2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "GridDefines.h"
23 #include "SharedDefines.h"
34 enum SpellCastTargetFlags
36 TARGET_FLAG_SELF
= 0x00000000,
37 TARGET_FLAG_UNUSED1
= 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically)
38 TARGET_FLAG_UNIT
= 0x00000002, // pguid
39 TARGET_FLAG_UNUSED2
= 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically)
40 TARGET_FLAG_UNUSED3
= 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically)
41 TARGET_FLAG_ITEM
= 0x00000010, // pguid
42 TARGET_FLAG_SOURCE_LOCATION
= 0x00000020, // 3 float
43 TARGET_FLAG_DEST_LOCATION
= 0x00000040, // 3 float
44 TARGET_FLAG_OBJECT_UNK
= 0x00000080, // used in 7 spells only
45 TARGET_FLAG_UNIT_UNK
= 0x00000100, // looks like self target (480 spells)
46 TARGET_FLAG_PVP_CORPSE
= 0x00000200, // pguid
47 TARGET_FLAG_UNIT_CORPSE
= 0x00000400, // 10 spells (gathering professions)
48 TARGET_FLAG_OBJECT
= 0x00000800, // pguid, 2 spells
49 TARGET_FLAG_TRADE_ITEM
= 0x00001000, // pguid, 0 spells
50 TARGET_FLAG_STRING
= 0x00002000, // string, 0 spells
51 TARGET_FLAG_UNK1
= 0x00004000, // 199 spells, opening object/lock
52 TARGET_FLAG_CORPSE
= 0x00008000, // pguid, resurrection spells
53 TARGET_FLAG_UNK2
= 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically)
54 TARGET_FLAG_GLYPH
= 0x00020000 // used in glyph spells
59 CAST_FLAG_NONE
= 0x00000000,
60 CAST_FLAG_UNKNOWN0
= 0x00000001, // may be pending spell cast
61 CAST_FLAG_UNKNOWN1
= 0x00000002,
62 CAST_FLAG_UNKNOWN11
= 0x00000004,
63 CAST_FLAG_UNKNOWN12
= 0x00000008,
64 CAST_FLAG_UNKNOWN2
= 0x00000010,
65 CAST_FLAG_AMMO
= 0x00000020, // Projectiles visual
66 CAST_FLAG_UNKNOWN8
= 0x00000040,
67 CAST_FLAG_UNKNOWN9
= 0x00000080,
68 CAST_FLAG_UNKNOWN3
= 0x00000100,
69 CAST_FLAG_UNKNOWN13
= 0x00000200,
70 CAST_FLAG_UNKNOWN14
= 0x00000400,
71 CAST_FLAG_UNKNOWN6
= 0x00000800, // wotlk, trigger rune cooldown
72 CAST_FLAG_UNKNOWN15
= 0x00001000,
73 CAST_FLAG_UNKNOWN16
= 0x00002000,
74 CAST_FLAG_UNKNOWN17
= 0x00004000,
75 CAST_FLAG_UNKNOWN18
= 0x00008000,
76 CAST_FLAG_UNKNOWN19
= 0x00010000,
77 CAST_FLAG_UNKNOWN4
= 0x00020000, // wotlk
78 CAST_FLAG_UNKNOWN10
= 0x00040000,
79 CAST_FLAG_UNKNOWN5
= 0x00080000, // wotlk
80 CAST_FLAG_UNKNOWN20
= 0x00100000,
81 CAST_FLAG_UNKNOWN7
= 0x00200000, // wotlk, rune cooldown list
82 CAST_FLAG_UNKNOWN21
= 0x04000000
85 enum SpellNotifyPushType
97 bool IsQuestTameSpell(uint32 spellId
);
101 struct SpellNotifierPlayer
;
102 struct SpellNotifierCreatureAndPlayer
;
105 class SpellCastTargets
111 bool read ( WorldPacket
* data
, Unit
*caster
);
112 void write ( WorldPacket
* data
);
114 SpellCastTargets
& operator=(const SpellCastTargets
&target
)
116 m_unitTarget
= target
.m_unitTarget
;
117 m_itemTarget
= target
.m_itemTarget
;
118 m_GOTarget
= target
.m_GOTarget
;
120 m_unitTargetGUID
= target
.m_unitTargetGUID
;
121 m_GOTargetGUID
= target
.m_GOTargetGUID
;
122 m_CorpseTargetGUID
= target
.m_CorpseTargetGUID
;
123 m_itemTargetGUID
= target
.m_itemTargetGUID
;
125 m_itemTargetEntry
= target
.m_itemTargetEntry
;
127 m_srcX
= target
.m_srcX
;
128 m_srcY
= target
.m_srcY
;
129 m_srcZ
= target
.m_srcZ
;
131 m_destX
= target
.m_destX
;
132 m_destY
= target
.m_destY
;
133 m_destZ
= target
.m_destZ
;
135 m_strTarget
= target
.m_strTarget
;
137 m_targetMask
= target
.m_targetMask
;
142 uint64
getUnitTargetGUID() const { return m_unitTargetGUID
; }
143 Unit
*getUnitTarget() const { return m_unitTarget
; }
144 void setUnitTarget(Unit
*target
);
145 void setDestination(float x
, float y
, float z
);
146 void setSource(float x
, float y
, float z
);
148 uint64
getGOTargetGUID() const { return m_GOTargetGUID
; }
149 GameObject
*getGOTarget() const { return m_GOTarget
; }
150 void setGOTarget(GameObject
*target
);
152 uint64
getCorpseTargetGUID() const { return m_CorpseTargetGUID
; }
153 void setCorpseTarget(Corpse
* corpse
);
154 uint64
getItemTargetGUID() const { return m_itemTargetGUID
; }
155 Item
* getItemTarget() const { return m_itemTarget
; }
156 uint32
getItemTargetEntry() const { return m_itemTargetEntry
; }
157 void setItemTarget(Item
* item
);
158 void updateTradeSlotItem()
160 if(m_itemTarget
&& (m_targetMask
& TARGET_FLAG_TRADE_ITEM
))
162 m_itemTargetGUID
= m_itemTarget
->GetGUID();
163 m_itemTargetEntry
= m_itemTarget
->GetEntry();
167 bool IsEmpty() const { return m_GOTargetGUID
==0 && m_unitTargetGUID
==0 && m_itemTarget
==0 && m_CorpseTargetGUID
==0; }
169 void Update(Unit
* caster
);
171 float m_srcX
, m_srcY
, m_srcZ
;
172 float m_destX
, m_destY
, m_destZ
;
173 std::string m_strTarget
;
177 // objects (can be used at spell creating and after Update at casting
179 GameObject
*m_GOTarget
;
182 // object GUID/etc, can be used always
183 uint64 m_unitTargetGUID
;
184 uint64 m_GOTargetGUID
;
185 uint64 m_CorpseTargetGUID
;
186 uint64 m_itemTargetGUID
;
187 uint32 m_itemTargetEntry
;
192 SPELL_STATE_NULL
= 0,
193 SPELL_STATE_PREPARING
= 1,
194 SPELL_STATE_CASTING
= 2,
195 SPELL_STATE_FINISHED
= 3,
196 SPELL_STATE_IDLE
= 4,
197 SPELL_STATE_DELAYED
= 5
202 SPELL_TARGETS_HOSTILE
,
203 SPELL_TARGETS_NOT_FRIENDLY
,
204 SPELL_TARGETS_NOT_HOSTILE
,
205 SPELL_TARGETS_FRIENDLY
,
206 SPELL_TARGETS_AOE_DAMAGE
209 #define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
211 typedef std::multimap
<uint64
, uint64
> SpellTargetTimeMap
;
215 friend struct MaNGOS::SpellNotifierPlayer
;
216 friend struct MaNGOS::SpellNotifierCreatureAndPlayer
;
217 friend void Unit::SetCurrentCastedSpell( Spell
* pSpell
);
220 void EffectEmpty(SpellEffectIndex eff_idx
);
221 void EffectNULL(SpellEffectIndex eff_idx
);
222 void EffectUnused(SpellEffectIndex eff_idx
);
223 void EffectDistract(SpellEffectIndex eff_idx
);
224 void EffectPull(SpellEffectIndex eff_idx
);
225 void EffectSchoolDMG(SpellEffectIndex eff_idx
);
226 void EffectEnvironmentalDMG(SpellEffectIndex eff_idx
);
227 void EffectInstaKill(SpellEffectIndex eff_idx
);
228 void EffectDummy(SpellEffectIndex eff_idx
);
229 void EffectTeleportUnits(SpellEffectIndex eff_idx
);
230 void EffectApplyAura(SpellEffectIndex eff_idx
);
231 void EffectSendEvent(SpellEffectIndex eff_idx
);
232 void EffectPowerBurn(SpellEffectIndex eff_idx
);
233 void EffectPowerDrain(SpellEffectIndex eff_idx
);
234 void EffectHeal(SpellEffectIndex eff_idx
);
235 void EffectBind(SpellEffectIndex eff_idx
);
236 void EffectHealthLeech(SpellEffectIndex eff_idx
);
237 void EffectQuestComplete(SpellEffectIndex eff_idx
);
238 void EffectCreateItem(SpellEffectIndex eff_idx
);
239 void EffectCreateItem2(SpellEffectIndex eff_idx
);
240 void EffectCreateRandomItem(SpellEffectIndex eff_idx
);
241 void EffectPersistentAA(SpellEffectIndex eff_idx
);
242 void EffectEnergize(SpellEffectIndex eff_idx
);
243 void EffectOpenLock(SpellEffectIndex eff_idx
);
244 void EffectSummonChangeItem(SpellEffectIndex eff_idx
);
245 void EffectProficiency(SpellEffectIndex eff_idx
);
246 void EffectApplyAreaAura(SpellEffectIndex eff_idx
);
247 void EffectSummonType(SpellEffectIndex eff_idx
);
248 void EffectLearnSpell(SpellEffectIndex eff_idx
);
249 void EffectDispel(SpellEffectIndex eff_idx
);
250 void EffectDualWield(SpellEffectIndex eff_idx
);
251 void EffectPickPocket(SpellEffectIndex eff_idx
);
252 void EffectAddFarsight(SpellEffectIndex eff_idx
);
253 void EffectHealMechanical(SpellEffectIndex eff_idx
);
254 void EffectJump(SpellEffectIndex eff_idx
);
255 void EffectTeleUnitsFaceCaster(SpellEffectIndex eff_idx
);
256 void EffectLearnSkill(SpellEffectIndex eff_idx
);
257 void EffectAddHonor(SpellEffectIndex eff_idx
);
258 void EffectTradeSkill(SpellEffectIndex eff_idx
);
259 void EffectEnchantItemPerm(SpellEffectIndex eff_idx
);
260 void EffectEnchantItemTmp(SpellEffectIndex eff_idx
);
261 void EffectTameCreature(SpellEffectIndex eff_idx
);
262 void EffectSummonPet(SpellEffectIndex eff_idx
);
263 void EffectLearnPetSpell(SpellEffectIndex eff_idx
);
264 void EffectWeaponDmg(SpellEffectIndex eff_idx
);
265 void EffectForceCast(SpellEffectIndex eff_idx
);
266 void EffectTriggerSpell(SpellEffectIndex eff_idx
);
267 void EffectTriggerMissileSpell(SpellEffectIndex eff_idx
);
268 void EffectThreat(SpellEffectIndex eff_idx
);
269 void EffectHealMaxHealth(SpellEffectIndex eff_idx
);
270 void EffectInterruptCast(SpellEffectIndex eff_idx
);
271 void EffectSummonObjectWild(SpellEffectIndex eff_idx
);
272 void EffectScriptEffect(SpellEffectIndex eff_idx
);
273 void EffectSanctuary(SpellEffectIndex eff_idx
);
274 void EffectAddComboPoints(SpellEffectIndex eff_idx
);
275 void EffectDuel(SpellEffectIndex eff_idx
);
276 void EffectStuck(SpellEffectIndex eff_idx
);
277 void EffectSummonPlayer(SpellEffectIndex eff_idx
);
278 void EffectActivateObject(SpellEffectIndex eff_idx
);
279 void EffectApplyGlyph(SpellEffectIndex eff_idx
);
280 void EffectEnchantHeldItem(SpellEffectIndex eff_idx
);
281 void EffectSummonObject(SpellEffectIndex eff_idx
);
282 void EffectResurrect(SpellEffectIndex eff_idx
);
283 void EffectParry(SpellEffectIndex eff_idx
);
284 void EffectBlock(SpellEffectIndex eff_idx
);
285 void EffectLeapForward(SpellEffectIndex eff_idx
);
286 void EffectLeapBack(SpellEffectIndex eff_idx
);
287 void EffectTransmitted(SpellEffectIndex eff_idx
);
288 void EffectDisEnchant(SpellEffectIndex eff_idx
);
289 void EffectInebriate(SpellEffectIndex eff_idx
);
290 void EffectFeedPet(SpellEffectIndex eff_idx
);
291 void EffectDismissPet(SpellEffectIndex eff_idx
);
292 void EffectReputation(SpellEffectIndex eff_idx
);
293 void EffectSelfResurrect(SpellEffectIndex eff_idx
);
294 void EffectSkinning(SpellEffectIndex eff_idx
);
295 void EffectCharge(SpellEffectIndex eff_idx
);
296 void EffectCharge2(SpellEffectIndex eff_idx
);
297 void EffectProspecting(SpellEffectIndex eff_idx
);
298 void EffectMilling(SpellEffectIndex eff_idx
);
299 void EffectRenamePet(SpellEffectIndex eff_idx
);
300 void EffectSendTaxi(SpellEffectIndex eff_idx
);
301 void EffectKnockBack(SpellEffectIndex eff_idx
);
302 void EffectPlayerPull(SpellEffectIndex eff_idx
);
303 void EffectDispelMechanic(SpellEffectIndex eff_idx
);
304 void EffectSummonDeadPet(SpellEffectIndex eff_idx
);
305 void EffectSummonAllTotems(SpellEffectIndex eff_idx
);
306 void EffectDestroyAllTotems(SpellEffectIndex eff_idx
);
307 void EffectDurabilityDamage(SpellEffectIndex eff_idx
);
308 void EffectSkill(SpellEffectIndex eff_idx
);
309 void EffectTaunt(SpellEffectIndex eff_idx
);
310 void EffectDurabilityDamagePCT(SpellEffectIndex eff_idx
);
311 void EffectModifyThreatPercent(SpellEffectIndex eff_idx
);
312 void EffectResurrectNew(SpellEffectIndex eff_idx
);
313 void EffectAddExtraAttacks(SpellEffectIndex eff_idx
);
314 void EffectSpiritHeal(SpellEffectIndex eff_idx
);
315 void EffectSkinPlayerCorpse(SpellEffectIndex eff_idx
);
316 void EffectStealBeneficialBuff(SpellEffectIndex eff_idx
);
317 void EffectUnlearnSpecialization(SpellEffectIndex eff_idx
);
318 void EffectHealPct(SpellEffectIndex eff_idx
);
319 void EffectEnergisePct(SpellEffectIndex eff_idx
);
320 void EffectTriggerSpellWithValue(SpellEffectIndex eff_idx
);
321 void EffectTriggerRitualOfSummoning(SpellEffectIndex eff_idx
);
322 void EffectKillCreditPersonal(SpellEffectIndex eff_idx
);
323 void EffectKillCredit(SpellEffectIndex eff_idx
);
324 void EffectQuestFail(SpellEffectIndex eff_idx
);
325 void EffectActivateRune(SpellEffectIndex eff_idx
);
326 void EffectTitanGrip(SpellEffectIndex eff_idx
);
327 void EffectEnchantItemPrismatic(SpellEffectIndex eff_idx
);
328 void EffectPlayMusic(SpellEffectIndex eff_idx
);
329 void EffectSpecCount(SpellEffectIndex eff_idx
);
330 void EffectActivateSpec(SpellEffectIndex eff_idx
);
332 Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
= 0, Spell
** triggeringContainer
= NULL
);
335 void prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
= NULL
);
337 void update(uint32 difftime
);
338 void cast(bool skipCheck
= false);
339 void finish(bool ok
= true);
344 SpellCastResult
CheckCast(bool strict
);
345 SpellCastResult
CheckPetCast(Unit
* target
);
348 void handle_immediate();
349 uint64
handle_delayed(uint64 t_offset
);
351 void _handle_immediate_phase();
352 void _handle_finish_phase();
354 SpellCastResult
CheckItems();
355 SpellCastResult
CheckRange(bool strict
);
356 SpellCastResult
CheckPower();
357 SpellCastResult
CheckOrTakeRunePower(bool take
);
358 SpellCastResult
CheckCasterAuras() const;
360 int32
CalculateDamage(SpellEffectIndex i
, Unit
* target
) { return m_caster
->CalculateSpellDamage(m_spellInfo
,i
,m_currentBasePoints
[i
],target
); }
361 int32
CalculatePowerCost();
363 bool HaveTargetsForEffect(SpellEffectIndex effect
) const;
365 void DelayedChannel();
366 uint32
getState() const { return m_spellState
; }
367 void setState(uint32 state
) { m_spellState
= state
; }
369 void DoCreateItem(SpellEffectIndex eff_idx
, uint32 itemtype
);
370 void DoSummon(SpellEffectIndex eff_idx
);
371 void DoSummonWild(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
372 void DoSummonGuardian(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
373 void DoSummonTotem(SpellEffectIndex eff_idx
, uint8 slot_dbc
= 0);
374 void DoSummonCritter(SpellEffectIndex eff_idx
, uint32 forceFaction
= 0);
376 void WriteSpellGoTargets( WorldPacket
* data
);
377 void WriteAmmoToPacket( WorldPacket
* data
);
379 typedef std::list
<Unit
*> UnitList
;
380 void FillTargetMap();
381 void SetTargetMap(SpellEffectIndex effIndex
, uint32 targetMode
, UnitList
&targetUnitMap
);
383 void FillAreaTargets(UnitList
&targetUnitMap
, float x
, float y
, float radius
, SpellNotifyPushType pushType
, SpellTargets spellTargets
);
384 void FillRaidOrPartyTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, bool raid
, bool withPets
, bool withcaster
);
385 void FillRaidOrPartyManaPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
386 void FillRaidOrPartyHealthPriorityTargets(UnitList
&targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
388 template<typename T
> WorldObject
* FindCorpseUsing();
390 bool CheckTarget( Unit
* target
, SpellEffectIndex eff
);
391 bool CanAutoCast(Unit
* target
);
393 static void MANGOS_DLL_SPEC
SendCastResult(Player
* caster
, SpellEntry
const* spellInfo
, uint8 cast_count
, SpellCastResult result
);
394 void SendCastResult(SpellCastResult result
);
395 void SendSpellStart();
397 void SendSpellCooldown();
398 void SendLogExecute();
399 void SendInterrupted(uint8 result
);
400 void SendChannelUpdate(uint32 time
);
401 void SendChannelStart(uint32 duration
);
402 void SendResurrectRequest(Player
* target
);
403 void SendPlaySpellVisual(uint32 SpellID
);
405 void HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,SpellEffectIndex i
, float DamageMultiplier
= 1.0);
406 void HandleThreatSpells(uint32 spellId
);
407 //void HandleAddAura(Unit* Target);
409 SpellEntry
const* m_spellInfo
;
410 int32 m_currentBasePoints
[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
414 SpellCastTargets m_targets
;
416 int32
GetCastTime() const { return m_casttime
; }
417 uint32
GetCastedTime() { return m_timer
; }
418 bool IsAutoRepeat() const { return m_autoRepeat
; }
419 void SetAutoRepeat(bool rep
) { m_autoRepeat
= rep
; }
420 void ReSetTimer() { m_timer
= m_casttime
> 0 ? m_casttime
: 0; }
421 bool IsNextMeleeSwingSpell() const
423 return m_spellInfo
->Attributes
& (SPELL_ATTR_ON_NEXT_SWING_1
|SPELL_ATTR_ON_NEXT_SWING_2
);
425 bool IsRangedSpell() const
427 return m_spellInfo
->Attributes
& SPELL_ATTR_RANGED
;
429 bool IsChannelActive() const { return m_caster
->GetUInt32Value(UNIT_CHANNEL_SPELL
) != 0; }
430 bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
431 bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell
&& IsRangedSpell() && (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
433 bool IsDeletable() const { return !m_referencedFromCurrentSpell
&& !m_executedCurrently
; }
434 void SetReferencedFromCurrent(bool yes
) { m_referencedFromCurrentSpell
= yes
; }
435 void SetExecutedCurrently(bool yes
) { m_executedCurrently
= yes
; }
436 uint64
GetDelayStart() const { return m_delayStart
; }
437 void SetDelayStart(uint64 m_time
) { m_delayStart
= m_time
; }
438 uint64
GetDelayMoment() const { return m_delayMoment
; }
440 bool IsNeedSendToClient() const; // use for hide spell cast for client in case when cast not have client side affect (animation or log entries)
441 bool IsTriggeredSpellWithRedundentData() const; // use for ignore some spell data for triggered spells like cast time, some triggered spells have redundent copy data from main spell for client use purpose
443 CurrentSpellTypes
GetCurrentContainer();
446 // formal spell caster, in game source of spell affects cast
447 Unit
* GetCaster() const { return m_caster
; }
448 // real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
449 Unit
* GetAffectiveCaster() const { return m_originalCasterGUID
? m_originalCaster
: m_caster
; }
450 // m_originalCasterGUID can store GO guid, and in this case this is visual caster
451 WorldObject
* GetCastingObject() const;
453 int32
GetPowerCost() const { return m_powerCost
; }
455 void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
457 bool IsAffectedByAura(Aura
*aura
) const;
459 bool CheckTargetCreatureType(Unit
* target
) const;
461 void AddTriggeredSpell(SpellEntry
const* spellInfo
) { m_TriggerSpells
.push_back(spellInfo
); }
462 void AddPrecastSpell(SpellEntry
const* spellInfo
) { m_preCastSpells
.push_back(spellInfo
); }
463 void AddTriggeredSpell(uint32 spellId
);
464 void AddPrecastSpell(uint32 spellId
);
465 void CastPreCastSpells(Unit
* target
);
466 void CastTriggerSpells();
468 void CleanupTargetList();
471 void SendLoot(uint64 guid
, LootType loottype
);
472 bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
473 void UpdateOriginalCasterPointer();
477 uint64 m_originalCasterGUID
; // real source of cast (aura caster/etc), used for spell targets selection
478 // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
479 Unit
* m_originalCaster
; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
481 Spell
** m_selfContainer
; // pointer to our spell container (if applicable)
482 Spell
** m_triggeringContainer
; // pointer to container with spell that has triggered us
485 SpellSchoolMask m_spellSchoolMask
; // Spell school (can be overwrite for some spells (wand shoot for example)
486 WeaponAttackType m_attackType
; // For weapon based attack
487 int32 m_powerCost
; // Calculated spell cost initialized only in Spell::prepare
488 int32 m_casttime
; // Calculated spell cast time initialized only in Spell::prepare
489 bool m_canReflect
; // can reflect this spell?
493 uint8 m_delayAtDamageCount
;
494 bool isDelayableNoMore()
496 if(m_delayAtDamageCount
>= 2)
499 m_delayAtDamageCount
++;
503 // Delayed spells system
504 uint64 m_delayStart
; // time of spell delay start, filled by event handler, zero = just started
505 uint64 m_delayMoment
; // moment of next delay call, used internally
506 bool m_immediateHandled
; // were immediate actions handled? (used by delayed spells only)
508 // These vars are used in both delayed spell system and modified immediate spell system
509 bool m_referencedFromCurrentSpell
; // mark as references to prevent deleted and access by dead pointers
510 bool m_executedCurrently
; // mark as executed to prevent deleted and access by dead pointers
511 bool m_needSpellLog
; // need to send spell log?
512 uint8 m_applyMultiplierMask
; // by effect: damage multiplier needed?
513 float m_damageMultipliers
[3]; // by effect: damage multiplier
515 // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
518 GameObject
* gameObjTarget
;
521 // this is set in Spell Hit, but used in Apply Aura handler
522 DiminishingLevels m_diminishLevel
;
523 DiminishingGroup m_diminishGroup
;
525 // -------------------------------------------
526 GameObject
* focusObject
;
528 // Damage and healing in effects need just calculate
529 int32 m_damage
; // Damge in effects count here
530 int32 m_healing
; // Healing in effects count here
531 int32 m_healthLeech
; // Health leech in effects for all targets count here
533 //******************************************
534 // Spell trigger system
535 //******************************************
536 bool m_canTrigger
; // Can start trigger (m_IsTriggeredSpell can`t use for this)
537 uint32 m_procAttacker
; // Attacker trigger flags
538 uint32 m_procVictim
; // Victim trigger flags
539 void prepareDataForTriggerSystem();
541 //*****************************************
542 // Spell target subsystem
543 //*****************************************
544 // Targets store structures and data
549 SpellMissInfo missCondition
:8;
550 SpellMissInfo reflectResult
:8;
554 std::list
<TargetInfo
> m_UniqueTargetInfo
;
555 uint8 m_needAliveTargetMask
; // Mask req. alive targets
564 std::list
<GOTargetInfo
> m_UniqueGOTargetInfo
;
566 struct ItemTargetInfo
571 std::list
<ItemTargetInfo
> m_UniqueItemInfo
;
573 void AddUnitTarget(Unit
* target
, SpellEffectIndex effIndex
);
574 void AddUnitTarget(uint64 unitGUID
, SpellEffectIndex effIndex
);
575 void AddGOTarget(GameObject
* target
, SpellEffectIndex effIndex
);
576 void AddGOTarget(uint64 goGUID
, SpellEffectIndex effIndex
);
577 void AddItemTarget(Item
* target
, SpellEffectIndex effIndex
);
578 void DoAllEffectOnTarget(TargetInfo
*target
);
579 void DoSpellHitOnUnit(Unit
*unit
, uint32 effectMask
);
580 void DoAllEffectOnTarget(GOTargetInfo
*target
);
581 void DoAllEffectOnTarget(ItemTargetInfo
*target
);
582 bool IsAliveUnitPresentInTargetList();
583 SpellCastResult
CanOpenLock(SpellEffectIndex effIndex
, uint32 lockid
, SkillType
& skillid
, int32
& reqSkillValue
, int32
& skillValue
);
584 // -------------------------------------------
586 //List For Triggered Spells
587 typedef std::list
<SpellEntry
const*> SpellInfoList
;
588 SpellInfoList m_TriggerSpells
; // casted by caster to same targets settings in m_targets at success finish of current spell
589 SpellInfoList m_preCastSpells
; // casted by caster to each target at spell hit before spell effects apply
594 float m_castPositionX
;
595 float m_castPositionY
;
596 float m_castPositionZ
;
597 float m_castOrientation
;
598 bool m_IsTriggeredSpell
;
600 // if need this can be replaced by Aura copy
601 // we can't store original aura link to prevent access to deleted auras
602 // and in same time need aura data and after aura deleting.
603 SpellEntry
const* m_triggeredByAuraSpell
;
608 REPLENISH_UNDEFINED
= 0,
609 REPLENISH_HEALTH
= 20,
616 struct MANGOS_DLL_DECL SpellNotifierPlayer
618 std::list
<Unit
*> &i_data
;
620 const uint32
& i_index
;
622 Unit
* i_originalCaster
;
624 SpellNotifierPlayer(Spell
&spell
, std::list
<Unit
*> &data
, const uint32
&i
, float radius
)
625 : i_data(data
), i_spell(spell
), i_index(i
), i_radius(radius
)
627 i_originalCaster
= i_spell
.GetAffectiveCaster();
630 void Visit(PlayerMapType
&m
)
632 if(!i_originalCaster
)
635 for(PlayerMapType::iterator itr
=m
.begin(); itr
!= m
.end(); ++itr
)
637 Player
* pPlayer
= itr
->getSource();
638 if( !pPlayer
->isAlive() || pPlayer
->isInFlight())
641 if( i_originalCaster
->IsFriendlyTo(pPlayer
) )
644 if( pPlayer
->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
645 i_data
.push_back(pPlayer
);
648 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
651 struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
653 std::list
<Unit
*> *i_data
;
655 SpellNotifyPushType i_push_type
;
657 SpellTargets i_TargetType
;
658 Unit
* i_originalCaster
;
660 SpellNotifierCreatureAndPlayer(Spell
&spell
, std::list
<Unit
*> &data
, float radius
, SpellNotifyPushType type
,
661 SpellTargets TargetType
= SPELL_TARGETS_NOT_FRIENDLY
)
662 : i_data(&data
), i_spell(spell
), i_push_type(type
), i_radius(radius
), i_TargetType(TargetType
)
664 i_originalCaster
= spell
.GetAffectiveCaster();
667 template<class T
> inline void Visit(GridRefManager
<T
> &m
)
671 if(!i_originalCaster
)
674 for(typename GridRefManager
<T
>::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
676 // there are still more spells which can be casted on dead, but
677 // they are no AOE and don't have such a nice SPELL_ATTR flag
678 if ( !itr
->getSource()->isTargetableForAttack(i_spell
.m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_CAST_ON_DEAD
)
679 // mostly phase check
680 || !itr
->getSource()->IsInMap(i_originalCaster
))
683 switch (i_TargetType
)
685 case SPELL_TARGETS_HOSTILE
:
686 if (!i_originalCaster
->IsHostileTo( itr
->getSource() ))
689 case SPELL_TARGETS_NOT_FRIENDLY
:
690 if (i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
693 case SPELL_TARGETS_NOT_HOSTILE
:
694 if (i_originalCaster
->IsHostileTo( itr
->getSource() ))
697 case SPELL_TARGETS_FRIENDLY
:
698 if (!i_originalCaster
->IsFriendlyTo( itr
->getSource() ))
701 case SPELL_TARGETS_AOE_DAMAGE
:
703 if(itr
->getSource()->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)itr
->getSource())->isTotem())
706 Unit
* check
= i_originalCaster
->GetCharmerOrOwnerOrSelf();
708 if( check
->GetTypeId()==TYPEID_PLAYER
)
710 if (check
->IsFriendlyTo( itr
->getSource() ))
715 if (!check
->IsHostileTo( itr
->getSource() ))
723 // we don't need to check InMap here, it's already done some lines above
727 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI_F
/3 ))
728 i_data
->push_back(itr
->getSource());
730 case PUSH_IN_FRONT_90
:
731 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/2 ))
732 i_data
->push_back(itr
->getSource());
734 case PUSH_IN_FRONT_30
:
735 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/6 ))
736 i_data
->push_back(itr
->getSource());
738 case PUSH_IN_FRONT_15
:
739 if(i_spell
.GetCaster()->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/12 ))
740 i_data
->push_back(itr
->getSource());
743 if(i_spell
.GetCaster()->isInBack((Unit
*)(itr
->getSource()), i_radius
, 2*M_PI_F
/3 ))
744 i_data
->push_back(itr
->getSource());
746 case PUSH_SELF_CENTER
:
747 if(i_spell
.GetCaster()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
748 i_data
->push_back(itr
->getSource());
750 case PUSH_DEST_CENTER
:
751 if(itr
->getSource()->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
,i_radius
))
752 i_data
->push_back(itr
->getSource());
754 case PUSH_TARGET_CENTER
:
755 if(i_spell
.m_targets
.getUnitTarget()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
756 i_data
->push_back(itr
->getSource());
763 template<> inline void Visit(CorpseMapType
& ) {}
764 template<> inline void Visit(GameObjectMapType
& ) {}
765 template<> inline void Visit(DynamicObjectMapType
& ) {}
770 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType
& ) {}
771 template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType
& ) {}
772 template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType
& ) {}
776 typedef void(Spell::*pEffect
)(SpellEffectIndex eff_idx
);
778 class SpellEvent
: public BasicEvent
781 SpellEvent(Spell
* spell
);
782 virtual ~SpellEvent();
784 virtual bool Execute(uint64 e_time
, uint32 p_time
);
785 virtual void Abort(uint64 e_time
);
786 virtual bool IsDeletable() const;