2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
24 #include "ObjectMgr.h"
28 #include "GossipDef.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "SpellAuras.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGround.h"
42 #include "GridNotifiers.h"
43 #include "GridNotifiersImpl.h"
46 // apply implementation of the singletons
47 #include "Policies/SingletonImp.h"
49 void TrainerSpellData::Clear()
51 for (TrainerSpellList::iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
56 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
58 for(TrainerSpellList::const_iterator itr
= spellList
.begin(); itr
!= spellList
.end(); ++itr
)
59 if((*itr
)->spell
== spell_id
)
65 bool VendorItemData::RemoveItem( uint32 item_id
)
67 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
69 if((*i
)->item
==item_id
)
78 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
80 for(size_t i
= 0; i
< m_items
.size(); ++i
)
81 if(m_items
[i
]->item
==item_id
)
83 return m_items
.size();
86 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
88 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
89 if((*i
)->item
==item_id
)
94 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
96 Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
);
99 while (!m_assistants
.empty())
101 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
102 m_assistants
.pop_front();
104 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
106 assistant
->SetNoCallAssistance(true);
108 assistant
->AI()->AttackStart(victim
);
115 Creature::Creature() :
117 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
118 m_lootMoney(0), m_lootRecipient(0),
119 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
120 m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false),
121 m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE
), m_equipmentId(0),
122 m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
123 m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),m_creatureInfo(NULL
), m_DBTableGuid(0)
125 m_valuesCount
= UNIT_END
;
127 for(int i
=0; i
<4; ++i
)
130 m_CreatureSpellCooldowns
.clear();
131 m_CreatureCategoryCooldowns
.clear();
132 m_GlobalCooldown
= 0;
133 m_unit_movement_flags
= MOVEMENTFLAG_WALK_MODE
;
136 Creature::~Creature()
138 CleanupsBeforeDelete();
140 m_vendorItemCounts
.clear();
146 void Creature::AddToWorld()
148 ///- Register the creature for guid lookup
149 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
153 void Creature::RemoveFromWorld()
155 ///- Remove the creature from the accessor
156 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
157 Unit::RemoveFromWorld();
160 void Creature::RemoveCorpse()
162 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
167 ObjectAccessor::UpdateObjectVisibility(this);
169 m_respawnTime
= time(NULL
) + m_respawnDelay
;
172 GetRespawnCoord(x
, y
, z
, &o
);
173 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
177 * change the entry of creature until respawn
179 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
181 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
184 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
188 // get heroic mode entry
189 uint32 actualEntry
= Entry
;
190 CreatureInfo
const *cinfo
= normalInfo
;
191 if(normalInfo
->HeroicEntry
)
193 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
194 if(map
&& map
->IsHeroic())
196 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
199 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
205 SetEntry(Entry
); // normal entry always
206 m_creatureInfo
= cinfo
; // map mode related always
208 if (cinfo
->DisplayID_A
== 0 || cinfo
->DisplayID_H
== 0) // Cancel load if no model defined
210 sLog
.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry
);
214 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
215 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
218 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
222 display_id
= minfo
->modelid
; // it can be different (for another gender)
224 SetDisplayId(display_id
);
225 SetNativeDisplayId(display_id
);
226 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
228 // Load creature equipment
229 if(!data
|| data
->equipmentId
== 0)
230 { // use default from the template
231 LoadEquipment(cinfo
->equipmentId
);
233 else if(data
&& data
->equipmentId
!= -1)
234 { // override, -1 means no equipment
235 LoadEquipment(data
->equipmentId
);
238 SetName(normalInfo
->Name
); // at normal entry always
240 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
241 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
243 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
245 SetSpeed(MOVE_WALK
, cinfo
->speed
);
246 SetSpeed(MOVE_RUN
, cinfo
->speed
);
247 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
249 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
251 // checked at loading
252 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
253 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
254 m_defaultMovementType
= IDLE_MOTION_TYPE
;
259 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
261 if(!InitEntry(Entry
,team
,data
))
264 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
266 // creatures always have melee weapon ready if any
267 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
268 SetByteValue(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_AURAS
);
270 SelectLevel(GetCreatureInfo());
272 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_H
);
274 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, GetCreatureInfo()->faction_A
);
276 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
278 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
279 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
280 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
282 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
283 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
285 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
286 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
287 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
288 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
289 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
290 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
291 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
293 SetCanModifyStats(true);
296 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
297 if (factionTemplate
) // check and error show at loading templates
299 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
301 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
302 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
306 m_spells
[0] = GetCreatureInfo()->spell1
;
307 m_spells
[1] = GetCreatureInfo()->spell2
;
308 m_spells
[2] = GetCreatureInfo()->spell3
;
309 m_spells
[3] = GetCreatureInfo()->spell4
;
314 void Creature::Update(uint32 diff
)
316 if(m_GlobalCooldown
<= diff
)
317 m_GlobalCooldown
= 0;
319 m_GlobalCooldown
-= diff
;
321 switch( m_deathState
)
324 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
325 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
328 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
329 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
333 if( m_respawnTime
<= time(NULL
) )
335 DEBUG_LOG("Respawning...");
337 lootForPickPocketed
= false;
340 if(m_originalEntry
!= GetEntry())
341 UpdateEntry(m_originalEntry
);
343 CreatureInfo
const *cinfo
= GetCreatureInfo();
346 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
347 if (m_isDeadByDefault
)
349 setDeathState(JUST_DIED
);
351 i_motionMaster
.Clear();
352 clearUnitState(UNIT_STAT_ALL_STATE
);
353 LoadCreaturesAddon(true);
356 setDeathState( JUST_ALIVED
);
358 //Call AI respawn virtual function
359 i_AI
->JustRespawned();
367 if (m_isDeadByDefault
)
370 if( m_deathTimer
<= diff
)
373 DEBUG_LOG("Removing corpse... %u ", GetEntry());
377 m_deathTimer
-= diff
;
378 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
380 if(diff
<= m_groupLootTimer
)
382 m_groupLootTimer
-= diff
;
386 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
389 m_groupLootTimer
= 0;
390 lootingGroupLeaderGUID
= 0;
399 if (m_isDeadByDefault
)
401 if( m_deathTimer
<= diff
)
404 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
408 m_deathTimer
-= diff
;
412 Unit::Update( diff
);
414 // creature can be dead after Unit::Update call
415 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
421 // do not allow the AI to be changed during update
423 i_AI
->UpdateAI(diff
);
427 // creature can be dead after UpdateAI call
428 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
433 if(diff
>= m_regenTimer
)
436 m_regenTimer
-= diff
;
438 if (m_regenTimer
!= 0)
441 if (!isInCombat() || IsPolymorphed())
454 void Creature::RegenerateMana()
456 uint32 curValue
= GetPower(POWER_MANA
);
457 uint32 maxValue
= GetMaxPower(POWER_MANA
);
459 if (curValue
>= maxValue
)
464 // Combat and any controlled creature
465 if (isInCombat() || GetCharmerOrOwnerGUID())
467 if(!IsUnderLastManaUseEffect())
469 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
470 float Spirit
= GetStat(STAT_SPIRIT
);
472 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
476 addvalue
= maxValue
/3;
478 ModifyPower(POWER_MANA
, addvalue
);
481 void Creature::RegenerateHealth()
483 if (!isRegeneratingHealth())
486 uint32 curValue
= GetHealth();
487 uint32 maxValue
= GetMaxHealth();
489 if (curValue
>= maxValue
)
494 // Not only pet, but any controlled creature
495 if(GetCharmerOrOwnerGUID())
497 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
498 float Spirit
= GetStat(STAT_SPIRIT
);
500 if( GetPower(POWER_MANA
) > 0 )
501 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
503 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
506 addvalue
= maxValue
/3;
508 ModifyHealth(addvalue
);
511 bool Creature::AIM_Initialize()
513 // make sure nothing can change the AI during AI update
516 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
520 CreatureAI
* oldAI
= i_AI
;
521 i_motionMaster
.Initialize();
522 i_AI
= FactorySelector::selectAI(this);
528 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
530 SetMapId(map
->GetId());
531 SetInstanceId(map
->GetInstanceId());
533 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
534 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
538 switch (GetCreatureInfo()->rank
)
540 case CREATURE_ELITE_RARE
:
541 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
543 case CREATURE_ELITE_ELITE
:
544 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
546 case CREATURE_ELITE_RAREELITE
:
547 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
549 case CREATURE_ELITE_WORLDBOSS
:
550 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
553 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
556 LoadCreaturesAddon();
562 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
567 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
569 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
571 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
572 GetGUIDLow(),GetEntry());
576 switch(GetCreatureInfo()->trainer_type
)
578 case TRAINER_TYPE_CLASS
:
579 if(pPlayer
->getClass()!=GetCreatureInfo()->classNum
)
583 pPlayer
->PlayerTalkClass
->ClearMenus();
584 switch(GetCreatureInfo()->classNum
)
586 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
587 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
588 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
589 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
590 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
591 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
592 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
593 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
594 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
600 case TRAINER_TYPE_PETS
:
601 if(pPlayer
->getClass()!=CLASS_HUNTER
)
603 pPlayer
->PlayerTalkClass
->ClearMenus();
604 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
608 case TRAINER_TYPE_MOUNTS
:
609 if(GetCreatureInfo()->race
&& pPlayer
->getRace() != GetCreatureInfo()->race
)
613 pPlayer
->PlayerTalkClass
->ClearMenus();
614 switch(GetCreatureInfo()->classNum
)
616 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
617 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
618 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
619 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
620 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
621 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
622 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
623 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
624 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
625 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
631 case TRAINER_TYPE_TRADESKILLS
:
632 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
636 pPlayer
->PlayerTalkClass
->ClearMenus();
637 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
643 return false; // checked and error output at creature_template loading
648 bool Creature::isCanIneractWithBattleMaster(Player
* pPlayer
, bool msg
) const
650 if(!isBattleMaster())
653 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
655 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
657 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
659 pPlayer
->PlayerTalkClass
->ClearMenus();
662 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
663 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
664 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
665 case BATTLEGROUND_EY
:
666 case BATTLEGROUND_NA
:
667 case BATTLEGROUND_BE
:
668 case BATTLEGROUND_AA
:
669 case BATTLEGROUND_RL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
677 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
679 return pPlayer
->getLevel() >= 10
680 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
681 && pPlayer
->getClass() == GetCreatureInfo()->classNum
;
684 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
686 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
689 // lazy loading single time at use
692 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
694 GossipOption
* gso
=&*i
;
695 if(gso
->GossipId
== gossipid
)
697 bool cantalking
=true;
700 uint32 textid
=GetNpcTextId();
701 GossipText
* gossiptext
=objmgr
.GetGossipText(textid
);
709 case GOSSIP_OPTION_QUESTGIVER
:
710 pPlayer
->PrepareQuestMenu(GetGUID());
711 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
713 //pm->GetQuestMenu()->ClearMenu();
715 case GOSSIP_OPTION_ARMORER
:
716 cantalking
=false; // added in special mode
718 case GOSSIP_OPTION_SPIRITHEALER
:
719 if( !pPlayer
->isDead() )
722 case GOSSIP_OPTION_VENDOR
:
724 VendorItemData
const* vItems
= GetVendorItems();
725 if(!vItems
|| vItems
->Empty())
727 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
728 GetGUIDLow(),GetEntry());
733 case GOSSIP_OPTION_TRAINER
:
734 if(!isCanTrainingOf(pPlayer
,false))
737 case GOSSIP_OPTION_UNLEARNTALENTS
:
738 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
741 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
742 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->classNum
!= CLASS_HUNTER
)
745 case GOSSIP_OPTION_TAXIVENDOR
:
746 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
749 case GOSSIP_OPTION_BATTLEFIELD
:
750 if(!isCanIneractWithBattleMaster(pPlayer
,false))
753 case GOSSIP_OPTION_SPIRITGUIDE
:
754 case GOSSIP_OPTION_INNKEEPER
:
755 case GOSSIP_OPTION_BANKER
:
756 case GOSSIP_OPTION_PETITIONER
:
757 case GOSSIP_OPTION_STABLEPET
:
758 case GOSSIP_OPTION_TABARDDESIGNER
:
759 case GOSSIP_OPTION_AUCTIONEER
:
762 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
767 //note for future dev: should have database fields for BoxMessage & BoxMoney
768 if(!gso
->OptionText
.empty() && cantalking
)
770 std::string OptionText
= gso
->OptionText
;
771 std::string BoxText
= gso
->BoxText
;
772 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
775 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
778 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
779 OptionText
=no
->OptionText
[loc_idx
];
780 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
781 BoxText
=no
->BoxText
[loc_idx
];
784 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
789 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
792 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
794 isCanTrainingOf(pPlayer
,true); // output error message if need
796 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
798 isCanIneractWithBattleMaster(pPlayer
,true); // output error message if need
803 void Creature::sendPreparedGossip(Player
* player
)
808 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
810 // in case empty gossip menu open quest menu if any
811 if (gossipmenu
.Empty() && GetNpcTextId() == 0)
813 player
->SendPreparedQuest(GetGUID());
817 // in case non empty gossip menu (that not included quests list size) show it
818 // (quest entries from quest menu will be included in list)
819 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
822 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
824 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
826 if(option
>= gossipmenu
.MenuItemCount())
829 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
830 uint32 zoneid
=GetZoneId();
831 uint64 guid
=GetGUID();
833 GossipOption
const *gossip
=GetGossipOption( action
);
837 gossip
=GetGossipOption( action
);
842 switch (gossip
->Action
)
844 case GOSSIP_OPTION_GOSSIP
:
846 uint32 textid
= GetGossipTextId(action
, zoneid
);
848 textid
=GetNpcTextId();
850 player
->PlayerTalkClass
->CloseGossip();
851 player
->PlayerTalkClass
->SendTalking(textid
);
854 case GOSSIP_OPTION_SPIRITHEALER
:
855 if (player
->isDead())
856 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
858 case GOSSIP_OPTION_QUESTGIVER
:
859 player
->PrepareQuestMenu( guid
);
860 player
->SendPreparedQuest( guid
);
862 case GOSSIP_OPTION_VENDOR
:
863 case GOSSIP_OPTION_ARMORER
:
864 player
->GetSession()->SendListInventory(guid
);
866 case GOSSIP_OPTION_STABLEPET
:
867 player
->GetSession()->SendStablePet(guid
);
869 case GOSSIP_OPTION_TRAINER
:
870 player
->GetSession()->SendTrainerList(guid
);
872 case GOSSIP_OPTION_UNLEARNTALENTS
:
873 player
->PlayerTalkClass
->CloseGossip();
874 player
->SendTalentWipeConfirm(guid
);
876 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
877 player
->PlayerTalkClass
->CloseGossip();
878 player
->SendPetSkillWipeConfirm();
880 case GOSSIP_OPTION_TAXIVENDOR
:
881 player
->GetSession()->SendTaxiMenu(this);
883 case GOSSIP_OPTION_INNKEEPER
:
884 player
->PlayerTalkClass
->CloseGossip();
885 player
->SetBindPoint( guid
);
887 case GOSSIP_OPTION_BANKER
:
888 player
->GetSession()->SendShowBank( guid
);
890 case GOSSIP_OPTION_PETITIONER
:
891 player
->PlayerTalkClass
->CloseGossip();
892 player
->GetSession()->SendPetitionShowList( guid
);
894 case GOSSIP_OPTION_TABARDDESIGNER
:
895 player
->PlayerTalkClass
->CloseGossip();
896 player
->GetSession()->SendTabardVendorActivate( guid
);
898 case GOSSIP_OPTION_AUCTIONEER
:
899 player
->GetSession()->SendAuctionHello( guid
, this );
901 case GOSSIP_OPTION_SPIRITGUIDE
:
902 case GOSSIP_GUARD_SPELLTRAINER
:
903 case GOSSIP_GUARD_SKILLTRAINER
:
904 prepareGossipMenu( player
,gossip
->Id
);
905 sendPreparedGossip( player
);
907 case GOSSIP_OPTION_BATTLEFIELD
:
909 uint32 bgTypeId
= objmgr
.GetBattleMasterBG(GetEntry());
910 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
914 OnPoiSelect( player
, gossip
);
920 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
922 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
925 //bool findnpc=false;
926 Poi_Icon icon
= ICON_POI_0
;
927 //QueryResult *result;
929 uint32 mapid
=GetMapId();
930 Map
const* map
=MapManager::Instance().GetBaseMap( mapid
);
931 uint16 areaflag
=map
->GetAreaFlag(GetPositionX(),GetPositionY());
932 uint32 zoneid
=Map::GetZoneId(areaflag
,mapid
);
933 std::string areaname
= gossip
->OptionText
;
937 // use the action relate to creaturetemplate.trainer_type ?
938 result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action );
943 fields = result->Fetch();
944 x=fields[0].GetFloat();
945 y=fields[1].GetFloat();
946 pflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
952 }while(result->NextRow());
958 player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person.");
962 //need add more case.
963 switch(gossip
->Action
)
965 case GOSSIP_GUARD_BANK
:
968 case GOSSIP_GUARD_RIDE
:
969 icon
=ICON_POI_RWHORSE
;
971 case GOSSIP_GUARD_GUILD
:
972 icon
=ICON_POI_BLUETOWER
;
978 uint32 textid
=GetGossipTextId( gossip
->Action
, zoneid
);
979 player
->PlayerTalkClass
->SendTalking( textid
);
980 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
984 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
986 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
991 Field
*fields
= result
->Fetch();
992 uint32 id
= fields
[0].GetUInt32();
999 uint32
Creature::GetNpcTextId()
1002 return DEFAULT_GOSSIP_MESSAGE
;
1004 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
1007 return DEFAULT_GOSSIP_MESSAGE
;
1010 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
1012 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); i
++ )
1020 void Creature::LoadGossipOptions()
1022 if(m_gossipOptionLoaded
)
1025 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
1027 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
1028 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
1029 if(i
->NpcFlag
& npcflags
)
1030 addGossipOption(*i
);
1032 m_gossipOptionLoaded
= true;
1035 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, uint32 MovementFlags
, uint8 type
)
1037 /* uint32 timeElap = getMSTime();
1038 if ((timeElap - m_startMove) < m_moveTime)
1040 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1041 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1051 m_orientation = atan2((oY - dY), (oX - dX));
1053 m_startMove = getMSTime();
1054 m_moveTime = time;*/
1055 SendMonsterMove(x
, y
, z
, type
, MovementFlags
, time
);
1058 Player
*Creature::GetLootRecipient() const
1060 if (!m_lootRecipient
) return NULL
;
1061 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1064 void Creature::SetLootRecipient(Unit
*unit
)
1066 // set the player whose group should receive the right
1067 // to loot the creature after it dies
1068 // should be set to NULL after the loot disappears
1072 m_lootRecipient
= 0;
1073 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1077 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1078 if(!player
) // normal creature, no player involved
1081 m_lootRecipient
= player
->GetGUID();
1082 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1085 void Creature::SaveToDB()
1087 // this should only be used when the creature has already been loaded
1088 // preferably after adding to map, because mapid may not be valid otherwise
1089 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1092 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1096 SaveToDB(GetMapId(), data
->spawnMask
);
1099 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
)
1101 // update in loaded data
1103 m_DBTableGuid
= GetGUIDLow();
1104 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1106 uint32 displayId
= GetNativeDisplayId();
1108 // check if it's a custom model and if not, use 0 for displayId
1109 CreatureInfo
const *cinfo
= GetCreatureInfo();
1112 if(displayId
!= cinfo
->DisplayID_A
&& displayId
!= cinfo
->DisplayID_H
)
1114 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
);
1115 if(!minfo
|| displayId
!= minfo
->modelid_other_gender
)
1117 minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
);
1118 if(minfo
&& displayId
== minfo
->modelid_other_gender
)
1128 // data->guid = guid don't must be update at save
1129 data
.id
= GetEntry();
1131 data
.displayid
= displayId
;
1132 data
.equipmentId
= GetEquipmentId();
1133 data
.posX
= GetPositionX();
1134 data
.posY
= GetPositionY();
1135 data
.posZ
= GetPositionZ();
1136 data
.orientation
= GetOrientation();
1137 data
.spawntimesecs
= m_respawnDelay
;
1138 // prevent add data integrity problems
1139 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1140 data
.currentwaypoint
= 0;
1141 data
.curhealth
= GetHealth();
1142 data
.curmana
= GetPower(POWER_MANA
);
1143 data
.is_dead
= m_isDeadByDefault
;
1144 // prevent add data integrity problems
1145 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1146 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1147 data
.spawnMask
= spawnMask
;
1150 WorldDatabase
.BeginTransaction();
1152 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1154 std::ostringstream ss
;
1155 ss
<< "INSERT INTO creature VALUES ("
1156 << m_DBTableGuid
<< ","
1157 << GetEntry() << ","
1159 << (uint32
)spawnMask
<< ","
1161 << GetEquipmentId() <<","
1162 << GetPositionX() << ","
1163 << GetPositionY() << ","
1164 << GetPositionZ() << ","
1165 << GetOrientation() << ","
1166 << m_respawnDelay
<< "," //respawn time
1167 << (float) m_respawnradius
<< "," //spawn distance (float)
1168 << (uint32
) (0) << "," //currentwaypoint
1169 << GetHealth() << "," //curhealth
1170 << GetPower(POWER_MANA
) << "," //curmana
1171 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1172 << GetDefaultMovementType() << ")"; //default movement generator type
1174 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1176 WorldDatabase
.CommitTransaction();
1179 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1181 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1184 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1185 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1186 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1189 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1192 float healthmod
= _GetHealthMod(rank
);
1194 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1195 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1196 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1198 SetCreateHealth(health
);
1199 SetMaxHealth(health
);
1203 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1204 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1205 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1207 SetCreateMana(mana
);
1208 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1209 SetPower(POWER_MANA
, mana
);
1211 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1212 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1215 float damagemod
= _GetDamageMod(rank
);
1217 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1218 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1220 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1221 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1223 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1226 float Creature::_GetHealthMod(int32 Rank
)
1228 switch (Rank
) // define rates for each elite rank
1230 case CREATURE_ELITE_NORMAL
:
1231 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1232 case CREATURE_ELITE_ELITE
:
1233 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1234 case CREATURE_ELITE_RAREELITE
:
1235 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1236 case CREATURE_ELITE_WORLDBOSS
:
1237 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1238 case CREATURE_ELITE_RARE
:
1239 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1241 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1245 float Creature::_GetDamageMod(int32 Rank
)
1247 switch (Rank
) // define rates for each elite rank
1249 case CREATURE_ELITE_NORMAL
:
1250 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1251 case CREATURE_ELITE_ELITE
:
1252 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1253 case CREATURE_ELITE_RAREELITE
:
1254 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1255 case CREATURE_ELITE_WORLDBOSS
:
1256 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1257 case CREATURE_ELITE_RARE
:
1258 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1260 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1264 float Creature::GetSpellDamageMod(int32 Rank
)
1266 switch (Rank
) // define rates for each elite rank
1268 case CREATURE_ELITE_NORMAL
:
1269 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1270 case CREATURE_ELITE_ELITE
:
1271 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1272 case CREATURE_ELITE_RAREELITE
:
1273 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1274 case CREATURE_ELITE_WORLDBOSS
:
1275 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1276 case CREATURE_ELITE_RARE
:
1277 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1279 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1283 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1285 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1288 sLog
.outErrorDb("Error: creature entry %u does not exist.", Entry
);
1291 m_originalEntry
= Entry
;
1293 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1295 if(!UpdateEntry(Entry
, team
, data
))
1298 //Notify the map's instance data.
1299 //Only works if you create the object in it, not if it is moves to that map.
1300 //Normally non-players do not teleport to other maps.
1301 Map
*map
= MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
1302 if(map
&& map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
1304 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this, Entry
);
1310 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1312 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1316 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1320 m_DBTableGuid
= guid
;
1321 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1324 if(!Create(guid
,map
,data
->id
,team
,data
))
1327 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1329 if(!IsPositionValid())
1331 sLog
.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1335 m_respawnradius
= data
->spawndist
;
1337 m_respawnDelay
= data
->spawntimesecs
;
1338 m_isDeadByDefault
= data
->is_dead
;
1339 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1341 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1342 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1343 m_deathState
= DEAD
;
1344 else if(m_respawnTime
) // respawn time set but expired
1347 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1350 uint32 curhealth
= data
->curhealth
;
1353 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1358 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1359 SetPower(POWER_MANA
,data
->curmana
);
1361 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1363 // checked at creature_template loading
1364 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1370 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1372 if(equip_entry
== 0)
1376 for (uint8 i
= 0; i
< 3; i
++)
1378 SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY
+ i
, 0);
1379 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2), 0);
1380 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2) + 1, 0);
1387 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1391 m_equipmentId
= equip_entry
;
1392 for (uint8 i
= 0; i
< 3; i
++)
1394 SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY
+ i
, einfo
->equipmodel
[i
]);
1395 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2), einfo
->equipinfo
[i
]);
1396 SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO
+ (i
* 2) + 1, einfo
->equipslot
[i
]);
1400 bool Creature::hasQuest(uint32 quest_id
) const
1402 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1403 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1405 if(itr
->second
==quest_id
)
1411 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1413 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1414 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1416 if(itr
->second
==quest_id
)
1422 void Creature::DeleteFromDB()
1426 sLog
.outDebug("Trying to delete not saved creature!");
1430 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1431 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1433 WorldDatabase
.BeginTransaction();
1434 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1435 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1436 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1437 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1438 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1439 WorldDatabase
.CommitTransaction();
1442 float Creature::GetAttackDistance(Unit
const* pl
) const
1444 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1448 int32 playerlevel
= pl
->getLevelForTarget(this);
1449 int32 creaturelevel
= getLevelForTarget(pl
);
1451 int32 leveldif
= playerlevel
- creaturelevel
;
1453 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1454 if ( leveldif
< - 25)
1457 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1458 float RetDistance
= 20;
1460 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1461 // radius grow if playlevel < creaturelevel
1462 RetDistance
-= (float)leveldif
;
1464 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1466 // detect range auras
1467 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1469 // detected range auras
1470 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1473 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1477 return (RetDistance
*aggroRate
);
1480 void Creature::setDeathState(DeathState s
)
1482 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1484 m_deathTimer
= m_corpseDelay
*1000;
1486 // always save boss respawn time at death to prevent crash cheating
1487 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1493 Unit::setDeathState(s
);
1497 SetUInt64Value (UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1498 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
1500 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1501 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1502 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1504 Unit::setDeathState(CORPSE
);
1506 if(s
== JUST_ALIVED
)
1508 SetHealth(GetMaxHealth());
1509 SetLootRecipient(NULL
);
1510 Unit::setDeathState(ALIVE
);
1511 CreatureInfo
const *cinfo
= GetCreatureInfo();
1512 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1513 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1514 AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE
);
1515 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1516 clearUnitState(UNIT_STAT_ALL_STATE
);
1517 i_motionMaster
.Clear();
1518 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1519 LoadCreaturesAddon(true);
1523 void Creature::Respawn()
1527 // forced recreate creature object at clients
1528 UnitVisibility currentVis
= GetVisibility();
1529 SetVisibility(VISIBILITY_RESPAWN
);
1530 ObjectAccessor::UpdateObjectVisibility(this);
1531 SetVisibility(currentVis
); // restore visibility state
1532 ObjectAccessor::UpdateObjectVisibility(this);
1534 if(getDeathState()==DEAD
)
1537 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1538 m_respawnTime
= time(NULL
); // respawn at next tick
1542 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
, bool useCharges
)
1547 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1550 return Unit::IsImmunedToSpell(spellInfo
, useCharges
);
1553 bool Creature::IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const
1555 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (mechanic
-1)))
1558 return Unit::IsImmunedToSpellEffect(effect
, mechanic
);
1561 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1566 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1570 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1573 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1577 bool bcontinue
= true;
1578 for(uint32 j
=0;j
<3;j
++)
1580 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1581 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1582 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1583 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1590 if(bcontinue
) continue;
1592 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1594 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1595 float range
= GetSpellMaxRange(srange
);
1596 float minrange
= GetSpellMinRange(srange
);
1597 float dist
= GetDistance(pVictim
);
1598 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1600 if( dist
> range
|| dist
< minrange
)
1602 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1609 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1614 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; i
++)
1618 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1621 sLog
.outError("WORLD: unknown spell id %i\n", m_spells
[i
]);
1625 bool bcontinue
= true;
1626 for(uint32 j
=0;j
<3;j
++)
1628 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1634 if(bcontinue
) continue;
1636 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1638 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1639 float range
= GetSpellMaxRange(srange
);
1640 float minrange
= GetSpellMinRange(srange
);
1641 float dist
= GetDistance(pVictim
);
1642 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1644 if( dist
> range
|| dist
< minrange
)
1646 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1653 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1655 // gamemaster in GM mode see all, including ghosts
1656 if(pl
->isGameMaster())
1659 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1660 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1662 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1664 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1667 // Dead player see live creatures near own corpse
1670 Corpse
*corpse
= pl
->GetCorpse();
1673 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1674 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1679 // Dead player see Spirit Healer or Spirit Guide
1680 if(isSpiritService())
1683 // and not see any other
1687 void Creature::CallAssistance()
1689 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1691 SetNoCallAssistance(true);
1693 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1696 std::list
<Creature
*> assistList
;
1699 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1701 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1704 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1705 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(assistList
, u_check
);
1707 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1709 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1710 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1713 if (!assistList
.empty())
1715 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1716 while (!assistList
.empty())
1718 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1719 e
->AddAssistant((*assistList
.begin())->GetGUID());
1720 assistList
.pop_front();
1722 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1728 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
) const
1730 // we don't need help from zombies :)
1734 // skip fighting creature
1738 // only from same creature faction
1739 if(getFaction() != u
->getFaction() )
1742 // only free creature
1743 if( GetCharmerOrOwnerGUID() )
1746 // skip non hostile to caster enemy creatures
1747 if( !IsHostileTo(enemy
) )
1753 void Creature::SaveRespawnTime()
1755 if(isPet() || !m_DBTableGuid
)
1758 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1759 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1760 else if(m_deathTimer
> 0) // dead (corpse)
1761 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/1000);
1764 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1769 if(!pVictim
->IsInMap(this))
1772 if(!pVictim
->isTargetableForAttack())
1775 if(!pVictim
->isInAccessablePlaceFor(this))
1778 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1781 float length
= pVictim
->GetDistance(CombatStartX
,CombatStartY
,CombatStartZ
);
1782 float AttackDist
= GetAttackDistance(pVictim
);
1783 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1785 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1786 return ( length
> (ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
));
1789 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1793 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1797 // dependent from heroic mode entry
1798 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1801 //creature_addon table
1802 bool Creature::LoadCreaturesAddon(bool reload
)
1804 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1808 if (cainfo
->mount
!= 0)
1809 Mount(cainfo
->mount
);
1811 if (cainfo
->bytes0
!= 0)
1812 SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
1814 if (cainfo
->bytes1
!= 0)
1815 SetUInt32Value(UNIT_FIELD_BYTES_1
, cainfo
->bytes1
);
1817 if (cainfo
->bytes2
!= 0)
1818 SetUInt32Value(UNIT_FIELD_BYTES_2
, cainfo
->bytes2
);
1820 if (cainfo
->emote
!= 0)
1821 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1823 if (cainfo
->move_flags
!= 0)
1824 SetUnitMovementFlags(cainfo
->move_flags
);
1828 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1830 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1831 if (!AdditionalSpellInfo
)
1833 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1837 // skip already applied aura
1838 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1841 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1846 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1847 AddAura(AdditionalAura
);
1848 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1854 /// Send a message to LocalDefense channel for players opposition team in the zone
1855 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1857 uint32 enemy_team
= attacker
->GetTeam();
1859 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1860 data
<< (uint32
)GetZoneId();
1861 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1864 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1866 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1869 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1871 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1874 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1876 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1880 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1882 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/1000);
1884 if(spellInfo
->Category
)
1885 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1887 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1890 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1892 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1896 // check global cooldown if spell affected by it
1897 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1900 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1901 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ 1000)) > time(NULL
));
1904 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1906 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1907 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1910 bool Creature::IsInEvadeMode() const
1912 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1915 bool Creature::HasSpell(uint32 spellID
) const
1918 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1919 if(spellID
== m_spells
[i
])
1921 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1924 time_t Creature::GetRespawnTimeEx() const
1926 time_t now
= time(NULL
);
1927 if(m_respawnTime
> now
) // dead (no corpse)
1928 return m_respawnTime
;
1929 else if(m_deathTimer
> 0) // dead (corpse)
1930 return now
+m_respawnDelay
+m_deathTimer
/1000;
1935 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1939 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
1945 *ori
= data
->orientation
;
1947 *dist
= data
->spawndist
;
1957 *ori
= GetOrientation();
1962 void Creature::AllLootRemovedFromCorpse()
1964 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1968 CreatureInfo
const *cinfo
= GetCreatureInfo();
1970 // corpse was not skinnable -> apply corpse looted timer
1971 if (!cinfo
|| !cinfo
->SkinLootId
)
1972 nDeathTimer
= (uint32
)((m_corpseDelay
* 1000) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1973 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1977 // update death timer only if looted timer is shorter
1978 if (m_deathTimer
> nDeathTimer
)
1979 m_deathTimer
= nDeathTimer
;
1983 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1986 return Unit::getLevelForTarget(target
);
1988 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1996 std::string
Creature::GetScriptName()
1998 return objmgr
.GetScriptName(GetScriptId());
2001 uint32
Creature::GetScriptId()
2003 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
2006 VendorItemData
const* Creature::GetVendorItems() const
2008 return objmgr
.GetNpcVendorItemList(GetEntry());
2011 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
2013 if(!vItem
->maxcount
)
2014 return vItem
->maxcount
;
2016 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2017 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2018 if(itr
->itemId
==vItem
->item
)
2021 if(itr
== m_vendorItemCounts
.end())
2022 return vItem
->maxcount
;
2024 VendorItemCount
* vCount
= &*itr
;
2026 time_t ptime
= time(NULL
);
2028 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2030 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2032 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2033 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
2035 m_vendorItemCounts
.erase(itr
);
2036 return vItem
->maxcount
;
2039 vCount
->count
+= diff
* pProto
->BuyCount
;
2040 vCount
->lastIncrementTime
= ptime
;
2043 return vCount
->count
;
2046 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
2048 if(!vItem
->maxcount
)
2051 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2052 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2053 if(itr
->itemId
==vItem
->item
)
2056 if(itr
== m_vendorItemCounts
.end())
2058 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2059 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2063 VendorItemCount
* vCount
= &*itr
;
2065 time_t ptime
= time(NULL
);
2067 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2069 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2071 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2072 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2073 vCount
->count
+= diff
* pProto
->BuyCount
;
2075 vCount
->count
= vItem
->maxcount
;
2078 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2079 vCount
->lastIncrementTime
= ptime
;
2080 return vCount
->count
;
2083 TrainerSpellData
const* Creature::GetTrainerSpells() const
2085 return objmgr
.GetNpcTrainerSpells(GetEntry());
2088 // overwrite WorldObject function for proper name localization
2089 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2093 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(GetEntry());
2096 if (cl
->Name
.size() > loc_idx
&& !cl
->Name
[loc_idx
].empty())
2097 return cl
->Name
[loc_idx
].c_str();