[9496] HomeBind fixes.
[getmangos.git] / src / game / Player.h
blobb2ff7f219a9be88adce867fa0c239fd0fab1907a
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
39 #include "DBCEnums.h"
41 #include<string>
42 #include<vector>
44 struct Mail;
45 class Channel;
46 class DynamicObject;
47 class Creature;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
54 class InstanceSave;
55 class Spell;
56 class Item;
58 typedef std::deque<Mail*> PlayerMails;
60 #define PLAYER_MAX_SKILLS 127
61 #define PLAYER_MAX_DAILY_QUESTS 25
63 // Note: SPELLMOD_* values is aura types in fact
64 enum SpellModType
66 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
67 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
70 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
71 enum PlayerUnderwaterState
73 UNDERWATER_NONE = 0x00,
74 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
75 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
76 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
77 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
79 UNDERWATER_EXIST_TIMERS = 0x10
82 enum PlayerSpellState
84 PLAYERSPELL_UNCHANGED = 0,
85 PLAYERSPELL_CHANGED = 1,
86 PLAYERSPELL_NEW = 2,
87 PLAYERSPELL_REMOVED = 3
90 struct PlayerSpell
92 PlayerSpellState state : 8;
93 bool active : 1; // show in spellbook
94 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
95 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
98 typedef UNORDERED_MAP<uint32, PlayerSpell> PlayerSpellMap;
100 // Spell modifier (used for modify other spells)
101 struct SpellModifier
103 SpellModifier() : charges(0), lastAffected(NULL) {}
105 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, uint32 _spellId, uint64 _mask, uint32 _mask2 = 0, int16 _charges = 0)
106 : op(_op), type(_type), charges(_charges), value(_value), mask(_mask), mask2(_mask2), spellId(_spellId), lastAffected(NULL)
109 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, SpellEntry const* spellEntry, SpellEffectIndex eff, int16 _charges = 0);
111 SpellModifier(SpellModOp _op, SpellModType _type, int32 _value, Aura const* aura, int16 _charges = 0);
113 bool isAffectedOnSpell(SpellEntry const *spell) const;
115 SpellModOp op : 8;
116 SpellModType type : 8;
117 int16 charges : 16;
118 int32 value;
119 uint64 mask;
120 uint32 mask2;
121 uint32 spellId;
122 Spell const* lastAffected;
125 typedef std::list<SpellModifier*> SpellModList;
127 struct SpellCooldown
129 time_t end;
130 uint16 itemid;
133 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
135 enum TrainerSpellState
137 TRAINER_SPELL_GREEN = 0,
138 TRAINER_SPELL_RED = 1,
139 TRAINER_SPELL_GRAY = 2,
140 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
143 enum ActionButtonUpdateState
145 ACTIONBUTTON_UNCHANGED = 0,
146 ACTIONBUTTON_CHANGED = 1,
147 ACTIONBUTTON_NEW = 2,
148 ACTIONBUTTON_DELETED = 3
151 enum ActionButtonType
153 ACTION_BUTTON_SPELL = 0x00,
154 ACTION_BUTTON_C = 0x01, // click?
155 ACTION_BUTTON_EQSET = 0x20,
156 ACTION_BUTTON_MACRO = 0x40,
157 ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
158 ACTION_BUTTON_ITEM = 0x80
161 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
162 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
163 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
165 struct ActionButton
167 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
169 uint32 packedData;
170 ActionButtonUpdateState uState;
172 // helpers
173 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
174 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
175 void SetActionAndType(uint32 action, ActionButtonType type)
177 uint32 newData = action | (uint32(type) << 24);
178 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
180 packedData = newData;
181 if (uState != ACTIONBUTTON_NEW)
182 uState = ACTIONBUTTON_CHANGED;
187 // some action button indexes used in code or clarify structure
188 enum ActionButtonIndex
190 ACTION_BUTTON_SHAMAN_TOTEMS_BAR = 132,
193 #define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
195 typedef std::map<uint8,ActionButton> ActionButtonList;
197 enum GlyphUpdateState
199 GLYPH_UNCHANGED = 0,
200 GLYPH_CHANGED = 1,
201 GLYPH_NEW = 2,
202 GLYPH_DELETED = 3
205 struct Glyph
207 uint32 id;
208 GlyphUpdateState uState;
210 Glyph() : id(0), uState(GLYPH_UNCHANGED) { }
212 uint32 GetId() { return id; }
214 void SetId(uint32 newId)
216 if(newId == id)
217 return;
219 if(id == 0 && uState == GLYPH_UNCHANGED) // not exist yet in db and already saved
221 uState = GLYPH_NEW;
223 else if (newId == 0)
225 if(uState == GLYPH_NEW) // delete before add new -> no change
226 uState = GLYPH_UNCHANGED;
227 else // delete existing data
228 uState = GLYPH_DELETED;
230 else if (uState != GLYPH_NEW) // if not new data, change current data
232 uState = GLYPH_CHANGED;
235 id = newId;
239 struct PlayerCreateInfoItem
241 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
243 uint32 item_id;
244 uint32 item_amount;
247 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
249 struct PlayerClassLevelInfo
251 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
252 uint16 basehealth;
253 uint16 basemana;
256 struct PlayerClassInfo
258 PlayerClassInfo() : levelInfo(NULL) { }
260 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
263 struct PlayerLevelInfo
265 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
267 uint8 stats[MAX_STATS];
270 typedef std::list<uint32> PlayerCreateInfoSpells;
272 struct PlayerCreateInfoAction
274 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
275 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
277 uint8 button;
278 uint8 type;
279 uint32 action;
282 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
284 struct PlayerInfo
286 // existence checked by displayId != 0 // existence checked by displayId != 0
287 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
291 uint32 mapId;
292 uint32 areaId;
293 float positionX;
294 float positionY;
295 float positionZ;
296 uint16 displayId_m;
297 uint16 displayId_f;
298 PlayerCreateInfoItems item;
299 PlayerCreateInfoSpells spell;
300 PlayerCreateInfoActions action;
302 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
305 struct PvPInfo
307 PvPInfo() : inHostileArea(false), endTimer(0) {}
309 bool inHostileArea;
310 time_t endTimer;
313 struct DuelInfo
315 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
317 Player *initiator;
318 Player *opponent;
319 time_t startTimer;
320 time_t startTime;
321 time_t outOfBound;
324 struct Areas
326 uint32 areaID;
327 uint32 areaFlag;
328 float x1;
329 float x2;
330 float y1;
331 float y2;
334 #define MAX_RUNES 6
335 #define RUNE_COOLDOWN (2*5*IN_MILISECONDS) // msec
337 enum RuneType
339 RUNE_BLOOD = 0,
340 RUNE_UNHOLY = 1,
341 RUNE_FROST = 2,
342 RUNE_DEATH = 3,
343 NUM_RUNE_TYPES = 4
346 struct RuneInfo
348 uint8 BaseRune;
349 uint8 CurrentRune;
350 uint16 Cooldown; // msec
353 struct Runes
355 RuneInfo runes[MAX_RUNES];
356 uint8 runeState; // mask of available runes
358 void SetRuneState(uint8 index, bool set = true)
360 if(set)
361 runeState |= (1 << index); // usable
362 else
363 runeState &= ~(1 << index); // on cooldown
367 struct EnchantDuration
369 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
370 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
372 Item * item;
373 EnchantmentSlot slot;
374 uint32 leftduration;
377 typedef std::list<EnchantDuration> EnchantDurationList;
378 typedef std::list<Item*> ItemDurationList;
380 enum LfgType
382 LFG_TYPE_NONE = 0,
383 LFG_TYPE_DUNGEON = 1,
384 LFG_TYPE_RAID = 2,
385 LFG_TYPE_QUEST = 3,
386 LFG_TYPE_ZONE = 4,
387 LFG_TYPE_HEROIC_DUNGEON = 5,
388 LFG_TYPE_RANDOM_DUNGEON = 6
391 enum LfgRoles
393 LEADER = 0x01,
394 TANK = 0x02,
395 HEALER = 0x04,
396 DAMAGE = 0x08
399 struct LookingForGroupSlot
401 LookingForGroupSlot() : entry(0), type(0) {}
402 bool Empty() const { return !entry && !type; }
403 void Clear() { entry = 0; type = 0; }
404 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
405 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
406 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
408 uint32 entry;
409 uint32 type;
412 #define MAX_LOOKING_FOR_GROUP_SLOT 3
414 struct LookingForGroup
416 LookingForGroup() {}
417 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
418 bool HaveInSlot(uint32 _entry, uint32 _type) const
420 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
421 if(slots[i].Is(_entry, _type))
422 return true;
423 return false;
426 bool canAutoJoin() const
428 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
429 if(slots[i].canAutoJoin())
430 return true;
431 return false;
434 bool Empty() const
436 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
437 if(!slots[i].Empty())
438 return false;
439 return more.Empty();
442 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
443 LookingForGroupSlot more;
444 std::string comment;
445 uint8 roles;
448 enum RaidGroupError
450 ERR_RAID_GROUP_NONE = 0,
451 ERR_RAID_GROUP_LOWLEVEL = 1,
452 ERR_RAID_GROUP_ONLY = 2,
453 ERR_RAID_GROUP_FULL = 3,
454 ERR_RAID_GROUP_REQUIREMENTS_UNMATCH = 4
457 enum PlayerMovementType
459 MOVE_ROOT = 1,
460 MOVE_UNROOT = 2,
461 MOVE_WATER_WALK = 3,
462 MOVE_LAND_WALK = 4
465 enum DrunkenState
467 DRUNKEN_SOBER = 0,
468 DRUNKEN_TIPSY = 1,
469 DRUNKEN_DRUNK = 2,
470 DRUNKEN_SMASHED = 3
473 #define MAX_DRUNKEN 4
475 enum PlayerFlags
477 PLAYER_FLAGS_NONE = 0x00000000,
478 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
479 PLAYER_FLAGS_AFK = 0x00000002,
480 PLAYER_FLAGS_DND = 0x00000004,
481 PLAYER_FLAGS_GM = 0x00000008,
482 PLAYER_FLAGS_GHOST = 0x00000010,
483 PLAYER_FLAGS_RESTING = 0x00000020,
484 PLAYER_FLAGS_UNK7 = 0x00000040,
485 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
486 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
487 PLAYER_FLAGS_IN_PVP = 0x00000200,
488 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
489 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
490 PLAYER_FLAGS_PARTIAL_PLAY_TIME = 0x00001000, // played long time
491 PLAYER_FLAGS_NO_PLAY_TIME = 0x00002000, // played too long time
492 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000, // Lua_IsOutOfBounds
493 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
494 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
495 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
496 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
497 PLAYER_FLAGS_COMMENTATOR = 0x00080000,
498 PLAYER_FLAGS_UNK21 = 0x00100000,
499 PLAYER_FLAGS_UNK22 = 0x00200000,
500 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000, // something like COMMENTATOR_CAN_USE_INSTANCE_COMMAND
501 PLAYER_FLAGS_UNK24 = 0x00800000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all abilitys on tab except autoattack
502 PLAYER_FLAGS_UNK25 = 0x01000000, // EVENT_SPELL_UPDATE_USABLE and EVENT_UPDATE_SHAPESHIFT_USABLE, disabled all melee ability on tab include autoattack
503 PLAYER_FLAGS_XP_USER_DISABLED = 0x02000000,
506 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
507 // can't use enum for uint64 values
508 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
509 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
510 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
511 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
512 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
513 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
514 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
515 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
516 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
517 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
518 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
519 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
520 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
521 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
522 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
523 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
524 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
525 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
526 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
527 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
528 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
529 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
530 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
531 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
532 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
533 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
534 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
535 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
536 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
537 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
538 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
539 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
540 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
541 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
542 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
543 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
544 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
545 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
546 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
547 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
548 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
549 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
551 #define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
553 // used in PLAYER_FIELD_BYTES values
554 enum PlayerFieldByteFlags
556 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
557 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
558 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
561 // used in PLAYER_FIELD_BYTES2 values
562 enum PlayerFieldByte2Flags
564 PLAYER_FIELD_BYTE2_NONE = 0x0000,
565 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
568 enum ActivateTaxiReplies
570 ERR_TAXIOK = 0,
571 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
572 ERR_TAXINOSUCHPATH = 2,
573 ERR_TAXINOTENOUGHMONEY = 3,
574 ERR_TAXITOOFARAWAY = 4,
575 ERR_TAXINOVENDORNEARBY = 5,
576 ERR_TAXINOTVISITED = 6,
577 ERR_TAXIPLAYERBUSY = 7,
578 ERR_TAXIPLAYERALREADYMOUNTED = 8,
579 ERR_TAXIPLAYERSHAPESHIFTED = 9,
580 ERR_TAXIPLAYERMOVING = 10,
581 ERR_TAXISAMENODE = 11,
582 ERR_TAXINOTSTANDING = 12
585 enum MirrorTimerType
587 FATIGUE_TIMER = 0,
588 BREATH_TIMER = 1,
589 FIRE_TIMER = 2
591 #define MAX_TIMERS 3
592 #define DISABLED_MIRROR_TIMER -1
594 // 2^n values
595 enum PlayerExtraFlags
597 // gm abilities
598 PLAYER_EXTRA_GM_ON = 0x0001,
599 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
600 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
601 PLAYER_EXTRA_TAXICHEAT = 0x0008,
602 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
603 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
605 // other states
606 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
609 // 2^n values
610 enum AtLoginFlags
612 AT_LOGIN_NONE = 0x00,
613 AT_LOGIN_RENAME = 0x01,
614 AT_LOGIN_RESET_SPELLS = 0x02,
615 AT_LOGIN_RESET_TALENTS = 0x04,
616 AT_LOGIN_CUSTOMIZE = 0x08,
617 AT_LOGIN_RESET_PET_TALENTS = 0x10,
618 AT_LOGIN_FIRST = 0x20,
621 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
623 enum QuestSlotOffsets
625 QUEST_ID_OFFSET = 0,
626 QUEST_STATE_OFFSET = 1,
627 QUEST_COUNTS_OFFSET = 2, // 2 and 3
628 QUEST_TIME_OFFSET = 4
631 #define MAX_QUEST_OFFSET 5
633 enum QuestSlotStateMask
635 QUEST_STATE_NONE = 0x0000,
636 QUEST_STATE_COMPLETE = 0x0001,
637 QUEST_STATE_FAIL = 0x0002
640 enum SkillUpdateState
642 SKILL_UNCHANGED = 0,
643 SKILL_CHANGED = 1,
644 SKILL_NEW = 2,
645 SKILL_DELETED = 3
648 struct SkillStatusData
650 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
653 uint8 pos;
654 SkillUpdateState uState;
657 typedef UNORDERED_MAP<uint32, SkillStatusData> SkillStatusMap;
659 enum PlayerSlots
661 // first slot for item stored (in any way in player m_items data)
662 PLAYER_SLOT_START = 0,
663 // last+1 slot for item stored (in any way in player m_items data)
664 PLAYER_SLOT_END = 150,
665 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
668 #define INVENTORY_SLOT_BAG_0 255
670 enum EquipmentSlots // 19 slots
672 EQUIPMENT_SLOT_START = 0,
673 EQUIPMENT_SLOT_HEAD = 0,
674 EQUIPMENT_SLOT_NECK = 1,
675 EQUIPMENT_SLOT_SHOULDERS = 2,
676 EQUIPMENT_SLOT_BODY = 3,
677 EQUIPMENT_SLOT_CHEST = 4,
678 EQUIPMENT_SLOT_WAIST = 5,
679 EQUIPMENT_SLOT_LEGS = 6,
680 EQUIPMENT_SLOT_FEET = 7,
681 EQUIPMENT_SLOT_WRISTS = 8,
682 EQUIPMENT_SLOT_HANDS = 9,
683 EQUIPMENT_SLOT_FINGER1 = 10,
684 EQUIPMENT_SLOT_FINGER2 = 11,
685 EQUIPMENT_SLOT_TRINKET1 = 12,
686 EQUIPMENT_SLOT_TRINKET2 = 13,
687 EQUIPMENT_SLOT_BACK = 14,
688 EQUIPMENT_SLOT_MAINHAND = 15,
689 EQUIPMENT_SLOT_OFFHAND = 16,
690 EQUIPMENT_SLOT_RANGED = 17,
691 EQUIPMENT_SLOT_TABARD = 18,
692 EQUIPMENT_SLOT_END = 19
695 enum InventorySlots // 4 slots
697 INVENTORY_SLOT_BAG_START = 19,
698 INVENTORY_SLOT_BAG_END = 23
701 enum InventoryPackSlots // 16 slots
703 INVENTORY_SLOT_ITEM_START = 23,
704 INVENTORY_SLOT_ITEM_END = 39
707 enum BankItemSlots // 28 slots
709 BANK_SLOT_ITEM_START = 39,
710 BANK_SLOT_ITEM_END = 67
713 enum BankBagSlots // 7 slots
715 BANK_SLOT_BAG_START = 67,
716 BANK_SLOT_BAG_END = 74
719 enum BuyBackSlots // 12 slots
721 // stored in m_buybackitems
722 BUYBACK_SLOT_START = 74,
723 BUYBACK_SLOT_END = 86
726 enum KeyRingSlots // 32 slots
728 KEYRING_SLOT_START = 86,
729 KEYRING_SLOT_END = 118
732 enum CurrencyTokenSlots // 32 slots
734 CURRENCYTOKEN_SLOT_START = 118,
735 CURRENCYTOKEN_SLOT_END = 150
738 enum EquipmentSetUpdateState
740 EQUIPMENT_SET_UNCHANGED = 0,
741 EQUIPMENT_SET_CHANGED = 1,
742 EQUIPMENT_SET_NEW = 2,
743 EQUIPMENT_SET_DELETED = 3
746 struct EquipmentSet
748 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
750 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
751 Items[i] = 0;
754 uint64 Guid;
755 std::string Name;
756 std::string IconName;
757 uint32 Items[EQUIPMENT_SLOT_END];
758 EquipmentSetUpdateState state;
761 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
763 typedef std::map<uint32, EquipmentSet> EquipmentSets;
765 struct ItemPosCount
767 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
768 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
769 uint16 pos;
770 uint32 count;
772 typedef std::vector<ItemPosCount> ItemPosCountVec;
774 enum TradeSlots
776 TRADE_SLOT_COUNT = 7,
777 TRADE_SLOT_TRADED_COUNT = 6,
778 TRADE_SLOT_NONTRADED = 6
781 enum TransferAbortReason
783 TRANSFER_ABORT_NONE = 0x00,
784 TRANSFER_ABORT_ERROR = 0x01,
785 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
786 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
787 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
788 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
789 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
790 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
791 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
792 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
793 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
794 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
795 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
796 TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2
797 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
798 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
801 enum InstanceResetWarningType
803 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
804 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
805 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
806 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
807 RAID_INSTANCE_EXPIRED = 5
810 // PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
811 enum ArenaTeamInfoType
813 ARENA_TEAM_ID = 0,
814 ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
815 ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
816 ARENA_TEAM_GAMES_WEEK = 3,
817 ARENA_TEAM_GAMES_SEASON = 4,
818 ARENA_TEAM_WINS_SEASON = 5,
819 ARENA_TEAM_PERSONAL_RATING = 6,
820 ARENA_TEAM_END = 7
823 enum RestType
825 REST_TYPE_NO = 0,
826 REST_TYPE_IN_TAVERN = 1,
827 REST_TYPE_IN_CITY = 2
830 enum DuelCompleteType
832 DUEL_INTERUPTED = 0,
833 DUEL_WON = 1,
834 DUEL_FLED = 2
837 enum TeleportToOptions
839 TELE_TO_GM_MODE = 0x01,
840 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
841 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
842 TELE_TO_NOT_UNSUMMON_PET = 0x08,
843 TELE_TO_SPELL = 0x10,
846 /// Type of environmental damages
847 enum EnviromentalDamage
849 DAMAGE_EXHAUSTED = 0,
850 DAMAGE_DROWNING = 1,
851 DAMAGE_FALL = 2,
852 DAMAGE_LAVA = 3,
853 DAMAGE_SLIME = 4,
854 DAMAGE_FIRE = 5,
855 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
858 enum PlayedTimeIndex
860 PLAYED_TIME_TOTAL = 0,
861 PLAYED_TIME_LEVEL = 1
864 #define MAX_PLAYED_TIME_INDEX 2
866 // used at player loading query list preparing, and later result selection
867 enum PlayerLoginQueryIndex
869 PLAYER_LOGIN_QUERY_LOADFROM = 0,
870 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
871 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
872 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
873 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
874 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
875 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
876 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
877 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
878 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
879 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 10,
880 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 11,
881 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 12,
882 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 13,
883 PLAYER_LOGIN_QUERY_LOADGUILD = 14,
884 PLAYER_LOGIN_QUERY_LOADARENAINFO = 15,
885 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 16,
886 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 17,
887 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 18,
888 PLAYER_LOGIN_QUERY_LOADBGDATA = 19,
889 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 20,
890 PLAYER_LOGIN_QUERY_LOADSKILLS = 21,
891 PLAYER_LOGIN_QUERY_LOADGLYPHS = 22,
892 MAX_PLAYER_LOGIN_QUERY = 23
895 enum PlayerDelayedOperations
897 DELAYED_SAVE_PLAYER = 0x01,
898 DELAYED_RESURRECT_PLAYER = 0x02,
899 DELAYED_SPELL_CAST_DESERTER = 0x04,
900 DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
901 DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
902 DELAYED_END
905 // Player summoning auto-decline time (in secs)
906 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
907 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
909 struct InstancePlayerBind
911 InstanceSave *save;
912 bool perm;
913 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
914 that aren't already permanently bound when they are inside when a boss is killed
915 or when they enter an instance that the group leader is permanently bound to. */
916 InstancePlayerBind() : save(NULL), perm(false) {}
919 class MANGOS_DLL_SPEC PlayerTaxi
921 public:
922 PlayerTaxi();
923 ~PlayerTaxi() {}
924 // Nodes
925 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
926 void LoadTaxiMask(const char* data);
928 bool IsTaximaskNodeKnown(uint32 nodeidx) const
930 uint8 field = uint8((nodeidx - 1) / 32);
931 uint32 submask = 1<<((nodeidx-1)%32);
932 return (m_taximask[field] & submask) == submask;
934 bool SetTaximaskNode(uint32 nodeidx)
936 uint8 field = uint8((nodeidx - 1) / 32);
937 uint32 submask = 1<<((nodeidx-1)%32);
938 if ((m_taximask[field] & submask) != submask )
940 m_taximask[field] |= submask;
941 return true;
943 else
944 return false;
946 void AppendTaximaskTo(ByteBuffer& data, bool all);
948 // Destinations
949 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
950 std::string SaveTaxiDestinationsToString();
952 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
953 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
954 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
955 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
956 uint32 GetCurrentTaxiPath() const;
957 uint32 NextTaxiDestination()
959 m_TaxiDestinations.pop_front();
960 return GetTaxiDestination();
962 bool empty() const { return m_TaxiDestinations.empty(); }
964 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
965 private:
966 TaxiMask m_taximask;
967 std::deque<uint32> m_TaxiDestinations;
970 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
972 /// Holder for BattleGround data
973 struct BGData
975 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
976 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
979 uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
980 /// when player is teleported to BG - (it is battleground's GUID)
981 BattleGroundTypeId bgTypeID;
983 std::set<uint32> bgAfkReporter;
984 uint8 bgAfkReportedCount;
985 time_t bgAfkReportedTimer;
987 uint32 bgTeam; ///< What side the player will be added to
990 uint32 mountSpell;
991 uint32 taxiPath[2];
993 WorldLocation joinPos; ///< From where player entered BG
995 void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
996 bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
999 class MANGOS_DLL_SPEC Player : public Unit
1001 friend class WorldSession;
1002 friend void Item::AddToUpdateQueueOf(Player *player);
1003 friend void Item::RemoveFromUpdateQueueOf(Player *player);
1004 public:
1005 explicit Player (WorldSession *session);
1006 ~Player ( );
1008 void CleanupsBeforeDelete();
1010 static UpdateMask updateVisualBits;
1011 static void InitVisibleBits();
1013 void AddToWorld();
1014 void RemoveFromWorld();
1016 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
1018 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
1020 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
1023 bool TeleportToBGEntryPoint();
1025 void SetSummonPoint(uint32 mapid, float x, float y, float z)
1027 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
1028 m_summon_mapid = mapid;
1029 m_summon_x = x;
1030 m_summon_y = y;
1031 m_summon_z = z;
1033 void SummonIfPossible(bool agree);
1035 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1037 void Update( uint32 time );
1039 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
1041 void SetInWater(bool apply);
1043 bool IsInWater() const { return m_isInWater; }
1044 bool IsUnderWater() const;
1046 void SendInitialPacketsBeforeAddToMap();
1047 void SendInitialPacketsAfterAddToMap();
1048 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1049 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
1051 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
1052 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, uint32 gameobject_type = MAX_GAMEOBJECT_TYPE) const;
1054 void UpdateVisibilityForPlayer();
1056 bool ToggleAFK();
1057 bool ToggleDND();
1058 bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
1059 bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
1060 uint8 chatTag() const;
1061 std::string afkMsg;
1062 std::string dndMsg;
1064 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1066 PlayerSocial *GetSocial() { return m_social; }
1068 PlayerTaxi m_taxi;
1069 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1070 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1071 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1072 // mount_id can be used in scripting calls
1073 void ContinueTaxiFlight();
1074 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1075 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1076 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1077 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1078 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1079 void SetGameMaster(bool on);
1080 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1081 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1082 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1083 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1084 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1085 void SetGMVisible(bool on);
1086 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1088 void GiveXP(uint32 xp, Unit* victim);
1089 void GiveLevel(uint32 level);
1091 void InitStatsForLevel(bool reapplyMods = false);
1093 // Played Time Stuff
1094 time_t m_logintime;
1095 time_t m_Last_tick;
1096 uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
1097 uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
1098 uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
1100 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1102 void InnEnter (time_t time, uint32 mapid, float x, float y, float z)
1104 inn_pos_mapid = mapid;
1105 inn_pos_x = x;
1106 inn_pos_y = y;
1107 inn_pos_z = z;
1108 time_inn_enter = time;
1111 float GetRestBonus() const { return m_rest_bonus; }
1112 void SetRestBonus(float rest_bonus_new);
1114 RestType GetRestType() const { return rest_type; }
1115 void SetRestType(RestType n_r_type) { rest_type = n_r_type; }
1117 uint32 GetInnPosMapId() const { return inn_pos_mapid; }
1118 float GetInnPosX() const { return inn_pos_x; }
1119 float GetInnPosY() const { return inn_pos_y; }
1120 float GetInnPosZ() const { return inn_pos_z; }
1122 time_t GetTimeInnEnter() const { return time_inn_enter; }
1123 void UpdateInnerTime (time_t time) { time_inn_enter = time; }
1125 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1126 void RemoveMiniPet();
1127 Pet* GetMiniPet();
1128 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1130 template<typename Func>
1131 void CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet);
1132 template<typename Func>
1133 bool CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const;
1135 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1137 void Say(const std::string& text, const uint32 language);
1138 void Yell(const std::string& text, const uint32 language);
1139 void TextEmote(const std::string& text);
1140 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1141 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1143 /*********************************************************/
1144 /*** STORAGE SYSTEM ***/
1145 /*********************************************************/
1147 void SetVirtualItemSlot( uint8 i, Item* item);
1148 void SetSheath( SheathState sheathed ); // overwrite Unit version
1149 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1150 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1151 Item* GetItemByGuid( uint64 guid ) const;
1152 Item* GetItemByPos( uint16 pos ) const;
1153 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1154 Item* GetWeaponForAttack(WeaponAttackType attackType) const { return GetWeaponForAttack(attackType,false,false); }
1155 Item* GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bool useable) const;
1156 Item* GetShield(bool useable = false) const;
1157 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1158 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1159 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8, pos & 255); }
1160 static bool IsInventoryPos( uint8 bag, uint8 slot );
1161 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8, pos & 255); }
1162 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1163 static bool IsBagPos( uint16 pos );
1164 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
1165 static bool IsBankPos( uint8 bag, uint8 slot );
1166 bool IsValidPos( uint16 pos, bool explicit_pos ) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
1167 bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos );
1168 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1169 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1170 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1171 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1172 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1173 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1174 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1175 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
1176 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry, count, NULL); }
1177 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1179 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1181 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1183 if(!pItem)
1184 return EQUIP_ERR_ITEM_NOT_FOUND;
1185 uint32 count = pItem->GetCount();
1186 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1189 uint8 CanStoreItems( Item **pItem,int count) const;
1190 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1191 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1193 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1194 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1195 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1196 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1197 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1198 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1199 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1200 bool CanUseItem( ItemPrototype const *pItem );
1201 uint8 CanUseAmmo( uint32 item ) const;
1202 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1203 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1204 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1205 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1206 void AutoUnequipOffhandIfNeed();
1207 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1208 Item* StoreNewItemInInventorySlot(uint32 itemEntry, uint32 amount);
1210 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1211 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1213 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1214 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1216 void ApplyEquipCooldown( Item * pItem );
1217 void SetAmmo( uint32 item );
1218 void RemoveAmmo();
1219 float GetAmmoDPS() const { return m_ammoDPS; }
1220 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1221 void QuickEquipItem( uint16 pos, Item *pItem);
1222 void VisualizeItem( uint8 slot, Item *pItem);
1223 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1224 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1226 return StoreItem( dest, pItem, update);
1228 Item* BankItem( uint16 pos, Item *pItem, bool update );
1229 void RemoveItem( uint8 bag, uint8 slot, bool update );
1230 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1231 // in trade, auction, guild bank, mail....
1232 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1233 // in trade, guild bank, mail....
1234 void RemoveItemDependentAurasAndCasts( Item * pItem );
1235 void DestroyItem( uint8 bag, uint8 slot, bool update );
1236 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1237 void DestroyItemCount( Item* item, uint32& count, bool update );
1238 void DestroyConjuredItems( bool update );
1239 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1240 void SplitItem( uint16 src, uint16 dst, uint32 count );
1241 void SwapItem( uint16 src, uint16 dst );
1242 void AddItemToBuyBackSlot( Item *pItem );
1243 Item* GetItemFromBuyBackSlot( uint32 slot );
1244 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1245 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1246 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1247 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1248 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1249 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1250 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1251 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1252 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1253 bool IsUseEquipedWeapon( bool mainhand ) const
1255 // disarm applied only to mainhand weapon
1256 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1258 bool IsTwoHandUsed() const
1260 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1261 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1263 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1264 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
1266 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1267 Player* GetTrader() const { return pTrader; }
1268 void ClearTrade();
1269 void TradeCancel(bool sendback);
1270 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1272 void UpdateEnchantTime(uint32 time);
1273 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1274 void AddEnchantmentDurations(Item *item);
1275 void RemoveEnchantmentDurations(Item *item);
1276 void RemoveAllEnchantments(EnchantmentSlot slot);
1277 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1278 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1279 void ApplyEnchantment(Item *item,bool apply);
1280 void SendEnchantmentDurations();
1281 void BuildEnchantmentsInfoData(WorldPacket *data);
1282 void AddItemDurations(Item *item);
1283 void RemoveItemDurations(Item *item);
1284 void SendItemDurations();
1285 void LoadCorpse();
1286 void LoadPet();
1288 uint32 m_stableSlots;
1290 /*********************************************************/
1291 /*** GOSSIP SYSTEM ***/
1292 /*********************************************************/
1294 void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
1295 void SendPreparedGossip(WorldObject *pSource);
1296 void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);
1298 uint32 GetGossipTextId(uint32 menuId);
1299 uint32 GetGossipTextId(WorldObject *pSource);
1300 uint32 GetDefaultGossipMenuForSource(WorldObject *pSource);
1302 /*********************************************************/
1303 /*** QUEST SYSTEM ***/
1304 /*********************************************************/
1306 // Return player level when QuestLevel is dynamic (-1)
1307 uint32 GetQuestLevelForPlayer(Quest const* pQuest) const { return pQuest && (pQuest->GetQuestLevel() > 0) ? (uint32)pQuest->GetQuestLevel() : getLevel(); }
1309 void PrepareQuestMenu( uint64 guid );
1310 void SendPreparedQuest( uint64 guid );
1311 bool IsActiveQuest( uint32 quest_id ) const;
1312 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1313 bool CanSeeStartQuest( Quest const *pQuest );
1314 bool CanTakeQuest( Quest const *pQuest, bool msg );
1315 bool CanAddQuest( Quest const *pQuest, bool msg );
1316 bool CanCompleteQuest( uint32 quest_id );
1317 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1318 bool CanRewardQuest( Quest const *pQuest, bool msg );
1319 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1320 void AddQuest( Quest const *pQuest, Object *questGiver );
1321 void CompleteQuest( uint32 quest_id );
1322 void IncompleteQuest( uint32 quest_id );
1323 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1325 void FailQuest( uint32 quest_id );
1326 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1327 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1328 bool SatisfyQuestLog( bool msg );
1329 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1330 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1331 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1332 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1333 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1334 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1335 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1336 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1337 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1338 bool GiveQuestSourceItem( Quest const *pQuest );
1339 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1340 bool GetQuestRewardStatus( uint32 quest_id ) const;
1341 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1342 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1344 void SetDailyQuestStatus( uint32 quest_id );
1345 void ResetDailyQuestStatus();
1347 uint16 FindQuestSlot( uint32 quest_id ) const;
1348 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1349 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1350 uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
1351 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1352 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
1354 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET, quest_id);
1355 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, 0);
1356 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, 0);
1357 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET + 1, 0);
1358 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer);
1360 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
1362 uint64 val = GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET);
1363 val &= ~((uint64)0xFFFF << (counter * 16));
1364 val |= ((uint64)count << (counter * 16));
1365 SetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET, val);
1367 void SetQuestSlotState(uint16 slot, uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1368 void RemoveQuestSlotState(uint16 slot, uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_STATE_OFFSET, state); }
1369 void SetQuestSlotTimer(uint16 slot, uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_TIME_OFFSET, timer); }
1370 void SwapQuestSlot(uint16 slot1, uint16 slot2)
1372 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1374 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i);
1375 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i);
1377 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot1 + i, temp2);
1378 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET * slot2 + i, temp1);
1381 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1382 void AreaExploredOrEventHappens( uint32 questId );
1383 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1384 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1385 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1386 void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
1387 void KilledMonsterCredit( uint32 entry, uint64 guid );
1388 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1389 void TalkedToCreature( uint32 entry, uint64 guid );
1390 void MoneyChanged( uint32 value );
1391 void ReputationChanged(FactionEntry const* factionEntry );
1392 bool HasQuestForItem( uint32 itemid ) const;
1393 bool HasQuestForGO(int32 GOId) const;
1394 void UpdateForQuestWorldObjects();
1395 bool CanShareQuest(uint32 quest_id) const;
1397 void SendQuestComplete( uint32 quest_id );
1398 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1399 void SendQuestFailed( uint32 quest_id );
1400 void SendQuestTimerFailed( uint32 quest_id );
1401 void SendCanTakeQuestResponse( uint32 msg );
1402 void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
1403 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1404 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1405 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1407 uint64 GetDivider() { return m_divider; }
1408 void SetDivider( uint64 guid ) { m_divider = guid; }
1410 uint32 GetInGameTime() { return m_ingametime; }
1412 void SetInGameTime( uint32 time ) { m_ingametime = time; }
1414 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1415 void RemoveTimedQuest( uint32 quest_id ) { m_timedquests.erase(quest_id); }
1417 /*********************************************************/
1418 /*** LOAD SYSTEM ***/
1419 /*********************************************************/
1421 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1423 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1424 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1425 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1426 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1427 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1428 static uint32 GetZoneIdFromDB(uint64 guid);
1429 static uint32 GetLevelFromDB(uint64 guid);
1430 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1432 /*********************************************************/
1433 /*** SAVE SYSTEM ***/
1434 /*********************************************************/
1436 void SaveToDB();
1437 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1438 void SaveGoldToDB();
1439 void SaveDataFieldToDB();
1440 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1441 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1442 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1443 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1444 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1445 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1446 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1448 bool m_mailsUpdated;
1450 void SendPetTameFailure(PetTameFailureReason reason);
1452 void SetBindPoint(uint64 guid);
1453 void SendTalentWipeConfirm(uint64 guid);
1454 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1455 void SendPetSkillWipeConfirm();
1456 void CalcRage( uint32 damage,bool attacker );
1457 void RegenerateAll(uint32 diff = REGEN_TIME_FULL);
1458 void Regenerate(Powers power, uint32 diff);
1459 void RegenerateHealth(uint32 diff);
1460 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1461 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1463 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1464 void ModifyMoney( int32 d )
1466 if(d < 0)
1467 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1468 else
1469 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1471 // "At Gold Limit"
1472 if(GetMoney() >= MAX_MONEY_AMOUNT)
1473 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1475 void SetMoney( uint32 value )
1477 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1478 MoneyChanged( value );
1479 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1482 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1484 const uint64& GetSelection( ) const { return m_curSelection; }
1485 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetTargetGUID(guid); }
1487 uint8 GetComboPoints() { return m_comboPoints; }
1488 const uint64& GetComboTarget() const { return m_comboTarget; }
1490 void AddComboPoints(Unit* target, int8 count);
1491 void ClearComboPoints();
1492 void SendComboPoints();
1494 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1495 void SendNewMail();
1496 void UpdateNextMailTimeAndUnreads();
1497 void AddNewMailDeliverTime(time_t deliver_time);
1499 void RemoveMail(uint32 id);
1501 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1502 uint32 GetMailSize() { return m_mail.size(); }
1503 Mail* GetMail(uint32 id);
1505 PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
1506 PlayerMails::iterator GetMailEnd() { return m_mail.end();}
1508 /*********************************************************/
1509 /*** MAILED ITEMS SYSTEM ***/
1510 /*********************************************************/
1512 uint8 unReadMails;
1513 time_t m_nextMailDelivereTime;
1515 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1517 ItemMap mMitems; // template defined in objectmgr.cpp
1519 Item* GetMItem(uint32 id)
1521 ItemMap::const_iterator itr = mMitems.find(id);
1522 return itr != mMitems.end() ? itr->second : NULL;
1525 void AddMItem(Item* it)
1527 ASSERT( it );
1528 //assert deleted, because items can be added before loading
1529 mMitems[it->GetGUIDLow()] = it;
1532 bool RemoveMItem(uint32 id)
1534 return mMitems.erase(id) ? true : false;
1537 void PetSpellInitialize();
1538 void SendPetGUIDs();
1539 void CharmSpellInitialize();
1540 void PossessSpellInitialize();
1541 void RemovePetActionBar();
1543 bool HasSpell(uint32 spell) const;
1544 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1545 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1546 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1547 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1548 bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
1550 void SendProficiency(uint8 pr1, uint32 pr2);
1551 void SendInitialSpells();
1552 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1553 void learnSpell(uint32 spell_id, bool dependent);
1554 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true, bool sendUpdate = true);
1555 void resetSpells();
1556 void learnDefaultSpells();
1557 void learnQuestRewardedSpells();
1558 void learnQuestRewardedSpells(Quest const* quest);
1559 void learnSpellHighRank(uint32 spellid);
1561 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1562 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1563 bool resetTalents(bool no_cost = false);
1564 uint32 resetTalentsCost() const;
1565 void InitTalentForLevel();
1566 void BuildPlayerTalentsInfoData(WorldPacket *data);
1567 void BuildPetTalentsInfoData(WorldPacket *data);
1568 void SendTalentsInfoData(bool pet);
1569 void LearnTalent(uint32 talentId, uint32 talentRank);
1570 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1572 uint32 CalculateTalentsPoints() const;
1574 // Dual Spec
1575 uint8 GetActiveSpec() { return m_activeSpec; }
1576 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
1577 uint8 GetSpecsCount() { return m_specsCount; }
1578 void SetSpecsCount(uint8 count) { m_specsCount = count; }
1579 void ActivateSpec(uint8 specNum);
1580 void UpdateSpecCount(uint8 count);
1582 void InitGlyphsForLevel();
1583 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1584 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1585 void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); }
1586 uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
1587 void ApplyGlyph(uint8 slot, bool apply);
1588 void ApplyGlyphs(bool apply);
1590 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1591 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1592 void InitPrimaryProfessions();
1594 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1595 PlayerSpellMap & GetSpellMap() { return m_spells; }
1597 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1599 void AddSpellMod(SpellModifier* mod, bool apply);
1600 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1601 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1602 void RemoveSpellMods(Spell const* spell);
1604 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1605 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1606 bool HasSpellCooldown(uint32 spell_id) const
1608 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1609 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1611 time_t GetSpellCooldownDelay(uint32 spell_id) const
1613 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1614 time_t t = time(NULL);
1615 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1617 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1618 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1619 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1620 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1621 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1622 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1623 void SendClearCooldown( uint32 spell_id, Unit* target );
1625 void RemoveArenaSpellCooldowns();
1626 void RemoveAllSpellCooldown();
1627 void _LoadSpellCooldowns(QueryResult *result);
1628 void _SaveSpellCooldowns();
1629 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1630 void UpdatePotionCooldown(Spell* spell = NULL);
1632 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1634 m_resurrectGUID = guid;
1635 m_resurrectMap = mapId;
1636 m_resurrectX = X;
1637 m_resurrectY = Y;
1638 m_resurrectZ = Z;
1639 m_resurrectHealth = health;
1640 m_resurrectMana = mana;
1642 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1643 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1644 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1645 void ResurectUsingRequestData();
1647 int getCinematic()
1649 return m_cinematic;
1651 void setCinematic(int cine)
1653 m_cinematic = cine;
1656 static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player, bool msg = true);
1657 ActionButton* addActionButton(uint8 spec, uint8 button, uint32 action, uint8 type);
1658 void removeActionButton(uint8 spec, uint8 button);
1659 void SendInitialActionButtons() const;
1660 ActionButton const* GetActionButton(uint8 button);
1662 PvPInfo pvpInfo;
1663 void UpdatePvP(bool state, bool ovrride=false);
1664 void UpdateZone(uint32 newZone,uint32 newArea);
1665 void UpdateArea(uint32 newArea);
1667 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1668 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1670 void UpdateAfkReport(time_t currTime);
1671 void UpdatePvPFlag(time_t currTime);
1672 void UpdateContestedPvP(uint32 currTime);
1673 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1674 void ResetContestedPvP()
1676 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1677 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1678 m_contestedPvPTimer = 0;
1681 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1682 DuelInfo *duel;
1683 void UpdateDuelFlag(time_t currTime);
1684 void CheckDuelDistance(time_t currTime);
1685 void DuelComplete(DuelCompleteType type);
1686 void SendDuelCountdown(uint32 counter);
1688 bool IsGroupVisibleFor(Player* p) const;
1689 bool IsInSameGroupWith(Player const* p) const;
1690 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1691 void UninviteFromGroup();
1692 static void RemoveFromGroup(Group* group, uint64 guid);
1693 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1694 void SendUpdateToOutOfRangeGroupMembers();
1696 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1697 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1698 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1699 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1700 static uint32 GetGuildIdFromDB(uint64 guid);
1701 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1702 static uint32 GetRankFromDB(uint64 guid);
1703 int GetGuildIdInvited() { return m_GuildIdInvited; }
1704 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1706 // Arena Team
1707 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
1709 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1710 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
1712 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
1714 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
1716 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
1717 uint32 GetArenaPersonalRating(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
1718 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1719 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1720 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1721 static void LeaveAllArenaTeams(uint64 guid);
1723 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
1724 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
1725 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
1726 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1727 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
1729 bool UpdateSkill(uint32 skill_id, uint32 step);
1730 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1732 bool UpdateCraftSkill(uint32 spellid);
1733 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1734 bool UpdateFishingSkill();
1736 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1737 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1739 uint32 GetSpellByProto(ItemPrototype *proto);
1741 float GetHealthBonusFromStamina();
1742 float GetManaBonusFromIntellect();
1744 bool UpdateStats(Stats stat);
1745 bool UpdateAllStats();
1746 void UpdateResistances(uint32 school);
1747 void UpdateArmor();
1748 void UpdateMaxHealth();
1749 void UpdateMaxPower(Powers power);
1750 void ApplyFeralAPBonus(int32 amount, bool apply);
1751 void UpdateAttackPowerAndDamage(bool ranged = false);
1752 void UpdateShieldBlockValue();
1753 void UpdateDamagePhysical(WeaponAttackType attType);
1754 void ApplySpellPowerBonus(int32 amount, bool apply);
1755 void UpdateSpellDamageAndHealingBonus();
1756 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1757 void UpdateRating(CombatRating cr);
1758 void UpdateAllRatings();
1760 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1762 void UpdateDefenseBonusesMod();
1763 float GetMeleeCritFromAgility();
1764 float GetDodgeFromAgility();
1765 float GetSpellCritFromIntellect();
1766 float OCTRegenHPPerSpirit();
1767 float OCTRegenMPPerSpirit();
1768 float GetRatingCoefficient(CombatRating cr) const;
1769 float GetRatingBonusValue(CombatRating cr) const;
1770 uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
1772 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1773 void UpdateBlockPercentage();
1774 void UpdateCritPercentage(WeaponAttackType attType);
1775 void UpdateAllCritPercentages();
1776 void UpdateParryPercentage();
1777 void UpdateDodgePercentage();
1778 void UpdateMeleeHitChances();
1779 void UpdateRangedHitChances();
1780 void UpdateSpellHitChances();
1782 void UpdateAllSpellCritChances();
1783 void UpdateSpellCritChance(uint32 school);
1784 void UpdateExpertise(WeaponAttackType attType);
1785 void UpdateArmorPenetration();
1786 void ApplyManaRegenBonus(int32 amount, bool apply);
1787 void UpdateManaRegen();
1789 const uint64& GetLootGUID() const { return m_lootGuid; }
1790 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1792 void RemovedInsignia(Player* looterPlr);
1794 WorldSession* GetSession() const { return m_session; }
1795 void SetSession(WorldSession *s) { m_session = s; }
1797 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1798 void DestroyForPlayer( Player *target, bool anim = false ) const;
1799 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1801 // notifiers
1802 void SendAttackSwingCantAttack();
1803 void SendAttackSwingCancelAttack();
1804 void SendAttackSwingDeadTarget();
1805 void SendAttackSwingNotInRange();
1806 void SendAttackSwingBadFacingAttack();
1807 void SendAutoRepeatCancel(Unit *target);
1808 void SendExplorationExperience(uint32 Area, uint32 Experience);
1810 void SendDungeonDifficulty(bool IsInGroup);
1811 void SendRaidDifficulty(bool IsInGroup);
1812 void ResetInstances(uint8 method, bool isRaid);
1813 void SendResetInstanceSuccess(uint32 MapId);
1814 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1815 void SendResetFailedNotify(uint32 mapid);
1817 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1818 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1820 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1821 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1822 // overwrite Object::SendMessageToSetInRange
1823 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1825 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1827 Corpse *GetCorpse() const;
1828 void SpawnCorpseBones();
1829 void CreateCorpse();
1830 void KillPlayer();
1831 uint32 GetResurrectionSpellId();
1832 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1833 void BuildPlayerRepop();
1834 void RepopAtGraveyard();
1836 void DurabilityLossAll(double percent, bool inventory);
1837 void DurabilityLoss(Item* item, double percent);
1838 void DurabilityPointsLossAll(int32 points, bool inventory);
1839 void DurabilityPointsLoss(Item* item, int32 points);
1840 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1841 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1842 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1844 void UpdateMirrorTimers();
1845 void StopMirrorTimers()
1847 StopMirrorTimer(FATIGUE_TIMER);
1848 StopMirrorTimer(BREATH_TIMER);
1849 StopMirrorTimer(FIRE_TIMER);
1852 void SetMovement(PlayerMovementType pType);
1854 void JoinedChannel(Channel *c);
1855 void LeftChannel(Channel *c);
1856 void CleanupChannels();
1857 void UpdateLocalChannels( uint32 newZone );
1858 void LeaveLFGChannel();
1860 void UpdateDefense();
1861 void UpdateWeaponSkill (WeaponAttackType attType);
1862 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1864 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1865 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1866 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1867 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1868 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1869 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1870 int16 GetSkillPermBonusValue(uint32 skill) const;
1871 int16 GetSkillTempBonusValue(uint32 skill) const;
1872 bool HasSkill(uint32 skill) const;
1873 void learnSkillRewardedSpells(uint32 id, uint32 value);
1875 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1876 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1877 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1878 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1879 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1880 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1881 void ProcessDelayedOperations();
1883 void CheckExploreSystem(void);
1885 static uint32 TeamForRace(uint8 race);
1886 uint32 GetTeam() const { return m_team; }
1887 static uint32 getFactionForRace(uint8 race);
1888 void setFactionForRace(uint8 race);
1890 void InitDisplayIds();
1892 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1893 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1894 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1895 bool isHonorOrXPTarget(Unit* pVictim);
1897 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1898 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1899 ReputationRank GetReputationRank(uint32 faction_id) const;
1900 void RewardReputation(Unit *pVictim, float rate);
1901 void RewardReputation(Quest const *pQuest);
1903 void UpdateSkillsForLevel();
1904 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1905 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1907 /*********************************************************/
1908 /*** PVP SYSTEM ***/
1909 /*********************************************************/
1910 void UpdateArenaFields();
1911 void UpdateHonorFields();
1912 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1913 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1914 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1915 void ModifyHonorPoints( int32 value );
1916 void ModifyArenaPoints( int32 value );
1917 uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot);
1919 //End of PvP System
1921 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1922 uint16 GetDrunkValue() const { return m_drunk; }
1923 static DrunkenState GetDrunkenstateByValue(uint16 value);
1925 uint32 GetDeathTimer() const { return m_deathTimer; }
1926 uint32 GetCorpseReclaimDelay(bool pvp) const;
1927 void UpdateCorpseReclaimDelay();
1928 void SendCorpseReclaimDelay(bool load = false);
1930 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1931 bool CanParry() const { return m_canParry; }
1932 void SetCanParry(bool value);
1933 bool CanBlock() const { return m_canBlock; }
1934 void SetCanBlock(bool value);
1935 bool CanDualWield() const { return m_canDualWield; }
1936 void SetCanDualWield(bool value) { m_canDualWield = value; }
1937 bool CanTitanGrip() const { return m_canTitanGrip; }
1938 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1939 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1941 void SetRegularAttackTime();
1942 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1943 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1944 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1945 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1946 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1947 void _ApplyAllStatBonuses();
1948 void _RemoveAllStatBonuses();
1949 float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }
1951 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1952 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1953 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1955 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1956 void _RemoveAllItemMods();
1957 void _ApplyAllItemMods();
1958 void _ApplyAllLevelScaleItemMods(bool apply);
1959 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
1960 void _ApplyAmmoBonuses();
1961 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1962 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1963 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1964 void InitDataForForm(bool reapplyMods = false);
1966 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1967 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1968 void UpdateEquipSpellsAtFormChange();
1969 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1970 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1972 void SendEquipmentSetList();
1973 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1974 void DeleteEquipmentSet(uint64 setGuid);
1976 void SendInitWorldStates(uint32 zone, uint32 area);
1977 void SendUpdateWorldState(uint32 Field, uint32 Value);
1978 void SendDirectMessage(WorldPacket *data);
1980 void SendAurasForTarget(Unit *target);
1982 PlayerMenu* PlayerTalkClass;
1983 std::vector<ItemSetEffect *> ItemSetEff;
1985 void SendLoot(uint64 guid, LootType loot_type);
1986 void SendLootRelease( uint64 guid );
1987 void SendNotifyLootItemRemoved(uint8 lootSlot);
1988 void SendNotifyLootMoneyRemoved();
1990 /*********************************************************/
1991 /*** BATTLEGROUND SYSTEM ***/
1992 /*********************************************************/
1994 bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
1995 bool InArena() const;
1996 uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
1997 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
1998 BattleGround* GetBattleGround() const;
2000 bool InBattleGroundQueue() const
2002 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2003 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
2004 return true;
2005 return false;
2008 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
2009 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
2011 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2012 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2013 return i;
2014 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2016 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2018 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2019 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2020 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
2021 return false;
2023 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
2025 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
2028 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
2030 m_bgData.bgInstanceID = val;
2031 m_bgData.bgTypeID = bgTypeId;
2033 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
2035 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2037 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2039 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
2040 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2041 return i;
2044 return PLAYER_MAX_BATTLEGROUND_QUEUES;
2046 bool HasFreeBattleGroundQueueId()
2048 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2049 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
2050 return true;
2051 return false;
2053 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
2055 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2057 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
2059 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
2060 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2061 return;
2065 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
2067 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2068 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2069 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
2071 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
2073 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2074 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
2075 return true;
2076 return false;
2078 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
2079 void SetBattleGroundEntryPoint();
2081 void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
2082 uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
2084 void LeaveBattleground(bool teleportToEntryPoint = true);
2085 bool CanJoinToBattleground() const;
2086 bool CanReportAfkDueToLimit();
2087 void ReportedAfkBy(Player* reporter);
2088 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
2090 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
2091 bool CanUseBattleGroundObject();
2092 bool isTotalImmune();
2093 bool CanCaptureTowerPoint();
2095 /*********************************************************/
2096 /*** REST SYSTEM ***/
2097 /*********************************************************/
2099 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
2100 uint32 GetXPRestBonus(uint32 xp);
2101 uint32 GetRestTime() const { return m_restTime; }
2102 void SetRestTime(uint32 v) { m_restTime = v; }
2104 /*********************************************************/
2105 /*** ENVIROMENTAL SYSTEM ***/
2106 /*********************************************************/
2108 uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2110 /*********************************************************/
2111 /*** FLOOD FILTER SYSTEM ***/
2112 /*********************************************************/
2114 void UpdateSpeakTime();
2115 bool CanSpeak() const;
2116 void ChangeSpeakTime(int utime);
2118 /*********************************************************/
2119 /*** VARIOUS SYSTEMS ***/
2120 /*********************************************************/
2121 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2122 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2123 Unit *m_mover;
2124 void SetFallInformation(uint32 time, float z)
2126 m_lastFallTime = time;
2127 m_lastFallZ = z;
2129 void HandleFall(MovementInfo const& movementInfo);
2131 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2133 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2134 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2136 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_CAN_FLY); }
2137 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEFLAG_FLYING); }
2138 bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
2140 void SetClientControl(Unit* target, uint8 allowMove);
2141 void SetMover(Unit* target) { m_mover = target ? target : this; }
2143 void EnterVehicle(Vehicle *vehicle);
2144 void ExitVehicle(Vehicle *vehicle);
2146 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2147 void SetFarSightGUID(uint64 guid);
2149 // Transports
2150 Transport * GetTransport() const { return m_transport; }
2151 void SetTransport(Transport * t) { m_transport = t; }
2153 float GetTransOffsetX() const { return m_movementInfo.GetTransportPos()->x; }
2154 float GetTransOffsetY() const { return m_movementInfo.GetTransportPos()->y; }
2155 float GetTransOffsetZ() const { return m_movementInfo.GetTransportPos()->z; }
2156 float GetTransOffsetO() const { return m_movementInfo.GetTransportPos()->o; }
2157 uint32 GetTransTime() const { return m_movementInfo.GetTransportTime(); }
2158 int8 GetTransSeat() const { return m_movementInfo.GetTransportSeat(); }
2160 uint32 GetSaveTimer() const { return m_nextSave; }
2161 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2163 // Recall position
2164 uint32 m_recallMap;
2165 float m_recallX;
2166 float m_recallY;
2167 float m_recallZ;
2168 float m_recallO;
2169 void SaveRecallPosition();
2171 void SetHomebindToLocation(WorldLocation const& loc, uint32 area_id);
2172 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX, m_homebindY, m_homebindZ); }
2173 bool TeleportToHomebind(uint32 options = 0) { return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation(), options); }
2175 // currently visible objects at player client
2176 typedef std::set<uint64> ClientGUIDs;
2177 ClientGUIDs m_clientGUIDs;
2179 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2181 WorldObject const* GetViewPoint() const;
2182 bool IsVisibleInGridForPlayer(Player* pl) const;
2183 bool IsVisibleGloballyFor(Player* pl) const;
2185 void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
2187 template<class T>
2188 void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2190 // Stealth detection system
2191 void HandleStealthedUnitsDetection();
2193 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2195 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2196 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2197 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2199 LookingForGroup m_lookingForGroup;
2201 // Temporarily removed pet cache
2202 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2203 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2204 void UnsummonPetTemporaryIfAny();
2205 void ResummonPetTemporaryUnSummonedIfAny();
2206 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2208 void SendCinematicStart(uint32 CinematicSequenceId);
2209 void SendMovieStart(uint32 MovieId);
2211 /*********************************************************/
2212 /*** INSTANCE SYSTEM ***/
2213 /*********************************************************/
2215 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2217 void UpdateHomebindTime(uint32 time);
2219 uint32 m_HomebindTimer;
2220 bool m_InstanceValid;
2221 // permanent binds and solo binds by difficulty
2222 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
2223 InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty);
2224 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
2225 void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
2226 void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
2227 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2228 void SendRaidInfo();
2229 void SendSavedInstances();
2230 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2232 /*********************************************************/
2233 /*** GROUP SYSTEM ***/
2234 /*********************************************************/
2236 Group * GetGroupInvite() { return m_groupInvite; }
2237 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2238 Group * GetGroup() { return m_group.getTarget(); }
2239 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2240 GroupReference& GetGroupRef() { return m_group; }
2241 void SetGroup(Group *group, int8 subgroup = -1);
2242 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2243 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2244 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2245 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2246 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2247 Player* GetNextRandomRaidMember(float radius);
2248 PartyResult CanUninviteFromGroup() const;
2249 // BattleGround Group System
2250 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2251 void RemoveFromBattleGroundRaid();
2252 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2253 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2254 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2255 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2257 GridReference<Player> &GetGridRef() { return m_gridRef; }
2258 MapReference &GetMapRef() { return m_mapRef; }
2260 bool isAllowedToLoot(Creature* creature);
2262 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2264 // Rune functions, need check getClass() == CLASS_DEATH_KNIGHT before access
2265 uint8 GetRunesState() const { return m_runes->runeState; }
2266 RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
2267 RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
2268 uint16 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2269 bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
2270 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2271 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2272 void SetRuneCooldown(uint8 index, uint16 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2273 void ConvertRune(uint8 index, RuneType newType);
2274 void ResyncRunes(uint8 count);
2275 void AddRunePower(uint8 index);
2276 void InitRunes();
2278 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2279 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2280 bool HasTitle(uint32 bitIndex);
2281 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2282 void SetTitle(CharTitlesEntry const* title, bool lost = false);
2284 bool isActiveObject() const { return true; }
2285 bool canSeeSpellClickOn(Creature const* creature) const;
2286 protected:
2288 uint32 m_contestedPvPTimer;
2290 /*********************************************************/
2291 /*** BATTLEGROUND SYSTEM ***/
2292 /*********************************************************/
2295 this is an array of BG queues (BgTypeIDs) in which is player
2297 struct BgBattleGroundQueueID_Rec
2299 BattleGroundQueueTypeId bgQueueTypeId;
2300 uint32 invitedToInstance;
2303 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2304 BGData m_bgData;
2306 /*********************************************************/
2307 /*** QUEST SYSTEM ***/
2308 /*********************************************************/
2310 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
2311 std::set<uint32> m_timedquests;
2313 uint64 m_divider;
2314 uint32 m_ingametime;
2316 /*********************************************************/
2317 /*** LOAD SYSTEM ***/
2318 /*********************************************************/
2320 void _LoadActions(QueryResult *result);
2321 void _LoadAuras(QueryResult *result, uint32 timediff);
2322 void _LoadBoundInstances(QueryResult *result);
2323 void _LoadInventory(QueryResult *result, uint32 timediff);
2324 void _LoadMail();
2325 void _LoadMailedItems(Mail *mail);
2326 void _LoadQuestStatus(QueryResult *result);
2327 void _LoadDailyQuestStatus(QueryResult *result);
2328 void _LoadGroup(QueryResult *result);
2329 void _LoadSkills(QueryResult *result);
2330 void _LoadSpells(QueryResult *result);
2331 void _LoadFriendList(QueryResult *result);
2332 bool _LoadHomeBind(QueryResult *result);
2333 void _LoadDeclinedNames(QueryResult *result);
2334 void _LoadArenaTeamInfo(QueryResult *result);
2335 void _LoadEquipmentSets(QueryResult *result);
2336 void _LoadBGData(QueryResult* result);
2337 void _LoadGlyphs(QueryResult *result);
2339 /*********************************************************/
2340 /*** SAVE SYSTEM ***/
2341 /*********************************************************/
2343 void _SaveActions();
2344 void _SaveAuras();
2345 void _SaveInventory();
2346 void _SaveMail();
2347 void _SaveQuestStatus();
2348 void _SaveDailyQuestStatus();
2349 void _SaveSkills();
2350 void _SaveSpells();
2351 void _SaveEquipmentSets();
2352 void _SaveBGData();
2353 void _SaveGlyphs();
2355 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2356 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2358 /*********************************************************/
2359 /*** ENVIRONMENTAL SYSTEM ***/
2360 /*********************************************************/
2361 void HandleSobering();
2362 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2363 void StopMirrorTimer(MirrorTimerType Type);
2364 void HandleDrowning(uint32 time_diff);
2365 int32 getMaxTimer(MirrorTimerType timer);
2367 /*********************************************************/
2368 /*** HONOR SYSTEM ***/
2369 /*********************************************************/
2370 time_t m_lastHonorUpdateTime;
2372 void outDebugValues() const;
2373 uint64 m_lootGuid;
2375 uint32 m_team;
2376 uint32 m_nextSave;
2377 time_t m_speakTime;
2378 uint32 m_speakCount;
2379 Difficulty m_dungeonDifficulty;
2380 Difficulty m_raidDifficulty;
2382 uint32 m_atLoginFlags;
2384 Item* m_items[PLAYER_SLOTS_COUNT];
2385 uint32 m_currentBuybackSlot;
2387 std::vector<Item*> m_itemUpdateQueue;
2388 bool m_itemUpdateQueueBlocked;
2390 uint32 m_ExtraFlags;
2391 uint64 m_curSelection;
2393 uint64 m_comboTarget;
2394 int8 m_comboPoints;
2396 QuestStatusMap mQuestStatus;
2398 SkillStatusMap mSkillStatus;
2400 uint32 m_GuildIdInvited;
2401 uint32 m_ArenaTeamIdInvited;
2403 PlayerMails m_mail;
2404 PlayerSpellMap m_spells;
2405 SpellCooldowns m_spellCooldowns;
2406 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2408 uint8 m_activeSpec;
2409 uint8 m_specsCount;
2411 ActionButtonList m_actionButtons[MAX_TALENT_SPEC_COUNT];
2413 Glyph m_glyphs[MAX_TALENT_SPEC_COUNT][MAX_GLYPH_SLOT_INDEX];
2415 float m_auraBaseMod[BASEMOD_END][MOD_END];
2416 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2417 uint16 m_baseSpellPower;
2418 uint16 m_baseFeralAP;
2419 uint16 m_baseManaRegen;
2420 float m_armorPenetrationPct;
2422 SpellModList m_spellMods[MAX_SPELLMOD];
2423 int32 m_SpellModRemoveCount;
2424 EnchantDurationList m_enchantDuration;
2425 ItemDurationList m_itemDuration;
2427 uint64 m_resurrectGUID;
2428 uint32 m_resurrectMap;
2429 float m_resurrectX, m_resurrectY, m_resurrectZ;
2430 uint32 m_resurrectHealth, m_resurrectMana;
2432 WorldSession *m_session;
2434 typedef std::list<Channel*> JoinedChannelsList;
2435 JoinedChannelsList m_channels;
2437 int m_cinematic;
2439 Player *pTrader;
2440 bool acceptTrade;
2441 uint16 tradeItems[TRADE_SLOT_COUNT];
2442 uint32 tradeGold;
2444 bool m_DailyQuestChanged;
2445 time_t m_lastDailyQuestTime;
2447 uint32 m_drunkTimer;
2448 uint16 m_drunk;
2449 uint32 m_weaponChangeTimer;
2451 uint32 m_zoneUpdateId;
2452 uint32 m_zoneUpdateTimer;
2453 uint32 m_areaUpdateId;
2455 uint32 m_deathTimer;
2456 time_t m_deathExpireTime;
2458 uint32 m_restTime;
2460 uint32 m_WeaponProficiency;
2461 uint32 m_ArmorProficiency;
2462 bool m_canParry;
2463 bool m_canBlock;
2464 bool m_canDualWield;
2465 bool m_canTitanGrip;
2466 uint8 m_swingErrorMsg;
2467 float m_ammoDPS;
2469 ////////////////////Rest System/////////////////////
2470 time_t time_inn_enter;
2471 uint32 inn_pos_mapid;
2472 float inn_pos_x;
2473 float inn_pos_y;
2474 float inn_pos_z;
2475 float m_rest_bonus;
2476 RestType rest_type;
2477 ////////////////////Rest System/////////////////////
2479 // Transports
2480 Transport * m_transport;
2482 uint32 m_resetTalentsCost;
2483 time_t m_resetTalentsTime;
2484 uint32 m_usedTalentCount;
2485 uint32 m_questRewardTalentCount;
2487 // Social
2488 PlayerSocial *m_social;
2490 // Groups
2491 GroupReference m_group;
2492 GroupReference m_originalGroup;
2493 Group *m_groupInvite;
2494 uint32 m_groupUpdateMask;
2495 uint64 m_auraUpdateMask;
2497 uint64 m_miniPet;
2499 // Player summoning
2500 time_t m_summon_expire;
2501 uint32 m_summon_mapid;
2502 float m_summon_x;
2503 float m_summon_y;
2504 float m_summon_z;
2506 DeclinedName *m_declinedname;
2507 Runes *m_runes;
2508 EquipmentSets m_EquipmentSets;
2509 private:
2510 // internal common parts for CanStore/StoreItem functions
2511 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2512 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2513 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2514 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2516 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2517 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2518 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2520 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2521 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2522 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2523 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2525 void ScheduleDelayedOperation(uint32 operation)
2527 if(operation < DELAYED_END)
2528 m_DelayedOperations |= operation;
2531 GridReference<Player> m_gridRef;
2532 MapReference m_mapRef;
2534 // Homebind coordinates
2535 uint32 m_homebindMapId;
2536 uint16 m_homebindAreaId;
2537 float m_homebindX;
2538 float m_homebindY;
2539 float m_homebindZ;
2541 uint32 m_lastFallTime;
2542 float m_lastFallZ;
2544 int32 m_MirrorTimer[MAX_TIMERS];
2545 uint8 m_MirrorTimerFlags;
2546 uint8 m_MirrorTimerFlagsLast;
2547 bool m_isInWater;
2549 // Current teleport data
2550 WorldLocation m_teleport_dest;
2551 uint32 m_teleport_options;
2552 bool mSemaphoreTeleport_Near;
2553 bool mSemaphoreTeleport_Far;
2555 uint32 m_DelayedOperations;
2556 bool m_bCanDelayTeleport;
2557 bool m_bHasDelayedTeleport;
2559 uint32 m_DetectInvTimer;
2561 // Temporary removed pet cache
2562 uint32 m_temporaryUnsummonedPetNumber;
2563 uint32 m_oldpetspell;
2565 AchievementMgr m_achievementMgr;
2566 ReputationMgr m_reputationMgr;
2569 void AddItemsSetItem(Player*player,Item *item);
2570 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2572 // "the bodies of template functions must be made available in a header file"
2573 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2575 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2576 if (!spellInfo) return 0;
2577 int32 totalpct = 0;
2578 int32 totalflat = 0;
2579 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2581 SpellModifier *mod = *itr;
2583 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2584 continue;
2585 if (mod->type == SPELLMOD_FLAT)
2586 totalflat += mod->value;
2587 else if (mod->type == SPELLMOD_PCT)
2589 // skip percent mods for null basevalue (most important for spell mods with charges )
2590 if(basevalue == T(0))
2591 continue;
2593 // special case (skip >10sec spell casts for instant cast setting)
2594 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2595 continue;
2597 totalpct += mod->value;
2600 if (mod->charges > 0 )
2602 --mod->charges;
2603 if (mod->charges == 0)
2605 mod->charges = -1;
2606 mod->lastAffected = spell;
2607 if(!mod->lastAffected)
2608 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2609 ++m_SpellModRemoveCount;
2614 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2615 basevalue = T((float)basevalue + diff);
2616 return T(diff);
2619 template<typename Func>
2620 void Player::CallForAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet)
2622 if (withMiniPet)
2623 if(Unit* mini = GetMiniPet())
2624 func(mini);
2626 Unit::CallForAllControlledUnits(func,withTotems,withGuardians,withCharms);
2629 template<typename Func>
2630 bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool withGuardians, bool withCharms, bool withMiniPet) const
2632 if (withMiniPet)
2633 if(Unit* mini = GetMiniPet())
2634 if (func(mini))
2635 return true;
2637 return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
2641 #endif