[9290] Some cleanups in realmd, no functional changes
[getmangos.git] / src / game / Pet.cpp
blobd84cc47b1336981436243b9883a87c881e4e96a7
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Log.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
24 #include "SpellMgr.h"
25 #include "Pet.h"
26 #include "Formulas.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
29 #include "Unit.h"
30 #include "Util.h"
32 char const* petTypeSuffix[MAX_PET_TYPE] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type) :
41 Creature(CREATURE_SUBTYPE_PET), m_removed(false), m_petType(type), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
42 m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
43 m_declinedname(NULL), m_petModeFlags(PET_MODE_DEFAULT)
45 m_name = "Pet";
46 m_regenTimer = 4000;
48 // pets always have a charminfo, even if they are not actually charmed
49 CharmInfo* charmInfo = InitCharmInfo(this);
51 if(type == MINI_PET) // always passive
52 charmInfo->SetReactState(REACT_PASSIVE);
53 else if(type == GUARDIAN_PET) // always aggressive
54 charmInfo->SetReactState(REACT_AGGRESSIVE);
57 Pet::~Pet()
59 delete m_declinedname;
62 void Pet::AddToWorld()
64 ///- Register the pet for guid lookup
65 if(!IsInWorld())
66 GetMap()->GetObjectsStore().insert<Pet>(GetGUID(), (Pet*)this);
68 Unit::AddToWorld();
71 void Pet::RemoveFromWorld()
73 ///- Remove the pet from the accessor
74 if(IsInWorld())
75 GetMap()->GetObjectsStore().erase<Pet>(GetGUID(), (Pet*)NULL);
77 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
78 Unit::RemoveFromWorld();
81 bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
83 m_loading = true;
85 uint32 ownerid = owner->GetGUIDLow();
87 QueryResult *result;
89 if (petnumber)
90 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
91 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
92 "FROM character_pet WHERE owner = '%u' AND id = '%u'",
93 ownerid, petnumber);
94 else if (current)
95 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
96 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
97 "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
98 ownerid, PET_SAVE_AS_CURRENT );
99 else if (petentry)
100 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
101 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
102 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
103 "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
104 ownerid, petentry,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
105 else
106 // any current or other non-stabled pet (for hunter "call pet")
107 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
108 result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
109 "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
110 ownerid,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
112 if(!result)
113 return false;
115 Field *fields = result->Fetch();
117 // update for case of current pet "slot = 0"
118 petentry = fields[1].GetUInt32();
119 if (!petentry)
121 delete result;
122 return false;
125 uint32 summon_spell_id = fields[17].GetUInt32();
126 SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
128 bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
130 // check temporary summoned pets like mage water elemental
131 if (current && is_temporary_summoned)
133 delete result;
134 return false;
137 PetType pet_type = PetType(fields[18].GetUInt8());
138 if(pet_type == HUNTER_PET)
140 CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(petentry);
141 if(!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
143 delete result;
144 return false;
148 uint32 pet_number = fields[0].GetUInt32();
150 if (current && owner->IsPetNeedBeTemporaryUnsummoned())
152 owner->SetTemporaryUnsummonedPetNumber(pet_number);
153 delete result;
154 return false;
157 Map *map = owner->GetMap();
158 uint32 guid = map->GenerateLocalLowGuid(HIGHGUID_PET);
159 if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
161 delete result;
162 return false;
165 float px, py, pz;
166 owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
168 Relocate(px, py, pz, owner->GetOrientation());
170 if (!IsPositionValid())
172 sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
173 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
174 delete result;
175 return false;
178 setPetType(pet_type);
179 setFaction(owner->getFaction());
180 SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
182 CreatureInfo const *cinfo = GetCreatureInfo();
183 if (cinfo->type == CREATURE_TYPE_CRITTER)
185 AIM_Initialize();
186 map->Add((Creature*)this);
187 delete result;
188 return true;
191 m_charmInfo->SetPetNumber(pet_number, IsPermanentPetFor(owner));
193 SetOwnerGUID(owner->GetGUID());
194 SetDisplayId(fields[3].GetUInt32());
195 SetNativeDisplayId(fields[3].GetUInt32());
196 uint32 petlevel = fields[4].GetUInt32();
197 SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
198 SetName(fields[8].GetString());
200 switch (getPetType())
202 case SUMMON_PET:
203 petlevel=owner->getLevel();
205 SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
206 SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
207 // this enables popup window (pet dismiss, cancel)
208 break;
209 case HUNTER_PET:
210 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
211 SetSheath(SHEATH_STATE_MELEE);
212 SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
214 SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
215 // this enables popup window (pet abandon, cancel)
216 SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
217 SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
218 setPowerType(POWER_FOCUS);
219 break;
220 default:
221 sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
224 if(owner->IsPvP())
225 SetPvP(true);
227 if(owner->IsFFAPvP())
228 SetFFAPvP(true);
230 SetCanModifyStats(true);
231 InitStatsForLevel(petlevel);
232 InitTalentForLevel(); // set original talents points before spell loading
234 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
235 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
236 SetCreatorGUID(owner->GetGUID());
238 m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
240 uint32 savedhealth = fields[10].GetUInt32();
241 uint32 savedmana = fields[11].GetUInt32();
243 // set current pet as current
244 // 0=current
245 // 1..MAX_PET_STABLES in stable slot
246 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
247 if (fields[7].GetUInt32() != 0)
249 CharacterDatabase.BeginTransaction();
250 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
251 PET_SAVE_NOT_IN_SLOT, ownerid, PET_SAVE_AS_CURRENT, m_charmInfo->GetPetNumber());
252 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
253 PET_SAVE_AS_CURRENT, ownerid, m_charmInfo->GetPetNumber());
254 CharacterDatabase.CommitTransaction();
257 // load action bar, if data broken will fill later by default spells.
258 if (!is_temporary_summoned)
259 m_charmInfo->LoadPetActionBar(fields[13].GetCppString());
261 // since last save (in seconds)
262 uint32 timediff = (time(NULL) - fields[14].GetUInt32());
264 m_resetTalentsCost = fields[15].GetUInt32();
265 m_resetTalentsTime = fields[16].GetUInt64();
267 delete result;
269 //load spells/cooldowns/auras
270 _LoadAuras(timediff);
272 //init AB
273 if (is_temporary_summoned)
275 // Temporary summoned pets always have initial spell list at load
276 InitPetCreateSpells();
278 else
280 LearnPetPassives();
281 CastPetAuras(current);
284 if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
286 SetHealth(GetMaxHealth());
287 SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
289 else
291 SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
292 SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
295 UpdateWalkMode(owner);
297 AIM_Initialize();
298 map->Add((Creature*)this);
300 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
301 _LoadSpells();
302 InitLevelupSpellsForLevel();
304 CleanupActionBar(); // remove unknown spells from action bar after load
306 _LoadSpellCooldowns();
308 owner->SetPet(this); // in DB stored only full controlled creature
309 sLog.outDebug("New Pet has guid %u", GetGUIDLow());
311 if (owner->GetTypeId() == TYPEID_PLAYER)
313 ((Player*)owner)->PetSpellInitialize();
314 if(((Player*)owner)->GetGroup())
315 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
317 ((Player*)owner)->SendTalentsInfoData(true);
320 if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
322 result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
324 if(result)
326 if(m_declinedname)
327 delete m_declinedname;
329 m_declinedname = new DeclinedName;
330 Field *fields2 = result->Fetch();
331 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
332 m_declinedname->name[i] = fields2[i].GetCppString();
334 delete result;
338 m_loading = false;
340 SynchronizeLevelWithOwner();
341 return true;
344 void Pet::SavePetToDB(PetSaveMode mode)
346 if (!GetEntry())
347 return;
349 // save only fully controlled creature
350 if (!isControlled())
351 return;
353 // not save not player pets
354 if(!IS_PLAYER_GUID(GetOwnerGUID()))
355 return;
357 Player* pOwner = (Player*)GetOwner();
358 if (!pOwner)
359 return;
361 // current/stable/not_in_slot
362 if (mode >= PET_SAVE_AS_CURRENT)
364 // not save pet as current if another pet temporary unsummoned
365 if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
366 pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
368 // pet will lost anyway at restore temporary unsummoned
369 if(getPetType()==HUNTER_PET)
370 return;
372 // for warlock case
373 mode = PET_SAVE_NOT_IN_SLOT;
376 uint32 curhealth = GetHealth();
377 uint32 curmana = GetPower(POWER_MANA);
379 // stable and not in slot saves
380 if (mode != PET_SAVE_AS_CURRENT)
381 RemoveAllAuras();
383 _SaveSpells();
384 _SaveSpellCooldowns();
385 _SaveAuras();
387 uint32 owner = GUID_LOPART(GetOwnerGUID());
388 std::string name = m_name;
389 CharacterDatabase.escape_string(name);
390 CharacterDatabase.BeginTransaction();
391 // remove current data
392 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
394 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
395 if(mode <= PET_SAVE_LAST_STABLE_SLOT)
396 CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
397 PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
399 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
400 if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
401 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
402 owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
403 // save pet
404 std::ostringstream ss;
405 ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
406 << "VALUES ("
407 << m_charmInfo->GetPetNumber() << ", "
408 << GetEntry() << ", "
409 << owner << ", "
410 << GetNativeDisplayId() << ", "
411 << getLevel() << ", "
412 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
413 << uint32(m_charmInfo->GetReactState()) << ", "
414 << uint32(mode) << ", '"
415 << name.c_str() << "', "
416 << uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ", "
417 << (curhealth < 1 ? 1 : curhealth) << ", "
418 << curmana << ", "
419 << GetPower(POWER_HAPPINESS) << ", '";
421 for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
423 ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
424 << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
427 ss << "', "
428 << time(NULL) << ", "
429 << uint32(m_resetTalentsCost) << ", "
430 << uint64(m_resetTalentsTime) << ", "
431 << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
432 << uint32(getPetType()) << ")";
434 CharacterDatabase.Execute( ss.str().c_str() );
435 CharacterDatabase.CommitTransaction();
437 // delete
438 else
440 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
441 DeleteFromDB(m_charmInfo->GetPetNumber());
445 void Pet::DeleteFromDB(uint32 guidlow)
447 CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
448 CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
449 CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
450 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
451 CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
454 void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
456 Creature::setDeathState(s);
457 if(getDeathState()==CORPSE)
459 //remove summoned pet (no corpse)
460 if(getPetType()==SUMMON_PET)
461 Remove(PET_SAVE_NOT_IN_SLOT);
462 // other will despawn at corpse desppawning (Pet::Update code)
463 else
465 // pet corpse non lootable and non skinnable
466 SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
467 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
469 //lose happiness when died and not in BG/Arena
470 MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
471 if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
472 ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
474 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
477 else if(getDeathState()==ALIVE)
479 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
480 CastPetAuras(true);
484 void Pet::Update(uint32 diff)
486 if(m_removed) // pet already removed, just wait in remove queue, no updates
487 return;
489 switch( m_deathState )
491 case CORPSE:
493 if( m_deathTimer <= diff )
495 assert(getPetType()!=SUMMON_PET && "Must be already removed.");
496 Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
497 return;
499 break;
501 case ALIVE:
503 // unsummon pet that lost owner
504 Unit* owner = GetOwner();
505 if(!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
507 Remove(PET_SAVE_NOT_IN_SLOT, true);
508 return;
511 if(isControlled())
513 if( owner->GetPetGUID() != GetGUID() )
515 Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
516 return;
520 if(m_duration > 0)
522 if(m_duration > diff)
523 m_duration -= diff;
524 else
526 Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
527 return;
531 //regenerate focus for hunter pets or energy for deathknight's ghoul
532 if(m_regenTimer <= diff)
534 switch (getPowerType())
536 case POWER_FOCUS:
537 case POWER_ENERGY:
538 Regenerate(getPowerType());
539 break;
540 default:
541 break;
543 m_regenTimer = 4000;
545 else
546 m_regenTimer -= diff;
548 if(getPetType() != HUNTER_PET)
549 break;
551 if(m_happinessTimer <= diff)
553 LooseHappiness();
554 m_happinessTimer = 7500;
556 else
557 m_happinessTimer -= diff;
559 break;
561 default:
562 break;
564 Creature::Update(diff);
567 void Pet::Regenerate(Powers power)
569 uint32 curValue = GetPower(power);
570 uint32 maxValue = GetMaxPower(power);
572 if (curValue >= maxValue)
573 return;
575 float addvalue = 0.0f;
577 switch (power)
579 case POWER_FOCUS:
581 // For hunter pets.
582 addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
583 break;
585 case POWER_ENERGY:
587 // For deathknight's ghoul.
588 addvalue = 20;
589 break;
591 default:
592 return;
595 // Apply modifiers (if any).
596 AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
597 for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
598 if ((*i)->GetModifier()->m_miscvalue == power)
599 addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
601 ModifyPower(power, (int32)addvalue);
604 void Pet::LooseHappiness()
606 uint32 curValue = GetPower(POWER_HAPPINESS);
607 if (curValue <= 0)
608 return;
609 int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
610 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
611 addvalue = int32(addvalue * 1.5);
612 ModifyPower(POWER_HAPPINESS, -addvalue);
615 HappinessState Pet::GetHappinessState()
617 if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
618 return UNHAPPY;
619 else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
620 return HAPPY;
621 else
622 return CONTENT;
625 bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
627 uint8 activecount = 1;
628 uint32 chainstartstore[ACTIVE_SPELLS_MAX];
630 if(IsPassiveSpell(spellid))
631 return true;
633 chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
635 for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
637 if(itr->second.state == PETSPELL_REMOVED)
638 continue;
640 if(IsPassiveSpell(itr->first))
641 continue;
643 uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
645 uint8 x;
647 for(x = 0; x < activecount; x++)
649 if(chainstart == chainstartstore[x])
650 break;
653 if(x == activecount) //spellchain not yet saved -> add active count
655 ++activecount;
656 if(activecount > ACTIVE_SPELLS_MAX)
657 return false;
658 chainstartstore[x] = chainstart;
661 return true;
664 void Pet::Remove(PetSaveMode mode, bool returnreagent)
666 Unit* owner = GetOwner();
668 if(owner)
670 if(owner->GetTypeId()==TYPEID_PLAYER)
672 ((Player*)owner)->RemovePet(this,mode,returnreagent);
673 return;
676 // only if current pet in slot
677 if(owner->GetPetGUID()==GetGUID())
678 owner->SetPet(0);
681 AddObjectToRemoveList();
682 m_removed = true;
685 void Pet::GivePetXP(uint32 xp)
687 if(getPetType() != HUNTER_PET)
688 return;
690 if ( xp < 1 )
691 return;
693 if(!isAlive())
694 return;
696 uint32 level = getLevel();
698 // XP to money conversion processed in Player::RewardQuest
699 if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
700 return;
702 uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
703 uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
704 uint32 newXP = curXP + xp;
706 if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
708 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
709 return;
712 while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
714 newXP -= nextLvlXP;
716 GivePetLevel(level+1);
717 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(level+1));
719 level = getLevel();
720 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
723 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
726 void Pet::GivePetLevel(uint32 level)
728 if(!level)
729 return;
731 InitStatsForLevel(level);
732 InitLevelupSpellsForLevel();
733 InitTalentForLevel();
736 bool Pet::CreateBaseAtCreature(Creature* creature)
738 if(!creature)
740 sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
741 return false;
744 uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
746 sLog.outBasic("Create pet");
747 uint32 pet_number = sObjectMgr.GeneratePetNumber();
748 if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
749 return false;
751 Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
753 if(!IsPositionValid())
755 sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
756 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
757 return false;
760 CreatureInfo const *cinfo = GetCreatureInfo();
761 if(!cinfo)
763 sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
764 return false;
767 if(cinfo->type == CREATURE_TYPE_CRITTER)
769 setPetType(MINI_PET);
770 return true;
772 SetDisplayId(creature->GetDisplayId());
773 SetNativeDisplayId(creature->GetNativeDisplayId());
774 SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
775 SetPower(POWER_HAPPINESS, 166500);
776 setPowerType(POWER_FOCUS);
777 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
778 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
779 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(creature->getLevel()));
780 SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
782 if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
783 SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
784 else
785 SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
787 if(cinfo->type == CREATURE_TYPE_BEAST)
789 SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
790 SetSheath(SHEATH_STATE_MELEE);
791 SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
792 SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
794 return true;
797 bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner)
799 CreatureInfo const *cinfo = GetCreatureInfo();
800 assert(cinfo);
802 if(!owner)
804 owner = GetOwner();
805 if(!owner)
807 sLog.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
808 return false;
812 uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
814 SetLevel(petlevel);
816 SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
818 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
820 SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
821 SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
822 SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
824 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
826 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
827 if(cFamily && cFamily->minScale > 0.0f && getPetType()==HUNTER_PET)
829 float scale;
830 if (getLevel() >= cFamily->maxScaleLevel)
831 scale = cFamily->maxScale;
832 else if (getLevel() <= cFamily->minScaleLevel)
833 scale = cFamily->minScale;
834 else
835 scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
837 SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
839 m_bonusdamage = 0;
841 int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
843 if(cinfo && getPetType() != HUNTER_PET)
845 createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
846 createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
847 createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
848 createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
849 createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
850 createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
853 switch(getPetType())
855 case SUMMON_PET:
857 if(owner->GetTypeId() == TYPEID_PLAYER)
859 switch(owner->getClass())
861 case CLASS_WARLOCK:
864 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
865 uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
866 uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
867 uint32 val = (fire > shadow) ? fire : shadow;
869 SetBonusDamage(int32 (val * 0.15f));
870 //bonusAP += val * 0.57;
871 break;
873 case CLASS_MAGE:
875 //40% damage bonus of mage's frost damage
876 float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
877 if(val < 0)
878 val = 0;
879 SetBonusDamage( int32(val));
880 break;
882 default:
883 break;
887 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
888 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
890 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
892 PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
893 if(pInfo) // exist in DB
895 SetCreateHealth(pInfo->health);
896 SetCreateMana(pInfo->mana);
898 if(pInfo->armor > 0)
899 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
901 for(int stat = 0; stat < MAX_STATS; ++stat)
903 SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
906 else // not exist in DB, use some default fake data
908 sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
910 // remove elite bonuses included in DB values
911 SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
912 SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
914 SetCreateStat(STAT_STRENGTH, 22);
915 SetCreateStat(STAT_AGILITY, 22);
916 SetCreateStat(STAT_STAMINA, 25);
917 SetCreateStat(STAT_INTELLECT, 28);
918 SetCreateStat(STAT_SPIRIT, 27);
920 break;
922 case HUNTER_PET:
924 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(petlevel));
925 //these formula may not be correct; however, it is designed to be close to what it should be
926 //this makes dps 0.5 of pets level
927 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
928 //damage range is then petlevel / 2
929 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
930 //damage is increased afterwards as strength and pet scaling modify attack power
932 //stored standard pet stats are entry 1 in pet_levelinfo
933 PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
934 if(pInfo) // exist in DB
936 SetCreateHealth(pInfo->health);
937 SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
938 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
940 for( int i = STAT_STRENGTH; i < MAX_STATS; ++i)
942 SetCreateStat(Stats(i), float(pInfo->stats[i]));
945 else // not exist in DB, use some default fake data
947 sLog.outErrorDb("Hunter pet levelstats missing in DB");
949 // remove elite bonuses included in DB values
950 SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
952 SetCreateStat(STAT_STRENGTH, 22);
953 SetCreateStat(STAT_AGILITY, 22);
954 SetCreateStat(STAT_STAMINA, 25);
955 SetCreateStat(STAT_INTELLECT, 28);
956 SetCreateStat(STAT_SPIRIT, 27);
958 break;
960 case GUARDIAN_PET:
961 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
962 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
964 SetCreateMana(28 + 10*petlevel);
965 SetCreateHealth(28 + 30*petlevel);
967 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
968 //these formula may not be correct; however, it is designed to be close to what it should be
969 //this makes dps 0.5 of pets level
970 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
971 //damage range is then petlevel / 2
972 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
973 break;
974 default:
975 sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType());
976 break;
979 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
980 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
982 UpdateAllStats();
984 SetHealth(GetMaxHealth());
985 SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
987 return true;
990 bool Pet::HaveInDiet(ItemPrototype const* item) const
992 if (!item->FoodType)
993 return false;
995 CreatureInfo const* cInfo = GetCreatureInfo();
996 if(!cInfo)
997 return false;
999 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
1000 if(!cFamily)
1001 return false;
1003 uint32 diet = cFamily->petFoodMask;
1004 uint32 FoodMask = 1 << (item->FoodType-1);
1005 return diet & FoodMask;
1008 uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
1010 // -5 or greater food level
1011 if(getLevel() <= itemlevel + 5) //possible to feed level 60 pet with level 55 level food for full effect
1012 return 35000;
1013 // -10..-6
1014 else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
1015 return 17000;
1016 // -14..-11
1017 else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
1018 return 8000;
1019 // -15 or less
1020 else
1021 return 0; //food too low level
1024 void Pet::_LoadSpellCooldowns()
1026 m_CreatureSpellCooldowns.clear();
1027 m_CreatureCategoryCooldowns.clear();
1029 QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1031 if(result)
1033 time_t curTime = time(NULL);
1035 WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
1036 data << GetGUID();
1037 data << uint8(0x0); // flags (0x1, 0x2)
1041 Field *fields = result->Fetch();
1043 uint32 spell_id = fields[0].GetUInt32();
1044 time_t db_time = (time_t)fields[1].GetUInt64();
1046 if(!sSpellStore.LookupEntry(spell_id))
1048 sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
1049 continue;
1052 // skip outdated cooldown
1053 if(db_time <= curTime)
1054 continue;
1056 data << uint32(spell_id);
1057 data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
1059 _AddCreatureSpellCooldown(spell_id,db_time);
1061 sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
1063 while( result->NextRow() );
1065 delete result;
1067 if(!m_CreatureSpellCooldowns.empty() && GetOwner())
1069 ((Player*)GetOwner())->GetSession()->SendPacket(&data);
1074 void Pet::_SaveSpellCooldowns()
1076 CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
1078 time_t curTime = time(NULL);
1080 // remove oudated and save active
1081 for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
1083 if(itr->second <= curTime)
1084 m_CreatureSpellCooldowns.erase(itr++);
1085 else
1087 CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
1088 ++itr;
1093 void Pet::_LoadSpells()
1095 QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1097 if(result)
1101 Field *fields = result->Fetch();
1103 addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
1105 while( result->NextRow() );
1107 delete result;
1111 void Pet::_SaveSpells()
1113 for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
1115 ++next;
1117 // prevent saving family passives to DB
1118 if (itr->second.type == PETSPELL_FAMILY)
1119 continue;
1121 switch(itr->second.state)
1123 case PETSPELL_REMOVED:
1124 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
1125 m_spells.erase(itr);
1126 continue;
1127 case PETSPELL_CHANGED:
1128 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
1129 CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
1130 break;
1131 case PETSPELL_NEW:
1132 CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second.active);
1133 break;
1134 case PETSPELL_UNCHANGED:
1135 continue;
1138 itr->second.state = PETSPELL_UNCHANGED;
1142 void Pet::_LoadAuras(uint32 timediff)
1144 RemoveAllAuras();
1146 QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
1148 if(result)
1152 Field *fields = result->Fetch();
1153 uint64 caster_guid = fields[0].GetUInt64();
1154 uint32 spellid = fields[1].GetUInt32();
1155 uint32 effindex = fields[2].GetUInt32();
1156 uint32 stackcount= fields[3].GetUInt32();
1157 int32 damage = (int32)fields[4].GetUInt32();
1158 int32 maxduration = (int32)fields[5].GetUInt32();
1159 int32 remaintime = (int32)fields[6].GetUInt32();
1160 int32 remaincharges = (int32)fields[7].GetUInt32();
1162 SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
1163 if(!spellproto)
1165 sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
1166 continue;
1169 if(effindex >= 3)
1171 sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
1172 continue;
1175 // negative effects should continue counting down after logout
1176 if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
1178 if (remaintime/IN_MILISECONDS <= int32(timediff))
1179 continue;
1181 remaintime -= timediff*IN_MILISECONDS;
1184 // prevent wrong values of remaincharges
1185 if(spellproto->procCharges)
1187 if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
1188 remaincharges = spellproto->procCharges;
1190 else
1191 remaincharges = -1;
1193 /// do not load single target auras (unless they were cast by the player)
1194 if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
1195 continue;
1197 for(uint32 i=0; i<stackcount; ++i)
1199 Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
1201 if(!damage)
1202 damage = aura->GetModifier()->m_amount;
1203 aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
1204 AddAura(aura);
1207 while( result->NextRow() );
1209 delete result;
1213 void Pet::_SaveAuras()
1215 CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo->GetPetNumber());
1217 AuraMap const& auras = GetAuras();
1218 if (auras.empty())
1219 return;
1221 spellEffectPair lastEffectPair = auras.begin()->first;
1222 uint32 stackCounter = 1;
1224 for(AuraMap::const_iterator itr = auras.begin(); ; ++itr)
1226 if(itr == auras.end() || lastEffectPair != itr->first)
1228 AuraMap::const_iterator itr2 = itr;
1229 // save previous spellEffectPair to db
1230 itr2--;
1231 SpellEntry const *spellInfo = itr2->second->GetSpellProto();
1232 /// do not save single target auras (unless they were cast by the player)
1233 if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)))
1235 if(!itr2->second->IsPassive())
1237 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1238 uint8 i;
1239 for (i = 0; i < 3; ++i)
1240 if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
1241 spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
1242 spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
1243 break;
1245 if (i == 3)
1247 CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1248 "VALUES ('%u', '" UI64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1249 m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges()));
1253 if(itr == auras.end())
1254 break;
1257 if (lastEffectPair == itr->first)
1258 stackCounter++;
1259 else
1261 lastEffectPair = itr->first;
1262 stackCounter = 1;
1267 bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
1269 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
1270 if (!spellInfo)
1272 // do pet spell book cleanup
1273 if(state == PETSPELL_UNCHANGED) // spell load case
1275 sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
1276 CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
1278 else
1279 sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
1281 return false;
1284 PetSpellMap::iterator itr = m_spells.find(spell_id);
1285 if (itr != m_spells.end())
1287 if (itr->second.state == PETSPELL_REMOVED)
1289 m_spells.erase(itr);
1290 state = PETSPELL_CHANGED;
1292 else if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
1294 // can be in case spell loading but learned at some previous spell loading
1295 itr->second.state = PETSPELL_UNCHANGED;
1297 if(active == ACT_ENABLED)
1298 ToggleAutocast(spell_id, true);
1299 else if(active == ACT_DISABLED)
1300 ToggleAutocast(spell_id, false);
1302 return false;
1304 else
1305 return false;
1308 uint32 oldspell_id = 0;
1310 PetSpell newspell;
1311 newspell.state = state;
1312 newspell.type = type;
1314 if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
1316 if(IsPassiveSpell(spell_id))
1317 newspell.active = ACT_PASSIVE;
1318 else
1319 newspell.active = ACT_DISABLED;
1321 else
1322 newspell.active = active;
1324 // talent: unlearn all other talent ranks (high and low)
1325 if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
1327 if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
1329 for(int i=0; i < MAX_TALENT_RANK; ++i)
1331 // skip learning spell and no rank spell case
1332 uint32 rankSpellId = talentInfo->RankID[i];
1333 if(!rankSpellId || rankSpellId==spell_id)
1334 continue;
1336 // skip unknown ranks
1337 if(!HasSpell(rankSpellId))
1338 continue;
1339 removeSpell(rankSpellId,false,false);
1343 else if(sSpellMgr.GetSpellRank(spell_id)!=0)
1345 for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
1347 if(itr2->second.state == PETSPELL_REMOVED) continue;
1349 if( sSpellMgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
1351 // replace by new high rank
1352 if(sSpellMgr.IsHighRankOfSpell(spell_id,itr2->first))
1354 newspell.active = itr2->second.active;
1356 if(newspell.active == ACT_ENABLED)
1357 ToggleAutocast(itr2->first, false);
1359 oldspell_id = itr2->first;
1360 unlearnSpell(itr2->first,false,false);
1361 break;
1363 // ignore new lesser rank
1364 else if(sSpellMgr.IsHighRankOfSpell(itr2->first,spell_id))
1365 return false;
1370 m_spells[spell_id] = newspell;
1372 if (IsPassiveSpell(spell_id))
1373 CastSpell(this, spell_id, true);
1374 else
1375 m_charmInfo->AddSpellToActionBar(spell_id);
1377 if(newspell.active == ACT_ENABLED)
1378 ToggleAutocast(spell_id, true);
1380 uint32 talentCost = GetTalentSpellCost(spell_id);
1381 if (talentCost)
1383 int32 free_points = GetMaxTalentPointsForLevel(getLevel());
1384 m_usedTalentCount+=talentCost;
1385 // update free talent points
1386 free_points-=m_usedTalentCount;
1387 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1389 return true;
1392 bool Pet::learnSpell(uint32 spell_id)
1394 // prevent duplicated entires in spell book
1395 if (!addSpell(spell_id))
1396 return false;
1398 if(!m_loading)
1400 Unit* owner = GetOwner();
1401 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
1403 WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
1404 data << uint32(spell_id);
1405 ((Player*)owner)->GetSession()->SendPacket(&data);
1407 ((Player*)owner)->PetSpellInitialize();
1410 return true;
1413 void Pet::InitLevelupSpellsForLevel()
1415 uint32 level = getLevel();
1417 if(PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
1419 // PetLevelupSpellSet ordered by levels, process in reversed order
1420 for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
1422 // will called first if level down
1423 if(itr->first > level)
1424 unlearnSpell(itr->second,true); // will learn prev rank if any
1425 // will called if level up
1426 else
1427 learnSpell(itr->second); // will unlearn prev rank if any
1431 int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
1433 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1434 if(PetDefaultSpellsEntry const *defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
1436 for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
1438 SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]);
1439 if(!spellEntry)
1440 continue;
1442 // will called first if level down
1443 if(spellEntry->spellLevel > level)
1444 unlearnSpell(spellEntry->Id,true);
1445 // will called if level up
1446 else
1447 learnSpell(spellEntry->Id);
1452 bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
1454 if(removeSpell(spell_id,learn_prev,clear_ab))
1456 if(!m_loading)
1458 if (Unit* owner = GetOwner())
1460 if(owner->GetTypeId() == TYPEID_PLAYER)
1462 WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
1463 data << uint32(spell_id);
1464 ((Player*)owner)->GetSession()->SendPacket(&data);
1468 return true;
1470 return false;
1473 bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
1475 PetSpellMap::iterator itr = m_spells.find(spell_id);
1476 if (itr == m_spells.end())
1477 return false;
1479 if(itr->second.state == PETSPELL_REMOVED)
1480 return false;
1482 if(itr->second.state == PETSPELL_NEW)
1483 m_spells.erase(itr);
1484 else
1485 itr->second.state = PETSPELL_REMOVED;
1487 RemoveAurasDueToSpell(spell_id);
1489 uint32 talentCost = GetTalentSpellCost(spell_id);
1490 if (talentCost > 0)
1492 if (m_usedTalentCount > talentCost)
1493 m_usedTalentCount-=talentCost;
1494 else
1495 m_usedTalentCount = 0;
1496 // update free talent points
1497 int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
1498 SetFreeTalentPoints(free_points > 0 ? free_points : 0);
1501 if (learn_prev)
1503 if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain (spell_id))
1504 learnSpell(prev_id);
1505 else
1506 learn_prev = false;
1509 // if remove last rank or non-ranked then update action bar at server and client if need
1510 if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
1512 if(!m_loading)
1514 // need update action bar for last removed rank
1515 if (Unit* owner = GetOwner())
1516 if (owner->GetTypeId() == TYPEID_PLAYER)
1517 ((Player*)owner)->PetSpellInitialize();
1521 return true;
1525 void Pet::CleanupActionBar()
1527 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
1528 if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
1529 if(uint32 action = ab->GetAction())
1530 if(ab->IsActionBarForSpell() && !HasSpell(action))
1531 m_charmInfo->SetActionBar(i,0,ACT_DISABLED);
1534 void Pet::InitPetCreateSpells()
1536 m_charmInfo->InitPetActionBar();
1537 m_spells.clear();
1539 LearnPetPassives();
1541 CastPetAuras(false);
1544 bool Pet::resetTalents(bool no_cost)
1546 Unit *owner = GetOwner();
1547 if (!owner || owner->GetTypeId()!=TYPEID_PLAYER)
1548 return false;
1550 // not need after this call
1551 if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
1552 ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
1554 CreatureInfo const * ci = GetCreatureInfo();
1555 if(!ci)
1556 return false;
1557 // Check pet talent type
1558 CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
1559 if(!pet_family || pet_family->petTalentType < 0)
1560 return false;
1562 Player *player = (Player *)owner;
1564 uint32 level = getLevel();
1565 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
1567 if (m_usedTalentCount == 0)
1569 SetFreeTalentPoints(talentPointsForLevel);
1570 return false;
1573 uint32 cost = 0;
1575 if(!no_cost)
1577 cost = resetTalentsCost();
1579 if (player->GetMoney() < cost)
1581 player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
1582 return false;
1586 for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
1588 TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
1590 if (!talentInfo) continue;
1592 TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
1594 if(!talentTabInfo)
1595 continue;
1597 // unlearn only talents for pets family talent type
1598 if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
1599 continue;
1601 for (int j = 0; j < MAX_TALENT_RANK; j++)
1603 for(PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
1605 if(itr->second.state == PETSPELL_REMOVED)
1607 ++itr;
1608 continue;
1610 // remove learned spells (all ranks)
1611 uint32 itrFirstId = sSpellMgr.GetFirstSpellInChain(itr->first);
1613 // unlearn if first rank is talent or learned by talent
1614 if (itrFirstId == talentInfo->RankID[j] || sSpellMgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
1616 removeSpell(itr->first,false);
1617 itr = m_spells.begin();
1618 continue;
1620 else
1621 ++itr;
1626 SetFreeTalentPoints(talentPointsForLevel);
1628 if(!no_cost)
1630 player->ModifyMoney(-(int32)cost);
1632 m_resetTalentsCost = cost;
1633 m_resetTalentsTime = time(NULL);
1635 player->PetSpellInitialize();
1636 return true;
1639 void Pet::resetTalentsForAllPetsOf(Player* owner, Pet* online_pet /*= NULL*/)
1641 // not need after this call
1642 if(((Player*)owner)->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
1643 ((Player*)owner)->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS,true);
1645 // reset for online
1646 if(online_pet)
1647 online_pet->resetTalents(true);
1649 // now need only reset for offline pets (all pets except online case)
1650 uint32 except_petnumber = online_pet ? online_pet->GetCharmInfo()->GetPetNumber() : 0;
1652 QueryResult *resultPets = CharacterDatabase.PQuery(
1653 "SELECT id FROM character_pet WHERE owner = '%u' AND id <> '%u'",
1654 owner->GetGUIDLow(),except_petnumber);
1656 // no offline pets
1657 if(!resultPets)
1658 return;
1660 QueryResult *result = CharacterDatabase.PQuery(
1661 "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet "
1662 "WHERE character_pet.owner = '%u' AND character_pet.id = pet_spell.guid AND character_pet.id <> %u",
1663 owner->GetGUIDLow(),except_petnumber);
1665 if(!result)
1667 delete resultPets;
1668 return;
1671 bool need_comma = false;
1672 std::ostringstream ss;
1673 ss << "DELETE FROM pet_spell WHERE guid IN (";
1677 Field *fields = resultPets->Fetch();
1679 uint32 id = fields[0].GetUInt32();
1681 if(need_comma)
1682 ss << ",";
1684 ss << id;
1686 need_comma = true;
1688 while( resultPets->NextRow() );
1690 delete resultPets;
1692 ss << ") AND spell IN (";
1694 bool need_execute = false;
1697 Field *fields = result->Fetch();
1699 uint32 spell = fields[0].GetUInt32();
1701 if(!GetTalentSpellCost(spell))
1702 continue;
1704 if(need_execute)
1705 ss << ",";
1707 ss << spell;
1709 need_execute = true;
1711 while( result->NextRow() );
1713 delete result;
1715 if(!need_execute)
1716 return;
1718 ss << ")";
1720 CharacterDatabase.Execute(ss.str().c_str());
1723 void Pet::InitTalentForLevel()
1725 uint32 level = getLevel();
1726 uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
1727 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1728 if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
1730 // Remove all talent points
1731 resetTalents(true);
1733 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
1735 Unit *owner = GetOwner();
1736 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
1737 return;
1739 if(!m_loading)
1740 ((Player*)owner)->SendTalentsInfoData(true);
1743 uint32 Pet::resetTalentsCost() const
1745 uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
1747 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1748 if(m_resetTalentsCost < 10*SILVER || days > 0)
1749 return 10*SILVER;
1750 // then 50 silver
1751 else if(m_resetTalentsCost < 50*SILVER)
1752 return 50*SILVER;
1753 // then 1 gold
1754 else if(m_resetTalentsCost < 1*GOLD)
1755 return 1*GOLD;
1756 // then increasing at a rate of 1 gold; cap 10 gold
1757 else
1758 return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
1761 uint8 Pet::GetMaxTalentPointsForLevel(uint32 level)
1763 uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
1764 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1765 if (Unit *owner = GetOwner())
1766 points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
1767 return points;
1770 void Pet::ToggleAutocast(uint32 spellid, bool apply)
1772 if(IsPassiveSpell(spellid))
1773 return;
1775 PetSpellMap::iterator itr = m_spells.find(spellid);
1777 int i;
1779 if(apply)
1781 for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
1782 ; // just search
1784 if (i == m_autospells.size())
1786 m_autospells.push_back(spellid);
1788 if(itr->second.active != ACT_ENABLED)
1790 itr->second.active = ACT_ENABLED;
1791 if(itr->second.state != PETSPELL_NEW)
1792 itr->second.state = PETSPELL_CHANGED;
1796 else
1798 AutoSpellList::iterator itr2 = m_autospells.begin();
1799 for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, itr2++)
1800 ; // just search
1802 if (i < m_autospells.size())
1804 m_autospells.erase(itr2);
1805 if(itr->second.active != ACT_DISABLED)
1807 itr->second.active = ACT_DISABLED;
1808 if(itr->second.state != PETSPELL_NEW)
1809 itr->second.state = PETSPELL_CHANGED;
1815 bool Pet::IsPermanentPetFor(Player* owner)
1817 switch(getPetType())
1819 case SUMMON_PET:
1820 switch(owner->getClass())
1822 case CLASS_WARLOCK:
1823 return GetCreatureInfo()->type == CREATURE_TYPE_DEMON;
1824 case CLASS_DEATH_KNIGHT:
1825 return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD;
1826 default:
1827 return false;
1829 case HUNTER_PET:
1830 return true;
1831 default:
1832 return false;
1836 bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
1838 SetMap(map);
1839 SetPhaseMask(phaseMask,false);
1841 Object::_Create(guidlow, pet_number, HIGHGUID_PET);
1843 m_DBTableGuid = guidlow;
1844 m_originalEntry = Entry;
1846 if(!InitEntry(Entry))
1847 return false;
1849 SetSheath(SHEATH_STATE_MELEE);
1851 if(getPetType() == MINI_PET) // always non-attackable
1852 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
1854 return true;
1857 bool Pet::HasSpell(uint32 spell) const
1859 PetSpellMap::const_iterator itr = m_spells.find(spell);
1860 return (itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED );
1863 // Get all passive spells in our skill line
1864 void Pet::LearnPetPassives()
1866 CreatureInfo const* cInfo = GetCreatureInfo();
1867 if(!cInfo)
1868 return;
1870 CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
1871 if(!cFamily)
1872 return;
1874 PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
1875 if(petStore != sPetFamilySpellsStore.end())
1877 for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
1878 addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
1882 void Pet::CastPetAuras(bool current)
1884 Unit* owner = GetOwner();
1885 if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
1886 return;
1888 for(PetAuraSet::const_iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
1890 PetAura const* pa = *itr;
1891 ++itr;
1893 if(!current && pa->IsRemovedOnChangePet())
1894 owner->RemovePetAura(pa);
1895 else
1896 CastPetAura(pa);
1900 void Pet::CastPetAura(PetAura const* aura)
1902 uint32 auraId = aura->GetAura(GetEntry());
1903 if(!auraId)
1904 return;
1906 if(auraId == 35696) // Demonic Knowledge
1908 int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
1909 CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true);
1911 else
1912 CastSpell(this, auraId, true);
1915 struct DoPetLearnSpell
1917 DoPetLearnSpell(Pet& _pet) : pet(_pet) {}
1918 void operator() (uint32 spell_id) { pet.learnSpell(spell_id); }
1919 Pet& pet;
1922 void Pet::learnSpellHighRank(uint32 spellid)
1924 learnSpell(spellid);
1926 DoPetLearnSpell worker(*this);
1927 sSpellMgr.doForHighRanks(spellid,worker);
1930 void Pet::SynchronizeLevelWithOwner()
1932 Unit* owner = GetOwner();
1933 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
1934 return;
1936 switch(getPetType())
1938 // always same level
1939 case SUMMON_PET:
1940 GivePetLevel(owner->getLevel());
1941 break;
1942 // can't be greater owner level
1943 case HUNTER_PET:
1944 if(getLevel() > owner->getLevel())
1946 GivePetLevel(owner->getLevel());
1947 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr.GetXPForPetLevel(owner->getLevel()));
1948 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP)-1);
1950 break;
1951 default:
1952 break;
1956 void Pet::ApplyModeFlags(PetModeFlags mode, bool apply)
1958 if (apply)
1959 m_petModeFlags = PetModeFlags(m_petModeFlags | mode);
1960 else
1961 m_petModeFlags = PetModeFlags(m_petModeFlags & ~mode);
1963 Unit* owner = GetOwner();
1964 if(!owner || owner->GetTypeId()!=TYPEID_PLAYER)
1965 return;
1967 WorldPacket data(SMSG_PET_MODE, 12);
1968 data << uint64(GetGUID());
1969 data << uint32(m_petModeFlags);
1970 ((Player*)owner)->GetSession()->SendPacket(&data);