[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / src / game / BattleGroundAB.h
blob0ea386bcd50d63e1adb877fa3c04226578ea6c89
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDAB_H
19 #define __BATTLEGROUNDAB_H
21 class BattleGround;
23 enum BG_AB_WorldStates
25 BG_AB_OP_OCCUPIED_BASES_HORDE = 1778,
26 BG_AB_OP_OCCUPIED_BASES_ALLY = 1779,
27 BG_AB_OP_RESOURCES_ALLY = 1776,
28 BG_AB_OP_RESOURCES_HORDE = 1777,
29 BG_AB_OP_RESOURCES_MAX = 1780,
30 BG_AB_OP_RESOURCES_WARNING = 1955
32 BG_AB_OP_STABLE_ICON = 1842, //Stable map icon (NONE)
33 BG_AB_OP_STABLE_STATE_ALIENCE = 1767, //Stable map state (ALIENCE)
34 BG_AB_OP_STABLE_STATE_HORDE = 1768, //Stable map state (HORDE)
35 BG_AB_OP_STABLE_STATE_CON_ALI = 1769, //Stable map state (CON ALIENCE)
36 BG_AB_OP_STABLE_STATE_CON_HOR = 1770, //Stable map state (CON HORDE)
37 BG_AB_OP_FARM_ICON = 1845, //Farm map icon (NONE)
38 BG_AB_OP_FARM_STATE_ALIENCE = 1772, //Farm state (ALIENCE)
39 BG_AB_OP_FARM_STATE_HORDE = 1773, //Farm state (HORDE)
40 BG_AB_OP_FARM_STATE_CON_ALI = 1774, //Farm state (CON ALIENCE)
41 BG_AB_OP_FARM_STATE_CON_HOR = 1775, //Farm state (CON HORDE)
43 BG_AB_OP_BLACKSMITH_ICON = 1846, //Blacksmith map icon (NONE)
44 BG_AB_OP_BLACKSMITH_STATE_ALIENCE = 1782, //Blacksmith map state (ALIENCE)
45 BG_AB_OP_BLACKSMITH_STATE_HORDE = 1783, //Blacksmith map state (HORDE)
46 BG_AB_OP_BLACKSMITH_STATE_CON_ALI = 1784, //Blacksmith map state (CON ALIENCE)
47 BG_AB_OP_BLACKSMITH_STATE_CON_HOR = 1785, //Blacksmith map state (CON HORDE)
48 BG_AB_OP_LUMBERMILL_ICON = 1844, //Lumber Mill map icon (NONE)
49 BG_AB_OP_LUMBERMILL_STATE_ALIENCE = 1792, //Lumber Mill map state (ALIENCE)
50 BG_AB_OP_LUMBERMILL_STATE_HORDE = 1793, //Lumber Mill map state (HORDE)
51 BG_AB_OP_LUMBERMILL_STATE_CON_ALI = 1794, //Lumber Mill map state (CON ALIENCE)
52 BG_AB_OP_LUMBERMILL_STATE_CON_HOR = 1795, //Lumber Mill map state (CON HORDE)
53 BG_AB_OP_GOLDMINE_ICON = 1843, //Gold Mine map icon (NONE)
54 BG_AB_OP_GOLDMINE_STATE_ALIENCE = 1787, //Gold Mine map state (ALIENCE)
55 BG_AB_OP_GOLDMINE_STATE_HORDE = 1788, //Gold Mine map state (HORDE)
56 BG_AB_OP_GOLDMINE_STATE_CON_ALI = 1789, //Gold Mine map state (CON ALIENCE
57 BG_AB_OP_GOLDMINE_STATE_CON_HOR = 1790, //Gold Mine map state (CON HORDE)
61 const uint32 BG_AB_OP_NODESTATES[5] = {1767, 1782, 1772, 1792, 1787};
63 const uint32 BG_AB_OP_NODEICONS[5] = {1842, 1846, 1845, 1844, 1843};
65 /* Note: code uses that these IDs follow each other */
66 enum BG_AB_NodeObjectId
68 BG_AB_OBJECTID_NODE_BANNER_0 = 180087, // Stables banner
69 BG_AB_OBJECTID_NODE_BANNER_1 = 180088, // Blacksmith banner
70 BG_AB_OBJECTID_NODE_BANNER_2 = 180089, // Farm banner
71 BG_AB_OBJECTID_NODE_BANNER_3 = 180090, // Lumber mill banner
72 BG_AB_OBJECTID_NODE_BANNER_4 = 180091 // Gold mine banner
75 enum BG_AB_ObjectType
77 // for all 5 node points 8*5=40 objects
78 BG_AB_OBJECT_BANNER_NEUTRAL = 0,
79 BG_AB_OBJECT_BANNER_CONT_A = 1,
80 BG_AB_OBJECT_BANNER_CONT_H = 2,
81 BG_AB_OBJECT_BANNER_ALLY = 3,
82 BG_AB_OBJECT_BANNER_HORDE = 4,
83 BG_AB_OBJECT_AURA_ALLY = 5,
84 BG_AB_OBJECT_AURA_HORDE = 6,
85 BG_AB_OBJECT_AURA_CONTESTED = 7,
86 //gates
87 BG_AB_OBJECT_GATE_A = 40,
88 BG_AB_OBJECT_GATE_H = 41,
89 //buffs
90 BG_AB_OBJECT_SPEEDBUFF_STABLES = 42,
91 BG_AB_OBJECT_REGENBUFF_STABLES = 43,
92 BG_AB_OBJECT_BERSERKBUFF_STABLES = 44,
93 BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH = 45,
94 BG_AB_OBJECT_REGENBUFF_BLACKSMITH = 46,
95 BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH = 47,
96 BG_AB_OBJECT_SPEEDBUFF_FARM = 48,
97 BG_AB_OBJECT_REGENBUFF_FARM = 49,
98 BG_AB_OBJECT_BERSERKBUFF_FARM = 50,
99 BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL = 51,
100 BG_AB_OBJECT_REGENBUFF_LUMBER_MILL = 52,
101 BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL = 53,
102 BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE = 54,
103 BG_AB_OBJECT_REGENBUFF_GOLD_MINE = 55,
104 BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE = 56,
105 BG_AB_OBJECT_MAX = 57,
108 /* Object id templates from DB */
109 enum BG_AB_ObjectTypes
111 BG_AB_OBJECTID_BANNER_A = 180058,
112 BG_AB_OBJECTID_BANNER_CONT_A = 180059,
113 BG_AB_OBJECTID_BANNER_H = 180060,
114 BG_AB_OBJECTID_BANNER_CONT_H = 180061,
116 BG_AB_OBJECTID_AURA_A = 180100,
117 BG_AB_OBJECTID_AURA_H = 180101,
118 BG_AB_OBJECTID_AURA_C = 180102,
120 BG_AB_OBJECTID_GATE_A = 180255,
121 BG_AB_OBJECTID_GATE_H = 180256
124 enum BG_AB_Timers
126 BG_AB_FLAG_CAPTURING_TIME = 60000,
129 enum BG_AB_Score
131 BG_AB_MAX_TEAM_SCORE = 2000,
132 BG_AB_WARNING_SCORE = 1800
135 /* do NOT change the order, else wrong behaviour */
136 enum BG_AB_BattleGroundNodes
138 BG_AB_NODE_STABLES = 0,
139 BG_AB_NODE_BLACKSMITH = 1,
140 BG_AB_NODE_FARM = 2,
141 BG_AB_NODE_LUMBER_MILL = 3,
142 BG_AB_NODE_GOLD_MINE = 4,
144 BG_AB_DYNAMIC_NODES_COUNT = 5, // dynamic nodes that can be captured
146 BG_AB_SPIRIT_ALIANCE = 5,
147 BG_AB_SPIRIT_HORDE = 6,
149 BG_AB_ALL_NODES_COUNT = 7, // all nodes (dynamic and static)
152 enum BG_AB_NodeStatus
154 BG_AB_NODE_TYPE_NEUTRAL = 0,
155 BG_AB_NODE_TYPE_CONTESTED = 1,
156 BG_AB_NODE_STATUS_ALLY_CONTESTED = 1,
157 BG_AB_NODE_STATUS_HORDE_CONTESTED = 2,
158 BG_AB_NODE_TYPE_OCCUPIED = 3,
159 BG_AB_NODE_STATUS_ALLY_OCCUPIED = 3,
160 BG_AB_NODE_STATUS_HORDE_OCCUPIED = 4
163 enum BG_AB_Sounds
165 SOUND_NODE_CLAIMED = 8192,
166 SOUND_NODE_CAPTURED_ALLIANCE = 8173,
167 SOUND_NODE_CAPTURED_HORDE = 8213,
168 SOUND_NODE_ASSAULTED_ALLIANCE = 8174,
169 SOUND_NODE_ASSAULTED_HORDE = 8212,
170 SOUND_NEAR_VICTORY = 8456
173 // x, y, z, o
174 const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] = {
175 {1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables
176 {977.0156f, 1046.616f, -44.80923f, -2.600541f}, // blacksmith
177 {806.1821f, 874.2723f, -55.99371f, -2.303835f}, // farm
178 {856.1419f, 1148.902f, 11.18469f, -2.303835f}, // lumber mill
179 {1146.923f, 848.1782f, -110.917f, -0.7330382f} // gold mine
182 // x, y, z, o, rot0, rot1, rot2, rot3
183 const float BG_AB_DoorPositions[2][8] = {
184 {1284.597f, 1281.167f, -15.97792f, 0.7068594f, 0.012957f, -0.060288f, 0.344959f, 0.93659f},
185 {708.0903f, 708.4479f, -17.8342f, -2.391099f, 0.050291f, 0.015127f, 0.929217f, -0.365784f}
188 // Tick intervals and given points: case 0,1,2,3,4,5 captured nodes
189 const uint32 BG_AB_TickIntervals[6] = {0, 12000, 9000, 6000, 3000, 1000};
190 const uint32 BG_AB_TickPoints[6] = {0, 10, 10, 10, 10, 30};
192 // WorldSafeLocs ids for 5 nodes, and for ally, and horde starting location
193 const uint32 BG_AB_GraveyardIds[BG_AB_ALL_NODES_COUNT] = {895, 894, 893, 897, 896, 898, 899};
195 // x, y, z, o
196 const float BG_AB_BuffPositions[BG_AB_DYNAMIC_NODES_COUNT][4] = {
197 {1185.71f, 1185.24f, -56.36f, 2.56f}, // stables
198 {990.75f, 1008.18f, -42.60f, 2.43f}, // blacksmith
199 {817.66f, 843.34f, -56.54f, 3.01f}, // farm
200 {807.46f, 1189.16f, 11.92f, 5.44f}, // lumber mill
201 {1146.62f, 816.94f, -98.49f, 6.14f} // gold mine
204 // x, y, z, o
205 const float BG_AB_SpiritGuidePos[BG_AB_ALL_NODES_COUNT][4] = {
206 {1200.03f, 1171.09f, -56.47f, 5.15f}, // stables
207 {1017.43f, 960.61f, -42.95f, 4.88f}, // blacksmith
208 {833.00f, 793.00f, -57.25f, 5.27f}, // farm
209 {775.17f, 1206.40f, 15.79f, 1.90f}, // lumber mill
210 {1207.48f, 787.00f, -83.36f, 5.51f}, // gold mine
211 {1354.05f, 1275.48f, -11.30f, 4.77f}, // alliance starting base
212 {714.61f, 646.15f, -10.87f, 4.34f} // horde starting base
215 struct BG_AB_BannerTimer
217 uint32 timer;
218 uint8 type;
219 uint8 teamIndex;
222 class BattleGroundABScore : public BattleGroundScore
224 public:
225 BattleGroundABScore(): BasesAssaulted(0), BasesDefended(0) {};
226 virtual ~BattleGroundABScore() {};
227 uint32 BasesAssaulted;
228 uint32 BasesDefended;
231 class BattleGroundAB : public BattleGround
233 friend class BattleGroundMgr;
235 public:
236 BattleGroundAB();
237 ~BattleGroundAB();
239 void Update(uint32 diff);
240 void AddPlayer(Player *plr);
241 void RemovePlayer(Player *plr,uint64 guid);
242 void HandleAreaTrigger(Player *Source, uint32 Trigger);
243 virtual bool SetupBattleGround();
244 virtual void Reset();
245 virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
247 /* Scorekeeping */
248 virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
250 virtual void FillInitialWorldStates(WorldPacket& data);
252 /* Nodes occupying */
253 virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
255 private:
256 /* Gameobject spawning/despawning */
257 void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
258 void _DelBanner(uint8 node, uint8 type, uint8 teamIndex);
259 void _SendNodeUpdate(uint8 node);
261 /* Creature spawning/despawning */
262 // TODO: working, scripted peons spawning
263 void _NodeOccupied(uint8 node,Team team);
264 void _NodeDeOccupied(uint8 node);
266 const char* _GetNodeName(uint8 node);
268 /* Nodes info:
269 0: neutral
270 1: ally contested
271 2: horde contested
272 3: ally occupied
273 4: horde occupied */
274 uint8 m_Nodes[BG_AB_DYNAMIC_NODES_COUNT];
275 uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT];
276 BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT];
277 int32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT];
278 uint32 m_TeamScores[2];
279 uint32 m_lastTick[2];
280 uint32 m_HonorScoreTics[2];
281 uint32 m_ReputationScoreTics[2];
282 bool m_IsInformedNearVictory;
284 #endif