2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "SharedDefines.h"
21 #include "WorldPacket.h"
29 #include "ObjectMgr.h"
30 #include "ObjectDefines.h"
31 #include "UpdateData.h"
32 #include "UpdateMask.h"
34 #include "MapManager.h"
36 #include "Transports.h"
37 #include "TargetedMovementGenerator.h"
38 #include "WaypointMovementGenerator.h"
39 #include "VMapFactory.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
44 #include "ObjectPosSelector.h"
46 #include "TemporarySummon.h"
48 uint32
GuidHigh2TypeId(uint32 guid_hi
)
52 case HIGHGUID_ITEM
: return TYPEID_ITEM
;
53 //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
54 case HIGHGUID_UNIT
: return TYPEID_UNIT
;
55 case HIGHGUID_PET
: return TYPEID_UNIT
;
56 case HIGHGUID_PLAYER
: return TYPEID_PLAYER
;
57 case HIGHGUID_GAMEOBJECT
: return TYPEID_GAMEOBJECT
;
58 case HIGHGUID_DYNAMICOBJECT
:return TYPEID_DYNAMICOBJECT
;
59 case HIGHGUID_CORPSE
: return TYPEID_CORPSE
;
60 case HIGHGUID_MO_TRANSPORT
: return TYPEID_GAMEOBJECT
;
61 case HIGHGUID_VEHICLE
: return TYPEID_UNIT
;
63 return NUM_CLIENT_OBJECT_TYPES
; // unknown
66 Object::Object( ) : m_PackGUID(sizeof(uint64
)+1)
68 m_objectTypeId
= TYPEID_OBJECT
;
69 m_objectType
= TYPEMASK_OBJECT
;
72 m_uint32Values_mirror
= 0;
76 m_objectUpdated
= false;
78 m_PackGUID
.appendPackGUID(0);
85 ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
86 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
92 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
98 //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
99 delete [] m_uint32Values
;
100 delete [] m_uint32Values_mirror
;
101 //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
105 void Object::_InitValues()
107 m_uint32Values
= new uint32
[ m_valuesCount
];
108 memset(m_uint32Values
, 0, m_valuesCount
*sizeof(uint32
));
110 m_uint32Values_mirror
= new uint32
[ m_valuesCount
];
111 memset(m_uint32Values_mirror
, 0, m_valuesCount
*sizeof(uint32
));
113 m_objectUpdated
= false;
116 void Object::_Create( uint32 guidlow
, uint32 entry
, HighGuid guidhigh
)
121 uint64 guid
= MAKE_NEW_GUID(guidlow
, entry
, guidhigh
);
122 SetUInt64Value(OBJECT_FIELD_GUID
, guid
);
123 SetUInt32Value(OBJECT_FIELD_TYPE
, m_objectType
);
125 m_PackGUID
.appendPackGUID(GetGUID());
128 void Object::BuildMovementUpdateBlock(UpdateData
* data
, uint16 flags
) const
132 buf
<< uint8(UPDATETYPE_MOVEMENT
);
133 buf
.append(GetPackGUID());
135 BuildMovementUpdate(&buf
, flags
);
137 data
->AddUpdateBlock(buf
);
140 void Object::BuildCreateUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
145 uint8 updatetype
= UPDATETYPE_CREATE_OBJECT
;
146 uint16 updateFlags
= m_updateFlag
;
149 if(target
== this) // building packet for yourself
150 updateFlags
|= UPDATEFLAG_SELF
;
152 if(updateFlags
& UPDATEFLAG_HAS_POSITION
)
154 // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
155 if(isType(TYPEMASK_DYNAMICOBJECT
) || isType(TYPEMASK_CORPSE
) || isType(TYPEMASK_PLAYER
))
156 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
158 // UPDATETYPE_CREATE_OBJECT2 for pets...
159 if(target
->GetPetGUID() == GetGUID())
160 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
162 // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
163 if(isType(TYPEMASK_GAMEOBJECT
))
165 switch(((GameObject
*)this)->GetGoType())
167 case GAMEOBJECT_TYPE_TRAP
:
168 case GAMEOBJECT_TYPE_DUEL_ARBITER
:
169 case GAMEOBJECT_TYPE_FLAGSTAND
:
170 case GAMEOBJECT_TYPE_FLAGDROP
:
171 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
173 case GAMEOBJECT_TYPE_TRANSPORT
:
174 updateFlags
|= UPDATEFLAG_TRANSPORT
;
181 if(isType(TYPEMASK_UNIT
))
183 if(((Unit
*)this)->getVictim())
184 updateFlags
|= UPDATEFLAG_HAS_ATTACKING_TARGET
;
188 //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got updateFlags: %X", updatetype, m_objectTypeId, updateFlags);
191 buf
<< uint8(updatetype
);
192 buf
.append(GetPackGUID());
193 buf
<< uint8(m_objectTypeId
);
195 BuildMovementUpdate(&buf
, updateFlags
);
197 UpdateMask updateMask
;
198 updateMask
.SetCount(m_valuesCount
);
199 _SetCreateBits(&updateMask
, target
);
200 BuildValuesUpdate(updatetype
, &buf
, &updateMask
, target
);
201 data
->AddUpdateBlock(buf
);
204 void Object::SendCreateUpdateToPlayer(Player
* player
)
206 // send create update to player
210 BuildCreateUpdateBlockForPlayer(&upd
, player
);
211 upd
.BuildPacket(&packet
);
212 player
->GetSession()->SendPacket(&packet
);
215 void Object::BuildValuesUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
219 buf
<< uint8(UPDATETYPE_VALUES
);
220 buf
.append(GetPackGUID());
222 UpdateMask updateMask
;
223 updateMask
.SetCount(m_valuesCount
);
225 _SetUpdateBits(&updateMask
, target
);
226 BuildValuesUpdate(UPDATETYPE_VALUES
, &buf
, &updateMask
, target
);
228 data
->AddUpdateBlock(buf
);
231 void Object::BuildOutOfRangeUpdateBlock(UpdateData
* data
) const
233 data
->AddOutOfRangeGUID(GetGUID());
236 void Object::DestroyForPlayer( Player
*target
, bool anim
) const
240 WorldPacket
data(SMSG_DESTROY_OBJECT
, 8);
241 data
<< uint64(GetGUID());
242 data
<< uint8(anim
? 1 : 0); // WotLK (bool), may be despawn animation
243 target
->GetSession()->SendPacket(&data
);
246 void Object::BuildMovementUpdate(ByteBuffer
* data
, uint16 updateFlags
) const
248 uint16 moveFlags2
= (isType(TYPEMASK_UNIT
) ? ((Unit
*)this)->m_movementInfo
.GetMovementFlags2() : MOVEFLAG2_NONE
);
250 if(GetTypeId() == TYPEID_UNIT
)
251 if(((Creature
*)this)->isVehicle())
252 moveFlags2
|= MOVEFLAG2_ALLOW_PITCHING
; // always allow pitch
254 *data
<< uint16(updateFlags
); // update flags
257 if (updateFlags
& UPDATEFLAG_LIVING
)
259 Unit
*unit
= ((Unit
*)this);
265 unit
->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
267 // disabled, makes them run-in-same-place before movement generator updated once.
268 /*if (((Creature*)unit)->hasUnitState(UNIT_STAT_MOVING))
269 unit->m_movementInfo.SetMovementFlags(MOVEFLAG_FORWARD);*/
271 if (((Creature
*)unit
)->canFly())
273 // (ok) most seem to have this
274 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_LEVITATING
);
276 if (!((Creature
*)unit
)->hasUnitState(UNIT_STAT_MOVING
))
278 // (ok) possibly some "hover" mode
279 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FLY_UNK1
);
283 if (((Creature
*)unit
)->IsMounted())
285 // seems to be often when mounted
286 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FLYING
);
294 Player
*player
= ((Player
*)unit
);
296 if(player
->GetTransport())
297 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_ONTRANSPORT
);
299 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT
);
301 // remove unknown, unused etc flags for now
302 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_SPLINE2
);
304 if(player
->isInFlight())
306 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
307 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FORWARD
);
308 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_SPLINE2
);
314 // Update movement info time
315 unit
->m_movementInfo
.UpdateTime(getMSTime());
316 // Write movement info
317 unit
->m_movementInfo
.Write(*data
);
320 *data
<< float(unit
->GetSpeed(MOVE_WALK
));
321 *data
<< float(unit
->GetSpeed(MOVE_RUN
));
322 *data
<< float(unit
->GetSpeed(MOVE_SWIM_BACK
));
323 *data
<< float(unit
->GetSpeed(MOVE_SWIM
));
324 *data
<< float(unit
->GetSpeed(MOVE_RUN_BACK
));
325 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT
));
326 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT_BACK
));
327 *data
<< float(unit
->GetSpeed(MOVE_TURN_RATE
));
328 *data
<< float(unit
->GetSpeed(MOVE_PITCH_RATE
));
331 if(unit
->m_movementInfo
.GetMovementFlags() & MOVEFLAG_SPLINE2
)
333 if(GetTypeId() != TYPEID_PLAYER
)
335 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE2 for non-player");
339 Player
*player
= ((Player
*)unit
);
341 if(!player
->isInFlight())
343 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE2 but not in flight");
347 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
349 FlightPathMovementGenerator
*fmg
= (FlightPathMovementGenerator
*)(player
->GetMotionMaster()->top());
351 uint32 flags3
= MONSTER_MOVE_SPLINE_FLY
;
353 *data
<< uint32(flags3
); // splines flag?
355 if(flags3
& SPLINE_MOVE_FLAG_FACING
) // may be orientation
361 if(flags3
& SPLINE_MOVE_FLAG_GUID
) // probably guid there
367 if(flags3
& SPLINE_MOVE_FLAG_POINT
) // probably x,y,z coords there
376 Path
&path
= fmg
->GetPath();
379 player
->GetPosition(x
, y
, z
);
381 uint32 inflighttime
= uint32(path
.GetPassedLength(fmg
->GetCurrentNode(), x
, y
, z
) * 32);
382 uint32 traveltime
= uint32(path
.GetTotalLength() * 32);
384 *data
<< uint32(inflighttime
); // passed move time?
385 *data
<< uint32(traveltime
); // full move time?
386 *data
<< uint32(0); // sequenceId
388 *data
<< float(0); // added in 3.1
389 *data
<< float(0); // added in 3.1
390 *data
<< float(0); // added in 3.1
392 *data
<< uint32(0); // added in 3.1
394 uint32 poscount
= uint32(path
.Size());
395 *data
<< uint32(poscount
); // points count
397 for(uint32 i
= 0; i
< poscount
; ++i
)
399 *data
<< float(path
.GetNodes()[i
].x
);
400 *data
<< float(path
.GetNodes()[i
].y
);
401 *data
<< float(path
.GetNodes()[i
].z
);
404 *data
<< uint8(0); // splineMode
406 *data
<< float(path
.GetNodes()[poscount
-1].x
);
407 *data
<< float(path
.GetNodes()[poscount
-1].y
);
408 *data
<< float(path
.GetNodes()[poscount
-1].z
);
413 if(updateFlags
& UPDATEFLAG_POSITION
)
415 *data
<< uint8(0); // unk PGUID!
416 *data
<< float(((WorldObject
*)this)->GetPositionX());
417 *data
<< float(((WorldObject
*)this)->GetPositionY());
418 *data
<< float(((WorldObject
*)this)->GetPositionZ());
419 *data
<< float(((WorldObject
*)this)->GetPositionX());
420 *data
<< float(((WorldObject
*)this)->GetPositionY());
421 *data
<< float(((WorldObject
*)this)->GetPositionZ());
422 *data
<< float(((WorldObject
*)this)->GetOrientation());
424 if(GetTypeId() == TYPEID_CORPSE
)
425 *data
<< float(((WorldObject
*)this)->GetOrientation());
432 if (updateFlags
& UPDATEFLAG_HAS_POSITION
)
435 if(updateFlags
& UPDATEFLAG_TRANSPORT
&& ((GameObject
*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT
)
440 *data
<< float(((WorldObject
*)this)->GetOrientation());
444 *data
<< float(((WorldObject
*)this)->GetPositionX());
445 *data
<< float(((WorldObject
*)this)->GetPositionY());
446 *data
<< float(((WorldObject
*)this)->GetPositionZ());
447 *data
<< float(((WorldObject
*)this)->GetOrientation());
454 if(updateFlags
& UPDATEFLAG_LOWGUID
)
460 case TYPEID_CONTAINER
:
461 case TYPEID_GAMEOBJECT
:
462 case TYPEID_DYNAMICOBJECT
:
464 *data
<< uint32(GetGUIDLow()); // GetGUIDLow()
467 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
470 if(updateFlags
& UPDATEFLAG_SELF
)
471 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
473 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
476 *data
<< uint32(0x00000000); // unk
482 if(updateFlags
& UPDATEFLAG_HIGHGUID
)
488 case TYPEID_CONTAINER
:
489 case TYPEID_GAMEOBJECT
:
490 case TYPEID_DYNAMICOBJECT
:
492 *data
<< uint32(GetGUIDHigh()); // GetGUIDHigh()
495 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
498 if(updateFlags
& UPDATEFLAG_SELF
)
499 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
501 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
504 *data
<< uint32(0x00000000); // unk
510 if(updateFlags
& UPDATEFLAG_HAS_ATTACKING_TARGET
) // packed guid (current target guid)
512 if (((Unit
*)this)->getVictim())
513 data
->append(((Unit
*)this)->getVictim()->GetPackGUID());
515 data
->appendPackGUID(0);
519 if(updateFlags
& UPDATEFLAG_TRANSPORT
)
521 *data
<< uint32(getMSTime()); // ms time
525 if(updateFlags
& UPDATEFLAG_VEHICLE
) // unused for now
527 *data
<< uint32(((Vehicle
*)this)->GetVehicleId()); // vehicle id
528 *data
<< float(0); // facing adjustment
532 if(updateFlags
& UPDATEFLAG_ROTATION
)
534 *data
<< uint64(((GameObject
*)this)->GetRotation());
538 void Object::BuildValuesUpdate(uint8 updatetype
, ByteBuffer
* data
, UpdateMask
*updateMask
, Player
*target
) const
543 bool IsActivateToQuest
= false;
544 bool IsPerCasterAuraState
= false;
545 if (updatetype
== UPDATETYPE_CREATE_OBJECT
|| updatetype
== UPDATETYPE_CREATE_OBJECT2
)
547 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
549 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
550 IsActivateToQuest
= true;
552 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
554 else if (isType(TYPEMASK_UNIT
))
556 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
558 IsPerCasterAuraState
= true;
559 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
563 else // case UPDATETYPE_VALUES
565 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
567 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
569 IsActivateToQuest
= true;
571 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
572 updateMask
->SetBit(GAMEOBJECT_BYTES_1
);
574 else if (isType(TYPEMASK_UNIT
))
576 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
578 IsPerCasterAuraState
= true;
579 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
584 ASSERT(updateMask
&& updateMask
->GetCount() == m_valuesCount
);
586 *data
<< (uint8
)updateMask
->GetBlockCount();
587 data
->append( updateMask
->GetMask(), updateMask
->GetLength() );
589 // 2 specialized loops for speed optimization in non-unit case
590 if(isType(TYPEMASK_UNIT
)) // unit (creature/player) case
592 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
594 if( updateMask
->GetBit( index
) )
596 if( index
== UNIT_NPC_FLAGS
)
598 // remove custom flag before sending
599 uint32 appendValue
= m_uint32Values
[ index
] & ~UNIT_NPC_FLAG_GUARD
;
601 if (GetTypeId() == TYPEID_UNIT
)
603 if (!target
->canSeeSpellClickOn((Creature
*)this))
604 appendValue
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
606 if (appendValue
& UNIT_NPC_FLAG_TRAINER
)
608 if (!((Creature
*)this)->isCanTrainingOf(target
, false))
609 appendValue
&= ~(UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_TRAINER_CLASS
| UNIT_NPC_FLAG_TRAINER_PROFESSION
);
612 if (appendValue
& UNIT_NPC_FLAG_STABLEMASTER
)
614 if (target
->getClass() != CLASS_HUNTER
)
615 appendValue
&= ~UNIT_NPC_FLAG_STABLEMASTER
;
619 *data
<< uint32(appendValue
);
621 else if (index
== UNIT_FIELD_AURASTATE
)
623 if(IsPerCasterAuraState
)
625 // IsPerCasterAuraState set if related pet caster aura state set already
626 if (((Unit
*)this)->HasAuraStateForCaster(AURA_STATE_CONFLAGRATE
,target
->GetGUID()))
627 *data
<< m_uint32Values
[ index
];
629 *data
<< (m_uint32Values
[ index
] & ~(1 << (AURA_STATE_CONFLAGRATE
-1)));
632 *data
<< m_uint32Values
[ index
];
634 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
635 else if(index
>= UNIT_FIELD_BASEATTACKTIME
&& index
<= UNIT_FIELD_RANGEDATTACKTIME
)
637 // convert from float to uint32 and send
638 *data
<< uint32(m_floatValues
[ index
] < 0 ? 0 : m_floatValues
[ index
]);
640 // there are some float values which may be negative or can't get negative due to other checks
641 else if ((index
>= UNIT_FIELD_NEGSTAT0
&& index
<= UNIT_FIELD_NEGSTAT4
) ||
642 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ 6)) ||
643 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ 6)) ||
644 (index
>= UNIT_FIELD_POSSTAT0
&& index
<= UNIT_FIELD_POSSTAT4
))
646 *data
<< uint32(m_floatValues
[ index
]);
648 // Gamemasters should be always able to select units - remove not selectable flag
649 else if(index
== UNIT_FIELD_FLAGS
&& target
->isGameMaster())
651 *data
<< (m_uint32Values
[ index
] & ~UNIT_FLAG_NOT_SELECTABLE
);
653 // hide lootable animation for unallowed players
654 else if(index
== UNIT_DYNAMIC_FLAGS
&& GetTypeId() == TYPEID_UNIT
)
656 if(!target
->isAllowedToLoot((Creature
*)this))
657 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_LOOTABLE
);
659 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_TAPPED
);
663 // send in current format (float as float, uint32 as uint32)
664 *data
<< m_uint32Values
[ index
];
669 else if(isType(TYPEMASK_GAMEOBJECT
)) // gameobject case
671 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
673 if( updateMask
->GetBit( index
) )
675 // send in current format (float as float, uint32 as uint32)
676 if ( index
== GAMEOBJECT_DYNAMIC
)
678 if(IsActivateToQuest
)
680 switch(((GameObject
*)this)->GetGoType())
682 case GAMEOBJECT_TYPE_CHEST
:
683 // enable quest object. Represent 9, but 1 for client before 2.3.0
687 case GAMEOBJECT_TYPE_GOOBER
:
692 // unknown, not happen.
700 // disable quest object
706 *data
<< m_uint32Values
[ index
]; // other cases
710 else // other objects case (no special index checks)
712 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
714 if( updateMask
->GetBit( index
) )
716 // send in current format (float as float, uint32 as uint32)
717 *data
<< m_uint32Values
[ index
];
723 void Object::ClearUpdateMask(bool remove
)
727 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
729 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
730 m_uint32Values_mirror
[index
] = m_uint32Values
[index
];
737 RemoveFromClientUpdateList();
738 m_objectUpdated
= false;
742 bool Object::LoadValues(const char* data
)
744 if(!m_uint32Values
) _InitValues();
746 Tokens tokens
= StrSplit(data
, " ");
748 if(tokens
.size() != m_valuesCount
)
751 Tokens::iterator iter
;
753 for (iter
= tokens
.begin(), index
= 0; index
< m_valuesCount
; ++iter
, ++index
)
755 m_uint32Values
[index
] = atol((*iter
).c_str());
761 void Object::_SetUpdateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
763 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
765 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
766 updateMask
->SetBit(index
);
770 void Object::_SetCreateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
772 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
774 if(GetUInt32Value(index
) != 0)
775 updateMask
->SetBit(index
);
779 void Object::SetInt32Value( uint16 index
, int32 value
)
781 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
783 if(m_int32Values
[ index
] != value
)
785 m_int32Values
[ index
] = value
;
791 AddToClientUpdateList();
792 m_objectUpdated
= true;
798 void Object::SetUInt32Value( uint16 index
, uint32 value
)
800 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
802 if(m_uint32Values
[ index
] != value
)
804 m_uint32Values
[ index
] = value
;
810 AddToClientUpdateList();
811 m_objectUpdated
= true;
817 void Object::SetUInt64Value( uint16 index
, const uint64
&value
)
819 ASSERT( index
+ 1 < m_valuesCount
|| PrintIndexError( index
, true ) );
820 if(*((uint64
*)&(m_uint32Values
[ index
])) != value
)
822 m_uint32Values
[ index
] = *((uint32
*)&value
);
823 m_uint32Values
[ index
+ 1 ] = *(((uint32
*)&value
) + 1);
829 AddToClientUpdateList();
830 m_objectUpdated
= true;
836 void Object::SetFloatValue( uint16 index
, float value
)
838 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
840 if(m_floatValues
[ index
] != value
)
842 m_floatValues
[ index
] = value
;
848 AddToClientUpdateList();
849 m_objectUpdated
= true;
855 void Object::SetByteValue( uint16 index
, uint8 offset
, uint8 value
)
857 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
861 sLog
.outError("Object::SetByteValue: wrong offset %u", offset
);
865 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) != value
)
867 m_uint32Values
[ index
] &= ~uint32(uint32(0xFF) << (offset
* 8));
868 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 8));
874 AddToClientUpdateList();
875 m_objectUpdated
= true;
881 void Object::SetUInt16Value( uint16 index
, uint8 offset
, uint16 value
)
883 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
887 sLog
.outError("Object::SetUInt16Value: wrong offset %u", offset
);
891 if(uint16(m_uint32Values
[ index
] >> (offset
* 16)) != value
)
893 m_uint32Values
[ index
] &= ~uint32(uint32(0xFFFF) << (offset
* 16));
894 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 16));
900 AddToClientUpdateList();
901 m_objectUpdated
= true;
907 void Object::SetStatFloatValue( uint16 index
, float value
)
912 SetFloatValue(index
, value
);
915 void Object::SetStatInt32Value( uint16 index
, int32 value
)
920 SetUInt32Value(index
, uint32(value
));
923 void Object::ApplyModUInt32Value(uint16 index
, int32 val
, bool apply
)
925 int32 cur
= GetUInt32Value(index
);
926 cur
+= (apply
? val
: -val
);
929 SetUInt32Value(index
, cur
);
932 void Object::ApplyModInt32Value(uint16 index
, int32 val
, bool apply
)
934 int32 cur
= GetInt32Value(index
);
935 cur
+= (apply
? val
: -val
);
936 SetInt32Value(index
, cur
);
939 void Object::ApplyModSignedFloatValue(uint16 index
, float val
, bool apply
)
941 float cur
= GetFloatValue(index
);
942 cur
+= (apply
? val
: -val
);
943 SetFloatValue(index
, cur
);
946 void Object::ApplyModPositiveFloatValue(uint16 index
, float val
, bool apply
)
948 float cur
= GetFloatValue(index
);
949 cur
+= (apply
? val
: -val
);
952 SetFloatValue(index
, cur
);
955 void Object::SetFlag( uint16 index
, uint32 newFlag
)
957 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
958 uint32 oldval
= m_uint32Values
[ index
];
959 uint32 newval
= oldval
| newFlag
;
963 m_uint32Values
[ index
] = newval
;
969 AddToClientUpdateList();
970 m_objectUpdated
= true;
976 void Object::RemoveFlag( uint16 index
, uint32 oldFlag
)
978 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
979 uint32 oldval
= m_uint32Values
[ index
];
980 uint32 newval
= oldval
& ~oldFlag
;
984 m_uint32Values
[ index
] = newval
;
990 AddToClientUpdateList();
991 m_objectUpdated
= true;
997 void Object::SetByteFlag( uint16 index
, uint8 offset
, uint8 newFlag
)
999 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1003 sLog
.outError("Object::SetByteFlag: wrong offset %u", offset
);
1007 if(!(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & newFlag
))
1009 m_uint32Values
[ index
] |= uint32(uint32(newFlag
) << (offset
* 8));
1013 if(!m_objectUpdated
)
1015 AddToClientUpdateList();
1016 m_objectUpdated
= true;
1022 void Object::RemoveByteFlag( uint16 index
, uint8 offset
, uint8 oldFlag
)
1024 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1028 sLog
.outError("Object::RemoveByteFlag: wrong offset %u", offset
);
1032 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & oldFlag
)
1034 m_uint32Values
[ index
] &= ~uint32(uint32(oldFlag
) << (offset
* 8));
1038 if(!m_objectUpdated
)
1040 AddToClientUpdateList();
1041 m_objectUpdated
= true;
1047 bool Object::PrintIndexError(uint32 index
, bool set
) const
1049 sLog
.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set
? "set value to" : "get value from"),index
,m_valuesCount
,GetTypeId(),m_objectType
);
1051 // assert must fail after function call
1055 void Object::BuildUpdateDataForPlayer(Player
* pl
, UpdateDataMapType
& update_players
)
1057 UpdateDataMapType::iterator iter
= update_players
.find(pl
);
1059 if (iter
== update_players
.end())
1061 std::pair
<UpdateDataMapType::iterator
, bool> p
= update_players
.insert( UpdateDataMapType::value_type(pl
, UpdateData()) );
1066 BuildValuesUpdateBlockForPlayer(&iter
->second
, iter
->first
);
1069 void Object::AddToClientUpdateList()
1071 sLog
.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1075 void Object::RemoveFromClientUpdateList()
1077 sLog
.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1081 void Object::BuildUpdateData( UpdateDataMapType
& update_players
)
1083 sLog
.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1087 WorldObject::WorldObject()
1088 : m_currMap(NULL
), m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL
),
1089 m_positionX(0.0f
), m_positionY(0.0f
), m_positionZ(0.0f
), m_orientation(0.0f
)
1093 void WorldObject::CleanupsBeforeDelete()
1098 void WorldObject::_Create( uint32 guidlow
, HighGuid guidhigh
, uint32 phaseMask
)
1100 Object::_Create(guidlow
, 0, guidhigh
);
1101 m_phaseMask
= phaseMask
;
1104 void WorldObject::Relocate(float x
, float y
, float z
, float orientation
)
1109 m_orientation
= orientation
;
1111 if(isType(TYPEMASK_UNIT
))
1112 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, orientation
);
1115 void WorldObject::Relocate(float x
, float y
, float z
)
1121 if(isType(TYPEMASK_UNIT
))
1122 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, GetOrientation());
1125 uint32
WorldObject::GetZoneId() const
1127 return GetBaseMap()->GetZoneId(m_positionX
, m_positionY
, m_positionZ
);
1130 uint32
WorldObject::GetAreaId() const
1132 return GetBaseMap()->GetAreaId(m_positionX
, m_positionY
, m_positionZ
);
1135 void WorldObject::GetZoneAndAreaId(uint32
& zoneid
, uint32
& areaid
) const
1137 GetBaseMap()->GetZoneAndAreaId(zoneid
, areaid
, m_positionX
, m_positionY
, m_positionZ
);
1140 InstanceData
* WorldObject::GetInstanceData()
1142 Map
*map
= GetMap();
1143 return map
->IsDungeon() ? ((InstanceMap
*)map
)->GetInstanceData() : NULL
;
1147 float WorldObject::GetDistance(const WorldObject
* obj
) const
1149 float dx
= GetPositionX() - obj
->GetPositionX();
1150 float dy
= GetPositionY() - obj
->GetPositionY();
1151 float dz
= GetPositionZ() - obj
->GetPositionZ();
1152 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1153 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1154 return ( dist
> 0 ? dist
: 0);
1157 float WorldObject::GetDistance2d(float x
, float y
) const
1159 float dx
= GetPositionX() - x
;
1160 float dy
= GetPositionY() - y
;
1161 float sizefactor
= GetObjectSize();
1162 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1163 return ( dist
> 0 ? dist
: 0);
1166 float WorldObject::GetDistance(float x
, float y
, float z
) const
1168 float dx
= GetPositionX() - x
;
1169 float dy
= GetPositionY() - y
;
1170 float dz
= GetPositionZ() - z
;
1171 float sizefactor
= GetObjectSize();
1172 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1173 return ( dist
> 0 ? dist
: 0);
1176 float WorldObject::GetDistance2d(const WorldObject
* obj
) const
1178 float dx
= GetPositionX() - obj
->GetPositionX();
1179 float dy
= GetPositionY() - obj
->GetPositionY();
1180 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1181 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1182 return ( dist
> 0 ? dist
: 0);
1185 float WorldObject::GetDistanceZ(const WorldObject
* obj
) const
1187 float dz
= fabs(GetPositionZ() - obj
->GetPositionZ());
1188 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1189 float dist
= dz
- sizefactor
;
1190 return ( dist
> 0 ? dist
: 0);
1193 bool WorldObject::IsWithinDist3d(float x
, float y
, float z
, float dist2compare
) const
1195 float dx
= GetPositionX() - x
;
1196 float dy
= GetPositionY() - y
;
1197 float dz
= GetPositionZ() - z
;
1198 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1200 float sizefactor
= GetObjectSize();
1201 float maxdist
= dist2compare
+ sizefactor
;
1203 return distsq
< maxdist
* maxdist
;
1206 bool WorldObject::IsWithinDist2d(float x
, float y
, float dist2compare
) const
1208 float dx
= GetPositionX() - x
;
1209 float dy
= GetPositionY() - y
;
1210 float distsq
= dx
*dx
+ dy
*dy
;
1212 float sizefactor
= GetObjectSize();
1213 float maxdist
= dist2compare
+ sizefactor
;
1215 return distsq
< maxdist
* maxdist
;
1218 bool WorldObject::_IsWithinDist(WorldObject
const* obj
, float dist2compare
, bool is3D
) const
1220 float dx
= GetPositionX() - obj
->GetPositionX();
1221 float dy
= GetPositionY() - obj
->GetPositionY();
1222 float distsq
= dx
*dx
+ dy
*dy
;
1225 float dz
= GetPositionZ() - obj
->GetPositionZ();
1228 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1229 float maxdist
= dist2compare
+ sizefactor
;
1231 return distsq
< maxdist
* maxdist
;
1234 bool WorldObject::IsWithinLOSInMap(const WorldObject
* obj
) const
1236 if (!IsInMap(obj
)) return false;
1238 obj
->GetPosition(ox
,oy
,oz
);
1239 return(IsWithinLOS(ox
, oy
, oz
));
1242 bool WorldObject::IsWithinLOS(float ox
, float oy
, float oz
) const
1246 VMAP::IVMapManager
*vMapManager
= VMAP::VMapFactory::createOrGetVMapManager();
1247 return vMapManager
->isInLineOfSight(GetMapId(), x
, y
, z
+2.0f
, ox
, oy
, oz
+2.0f
);
1250 bool WorldObject::GetDistanceOrder(WorldObject
const* obj1
, WorldObject
const* obj2
, bool is3D
/* = true */) const
1252 float dx1
= GetPositionX() - obj1
->GetPositionX();
1253 float dy1
= GetPositionY() - obj1
->GetPositionY();
1254 float distsq1
= dx1
*dx1
+ dy1
*dy1
;
1257 float dz1
= GetPositionZ() - obj1
->GetPositionZ();
1261 float dx2
= GetPositionX() - obj2
->GetPositionX();
1262 float dy2
= GetPositionY() - obj2
->GetPositionY();
1263 float distsq2
= dx2
*dx2
+ dy2
*dy2
;
1266 float dz2
= GetPositionZ() - obj2
->GetPositionZ();
1270 return distsq1
< distsq2
;
1273 bool WorldObject::IsInRange(WorldObject
const* obj
, float minRange
, float maxRange
, bool is3D
/* = true */) const
1275 float dx
= GetPositionX() - obj
->GetPositionX();
1276 float dy
= GetPositionY() - obj
->GetPositionY();
1277 float distsq
= dx
*dx
+ dy
*dy
;
1280 float dz
= GetPositionZ() - obj
->GetPositionZ();
1284 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1286 // check only for real range
1289 float mindist
= minRange
+ sizefactor
;
1290 if(distsq
< mindist
* mindist
)
1294 float maxdist
= maxRange
+ sizefactor
;
1295 return distsq
< maxdist
* maxdist
;
1298 bool WorldObject::IsInRange2d(float x
, float y
, float minRange
, float maxRange
) const
1300 float dx
= GetPositionX() - x
;
1301 float dy
= GetPositionY() - y
;
1302 float distsq
= dx
*dx
+ dy
*dy
;
1304 float sizefactor
= GetObjectSize();
1306 // check only for real range
1309 float mindist
= minRange
+ sizefactor
;
1310 if(distsq
< mindist
* mindist
)
1314 float maxdist
= maxRange
+ sizefactor
;
1315 return distsq
< maxdist
* maxdist
;
1318 bool WorldObject::IsInRange3d(float x
, float y
, float z
, float minRange
, float maxRange
) const
1320 float dx
= GetPositionX() - x
;
1321 float dy
= GetPositionY() - y
;
1322 float dz
= GetPositionZ() - z
;
1323 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1325 float sizefactor
= GetObjectSize();
1327 // check only for real range
1330 float mindist
= minRange
+ sizefactor
;
1331 if(distsq
< mindist
* mindist
)
1335 float maxdist
= maxRange
+ sizefactor
;
1336 return distsq
< maxdist
* maxdist
;
1339 float WorldObject::GetAngle(const WorldObject
* obj
) const
1342 return GetAngle( obj
->GetPositionX(), obj
->GetPositionY() );
1345 // Return angle in range 0..2*pi
1346 float WorldObject::GetAngle( const float x
, const float y
) const
1348 float dx
= x
- GetPositionX();
1349 float dy
= y
- GetPositionY();
1351 float ang
= atan2(dy
, dx
);
1352 ang
= (ang
>= 0) ? ang
: 2 * M_PI
+ ang
;
1356 bool WorldObject::HasInArc(const float arcangle
, const WorldObject
* obj
) const
1358 // always have self in arc
1362 float arc
= arcangle
;
1364 // move arc to range 0.. 2*pi
1365 while( arc
>= 2.0f
* M_PI
)
1370 float angle
= GetAngle( obj
);
1371 angle
-= m_orientation
;
1373 // move angle to range -pi ... +pi
1374 while( angle
> M_PI
)
1375 angle
-= 2.0f
* M_PI
;
1376 while(angle
< -M_PI
)
1377 angle
+= 2.0f
* M_PI
;
1379 float lborder
= -1 * (arc
/2.0f
); // in range -pi..0
1380 float rborder
= (arc
/2.0f
); // in range 0..pi
1381 return (( angle
>= lborder
) && ( angle
<= rborder
));
1384 bool WorldObject::isInFrontInMap(WorldObject
const* target
, float distance
, float arc
) const
1386 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
1389 bool WorldObject::isInBackInMap(WorldObject
const* target
, float distance
, float arc
) const
1391 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
1394 bool WorldObject::isInFront(WorldObject
const* target
, float distance
, float arc
) const
1396 return IsWithinDist(target
, distance
) && HasInArc( arc
, target
);
1399 bool WorldObject::isInBack(WorldObject
const* target
, float distance
, float arc
) const
1401 return IsWithinDist(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
1404 void WorldObject::GetRandomPoint( float x
, float y
, float z
, float distance
, float &rand_x
, float &rand_y
, float &rand_z
) const
1414 // angle to face `obj` to `this`
1415 float angle
= rand_norm()*2*M_PI
;
1416 float new_dist
= rand_norm()*distance
;
1418 rand_x
= x
+ new_dist
* cos(angle
);
1419 rand_y
= y
+ new_dist
* sin(angle
);
1422 MaNGOS::NormalizeMapCoord(rand_x
);
1423 MaNGOS::NormalizeMapCoord(rand_y
);
1424 UpdateGroundPositionZ(rand_x
,rand_y
,rand_z
); // update to LOS height if available
1427 void WorldObject::UpdateGroundPositionZ(float x
, float y
, float &z
) const
1429 float new_z
= GetBaseMap()->GetHeight(x
,y
,z
,true);
1430 if(new_z
> INVALID_HEIGHT
)
1431 z
= new_z
+ 0.05f
; // just to be sure that we are not a few pixel under the surface
1434 bool WorldObject::IsPositionValid() const
1436 return MaNGOS::IsValidMapCoord(m_positionX
,m_positionY
,m_positionZ
,m_orientation
);
1439 void WorldObject::MonsterSay(const char* text
, uint32 language
, uint64 TargetGuid
)
1441 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1442 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_SAY
,text
,language
,GetName(),TargetGuid
);
1443 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),true);
1446 void WorldObject::MonsterYell(const char* text
, uint32 language
, uint64 TargetGuid
)
1448 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1449 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_YELL
,text
,language
,GetName(),TargetGuid
);
1450 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
),true);
1453 void WorldObject::MonsterTextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
)
1455 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1456 BuildMonsterChat(&data
,IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
,text
,LANG_UNIVERSAL
,GetName(),TargetGuid
);
1457 SendMessageToSetInRange(&data
,sWorld
.getConfig(IsBossEmote
? CONFIG_LISTEN_RANGE_YELL
: CONFIG_LISTEN_RANGE_TEXTEMOTE
),true);
1460 void WorldObject::MonsterWhisper(const char* text
, uint64 receiver
, bool IsBossWhisper
)
1462 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1463 if(!player
|| !player
->GetSession())
1466 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1467 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1469 player
->GetSession()->SendPacket(&data
);
1474 class MonsterChatBuilder
1477 MonsterChatBuilder(WorldObject
const& obj
, ChatMsg msgtype
, int32 textId
, uint32 language
, uint64 targetGUID
)
1478 : i_object(obj
), i_msgtype(msgtype
), i_textId(textId
), i_language(language
), i_targetGUID(targetGUID
) {}
1479 void operator()(WorldPacket
& data
, int32 loc_idx
)
1481 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1483 // TODO: i_object.GetName() also must be localized?
1484 i_object
.BuildMonsterChat(&data
,i_msgtype
,text
,i_language
,i_object
.GetNameForLocaleIdx(loc_idx
),i_targetGUID
);
1488 WorldObject
const& i_object
;
1492 uint64 i_targetGUID
;
1494 } // namespace MaNGOS
1496 void WorldObject::MonsterSay(int32 textId
, uint32 language
, uint64 TargetGuid
)
1498 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1501 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1504 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_SAY
, textId
,language
,TargetGuid
);
1505 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1506 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
1507 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1508 cell
.Visit(p
, message
, *GetMap(), *this, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
));
1511 void WorldObject::MonsterYell(int32 textId
, uint32 language
, uint64 TargetGuid
)
1513 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1516 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1519 float range
= sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
);
1521 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1522 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1523 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1524 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1525 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1528 void WorldObject::MonsterYellToZone(int32 textId
, uint32 language
, uint64 TargetGuid
)
1530 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1531 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1533 uint32 zoneid
= GetZoneId();
1535 Map::PlayerList
const& pList
= GetMap()->GetPlayers();
1536 for(Map::PlayerList::const_iterator itr
= pList
.begin(); itr
!= pList
.end(); ++itr
)
1537 if(itr
->getSource()->GetZoneId()==zoneid
)
1538 say_do(itr
->getSource());
1541 void WorldObject::MonsterTextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
)
1543 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1546 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1549 float range
= sWorld
.getConfig(IsBossEmote
? CONFIG_LISTEN_RANGE_YELL
: CONFIG_LISTEN_RANGE_TEXTEMOTE
);
1551 MaNGOS::MonsterChatBuilder
say_build(*this, IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
, textId
,LANG_UNIVERSAL
,TargetGuid
);
1552 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1553 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1554 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1555 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1558 void WorldObject::MonsterWhisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
)
1560 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1561 if(!player
|| !player
->GetSession())
1564 uint32 loc_idx
= player
->GetSession()->GetSessionDbLocaleIndex();
1565 char const* text
= sObjectMgr
.GetMangosString(textId
,loc_idx
);
1567 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1568 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetNameForLocaleIdx(loc_idx
),receiver
);
1570 player
->GetSession()->SendPacket(&data
);
1573 void WorldObject::BuildMonsterChat(WorldPacket
*data
, uint8 msgtype
, char const* text
, uint32 language
, char const* name
, uint64 targetGuid
) const
1575 *data
<< (uint8
)msgtype
;
1576 *data
<< (uint32
)language
;
1577 *data
<< (uint64
)GetGUID();
1578 *data
<< (uint32
)0; // 2.1.0
1579 *data
<< (uint32
)(strlen(name
)+1);
1581 *data
<< (uint64
)targetGuid
; // Unit Target
1582 if( targetGuid
&& !IS_PLAYER_GUID(targetGuid
) )
1584 *data
<< (uint32
)1; // target name length
1585 *data
<< (uint8
)0; // target name
1587 *data
<< (uint32
)(strlen(text
)+1);
1589 *data
<< (uint8
)0; // ChatTag
1592 void WorldObject::SendMessageToSet(WorldPacket
*data
, bool /*bToSelf*/)
1594 //if object is in world, map for it already created!
1595 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1597 _map
->MessageBroadcast(this, data
);
1600 void WorldObject::SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool /*bToSelf*/)
1602 //if object is in world, map for it already created!
1603 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1605 _map
->MessageDistBroadcast(this, data
, dist
);
1608 void WorldObject::SendObjectDeSpawnAnim(uint64 guid
)
1610 WorldPacket
data(SMSG_GAMEOBJECT_DESPAWN_ANIM
, 8);
1611 data
<< uint64(guid
);
1612 SendMessageToSet(&data
, true);
1615 void WorldObject::SendGameObjectCustomAnim(uint64 guid
)
1617 WorldPacket
data(SMSG_GAMEOBJECT_CUSTOM_ANIM
, 8+4);
1618 data
<< uint64(guid
);
1619 data
<< uint32(0); // not known what this is
1620 SendMessageToSet(&data
, true);
1623 void WorldObject::SetMap(Map
* map
)
1627 //lets save current map's Id/instanceId
1628 m_mapId
= map
->GetId();
1629 m_InstanceId
= map
->GetInstanceId();
1632 Map
const* WorldObject::GetBaseMap() const
1635 return m_currMap
->GetParent();
1638 void WorldObject::AddObjectToRemoveList()
1640 GetMap()->AddObjectToRemoveList(this);
1643 Creature
* WorldObject::SummonCreature(uint32 id
, float x
, float y
, float z
, float ang
,TempSummonType spwtype
,uint32 despwtime
)
1645 TemporarySummon
* pCreature
= new TemporarySummon(GetGUID());
1648 if (GetTypeId()==TYPEID_PLAYER
)
1649 team
= ((Player
*)this)->GetTeam();
1651 if (!pCreature
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
), GetMap(), GetPhaseMask(), id
, team
))
1657 if (x
== 0.0f
&& y
== 0.0f
&& z
== 0.0f
)
1658 GetClosePoint(x
, y
, z
, pCreature
->GetObjectSize());
1660 pCreature
->Relocate(x
, y
, z
, ang
);
1661 pCreature
->SetSummonPoint(x
, y
, z
, ang
);
1663 if(!pCreature
->IsPositionValid())
1665 sLog
.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature
->GetGUIDLow(),pCreature
->GetEntry(),pCreature
->GetPositionX(),pCreature
->GetPositionY());
1670 pCreature
->Summon(spwtype
, despwtime
);
1672 if(GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->AI())
1673 ((Creature
*)this)->AI()->JustSummoned(pCreature
);
1675 // return the creature therewith the summoner has access to it
1684 NearUsedPosDo(WorldObject
const& obj
, WorldObject
const* searcher
, float angle
, ObjectPosSelector
& selector
)
1685 : i_object(obj
), i_searcher(searcher
), i_angle(angle
), i_selector(selector
) {}
1687 void operator()(Corpse
*) const {}
1688 void operator()(DynamicObject
*) const {}
1690 void operator()(Creature
* c
) const
1692 // skip self or target
1693 if(c
==i_searcher
|| c
==&i_object
)
1698 if( !c
->isAlive() || c
->hasUnitState(UNIT_STAT_NOT_MOVE
) ||
1699 !c
->GetMotionMaster()->GetDestination(x
,y
,z
) )
1701 x
= c
->GetPositionX();
1702 y
= c
->GetPositionY();
1709 void operator()(T
* u
) const
1711 // skip self or target
1712 if(u
==i_searcher
|| u
==&i_object
)
1717 x
= u
->GetPositionX();
1718 y
= u
->GetPositionY();
1723 // we must add used pos that can fill places around center
1724 void add(WorldObject
* u
, float x
, float y
) const
1726 // u is too nearest/far away to i_object
1727 if(!i_object
.IsInRange2d(x
,y
,i_selector
.m_dist
- i_selector
.m_size
,i_selector
.m_dist
+ i_selector
.m_size
))
1730 float angle
= i_object
.GetAngle(u
)-i_angle
;
1732 // move angle to range -pi ... +pi
1733 while( angle
> M_PI
)
1734 angle
-= 2.0f
* M_PI
;
1735 while(angle
< -M_PI
)
1736 angle
+= 2.0f
* M_PI
;
1738 // dist include size of u
1739 float dist2d
= i_object
.GetDistance2d(x
,y
);
1740 i_selector
.AddUsedPos(u
->GetObjectSize(),angle
,dist2d
+ i_object
.GetObjectSize());
1743 WorldObject
const& i_object
;
1744 WorldObject
const* i_searcher
;
1746 ObjectPosSelector
& i_selector
;
1748 } // namespace MaNGOS
1750 //===================================================================================================
1752 void WorldObject::GetNearPoint2D(float &x
, float &y
, float distance2d
, float absAngle
) const
1754 x
= GetPositionX() + (GetObjectSize() + distance2d
) * cos(absAngle
);
1755 y
= GetPositionY() + (GetObjectSize() + distance2d
) * sin(absAngle
);
1757 MaNGOS::NormalizeMapCoord(x
);
1758 MaNGOS::NormalizeMapCoord(y
);
1761 void WorldObject::GetNearPoint(WorldObject
const* searcher
, float &x
, float &y
, float &z
, float searcher_size
, float distance2d
, float absAngle
) const
1763 GetNearPoint2D(x
,y
,distance2d
+searcher_size
,absAngle
);
1766 // if detection disabled, return first point
1767 if(!sWorld
.getConfig(CONFIG_DETECT_POS_COLLISION
))
1769 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1773 // or remember first point
1776 bool first_los_conflict
= false; // first point LOS problems
1778 // prepare selector for work
1779 ObjectPosSelector
selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d
+searcher_size
);
1781 // adding used positions around object
1783 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1785 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1788 MaNGOS::NearUsedPosDo
u_do(*this,searcher
,absAngle
,selector
);
1789 MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
> worker(this,u_do
);
1791 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, GridTypeMapContainer
> grid_obj_worker(worker
);
1792 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, WorldTypeMapContainer
> world_obj_worker(worker
);
1794 cell
.Visit(p
, grid_obj_worker
, *GetMap(), *this, distance2d
);
1795 cell
.Visit(p
, world_obj_worker
, *GetMap(), *this, distance2d
);
1798 // maybe can just place in primary position
1799 if( selector
.CheckOriginal() )
1801 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1803 if(IsWithinLOS(x
,y
,z
))
1806 first_los_conflict
= true; // first point have LOS problems
1809 float angle
; // candidate of angle for free pos
1811 // special case when one from list empty and then empty side preferred
1812 if(selector
.FirstAngle(angle
))
1814 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1816 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1818 if(IsWithinLOS(x
,y
,z
))
1822 // set first used pos in lists
1823 selector
.InitializeAngle();
1825 // select in positions after current nodes (selection one by one)
1826 while(selector
.NextAngle(angle
)) // angle for free pos
1828 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1830 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1832 if(IsWithinLOS(x
,y
,z
))
1836 // BAD NEWS: not free pos (or used or have LOS problems)
1837 // Attempt find _used_ pos without LOS problem
1839 if(!first_los_conflict
)
1844 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1848 // special case when one from list empty and then empty side preferred
1849 if( selector
.IsNonBalanced() )
1851 if(!selector
.FirstAngle(angle
)) // _used_ pos
1853 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1855 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1857 if(IsWithinLOS(x
,y
,z
))
1862 // set first used pos in lists
1863 selector
.InitializeAngle();
1865 // select in positions after current nodes (selection one by one)
1866 while(selector
.NextUsedAngle(angle
)) // angle for used pos but maybe without LOS problem
1868 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1870 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1872 if(IsWithinLOS(x
,y
,z
))
1876 // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
1880 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1883 void WorldObject::SetPhaseMask(uint32 newPhaseMask
, bool update
)
1885 m_phaseMask
= newPhaseMask
;
1887 if(update
&& IsInWorld())
1888 UpdateObjectVisibility();
1891 void WorldObject::PlayDistanceSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1893 WorldPacket
data(SMSG_PLAY_OBJECT_SOUND
,4+8);
1894 data
<< uint32(sound_id
);
1895 data
<< uint64(GetGUID());
1897 target
->SendDirectMessage( &data
);
1899 SendMessageToSet( &data
, true );
1902 void WorldObject::PlayDirectSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1904 WorldPacket
data(SMSG_PLAY_SOUND
, 4);
1905 data
<< uint32(sound_id
);
1907 target
->SendDirectMessage( &data
);
1909 SendMessageToSet( &data
, true );
1912 void WorldObject::UpdateObjectVisibility()
1914 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1917 GetMap()->UpdateObjectVisibility(this, cell
, p
);
1920 void WorldObject::AddToClientUpdateList()
1922 GetMap()->AddUpdateObject(this);
1925 void WorldObject::RemoveFromClientUpdateList()
1927 GetMap()->RemoveUpdateObject(this);
1930 struct WorldObjectChangeAccumulator
1932 UpdateDataMapType
&i_updateDatas
;
1933 WorldObject
&i_object
;
1934 WorldObjectChangeAccumulator(WorldObject
&obj
, UpdateDataMapType
&d
) : i_updateDatas(d
), i_object(obj
) {}
1935 void Visit(PlayerMapType
&m
)
1937 for(PlayerMapType::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
1938 if(iter
->getSource()->HaveAtClient(&i_object
))
1939 i_object
.BuildUpdateDataForPlayer(iter
->getSource(), i_updateDatas
);
1942 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
1945 void WorldObject::BuildUpdateData( UpdateDataMapType
& update_players
)
1947 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1949 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1951 WorldObjectChangeAccumulator
notifier(*this, update_players
);
1952 TypeContainerVisitor
<WorldObjectChangeAccumulator
, WorldTypeMapContainer
> player_notifier(notifier
);
1953 Map
* aMap
= GetMap();
1954 //we must build packets for all visible players
1955 cell
.Visit(p
, player_notifier
, *aMap
, *this, aMap
->GetVisibilityDistance());
1957 ClearUpdateMask(false);