2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ObjectAccessor.h"
20 #include "ObjectMgr.h"
21 #include "Policies/SingletonImp.h"
24 #include "GameObject.h"
25 #include "DynamicObject.h"
27 #include "WorldPacket.h"
30 #include "GridNotifiers.h"
31 #include "MapManager.h"
34 #include "GridNotifiersImpl.h"
36 #include "ObjectDefines.h"
37 #include "MapInstanced.h"
42 #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
43 INSTANTIATE_SINGLETON_2(ObjectAccessor
, CLASS_LOCK
);
44 INSTANTIATE_CLASS_MUTEX(ObjectAccessor
, ACE_Thread_Mutex
);
46 ObjectAccessor::ObjectAccessor() {}
47 ObjectAccessor::~ObjectAccessor()
49 for(Player2CorpsesMapType::const_iterator itr
= i_player2corpse
.begin(); itr
!= i_player2corpse
.end(); ++itr
)
51 itr
->second
->RemoveFromWorld();
57 ObjectAccessor::GetUnit(WorldObject
const &u
, uint64 guid
)
62 if(IS_PLAYER_GUID(guid
))
63 return FindPlayer(guid
);
68 return u
.GetMap()->GetCreatureOrPetOrVehicle(guid
);
71 Corpse
* ObjectAccessor::GetCorpseInMap( uint64 guid
, uint32 mapid
)
73 Corpse
* ret
= HashMapHolder
<Corpse
>::Find(guid
);
76 if(ret
->GetMapId() != mapid
)
82 Object
* ObjectAccessor::GetObjectByTypeMask(WorldObject
const &p
, uint64 guid
, uint32 typemask
)
84 switch(GUID_HIPART(guid
))
87 if(typemask
& TYPEMASK_ITEM
&& p
.GetTypeId() == TYPEID_PLAYER
)
88 return ((Player
const &)p
).GetItemByGuid( guid
);
91 if(typemask
& TYPEMASK_PLAYER
)
92 return FindPlayer(guid
);
94 case HIGHGUID_GAMEOBJECT
:
95 if(typemask
& TYPEMASK_GAMEOBJECT
)
96 return p
.GetMap()->GetGameObject(guid
);
99 if(typemask
& TYPEMASK_UNIT
)
100 return p
.GetMap()->GetCreature(guid
);
103 if(typemask
& TYPEMASK_UNIT
)
104 return p
.GetMap()->GetPet(guid
);
106 case HIGHGUID_VEHICLE
:
107 if(typemask
& TYPEMASK_UNIT
)
108 return p
.GetMap()->GetVehicle(guid
);
110 case HIGHGUID_DYNAMICOBJECT
:
111 if(typemask
& TYPEMASK_DYNAMICOBJECT
)
112 return p
.GetMap()->GetDynamicObject(guid
);
114 case HIGHGUID_TRANSPORT
:
115 case HIGHGUID_CORPSE
:
116 case HIGHGUID_MO_TRANSPORT
:
124 ObjectAccessor::FindPlayer(uint64 guid
)
126 Player
* plr
= HashMapHolder
<Player
>::Find(guid
);;
127 if(!plr
|| !plr
->IsInWorld())
134 ObjectAccessor::FindPlayerByName(const char *name
)
137 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
138 HashMapHolder
<Player
>::MapType::iterator iter
= m
.begin();
139 for(; iter
!= m
.end(); ++iter
)
140 if(iter
->second
->IsInWorld() && ( ::strcmp(name
, iter
->second
->GetName()) == 0 ))
146 ObjectAccessor::SaveAllPlayers()
148 Guard
guard(*HashMapHolder
<Player
>::GetLock());
149 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
150 HashMapHolder
<Player
>::MapType::iterator itr
= m
.begin();
151 for(; itr
!= m
.end(); ++itr
)
152 itr
->second
->SaveToDB();
155 void ObjectAccessor::KickPlayer(uint64 guid
)
157 if (Player
* p
= HashMapHolder
<Player
>::Find(guid
))
159 WorldSession
* s
= p
->GetSession();
160 s
->KickPlayer(); // mark session to remove at next session list update
161 s
->LogoutPlayer(false); // logout player without waiting next session list update
166 ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid
)
168 Guard
guard(i_corpseGuard
);
170 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(guid
);
171 if( iter
== i_player2corpse
.end() ) return NULL
;
173 assert(iter
->second
->GetType() != CORPSE_BONES
);
179 ObjectAccessor::RemoveCorpse(Corpse
*corpse
)
181 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
183 Guard
guard(i_corpseGuard
);
184 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(corpse
->GetOwnerGUID());
185 if( iter
== i_player2corpse
.end() )
188 // build mapid*cellid -> guid_set map
189 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
190 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
192 sObjectMgr
.DeleteCorpseCellData(corpse
->GetMapId(), cell_id
, corpse
->GetOwnerGUID());
193 corpse
->RemoveFromWorld();
195 i_player2corpse
.erase(iter
);
199 ObjectAccessor::AddCorpse(Corpse
*corpse
)
201 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
203 Guard
guard(i_corpseGuard
);
204 assert(i_player2corpse
.find(corpse
->GetOwnerGUID()) == i_player2corpse
.end());
205 i_player2corpse
[corpse
->GetOwnerGUID()] = corpse
;
207 // build mapid*cellid -> guid_set map
208 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
209 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
211 sObjectMgr
.AddCorpseCellData(corpse
->GetMapId(), cell_id
, corpse
->GetOwnerGUID(), corpse
->GetInstanceId());
215 ObjectAccessor::AddCorpsesToGrid(GridPair
const& gridpair
,GridType
& grid
,Map
* map
)
217 Guard
guard(i_corpseGuard
);
218 for(Player2CorpsesMapType::iterator iter
= i_player2corpse
.begin(); iter
!= i_player2corpse
.end(); ++iter
)
219 if(iter
->second
->GetGrid() == gridpair
)
221 // verify, if the corpse in our instance (add only corpses which are)
222 if (map
->Instanceable())
224 if (iter
->second
->GetInstanceId() == map
->GetInstanceId())
226 grid
.AddWorldObject(iter
->second
, iter
->second
->GetGUID());
231 grid
.AddWorldObject(iter
->second
, iter
->second
->GetGUID());
237 ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid
, bool insignia
)
239 Corpse
*corpse
= GetCorpseForPlayerGUID(player_guid
);
242 //in fact this function is called from several places
243 //even when player doesn't have a corpse, not an error
244 //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
248 DEBUG_LOG("Deleting Corpse and spawning bones.");
250 // remove corpse from player_guid -> corpse map
251 RemoveCorpse(corpse
);
253 // remove resurrectable corpse from grid object registry (loaded state checked into call)
254 // do not load the map if it's not loaded
255 Map
*map
= sMapMgr
.FindMap(corpse
->GetMapId(), corpse
->GetInstanceId());
257 map
->Remove(corpse
, false);
259 // remove corpse from DB
260 corpse
->DeleteFromDB();
262 Corpse
*bones
= NULL
;
263 // create the bones only if the map and the grid is loaded at the corpse's location
264 // ignore bones creating option in case insignia
265 if (map
&& (insignia
||
266 (map
->IsBattleGroundOrArena() ? sWorld
.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA
) : sWorld
.getConfig(CONFIG_DEATH_BONES_WORLD
))) &&
267 !map
->IsRemovalGrid(corpse
->GetPositionX(), corpse
->GetPositionY()))
269 // Create bones, don't change Corpse
271 bones
->Create(corpse
->GetGUIDLow());
273 for (int i
= 3; i
< CORPSE_END
; ++i
) // don't overwrite guid and object type
274 bones
->SetUInt32Value(i
, corpse
->GetUInt32Value(i
));
276 bones
->SetGrid(corpse
->GetGrid());
277 // bones->m_time = m_time; // don't overwrite time
278 // bones->m_inWorld = m_inWorld; // don't overwrite world state
279 // bones->m_type = m_type; // don't overwrite type
280 bones
->Relocate(corpse
->GetPositionX(), corpse
->GetPositionY(), corpse
->GetPositionZ(), corpse
->GetOrientation());
281 bones
->SetPhaseMask(corpse
->GetPhaseMask(), false);
283 bones
->SetUInt32Value(CORPSE_FIELD_FLAGS
, CORPSE_FLAG_UNK2
| CORPSE_FLAG_BONES
);
284 bones
->SetUInt64Value(CORPSE_FIELD_OWNER
, 0);
286 for (int i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
288 if(corpse
->GetUInt32Value(CORPSE_FIELD_ITEM
+ i
))
289 bones
->SetUInt32Value(CORPSE_FIELD_ITEM
+ i
, 0);
292 // add bones in grid store if grid loaded where corpse placed
296 // all references to the corpse should be removed at this point
302 /// Define the static member of HashMapHolder
304 template <class T
> UNORDERED_MAP
< uint64
, T
* > HashMapHolder
<T
>::m_objectMap
;
305 template <class T
> ACE_Thread_Mutex HashMapHolder
<T
>::i_lock
;
307 /// Global definitions for the hashmap storage
309 template class HashMapHolder
<Player
>;
310 template class HashMapHolder
<Corpse
>;
312 /// Define the static member of ObjectAccessor
313 std::list
<Map
*> ObjectAccessor::i_mapList
;