[9290] Some cleanups in realmd, no functional changes
[getmangos.git] / src / game / Unit.cpp
blob13417bb73e88e40fdcc74cdf4a4f211e70fabf36
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectDefines.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "TemporarySummon.h"
39 #include "Formulas.h"
40 #include "Pet.h"
41 #include "Util.h"
42 #include "Totem.h"
43 #include "BattleGround.h"
44 #include "InstanceSaveMgr.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
47 #include "Path.h"
48 #include "Traveller.h"
49 #include "VMapFactory.h"
51 #include <math.h>
53 float baseMoveSpeed[MAX_MOVE_TYPE] =
55 2.5f, // MOVE_WALK
56 7.0f, // MOVE_RUN
57 1.25f, // MOVE_RUN_BACK
58 4.722222f, // MOVE_SWIM
59 4.5f, // MOVE_SWIM_BACK
60 3.141594f, // MOVE_TURN_RATE
61 7.0f, // MOVE_FLIGHT
62 4.5f, // MOVE_FLIGHT_BACK
63 3.14f // MOVE_PITCH_RATE
66 // Used for prepare can/can`t trigger aura
67 static bool InitTriggerAuraData();
68 // Define can trigger auras
69 static bool isTriggerAura[TOTAL_AURAS];
70 // Define can`t trigger auras (need for disable second trigger)
71 static bool isNonTriggerAura[TOTAL_AURAS];
72 // Prepare lists
73 static bool procPrepared = InitTriggerAuraData();
75 MovementInfo::MovementInfo(WorldPacket &data)
77 // Init fields
78 moveFlags = MOVEFLAG_NONE;
79 moveFlags2 = MOVEFLAG2_NONE;
80 time = 0;
81 t_guid = 0;
82 t_time = 0;
83 t_seat = -1;
84 t_time2 = 0;
85 s_pitch = 0.0f;
86 fallTime = 0;
87 j_velocity = j_sinAngle = j_cosAngle = j_xyspeed = 0.0f;
88 u_unk1 = 0.0f;
90 // Read actual data
91 Read(data);
94 void MovementInfo::Read(ByteBuffer &data)
96 data >> moveFlags;
97 data >> moveFlags2;
98 data >> time;
99 data >> pos.x;
100 data >> pos.y;
101 data >> pos.z;
102 data >> pos.o;
104 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
106 if(!data.readPackGUID(t_guid))
107 return;
109 data >> t_pos.x;
110 data >> t_pos.y;
111 data >> t_pos.z;
112 data >> t_pos.o;
113 data >> t_time;
114 data >> t_seat;
116 if(moveFlags2 & MOVEFLAG2_UNK1)
117 data >> t_time2;
120 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
122 data >> s_pitch;
125 data >> fallTime;
127 if(HasMovementFlag(MOVEFLAG_JUMPING))
129 data >> j_velocity;
130 data >> j_sinAngle;
131 data >> j_cosAngle;
132 data >> j_xyspeed;
135 if(HasMovementFlag(MOVEFLAG_SPLINE))
137 data >> u_unk1;
141 void MovementInfo::Write(ByteBuffer &data)
143 data << moveFlags;
144 data << moveFlags2;
145 data << time;
146 data << pos.x;
147 data << pos.y;
148 data << pos.z;
149 data << pos.o;
151 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
153 data.appendPackGUID(t_guid);
155 data << t_pos.x;
156 data << t_pos.y;
157 data << t_pos.z;
158 data << t_pos.o;
159 data << t_time;
160 data << t_seat;
162 if(moveFlags2 & MOVEFLAG2_UNK1)
163 data << t_time2;
166 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
168 data << s_pitch;
171 data << fallTime;
173 if(HasMovementFlag(MOVEFLAG_JUMPING))
175 data << j_velocity;
176 data << j_sinAngle;
177 data << j_cosAngle;
178 data << j_xyspeed;
181 if(HasMovementFlag(MOVEFLAG_SPLINE))
183 data << u_unk1;
187 Unit::Unit()
188 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
190 m_objectType |= TYPEMASK_UNIT;
191 m_objectTypeId = TYPEID_UNIT;
193 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
195 m_attackTimer[BASE_ATTACK] = 0;
196 m_attackTimer[OFF_ATTACK] = 0;
197 m_attackTimer[RANGED_ATTACK] = 0;
198 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
199 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
200 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
202 m_extraAttacks = 0;
204 m_state = 0;
205 m_form = FORM_NONE;
206 m_deathState = ALIVE;
208 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
209 m_currentSpells[i] = NULL;
211 m_addDmgOnce = 0;
213 for(int i = 0; i < MAX_TOTEM; ++i)
214 m_TotemSlot[i] = 0;
216 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
217 //m_Aura = NULL;
218 //m_AurasCheck = 2000;
219 //m_removeAuraTimer = 4;
220 m_AurasUpdateIterator = m_Auras.end();
221 m_AuraFlags = 0;
223 m_Visibility = VISIBILITY_ON;
225 m_detectInvisibilityMask = 0;
226 m_invisibilityMask = 0;
227 m_transform = 0;
228 m_ShapeShiftFormSpellId = 0;
229 m_canModifyStats = false;
231 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
232 m_spellImmune[i].clear();
233 for (int i = 0; i < UNIT_MOD_END; ++i)
235 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
236 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
237 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
238 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
240 // implement 50% base damage from offhand
241 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
243 for (int i = 0; i < MAX_ATTACK; ++i)
245 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
246 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
248 for (int i = 0; i < MAX_STATS; ++i)
249 m_createStats[i] = 0.0f;
251 m_attacking = NULL;
252 m_modMeleeHitChance = 0.0f;
253 m_modRangedHitChance = 0.0f;
254 m_modSpellHitChance = 0.0f;
255 m_baseSpellCritChance = 5;
257 m_CombatTimer = 0;
258 m_lastManaUseTimer = 0;
260 //m_victimThreat = 0.0f;
261 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
262 m_threatModifier[i] = 1.0f;
263 m_isSorted = true;
264 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
265 m_speed_rate[i] = 1.0f;
267 m_charmInfo = NULL;
269 // remove aurastates allowing special moves
270 for(int i=0; i < MAX_REACTIVE; ++i)
271 m_reactiveTimer[i] = 0;
274 Unit::~Unit()
276 // set current spells as deletable
277 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
279 if (m_currentSpells[i])
281 m_currentSpells[i]->SetReferencedFromCurrent(false);
282 m_currentSpells[i] = NULL;
286 if (m_charmInfo)
287 delete m_charmInfo;
289 // those should be already removed at "RemoveFromWorld()" call
290 assert(m_gameObj.size() == 0);
291 assert(m_dynObjGUIDs.size() == 0);
292 assert(m_deletedAuras.size() == 0);
295 void Unit::Update( uint32 p_time )
297 if(!IsInWorld())
298 return;
300 /*if(p_time > m_AurasCheck)
302 m_AurasCheck = 2000;
303 _UpdateAura();
304 }else
305 m_AurasCheck -= p_time;*/
307 // WARNING! Order of execution here is important, do not change.
308 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
309 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
310 m_Events.Update( p_time );
311 _UpdateSpells( p_time );
313 CleanupDeletedAuras();
315 if (m_lastManaUseTimer)
317 if (p_time >= m_lastManaUseTimer)
318 m_lastManaUseTimer = 0;
319 else
320 m_lastManaUseTimer -= p_time;
323 if (CanHaveThreatList())
324 getThreatManager().UpdateForClient(p_time);
326 // update combat timer only for players and pets
327 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
329 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
330 // targets without stopping half way there and running off.
331 // These flags are reset after target dies or another command is given.
332 if (m_HostileRefManager.isEmpty())
334 // m_CombatTimer set at aura start and it will be freeze until aura removing
335 if (m_CombatTimer <= p_time)
336 CombatStop();
337 else
338 m_CombatTimer -= p_time;
342 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
344 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
347 // update abilities available only for fraction of time
348 UpdateReactives( p_time );
350 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
351 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
352 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
354 i_motionMaster.UpdateMotion(p_time);
357 bool Unit::haveOffhandWeapon() const
359 if(GetTypeId() == TYPEID_PLAYER)
360 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
361 else
362 return false;
365 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
367 float moveTime = Time;
369 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
370 data.append(GetPackGUID());
371 data << uint8(0); // new in 3.1
372 data << GetPositionX() << GetPositionY() << GetPositionZ();
373 data << uint32(getMSTime());
375 data << uint8(type); // unknown
376 switch(type)
378 case 0: // normal packet
379 break;
380 case 1: // stop packet (raw pos?)
381 SendMessageToSet( &data, true );
382 return;
383 case 2: // facing spot, not used currently
384 data << float(0);
385 data << float(0);
386 data << float(0);
387 break;
388 case 3: // not used currently
389 data << uint64(0); // probably target guid (facing target?)
390 break;
391 case 4: // not used currently
392 data << float(0); // facing angle
393 break;
396 data << uint32(flags);
398 if(flags & MONSTER_MOVE_WALK)
399 moveTime *= 1.05f;
401 data << uint32(moveTime); // Time in between points
402 data << uint32(1); // 1 single waypoint
403 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
405 if(player)
406 player->GetSession()->SendPacket(&data);
407 else
408 SendMessageToSet( &data, true );
411 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
413 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
415 uint32 pathSize = end - start;
417 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
418 data.append(GetPackGUID());
419 data << uint8(0);
420 data << GetPositionX();
421 data << GetPositionY();
422 data << GetPositionZ();
423 data << uint32(getMSTime());
424 data << uint8(0);
425 data << uint32(flags);
426 data << uint32(traveltime);
427 data << uint32(pathSize);
428 data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
429 SendMessageToSet(&data, true);
432 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
434 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
435 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
436 : MOVEFLAG_NONE;
438 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
439 data->append(GetPackGUID());
440 *data << uint32(move_flags); // movement flags
441 *data << uint16(0); // 2.3.0
442 *data << uint32(getMSTime()); // time
443 *data << float(GetPositionX());
444 *data << float(GetPositionY());
445 *data << float(GetPositionZ());
446 *data << float(GetOrientation());
447 *data << uint32(0);
450 void Unit::resetAttackTimer(WeaponAttackType type)
452 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
455 bool Unit::canReachWithAttack(Unit *pVictim) const
457 assert(pVictim);
458 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
459 if( reach <= 0.0f )
460 reach = 1.0f;
461 return IsWithinDistInMap(pVictim, reach);
464 void Unit::RemoveSpellsCausingAura(AuraType auraType)
466 if (auraType >= TOTAL_AURAS) return;
467 AuraList::const_iterator iter, next;
468 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
470 next = iter;
471 ++next;
473 if (*iter)
475 RemoveAurasDueToSpell((*iter)->GetId());
476 if (!m_modAuras[auraType].empty())
477 next = m_modAuras[auraType].begin();
478 else
479 return;
484 bool Unit::HasAuraType(AuraType auraType) const
486 return (!m_modAuras[auraType].empty());
489 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
490 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
492 if(!HasAuraType(auraType))
493 return;
495 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
496 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
497 float chance = float(damage) / max_dmg * 100.0f;
498 if (roll_chance_f(chance))
499 RemoveSpellsCausingAura(auraType);
502 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
504 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
506 if(absorb)
507 absorb += damage;
508 damage = 0;
509 return;
512 //You don't lose health from damage taken from another player while in a sanctuary
513 //You still see it in the combat log though
514 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
516 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
517 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
519 if(absorb)
520 absorb += damage;
521 damage = 0;
525 uint32 originalDamage = damage;
527 //Script Event damage Deal
528 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
529 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
530 //Script Event damage taken
531 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
532 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
534 if(absorb && originalDamage > damage)
535 absorb += (originalDamage - damage);
538 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
540 // remove affects from victim (including from 0 damage and DoTs)
541 if(pVictim != this)
542 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
544 // remove affects from attacker at any non-DoT damage (including 0 damage)
545 if( damagetype != DOT)
547 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
548 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
550 if(pVictim != this)
551 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
553 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
554 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
557 if(!damage)
559 // Rage from physical damage received .
560 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
561 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
563 return 0;
565 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
566 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
567 // root type spells do not dispel the root effect
568 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
569 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
571 // no xp,health if type 8 /critters/
572 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
574 pVictim->setDeathState(JUST_DIED);
575 pVictim->SetHealth(0);
577 // allow loot only if has loot_id in creature_template
578 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
579 if(cInfo && cInfo->lootid)
580 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
582 // some critters required for quests (need normal entry instead possible heroic in any cases)
583 if(GetTypeId() == TYPEID_PLAYER)
584 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
585 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
587 return damage;
590 DEBUG_LOG("DealDamageStart");
592 uint32 health = pVictim->GetHealth();
593 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
595 // duel ends when player has 1 or less hp
596 bool duel_hasEnded = false;
597 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
599 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
600 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
601 damage = health-1;
603 duel_hasEnded = true;
605 //Get in CombatState
606 if(pVictim != this && damagetype != DOT)
608 SetInCombatWith(pVictim);
609 pVictim->SetInCombatWith(this);
611 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
612 SetContestedPvP(attackedPlayer);
615 // Rage from Damage made (only from direct weapon damage)
616 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
618 uint32 weaponSpeedHitFactor;
620 switch(cleanDamage->attackType)
622 case BASE_ATTACK:
624 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
625 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
626 else
627 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
629 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
631 break;
633 case OFF_ATTACK:
635 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
636 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
637 else
638 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
640 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
642 break;
644 case RANGED_ATTACK:
645 break;
649 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
651 Player *killer = ((Player*)this);
653 // in bg, count dmg if victim is also a player
654 if (pVictim->GetTypeId()==TYPEID_PLAYER)
656 if (BattleGround *bg = killer->GetBattleGround())
658 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
659 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
663 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
664 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
667 if (pVictim->GetTypeId() == TYPEID_PLAYER)
668 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
670 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
671 ((Creature*)pVictim)->SetLootRecipient(this);
673 if (health <= damage)
675 DEBUG_LOG("DealDamage: victim just died");
677 if (pVictim->GetTypeId() == TYPEID_PLAYER)
678 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
680 // find player: owner of controlled `this` or `this` itself maybe
681 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
683 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
684 player = ((Creature*)pVictim)->GetLootRecipient();
685 // Reward player, his pets, and group/raid members
686 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
687 if(player && player!=pVictim)
689 player->RewardPlayerAndGroupAtKill(pVictim);
690 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
692 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
693 data << uint64(player->GetGUID()); //player with killing blow
694 data << uint64(pVictim->GetGUID()); //victim
695 if (Group *group = player->GetGroup())
696 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
697 else
698 player->SendDirectMessage(&data);
701 DEBUG_LOG("DealDamageAttackStop");
703 // stop combat
704 pVictim->CombatStop();
705 pVictim->getHostileRefManager().deleteReferences();
707 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
709 // if talent known but not triggered (check priest class for speedup check)
710 Aura* spiritOfRedemtionTalentReady = NULL;
711 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
712 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
714 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
715 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
717 if((*itr)->GetSpellProto()->SpellIconID==1654)
719 spiritOfRedemtionTalentReady = *itr;
720 break;
725 DEBUG_LOG("SET JUST_DIED");
726 if(!spiritOfRedemtionTalentReady)
727 pVictim->setDeathState(JUST_DIED);
729 DEBUG_LOG("DealDamageHealth1");
731 if(spiritOfRedemtionTalentReady)
733 // save value before aura remove
734 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
735 if(!ressSpellId)
736 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
738 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
739 pVictim->RemoveAllAurasOnDeath();
741 // restore for use at real death
742 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
744 // FORM_SPIRITOFREDEMPTION and related auras
745 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
747 else
748 pVictim->SetHealth(0);
750 // remember victim PvP death for corpse type and corpse reclaim delay
751 // at original death (not at SpiritOfRedemtionTalent timeout)
752 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
753 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
755 // Call KilledUnit for creatures
756 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
757 ((Creature*)this)->AI()->KilledUnit(pVictim);
759 // achievement stuff
760 if (pVictim->GetTypeId() == TYPEID_PLAYER)
762 if (GetTypeId() == TYPEID_UNIT)
763 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
764 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
765 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
768 // 10% durability loss on death
769 // clean InHateListOf
770 if (pVictim->GetTypeId() == TYPEID_PLAYER)
772 // only if not player and not controlled by player pet. And not at BG
773 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
775 DEBUG_LOG("We are dead, loosing 10 percents durability");
776 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
777 // durability lost message
778 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
779 ((Player*)pVictim)->GetSession()->SendPacket(&data);
782 else // creature died
784 DEBUG_LOG("DealDamageNotPlayer");
785 Creature *cVictim = (Creature*)pVictim;
787 if(!cVictim->isPet())
789 cVictim->DeleteThreatList();
790 // only lootable if it has loot or can drop gold
791 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
792 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
793 else
794 cVictim->lootForBody = true; // needed for skinning
796 // Call creature just died function
797 if (cVictim->AI())
798 cVictim->AI()->JustDied(this);
800 if (cVictim->isTemporarySummon())
802 TemporarySummon* pSummon = (TemporarySummon*)cVictim;
803 if (IS_CREATURE_GUID(pSummon->GetSummonerGUID()))
804 if(Creature* pSummoner = cVictim->GetMap()->GetCreature(pSummon->GetSummonerGUID()))
805 if (pSummoner->AI())
806 pSummoner->AI()->SummonedCreatureJustDied(cVictim);
810 // Dungeon specific stuff, only applies to players killing creatures
811 if(cVictim->GetInstanceId())
813 Map *m = cVictim->GetMap();
814 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
815 // TODO: do instance binding anyway if the charmer/owner is offline
817 if(m->IsDungeon() && creditedPlayer)
819 if (m->IsRaidOrHeroicDungeon())
821 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
822 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
824 else
826 // the reset time is set but not added to the scheduler
827 // until the players leave the instance
828 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
829 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
830 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
836 // last damage from non duel opponent or opponent controlled creature
837 if(duel_hasEnded)
839 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
840 Player *he = (Player*)pVictim;
842 assert(he->duel);
844 he->duel->opponent->CombatStopWithPets(true);
845 he->CombatStopWithPets(true);
847 he->DuelComplete(DUEL_INTERUPTED);
850 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
851 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
853 Player *killed = ((Player*)pVictim);
854 if(BattleGround *bg = killed->GetBattleGround())
855 if(player)
856 bg->HandleKillPlayer(killed, player);
858 else if(pVictim->GetTypeId() == TYPEID_UNIT)
860 if (player)
861 if (BattleGround *bg = player->GetBattleGround())
862 bg->HandleKillUnit((Creature*)pVictim, player);
865 else // if (health <= damage)
867 DEBUG_LOG("DealDamageAlive");
869 if (pVictim->GetTypeId() == TYPEID_PLAYER)
870 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
872 pVictim->ModifyHealth(- (int32)damage);
874 if(damagetype != DOT)
876 if(!getVictim())
878 // if not have main target then attack state with target (including AI call)
879 //start melee attacks only after melee hit
880 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
883 // if damage pVictim call AI reaction
884 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
885 ((Creature*)pVictim)->AI()->AttackedBy(this);
888 // polymorphed, hex and other negative transformed cases
889 uint32 morphSpell = pVictim->getTransForm();
890 if (morphSpell && !IsPositiveSpell(morphSpell))
892 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
894 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
895 pVictim->RemoveAurasDueToSpell(morphSpell);
896 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
897 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
901 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
903 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
904 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
906 if (pVictim->GetTypeId() != TYPEID_PLAYER)
908 if(spellProto && IsDamageToThreatSpell(spellProto))
909 pVictim->AddThreat(this, damage*2, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
910 else
911 pVictim->AddThreat(this, damage, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
913 else // victim is a player
915 // Rage from damage received
916 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
918 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
919 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
922 // random durability for items (HIT TAKEN)
923 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
925 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
926 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
930 if(GetTypeId()==TYPEID_PLAYER)
932 // random durability for items (HIT DONE)
933 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
935 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
936 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
940 // TODO: Store auras by interrupt flag to speed this up.
941 AuraMap& vAuras = pVictim->GetAuras();
942 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
944 const SpellEntry *se = i->second->GetSpellProto();
945 next = i; ++next;
946 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
947 continue;
948 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
950 bool remove = true;
951 if (se->procFlags & (1<<3))
953 if (!roll_chance_i(se->procChance))
954 remove = false;
956 if (remove)
958 pVictim->RemoveAurasDueToSpell(i->second->GetId());
959 // FIXME: this may cause the auras with proc chance to be rerolled several times
960 next = vAuras.begin();
965 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
967 if( damagetype != DOT )
969 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
971 // skip channeled spell (processed differently below)
972 if (i == CURRENT_CHANNELED_SPELL)
973 continue;
975 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
977 if(spell->getState() == SPELL_STATE_PREPARING)
979 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
980 pVictim->InterruptSpell(CurrentSpellTypes(i));
981 else
982 spell->Delayed();
988 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
990 if (spell->getState() == SPELL_STATE_CASTING)
992 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
993 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
995 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
996 spell->DelayedChannel();
998 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
1000 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1001 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1004 else if (spell->getState() == SPELL_STATE_DELAYED)
1005 // break channeled spell in delayed state on damage
1007 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1008 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1013 // last damage from duel opponent
1014 if(duel_hasEnded)
1016 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
1017 Player *he = (Player*)pVictim;
1019 assert(he->duel);
1021 he->SetHealth(1);
1023 he->duel->opponent->CombatStopWithPets(true);
1024 he->CombatStopWithPets(true);
1026 he->CastSpell(he, 7267, true); // beg
1027 he->DuelComplete(DUEL_WON);
1031 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
1033 return damage;
1036 void Unit::CastStop(uint32 except_spellid)
1038 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
1039 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
1040 InterruptSpell(CurrentSpellTypes(i),false);
1043 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1045 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1047 if(!spellInfo)
1049 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1050 return;
1053 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1056 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1058 if(!spellInfo)
1060 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1061 return;
1064 if (castItem)
1065 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1067 if(!originalCaster && triggeredByAura)
1068 originalCaster = triggeredByAura->GetCasterGUID();
1070 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1072 SpellCastTargets targets;
1073 targets.setUnitTarget( Victim );
1074 spell->m_CastItem = castItem;
1075 spell->prepare(&targets, triggeredByAura);
1078 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1080 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1082 if(!spellInfo)
1084 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
1085 return;
1088 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
1091 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1093 if(!spellInfo)
1095 sLog.outError("CastCustomSpell: unknown spell");
1096 return;
1099 if (castItem)
1100 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1102 if(!originalCaster && triggeredByAura)
1103 originalCaster = triggeredByAura->GetCasterGUID();
1105 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1107 if(bp0)
1108 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1110 if(bp1)
1111 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1113 if(bp2)
1114 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1116 SpellCastTargets targets;
1117 targets.setUnitTarget( Victim );
1118 spell->m_CastItem = castItem;
1119 spell->prepare(&targets, triggeredByAura);
1122 // used for scripting
1123 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1125 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1127 if(!spellInfo)
1129 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1130 return;
1133 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1136 // used for scripting
1137 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1139 if(!spellInfo)
1141 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1142 return;
1145 if (castItem)
1146 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1148 if(!originalCaster && triggeredByAura)
1149 originalCaster = triggeredByAura->GetCasterGUID();
1151 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1153 SpellCastTargets targets;
1154 targets.setDestination(x, y, z);
1155 spell->m_CastItem = castItem;
1156 spell->prepare(&targets, triggeredByAura);
1159 // Obsolete func need remove, here only for comotability vs another patches
1160 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1162 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1163 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1164 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1165 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1166 SendSpellNonMeleeDamageLog(&damageInfo);
1167 DealSpellDamage(&damageInfo, true);
1168 return damageInfo.damage;
1171 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1173 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1174 Unit *pVictim = damageInfo->target;
1176 if (damage < 0)
1177 return;
1179 if(!this || !pVictim)
1180 return;
1181 if(!this->isAlive() || !pVictim->isAlive())
1182 return;
1184 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1185 // Check spell crit chance
1186 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1187 bool blocked = false;
1189 // damage bonus (per damage class)
1190 switch (spellInfo->DmgClass)
1192 // Melee and Ranged Spells
1193 case SPELL_DAMAGE_CLASS_RANGED:
1194 case SPELL_DAMAGE_CLASS_MELEE:
1196 //Calculate damage bonus
1197 damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1198 // Get blocked status
1199 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1201 // if crit add critical bonus
1202 if (crit)
1204 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1205 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1206 // Resilience - reduce crit damage
1207 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1208 if (attackType != RANGED_ATTACK)
1209 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1210 else
1211 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1214 break;
1215 // Magical Attacks
1216 case SPELL_DAMAGE_CLASS_NONE:
1217 case SPELL_DAMAGE_CLASS_MAGIC:
1219 // Calculate damage bonus
1220 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1221 // If crit add critical bonus
1222 if (crit)
1224 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1225 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1226 // Resilience - reduce crit damage
1227 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1228 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1231 break;
1234 // only from players
1235 if (GetTypeId() == TYPEID_PLAYER)
1237 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1238 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1241 // damage mitigation
1242 if (damage > 0)
1244 // physical damage => armor
1245 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1247 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1248 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1251 // block (only for damage class ranged and -melee, also non-physical damage possible)
1252 if (blocked)
1254 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1255 if (damage < damageInfo->blocked)
1256 damageInfo->blocked = damage;
1257 damage-=damageInfo->blocked;
1260 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
1261 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
1262 damage-= damageInfo->absorb + damageInfo->resist;
1264 else
1265 damage = 0;
1266 damageInfo->damage = damage;
1269 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1271 if (!damageInfo)
1272 return;
1274 Unit *pVictim = damageInfo->target;
1276 if(!this || !pVictim)
1277 return;
1279 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1280 return;
1282 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1283 if (spellProto == NULL)
1285 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1286 return;
1289 //You don't lose health from damage taken from another player while in a sanctuary
1290 //You still see it in the combat log though
1291 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1293 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1294 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1295 return;
1298 // Call default DealDamage (send critical in hit info for threat calculation)
1299 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1300 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1303 //TODO for melee need create structure as in
1304 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1306 damageInfo->attacker = this;
1307 damageInfo->target = pVictim;
1308 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1309 damageInfo->attackType = attackType;
1310 damageInfo->damage = 0;
1311 damageInfo->cleanDamage = 0;
1312 damageInfo->absorb = 0;
1313 damageInfo->resist = 0;
1314 damageInfo->blocked_amount = 0;
1316 damageInfo->TargetState = 0;
1317 damageInfo->HitInfo = 0;
1318 damageInfo->procAttacker = PROC_FLAG_NONE;
1319 damageInfo->procVictim = PROC_FLAG_NONE;
1320 damageInfo->procEx = PROC_EX_NONE;
1321 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1323 if(!this || !pVictim)
1324 return;
1325 if(!this->isAlive() || !pVictim->isAlive())
1326 return;
1328 // Select HitInfo/procAttacker/procVictim flag based on attack type
1329 switch (attackType)
1331 case BASE_ATTACK:
1332 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1333 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1334 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1335 break;
1336 case OFF_ATTACK:
1337 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1338 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1339 damageInfo->HitInfo = HITINFO_LEFTSWING;
1340 break;
1341 case RANGED_ATTACK:
1342 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1343 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1344 damageInfo->HitInfo = 0x08;// test
1345 break;
1346 default:
1347 break;
1350 // Physical Immune check
1351 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1353 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1354 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1356 damageInfo->procEx |=PROC_EX_IMMUNE;
1357 damageInfo->damage = 0;
1358 damageInfo->cleanDamage = 0;
1359 return;
1361 damage += CalculateDamage (damageInfo->attackType, false);
1362 // Add melee damage bonus
1363 damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
1364 // Calculate armor reduction
1366 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1367 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1368 damageInfo->cleanDamage += damage - damageInfo->damage;
1370 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1372 // Disable parry or dodge for ranged attack
1373 if (damageInfo->attackType == RANGED_ATTACK)
1375 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1376 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1379 switch(damageInfo->hitOutCome)
1381 case MELEE_HIT_EVADE:
1383 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1384 damageInfo->TargetState = VICTIMSTATE_EVADES;
1386 damageInfo->procEx|=PROC_EX_EVADE;
1387 damageInfo->damage = 0;
1388 damageInfo->cleanDamage = 0;
1389 return;
1391 case MELEE_HIT_MISS:
1393 damageInfo->HitInfo |= HITINFO_MISS;
1394 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1396 damageInfo->procEx|=PROC_EX_MISS;
1397 damageInfo->damage = 0;
1398 damageInfo->cleanDamage = 0;
1399 break;
1401 case MELEE_HIT_NORMAL:
1402 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1403 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1404 break;
1405 case MELEE_HIT_CRIT:
1407 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1408 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1410 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1411 // Crit bonus calc
1412 damageInfo->damage += damageInfo->damage;
1413 int32 mod=0;
1414 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1415 if(damageInfo->attackType == RANGED_ATTACK)
1416 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1417 else
1418 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1420 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1422 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1424 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1425 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1426 if (mod!=0)
1427 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1429 // Resilience - reduce crit damage
1430 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1431 uint32 resilienceReduction;
1432 if (attackType != RANGED_ATTACK)
1433 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1434 else
1435 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1437 damageInfo->damage -= resilienceReduction;
1438 damageInfo->cleanDamage += resilienceReduction;
1439 break;
1441 case MELEE_HIT_PARRY:
1442 damageInfo->TargetState = VICTIMSTATE_PARRY;
1443 damageInfo->procEx |= PROC_EX_PARRY;
1444 damageInfo->cleanDamage += damageInfo->damage;
1445 damageInfo->damage = 0;
1446 break;
1448 case MELEE_HIT_DODGE:
1449 damageInfo->TargetState = VICTIMSTATE_DODGE;
1450 damageInfo->procEx|=PROC_EX_DODGE;
1451 damageInfo->cleanDamage += damageInfo->damage;
1452 damageInfo->damage = 0;
1453 break;
1454 case MELEE_HIT_BLOCK:
1456 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1457 damageInfo->HitInfo |= HITINFO_BLOCK;
1458 damageInfo->procEx |= PROC_EX_BLOCK;
1459 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1460 if (damageInfo->blocked_amount >= damageInfo->damage)
1462 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1463 damageInfo->blocked_amount = damageInfo->damage;
1464 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1466 damageInfo->damage -= damageInfo->blocked_amount;
1467 damageInfo->cleanDamage += damageInfo->blocked_amount;
1468 break;
1470 case MELEE_HIT_GLANCING:
1472 damageInfo->HitInfo |= HITINFO_GLANCING;
1473 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1474 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1475 float reducePercent = 1.0f; //damage factor
1476 // calculate base values and mods
1477 float baseLowEnd = 1.3f;
1478 float baseHighEnd = 1.2f;
1479 switch(getClass()) // lowering base values for casters
1481 case CLASS_SHAMAN:
1482 case CLASS_PRIEST:
1483 case CLASS_MAGE:
1484 case CLASS_WARLOCK:
1485 case CLASS_DRUID:
1486 baseLowEnd -= 0.7f;
1487 baseHighEnd -= 0.3f;
1488 break;
1491 float maxLowEnd = 0.6f;
1492 switch(getClass()) // upper for melee classes
1494 case CLASS_WARRIOR:
1495 case CLASS_ROGUE:
1496 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1499 // calculate values
1500 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1501 float lowEnd = baseLowEnd - ( 0.05f * diff );
1502 float highEnd = baseHighEnd - ( 0.03f * diff );
1504 // apply max/min bounds
1505 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1506 lowEnd = 0.01f;
1507 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1508 lowEnd = maxLowEnd;
1510 if ( highEnd < 0.2f ) //high end limits
1511 highEnd = 0.2f;
1512 if ( highEnd > 0.99f )
1513 highEnd = 0.99f;
1515 if(lowEnd > highEnd) // prevent negative range size
1516 lowEnd = highEnd;
1518 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1520 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1521 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1522 break;
1524 case MELEE_HIT_CRUSHING:
1526 damageInfo->HitInfo |= HITINFO_CRUSHING;
1527 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1528 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1529 // 150% normal damage
1530 damageInfo->damage += (damageInfo->damage / 2);
1531 break;
1533 default:
1535 break;
1538 // only from players
1539 if (GetTypeId() == TYPEID_PLAYER)
1541 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1542 if (attackType != RANGED_ATTACK)
1543 damage -= pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1544 else
1545 damage -= pVictim->GetRangedDamageReduction(redunction_affected_damage);
1548 // Calculate absorb resist
1549 if(int32(damageInfo->damage) > 0)
1551 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1553 // Calculate absorb & resists
1554 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1555 CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1556 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1557 if (damageInfo->absorb)
1559 damageInfo->HitInfo|=HITINFO_ABSORB;
1560 damageInfo->procEx|=PROC_EX_ABSORB;
1562 if (damageInfo->resist)
1563 damageInfo->HitInfo|=HITINFO_RESIST;
1566 else // Umpossible get negative result but....
1567 damageInfo->damage = 0;
1570 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1572 if (damageInfo==0) return;
1573 Unit *pVictim = damageInfo->target;
1575 if(!this || !pVictim)
1576 return;
1578 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1579 return;
1581 //You don't lose health from damage taken from another player while in a sanctuary
1582 //You still see it in the combat log though
1583 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1585 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1586 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1587 return;
1590 // Hmmmm dont like this emotes client must by self do all animations
1591 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1592 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1593 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1594 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1596 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1598 // Get attack timers
1599 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1600 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1601 // Reduce attack time
1602 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1604 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1605 float percent60 = 3.0f * percent20;
1606 if(offtime > percent20 && offtime <= percent60)
1608 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1610 else if(offtime > percent60)
1612 offtime -= 2.0f * percent20;
1613 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1616 else
1618 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1619 float percent60 = 3.0f * percent20;
1620 if(basetime > percent20 && basetime <= percent60)
1622 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1624 else if(basetime > percent60)
1626 basetime -= 2.0f * percent20;
1627 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1632 // Call default DealDamage
1633 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1634 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1636 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1637 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1638 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1640 // -probability is between 0% and 40%
1641 // 20% base chance
1642 float Probability = 20.0f;
1644 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1645 if( pVictim->getLevel() < 30 )
1646 Probability = 0.65f*pVictim->getLevel()+0.5f;
1648 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1649 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1651 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1653 if(Probability > 40.0f)
1654 Probability = 40.0f;
1656 if(roll_chance_f(Probability))
1657 CastSpell(pVictim, 1604, true);
1660 // If not miss
1661 if (!(damageInfo->HitInfo & HITINFO_MISS))
1663 // on weapon hit casts
1664 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1665 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1667 // victim's damage shield
1668 std::set<Aura*> alreadyDone;
1669 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1670 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1672 if (alreadyDone.find(*i) == alreadyDone.end())
1674 alreadyDone.insert(*i);
1675 uint32 damage=(*i)->GetModifier()->m_amount;
1676 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1677 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1678 //uint32 absorb;
1679 //uint32 resist;
1680 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1681 //damage-=absorb + resist;
1683 pVictim->DealDamageMods(this,damage,NULL);
1685 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1686 data << uint64(pVictim->GetGUID());
1687 data << uint64(GetGUID());
1688 data << uint32(i_spellProto->Id);
1689 data << uint32(damage); // Damage
1690 data << uint32(0); // Overkill
1691 data << uint32(i_spellProto->SchoolMask);
1692 pVictim->SendMessageToSet(&data, true );
1694 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1696 i = vDamageShields.begin();
1698 else
1699 ++i;
1705 void Unit::HandleEmoteCommand(uint32 anim_id)
1707 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1708 data << uint32(anim_id);
1709 data << uint64(GetGUID());
1710 SendMessageToSet(&data, true);
1713 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1715 float absorb_affected_rate = 1.0f;
1716 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1717 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1718 if ((*i)->GetMiscValue() & damageSchoolMask)
1719 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1721 if(spellInfo)
1723 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1724 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1725 if ((*citr)->isAffectedOnSpell(spellInfo))
1726 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1729 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1732 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1734 float absorb_affected_rate = 1.0f;
1735 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1736 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1737 if ((*i)->GetMiscValue() & damageSchoolMask)
1738 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1740 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1743 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1745 uint32 newdamage = 0;
1746 float armor = pVictim->GetArmor();
1748 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1749 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1751 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1752 if (GetTypeId()==TYPEID_PLAYER)
1753 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1755 if (armor < 0.0f)
1756 armor = 0.0f;
1758 float levelModifier = getLevel();
1759 if (levelModifier > 59)
1760 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1762 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1763 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1765 if (tmpvalue < 0.0f)
1766 tmpvalue = 0.0f;
1767 if (tmpvalue > 0.75f)
1768 tmpvalue = 0.75f;
1770 newdamage = uint32(damage - (damage * tmpvalue));
1772 return (newdamage > 1) ? newdamage : 1;
1775 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1777 if(!pVictim || !pVictim->isAlive() || !damage)
1778 return;
1780 // Magic damage, check for resists
1781 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1783 // Get base victim resistance for school
1784 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1785 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1786 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1788 tmpvalue2 *= (float)(0.15f / getLevel());
1789 if (tmpvalue2 < 0.0f)
1790 tmpvalue2 = 0.0f;
1791 if (tmpvalue2 > 0.75f)
1792 tmpvalue2 = 0.75f;
1793 uint32 ran = urand(0, 100);
1794 uint32 faq[4] = {24,6,4,6};
1795 uint8 m = 0;
1796 float Binom = 0.0f;
1797 for (uint8 i = 0; i < 4; ++i)
1799 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1800 if (ran > Binom )
1801 ++m;
1802 else
1803 break;
1805 if (damagetype == DOT && m == 4)
1806 *resist += uint32(damage - 1);
1807 else
1808 *resist += uint32(damage * m / 4);
1809 if(*resist > damage)
1810 *resist = damage;
1812 else
1813 *resist = 0;
1815 int32 RemainingDamage = damage - *resist;
1817 // Get unit state (need for some absorb check)
1818 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1819 // Reflect damage spells (not cast any damage spell in aura lookup)
1820 uint32 reflectSpell = 0;
1821 int32 reflectDamage = 0;
1822 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1823 // Death Prevention Aura
1824 SpellEntry const* preventDeathSpell = NULL;
1825 int32 preventDeathAmount = 0;
1827 // full absorb cases (by chance)
1828 AuraList const& vAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1829 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1831 // only work with proper school mask damage
1832 Modifier* i_mod = (*i)->GetModifier();
1833 if (!(i_mod->m_miscvalue & schoolMask))
1834 continue;
1836 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1837 // Fire Ward or Frost Ward
1838 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1840 int chance = 0;
1841 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1842 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1844 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1845 // Frost Warding (chance full absorb)
1846 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1848 // chance stored in next dummy effect
1849 chance = itr_spellProto->CalculateSimpleValue(1);
1850 break;
1853 if(roll_chance_i(chance))
1855 int32 amount = RemainingDamage;
1856 RemainingDamage = 0;
1857 // Frost Warding (mana regen)
1858 pVictim->CastCustomSpell(pVictim, 57776, &amount, NULL, NULL, true, NULL, *i);
1859 break;
1864 // Need remove expired auras after
1865 bool existExpired = false;
1867 // absorb without mana cost
1868 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1869 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1871 Modifier* mod = (*i)->GetModifier();
1872 if (!(mod->m_miscvalue & schoolMask))
1873 continue;
1875 SpellEntry const* spellProto = (*i)->GetSpellProto();
1877 // Max Amount can be absorbed by this aura
1878 int32 currentAbsorb = mod->m_amount;
1880 // Found empty aura (impossible but..)
1881 if (currentAbsorb <=0)
1883 existExpired = true;
1884 continue;
1886 // Handle custom absorb auras
1887 // TODO: try find better way
1888 switch(spellProto->SpellFamilyName)
1890 case SPELLFAMILY_GENERIC:
1892 // Astral Shift
1893 if (spellProto->SpellIconID == 3066)
1895 //reduces all damage taken while stun, fear or silence
1896 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1897 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1898 continue;
1900 // Nerves of Steel
1901 if (spellProto->SpellIconID == 2115)
1903 // while affected by Stun and Fear
1904 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1905 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1906 continue;
1908 // Spell Deflection
1909 if (spellProto->SpellIconID == 3006)
1911 // You have a chance equal to your Parry chance
1912 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1913 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1914 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1915 continue;
1917 // Reflective Shield (Lady Malande boss)
1918 if (spellProto->Id == 41475 && canReflect)
1920 if(RemainingDamage < currentAbsorb)
1921 reflectDamage = RemainingDamage / 2;
1922 else
1923 reflectDamage = currentAbsorb / 2;
1924 reflectSpell = 33619;
1925 reflectTriggeredBy = *i;
1926 break;
1928 if (spellProto->Id == 39228 || // Argussian Compass
1929 spellProto->Id == 60218) // Essence of Gossamer
1931 // Max absorb stored in 1 dummy effect
1932 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1933 currentAbsorb = spellProto->EffectBasePoints[1];
1934 break;
1936 break;
1938 case SPELLFAMILY_DRUID:
1940 // Primal Tenacity
1941 if (spellProto->SpellIconID == 2253)
1943 //reduces all damage taken while Stunned
1944 if (unitflag & UNIT_FLAG_STUNNED)
1945 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1946 continue;
1948 break;
1950 case SPELLFAMILY_ROGUE:
1952 // Cheat Death (make less prio with Guardian Spirit case)
1953 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1954 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1955 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1956 // Only if no cooldown
1957 roll_chance_i((*i)->GetModifier()->m_amount))
1958 // Only if roll
1960 preventDeathSpell = (*i)->GetSpellProto();
1961 continue;
1963 break;
1965 case SPELLFAMILY_PRIEST:
1967 // Guardian Spirit
1968 if (spellProto->SpellIconID == 2873)
1970 preventDeathSpell = (*i)->GetSpellProto();
1971 preventDeathAmount = (*i)->GetModifier()->m_amount;
1972 continue;
1974 // Power Word: Shield
1975 if (spellProto->SpellFamilyFlags & UI64LIT(00000001) && spellProto->Mechanic == MECHANIC_SHIELD)
1977 // Glyph of Power Word: Shield
1978 if (Aura *glyph = pVictim->GetAura(55672,0))
1980 int32 heal = int32(glyph->GetModifier()->m_amount *
1981 (RemainingDamage >= currentAbsorb ? currentAbsorb : RemainingDamage) / 100);
1982 pVictim->CastCustomSpell(pVictim, 56160, &heal, NULL, NULL, true, 0, *i);
1985 // Reflective Shield
1986 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
1988 if (pVictim == this)
1989 break;
1990 Unit* caster = (*i)->GetCaster();
1991 if (!caster)
1992 break;
1993 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1994 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1996 switch((*k)->GetModifier()->m_miscvalue)
1998 case 5065: // Rank 1
1999 case 5064: // Rank 2
2001 if(RemainingDamage >= currentAbsorb)
2002 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
2003 else
2004 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
2005 reflectSpell = 33619;
2006 reflectTriggeredBy = *i;
2007 } break;
2008 default: break;
2011 break;
2013 break;
2015 case SPELLFAMILY_SHAMAN:
2017 // Astral Shift
2018 if (spellProto->SpellIconID == 3066)
2020 //reduces all damage taken while stun, fear or silence
2021 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
2022 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2023 continue;
2025 break;
2027 case SPELLFAMILY_DEATHKNIGHT:
2029 // Shadow of Death
2030 if (spellProto->SpellIconID == 1958)
2032 // TODO: absorb only while transform
2033 continue;
2035 // Anti-Magic Shell (on self)
2036 if (spellProto->Id == 48707)
2038 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
2039 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
2040 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2041 int32 regen = absorbed * 2 / 10;
2042 pVictim->CastCustomSpell(pVictim, 49088, &regen, NULL, NULL, true, NULL, *i);
2043 RemainingDamage -= absorbed;
2044 continue;
2046 // Anti-Magic Shell (on single party/raid member)
2047 if (spellProto->Id == 50462)
2049 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2050 continue;
2052 // Anti-Magic Zone
2053 if (spellProto->Id == 50461)
2055 Unit* caster = (*i)->GetCaster();
2056 if (!caster)
2057 continue;
2058 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2059 int32 canabsorb = caster->GetHealth();
2060 if (canabsorb < absorbed)
2061 absorbed = canabsorb;
2063 RemainingDamage -= absorbed;
2065 uint32 ab_damage = absorbed;
2066 DealDamageMods(caster,ab_damage,NULL);
2067 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
2068 continue;
2070 break;
2072 default:
2073 break;
2076 // currentAbsorb - damage can be absorbed by shield
2077 // If need absorb less damage
2078 if (RemainingDamage < currentAbsorb)
2079 currentAbsorb = RemainingDamage;
2081 RemainingDamage -= currentAbsorb;
2083 // Reduce shield amount
2084 mod->m_amount-=currentAbsorb;
2085 if((*i)->DropAuraCharge())
2086 mod->m_amount = 0;
2087 // Need remove it later
2088 if (mod->m_amount<=0)
2089 existExpired = true;
2092 // Remove all expired absorb auras
2093 if (existExpired)
2095 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
2097 if ((*i)->GetModifier()->m_amount<=0)
2099 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2100 i = vSchoolAbsorb.begin();
2102 else
2103 ++i;
2107 // Cast back reflect damage spell
2108 if (canReflect && reflectSpell)
2109 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
2111 // absorb by mana cost
2112 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
2113 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
2115 next = i; ++next;
2117 // check damage school mask
2118 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2119 continue;
2121 int32 currentAbsorb;
2122 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2123 currentAbsorb = (*i)->GetModifier()->m_amount;
2124 else
2125 currentAbsorb = RemainingDamage;
2127 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2129 if(Player *modOwner = pVictim->GetSpellModOwner())
2130 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2132 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
2133 if (currentAbsorb > maxAbsorb)
2134 currentAbsorb = maxAbsorb;
2136 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2137 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
2140 (*i)->GetModifier()->m_amount -= currentAbsorb;
2141 if((*i)->GetModifier()->m_amount <= 0)
2143 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2144 next = vManaShield.begin();
2147 RemainingDamage -= currentAbsorb;
2150 // effects dependent from full absorb amount
2151 if (int32 full_absorb = damage - RemainingDamage - *resist)
2153 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
2154 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2156 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2158 // Incanter's Absorption
2159 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2160 itr_spellProto->SpellIconID == 2941)
2163 int32 amount = int32(full_absorb * (*itr)->GetModifier()->m_amount / 100);
2165 // apply normalized part of already accumulated amount in aura
2166 if (Aura* spdAura = pVictim->GetAura(44413,0))
2167 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2169 // limit 5 health percents
2170 int32 health_5percent = pVictim->GetMaxHealth()*5/100;
2171 if(amount > health_5percent)
2172 amount = health_5percent;
2174 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2175 pVictim->CastCustomSpell(pVictim, 44413, &amount, NULL, NULL, true);
2176 break;
2181 // only split damage if not damaging yourself
2182 if(pVictim != this)
2184 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2185 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2187 next = i; ++next;
2189 // check damage school mask
2190 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2191 continue;
2193 // Damage can be splitted only if aura has an alive caster
2194 Unit *caster = (*i)->GetCaster();
2195 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2196 continue;
2198 int32 currentAbsorb;
2199 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2200 currentAbsorb = (*i)->GetModifier()->m_amount;
2201 else
2202 currentAbsorb = RemainingDamage;
2204 RemainingDamage -= currentAbsorb;
2207 uint32 splitted = currentAbsorb;
2208 uint32 splitted_absorb = 0;
2209 DealDamageMods(caster,splitted,&splitted_absorb);
2211 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2213 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2214 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2217 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2218 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2220 next = i; ++next;
2222 // check damage school mask
2223 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2224 continue;
2226 // Damage can be splitted only if aura has an alive caster
2227 Unit *caster = (*i)->GetCaster();
2228 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2229 continue;
2231 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2233 RemainingDamage -= int32(splitted);
2235 uint32 split_absorb = 0;
2236 DealDamageMods(caster,splitted,&split_absorb);
2238 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2240 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2241 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2245 // Apply death prevention spells effects
2246 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
2248 switch(preventDeathSpell->SpellFamilyName)
2250 // Cheat Death
2251 case SPELLFAMILY_ROGUE:
2253 // Cheat Death
2254 if (preventDeathSpell->SpellIconID == 2109)
2256 pVictim->CastSpell(pVictim,31231,true);
2257 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2258 // with health > 10% lost health until health==10%, in other case no losses
2259 uint32 health10 = pVictim->GetMaxHealth()/10;
2260 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2262 break;
2264 // Guardian Spirit
2265 case SPELLFAMILY_PRIEST:
2267 // Guardian Spirit
2268 if (preventDeathSpell->SpellIconID == 2873)
2270 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
2271 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2272 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2273 RemainingDamage = 0;
2275 break;
2280 *absorb = damage - RemainingDamage - *resist;
2283 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2285 if(hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2286 return;
2288 if (!pVictim->isAlive())
2289 return;
2291 if(IsNonMeleeSpellCasted(false))
2292 return;
2294 uint32 hitInfo;
2295 if (attType == BASE_ATTACK)
2296 hitInfo = HITINFO_NORMALSWING2;
2297 else if (attType == OFF_ATTACK)
2298 hitInfo = HITINFO_LEFTSWING;
2299 else
2300 return; // ignore ranged case
2302 uint32 extraAttacks = m_extraAttacks;
2304 // melee attack spell casted at main hand attack only
2305 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2307 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2309 // not recent extra attack only at any non extra attack (melee spell case)
2310 if(!extra && extraAttacks)
2312 while(m_extraAttacks)
2314 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2315 if(m_extraAttacks > 0)
2316 --m_extraAttacks;
2319 return;
2322 // attack can be redirected to another target
2323 pVictim = SelectMagnetTarget(pVictim);
2325 CalcDamageInfo damageInfo;
2326 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2327 // Send log damage message to client
2328 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2329 SendAttackStateUpdate(&damageInfo);
2330 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2331 DealMeleeDamage(&damageInfo,true);
2333 if (GetTypeId() == TYPEID_PLAYER)
2334 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2335 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2336 else
2337 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2338 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2340 // if damage pVictim call AI reaction
2341 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2342 ((Creature*)pVictim)->AI()->AttackedBy(this);
2344 // extra attack only at any non extra attack (normal case)
2345 if(!extra && extraAttacks)
2347 while(m_extraAttacks)
2349 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2350 if(m_extraAttacks > 0)
2351 --m_extraAttacks;
2356 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2358 // This is only wrapper
2360 // Miss chance based on melee
2361 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2363 // Critical hit chance
2364 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2366 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2367 float dodge_chance = pVictim->GetUnitDodgeChance();
2368 float block_chance = pVictim->GetUnitBlockChance();
2369 float parry_chance = pVictim->GetUnitParryChance();
2371 // Useful if want to specify crit & miss chances for melee, else it could be removed
2372 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2374 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2377 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2379 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2380 return MELEE_HIT_EVADE;
2382 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2383 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2385 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2386 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2388 // bonus from skills is 0.04%
2389 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2390 int32 sum = 0, tmp = 0;
2391 int32 roll = urand (0, 10000);
2393 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2394 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2395 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2397 tmp = miss_chance;
2399 if (tmp > 0 && roll < (sum += tmp ))
2401 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2402 return MELEE_HIT_MISS;
2405 // always crit against a sitting target (except 0 crit chance)
2406 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2408 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2409 return MELEE_HIT_CRIT;
2412 // Dodge chance
2414 // only players can't dodge if attacker is behind
2415 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2417 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2419 else
2421 // Reduce dodge chance by attacker expertise rating
2422 if (GetTypeId() == TYPEID_PLAYER)
2423 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2424 else
2425 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2427 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2428 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2430 tmp = dodge_chance;
2431 if ( (tmp > 0) // check if unit _can_ dodge
2432 && ((tmp -= skillBonus) > 0)
2433 && roll < (sum += tmp))
2435 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2436 return MELEE_HIT_DODGE;
2440 // parry & block chances
2442 // check if attack comes from behind, nobody can parry or block if attacker is behind
2443 if (!pVictim->HasInArc(M_PI,this))
2445 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2447 else
2449 // Reduce parry chance by attacker expertise rating
2450 if (GetTypeId() == TYPEID_PLAYER)
2451 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2452 else
2453 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2455 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2457 int32 tmp2 = int32(parry_chance);
2458 if ( (tmp2 > 0) // check if unit _can_ parry
2459 && ((tmp2 -= skillBonus) > 0)
2460 && (roll < (sum += tmp2)))
2462 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2463 return MELEE_HIT_PARRY;
2467 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2469 tmp = block_chance;
2470 if ( (tmp > 0) // check if unit _can_ block
2471 && ((tmp -= skillBonus) > 0)
2472 && (roll < (sum += tmp)))
2474 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2475 return MELEE_HIT_BLOCK;
2480 // Critical chance
2481 tmp = crit_chance;
2483 if (tmp > 0 && roll < (sum += tmp))
2485 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2486 return MELEE_HIT_CRIT;
2489 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2490 if( attType != RANGED_ATTACK &&
2491 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2492 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2493 getLevel() < pVictim->getLevelForTarget(this) )
2495 // cap possible value (with bonuses > max skill)
2496 int32 skill = attackerWeaponSkill;
2497 int32 maxskill = attackerMaxSkillValueForLevel;
2498 skill = (skill > maxskill) ? maxskill : skill;
2500 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2501 tmp = tmp > 4000 ? 4000 : tmp;
2502 if (roll < (sum += tmp))
2504 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2505 return MELEE_HIT_GLANCING;
2509 // mobs can score crushing blows if they're 4 or more levels above victim
2510 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2511 // can be from by creature (if can) or from controlled player that considered as creature
2512 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2513 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2514 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2516 // when their weapon skill is 15 or more above victim's defense skill
2517 tmp = victimDefenseSkill;
2518 int32 tmpmax = victimMaxSkillValueForLevel;
2519 // having defense above your maximum (from items, talents etc.) has no effect
2520 tmp = tmp > tmpmax ? tmpmax : tmp;
2521 // tmp = mob's level * 5 - player's current defense skill
2522 tmp = attackerMaxSkillValueForLevel - tmp;
2523 if(tmp >= 15)
2525 // add 2% chance per lacking skill point, min. is 15%
2526 tmp = tmp * 200 - 1500;
2527 if (roll < (sum += tmp))
2529 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2530 return MELEE_HIT_CRUSHING;
2535 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2536 return MELEE_HIT_NORMAL;
2539 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2541 float min_damage, max_damage;
2543 if (normalized && GetTypeId()==TYPEID_PLAYER)
2544 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2545 else
2547 switch (attType)
2549 case RANGED_ATTACK:
2550 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2551 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2552 break;
2553 case BASE_ATTACK:
2554 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2555 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2556 break;
2557 case OFF_ATTACK:
2558 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2559 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2560 break;
2561 // Just for good manner
2562 default:
2563 min_damage = 0.0f;
2564 max_damage = 0.0f;
2565 break;
2569 if (min_damage > max_damage)
2571 std::swap(min_damage,max_damage);
2574 if(max_damage == 0.0f)
2575 max_damage = 5.0f;
2577 return urand((uint32)min_damage, (uint32)max_damage);
2580 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2582 if(spellProto->spellLevel <= 0)
2583 return 1.0f;
2585 float LvlPenalty = 0.0f;
2587 if(spellProto->spellLevel < 20)
2588 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2589 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2590 if(LvlFactor > 1.0f)
2591 LvlFactor = 1.0f;
2593 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2596 void Unit::SendMeleeAttackStart(Unit* pVictim)
2598 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2599 data << uint64(GetGUID());
2600 data << uint64(pVictim->GetGUID());
2602 SendMessageToSet(&data, true);
2603 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2606 void Unit::SendMeleeAttackStop(Unit* victim)
2608 if(!victim)
2609 return;
2611 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2612 data.append(GetPackGUID());
2613 data.append(victim->GetPackGUID()); // can be 0x00...
2614 data << uint32(0); // can be 0x1
2615 SendMessageToSet(&data, true);
2616 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2618 /*if(victim->GetTypeId() == TYPEID_UNIT)
2619 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2622 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2624 if (pVictim->HasInArc(M_PI,this))
2626 /* Currently not exist spells with ignore block
2627 // Ignore combat result aura (parry/dodge check on prepare)
2628 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2629 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2631 if (!(*i)->isAffectedOnSpell(spellProto))
2632 continue;
2633 if ((*i)->GetModifier()->m_miscvalue == )
2634 return false;
2638 // Check creatures flags_extra for disable block
2639 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2640 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2641 return false;
2643 float blockChance = pVictim->GetUnitBlockChance();
2644 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2645 if (roll_chance_f(blockChance))
2646 return true;
2648 return false;
2651 // Melee based spells can be miss, parry or dodge on this step
2652 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2653 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2655 // Calculate hit chance (more correct for chance mod)
2656 int32 HitChance;
2658 // PvP - PvE melee chances
2659 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2660 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2661 if(leveldif < 3)
2662 HitChance = 95 - leveldif;
2663 else
2664 HitChance = 93 - (leveldif - 2) * lchance;
2666 // Hit chance depends from victim auras
2667 if(attType == RANGED_ATTACK)
2668 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2669 else
2670 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2672 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2673 if(Player *modOwner = GetSpellModOwner())
2674 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2676 // Miss = 100 - hit
2677 float miss_chance= 100.0f - HitChance;
2679 // Bonuses from attacker aura and ratings
2680 if (attType == RANGED_ATTACK)
2681 miss_chance -= m_modRangedHitChance;
2682 else
2683 miss_chance -= m_modMeleeHitChance;
2685 // bonus from skills is 0.04%
2686 miss_chance -= skillDiff * 0.04f;
2688 // Limit miss chance from 0 to 60%
2689 if (miss_chance < 0.0f)
2690 return 0.0f;
2691 if (miss_chance > 60.0f)
2692 return 60.0f;
2693 return miss_chance;
2696 // Melee based spells hit result calculations
2697 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2699 WeaponAttackType attType = BASE_ATTACK;
2701 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2702 attType = RANGED_ATTACK;
2704 // bonus from skills is 0.04% per skill Diff
2705 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2706 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2707 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2709 uint32 roll = urand (0, 10000);
2711 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2712 // Roll miss
2713 uint32 tmp = missChance;
2714 if (roll < tmp)
2715 return SPELL_MISS_MISS;
2717 // Chance resist mechanic (select max value from every mechanic spell effect)
2718 int32 resist_mech = 0;
2719 // Get effects mechanic and chance
2720 for(int eff = 0; eff < 3; ++eff)
2722 int32 effect_mech = GetEffectMechanic(spell, eff);
2723 if (effect_mech)
2725 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2726 if (resist_mech < temp*100)
2727 resist_mech = temp*100;
2730 // Roll chance
2731 tmp += resist_mech;
2732 if (roll < tmp)
2733 return SPELL_MISS_RESIST;
2735 bool canDodge = true;
2736 bool canParry = true;
2738 // Same spells cannot be parry/dodge
2739 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2740 return SPELL_MISS_NONE;
2742 // Ranged attack cannot be parry/dodge only deflect
2743 if (attType == RANGED_ATTACK)
2745 // only if in front
2746 if (pVictim->HasInArc(M_PI,this))
2748 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2749 tmp+=deflect_chance;
2750 if (roll < tmp)
2751 return SPELL_MISS_DEFLECT;
2753 return SPELL_MISS_NONE;
2756 // Check for attack from behind
2757 if (!pVictim->HasInArc(M_PI,this))
2759 // Can`t dodge from behind in PvP (but its possible in PvE)
2760 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2761 canDodge = false;
2762 // Can`t parry
2763 canParry = false;
2765 // Check creatures flags_extra for disable parry
2766 if(pVictim->GetTypeId()==TYPEID_UNIT)
2768 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2769 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2770 canParry = false;
2772 // Ignore combat result aura
2773 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2774 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2776 if (!(*i)->isAffectedOnSpell(spell))
2777 continue;
2778 switch((*i)->GetModifier()->m_miscvalue)
2780 case MELEE_HIT_DODGE: canDodge = false; break;
2781 case MELEE_HIT_BLOCK: break; // Block check in hit step
2782 case MELEE_HIT_PARRY: canParry = false; break;
2783 default:
2784 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2785 break;
2789 if (canDodge)
2791 // Roll dodge
2792 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2793 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2794 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2795 // Reduce dodge chance by attacker expertise rating
2796 if (GetTypeId() == TYPEID_PLAYER)
2797 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2798 else
2799 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2800 if (dodgeChance < 0)
2801 dodgeChance = 0;
2803 tmp += dodgeChance;
2804 if (roll < tmp)
2805 return SPELL_MISS_DODGE;
2808 if (canParry)
2810 // Roll parry
2811 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2812 // Reduce parry chance by attacker expertise rating
2813 if (GetTypeId() == TYPEID_PLAYER)
2814 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2815 else
2816 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2817 if (parryChance < 0)
2818 parryChance = 0;
2820 tmp += parryChance;
2821 if (roll < tmp)
2822 return SPELL_MISS_PARRY;
2825 return SPELL_MISS_NONE;
2828 // TODO need use unit spell resistances in calculations
2829 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2831 // Can`t miss on dead target (on skinning for example)
2832 if (!pVictim->isAlive())
2833 return SPELL_MISS_NONE;
2835 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2836 // PvP - PvE spell misschances per leveldif > 2
2837 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2838 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2840 // Base hit chance from attacker and victim levels
2841 int32 modHitChance;
2842 if(leveldif < 3)
2843 modHitChance = 96 - leveldif;
2844 else
2845 modHitChance = 94 - (leveldif - 2) * lchance;
2847 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2848 if(Player *modOwner = GetSpellModOwner())
2849 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2850 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2851 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2852 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2853 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2854 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2855 if (IsAreaOfEffectSpell(spell))
2856 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2857 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2858 if (IsDispelSpell(spell))
2859 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2860 // Chance resist mechanic (select max value from every mechanic spell effect)
2861 int32 resist_mech = 0;
2862 // Get effects mechanic and chance
2863 for(int eff = 0; eff < 3; ++eff)
2865 int32 effect_mech = GetEffectMechanic(spell, eff);
2866 if (effect_mech)
2868 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2869 if (resist_mech < temp)
2870 resist_mech = temp;
2873 // Apply mod
2874 modHitChance-=resist_mech;
2876 // Chance resist debuff
2877 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2879 int32 HitChance = modHitChance * 100;
2880 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2881 HitChance += int32(m_modSpellHitChance*100.0f);
2883 // Decrease hit chance from victim rating bonus
2884 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2885 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2887 if (HitChance < 100) HitChance = 100;
2888 if (HitChance > 10000) HitChance = 10000;
2890 int32 tmp = 10000 - HitChance;
2892 uint32 rand = urand(0,10000);
2894 if (rand < tmp)
2895 return SPELL_MISS_MISS;
2897 // cast by caster in front of victim
2898 if (pVictim->HasInArc(M_PI,this))
2900 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2901 tmp+=deflect_chance;
2902 if (rand < tmp)
2903 return SPELL_MISS_DEFLECT;
2906 return SPELL_MISS_NONE;
2909 // Calculate spell hit result can be:
2910 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2911 // For melee based spells:
2912 // Miss
2913 // Dodge
2914 // Parry
2915 // For spells
2916 // Resist
2917 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2919 // Return evade for units in evade mode
2920 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2921 return SPELL_MISS_EVADE;
2923 // Check for immune
2924 if (pVictim->IsImmunedToSpell(spell))
2925 return SPELL_MISS_IMMUNE;
2927 // All positive spells can`t miss
2928 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2929 if (IsPositiveSpell(spell->Id))
2930 return SPELL_MISS_NONE;
2932 // Check for immune
2933 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2934 return SPELL_MISS_IMMUNE;
2936 // Try victim reflect spell
2937 if (CanReflect)
2939 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2940 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2941 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2942 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2943 reflectchance += (*i)->GetModifier()->m_amount;
2944 if (reflectchance > 0 && roll_chance_i(reflectchance))
2946 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2947 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2948 return SPELL_MISS_REFLECT;
2952 switch (spell->DmgClass)
2954 case SPELL_DAMAGE_CLASS_RANGED:
2955 case SPELL_DAMAGE_CLASS_MELEE:
2956 return MeleeSpellHitResult(pVictim, spell);
2957 case SPELL_DAMAGE_CLASS_NONE:
2958 case SPELL_DAMAGE_CLASS_MAGIC:
2959 return MagicSpellHitResult(pVictim, spell);
2961 return SPELL_MISS_NONE;
2964 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2966 if(!pVictim)
2967 return 0.0f;
2969 // Base misschance 5%
2970 float misschance = 5.0f;
2972 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2973 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2975 bool isNormal = false;
2976 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2978 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2980 isNormal = true;
2981 break;
2984 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2985 misschance = 5.0f;
2986 else
2987 misschance = 24.0f;
2990 // PvP : PvE melee misschances per leveldif > 2
2991 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2993 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2994 if(leveldif < 0)
2995 leveldif = 0;
2997 // Hit chance from attacker based on ratings and auras
2998 float m_modHitChance;
2999 if (attType == RANGED_ATTACK)
3000 m_modHitChance = m_modRangedHitChance;
3001 else
3002 m_modHitChance = m_modMeleeHitChance;
3004 if(leveldif < 3)
3005 misschance += (leveldif - m_modHitChance);
3006 else
3007 misschance += ((leveldif - 2) * chance - m_modHitChance);
3009 // Hit chance for victim based on ratings
3010 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3012 if (attType == RANGED_ATTACK)
3013 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
3014 else
3015 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
3018 // Modify miss chance by victim auras
3019 if(attType == RANGED_ATTACK)
3020 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3021 else
3022 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3024 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
3025 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
3026 misschance -= skillBonus * 0.04f;
3028 // Limit miss chance from 0 to 60%
3029 if ( misschance < 0.0f)
3030 return 0.0f;
3031 if ( misschance > 60.0f)
3032 return 60.0f;
3034 return misschance;
3037 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
3039 if(GetTypeId() == TYPEID_PLAYER)
3041 // in PvP use full skill instead current skill value
3042 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3043 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
3044 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
3045 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
3046 return value;
3048 else
3049 return GetUnitMeleeSkill(target);
3052 float Unit::GetUnitDodgeChance() const
3054 if(hasUnitState(UNIT_STAT_STUNNED))
3055 return 0.0f;
3056 if( GetTypeId() == TYPEID_PLAYER )
3057 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3058 else
3060 if(((Creature const*)this)->isTotem())
3061 return 0.0f;
3062 else
3064 float dodge = 5.0f;
3065 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
3066 return dodge > 0.0f ? dodge : 0.0f;
3071 float Unit::GetUnitParryChance() const
3073 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3074 return 0.0f;
3076 float chance = 0.0f;
3078 if(GetTypeId() == TYPEID_PLAYER)
3080 Player const* player = (Player const*)this;
3081 if(player->CanParry() )
3083 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
3084 if(!tmpitem)
3085 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
3087 if(tmpitem)
3088 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3091 else if(GetTypeId() == TYPEID_UNIT)
3093 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3095 chance = 5.0f;
3096 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3100 return chance > 0.0f ? chance : 0.0f;
3103 float Unit::GetUnitBlockChance() const
3105 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3106 return 0.0f;
3108 if(GetTypeId() == TYPEID_PLAYER)
3110 Player const* player = (Player const*)this;
3111 if(player->CanBlock() )
3113 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3114 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3115 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3117 // is player but has no block ability or no not broken shield equipped
3118 return 0.0f;
3120 else
3122 if(((Creature const*)this)->isTotem())
3123 return 0.0f;
3124 else
3126 float block = 5.0f;
3127 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3128 return block > 0.0f ? block : 0.0f;
3133 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3135 float crit;
3137 if(GetTypeId() == TYPEID_PLAYER)
3139 switch(attackType)
3141 case BASE_ATTACK:
3142 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3143 break;
3144 case OFF_ATTACK:
3145 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3146 break;
3147 case RANGED_ATTACK:
3148 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3149 break;
3150 // Just for good manner
3151 default:
3152 crit = 0.0f;
3153 break;
3156 else
3158 crit = 5.0f;
3159 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3162 // flat aura mods
3163 if(attackType == RANGED_ATTACK)
3164 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3165 else
3166 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3168 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3170 // reduce crit chance from Rating for players
3171 if (attackType != RANGED_ATTACK)
3172 crit -= pVictim->GetMeleeCritChanceReduction();
3173 else
3174 crit -= pVictim->GetRangedCritChanceReduction();
3176 // Apply crit chance from defence skill
3177 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3179 if (crit < 0.0f)
3180 crit = 0.0f;
3181 return crit;
3184 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3186 uint32 value = 0;
3187 if(GetTypeId() == TYPEID_PLAYER)
3189 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3191 // feral or unarmed skill only for base attack
3192 if(attType != BASE_ATTACK && !item )
3193 return 0;
3195 if(IsInFeralForm())
3196 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3198 // weapon skill or (unarmed for base attack)
3199 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3201 // in PvP use full skill instead current skill value
3202 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3203 ? ((Player*)this)->GetMaxSkillValue(skill)
3204 : ((Player*)this)->GetSkillValue(skill);
3205 // Modify value from ratings
3206 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3207 switch (attType)
3209 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3210 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3211 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3214 else
3215 value = GetUnitMeleeSkill(target);
3216 return value;
3219 void Unit::_UpdateSpells( uint32 time )
3221 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3222 _UpdateAutoRepeatSpell();
3224 // remove finished spells from current pointers
3225 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3227 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3229 m_currentSpells[i]->SetReferencedFromCurrent(false);
3230 m_currentSpells[i] = NULL; // remove pointer
3234 // update auras
3235 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3236 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3238 Aura* i_aura = m_AurasUpdateIterator->second;
3239 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3240 i_aura->UpdateAura(time);
3243 // remove expired auras
3244 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3246 if ((*i).second)
3248 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3249 RemoveAura(i);
3250 else
3251 ++i;
3253 else
3254 ++i;
3257 if(!m_gameObj.empty())
3259 GameObjectList::iterator ite1, dnext1;
3260 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3262 dnext1 = ite1;
3263 //(*i)->Update( difftime );
3264 if( !(*ite1)->isSpawned() )
3266 (*ite1)->SetOwnerGUID(0);
3267 (*ite1)->SetRespawnTime(0);
3268 (*ite1)->Delete();
3269 dnext1 = m_gameObj.erase(ite1);
3271 else
3272 ++dnext1;
3277 void Unit::_UpdateAutoRepeatSpell()
3279 //check "realtime" interrupts
3280 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3282 // cancel wand shoot
3283 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3284 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3285 m_AutoRepeatFirstCast = true;
3286 return;
3289 //apply delay
3290 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3291 setAttackTimer(RANGED_ATTACK,500);
3292 m_AutoRepeatFirstCast = false;
3294 //castroutine
3295 if (isAttackReady(RANGED_ATTACK))
3297 // Check if able to cast
3298 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3300 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3301 return;
3304 // we want to shoot
3305 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3306 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3308 // all went good, reset attack
3309 resetAttackTimer(RANGED_ATTACK);
3313 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3315 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3317 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3319 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3321 // break same type spell if it is not delayed
3322 InterruptSpell(CSpellType,false);
3324 // special breakage effects:
3325 switch (CSpellType)
3327 case CURRENT_GENERIC_SPELL:
3329 // generic spells always break channeled not delayed spells
3330 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3332 // autorepeat breaking
3333 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3335 // break autorepeat if not Auto Shot
3336 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3337 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3338 m_AutoRepeatFirstCast = true;
3340 } break;
3342 case CURRENT_CHANNELED_SPELL:
3344 // channel spells always break generic non-delayed and any channeled spells
3345 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3346 InterruptSpell(CURRENT_CHANNELED_SPELL);
3348 // it also does break autorepeat if not Auto Shot
3349 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3350 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3351 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3352 } break;
3354 case CURRENT_AUTOREPEAT_SPELL:
3356 // only Auto Shoot does not break anything
3357 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3359 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3360 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3361 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3363 // special action: set first cast flag
3364 m_AutoRepeatFirstCast = true;
3365 } break;
3367 default:
3369 // other spell types don't break anything now
3370 } break;
3373 // current spell (if it is still here) may be safely deleted now
3374 if (m_currentSpells[CSpellType])
3375 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3377 // set new current spell
3378 m_currentSpells[CSpellType] = pSpell;
3379 pSpell->SetReferencedFromCurrent(true);
3381 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3384 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
3386 assert(spellType < CURRENT_MAX_SPELL);
3388 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3390 // send autorepeat cancel message for autorepeat spells
3391 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3393 if(GetTypeId() == TYPEID_PLAYER)
3394 ((Player*)this)->SendAutoRepeatCancel(this);
3397 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3398 m_currentSpells[spellType]->cancel();
3400 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3401 if (m_currentSpells[spellType])
3403 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3404 m_currentSpells[spellType] = NULL;
3409 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3411 Spell* spell = m_currentSpells[spellType];
3412 if (!spell)
3413 return;
3415 if (spellType == CURRENT_CHANNELED_SPELL)
3416 spell->SendChannelUpdate(0);
3418 spell->finish(ok);
3422 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3424 // We don't do loop here to explicitly show that melee spell is excluded.
3425 // Maybe later some special spells will be excluded too.
3427 // generic spells are casted when they are not finished and not delayed
3428 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3429 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3430 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3431 return(true);
3433 // channeled spells may be delayed, but they are still considered casted
3434 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3435 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3436 return(true);
3438 // autorepeat spells may be finished or delayed, but they are still considered casted
3439 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3440 return(true);
3442 return(false);
3445 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3447 // generic spells are interrupted if they are not finished or delayed
3448 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3449 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3451 // autorepeat spells are interrupted if they are not finished or delayed
3452 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3453 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3455 // channeled spells are interrupted if they are not finished, even if they are delayed
3456 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3457 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3460 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3462 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3463 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3464 return m_currentSpells[i];
3465 return NULL;
3468 void Unit::SetInFront(Unit const* target)
3470 SetOrientation(GetAngle(target));
3473 void Unit::SetFacingTo(float ori)
3475 // update orientation at server
3476 SetOrientation(ori);
3478 // and client
3479 WorldPacket data;
3480 BuildHeartBeatMsg(&data);
3481 SendMessageToSet(&data, false);
3484 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3486 if(IsInWater())
3487 return c->canSwim();
3488 else
3489 return c->canWalk() || c->canFly();
3492 bool Unit::IsInWater() const
3494 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3497 bool Unit::IsUnderWater() const
3499 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3502 void Unit::DeMorph()
3504 SetDisplayId(GetNativeDisplayId());
3507 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3509 int32 modifier = 0;
3511 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3512 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3513 modifier += (*i)->GetModifier()->m_amount;
3515 return modifier;
3518 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3520 float multiplier = 1.0f;
3522 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3523 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3524 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3526 return multiplier;
3529 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3531 int32 modifier = 0;
3533 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3534 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3535 if ((*i)->GetModifier()->m_amount > modifier)
3536 modifier = (*i)->GetModifier()->m_amount;
3538 return modifier;
3541 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3543 int32 modifier = 0;
3545 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3546 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3547 if ((*i)->GetModifier()->m_amount < modifier)
3548 modifier = (*i)->GetModifier()->m_amount;
3550 return modifier;
3553 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3555 if(!misc_mask)
3556 return 0;
3558 int32 modifier = 0;
3560 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3561 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3563 Modifier* mod = (*i)->GetModifier();
3564 if (mod->m_miscvalue & misc_mask)
3565 modifier += mod->m_amount;
3567 return modifier;
3570 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3572 if(!misc_mask)
3573 return 1.0f;
3575 float multiplier = 1.0f;
3577 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3578 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3580 Modifier* mod = (*i)->GetModifier();
3581 if (mod->m_miscvalue & misc_mask)
3582 multiplier *= (100.0f + mod->m_amount)/100.0f;
3584 return multiplier;
3587 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3589 if(!misc_mask)
3590 return 0;
3592 int32 modifier = 0;
3594 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3595 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3597 Modifier* mod = (*i)->GetModifier();
3598 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3599 modifier = mod->m_amount;
3602 return modifier;
3605 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3607 if(!misc_mask)
3608 return 0;
3610 int32 modifier = 0;
3612 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3613 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3615 Modifier* mod = (*i)->GetModifier();
3616 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3617 modifier = mod->m_amount;
3620 return modifier;
3623 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3625 int32 modifier = 0;
3627 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3628 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3630 Modifier* mod = (*i)->GetModifier();
3631 if (mod->m_miscvalue == misc_value)
3632 modifier += mod->m_amount;
3634 return modifier;
3637 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3639 float multiplier = 1.0f;
3641 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3642 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3644 Modifier* mod = (*i)->GetModifier();
3645 if (mod->m_miscvalue == misc_value)
3646 multiplier *= (100.0f + mod->m_amount)/100.0f;
3648 return multiplier;
3651 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3653 int32 modifier = 0;
3655 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3656 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3658 Modifier* mod = (*i)->GetModifier();
3659 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3660 modifier = mod->m_amount;
3663 return modifier;
3666 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3668 int32 modifier = 0;
3670 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3671 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3673 Modifier* mod = (*i)->GetModifier();
3674 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3675 modifier = mod->m_amount;
3678 return modifier;
3681 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3683 if(!mask)
3684 return 1.0f;
3686 float multiplier = 1.0f;
3688 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3689 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3691 Modifier* mod = (*i)->GetModifier();
3692 if (mask & (1 << (mod->m_miscvalue -1)))
3693 multiplier *= (100.0f + mod->m_amount)/100.0f;
3695 return multiplier;
3698 bool Unit::AddAura(Aura *Aur)
3700 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3702 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3703 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3704 !IsDeathOnlySpell(aurSpellInfo) &&
3705 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3707 delete Aur;
3708 return false;
3711 if(Aur->GetTarget() != this)
3713 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3714 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3715 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3716 delete Aur;
3717 return false;
3720 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3721 AuraType aurName = Aur->GetModifier()->m_auraname;
3723 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3724 AuraMap::iterator i = m_Auras.find( spair );
3726 // take out same spell
3727 if (i != m_Auras.end())
3729 // passive and persistent auras can stack with themselves any number of times
3730 if (!Aur->IsPassive() && !Aur->IsPersistent())
3732 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3734 Aura* aur2 = i2->second;
3735 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3737 // Aura can stack on self -> Stack it;
3738 if(aurSpellInfo->StackAmount)
3740 // can be created with >1 stack by some spell mods
3741 aur2->modStackAmount(Aur->GetStackAmount());
3742 delete Aur;
3743 return false;
3745 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3746 else if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3748 int32 remainingTicks = aur2->GetAuraMaxTicks() - aur2->GetAuraTicks();
3749 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3751 Aur->GetModifier()->m_amount += int32(remainingDamage / Aur->GetAuraMaxTicks());
3753 // can be only single (this check done at _each_ aura add
3754 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3755 break;
3758 bool stop = false;
3760 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3761 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3763 switch(aurNameReal)
3765 // DoT/HoT/etc
3766 case SPELL_AURA_DUMMY: // allow stack
3767 case SPELL_AURA_PERIODIC_DAMAGE:
3768 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3769 case SPELL_AURA_PERIODIC_LEECH:
3770 case SPELL_AURA_PERIODIC_HEAL:
3771 case SPELL_AURA_OBS_MOD_HEALTH:
3772 case SPELL_AURA_PERIODIC_MANA_LEECH:
3773 case SPELL_AURA_OBS_MOD_MANA:
3774 case SPELL_AURA_POWER_BURN_MANA:
3775 break;
3776 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3777 default: // not allow
3778 // can be only single (this check done at _each_ aura add
3779 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3780 stop = true;
3781 break;
3784 if(stop)
3785 break;
3790 // passive auras not stacable with other ranks
3791 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3793 if (!RemoveNoStackAurasDueToAura(Aur))
3795 delete Aur;
3796 return false; // couldn't remove conflicting aura with higher rank
3800 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3801 if (Aur->IsSingleTarget() && Aur->GetTarget())
3803 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3804 for(;;)
3806 Unit* caster = Aur->GetCaster();
3807 if(!caster) // caster deleted and not required adding scAura
3808 break;
3810 bool restart = false;
3811 AuraList& scAuras = caster->GetSingleCastAuras();
3812 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3814 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3815 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3817 if ((*itr)->IsInUse())
3819 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3820 continue;
3822 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3823 restart = true;
3824 break;
3828 if(!restart)
3830 // done
3831 scAuras.push_back(Aur);
3832 break;
3837 // add aura, register in lists and arrays
3838 Aur->_AddAura();
3839 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3840 if (aurName < TOTAL_AURAS)
3842 m_modAuras[aurName].push_back(Aur);
3845 Aur->ApplyModifier(true,true);
3846 sLog.outDebug("Aura %u now is in use", aurName);
3848 // if aura deleted before boosts apply ignore
3849 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3850 if (Aur->IsDeleted())
3851 return false;
3853 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3854 Aur->HandleSpellSpecificBoosts(true);
3856 return true;
3859 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3861 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3862 if(!spellInfo)
3863 return;
3864 AuraMap::const_iterator i,next;
3865 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3867 next = i;
3868 ++next;
3869 uint32 i_spellId = (*i).second->GetId();
3870 if((*i).second && i_spellId && i_spellId != spellId)
3872 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3874 RemoveAurasDueToSpell(i_spellId);
3876 if( m_Auras.empty() )
3877 break;
3878 else
3879 next = m_Auras.begin();
3885 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3887 if (!Aur)
3888 return false;
3890 SpellEntry const* spellProto = Aur->GetSpellProto();
3891 if (!spellProto)
3892 return false;
3894 uint32 spellId = Aur->GetId();
3895 uint32 effIndex = Aur->GetEffIndex();
3897 // passive spell special case (only non stackable with ranks)
3898 if(IsPassiveSpell(spellId))
3900 if(IsPassiveSpellStackableWithRanks(spellProto))
3901 return true;
3904 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3906 AuraMap::iterator i,next;
3907 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3909 next = i;
3910 ++next;
3911 if (!(*i).second) continue;
3913 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3915 if (!i_spellProto)
3916 continue;
3918 uint32 i_spellId = i_spellProto->Id;
3920 // early checks that spellId is passive non stackable spell
3921 if(IsPassiveSpell(i_spellId))
3923 // passive non-stackable spells not stackable only for same caster
3924 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3925 continue;
3927 // passive non-stackable spells not stackable only with another rank of same spell
3928 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3929 continue;
3932 uint32 i_effIndex = (*i).second->GetEffIndex();
3934 if(i_spellId == spellId) continue;
3936 bool is_triggered_by_spell = false;
3937 // prevent triggering aura of removing aura that triggered it
3938 for(int j = 0; j < 3; ++j)
3939 if (i_spellProto->EffectTriggerSpell[j] == spellId)
3940 is_triggered_by_spell = true;
3942 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3943 for(int j = 0; j < 3; ++j)
3944 if (spellProto->EffectTriggerSpell[j] == i_spellId)
3945 is_triggered_by_spell = true;
3947 if (is_triggered_by_spell)
3948 continue;
3950 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3952 // single allowed spell specific from same caster or from any caster at target
3953 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
3954 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
3955 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3957 // cannot remove higher rank
3958 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3959 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3960 return false;
3962 // Its a parent aura (create this aura in ApplyModifier)
3963 if ((*i).second->IsInUse())
3965 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3966 continue;
3968 RemoveAurasDueToSpell(i_spellId);
3970 if( m_Auras.empty() )
3971 break;
3972 else
3973 next = m_Auras.begin();
3975 continue;
3978 // spell with spell specific that allow single ranks for spell from diff caster
3979 // same caster case processed or early or later
3980 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
3981 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3983 // cannot remove higher rank
3984 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3985 return false;
3987 // Its a parent aura (create this aura in ApplyModifier)
3988 if ((*i).second->IsInUse())
3990 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3991 continue;
3993 RemoveAurasDueToSpell(i_spellId);
3995 if( m_Auras.empty() )
3996 break;
3997 else
3998 next = m_Auras.begin();
4000 continue;
4003 // non single (per caster) per target spell specific (possible single spell per target at caster)
4004 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
4006 // Its a parent aura (create this aura in ApplyModifier)
4007 if ((*i).second->IsInUse())
4009 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4010 continue;
4012 RemoveAurasDueToSpell(i_spellId);
4014 if( m_Auras.empty() )
4015 break;
4016 else
4017 next = m_Auras.begin();
4019 continue;
4022 // Potions stack aura by aura (elixirs/flask already checked)
4023 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
4025 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
4027 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4028 return false; // cannot remove higher rank
4030 // Its a parent aura (create this aura in ApplyModifier)
4031 if ((*i).second->IsInUse())
4033 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4034 continue;
4036 RemoveAura(i);
4037 next = i;
4041 return true;
4044 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
4046 spellEffectPair spair = spellEffectPair(spellId, effindex);
4047 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4049 if(iter->second!=except)
4051 RemoveAura(iter);
4052 iter = m_Auras.lower_bound(spair);
4054 else
4055 ++iter;
4059 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
4061 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4063 Aura *aur = iter->second;
4064 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4065 RemoveAura(iter);
4066 else
4067 ++iter;
4071 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
4073 spellEffectPair spair = spellEffectPair(spellId, effindex);
4074 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4076 Aura *aur = iter->second;
4077 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4079 RemoveAura(iter);
4080 iter = m_Auras.lower_bound(spair);
4082 else
4083 ++iter;
4087 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
4089 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
4091 // Custom dispel cases
4092 // Unstable Affliction
4093 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
4095 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
4097 int32 damage = dotAura->GetModifier()->m_amount*9;
4099 // Remove spell auras from stack
4100 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4102 // backfire damage and silence
4103 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
4104 return;
4107 // Flame Shock
4108 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
4110 Unit* caster = NULL;
4111 uint32 triggeredSpell = 0;
4113 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
4114 caster = dotAura->GetCaster();
4116 if (caster && !caster->isDead())
4118 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4119 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4121 switch((*i)->GetId())
4123 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4124 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4125 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4126 default: continue;
4128 break;
4132 // Remove spell auras from stack
4133 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4135 // Haste
4136 if (triggeredSpell)
4137 caster->CastSpell(caster, triggeredSpell, true);
4138 return;
4140 // Vampiric touch (first dummy aura)
4141 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4143 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4145 if(Unit* caster = dot->GetCaster())
4147 int32 bp0 = dot->GetModifier()->m_amount;
4148 bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
4150 // Remove spell auras from stack
4151 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4153 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4154 return;
4159 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4162 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4164 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4166 Aura *aur = iter->second;
4167 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4169 int32 basePoints = aur->GetBasePoints();
4170 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4171 // some different constructors
4172 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4174 // set its duration and maximum duration
4175 // max duration 2 minutes (in msecs)
4176 int32 dur = aur->GetAuraDuration();
4177 int32 max_dur = 2*MINUTE*IN_MILISECONDS;
4178 int32 new_max_dur = max_dur > dur ? dur : max_dur;
4179 new_aur->SetAuraMaxDuration( new_max_dur );
4180 new_aur->SetAuraDuration( new_max_dur );
4182 // set periodic to do at least one tick (for case when original aura has been at last tick preparing)
4183 int32 periodic = aur->GetModifier()->periodictime;
4184 new_aur->GetModifier()->periodictime = periodic < new_max_dur ? periodic : new_max_dur;
4186 // Unregister _before_ adding to stealer
4187 aur->UnregisterSingleCastAura();
4189 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4190 new_aur->SetIsSingleTarget(false);
4192 // add the new aura to stealer
4193 stealer->AddAura(new_aur);
4195 // Remove aura as dispel
4196 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4198 else
4199 ++iter;
4203 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4205 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4207 if (iter->second->GetId() == spellId)
4208 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4209 else
4210 ++iter;
4214 void Unit::RemoveAurasWithDispelType( DispelType type )
4216 // Create dispel mask by dispel type
4217 uint32 dispelMask = GetDispellMask(type);
4218 // Dispel all existing auras vs current dispel type
4219 AuraMap& auras = GetAuras();
4220 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4222 SpellEntry const* spell = itr->second->GetSpellProto();
4223 if( (1<<spell->Dispel) & dispelMask )
4225 // Dispel aura
4226 RemoveAurasDueToSpell(spell->Id);
4227 itr = auras.begin();
4229 else
4230 ++itr;
4234 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4236 if (i->second->modStackAmount(-1))
4237 RemoveAura(i,mode);
4241 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
4243 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4244 if(iter != m_Auras.end())
4245 RemoveSingleAuraFromStack(iter,mode);
4248 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4250 for (int i=0; i<3; ++i)
4251 RemoveSingleAuraFromStack(spellId, i, mode);
4254 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4256 for (int i=0; i<3; ++i)
4257 RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
4260 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
4262 spellEffectPair spair = spellEffectPair(spellId, effindex);
4263 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4265 Aura *aur = iter->second;
4266 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4268 RemoveSingleAuraFromStack(iter,mode);
4269 break;
4275 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4277 for (int i = 0; i < 3; ++i)
4278 RemoveAura(spellId,i,except);
4281 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4283 for (int k=0; k < 3; ++k)
4285 spellEffectPair spair = spellEffectPair(spellId, k);
4286 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4288 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4290 RemoveAura(iter);
4291 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4293 else
4294 ++iter;
4299 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4301 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4303 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4304 RemoveAura(iter);
4305 else
4306 ++iter;
4310 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4312 // single target auras from other casters
4313 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4315 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4317 if(!newPhase)
4318 RemoveAura(iter);
4319 else
4321 Unit* caster = iter->second->GetCaster();
4322 if(!caster || !caster->InSamePhase(newPhase))
4323 RemoveAura(iter);
4324 else
4325 ++iter;
4328 else
4329 ++iter;
4332 // single target auras at other targets
4333 AuraList& scAuras = GetSingleCastAuras();
4334 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4336 Aura* aura = *iter;
4337 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4339 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4340 aura->GetTarget()->RemoveAura(aura);
4341 iter = scAuras.begin();
4343 else
4344 ++iter;
4349 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4351 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4352 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4353 for (; i != upperBound; ++i)
4355 if (i->second == aura)
4357 RemoveAura(i,mode);
4358 return;
4361 sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4364 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4366 Aura* Aur = i->second;
4367 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4369 Aur->UnregisterSingleCastAura();
4371 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4372 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4374 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4377 // Set remove mode
4378 Aur->SetRemoveMode(mode);
4380 // if unit currently update aura list then make safe update iterator shift to next
4381 if (m_AurasUpdateIterator == i)
4382 ++m_AurasUpdateIterator;
4384 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4385 // remove aura from list before to prevent deleting it before
4386 m_Auras.erase(i);
4388 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4390 // Statue unsummoned at aura remove
4391 Totem* statue = NULL;
4392 if(IsChanneledSpell(AurSpellInfo))
4393 if(Unit* caster = Aur->GetCaster())
4394 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4395 statue = ((Totem*)caster);
4397 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4398 if (mode != AURA_REMOVE_BY_DELETE) // not unapply if target will deleted
4399 Aur->ApplyModifier(false,true);
4401 if (Aur->_RemoveAura())
4403 // last aura in stack removed
4404 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4405 Aur->HandleSpellSpecificBoosts(false);
4408 // If aura in use (removed from code that plan access to it data after return)
4409 // store it in aura list with delayed deletion
4410 if (Aur->IsInUse())
4411 m_deletedAuras.push_back(Aur);
4412 else
4413 delete Aur;
4415 if(statue)
4416 statue->UnSummon();
4418 // only way correctly remove all auras from list
4419 if( m_Auras.empty() )
4420 i = m_Auras.end();
4421 else
4422 i = m_Auras.begin();
4426 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4428 while (!m_Auras.empty())
4430 AuraMap::iterator iter = m_Auras.begin();
4431 RemoveAura(iter,mode);
4435 void Unit::RemoveArenaAuras(bool onleave)
4437 // in join, remove positive buffs, on end, remove negative
4438 // used to remove positive visible auras in arenas
4439 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4441 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4442 // don't remove stances, shadowform, pally/hunter auras
4443 !iter->second->IsPassive() && // don't remove passive auras
4444 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4445 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4446 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4447 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4448 RemoveAura(iter);
4449 else
4450 ++iter;
4454 void Unit::RemoveAllAurasOnDeath()
4456 // used just after dieing to remove all visible auras
4457 // and disable the mods for the passive ones
4458 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4460 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4461 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4462 else
4463 ++iter;
4467 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4469 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4470 if (iter != m_Auras.end())
4472 if (iter->second->GetAuraDuration() < delaytime)
4473 iter->second->SetAuraDuration(0);
4474 else
4475 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4476 iter->second->SendAuraUpdate(false);
4477 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4481 void Unit::_RemoveAllAuraMods()
4483 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4485 (*i).second->ApplyModifier(false);
4489 void Unit::_ApplyAllAuraMods()
4491 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4493 (*i).second->ApplyModifier(true);
4497 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4499 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4500 if (iter != m_Auras.end())
4501 return iter->second;
4502 return NULL;
4505 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4507 AuraList const& auras = GetAurasByType(type);
4508 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4510 SpellEntry const *spell = (*i)->GetSpellProto();
4511 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4513 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4514 continue;
4515 return (*i);
4518 return NULL;
4521 bool Unit::HasAura(uint32 spellId) const
4523 for (int i = 0; i < 3 ; ++i)
4525 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4526 if (iter != m_Auras.end())
4527 return true;
4529 return false;
4532 void Unit::AddDynObject(DynamicObject* dynObj)
4534 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4537 void Unit::RemoveDynObject(uint32 spellid)
4539 if(m_dynObjGUIDs.empty())
4540 return;
4541 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4543 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4544 if(!dynObj)
4546 i = m_dynObjGUIDs.erase(i);
4548 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4550 dynObj->Delete();
4551 i = m_dynObjGUIDs.erase(i);
4553 else
4554 ++i;
4558 void Unit::RemoveAllDynObjects()
4560 while(!m_dynObjGUIDs.empty())
4562 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4563 if(dynObj)
4564 dynObj->Delete();
4565 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4569 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4571 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4573 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4574 if(!dynObj)
4576 i = m_dynObjGUIDs.erase(i);
4577 continue;
4580 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4581 return dynObj;
4582 ++i;
4584 return NULL;
4587 DynamicObject * Unit::GetDynObject(uint32 spellId)
4589 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4591 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4592 if(!dynObj)
4594 i = m_dynObjGUIDs.erase(i);
4595 continue;
4598 if (dynObj->GetSpellId() == spellId)
4599 return dynObj;
4600 ++i;
4602 return NULL;
4605 GameObject* Unit::GetGameObject(uint32 spellId) const
4607 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4608 if ((*i)->GetSpellId() == spellId)
4609 return *i;
4611 return NULL;
4614 void Unit::AddGameObject(GameObject* gameObj)
4616 assert(gameObj && gameObj->GetOwnerGUID()==0);
4617 m_gameObj.push_back(gameObj);
4618 gameObj->SetOwnerGUID(GetGUID());
4620 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4622 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4623 // Need disable spell use for owner
4624 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4625 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4626 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4630 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4632 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4634 gameObj->SetOwnerGUID(0);
4636 // GO created by some spell
4637 if (uint32 spellid = gameObj->GetSpellId())
4639 RemoveAurasDueToSpell(spellid);
4641 if (GetTypeId()==TYPEID_PLAYER)
4643 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4644 // Need activate spell use for owner
4645 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4646 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4647 ((Player*)this)->SendCooldownEvent(createBySpell);
4651 m_gameObj.remove(gameObj);
4653 if(del)
4655 gameObj->SetRespawnTime(0);
4656 gameObj->Delete();
4660 void Unit::RemoveGameObject(uint32 spellid, bool del)
4662 if(m_gameObj.empty())
4663 return;
4664 GameObjectList::iterator i, next;
4665 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4667 next = i;
4668 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4670 (*i)->SetOwnerGUID(0);
4671 if(del)
4673 (*i)->SetRespawnTime(0);
4674 (*i)->Delete();
4677 next = m_gameObj.erase(i);
4679 else
4680 ++next;
4684 void Unit::RemoveAllGameObjects()
4686 // remove references to unit
4687 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4689 (*i)->SetOwnerGUID(0);
4690 (*i)->SetRespawnTime(0);
4691 (*i)->Delete();
4692 i = m_gameObj.erase(i);
4696 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4698 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4699 data.append(log->target->GetPackGUID());
4700 data.append(log->attacker->GetPackGUID());
4701 data << uint32(log->SpellID);
4702 data << uint32(log->damage); // damage amount
4703 data << uint32(log->overkill); // overkill
4704 data << uint8 (log->schoolMask); // damage school
4705 data << uint32(log->absorb); // AbsorbedDamage
4706 data << uint32(log->resist); // resist
4707 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4708 data << uint8 (log->unused); // unused
4709 data << uint32(log->blocked); // blocked
4710 data << uint32(log->HitInfo);
4711 data << uint8 (0); // flag to use extend data
4712 SendMessageToSet( &data, true );
4715 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4717 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4718 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4719 log.absorb = AbsorbedDamage;
4720 log.resist = Resist;
4721 log.physicalLog = PhysicalDamage;
4722 log.blocked = Blocked;
4723 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4724 if(CriticalHit)
4725 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4726 SendSpellNonMeleeDamageLog(&log);
4729 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4731 Aura *aura = pInfo->aura;
4732 Modifier *mod = aura->GetModifier();
4734 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4735 data.append(aura->GetTarget()->GetPackGUID());
4736 data.appendPackGUID(aura->GetCasterGUID());
4737 data << uint32(aura->GetId()); // spellId
4738 data << uint32(1); // count
4739 data << uint32(mod->m_auraname); // auraId
4740 switch(mod->m_auraname)
4742 case SPELL_AURA_PERIODIC_DAMAGE:
4743 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4744 data << uint32(pInfo->damage); // damage
4745 data << uint32(pInfo->overDamage); // overkill?
4746 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4747 data << uint32(pInfo->absorb); // absorb
4748 data << uint32(pInfo->resist); // resist
4749 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4750 break;
4751 case SPELL_AURA_PERIODIC_HEAL:
4752 case SPELL_AURA_OBS_MOD_HEALTH:
4753 data << uint32(pInfo->damage); // damage
4754 data << uint32(pInfo->overDamage); // overheal?
4755 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4756 break;
4757 case SPELL_AURA_OBS_MOD_MANA:
4758 case SPELL_AURA_PERIODIC_ENERGIZE:
4759 data << uint32(mod->m_miscvalue); // power type
4760 data << uint32(pInfo->damage); // damage
4761 break;
4762 case SPELL_AURA_PERIODIC_MANA_LEECH:
4763 data << uint32(mod->m_miscvalue); // power type
4764 data << uint32(pInfo->damage); // amount
4765 data << float(pInfo->multiplier); // gain multiplier
4766 break;
4767 default:
4768 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4769 return;
4772 aura->GetTarget()->SendMessageToSet(&data, true);
4775 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4777 // Not much to do if no flags are set.
4778 if (procAttacker)
4779 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4780 // Now go on with a victim's events'n'auras
4781 // Not much to do if no flags are set or there is no victim
4782 if(pVictim && pVictim->isAlive() && procVictim)
4783 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4786 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4788 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4789 data << uint32(spellID);
4790 data << uint64(GetGUID());
4791 data << uint8(0); // can be 0 or 1
4792 data << uint32(1); // target count
4793 // for(i = 0; i < target count; ++i)
4794 data << uint64(target->GetGUID()); // target GUID
4795 data << uint8(missInfo);
4796 // end loop
4797 SendMessageToSet(&data, true);
4800 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4802 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4804 uint32 count = 1;
4805 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4806 data << uint32(damageInfo->HitInfo);
4807 data.append(damageInfo->attacker->GetPackGUID());
4808 data.append(damageInfo->target->GetPackGUID());
4809 data << uint32(damageInfo->damage); // Full damage
4810 data << uint32(0); // overkill value
4811 data << uint8(count); // Sub damage count
4813 for(int i = 0; i < count; ++i)
4815 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4816 data << float(damageInfo->damage); // sub damage
4817 data << uint32(damageInfo->damage); // Sub Damage
4820 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4822 for(int i = 0; i < count; ++i)
4823 data << uint32(damageInfo->absorb); // Absorb
4826 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4828 for(int i = 0; i < count; ++i)
4829 data << uint32(damageInfo->resist); // Resist
4832 data << uint8(damageInfo->TargetState);
4833 data << uint32(0);
4834 data << uint32(0);
4836 if(damageInfo->HitInfo & HITINFO_BLOCK)
4837 data << uint32(damageInfo->blocked_amount);
4839 if(damageInfo->HitInfo & HITINFO_UNK3)
4840 data << uint32(0);
4842 if(damageInfo->HitInfo & HITINFO_UNK1)
4844 data << uint32(0);
4845 data << float(0);
4846 data << float(0);
4847 data << float(0);
4848 data << float(0);
4849 data << float(0);
4850 data << float(0);
4851 data << float(0);
4852 data << float(0);
4853 for(uint8 i = 0; i < 5; ++i)
4855 data << float(0);
4856 data << float(0);
4858 data << uint32(0);
4861 SendMessageToSet( &data, true );
4864 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4866 CalcDamageInfo dmgInfo;
4867 dmgInfo.HitInfo = HitInfo;
4868 dmgInfo.attacker = this;
4869 dmgInfo.target = target;
4870 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4871 dmgInfo.damageSchoolMask = damageSchoolMask;
4872 dmgInfo.absorb = AbsorbDamage;
4873 dmgInfo.resist = Resist;
4874 dmgInfo.TargetState = TargetState;
4875 dmgInfo.blocked_amount = BlockedAmount;
4876 SendAttackStateUpdate(&dmgInfo);
4879 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4881 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4883 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4884 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4886 uint32 triggered_spell_id = 0;
4887 Unit* target = pVictim;
4888 int32 basepoints0 = 0;
4890 switch(hasteSpell->SpellFamilyName)
4892 case SPELLFAMILY_ROGUE:
4894 switch(hasteSpell->Id)
4896 // Blade Flurry
4897 case 13877:
4898 case 33735:
4900 target = SelectNearbyTarget(pVictim);
4901 if(!target)
4902 return false;
4903 basepoints0 = damage;
4904 triggered_spell_id = 22482;
4905 break;
4908 break;
4912 // processed charge only counting case
4913 if(!triggered_spell_id)
4914 return true;
4916 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4918 if(!triggerEntry)
4920 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4921 return false;
4924 // default case
4925 if(!target || target!=this && !target->isAlive())
4926 return false;
4928 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4929 return false;
4931 if(basepoints0)
4932 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4933 else
4934 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4936 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4937 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4939 return true;
4942 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4944 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
4946 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4947 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4949 uint32 triggered_spell_id = 0;
4950 Unit* target = pVictim;
4951 int32 basepoints0 = 0;
4953 switch(triggeredByAuraSpell->SpellFamilyName)
4955 case SPELLFAMILY_MAGE:
4957 switch(triggeredByAuraSpell->Id)
4959 // Focus Magic
4960 case 54646:
4962 Unit* caster = triggeredByAura->GetCaster();
4963 if(!caster)
4964 return false;
4966 triggered_spell_id = 54648;
4967 target = caster;
4968 break;
4974 // processed charge only counting case
4975 if(!triggered_spell_id)
4976 return true;
4978 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4980 if(!triggerEntry)
4982 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
4983 return false;
4986 // default case
4987 if(!target || target!=this && !target->isAlive())
4988 return false;
4990 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4991 return false;
4993 if(basepoints0)
4994 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4995 else
4996 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4998 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4999 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5001 return true;
5004 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
5006 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
5007 uint32 effIndex = triggeredByAura->GetEffIndex();
5008 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5010 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5011 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5013 uint32 triggered_spell_id = 0;
5014 Unit* target = pVictim;
5015 int32 basepoints0 = 0;
5017 switch(dummySpell->SpellFamilyName)
5019 case SPELLFAMILY_GENERIC:
5021 switch (dummySpell->Id)
5023 // Eye for an Eye
5024 case 9799:
5025 case 25988:
5027 // return damage % to attacker but < 50% own total health
5028 basepoints0 = triggerAmount*int32(damage)/100;
5029 if(basepoints0 > GetMaxHealth()/2)
5030 basepoints0 = GetMaxHealth()/2;
5032 triggered_spell_id = 25997;
5033 break;
5035 // Sweeping Strikes (NPC spells may be)
5036 case 18765:
5037 case 35429:
5039 // prevent chain of triggered spell from same triggered spell
5040 if(procSpell && procSpell->Id == 26654)
5041 return false;
5043 target = SelectNearbyTarget(pVictim);
5044 if(!target)
5045 return false;
5047 triggered_spell_id = 26654;
5048 break;
5050 // Twisted Reflection (boss spell)
5051 case 21063:
5052 triggered_spell_id = 21064;
5053 break;
5054 // Unstable Power
5055 case 24658:
5057 if (!procSpell || procSpell->Id == 24659)
5058 return false;
5059 // Need remove one 24659 aura
5060 RemoveSingleSpellAurasFromStack(24659);
5061 return true;
5063 // Restless Strength
5064 case 24661:
5066 // Need remove one 24662 aura
5067 RemoveSingleSpellAurasFromStack(24662);
5068 return true;
5070 // Adaptive Warding (Frostfire Regalia set)
5071 case 28764:
5073 if(!procSpell)
5074 return false;
5076 // find Mage Armor
5077 bool found = false;
5078 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
5079 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
5081 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
5083 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
5085 found=true;
5086 break;
5090 if(!found)
5091 return false;
5093 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5095 case SPELL_SCHOOL_NORMAL:
5096 case SPELL_SCHOOL_HOLY:
5097 return false; // ignored
5098 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
5099 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
5100 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
5101 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
5102 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
5103 default:
5104 return false;
5107 target = this;
5108 break;
5110 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
5111 case 27539:
5113 if(!procSpell)
5114 return false;
5116 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5118 case SPELL_SCHOOL_NORMAL:
5119 return false; // ignore
5120 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
5121 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
5122 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
5123 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
5124 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
5125 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
5126 default:
5127 return false;
5130 target = this;
5131 break;
5133 // Mana Leech (Passive) (Priest Pet Aura)
5134 case 28305:
5136 // Cast on owner
5137 target = GetOwner();
5138 if(!target)
5139 return false;
5141 triggered_spell_id = 34650;
5142 break;
5144 // Divine purpose
5145 case 31871:
5146 case 31872:
5148 // Roll chane
5149 if (!roll_chance_i(triggerAmount))
5150 return false;
5152 // Remove any stun effect on target
5153 AuraMap& Auras = pVictim->GetAuras();
5154 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5156 SpellEntry const *spell = iter->second->GetSpellProto();
5157 if( spell->Mechanic == MECHANIC_STUN ||
5158 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5160 pVictim->RemoveAurasDueToSpell(spell->Id);
5161 iter = Auras.begin();
5163 else
5164 ++iter;
5166 return true;
5168 // Mark of Malice
5169 case 33493:
5171 // Cast finish spell at last charge
5172 if (triggeredByAura->GetAuraCharges() > 1)
5173 return false;
5175 target = this;
5176 triggered_spell_id = 33494;
5177 break;
5179 // Vampiric Aura (boss spell)
5180 case 38196:
5182 basepoints0 = 3 * damage; // 300%
5183 if (basepoints0 < 0)
5184 return false;
5186 triggered_spell_id = 31285;
5187 target = this;
5188 break;
5190 // Aura of Madness (Darkmoon Card: Madness trinket)
5191 //=====================================================
5192 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5193 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5194 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5195 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5196 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5197 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5198 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5199 // 41011 Martyr Complex: +35 stamina (All classes)
5200 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5201 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5202 case 39446:
5204 if(GetTypeId() != TYPEID_PLAYER)
5205 return false;
5207 // Select class defined buff
5208 switch (getClass())
5210 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5211 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5213 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5214 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5215 break;
5217 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5218 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5220 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5221 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5222 break;
5224 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5225 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5226 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5227 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5229 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5230 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5231 break;
5233 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5235 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5236 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5237 break;
5239 default:
5240 return false;
5243 target = this;
5244 if (roll_chance_i(10))
5245 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5246 break;
5248 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5249 // cast 45479 Light's Wrath if Exalted by Aldor
5250 // cast 45429 Arcane Bolt if Exalted by Scryers
5251 case 45481:
5253 if(GetTypeId() != TYPEID_PLAYER)
5254 return false;
5256 // Get Aldor reputation rank
5257 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5259 target = this;
5260 triggered_spell_id = 45479;
5261 break;
5263 // Get Scryers reputation rank
5264 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5266 // triggered at positive/self casts also, current attack target used then
5267 if(IsFriendlyTo(target))
5269 target = getVictim();
5270 if(!target)
5272 uint64 selected_guid = ((Player *)this)->GetSelection();
5273 target = ObjectAccessor::GetUnit(*this,selected_guid);
5274 if(!target)
5275 return false;
5277 if(IsFriendlyTo(target))
5278 return false;
5281 triggered_spell_id = 45429;
5282 break;
5284 return false;
5286 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5287 // cast 45480 Light's Strength if Exalted by Aldor
5288 // cast 45428 Arcane Strike if Exalted by Scryers
5289 case 45482:
5291 if(GetTypeId() != TYPEID_PLAYER)
5292 return false;
5294 // Get Aldor reputation rank
5295 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5297 target = this;
5298 triggered_spell_id = 45480;
5299 break;
5301 // Get Scryers reputation rank
5302 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5304 triggered_spell_id = 45428;
5305 break;
5307 return false;
5309 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5310 // cast 45431 Arcane Insight if Exalted by Aldor
5311 // cast 45432 Light's Ward if Exalted by Scryers
5312 case 45483:
5314 if(GetTypeId() != TYPEID_PLAYER)
5315 return false;
5317 // Get Aldor reputation rank
5318 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5320 target = this;
5321 triggered_spell_id = 45432;
5322 break;
5324 // Get Scryers reputation rank
5325 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5327 target = this;
5328 triggered_spell_id = 45431;
5329 break;
5331 return false;
5333 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5334 // cast 45478 Light's Salvation if Exalted by Aldor
5335 // cast 45430 Arcane Surge if Exalted by Scryers
5336 case 45484:
5338 if(GetTypeId() != TYPEID_PLAYER)
5339 return false;
5341 // Get Aldor reputation rank
5342 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5344 target = this;
5345 triggered_spell_id = 45478;
5346 break;
5348 // Get Scryers reputation rank
5349 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5351 triggered_spell_id = 45430;
5352 break;
5354 return false;
5357 // Sunwell Exalted Caster Neck (??? neck)
5358 // cast ??? Light's Wrath if Exalted by Aldor
5359 // cast ??? Arcane Bolt if Exalted by Scryers*/
5360 case 46569:
5361 return false; // old unused version
5362 // Living Seed
5363 case 48504:
5365 triggered_spell_id = 48503;
5366 basepoints0 = triggerAmount;
5367 target = this;
5368 break;
5370 // Vampiric Touch (generic, used by some boss)
5371 case 52723:
5372 case 60501:
5374 triggered_spell_id = 52724;
5375 basepoints0 = damage / 2;
5376 target = this;
5377 break;
5379 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5380 case 57989:
5382 Unit *owner = GetOwner();
5383 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5384 return false;
5386 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5387 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5388 return true;
5390 // Glyph of Life Tap
5391 case 63320:
5392 triggered_spell_id = 63321;
5393 break;
5394 // Item - Shadowmourne Legendary
5395 case 71903:
5397 if (!roll_chance_i(triggerAmount))
5398 return false;
5400 Aura *aur = GetAura(71905, 0);
5401 if (aur && aur->GetStackAmount() + 1 >= aur->GetSpellProto()->StackAmount)
5403 RemoveAurasDueToSpell(71905);
5404 CastSpell(this, 71904, true); // Chaos Bane
5405 return true;
5407 else
5408 triggered_spell_id = 71905;
5410 break;
5413 break;
5415 case SPELLFAMILY_MAGE:
5417 // Magic Absorption
5418 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5420 if (getPowerType() != POWER_MANA)
5421 return false;
5423 // mana reward
5424 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5425 target = this;
5426 triggered_spell_id = 29442;
5427 break;
5429 // Master of Elements
5430 if (dummySpell->SpellIconID == 1920)
5432 if(!procSpell)
5433 return false;
5435 // mana cost save
5436 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5437 basepoints0 = cost * triggerAmount/100;
5438 if( basepoints0 <=0 )
5439 return false;
5441 target = this;
5442 triggered_spell_id = 29077;
5443 break;
5446 // Arcane Potency
5447 if (dummySpell->SpellIconID == 2120)
5449 if(!procSpell)
5450 return false;
5452 target = this;
5453 switch (dummySpell->Id)
5455 case 31571: triggered_spell_id = 57529; break;
5456 case 31572: triggered_spell_id = 57531; break;
5457 default:
5458 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5459 return false;
5461 break;
5464 // Hot Streak
5465 if (dummySpell->SpellIconID == 2999)
5467 if (effIndex!=0)
5468 return true;
5469 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
5470 if (!counter)
5471 return true;
5473 // Count spell criticals in a row in second aura
5474 Modifier *mod = counter->GetModifier();
5475 if (procEx & PROC_EX_CRITICAL_HIT)
5477 mod->m_amount *=2;
5478 if (mod->m_amount < 100) // not enough
5479 return true;
5480 // Crititcal counted -> roll chance
5481 if (roll_chance_i(triggerAmount))
5482 CastSpell(this, 48108, true, castItem, triggeredByAura);
5484 mod->m_amount = 25;
5485 return true;
5487 // Burnout
5488 if (dummySpell->SpellIconID == 2998)
5490 if(!procSpell)
5491 return false;
5493 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5494 basepoints0 = cost * triggerAmount/100;
5495 if( basepoints0 <=0 )
5496 return false;
5497 triggered_spell_id = 44450;
5498 target = this;
5499 break;
5501 // Incanter's Regalia set (add trigger chance to Mana Shield)
5502 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5504 if(GetTypeId() != TYPEID_PLAYER)
5505 return false;
5507 target = this;
5508 triggered_spell_id = 37436;
5509 break;
5511 switch(dummySpell->Id)
5513 // Ignite
5514 case 11119:
5515 case 11120:
5516 case 12846:
5517 case 12847:
5518 case 12848:
5520 switch (dummySpell->Id)
5522 case 11119: basepoints0 = int32(0.04f*damage); break;
5523 case 11120: basepoints0 = int32(0.08f*damage); break;
5524 case 12846: basepoints0 = int32(0.12f*damage); break;
5525 case 12847: basepoints0 = int32(0.16f*damage); break;
5526 case 12848: basepoints0 = int32(0.20f*damage); break;
5527 default:
5528 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5529 return false;
5532 triggered_spell_id = 12654;
5533 break;
5535 // Combustion
5536 case 11129:
5538 //last charge and crit
5539 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5540 return true; // charge counting (will removed)
5542 CastSpell(this, 28682, true, castItem, triggeredByAura);
5543 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5545 // Glyph of Ice Block
5546 case 56372:
5548 if (GetTypeId() != TYPEID_PLAYER)
5549 return false;
5551 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5552 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5553 return true;
5555 // Glyph of Polymorph
5556 case 56375:
5558 if (!pVictim || !pVictim->isAlive())
5559 return false;
5561 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5562 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5563 return true;
5566 break;
5568 case SPELLFAMILY_WARRIOR:
5570 // Retaliation
5571 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5573 // check attack comes not from behind
5574 if (!HasInArc(M_PI, pVictim))
5575 return false;
5577 triggered_spell_id = 22858;
5578 break;
5580 // Second Wind
5581 if (dummySpell->SpellIconID == 1697)
5583 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5584 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5585 return false;
5586 // Need stun or root mechanic
5587 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5588 return false;
5590 switch (dummySpell->Id)
5592 case 29838: triggered_spell_id=29842; break;
5593 case 29834: triggered_spell_id=29841; break;
5594 case 42770: triggered_spell_id=42771; break;
5595 default:
5596 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5597 return false;
5600 target = this;
5601 break;
5603 // Damage Shield
5604 if (dummySpell->SpellIconID == 3214)
5606 triggered_spell_id = 59653;
5607 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5608 break;
5611 // Sweeping Strikes
5612 if (dummySpell->Id == 12328)
5614 // prevent chain of triggered spell from same triggered spell
5615 if(procSpell && procSpell->Id == 26654)
5616 return false;
5618 target = SelectNearbyTarget(pVictim);
5619 if(!target)
5620 return false;
5622 triggered_spell_id = 26654;
5623 break;
5625 break;
5627 case SPELLFAMILY_WARLOCK:
5629 // Seed of Corruption
5630 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5632 Modifier* mod = triggeredByAura->GetModifier();
5633 // if damage is more than need or target die from damage deal finish spell
5634 if( mod->m_amount <= damage || GetHealth() <= damage )
5636 // remember guid before aura delete
5637 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5639 // Remove aura (before cast for prevent infinite loop handlers)
5640 RemoveAurasDueToSpell(triggeredByAura->GetId());
5642 // Cast finish spell (triggeredByAura already not exist!)
5643 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5644 return true; // no hidden cooldown
5647 // Damage counting
5648 mod->m_amount-=damage;
5649 return true;
5651 // Seed of Corruption (Mobs cast) - no die req
5652 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5654 Modifier* mod = triggeredByAura->GetModifier();
5655 // if damage is more than need deal finish spell
5656 if( mod->m_amount <= damage )
5658 // remember guid before aura delete
5659 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5661 // Remove aura (before cast for prevent infinite loop handlers)
5662 RemoveAurasDueToSpell(triggeredByAura->GetId());
5664 // Cast finish spell (triggeredByAura already not exist!)
5665 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5666 return true; // no hidden cooldown
5668 // Damage counting
5669 mod->m_amount-=damage;
5670 return true;
5672 // Fel Synergy
5673 if (dummySpell->SpellIconID == 3222)
5675 target = GetPet();
5676 if (!target)
5677 return false;
5678 basepoints0 = damage * triggerAmount / 100;
5679 triggered_spell_id = 54181;
5680 break;
5682 switch(dummySpell->Id)
5684 // Nightfall & Glyph of Corruption
5685 case 18094:
5686 case 18095:
5687 case 56218:
5689 target = this;
5690 triggered_spell_id = 17941;
5691 break;
5693 //Soul Leech
5694 case 30293:
5695 case 30295:
5696 case 30296:
5698 // health
5699 basepoints0 = int32(damage*triggerAmount/100);
5700 target = this;
5701 triggered_spell_id = 30294;
5702 break;
5704 // Shadowflame (Voidheart Raiment set bonus)
5705 case 37377:
5707 triggered_spell_id = 37379;
5708 break;
5710 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5711 case 37381:
5713 target = GetPet();
5714 if(!target)
5715 return false;
5717 // heal amount
5718 basepoints0 = damage * triggerAmount/100;
5719 triggered_spell_id = 37382;
5720 break;
5722 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5723 case 39437:
5725 triggered_spell_id = 37378;
5726 break;
5728 // Siphon Life
5729 case 63108:
5731 basepoints0 = int32(damage * triggerAmount / 100);
5732 triggered_spell_id = 63106;
5733 break;
5736 break;
5738 case SPELLFAMILY_PRIEST:
5740 // Vampiric Touch
5741 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5743 if(!pVictim || !pVictim->isAlive())
5744 return false;
5746 // pVictim is caster of aura
5747 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5748 return false;
5750 // Energize 0.25% of max. mana
5751 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5752 return true; // no hidden cooldown
5755 switch(dummySpell->SpellIconID)
5757 // Improved Shadowform
5758 case 217:
5760 if(!roll_chance_i(triggerAmount))
5761 return false;
5763 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5764 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5765 break;
5767 // Divine Aegis
5768 case 2820:
5770 basepoints0 = damage * triggerAmount/100;
5771 triggered_spell_id = 47753;
5772 break;
5774 // Empowered Renew
5775 case 3021:
5777 if (!procSpell)
5778 return false;
5780 Aura* healingAura = pVictim->GetAura(procSpell->Id,0);
5781 if (!healingAura)
5782 return false;
5784 int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5785 basepoints0 = healingfromticks * triggerAmount / 100;
5786 triggered_spell_id = 63544;
5787 break;
5789 // Improved Devouring Plague
5790 case 3790:
5792 if (!procSpell)
5793 return false;
5795 Aura* leachAura = pVictim->GetAura(procSpell->Id,0);
5796 if (!leachAura)
5797 return false;
5799 int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5800 basepoints0 = damagefromticks * triggerAmount / 100;
5801 triggered_spell_id = 63675;
5802 break;
5806 switch(dummySpell->Id)
5808 // Vampiric Embrace
5809 case 15286:
5811 // Return if self damage
5812 if (this == pVictim)
5813 return false;
5815 // Heal amount - Self/Team
5816 int32 team = triggerAmount*damage/500;
5817 int32 self = triggerAmount*damage/100 - team;
5818 CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5819 return true; // no hidden cooldown
5821 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5822 case 40438:
5824 // Shadow Word: Pain
5825 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5826 triggered_spell_id = 40441;
5827 // Renew
5828 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5829 triggered_spell_id = 40440;
5830 else
5831 return false;
5833 target = this;
5834 break;
5836 // Oracle Healing Bonus ("Garments of the Oracle" set)
5837 case 26169:
5839 // heal amount
5840 basepoints0 = int32(damage * 10/100);
5841 target = this;
5842 triggered_spell_id = 26170;
5843 break;
5845 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5846 case 39372:
5848 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5849 return false;
5851 // heal amount
5852 basepoints0 = damage * triggerAmount/100;
5853 target = this;
5854 triggered_spell_id = 39373;
5855 break;
5857 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5858 case 28809:
5860 triggered_spell_id = 28810;
5861 break;
5863 // Glyph of Dispel Magic
5864 case 55677:
5866 if(!target->IsFriendlyTo(this))
5867 return false;
5869 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5870 triggered_spell_id = 56131;
5871 break;
5874 break;
5876 case SPELLFAMILY_DRUID:
5878 switch(dummySpell->Id)
5880 // Leader of the Pack
5881 case 24932:
5883 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5884 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
5885 if (!heal_percent)
5886 return false;
5888 // check explicitly only to prevent mana cast when halth cast cooldown
5889 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
5890 return false;
5892 // health
5893 triggered_spell_id = 34299;
5894 basepoints0 = GetMaxHealth() * heal_percent / 100;
5895 target = this;
5897 // mana to caster
5898 if (triggeredByAura->GetCasterGUID() == GetGUID())
5900 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
5902 int32 mana_percent = manaCastEntry->CalculateSimpleValue(0) * heal_percent;
5903 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
5906 break;
5908 // Healing Touch (Dreamwalker Raiment set)
5909 case 28719:
5911 // mana back
5912 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5913 target = this;
5914 triggered_spell_id = 28742;
5915 break;
5917 // Healing Touch Refund (Idol of Longevity trinket)
5918 case 28847:
5920 target = this;
5921 triggered_spell_id = 28848;
5922 break;
5924 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5925 case 37288:
5926 case 37295:
5928 target = this;
5929 triggered_spell_id = 37238;
5930 break;
5932 // Druid Tier 6 Trinket
5933 case 40442:
5935 float chance;
5937 // Starfire
5938 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5940 triggered_spell_id = 40445;
5941 chance = 25.0f;
5943 // Rejuvenation
5944 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5946 triggered_spell_id = 40446;
5947 chance = 25.0f;
5949 // Mangle (Bear) and Mangle (Cat)
5950 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
5952 triggered_spell_id = 40452;
5953 chance = 40.0f;
5955 else
5956 return false;
5958 if (!roll_chance_f(chance))
5959 return false;
5961 target = this;
5962 break;
5964 // Maim Interrupt
5965 case 44835:
5967 // Deadly Interrupt Effect
5968 triggered_spell_id = 32747;
5969 break;
5971 // Glyph of Rejuvenation
5972 case 54754:
5974 // less 50% health
5975 if (pVictim->GetMaxHealth() < 2 * pVictim->GetHealth())
5976 return false;
5977 basepoints0 = triggerAmount * damage / 100;
5978 triggered_spell_id = 54755;
5979 break;
5982 // Eclipse
5983 if (dummySpell->SpellIconID == 2856)
5985 if (!procSpell)
5986 return false;
5987 // Only 0 aura can proc
5988 if (effIndex!=0)
5989 return true;
5990 // Wrath crit
5991 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5993 if (HasAura(48517))
5994 return false;
5995 if (!roll_chance_i(60))
5996 return false;
5997 triggered_spell_id = 48518;
5998 target = this;
5999 break;
6001 // Starfire crit
6002 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6004 if (HasAura(48518))
6005 return false;
6006 triggered_spell_id = 48517;
6007 target = this;
6008 break;
6010 return false;
6012 // Living Seed
6013 else if (dummySpell->SpellIconID == 2860)
6015 triggered_spell_id = 48504;
6016 basepoints0 = triggerAmount * damage / 100;
6017 break;
6019 break;
6021 case SPELLFAMILY_ROGUE:
6023 switch(dummySpell->Id)
6025 // Deadly Throw Interrupt
6026 case 32748:
6028 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
6029 if (this == pVictim)
6030 return false;
6032 triggered_spell_id = 32747;
6033 break;
6036 // Cut to the Chase
6037 if (dummySpell->SpellIconID == 2909)
6039 // "refresh your Slice and Dice duration to its 5 combo point maximum"
6040 // lookup Slice and Dice
6041 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
6042 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
6044 SpellEntry const *spellProto = (*itr)->GetSpellProto();
6045 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
6046 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
6048 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
6049 (*itr)->RefreshAura();
6050 return true;
6053 return false;
6055 // Deadly Brew
6056 if (dummySpell->SpellIconID == 2963)
6058 triggered_spell_id = 44289;
6059 break;
6061 // Quick Recovery
6062 if (dummySpell->SpellIconID == 2116)
6064 if(!procSpell)
6065 return false;
6067 // energy cost save
6068 basepoints0 = procSpell->manaCost * triggerAmount/100;
6069 if (basepoints0 <= 0)
6070 return false;
6072 target = this;
6073 triggered_spell_id = 31663;
6074 break;
6076 break;
6078 case SPELLFAMILY_HUNTER:
6080 // Aspect of the Viper
6081 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
6083 uint32 maxmana = GetMaxPower(POWER_MANA);
6084 basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
6086 target = this;
6087 triggered_spell_id = 34075;
6088 break;
6090 // Thrill of the Hunt
6091 if (dummySpell->SpellIconID == 2236)
6093 if(!procSpell)
6094 return false;
6096 // mana cost save
6097 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6098 basepoints0 = mana * 40/100;
6099 if(basepoints0 <= 0)
6100 return false;
6102 target = this;
6103 triggered_spell_id = 34720;
6104 break;
6106 // Hunting Party
6107 if ( dummySpell->SpellIconID == 3406 )
6109 triggered_spell_id = 57669;
6110 target = this;
6111 break;
6113 // Lock and Load
6114 if ( dummySpell->SpellIconID == 3579 )
6116 // Proc only from periodic (from trap activation proc another aura of this spell)
6117 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
6118 return false;
6119 triggered_spell_id = 56453;
6120 target = this;
6121 break;
6123 // Rapid Recuperation
6124 if ( dummySpell->SpellIconID == 3560 )
6126 // This effect only from Rapid Killing (mana regen)
6127 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
6128 return false;
6130 target = this;
6132 switch(dummySpell->Id)
6134 case 53228: // Rank 1
6135 triggered_spell_id = 56654;
6136 break;
6137 case 53232: // Rank 2
6138 triggered_spell_id = 58882;
6139 break;
6141 break;
6143 // Glyph of Mend Pet
6144 if(dummySpell->Id == 57870)
6146 pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
6147 return true;
6149 break;
6151 case SPELLFAMILY_PALADIN:
6153 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
6154 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
6156 triggered_spell_id = 25742;
6157 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6158 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
6159 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
6160 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6161 break;
6163 // Righteous Vengeance
6164 if (dummySpell->SpellIconID == 3025)
6166 // 4 damage tick
6167 basepoints0 = triggerAmount*damage/400;
6168 triggered_spell_id = 61840;
6169 break;
6171 // Sheath of Light
6172 if (dummySpell->SpellIconID == 3030)
6174 // 4 healing tick
6175 basepoints0 = triggerAmount*damage/400;
6176 triggered_spell_id = 54203;
6177 break;
6179 switch(dummySpell->Id)
6181 // Judgement of Light
6182 case 20185:
6184 basepoints0 = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6185 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6186 return true;
6188 // Judgement of Wisdom
6189 case 20186:
6191 if (pVictim->getPowerType() == POWER_MANA)
6193 // 2% of maximum base mana
6194 basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
6195 pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6197 return true;
6199 // Heart of the Crusader (Rank 1)
6200 case 20335:
6201 triggered_spell_id = 21183;
6202 break;
6203 // Heart of the Crusader (Rank 2)
6204 case 20336:
6205 triggered_spell_id = 54498;
6206 break;
6207 // Heart of the Crusader (Rank 3)
6208 case 20337:
6209 triggered_spell_id = 54499;
6210 break;
6211 case 20911: // Blessing of Sanctuary
6212 case 25899: // Greater Blessing of Sanctuary
6214 target = this;
6215 switch (target->getPowerType())
6217 case POWER_MANA:
6218 triggered_spell_id = 57319;
6219 break;
6220 default:
6221 return false;
6223 break;
6225 // Holy Power (Redemption Armor set)
6226 case 28789:
6228 if(!pVictim)
6229 return false;
6231 // Set class defined buff
6232 switch (pVictim->getClass())
6234 case CLASS_PALADIN:
6235 case CLASS_PRIEST:
6236 case CLASS_SHAMAN:
6237 case CLASS_DRUID:
6238 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6239 break;
6240 case CLASS_MAGE:
6241 case CLASS_WARLOCK:
6242 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6243 break;
6244 case CLASS_HUNTER:
6245 case CLASS_ROGUE:
6246 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6247 break;
6248 case CLASS_WARRIOR:
6249 triggered_spell_id = 28790; // Increases the friendly target's armor
6250 break;
6251 default:
6252 return false;
6254 break;
6256 // Spiritual Attunement
6257 case 31785:
6258 case 33776:
6260 // if healed by another unit (pVictim)
6261 if(this == pVictim)
6262 return false;
6264 // heal amount
6265 basepoints0 = triggerAmount*damage/100;
6266 target = this;
6267 triggered_spell_id = 31786;
6268 break;
6270 // Seal of Vengeance (damage calc on apply aura)
6271 case 31801:
6273 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6274 return false;
6276 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6277 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
6278 triggered_spell_id = 31803; // Holy Vengeance
6280 // Add 5-stack effect from Holy Vengeance
6281 int8 stacks = 0;
6282 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6283 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6285 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6287 stacks = (*itr)->GetStackAmount();
6288 break;
6291 if(stacks >= 5)
6292 CastSpell(target,42463,true,NULL,triggeredByAura);
6293 break;
6295 // Judgements of the Wise
6296 case 31876:
6297 case 31877:
6298 case 31878:
6299 // triggered only at casted Judgement spells, not at additional Judgement effects
6300 if(!procSpell || procSpell->Category != 1210)
6301 return false;
6303 target = this;
6304 triggered_spell_id = 31930;
6306 // Replenishment
6307 CastSpell(this, 57669, true, NULL, triggeredByAura);
6308 break;
6309 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6310 case 40470:
6312 if (!procSpell)
6313 return false;
6315 float chance;
6317 // Flash of light/Holy light
6318 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6320 triggered_spell_id = 40471;
6321 chance = 15.0f;
6323 // Judgement (any)
6324 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6326 triggered_spell_id = 40472;
6327 chance = 50.0f;
6329 else
6330 return false;
6332 if (!roll_chance_f(chance))
6333 return false;
6335 break;
6337 // Light's Beacon (heal target area aura)
6338 case 53651:
6340 // not do bonus heal for explicit beacon focus healing
6341 if (GetGUID() == triggeredByAura->GetCasterGUID())
6342 return false;
6344 // beacon
6345 Unit* beacon = triggeredByAura->GetCaster();
6346 if (!beacon)
6347 return false;
6349 // find caster main aura at beacon
6350 Aura* dummy = NULL;
6351 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6352 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6354 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6356 dummy = (*i);
6357 break;
6361 // original heal must be form beacon caster
6362 if (!dummy)
6363 return false;
6365 triggered_spell_id = 53652; // Beacon of Light
6366 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
6368 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6369 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6370 return true;
6372 // Seal of Corruption (damage calc on apply aura)
6373 case 53736:
6375 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6376 return false;
6378 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6379 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
6380 triggered_spell_id = 53742; // Blood Corruption
6382 // Add 5-stack effect from Blood Corruption
6383 int8 stacks = 0;
6384 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6385 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6387 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6389 stacks = (*itr)->GetStackAmount();
6390 break;
6393 if(stacks >= 5)
6394 CastSpell(target,53739,true,NULL,triggeredByAura);
6395 break;
6397 // Glyph of Flash of Light
6398 case 54936:
6400 triggered_spell_id = 54957;
6401 basepoints0 = triggerAmount*damage/100;
6402 break;
6404 // Glyph of Holy Light
6405 case 54937:
6407 triggered_spell_id = 54968;
6408 basepoints0 = triggerAmount*damage/100;
6409 break;
6411 // Glyph of Divinity
6412 case 54939:
6414 // Lookup base amount mana restore
6415 for (int i=0; i<3;++i)
6416 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6418 int32 mana = procSpell->EffectBasePoints[i];
6419 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6420 break;
6422 return true;
6424 // Sacred Shield (buff)
6425 case 58597:
6427 triggered_spell_id = 66922;
6428 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6429 if (!triggeredEntry)
6430 return false;
6432 basepoints0 = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[0]));
6433 target = this;
6434 break;
6436 // Sacred Shield (talent rank)
6437 case 53601:
6439 triggered_spell_id = 58597;
6440 target = this;
6441 break;
6444 break;
6446 case SPELLFAMILY_SHAMAN:
6448 switch(dummySpell->Id)
6450 // Totemic Power (The Earthshatterer set)
6451 case 28823:
6453 if( !pVictim )
6454 return false;
6456 // Set class defined buff
6457 switch (pVictim->getClass())
6459 case CLASS_PALADIN:
6460 case CLASS_PRIEST:
6461 case CLASS_SHAMAN:
6462 case CLASS_DRUID:
6463 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6464 break;
6465 case CLASS_MAGE:
6466 case CLASS_WARLOCK:
6467 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6468 break;
6469 case CLASS_HUNTER:
6470 case CLASS_ROGUE:
6471 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6472 break;
6473 case CLASS_WARRIOR:
6474 triggered_spell_id = 28827; // Increases the friendly target's armor
6475 break;
6476 default:
6477 return false;
6479 break;
6481 // Lesser Healing Wave (Totem of Flowing Water Relic)
6482 case 28849:
6484 target = this;
6485 triggered_spell_id = 28850;
6486 break;
6488 // Windfury Weapon (Passive) 1-5 Ranks
6489 case 33757:
6491 if(GetTypeId()!=TYPEID_PLAYER)
6492 return false;
6494 if(!castItem || !castItem->IsEquipped())
6495 return false;
6497 // custom cooldown processing case
6498 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6499 return false;
6501 // Now amount of extra power stored in 1 effect of Enchant spell
6502 // Get it by item enchant id
6503 uint32 spellId;
6504 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6506 case 283: spellId = 8232; break; // 1 Rank
6507 case 284: spellId = 8235; break; // 2 Rank
6508 case 525: spellId = 10486; break; // 3 Rank
6509 case 1669:spellId = 16362; break; // 4 Rank
6510 case 2636:spellId = 25505; break; // 5 Rank
6511 case 3785:spellId = 58801; break; // 6 Rank
6512 case 3786:spellId = 58803; break; // 7 Rank
6513 case 3787:spellId = 58804; break; // 8 Rank
6514 default:
6516 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6517 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6518 return false;
6522 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6523 if(!windfurySpellEntry)
6525 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6526 return false;
6529 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
6531 // Off-Hand case
6532 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
6534 // Value gained from additional AP
6535 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6536 triggered_spell_id = 33750;
6538 // Main-Hand case
6539 else
6541 // Value gained from additional AP
6542 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6543 triggered_spell_id = 25504;
6546 // apply cooldown before cast to prevent processing itself
6547 if( cooldown )
6548 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6550 // Attack Twice
6551 for ( uint32 i = 0; i<2; ++i )
6552 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6554 return true;
6556 // Shaman Tier 6 Trinket
6557 case 40463:
6559 if( !procSpell )
6560 return false;
6562 float chance;
6563 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6565 triggered_spell_id = 40465; // Lightning Bolt
6566 chance = 15.0f;
6568 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6570 triggered_spell_id = 40465; // Lesser Healing Wave
6571 chance = 10.0f;
6573 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6575 triggered_spell_id = 40466; // Stormstrike
6576 chance = 50.0f;
6578 else
6579 return false;
6581 if (!roll_chance_f(chance))
6582 return false;
6584 target = this;
6585 break;
6587 // Glyph of Healing Wave
6588 case 55440:
6590 // Not proc from self heals
6591 if (this==pVictim)
6592 return false;
6593 basepoints0 = triggerAmount * damage / 100;
6594 target = this;
6595 triggered_spell_id = 55533;
6596 break;
6598 // Spirit Hunt
6599 case 58877:
6601 // Cast on owner
6602 target = GetOwner();
6603 if(!target)
6604 return false;
6605 basepoints0 = triggerAmount * damage / 100;
6606 triggered_spell_id = 58879;
6607 break;
6609 // Shaman T8 Elemental 4P Bonus
6610 case 64928:
6612 basepoints0 = int32( triggerAmount * damage / 100 );
6613 triggered_spell_id = 64930; // Electrified
6614 break;
6617 // Storm, Earth and Fire
6618 if (dummySpell->SpellIconID == 3063)
6620 // Earthbind Totem summon only
6621 if(procSpell->Id != 2484)
6622 return false;
6624 float chance = triggerAmount;
6625 if (!roll_chance_f(chance))
6626 return false;
6628 triggered_spell_id = 64695;
6629 break;
6631 // Ancestral Awakening
6632 if (dummySpell->SpellIconID == 3065)
6634 triggered_spell_id = 52759;
6635 basepoints0 = triggerAmount * damage / 100;
6636 target = this;
6637 break;
6639 // Earth Shield
6640 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6642 target = this;
6643 basepoints0 = triggerAmount;
6645 // Glyph of Earth Shield
6646 if (Aura* aur = GetDummyAura(63279))
6648 int32 aur_mod = aur->GetModifier()->m_amount;
6649 basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
6652 triggered_spell_id = 379;
6653 break;
6655 // Improved Water Shield
6656 if (dummySpell->SpellIconID == 2287)
6658 // Lesser Healing Wave need aditional 60% roll
6659 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6660 return false;
6661 // lookup water shield
6662 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6663 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6665 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6666 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6668 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6669 CastSpell(this, spell, true, castItem, triggeredByAura);
6670 if ((*itr)->DropAuraCharge())
6671 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6672 return true;
6675 return false;
6676 break;
6678 // Lightning Overload
6679 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6681 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6682 return false;
6684 // custom cooldown processing case
6685 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6686 return false;
6688 uint32 spellId = 0;
6689 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6690 switch (procSpell->Id)
6692 // Lightning Bolt
6693 case 403: spellId = 45284; break; // Rank 1
6694 case 529: spellId = 45286; break; // Rank 2
6695 case 548: spellId = 45287; break; // Rank 3
6696 case 915: spellId = 45288; break; // Rank 4
6697 case 943: spellId = 45289; break; // Rank 5
6698 case 6041: spellId = 45290; break; // Rank 6
6699 case 10391: spellId = 45291; break; // Rank 7
6700 case 10392: spellId = 45292; break; // Rank 8
6701 case 15207: spellId = 45293; break; // Rank 9
6702 case 15208: spellId = 45294; break; // Rank 10
6703 case 25448: spellId = 45295; break; // Rank 11
6704 case 25449: spellId = 45296; break; // Rank 12
6705 case 49237: spellId = 49239; break; // Rank 13
6706 case 49238: spellId = 49240; break; // Rank 14
6707 // Chain Lightning
6708 case 421: spellId = 45297; break; // Rank 1
6709 case 930: spellId = 45298; break; // Rank 2
6710 case 2860: spellId = 45299; break; // Rank 3
6711 case 10605: spellId = 45300; break; // Rank 4
6712 case 25439: spellId = 45301; break; // Rank 5
6713 case 25442: spellId = 45302; break; // Rank 6
6714 case 49270: spellId = 49268; break; // Rank 7
6715 case 49271: spellId = 49269; break; // Rank 8
6716 default:
6717 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6718 return false;
6720 // No thread generated mod
6721 // TODO: exist special flag in spell attributes for this, need found and use!
6722 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6724 ((Player*)this)->AddSpellMod(mod, true);
6726 // Remove cooldown (Chain Lightning - have Category Recovery time)
6727 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6728 ((Player*)this)->RemoveSpellCooldown(spellId);
6730 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6732 ((Player*)this)->AddSpellMod(mod, false);
6734 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6735 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6737 return true;
6739 // Static Shock
6740 if(dummySpell->SpellIconID == 3059)
6742 // lookup Lightning Shield
6743 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6744 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6746 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6747 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6749 uint32 spell = 0;
6750 switch ((*itr)->GetId())
6752 case 324: spell = 26364; break;
6753 case 325: spell = 26365; break;
6754 case 905: spell = 26366; break;
6755 case 945: spell = 26367; break;
6756 case 8134: spell = 26369; break;
6757 case 10431: spell = 26370; break;
6758 case 10432: spell = 26363; break;
6759 case 25469: spell = 26371; break;
6760 case 25472: spell = 26372; break;
6761 case 49280: spell = 49278; break;
6762 case 49281: spell = 49279; break;
6763 default:
6764 return false;
6766 CastSpell(target, spell, true, castItem, triggeredByAura);
6767 if ((*itr)->DropAuraCharge())
6768 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6769 return true;
6772 return false;
6774 // Frozen Power
6775 if (dummySpell->SpellIconID == 3780)
6777 Unit *caster = triggeredByAura->GetCaster();
6779 if (!procSpell || !caster)
6780 return false;
6782 float distance = caster->GetDistance(pVictim);
6783 int32 chance = triggerAmount;
6785 if (distance < 15.0f || !roll_chance_i(chance))
6786 return false;
6788 // make triggered cast apply after current damage spell processing for prevent remove by it
6789 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6790 spell->AddTriggeredSpell(63685);
6791 return true;
6793 break;
6795 case SPELLFAMILY_DEATHKNIGHT:
6797 // Blood Aura
6798 if (dummySpell->SpellIconID == 2636)
6800 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
6801 return false;
6802 basepoints0 = triggerAmount * damage / 100;
6803 triggered_spell_id = 53168;
6804 break;
6806 // Butchery
6807 if (dummySpell->SpellIconID == 2664)
6809 basepoints0 = triggerAmount;
6810 triggered_spell_id = 50163;
6811 target = this;
6812 break;
6814 // Dancing Rune Weapon
6815 if (dummySpell->Id == 49028)
6817 // 1 dummy aura for dismiss rune blade
6818 if (effIndex!=2)
6819 return false;
6820 // TODO: wite script for this "fights on its own, doing the same attacks"
6821 // NOTE: Trigger here on every attack and spell cast
6822 return false;
6824 // Mark of Blood
6825 if (dummySpell->Id == 49005)
6827 // TODO: need more info (cooldowns/PPM)
6828 triggered_spell_id = 61607;
6829 break;
6831 // Vendetta
6832 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6834 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6835 triggered_spell_id = 50181;
6836 target = this;
6837 break;
6839 // Necrosis
6840 if (dummySpell->SpellIconID == 2709)
6842 basepoints0 = triggerAmount * damage / 100;
6843 triggered_spell_id = 51460;
6844 break;
6846 // Threat of Thassarian
6847 if (dummySpell->SpellIconID == 2023)
6849 // Must Dual Wield
6850 if (!procSpell || !haveOffhandWeapon())
6851 return false;
6852 // Chance as basepoints for dummy aura
6853 if (!roll_chance_i(triggerAmount))
6854 return false;
6856 switch (procSpell->Id)
6858 // Obliterate
6859 case 49020: // Rank 1
6860 triggered_spell_id = 66198; break;
6861 case 51423: // Rank 2
6862 triggered_spell_id = 66972; break;
6863 case 51424: // Rank 3
6864 triggered_spell_id = 66973; break;
6865 case 51425: // Rank 4
6866 triggered_spell_id = 66974; break;
6867 // Frost Strike
6868 case 49143: // Rank 1
6869 triggered_spell_id = 66196; break;
6870 case 51416: // Rank 2
6871 triggered_spell_id = 66958; break;
6872 case 51417: // Rank 3
6873 triggered_spell_id = 66959; break;
6874 case 51418: // Rank 4
6875 triggered_spell_id = 66960; break;
6876 case 51419: // Rank 5
6877 triggered_spell_id = 66961; break;
6878 case 51420: // Rank 6
6879 triggered_spell_id = 66962; break;
6880 // Plague Strike
6881 case 45462: // Rank 1
6882 triggered_spell_id = 66216; break;
6883 case 49917: // Rank 2
6884 triggered_spell_id = 66988; break;
6885 case 49918: // Rank 3
6886 triggered_spell_id = 66989; break;
6887 case 49919: // Rank 4
6888 triggered_spell_id = 66990; break;
6889 case 49920: // Rank 5
6890 triggered_spell_id = 66991; break;
6891 case 49921: // Rank 6
6892 triggered_spell_id = 66992; break;
6893 // Death Strike
6894 case 49998: // Rank 1
6895 triggered_spell_id = 66188; break;
6896 case 49999: // Rank 2
6897 triggered_spell_id = 66950; break;
6898 case 45463: // Rank 3
6899 triggered_spell_id = 66951; break;
6900 case 49923: // Rank 4
6901 triggered_spell_id = 66952; break;
6902 case 49924: // Rank 5
6903 triggered_spell_id = 66953; break;
6904 // Rune Strike
6905 case 56815:
6906 triggered_spell_id = 66217; break;
6907 // Blood Strike
6908 case 45902: // Rank 1
6909 triggered_spell_id = 66215; break;
6910 case 49926: // Rank 2
6911 triggered_spell_id = 66975; break;
6912 case 49927: // Rank 3
6913 triggered_spell_id = 66976; break;
6914 case 49928: // Rank 4
6915 triggered_spell_id = 66977; break;
6916 case 49929: // Rank 5
6917 triggered_spell_id = 66978; break;
6918 case 49930: // Rank 6
6919 triggered_spell_id = 66979; break;
6920 default:
6921 return false;
6923 break;
6925 // Runic Power Back on Snare/Root
6926 if (dummySpell->Id == 61257)
6928 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6929 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6930 return false;
6931 // Need snare or root mechanic
6932 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
6933 return false;
6934 triggered_spell_id = 61258;
6935 target = this;
6936 break;
6938 // Wandering Plague
6939 if (dummySpell->SpellIconID == 1614)
6941 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6942 return false;
6943 basepoints0 = triggerAmount * damage / 100;
6944 triggered_spell_id = 50526;
6945 break;
6947 // Blood-Caked Blade
6948 if (dummySpell->SpellIconID == 138)
6950 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
6951 break;
6953 break;
6955 default:
6956 break;
6959 // processed charge only counting case
6960 if(!triggered_spell_id)
6961 return true;
6963 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6965 if(!triggerEntry)
6967 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6968 return false;
6971 // default case
6972 if(!target || target!=this && !target->isAlive())
6973 return false;
6975 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6976 return false;
6978 if(basepoints0)
6979 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6980 else
6981 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6983 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6984 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6986 return true;
6989 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6991 // Get triggered aura spell info
6992 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6994 // Basepoints of trigger aura
6995 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6997 // Set trigger spell id, target, custom basepoints
6998 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6999 Unit* target = NULL;
7000 int32 basepoints[3] = {0, 0, 0};
7002 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
7003 basepoints[0] = triggerAmount;
7005 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7006 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7008 // Try handle unknown trigger spells
7009 // Custom requirements (not listed in procEx) Warning! damage dealing after this
7010 // Custom triggered spells
7011 switch (auraSpellInfo->SpellFamilyName)
7013 case SPELLFAMILY_GENERIC:
7014 switch(auraSpellInfo->Id)
7016 //case 191: // Elemental Response
7017 // switch (procSpell->School)
7018 // {
7019 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
7020 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
7021 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
7022 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
7023 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
7024 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
7025 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
7026 // }
7027 // break;
7028 //case 5301: break; // Defensive State (DND)
7029 //case 7137: break: // Shadow Charge (Rank 1)
7030 //case 7377: break: // Take Immune Periodic Damage <Not Working>
7031 //case 13358: break; // Defensive State (DND)
7032 //case 16092: break; // Defensive State (DND)
7033 //case 18943: break; // Double Attack
7034 //case 19194: break; // Double Attack
7035 //case 19817: break; // Double Attack
7036 //case 19818: break; // Double Attack
7037 //case 22835: break; // Drunken Rage
7038 // trigger_spell_id = 14822; break;
7039 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
7040 trigger_spell_id = 23781;
7041 break;
7042 //case 24949: break; // Defensive State 2 (DND)
7043 case 27522: // Mana Drain Trigger
7044 case 40336: // Mana Drain Trigger
7045 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
7046 if (isAlive())
7047 CastSpell(this, 29471, true, castItem, triggeredByAura);
7048 if (pVictim && pVictim->isAlive())
7049 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
7050 return true;
7051 case 31255: // Deadly Swiftness (Rank 1)
7052 // whenever you deal damage to a target who is below 20% health.
7053 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
7054 return false;
7056 target = this;
7057 trigger_spell_id = 22588;
7058 break;
7059 //case 33207: break; // Gossip NPC Periodic - Fidget
7060 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
7061 trigger_spell_id = 33898;
7062 break;
7063 //case 34082: break; // Advantaged State (DND)
7064 //case 34783: break: // Spell Reflection
7065 //case 35205: break: // Vanish
7066 //case 35321: break; // Gushing Wound
7067 //case 36096: break: // Spell Reflection
7068 //case 36207: break: // Steal Weapon
7069 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
7070 //case 37030: break; // Chaotic Temperament
7071 //case 38363: break; // Gushing Wound
7072 //case 39215: break; // Gushing Wound
7073 //case 40250: break; // Improved Duration
7074 //case 40329: break; // Demo Shout Sensor
7075 //case 40364: break; // Entangling Roots Sensor
7076 //case 41054: break; // Copy Weapon
7077 // trigger_spell_id = 41055; break;
7078 //case 41248: break; // Consuming Strikes
7079 // trigger_spell_id = 41249; break;
7080 //case 42730: break: // Woe Strike
7081 //case 43453: break: // Rune Ward
7082 //case 43504: break; // Alterac Valley OnKill Proc Aura
7083 //case 44326: break: // Pure Energy Passive
7084 //case 44526: break; // Hate Monster (Spar) (30 sec)
7085 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
7086 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
7087 //case 44820: break; // Hate Monster (Spar) (<30%)
7088 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
7089 // reduce you below $s1% health
7090 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
7091 return false;
7092 break;
7093 //case 45903: break: // Offensive State
7094 //case 46146: break: // [PH] Ahune Spanky Hands
7095 //case 46939: break; // Black Bow of the Betrayer
7096 // trigger_spell_id = 29471; - gain mana
7097 // 27526; - drain mana if possible
7098 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
7099 // Pct value stored in dummy
7100 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
7101 target = pVictim;
7102 break;
7103 //case 45205: break; // Copy Offhand Weapon
7104 //case 45343: break; // Dark Flame Aura
7105 //case 47300: break; // Dark Flame Aura
7106 //case 48876: break; // Beast's Mark
7107 // trigger_spell_id = 48877; break;
7108 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
7109 //case 50051: break; // Ethereal Pet Aura
7110 //case 50689: break; // Blood Presence (Rank 1)
7111 //case 50844: break; // Blood Mirror
7112 //case 52856: break; // Charge
7113 //case 54072: break; // Knockback Ball Passive
7114 //case 54476: break; // Blood Presence
7115 //case 54775: break; // Abandon Vehicle on Poly
7116 case 57345: // Darkmoon Card: Greatness
7118 float stat = 0.0f;
7119 // strength
7120 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
7121 // agility
7122 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
7123 // intellect
7124 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
7125 // spirit
7126 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
7127 break;
7129 //case 55580: break: // Mana Link
7130 //case 57587: break: // Steal Ranged ()
7131 //case 57594: break; // Copy Ranged Weapon
7132 //case 59237: break; // Beast's Mark
7133 // trigger_spell_id = 59233; break;
7134 //case 59288: break; // Infra-Green Shield
7135 //case 59532: break; // Abandon Passengers on Poly
7136 //case 59735: break: // Woe Strike
7137 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
7139 float stat = 0.0f;
7140 // strength
7141 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
7142 // agility
7143 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
7144 break;
7146 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
7148 float stat = 0.0f;
7149 // strength
7150 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
7151 // agility
7152 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
7153 break;
7156 break;
7157 case SPELLFAMILY_MAGE:
7158 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
7160 switch (auraSpellInfo->Id)
7162 case 31641: // Rank 1
7163 case 31642: // Rank 2
7164 trigger_spell_id = 31643;
7165 break;
7166 default:
7167 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7168 return false;
7171 // Persistent Shield (Scarab Brooch trinket)
7172 else if(auraSpellInfo->Id == 26467)
7174 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7175 basepoints[0] = damage * 15 / 100;
7176 target = pVictim;
7177 trigger_spell_id = 26470;
7179 break;
7180 case SPELLFAMILY_WARRIOR:
7181 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7182 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7184 float weaponDamage;
7185 // DW should benefit of attack power, damage percent mods etc.
7186 // TODO: check if using offhand damage is correct and if it should be divided by 2
7187 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7188 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7189 else
7190 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7192 switch (auraSpellInfo->Id)
7194 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7195 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7196 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7197 // Impossible case
7198 default:
7199 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7200 return false;
7203 // 1 tick/sec * 6 sec = 6 ticks
7204 basepoints[0] /= 6;
7206 trigger_spell_id = 12721;
7207 break;
7209 if (auraSpellInfo->Id == 50421) // Scent of Blood
7210 trigger_spell_id = 50422;
7211 break;
7212 case SPELLFAMILY_WARLOCK:
7214 // Pyroclasm
7215 if (auraSpellInfo->SpellIconID == 1137)
7217 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
7218 return false;
7219 // Calculate spell tick count for spells
7220 uint32 tick = 1; // Default tick = 1
7222 // Hellfire have 15 tick
7223 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
7224 tick = 15;
7225 // Rain of Fire have 4 tick
7226 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7227 tick = 4;
7228 else
7229 return false;
7231 // Calculate chance = baseChance / tick
7232 float chance = 0;
7233 switch (auraSpellInfo->Id)
7235 case 18096: chance = 13.0f / tick; break;
7236 case 18073: chance = 26.0f / tick; break;
7238 // Roll chance
7239 if (!roll_chance_f(chance))
7240 return false;
7242 trigger_spell_id = 18093;
7244 // Drain Soul
7245 else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7247 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7248 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7250 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7252 // Drain Soul
7253 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7254 break;
7257 // Not remove charge (aura removed on death in any cases)
7258 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7259 return false;
7261 // Nether Protection
7262 else if (auraSpellInfo->SpellIconID == 1985)
7264 if (!procSpell)
7265 return false;
7266 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7268 case SPELL_SCHOOL_NORMAL:
7269 return false; // ignore
7270 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7271 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7272 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7273 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7274 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7275 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7276 default:
7277 return false;
7280 // Cheat Death
7281 else if (auraSpellInfo->Id == 28845)
7283 // When your health drops below 20% ....
7284 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7285 return false;
7287 // Decimation
7288 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7290 // Looking for dummy effect
7291 Aura *aur = GetAura(auraSpellInfo->Id, 1);
7292 if (!aur)
7293 return false;
7295 // If target's health is not below equal certain value (35%) not proc
7296 if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7297 return false;
7299 break;
7301 case SPELLFAMILY_PRIEST:
7303 // Greater Heal Refund (Avatar Raiment set)
7304 if (auraSpellInfo->Id==37594)
7306 // Not give if target already have full health
7307 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7308 return false;
7309 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7310 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7311 return false;
7312 trigger_spell_id = 37595;
7314 // Blessed Recovery
7315 else if (auraSpellInfo->SpellIconID == 1875)
7317 switch (auraSpellInfo->Id)
7319 case 27811: trigger_spell_id = 27813; break;
7320 case 27815: trigger_spell_id = 27817; break;
7321 case 27816: trigger_spell_id = 27818; break;
7322 default:
7323 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7324 return false;
7326 basepoints[0] = damage * triggerAmount / 100 / 3;
7327 target = this;
7329 break;
7331 case SPELLFAMILY_DRUID:
7333 // Druid Forms Trinket
7334 if (auraSpellInfo->Id==37336)
7336 switch(m_form)
7338 case FORM_NONE: trigger_spell_id = 37344;break;
7339 case FORM_CAT: trigger_spell_id = 37341;break;
7340 case FORM_BEAR:
7341 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7342 case FORM_TREE: trigger_spell_id = 37342;break;
7343 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7344 default:
7345 return false;
7348 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7349 else if (auraSpellInfo->Id==67353)
7351 switch(m_form)
7353 case FORM_CAT: trigger_spell_id = 67355; break;
7354 case FORM_BEAR:
7355 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7356 default:
7357 return false;
7360 break;
7362 case SPELLFAMILY_HUNTER:
7363 // Piercing Shots
7364 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7366 basepoints[0] = damage * triggerAmount / 100 / 8;
7367 trigger_spell_id = 63468;
7368 target = pVictim;
7370 // Rapid Recuperation
7371 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7373 // This effect only from Rapid Fire (ability cast)
7374 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7375 return false;
7377 break;
7378 case SPELLFAMILY_PALADIN:
7381 // Blessed Life
7382 if (auraSpellInfo->SpellIconID == 2137)
7384 switch (auraSpellInfo->Id)
7386 case 31828: // Rank 1
7387 case 31829: // Rank 2
7388 case 31830: // Rank 3
7389 break;
7390 default:
7391 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7392 return false;
7396 // Healing Discount
7397 if (auraSpellInfo->Id==37705)
7399 trigger_spell_id = 37706;
7400 target = this;
7402 // Soul Preserver
7403 if (auraSpellInfo->Id==60510)
7405 trigger_spell_id = 60515;
7406 target = this;
7408 // Illumination
7409 else if (auraSpellInfo->SpellIconID==241)
7411 if(!procSpell)
7412 return false;
7413 // procspell is triggered spell but we need mana cost of original casted spell
7414 uint32 originalSpellId = procSpell->Id;
7415 // Holy Shock heal
7416 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7418 switch(procSpell->Id)
7420 case 25914: originalSpellId = 20473; break;
7421 case 25913: originalSpellId = 20929; break;
7422 case 25903: originalSpellId = 20930; break;
7423 case 27175: originalSpellId = 27174; break;
7424 case 33074: originalSpellId = 33072; break;
7425 case 48820: originalSpellId = 48824; break;
7426 case 48821: originalSpellId = 48825; break;
7427 default:
7428 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7429 return false;
7432 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7433 if(!originalSpell)
7435 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7436 return false;
7438 // percent stored in effect 1 (class scripts) base points
7439 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7440 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
7441 trigger_spell_id = 20272;
7442 target = this;
7444 // Lightning Capacitor
7445 else if (auraSpellInfo->Id==37657)
7447 if(!pVictim || !pVictim->isAlive())
7448 return false;
7449 // stacking
7450 CastSpell(this, 37658, true, NULL, triggeredByAura);
7452 Aura * dummy = GetDummyAura(37658);
7453 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7454 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7455 return false;
7457 RemoveAurasDueToSpell(37658);
7458 trigger_spell_id = 37661;
7459 target = pVictim;
7461 // Bonus Healing (Crystal Spire of Karabor mace)
7462 else if (auraSpellInfo->Id == 40971)
7464 // If your target is below $s1% health
7465 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7466 return false;
7468 // Thunder Capacitor
7469 else if (auraSpellInfo->Id == 54841)
7471 if(!pVictim || !pVictim->isAlive())
7472 return false;
7473 // stacking
7474 CastSpell(this, 54842, true, NULL, triggeredByAura);
7476 // counting
7477 Aura * dummy = GetDummyAura(54842);
7478 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7479 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7480 return false;
7482 RemoveAurasDueToSpell(54842);
7483 trigger_spell_id = 54843;
7484 target = pVictim;
7486 break;
7488 case SPELLFAMILY_SHAMAN:
7490 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7491 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7493 switch(auraSpellInfo->Id)
7495 case 324: // Rank 1
7496 trigger_spell_id = 26364; break;
7497 case 325: // Rank 2
7498 trigger_spell_id = 26365; break;
7499 case 905: // Rank 3
7500 trigger_spell_id = 26366; break;
7501 case 945: // Rank 4
7502 trigger_spell_id = 26367; break;
7503 case 8134: // Rank 5
7504 trigger_spell_id = 26369; break;
7505 case 10431: // Rank 6
7506 trigger_spell_id = 26370; break;
7507 case 10432: // Rank 7
7508 trigger_spell_id = 26363; break;
7509 case 25469: // Rank 8
7510 trigger_spell_id = 26371; break;
7511 case 25472: // Rank 9
7512 trigger_spell_id = 26372; break;
7513 case 49280: // Rank 10
7514 trigger_spell_id = 49278; break;
7515 case 49281: // Rank 11
7516 trigger_spell_id = 49279; break;
7517 default:
7518 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7519 return false;
7522 // Lightning Shield (The Ten Storms set)
7523 else if (auraSpellInfo->Id == 23551)
7525 trigger_spell_id = 23552;
7526 target = pVictim;
7528 // Damage from Lightning Shield (The Ten Storms set)
7529 else if (auraSpellInfo->Id == 23552)
7530 trigger_spell_id = 27635;
7531 // Mana Surge (The Earthfury set)
7532 else if (auraSpellInfo->Id == 23572)
7534 if(!procSpell)
7535 return false;
7536 basepoints[0] = procSpell->manaCost * 35 / 100;
7537 trigger_spell_id = 23571;
7538 target = this;
7540 // Nature's Guardian
7541 else if (auraSpellInfo->SpellIconID == 2013)
7543 // Check health condition - should drop to less 30% (damage deal after this!)
7544 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
7545 return false;
7547 if(pVictim && pVictim->isAlive())
7548 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7550 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7551 trigger_spell_id = 31616;
7552 target = this;
7554 break;
7556 case SPELLFAMILY_DEATHKNIGHT:
7558 // Acclimation
7559 if (auraSpellInfo->SpellIconID == 1930)
7561 if (!procSpell)
7562 return false;
7563 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7565 case SPELL_SCHOOL_NORMAL:
7566 return false; // ignore
7567 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7568 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7569 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7570 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7571 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7572 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7573 default:
7574 return false;
7577 // Blood Presence
7578 else if (auraSpellInfo->Id == 48266)
7580 if (GetTypeId() != TYPEID_PLAYER)
7581 return false;
7582 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
7583 return false;
7584 trigger_spell_id = 50475;
7585 basepoints[0] = damage * triggerAmount / 100;
7587 // Blade Barrier
7588 else if (auraSpellInfo->SpellIconID == 85)
7590 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7591 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7592 return false;
7594 break;
7596 default:
7597 break;
7600 // All ok. Check current trigger spell
7601 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7602 if (!triggerEntry)
7604 // Not cast unknown spell
7605 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7606 return false;
7609 // not allow proc extra attack spell at extra attack
7610 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7611 return false;
7613 // Custom basepoints/target for exist spell
7614 // dummy basepoints or other customs
7615 switch(trigger_spell_id)
7617 // Cast positive spell on enemy target
7618 case 7099: // Curse of Mending
7619 case 39647: // Curse of Mending
7620 case 29494: // Temptation
7621 case 20233: // Improved Lay on Hands (cast on target)
7623 target = pVictim;
7624 break;
7626 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7627 case 15250: // Rogue Setup
7629 if(!pVictim || pVictim != getVictim()) // applied only for main target
7630 return false;
7631 break; // continue normal case
7633 // Finish movies that add combo
7634 case 14189: // Seal Fate (Netherblade set)
7635 case 14157: // Ruthlessness
7637 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7638 break;
7640 // Bloodthirst (($m/100)% of max health)
7641 case 23880:
7643 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7644 break;
7646 // Shamanistic Rage triggered spell
7647 case 30824:
7649 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7650 break;
7652 // Enlightenment (trigger only from mana cost spells)
7653 case 35095:
7655 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7656 return false;
7657 break;
7659 // Demonic Pact
7660 case 48090:
7662 // As the spell is proced from pet's attack - find owner
7663 Unit* owner = GetOwner();
7664 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7665 return false;
7667 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7668 int32 curBonus = 0;
7669 if (Aura* aur = owner->GetAura(48090,0))
7670 curBonus = aur->GetModifier()->m_amount;
7671 int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7672 if(spellDamage <= 0)
7673 return false;
7675 // percent stored in owner talent dummy
7676 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7677 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7679 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7681 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7682 break;
7685 break;
7687 // Sword and Board
7688 case 50227:
7690 // Remove cooldown on Shield Slam
7691 if (GetTypeId() == TYPEID_PLAYER)
7692 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7693 break;
7695 // Maelstrom Weapon
7696 case 53817:
7698 // have rank dependent proc chance, ignore too often cases
7699 // PPM = 2.5 * (rank of talent),
7700 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7701 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7702 if(!roll_chance_i(20*rank))
7703 return false;
7704 break;
7706 // Brain Freeze
7707 case 57761:
7709 if(!procSpell)
7710 return false;
7711 // For trigger from Blizzard need exist Improved Blizzard
7712 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7714 bool found = false;
7715 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7716 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7718 int32 script = (*i)->GetModifier()->m_miscvalue;
7719 if(script==836 || script==988 || script==989)
7721 found=true;
7722 break;
7725 if(!found)
7726 return false;
7728 break;
7730 // Astral Shift
7731 case 52179:
7733 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7734 return false;
7736 // Need stun, fear or silence mechanic
7737 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7738 return false;
7739 break;
7741 // Burning Determination
7742 case 54748:
7744 if(!procSpell)
7745 return false;
7746 // Need Interrupt or Silenced mechanic
7747 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7748 return false;
7749 break;
7751 // Lock and Load
7752 case 56453:
7754 // Proc only from trap activation (from periodic proc another aura of this spell)
7755 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7756 return false;
7757 break;
7759 // Freezing Fog (Rime triggered)
7760 case 59052:
7762 // Howling Blast cooldown reset
7763 if (GetTypeId() == TYPEID_PLAYER)
7764 ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
7765 break;
7767 // Druid - Savage Defense
7768 case 62606:
7770 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7771 break;
7775 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7776 return false;
7778 // try detect target manually if not set
7779 if ( target == NULL )
7780 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7782 // default case
7783 if(!target || target!=this && !target->isAlive())
7784 return false;
7786 if(basepoints[0] || basepoints[1] || basepoints[2])
7787 CastCustomSpell(target,trigger_spell_id,
7788 basepoints[0] ? &basepoints[0] : NULL,
7789 basepoints[1] ? &basepoints[1] : NULL,
7790 basepoints[2] ? &basepoints[2] : NULL,
7791 true,castItem,triggeredByAura);
7792 else
7793 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7795 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7796 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7798 return true;
7801 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7803 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7805 if(!pVictim || !pVictim->isAlive())
7806 return false;
7808 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7809 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7811 // Basepoints of trigger aura
7812 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7814 uint32 triggered_spell_id = 0;
7816 switch(scriptId)
7818 case 836: // Improved Blizzard (Rank 1)
7820 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7821 return false;
7822 triggered_spell_id = 12484;
7823 break;
7825 case 988: // Improved Blizzard (Rank 2)
7827 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7828 return false;
7829 triggered_spell_id = 12485;
7830 break;
7832 case 989: // Improved Blizzard (Rank 3)
7834 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7835 return false;
7836 triggered_spell_id = 12486;
7837 break;
7839 case 4086: // Improved Mend Pet (Rank 1)
7840 case 4087: // Improved Mend Pet (Rank 2)
7842 if(!roll_chance_i(triggerAmount))
7843 return false;
7845 triggered_spell_id = 24406;
7846 break;
7848 case 4533: // Dreamwalker Raiment 2 pieces bonus
7850 // Chance 50%
7851 if (!roll_chance_i(50))
7852 return false;
7854 switch (pVictim->getPowerType())
7856 case POWER_MANA: triggered_spell_id = 28722; break;
7857 case POWER_RAGE: triggered_spell_id = 28723; break;
7858 case POWER_ENERGY: triggered_spell_id = 28724; break;
7859 default:
7860 return false;
7862 break;
7864 case 4537: // Dreamwalker Raiment 6 pieces bonus
7865 triggered_spell_id = 28750; // Blessing of the Claw
7866 break;
7867 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7868 triggered_spell_id = 37445; // Mana Surge
7869 break;
7870 case 6953: // Warbringer
7871 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
7872 return true;
7873 case 7010: // Revitalize (rank 1)
7874 case 7011: // Revitalize (rank 2)
7875 case 7012: // Revitalize (rank 3)
7877 if(!roll_chance_i(triggerAmount))
7878 return false;
7880 switch( pVictim->getPowerType() )
7882 case POWER_MANA: triggered_spell_id = 48542; break;
7883 case POWER_RAGE: triggered_spell_id = 48541; break;
7884 case POWER_ENERGY: triggered_spell_id = 48540; break;
7885 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
7886 default: return false;
7888 break;
7892 // not processed
7893 if(!triggered_spell_id)
7894 return false;
7896 // standard non-dummy case
7897 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7899 if(!triggerEntry)
7901 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7902 return false;
7905 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7906 return false;
7908 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7910 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7911 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7913 return true;
7916 void Unit::setPowerType(Powers new_powertype)
7918 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7920 if(GetTypeId() == TYPEID_PLAYER)
7922 if(((Player*)this)->GetGroup())
7923 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7925 else if(((Creature*)this)->isPet())
7927 Pet *pet = ((Pet*)this);
7928 if(pet->isControlled())
7930 Unit *owner = GetOwner();
7931 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7932 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7936 switch(new_powertype)
7938 default:
7939 case POWER_MANA:
7940 break;
7941 case POWER_RAGE:
7942 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7943 SetPower( POWER_RAGE,0);
7944 break;
7945 case POWER_FOCUS:
7946 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7947 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7948 break;
7949 case POWER_ENERGY:
7950 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7951 break;
7952 case POWER_HAPPINESS:
7953 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7954 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7955 break;
7959 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7961 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7962 if(!entry)
7964 static uint64 guid = 0; // prevent repeating spam same faction problem
7966 if(GetGUID() != guid)
7968 if(GetTypeId() == TYPEID_PLAYER)
7969 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7970 else
7971 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7972 guid = GetGUID();
7975 return entry;
7978 bool Unit::IsHostileTo(Unit const* unit) const
7980 // always non-hostile to self
7981 if(unit==this)
7982 return false;
7984 // always non-hostile to GM in GM mode
7985 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7986 return false;
7988 // always hostile to enemy
7989 if(getVictim()==unit || unit->getVictim()==this)
7990 return true;
7992 // test pet/charm masters instead pers/charmeds
7993 Unit const* testerOwner = GetCharmerOrOwner();
7994 Unit const* targetOwner = unit->GetCharmerOrOwner();
7996 // always hostile to owner's enemy
7997 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7998 return true;
8000 // always hostile to enemy owner
8001 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8002 return true;
8004 // always hostile to owner of owner's enemy
8005 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8006 return true;
8008 Unit const* tester = testerOwner ? testerOwner : this;
8009 Unit const* target = targetOwner ? targetOwner : unit;
8011 // always non-hostile to target with common owner, or to owner/pet
8012 if(tester==target)
8013 return false;
8015 // special cases (Duel, etc)
8016 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8018 Player const* pTester = (Player const*)tester;
8019 Player const* pTarget = (Player const*)target;
8021 // Duel
8022 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
8023 return true;
8025 // Group
8026 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8027 return false;
8029 // Sanctuary
8030 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8031 return false;
8033 // PvP FFA state
8034 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8035 return true;
8037 //= PvP states
8038 // Green/Blue (can't attack)
8039 if(pTester->GetTeam()==pTarget->GetTeam())
8040 return false;
8042 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
8043 return pTester->IsPvP() && pTarget->IsPvP();
8046 // faction base cases
8047 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8048 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8049 if(!tester_faction || !target_faction)
8050 return false;
8052 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8053 return true;
8055 // PvC forced reaction and reputation case
8056 if(tester->GetTypeId()==TYPEID_PLAYER)
8058 // forced reaction
8059 if(target_faction->faction)
8061 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8062 return *force <= REP_HOSTILE;
8064 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
8065 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8066 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8067 return (factionState->Flags & FACTION_FLAG_AT_WAR);
8070 // CvP forced reaction and reputation case
8071 else if(target->GetTypeId()==TYPEID_PLAYER)
8073 // forced reaction
8074 if(tester_faction->faction)
8076 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8077 return *force <= REP_HOSTILE;
8079 // apply reputation state
8080 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
8081 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
8082 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
8086 // common faction based case (CvC,PvC,CvP)
8087 return tester_faction->IsHostileTo(*target_faction);
8090 bool Unit::IsFriendlyTo(Unit const* unit) const
8092 // always friendly to self
8093 if(unit==this)
8094 return true;
8096 // always friendly to GM in GM mode
8097 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8098 return true;
8100 // always non-friendly to enemy
8101 if(getVictim()==unit || unit->getVictim()==this)
8102 return false;
8104 // test pet/charm masters instead pers/charmeds
8105 Unit const* testerOwner = GetCharmerOrOwner();
8106 Unit const* targetOwner = unit->GetCharmerOrOwner();
8108 // always non-friendly to owner's enemy
8109 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8110 return false;
8112 // always non-friendly to enemy owner
8113 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8114 return false;
8116 // always non-friendly to owner of owner's enemy
8117 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8118 return false;
8120 Unit const* tester = testerOwner ? testerOwner : this;
8121 Unit const* target = targetOwner ? targetOwner : unit;
8123 // always friendly to target with common owner, or to owner/pet
8124 if(tester==target)
8125 return true;
8127 // special cases (Duel)
8128 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8130 Player const* pTester = (Player const*)tester;
8131 Player const* pTarget = (Player const*)target;
8133 // Duel
8134 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
8135 return false;
8137 // Group
8138 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8139 return true;
8141 // Sanctuary
8142 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8143 return true;
8145 // PvP FFA state
8146 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8147 return false;
8149 //= PvP states
8150 // Green/Blue (non-attackable)
8151 if(pTester->GetTeam()==pTarget->GetTeam())
8152 return true;
8154 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
8155 return !pTarget->IsPvP();
8158 // faction base cases
8159 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8160 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8161 if(!tester_faction || !target_faction)
8162 return false;
8164 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8165 return false;
8167 // PvC forced reaction and reputation case
8168 if(tester->GetTypeId()==TYPEID_PLAYER)
8170 // forced reaction
8171 if(target_faction->faction)
8173 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8174 return *force >= REP_FRIENDLY;
8176 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8177 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8178 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8179 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8182 // CvP forced reaction and reputation case
8183 else if(target->GetTypeId()==TYPEID_PLAYER)
8185 // forced reaction
8186 if(tester_faction->faction)
8188 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8189 return *force >= REP_FRIENDLY;
8191 // apply reputation state
8192 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8193 if(raw_tester_faction->reputationListID >=0 )
8194 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8198 // common faction based case (CvC,PvC,CvP)
8199 return tester_faction->IsFriendlyTo(*target_faction);
8202 bool Unit::IsHostileToPlayers() const
8204 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8205 if(!my_faction || !my_faction->faction)
8206 return false;
8208 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8209 if(raw_faction && raw_faction->reputationListID >=0 )
8210 return false;
8212 return my_faction->IsHostileToPlayers();
8215 bool Unit::IsNeutralToAll() const
8217 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8218 if(!my_faction || !my_faction->faction)
8219 return true;
8221 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8222 if(raw_faction && raw_faction->reputationListID >=0 )
8223 return false;
8225 return my_faction->IsNeutralToAll();
8228 bool Unit::Attack(Unit *victim, bool meleeAttack)
8230 if(!victim || victim == this)
8231 return false;
8233 // dead units can neither attack nor be attacked
8234 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8235 return false;
8237 // player cannot attack in mount state
8238 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8239 return false;
8241 // nobody can attack GM in GM-mode
8242 if(victim->GetTypeId()==TYPEID_PLAYER)
8244 if(((Player*)victim)->isGameMaster())
8245 return false;
8247 else
8249 if(((Creature*)victim)->IsInEvadeMode())
8250 return false;
8253 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8254 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8255 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8257 // in fighting already
8258 if (m_attacking)
8260 if (m_attacking == victim)
8262 // switch to melee attack from ranged/magic
8263 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8265 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8266 SendMeleeAttackStart(victim);
8267 return true;
8269 return false;
8272 // remove old target data
8273 AttackStop(true);
8275 // new battle
8276 else
8278 // set position before any AI calls/assistance
8279 if(GetTypeId()==TYPEID_UNIT)
8280 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8283 // Set our target
8284 SetTargetGUID(victim->GetGUID());
8286 if(meleeAttack)
8287 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8289 m_attacking = victim;
8290 m_attacking->_addAttacker(this);
8292 if (GetTypeId() == TYPEID_UNIT)
8294 ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
8295 ((Creature*)this)->CallAssistance();
8298 // delay offhand weapon attack to next attack time
8299 if(haveOffhandWeapon())
8300 resetAttackTimer(OFF_ATTACK);
8302 if(meleeAttack)
8303 SendMeleeAttackStart(victim);
8305 return true;
8308 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8310 if (!m_attacking)
8311 return false;
8313 Unit* victim = m_attacking;
8315 m_attacking->_removeAttacker(this);
8316 m_attacking = NULL;
8318 // Clear our target
8319 SetTargetGUID(0);
8321 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8323 InterruptSpell(CURRENT_MELEE_SPELL);
8325 // reset only at real combat stop
8326 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8328 ((Creature*)this)->SetNoCallAssistance(false);
8330 if (((Creature*)this)->HasSearchedAssistance())
8332 ((Creature*)this)->SetNoSearchAssistance(false);
8333 UpdateSpeed(MOVE_RUN, false);
8337 SendMeleeAttackStop(victim);
8339 return true;
8342 void Unit::CombatStop(bool includingCast)
8344 if (includingCast && IsNonMeleeSpellCasted(false))
8345 InterruptNonMeleeSpells(false);
8347 AttackStop();
8348 RemoveAllAttackers();
8349 if( GetTypeId()==TYPEID_PLAYER )
8350 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8351 ClearInCombat();
8354 struct CombatStopWithPetsHelper
8356 explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
8357 void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
8358 bool includingCast;
8361 void Unit::CombatStopWithPets(bool includingCast)
8363 CombatStop(includingCast);
8364 CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
8367 struct IsAttackingPlayerHelper
8369 explicit IsAttackingPlayerHelper() {}
8370 bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
8373 bool Unit::isAttackingPlayer() const
8375 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8376 return true;
8378 return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
8381 void Unit::RemoveAllAttackers()
8383 while (!m_attackers.empty())
8385 AttackerSet::iterator iter = m_attackers.begin();
8386 if(!(*iter)->AttackStop())
8388 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8389 m_attackers.erase(iter);
8394 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8396 if(!HasAuraState(flag))
8397 return false;
8399 // single per-caster aura state
8400 if(flag == AURA_STATE_CONFLAGRATE)
8402 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8403 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8405 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8406 (*i)->GetCasterGUID() == caster &&
8407 // Immolate
8408 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8409 // Shadowflame
8410 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8412 return true;
8416 return false;
8419 return true;
8422 void Unit::ModifyAuraState(AuraState flag, bool apply)
8424 if (apply)
8426 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8428 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8429 if(GetTypeId() == TYPEID_PLAYER)
8431 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8432 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8434 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
8435 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8436 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8437 if (spellInfo->CasterAuraState == flag)
8438 CastSpell(this, itr->first, true, NULL);
8443 else
8445 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8447 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8449 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8451 Unit::AuraMap& tAuras = GetAuras();
8452 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8454 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8455 if (spellProto->CasterAuraState == flag)
8457 // exceptions (applied at state but not removed at state change)
8458 // Rampage
8459 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
8461 ++itr;
8462 continue;
8465 RemoveAura(itr);
8467 else
8468 ++itr;
8475 Unit *Unit::GetOwner() const
8477 if(uint64 ownerid = GetOwnerGUID())
8478 return ObjectAccessor::GetUnit(*this, ownerid);
8479 return NULL;
8482 Unit *Unit::GetCharmer() const
8484 if(uint64 charmerid = GetCharmerGUID())
8485 return ObjectAccessor::GetUnit(*this, charmerid);
8486 return NULL;
8489 bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
8491 if (GetTypeId()==TYPEID_PLAYER)
8492 return true;
8494 return IS_PLAYER_GUID(GetCharmerOrOwnerGUID());
8497 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8499 uint64 guid = GetCharmerOrOwnerGUID();
8500 if(IS_PLAYER_GUID(guid))
8501 return ObjectAccessor::FindPlayer(guid);
8503 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8506 Pet* Unit::GetPet() const
8508 if(uint64 pet_guid = GetPetGUID())
8510 if(Pet* pet = GetMap()->GetPet(pet_guid))
8511 return pet;
8513 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8514 const_cast<Unit*>(this)->SetPet(0);
8517 return NULL;
8520 Unit* Unit::GetCharm() const
8522 if (uint64 charm_guid = GetCharmGUID())
8524 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8525 return pet;
8527 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8528 const_cast<Unit*>(this)->SetCharm(NULL);
8531 return NULL;
8534 void Unit::Uncharm()
8536 if (Unit* charm = GetCharm())
8538 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8539 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8543 float Unit::GetCombatDistance( const Unit* target ) const
8545 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8546 float dx = GetPositionX() - target->GetPositionX();
8547 float dy = GetPositionY() - target->GetPositionY();
8548 float dz = GetPositionZ() - target->GetPositionZ();
8549 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8550 return ( dist > 0 ? dist : 0);
8553 void Unit::SetPet(Pet* pet)
8555 SetPetGUID(pet ? pet->GetGUID() : 0);
8557 if(pet && GetTypeId() == TYPEID_PLAYER)
8558 ((Player*)this)->SendPetGUIDs();
8560 // FIXME: hack, speed must be set only at follow
8561 if(pet && GetTypeId()==TYPEID_PLAYER)
8562 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
8563 pet->SetSpeedRate(UnitMoveType(i), m_speed_rate[i], true);
8566 void Unit::SetCharm(Unit* pet)
8568 SetCharmGUID(pet ? pet->GetGUID() : 0);
8571 void Unit::AddGuardian( Pet* pet )
8573 m_guardianPets.insert(pet->GetGUID());
8576 void Unit::RemoveGuardian( Pet* pet )
8578 m_guardianPets.erase(pet->GetGUID());
8581 void Unit::RemoveGuardians()
8583 while(!m_guardianPets.empty())
8585 uint64 guid = *m_guardianPets.begin();
8586 if(Pet* pet = GetMap()->GetPet(guid))
8587 pet->Remove(PET_SAVE_AS_DELETED);
8589 m_guardianPets.erase(guid);
8593 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8595 // pet guid middle part is entry (and creature also)
8596 // and in guardian list must be guardians with same entry _always_
8597 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8598 if(Pet* pet = GetMap()->GetPet(*itr))
8599 if (pet->GetEntry() == entry)
8600 return pet;
8602 return NULL;
8605 Unit* Unit::_GetTotem(uint8 slot) const
8607 return GetTotem(slot);
8610 Totem* Unit::GetTotem( uint8 slot ) const
8612 if(slot >= MAX_TOTEM || !IsInWorld())
8613 return NULL;
8615 Creature *totem = GetMap()->GetCreature(m_TotemSlot[slot]);
8616 return totem && totem->isTotem() ? (Totem*)totem : NULL;
8619 void Unit::UnsummonAllTotems()
8621 for (int8 i = 0; i < MAX_TOTEM; ++i)
8623 if(!m_TotemSlot[i])
8624 continue;
8626 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
8627 if (OldTotem && OldTotem->isTotem())
8628 ((Totem*)OldTotem)->UnSummon();
8632 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8634 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8636 Unit* unit = this;
8638 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8639 unit = GetOwner();
8641 if (unit->GetTypeId()==TYPEID_PLAYER)
8643 // overheal = addhealth - gain
8644 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8646 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8647 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8649 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8650 if (gain)
8651 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8653 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8656 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8658 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8659 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8662 return gain;
8665 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8667 if(!victim)
8668 return NULL;
8670 // Magic case
8671 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8673 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8674 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8675 if(Unit* magnet = (*itr)->GetCaster())
8676 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8677 return magnet;
8679 // Melee && ranged case
8680 else
8682 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8683 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8684 if(Unit* magnet = (*i)->GetCaster())
8685 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8686 if(roll_chance_i((*i)->GetModifier()->m_amount))
8687 return magnet;
8690 return victim;
8693 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8695 // we guess size
8696 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8697 data.append(pVictim->GetPackGUID());
8698 data.append(GetPackGUID());
8699 data << uint32(SpellID);
8700 data << uint32(Damage);
8701 data << uint32(OverHeal);
8702 data << uint8(critical ? 1 : 0);
8703 data << uint8(0); // unused in client?
8704 SendMessageToSet(&data, true);
8707 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8709 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8710 data.append(pVictim->GetPackGUID());
8711 data.append(GetPackGUID());
8712 data << uint32(SpellID);
8713 data << uint32(powertype);
8714 data << uint32(Damage);
8715 SendMessageToSet(&data, true);
8718 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8720 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8721 // needs to be called after sending spell log
8722 pVictim->ModifyPower(powertype, Damage);
8725 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8727 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8728 return pdamage;
8730 // For totems get damage bonus from owner (statue isn't totem in fact)
8731 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8733 if(Unit* owner = GetOwner())
8734 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
8737 // Taken/Done total percent damage auras
8738 float DoneTotalMod = 1.0f;
8739 float TakenTotalMod = 1.0f;
8740 int32 DoneTotal = 0;
8741 int32 TakenTotal = 0;
8743 // ..done
8744 // Creature damage
8745 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8746 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8748 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8750 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8751 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8753 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8754 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8755 // -1 == any item class (not wand then)
8756 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8757 // 0 == any inventory type (not wand then)
8759 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8764 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8765 // Add flat bonus from spell damage versus
8766 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8767 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8768 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8769 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8770 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8772 // done scripted mod (take it from owner)
8773 Unit *owner = GetOwner();
8774 if (!owner) owner = this;
8775 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8776 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8778 if (!(*i)->isAffectedOnSpell(spellProto))
8779 continue;
8780 switch((*i)->GetModifier()->m_miscvalue)
8782 case 4920: // Molten Fury
8783 case 4919:
8784 case 6917: // Death's Embrace
8785 case 6926:
8786 case 6928:
8788 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8789 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8790 break;
8792 // Soul Siphon
8793 case 4992:
8794 case 4993:
8796 // effect 1 m_amount
8797 int32 maxPercent = (*i)->GetModifier()->m_amount;
8798 // effect 0 m_amount
8799 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
8800 // count affliction effects and calc additional damage in percentage
8801 int32 modPercent = 0;
8802 AuraMap const& victimAuras = pVictim->GetAuras();
8803 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8805 SpellEntry const* m_spell = itr->second->GetSpellProto();
8806 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8807 continue;
8808 modPercent += stepPercent * itr->second->GetStackAmount();
8809 if (modPercent >= maxPercent)
8811 modPercent = maxPercent;
8812 break;
8815 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8816 break;
8818 case 6916: // Death's Embrace
8819 case 6925:
8820 case 6927:
8821 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8822 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8823 break;
8824 case 5481: // Starfire Bonus
8826 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8827 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8828 break;
8830 case 4418: // Increased Shock Damage
8831 case 4554: // Increased Lightning Damage
8832 case 4555: // Improved Moonfire
8833 case 5142: // Increased Lightning Damage
8834 case 5147: // Improved Consecration / Libram of Resurgence
8835 case 5148: // Idol of the Shooting Star
8836 case 6008: // Increased Lightning Damage / Totem of Hex
8838 DoneTotal+=(*i)->GetModifier()->m_amount;
8839 break;
8841 // Tundra Stalker
8842 // Merciless Combat
8843 case 7277:
8845 // Merciless Combat
8846 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8848 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8849 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8851 else // Tundra Stalker
8853 // Frost Fever (target debuff)
8854 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8855 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8856 break;
8858 break;
8860 case 7293: // Rage of Rivendare
8862 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
8863 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8864 break;
8866 // Twisted Faith
8867 case 7377:
8869 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
8870 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8871 break;
8873 // Marked for Death
8874 case 7598:
8875 case 7599:
8876 case 7600:
8877 case 7601:
8878 case 7602:
8880 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
8881 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8882 break;
8887 // Custom scripted damage
8888 switch(spellProto->SpellFamilyName)
8890 case SPELLFAMILY_MAGE:
8892 // Ice Lance
8893 if (spellProto->SpellIconID == 186)
8895 if (pVictim->isFrozen())
8897 float multiplier = 3.0f;
8899 // if target have higher level
8900 if (pVictim->getLevel() > getLevel())
8901 // Glyph of Ice Lance
8902 if (Aura* glyph = GetDummyAura(56377))
8903 multiplier = glyph->GetModifier()->m_amount;
8905 DoneTotalMod *= multiplier;
8908 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8909 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
8910 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
8912 //Search for Torment the weak dummy aura
8913 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
8914 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
8916 if ((*i)->GetSpellProto()->SpellIconID == 3263)
8918 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8919 break;
8923 break;
8925 case SPELLFAMILY_WARLOCK:
8927 // Drain Soul
8928 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8930 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
8931 DoneTotalMod *= 4;
8933 break;
8935 case SPELLFAMILY_DEATHKNIGHT:
8937 // Icy Touch, Howling Blast and Frost Strike
8938 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000600000002))
8940 // search disease
8941 bool found = false;
8942 Unit::AuraMap const& auras = pVictim->GetAuras();
8943 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
8945 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
8947 found = true;
8948 break;
8951 if(!found)
8952 break;
8954 // search for Glacier Rot dummy aura
8955 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
8956 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
8958 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
8960 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8961 break;
8965 break;
8967 default:
8968 break;
8972 // ..taken
8973 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8974 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8976 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
8977 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8980 // .. taken pct: dummy auras
8981 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8983 //Cheat Death
8984 if (Aura *dummy = pVictim->GetDummyAura(45182))
8986 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8987 if (mod < dummy->GetModifier()->m_amount)
8988 mod = dummy->GetModifier()->m_amount;
8989 TakenTotalMod *= (mod+100.0f)/100.0f;
8993 // From caster spells
8994 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
8995 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
8997 if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
8998 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9001 // Mod damage from spell mechanic
9002 TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
9004 // Mod damage taken from AoE spells
9005 if(IsAreaOfEffectSpell(spellProto))
9007 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9008 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
9009 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
9012 // Taken/Done fixed damage bonus auras
9013 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
9014 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
9016 // Pets just add their bonus damage to their spell damage
9017 // note that their spell damage is just gain of their own auras
9018 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9019 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
9021 float LvlPenalty = CalculateLevelPenalty(spellProto);
9022 // Spellmod SpellDamage
9023 float SpellModSpellDamage = 100.0f;
9024 if(Player* modOwner = GetSpellModOwner())
9025 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
9026 SpellModSpellDamage /= 100.0f;
9028 // Check for table values
9029 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9031 float coeff;
9032 if (damagetype == DOT)
9033 coeff = bonus->dot_damage * LvlPenalty * stack;
9034 else
9035 coeff = bonus->direct_damage * LvlPenalty * stack;
9037 if (bonus->ap_bonus)
9038 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
9040 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
9041 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
9043 // Default calculation
9044 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
9046 // Damage over Time spells bonus calculation
9047 float DotFactor = 1.0f;
9048 if (damagetype == DOT)
9050 if (!IsChanneledSpell(spellProto))
9051 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9053 if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
9055 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
9056 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
9059 // Distribute Damage over multiple effects, reduce by AoE
9060 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9061 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9062 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9063 for(int j = 0; j < 3; ++j)
9065 if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9066 (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
9067 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
9069 CastingTime /= 2;
9070 break;
9073 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
9074 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
9077 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
9078 // apply spellmod to Done damage (flat and pct)
9079 if(Player* modOwner = GetSpellModOwner())
9080 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9082 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
9084 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9087 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
9089 int32 DoneAdvertisedBenefit = 0;
9091 // ..done
9092 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9093 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
9095 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
9096 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
9097 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
9098 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9101 if (GetTypeId() == TYPEID_PLAYER)
9103 // Base value
9104 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9106 // Damage bonus from stats
9107 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
9108 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
9110 if((*i)->GetModifier()->m_miscvalue & schoolMask)
9112 // stat used stored in miscValueB for this aura
9113 Stats usedStat = Stats((*i)->GetMiscBValue());
9114 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9117 // ... and attack power
9118 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
9119 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
9121 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9122 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9126 return DoneAdvertisedBenefit;
9129 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9131 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9133 int32 TakenAdvertisedBenefit = 0;
9134 // ..done (for creature type by mask) in taken
9135 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
9136 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
9138 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
9139 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9142 // ..taken
9143 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
9144 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9146 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9147 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9150 return TakenAdvertisedBenefit;
9153 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
9155 // not critting spell
9156 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
9157 return false;
9159 float crit_chance = 0.0f;
9160 switch(spellProto->DmgClass)
9162 case SPELL_DAMAGE_CLASS_NONE:
9163 return false;
9164 case SPELL_DAMAGE_CLASS_MAGIC:
9166 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
9167 crit_chance = 0.0f;
9168 // For other schools
9169 else if (GetTypeId() == TYPEID_PLAYER)
9170 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
9171 else
9173 crit_chance = m_baseSpellCritChance;
9174 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9176 // taken
9177 if (pVictim)
9179 if (!IsPositiveSpell(spellProto->Id))
9181 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
9182 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
9183 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
9184 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9185 // Modify by player victim resilience
9186 crit_chance -= pVictim->GetSpellCritChanceReduction();
9189 // scripted (increase crit chance ... against ... target by x%)
9190 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9191 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9192 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9194 if (!((*i)->isAffectedOnSpell(spellProto)))
9195 continue;
9196 switch((*i)->GetModifier()->m_miscvalue)
9198 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9199 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9200 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9201 case 7917: // Glyph of Shadowburn
9202 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9203 crit_chance+=(*i)->GetModifier()->m_amount;
9204 break;
9205 case 7997: // Renewed Hope
9206 case 7998:
9207 if (pVictim->HasAura(6788))
9208 crit_chance+=(*i)->GetModifier()->m_amount;
9209 break;
9210 default:
9211 break;
9214 // Custom crit by class
9215 switch(spellProto->SpellFamilyName)
9217 case SPELLFAMILY_PRIEST:
9218 // Flash Heal
9219 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9221 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9222 break;
9223 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9224 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9226 // Improved Flash Heal
9227 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9228 (*i)->GetSpellProto()->SpellIconID == 2542)
9230 crit_chance+=(*i)->GetModifier()->m_amount;
9231 break;
9235 break;
9236 case SPELLFAMILY_PALADIN:
9237 // Sacred Shield
9238 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9240 Aura *aura = pVictim->GetDummyAura(58597);
9241 if (aura && aura->GetCasterGUID() == GetGUID())
9242 crit_chance+=aura->GetModifier()->m_amount;
9244 // Exorcism
9245 else if (spellProto->Category == 19)
9247 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9248 return true;
9250 break;
9251 case SPELLFAMILY_SHAMAN:
9252 // Lava Burst
9253 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9255 // Flame Shock
9256 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9257 return true;
9259 break;
9262 break;
9264 case SPELL_DAMAGE_CLASS_MELEE:
9265 case SPELL_DAMAGE_CLASS_RANGED:
9267 if (pVictim)
9268 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9270 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9271 break;
9273 default:
9274 return false;
9276 // percent done
9277 // only players use intelligence for critical chance computations
9278 if(Player* modOwner = GetSpellModOwner())
9279 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9281 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9282 if (roll_chance_f(crit_chance))
9283 return true;
9284 return false;
9287 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9289 // Calculate critical bonus
9290 int32 crit_bonus;
9291 switch(spellProto->DmgClass)
9293 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9294 case SPELL_DAMAGE_CLASS_RANGED:
9295 crit_bonus = damage;
9296 break;
9297 default:
9298 crit_bonus = damage / 2; // for spells is 50%
9299 break;
9302 // adds additional damage to crit_bonus (from talents)
9303 if(Player* modOwner = GetSpellModOwner())
9304 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9306 if(!pVictim)
9307 return damage += crit_bonus;
9309 int32 critPctDamageMod = 0;
9310 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9312 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9313 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9314 else
9315 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9317 else
9318 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9320 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9322 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9323 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9325 if(critPctDamageMod!=0)
9326 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9328 if(crit_bonus > 0)
9329 damage += crit_bonus;
9331 return damage;
9334 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9336 // Calculate critical bonus
9337 int32 crit_bonus;
9338 switch(spellProto->DmgClass)
9340 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9341 case SPELL_DAMAGE_CLASS_RANGED:
9342 // TODO: write here full calculation for melee/ranged spells
9343 crit_bonus = damage;
9344 break;
9345 default:
9346 crit_bonus = damage / 2; // for spells is 50%
9347 break;
9350 if(pVictim)
9352 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9353 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9356 if(crit_bonus > 0)
9357 damage += crit_bonus;
9359 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9361 return damage;
9364 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
9366 // For totems get healing bonus from owner (statue isn't totem in fact)
9367 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9368 if(Unit* owner = GetOwner())
9369 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
9371 float TakenTotalMod = 1.0f;
9373 // Healing taken percent
9374 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9375 if(minval)
9376 TakenTotalMod *= (100.0f + minval) / 100.0f;
9378 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9379 if(maxval)
9380 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9382 // No heal amount for this class spells
9383 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9385 healamount = healamount * TakenTotalMod;
9386 return healamount < 0 ? 0 : uint32(healamount);
9389 // Healing Done
9390 // Taken/Done total percent damage auras
9391 float DoneTotalMod = 1.0f;
9392 int32 DoneTotal = 0;
9393 int32 TakenTotal = 0;
9395 // Healing done percent
9396 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9397 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9398 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9400 // done scripted mod (take it from owner)
9401 Unit *owner = GetOwner();
9402 if (!owner) owner = this;
9403 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9404 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9406 if (!(*i)->isAffectedOnSpell(spellProto))
9407 continue;
9408 switch((*i)->GetModifier()->m_miscvalue)
9410 case 4415: // Increased Rejuvenation Healing
9411 case 4953:
9412 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9413 DoneTotal+=(*i)->GetModifier()->m_amount;
9414 break;
9415 case 7997: // Renewed Hope
9416 case 7998:
9417 if (pVictim->HasAura(6788))
9418 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9419 break;
9420 case 21: // Test of Faith
9421 case 6935:
9422 case 6918:
9423 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9424 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9425 break;
9426 case 7798: // Glyph of Regrowth
9428 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9429 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9430 break;
9432 case 8477: // Nourish Heal Boost
9434 int32 stepPercent = (*i)->GetModifier()->m_amount;
9435 int32 modPercent = 0;
9436 AuraMap const& victimAuras = pVictim->GetAuras();
9437 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
9439 if (itr->second->GetCasterGUID()!=GetGUID())
9440 continue;
9441 SpellEntry const* m_spell = itr->second->GetSpellProto();
9442 if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
9443 !(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
9444 continue;
9445 modPercent += stepPercent * itr->second->GetStackAmount();
9447 DoneTotalMod *= (modPercent+100.0f)/100.0f;
9448 break;
9450 case 7871: // Glyph of Lesser Healing Wave
9452 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9453 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9454 break;
9456 default:
9457 break;
9461 // Taken/Done fixed damage bonus auras
9462 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
9463 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
9465 float LvlPenalty = CalculateLevelPenalty(spellProto);
9466 // Spellmod SpellDamage
9467 float SpellModSpellDamage = 100.0f;
9468 if(Player* modOwner = GetSpellModOwner())
9469 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
9470 SpellModSpellDamage /= 100.0f;
9472 // Check for table values
9473 SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
9474 if (bonus)
9476 float coeff;
9477 if (damagetype == DOT)
9478 coeff = bonus->dot_damage * LvlPenalty * stack;
9479 else
9480 coeff = bonus->direct_damage * LvlPenalty * stack;
9482 if (bonus->ap_bonus)
9483 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
9485 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
9486 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
9488 // Default calculation
9489 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
9491 // Damage over Time spells bonus calculation
9492 float DotFactor = 1.0f;
9493 if(damagetype == DOT)
9495 if(!IsChanneledSpell(spellProto))
9496 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9497 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9498 if(DotTicks)
9500 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
9501 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
9504 // Distribute Damage over multiple effects, reduce by AoE
9505 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9506 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9507 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9508 for(int j = 0; j < 3; ++j)
9510 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9511 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
9513 CastingTime /= 2;
9514 break;
9517 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
9518 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
9521 // use float as more appropriate for negative values and percent applying
9522 float heal = (healamount + DoneTotal)*DoneTotalMod;
9523 // apply spellmod to Done amount
9524 if(Player* modOwner = GetSpellModOwner())
9525 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9527 // Taken mods
9528 // Healing Wave cast
9529 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
9531 // Search for Healing Way on Victim
9532 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9533 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
9534 if((*itr)->GetId() == 29203)
9535 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
9538 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9539 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9540 if ((*i)->isAffectedOnSpell(spellProto))
9541 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9543 heal = (heal + TakenTotal) * TakenTotalMod;
9545 return heal < 0 ? 0 : uint32(heal);
9548 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
9550 int32 AdvertisedBenefit = 0;
9552 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9553 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9554 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9555 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9557 // Healing bonus of spirit, intellect and strength
9558 if (GetTypeId() == TYPEID_PLAYER)
9560 // Base value
9561 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9563 // Healing bonus from stats
9564 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9565 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9567 // stat used dependent from misc value (stat index)
9568 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9569 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9572 // ... and attack power
9573 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9574 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9575 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9576 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9578 return AdvertisedBenefit;
9581 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9583 int32 AdvertisedBenefit = 0;
9584 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
9585 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9586 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9587 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9589 return AdvertisedBenefit;
9592 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9594 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9595 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9596 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9597 if (itr->type & shoolMask)
9598 return true;
9600 //If m_immuneToDamage type contain magic, IMMUNE damage.
9601 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9602 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9603 if (itr->type & shoolMask)
9604 return true;
9606 return false;
9609 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9611 if (!spellInfo)
9612 return false;
9614 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9615 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9617 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9618 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9619 if (itr->type == spellInfo->Dispel)
9620 return true;
9622 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9623 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9625 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9626 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9627 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9628 (itr->type & GetSpellSchoolMask(spellInfo)))
9629 return true;
9632 if(uint32 mechanic = spellInfo->Mechanic)
9634 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9635 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9636 if (itr->type == mechanic)
9637 return true;
9639 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9640 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9641 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9642 return true;
9645 return false;
9648 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
9650 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9651 uint32 effect = spellInfo->Effect[index];
9652 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9653 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9654 if (itr->type == effect)
9655 return true;
9657 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9659 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9660 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9661 if (itr->type == mechanic)
9662 return true;
9664 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9665 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9666 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9667 return true;
9670 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9672 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9673 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9674 if (itr->type == aura)
9675 return true;
9677 // Check for immune to application of harmful magical effects
9678 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9679 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9680 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9681 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9682 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9683 return true;
9686 return false;
9689 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9691 if (!spellInfo)
9692 return false;
9694 uint32 family = spellInfo->SpellFamilyName;
9695 uint64 flags = spellInfo->SpellFamilyFlags;
9697 if ((family == 5 && flags == 256) || //Searing Pain
9698 (family == 6 && flags == 8192) || //Mind Blast
9699 (family == 11 && flags == 1048576)) //Earth Shock
9700 return true;
9702 return false;
9705 uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9707 if (!pVictim)
9708 return pdamage;
9710 if (pdamage == 0)
9711 return pdamage;
9713 // differentiate for weapon damage based spells
9714 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9715 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9716 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9717 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9718 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9720 // Shred also have bonus as MECHANIC_BLEED damages
9721 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9722 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9725 // FLAT damage bonus auras
9726 // =======================
9727 int32 DoneFlat = 0;
9728 int32 TakenFlat = 0;
9729 int32 APbonus = 0;
9731 // ..done flat, already included in wepon damage based spells
9732 if (!isWeaponDamageBasedSpell)
9734 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9735 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9737 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9738 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9739 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9740 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9742 DoneFlat += (*i)->GetModifier()->m_amount;
9746 // Pets just add their bonus damage to their melee damage
9747 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9748 DoneFlat += ((Pet*)this)->GetBonusDamage();
9751 // ..done flat (by creature type mask)
9752 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9754 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9755 if (attType == RANGED_ATTACK)
9757 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9758 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9759 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
9761 else
9763 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9764 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9765 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
9768 // ..taken flat (by school mask)
9769 TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
9771 // PERCENT damage auras
9772 // ====================
9773 float DonePercent = 1.0f;
9774 float TakenPercent = 1.0f;
9776 // ..done pct, already included in weapon damage based spells
9777 if(!isWeaponDamageBasedSpell)
9779 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
9780 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
9782 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9783 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9784 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9785 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9787 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9791 if (attType == OFF_ATTACK)
9792 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
9795 // ..done pct (by creature type mask)
9796 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
9798 // ..taken pct (by school mask)
9799 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
9801 // ..taken pct (by mechanic mask)
9802 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
9804 // ..taken pct (melee/ranged)
9805 if(attType == RANGED_ATTACK)
9806 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9807 else
9808 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9810 // ..taken pct (aoe avoidance)
9811 if(spellProto && IsAreaOfEffectSpell(spellProto))
9812 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9815 // special dummys/class sripts and other effects
9816 // =============================================
9817 Unit *owner = GetOwner();
9818 if (!owner)
9819 owner = this;
9821 // ..done (class scripts)
9822 if(spellProto)
9824 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9825 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9827 if (!(*i)->isAffectedOnSpell(spellProto))
9828 continue;
9830 switch((*i)->GetModifier()->m_miscvalue)
9832 // Tundra Stalker
9833 // Merciless Combat
9834 case 7277:
9836 // Merciless Combat
9837 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9839 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9840 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9842 else // Tundra Stalker
9844 // Frost Fever (target debuff)
9845 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9846 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9847 break;
9849 break;
9851 case 7293: // Rage of Rivendare
9853 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9854 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9855 break;
9857 // Marked for Death
9858 case 7598:
9859 case 7599:
9860 case 7600:
9861 case 7601:
9862 case 7602:
9864 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9865 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9866 break;
9872 // .. taken (dummy auras)
9873 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9874 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9876 switch((*i)->GetSpellProto()->SpellIconID)
9878 //Cheat Death
9879 case 2109:
9880 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9882 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9883 continue;
9885 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9886 if (mod < (*i)->GetModifier()->m_amount)
9887 mod = (*i)->GetModifier()->m_amount;
9889 TakenPercent *= (mod + 100.0f) / 100.0f;
9891 break;
9895 // .. taken (class scripts)
9896 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9897 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9899 switch((*i)->GetMiscValue())
9901 // Dirty Deeds
9902 case 6427:
9903 case 6428:
9904 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9906 Aura* eff0 = GetAura((*i)->GetId(), 0);
9907 if (!eff0 || (*i)->GetEffIndex() != 1)
9909 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9910 continue;
9913 // effect 0 have expected value but in negative state
9914 TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
9916 break;
9921 // final calculation
9922 // =================
9924 // scaling of non weapon based spells
9925 if (!isWeaponDamageBasedSpell)
9927 float LvlPenalty = CalculateLevelPenalty(spellProto);
9929 // Check for table values
9930 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9932 float coeff;
9933 if (damagetype == DOT)
9934 coeff = bonus->dot_damage * LvlPenalty * stack;
9935 else
9936 coeff = bonus->direct_damage * LvlPenalty * stack;
9938 if (bonus->ap_bonus)
9939 DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
9941 DoneFlat *= coeff;
9942 TakenFlat *= coeff;
9944 // Default calculation
9945 else if (DoneFlat || TakenFlat)
9947 // Damage over Time spells bonus calculation
9948 float DotFactor = 1.0f;
9949 if(damagetype == DOT)
9951 if(!IsChanneledSpell(spellProto))
9952 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9953 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9954 if(DotTicks)
9956 DoneFlat = DoneFlat * int32(stack) / DotTicks;
9957 TakenFlat = TakenFlat * int32(stack) / DotTicks;
9960 // Distribute Damage over multiple effects, reduce by AoE
9961 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9962 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9963 DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9964 TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9967 // weapon damage based spells
9968 else if( APbonus || DoneFlat )
9970 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
9971 DoneFlat += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
9973 // for weapon damage based spells we still have to apply damage done percent mods
9974 // (that are already included into pdamage) to not-yet included DoneFlat
9975 // e.g. from doneVersusCreature, apBonusVs...
9976 UnitMods unitMod;
9977 switch(attType)
9979 default:
9980 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
9981 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
9982 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
9985 DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
9988 float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
9990 // apply spellmod to Done damage
9991 if(spellProto)
9993 if(Player* modOwner = GetSpellModOwner())
9994 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9997 tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
9999 // bonus result can be negative
10000 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10003 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
10005 if (apply)
10007 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
10009 next = itr; ++next;
10010 if(itr->type == type)
10012 m_spellImmune[op].erase(itr);
10013 next = m_spellImmune[op].begin();
10016 SpellImmune Immune;
10017 Immune.spellId = spellId;
10018 Immune.type = type;
10019 m_spellImmune[op].push_back(Immune);
10021 else
10023 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
10025 if(itr->spellId == spellId)
10027 m_spellImmune[op].erase(itr);
10028 break;
10035 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
10037 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
10039 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
10040 RemoveAurasWithDispelType(type);
10043 float Unit::GetWeaponProcChance() const
10045 // normalized proc chance for weapon attack speed
10046 // (odd formula...)
10047 if (isAttackReady(BASE_ATTACK))
10048 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
10049 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
10050 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
10052 return 0.0f;
10055 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
10057 // proc per minute chance calculation
10058 if (PPM <= 0.0f) return 0.0f;
10059 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
10062 void Unit::Mount(uint32 mount, uint32 spellId)
10064 if (!mount)
10065 return;
10067 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
10069 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
10071 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10073 if (GetTypeId() == TYPEID_PLAYER)
10075 // Called by Taxi system / GM command
10076 if (!spellId)
10077 ((Player*)this)->UnsummonPetTemporaryIfAny();
10078 // Called by mount aura
10079 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
10081 // Flying case (Unsummon any pet)
10082 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED))
10083 ((Player*)this)->UnsummonPetTemporaryIfAny();
10084 // Normal case (Unsummon only permanent pet)
10085 else if (Pet* pet = GetPet())
10087 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
10088 ((Player*)this)->UnsummonPetTemporaryIfAny();
10089 else
10090 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
10096 void Unit::Unmount()
10098 if (!IsMounted())
10099 return;
10101 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
10103 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
10104 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10106 // only resummon old pet if the player is already added to a map
10107 // this prevents adding a pet to a not created map which would otherwise cause a crash
10108 // (it could probably happen when logging in after a previous crash)
10109 if(GetTypeId() == TYPEID_PLAYER)
10111 if(Pet* pet = GetPet())
10112 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
10113 else
10114 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
10118 void Unit::SetInCombatWith(Unit* enemy)
10120 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
10121 if (eOwner->IsPvP())
10123 SetInCombatState(true,enemy);
10124 return;
10127 //check for duel
10128 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
10130 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
10131 if(((Player const*)eOwner)->duel->opponent == myOwner)
10133 SetInCombatState(true,enemy);
10134 return;
10138 SetInCombatState(false,enemy);
10141 void Unit::SetInCombatState(bool PvP, Unit* enemy)
10143 // only alive units can be in combat
10144 if (!isAlive())
10145 return;
10147 if (PvP)
10148 m_CombatTimer = 5000;
10150 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10152 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10154 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10155 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10157 if (creatureNotInCombat)
10159 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10161 if (((Creature*)this)->AI())
10162 ((Creature*)this)->AI()->EnterCombat(enemy);
10166 void Unit::ClearInCombat()
10168 m_CombatTimer = 0;
10169 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10171 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10172 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10174 // Player's state will be cleared in Player::UpdateContestedPvP
10175 if (GetTypeId() != TYPEID_PLAYER)
10177 Creature* creature = (Creature*)this;
10178 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
10179 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10181 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
10183 else
10184 ((Player*)this)->UpdatePotionCooldown();
10187 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10189 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10190 return false;
10192 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10193 return false;
10195 // to be removed if unit by any reason enter combat
10196 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10197 return false;
10199 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10200 if (isAlive() == inverseAlive)
10201 return false;
10203 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10206 int32 Unit::ModifyHealth(int32 dVal)
10208 int32 gain = 0;
10210 if(dVal==0)
10211 return 0;
10213 int32 curHealth = (int32)GetHealth();
10215 int32 val = dVal + curHealth;
10216 if(val <= 0)
10218 SetHealth(0);
10219 return -curHealth;
10222 int32 maxHealth = (int32)GetMaxHealth();
10224 if(val < maxHealth)
10226 SetHealth(val);
10227 gain = val - curHealth;
10229 else if(curHealth != maxHealth)
10231 SetHealth(maxHealth);
10232 gain = maxHealth - curHealth;
10235 return gain;
10238 int32 Unit::ModifyPower(Powers power, int32 dVal)
10240 int32 gain = 0;
10242 if(dVal==0)
10243 return 0;
10245 int32 curPower = (int32)GetPower(power);
10247 int32 val = dVal + curPower;
10248 if(val <= 0)
10250 SetPower(power,0);
10251 return -curPower;
10254 int32 maxPower = (int32)GetMaxPower(power);
10256 if(val < maxPower)
10258 SetPower(power,val);
10259 gain = val - curPower;
10261 else if(curPower != maxPower)
10263 SetPower(power,maxPower);
10264 gain = maxPower - curPower;
10267 return gain;
10270 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10272 if(!u || !IsInMap(u))
10273 return false;
10275 // Always can see self
10276 if (u==this)
10277 return true;
10279 // player visible for other player if not logout and at same transport
10280 // including case when player is out of world
10281 bool at_same_transport =
10282 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10283 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10284 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10285 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10287 // not in world
10288 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10289 return false;
10291 // forbidden to seen (at GM respawn command)
10292 if(m_Visibility==VISIBILITY_RESPAWN)
10293 return false;
10295 Map& _map = *u->GetMap();
10296 // Grid dead/alive checks
10297 if (u->GetTypeId()==TYPEID_PLAYER)
10299 // non visible at grid for any stealth state
10300 if(!IsVisibleInGridForPlayer((Player *)u))
10301 return false;
10303 // if player is dead then he can't detect anyone in any cases
10304 if(!u->isAlive())
10305 detect = false;
10307 else
10309 // all dead creatures/players not visible for any creatures
10310 if(!u->isAlive() || !isAlive())
10311 return false;
10314 // always seen by far sight caster
10315 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10316 return true;
10318 // different visible distance checks
10319 if (u->isInFlight()) // what see player in flight
10321 // use object grey distance for all (only see objects any way)
10322 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10323 return false;
10325 else if(!isAlive()) // distance for show body
10327 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10328 return false;
10330 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10332 if(u->GetTypeId()==TYPEID_PLAYER)
10334 // Players far than max visible distance for player or not in our map are not visible too
10335 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10336 return false;
10338 else
10340 // Units far than max visible distance for creature or not in our map are not visible too
10341 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10342 return false;
10345 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10347 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10348 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10349 return false;
10351 else // distance for show creature
10353 // Units far than max visible distance for creature or not in our map are not visible too
10354 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10355 return false;
10358 // always seen by owner
10359 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10360 return true;
10362 // isInvisibleForAlive() those units can only be seen by dead or if other
10363 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10364 // should be able to see it too
10365 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10366 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10367 return false;
10369 // Visible units, always are visible for all units, except for units under invisibility and phases
10370 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10371 return true;
10373 // GMs see any players, not higher GMs and all units in any phase
10374 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10376 if(GetTypeId() == TYPEID_PLAYER)
10377 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10378 else
10379 return true;
10382 // non faction visibility non-breakable for non-GMs
10383 if (m_Visibility == VISIBILITY_OFF)
10384 return false;
10386 // phased visibility (both must phased in same way)
10387 if(!InSamePhase(u))
10388 return false;
10390 // raw invisibility
10391 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10393 // detectable invisibility case
10394 if( invisible && (
10395 // Invisible units, always are visible for units under same invisibility type
10396 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10397 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10398 u->canDetectInvisibilityOf(this) ||
10399 // Units that can detect invisibility always are visible for units that can be detected
10400 canDetectInvisibilityOf(u) ))
10402 invisible = false;
10405 // special cases for always overwrite invisibility/stealth
10406 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10408 // non-hostile case
10409 if (!u->IsHostileTo(this))
10411 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10412 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10414 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10415 return true;
10417 // else apply same rules as for hostile case (detecting check for stealth)
10420 // hostile case
10421 else
10423 // Hunter mark functionality
10424 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10425 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10426 if((*iter)->GetCasterGUID()==u->GetGUID())
10427 return true;
10429 // else apply detecting check for stealth
10432 // none other cases for detect invisibility, so invisible
10433 if(invisible)
10434 return false;
10436 // else apply stealth detecting check
10439 // unit got in stealth in this moment and must ignore old detected state
10440 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10441 return false;
10443 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10444 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10445 return true;
10447 // NOW ONLY STEALTH CASE
10449 //if in non-detect mode then invisible for unit
10450 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10451 //players detect players only in Player::HandleStealthedUnitsDetection()
10452 if (!detect)
10453 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10455 // Special cases
10457 // If is attacked then stealth is lost, some creature can use stealth too
10458 if( !getAttackers().empty() )
10459 return true;
10461 // If there is collision rogue is seen regardless of level difference
10462 if (IsWithinDist(u,0.24f))
10463 return true;
10465 //If a mob or player is stunned he will not be able to detect stealth
10466 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10467 return false;
10469 // set max ditance
10470 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10472 //Always invisible from back (when stealth detection is on), also filter max distance cases
10473 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10474 if(!isInFront)
10475 return false;
10477 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10478 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10480 //Calculation if target is in front
10482 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10483 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10485 //Visible distance is modified by
10486 //-Level Diff (every level diff = 1.0f in visible distance)
10487 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10489 //This allows to check talent tree and will add addition stealth dependent on used points)
10490 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10491 if(stealthMod < 0)
10492 stealthMod = 0;
10494 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10495 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10496 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10497 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10499 // recheck new distance
10500 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10501 return false;
10504 // Now check is target visible with LoS
10505 float ox,oy,oz;
10506 viewPoint->GetPosition(ox,oy,oz);
10507 return IsWithinLOS(ox,oy,oz);
10510 void Unit::SetVisibility(UnitVisibility x)
10512 m_Visibility = x;
10514 if(IsInWorld())
10516 Map *m = GetMap();
10518 if(GetTypeId()==TYPEID_PLAYER)
10519 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10520 else
10521 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10525 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10527 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10529 for(uint32 i = 0; i < 10; ++i)
10531 if(((1 << i) & mask)==0)
10532 continue;
10534 // find invisibility level
10535 uint32 invLevel = 0;
10536 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10537 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10538 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10539 invLevel = (*itr)->GetModifier()->m_amount;
10541 // find invisibility detect level
10542 uint32 detectLevel = 0;
10543 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10544 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10545 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10546 detectLevel = (*itr)->GetModifier()->m_amount;
10548 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10550 detectLevel = ((Player*)this)->GetDrunkValue();
10553 if(invLevel <= detectLevel)
10554 return true;
10558 return false;
10561 struct UpdateWalkModeHelper
10563 explicit UpdateWalkModeHelper(Unit* _source) : source(_source) {}
10564 void operator()(Unit* unit) const { unit->UpdateWalkMode(source, true); }
10565 Unit* source;
10568 void Unit::UpdateWalkMode(Unit* source, bool self)
10570 if (GetTypeId() == TYPEID_PLAYER)
10571 ((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source),false,true,true,true);
10572 else if (self)
10574 bool on = source->GetTypeId() == TYPEID_PLAYER
10575 ? ((Player*)source)->HasMovementFlag(MOVEFLAG_WALK_MODE)
10576 : ((Creature*)source)->HasMonsterMoveFlag(MONSTER_MOVE_WALK);
10578 if (on)
10580 if (((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10581 ((Creature*)this)->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
10583 else
10585 if (((Creature*)this)->isPet())
10586 ((Creature*)this)->RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);
10589 else
10590 CallForAllControlledUnits(UpdateWalkModeHelper(source),false,true,true);
10593 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
10595 // not in combat pet have same speed as owner
10596 switch(mtype)
10598 case MOVE_RUN:
10599 case MOVE_WALK:
10600 case MOVE_SWIM:
10601 if (GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10603 if(Unit* owner = GetOwner())
10605 SetSpeedRate(mtype,owner->GetSpeedRate(mtype),forced);
10606 return;
10609 break;
10612 int32 main_speed_mod = 0;
10613 float stack_bonus = 1.0f;
10614 float non_stack_bonus = 1.0f;
10616 switch(mtype)
10618 case MOVE_WALK:
10619 return;
10620 case MOVE_RUN:
10622 if (IsMounted()) // Use on mount auras
10624 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10625 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10626 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10628 else
10630 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10631 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10632 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10634 break;
10636 case MOVE_RUN_BACK:
10637 return;
10638 case MOVE_SWIM:
10640 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10641 break;
10643 case MOVE_SWIM_BACK:
10644 return;
10645 case MOVE_FLIGHT:
10647 if (IsMounted()) // Use on mount auras
10648 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
10649 else // Use not mount (shapeshift for example) auras (should stack)
10650 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
10651 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
10652 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
10653 break;
10655 case MOVE_FLIGHT_BACK:
10656 return;
10657 default:
10658 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10659 return;
10662 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10663 // now we ready for speed calculation
10664 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10666 switch(mtype)
10668 case MOVE_RUN:
10669 case MOVE_SWIM:
10670 case MOVE_FLIGHT:
10672 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10673 // TODO: possible affect only on MOVE_RUN
10674 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10676 // Use speed from aura
10677 float max_speed = normalization / baseMoveSpeed[mtype];
10678 if (speed > max_speed)
10679 speed = max_speed;
10681 break;
10683 default:
10684 break;
10687 // for creature case, we check explicit if mob searched for assistance
10688 if (GetTypeId() == TYPEID_UNIT)
10690 if (((Creature*)this)->HasSearchedAssistance())
10691 speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
10694 // Apply strongest slow aura mod to speed
10695 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10696 if (slow)
10698 speed *=(100.0f + slow)/100.0f;
10699 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
10700 if (speed < min_speed)
10701 speed = min_speed;
10703 SetSpeedRate(mtype, speed, forced);
10706 float Unit::GetSpeed( UnitMoveType mtype ) const
10708 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10711 struct SetSpeedRateHelper
10713 explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
10714 void operator()(Unit* unit) const { unit->UpdateSpeed(mtype,forced); }
10715 UnitMoveType mtype;
10716 bool forced;
10719 void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
10721 if (rate < 0)
10722 rate = 0.0f;
10724 // Update speed only on change
10725 if (m_speed_rate[mtype] == rate)
10726 return;
10728 m_speed_rate[mtype] = rate;
10730 propagateSpeedChange();
10732 WorldPacket data;
10733 if(!forced)
10735 switch(mtype)
10737 case MOVE_WALK:
10738 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10739 break;
10740 case MOVE_RUN:
10741 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
10742 break;
10743 case MOVE_RUN_BACK:
10744 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10745 break;
10746 case MOVE_SWIM:
10747 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
10748 break;
10749 case MOVE_SWIM_BACK:
10750 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10751 break;
10752 case MOVE_TURN_RATE:
10753 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
10754 break;
10755 case MOVE_FLIGHT:
10756 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
10757 break;
10758 case MOVE_FLIGHT_BACK:
10759 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10760 break;
10761 case MOVE_PITCH_RATE:
10762 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
10763 break;
10764 default:
10765 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
10766 return;
10769 data.append(GetPackGUID());
10770 data << uint32(0); // movement flags
10771 data << uint16(0); // unk flags
10772 data << uint32(getMSTime());
10773 data << float(GetPositionX());
10774 data << float(GetPositionY());
10775 data << float(GetPositionZ());
10776 data << float(GetOrientation());
10777 data << uint32(0); // fall time
10778 data << float(GetSpeed(mtype));
10779 SendMessageToSet( &data, true );
10781 else
10783 if(GetTypeId() == TYPEID_PLAYER)
10785 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10786 // and do it only for real sent packets and use run for run/mounted as client expected
10787 ++((Player*)this)->m_forced_speed_changes[mtype];
10790 switch(mtype)
10792 case MOVE_WALK:
10793 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
10794 break;
10795 case MOVE_RUN:
10796 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
10797 break;
10798 case MOVE_RUN_BACK:
10799 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
10800 break;
10801 case MOVE_SWIM:
10802 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
10803 break;
10804 case MOVE_SWIM_BACK:
10805 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
10806 break;
10807 case MOVE_TURN_RATE:
10808 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
10809 break;
10810 case MOVE_FLIGHT:
10811 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
10812 break;
10813 case MOVE_FLIGHT_BACK:
10814 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
10815 break;
10816 case MOVE_PITCH_RATE:
10817 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
10818 break;
10819 default:
10820 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
10821 return;
10823 data.append(GetPackGUID());
10824 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
10825 if (mtype == MOVE_RUN)
10826 data << uint8(0); // new 2.1.0
10827 data << float(GetSpeed(mtype));
10828 SendMessageToSet( &data, true );
10831 if (GetTypeId() == TYPEID_PLAYER) // need include minpet
10832 ((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
10833 else
10834 CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
10837 void Unit::SetHover(bool on)
10839 if(on)
10840 CastSpell(this, 11010, true);
10841 else
10842 RemoveAurasDueToSpell(11010);
10845 void Unit::setDeathState(DeathState s)
10847 if (s != ALIVE && s!= JUST_ALIVED)
10849 CombatStop();
10850 DeleteThreatList();
10851 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10853 if(IsNonMeleeSpellCasted(false))
10854 InterruptNonMeleeSpells(false);
10857 if (s == JUST_DIED)
10859 RemoveAllAurasOnDeath();
10860 RemoveGuardians();
10861 UnsummonAllTotems();
10863 // after removing a Fearaura (in RemoveAllAurasOnDeath)
10864 // Unit::SetFeared is called and makes that creatures attack player again
10865 StopMoving();
10867 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
10868 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
10869 // remove aurastates allowing special moves
10870 ClearAllReactives();
10871 ClearDiminishings();
10873 else if(s == JUST_ALIVED)
10875 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
10878 if (m_deathState != ALIVE && s == ALIVE)
10880 //_ApplyAllAuraMods();
10882 m_deathState = s;
10885 /*########################################
10886 ######## ########
10887 ######## AGGRO SYSTEM ########
10888 ######## ########
10889 ########################################*/
10890 bool Unit::CanHaveThreatList() const
10892 // only creatures can have threat list
10893 if( GetTypeId() != TYPEID_UNIT )
10894 return false;
10896 // only alive units can have threat list
10897 if( !isAlive() )
10898 return false;
10900 // totems can not have threat list
10901 if( ((Creature*)this)->isTotem() )
10902 return false;
10904 // vehicles can not have threat list
10905 if( ((Creature*)this)->isVehicle() )
10906 return false;
10908 // pets can not have a threat list, unless they are controlled by a creature
10909 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
10910 return false;
10912 return true;
10915 //======================================================================
10917 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
10919 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
10920 return threat;
10922 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
10923 return threat;
10925 SpellSchools school = GetFirstSchoolInMask(schoolMask);
10927 return threat * m_threatModifier[school];
10930 //======================================================================
10932 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
10934 // Only mobs can manage threat lists
10935 if(CanHaveThreatList())
10936 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
10939 //======================================================================
10941 void Unit::DeleteThreatList()
10943 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
10944 SendThreatClear();
10945 m_ThreatManager.clearReferences();
10948 //======================================================================
10950 void Unit::TauntApply(Unit* taunter)
10952 assert(GetTypeId()== TYPEID_UNIT);
10954 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10955 return;
10957 if(!CanHaveThreatList())
10958 return;
10960 Unit *target = getVictim();
10961 if(target && target == taunter)
10962 return;
10964 SetInFront(taunter);
10965 if (((Creature*)this)->AI())
10966 ((Creature*)this)->AI()->AttackStart(taunter);
10968 m_ThreatManager.tauntApply(taunter);
10971 //======================================================================
10973 void Unit::TauntFadeOut(Unit *taunter)
10975 assert(GetTypeId()== TYPEID_UNIT);
10977 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10978 return;
10980 if(!CanHaveThreatList())
10981 return;
10983 Unit *target = getVictim();
10984 if(!target || target != taunter)
10985 return;
10987 if(m_ThreatManager.isThreatListEmpty())
10989 if(((Creature*)this)->AI())
10990 ((Creature*)this)->AI()->EnterEvadeMode();
10991 return;
10994 m_ThreatManager.tauntFadeOut(taunter);
10995 target = m_ThreatManager.getHostileTarget();
10997 if (target && target != taunter)
10999 SetInFront(target);
11000 if (((Creature*)this)->AI())
11001 ((Creature*)this)->AI()->AttackStart(target);
11005 //======================================================================
11007 bool Unit::SelectHostileTarget()
11009 //function provides main threat functionality
11010 //next-victim-selection algorithm and evade mode are called
11011 //threat list sorting etc.
11013 assert(GetTypeId()== TYPEID_UNIT);
11015 if (!this->isAlive())
11016 return false;
11017 //This function only useful once AI has been initialized
11018 if (!((Creature*)this)->AI())
11019 return false;
11021 Unit* target = NULL;
11023 // First checking if we have some taunt on us
11024 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
11025 if ( !tauntAuras.empty() )
11027 Unit* caster;
11029 // The last taunt aura caster is alive an we are happy to attack him
11030 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
11031 return true;
11032 else if (tauntAuras.size() > 1)
11034 // We do not have last taunt aura caster but we have more taunt auras,
11035 // so find first available target
11037 // Auras are pushed_back, last caster will be on the end
11038 AuraList::const_iterator aura = --tauntAuras.end();
11041 --aura;
11042 if ( (caster = (*aura)->GetCaster()) &&
11043 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
11045 target = caster;
11046 break;
11048 }while (aura != tauntAuras.begin());
11052 if ( !target && !m_ThreatManager.isThreatListEmpty() )
11053 // No taunt aura or taunt aura caster is dead standart target selection
11054 target = m_ThreatManager.getHostileTarget();
11056 if(target)
11058 if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
11059 SetInFront(target);
11060 ((Creature*)this)->AI()->AttackStart(target);
11061 return true;
11064 // no target but something prevent go to evade mode
11065 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
11066 return false;
11068 // last case when creature don't must go to evade mode:
11069 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
11070 // for example at owner command to pet attack some far away creature
11071 // Note: creature not have targeted movement generator but have attacker in this case
11072 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
11074 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
11076 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
11077 return false;
11081 // enter in evade mode in other case
11082 ((Creature*)this)->AI()->EnterEvadeMode();
11084 return false;
11087 //======================================================================
11088 //======================================================================
11089 //======================================================================
11091 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
11093 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11095 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11097 int32 level = int32(getLevel());
11098 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
11099 level = (int32)spellProto->maxLevel;
11100 else if (level < (int32)spellProto->baseLevel)
11101 level = (int32)spellProto->baseLevel;
11102 level-= (int32)spellProto->spellLevel;
11104 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
11105 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
11106 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
11107 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
11108 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
11110 // range can have possitive and negative values, so order its for irand
11111 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
11112 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
11113 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
11115 int32 value = basePoints + randvalue;
11116 //random damage
11117 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
11118 value += (int32)(comboDamage * comboPoints);
11120 if(Player* modOwner = GetSpellModOwner())
11122 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
11123 switch(effect_index)
11125 case 0:
11126 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
11127 break;
11128 case 1:
11129 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
11130 break;
11131 case 2:
11132 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
11133 break;
11137 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
11138 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
11139 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
11140 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
11141 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
11143 return value;
11146 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
11148 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11150 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11152 int32 minduration = GetSpellDuration(spellProto);
11153 int32 maxduration = GetSpellMaxDuration(spellProto);
11155 int32 duration;
11157 if( minduration != -1 && minduration != maxduration )
11158 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
11159 else
11160 duration = minduration;
11162 if (duration > 0)
11164 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
11165 // Find total mod value (negative bonus)
11166 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
11167 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
11168 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
11169 // Find max mod (negative bonus)
11170 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
11172 if (!IsPositiveSpell(spellProto->Id))
11173 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
11175 int32 durationMod = 0;
11176 // Select strongest negative mod
11177 if (durationMod_always > durationMod_not_stack)
11178 durationMod = durationMod_not_stack;
11179 else
11180 durationMod = durationMod_always;
11182 if (durationMod != 0)
11183 duration = int32(int64(duration) * (100+durationMod) /100);
11185 if (duration < 0) duration = 0;
11188 return duration;
11191 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
11193 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11195 if(i->DRGroup != group)
11196 continue;
11198 if(!i->hitCount)
11199 return DIMINISHING_LEVEL_1;
11201 if(!i->hitTime)
11202 return DIMINISHING_LEVEL_1;
11204 // If last spell was casted more than 15 seconds ago - reset the count.
11205 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
11207 i->hitCount = DIMINISHING_LEVEL_1;
11208 return DIMINISHING_LEVEL_1;
11210 // or else increase the count.
11211 else
11213 return DiminishingLevels(i->hitCount);
11216 return DIMINISHING_LEVEL_1;
11219 void Unit::IncrDiminishing(DiminishingGroup group)
11221 // Checking for existing in the table
11222 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11224 if(i->DRGroup != group)
11225 continue;
11226 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
11227 i->hitCount += 1;
11228 return;
11230 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
11233 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
11235 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
11236 return;
11238 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
11239 if(limitduration > 0 && duration > limitduration)
11241 // test pet/charm masters instead pets/charmeds
11242 Unit const* targetOwner = GetCharmerOrOwner();
11243 Unit const* casterOwner = caster->GetCharmerOrOwner();
11245 Unit const* target = targetOwner ? targetOwner : this;
11246 Unit const* source = casterOwner ? casterOwner : caster;
11248 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
11249 duration = limitduration;
11252 float mod = 1.0f;
11254 // Some diminishings applies to mobs too (for example, Stun)
11255 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11257 DiminishingLevels diminish = Level;
11258 switch(diminish)
11260 case DIMINISHING_LEVEL_1: break;
11261 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11262 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11263 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11264 default: break;
11268 duration = int32(duration * mod);
11271 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11273 // Checking for existing in the table
11274 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11276 if(i->DRGroup != group)
11277 continue;
11279 if(apply)
11280 i->stack += 1;
11281 else if(i->stack)
11283 i->stack -= 1;
11284 // Remember time after last aura from group removed
11285 if (i->stack == 0)
11286 i->hitTime = getMSTime();
11288 break;
11292 Unit* Unit::GetUnit(WorldObject const& object, uint64 guid)
11294 return ObjectAccessor::GetUnit(object,guid);
11297 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11299 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11302 /// returns true if creature can't be seen by alive units
11303 bool Unit::isInvisibleForAlive() const
11305 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11306 return true;
11307 // TODO: maybe spiritservices also have just an aura
11308 return isSpiritService();
11311 uint32 Unit::GetCreatureType() const
11313 if(GetTypeId() == TYPEID_PLAYER)
11315 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11316 if(ssEntry && ssEntry->creatureType > 0)
11317 return ssEntry->creatureType;
11318 else
11319 return CREATURE_TYPE_HUMANOID;
11321 else
11322 return ((Creature*)this)->GetCreatureInfo()->type;
11325 /*#######################################
11326 ######## ########
11327 ######## STAT SYSTEM ########
11328 ######## ########
11329 #######################################*/
11331 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11333 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11335 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11336 return false;
11339 float val = 1.0f;
11341 switch(modifierType)
11343 case BASE_VALUE:
11344 case TOTAL_VALUE:
11345 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11346 break;
11347 case BASE_PCT:
11348 case TOTAL_PCT:
11349 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11350 amount = -200.0f;
11352 val = (100.0f + amount) / 100.0f;
11353 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11354 break;
11356 default:
11357 break;
11360 if(!CanModifyStats())
11361 return false;
11363 switch(unitMod)
11365 case UNIT_MOD_STAT_STRENGTH:
11366 case UNIT_MOD_STAT_AGILITY:
11367 case UNIT_MOD_STAT_STAMINA:
11368 case UNIT_MOD_STAT_INTELLECT:
11369 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11371 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11372 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11374 case UNIT_MOD_MANA:
11375 case UNIT_MOD_RAGE:
11376 case UNIT_MOD_FOCUS:
11377 case UNIT_MOD_ENERGY:
11378 case UNIT_MOD_HAPPINESS:
11379 case UNIT_MOD_RUNE:
11380 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11382 case UNIT_MOD_RESISTANCE_HOLY:
11383 case UNIT_MOD_RESISTANCE_FIRE:
11384 case UNIT_MOD_RESISTANCE_NATURE:
11385 case UNIT_MOD_RESISTANCE_FROST:
11386 case UNIT_MOD_RESISTANCE_SHADOW:
11387 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11389 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11390 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11392 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11393 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11394 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11396 default:
11397 break;
11400 return true;
11403 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11405 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11407 sLog.outError("trial to access non existed modifier value from UnitMods!");
11408 return 0.0f;
11411 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11412 return 0.0f;
11414 return m_auraModifiersGroup[unitMod][modifierType];
11417 float Unit::GetTotalStatValue(Stats stat) const
11419 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11421 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11422 return 0.0f;
11424 // value = ((base_value * base_pct) + total_value) * total_pct
11425 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11426 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11427 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11428 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11430 return value;
11433 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11435 if(unitMod >= UNIT_MOD_END)
11437 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11438 return 0.0f;
11441 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11442 return 0.0f;
11444 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11445 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11446 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11447 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11449 return value;
11452 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11454 SpellSchools school = SPELL_SCHOOL_NORMAL;
11456 switch(unitMod)
11458 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11459 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11460 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11461 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11462 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11463 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11465 default:
11466 break;
11469 return school;
11472 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11474 Stats stat = STAT_STRENGTH;
11476 switch(unitMod)
11478 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11479 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11480 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11481 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11482 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11484 default:
11485 break;
11488 return stat;
11491 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11493 switch(unitMod)
11495 case UNIT_MOD_MANA: return POWER_MANA;
11496 case UNIT_MOD_RAGE: return POWER_RAGE;
11497 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11498 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11499 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11500 case UNIT_MOD_RUNE: return POWER_RUNE;
11501 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11502 default: return POWER_MANA;
11505 return POWER_MANA;
11508 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11510 if (attType == RANGED_ATTACK)
11512 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11513 if (ap < 0)
11514 return 0.0f;
11515 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11517 else
11519 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11520 if (ap < 0)
11521 return 0.0f;
11522 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11526 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11528 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11529 return 0.0f;
11531 return m_weaponDamage[attType][type];
11534 void Unit::SetLevel(uint32 lvl)
11536 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11538 // group update
11539 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11540 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11543 void Unit::SetHealth(uint32 val)
11545 uint32 maxHealth = GetMaxHealth();
11546 if(maxHealth < val)
11547 val = maxHealth;
11549 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11551 // group update
11552 if(GetTypeId() == TYPEID_PLAYER)
11554 if(((Player*)this)->GetGroup())
11555 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11557 else if(((Creature*)this)->isPet())
11559 Pet *pet = ((Pet*)this);
11560 if(pet->isControlled())
11562 Unit *owner = GetOwner();
11563 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11564 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11569 void Unit::SetMaxHealth(uint32 val)
11571 uint32 health = GetHealth();
11572 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11574 // group update
11575 if(GetTypeId() == TYPEID_PLAYER)
11577 if(((Player*)this)->GetGroup())
11578 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11580 else if(((Creature*)this)->isPet())
11582 Pet *pet = ((Pet*)this);
11583 if(pet->isControlled())
11585 Unit *owner = GetOwner();
11586 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11587 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11591 if(val < health)
11592 SetHealth(val);
11595 void Unit::SetPower(Powers power, uint32 val)
11597 if(GetPower(power) == val)
11598 return;
11600 uint32 maxPower = GetMaxPower(power);
11601 if(maxPower < val)
11602 val = maxPower;
11604 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11606 WorldPacket data(SMSG_POWER_UPDATE);
11607 data.append(GetPackGUID());
11608 data << uint8(power);
11609 data << uint32(val);
11610 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11612 // group update
11613 if(GetTypeId() == TYPEID_PLAYER)
11615 if(((Player*)this)->GetGroup())
11616 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11618 else if(((Creature*)this)->isPet())
11620 Pet *pet = ((Pet*)this);
11621 if(pet->isControlled())
11623 Unit *owner = GetOwner();
11624 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11625 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11628 // Update the pet's character sheet with happiness damage bonus
11629 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11631 pet->UpdateDamagePhysical(BASE_ATTACK);
11636 void Unit::SetMaxPower(Powers power, uint32 val)
11638 uint32 cur_power = GetPower(power);
11639 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11641 // group update
11642 if(GetTypeId() == TYPEID_PLAYER)
11644 if(((Player*)this)->GetGroup())
11645 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11647 else if(((Creature*)this)->isPet())
11649 Pet *pet = ((Pet*)this);
11650 if(pet->isControlled())
11652 Unit *owner = GetOwner();
11653 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11654 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11658 if(val < cur_power)
11659 SetPower(power, val);
11662 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
11664 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
11666 // group update
11667 if(GetTypeId() == TYPEID_PLAYER)
11669 if(((Player*)this)->GetGroup())
11670 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11672 else if(((Creature*)this)->isPet())
11674 Pet *pet = ((Pet*)this);
11675 if(pet->isControlled())
11677 Unit *owner = GetOwner();
11678 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11679 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11684 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
11686 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
11688 // group update
11689 if(GetTypeId() == TYPEID_PLAYER)
11691 if(((Player*)this)->GetGroup())
11692 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11694 else if(((Creature*)this)->isPet())
11696 Pet *pet = ((Pet*)this);
11697 if(pet->isControlled())
11699 Unit *owner = GetOwner();
11700 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11701 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11706 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
11708 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
11709 if(apply)
11710 tAuraProcTriggerDamage.push_back(aura);
11711 else
11712 tAuraProcTriggerDamage.remove(aura);
11715 uint32 Unit::GetCreatePowers( Powers power ) const
11717 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
11718 switch(power)
11720 case POWER_MANA: return GetCreateMana();
11721 case POWER_RAGE: return 1000;
11722 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
11723 case POWER_ENERGY: return 100;
11724 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
11725 case POWER_RUNIC_POWER: return 1000;
11726 case POWER_RUNE: return 0;
11727 case POWER_HEALTH: return 0;
11730 return 0;
11733 void Unit::AddToWorld()
11735 Object::AddToWorld();
11738 void Unit::RemoveFromWorld()
11740 // cleanup
11741 if (IsInWorld())
11743 Uncharm();
11744 RemoveNotOwnSingleTargetAuras();
11745 RemoveGuardians();
11746 RemoveAllGameObjects();
11747 RemoveAllDynObjects();
11748 CleanupDeletedAuras();
11751 Object::RemoveFromWorld();
11754 void Unit::CleanupsBeforeDelete()
11756 if(m_uint32Values) // only for fully created object
11758 InterruptNonMeleeSpells(true);
11759 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11760 CombatStop();
11761 ClearComboPointHolders();
11762 DeleteThreatList();
11763 getHostileRefManager().setOnlineOfflineState(false);
11764 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
11765 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11767 WorldObject::CleanupsBeforeDelete();
11770 CharmInfo* Unit::InitCharmInfo(Unit *charm)
11772 if(!m_charmInfo)
11773 m_charmInfo = new CharmInfo(charm);
11774 return m_charmInfo;
11777 CharmInfo::CharmInfo(Unit* unit)
11778 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
11780 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
11781 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
11784 void CharmInfo::InitPetActionBar()
11786 // the first 3 SpellOrActions are attack, follow and stay
11787 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
11788 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
11790 // middle 4 SpellOrActions are spells/special attacks/abilities
11791 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
11792 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
11794 // last 3 SpellOrActions are reactions
11795 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
11796 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
11799 void CharmInfo::InitEmptyActionBar()
11801 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
11802 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
11803 SetActionBar(x,0,ACT_PASSIVE);
11806 void CharmInfo::InitPossessCreateSpells()
11808 InitEmptyActionBar(); //charm action bar
11810 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
11811 return;
11813 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11815 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
11816 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
11817 else
11818 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
11822 void CharmInfo::InitCharmCreateSpells()
11824 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
11826 InitEmptyActionBar();
11827 return;
11830 InitPetActionBar();
11832 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11834 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
11836 if(!spellId)
11838 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11839 continue;
11842 if (IsPassiveSpell(spellId))
11844 m_unit->CastSpell(m_unit, spellId, true);
11845 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
11847 else
11849 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11851 ActiveStates newstate;
11852 bool onlyselfcast = true;
11853 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
11855 if(!spellInfo) onlyselfcast = false;
11856 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11858 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
11859 onlyselfcast = false;
11862 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
11863 newstate = ACT_DISABLED;
11864 else
11865 newstate = ACT_PASSIVE;
11867 AddSpellToActionBar(spellId, newstate);
11872 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
11874 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11876 // new spell rank can be already listed
11877 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11879 if (uint32 action = PetActionBar[i].GetAction())
11881 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11883 PetActionBar[i].SetAction(spell_id);
11884 return true;
11889 // or use empty slot in other case
11890 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11892 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11894 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
11895 return true;
11898 return false;
11901 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
11903 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11905 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11907 if (uint32 action = PetActionBar[i].GetAction())
11909 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11911 SetActionBar(i,0,ACT_DISABLED);
11912 return true;
11917 return false;
11920 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
11922 if(IsPassiveSpell(spellid))
11923 return;
11925 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11926 if(spellid == m_charmspells[x].GetAction())
11927 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
11930 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
11932 m_petnumber = petnumber;
11933 if(statwindow)
11934 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
11935 else
11936 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
11939 void CharmInfo::LoadPetActionBar(const std::string& data )
11941 InitPetActionBar();
11943 Tokens tokens = StrSplit(data, " ");
11945 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
11946 return; // non critical, will reset to default
11948 int index;
11949 Tokens::iterator iter;
11950 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
11952 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
11953 uint8 type = atol((*iter).c_str());
11954 ++iter;
11955 uint32 action = atol((*iter).c_str());
11957 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
11959 // check correctness
11960 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
11961 SetActionBar(index,0,ACT_DISABLED);
11965 void CharmInfo::BuildActionBar( WorldPacket* data )
11967 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11968 *data << uint32(PetActionBar[i].packedData);
11971 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
11973 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11975 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11977 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
11978 break;
11983 bool Unit::isFrozen() const
11985 return HasAuraState(AURA_STATE_FROZEN);
11988 struct ProcTriggeredData
11990 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
11991 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
11992 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
11994 SpellProcEventEntry const *spellProcEvent;
11995 Aura* triggeredByAura;
11996 Unit::spellEffectPair triggeredByAura_SpellPair;
11999 typedef std::list< ProcTriggeredData > ProcTriggeredList;
12000 typedef std::list< uint32> RemoveSpellList;
12002 // List of auras that CAN be trigger but may not exist in spell_proc_event
12003 // in most case need for drop charges
12004 // in some types of aura need do additional check
12005 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
12006 bool InitTriggerAuraData()
12008 for (int i=0;i<TOTAL_AURAS;++i)
12010 isTriggerAura[i]=false;
12011 isNonTriggerAura[i] = false;
12013 isTriggerAura[SPELL_AURA_DUMMY] = true;
12014 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
12015 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
12016 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
12017 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
12018 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
12019 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
12020 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
12021 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
12022 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
12023 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
12024 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
12025 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
12026 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
12027 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
12028 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
12029 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
12030 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
12031 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
12032 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
12033 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
12034 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
12035 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
12036 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
12037 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
12038 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
12039 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
12040 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
12041 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
12042 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
12043 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
12045 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
12046 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
12048 return true;
12051 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
12053 uint32 procEx = PROC_EX_NONE;
12054 // Check victim state
12055 if (missCondition!=SPELL_MISS_NONE)
12056 switch (missCondition)
12058 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
12059 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
12060 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
12061 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
12062 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
12063 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
12064 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
12065 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
12066 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
12067 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
12068 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
12069 default:
12070 break;
12072 else
12074 // On block
12075 if (damageInfo->blocked)
12076 procEx|=PROC_EX_BLOCK;
12077 // On absorb
12078 if (damageInfo->absorb)
12079 procEx|=PROC_EX_ABSORB;
12080 // On crit
12081 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
12082 procEx|=PROC_EX_CRITICAL_HIT;
12083 else
12084 procEx|=PROC_EX_NORMAL_HIT;
12086 return procEx;
12089 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
12091 // For melee/ranged based attack need update skills and set some Aura states
12092 if (procFlag & MELEE_BASED_TRIGGER_MASK)
12094 // Update skills here for players
12095 if (GetTypeId() == TYPEID_PLAYER)
12097 // On melee based hit/miss/resist need update skill (for victim and attacker)
12098 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
12100 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
12101 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
12103 // Update defence if player is victim and parry/dodge/block
12104 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
12105 ((Player*)this)->UpdateDefense();
12107 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
12108 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
12110 // for victim
12111 if (isVictim)
12113 // if victim and dodge attack
12114 if (procExtra&PROC_EX_DODGE)
12116 //Update AURA_STATE on dodge
12117 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
12119 ModifyAuraState(AURA_STATE_DEFENSE, true);
12120 StartReactiveTimer( REACTIVE_DEFENSE );
12123 // if victim and parry attack
12124 if (procExtra & PROC_EX_PARRY)
12126 // For Hunters only Counterattack (skip Mongoose bite)
12127 if (getClass() == CLASS_HUNTER)
12129 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
12130 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
12132 else
12134 ModifyAuraState(AURA_STATE_DEFENSE, true);
12135 StartReactiveTimer( REACTIVE_DEFENSE );
12138 // if and victim block attack
12139 if (procExtra & PROC_EX_BLOCK)
12141 ModifyAuraState(AURA_STATE_DEFENSE,true);
12142 StartReactiveTimer( REACTIVE_DEFENSE );
12145 else //For attacker
12147 // Overpower on victim dodge
12148 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
12150 ((Player*)this)->AddComboPoints(pTarget, 1);
12151 StartReactiveTimer( REACTIVE_OVERPOWER );
12157 RemoveSpellList removedSpells;
12158 ProcTriggeredList procTriggered;
12159 // Fill procTriggered list
12160 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
12162 // skip deleted auras (possible at recursive triggered call
12163 if(itr->second->IsDeleted())
12164 continue;
12166 SpellProcEventEntry const* spellProcEvent = NULL;
12167 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
12168 continue;
12170 itr->second->SetInUse(true); // prevent aura deletion
12171 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
12174 // Nothing found
12175 if (procTriggered.empty())
12176 return;
12178 // Handle effects proceed this time
12179 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
12181 // Some auras can be deleted in function called in this loop (except first, ofc)
12182 Aura *triggeredByAura = i->triggeredByAura;
12183 if(triggeredByAura->IsDeleted())
12184 continue;
12186 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
12187 Modifier *auraModifier = triggeredByAura->GetModifier();
12188 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
12189 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
12190 // For players set spell cooldown if need
12191 uint32 cooldown = 0;
12192 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
12193 cooldown = spellProcEvent->cooldown;
12195 switch(auraModifier->m_auraname)
12197 case SPELL_AURA_PROC_TRIGGER_SPELL:
12199 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12200 // Don`t drop charge or add cooldown for not started trigger
12201 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12203 triggeredByAura->SetInUse(false);
12204 continue;
12206 break;
12208 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
12210 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12211 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
12212 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
12213 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
12214 SendSpellNonMeleeDamageLog(&damageInfo);
12215 DealSpellDamage(&damageInfo, true);
12216 break;
12218 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
12219 case SPELL_AURA_MANA_SHIELD:
12220 case SPELL_AURA_OBS_MOD_MANA:
12221 case SPELL_AURA_ADD_PCT_MODIFIER:
12222 case SPELL_AURA_DUMMY:
12224 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12225 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12227 triggeredByAura->SetInUse(false);
12228 continue;
12230 break;
12232 case SPELL_AURA_MOD_HASTE:
12234 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12235 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12237 triggeredByAura->SetInUse(false);
12238 continue;
12240 break;
12242 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
12244 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12245 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
12247 triggeredByAura->SetInUse(false);
12248 continue;
12250 break;
12252 case SPELL_AURA_PRAYER_OF_MENDING:
12254 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
12255 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12257 HandleMendingAuraProc(triggeredByAura);
12258 break;
12260 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12262 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12264 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12266 triggeredByAura->SetInUse(false);
12267 continue;
12269 break;
12271 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12272 // Skip melee hits or instant cast spells
12273 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12275 triggeredByAura->SetInUse(false);
12276 continue;
12278 break;
12279 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12280 // Skip Melee hits and spells ws wrong school
12281 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12283 triggeredByAura->SetInUse(false);
12284 continue;
12286 break;
12287 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12288 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12289 // Skip melee hits and spells ws wrong school or zero cost
12290 if (procSpell == NULL ||
12291 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12292 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12294 triggeredByAura->SetInUse(false);
12295 continue;
12297 break;
12298 case SPELL_AURA_MECHANIC_IMMUNITY:
12299 // Compare mechanic
12300 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12302 triggeredByAura->SetInUse(false);
12303 continue;
12305 break;
12306 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12307 // Compare mechanic
12308 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12310 triggeredByAura->SetInUse(false);
12311 continue;
12313 break;
12314 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12315 // Compare casters
12316 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12318 triggeredByAura->SetInUse(false);
12319 continue;
12321 break;
12322 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12323 if (!procSpell)
12325 triggeredByAura->SetInUse(false);
12326 continue;
12328 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12329 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12331 triggeredByAura->SetInUse(false);
12332 continue;
12334 break;
12335 case SPELL_AURA_MAELSTROM_WEAPON:
12336 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12338 // remove all stack;
12339 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12340 triggeredByAura->SetInUse(false); // this safe, aura locked
12341 continue; // avoid re-remove attempts
12342 default:
12343 // nothing do, just charges counter
12344 break;
12347 // Remove charge (aura can be removed by triggers)
12348 if(useCharges && !triggeredByAura->IsDeleted())
12350 // If last charge dropped add spell to remove list
12351 if(triggeredByAura->DropAuraCharge())
12352 removedSpells.push_back(triggeredByAura->GetId());
12355 triggeredByAura->SetInUse(false);
12357 if (!removedSpells.empty())
12359 // Sort spells and remove dublicates
12360 removedSpells.sort();
12361 removedSpells.unique();
12362 // Remove auras from removedAuras
12363 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12364 RemoveSingleSpellAurasFromStack(*i);
12368 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12370 return SPELL_SCHOOL_MASK_NORMAL;
12373 Player* Unit::GetSpellModOwner()
12375 if(GetTypeId()==TYPEID_PLAYER)
12376 return (Player*)this;
12377 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12379 Unit* owner = GetOwner();
12380 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12381 return (Player*)owner;
12383 return NULL;
12386 ///----------Pet responses methods-----------------
12387 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12389 if(msg == SPELL_CAST_OK)
12390 return;
12392 Unit *owner = GetCharmerOrOwner();
12393 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12394 return;
12396 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12397 data << uint8(0); // cast count?
12398 data << uint32(spellid);
12399 data << uint8(msg);
12400 // uint32 for some reason
12401 // uint32 for some reason
12402 ((Player*)owner)->GetSession()->SendPacket(&data);
12405 void Unit::SendPetActionFeedback (uint8 msg)
12407 Unit* owner = GetOwner();
12408 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12409 return;
12411 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12412 data << uint8(msg);
12413 ((Player*)owner)->GetSession()->SendPacket(&data);
12416 void Unit::SendPetTalk (uint32 pettalk)
12418 Unit* owner = GetOwner();
12419 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12420 return;
12422 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12423 data << uint64(GetGUID());
12424 data << uint32(pettalk);
12425 ((Player*)owner)->GetSession()->SendPacket(&data);
12428 void Unit::SendPetAIReaction(uint64 guid)
12430 Unit* owner = GetOwner();
12431 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12432 return;
12434 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12435 data << uint64(guid);
12436 data << uint32(AI_REACTION_AGGRO);
12437 ((Player*)owner)->GetSession()->SendPacket(&data);
12440 ///----------End of Pet responses methods----------
12442 void Unit::StopMoving()
12444 clearUnitState(UNIT_STAT_MOVING);
12446 // send explicit stop packet
12447 // player expected for correct work MONSTER_MOVE_WALK
12448 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
12450 // update position and orientation for near players
12451 WorldPacket data;
12452 BuildHeartBeatMsg(&data);
12453 SendMessageToSet(&data,false);
12456 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12458 if( apply )
12460 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12461 return;
12463 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12465 GetMotionMaster()->MovementExpired(false);
12466 CastStop(GetGUID()==casterGUID ? spellID : 0);
12468 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12470 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12472 else
12474 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12476 GetMotionMaster()->MovementExpired(false);
12478 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12480 // restore appropriate movement generator
12481 if(getVictim())
12482 GetMotionMaster()->MoveChase(getVictim());
12483 else
12484 GetMotionMaster()->Initialize();
12486 // attack caster if can
12487 Unit* caster = Unit::GetUnit(*this, casterGUID);
12488 if(caster && ((Creature*)this)->AI())
12489 ((Creature*)this)->AI()->AttackedBy(caster);
12493 if (GetTypeId() == TYPEID_PLAYER)
12494 ((Player*)this)->SetClientControl(this, !apply);
12497 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12499 if( apply )
12501 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12503 CastStop(GetGUID()==casterGUID ? spellID : 0);
12505 GetMotionMaster()->MoveConfused();
12507 else
12509 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12511 GetMotionMaster()->MovementExpired(false);
12513 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12515 // restore appropriate movement generator
12516 if(getVictim())
12517 GetMotionMaster()->MoveChase(getVictim());
12518 else
12519 GetMotionMaster()->Initialize();
12523 if(GetTypeId() == TYPEID_PLAYER)
12524 ((Player*)this)->SetClientControl(this, !apply);
12527 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
12529 if( apply )
12532 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12533 data<<GetGUID();
12534 data<<uint8(0);
12535 SendMessageToSet(&data,true);
12538 if(GetTypeId() != TYPEID_PLAYER)
12539 StopMoving();
12540 else
12541 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
12543 // blizz like 2.0.x
12544 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12545 // blizz like 2.0.x
12546 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12547 // blizz like 2.0.x
12548 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12550 addUnitState(UNIT_STAT_DIED);
12551 CombatStop();
12552 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12554 // prevent interrupt message
12555 if (casterGUID == GetGUID())
12556 FinishSpell(CURRENT_GENERIC_SPELL,false);
12557 InterruptNonMeleeSpells(true);
12558 getHostileRefManager().deleteReferences();
12560 else
12563 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12564 data<<GetGUID();
12565 data<<uint8(1);
12566 SendMessageToSet(&data,true);
12568 // blizz like 2.0.x
12569 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12570 // blizz like 2.0.x
12571 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12572 // blizz like 2.0.x
12573 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12575 clearUnitState(UNIT_STAT_DIED);
12577 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12579 // restore appropriate movement generator
12580 if(getVictim())
12581 GetMotionMaster()->MoveChase(getVictim());
12582 else
12583 GetMotionMaster()->Initialize();
12589 bool Unit::IsSitState() const
12591 uint8 s = getStandState();
12592 return
12593 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12594 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12595 s == UNIT_STAND_STATE_SIT;
12598 bool Unit::IsStandState() const
12600 uint8 s = getStandState();
12601 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12604 void Unit::SetStandState(uint8 state)
12606 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12608 if (IsStandState())
12609 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12611 if(GetTypeId()==TYPEID_PLAYER)
12613 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12614 data << (uint8)state;
12615 ((Player*)this)->GetSession()->SendPacket(&data);
12619 bool Unit::IsPolymorphed() const
12621 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12624 void Unit::SetDisplayId(uint32 modelId)
12626 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12628 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12630 Pet *pet = ((Pet*)this);
12631 if(!pet->isControlled())
12632 return;
12633 Unit *owner = GetOwner();
12634 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12635 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12639 void Unit::ClearComboPointHolders()
12641 while(!m_ComboPointHolders.empty())
12643 uint32 lowguid = *m_ComboPointHolders.begin();
12645 Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
12646 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12647 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12648 else
12649 m_ComboPointHolders.erase(lowguid); // or remove manually
12653 void Unit::ClearAllReactives()
12655 for(int i=0; i < MAX_REACTIVE; ++i)
12656 m_reactiveTimer[i] = 0;
12658 if (HasAuraState( AURA_STATE_DEFENSE))
12659 ModifyAuraState(AURA_STATE_DEFENSE, false);
12660 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12661 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12662 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12663 ((Player*)this)->ClearComboPoints();
12666 void Unit::UpdateReactives( uint32 p_time )
12668 for(int i = 0; i < MAX_REACTIVE; ++i)
12670 ReactiveType reactive = ReactiveType(i);
12672 if(!m_reactiveTimer[reactive])
12673 continue;
12675 if ( m_reactiveTimer[reactive] <= p_time)
12677 m_reactiveTimer[reactive] = 0;
12679 switch ( reactive )
12681 case REACTIVE_DEFENSE:
12682 if (HasAuraState(AURA_STATE_DEFENSE))
12683 ModifyAuraState(AURA_STATE_DEFENSE, false);
12684 break;
12685 case REACTIVE_HUNTER_PARRY:
12686 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12687 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12688 break;
12689 case REACTIVE_OVERPOWER:
12690 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12691 ((Player*)this)->ClearComboPoints();
12692 break;
12693 default:
12694 break;
12697 else
12699 m_reactiveTimer[reactive] -= p_time;
12704 Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
12706 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12707 Cell cell(p);
12708 cell.data.Part.reserved = ALL_DISTRICT;
12709 cell.SetNoCreate();
12711 std::list<Unit *> targets;
12713 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
12714 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
12716 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
12717 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
12719 cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12720 cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12722 // remove current target
12723 if(except)
12724 targets.remove(except);
12726 // remove not LoS targets
12727 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
12729 if(!IsWithinLOSInMap(*tIter))
12731 std::list<Unit *>::iterator tIter2 = tIter;
12732 ++tIter;
12733 targets.erase(tIter2);
12735 else
12736 ++tIter;
12739 // no appropriate targets
12740 if(targets.empty())
12741 return NULL;
12743 // select random
12744 uint32 rIdx = urand(0,targets.size()-1);
12745 std::list<Unit *>::const_iterator tcIter = targets.begin();
12746 for(uint32 i = 0; i < rIdx; ++i)
12747 ++tcIter;
12749 return *tcIter;
12752 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
12754 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
12756 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
12757 return true;
12759 return false;
12762 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
12764 if(val > 0)
12766 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
12767 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
12769 else
12771 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
12772 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
12776 void Unit::ApplyCastTimePercentMod(float val, bool apply )
12778 if(val > 0)
12779 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
12780 else
12781 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
12784 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
12786 // Not apply this to creature casted spells with casttime==0
12787 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
12788 return 3500;
12790 if (CastingTime > 7000) CastingTime = 7000;
12791 if (CastingTime < 1500) CastingTime = 1500;
12793 if(damagetype == DOT && !IsChanneledSpell(spellProto))
12794 CastingTime = 3500;
12796 int32 overTime = 0;
12797 uint8 effects = 0;
12798 bool DirectDamage = false;
12799 bool AreaEffect = false;
12801 for ( uint32 i=0; i<3;++i)
12803 switch ( spellProto->Effect[i] )
12805 case SPELL_EFFECT_SCHOOL_DAMAGE:
12806 case SPELL_EFFECT_POWER_DRAIN:
12807 case SPELL_EFFECT_HEALTH_LEECH:
12808 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
12809 case SPELL_EFFECT_POWER_BURN:
12810 case SPELL_EFFECT_HEAL:
12811 DirectDamage = true;
12812 break;
12813 case SPELL_EFFECT_APPLY_AURA:
12814 switch ( spellProto->EffectApplyAuraName[i] )
12816 case SPELL_AURA_PERIODIC_DAMAGE:
12817 case SPELL_AURA_PERIODIC_HEAL:
12818 case SPELL_AURA_PERIODIC_LEECH:
12819 if ( GetSpellDuration(spellProto) )
12820 overTime = GetSpellDuration(spellProto);
12821 break;
12822 default:
12823 // -5% per additional effect
12824 ++effects;
12825 break;
12827 default:
12828 break;
12831 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
12832 AreaEffect = true;
12835 // Combined Spells with Both Over Time and Direct Damage
12836 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
12838 // mainly for DoTs which are 3500 here otherwise
12839 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
12840 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
12841 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
12842 // Portion to Over Time
12843 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
12845 if ( damagetype == DOT )
12846 CastingTime = uint32(CastingTime * PtOT);
12847 else if ( PtOT < 1.0f )
12848 CastingTime = uint32(CastingTime * (1 - PtOT));
12849 else
12850 CastingTime = 0;
12853 // Area Effect Spells receive only half of bonus
12854 if ( AreaEffect )
12855 CastingTime /= 2;
12857 // -5% of total per any additional effect
12858 for ( uint8 i=0; i<effects; ++i)
12860 if ( CastingTime > 175 )
12862 CastingTime -= 175;
12864 else
12866 CastingTime = 0;
12867 break;
12871 return CastingTime;
12874 void Unit::UpdateAuraForGroup(uint8 slot)
12876 if(GetTypeId() == TYPEID_PLAYER)
12878 Player* player = (Player*)this;
12879 if(player->GetGroup())
12881 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
12882 player->SetAuraUpdateMask(slot);
12885 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12887 Pet *pet = ((Pet*)this);
12888 if(pet->isControlled())
12890 Unit *owner = GetOwner();
12891 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12893 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
12894 pet->SetAuraUpdateMask(slot);
12900 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
12902 if (!normalized || GetTypeId() != TYPEID_PLAYER)
12903 return float(GetAttackTime(attType))/1000.0f;
12905 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
12906 if (!Weapon)
12907 return 2.4; // fist attack
12909 switch (Weapon->GetProto()->InventoryType)
12911 case INVTYPE_2HWEAPON:
12912 return 3.3;
12913 case INVTYPE_RANGED:
12914 case INVTYPE_RANGEDRIGHT:
12915 case INVTYPE_THROWN:
12916 return 2.8;
12917 case INVTYPE_WEAPON:
12918 case INVTYPE_WEAPONMAINHAND:
12919 case INVTYPE_WEAPONOFFHAND:
12920 default:
12921 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
12925 Aura* Unit::GetDummyAura( uint32 spell_id ) const
12927 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
12928 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
12929 if ((*itr)->GetId() == spell_id)
12930 return *itr;
12932 return NULL;
12935 void Unit::SetContestedPvP(Player *attackedPlayer)
12937 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
12939 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
12940 return;
12942 player->SetContestedPvPTimer(30000);
12943 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12945 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
12946 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
12947 // call MoveInLineOfSight for nearby contested guards
12948 SetVisibility(GetVisibility());
12950 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12952 addUnitState(UNIT_STAT_ATTACK_PLAYER);
12953 // call MoveInLineOfSight for nearby contested guards
12954 SetVisibility(GetVisibility());
12958 void Unit::AddPetAura(PetAura const* petSpell)
12960 m_petAuras.insert(petSpell);
12961 if(Pet* pet = GetPet())
12962 pet->CastPetAura(petSpell);
12965 void Unit::RemovePetAura(PetAura const* petSpell)
12967 m_petAuras.erase(petSpell);
12968 if(Pet* pet = GetPet())
12969 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
12972 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
12974 Pet* pet = new Pet(HUNTER_PET);
12976 if(!pet->CreateBaseAtCreature(creatureTarget))
12978 delete pet;
12979 return NULL;
12982 pet->SetOwnerGUID(GetGUID());
12983 pet->SetCreatorGUID(GetGUID());
12984 pet->setFaction(getFaction());
12985 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
12987 if(GetTypeId()==TYPEID_PLAYER)
12988 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
12990 if(IsPvP())
12991 pet->SetPvP(true);
12993 if(IsFFAPvP())
12994 pet->SetFFAPvP(true);
12996 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
12998 if(!pet->InitStatsForLevel(level))
13000 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
13001 delete pet;
13002 return NULL;
13005 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
13006 // this enables pet details window (Shift+P)
13007 pet->AIM_Initialize();
13008 pet->InitPetCreateSpells();
13009 pet->InitLevelupSpellsForLevel();
13010 pet->InitTalentForLevel();
13011 pet->SetHealth(pet->GetMaxHealth());
13013 return pet;
13016 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
13018 SpellEntry const* spellProto = aura->GetSpellProto ();
13020 // Get proc Event Entry
13021 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
13023 // Aura info stored here
13024 Modifier *mod = aura->GetModifier();
13025 // Skip this auras
13026 if (isNonTriggerAura[mod->m_auraname])
13027 return false;
13028 // If not trigger by default and spellProcEvent==NULL - skip
13029 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
13030 return false;
13032 // Get EventProcFlag
13033 uint32 EventProcFlag;
13034 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
13035 EventProcFlag = spellProcEvent->procFlags;
13036 else
13037 EventProcFlag = spellProto->procFlags; // else get from spell proto
13038 // Continue if no trigger exist
13039 if (!EventProcFlag)
13040 return false;
13042 // Check spellProcEvent data requirements
13043 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
13044 return false;
13046 // In most cases req get honor or XP from kill
13047 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
13049 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
13050 // Shadow Word: Death - can trigger from every kill
13051 if (aura->GetId() == 32409)
13052 allow = true;
13053 if (!allow)
13054 return false;
13056 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
13057 // But except periodic triggers (can triggered from self)
13058 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
13059 return false;
13061 // Check if current equipment allows aura to proc
13062 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
13064 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
13066 Item *item = NULL;
13067 if(attType == BASE_ATTACK)
13068 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
13069 else if (attType == OFF_ATTACK)
13070 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13071 else
13072 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
13074 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13075 return false;
13077 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
13079 // Check if player is wearing shield
13080 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13081 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13082 return false;
13085 // Get chance from spell
13086 float chance = (float)spellProto->procChance;
13087 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
13088 if(spellProcEvent && spellProcEvent->customChance)
13089 chance = spellProcEvent->customChance;
13090 // If PPM exist calculate chance from PPM
13091 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
13093 uint32 WeaponSpeed = GetAttackTime(attType);
13094 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
13096 // Apply chance modifer aura
13097 if(Player* modOwner = GetSpellModOwner())
13099 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
13100 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
13103 return roll_chance_f(chance);
13106 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
13108 // aura can be deleted at casts
13109 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
13110 uint32 effIdx = triggeredByAura->GetEffIndex();
13111 int32 heal = triggeredByAura->GetModifier()->m_amount;
13112 uint64 caster_guid = triggeredByAura->GetCasterGUID();
13114 // jumps
13115 int32 jumps = triggeredByAura->GetAuraCharges()-1;
13117 // current aura expire
13118 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
13120 // next target selection
13121 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
13123 float radius;
13124 if (spellProto->EffectRadiusIndex[effIdx])
13125 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
13126 else
13127 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
13129 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
13131 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
13133 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
13135 // aura will applied from caster, but spell casted from current aura holder
13136 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
13138 // remove before apply next (locked against deleted)
13139 triggeredByAura->SetInUse(true);
13140 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
13142 caster->AddSpellMod(mod, true);
13143 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
13144 caster->AddSpellMod(mod, false);
13145 triggeredByAura->SetInUse(false);
13150 // heal
13151 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
13152 return true;
13155 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
13157 Unit::AuraMap& auras = GetAuras();
13158 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
13160 SpellEntry const *spell = iter->second->GetSpellProto();
13161 if (spell->Id == exceptSpellId)
13162 ++iter;
13163 else if (non_positive && iter->second->IsPositive())
13164 ++iter;
13165 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
13166 ++iter;
13167 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
13169 RemoveAurasDueToSpell(spell->Id);
13170 if(auras.empty())
13171 break;
13172 else
13173 iter = auras.begin();
13175 else
13176 ++iter;
13180 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
13182 if(newPhaseMask==GetPhaseMask())
13183 return;
13185 if(IsInWorld())
13186 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
13188 WorldObject::SetPhaseMask(newPhaseMask,update);
13190 if(IsInWorld())
13191 if(Pet* pet = GetPet())
13192 pet->SetPhaseMask(newPhaseMask,true);
13195 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
13197 if(GetTypeId() == TYPEID_PLAYER)
13198 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
13199 else
13201 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
13203 WorldPacket data;
13204 BuildHeartBeatMsg(&data);
13205 SendMessageToSet(&data, false);
13209 struct SetPvPHelper
13211 explicit SetPvPHelper(bool _state) : state(_state) {}
13212 void operator()(Unit* unit) const { unit->SetPvP(state); }
13213 bool state;
13216 void Unit::SetPvP( bool state )
13218 if(state)
13219 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13220 else
13221 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13223 CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
13226 struct SetFFAPvPHelper
13228 explicit SetFFAPvPHelper(bool _state) : state(_state) {}
13229 void operator()(Unit* unit) const { unit->SetFFAPvP(state); }
13230 bool state;
13233 void Unit::SetFFAPvP( bool state )
13235 if(state)
13236 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13237 else
13238 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13240 CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
13243 void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
13245 float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
13246 float vsin = sin(angle);
13247 float vcos = cos(angle);
13249 // Effect propertly implemented only for players
13250 if(GetTypeId()==TYPEID_PLAYER)
13252 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
13253 data.append(GetPackGUID());
13254 data << uint32(0); // Sequence
13255 data << float(vcos); // x direction
13256 data << float(vsin); // y direction
13257 data << float(horizintalSpeed); // Horizontal speed
13258 data << float(-verticalSpeed); // Z Movement speed (vertical)
13259 ((Player*)this)->GetSession()->SendPacket(&data);
13261 else
13263 float dis = horizintalSpeed;
13265 float ox, oy, oz;
13266 GetPosition(ox, oy, oz);
13268 float fx = ox + dis * vcos;
13269 float fy = oy + dis * vsin;
13270 float fz = oz;
13272 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13273 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
13275 fx = fx2;
13276 fy = fy2;
13277 fz = fz2;
13278 UpdateGroundPositionZ(fx, fy, fz);
13281 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13282 // with CreatureRelocation at server side
13283 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13287 float Unit::GetCombatRatingReduction(CombatRating cr) const
13289 if (GetTypeId() == TYPEID_PLAYER)
13290 return ((Player const*)this)->GetRatingBonusValue(cr);
13291 else if (((Creature const*)this)->isPet())
13293 // Player's pet have 0.4 resilience from owner
13294 if (Unit* owner = GetOwner())
13295 if(owner->GetTypeId() == TYPEID_PLAYER)
13296 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13299 return 0.0f;
13302 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13304 float percent = GetCombatRatingReduction(cr) * rate;
13305 if (percent > cap)
13306 percent = cap;
13307 return uint32 (percent * damage / 100.0f);
13310 void Unit::SendThreatUpdate()
13312 ThreatList const& tlist = getThreatManager().getThreatList();
13313 if (uint32 count = tlist.size())
13315 sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
13316 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13317 data.append(GetPackGUID());
13318 data << uint32(count);
13319 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13321 data.appendPackGUID((*itr)->getUnitGuid());
13322 data << uint32((*itr)->getThreat());
13324 SendMessageToSet(&data, false);
13328 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13330 ThreatList const& tlist = getThreatManager().getThreatList();
13331 if (uint32 count = tlist.size())
13333 sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13334 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13335 data.append(GetPackGUID());
13336 data.appendPackGUID(pHostilReference->getUnitGuid());
13337 data << uint32(count);
13338 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13340 data.appendPackGUID((*itr)->getUnitGuid());
13341 data << uint32((*itr)->getThreat());
13343 SendMessageToSet(&data, false);
13347 void Unit::SendThreatClear()
13349 sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13350 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13351 data.append(GetPackGUID());
13352 SendMessageToSet(&data, false);
13355 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13357 sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13358 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13359 data.append(GetPackGUID());
13360 data.appendPackGUID(pHostileReference->getUnitGuid());
13361 SendMessageToSet(&data, false);
13364 struct StopAttackFactionHelper
13366 explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
13367 void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
13368 uint32 faction_id;
13371 void Unit::StopAttackFaction(uint32 faction_id)
13373 if (Unit* victim = getVictim())
13375 if (victim->getFactionTemplateEntry()->faction==faction_id)
13377 AttackStop();
13378 if (IsNonMeleeSpellCasted(false))
13379 InterruptNonMeleeSpells(false);
13381 // melee and ranged forced attack cancel
13382 if (GetTypeId() == TYPEID_PLAYER)
13383 ((Player*)this)->SendAttackSwingCancelAttack();
13387 AttackerSet const& attackers = getAttackers();
13388 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13390 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13392 (*itr)->AttackStop();
13393 itr = attackers.begin();
13395 else
13396 ++itr;
13399 getHostileRefManager().deleteReferencesForFaction(faction_id);
13401 CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
13404 void Unit::CleanupDeletedAuras()
13406 // really delete auras "deleted" while processing its ApplyModify code
13407 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13408 delete *itr;
13409 m_deletedAuras.clear();