[6870] Not output error message at loading empty `db_script_string` table.
[getmangos.git] / src / game / Group.h
blob6160fd0f200e9813a8610f446efb680e0ba86e10
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "LootMgr.h"
26 #include <map>
27 #include <vector>
29 #define MAXGROUPSIZE 5
30 #define MAXRAIDSIZE 40
31 #define TARGETICONCOUNT 8
33 enum RollVote
35 PASS = 0,
36 NEED = 1,
37 GREED = 2,
38 NOT_EMITED_YET = 3,
39 NOT_VALID = 4
42 enum GroupMemberOnlineStatus
44 MEMBER_STATUS_OFFLINE = 0x0000,
45 MEMBER_STATUS_ONLINE = 0x0001,
46 MEMBER_STATUS_PVP = 0x0002,
47 MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
48 MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
49 MEMBER_STATUS_UNK2 = 0x0010, // never seen
50 MEMBER_STATUS_UNK3 = 0x0020, // never seen
51 MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
52 MEMBER_STATUS_UNK5 = 0x0080, // never seen
55 enum GroupType
57 GROUPTYPE_NORMAL = 0,
58 GROUPTYPE_RAID = 1
61 class BattleGround;
63 enum GroupUpdateFlags
65 GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
66 GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
67 GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint16
68 GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint16
69 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
70 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
71 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
72 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
73 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
74 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
75 GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint16 spellid + uint8 unk
76 GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
77 GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
78 GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
79 GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint16 pet cur health
80 GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint16 pet max health
81 GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
82 GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
83 GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
84 GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint16 spellid + uint8 unk, pet auras...
85 GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
86 GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
89 #define GROUP_UPDATE_FLAGS_COUNT 20
90 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
91 static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
93 class InstanceSave;
95 class Roll : public LootValidatorRef
97 public:
98 Roll(uint64 _guid, LootItem const& li)
99 : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix),
100 totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
101 ~Roll() { }
102 void setLoot(Loot *pLoot) { link(pLoot, this); }
103 Loot *getLoot() { return getTarget(); }
104 void targetObjectBuildLink();
106 uint64 itemGUID;
107 uint32 itemid;
108 int32 itemRandomPropId;
109 uint32 itemRandomSuffix;
110 typedef std::map<uint64, RollVote> PlayerVote;
111 PlayerVote playerVote; //vote position correspond with player position (in group)
112 uint8 totalPlayersRolling;
113 uint8 totalNeed;
114 uint8 totalGreed;
115 uint8 totalPass;
116 uint8 itemSlot;
119 struct InstanceGroupBind
121 InstanceSave *save;
122 bool perm;
123 /* permanent InstanceGroupBinds exist iff the leader has a permanent
124 PlayerInstanceBind for the same instance. */
125 InstanceGroupBind() : save(NULL), perm(false) {}
128 /** request member stats checken **/
129 /** todo: uninvite people that not accepted invite **/
130 class MANGOS_DLL_SPEC Group
132 public:
133 struct MemberSlot
135 uint64 guid;
136 std::string name;
137 uint8 group;
138 bool assistant;
140 typedef std::list<MemberSlot> MemberSlotList;
141 typedef MemberSlotList::const_iterator member_citerator;
143 typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
144 protected:
145 typedef MemberSlotList::iterator member_witerator;
146 typedef std::set<uint64> InvitesList;
148 typedef std::vector<Roll*> Rolls;
150 public:
151 Group();
152 ~Group();
154 // group manipulation methods
155 bool Create(const uint64 &guid, const char * name);
156 bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
157 bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
158 bool AddInvite(Player *player);
159 uint32 RemoveInvite(Player *player);
160 void RemoveAllInvites();
161 bool AddLeaderInvite(Player *player);
162 bool AddMember(const uint64 &guid, const char* name);
163 // method: 0=just remove, 1=kick
164 uint32 RemoveMember(const uint64 &guid, const uint8 &method);
165 void ChangeLeader(const uint64 &guid);
166 void SetLootMethod(LootMethod method) { m_lootMethod = method; }
167 void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
168 void UpdateLooterGuid( Creature* creature, bool ifneed = false );
169 void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
170 void Disband(bool hideDestroy=false);
172 // properties accessories
173 bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
174 bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
175 bool isBGGroup() const { return m_bgGroup != NULL; }
176 bool IsCreated() const { return GetMembersCount() > 0; }
177 const uint64& GetLeaderGUID() const { return m_leaderGuid; }
178 const char * GetLeaderName() const { return m_leaderName.c_str(); }
179 LootMethod GetLootMethod() const { return m_lootMethod; }
180 const uint64& GetLooterGuid() const { return m_looterGuid; }
181 ItemQualities GetLootThreshold() const { return m_lootThreshold; }
183 // member manipulation methods
184 bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
185 bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
186 bool IsAssistant(uint64 guid) const
188 member_citerator mslot = _getMemberCSlot(guid);
189 if(mslot==m_memberSlots.end())
190 return false;
192 return mslot->assistant;
195 bool SameSubGroup(uint64 guid1,const uint64& guid2) const
197 member_citerator mslot2 = _getMemberCSlot(guid2);
198 if(mslot2==m_memberSlots.end())
199 return false;
201 return SameSubGroup(guid1,&*mslot2);
204 bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
206 member_citerator mslot1 = _getMemberCSlot(guid1);
207 if(mslot1==m_memberSlots.end() || !slot2)
208 return false;
210 return (mslot1->group==slot2->group);
213 bool HasFreeSlotSubGroup(uint8 subgroup) const
215 return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
218 bool SameSubGroup(Player const* member1, Player const* member2) const;
220 MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
221 GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
222 uint32 GetMembersCount() const { return m_memberSlots.size(); }
223 void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
224 uint8 GetMemberGroup(uint64 guid) const
226 member_citerator mslot = _getMemberCSlot(guid);
227 if(mslot==m_memberSlots.end())
228 return (MAXRAIDSIZE/MAXGROUPSIZE+1);
230 return mslot->group;
233 // some additional raid methods
234 void ConvertToRaid();
236 void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
238 void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
239 void ChangeMembersGroup(Player *player, const uint8 &group);
241 void SetAssistant(uint64 guid, const bool &state)
243 if(!isRaidGroup())
244 return;
245 if(_setAssistantFlag(guid, state))
246 SendUpdate();
248 void SetMainTank(uint64 guid)
250 if(!isRaidGroup())
251 return;
253 if(_setMainTank(guid))
254 SendUpdate();
256 void SetMainAssistant(uint64 guid)
258 if(!isRaidGroup())
259 return;
261 if(_setMainAssistant(guid))
262 SendUpdate();
265 void SetTargetIcon(uint8 id, uint64 guid);
266 void SetDifficulty(uint8 difficulty);
267 uint8 GetDifficulty() { return m_difficulty; }
268 uint16 InInstance();
269 bool InCombatToInstance(uint32 instanceId);
270 void ResetInstances(uint8 method, Player* SendMsgTo);
272 // -no description-
273 //void SendInit(WorldSession *session);
274 void SendTargetIconList(WorldSession *session);
275 void SendUpdate();
276 void UpdatePlayerOutOfRange(Player* pPlayer);
277 // ignore: GUID of player that will be ignored
278 void BroadcastPacket(WorldPacket *packet, int group=-1, uint64 ignore=0);
279 void BroadcastReadyCheck(WorldPacket *packet);
280 void OfflineReadyCheck();
282 /*********************************************************/
283 /*** LOOT SYSTEM ***/
284 /*********************************************************/
286 void SendLootStartRoll(uint32 CountDown, const Roll &r);
287 void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
288 void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
289 void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
290 void GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
291 void NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature);
292 void MasterLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
293 Rolls::iterator GetRoll(uint64 Guid)
295 Rolls::iterator iter;
296 for (iter=RollId.begin(); iter != RollId.end(); ++iter)
298 if ((*iter)->itemGUID == Guid && (*iter)->isValid())
300 return iter;
303 return RollId.end();
305 void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
306 void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
307 void EndRoll();
309 void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
310 void DelinkMember(GroupReference* /*pRef*/ ) { }
312 InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
313 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
314 InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
315 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
317 protected:
318 bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
319 bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
320 bool _removeMember(const uint64 &guid); // returns true if leader has changed
321 void _setLeader(const uint64 &guid);
323 void _removeRolls(const uint64 &guid);
325 bool _setMembersGroup(const uint64 &guid, const uint8 &group);
326 bool _setAssistantFlag(const uint64 &guid, const bool &state);
327 bool _setMainTank(const uint64 &guid);
328 bool _setMainAssistant(const uint64 &guid);
330 void _homebindIfInstance(Player *player);
332 void _initRaidSubGroupsCounter()
334 // Sub group counters initialization
335 if (!m_subGroupsCounts)
336 m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
338 memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
340 for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
341 ++m_subGroupsCounts[itr->group];
344 member_citerator _getMemberCSlot(uint64 Guid) const
346 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
348 if (itr->guid == Guid)
349 return itr;
351 return m_memberSlots.end();
354 member_witerator _getMemberWSlot(uint64 Guid)
356 for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
358 if (itr->guid == Guid)
359 return itr;
361 return m_memberSlots.end();
364 void SubGroupCounterIncrease(uint8 subgroup)
366 if (m_subGroupsCounts)
367 ++m_subGroupsCounts[subgroup];
370 void SubGroupCounterDecrease(uint8 subgroup)
372 if (m_subGroupsCounts)
373 --m_subGroupsCounts[subgroup];
376 MemberSlotList m_memberSlots;
377 GroupRefManager m_memberMgr;
378 InvitesList m_invitees;
379 uint64 m_leaderGuid;
380 std::string m_leaderName;
381 uint64 m_mainTank;
382 uint64 m_mainAssistant;
383 GroupType m_groupType;
384 uint8 m_difficulty;
385 BattleGround* m_bgGroup;
386 uint64 m_targetIcons[TARGETICONCOUNT];
387 LootMethod m_lootMethod;
388 ItemQualities m_lootThreshold;
389 uint64 m_looterGuid;
390 Rolls RollId;
391 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
392 uint8* m_subGroupsCounts;
394 #endif