2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "Database/DatabaseEnv.h"
25 #include "Config/ConfigEnv.h"
26 #include "SystemConfig.h"
29 #include "WorldSession.h"
30 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "AchievementMgr.h"
39 #include "AuctionHouseMgr.h"
40 #include "ObjectMgr.h"
41 #include "CreatureEventAIMgr.h"
44 #include "DBCStores.h"
46 #include "ItemEnchantmentMgr.h"
47 #include "MapManager.h"
48 #include "ScriptCalls.h"
49 #include "CreatureAIRegistry.h"
50 #include "Policies/SingletonImp.h"
51 #include "BattleGroundMgr.h"
52 #include "TemporarySummon.h"
53 #include "VMapFactory.h"
54 #include "GlobalEvents.h"
55 #include "GameEventMgr.h"
56 #include "PoolManager.h"
57 #include "Database/DatabaseImpl.h"
58 #include "GridNotifiersImpl.h"
60 #include "InstanceSaveMgr.h"
61 #include "WaypointManager.h"
62 #include "GMTicketMgr.h"
65 INSTANTIATE_SINGLETON_1( World
);
67 volatile bool World::m_stopEvent
= false;
68 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
69 volatile uint32
World::m_worldLoopCounter
= 0;
71 float World::m_MaxVisibleDistanceOnContinents
= DEFAULT_VISIBILITY_DISTANCE
;
72 float World::m_MaxVisibleDistanceInInctances
= DEFAULT_VISIBILITY_INSTANCE
;
73 float World::m_MaxVisibleDistanceInBGArenas
= DEFAULT_VISIBILITY_BGARENAS
;
74 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
76 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
77 float World::m_VisibleUnitGreyDistance
= 0;
78 float World::m_VisibleObjectGreyDistance
= 0;
84 m_allowMovement
= true;
87 m_gameTime
=time(NULL
);
88 m_startTime
=m_gameTime
;
89 m_maxActiveSessionCount
= 0;
90 m_maxQueuedSessionCount
= 0;
92 m_NextDailyQuestReset
= 0;
93 m_scheduledScripts
= 0;
95 m_defaultDbcLocale
= LOCALE_enUS
;
96 m_availableDbcLocaleMask
= 0;
102 ///- Empty the kicked session set
103 while (!m_sessions
.empty())
105 // not remove from queue, prevent loading new sessions
106 delete m_sessions
.begin()->second
;
107 m_sessions
.erase(m_sessions
.begin());
110 ///- Empty the WeatherMap
111 for (WeatherMap::const_iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
116 CliCommandHolder
* command
;
117 while (cliCmdQueue
.next(command
))
120 VMAP::VMapFactory::clear();
122 if(m_resultQueue
) delete m_resultQueue
;
124 //TODO free addSessQueue
127 /// Find a player in a specified zone
128 Player
* World::FindPlayerInZone(uint32 zone
)
130 ///- circle through active sessions and return the first player found in the zone
131 SessionMap::const_iterator itr
;
132 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
136 Player
*player
= itr
->second
->GetPlayer();
139 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
141 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
148 /// Find a session by its id
149 WorldSession
* World::FindSession(uint32 id
) const
151 SessionMap::const_iterator itr
= m_sessions
.find(id
);
153 if(itr
!= m_sessions
.end())
154 return itr
->second
; // also can return NULL for kicked session
159 /// Remove a given session
160 bool World::RemoveSession(uint32 id
)
162 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
163 SessionMap::const_iterator itr
= m_sessions
.find(id
);
165 if(itr
!= m_sessions
.end() && itr
->second
)
167 if (itr
->second
->PlayerLoading())
169 itr
->second
->KickPlayer();
175 void World::AddSession(WorldSession
* s
)
181 World::AddSession_ (WorldSession
* s
)
185 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
187 ///- kick already loaded player with same account (if any) and remove session
188 ///- if player is in loading and want to load again, return
189 if (!RemoveSession (s
->GetAccountId ()))
192 delete s
; // session not added yet in session list, so not listed in queue
196 // decrease session counts only at not reconnection case
197 bool decrease_session
= true;
199 // if session already exist, prepare to it deleting at next world update
200 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
202 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
204 if(old
!= m_sessions
.end())
206 // prevent decrease sessions count if session queued
207 if(RemoveQueuedPlayer(old
->second
))
208 decrease_session
= false;
209 // not remove replaced session form queue if listed
214 m_sessions
[s
->GetAccountId ()] = s
;
216 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
217 uint32 pLimit
= GetPlayerAmountLimit ();
218 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
220 //so we don't count the user trying to
221 //login as a session and queue the socket that we are using
225 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
228 UpdateMaxSessionCounters ();
229 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
233 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
234 packet
<< uint8 (AUTH_OK
);
235 packet
<< uint32 (0); // BillingTimeRemaining
236 packet
<< uint8 (0); // BillingPlanFlags
237 packet
<< uint32 (0); // BillingTimeRested
238 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
239 s
->SendPacket (&packet
);
243 WorldPacket
pkt(SMSG_CLIENTCACHE_VERSION
, 4);
244 pkt
<< uint32(getConfig(CONFIG_CLIENTCACHE_VERSION
));
247 s
->SendTutorialsData();
249 UpdateMaxSessionCounters ();
251 // Updates the population
254 float popu
= GetActiveSessionCount (); // updated number of users on the server
257 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
258 sLog
.outDetail ("Server Population (%f).", popu
);
262 int32
World::GetQueuePos(WorldSession
* sess
)
266 for(Queue::const_iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
273 void World::AddQueuedPlayer(WorldSession
* sess
)
275 sess
->SetInQueue(true);
276 m_QueuedPlayer
.push_back (sess
);
278 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
279 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1 + 4 + 1);
280 packet
<< uint8 (AUTH_WAIT_QUEUE
);
281 packet
<< uint32 (0); // BillingTimeRemaining
282 packet
<< uint8 (0); // BillingPlanFlags
283 packet
<< uint32 (0); // BillingTimeRested
284 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
285 packet
<< uint32(GetQueuePos (sess
)); // position in queue
286 packet
<< uint8(0); // unk 3.3.0
287 sess
->SendPacket (&packet
);
290 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
292 // sessions count including queued to remove (if removed_session set)
293 uint32 sessions
= GetActiveSessionCount();
296 Queue::iterator iter
= m_QueuedPlayer
.begin();
298 // search to remove and count skipped positions
301 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
305 sess
->SetInQueue(false);
306 iter
= m_QueuedPlayer
.erase(iter
);
307 found
= true; // removing queued session
312 // iter point to next socked after removed or end()
313 // position store position of removed socket and then new position next socket after removed
315 // if session not queued then we need decrease sessions count
316 if(!found
&& sessions
)
319 // accept first in queue
320 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
322 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
323 pop_sess
->SetInQueue(false);
324 pop_sess
->SendAuthWaitQue(0);
325 pop_sess
->SendAddonsInfo();
327 WorldPacket
pkt(SMSG_CLIENTCACHE_VERSION
, 4);
328 pkt
<< uint32(getConfig(CONFIG_CLIENTCACHE_VERSION
));
329 pop_sess
->SendPacket(&pkt
);
331 pop_sess
->SendAccountDataTimes(GLOBAL_CACHE_MASK
);
332 pop_sess
->SendTutorialsData();
334 m_QueuedPlayer
.pop_front();
336 // update iter to point first queued socket or end() if queue is empty now
337 iter
= m_QueuedPlayer
.begin();
341 // update position from iter to end()
342 // iter point to first not updated socket, position store new position
343 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
344 (*iter
)->SendAuthWaitQue(position
);
349 /// Find a Weather object by the given zoneid
350 Weather
* World::FindWeather(uint32 id
) const
352 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
354 if(itr
!= m_weathers
.end())
360 /// Remove a Weather object for the given zoneid
361 void World::RemoveWeather(uint32 id
)
363 // not called at the moment. Kept for completeness
364 WeatherMap::iterator itr
= m_weathers
.find(id
);
366 if(itr
!= m_weathers
.end())
369 m_weathers
.erase(itr
);
373 /// Add a Weather object to the list
374 Weather
* World::AddWeather(uint32 zone_id
)
376 WeatherZoneChances
const* weatherChances
= sObjectMgr
.GetWeatherChances(zone_id
);
378 // zone not have weather, ignore
382 Weather
* w
= new Weather(zone_id
,weatherChances
);
383 m_weathers
[w
->GetZone()] = w
;
389 /// Initialize config values
390 void World::LoadConfigSettings(bool reload
)
394 if(!sConfig
.Reload())
396 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
401 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
402 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
405 sLog
.outError("*****************************************************************************");
406 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
407 sLog
.outError(" Your configuration file may be out of date!");
408 sLog
.outError("*****************************************************************************");
409 clock_t pause
= 3000 + clock();
410 while (pause
> clock())
415 if (confVersion
< _MANGOSDCONFVERSION
)
417 sLog
.outError("*****************************************************************************");
418 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
419 sLog
.outError(" Please check for updates, as your current default values may cause");
420 sLog
.outError(" unexpected behavior.");
421 sLog
.outError("*****************************************************************************");
422 clock_t pause
= 3000 + clock();
423 while (pause
> clock())
428 ///- Read the player limit and the Message of the day from the config file
429 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
430 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
432 ///- Read all rates from the config file
433 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
434 if(rate_values
[RATE_HEALTH
] < 0)
436 sLog
.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
437 rate_values
[RATE_HEALTH
] = 1;
439 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
440 if(rate_values
[RATE_POWER_MANA
] < 0)
442 sLog
.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
443 rate_values
[RATE_POWER_MANA
] = 1;
445 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
446 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
447 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
449 sLog
.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
450 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
452 rate_values
[RATE_POWER_RUNICPOWER_INCOME
] = sConfig
.GetFloatDefault("Rate.RunicPower.Income", 1);
453 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = sConfig
.GetFloatDefault("Rate.RunicPower.Loss", 1);
454 if(rate_values
[RATE_POWER_RUNICPOWER_LOSS
] < 0)
456 sLog
.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RUNICPOWER_LOSS
]);
457 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = 1;
459 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
460 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
461 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
462 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
463 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
464 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
465 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
466 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
467 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
468 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
469 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
470 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
471 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
472 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
473 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
474 rate_values
[RATE_REPUTATION_LOWLEVEL_KILL
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f
);
475 rate_values
[RATE_REPUTATION_LOWLEVEL_QUEST
] = sConfig
.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f
);
476 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
477 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
478 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
479 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
480 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
481 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
482 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
483 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
484 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
485 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
486 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
487 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
488 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
489 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
490 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
491 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
492 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
493 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
494 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
495 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
496 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
497 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
498 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
499 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
500 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
501 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
502 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
503 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
504 if(rate_values
[RATE_TALENT
] < 0.0f
)
506 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
507 rate_values
[RATE_TALENT
] = 1.0f
;
509 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
511 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
512 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
514 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
515 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
517 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
519 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
520 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
521 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
524 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
525 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
527 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
528 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
530 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
531 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
533 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
534 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
536 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
537 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
539 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
540 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
542 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
543 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
545 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
546 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
549 ///- Read other configuration items from the config file
551 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
552 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
554 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
555 m_configs
[CONFIG_COMPRESSION
] = 1;
557 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
558 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
559 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 15 * MINUTE
* IN_MILISECONDS
);
561 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 5 * MINUTE
* IN_MILISECONDS
);
562 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
564 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
565 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
568 sMapMgr
.SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
570 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
571 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
573 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
574 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
577 sMapMgr
.SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
579 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE
* IN_MILISECONDS
);
583 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
584 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
585 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
588 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
592 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
593 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
594 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_SOCKET_SELECTTIME
]);
597 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
599 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
600 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
601 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
602 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
606 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
607 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
608 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
611 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
615 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
616 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
617 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
620 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
622 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
623 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
624 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
625 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
626 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
627 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
628 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
629 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
630 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
631 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault ("StrictPlayerNames", 0);
632 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault ("StrictCharterNames", 0);
633 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault ("StrictPetNames", 0);
635 m_configs
[CONFIG_MIN_PLAYER_NAME
] = sConfig
.GetIntDefault ("MinPlayerName", 2);
636 if(m_configs
[CONFIG_MIN_PLAYER_NAME
] < 1 || m_configs
[CONFIG_MIN_PLAYER_NAME
] > MAX_PLAYER_NAME
)
638 sLog
.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PLAYER_NAME
],MAX_PLAYER_NAME
);
639 m_configs
[CONFIG_MIN_PLAYER_NAME
] = 2;
642 m_configs
[CONFIG_MIN_CHARTER_NAME
] = sConfig
.GetIntDefault ("MinCharterName", 2);
643 if(m_configs
[CONFIG_MIN_CHARTER_NAME
] < 1 || m_configs
[CONFIG_MIN_CHARTER_NAME
] > MAX_CHARTER_NAME
)
645 sLog
.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_CHARTER_NAME
],MAX_CHARTER_NAME
);
646 m_configs
[CONFIG_MIN_CHARTER_NAME
] = 2;
649 m_configs
[CONFIG_MIN_PET_NAME
] = sConfig
.GetIntDefault ("MinPetName", 2);
650 if(m_configs
[CONFIG_MIN_PET_NAME
] < 1 || m_configs
[CONFIG_MIN_PET_NAME
] > MAX_PET_NAME
)
652 sLog
.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs
[CONFIG_MIN_PET_NAME
],MAX_PET_NAME
);
653 m_configs
[CONFIG_MIN_PET_NAME
] = 2;
656 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault ("CharactersCreatingDisabled", 0);
658 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
659 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
661 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
662 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
665 // must be after CONFIG_CHARACTERS_PER_REALM
666 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
667 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
669 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
670 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
673 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("HeroicCharactersPerRealm", 1);
674 if(int32(m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]) < 0 || m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] > 10)
676 sLog
.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]);
677 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = 1;
680 m_configs
[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
] = sConfig
.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
682 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
683 if(int32(m_configs
[CONFIG_SKIP_CINEMATICS
]) < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
685 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
686 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
691 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
692 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
693 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
696 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL
);
698 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > MAX_LEVEL
)
700 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
],MAX_LEVEL
,MAX_LEVEL
);
701 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = MAX_LEVEL
;
704 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
705 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
707 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
708 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
710 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
712 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
713 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
716 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartHeroicPlayerLevel", 55);
717 if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] < 1)
719 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
720 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
721 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = 55;
723 else if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
725 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
726 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
727 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
730 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
731 if(int32(m_configs
[CONFIG_START_PLAYER_MONEY
]) < 0)
733 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
734 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
736 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
738 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
739 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
740 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
743 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
744 if(int32(m_configs
[CONFIG_MAX_HONOR_POINTS
]) < 0)
746 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
747 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
750 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
751 if(int32(m_configs
[CONFIG_START_HONOR_POINTS
]) < 0)
753 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
754 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
755 m_configs
[CONFIG_START_HONOR_POINTS
] = 0;
757 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
759 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
760 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
761 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
764 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
765 if(int32(m_configs
[CONFIG_MAX_ARENA_POINTS
]) < 0)
767 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
768 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
771 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
772 if(int32(m_configs
[CONFIG_START_ARENA_POINTS
]) < 0)
774 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
775 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
776 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
778 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
780 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
781 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
782 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
785 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
787 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
788 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
790 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
791 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
792 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE
* IN_MILISECONDS
);
794 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
795 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
796 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
798 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
799 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
802 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState", 2);
803 m_configs
[CONFIG_GM_VISIBLE_STATE
] = sConfig
.GetIntDefault("GM.Visible", 2);
804 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets", 2);
805 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat", 2);
806 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo", 2);
808 m_configs
[CONFIG_GM_LEVEL_IN_GM_LIST
] = sConfig
.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR
);
809 m_configs
[CONFIG_GM_LEVEL_IN_WHO_LIST
] = sConfig
.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR
);
810 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
812 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
813 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
815 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
816 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
], MAX_LEVEL
, m_configs
[CONFIG_START_PLAYER_LEVEL
]);
817 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
819 else if(m_configs
[CONFIG_START_GM_LEVEL
] > MAX_LEVEL
)
821 sLog
.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs
[CONFIG_START_GM_LEVEL
], MAX_LEVEL
, MAX_LEVEL
);
822 m_configs
[CONFIG_START_GM_LEVEL
] = MAX_LEVEL
;
824 m_configs
[CONFIG_GM_LOWER_SECURITY
] = sConfig
.GetBoolDefault("GM.LowerSecurity", false);
825 m_configs
[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
] = sConfig
.GetBoolDefault("GM.AllowAchievementGain", true);
827 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
829 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
831 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
832 if(int32(m_configs
[CONFIG_UPTIME_UPDATE
])<=0)
834 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
835 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
839 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
840 m_timers
[WUPDATE_UPTIME
].Reset();
843 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
844 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
845 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
846 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
848 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
849 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
851 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
852 m_configs
[CONFIG_SKILL_MILLING
] = sConfig
.GetBoolDefault("SkillChance.Milling",false);
854 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
855 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
857 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
858 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
861 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
862 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
864 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
865 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
868 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
869 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
871 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
872 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
875 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
876 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
878 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
879 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
882 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
883 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
885 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
886 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
889 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
890 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
892 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
896 uint32 val
= sConfig
.GetIntDefault("Expansion",MAX_EXPANSION
);
897 if(val
!=m_configs
[CONFIG_EXPANSION
])
898 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
901 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",MAX_EXPANSION
);
903 if(m_configs
[CONFIG_EXPANSION
] > MAX_EXPANSION
)
905 sLog
.outError("Expansion option can't be greater %u but set to %u, used %u",MAX_EXPANSION
,m_configs
[CONFIG_EXPANSION
],MAX_EXPANSION
);
906 m_configs
[CONFIG_EXPANSION
] = MAX_EXPANSION
;
909 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
910 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
911 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
913 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
915 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
916 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
917 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
918 m_configs
[CONFIG_CREATURE_FAMILY_FLEE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyFleeDelay",7000);
920 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
922 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
923 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff", 4);
924 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
925 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
926 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff", 7);
927 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
928 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
930 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
932 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
933 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
935 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
936 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
937 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
938 m_configs
[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
] = sConfig
.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
940 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
941 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
942 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
943 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
944 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
946 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault ("Death.SicknessLevel", 11);
947 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
948 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
949 m_configs
[CONFIG_DEATH_BONES_WORLD
] = sConfig
.GetBoolDefault("Death.Bones.World", true);
950 m_configs
[CONFIG_DEATH_BONES_BG_OR_ARENA
] = sConfig
.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
952 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
954 // always use declined names in the russian client
955 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
956 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
958 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
959 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
960 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
962 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
963 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
964 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
965 m_configs
[CONFIG_BATTLEGROUND_INVITATION_TYPE
] = sConfig
.GetIntDefault ("Battleground.InvitationType", 0);
966 m_configs
[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
] = sConfig
.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE
* IN_MILISECONDS
);
967 m_configs
[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
] = sConfig
.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE
* IN_MILISECONDS
);
968 m_configs
[CONFIG_ARENA_MAX_RATING_DIFFERENCE
] = sConfig
.GetIntDefault ("Arena.MaxRatingDifference", 150);
969 m_configs
[CONFIG_ARENA_RATING_DISCARD_TIMER
] = sConfig
.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE
* IN_MILISECONDS
);
970 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
] = sConfig
.GetBoolDefault("Arena.AutoDistributePoints", false);
971 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
] = sConfig
.GetIntDefault ("Arena.AutoDistributeInterval", 7);
972 m_configs
[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
973 m_configs
[CONFIG_ARENA_SEASON_ID
] = sConfig
.GetIntDefault ("Arena.ArenaSeason.ID", 1);
974 m_configs
[CONFIG_ARENA_SEASON_IN_PROGRESS
] = sConfig
.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
976 m_configs
[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET
] = sConfig
.GetBoolDefault("OffhandCheckAtTalentsReset", false);
978 if(int clientCacheId
= sConfig
.GetIntDefault("ClientCacheVersion", 0))
980 // overwrite DB/old value
981 if(clientCacheId
> 0)
983 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = clientCacheId
;
984 sLog
.outString("Client cache version set to: %u", clientCacheId
);
987 sLog
.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId
);
990 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
992 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS
);
993 if (m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] < GUILD_EVENTLOG_MAX_RECORDS
)
994 m_configs
[CONFIG_GUILD_EVENT_LOG_COUNT
] = GUILD_EVENTLOG_MAX_RECORDS
;
995 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = sConfig
.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS
);
996 if (m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] < GUILD_BANK_MAX_LOGS
)
997 m_configs
[CONFIG_GUILD_BANK_EVENT_LOG_COUNT
] = GUILD_BANK_MAX_LOGS
;
999 m_configs
[CONFIG_TIMERBAR_FATIGUE_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Fatigue.GMLevel", SEC_CONSOLE
);
1000 m_configs
[CONFIG_TIMERBAR_FATIGUE_MAX
] = sConfig
.GetIntDefault("TimerBar.Fatigue.Max", 60);
1001 m_configs
[CONFIG_TIMERBAR_BREATH_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Breath.GMLevel", SEC_CONSOLE
);
1002 m_configs
[CONFIG_TIMERBAR_BREATH_MAX
] = sConfig
.GetIntDefault("TimerBar.Breath.Max", 180);
1003 m_configs
[CONFIG_TIMERBAR_FIRE_GMLEVEL
] = sConfig
.GetIntDefault("TimerBar.Fire.GMLevel", SEC_CONSOLE
);
1004 m_configs
[CONFIG_TIMERBAR_FIRE_MAX
] = sConfig
.GetIntDefault("TimerBar.Fire.Max", 1);
1006 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
1007 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1009 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
1010 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
1012 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
1013 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1015 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
1016 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
1019 //visibility on continents
1020 m_MaxVisibleDistanceOnContinents
= sConfig
.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE
);
1021 if(m_MaxVisibleDistanceOnContinents
< 45*getRate(RATE_CREATURE_AGGRO
))
1023 sLog
.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*getRate(RATE_CREATURE_AGGRO
));
1024 m_MaxVisibleDistanceOnContinents
= 45*getRate(RATE_CREATURE_AGGRO
);
1026 else if(m_MaxVisibleDistanceOnContinents
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1028 sLog
.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1029 m_MaxVisibleDistanceOnContinents
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1032 //visibility in instances
1033 m_MaxVisibleDistanceInInctances
= sConfig
.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE
);
1034 if(m_MaxVisibleDistanceInInctances
< 45*getRate(RATE_CREATURE_AGGRO
))
1036 sLog
.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO
));
1037 m_MaxVisibleDistanceInInctances
= 45*getRate(RATE_CREATURE_AGGRO
);
1039 else if(m_MaxVisibleDistanceInInctances
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1041 sLog
.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1042 m_MaxVisibleDistanceInInctances
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1045 //visibility in BG/Arenas
1046 m_MaxVisibleDistanceInBGArenas
= sConfig
.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS
);
1047 if(m_MaxVisibleDistanceInBGArenas
< 45*getRate(RATE_CREATURE_AGGRO
))
1049 sLog
.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*getRate(RATE_CREATURE_AGGRO
));
1050 m_MaxVisibleDistanceInBGArenas
= 45*getRate(RATE_CREATURE_AGGRO
);
1052 else if(m_MaxVisibleDistanceInBGArenas
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1054 sLog
.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
1055 m_MaxVisibleDistanceInBGArenas
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
1058 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE
);
1059 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
1061 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
1062 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
1064 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1066 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1067 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1069 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
1070 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
1072 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
1073 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
1076 ///- Read the "Data" directory from the config file
1077 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
1078 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
1079 dataPath
.append("/");
1083 if(dataPath
!=m_dataPath
)
1084 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
1088 m_dataPath
= dataPath
;
1089 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
1092 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
1093 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
1094 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
1095 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
1096 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
1097 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
1098 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
1099 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
1100 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
1101 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
1102 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1105 /// Initialize the World
1106 void World::SetInitialWorldSettings()
1108 ///- Initialize the random number generator
1109 srand((unsigned int)time(NULL
));
1111 ///- Time server startup
1112 uint32 uStartTime
= getMSTime();
1114 ///- Initialize config settings
1115 LoadConfigSettings();
1117 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1118 sObjectMgr
.SetHighestGuids();
1120 ///- Check the existence of the map files for all races' startup areas.
1121 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
1122 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1123 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1124 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
1125 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
1126 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
1127 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
1128 ||m_configs
[CONFIG_EXPANSION
] && (
1129 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
1131 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1135 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1137 sLog
.outString("Loading MaNGOS strings...");
1138 if (!sObjectMgr
.LoadMangosStrings())
1139 exit(1); // Error message displayed in function already
1141 ///- Update the realm entry in the database with the realm type from the config file
1142 //No SQL injection as values are treated as integers
1144 // not send custom type REALM_FFA_PVP to realm list
1145 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1146 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1147 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1149 ///- Remove the bones after a restart
1150 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1152 ///- Load the DBC files
1153 sLog
.outString("Initialize data stores...");
1154 LoadDBCStores(m_dataPath
);
1157 sLog
.outString( "Loading Script Names...");
1158 sObjectMgr
.LoadScriptNames();
1160 sLog
.outString( "Loading InstanceTemplate..." );
1161 sObjectMgr
.LoadInstanceTemplate();
1163 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1164 sSpellMgr
.LoadSkillLineAbilityMap();
1166 ///- Clean up and pack instances
1167 sLog
.outString( "Cleaning up instances..." );
1168 sInstanceSaveMgr
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1170 sLog
.outString( "Packing instances..." );
1171 sInstanceSaveMgr
.PackInstances();
1174 sLog
.outString( "Loading Localization strings..." );
1175 sObjectMgr
.LoadCreatureLocales();
1176 sObjectMgr
.LoadGameObjectLocales();
1177 sObjectMgr
.LoadItemLocales();
1178 sObjectMgr
.LoadQuestLocales();
1179 sObjectMgr
.LoadNpcTextLocales();
1180 sObjectMgr
.LoadPageTextLocales();
1181 sObjectMgr
.LoadGossipMenuItemsLocales();
1182 sObjectMgr
.LoadPointOfInterestLocales();
1183 sObjectMgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1184 sLog
.outString( ">>> Localization strings loaded" );
1187 sLog
.outString( "Loading Page Texts..." );
1188 sObjectMgr
.LoadPageTexts();
1190 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1191 sObjectMgr
.LoadGameobjectInfo();
1193 sLog
.outString( "Loading Spell Chain Data..." );
1194 sSpellMgr
.LoadSpellChains();
1196 sLog
.outString( "Loading Spell Elixir types..." );
1197 sSpellMgr
.LoadSpellElixirs();
1199 sLog
.outString( "Loading Spell Learn Skills..." );
1200 sSpellMgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1202 sLog
.outString( "Loading Spell Learn Spells..." );
1203 sSpellMgr
.LoadSpellLearnSpells();
1205 sLog
.outString( "Loading Spell Proc Event conditions..." );
1206 sSpellMgr
.LoadSpellProcEvents();
1208 sLog
.outString( "Loading Spell Bonus Data..." );
1209 sSpellMgr
.LoadSpellBonusess();
1211 sLog
.outString( "Loading Spell Proc Item Enchant..." );
1212 sSpellMgr
.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
1214 sLog
.outString( "Loading Aggro Spells Definitions...");
1215 sSpellMgr
.LoadSpellThreats();
1217 sLog
.outString( "Loading NPC Texts..." );
1218 sObjectMgr
.LoadGossipText();
1220 sLog
.outString( "Loading Item Random Enchantments Table..." );
1221 LoadRandomEnchantmentsTable();
1223 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1224 sObjectMgr
.LoadItemPrototypes();
1226 sLog
.outString( "Loading Item Texts..." );
1227 sObjectMgr
.LoadItemTexts();
1229 sLog
.outString( "Loading Creature Model Based Info Data..." );
1230 sObjectMgr
.LoadCreatureModelInfo();
1232 sLog
.outString( "Loading Equipment templates...");
1233 sObjectMgr
.LoadEquipmentTemplates();
1235 sLog
.outString( "Loading Creature templates..." );
1236 sObjectMgr
.LoadCreatureTemplates();
1238 sLog
.outString( "Loading SpellsScriptTarget...");
1239 sSpellMgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1241 sLog
.outString( "Loading ItemRequiredTarget...");
1242 sObjectMgr
.LoadItemRequiredTarget();
1244 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1245 sObjectMgr
.LoadReputationOnKill();
1247 sLog
.outString( "Loading Points Of Interest Data..." );
1248 sObjectMgr
.LoadPointsOfInterest();
1250 sLog
.outString( "Loading Creature Data..." );
1251 sObjectMgr
.LoadCreatures();
1253 sLog
.outString( "Loading pet levelup spells..." );
1254 sSpellMgr
.LoadPetLevelupSpellMap();
1256 sLog
.outString( "Loading pet default spell additional to levelup spells..." );
1257 sSpellMgr
.LoadPetDefaultSpells();
1259 sLog
.outString( "Loading Creature Addon Data..." );
1261 sObjectMgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1262 sLog
.outString( ">>> Creature Addon Data loaded" );
1265 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1266 sObjectMgr
.LoadCreatureRespawnTimes();
1268 sLog
.outString( "Loading Gameobject Data..." );
1269 sObjectMgr
.LoadGameobjects();
1271 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1272 sObjectMgr
.LoadGameobjectRespawnTimes();
1274 sLog
.outString( "Loading Objects Pooling Data...");
1275 sPoolMgr
.LoadFromDB();
1277 sLog
.outString( "Loading Game Event Data...");
1279 sGameEventMgr
.LoadFromDB();
1280 sLog
.outString( ">>> Game Event Data loaded" );
1283 sLog
.outString( "Loading Weather Data..." );
1284 sObjectMgr
.LoadWeatherZoneChances();
1286 sLog
.outString( "Loading Quests..." );
1287 sObjectMgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1289 sLog
.outString( "Loading Quest POI" );
1290 sObjectMgr
.LoadQuestPOI();
1292 sLog
.outString( "Loading Quests Relations..." );
1294 sObjectMgr
.LoadQuestRelations(); // must be after quest load
1295 sLog
.outString( ">>> Quests Relations loaded" );
1298 sLog
.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
1299 sObjectMgr
.LoadNPCSpellClickSpells();
1301 sLog
.outString( "Loading SpellArea Data..." ); // must be after quest load
1302 sSpellMgr
.LoadSpellAreas();
1304 sLog
.outString( "Loading AreaTrigger definitions..." );
1305 sObjectMgr
.LoadAreaTriggerTeleports(); // must be after item template load
1307 sLog
.outString( "Loading Quest Area Triggers..." );
1308 sObjectMgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1310 sLog
.outString( "Loading Tavern Area Triggers..." );
1311 sObjectMgr
.LoadTavernAreaTriggers();
1313 sLog
.outString( "Loading AreaTrigger script names..." );
1314 sObjectMgr
.LoadAreaTriggerScripts();
1316 sLog
.outString( "Loading Graveyard-zone links...");
1317 sObjectMgr
.LoadGraveyardZones();
1319 sLog
.outString( "Loading Spell target coordinates..." );
1320 sSpellMgr
.LoadSpellTargetPositions();
1322 sLog
.outString( "Loading spell pet auras..." );
1323 sSpellMgr
.LoadSpellPetAuras();
1325 sLog
.outString( "Loading Player Create Info & Level Stats..." );
1327 sObjectMgr
.LoadPlayerInfo();
1328 sLog
.outString( ">>> Player Create Info & Level Stats loaded" );
1331 sLog
.outString( "Loading Exploration BaseXP Data..." );
1332 sObjectMgr
.LoadExplorationBaseXP();
1334 sLog
.outString( "Loading Pet Name Parts..." );
1335 sObjectMgr
.LoadPetNames();
1337 sLog
.outString( "Loading the max pet number..." );
1338 sObjectMgr
.LoadPetNumber();
1340 sLog
.outString( "Loading pet level stats..." );
1341 sObjectMgr
.LoadPetLevelInfo();
1343 sLog
.outString( "Loading Player Corpses..." );
1344 sObjectMgr
.LoadCorpses();
1346 sLog
.outString( "Loading Player level dependent mail rewards..." );
1347 sObjectMgr
.LoadMailLevelRewards();
1349 sLog
.outString( "Loading Loot Tables..." );
1352 sLog
.outString( ">>> Loot Tables loaded" );
1355 sLog
.outString( "Loading Skill Discovery Table..." );
1356 LoadSkillDiscoveryTable();
1358 sLog
.outString( "Loading Skill Extra Item Table..." );
1359 LoadSkillExtraItemTable();
1361 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1362 sObjectMgr
.LoadFishingBaseSkillLevel();
1364 sLog
.outString( "Loading Achievements..." );
1366 sAchievementMgr
.LoadAchievementReferenceList();
1367 sAchievementMgr
.LoadAchievementCriteriaList();
1368 sAchievementMgr
.LoadAchievementCriteriaRequirements();
1369 sAchievementMgr
.LoadRewards();
1370 sAchievementMgr
.LoadRewardLocales();
1371 sAchievementMgr
.LoadCompletedAchievements();
1372 sLog
.outString( ">>> Achievements loaded" );
1375 ///- Load dynamic data tables from the database
1376 sLog
.outString( "Loading Auctions..." );
1378 sAuctionMgr
.LoadAuctionItems();
1379 sAuctionMgr
.LoadAuctions();
1380 sLog
.outString( ">>> Auctions loaded" );
1383 sLog
.outString( "Loading Guilds..." );
1384 sObjectMgr
.LoadGuilds();
1386 sLog
.outString( "Loading ArenaTeams..." );
1387 sObjectMgr
.LoadArenaTeams();
1389 sLog
.outString( "Loading Groups..." );
1390 sObjectMgr
.LoadGroups();
1392 sLog
.outString( "Loading ReservedNames..." );
1393 sObjectMgr
.LoadReservedPlayersNames();
1395 sLog
.outString( "Loading GameObjects for quests..." );
1396 sObjectMgr
.LoadGameObjectForQuests();
1398 sLog
.outString( "Loading BattleMasters..." );
1399 sBattleGroundMgr
.LoadBattleMastersEntry();
1401 sLog
.outString( "Loading BattleGround event indexes..." );
1402 sBattleGroundMgr
.LoadBattleEventIndexes();
1404 sLog
.outString( "Loading GameTeleports..." );
1405 sObjectMgr
.LoadGameTele();
1407 sLog
.outString( "Loading Npc Text Id..." );
1408 sObjectMgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1410 sLog
.outString( "Loading Gossip scripts..." );
1411 sObjectMgr
.LoadGossipScripts(); // must be before gossip menu options
1413 sLog
.outString( "Loading Gossip menus..." );
1414 sObjectMgr
.LoadGossipMenu();
1416 sLog
.outString( "Loading Gossip menu options..." );
1417 sObjectMgr
.LoadGossipMenuItems();
1419 sLog
.outString( "Loading Vendors..." );
1420 sObjectMgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1422 sLog
.outString( "Loading Trainers..." );
1423 sObjectMgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1425 sLog
.outString( "Loading Waypoints..." );
1427 sWaypointMgr
.Load();
1429 sLog
.outString( "Loading GM tickets...");
1430 sTicketMgr
.LoadGMTickets();
1432 ///- Handle outdated emails (delete/return)
1433 sLog
.outString( "Returning old mails..." );
1434 sObjectMgr
.ReturnOrDeleteOldMails(false);
1436 ///- Load and initialize scripts
1437 sLog
.outString( "Loading Scripts..." );
1439 sObjectMgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1440 sObjectMgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1441 sObjectMgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1442 sObjectMgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1443 sObjectMgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1444 sLog
.outString( ">>> Scripts loaded" );
1447 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1448 sObjectMgr
.LoadDbScriptStrings();
1450 sLog
.outString( "Loading CreatureEventAI Texts...");
1451 sEventAIMgr
.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
1453 sLog
.outString( "Loading CreatureEventAI Summons...");
1454 sEventAIMgr
.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
1456 sLog
.outString( "Loading CreatureEventAI Scripts...");
1457 sEventAIMgr
.LoadCreatureEventAI_Scripts();
1459 sLog
.outString( "Initializing Scripts..." );
1460 if(!LoadScriptingModule())
1463 ///- Initialize game time and timers
1464 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1465 m_gameTime
= time(NULL
);
1466 m_startTime
=m_gameTime
;
1471 local
=*(localtime(&curr
)); // dereference and assign
1473 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1474 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1476 loginDatabase
.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD
", '%s', 0)",
1477 realmID
, uint64(m_startTime
), isoDate
);
1479 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1480 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1481 m_timers
[WUPDATE_WEATHERS
].SetInterval(1*IN_MILISECONDS
);
1482 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*IN_MILISECONDS
);
1483 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*IN_MILISECONDS
);
1484 //Update "uptime" table based on configuration entry in minutes.
1485 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*IN_MILISECONDS
);
1486 //erase corpses every 20 minutes
1488 //to set mailtimer to return mails every day between 4 and 5 am
1489 //mailtimer is increased when updating auctions
1490 //one second is 1000 -(tested on win system)
1491 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* IN_MILISECONDS
) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1493 mail_timer_expires
= ( (DAY
* IN_MILISECONDS
) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1494 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1496 ///- Initilize static helper structures
1497 AIRegistry::Initialize();
1498 Player::InitVisibleBits();
1500 ///- Initialize MapManager
1501 sLog
.outString( "Starting Map System" );
1502 sMapMgr
.Initialize();
1504 ///- Initialize Battlegrounds
1505 sLog
.outString( "Starting BattleGround System" );
1506 sBattleGroundMgr
.CreateInitialBattleGrounds();
1507 sBattleGroundMgr
.InitAutomaticArenaPointDistribution();
1509 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1510 sLog
.outString( "Loading Transports..." );
1511 sMapMgr
.LoadTransports();
1513 sLog
.outString("Deleting expired bans..." );
1514 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1516 sLog
.outString("Calculate next daily quest reset time..." );
1517 InitDailyQuestResetTime();
1519 sLog
.outString("Starting objects Pooling system..." );
1520 sPoolMgr
.Initialize();
1522 sLog
.outString("Starting Game Event system..." );
1523 uint32 nextGameEvent
= sGameEventMgr
.Initialize();
1524 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1526 sLog
.outString( "WORLD: World initialized" );
1528 uint32 uStartInterval
= getMSTimeDiff(uStartTime
, getMSTime());
1529 sLog
.outString( "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval
/ 60000, (uStartInterval
% 60000) / 1000 );
1532 void World::DetectDBCLang()
1534 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1536 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1538 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1539 m_lang_confid
= LOCALE_enUS
;
1542 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1544 std::string availableLocalsStr
;
1546 int default_locale
= MAX_LOCALE
;
1547 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1549 if ( strlen(race
->name
[i
]) > 0) // check by race names
1552 m_availableDbcLocaleMask
|= (1 << i
);
1553 availableLocalsStr
+= localeNames
[i
];
1554 availableLocalsStr
+= " ";
1558 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1559 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1561 default_locale
= m_lang_confid
;
1564 if(default_locale
>= MAX_LOCALE
)
1566 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1570 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1572 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1576 /// Update the World !
1577 void World::Update(uint32 diff
)
1579 ///- Update the different timers
1580 for(int i
= 0; i
< WUPDATE_COUNT
; ++i
)
1581 if(m_timers
[i
].GetCurrent()>=0)
1582 m_timers
[i
].Update(diff
);
1583 else m_timers
[i
].SetCurrent(0);
1585 ///- Update the game time and check for shutdown time
1588 /// Handle daily quests reset time
1589 if(m_gameTime
> m_NextDailyQuestReset
)
1592 m_NextDailyQuestReset
+= DAY
;
1595 /// <ul><li> Handle auctions when the timer has passed
1596 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1598 m_timers
[WUPDATE_AUCTIONS
].Reset();
1600 ///- Update mails (return old mails with item, or delete them)
1601 //(tested... works on win)
1602 if (++mail_timer
> mail_timer_expires
)
1605 sObjectMgr
.ReturnOrDeleteOldMails(true);
1608 ///- Handle expired auctions
1609 sAuctionMgr
.Update();
1612 /// <li> Handle session updates when the timer has passed
1613 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1615 m_timers
[WUPDATE_SESSIONS
].Reset();
1617 UpdateSessions(diff
);
1620 /// <li> Handle weather updates when the timer has passed
1621 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1623 m_timers
[WUPDATE_WEATHERS
].Reset();
1625 ///- Send an update signal to Weather objects
1626 WeatherMap::iterator itr
, next
;
1627 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1632 ///- and remove Weather objects for zones with no player
1633 //As interval > WorldTick
1634 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1637 m_weathers
.erase(itr
);
1641 /// <li> Update uptime table
1642 if (m_timers
[WUPDATE_UPTIME
].Passed())
1644 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1645 uint32 maxClientsNum
= GetMaxActiveSessionCount();
1647 m_timers
[WUPDATE_UPTIME
].Reset();
1648 loginDatabase
.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD
, tmpDiff
, maxClientsNum
, realmID
, uint64(m_startTime
));
1651 /// <li> Handle all other objects
1652 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1654 m_timers
[WUPDATE_OBJECTS
].Reset();
1655 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1656 sMapMgr
.Update(diff
); // As interval = 0
1658 sBattleGroundMgr
.Update(diff
);
1661 // execute callbacks from sql queries that were queued recently
1662 UpdateResultQueue();
1664 ///- Erase corpses once every 20 minutes
1665 if (m_timers
[WUPDATE_CORPSES
].Passed())
1667 m_timers
[WUPDATE_CORPSES
].Reset();
1672 ///- Process Game events when necessary
1673 if (m_timers
[WUPDATE_EVENTS
].Passed())
1675 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1676 uint32 nextGameEvent
= sGameEventMgr
.Update();
1677 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1678 m_timers
[WUPDATE_EVENTS
].Reset();
1682 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1683 sMapMgr
.DoDelayedMovesAndRemoves();
1685 // update the instance reset times
1686 sInstanceSaveMgr
.Update();
1688 // And last, but not least handle the issued cli commands
1689 ProcessCliCommands();
1692 /// Send a packet to all players (except self if mentioned)
1693 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1695 SessionMap::const_iterator itr
;
1696 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1699 itr
->second
->GetPlayer() &&
1700 itr
->second
->GetPlayer()->IsInWorld() &&
1701 itr
->second
!= self
&&
1702 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1704 itr
->second
->SendPacket(packet
);
1711 class WorldWorldTextBuilder
1714 typedef std::vector
<WorldPacket
*> WorldPacketList
;
1715 explicit WorldWorldTextBuilder(int32 textId
, va_list* args
= NULL
) : i_textId(textId
), i_args(args
) {}
1716 void operator()(WorldPacketList
& data_list
, int32 loc_idx
)
1718 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1722 // we need copy va_list before use or original va_list will corrupted
1724 va_copy(ap
,*i_args
);
1727 vsnprintf(str
,2048,text
, ap
);
1730 do_helper(data_list
,&str
[0]);
1733 do_helper(data_list
,(char*)text
);
1736 char* lineFromMessage(char*& pos
) { char* start
= strtok(pos
,"\n"); pos
= NULL
; return start
; }
1737 void do_helper(WorldPacketList
& data_list
, char* text
)
1741 while(char* line
= lineFromMessage(pos
))
1743 WorldPacket
* data
= new WorldPacket();
1745 uint32 lineLength
= (line
? strlen(line
) : 0) + 1;
1747 data
->Initialize(SMSG_MESSAGECHAT
, 100); // guess size
1748 *data
<< uint8(CHAT_MSG_SYSTEM
);
1749 *data
<< uint32(LANG_UNIVERSAL
);
1751 *data
<< uint32(0); // can be chat msg group or something
1753 *data
<< uint32(lineLength
);
1757 data_list
.push_back(data
);
1764 } // namespace MaNGOS
1766 /// Send a System Message to all players (except self if mentioned)
1767 void World::SendWorldText(int32 string_id
, ...)
1770 va_start(ap
, string_id
);
1772 MaNGOS::WorldWorldTextBuilder
wt_builder(string_id
, &ap
);
1773 MaNGOS::LocalizedPacketListDo
<MaNGOS::WorldWorldTextBuilder
> wt_do(wt_builder
);
1774 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1776 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
1779 wt_do(itr
->second
->GetPlayer());
1785 /// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
1786 void World::SendGlobalText(const char* text
, WorldSession
*self
)
1790 // need copy to prevent corruption by strtok call in LineFromMessage original string
1791 char* buf
= mangos_strdup(text
);
1794 while(char* line
= ChatHandler::LineFromMessage(pos
))
1796 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
1797 SendGlobalMessage(&data
, self
);
1803 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
1804 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
1806 SessionMap::const_iterator itr
;
1807 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1810 itr
->second
->GetPlayer() &&
1811 itr
->second
->GetPlayer()->IsInWorld() &&
1812 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
1813 itr
->second
!= self
&&
1814 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
1816 itr
->second
->SendPacket(packet
);
1821 /// Send a System Message to all players in the zone (except self if mentioned)
1822 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
1825 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
1826 SendZoneMessage(zone
, &data
, self
,team
);
1829 /// Kick (and save) all players
1830 void World::KickAll()
1832 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
1834 // session not removed at kick and will removed in next update tick
1835 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1836 itr
->second
->KickPlayer();
1839 /// Kick (and save) all players with security level less `sec`
1840 void World::KickAllLess(AccountTypes sec
)
1842 // session not removed at kick and will removed in next update tick
1843 for (SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
1844 if(itr
->second
->GetSecurity() < sec
)
1845 itr
->second
->KickPlayer();
1848 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
1849 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
1851 loginDatabase
.escape_string(nameOrIP
);
1852 loginDatabase
.escape_string(reason
);
1853 std::string safe_author
=author
;
1854 loginDatabase
.escape_string(safe_author
);
1856 uint32 duration_secs
= TimeStringToSecs(duration
);
1857 QueryResult
*resultAccounts
= NULL
; //used for kicking
1859 ///- Update the database with ban information
1863 //No SQL injection as strings are escaped
1864 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
1865 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
1868 //No SQL injection as string is escaped
1869 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
1872 //No SQL injection as string is escaped
1873 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
1876 return BAN_SYNTAX_ERROR
;
1882 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
1884 return BAN_NOTFOUND
; // Nobody to ban
1887 ///- Disconnect all affected players (for IP it can be several)
1890 Field
* fieldsAccount
= resultAccounts
->Fetch();
1891 uint32 account
= fieldsAccount
->GetUInt32();
1895 //No SQL injection as strings are escaped
1896 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
1897 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
1900 if (WorldSession
* sess
= FindSession(account
))
1901 if(std::string(sess
->GetPlayerName()) != author
)
1904 while( resultAccounts
->NextRow() );
1906 delete resultAccounts
;
1910 /// Remove a ban from an account or IP address
1911 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
1915 loginDatabase
.escape_string(nameOrIP
);
1916 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
1921 if (mode
== BAN_ACCOUNT
)
1922 account
= sAccountMgr
.GetId (nameOrIP
);
1923 else if (mode
== BAN_CHARACTER
)
1924 account
= sObjectMgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
1929 //NO SQL injection as account is uint32
1930 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
1935 /// Update the game time
1936 void World::_UpdateGameTime()
1938 ///- update the time
1939 time_t thisTime
= time(NULL
);
1940 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
1941 m_gameTime
= thisTime
;
1943 ///- if there is a shutdown timer
1944 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
1946 ///- ... and it is overdue, stop the world (set m_stopEvent)
1947 if( m_ShutdownTimer
<= elapsed
)
1949 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1950 m_stopEvent
= true; // exist code already set
1952 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
1954 ///- ... else decrease it and if necessary display a shutdown countdown to the users
1957 m_ShutdownTimer
-= elapsed
;
1964 /// Shutdown the server
1965 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
1967 // ignore if server shutdown at next tick
1971 m_ShutdownMask
= options
;
1972 m_ExitCode
= exitcode
;
1974 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
1977 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
1978 m_stopEvent
= true; // exist code already set
1980 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
1982 ///- Else set the shutdown timer and warn users
1985 m_ShutdownTimer
= time
;
1990 /// Display a shutdown message to the user(s)
1991 void World::ShutdownMsg(bool show
, Player
* player
)
1993 // not show messages for idle shutdown mode
1994 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
1997 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
1999 (m_ShutdownTimer
< 10) ||
2000 // < 30 sec; every 5 sec
2001 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2002 // < 5 min ; every 1 min
2003 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2004 // < 30 min ; every 5 min
2005 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2006 // < 12 h ; every 1 h
2007 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2008 // > 12 h ; every 12 h
2009 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2011 std::string str
= secsToTimeString(m_ShutdownTimer
);
2013 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2015 SendServerMessage(msgid
,str
.c_str(),player
);
2016 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2020 /// Cancel a planned server shutdown
2021 void World::ShutdownCancel()
2023 // nothing cancel or too later
2024 if(!m_ShutdownTimer
|| m_stopEvent
)
2027 ServerMessageType msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2030 m_ShutdownTimer
= 0;
2031 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
2032 SendServerMessage(msgid
);
2034 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2037 /// Send a server message to the user(s)
2038 void World::SendServerMessage(ServerMessageType type
, const char *text
, Player
* player
)
2040 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2041 data
<< uint32(type
);
2042 if(type
<= SERVER_MSG_STRING
)
2046 player
->GetSession()->SendPacket(&data
);
2048 SendGlobalMessage( &data
);
2051 void World::UpdateSessions( uint32 diff
)
2053 ///- Add new sessions
2055 while(addSessQueue
.next(sess
))
2058 ///- Then send an update signal to remaining ones
2059 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2063 ///- and remove not active sessions from the list
2064 if(!itr
->second
->Update(diff
)) // As interval = 0
2066 RemoveQueuedPlayer (itr
->second
);
2068 m_sessions
.erase(itr
);
2073 // This handles the issued and queued CLI commands
2074 void World::ProcessCliCommands()
2076 CliCommandHolder::Print
* zprint
= NULL
;
2078 CliCommandHolder
* command
;
2079 while (cliCmdQueue
.next(command
))
2081 sLog
.outDebug("CLI command under processing...");
2082 zprint
= command
->m_print
;
2083 CliHandler(zprint
).ParseCommands(command
->m_command
);
2087 // print the console message here so it looks right
2092 void World::InitResultQueue()
2094 m_resultQueue
= new SqlResultQueue
;
2095 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2098 void World::UpdateResultQueue()
2100 m_resultQueue
->Update();
2103 void World::UpdateRealmCharCount(uint32 accountId
)
2105 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2106 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2109 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2111 if (resultCharCount
)
2113 Field
*fields
= resultCharCount
->Fetch();
2114 uint32 charCount
= fields
[0].GetUInt32();
2115 delete resultCharCount
;
2116 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2117 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2121 void World::InitDailyQuestResetTime()
2123 time_t mostRecentQuestTime
;
2125 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2128 Field
*fields
= result
->Fetch();
2130 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2134 mostRecentQuestTime
= 0;
2136 // client built-in time for reset is 6:00 AM
2137 // FIX ME: client not show day start time
2138 time_t curTime
= time(NULL
);
2139 tm localTm
= *localtime(&curTime
);
2140 localTm
.tm_hour
= 6;
2144 // current day reset time
2145 time_t curDayResetTime
= mktime(&localTm
);
2147 // last reset time before current moment
2148 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2150 // need reset (if we have quest time before last reset time (not processed by some reason)
2151 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2152 m_NextDailyQuestReset
= mostRecentQuestTime
;
2155 // plan next reset time
2156 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2160 void World::ResetDailyQuests()
2162 sLog
.outDetail("Daily quests reset for all characters.");
2163 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2164 for(SessionMap::const_iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2165 if(itr
->second
->GetPlayer())
2166 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2169 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2171 if(limit
< -SEC_ADMINISTRATOR
)
2172 limit
= -SEC_ADMINISTRATOR
;
2175 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2177 m_playerLimit
= limit
;
2180 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2183 void World::UpdateMaxSessionCounters()
2185 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2186 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2189 void World::LoadDBVersion()
2191 QueryResult
* result
= WorldDatabase
.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
2194 Field
* fields
= result
->Fetch();
2196 m_DBVersion
= fields
[0].GetCppString();
2197 m_CreatureEventAIVersion
= fields
[1].GetCppString();
2199 // will be overwrite by config values if different and non-0
2200 m_configs
[CONFIG_CLIENTCACHE_VERSION
] = fields
[2].GetUInt32();
2204 if(m_DBVersion
.empty())
2205 m_DBVersion
= "Unknown world database.";
2207 if(m_CreatureEventAIVersion
.empty())
2208 m_CreatureEventAIVersion
= "Unknown creature EventAI.";