2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask
, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused
, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused
, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect
, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 "Increase flight speed by"
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused
, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused
, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect
, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNoImmediateEffect
, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect
, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect
, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleNULL
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL
, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused
, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance
, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect
, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused
, //295 unused (3.2.2a)
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused
, //298 unused (3.2.2a)
352 &Aura::HandleUnused
, //299 unused (3.2.2a)
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleUnused
, //302 unused (3.2.2a)
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed
, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL
, //306 1 spell
360 &Aura::HandleNULL
, //307 absorb healing?
361 &Aura::HandleNULL
, //308 new aura for hunter traps
362 &Aura::HandleNULL
, //309 absorb healing?
363 &Aura::HandleNULL
, //310 pet avoidance passive?
364 &Aura::HandleNULL
, //311 0 spells in 3.3
365 &Aura::HandleNULL
, //312 0 spells in 3.3
366 &Aura::HandleNULL
, //313 0 spells in 3.3
367 &Aura::HandleNULL
, //314 1 test spell (reduce duration of silince/magic)
368 &Aura::HandleNULL
, //315 underwater walking
369 &Aura::HandleNULL
//316 makes haste affect HOT/DOT ticks
372 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
374 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
375 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
376 m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
377 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
378 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
379 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
383 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
385 m_spellProto
= spellproto
;
387 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
389 m_isPassive
= IsPassiveSpell(GetId());
390 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
392 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
394 m_applyTime
= time(NULL
);
399 m_caster_guid
= target
->GetGUID();
400 damage
= m_currentBasePoints
+1; // stored value-1
401 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
405 m_caster_guid
= caster
->GetGUID();
407 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
408 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
410 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
412 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
415 for (int k
= 0; k
< 3; ++k
)
417 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
420 for (int t
= 0; t
< 3; ++t
)
421 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
423 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
435 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
438 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
440 if(!m_permanent
&& modOwner
)
442 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
443 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
444 if (m_maxduration
<=0)
448 m_duration
= m_maxduration
;
450 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
453 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
455 // Apply periodic time mod
456 if(modOwner
&& m_modifier
.periodictime
)
457 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
459 // Start periodic on next tick or at aura apply
460 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
461 m_periodicTimer
+= m_modifier
.periodictime
;
463 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
465 m_procCharges
= m_spellProto
->procCharges
;
467 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
469 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
470 m_spellProto
->Stances
&&
471 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
472 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
474 if (caster
&& m_spellProto
->Id
== 22959) // Improved Scorch
476 // Glyph of Improved Scorch
477 if (Aura
* glyph
= caster
->GetDummyAura(56371))
478 m_stackAmount
= glyph
->GetModifier()->m_amount
;
486 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
487 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
491 // caster==NULL in constructor args if target==caster in fact
492 Unit
* caster_ptr
= caster
? caster
: target
;
494 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
495 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
496 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
498 switch(spellproto
->Effect
[eff
])
500 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
501 m_areaAuraType
= AREA_AURA_PARTY
;
502 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
503 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
505 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
506 m_areaAuraType
= AREA_AURA_RAID
;
507 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
508 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
509 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
510 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
511 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
513 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
514 m_areaAuraType
= AREA_AURA_FRIEND
;
516 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
517 m_areaAuraType
= AREA_AURA_ENEMY
;
518 if (target
== caster_ptr
)
519 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
521 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
522 m_areaAuraType
= AREA_AURA_PET
;
524 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
525 m_areaAuraType
= AREA_AURA_OWNER
;
526 if (target
== caster_ptr
)
527 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
530 sLog
.outError("Wrong spell effect in AreaAura constructor");
536 AreaAura::~AreaAura()
540 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
541 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
543 m_isPersistent
= true;
546 PersistentAreaAura::~PersistentAreaAura()
550 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
551 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
554 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetTargetGUID();
556 m_casters_target_guid
= 0;
559 SingleEnemyTargetAura::~SingleEnemyTargetAura()
563 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
565 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
568 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
570 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
571 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
573 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
575 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
576 for (int i
= 0; i
< 3; ++i
)
577 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
578 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
580 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
583 Unit
* Aura::GetCaster() const
585 if(m_caster_guid
== m_target
->GetGUID())
588 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
589 //must return caster even if it's in another grid/map
590 Unit
*unit
= ObjectAccessor::GetUnitInWorld(*m_target
,m_caster_guid
);
591 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
594 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
596 m_modifier
.m_auraname
= t
;
597 m_modifier
.m_amount
= a
;
598 m_modifier
.m_miscvalue
= miscValue
;
599 m_modifier
.periodictime
= pt
;
602 void Aura::Update(uint32 diff
)
611 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
612 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
613 if(GetEffIndex()==0 && m_timeCla
<= 0)
615 if(Unit
* caster
= GetCaster())
617 Powers powertype
= Powers(m_spellProto
->powerType
);
618 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
619 m_timeCla
= 1*IN_MILISECONDS
;
622 if(powertype
==POWER_HEALTH
)
623 caster
->ModifyHealth(-manaPerSecond
);
625 caster
->ModifyPower(powertype
,-manaPerSecond
);
631 // Channeled aura required check distance from caster
632 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
634 Unit
* caster
= GetCaster();
637 m_target
->RemoveAura(GetId(), GetEffIndex());
641 // need check distance for channeled target only
642 if (caster
->GetChannelObjectGUID() == m_target
->GetGUID())
645 float max_range
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
647 if(Player
* modOwner
= caster
->GetSpellModOwner())
648 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RANGE
, max_range
, NULL
);
650 if(!caster
->IsWithinDistInMap(m_target
, max_range
))
652 m_target
->RemoveAura(GetId(), GetEffIndex());
658 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
660 m_periodicTimer
-= diff
;
661 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
663 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
664 m_periodicTimer
+= m_modifier
.periodictime
;
665 ++m_periodicTick
; // for some infinity auras in some cases can overflow and reset
671 void AreaAura::Update(uint32 diff
)
673 // update for the caster of the aura
674 if(m_caster_guid
== m_target
->GetGUID())
676 Unit
* caster
= m_target
;
678 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
680 Unit
* owner
= caster
->GetCharmerOrOwner();
683 std::list
<Unit
*> targets
;
685 switch(m_areaAuraType
)
687 case AREA_AURA_PARTY
:
689 Group
*pGroup
= NULL
;
691 if (owner
->GetTypeId() == TYPEID_PLAYER
)
692 pGroup
= ((Player
*)owner
)->GetGroup();
696 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
697 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
699 Player
* Target
= itr
->getSource();
700 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
702 if(caster
->IsWithinDistInMap(Target
, m_radius
))
703 targets
.push_back(Target
);
704 Pet
*pet
= Target
->GetPet();
705 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
706 targets
.push_back(pet
);
713 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
714 targets
.push_back(owner
);
716 Unit
* pet
= caster
->GetPet();
717 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
718 targets
.push_back(pet
);
724 Group
*pGroup
= NULL
;
726 if (owner
->GetTypeId() == TYPEID_PLAYER
)
727 pGroup
= ((Player
*)owner
)->GetGroup();
731 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
733 Player
* Target
= itr
->getSource();
734 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
736 if(caster
->IsWithinDistInMap(Target
, m_radius
))
737 targets
.push_back(Target
);
738 Pet
*pet
= Target
->GetPet();
739 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
740 targets
.push_back(pet
);
747 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
748 targets
.push_back(owner
);
750 Unit
* pet
= caster
->GetPet();
751 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
752 targets
.push_back(pet
);
756 case AREA_AURA_FRIEND
:
758 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
760 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
763 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
764 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
765 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
766 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
767 cell
.Visit(p
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
768 cell
.Visit(p
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
771 case AREA_AURA_ENEMY
:
773 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
775 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
778 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
779 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
780 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
781 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
782 cell
.Visit(p
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
783 cell
.Visit(p
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
786 case AREA_AURA_OWNER
:
789 if(owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
))
790 targets
.push_back(owner
);
795 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
797 // flag for seelction is need apply aura to current iteration target
800 // we need ignore present caster self applied are auras sometime
801 // in cases if this only auras applied for spell effect
802 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
803 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
805 if (i
->second
->IsDeleted())
808 switch(m_areaAuraType
)
810 case AREA_AURA_ENEMY
:
811 // non caster self-casted auras (non stacked)
812 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
816 // non caster self-casted auras (stacked from diff. casters)
817 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
821 // in generic case not allow stacking area auras
833 if(SpellEntry
const *actualSpellInfo
= sSpellMgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
835 int32 actualBasePoints
= m_currentBasePoints
;
836 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
837 if(actualSpellInfo
!= GetSpellProto())
838 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
839 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
840 aur
->SetAuraDuration(GetAuraDuration());
841 (*tIter
)->AddAura(aur
);
847 else // aura at non-caster
849 Unit
* caster
= GetCaster();
853 // remove aura if out-of-range from caster (after teleport for example)
854 // or caster is isolated or caster no longer has the aura
855 // or caster is (no longer) friendly
856 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
857 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
858 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
859 !caster
->HasAura(GetId(), GetEffIndex()) ||
860 caster
->IsFriendlyTo(m_target
) != needFriendly
863 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
865 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
867 // not check group if target == owner or target == pet
868 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
870 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
872 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
875 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
876 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
877 m_target
->RemoveAura(GetId(), GetEffIndex());
880 m_target
->RemoveAura(GetId(), GetEffIndex());
883 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
885 // not check group if target == owner or target == pet
886 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
888 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
890 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
893 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
895 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
898 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
901 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
903 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
904 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
909 void PersistentAreaAura::Update(uint32 diff
)
913 // remove the aura if its caster or the dynamic object causing it was removed
914 // or if the target moves too far from the dynamic object
915 if(Unit
*caster
= GetCaster())
917 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
920 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
932 m_target
->RemoveAura(GetId(), GetEffIndex());
935 void Aura::ApplyModifier(bool apply
, bool Real
)
937 AuraType aura
= m_modifier
.m_auraname
;
940 if(aura
< TOTAL_AURAS
)
941 (*this.*AuraHandler
[aura
])(apply
, Real
);
945 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
947 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
949 // passive auras (except totem auras) do not get placed in the slots
950 if (m_isPassive
&& !totemAura
)
953 // generic not caster case
954 if (m_target
!= caster
)
957 // special area auras case at caster
958 switch(m_spellProto
->Effect
[GetEffIndex()])
960 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
962 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
963 // not sure is totemAura need, just preserve old code results
964 return totemAura
|| m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
971 void Aura::_AddAura()
978 // Second aura if some spell
979 bool secondaura
= false;
980 // Try find slot for aura
981 uint8 slot
= NULL_AURA_SLOT
;
982 // Lookup for some spell auras (and get slot from it)
983 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
985 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
986 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
988 // allow use single slot only by auras from same caster
989 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
991 slot
= itr
->second
->GetAuraSlot();
1000 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
1002 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
1003 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
1005 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
1006 if(itr
== visibleAuras
->end())
1009 // update for out of range group members (on 1 slot use)
1010 m_target
->UpdateAuraForGroup(slot
);
1016 Unit
* caster
= GetCaster();
1018 // set infinity cooldown state for spells
1019 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1021 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1023 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1024 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1028 if (IsNeedVisibleSlot(caster
))
1030 SetAuraSlot( slot
);
1031 if(slot
< MAX_AURAS
) // slot found send data to client
1034 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1035 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1036 SendAuraUpdate(false);
1039 //*****************************************************
1040 // Update target aura state flag (at 1 aura apply)
1041 // TODO: Make it easer
1042 //*****************************************************
1045 // Sitdown on apply aura req seated
1046 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1047 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1049 // register aura diminishing on apply
1050 if (getDiminishGroup() != DIMINISHING_NONE
)
1051 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1053 // Update Seals information
1054 if (IsSealSpell(m_spellProto
))
1055 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1057 // Conflagrate aura state on Immolate and Shadowflame
1058 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1060 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1062 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1063 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1065 // Faerie Fire (druid versions)
1066 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1067 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1070 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1071 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1073 // Swiftmend state on Regrowth & Rejuvenation
1074 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1075 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1077 // Deadly poison aura state
1078 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1079 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1081 // Enrage aura state
1082 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1083 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1088 bool Aura::_RemoveAura()
1090 // Remove all triggered by aura spells vs unlimited duration
1091 // except same aura replace case
1092 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1093 CleanupTriggeredSpells();
1095 Unit
* caster
= GetCaster();
1097 if(caster
&& IsPersistent())
1099 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1101 dynObj
->RemoveAffected(m_target
);
1104 //passive auras do not get put in slots
1105 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1106 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1109 uint8 slot
= GetAuraSlot();
1111 if(slot
>= MAX_AURAS
) // slot not set
1114 if(m_target
->GetVisibleAura(slot
) == 0)
1117 bool lastaura
= true;
1119 // find other aura in same slot (current already removed from list)
1120 for(uint8 i
= 0; i
< 3; ++i
)
1122 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1123 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1125 if(itr
->second
->GetAuraSlot() == slot
)
1135 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1139 // unregister aura diminishing (and store last time)
1140 if (getDiminishGroup() != DIMINISHING_NONE
)
1141 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1144 SetAuraFlags(AFLAG_NONE
);
1147 if (m_removeMode
!= AURA_REMOVE_BY_DELETE
)
1149 SendAuraUpdate(true);
1151 // update for out of range group members
1152 m_target
->UpdateAuraForGroup(slot
);
1154 //*****************************************************
1155 // Update target aura state flag (at last aura remove)
1156 //*****************************************************
1157 // Enrage aura state
1158 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1159 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1161 uint32 removeState
= 0;
1162 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1163 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1164 switch(m_spellProto
->SpellFamilyName
)
1166 case SPELLFAMILY_PALADIN
:
1167 if (IsSealSpell(m_spellProto
))
1168 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1170 case SPELLFAMILY_WARLOCK
:
1171 // Conflagrate aura state on Immolate and Shadowflame,
1172 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1173 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1175 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1176 removeFamilyFlag2
= 0x00000002;
1177 removeState
= AURA_STATE_CONFLAGRATE
;
1180 case SPELLFAMILY_DRUID
:
1181 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1182 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1183 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1185 removeFamilyFlag
= 0x50;
1186 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1189 case SPELLFAMILY_WARRIOR
:
1190 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1191 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1193 case SPELLFAMILY_ROGUE
:
1194 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1195 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1197 case SPELLFAMILY_HUNTER
:
1198 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1199 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1202 // Remove state (but need check other auras for it)
1206 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1207 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1209 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1210 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1211 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1217 // this has been last aura
1219 m_target
->ModifyAuraState(AuraState(removeState
), false);
1222 // reset cooldown state for spells
1223 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1225 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1226 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1227 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1234 void Aura::SendAuraUpdate(bool remove
)
1236 WorldPacket
data(SMSG_AURA_UPDATE
);
1237 data
.append(m_target
->GetPackGUID());
1238 data
<< uint8(GetAuraSlot());
1239 data
<< uint32(remove
? 0 : GetId());
1243 m_target
->SendMessageToSet(&data
, true);
1247 uint8 auraFlags
= GetAuraFlags();
1248 data
<< uint8(auraFlags
);
1249 data
<< uint8(GetAuraLevel());
1250 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1252 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1254 data
<< uint8(0); // pguid
1257 if(auraFlags
& AFLAG_DURATION
)
1259 data
<< uint32(GetAuraMaxDuration());
1260 data
<< uint32(GetAuraDuration());
1263 m_target
->SendMessageToSet(&data
, true);
1266 void Aura::SetStackAmount(uint8 stackAmount
)
1268 Unit
*target
= GetTarget();
1269 Unit
*caster
= GetCaster();
1270 if (!target
|| !caster
)
1273 bool refresh
= stackAmount
>= m_stackAmount
;
1274 if (stackAmount
!= m_stackAmount
)
1276 m_stackAmount
= stackAmount
;
1277 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1278 // Reapply if amount change
1279 if (amount
!=m_modifier
.m_amount
)
1281 ApplyModifier(false, true);
1282 m_modifier
.m_amount
= amount
;
1283 ApplyModifier(true, true);
1288 // Stack increased refresh duration
1291 // Stack decreased only send update
1292 SendAuraUpdate(false);
1295 bool Aura::modStackAmount(int32 num
)
1298 if (!m_spellProto
->StackAmount
)
1301 // Modify stack but limit it
1302 int32 stackAmount
= m_stackAmount
+ num
;
1303 if (stackAmount
> m_spellProto
->StackAmount
)
1304 stackAmount
= m_spellProto
->StackAmount
;
1305 else if (stackAmount
<=0) // Last aura from stack removed
1308 return true; // need remove aura
1311 // Update stack amount
1312 SetStackAmount(stackAmount
);
1316 void Aura::RefreshAura()
1318 m_duration
= m_maxduration
;
1319 SendAuraUpdate(false);
1322 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1324 // Check family name
1325 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1327 // Check EffectClassMask
1328 uint32
const *ptr
= getAuraSpellClassMask();
1329 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1331 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1336 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
, bool owner_mode
)
1338 std::set
<uint32
> affectedSelf
;
1339 std::set
<uint32
> affectedAuraCaster
;
1341 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1343 // permanent passive or permanent area aura
1344 // passive spells can be affected only by own or owner spell mods)
1345 if (itr
->second
->IsPermanent() && (owner_mode
&& itr
->second
->IsPassive() || itr
->second
->IsAreaAura()) &&
1346 // non deleted and not same aura (any with same spell id)
1347 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1348 // and affected by aura
1349 isAffectedOnSpell(itr
->second
->GetSpellProto()))
1351 // only applied by self or aura caster
1352 if (itr
->second
->GetCasterGUID() == target
->GetGUID())
1353 affectedSelf
.insert(itr
->second
->GetId());
1354 else if (itr
->second
->GetCasterGUID() == GetCasterGUID())
1355 affectedAuraCaster
.insert(itr
->second
->GetId());
1359 for(std::set
<uint32
>::const_iterator set_itr
= affectedSelf
.begin(); set_itr
!= affectedSelf
.end(); ++set_itr
)
1361 target
->RemoveAurasDueToSpell(*set_itr
);
1362 target
->CastSpell(m_target
, *set_itr
, true);
1365 if (!affectedAuraCaster
.empty())
1367 Unit
* caster
= GetCaster();
1368 for(std::set
<uint32
>::const_iterator set_itr
= affectedAuraCaster
.begin(); set_itr
!= affectedAuraCaster
.end(); ++set_itr
)
1370 target
->RemoveAurasDueToSpell(*set_itr
);
1372 caster
->CastSpell(m_target
, *set_itr
, true);
1377 struct ReapplyAffectedPassiveAurasHelper
1379 explicit ReapplyAffectedPassiveAurasHelper(Aura
* _aura
) : aura(_aura
) {}
1380 void operator()(Unit
* unit
) const { aura
->ReapplyAffectedPassiveAuras(unit
, true); }
1384 void Aura::ReapplyAffectedPassiveAuras()
1386 // not reapply spell mods with charges (use original value because processed and at remove)
1387 if (m_spellProto
->procCharges
)
1390 // not reapply some spell mods ops (mostly speedup case)
1391 switch (m_modifier
.m_miscvalue
)
1393 case SPELLMOD_DURATION
:
1394 case SPELLMOD_CHARGES
:
1395 case SPELLMOD_NOT_LOSE_CASTING_TIME
:
1396 case SPELLMOD_CASTING_TIME
:
1397 case SPELLMOD_COOLDOWN
:
1399 case SPELLMOD_ACTIVATION_TIME
:
1400 case SPELLMOD_CASTING_TIME_OLD
:
1404 // reapply talents to own passive persistent auras
1405 ReapplyAffectedPassiveAuras(m_target
, true);
1407 // re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
1408 m_target
->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this),true,false,false);
1410 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1411 if (Group
* group
= ((Player
*)m_target
)->GetGroup())
1412 for(GroupReference
*itr
= group
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1413 if (Player
* member
= itr
->getSource())
1414 if (member
!= m_target
&& member
->IsInMap(m_target
))
1415 ReapplyAffectedPassiveAuras(member
, false);
1418 /*********************************************************/
1419 /*** BASIC AURA FUNCTION ***/
1420 /*********************************************************/
1421 void Aura::HandleAddModifier(bool apply
, bool Real
)
1423 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1426 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1431 // Add custom charges for some mod aura
1432 switch (m_spellProto
->Id
)
1434 case 17941: // Shadow Trance
1435 case 22008: // Netherwind Focus
1436 case 31834: // Light's Grace
1437 case 34754: // Clearcasting
1438 case 34936: // Backlash
1439 case 44401: // Missile Barrage
1440 case 48108: // Hot Streak
1441 case 51124: // Killing Machine
1442 case 54741: // Firestarter
1443 case 57761: // Fireball!
1444 case 64823: // Elune's Wrath (Balance druid t8 set
1449 m_spellmod
= new SpellModifier(
1450 SpellModOp(m_modifier
.m_miscvalue
),
1451 SpellModType(m_modifier
.m_auraname
), // SpellModType value == spell aura types
1452 m_modifier
.m_amount
,
1454 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1455 // all this spell expected expire not at use but at spell proc event check
1456 m_spellProto
->StackAmount
> 1 ? 0 : m_procCharges
);
1459 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1461 ReapplyAffectedPassiveAuras();
1464 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1466 // Use SpellModifier structure for check
1467 // used only fields:
1468 // spellId, mask, mask2
1471 SpellModifier
*mod
= new SpellModifier
;
1472 mod
->spellId
= GetId();
1474 uint32
const *ptr
= m_spellProto
->GetEffectSpellClassMask(m_effIndex
);
1476 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1487 void Aura::TriggerSpell()
1489 const uint64
& casterGUID
= GetCasterGUID();
1490 Unit
* target
= GetTriggerTarget();
1492 if(!casterGUID
|| !target
)
1495 // generic casting code with custom spells and target/caster customs
1496 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1498 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1499 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1500 uint32 auraId
= auraSpellInfo
->Id
;
1502 // specific code for cases with no trigger spell provided in field
1503 if (triggeredSpellInfo
== NULL
)
1505 switch(auraSpellInfo
->SpellFamilyName
)
1507 case SPELLFAMILY_GENERIC
:
1511 // Firestone Passive (1-5 ranks)
1518 if (target
->GetTypeId() != TYPEID_PLAYER
)
1520 Item
* item
= ((Player
*)target
)->GetWeaponForAttack(BASE_ATTACK
);
1523 uint32 enchant_id
= 0;
1526 case 758: enchant_id
= 1803; break; // Rank 1
1527 case 17945: enchant_id
= 1823; break; // Rank 2
1528 case 17947: enchant_id
= 1824; break; // Rank 3
1529 case 17949: enchant_id
= 1825; break; // Rank 4
1530 case 27252: enchant_id
= 2645; break; // Rank 5
1534 // remove old enchanting before applying new
1535 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1536 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1537 // add new enchanting
1538 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1541 // // Periodic Mana Burn
1543 // // Polymorphic Ray
1544 // case 6965: break;
1545 // Thaumaturgy Channel
1546 case 9712: trigger_spell_id
= 21029; break;
1547 // // Egan's Blaster
1548 // case 17368: break;
1550 // case 18347: break;
1551 // // Ranshalla Waiting
1552 // case 18953: break;
1554 // case 19695: break;
1555 // // Frostwolf Muzzle DND
1556 // case 21794: break;
1557 // // Alterac Ram Collar DND
1558 // case 21866: break;
1559 // // Celebras Waiting
1560 // case 21916: break;
1561 // Brood Affliction: Bronze
1564 m_target
->CastSpell(m_target
, 23171, true, NULL
, this);
1568 // case 23184: break;
1572 int32 heal
= target
->GetMaxHealth() / 10;
1573 target
->DealHeal(target
, heal
, auraSpellInfo
);
1575 if (int32 mana
= target
->GetMaxPower(POWER_MANA
))
1578 target
->EnergizeBySpell(target
, 23493, mana
, POWER_MANA
);
1582 // // Stoneclaw Totem Passive TEST
1583 // case 23792: break;
1585 // case 24018: break;
1586 // // Mark of Arlokk
1587 // case 24210: break;
1589 // case 24379: break;
1591 // case 24716: break;
1593 // case 24780: break;
1595 // case 24832: break;
1596 // Shadow Bolt Whirl
1599 uint32 spellForTick
[8] = { 24820, 24821, 24822, 24823, 24835, 24836, 24837, 24838 };
1600 uint32 tick
= GetAuraTicks();
1603 trigger_spell_id
= spellForTick
[tick
];
1605 // casted in left/right (but triggered spell have wide forward cone)
1606 float forward
= m_target
->GetOrientation();
1607 float angle
= m_target
->GetOrientation() + ( tick
% 2 == 0 ? M_PI
/ 2 : - M_PI
/ 2);
1608 m_target
->SetOrientation(angle
);
1609 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
1610 m_target
->SetOrientation(forward
);
1615 // case 24918: break;
1616 // // Mark of Nature
1617 // case 25041: break;
1619 // case 25152: break;
1623 int32 bpDamage
= target
->GetMaxHealth()*10/100;
1624 target
->CastCustomSpell(target
, 25373, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1628 // case 25572: break;
1630 // case 26009: break;
1632 // case 26136: break;
1634 // case 26196: break;
1636 // case 26615: break;
1638 // case 27177: break;
1639 // // Teleport: IF/UC
1640 // case 27601: break;
1641 // // Five Fat Finger Exploding Heart Technique
1642 // case 27673: break;
1644 // case 27746: break;
1645 // // Steam Tank Passive
1646 // case 27747: break;
1650 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1651 target
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1655 // case 27819: break;
1656 // // Controller Timer
1657 // case 28095: break;
1659 // case 28096: break;
1660 // // Stalagg Tesla Passive
1661 // case 28097: break;
1662 // // Feugen Tesla Passive
1663 // case 28109: break;
1665 // case 28111: break;
1666 // // Mark of Didier
1667 // case 28114: break;
1668 // // Communique Timer, camp
1669 // case 28346: break;
1671 // case 28522: break;
1673 // case 29519: break;
1674 // Inoculate Nestlewood Owlkin
1676 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1680 // case 29768: break;
1682 // case 29788: break;
1684 // case 29793: break;
1686 // case 29794: break;
1687 // // Guardian of Icecrown Passive
1688 // case 29897: break;
1689 // Feed Captured Animal
1690 case 29917: trigger_spell_id
= 29916; break;
1692 // case 29946: break;
1694 // case 29947: break;
1695 // // Mind Exhaustion Passive
1696 // case 30025: break;
1697 // // Nether Beam - Serenity
1698 // case 30401: break;
1702 Unit
* caster
= GetCaster();
1705 // move loot to player inventory and despawn target
1706 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1707 target
->GetTypeId() == TYPEID_UNIT
&&
1708 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1710 Player
* player
= (Player
*)caster
;
1711 Creature
* creature
= (Creature
*)target
;
1712 // missing lootid has been reported on startup - just return
1713 if (!creature
->GetCreatureInfo()->SkinLootId
)
1716 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1718 creature
->ForcedDespawn();
1723 case 30576: trigger_spell_id
= 30571; break;
1725 // case 30598: break;
1731 // // Despawn Self - Smoke cloud
1732 // case 31269: break;
1733 // // Time Rift Periodic
1734 // case 31320: break;
1735 // // Corrupt Medivh
1736 // case 31326: break;
1740 m_target
->CastSpell(m_target
,31350,true);
1741 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1747 // Summon Elemental after create item
1748 target
->SummonCreature(17870, 0, 0, 0, target
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1751 // // Bloodmyst Tesla
1752 // case 31611: break;
1756 int32 damage
= m_modifier
.m_amount
* ((float)(GetAuraDuration() + m_modifier
.periodictime
) / GetAuraMaxDuration());
1757 target
->CastCustomSpell(target
, 31969, &damage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1761 // case 32236: break;
1763 // case 32686: break;
1765 // case 33401: break;
1767 // case 33563: break;
1768 // // Murmur's Touch
1769 // case 33711: break;
1773 // cast 24 spells 34269-34289, 34314-34316
1774 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1775 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1776 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1777 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1781 // case 34480: break;
1783 // case 34683: break;
1784 // // Frostbite Rotate
1785 // case 34748: break;
1787 // case 34821: break;
1788 // // Interrupt Shutdown
1789 // case 35016: break;
1790 // // Interrupt Shutdown
1791 // case 35176: break;
1793 // case 35268: break;
1794 // // Salaadin's Tesla
1795 // case 35515: break;
1796 // // Ethereal Channel (Red)
1797 // case 35518: break;
1799 // case 35879: break;
1800 // // Dark Portal Storm
1801 // case 36018: break;
1803 // case 36056: break;
1804 // // Living Grove Defender Lifespan
1805 // case 36061: break;
1806 // // Professor Dabiri Talks
1807 // case 36064: break;
1808 // // Kael Gaining Power
1809 // case 36091: break;
1810 // // They Must Burn Bomb Aura
1811 // case 36344: break;
1812 // // They Must Burn Bomb Aura (self)
1813 // case 36350: break;
1814 // // Stolen Ravenous Ravager Egg
1815 // case 36401: break;
1816 // // Activated Cannon
1817 // case 36410: break;
1818 // // Stolen Ravenous Ravager Egg
1819 // case 36418: break;
1820 // // Enchanted Weapons
1821 // case 36510: break;
1822 // // Cursed Scarab Periodic
1823 // case 36556: break;
1824 // // Cursed Scarab Despawn Periodic
1825 // case 36561: break;
1827 // case 36573: break;
1828 // // Cannon Charging (platform)
1829 // case 36785: break;
1830 // // Cannon Charging (self)
1831 // case 36860: break;
1833 case 37027: trigger_spell_id
= 37029; break;
1835 // case 37125: break;
1837 // case 37268: break;
1839 // case 37429: break;
1841 // case 37430: break;
1842 // // Karazhan - Chess NPC AI, Snapshot timer
1843 // case 37440: break;
1844 // // Karazhan - Chess NPC AI, action timer
1845 // case 37504: break;
1846 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1847 // case 39400: break;
1849 // case 37546: break;
1850 // // Shriveling Gaze
1851 // case 37589: break;
1852 // // Fake Aggro Radius (2 yd)
1853 // case 37815: break;
1854 // // Corrupt Medivh
1855 // case 37853: break;
1859 m_target
->CastSpell(m_target
, 38530, true);
1862 // Absorb Eye of Grillok (Zezzak's Shard)
1865 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1868 if (Unit
* caster
= GetCaster())
1869 caster
->CastSpell(caster
, 38495, true, NULL
, this);
1873 Creature
* creatureTarget
= (Creature
*)m_target
;
1875 creatureTarget
->ForcedDespawn();
1878 // // Magic Sucker Device timer
1879 // case 38672: break;
1880 // // Tomb Guarding Charging
1881 // case 38751: break;
1882 // // Murmur's Touch
1883 // case 38794: break;
1884 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1885 // case 39105: break;
1886 // // Drain World Tree Visual
1887 // case 39140: break;
1888 // // Quest - Dustin's Undead Dragon Visual aura
1889 // case 39259: break;
1890 // // Hellfire - The Exorcism, Jules releases darkness, aura
1891 // case 39306: break;
1893 // case 39346: break;
1894 // // Enchanted Weapons
1895 // case 39489: break;
1896 // // Shadow Bolt Whirl
1897 // case 39630: break;
1898 // // Shadow Bolt Whirl
1899 // case 39634: break;
1900 // // Shadow Inferno
1901 // case 39645: break;
1902 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1903 case 39857: trigger_spell_id
= 39856; break;
1904 // // Soulgrinder Ritual Visual (Smashed)
1905 // case 39974: break;
1906 // // Simon Game Pre-game timer
1907 // case 40041: break;
1908 // // Knockdown Fel Cannon: The Aggro Check Aura
1909 // case 40113: break;
1911 // case 40157: break;
1912 // // Demon Transform 2
1913 // case 40398: break;
1914 // // Demon Transform 1
1915 // case 40511: break;
1916 // // Ancient Flames
1917 // case 40657: break;
1918 // // Ethereal Ring Cannon: Cannon Aura
1919 // case 40734: break;
1921 // case 40760: break;
1922 // // Random Periodic
1923 // case 40867: break;
1924 // // Prismatic Shield
1925 // case 40879: break;
1926 // // Aura of Desire
1927 // case 41350: break;
1929 // case 41404: break;
1931 // case 41629: break;
1933 // case 42177: break;
1935 // case 42581: break;
1937 // case 42582: break;
1938 // // Return to the Spirit Realm
1939 // case 44035: break;
1940 // // Curse of Boundless Agony
1941 // case 45050: break;
1943 // case 46240: break;
1944 // Personalized Weather
1945 case 46736: trigger_spell_id
= 46737; break;
1946 // // Stay Submerged
1947 // case 46981: break;
1948 // // Dragonblight Ram
1949 // case 47015: break;
1950 // // Party G.R.E.N.A.D.E.
1951 // case 51510: break;
1957 case SPELLFAMILY_MAGE
:
1963 // Here need periodic triger reducing threat spell (or do it manually)
1970 // case SPELLFAMILY_WARRIOR:
1975 // case 23410: break;
1976 // // Corrupted Totems
1977 // case 23425: break;
1983 // case SPELLFAMILY_PRIEST:
1988 // case 32930: break;
1989 // // Fury of the Dreghood Elders
1990 // case 35460: break;
1996 case SPELLFAMILY_HUNTER
:
2004 if (target
->GetTypeId() != TYPEID_PLAYER
)
2007 // Reset reapply counter at move
2008 if (((Player
*)target
)->isMoving())
2010 m_modifier
.m_amount
= 6;
2014 // We are standing at the moment
2015 if (m_modifier
.m_amount
> 0)
2017 --m_modifier
.m_amount
;
2021 // select rank of buff
2024 case 53302: trigger_spell_id
= 64418; break;
2025 case 53303: trigger_spell_id
= 64419; break;
2026 case 53304: trigger_spell_id
= 64420; break;
2029 // If aura is active - no need to continue
2030 if (target
->HasAura(trigger_spell_id
))
2039 case SPELLFAMILY_DRUID
:
2044 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2047 // Frenzied Regeneration
2053 int32 LifePerRage
= GetModifier()->m_amount
;
2055 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
2056 if(lRage
> 100) // rage stored as rage*10
2058 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
2059 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
2060 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
2069 // case SPELLFAMILY_HUNTER:
2073 // //Frost Trap Aura
2076 // //Rizzle's Frost Trap
2080 // case 19597: // Tame Ice Claw Bear
2081 // case 19676: // Tame Snow Leopard
2082 // case 19677: // Tame Large Crag Boar
2083 // case 19678: // Tame Adult Plainstrider
2084 // case 19679: // Tame Prairie Stalker
2085 // case 19680: // Tame Swoop
2086 // case 19681: // Tame Dire Mottled Boar
2087 // case 19682: // Tame Surf Crawler
2088 // case 19683: // Tame Armored Scorpid
2089 // case 19684: // Tame Webwood Lurker
2090 // case 19685: // Tame Nightsaber Stalker
2091 // case 19686: // Tame Strigid Screecher
2092 // case 30100: // Tame Crazed Dragonhawk
2093 // case 30103: // Tame Elder Springpaw
2094 // case 30104: // Tame Mistbat
2095 // case 30647: // Tame Barbed Crawler
2096 // case 30648: // Tame Greater Timberstrider
2097 // case 30652: // Tame Nightstalker
2104 case SPELLFAMILY_SHAMAN
:
2108 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2111 // Need remove self if Lightning Shield not active
2112 Unit::AuraMap
const& auras
= target
->GetAuras();
2113 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2115 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2116 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2117 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2120 target
->RemoveAurasDueToSpell(28820);
2123 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2127 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2129 if(!target
->m_TotemSlot
[i
])
2137 target
->CastSpell(target
, 38437, true, NULL
, this);
2139 target
->RemoveAurasDueToSpell(38437);
2151 // Reget trigger spell proto
2152 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2156 // Spell exist but require custom code
2162 // TODO: spell casted by result in correct way mostly
2164 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2165 // but must show affect apply like item casting
2166 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2168 // prevent cast by triggered auras
2169 if(casterGUID
== target
->GetGUID())
2172 // stop triggering after each affected stats lost > 90
2173 int32 intelectLoss
= 0;
2174 int32 spiritLoss
= 0;
2176 Unit::AuraList
const& mModStat
= target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2177 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2179 if ((*i
)->GetId() == 1010)
2181 switch((*i
)->GetModifier()->m_miscvalue
)
2183 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2184 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2190 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2198 target
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2203 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
2207 // original caster must be target (beacon)
2208 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, target
->GetGUID());
2210 // Rapid Recuperation (triggered energize have baspioints == 0)
2214 int32 mana
= m_target
->GetMaxPower(POWER_MANA
) * m_modifier
.m_amount
/ 100;
2215 target
->CastCustomSpell(target
, trigger_spell_id
, &mana
, NULL
, NULL
, true, NULL
, this);
2221 // All ok cast by default case
2222 if(triggeredSpellInfo
)
2223 target
->CastSpell(target
, triggeredSpellInfo
, true, NULL
, this, casterGUID
);
2226 if (Unit
* caster
= GetCaster())
2228 if(target
->GetTypeId() != TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2229 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2234 void Aura::TriggerSpellWithValue()
2236 const uint64
& casterGUID
= GetCasterGUID();
2237 Unit
* target
= GetTriggerTarget();
2239 if(!casterGUID
|| !target
)
2242 // generic casting code with custom spells and target/caster customs
2243 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2244 int32 basepoints0
= this->GetModifier()->m_amount
;
2246 target
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this, casterGUID
);
2249 /*********************************************************/
2250 /*** AURA EFFECTS ***/
2251 /*********************************************************/
2253 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2255 // spells required only Real aura add/remove
2262 switch(m_spellProto
->SpellFamilyName
)
2264 case SPELLFAMILY_GENERIC
:
2267 case 1515: // Tame beast
2268 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2269 if (m_target
->CanHaveThreatList())
2270 if (Unit
* caster
= GetCaster())
2271 m_target
->AddThreat(caster
, 10.0f
, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2273 case 7057: // Haunting Spirits
2274 // expected to tick with 30 sec period (tick part see in Aura::PeriodicTick)
2275 m_isPeriodic
= true;
2276 m_modifier
.periodictime
= 30*IN_MILISECONDS
;
2277 m_periodicTimer
= m_modifier
.periodictime
;
2279 case 13139: // net-o-matic
2280 // root to self part of (root_target->charge->root_self sequence
2281 if (Unit
* caster
= GetCaster())
2282 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2284 case 39850: // Rocket Blast
2285 if(roll_chance_i(20)) // backfire stun
2286 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2288 case 43873: // Headless Horseman Laugh
2289 m_target
->PlayDistanceSound(11965);
2291 case 46354: // Blood Elf Illusion
2292 if (Unit
* caster
= GetCaster())
2294 switch(caster
->getGender())
2297 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2300 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2307 case 46699: // Requires No Ammo
2308 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2309 // not use ammo and not allow use
2310 ((Player
*)m_target
)->RemoveAmmo();
2312 case 62061: // Festive Holiday Mount
2313 if (m_target
->HasAuraType(SPELL_AURA_MOUNTED
))
2314 // Reindeer Transformation
2315 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
2319 case SPELLFAMILY_WARRIOR
:
2321 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
2323 // Must be casting target
2324 if (!m_target
->IsNonMeleeSpellCasted(false))
2327 Unit
* caster
= GetCaster();
2331 Unit::AuraList
const& modifierAuras
= caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
2332 for(Unit::AuraList::const_iterator itr
= modifierAuras
.begin(); itr
!= modifierAuras
.end(); ++itr
)
2334 // Unrelenting Assault
2335 if((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (*itr
)->GetSpellProto()->SpellIconID
== 2775)
2337 switch ((*itr
)->GetSpellProto()->Id
)
2339 case 46859: // Unrelenting Assault, rank 1
2340 m_target
->CastSpell(m_target
,64849,true,NULL
,(*itr
));
2342 case 46860: // Unrelenting Assault, rank 2
2343 m_target
->CastSpell(m_target
,64850,true,NULL
,(*itr
));
2354 case SPELLFAMILY_SHAMAN
:
2356 if (GetId() == 55198)
2358 // apply max stack bufs
2359 SpellEntry
const* buffEntry
= sSpellStore
.LookupEntry(55166);
2362 for(int k
= 0; k
< buffEntry
->StackAmount
; ++k
)
2363 m_target
->CastSpell(m_target
, buffEntry
, true, NULL
, this);
2366 else if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2368 // prevent double apply bonuses
2369 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2370 if (Unit
* caster
= GetCaster())
2371 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2380 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2381 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2382 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2384 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2385 ((Player
*)m_target
)->SetFarSightGUID(0);
2386 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2387 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2391 if (IsQuestTameSpell(GetId()) && m_target
->isAlive())
2393 Unit
* caster
= GetCaster();
2394 if (!caster
|| !caster
->isAlive())
2397 uint32 finalSpelId
= 0;
2400 case 19548: finalSpelId
= 19597; break;
2401 case 19674: finalSpelId
= 19677; break;
2402 case 19687: finalSpelId
= 19676; break;
2403 case 19688: finalSpelId
= 19678; break;
2404 case 19689: finalSpelId
= 19679; break;
2405 case 19692: finalSpelId
= 19680; break;
2406 case 19693: finalSpelId
= 19684; break;
2407 case 19694: finalSpelId
= 19681; break;
2408 case 19696: finalSpelId
= 19682; break;
2409 case 19697: finalSpelId
= 19683; break;
2410 case 19699: finalSpelId
= 19685; break;
2411 case 19700: finalSpelId
= 19686; break;
2412 case 30646: finalSpelId
= 30647; break;
2413 case 30653: finalSpelId
= 30648; break;
2414 case 30654: finalSpelId
= 30652; break;
2415 case 30099: finalSpelId
= 30100; break;
2416 case 30102: finalSpelId
= 30103; break;
2417 case 30105: finalSpelId
= 30104; break;
2421 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2427 case 12479: // Hex of Jammal'an
2428 m_target
->CastSpell(m_target
, 12480, true, NULL
, this);
2430 case 28169: // Mutating Injection
2432 // Mutagen Explosion
2433 m_target
->CastSpell(m_target
, 28206, true, NULL
, this);
2435 m_target
->CastSpell(m_target
, 28240, true, NULL
, this);
2438 case 32286: // Focus Target Visual
2440 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
)
2441 m_target
->CastSpell(m_target
, 32301, true, NULL
, this);
2445 case 36730: // Flame Strike
2447 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2450 case 44191: // Flame Strike
2452 if (m_target
->GetMap()->IsDungeon())
2454 uint32 spellId
= m_target
->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2456 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2460 case 45934: // Dark Fiend
2462 // Kill target if dispelled
2463 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2464 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2467 case 46308: // Burning Winds
2469 // casted only at creatures at spawn
2470 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2476 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x2000000000000)))
2478 // Zero duration is equal to AURA_REMOVE_BY_DEFAULT. We can't use it directly, as it is set even
2479 // when removing aura from one target due to casting Living Bomb at other.
2480 if (m_duration
== 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
)
2481 m_target
->CastSpell(m_target
,m_modifier
.m_amount
,true,NULL
,this);
2485 if (m_removeMode
== AURA_REMOVE_BY_DEATH
)
2487 // Stop caster Arcane Missle chanelling on death
2488 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2489 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2491 if (Unit
* caster
= GetCaster())
2492 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2495 // Stop caster Penance chanelling on death
2496 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2497 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2499 if (Unit
* caster
= GetCaster())
2500 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2506 // AT APPLY & REMOVE
2508 switch(m_spellProto
->SpellFamilyName
)
2510 case SPELLFAMILY_GENERIC
:
2514 // Recently Bandaged
2516 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2521 uint32 spellId
= 24659;
2524 SpellEntry
const *spell
= sSpellStore
.LookupEntry(spellId
);
2525 Unit
* caster
= GetCaster();
2526 if (!spell
|| !caster
)
2529 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2530 caster
->CastSpell(m_target
, spellId
, true, NULL
, NULL
, GetCasterGUID());
2533 m_target
->RemoveAurasDueToSpell(spellId
);
2536 // Restless Strength
2539 uint32 spellId
= 24662;
2542 SpellEntry
const* spell
= sSpellStore
.LookupEntry(spellId
);
2543 Unit
* caster
= GetCaster();
2544 if (!spell
|| !caster
)
2546 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2547 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2550 m_target
->RemoveAurasDueToSpell(spellId
);
2553 //Summon Fire Elemental
2556 Unit
* caster
= GetCaster();
2560 Unit
*owner
= caster
->GetOwner();
2561 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2564 owner
->CastSpell(owner
, 8985, true);
2566 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2570 //Summon Earth Elemental
2573 Unit
* caster
= GetCaster();
2577 Unit
*owner
= caster
->GetOwner();
2578 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2581 owner
->CastSpell(owner
, 19704, true);
2583 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2587 //Dragonmaw Illusion
2592 m_target
->CastSpell(m_target
, 40216, true);
2593 m_target
->CastSpell(m_target
, 42016, true);
2597 m_target
->RemoveAurasDueToSpell(40216);
2598 m_target
->RemoveAurasDueToSpell(42016);
2604 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2608 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2609 // continue in 58205
2611 m_target
->CastSpell(m_target
, 58205, true);
2616 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2620 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2623 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2629 m_target
->m_AuraFlags
|= UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2631 m_target
->m_AuraFlags
|= ~UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2636 case SPELLFAMILY_MAGE
:
2638 case SPELLFAMILY_WARLOCK
:
2641 if (GetSpellProto()->SpellIconID
== 3172 && (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
2643 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2645 m_modifier
.m_amount
= 0; // use value as damage counter instead redundent 100% percent
2648 int32 bp0
= m_modifier
.m_amount
;
2650 if (Unit
* caster
= GetCaster())
2651 m_target
->CastCustomSpell(caster
,48210,&bp0
,NULL
,NULL
,true);
2656 case SPELLFAMILY_PRIEST
:
2658 // Pain and Suffering
2659 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2663 // Reduce backfire damage (dot damage) from Shadow Word: Death
2664 // aura have wrong effectclassmask, so use hardcoded value
2665 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_PCT
,m_modifier
.m_amount
,GetId(),UI64LIT(0x0000200000000000));
2667 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2672 case SPELLFAMILY_DRUID
:
2676 case 34246: // Idol of the Emerald Queen
2677 case 60779: // Idol of Lush Moss
2679 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2683 // dummy not have proper effectclassmask
2684 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_FLAT
,m_modifier
.m_amount
/7,GetId(),UI64LIT(0x001000000000));
2686 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2689 case 52610: // Savage Roar
2693 if(m_target
->m_form
!= FORM_CAT
)
2696 m_target
->CastSpell(m_target
, 62071, true);
2699 m_target
-> RemoveAurasDueToSpell(62071);
2702 case 61336: // Survival Instincts
2706 if (!m_target
->IsInFeralForm())
2709 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2710 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2713 m_target
-> RemoveAurasDueToSpell(50322);
2719 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2723 if (Unit
* caster
= GetCaster())
2724 // prevent double apply bonuses
2725 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2726 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2730 // Final heal only on dispelled or duration end
2731 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2734 // have a look if there is still some other Lifebloom dummy aura
2735 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2736 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2737 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2738 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2742 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2744 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2745 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2747 if (Unit
* caster
= GetCaster())
2749 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2750 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2757 // Predatory Strikes
2758 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2760 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2764 // Improved Moonkin Form
2765 if(GetSpellProto()->SpellIconID
== 2855)
2770 case 48384: spell_id
= 50170; break; //Rank 1
2771 case 48395: spell_id
= 50171; break; //Rank 2
2772 case 48396: spell_id
= 50172; break; //Rank 3
2774 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2780 if(m_target
->m_form
!= FORM_MOONKIN
)
2783 m_target
->CastSpell(m_target
, spell_id
, true);
2786 m_target
-> RemoveAurasDueToSpell(spell_id
);
2791 case SPELLFAMILY_HUNTER
:
2793 case SPELLFAMILY_PALADIN
:
2796 case 20911: // Blessing of Sanctuary
2797 case 25899: // Greater Blessing of Sanctuary
2800 m_target
->CastSpell(m_target
, 67480, true, NULL
, this);
2802 m_target
->RemoveAurasDueToSpell(67480);
2807 case SPELLFAMILY_SHAMAN
:
2812 if(PetAura
const* petSpell
= sSpellMgr
.GetPetAura(GetId(), m_effIndex
))
2815 m_target
->AddPetAura(petSpell
);
2817 m_target
->RemovePetAura(petSpell
);
2821 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2823 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
2824 if(saBounds
.first
!= saBounds
.second
)
2827 m_target
->GetZoneAndAreaId(zone
, area
);
2829 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2831 // some auras remove at aura remove
2832 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2833 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2834 // some auras applied at aura apply
2835 else if(itr
->second
->autocast
)
2837 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2838 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2845 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2847 // only at real add/remove aura
2853 CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
2856 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2861 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2862 team
= ((Player
*)m_target
)->GetTeam();
2864 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
,ci
);
2865 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
2867 display_id
= minfo
->modelid
;
2869 m_target
->Mount(display_id
, m_spellProto
->Id
);
2873 m_target
->Unmount();
2877 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2879 // only at real add/remove aura
2885 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2887 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2888 data
.append(m_target
->GetPackGUID());
2890 m_target
->SendMessageToSet(&data
, true);
2893 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2895 // only at real add/remove aura
2901 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2903 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2904 data
.append(m_target
->GetPackGUID());
2906 m_target
->SendMessageToSet(&data
, true);
2908 // start fall from current height
2909 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2910 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2913 void Aura::HandleAuraHover(bool apply
, bool Real
)
2915 // only at real add/remove aura
2921 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2923 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2924 data
.append(m_target
->GetPackGUID());
2926 m_target
->SendMessageToSet(&data
, true);
2929 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2931 // update timers in client
2932 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2933 ((Player
*)m_target
)->UpdateMirrorTimers();
2936 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2942 Powers PowerType
= POWER_MANA
;
2943 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2945 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(form
);
2948 sLog
.outError("Unknown shapeshift form %u in spell %u", form
, GetId());
2952 if (ssEntry
->modelID_A
)
2954 // i will asume that creatures will always take the defined model from the dbc
2955 // since no field in creature_templates describes wether an alliance or
2956 // horde modelid should be used at shapeshifting
2957 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2958 modelid
= ssEntry
->modelID_A
;
2961 // players are a bit difficult since the dbc has seldomly an horde modelid
2962 // so we add hacks here to set the right model
2963 if (Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2964 modelid
= ssEntry
->modelID_A
;
2965 else // 3.2.3 only the moonkin form has this information
2966 modelid
= ssEntry
->modelID_H
;
2968 // no model found, if player is horde we look here for our hardcoded modelids
2969 if (!modelid
&& Player::TeamForRace(m_target
->getRace()) == HORDE
)
2984 case FORM_FLIGHT_EPIC
:
2987 // per default use alliance modelid
2988 // mostly horde and alliance share the same
2990 modelid
= ssEntry
->modelID_A
;
2997 // now only powertype must be set
3001 PowerType
= POWER_ENERGY
;
3005 case FORM_BATTLESTANCE
:
3006 case FORM_BERSERKERSTANCE
:
3007 case FORM_DEFENSIVESTANCE
:
3008 PowerType
= POWER_RAGE
;
3014 // remove polymorph before changing display id to keep new display id
3023 case FORM_FLIGHT_EPIC
:
3027 // remove movement affects
3028 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
3029 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
3030 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
3032 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
3034 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
3036 // If spell that caused this aura has Croud Control or Daze effect
3037 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
3038 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
3039 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 &&
3040 (aurMechMask
& (1 << (MECHANIC_SNARE
-1)))==0)
3046 // All OK, remove aura now
3047 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
3048 iter
= slowingAuras
.begin();
3051 // and polymorphic affects
3052 if(m_target
->IsPolymorphed())
3053 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
3063 // remove other shapeshift before applying a new one
3064 if(m_target
->m_ShapeShiftFormSpellId
)
3065 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
3067 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
3070 m_target
->SetDisplayId(modelid
);
3072 if(PowerType
!= POWER_MANA
)
3074 // reset power to default values only at power change
3075 if(m_target
->getPowerType() != PowerType
)
3076 m_target
->setPowerType(PowerType
);
3084 // get furor proc chance
3085 int32 furorChance
= 0;
3086 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3087 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
3089 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
3091 furorChance
= (*i
)->GetModifier()->m_amount
;
3096 if (m_modifier
.m_miscvalue
== FORM_CAT
)
3098 // Furor chance is now amount allowed to save energy for cat form
3099 // without talent it reset to 0
3100 if (m_target
->GetPower(POWER_ENERGY
) > furorChance
)
3102 m_target
->SetPower(POWER_ENERGY
, 0);
3103 m_target
->CastCustomSpell(m_target
, 17099, &furorChance
, NULL
, NULL
, this);
3106 else if(furorChance
) // only if talent known
3108 m_target
->SetPower(POWER_RAGE
, 0);
3109 if(urand(1,100) <= furorChance
)
3110 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
3114 case FORM_BATTLESTANCE
:
3115 case FORM_DEFENSIVESTANCE
:
3116 case FORM_BERSERKERSTANCE
:
3118 uint32 Rage_val
= 0;
3119 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3120 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3122 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
3123 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
3125 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
3126 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3127 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
3128 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
3132 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
3133 m_target
->SetPower(POWER_RAGE
, Rage_val
);
3141 m_target
->m_ShapeShiftFormSpellId
= GetId();
3142 m_target
->m_form
= form
;
3144 // a form can give the player a new castbar with some spells.. this is a clientside process..
3145 // serverside just needs to register the new spells so that player isn't kicked as cheater
3146 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3147 for (uint32 i
= 0; i
< 8; ++i
)
3148 if (ssEntry
->spellId
[i
])
3149 ((Player
*)m_target
)->addSpell(ssEntry
->spellId
[i
], true, false, false, false);
3155 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3156 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
3157 if(m_target
->getClass() == CLASS_DRUID
)
3158 m_target
->setPowerType(POWER_MANA
);
3159 m_target
->m_ShapeShiftFormSpellId
= 0;
3160 m_target
->m_form
= FORM_NONE
;
3164 // Nordrassil Harness - bonus
3168 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3169 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3171 // Nordrassil Regalia - bonus
3173 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3174 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3180 // look at the comment in apply-part
3181 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3182 for (uint32 i
= 0; i
< 8; ++i
)
3183 if (ssEntry
->spellId
[i
])
3184 ((Player
*)m_target
)->removeSpell(ssEntry
->spellId
[i
], false, false, false);
3188 // adding/removing linked auras
3189 // add/remove the shapeshift aura's boosts
3190 HandleShapeshiftBoosts(apply
);
3192 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3193 ((Player
*)m_target
)->InitDataForForm();
3196 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3200 // special case (spell specific functionality)
3201 if (m_modifier
.m_miscvalue
== 0)
3203 // player applied only
3204 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3212 uint32 orb_model
= m_target
->GetNativeDisplayId();
3216 case 1479: m_target
->SetDisplayId(10134); break;
3218 case 1478: m_target
->SetDisplayId(10135); break;
3220 case 59: m_target
->SetDisplayId(10136); break;
3222 case 49: m_target
->SetDisplayId(10137); break;
3224 case 50: m_target
->SetDisplayId(10138); break;
3226 case 51: m_target
->SetDisplayId(10139); break;
3228 case 52: m_target
->SetDisplayId(10140); break;
3230 case 53: m_target
->SetDisplayId(10141); break;
3232 case 54: m_target
->SetDisplayId(10142); break;
3234 case 55: m_target
->SetDisplayId(10143); break;
3236 case 56: m_target
->SetDisplayId(10144); break;
3238 case 58: m_target
->SetDisplayId(10145); break;
3240 case 57: m_target
->SetDisplayId(10146); break;
3242 case 60: m_target
->SetDisplayId(10147); break;
3244 case 1563: m_target
->SetDisplayId(10148); break;
3246 case 1564: m_target
->SetDisplayId(10149); break;
3248 case 15475: m_target
->SetDisplayId(17830); break;
3250 case 15476: m_target
->SetDisplayId(17829); break;
3252 case 16126: m_target
->SetDisplayId(17828); break;
3254 case 16125: m_target
->SetDisplayId(17827); break;
3260 case 42365: m_target
->SetDisplayId(21723); break;
3265 switch(m_target
->getGender())
3268 m_target
->SetDisplayId(29203); // Chapman
3272 m_target
->SetDisplayId(29204); // Catrina
3284 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
3287 model_id
= 16358; // pig pink ^_^
3288 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3291 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3293 // Polymorph (sheep/penguin case)
3294 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3295 if (Unit
* caster
= GetCaster())
3296 if (caster
->HasAura(52648)) // Glyph of the Penguin
3299 m_target
->SetDisplayId(model_id
);
3301 // Dragonmaw Illusion (set mount model also)
3302 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3303 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3306 // update active transform spell only not set or not overwriting negative by positive case
3307 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3308 m_target
->setTransForm(GetId());
3311 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3313 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3314 // only if caster is Player (after patch 2.4.2)
3315 if (IS_PLAYER_GUID(GetCasterGUID()) )
3316 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3318 //dismount polymorphed target (after patch 2.4.2)
3319 if (m_target
->IsMounted())
3320 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3325 // ApplyModifier(true) will reapply it if need
3326 m_target
->setTransForm(0);
3327 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3329 // re-aplly some from still active with preference negative cases
3330 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3331 if (!otherTransforms
.empty())
3333 // look for other transform auras
3334 Aura
* handledAura
= *otherTransforms
.begin();
3335 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3337 // negative auras are preferred
3338 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3344 handledAura
->ApplyModifier(true);
3347 // Dragonmaw Illusion (restore mount model)
3348 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3350 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3352 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3353 if (CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(cr_id
))
3356 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3357 team
= ((Player
*)m_target
)->GetTeam();
3359 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, ci
);
3360 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
3362 display_id
= minfo
->modelid
;
3364 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3371 void Aura::HandleForceReaction(bool apply
, bool Real
)
3373 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3379 Player
* player
= (Player
*)m_target
;
3381 uint32 faction_id
= m_modifier
.m_miscvalue
;
3382 ReputationRank faction_rank
= ReputationRank(m_modifier
.m_amount
);
3384 player
->GetReputationMgr().ApplyForceReaction(faction_id
, faction_rank
, apply
);
3385 player
->GetReputationMgr().SendForceReactions();
3387 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3388 if (apply
&& faction_rank
>= REP_FRIENDLY
|| !apply
&& player
->GetReputationRank(faction_id
) >= REP_FRIENDLY
)
3389 player
->StopAttackFaction(faction_id
);
3392 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3394 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3397 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3398 int32 points
= GetModifier()->m_amount
;
3400 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3401 if(prot
== SKILL_DEFENSE
)
3402 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3405 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3409 if(m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3412 if (m_modifier
.m_amount
<= 0)
3415 SpellEntry
const *spellInfo
= GetSpellProto();
3416 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3419 Unit
* victim
= GetTarget();
3420 Unit
* caster
= GetCaster();
3421 if (!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3424 // Soul Shard only from non-grey units
3425 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3426 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3427 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3430 uint32 noSpaceForCount
= 0;
3431 uint32 count
= m_modifier
.m_amount
;
3433 ItemPosCountVec dest
;
3434 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3435 if( msg
!= EQUIP_ERR_OK
)
3437 count
-=noSpaceForCount
;
3438 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3443 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3444 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3448 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3450 Unit
* caster
= GetCaster();
3451 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3454 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3457 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3459 Unit
* caster
= GetCaster();
3460 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3463 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3466 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3468 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3472 m_target
->RemoveNoStackAurasDueToAura(this);
3473 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3476 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3478 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3482 m_target
->RemoveNoStackAurasDueToAura(this);
3483 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3486 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3488 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3492 m_target
->RemoveNoStackAurasDueToAura(this);
3494 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3497 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3499 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3502 void Aura::HandleModPossess(bool apply
, bool Real
)
3507 // not possess yourself
3508 if(GetCasterGUID() == m_target
->GetGUID())
3511 Unit
* caster
= GetCaster();
3512 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3515 Player
* p_caster
= (Player
*)caster
;
3520 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3522 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3523 m_target
->setFaction(p_caster
->getFaction());
3525 p_caster
->SetCharm(m_target
);
3527 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3528 p_caster
->SetClientControl(m_target
, 1);
3529 p_caster
->SetMover(m_target
);
3531 m_target
->CombatStop();
3532 m_target
->DeleteThreatList();
3534 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3536 m_target
->StopMoving();
3537 m_target
->GetMotionMaster()->Clear();
3538 m_target
->GetMotionMaster()->MoveIdle();
3540 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3542 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3545 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3546 charmInfo
->InitPossessCreateSpells();
3548 p_caster
->PossessSpellInitialize();
3552 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3554 m_target
->SetCharmerGUID(0);
3555 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3557 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3559 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3560 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3562 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3564 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3565 m_target
->setFaction(cinfo
->faction_A
);
3568 p_caster
->SetCharm(NULL
);
3570 p_caster
->SetFarSightGUID(0);
3571 p_caster
->SetClientControl(m_target
, 0);
3572 p_caster
->SetMover(NULL
);
3574 p_caster
->RemovePetActionBar();
3576 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3578 ((Creature
*)m_target
)->AIM_Initialize();
3580 if (((Creature
*)m_target
)->AI())
3581 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3586 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3591 Unit
* caster
= GetCaster();
3592 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3595 Pet
*pet
= caster
->GetPet();
3596 if(!pet
|| pet
!= m_target
)
3599 Player
* p_caster
= (Player
*)caster
;
3602 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3604 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3606 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3607 p_caster
->SetCharm(apply
? pet
: NULL
);
3608 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3609 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3614 pet
->GetMotionMaster()->Clear();
3615 pet
->GetMotionMaster()->MoveIdle();
3620 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3621 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3625 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3630 // Recalculate pet talent points
3631 if (Pet
*pet
=m_target
->GetPet())
3632 pet
->InitTalentForLevel();
3635 void Aura::HandleModCharm(bool apply
, bool Real
)
3640 // not charm yourself
3641 if(GetCasterGUID() == m_target
->GetGUID())
3644 Unit
* caster
= GetCaster();
3650 if (m_target
->GetCharmerGUID())
3652 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM
);
3653 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS
);
3656 m_target
->SetCharmerGUID(GetCasterGUID());
3657 m_target
->setFaction(caster
->getFaction());
3658 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3659 caster
->SetCharm(m_target
);
3661 m_target
->CombatStop();
3662 m_target
->DeleteThreatList();
3664 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3666 ((Creature
*)m_target
)->AIM_Initialize();
3667 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3668 charmInfo
->InitCharmCreateSpells();
3669 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3671 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3673 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3674 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3676 // creature with pet number expected have class set
3677 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3679 if(cinfo
->unit_class
==0)
3680 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3682 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3684 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3687 //just to enable stat window
3688 charmInfo
->SetPetNumber(sObjectMgr
.GeneratePetNumber(), true);
3689 //if charmed two demons the same session, the 2nd gets the 1st one's name
3690 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3695 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3696 ((Player
*)caster
)->CharmSpellInitialize();
3700 m_target
->SetCharmerGUID(0);
3702 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3703 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3706 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3709 if(((Creature
*)m_target
)->isPet())
3711 if(Unit
* owner
= m_target
->GetOwner())
3712 m_target
->setFaction(owner
->getFaction());
3714 m_target
->setFaction(cinfo
->faction_A
);
3716 else if(cinfo
) // normal creature
3717 m_target
->setFaction(cinfo
->faction_A
);
3719 // restore UNIT_FIELD_BYTES_0
3720 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3722 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3723 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3725 if(m_target
->GetCharmInfo())
3726 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3728 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3732 caster
->SetCharm(NULL
);
3734 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3735 ((Player
*)caster
)->RemovePetActionBar();
3737 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3739 ((Creature
*)m_target
)->AIM_Initialize();
3740 if (((Creature
*)m_target
)->AI())
3741 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3746 void Aura::HandleModConfuse(bool apply
, bool Real
)
3751 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3754 void Aura::HandleModFear(bool apply
, bool Real
)
3759 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3762 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3767 m_target
->SetFeignDeath(apply
, GetCasterGUID(), GetId());
3770 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3775 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3778 // not sure for it's correctness
3780 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3782 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3784 // only at real add/remove aura
3785 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3788 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3789 if (m_target
->IsInFeralForm())
3793 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3795 ((Player
*)m_target
)->SetRegularAttackTime();
3797 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3800 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3807 // Frost stun aura -> freeze/unfreeze target
3808 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3809 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3811 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3812 m_target
->SetTargetGUID(0);
3814 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3815 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3817 // Creature specific
3818 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3819 m_target
->StopMoving();
3822 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
3823 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3826 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3827 data
.append(m_target
->GetPackGUID());
3829 m_target
->SendMessageToSet(&data
, true);
3831 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3832 if(GetId() == 39837)
3834 GameObject
* pObj
= new GameObject
;
3835 if(pObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3836 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3838 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3839 pObj
->SetSpellId(GetId());
3840 m_target
->AddGameObject(pObj
);
3841 m_target
->GetMap()->Add(pObj
);
3849 // Frost stun aura -> freeze/unfreeze target
3850 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3852 bool found_another
= false;
3853 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3855 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3856 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3858 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3860 found_another
= true;
3869 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3872 // Real remove called after current aura remove from lists, check if other similar auras active
3873 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3876 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3877 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3879 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3881 if(m_target
->getVictim() && m_target
->isAlive())
3882 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3884 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3885 data
.append(m_target
->GetPackGUID());
3887 m_target
->SendMessageToSet(&data
, true);
3891 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3893 Unit
* caster
= GetCaster();
3894 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3897 uint32 spell_id
= 0;
3901 case 19386: spell_id
= 24131; break;
3902 case 24132: spell_id
= 24134; break;
3903 case 24133: spell_id
= 24135; break;
3904 case 27068: spell_id
= 27069; break;
3905 case 49011: spell_id
= 49009; break;
3906 case 49012: spell_id
= 49010; break;
3908 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3912 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3917 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3923 void Aura::HandleModStealth(bool apply
, bool Real
)
3927 // drop flag at stealth in bg
3928 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3930 // only at real aura add
3933 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3935 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3936 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3938 // apply only if not in GM invisibility (and overwrite invisibility state)
3939 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3941 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3942 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3945 // apply full stealth period bonuses only at first stealth aura in stack
3946 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3948 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3949 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3951 // Master of Subtlety
3952 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3954 m_target
->RemoveAurasDueToSpell(31666);
3955 int32 bp
= (*i
)->GetModifier()->m_amount
;
3956 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3959 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3961 m_target
->RemoveAurasDueToSpell(58428);
3962 m_target
->CastSpell(m_target
, 58427, true);
3970 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3971 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3973 // if no GM invisibility
3974 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3976 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3978 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3979 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3981 // restore invisibility if any
3982 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3984 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3985 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3988 m_target
->SetVisibility(VISIBILITY_ON
);
3991 // apply delayed talent bonus remover at last stealth aura remove
3992 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3993 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3995 // Master of Subtlety
3996 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3997 m_target
->CastSpell(m_target
, 31666, true);
3999 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
4000 m_target
->CastSpell(m_target
, 58428, true);
4006 void Aura::HandleInvisibility(bool apply
, bool Real
)
4010 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4012 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4014 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4016 // apply glow vision
4017 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4021 // apply only if not in GM invisibility and not stealth
4022 if(m_target
->GetVisibility() == VISIBILITY_ON
)
4024 // Aura not added yet but visibility code expect temporary add aura
4025 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
4026 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
4031 // recalculate value at modifier remove (current aura already removed)
4032 m_target
->m_invisibilityMask
= 0;
4033 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
4034 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4035 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4037 // only at real aura remove and if not have different invisibility auras.
4038 if(Real
&& m_target
->m_invisibilityMask
== 0)
4040 // remove glow vision
4041 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4042 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4044 // apply only if not in GM invisibility & not stealthed while invisible
4045 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
4047 // if have stealth aura then already have stealth visibility
4048 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
4049 m_target
->SetVisibility(VISIBILITY_ON
);
4055 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
4059 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4063 // recalculate value at modifier remove (current aura already removed)
4064 m_target
->m_detectInvisibilityMask
= 0;
4065 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
4066 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4067 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4069 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4070 ((Player
*)m_target
)->UpdateVisibilityForPlayer();
4073 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
4075 // only at real add/remove aura
4081 // Frost root aura -> freeze/unfreeze target
4082 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4083 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4085 m_target
->addUnitState(UNIT_STAT_ROOT
);
4086 m_target
->SetTargetGUID(0);
4088 //Save last orientation
4089 if( m_target
->getVictim() )
4090 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
4092 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4094 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
4095 data
.append(m_target
->GetPackGUID());
4097 m_target
->SendMessageToSet(&data
, true);
4099 //Clear unit movement flags
4100 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
4103 m_target
->StopMoving();
4107 // Frost root aura -> freeze/unfreeze target
4108 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4110 bool found_another
= false;
4111 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
4113 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
4114 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
4116 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
4118 found_another
= true;
4127 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4130 // Real remove called after current aura remove from lists, check if other similar auras active
4131 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
4134 m_target
->clearUnitState(UNIT_STAT_ROOT
);
4136 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
4138 if(m_target
->getVictim() && m_target
->isAlive())
4139 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
4141 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4143 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
4144 data
.append(m_target
->GetPackGUID());
4146 m_target
->SendMessageToSet(&data
, true);
4152 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4154 // only at real add/remove aura
4160 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4161 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4162 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4163 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4164 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4165 // Stop spells on prepare or casting state
4166 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4170 // Real remove called after current aura remove from lists, check if other similar auras active
4171 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4174 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4178 void Aura::HandleModThreat(bool apply
, bool Real
)
4180 // only at real add/remove aura
4184 if (!m_target
->isAlive())
4187 Unit
* caster
= GetCaster();
4189 if (!caster
|| !caster
->isAlive())
4198 level_diff
= m_target
->getLevel() - 60;
4201 // The Eye of Diminution
4203 level_diff
= m_target
->getLevel() - 60;
4209 m_modifier
.m_amount
+= multiplier
* level_diff
;
4211 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4212 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4213 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4214 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4217 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4219 // only at real add/remove aura
4223 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4226 Unit
* caster
= GetCaster();
4228 if (!caster
|| !caster
->isAlive())
4231 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4233 m_target
->getHostileRefManager().threatAssist(caster
, threatMod
, GetSpellProto());
4236 void Aura::HandleModTaunt(bool apply
, bool Real
)
4238 // only at real add/remove aura
4242 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4245 Unit
* caster
= GetCaster();
4247 if (!caster
|| !caster
->isAlive())
4251 m_target
->TauntApply(caster
);
4254 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4255 m_target
->TauntFadeOut(caster
);
4259 /*********************************************************/
4260 /*** MODIFY SPEED ***/
4261 /*********************************************************/
4262 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4264 // all applied/removed only at real aura add/remove
4268 m_target
->UpdateSpeed(MOVE_RUN
, true);
4271 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply
, bool Real
)
4273 // all applied/removed only at real aura add/remove
4277 m_target
->UpdateSpeed(MOVE_RUN
, true);
4279 // Festive Holiday Mount
4280 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4281 // Reindeer Transformation
4282 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4285 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4287 // all applied/removed only at real aura add/remove
4291 // Enable Fly mode for flying mounts
4292 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4296 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4298 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4299 data
.append(m_target
->GetPackGUID());
4300 data
<< uint32(0); // unknown
4301 m_target
->SendMessageToSet(&data
, true);
4303 //Players on flying mounts must be immune to polymorph
4304 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4305 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4307 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4308 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4309 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4311 // Festive Holiday Mount
4312 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4313 // Reindeer Transformation
4314 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4317 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4320 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4322 // all applied/removed only at real aura add/remove
4326 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4329 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4331 // all applied/removed only at real aura add/remove
4337 // Gronn Lord's Grasp, becomes stoned
4338 if (GetId() == 33572)
4340 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4341 m_target
->CastSpell(m_target
, 33652, true);
4345 m_target
->UpdateSpeed(MOVE_RUN
, true);
4346 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4347 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4350 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4352 // all applied/removed only at real aura add/remove
4356 m_target
->UpdateSpeed(MOVE_RUN
, true);
4357 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4358 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4361 /*********************************************************/
4363 /*********************************************************/
4365 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4367 uint32 misc
= m_modifier
.m_miscvalue
;
4369 // in DBC wrong mechanic immune since 3.0.x
4370 if (GetId() == 25771)
4371 misc
= MECHANIC_IMMUNE_SHIELD
;
4374 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4376 uint32 mechanic
= 1 << (misc
-1);
4378 //immune movement impairment and loss of control
4379 if(GetId()==42292 || GetId()==59752)
4380 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4382 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4385 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4388 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4390 // The Beast Within cast on owner if talent present
4391 if (Unit
* owner
= m_target
->GetOwner())
4393 // Search talent The Beast Within
4394 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
4395 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4397 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4400 owner
->CastSpell(owner
, 34471, true, NULL
, this);
4402 owner
->RemoveAurasDueToSpell(34471);
4410 void Aura::HandleModMechanicImmunityMask(bool apply
, bool /*Real*/)
4412 uint32 mechanic
= m_modifier
.m_miscvalue
;
4414 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4415 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4417 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4420 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4421 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4423 // when removing flag aura, handle flag drop
4424 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4425 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4427 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4428 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4431 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4434 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4436 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4438 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4439 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4441 if (auraList
.front() != this) // skip itself aura (it already added)
4443 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4444 itr
= auraList
.begin();
4451 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4454 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4456 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4458 // remove all flag auras (they are positive, but they must be removed when you are immune)
4459 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4460 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4461 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4463 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4465 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4466 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4468 uint32 school_mask
= m_modifier
.m_miscvalue
;
4469 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4470 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4474 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4475 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4476 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4477 && !iter
->second
->IsPositive() //Don't remove positive spells
4478 && spell
->Id
!= GetId() ) //Don't remove self
4480 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4484 next
= Auras
.begin();
4488 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4491 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4493 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4497 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4499 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4502 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4504 // all applied/removed only at real aura add/remove
4508 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4511 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4518 // some spell have charges by functionality not have its in spell data
4521 case 28200: // Ascendance (Talisman of Ascendance trinket)
4529 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4531 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4533 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4535 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4538 /*********************************************************/
4540 /*********************************************************/
4542 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4544 m_isPeriodic
= apply
;
4548 switch(m_spellProto
->Id
)
4550 case 66: // Invisibility
4551 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4552 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4555 case 42783: //Wrath of the Astrom...
4556 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4557 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4565 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4567 m_isPeriodic
= apply
;
4570 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4575 // For prevent double apply bonuses
4576 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4578 if (apply
&& !loading
)
4582 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4584 if (Unit
* caster
= GetCaster())
4585 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (200 * GetAuraMaxTicks()));
4589 case 29166: // Innervate (value% of casters base mana)
4591 if (Unit
* caster
= GetCaster())
4593 // Glyph of Innervate
4594 if (caster
->HasAura(54832))
4595 caster
->CastSpell(caster
,54833,true,NULL
,this);
4597 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (100 * GetAuraMaxTicks()));
4601 case 48391: // Owlkin Frenzy 2% base mana
4602 m_modifier
.m_amount
= m_target
->GetCreateMana() * 2 / 100;
4604 case 57669: // Replenishment (0.2% from max)
4605 case 61782: // Infinite Replenishment
4606 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 1000;
4613 m_isPeriodic
= apply
;
4616 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4618 m_isPeriodic
= apply
;
4621 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4623 // spells required only Real aura add/remove
4627 // For prevent double apply bonuses
4628 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4630 SpellEntry
const*spell
= GetSpellProto();
4631 switch( spell
->SpellFamilyName
)
4633 case SPELLFAMILY_ROGUE
:
4639 // Master of Subtlety
4640 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4642 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4647 case SPELLFAMILY_HUNTER
:
4649 Unit
* caster
= GetCaster();
4652 if (apply
&& !loading
&& caster
)
4653 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4658 m_isPeriodic
= apply
;
4661 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4663 m_isPeriodic
= apply
;
4666 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4668 // spells required only Real aura add/remove
4672 m_isPeriodic
= apply
;
4674 // For prevent double apply bonuses
4675 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4677 // Custom damage calculation after
4683 Unit
*caster
= GetCaster();
4687 switch (m_spellProto
->SpellFamilyName
)
4689 case SPELLFAMILY_GENERIC
:
4692 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4694 // $AP*0.18/6 bonus per tick
4695 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4700 case SPELLFAMILY_WARRIOR
:
4703 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4705 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4706 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4707 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4708 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4709 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4710 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4715 case SPELLFAMILY_DRUID
:
4718 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4720 // $AP*0.18/3 bonus per tick
4721 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4725 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4727 // $AP*0.05/5 bonus per tick
4728 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4732 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4735 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4738 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4740 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4741 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4742 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4744 if((*itr
)->GetId()==34241)
4746 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4750 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4754 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4757 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4762 case SPELLFAMILY_ROGUE
:
4765 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4767 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4769 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4770 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4771 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4772 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4773 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4774 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4775 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4777 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4781 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4783 // $AP*0.07 bonus per tick
4784 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4788 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4790 // 0.12*$AP / 4 * amount of stack
4791 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 * GetStackAmount() / 100);
4796 case SPELLFAMILY_HUNTER
:
4799 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4801 // $RAP*0.2/5 bonus per tick
4802 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 0.2 / 5);
4806 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4808 // $RAP*0.1/5 bonus per tick
4809 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4814 case SPELLFAMILY_PALADIN
:
4816 // Holy Vengeance / Blood Corruption
4817 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000080000000000) && m_spellProto
->SpellVisual
[0] == 7902)
4819 // AP * 0.025 + SPH * 0.013 bonus per tick
4820 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4821 int32 holy
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) +
4822 caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto
), GetTarget());
4823 m_modifier
.m_amount
+= int32(GetStackAmount()) * (int32(ap
* 0.025f
) + int32(holy
* 13 / 1000));
4832 // remove time effects
4835 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4836 if(m_spellProto
->Id
== 41917)
4837 m_target
->CastSpell(m_target
, 41915, true);
4841 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4843 m_isPeriodic
= apply
;
4846 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4848 m_isPeriodic
= apply
;
4851 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4853 m_isPeriodic
= apply
;
4856 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4858 m_isPeriodic
= apply
;
4861 /*********************************************************/
4862 /*** MODIFY STATS ***/
4863 /*********************************************************/
4865 /********************************/
4866 /*** RESISTANCE ***/
4867 /********************************/
4869 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4871 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4873 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4875 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4876 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4877 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4882 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4884 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4886 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4888 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4889 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4890 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4895 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4897 // only players have base stats
4898 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4900 //pets only have base armor
4901 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4902 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4906 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4908 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4909 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4914 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4916 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4918 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4920 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4921 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4923 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4924 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4930 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4932 // only players have base stats
4933 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4935 //only pets have base stats
4936 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4937 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4941 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4942 if(m_modifier
.m_miscvalue
& (1<<i
))
4943 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4947 /********************************/
4949 /********************************/
4951 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4953 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4955 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4959 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4961 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4962 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4964 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4965 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4966 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4967 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4972 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4974 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4976 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4980 // only players have base stats
4981 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4984 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4986 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4987 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4991 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4993 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4996 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4997 // This information for client side use only
4998 // Recalculate bonus
4999 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5002 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
5004 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5007 // Recalculate bonus
5008 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5011 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
5016 if(GetId() == 33206)
5017 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
5020 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5022 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5025 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5026 // This information for client side use only
5027 // Recalculate bonus
5028 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5031 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5033 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5036 // Recalculate bonus
5037 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5040 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
5042 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5044 // implemented in Unit::SpellHealingBonus
5045 // this information is for client side only
5046 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5049 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
5051 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
5053 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5057 //save current and max HP before applying aura
5058 uint32 curHPValue
= m_target
->GetHealth();
5059 uint32 maxHPValue
= m_target
->GetMaxHealth();
5061 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
5063 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
5065 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5066 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5067 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
5071 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
5072 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
5074 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
5075 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
5076 m_target
->SetHealth(newHPValue
);
5080 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5082 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5085 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
5087 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5088 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5089 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5093 // Recalculate Armor
5094 m_target
->UpdateArmor();
5097 /********************************/
5098 /*** HEAL & ENERGIZE ***/
5099 /********************************/
5100 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
5102 m_isPeriodic
= apply
;
5105 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
5107 if(m_modifier
.periodictime
== 0)
5108 m_modifier
.periodictime
= 1000;
5110 m_periodicTimer
= m_modifier
.periodictime
;
5111 m_isPeriodic
= apply
;
5114 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
5116 if(m_modifier
.periodictime
== 0)
5117 m_modifier
.periodictime
= 5000;
5119 m_periodicTimer
= 5000;
5120 m_isPeriodic
= apply
;
5123 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
5128 Powers pt
= m_target
->getPowerType();
5129 if(m_modifier
.periodictime
== 0)
5131 // Anger Management (only spell use this aura for rage)
5132 if (pt
== POWER_RAGE
)
5133 m_modifier
.periodictime
= 3000;
5135 m_modifier
.periodictime
= 2000;
5138 m_periodicTimer
= 5000;
5140 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
5141 ((Player
*)m_target
)->UpdateManaRegen();
5143 m_isPeriodic
= apply
;
5146 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
5148 // spells required only Real aura add/remove
5152 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5155 // Update manaregen value
5156 if (m_modifier
.m_miscvalue
== POWER_MANA
)
5157 ((Player
*)m_target
)->UpdateManaRegen();
5160 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
5162 // spells required only Real aura add/remove
5166 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5169 //Note: an increase in regen does NOT cause threat.
5170 ((Player
*)m_target
)->UpdateManaRegen();
5173 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
5176 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5178 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5181 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
5183 // Special case with temporary increase max/current health
5186 case 12976: // Warrior Last Stand triggered spell
5187 case 28726: // Nightmare Seed ( Nightmare Seed )
5188 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5189 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5190 case 50322: // Survival Instincts
5191 case 54443: // Demonic Empowerment (Voidwalker)
5197 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5198 // recalculate to full amount at apply for proper remove
5199 if (GetId() == 54443)
5200 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5202 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5203 m_target
->ModifyHealth(m_modifier
.m_amount
);
5207 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5208 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5210 m_target
->SetHealth(1);
5211 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5219 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5222 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5224 uint32 oldhealth
= m_target
->GetHealth();
5225 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5227 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5229 // refresh percentage
5232 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5236 m_target
->SetHealth(newhealth
);
5240 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5242 Powers powerType
= m_target
->getPowerType();
5243 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5246 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5248 // Special case with temporary increase max/current power (percent)
5249 if (GetId()==64904) // Hymn of Hope
5253 uint32 val
= m_target
->GetPower(powerType
);
5254 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5255 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5260 // generic flat case
5261 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5264 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5266 Powers powerType
= m_target
->getPowerType();
5267 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5270 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5272 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5275 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5277 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5280 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5282 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5285 /********************************/
5287 /********************************/
5289 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5291 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5294 ((Player
*)m_target
)->UpdateParryPercentage();
5297 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5299 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5302 ((Player
*)m_target
)->UpdateDodgePercentage();
5303 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5306 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5308 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5311 ((Player
*)m_target
)->UpdateBlockPercentage();
5312 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5315 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5317 // spells required only Real aura add/remove
5321 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5324 ((Player
*)m_target
)->UpdateManaRegen();
5327 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5329 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5332 // apply item specific bonuses for already equipped weapon
5335 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5336 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5337 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5340 // mods must be applied base at equipped weapon class and subclass comparison
5341 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5342 // m_modifier.m_miscvalue comparison with item generated damage types
5344 if (GetSpellProto()->EquippedItemClass
== -1)
5346 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5347 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5348 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5352 // done in Player::_ApplyWeaponDependentAuraMods
5356 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5358 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5360 ((Player
*)m_target
)->UpdateMeleeHitChances();
5361 ((Player
*)m_target
)->UpdateRangedHitChances();
5365 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5366 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5370 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5372 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5374 ((Player
*)m_target
)->UpdateSpellHitChances();
5378 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5382 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5384 // spells required only Real aura add/remove
5388 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5390 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5394 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5398 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5400 // spells required only Real aura add/remove
5404 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5407 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5408 if (m_modifier
.m_miscvalue
& (1<<school
))
5409 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5412 /********************************/
5413 /*** ATTACK SPEED ***/
5414 /********************************/
5416 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5418 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5421 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5423 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5424 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5425 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5428 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5430 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5431 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5432 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5433 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5436 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5438 if(!m_target
->isAlive() )
5441 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5444 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5446 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5447 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5448 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5451 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5453 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5456 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5458 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5460 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5463 /********************************/
5464 /*** ATTACK POWER ***/
5465 /********************************/
5467 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5469 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5472 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5474 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5477 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5480 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5482 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5483 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5486 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5488 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5491 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5492 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5495 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5497 // spells required only Real aura add/remove
5501 // Recalculate bonus
5502 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5503 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5506 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5508 // spells required only Real aura add/remove
5512 // Recalculate bonus
5513 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5514 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5517 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5519 // spells required only Real aura add/remove
5523 // Recalculate bonus
5524 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5525 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5527 /********************************/
5528 /*** DAMAGE BONUS ***/
5529 /********************************/
5530 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5532 // apply item specific bonuses for already equipped weapon
5533 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5535 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5536 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5537 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5540 // m_modifier.m_miscvalue is bitmask of spell schools
5541 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5542 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5543 // 127 - full bitmask any damages
5545 // mods must be applied base at equipped weapon class and subclass comparison
5546 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5547 // m_modifier.m_miscvalue comparison with item generated damage types
5549 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5551 // apply generic physical damage bonuses including wand case
5552 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5554 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5555 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5556 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5560 // done in Player::_ApplyWeaponDependentAuraMods
5563 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5566 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5568 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5572 // Skip non magic case for speedup
5573 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5576 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5578 // wand magic case (skip generic to all item spell bonuses)
5579 // done in Player::_ApplyWeaponDependentAuraMods
5581 // Skip item specific requirements for not wand magic damage
5585 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5586 // This information for client side use only
5587 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5591 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5593 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5594 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5599 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5601 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5602 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5605 Pet
* pet
= m_target
->GetPet();
5607 pet
->UpdateAttackPowerAndDamage();
5611 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5613 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5615 // apply item specific bonuses for already equipped weapon
5616 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5618 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5619 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5620 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5623 // m_modifier.m_miscvalue is bitmask of spell schools
5624 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5625 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5626 // 127 - full bitmask any damages
5628 // mods must be applied base at equipped weapon class and subclass comparison
5629 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5630 // m_modifier.m_miscvalue comparison with item generated damage types
5632 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5634 // apply generic physical damage bonuses including wand case
5635 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5637 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5638 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5639 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5643 // done in Player::_ApplyWeaponDependentAuraMods
5645 // For show in client
5646 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5647 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5650 // Skip non magic case for speedup
5651 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5654 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5656 // wand magic case (skip generic to all item spell bonuses)
5657 // done in Player::_ApplyWeaponDependentAuraMods
5659 // Skip item specific requirements for not wand magic damage
5663 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5664 // Send info to client
5665 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5666 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5667 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5670 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5672 // spells required only Real aura add/remove
5676 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5678 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5681 /********************************/
5682 /*** POWER COST ***/
5683 /********************************/
5685 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5687 // spells required only Real aura add/remove
5691 float amount
= m_modifier
.m_amount
/100.0f
;
5692 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5693 if(m_modifier
.m_miscvalue
& (1<<i
))
5694 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5697 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5699 // spells required only Real aura add/remove
5703 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5704 if(m_modifier
.m_miscvalue
& (1<<i
))
5705 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5708 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5710 // spells required only Real aura add/remove
5713 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5715 uint32 mask
[3] = {0, 0, 0};
5716 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5717 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5719 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5725 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5726 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5727 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5730 /*********************************************************/
5732 /*********************************************************/
5734 void Aura::HandleShapeshiftBoosts(bool apply
)
5736 uint32 spellId1
= 0;
5737 uint32 spellId2
= 0;
5738 uint32 HotWSpellId
= 0;
5739 uint32 MasterShaperSpellId
= 0;
5741 uint32 form
= GetModifier()->m_miscvalue
;
5747 HotWSpellId
= 24900;
5748 MasterShaperSpellId
= 48420;
5753 MasterShaperSpellId
= 48422;
5764 HotWSpellId
= 24899;
5765 MasterShaperSpellId
= 48418;
5770 HotWSpellId
= 24899;
5771 MasterShaperSpellId
= 48418;
5773 case FORM_BATTLESTANCE
:
5776 case FORM_DEFENSIVESTANCE
:
5779 case FORM_BERSERKERSTANCE
:
5784 MasterShaperSpellId
= 48421;
5790 case FORM_FLIGHT_EPIC
:
5794 case FORM_METAMORPHOSIS
:
5798 case FORM_SPIRITOFREDEMPTION
:
5800 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5805 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5806 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5808 case FORM_GHOSTWOLF
:
5814 case FORM_CREATURECAT
:
5815 case FORM_CREATUREBEAR
:
5822 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5824 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5826 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5828 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5829 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5831 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5832 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5833 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5834 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5836 if (spellInfo
->Stances
& (1<<(form
-1)))
5837 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5840 // Master Shapeshifter
5841 if (MasterShaperSpellId
)
5843 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5844 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5846 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5848 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5849 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5855 // Leader of the Pack
5856 if (((Player
*)m_target
)->HasSpell(17007))
5858 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5859 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5860 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5864 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5865 m_target
->CastSpell(m_target
, 62071, true);
5867 // Improved Moonkin Form
5868 if (form
== FORM_MOONKIN
)
5870 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5871 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5873 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5874 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5876 uint32 spell_id
= 0;
5877 switch((*i
)->GetId())
5879 case 48384:spell_id
=50170;break;//Rank 1
5880 case 48395:spell_id
=50171;break;//Rank 2
5881 case 48396:spell_id
=50172;break;//Rank 3
5883 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5888 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5894 // Heart of the Wild
5897 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5898 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5900 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5902 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5903 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5906 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5916 m_target
->RemoveAurasDueToSpell(spellId1
);
5918 m_target
->RemoveAurasDueToSpell(spellId2
);
5919 if(MasterShaperSpellId
)
5920 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5922 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5923 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5925 if (itr
->second
->IsRemovedOnShapeLost())
5927 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5928 itr
= tAuras
.begin();
5936 void Aura::HandleSpellSpecificBoosts(bool apply
)
5938 bool cast_at_remove
= false; // if spell must be casted at last aura from stack remove
5939 uint32 spellId1
= 0;
5940 uint32 spellId2
= 0;
5941 uint32 spellId3
= 0;
5942 uint32 spellId4
= 0;
5944 switch(GetSpellProto()->SpellFamilyName
)
5946 case SPELLFAMILY_GENERIC
:
5948 // Illusionary Barrier
5949 if(GetId() == 57350 && !apply
&& m_target
->getPowerType() == POWER_MANA
)
5951 cast_at_remove
= true;
5952 spellId1
= 60242; // Darkmoon Card: Illusion
5958 case SPELLFAMILY_MAGE
:
5960 // Ice Barrier (non stacking from one caster)
5961 if (m_spellProto
->SpellIconID
== 32)
5963 if (!apply
&& (m_removeMode
== AURA_REMOVE_BY_DISPEL
|| (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !GetModifier()->m_amount
)))
5965 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5966 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5968 // Shattered Barrier
5969 if ((*itr
)->GetSpellProto()->SpellIconID
== 2945)
5971 cast_at_remove
= true;
5972 // first rank have 50% chance
5973 if ((*itr
)->GetId() != 44745 || roll_chance_i(50))
5982 // Combustion (remove triggered aura stack)
5983 else if (m_spellProto
->Id
== 11129)
5990 // Combustion (remove main aura)
5991 else if (m_spellProto
->Id
== 28682)
6002 case SPELLFAMILY_WARRIOR
:
6006 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
6007 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
6010 // If target still has one of Warrior's bleeds, do nothing
6011 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
6012 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
6013 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
6014 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
6015 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
6018 spellId1
= 30069; // Blood Frenzy (Rank 1)
6019 spellId2
= 30070; // Blood Frenzy (Rank 2)
6023 case SPELLFAMILY_WARLOCK
:
6025 // Fear (non stacking)
6026 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
6030 Unit
* caster
= GetCaster();
6034 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6035 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6037 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6039 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& dummyEntry
->SpellIconID
== 98)
6041 cast_at_remove
= true;
6042 switch((*itr
)->GetModifier()->m_amount
)
6045 case 0: spellId1
= 60946; break;
6047 case 1: spellId1
= 60947; break;
6056 // Shadowflame (DoT)
6057 else if (m_spellProto
->SpellFamilyFlags2
& 0x00000002)
6059 // Glyph of Shadowflame
6063 else if(((caster
= GetCaster())) && caster
->HasAura(63310))
6072 case SPELLFAMILY_PRIEST
:
6074 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
6075 if (m_spellProto
->SpellIconID
== 234 && m_spellProto
->SpellVisual
[0] || m_spellProto
->SpellIconID
== 2213)
6077 if (!apply
&& m_removeMode
== AURA_REMOVE_BY_DISPEL
)
6079 Unit
* caster
= GetCaster();
6083 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6084 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6087 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
6088 && (*itr
)->GetSpellProto()->SpellIconID
== 178)
6091 int32 basepoints0
= (*itr
)->GetModifier()->m_amount
* caster
->GetCreateMana() / 100;
6092 caster
->CastCustomSpell(caster
, 64103, &basepoints0
, NULL
, NULL
, true, NULL
, this);
6103 // Abolish Disease (remove 1 more poison effect with Body and Soul)
6109 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6110 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6112 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6113 // Body and Soul (talent ranks)
6114 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& dummyEntry
->SpellIconID
== 2218 &&
6115 dummyEntry
->SpellVisual
[0]==0)
6117 chance
= (*itr
)->GetSpellProto()->CalculateSimpleValue(1);
6122 if(roll_chance_i(chance
))
6123 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6126 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6129 // Dispersion mana reg and immunity
6131 spellId1
= 60069; // Dispersion
6132 spellId2
= 63230; // Dispersion
6139 case SPELLFAMILY_ROGUE
:
6140 // Sprint (skip non player casted spells by category)
6141 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
6143 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
6144 spellId1
= 61922; // Sprint (waterwalk)
6151 case SPELLFAMILY_HUNTER
:
6153 // The Beast Within and Bestial Wrath - immunity
6154 if (GetId() == 19574 || GetId() == 34471)
6161 // Aspect of the Dragonhawk dodge
6162 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
6166 // triggered spell have same category as main spell and cooldown
6167 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
6168 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
6174 case SPELLFAMILY_PALADIN
:
6176 if (m_spellProto
->Id
== 31884) // Avenging Wrath
6179 spellId1
= 57318; // Sanctified Wrath (triggered)
6183 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6184 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6186 if ((*itr
)->GetSpellProto()->SpellIconID
== 3029)
6188 percent
= (*itr
)->GetModifier()->m_amount
;
6193 // apply in special way
6196 spellId1
= 57318; // Sanctified Wrath (triggered)
6197 // prevent aura deletion, specially in multi-boost case
6199 m_target
->CastCustomSpell(m_target
, spellId1
, &percent
, &percent
, NULL
, true, NULL
, this);
6207 // Only process on player casting paladin aura
6208 // all aura bonuses applied also in aura area effect way to caster
6209 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6212 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
6215 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6216 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
6217 spellId1
= 63531; // placeholder for talent spell mods
6218 // Improved Concentration Aura (auras bonus)
6219 spellId2
= 63510; // placeholder for talent spell mods
6220 // Improved Devotion Aura (auras bonus)
6221 spellId3
= 63514; // placeholder for talent spell mods
6224 case SPELLFAMILY_DEATHKNIGHT
:
6226 // second part of spell apply
6229 case 49039: spellId1
= 50397; break; // Lichborne
6230 case 48263: spellId1
= 61261; break; // Frost Presence
6231 case 48265: spellId1
= 49772; break; // Unholy Presence move speed
6240 // prevent aura deletion, specially in multi-boost case
6243 if (apply
|| cast_at_remove
)
6246 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
6247 if (spellId2
&& !IsDeleted())
6248 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
6249 if (spellId3
&& !IsDeleted())
6250 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
6251 if (spellId4
&& !IsDeleted())
6252 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
6257 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
6259 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
6261 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
6263 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
6269 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
6271 if(m_target
->GetTypeId() != TYPEID_UNIT
)
6274 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_target
->GetEntry());
6275 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
6276 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
6279 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
6282 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6284 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6287 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
6289 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6293 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6295 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6298 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
6300 HandleAuraModPacify(apply
, Real
);
6301 HandleAuraModSilence(apply
, Real
);
6304 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
6306 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6311 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6315 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6319 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
6321 // all applied/removed only at real aura add/remove
6328 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
6330 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
6331 data
.append(m_target
->GetPackGUID());
6332 data
<< uint32(0); // unk
6333 m_target
->SendMessageToSet(&data
, true);
6336 void Aura::HandleModRating(bool apply
, bool Real
)
6338 // spells required only Real aura add/remove
6342 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6345 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6346 if (m_modifier
.m_miscvalue
& (1 << rating
))
6347 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
6350 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
6352 // spells required only Real aura add/remove
6356 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6358 // Just recalculate ratings
6359 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6360 if (m_modifier
.m_miscvalue
& (1 << rating
))
6361 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
6364 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
6366 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
6369 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6371 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6374 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6376 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6379 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
6380 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
6383 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
6385 // spells required only Real aura add/remove
6388 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6390 // show armor penetration
6391 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6392 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6394 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6395 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6396 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6399 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6401 BaseModType modType
= FLAT_MOD
;
6402 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6405 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6406 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6409 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6411 // spells required only Real aura add/remove
6415 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6418 Player
*target
= (Player
*)m_target
;
6420 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6421 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6422 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6423 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6424 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6427 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6431 m_target
->CombatStop();
6432 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6434 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6437 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6439 // spells required only Real aura add/remove
6443 // prepare spirit state
6446 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6448 // disable breath/etc timers
6449 ((Player
*)m_target
)->StopMirrorTimers();
6451 // set stand state (expected in this form)
6452 if(!m_target
->IsStandState())
6453 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6456 m_target
->SetHealth(1);
6460 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6463 void Aura::CleanupTriggeredSpells()
6465 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6469 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6473 if(GetSpellDuration(tProto
) != -1)
6476 // needed for spell 43680, maybe others
6477 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6478 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6479 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6481 m_target
->RemoveAurasDueToSpell(tSpellId
);
6484 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6489 Unit
* caster
= GetCaster();
6495 // prevent double apply bonuses
6496 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6498 float DoneActualBenefit
= 0.0f
;
6499 switch(m_spellProto
->SpellFamilyName
)
6501 case SPELLFAMILY_PRIEST
:
6502 // Power Word: Shield
6503 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6505 //+80.68% from +spell bonus
6506 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6508 Unit::AuraList
const& borrowedTime
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6509 for(Unit::AuraList::const_iterator itr
= borrowedTime
.begin(); itr
!= borrowedTime
.end(); ++itr
)
6511 SpellEntry
const* i_spell
= (*itr
)->GetSpellProto();
6512 if(i_spell
->SpellFamilyName
==SPELLFAMILY_PRIEST
&& i_spell
->SpellIconID
== 2899 && i_spell
->EffectMiscValue
[(*itr
)->GetEffIndex()] == 24)
6514 DoneActualBenefit
+= DoneActualBenefit
* (*itr
)->GetModifier()->m_amount
/ 100;
6521 case SPELLFAMILY_MAGE
:
6522 // Frost Ward, Fire Ward
6523 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6524 //+10% from +spell bonus
6525 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6527 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6528 //+80.67% from +spell bonus
6529 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6531 case SPELLFAMILY_WARLOCK
:
6533 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6534 //+30% from +spell bonus
6535 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6537 case SPELLFAMILY_PALADIN
:
6539 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6540 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6542 // +75% from spell power
6543 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6550 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6552 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6558 // Power Word: Shield
6559 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6560 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6561 // completely absorbed or dispelled
6562 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6564 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6565 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
6567 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6569 // Rapture (main spell)
6570 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6572 switch((*itr
)->GetEffIndex())
6577 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ sSpellMgr
.GetSpellRank(vSpell
->Id
));
6578 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6579 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6585 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6588 switch(m_target
->getPowerType())
6590 case POWER_RUNIC_POWER
:
6591 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6594 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6598 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6599 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6603 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6610 caster
->CastSpell(caster
, 63853, true);
6614 sLog
.outError("Changes in R-dummy spell???: effect 3");
6623 void Aura::PeriodicTick()
6625 switch(m_modifier
.m_auraname
)
6627 case SPELL_AURA_PERIODIC_DAMAGE
:
6628 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6630 // don't damage target if not alive, possible death persistent effects
6631 if (!m_target
->isAlive())
6634 Unit
*pCaster
= GetCaster();
6638 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6639 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6642 // Check for immune (not use charges)
6643 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6646 // some auras remove at specific health level or more
6647 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6651 case 43093: case 31956: case 38801:
6652 case 35321: case 38363: case 39215:
6653 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6655 m_target
->RemoveAurasDueToSpell(GetId());
6662 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6663 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6665 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6667 m_target
->RemoveAurasDueToSpell(GetId());
6679 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6681 // ignore non positive values (can be result apply spellmods to aura damage
6682 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6686 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6690 // SpellDamageBonus for magic spells
6691 if(GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
)
6692 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6693 // MeleeDamagebonus for weapon based spells
6696 WeaponAttackType attackType
= GetWeaponAttackType(GetSpellProto());
6697 pdamage
= pCaster
->MeleeDamageBonus(m_target
, pdamage
, attackType
, GetSpellProto(), DOT
, GetStackAmount());
6700 // Calculate armor mitigation if it is a physical spell
6701 // But not for bleed mechanic spells
6702 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6703 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6705 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6706 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6707 pdamage
= pdamageReductedArmor
;
6710 // Curse of Agony damage-per-tick calculation
6711 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6713 // 1..4 ticks, 1/2 from normal tick damage
6714 if (GetAuraTicks() <= 4)
6715 pdamage
= pdamage
/2;
6716 // 9..12 ticks, 3/2 from normal tick damage
6717 else if(GetAuraTicks() >= 9)
6718 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6719 // 5..8 ticks have normal tick damage
6723 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6725 // This method can modify pdamage
6726 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6728 // send critical in hit info for threat calculation
6731 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
6732 // Resilience - reduce crit damage
6733 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6736 // only from players
6737 // FIXME: need use SpellDamageBonus instead?
6738 if (IS_PLAYER_GUID(m_caster_guid
))
6739 pdamage
-= m_target
->GetSpellDamageReduction(pdamage
);
6741 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6743 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6744 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6746 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6748 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6749 m_target
->SendPeriodicAuraLog(&pInfo
);
6752 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6753 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6754 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6756 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6757 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6759 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6762 case SPELL_AURA_PERIODIC_LEECH
:
6763 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6765 // don't damage target if not alive, possible death persistent effects
6766 if (!m_target
->isAlive())
6769 Unit
*pCaster
= GetCaster();
6773 if(!pCaster
->isAlive())
6776 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6777 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6781 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6786 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6788 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6790 //Calculate armor mitigation if it is a physical spell
6791 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6793 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6794 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6795 pdamage
= pdamageReductedArmor
;
6798 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6799 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6801 // send critical in hit info for threat calculation
6804 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
6805 // Resilience - reduce crit damage
6806 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6809 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6811 if(m_target
->GetHealth() < pdamage
)
6812 pdamage
= uint32(m_target
->GetHealth());
6814 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6815 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6817 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0, isCrit
);
6819 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6822 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6823 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6824 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6826 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6827 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6828 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6830 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6831 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6832 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6833 if (spell
->m_spellInfo
->Id
== GetId())
6837 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6838 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6840 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6842 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6843 pCaster
->getHostileRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6846 case SPELL_AURA_PERIODIC_HEAL
:
6847 case SPELL_AURA_OBS_MOD_HEALTH
:
6849 // don't heal target if not alive, mostly death persistent effects from items
6850 if (!m_target
->isAlive())
6853 Unit
*pCaster
= GetCaster();
6857 // heal for caster damage (must be alive)
6858 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6861 // ignore non positive values (can be result apply spellmods to aura damage
6862 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6866 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6867 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6872 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6873 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6875 int32 ticks
= GetAuraMaxTicks();
6876 int32 remainingTicks
= ticks
- GetAuraTicks();
6877 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6881 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6883 // This method can modify pdamage
6884 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6886 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6887 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6889 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6890 m_target
->SendPeriodicAuraLog(&pInfo
);
6892 int32 gain
= m_target
->ModifyHealth(pdamage
);
6895 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;
6896 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;
6897 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, gain
, BASE_ATTACK
, m_spellProto
);
6899 // add HoTs to amount healed in bgs
6900 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6901 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6902 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6904 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6906 SpellEntry
const* spellProto
= GetSpellProto();
6908 // heal for caster damage
6909 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6911 uint32 dmg
= spellProto
->manaPerSecond
;
6912 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6914 pCaster
->RemoveAurasDueToSpell(GetId());
6916 // finish current generic/channeling spells, don't affect autorepeat
6917 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6918 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6922 uint32 damage
= gain
;
6924 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6925 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6927 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6928 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6932 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6933 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6934 // ignore item heals
6935 // if(procSpell && !haveCastItem)
6936 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6939 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6941 // don't damage target if not alive, possible death persistent effects
6942 if (!m_target
->isAlive())
6945 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6948 Powers power
= Powers(m_modifier
.m_miscvalue
);
6950 // power type might have changed between aura applying and tick (druid's shapeshift)
6951 if(m_target
->getPowerType() != power
)
6954 Unit
*pCaster
= GetCaster();
6958 if(!pCaster
->isAlive())
6961 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6962 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6965 // Check for immune (not use charges)
6966 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6969 // ignore non positive values (can be result apply spellmods to aura damage
6970 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6972 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6973 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6974 if (m_spellProto
->ManaCostPercentage
)
6977 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6978 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6979 if(pdamage
> maxmana
)
6983 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6984 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6986 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6988 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6989 if (power
== POWER_MANA
)
6990 drain_amount
-= m_target
->GetSpellCritDamageReduction(drain_amount
);
6992 m_target
->ModifyPower(power
, -drain_amount
);
6994 float gain_multiplier
= 0;
6996 if(pCaster
->GetMaxPower(power
) > 0)
6998 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
7000 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
7001 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
7004 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
7005 m_target
->SendPeriodicAuraLog(&pInfo
);
7007 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
7011 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
7012 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, pInfo
.critical
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
7016 case SPELL_AURA_PERIODIC_ENERGIZE
:
7018 // don't energize target if not alive, possible death persistent effects
7019 if (!m_target
->isAlive())
7022 // ignore non positive values (can be result apply spellmods to aura damage
7023 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7025 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
7026 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7028 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
7031 Powers power
= Powers(m_modifier
.m_miscvalue
);
7033 if(m_target
->GetMaxPower(power
) == 0)
7036 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
7037 m_target
->SendPeriodicAuraLog(&pInfo
);
7039 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
7041 if(Unit
* pCaster
= GetCaster())
7042 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
7045 case SPELL_AURA_OBS_MOD_MANA
:
7047 // don't energize target if not alive, possible death persistent effects
7048 if (!m_target
->isAlive())
7051 // ignore non positive values (can be result apply spellmods to aura damage
7052 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7054 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
7056 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
7057 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7059 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
7062 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
7063 m_target
->SendPeriodicAuraLog(&pInfo
);
7065 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
7067 if(Unit
* pCaster
= GetCaster())
7068 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
7071 case SPELL_AURA_POWER_BURN_MANA
:
7073 // don't mana burn target if not alive, possible death persistent effects
7074 if (!m_target
->isAlive())
7077 Unit
*pCaster
= GetCaster();
7081 // Check for immune (not use charges)
7082 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
7085 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7087 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
7089 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
7092 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
7093 if (powerType
== POWER_MANA
)
7094 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
7096 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
7098 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
7100 SpellEntry
const* spellProto
= GetSpellProto();
7101 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
7102 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
7103 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
7105 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
7107 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
7110 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7111 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7112 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
7113 if (damageInfo
.damage
)
7114 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
7116 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
7118 pCaster
->DealSpellDamage(&damageInfo
, true);
7121 case SPELL_AURA_MOD_REGEN
:
7123 // don't heal target if not alive, possible death persistent effects
7124 if (!m_target
->isAlive())
7127 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
7128 if (Unit
*caster
= GetCaster())
7129 m_target
->getHostileRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
7132 case SPELL_AURA_MOD_POWER_REGEN
:
7134 // don't energize target if not alive, possible death persistent effects
7135 if (!m_target
->isAlive())
7138 Powers pt
= m_target
->getPowerType();
7139 if(int32(pt
) != m_modifier
.m_miscvalue
)
7142 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
7145 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
7147 else if( GetId() == 20577 )
7150 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
7154 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
7155 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
7156 if(pt
== POWER_RAGE
)
7157 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
7160 // Here tick dummy auras
7161 case SPELL_AURA_DUMMY
: // some spells have dummy aura
7162 case SPELL_AURA_PERIODIC_DUMMY
:
7164 PeriodicDummyTick();
7167 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
7172 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
7174 TriggerSpellWithValue();
7182 void Aura::PeriodicDummyTick()
7184 SpellEntry
const* spell
= GetSpellProto();
7185 switch (spell
->SpellFamilyName
)
7187 case SPELLFAMILY_GENERIC
:
7205 case 49472: // Drink Coffee
7209 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
7211 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7212 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
7213 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
7215 if ((*i
)->GetId() == GetId())
7217 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
7218 ((Player
*)m_target
)->UpdateManaRegen();
7220 m_isPeriodic
= false;
7229 // Possibly need cast one of them (but
7230 // 7038 Forsaken Skill: Swords
7231 // 7039 Forsaken Skill: Axes
7232 // 7040 Forsaken Skill: Daggers
7233 // 7041 Forsaken Skill: Maces
7234 // 7042 Forsaken Skill: Staves
7235 // 7043 Forsaken Skill: Bows
7236 // 7044 Forsaken Skill: Guns
7237 // 7045 Forsaken Skill: 2H Axes
7238 // 7046 Forsaken Skill: 2H Maces
7239 // 7047 Forsaken Skill: 2H Swords
7240 // 7048 Forsaken Skill: Defense
7241 // 7049 Forsaken Skill: Fire
7242 // 7050 Forsaken Skill: Frost
7243 // 7051 Forsaken Skill: Holy
7244 // 7053 Forsaken Skill: Shadow
7247 case 7057: // Haunting Spirits
7248 if (roll_chance_i(33))
7249 m_target
->CastSpell(m_target
,m_modifier
.m_amount
,true,NULL
,this);
7252 // case 19230: break;
7253 // // Gossip NPC Periodic - Talk
7254 // case 33208: break;
7255 // // Gossip NPC Periodic - Despawn
7256 // case 33209: break;
7258 // case 36207: break;
7259 // // Simon Game START timer, (DND)
7260 // case 39993: break;
7261 // // Knockdown Fel Cannon: break; The Aggro Burst
7262 // case 40119: break;
7263 // // Old Mount Spell
7264 // case 40154: break;
7266 // case 40581: break;
7267 // // Ethereal Ring: break; The Bolt Burst
7268 // case 40801: break;
7269 // // Crystal Prison
7270 // case 40846: break;
7272 // case 41054: break;
7274 // case 41404: break;
7275 // // Ethereal Ring Visual, Lightning Aura
7276 // case 41477: break;
7277 // // Ethereal Ring Visual, Lightning Aura (Fork)
7278 // case 41525: break;
7279 // // Ethereal Ring Visual, Lightning Jumper Aura
7280 // case 41567: break;
7282 // case 41955: break;
7283 // // Headless Horseman - Fire
7284 // case 42074: break;
7285 // // Headless Horseman - Visual - Large Fire
7286 // case 42075: break;
7287 // // Headless Horseman - Start Fire, Periodic Aura
7288 // case 42140: break;
7289 // // Ram Speed Boost
7290 // case 42152: break;
7291 // // Headless Horseman - Fires Out Victory Aura
7292 // case 42235: break;
7293 // // Pumpkin Life Cycle
7294 // case 42280: break;
7295 // // Brewfest Request Chick Chuck Mug Aura
7296 // case 42537: break;
7298 // case 42596: break;
7299 // // Headless Horseman Climax, Head: Periodic
7300 // case 42603: break;
7302 // case 42621: break;
7303 // // Headless Horseman - Conflagrate, Periodic Aura
7304 // case 42637: break;
7305 // // Headless Horseman - Create Pumpkin Treats Aura
7306 // case 42774: break;
7307 // // Headless Horseman Climax - Summoning Rhyme Aura
7308 // case 42879: break;
7310 // case 42919: break;
7312 // case 42924: break;
7314 // case 42992: break;
7316 // case 42993: break;
7318 // case 42994: break;
7319 // // Ram Level - Neutral
7320 // case 43310: break;
7321 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7322 // case 43884: break;
7324 // case 43963: break;
7325 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7326 // case 44000: break;
7327 // // Energy Feedback
7328 // case 44328: break;
7329 // // Romantic Picnic
7330 // case 45102: break;
7331 // // Romantic Picnic
7332 // case 45123: break;
7333 // // Looking for Love
7334 // case 45124: break;
7335 // // Kite - Lightning Strike Kite Aura
7336 // case 45197: break;
7337 // // Rocket Chicken
7338 // case 45202: break;
7339 // // Copy Offhand Weapon
7340 // case 45205: break;
7341 // // Upper Deck - Kite - Lightning Periodic Aura
7342 // case 45207: break;
7343 // // Kite -Sky Lightning Strike Kite Aura
7344 // case 45251: break;
7345 // // Ribbon Pole Dancer Check Aura
7346 // case 45390: break;
7347 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7348 // case 45406: break;
7350 // case 45472: break;
7351 // // Alliance Flag, Extra Damage Debuff
7352 // case 45898: break;
7353 // // Horde Flag, Extra Damage Debuff
7354 // case 45899: break;
7355 // // Ahune - Summoning Rhyme Aura
7356 // case 45926: break;
7357 // // Ahune - Slippery Floor
7358 // case 45945: break;
7359 // // Ahune's Shield
7360 // case 45954: break;
7361 // // Nether Vapor Lightning
7362 // case 45960: break;
7364 // case 45996: break;
7365 case 46041: // Summon Blood Elves Periodic
7366 m_target
->CastSpell(m_target
, 46037, true, NULL
, this);
7367 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 46038 : 46039, true, NULL
, this);
7368 m_target
->CastSpell(m_target
, 46040, true, NULL
, this);
7370 // // Transform Visual Missile Periodic
7371 // case 46205: break;
7372 // // Find Opening Beam End
7373 // case 46333: break;
7374 // // Ice Spear Control Aura
7375 // case 46371: break;
7376 // // Hailstone Chill
7377 // case 46458: break;
7378 // // Hailstone Chill, Internal
7379 // case 46465: break;
7380 // // Chill, Internal Shifter
7381 // case 46549: break;
7382 // // Summon Ice Spear Knockback Delayer
7383 // case 46878: break;
7384 // // Burninate Effect
7385 // case 47214: break;
7386 // // Fizzcrank Practice Parachute
7387 // case 47228: break;
7388 // // Send Mug Control Aura
7389 // case 47369: break;
7390 // // Direbrew's Disarm (precast)
7391 // case 47407: break;
7392 // // Mole Machine Port Schedule
7393 // case 47489: break;
7394 // case 47941: break; // Crystal Spike
7395 // case 48200: break; // Healer Aura
7396 case 48630: // Summon Gauntlet Mobs Periodic
7397 case 59275: // Below may need some adjustment, pattern for amount of summon and where is not verified 100% (except for odd/even tick)
7399 bool chance
= roll_chance_i(50);
7401 m_target
->CastSpell(m_target
, chance
? 48631 : 48632, true, NULL
, this);
7403 if (GetAuraTicks() % 2) // which doctor at odd tick
7404 m_target
->CastSpell(m_target
, chance
? 48636 : 48635, true, NULL
, this);
7405 else // or harponeer, at even tick
7406 m_target
->CastSpell(m_target
, chance
? 48634 : 48633, true, NULL
, this);
7410 // case 49313: break; // Proximity Mine Area Aura
7411 // // Mole Machine Portal Schedule
7412 // case 49466: break;
7413 // case 49555: break; // Corpse Explode
7414 // case 49592: break; // Temporal Rift
7415 // case 49957: break; // Cutting Laser
7416 // case 50085: break; // Slow Fall
7417 // // Listening to Music
7418 // case 50493: break;
7419 // // Love Rocket Barrage
7420 // case 50530: break;
7421 case 50789: // Summon iron dwarf (left or right)
7423 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50790 : 50791, true, NULL
, this);
7425 case 50792: // Summon iron trogg (left or right)
7427 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50793 : 50794, true, NULL
, this);
7429 case 50801: // Summon malformed ooze (left or right)
7431 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50802 : 50803, true, NULL
, this);
7433 case 50824: // Summon earthen dwarf
7434 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50825 : 50826, true, NULL
, this);
7436 case 52441: // Cool Down
7437 m_target
->CastSpell(m_target
, 52443, true);
7439 case 53520: // Carrion Beetles
7440 m_target
->CastSpell(m_target
, 53521, true, NULL
, this);
7441 m_target
->CastSpell(m_target
, 53521, true, NULL
, this);
7443 case 55592: // Clean
7446 case 0: m_target
->CastSpell(m_target
, 55731, true); break;
7447 case 1: m_target
->CastSpell(m_target
, 55738, true); break;
7448 case 2: m_target
->CastSpell(m_target
, 55739, true); break;
7451 // Exist more after, need add later
7456 if (spell
->SpellIconID
== 2983)
7458 Unit
*target
=m_target
->getVictim();
7459 if (target
&& (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() > target
->GetHealth() * 100 / target
->GetMaxHealth()))
7461 if(!m_target
->HasAura(58670))
7463 int32 basepoints
= GetBasePoints();
7464 m_target
->CastCustomSpell(m_target
, 58670, &basepoints
, 0, 0, true);
7468 m_target
->RemoveAurasDueToSpell(58670);
7471 case SPELLFAMILY_MAGE
:
7474 // if (spell->Id == 55342)
7478 case SPELLFAMILY_DRUID
:
7482 // Frenzied Regeneration
7485 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7486 // Should be manauser
7487 if (m_target
->getPowerType() != POWER_RAGE
)
7489 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
7493 int32 mod
= (rage
< 100) ? rage
: 100;
7494 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7495 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
7496 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
7497 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7508 case SPELLFAMILY_ROGUE
:
7515 if (m_target
->hasUnitState(UNIT_STAT_STUNNED
) || m_target
->isFeared())
7518 std::list
<Unit
*> targets
;
7521 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7523 CellPair
p(MaNGOS::ComputeCellPair(m_target
->GetPositionX(),m_target
->GetPositionY()));
7525 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
7527 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(m_target
, m_target
, radius
);
7528 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(m_target
, targets
, u_check
);
7530 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
7531 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
7533 cell
.Visit(p
, grid_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7534 cell
.Visit(p
, world_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7540 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7541 std::advance(itr
, rand()%targets
.size());
7542 Unit
* target
= *itr
;
7544 m_target
->CastSpell(target
, 57840, true);
7545 m_target
->CastSpell(target
, 57841, true);
7553 case SPELLFAMILY_HUNTER
:
7556 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
7558 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
7566 // Feeding Frenzy Rank 1
7568 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7569 m_target
->CastSpell(m_target
, 60096, true, NULL
, this);
7571 // Feeding Frenzy Rank 2
7573 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7574 m_target
->CastSpell(m_target
, 60097, true, NULL
, this);
7581 case SPELLFAMILY_SHAMAN
:
7584 if (spell
->Id
== 52179)
7586 // Periodic need for remove visual on stun/fear/silence lost
7587 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7588 m_target
->RemoveAurasDueToSpell(52179);
7593 case SPELLFAMILY_DEATHKNIGHT
:
7596 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7598 if (Unit
*caster
= GetCaster())
7599 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7603 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7606 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7608 // Get 0 effect aura
7609 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7612 slow
->ApplyModifier(false, true);
7613 Modifier
*mod
= slow
->GetModifier();
7614 mod
->m_amount
+= m_modifier
.m_amount
;
7615 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7616 slow
->ApplyModifier(true, true);
7621 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7623 // Death Rune Mastery
7624 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7627 if (spell
->SpellIconID
== 2653)
7629 // Increases your attack power by $s1 for every $s2 armor value you have.
7630 // Calculate AP bonus (from 1 efect of this spell)
7631 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7632 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7636 // if (spell->SpellIconID == 22)
7638 // Blood of the North
7639 // if (spell->SpellIconID == 30412)
7648 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7653 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7654 if( !fearAuras
.empty() )
7657 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7659 m_target
->SetFeared(true);
7663 void Aura::HandleManaShield(bool apply
, bool Real
)
7668 // prevent double apply bonuses
7669 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7671 if(Unit
* caster
= GetCaster())
7673 float DoneActualBenefit
= 0.0f
;
7674 switch(m_spellProto
->SpellFamilyName
)
7676 case SPELLFAMILY_MAGE
:
7677 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
7680 // +50% from +spd bonus
7681 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7689 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7691 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7696 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7702 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7704 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7708 * Such auras are applied from a caster(=player) to a vehicle.
7709 * This has been verified using spell #49256
7711 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7716 Unit
*player
= GetCaster();
7717 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7718 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7723 if(Pet
*pet
= player
->GetPet())
7724 pet
->Remove(PET_SAVE_AS_CURRENT
);
7725 ((Player
*)player
)->EnterVehicle(vehicle
);
7729 SpellEntry
const *spell
= GetSpellProto();
7731 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7732 player
->RemoveAurasDueToSpell(spell
->Id
);
7734 ((Player
*)player
)->ExitVehicle(vehicle
);
7738 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7743 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7746 Player
*plr
= (Player
*)m_target
;
7748 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7751 RuneType runeFrom
= RuneType(GetSpellProto()->EffectMiscValue
[m_effIndex
]);
7752 RuneType runeTo
= RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
7756 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7758 if (plr
->GetCurrentRune(i
) == runeFrom
&& !plr
->GetRuneCooldown(i
))
7760 plr
->ConvertRune(i
, runeTo
);
7767 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7769 if(plr
->GetCurrentRune(i
) == runeTo
&& plr
->GetBaseRune(i
) == runeFrom
)
7771 plr
->ConvertRune(i
, runeFrom
);
7778 void Aura::HandlePhase(bool apply
, bool Real
)
7783 // always non stackable
7786 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7788 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7791 // no-phase is also phase state so same code for apply and remove
7793 // phase auras normally not expected at BG but anyway better check
7794 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7796 // drop flag at invisible in bg
7797 if(((Player
*)m_target
)->InBattleGround())
7798 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7799 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7801 // GM-mode have mask 0xFFFFFFFF
7802 if(!((Player
*)m_target
)->isGameMaster())
7803 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7805 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7807 if(GetEffIndex()==0)
7809 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
7810 if(saBounds
.first
!= saBounds
.second
)
7813 m_target
->GetZoneAndAreaId(zone
, area
);
7815 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7817 // some auras remove at aura remove
7818 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7819 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7820 // some auras applied at aura apply
7821 else if(itr
->second
->autocast
)
7823 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7824 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7831 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7833 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7834 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7835 m_target
->SetVisibility(m_target
->GetVisibility());
7838 void Aura::UnregisterSingleCastAura()
7840 if (IsSingleTarget())
7842 if(Unit
* caster
= GetCaster())
7844 caster
->GetSingleCastAuras().remove(this);
7848 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7851 m_isSingleTargetAura
= false;
7855 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7857 // implemented in WorldSession::HandleMovementOpcodes
7859 // only special case
7860 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7861 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7864 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7866 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7867 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7869 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7871 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7874 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7880 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7882 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7885 ((Player
*)m_target
)->UpdateArmorPenetration();
7888 void Aura::HandleAuraModAllCritChance(bool apply
, bool Real
)
7890 // spells required only Real aura add/remove
7894 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7897 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7898 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7899 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7901 // included in Player::UpdateSpellCritChance calculation
7902 ((Player
*)m_target
)->UpdateAllSpellCritChances();
7905 void Aura::HandleAllowOnlyAbility(bool apply
, bool Real
)
7912 m_target
->setAttackTimer(BASE_ATTACK
,m_duration
);
7913 m_target
->setAttackTimer(RANGED_ATTACK
,m_duration
);
7914 m_target
->setAttackTimer(OFF_ATTACK
,m_duration
);
7918 m_target
->resetAttackTimer(BASE_ATTACK
);
7919 m_target
->resetAttackTimer(RANGED_ATTACK
);
7920 m_target
->resetAttackTimer(OFF_ATTACK
);
7923 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
7924 m_target
->UpdateDamagePhysical(RANGED_ATTACK
);
7925 m_target
->UpdateDamagePhysical(OFF_ATTACK
);