[6870] Not output error message at loading empty `db_script_string` table.
[getmangos.git] / src / game / BattleGroundBE.cpp
blob4ad71988eedd5ea5ee5737b51ddffe9d4c99179d
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundBE.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "Language.h"
28 BattleGroundBE::BattleGroundBE()
30 m_BgObjects.resize(BG_BE_OBJECT_MAX);
33 BattleGroundBE::~BattleGroundBE()
38 void BattleGroundBE::Update(time_t diff)
40 BattleGround::Update(diff);
42 // after bg start we get there
43 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
45 ModifyStartDelayTime(diff);
47 if (!(m_Events & 0x01))
49 m_Events |= 0x01;
50 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
51 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
53 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
54 SpawnBGObject(i, RESPAWN_ONE_DAY);
56 SetStartDelayTime(START_DELAY1);
57 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
59 // After 30 seconds, warning is signalled
60 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
62 m_Events |= 0x04;
63 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
65 // After 15 seconds, warning is signalled
66 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
68 m_Events |= 0x08;
69 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
71 // delay expired (1 minute)
72 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
74 m_Events |= 0x10;
76 for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
77 DoorOpen(i);
79 for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
80 SpawnBGObject(i, 60);
82 SendMessageToAll(LANG_ARENA_BEGUN);
83 SetStatus(STATUS_IN_PROGRESS);
84 SetStartDelayTime(0);
86 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
87 if(Player *plr = objmgr.GetPlayer(itr->first))
88 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
92 /*if(GetStatus() == STATUS_IN_PROGRESS)
94 // update something
95 }*/
98 void BattleGroundBE::AddPlayer(Player *plr)
100 BattleGround::AddPlayer(plr);
101 //create score and add it to map, default values are set in constructor
102 BattleGroundBEScore* sc = new BattleGroundBEScore;
104 m_PlayerScores[plr->GetGUID()] = sc;
107 void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
112 void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
114 if(GetStatus() != STATUS_IN_PROGRESS)
115 return;
117 if(!killer)
119 sLog.outError("Killer player not found");
120 return;
123 BattleGround::HandleKillPlayer(player, killer);
125 uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
127 ++m_TeamKills[killer_team_index]; // add kills to killer's team
129 if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
131 // all opponents killed
132 EndBattleGround(killer->GetTeam());
136 void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
138 // this is wrong way to implement these things. On official it done by gameobject spell cast.
139 if(GetStatus() != STATUS_IN_PROGRESS)
140 return;
142 //uint32 SpellId = 0;
143 //uint64 buff_guid = 0;
144 switch(Trigger)
146 case 4538: // buff trigger?
147 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
148 break;
149 case 4539: // buff trigger?
150 //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
151 break;
152 default:
153 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
154 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
155 break;
158 //if(buff_guid)
159 // HandleTriggerBuff(buff_guid,Source);
162 void BattleGroundBE::ResetBGSubclass()
164 m_TeamKills[BG_TEAM_ALLIANCE] = 0;
165 m_TeamKills[BG_TEAM_HORDE] = 0;
168 bool BattleGroundBE::SetupBattleGround()
170 // gates
171 if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
172 || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
173 || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
174 || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
175 // buffs
176 || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
177 || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
179 sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
180 return false;
183 return true;
186 void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
189 std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
191 if(itr == m_PlayerScores.end()) // player not found...
192 return;
194 //there is nothing special in this score
195 BattleGround::UpdatePlayerScore(Source,type,value);
200 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
201 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
202 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
203 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
204 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
205 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
206 0050: 00 00 00 00 00 00 | ......
208 spell 32724 - Gold Team
209 spell 32725 - Green Team
210 35774 Gold Team
211 35775 Green Team