[7297] Fixed profession spells sorting in trainer spell list at client.
[getmangos.git] / dep / ACE_wrappers / ace / Priority_Reactor.h
blobbb4150925cddb24cc442a32ce892adbe07782d07
1 // -*- C++ -*-
3 //=============================================================================
4 /**
5 * @file Priority_Reactor.h
7 * $Id: Priority_Reactor.h 80826 2008-03-04 14:51:23Z wotte $
9 * @author Carlos O'Ryan <coryan@uci.edu>
11 //=============================================================================
13 #ifndef ACE_PRIORITY_REACTOR_H
14 #define ACE_PRIORITY_REACTOR_H
15 #include /**/ "ace/pre.h"
17 #include /**/ "ace/ACE_export.h"
19 #if !defined (ACE_LACKS_PRAGMA_ONCE)
20 # pragma once
21 #endif /* ACE_LACKS_PRAGMA_ONCE */
23 #include "ace/Select_Reactor.h"
24 #include "ace/Unbounded_Queue.h"
26 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
28 /**
29 * @class ACE_Priority_Reactor
31 * @brief Implements priority based dispatching.
33 * This class refines the dispatching mechanism for the
34 * Select_Reactor by taking advantage of the priority method on
35 * ACE_Event_Handler.
37 class ACE_Export ACE_Priority_Reactor : public ACE_Select_Reactor
39 public:
40 // = Initialization and termination methods.
42 /// Initialize ACE_Priority_Reactor with the default size.
43 ACE_Priority_Reactor (ACE_Sig_Handler * = 0,
44 ACE_Timer_Queue * = 0);
46 /// Initialize ACE_Priority_Reactor with size @a size.
47 ACE_Priority_Reactor (size_t size,
48 int restart = 0,
49 ACE_Sig_Handler * = 0,
50 ACE_Timer_Queue * = 0);
52 /// Close down the select_reactor and release all of its resources.
53 virtual ~ACE_Priority_Reactor (void);
55 /// Dump the state of an object.
56 void dump (void) const;
58 /// Declare the dynamic allocation hooks.
59 ACE_ALLOC_HOOK_DECLARE;
61 protected:
62 // = Dispatching methods.
64 /// We simply override this function to implement the priority
65 /// dispatching.
66 virtual int dispatch_io_set (int number_of_active_handles,
67 int &number_dispatched,
68 int mask,
69 ACE_Handle_Set &dispatch_mask,
70 ACE_Handle_Set &ready_mask,
71 ACE_EH_PTMF callback);
73 private:
74 /// A small helper to initialize the bucket.
75 void init_bucket (void);
77 /// Build the bucket from the given dispatch_mask. Return -1 on
78 /// failure, 0 otherwise.
79 int build_bucket (ACE_Handle_Set& dispatch_mask,
80 int &min_priority,
81 int &max_priority);
83 /// There is a queue per-priority, which simply holds the
84 /// Event_Handlers until we know who goes first.
85 typedef ACE_Unbounded_Queue<ACE_Event_Tuple> QUEUE;
86 QUEUE** bucket_;
88 /// The queues themselves use this allocator to minimize dynamic
89 /// memory usage.
90 ACE_Allocator* tuple_allocator_;
92 /// Deny access since member-wise won't work...
93 ACE_Priority_Reactor (const ACE_Priority_Reactor &);
94 ACE_Priority_Reactor &operator = (const ACE_Priority_Reactor &);
97 ACE_END_VERSIONED_NAMESPACE_DECL
99 #include /**/ "ace/post.h"
100 #endif /* ACE_PRIORITY_REACTOR_H */