2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273 x-ray effect
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused
, //288 increase parry/deflect, prevent attack
342 &Aura::HandleUnused
, //289 unused
343 &Aura::HandleAuraModAllCritChance
, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleUnused
, //291 1 spell (+pct experience bonus)
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleNULL
, //295 unused
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleNULL
, //298 unused
352 &Aura::HandleNULL
, //299 unused
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleNULL
, //302 unused
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleNULL
, //305 2 spells
359 &Aura::HandleNULL
//306 1 spell
362 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
364 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
365 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
367 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
373 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
375 m_spellProto
= spellproto
;
377 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
379 m_isPassive
= IsPassiveSpell(GetId());
380 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
382 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
384 m_applyTime
= time(NULL
);
389 m_caster_guid
= target
->GetGUID();
390 damage
= m_currentBasePoints
+1; // stored value-1
391 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
395 m_caster_guid
= caster
->GetGUID();
397 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
398 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
400 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
402 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
405 for (int k
= 0; k
< 3; ++k
)
407 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
410 for (int t
= 0; t
< 3; ++t
)
411 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
413 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
425 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
428 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
430 if(!m_permanent
&& modOwner
)
432 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration
<=0)
438 m_duration
= m_maxduration
;
440 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
443 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
445 // Apply periodic time mod
446 if(modOwner
&& m_modifier
.periodictime
)
447 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
451 m_periodicTimer
+= m_modifier
.periodictime
;
453 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
455 m_procCharges
= m_spellProto
->procCharges
;
457 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
459 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
460 m_spellProto
->Stances
&&
461 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
462 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
464 if (caster
&& m_spellProto
->Id
== 22959) // Improved Scorch
466 // Glyph of Improved Scorch
467 if (Aura
* glyph
= caster
->GetDummyAura(56371))
468 m_stackAmount
= glyph
->GetModifier()->m_amount
;
476 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
477 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
481 // caster==NULL in constructor args if target==caster in fact
482 Unit
* caster_ptr
= caster
? caster
: target
;
484 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
485 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
486 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
488 switch(spellproto
->Effect
[eff
])
490 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
491 m_areaAuraType
= AREA_AURA_PARTY
;
492 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
493 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
495 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
496 m_areaAuraType
= AREA_AURA_RAID
;
497 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
498 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
499 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
500 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
501 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
503 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
504 m_areaAuraType
= AREA_AURA_FRIEND
;
506 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
507 m_areaAuraType
= AREA_AURA_ENEMY
;
508 if (target
== caster_ptr
)
509 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
511 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
512 m_areaAuraType
= AREA_AURA_PET
;
514 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
515 m_areaAuraType
= AREA_AURA_OWNER
;
516 if (target
== caster_ptr
)
517 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
520 sLog
.outError("Wrong spell effect in AreaAura constructor");
526 AreaAura::~AreaAura()
530 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
531 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
533 m_isPersistent
= true;
536 PersistentAreaAura::~PersistentAreaAura()
540 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
541 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
544 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetTargetGUID();
546 m_casters_target_guid
= 0;
549 SingleEnemyTargetAura::~SingleEnemyTargetAura()
553 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
555 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
558 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
560 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
561 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
563 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
565 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
566 for (int i
= 0; i
< 3; ++i
)
567 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
568 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
570 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
573 Unit
* Aura::GetCaster() const
575 if(m_caster_guid
==m_target
->GetGUID())
578 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
579 //must return caster even if it's in another grid/map
580 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
581 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
584 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
586 m_modifier
.m_auraname
= t
;
587 m_modifier
.m_amount
= a
;
588 m_modifier
.m_miscvalue
= miscValue
;
589 m_modifier
.periodictime
= pt
;
592 void Aura::Update(uint32 diff
)
601 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
602 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
603 if(GetEffIndex()==0 && m_timeCla
<= 0)
605 if(Unit
* caster
= GetCaster())
607 Powers powertype
= Powers(m_spellProto
->powerType
);
608 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
609 m_timeCla
= 1*IN_MILISECONDS
;
612 if(powertype
==POWER_HEALTH
)
613 caster
->ModifyHealth(-manaPerSecond
);
615 caster
->ModifyPower(powertype
,-manaPerSecond
);
621 // Channeled aura required check distance from caster
622 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
624 Unit
* caster
= GetCaster();
627 m_target
->RemoveAura(GetId(), GetEffIndex());
634 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
636 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
637 mod
= SPELLMOD_RADIUS
;
641 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
642 mod
= SPELLMOD_RANGE
;
645 if(Player
* modOwner
= caster
->GetSpellModOwner())
646 modOwner
->ApplySpellMod(GetId(), mod
, radius
, NULL
);
648 if(!caster
->IsWithinDistInMap(m_target
, radius
))
650 m_target
->RemoveAura(GetId(), GetEffIndex());
655 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
657 m_periodicTimer
-= diff
;
658 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
660 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
661 m_periodicTimer
+= m_modifier
.periodictime
;
667 void AreaAura::Update(uint32 diff
)
669 // update for the caster of the aura
670 if(m_caster_guid
== m_target
->GetGUID())
672 Unit
* caster
= m_target
;
674 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
676 Unit
* owner
= caster
->GetCharmerOrOwner();
679 std::list
<Unit
*> targets
;
681 switch(m_areaAuraType
)
683 case AREA_AURA_PARTY
:
685 Group
*pGroup
= NULL
;
687 if (owner
->GetTypeId() == TYPEID_PLAYER
)
688 pGroup
= ((Player
*)owner
)->GetGroup();
692 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
693 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
695 Player
* Target
= itr
->getSource();
696 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
698 if(caster
->IsWithinDistInMap(Target
, m_radius
))
699 targets
.push_back(Target
);
700 Pet
*pet
= Target
->GetPet();
701 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
702 targets
.push_back(pet
);
709 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
710 targets
.push_back(owner
);
712 Unit
* pet
= caster
->GetPet();
713 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
714 targets
.push_back(pet
);
720 Group
*pGroup
= NULL
;
722 if (owner
->GetTypeId() == TYPEID_PLAYER
)
723 pGroup
= ((Player
*)owner
)->GetGroup();
727 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
729 Player
* Target
= itr
->getSource();
730 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
732 if(caster
->IsWithinDistInMap(Target
, m_radius
))
733 targets
.push_back(Target
);
734 Pet
*pet
= Target
->GetPet();
735 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
736 targets
.push_back(pet
);
743 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
744 targets
.push_back(owner
);
746 Unit
* pet
= caster
->GetPet();
747 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
748 targets
.push_back(pet
);
752 case AREA_AURA_FRIEND
:
754 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
756 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
759 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
760 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
761 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
762 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
763 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
764 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
765 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
768 case AREA_AURA_ENEMY
:
770 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
772 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
775 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
776 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
777 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
778 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
779 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
780 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
781 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
784 case AREA_AURA_OWNER
:
787 if(owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
))
788 targets
.push_back(owner
);
793 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
795 // flag for seelction is need apply aura to current iteration target
798 // we need ignore present caster self applied are auras sometime
799 // in cases if this only auras applied for spell effect
800 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
801 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
803 if (i
->second
->IsDeleted())
806 switch(m_areaAuraType
)
808 case AREA_AURA_ENEMY
:
809 // non caster self-casted auras (non stacked)
810 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
814 // non caster self-casted auras (stacked from diff. casters)
815 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
819 // in generic case not allow stacking area auras
831 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
833 int32 actualBasePoints
= m_currentBasePoints
;
834 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
835 if(actualSpellInfo
!= GetSpellProto())
836 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
837 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
838 aur
->SetAuraDuration(GetAuraDuration());
839 (*tIter
)->AddAura(aur
);
845 else // aura at non-caster
847 Unit
* caster
= GetCaster();
851 // remove aura if out-of-range from caster (after teleport for example)
852 // or caster is isolated or caster no longer has the aura
853 // or caster is (no longer) friendly
854 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
855 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
856 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
857 !caster
->HasAura(GetId(), GetEffIndex()) ||
858 caster
->IsFriendlyTo(m_target
) != needFriendly
861 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
863 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
865 // not check group if target == owner or target == pet
866 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
868 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
870 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
873 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
874 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
875 m_target
->RemoveAura(GetId(), GetEffIndex());
878 m_target
->RemoveAura(GetId(), GetEffIndex());
881 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
883 // not check group if target == owner or target == pet
884 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
886 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
888 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
891 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
893 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
896 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
899 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
901 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
902 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
907 void PersistentAreaAura::Update(uint32 diff
)
911 // remove the aura if its caster or the dynamic object causing it was removed
912 // or if the target moves too far from the dynamic object
913 if(Unit
*caster
= GetCaster())
915 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
918 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
930 m_target
->RemoveAura(GetId(), GetEffIndex());
933 void Aura::ApplyModifier(bool apply
, bool Real
)
935 AuraType aura
= m_modifier
.m_auraname
;
938 if(aura
< TOTAL_AURAS
)
939 (*this.*AuraHandler
[aura
])(apply
, Real
);
943 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
945 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
947 // passive auras (except totem auras) do not get placed in the slots
948 if (m_isPassive
&& !totemAura
)
951 // generic not caster case
952 if (m_target
!= caster
)
955 // special area auras case at caster
956 switch(m_spellProto
->Effect
[GetEffIndex()])
958 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
960 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
961 // not sure is totemAura need, just preserve old code results
962 return totemAura
|| m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
969 void Aura::_AddAura()
976 // Second aura if some spell
977 bool secondaura
= false;
978 // Try find slot for aura
979 uint8 slot
= NULL_AURA_SLOT
;
980 // Lookup for some spell auras (and get slot from it)
981 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
983 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
984 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
986 // allow use single slot only by auras from same caster
987 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
989 slot
= itr
->second
->GetAuraSlot();
998 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
1000 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
1001 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
1003 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
1004 if(itr
== visibleAuras
->end())
1007 // update for out of range group members (on 1 slot use)
1008 m_target
->UpdateAuraForGroup(slot
);
1014 Unit
* caster
= GetCaster();
1016 // set infinity cooldown state for spells
1017 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1019 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1021 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1022 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1026 if (IsNeedVisibleSlot(caster
))
1028 SetAuraSlot( slot
);
1029 if(slot
< MAX_AURAS
) // slot found send data to client
1032 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1033 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1034 SendAuraUpdate(false);
1037 //*****************************************************
1038 // Update target aura state flag (at 1 aura apply)
1039 // TODO: Make it easer
1040 //*****************************************************
1043 // Sitdown on apply aura req seated
1044 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1045 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1047 // register aura diminishing on apply
1048 if (getDiminishGroup() != DIMINISHING_NONE
)
1049 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1051 // Update Seals information
1052 if (IsSealSpell(m_spellProto
))
1053 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1055 // Conflagrate aura state on Immolate and Shadowflame
1056 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1058 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1060 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1061 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1063 // Faerie Fire (druid versions)
1064 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1065 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1068 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1069 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1071 // Swiftmend state on Regrowth & Rejuvenation
1072 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1073 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1075 // Deadly poison aura state
1076 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1077 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1079 // Enrage aura state
1080 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1081 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1086 bool Aura::_RemoveAura()
1088 // Remove all triggered by aura spells vs unlimited duration
1089 // except same aura replace case
1090 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1091 CleanupTriggeredSpells();
1093 Unit
* caster
= GetCaster();
1095 if(caster
&& IsPersistent())
1097 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1099 dynObj
->RemoveAffected(m_target
);
1102 //passive auras do not get put in slots
1103 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1104 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1107 uint8 slot
= GetAuraSlot();
1109 if(slot
>= MAX_AURAS
) // slot not set
1112 if(m_target
->GetVisibleAura(slot
) == 0)
1115 bool lastaura
= true;
1117 // find other aura in same slot (current already removed from list)
1118 for(uint8 i
= 0; i
< 3; ++i
)
1120 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1121 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1123 if(itr
->second
->GetAuraSlot() == slot
)
1133 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1137 // unregister aura diminishing (and store last time)
1138 if (getDiminishGroup() != DIMINISHING_NONE
)
1139 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1142 SetAuraFlags(AFLAG_NONE
);
1144 SendAuraUpdate(true);
1146 // update for out of range group members
1147 m_target
->UpdateAuraForGroup(slot
);
1149 //*****************************************************
1150 // Update target aura state flag (at last aura remove)
1151 //*****************************************************
1152 // Enrage aura state
1153 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1154 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1156 uint32 removeState
= 0;
1157 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1158 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1159 switch(m_spellProto
->SpellFamilyName
)
1161 case SPELLFAMILY_PALADIN
:
1162 if (IsSealSpell(m_spellProto
))
1163 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1165 case SPELLFAMILY_WARLOCK
:
1166 // Conflagrate aura state on Immolate and Shadowflame,
1167 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1168 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1170 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1171 removeFamilyFlag2
= 0x00000002;
1172 removeState
= AURA_STATE_CONFLAGRATE
;
1175 case SPELLFAMILY_DRUID
:
1176 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1177 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1178 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1180 removeFamilyFlag
= 0x50;
1181 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1184 case SPELLFAMILY_WARRIOR
:
1185 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1186 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1188 case SPELLFAMILY_ROGUE
:
1189 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1190 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1192 case SPELLFAMILY_HUNTER
:
1193 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1194 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1197 // Remove state (but need check other auras for it)
1201 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1202 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1204 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1205 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1206 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1212 // this has been last aura
1214 m_target
->ModifyAuraState(AuraState(removeState
), false);
1217 // reset cooldown state for spells
1218 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1220 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1221 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1222 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1228 void Aura::SendAuraUpdate(bool remove
)
1230 WorldPacket
data(SMSG_AURA_UPDATE
);
1231 data
.append(m_target
->GetPackGUID());
1232 data
<< uint8(GetAuraSlot());
1233 data
<< uint32(remove
? 0 : GetId());
1237 m_target
->SendMessageToSet(&data
, true);
1241 uint8 auraFlags
= GetAuraFlags();
1242 data
<< uint8(auraFlags
);
1243 data
<< uint8(GetAuraLevel());
1244 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1246 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1248 data
<< uint8(0); // pguid
1251 if(auraFlags
& AFLAG_DURATION
)
1253 data
<< uint32(GetAuraMaxDuration());
1254 data
<< uint32(GetAuraDuration());
1257 m_target
->SendMessageToSet(&data
, true);
1260 void Aura::SetStackAmount(uint8 stackAmount
)
1262 Unit
*target
= GetTarget();
1263 Unit
*caster
= GetCaster();
1264 if (!target
|| !caster
)
1267 bool refresh
= stackAmount
>= m_stackAmount
;
1268 if (stackAmount
!= m_stackAmount
)
1270 m_stackAmount
= stackAmount
;
1271 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1272 // Reapply if amount change
1273 if (amount
!=m_modifier
.m_amount
)
1275 ApplyModifier(false, true);
1276 m_modifier
.m_amount
= amount
;
1277 ApplyModifier(true, true);
1282 // Stack increased refresh duration
1285 // Stack decreased only send update
1286 SendAuraUpdate(false);
1289 bool Aura::modStackAmount(int32 num
)
1292 if (!m_spellProto
->StackAmount
)
1295 // Modify stack but limit it
1296 int32 stackAmount
= m_stackAmount
+ num
;
1297 if (stackAmount
> m_spellProto
->StackAmount
)
1298 stackAmount
= m_spellProto
->StackAmount
;
1299 else if (stackAmount
<=0) // Last aura from stack removed
1302 return true; // need remove aura
1305 // Update stack amount
1306 SetStackAmount(stackAmount
);
1310 void Aura::RefreshAura()
1312 m_duration
= m_maxduration
;
1313 SendAuraUpdate(false);
1316 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1318 // Check family name
1319 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1321 // Check EffectClassMask
1322 uint32
const *ptr
= getAuraSpellClassMask();
1323 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1325 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1330 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
)
1332 std::set
<uint32
> affectedPassives
;
1334 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1336 // permanent passive
1337 if (itr
->second
->IsPassive() && itr
->second
->IsPermanent() &&
1338 // non deleted and not same aura (any with same spell id)
1339 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1340 // only applied by self and affected by aura
1341 itr
->second
->GetCasterGUID() == target
->GetGUID() && isAffectedOnSpell(itr
->second
->GetSpellProto()))
1343 affectedPassives
.insert(itr
->second
->GetId());
1347 for(std::set
<uint32
>::const_iterator set_itr
= affectedPassives
.begin(); set_itr
!= affectedPassives
.end(); ++set_itr
)
1349 target
->RemoveAurasDueToSpell(*set_itr
);
1350 target
->CastSpell(m_target
, *set_itr
, true);
1354 /*********************************************************/
1355 /*** BASIC AURA FUNCTION ***/
1356 /*********************************************************/
1357 void Aura::HandleAddModifier(bool apply
, bool Real
)
1359 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1362 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1367 // Add custom charges for some mod aura
1368 switch (m_spellProto
->Id
)
1370 case 17941: // Shadow Trance
1371 case 22008: // Netherwind Focus
1372 case 31834: // Light's Grace
1373 case 34754: // Clearcasting
1374 case 34936: // Backlash
1375 case 48108: // Hot Streak
1376 case 51124: // Killing Machine
1377 case 54741: // Firestarter
1378 case 57761: // Fireball!
1383 SpellModifier
*mod
= new SpellModifier
;
1384 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1385 mod
->value
= m_modifier
.m_amount
;
1386 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1387 mod
->spellId
= GetId();
1392 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1393 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1394 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1399 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1400 mod
->mask2
= (uint64
)ptr
[2];
1401 mod
->charges
= m_procCharges
;
1406 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1408 // reapply talents to own passive persistent auras
1409 ReapplyAffectedPassiveAuras(m_target
);
1411 // re-aplly talents and passives applied to pet (it affected by player spellmods)
1412 if(Pet
* pet
= m_target
->GetPet())
1413 ReapplyAffectedPassiveAuras(pet
);
1415 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1416 if(m_target
->m_TotemSlot
[i
])
1417 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1418 ReapplyAffectedPassiveAuras(totem
);
1420 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1422 // Use SpellModifier structure for check
1423 // used only fields:
1424 // spellId, mask, mask2
1427 SpellModifier
*mod
= new SpellModifier
;
1428 mod
->spellId
= GetId();
1433 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1434 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1435 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1440 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1441 mod
->mask2
= (uint64
)ptr
[2];
1451 void Aura::TriggerSpell()
1453 Unit
* caster
= GetCaster();
1454 Unit
* target
= GetTriggerTarget();
1456 if(!caster
|| !target
)
1459 // generic casting code with custom spells and target/caster customs
1460 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1462 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1463 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1464 uint32 auraId
= auraSpellInfo
->Id
;
1466 // specific code for cases with no trigger spell provided in field
1467 if (triggeredSpellInfo
== NULL
)
1469 switch(auraSpellInfo
->SpellFamilyName
)
1471 case SPELLFAMILY_GENERIC
:
1475 // Firestone Passive (1-5 ranks)
1482 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1484 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1487 uint32 enchant_id
= 0;
1490 case 758: enchant_id
= 1803; break; // Rank 1
1491 case 17945: enchant_id
= 1823; break; // Rank 2
1492 case 17947: enchant_id
= 1824; break; // Rank 3
1493 case 17949: enchant_id
= 1825; break; // Rank 4
1494 case 27252: enchant_id
= 2645; break; // Rank 5
1498 // remove old enchanting before applying new
1499 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1500 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1501 // add new enchanting
1502 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1505 // // Periodic Mana Burn
1507 // // Polymorphic Ray
1508 // case 6965: break;
1509 // // Fire Nova (1-7 ranks)
1518 // Thaumaturgy Channel
1519 case 9712: trigger_spell_id
= 21029; break;
1520 // // Egan's Blaster
1521 // case 17368: break;
1523 // case 18347: break;
1524 // // Ranshalla Waiting
1525 // case 18953: break;
1527 // case 19695: break;
1528 // // Frostwolf Muzzle DND
1529 // case 21794: break;
1530 // // Alterac Ram Collar DND
1531 // case 21866: break;
1532 // // Celebras Waiting
1533 // case 21916: break;
1534 // Brood Affliction: Bronze
1537 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1541 // case 23184: break;
1545 int32 heal
= caster
->GetMaxHealth() / 10;
1546 caster
->DealHeal(caster
, heal
, auraSpellInfo
);
1548 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1552 caster
->EnergizeBySpell(caster
, 23493, mana
, POWER_MANA
);
1556 // // Stoneclaw Totem Passive TEST
1557 // case 23792: break;
1559 // case 24018: break;
1560 // // Mark of Arlokk
1561 // case 24210: break;
1563 // case 24379: break;
1565 // case 24716: break;
1567 // case 24780: break;
1569 // case 24832: break;
1570 // // Shadow Bolt Whirl
1571 // case 24834: break;
1573 // case 24918: break;
1574 // // Mark of Nature
1575 // case 25041: break;
1577 // case 25152: break;
1579 // case 25371: break;
1581 // case 25572: break;
1583 // case 26009: break;
1585 // case 26136: break;
1587 // case 26196: break;
1589 // case 26615: break;
1591 // case 27177: break;
1592 // // Teleport: IF/UC
1593 // case 27601: break;
1594 // // Five Fat Finger Exploding Heart Technique
1595 // case 27673: break;
1597 // case 27746: break;
1598 // // Steam Tank Passive
1599 // case 27747: break;
1603 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1604 caster
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this);
1608 // case 27819: break;
1609 // // Controller Timer
1610 // case 28095: break;
1612 // case 28096: break;
1613 // // Stalagg Tesla Passive
1614 // case 28097: break;
1615 // // Feugen Tesla Passive
1616 // case 28109: break;
1618 // case 28111: break;
1619 // // Mark of Didier
1620 // case 28114: break;
1621 // // Communique Timer, camp
1622 // case 28346: break;
1624 // case 28522: break;
1626 // case 29519: break;
1627 // Inoculate Nestlewood Owlkin
1629 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1633 // case 29768: break;
1635 // case 29788: break;
1637 // case 29793: break;
1639 // case 29794: break;
1640 // // Guardian of Icecrown Passive
1641 // case 29897: break;
1642 // Feed Captured Animal
1643 case 29917: trigger_spell_id
= 29916; break;
1645 // case 29946: break;
1647 // case 29947: break;
1648 // // Mind Exhaustion Passive
1649 // case 30025: break;
1650 // // Nether Beam - Serenity
1651 // case 30401: break;
1655 // move loot to player inventory and despawn target
1656 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1657 target
->GetTypeId() == TYPEID_UNIT
&&
1658 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1660 Player
* player
= (Player
*)caster
;
1661 Creature
* creature
= (Creature
*)target
;
1662 // missing lootid has been reported on startup - just return
1663 if (!creature
->GetCreatureInfo()->SkinLootId
)
1666 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1668 creature
->ForcedDespawn();
1673 case 30576: trigger_spell_id
= 30571; break;
1675 // case 30598: break;
1681 // // Despawn Self - Smoke cloud
1682 // case 31269: break;
1683 // // Time Rift Periodic
1684 // case 31320: break;
1685 // // Corrupt Medivh
1686 // case 31326: break;
1690 m_target
->CastSpell(m_target
,31350,true);
1691 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1697 // Summon Elemental after create item
1698 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1701 // // Bloodmyst Tesla
1702 // case 31611: break;
1704 // case 31944: break;
1706 // case 32236: break;
1708 // case 32686: break;
1710 // case 33401: break;
1712 // case 33563: break;
1713 // // Murmur's Touch
1714 // case 33711: break;
1718 // cast 24 spells 34269-34289, 34314-34316
1719 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1720 caster
->CastSpell(m_target
, spell_id
, true);
1721 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1722 caster
->CastSpell(m_target
, spell_id
, true);
1726 // case 34480: break;
1728 // case 34683: break;
1729 // // Frostbite Rotate
1730 // case 34748: break;
1732 // case 34821: break;
1733 // // Interrupt Shutdown
1734 // case 35016: break;
1735 // // Interrupt Shutdown
1736 // case 35176: break;
1738 // case 35268: break;
1739 // // Salaadin's Tesla
1740 // case 35515: break;
1741 // // Ethereal Channel (Red)
1742 // case 35518: break;
1744 // case 35879: break;
1745 // // Dark Portal Storm
1746 // case 36018: break;
1748 // case 36056: break;
1749 // // Living Grove Defender Lifespan
1750 // case 36061: break;
1751 // // Professor Dabiri Talks
1752 // case 36064: break;
1753 // // Kael Gaining Power
1754 // case 36091: break;
1755 // // They Must Burn Bomb Aura
1756 // case 36344: break;
1757 // // They Must Burn Bomb Aura (self)
1758 // case 36350: break;
1759 // // Stolen Ravenous Ravager Egg
1760 // case 36401: break;
1761 // // Activated Cannon
1762 // case 36410: break;
1763 // // Stolen Ravenous Ravager Egg
1764 // case 36418: break;
1765 // // Enchanted Weapons
1766 // case 36510: break;
1767 // // Cursed Scarab Periodic
1768 // case 36556: break;
1769 // // Cursed Scarab Despawn Periodic
1770 // case 36561: break;
1772 // case 36573: break;
1773 // // Cannon Charging (platform)
1774 // case 36785: break;
1775 // // Cannon Charging (self)
1776 // case 36860: break;
1778 case 37027: trigger_spell_id
= 37029; break;
1780 // case 37125: break;
1782 // case 37268: break;
1784 // case 37429: break;
1786 // case 37430: break;
1787 // // Karazhan - Chess NPC AI, Snapshot timer
1788 // case 37440: break;
1789 // // Karazhan - Chess NPC AI, action timer
1790 // case 37504: break;
1791 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1792 // case 39400: break;
1794 // case 37546: break;
1795 // // Shriveling Gaze
1796 // case 37589: break;
1797 // // Fake Aggro Radius (2 yd)
1798 // case 37815: break;
1799 // // Corrupt Medivh
1800 // case 37853: break;
1804 m_target
->CastSpell(m_target
, 38530, true);
1807 // Absorb Eye of Grillok (Zezzak's Shard)
1810 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1813 caster
->CastSpell(caster
, 38495, true);
1815 Creature
* creatureTarget
= (Creature
*)m_target
;
1817 creatureTarget
->ForcedDespawn();
1820 // // Magic Sucker Device timer
1821 // case 38672: break;
1822 // // Tomb Guarding Charging
1823 // case 38751: break;
1824 // // Murmur's Touch
1825 // case 38794: break;
1826 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1827 // case 39105: break;
1828 // // Drain World Tree Visual
1829 // case 39140: break;
1830 // // Quest - Dustin's Undead Dragon Visual aura
1831 // case 39259: break;
1832 // // Hellfire - The Exorcism, Jules releases darkness, aura
1833 // case 39306: break;
1835 // case 39346: break;
1836 // // Enchanted Weapons
1837 // case 39489: break;
1838 // // Shadow Bolt Whirl
1839 // case 39630: break;
1840 // // Shadow Bolt Whirl
1841 // case 39634: break;
1842 // // Shadow Inferno
1843 // case 39645: break;
1844 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1845 case 39857: trigger_spell_id
= 39856; break;
1846 // // Soulgrinder Ritual Visual (Smashed)
1847 // case 39974: break;
1848 // // Simon Game Pre-game timer
1849 // case 40041: break;
1850 // // Knockdown Fel Cannon: The Aggro Check Aura
1851 // case 40113: break;
1853 // case 40157: break;
1854 // // Demon Transform 2
1855 // case 40398: break;
1856 // // Demon Transform 1
1857 // case 40511: break;
1858 // // Ancient Flames
1859 // case 40657: break;
1860 // // Ethereal Ring Cannon: Cannon Aura
1861 // case 40734: break;
1863 // case 40760: break;
1864 // // Random Periodic
1865 // case 40867: break;
1866 // // Prismatic Shield
1867 // case 40879: break;
1868 // // Aura of Desire
1869 // case 41350: break;
1871 // case 41404: break;
1873 // case 41629: break;
1875 // case 42177: break;
1877 // case 42581: break;
1879 // case 42582: break;
1880 // // Return to the Spirit Realm
1881 // case 44035: break;
1882 // // Curse of Boundless Agony
1883 // case 45050: break;
1885 // case 46240: break;
1886 // Personalized Weather
1887 case 46736: trigger_spell_id
= 46737; break;
1888 // // Stay Submerged
1889 // case 46981: break;
1890 // // Dragonblight Ram
1891 // case 47015: break;
1892 // // Party G.R.E.N.A.D.E.
1893 // case 51510: break;
1899 case SPELLFAMILY_MAGE
:
1905 // Here need periodic triger reducing threat spell (or do it manually)
1912 // case SPELLFAMILY_WARRIOR:
1917 // case 23410: break;
1918 // // Corrupted Totems
1919 // case 23425: break;
1925 // case SPELLFAMILY_PRIEST:
1930 // case 32930: break;
1931 // // Fury of the Dreghood Elders
1932 // case 35460: break;
1938 case SPELLFAMILY_HUNTER
:
1946 if (target
->GetTypeId() != TYPEID_PLAYER
)
1949 // Reset reapply counter at move
1950 if (((Player
*)target
)->isMoving())
1952 m_modifier
.m_amount
= 6;
1956 // We are standing at the moment
1957 if (m_modifier
.m_amount
> 0)
1959 --m_modifier
.m_amount
;
1963 // select rank of buff
1966 case 53302: trigger_spell_id
= 64418; break;
1967 case 53303: trigger_spell_id
= 64419; break;
1968 case 53304: trigger_spell_id
= 64420; break;
1971 // If aura is active - no need to continue
1972 if (target
->HasAura(trigger_spell_id
))
1981 case SPELLFAMILY_DRUID
:
1986 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1989 // Frenzied Regeneration
1995 int32 LifePerRage
= GetModifier()->m_amount
;
1997 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1998 if(lRage
> 100) // rage stored as rage*10
2000 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
2001 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
2002 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
2011 // case SPELLFAMILY_HUNTER:
2015 // //Frost Trap Aura
2018 // //Rizzle's Frost Trap
2022 // case 19597: // Tame Ice Claw Bear
2023 // case 19676: // Tame Snow Leopard
2024 // case 19677: // Tame Large Crag Boar
2025 // case 19678: // Tame Adult Plainstrider
2026 // case 19679: // Tame Prairie Stalker
2027 // case 19680: // Tame Swoop
2028 // case 19681: // Tame Dire Mottled Boar
2029 // case 19682: // Tame Surf Crawler
2030 // case 19683: // Tame Armored Scorpid
2031 // case 19684: // Tame Webwood Lurker
2032 // case 19685: // Tame Nightsaber Stalker
2033 // case 19686: // Tame Strigid Screecher
2034 // case 30100: // Tame Crazed Dragonhawk
2035 // case 30103: // Tame Elder Springpaw
2036 // case 30104: // Tame Mistbat
2037 // case 30647: // Tame Barbed Crawler
2038 // case 30648: // Tame Greater Timberstrider
2039 // case 30652: // Tame Nightstalker
2046 case SPELLFAMILY_SHAMAN
:
2050 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2053 // Need remove self if Lightning Shield not active
2054 Unit::AuraMap
const& auras
= target
->GetAuras();
2055 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2057 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2058 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2059 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2062 target
->RemoveAurasDueToSpell(28820);
2065 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2069 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2071 if(!caster
->m_TotemSlot
[i
])
2079 caster
->CastSpell(caster
, 38437, true);
2081 caster
->RemoveAurasDueToSpell(38437);
2093 // Reget trigger spell proto
2094 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2098 // Spell exist but require custom code
2104 // TODO: spell casted by result in correct way mostly
2106 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2107 // but must show affect apply like item casting
2108 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2110 // prevent cast by triggered auras
2111 if(m_caster_guid
== m_target
->GetGUID())
2114 // stop triggering after each affected stats lost > 90
2115 int32 intelectLoss
= 0;
2116 int32 spiritLoss
= 0;
2118 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2119 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2121 if ((*i
)->GetId() == 1010)
2123 switch((*i
)->GetModifier()->m_miscvalue
)
2125 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2126 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2132 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2141 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2146 target
->CastSpell(target
, trigger_spell_id
, true);
2150 // original caster must be target (beacon)
2151 m_target
->CastSpell(m_target
,trigger_spell_id
,true,NULL
,this,m_target
->GetGUID());
2156 // All ok cast by default case
2157 if(triggeredSpellInfo
)
2158 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2159 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2160 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2163 void Aura::TriggerSpellWithValue()
2165 Unit
* caster
= GetCaster();
2166 Unit
* target
= GetTriggerTarget();
2168 if(!caster
|| !target
)
2171 // generic casting code with custom spells and target/caster customs
2172 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2173 int32 basepoints0
= this->GetModifier()->m_amount
;
2175 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this);
2178 /*********************************************************/
2179 /*** AURA EFFECTS ***/
2180 /*********************************************************/
2182 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2184 // spells required only Real aura add/remove
2188 Unit
* caster
= GetCaster();
2195 case 1515: // Tame beast
2196 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2197 if( caster
&& m_target
->CanHaveThreatList())
2198 m_target
->AddThreat(caster
, 10.0f
);
2200 case 13139: // net-o-matic
2201 // root to self part of (root_target->charge->root_self sequence
2203 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2205 case 39850: // Rocket Blast
2206 if(roll_chance_i(20)) // backfire stun
2207 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2209 case 43873: // Headless Horseman Laugh
2210 m_target
->PlayDistanceSound(11965);
2212 case 46354: // Blood Elf Illusion
2215 switch(caster
->getGender())
2218 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2221 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2228 case 46699: // Requires No Ammo
2229 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2230 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2235 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2237 // prevent double apply bonuses
2238 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2239 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2246 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2247 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2248 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2250 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2251 ((Player
*)m_target
)->SetFarSightGUID(0);
2252 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2253 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2257 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2259 uint32 finalSpelId
= 0;
2262 case 19548: finalSpelId
= 19597; break;
2263 case 19674: finalSpelId
= 19677; break;
2264 case 19687: finalSpelId
= 19676; break;
2265 case 19688: finalSpelId
= 19678; break;
2266 case 19689: finalSpelId
= 19679; break;
2267 case 19692: finalSpelId
= 19680; break;
2268 case 19693: finalSpelId
= 19684; break;
2269 case 19694: finalSpelId
= 19681; break;
2270 case 19696: finalSpelId
= 19682; break;
2271 case 19697: finalSpelId
= 19683; break;
2272 case 19699: finalSpelId
= 19685; break;
2273 case 19700: finalSpelId
= 19686; break;
2274 case 30646: finalSpelId
= 30647; break;
2275 case 30653: finalSpelId
= 30648; break;
2276 case 30654: finalSpelId
= 30652; break;
2277 case 30099: finalSpelId
= 30100; break;
2278 case 30102: finalSpelId
= 30103; break;
2279 case 30105: finalSpelId
= 30104; break;
2283 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2289 case 36730: // Flame Strike
2291 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2294 case 44191: // Flame Strike
2296 if (m_target
->GetMap()->IsDungeon())
2298 uint32 spellId
= m_target
->GetMap()->IsHeroic() ? 46163 : 44190;
2300 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2304 case 45934: // Dark Fiend
2306 // Kill target if dispelled
2307 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2308 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2311 case 46308: // Burning Winds
2313 // casted only at creatures at spawn
2314 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2319 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2321 // Stop caster Arcane Missle chanelling on death
2322 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2323 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2325 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2328 // Stop caster Penance chanelling on death
2329 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2330 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2332 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2339 // AT APPLY & REMOVE
2341 switch(m_spellProto
->SpellFamilyName
)
2343 case SPELLFAMILY_GENERIC
:
2347 // Recently Bandaged
2349 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2354 uint32 spellId
= 24659;
2355 if (apply
&& caster
)
2357 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2361 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2362 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2365 m_target
->RemoveAurasDueToSpell(spellId
);
2368 // Restless Strength
2371 uint32 spellId
= 24662;
2372 if (apply
&& caster
)
2374 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2377 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2378 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2381 m_target
->RemoveAurasDueToSpell(spellId
);
2384 //Summon Fire Elemental
2390 Unit
*owner
= caster
->GetOwner();
2391 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2394 owner
->CastSpell(owner
, 8985, true);
2396 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2400 //Summon Earth Elemental
2406 Unit
*owner
= caster
->GetOwner();
2407 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2410 owner
->CastSpell(owner
, 19704, true);
2412 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2416 //Dragonmaw Illusion
2421 m_target
->CastSpell(m_target
, 40216, true);
2422 m_target
->CastSpell(m_target
, 42016, true);
2426 m_target
->RemoveAurasDueToSpell(40216);
2427 m_target
->RemoveAurasDueToSpell(42016);
2433 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2437 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2438 // continue in 58205
2440 m_target
->CastSpell(m_target
, 58205, true);
2445 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2449 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2452 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2458 case SPELLFAMILY_MAGE
:
2460 case SPELLFAMILY_PRIEST
:
2462 // Pain and Suffering
2463 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2467 // Reduce backfire damage (dot damage) from Shadow Word: Death
2468 SpellModifier
*mod
= new SpellModifier
;
2469 mod
->op
= SPELLMOD_DOT
;
2470 mod
->value
= m_modifier
.m_amount
;
2471 mod
->type
= SPELLMOD_PCT
;
2472 mod
->spellId
= GetId();
2473 mod
->mask
= UI64LIT(0x0000200000000000);
2474 mod
->mask2
= UI64LIT(0x0);
2477 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2482 case SPELLFAMILY_PALADIN
:
2484 case SPELLFAMILY_DRUID
:
2488 case 34246: // Idol of the Emerald Queen
2489 case 60779: // Idol of Lush Moss
2491 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2496 SpellModifier
*mod
= new SpellModifier
;
2497 mod
->op
= SPELLMOD_DOT
;
2498 mod
->value
= m_modifier
.m_amount
/7;
2499 mod
->type
= SPELLMOD_FLAT
;
2500 mod
->spellId
= GetId();
2501 mod
->mask
= UI64LIT(0x001000000000);
2502 mod
->mask2
= UI64LIT(0x0);
2507 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2510 case 52610: // Savage Roar
2514 if(m_target
->m_form
!= FORM_CAT
)
2517 m_target
->CastSpell(m_target
, 62071, true);
2520 m_target
-> RemoveAurasDueToSpell(62071);
2523 case 61336: // Survival Instincts
2527 if (!m_target
->IsInFeralForm())
2530 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2531 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2534 m_target
-> RemoveAurasDueToSpell(50322);
2540 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2545 // prevent double apply bonuses
2546 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2547 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2551 // Final heal only on dispelled or duration end
2552 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2555 // have a look if there is still some other Lifebloom dummy aura
2556 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2557 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2558 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2559 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2563 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2565 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2566 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2570 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2571 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2578 // Predatory Strikes
2579 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2581 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2585 // Improved Moonkin Form
2586 if(GetSpellProto()->SpellIconID
== 2855)
2591 case 48384: spell_id
= 50170; break; //Rank 1
2592 case 48395: spell_id
= 50171; break; //Rank 2
2593 case 48396: spell_id
= 50172; break; //Rank 3
2595 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2601 if(m_target
->m_form
!= FORM_MOONKIN
)
2604 m_target
->CastSpell(m_target
, spell_id
, true);
2607 m_target
-> RemoveAurasDueToSpell(spell_id
);
2612 case SPELLFAMILY_HUNTER
:
2614 case SPELLFAMILY_SHAMAN
:
2616 // Improved Weapon Totems
2617 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2621 SpellModifier
*mod
= new SpellModifier
;
2622 mod
->op
= SPELLMOD_EFFECT1
;
2623 mod
->value
= m_modifier
.m_amount
;
2624 mod
->type
= SPELLMOD_PCT
;
2625 mod
->spellId
= GetId();
2630 mod
->mask
= UI64LIT(0x00200000000);
2631 mod
->mask2
= UI64LIT(0x0);
2634 // Flametongue Totem
2635 mod
->mask
= UI64LIT(0x00400000000);
2636 mod
->mask2
= UI64LIT(0x0);
2643 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2651 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId(), m_effIndex
))
2654 m_target
->AddPetAura(petSpell
);
2656 m_target
->RemovePetAura(petSpell
);
2660 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2662 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2663 if(saBounds
.first
!= saBounds
.second
)
2666 m_target
->GetZoneAndAreaId(zone
, area
);
2668 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2670 // some auras remove at aura remove
2671 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2672 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2673 // some auras applied at aura apply
2674 else if(itr
->second
->autocast
)
2676 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2677 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2684 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2686 // only at real add/remove aura
2692 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2695 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2700 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2701 team
= ((Player
*)m_target
)->GetTeam();
2703 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2704 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2706 display_id
= minfo
->modelid
;
2708 m_target
->Mount(display_id
);
2712 m_target
->Unmount();
2716 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2718 // only at real add/remove aura
2724 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2726 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2727 data
.append(m_target
->GetPackGUID());
2729 m_target
->SendMessageToSet(&data
, true);
2732 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2734 // only at real add/remove aura
2740 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2742 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2743 data
.append(m_target
->GetPackGUID());
2745 m_target
->SendMessageToSet(&data
, true);
2747 // start fall from current height
2748 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2749 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2752 void Aura::HandleAuraHover(bool apply
, bool Real
)
2754 // only at real add/remove aura
2760 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2762 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2763 data
.append(m_target
->GetPackGUID());
2765 m_target
->SendMessageToSet(&data
, true);
2768 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2770 // update timers in client
2771 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2772 ((Player
*)m_target
)->UpdateMirrorTimers();
2775 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2781 Powers PowerType
= POWER_MANA
;
2782 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2786 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2790 PowerType
= POWER_ENERGY
;
2796 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2802 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2806 PowerType
= POWER_RAGE
;
2809 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2813 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2817 PowerType
= POWER_RAGE
;
2819 case FORM_CREATUREBEAR
:
2822 case FORM_GHOSTWOLF
:
2826 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2832 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2837 case FORM_FLIGHT_EPIC
:
2838 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2843 case FORM_METAMORPHOSIS
:
2853 case FORM_BATTLESTANCE
:
2854 case FORM_BERSERKERSTANCE
:
2855 case FORM_DEFENSIVESTANCE
:
2856 PowerType
= POWER_RAGE
;
2858 case FORM_SPIRITOFREDEMPTION
:
2862 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2865 // remove polymorph before changing display id to keep new display id
2874 case FORM_FLIGHT_EPIC
:
2878 // remove movement affects
2879 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2880 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2881 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2883 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2885 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
2887 // If spell that caused this aura has Croud Control or Daze effect
2888 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2889 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2890 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 && (aurMechMask
& (1 << MECHANIC_SNARE
))==0)
2896 // All OK, remove aura now
2897 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2898 iter
= slowingAuras
.begin();
2901 // and polymorphic affects
2902 if(m_target
->IsPolymorphed())
2903 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2913 // remove other shapeshift before applying a new one
2914 if(m_target
->m_ShapeShiftFormSpellId
)
2915 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2917 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2920 m_target
->SetDisplayId(modelid
);
2922 if(PowerType
!= POWER_MANA
)
2924 // reset power to default values only at power change
2925 if(m_target
->getPowerType() != PowerType
)
2926 m_target
->setPowerType(PowerType
);
2934 // get furor proc chance
2935 uint32 FurorChance
= 0;
2936 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2937 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2939 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2941 FurorChance
= (*i
)->GetModifier()->m_amount
;
2946 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2948 m_target
->SetPower(POWER_ENERGY
, 0);
2949 if(urand(1,100) <= FurorChance
)
2950 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
2954 m_target
->SetPower(POWER_RAGE
, 0);
2955 if(urand(1,100) <= FurorChance
)
2956 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
2960 case FORM_BATTLESTANCE
:
2961 case FORM_DEFENSIVESTANCE
:
2962 case FORM_BERSERKERSTANCE
:
2964 uint32 Rage_val
= 0;
2965 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2966 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2968 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2969 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2971 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2972 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2973 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2974 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
2978 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2979 m_target
->SetPower(POWER_RAGE
, Rage_val
);
2987 m_target
->m_ShapeShiftFormSpellId
= GetId();
2988 m_target
->m_form
= form
;
2993 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2994 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2995 if(m_target
->getClass() == CLASS_DRUID
)
2996 m_target
->setPowerType(POWER_MANA
);
2997 m_target
->m_ShapeShiftFormSpellId
= 0;
2998 m_target
->m_form
= FORM_NONE
;
3002 // Nordrassil Harness - bonus
3006 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3007 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3009 // Nordrassil Regalia - bonus
3011 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3012 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3019 // adding/removing linked auras
3020 // add/remove the shapeshift aura's boosts
3021 HandleShapeshiftBoosts(apply
);
3023 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3024 ((Player
*)m_target
)->InitDataForForm();
3027 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3031 // special case (spell specific functionality)
3032 if (m_modifier
.m_miscvalue
== 0)
3034 // player applied only
3035 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3043 uint32 orb_model
= m_target
->GetNativeDisplayId();
3047 case 1479: m_target
->SetDisplayId(10134); break;
3049 case 1478: m_target
->SetDisplayId(10135); break;
3051 case 59: m_target
->SetDisplayId(10136); break;
3053 case 49: m_target
->SetDisplayId(10137); break;
3055 case 50: m_target
->SetDisplayId(10138); break;
3057 case 51: m_target
->SetDisplayId(10139); break;
3059 case 52: m_target
->SetDisplayId(10140); break;
3061 case 53: m_target
->SetDisplayId(10141); break;
3063 case 54: m_target
->SetDisplayId(10142); break;
3065 case 55: m_target
->SetDisplayId(10143); break;
3067 case 56: m_target
->SetDisplayId(10144); break;
3069 case 58: m_target
->SetDisplayId(10145); break;
3071 case 57: m_target
->SetDisplayId(10146); break;
3073 case 60: m_target
->SetDisplayId(10147); break;
3075 case 1563: m_target
->SetDisplayId(10148); break;
3077 case 1564: m_target
->SetDisplayId(10149); break;
3079 case 15475: m_target
->SetDisplayId(17830); break;
3081 case 15476: m_target
->SetDisplayId(17829); break;
3083 case 16126: m_target
->SetDisplayId(17828); break;
3085 case 16125: m_target
->SetDisplayId(17827); break;
3091 case 42365: m_target
->SetDisplayId(21723); break;
3099 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
3102 model_id
= 16358; // pig pink ^_^
3103 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3106 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3108 // Polymorph (sheep/penguin case)
3109 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3110 if (Unit
* caster
= GetCaster())
3111 if (caster
->HasAura(52648)) // Glyph of the Penguin
3114 m_target
->SetDisplayId(model_id
);
3116 // Dragonmaw Illusion (set mount model also)
3117 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3118 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3121 // update active transform spell only not set or not overwriting negative by positive case
3122 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3123 m_target
->setTransForm(GetId());
3126 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3128 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3129 // only if caster is Player (after patch 2.4.2)
3130 if (IS_PLAYER_GUID(GetCasterGUID()) )
3131 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3133 //dismount polymorphed target (after patch 2.4.2)
3134 if (m_target
->IsMounted())
3135 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3140 // ApplyModifier(true) will reapply it if need
3141 m_target
->setTransForm(0);
3142 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3144 // re-aplly some from still active with preference negative cases
3145 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3146 if (!otherTransforms
.empty())
3148 // look for other transform auras
3149 Aura
* handledAura
= *otherTransforms
.begin();
3150 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3152 // negative auras are preferred
3153 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3159 handledAura
->ApplyModifier(true);
3162 // Dragonmaw Illusion (restore mount model)
3163 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3165 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3167 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3168 if (CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
3171 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3172 team
= ((Player
*)m_target
)->GetTeam();
3174 uint32 display_id
= objmgr
.ChooseDisplayId(team
, ci
);
3175 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
3177 display_id
= minfo
->modelid
;
3179 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3186 void Aura::HandleForceReaction(bool apply
, bool Real
)
3188 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3194 Player
* player
= (Player
*)m_target
;
3196 uint32 faction_id
= m_modifier
.m_miscvalue
;
3197 uint32 faction_rank
= m_modifier
.m_amount
;
3199 player
->GetReputationMgr().ApplyForceReaction(faction_id
, ReputationRank(faction_rank
), apply
);
3200 player
->GetReputationMgr().SendForceReactions();
3203 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3205 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3208 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3209 int32 points
= GetModifier()->m_amount
;
3211 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3212 if(prot
== SKILL_DEFENSE
)
3213 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3216 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3220 Unit
* caster
= GetCaster();
3221 Unit
* victim
= GetTarget();
3222 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3225 if (m_modifier
.m_amount
<= 0)
3228 SpellEntry
const *spellInfo
= GetSpellProto();
3229 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3232 // Soul Shard only from non-grey units
3233 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3234 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3235 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3238 uint32 noSpaceForCount
= 0;
3239 uint32 count
= m_modifier
.m_amount
;
3241 ItemPosCountVec dest
;
3242 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3243 if( msg
!= EQUIP_ERR_OK
)
3245 count
-=noSpaceForCount
;
3246 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3251 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3252 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3256 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3258 Unit
* caster
= GetCaster();
3259 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3262 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3265 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3267 Unit
* caster
= GetCaster();
3268 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3271 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3274 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3276 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3280 m_target
->RemoveNoStackAurasDueToAura(this);
3281 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3284 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3286 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3290 m_target
->RemoveNoStackAurasDueToAura(this);
3291 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3294 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3296 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3300 m_target
->RemoveNoStackAurasDueToAura(this);
3302 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3305 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3307 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3310 void Aura::HandleModPossess(bool apply
, bool Real
)
3315 // not possess yourself
3316 if(GetCasterGUID() == m_target
->GetGUID())
3319 Unit
* caster
= GetCaster();
3320 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3323 Player
* p_caster
= (Player
*)caster
;
3328 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3330 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3331 m_target
->setFaction(p_caster
->getFaction());
3333 p_caster
->SetCharm(m_target
);
3335 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3336 p_caster
->SetClientControl(m_target
, 1);
3337 p_caster
->SetMover(m_target
);
3339 m_target
->CombatStop();
3340 m_target
->DeleteThreatList();
3342 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3344 m_target
->StopMoving();
3345 m_target
->GetMotionMaster()->Clear();
3346 m_target
->GetMotionMaster()->MoveIdle();
3348 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3350 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3353 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3354 charmInfo
->InitPossessCreateSpells();
3356 p_caster
->PossessSpellInitialize();
3360 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3362 m_target
->SetCharmerGUID(0);
3363 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3365 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3367 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3368 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3370 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3372 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3373 m_target
->setFaction(cinfo
->faction_A
);
3376 p_caster
->SetCharm(NULL
);
3378 p_caster
->SetFarSightGUID(0);
3379 p_caster
->SetClientControl(m_target
, 0);
3380 p_caster
->SetMover(NULL
);
3382 p_caster
->RemovePetActionBar();
3384 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3386 ((Creature
*)m_target
)->AIM_Initialize();
3388 if (((Creature
*)m_target
)->AI())
3389 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3394 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3399 Unit
* caster
= GetCaster();
3400 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3403 Pet
*pet
= caster
->GetPet();
3404 if(!pet
|| pet
!= m_target
)
3407 Player
* p_caster
= (Player
*)caster
;
3410 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3412 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3414 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3415 p_caster
->SetCharm(apply
? pet
: NULL
);
3416 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3417 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3422 pet
->GetMotionMaster()->Clear();
3423 pet
->GetMotionMaster()->MoveIdle();
3428 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3429 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3433 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3438 // Recalculate pet talent points
3439 if (Pet
*pet
=m_target
->GetPet())
3440 pet
->InitTalentForLevel();
3443 void Aura::HandleModCharm(bool apply
, bool Real
)
3448 // not charm yourself
3449 if(GetCasterGUID() == m_target
->GetGUID())
3452 Unit
* caster
= GetCaster();
3458 m_target
->SetCharmerGUID(GetCasterGUID());
3459 m_target
->setFaction(caster
->getFaction());
3460 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3461 caster
->SetCharm(m_target
);
3463 m_target
->CombatStop();
3464 m_target
->DeleteThreatList();
3466 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3468 ((Creature
*)m_target
)->AIM_Initialize();
3469 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3470 charmInfo
->InitCharmCreateSpells();
3471 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3473 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3475 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3476 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3478 // creature with pet number expected have class set
3479 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3481 if(cinfo
->unit_class
==0)
3482 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3484 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3486 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3489 //just to enable stat window
3490 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3491 //if charmed two demons the same session, the 2nd gets the 1st one's name
3492 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3497 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3498 ((Player
*)caster
)->CharmSpellInitialize();
3502 m_target
->SetCharmerGUID(0);
3504 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3505 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3508 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3511 if(((Creature
*)m_target
)->isPet())
3513 if(Unit
* owner
= m_target
->GetOwner())
3514 m_target
->setFaction(owner
->getFaction());
3516 m_target
->setFaction(cinfo
->faction_A
);
3518 else if(cinfo
) // normal creature
3519 m_target
->setFaction(cinfo
->faction_A
);
3521 // restore UNIT_FIELD_BYTES_0
3522 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3524 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3525 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3527 if(m_target
->GetCharmInfo())
3528 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3530 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3534 caster
->SetCharm(NULL
);
3536 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3537 ((Player
*)caster
)->RemovePetActionBar();
3539 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3541 ((Creature
*)m_target
)->AIM_Initialize();
3542 if (((Creature
*)m_target
)->AI())
3543 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3548 void Aura::HandleModConfuse(bool apply
, bool Real
)
3553 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3556 void Aura::HandleModFear(bool apply
, bool Real
)
3561 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3564 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3569 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3575 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3576 data<<m_target->GetGUID();
3578 m_target->SendMessageToSet(&data,true);
3581 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3583 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3585 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3587 m_target
->addUnitState(UNIT_STAT_DIED
);
3588 m_target
->CombatStop();
3589 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3591 // prevent interrupt message
3592 if (m_caster_guid
==m_target
->GetGUID())
3593 m_target
->FinishSpell(CURRENT_GENERIC_SPELL
,false);
3594 m_target
->InterruptNonMeleeSpells(true);
3595 m_target
->getHostilRefManager().deleteReferences();
3600 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3601 data<<m_target->GetGUID();
3603 m_target->SendMessageToSet(&data,true);
3606 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3608 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3610 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3612 m_target
->clearUnitState(UNIT_STAT_DIED
);
3616 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3621 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3624 // not sure for it's correctness
3626 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3628 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3630 // only at real add/remove aura
3631 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3634 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3635 if (m_target
->IsInFeralForm())
3639 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3641 ((Player
*)m_target
)->SetRegularAttackTime();
3643 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3646 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3653 // Frost stun aura -> freeze/unfreeze target
3654 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3655 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3657 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3658 m_target
->SetTargetGUID(0);
3660 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3661 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3663 // Creature specific
3664 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3665 m_target
->StopMoving();
3668 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3669 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3672 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3673 data
.append(m_target
->GetPackGUID());
3675 m_target
->SendMessageToSet(&data
, true);
3677 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3678 if(GetId() == 39837)
3680 GameObject
* pObj
= new GameObject
;
3681 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3682 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3684 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3685 pObj
->SetSpellId(GetId());
3686 m_target
->AddGameObject(pObj
);
3687 m_target
->GetMap()->Add(pObj
);
3695 // Frost stun aura -> freeze/unfreeze target
3696 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3698 bool found_another
= false;
3699 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3701 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3702 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3704 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3706 found_another
= true;
3715 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3718 // Real remove called after current aura remove from lists, check if other similar auras active
3719 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3722 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3723 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3725 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3727 if(m_target
->getVictim() && m_target
->isAlive())
3728 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3730 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3731 data
.append(m_target
->GetPackGUID());
3733 m_target
->SendMessageToSet(&data
, true);
3737 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3739 Unit
* caster
= GetCaster();
3740 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3743 uint32 spell_id
= 0;
3747 case 19386: spell_id
= 24131; break;
3748 case 24132: spell_id
= 24134; break;
3749 case 24133: spell_id
= 24135; break;
3750 case 27068: spell_id
= 27069; break;
3751 case 49011: spell_id
= 49009; break;
3752 case 49012: spell_id
= 49010; break;
3754 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3758 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3763 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3769 void Aura::HandleModStealth(bool apply
, bool Real
)
3773 // drop flag at stealth in bg
3774 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3776 // only at real aura add
3779 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3781 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3782 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3784 // apply only if not in GM invisibility (and overwrite invisibility state)
3785 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3787 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3788 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3791 // apply full stealth period bonuses only at first stealth aura in stack
3792 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3794 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3795 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3797 // Master of Subtlety
3798 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3800 m_target
->RemoveAurasDueToSpell(31666);
3801 int32 bp
= (*i
)->GetModifier()->m_amount
;
3802 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3805 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3807 m_target
->RemoveAurasDueToSpell(58428);
3808 m_target
->CastSpell(m_target
, 58427, true);
3816 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3817 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3819 // if no GM invisibility
3820 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3822 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3824 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3825 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3827 // restore invisibility if any
3828 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3830 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3831 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3834 m_target
->SetVisibility(VISIBILITY_ON
);
3837 // apply delayed talent bonus remover at last stealth aura remove
3838 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3839 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3841 // Master of Subtlety
3842 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3843 m_target
->CastSpell(m_target
, 31666, true);
3845 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3846 m_target
->CastSpell(m_target
, 58428, true);
3852 void Aura::HandleInvisibility(bool apply
, bool Real
)
3856 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3858 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3860 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3862 // apply glow vision
3863 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3867 // apply only if not in GM invisibility and not stealth
3868 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3870 // Aura not added yet but visibility code expect temporary add aura
3871 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3872 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3877 // recalculate value at modifier remove (current aura already removed)
3878 m_target
->m_invisibilityMask
= 0;
3879 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3880 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3881 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3883 // only at real aura remove and if not have different invisibility auras.
3884 if(Real
&& m_target
->m_invisibilityMask
== 0)
3886 // remove glow vision
3887 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3888 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3890 // apply only if not in GM invisibility & not stealthed while invisible
3891 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3893 // if have stealth aura then already have stealth visibility
3894 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3895 m_target
->SetVisibility(VISIBILITY_ON
);
3901 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3905 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3909 // recalculate value at modifier remove (current aura already removed)
3910 m_target
->m_detectInvisibilityMask
= 0;
3911 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3912 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3913 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3915 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3916 ((Player
*)m_target
)->UpdateVisibilityForPlayer();
3919 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3921 // only at real add/remove aura
3927 // Frost root aura -> freeze/unfreeze target
3928 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3929 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3931 m_target
->addUnitState(UNIT_STAT_ROOT
);
3932 m_target
->SetTargetGUID(0);
3933 // probably wrong (this add skinnable flag)
3934 // TODO: find correct flag
3935 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3937 //Save last orientation
3938 if( m_target
->getVictim() )
3939 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3941 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3943 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3944 data
.append(m_target
->GetPackGUID());
3946 m_target
->SendMessageToSet(&data
, true);
3948 //Clear unit movement flags
3949 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3952 m_target
->StopMoving();
3956 // Frost root aura -> freeze/unfreeze target
3957 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3959 bool found_another
= false;
3960 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3962 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3963 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3965 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3967 found_another
= true;
3976 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3979 // Real remove called after current aura remove from lists, check if other similar auras active
3980 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3983 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3984 // probably wrong (this add skinnable flag)
3985 // TODO: find correct flag
3986 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3988 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3990 if(m_target
->getVictim() && m_target
->isAlive())
3991 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3993 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3995 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3996 data
.append(m_target
->GetPackGUID());
3998 m_target
->SendMessageToSet(&data
, true);
4004 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4006 // only at real add/remove aura
4012 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4013 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4014 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4015 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4016 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4017 // Stop spells on prepare or casting state
4018 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4022 // Real remove called after current aura remove from lists, check if other similar auras active
4023 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4026 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4030 void Aura::HandleModThreat(bool apply
, bool Real
)
4032 // only at real add/remove aura
4036 if (!m_target
->isAlive())
4039 Unit
* caster
= GetCaster();
4041 if (!caster
|| !caster
->isAlive())
4050 level_diff
= m_target
->getLevel() - 60;
4053 // The Eye of Diminution
4055 level_diff
= m_target
->getLevel() - 60;
4061 m_modifier
.m_amount
+= multiplier
* level_diff
;
4063 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4064 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4065 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4066 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4069 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4071 // only at real add/remove aura
4075 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4078 Unit
* caster
= GetCaster();
4080 if (!caster
|| !caster
->isAlive())
4083 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4085 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
4088 void Aura::HandleModTaunt(bool apply
, bool Real
)
4090 // only at real add/remove aura
4094 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4097 Unit
* caster
= GetCaster();
4099 if (!caster
|| !caster
->isAlive())
4103 m_target
->TauntApply(caster
);
4106 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4107 m_target
->TauntFadeOut(caster
);
4111 /*********************************************************/
4112 /*** MODIFY SPEED ***/
4113 /*********************************************************/
4114 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4116 // all applied/removed only at real aura add/remove
4120 m_target
->UpdateSpeed(MOVE_RUN
, true);
4123 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
4125 // all applied/removed only at real aura add/remove
4129 m_target
->UpdateSpeed(MOVE_RUN
, true);
4132 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4134 // all applied/removed only at real aura add/remove
4138 // Enable Fly mode for flying mounts
4139 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4143 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4145 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4146 data
.append(m_target
->GetPackGUID());
4147 data
<< uint32(0); // unknown
4148 m_target
->SendMessageToSet(&data
, true);
4150 //Players on flying mounts must be immune to polymorph
4151 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4152 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4154 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4155 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4156 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4159 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4162 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4164 // all applied/removed only at real aura add/remove
4168 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4171 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4173 // all applied/removed only at real aura add/remove
4179 // Gronn Lord's Grasp, becomes stoned
4180 if (GetId() == 33572)
4182 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4183 m_target
->CastSpell(m_target
, 33652, true);
4187 m_target
->UpdateSpeed(MOVE_RUN
, true);
4188 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4189 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4192 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4194 // all applied/removed only at real aura add/remove
4198 m_target
->UpdateSpeed(MOVE_RUN
, true);
4199 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4200 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4203 /*********************************************************/
4205 /*********************************************************/
4207 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4209 uint32 misc
= m_modifier
.m_miscvalue
;
4211 // in DBC wrong mechanic immune since 3.0.x
4212 if (GetId() == 25771)
4213 misc
= MECHANIC_IMMUNE_SHIELD
;
4216 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4218 uint32 mechanic
= 1 << misc
;
4220 //immune movement impairment and loss of control
4221 if(GetId()==42292 || GetId()==59752)
4222 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4224 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4225 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4229 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4230 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
4231 spell
->Id
!= GetId())
4233 //check for mechanic mask
4234 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
4236 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4240 next
= Auras
.begin();
4246 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4249 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4251 // The Beast Within cast on owner if talent present
4252 if (Unit
* owner
= m_target
->GetOwner())
4255 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4256 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4258 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4261 owner
->CastSpell(owner
, 34471, true, 0, this);
4263 owner
->RemoveAurasDueToSpell(34471);
4271 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4272 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4274 // when removing flag aura, handle flag drop
4275 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4276 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4278 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4279 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4282 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4285 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4287 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4289 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4290 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4292 if (auraList
.front() != this) // skip itself aura (it already added)
4294 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4295 itr
= auraList
.begin();
4302 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4305 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4307 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4309 // remove all flag auras (they are positive, but they must be removed when you are immune)
4310 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4311 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4312 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4314 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4316 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4317 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4319 uint32 school_mask
= m_modifier
.m_miscvalue
;
4320 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4321 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4325 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4326 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4327 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4328 && !iter
->second
->IsPositive() //Don't remove positive spells
4329 && spell
->Id
!= GetId() ) //Don't remove self
4331 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4335 next
= Auras
.begin();
4339 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4342 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4344 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4348 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4350 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4353 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4355 // all applied/removed only at real aura add/remove
4359 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4362 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4369 // some spell have charges by functionality not have its in spell data
4372 case 28200: // Ascendance (Talisman of Ascendance trinket)
4380 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4382 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4384 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4386 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4389 /*********************************************************/
4391 /*********************************************************/
4393 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4395 m_isPeriodic
= apply
;
4399 switch(m_spellProto
->Id
)
4401 case 66: // Invisibility
4402 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4403 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4406 case 42783: //Wrath of the Astrom...
4407 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4408 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4416 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4418 m_isPeriodic
= apply
;
4421 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4426 m_isPeriodic
= apply
;
4428 // Replenishment (0.25% from max)
4429 // Infinite Replenishment
4430 if (GetId() == 57669 ||
4432 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4435 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4437 m_isPeriodic
= apply
;
4440 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4442 // spells required only Real aura add/remove
4446 // For prevent double apply bonuses
4447 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4449 Unit
* caster
= GetCaster();
4451 SpellEntry
const*spell
= GetSpellProto();
4452 switch( spell
->SpellFamilyName
)
4454 case SPELLFAMILY_ROGUE
:
4460 // Master of Subtlety
4461 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4463 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4468 case SPELLFAMILY_HUNTER
:
4471 if (apply
&& !loading
&& caster
)
4472 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4477 m_isPeriodic
= apply
;
4480 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4482 m_isPeriodic
= apply
;
4485 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4487 // spells required only Real aura add/remove
4491 m_isPeriodic
= apply
;
4493 // For prevent double apply bonuses
4494 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4496 // Custom damage calculation after
4502 Unit
*caster
= GetCaster();
4506 switch (m_spellProto
->SpellFamilyName
)
4508 case SPELLFAMILY_GENERIC
:
4511 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4513 // $AP*0.18/6 bonus per tick
4514 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4519 case SPELLFAMILY_WARRIOR
:
4522 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4524 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4525 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4526 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4527 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4528 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4529 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4534 case SPELLFAMILY_DRUID
:
4537 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4539 // $AP*0.18/3 bonus per tick
4540 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4544 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4546 // $AP*0.05/5 bonus per tick
4547 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4551 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4554 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4557 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4559 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4560 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4561 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4563 if((*itr
)->GetId()==34241)
4565 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4569 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4573 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4576 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4581 case SPELLFAMILY_ROGUE
:
4584 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4586 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4588 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4589 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4590 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4591 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4592 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4593 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4594 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4596 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4600 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4602 // $AP*0.07 bonus per tick
4603 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4607 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4609 // 0.08*$AP / 4 * amount of stack
4610 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4615 case SPELLFAMILY_HUNTER
:
4618 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4620 // $RAP*0.1/5 bonus per tick
4621 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4625 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4627 // $RAP*0.1/5 bonus per tick
4628 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4637 // remove time effects
4640 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4641 if(m_spellProto
->Id
== 41917)
4642 m_target
->CastSpell(m_target
, 41915, true);
4646 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4648 m_isPeriodic
= apply
;
4651 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4653 m_isPeriodic
= apply
;
4656 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4658 m_isPeriodic
= apply
;
4661 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4663 m_isPeriodic
= apply
;
4666 /*********************************************************/
4667 /*** MODIFY STATS ***/
4668 /*********************************************************/
4670 /********************************/
4671 /*** RESISTANCE ***/
4672 /********************************/
4674 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4676 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4678 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4680 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4681 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4682 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4687 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4689 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4691 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4693 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4694 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4695 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4700 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4702 // only players have base stats
4703 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4705 //pets only have base armor
4706 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4707 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4711 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4713 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4714 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4719 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4721 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4723 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4725 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4726 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4728 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4729 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4735 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4737 // only players have base stats
4738 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4740 //only pets have base stats
4741 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4742 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4746 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4747 if(m_modifier
.m_miscvalue
& (1<<i
))
4748 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4752 /********************************/
4754 /********************************/
4756 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4758 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4760 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4764 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4766 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4767 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4769 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4770 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4771 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4772 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4777 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4779 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4781 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4785 // only players have base stats
4786 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4789 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4791 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4792 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4796 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4798 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4801 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4802 // This information for client side use only
4803 // Recalculate bonus
4804 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4807 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4809 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4812 // Recalculate bonus
4813 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4816 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4821 if(GetId() == 33206)
4822 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4825 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4827 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4830 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4831 // This information for client side use only
4832 // Recalculate bonus
4833 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4836 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4838 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4841 // Recalculate bonus
4842 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4845 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4847 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4849 // implemented in Unit::SpellHealingBonus
4850 // this information is for client side only
4851 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4854 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4856 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4858 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4862 //save current and max HP before applying aura
4863 uint32 curHPValue
= m_target
->GetHealth();
4864 uint32 maxHPValue
= m_target
->GetMaxHealth();
4866 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4868 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4870 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4871 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4872 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4876 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4877 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4879 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4880 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4881 m_target
->SetHealth(newHPValue
);
4885 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4887 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4890 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4892 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4893 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4894 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4898 // Recalculate Armor
4899 m_target
->UpdateArmor();
4902 /********************************/
4903 /*** HEAL & ENERGIZE ***/
4904 /********************************/
4905 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
4907 m_isPeriodic
= apply
;
4910 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
4912 if(m_modifier
.periodictime
== 0)
4913 m_modifier
.periodictime
= 1000;
4915 m_periodicTimer
= m_modifier
.periodictime
;
4916 m_isPeriodic
= apply
;
4919 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
4921 if(m_modifier
.periodictime
== 0)
4922 m_modifier
.periodictime
= 5000;
4924 m_periodicTimer
= 5000;
4925 m_isPeriodic
= apply
;
4928 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4933 Powers pt
= m_target
->getPowerType();
4934 if(m_modifier
.periodictime
== 0)
4936 // Anger Management (only spell use this aura for rage)
4937 if (pt
== POWER_RAGE
)
4938 m_modifier
.periodictime
= 3000;
4940 m_modifier
.periodictime
= 2000;
4943 m_periodicTimer
= 5000;
4945 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4946 ((Player
*)m_target
)->UpdateManaRegen();
4948 m_isPeriodic
= apply
;
4951 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4953 // spells required only Real aura add/remove
4957 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4960 // Update manaregen value
4961 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4962 ((Player
*)m_target
)->UpdateManaRegen();
4965 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4967 // spells required only Real aura add/remove
4971 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4974 //Note: an increase in regen does NOT cause threat.
4975 ((Player
*)m_target
)->UpdateManaRegen();
4978 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
4981 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4983 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4986 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4988 // Special case with temporary increase max/current health
4991 case 12976: // Warrior Last Stand triggered spell
4992 case 28726: // Nightmare Seed ( Nightmare Seed )
4993 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4994 // FIXME: add case 67596: in 3.2.x
4995 case 44055: case 55915: case 55917: // Tremendous Fortitude (Battlemaster's Alacrity)
4996 case 50322: // Survival Instincts
4997 case 54443: // Demonic Empowerment (Voidwalker)
5003 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5004 // recalculate to full amount at apply for proper remove
5005 if (GetId() == 54443)
5006 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5008 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5009 m_target
->ModifyHealth(m_modifier
.m_amount
);
5013 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5014 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5016 m_target
->SetHealth(1);
5017 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5025 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5028 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5030 uint32 oldhealth
= m_target
->GetHealth();
5031 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5033 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5035 // refresh percentage
5038 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5042 m_target
->SetHealth(newhealth
);
5046 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5048 Powers powerType
= m_target
->getPowerType();
5049 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5052 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5054 // Special case with temporary increase max/current power (percent)
5055 if (GetId()==64904) // Hymn of Hope
5059 uint32 val
= m_target
->GetPower(powerType
);
5060 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5061 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5066 // generic flat case
5067 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5070 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5072 Powers powerType
= m_target
->getPowerType();
5073 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5076 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5078 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5081 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5083 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5086 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5088 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5091 /********************************/
5093 /********************************/
5095 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5097 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5100 ((Player
*)m_target
)->UpdateParryPercentage();
5103 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5105 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5108 ((Player
*)m_target
)->UpdateDodgePercentage();
5109 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5112 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5114 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5117 ((Player
*)m_target
)->UpdateBlockPercentage();
5118 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5121 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5123 // spells required only Real aura add/remove
5127 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5130 ((Player
*)m_target
)->UpdateManaRegen();
5133 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5135 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5138 // apply item specific bonuses for already equipped weapon
5141 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5142 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5143 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5146 // mods must be applied base at equipped weapon class and subclass comparison
5147 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5148 // m_modifier.m_miscvalue comparison with item generated damage types
5150 if (GetSpellProto()->EquippedItemClass
== -1)
5152 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5153 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5154 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5158 // done in Player::_ApplyWeaponDependentAuraMods
5162 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5164 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5166 ((Player
*)m_target
)->UpdateMeleeHitChances();
5167 ((Player
*)m_target
)->UpdateRangedHitChances();
5171 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5172 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5176 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5178 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5180 ((Player
*)m_target
)->UpdateSpellHitChances();
5184 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5188 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5190 // spells required only Real aura add/remove
5194 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5196 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5200 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5204 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5206 // spells required only Real aura add/remove
5210 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5213 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5214 if (m_modifier
.m_miscvalue
& (1<<school
))
5215 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5218 /********************************/
5219 /*** ATTACK SPEED ***/
5220 /********************************/
5222 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5224 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5227 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5229 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5230 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5231 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5234 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5236 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5237 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5238 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5239 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5242 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5244 if(!m_target
->isAlive() )
5247 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5250 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5252 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5253 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5254 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5257 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5259 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5262 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5264 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5266 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5269 /********************************/
5270 /*** ATTACK POWER ***/
5271 /********************************/
5273 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5275 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5278 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5280 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5283 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5286 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5288 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5289 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5292 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5294 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5297 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5298 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5301 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5303 // spells required only Real aura add/remove
5307 // Recalculate bonus
5308 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5309 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5312 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5314 // spells required only Real aura add/remove
5318 // Recalculate bonus
5319 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5320 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5323 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5325 // spells required only Real aura add/remove
5329 // Recalculate bonus
5330 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5331 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5333 /********************************/
5334 /*** DAMAGE BONUS ***/
5335 /********************************/
5336 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5338 // apply item specific bonuses for already equipped weapon
5339 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5341 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5342 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5343 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5346 // m_modifier.m_miscvalue is bitmask of spell schools
5347 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5348 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5349 // 127 - full bitmask any damages
5351 // mods must be applied base at equipped weapon class and subclass comparison
5352 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5353 // m_modifier.m_miscvalue comparison with item generated damage types
5355 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5357 // apply generic physical damage bonuses including wand case
5358 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5360 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5361 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5362 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5366 // done in Player::_ApplyWeaponDependentAuraMods
5369 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5372 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5374 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5378 // Skip non magic case for speedup
5379 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5382 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5384 // wand magic case (skip generic to all item spell bonuses)
5385 // done in Player::_ApplyWeaponDependentAuraMods
5387 // Skip item specific requirements for not wand magic damage
5391 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5392 // This information for client side use only
5393 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5397 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5399 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5400 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5405 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5407 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5408 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5411 Pet
* pet
= m_target
->GetPet();
5413 pet
->UpdateAttackPowerAndDamage();
5417 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5419 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5421 // apply item specific bonuses for already equipped weapon
5422 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5424 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5425 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5426 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5429 // m_modifier.m_miscvalue is bitmask of spell schools
5430 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5431 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5432 // 127 - full bitmask any damages
5434 // mods must be applied base at equipped weapon class and subclass comparison
5435 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5436 // m_modifier.m_miscvalue comparison with item generated damage types
5438 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5440 // apply generic physical damage bonuses including wand case
5441 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5443 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5444 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5445 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5449 // done in Player::_ApplyWeaponDependentAuraMods
5451 // For show in client
5452 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5453 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5456 // Skip non magic case for speedup
5457 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5460 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5462 // wand magic case (skip generic to all item spell bonuses)
5463 // done in Player::_ApplyWeaponDependentAuraMods
5465 // Skip item specific requirements for not wand magic damage
5469 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5470 // Send info to client
5471 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5472 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5473 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5476 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5478 // spells required only Real aura add/remove
5482 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5484 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5487 /********************************/
5488 /*** POWER COST ***/
5489 /********************************/
5491 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5493 // spells required only Real aura add/remove
5497 float amount
= m_modifier
.m_amount
/100.0f
;
5498 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5499 if(m_modifier
.m_miscvalue
& (1<<i
))
5500 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5503 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5505 // spells required only Real aura add/remove
5509 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5510 if(m_modifier
.m_miscvalue
& (1<<i
))
5511 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5514 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5516 // spells required only Real aura add/remove
5519 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5521 uint32 mask
[3] = {0, 0, 0};
5522 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5523 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5525 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5531 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5532 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5533 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5536 /*********************************************************/
5538 /*********************************************************/
5540 void Aura::HandleShapeshiftBoosts(bool apply
)
5542 uint32 spellId1
= 0;
5543 uint32 spellId2
= 0;
5544 uint32 HotWSpellId
= 0;
5545 uint32 MasterShaperSpellId
= 0;
5547 uint32 form
= GetModifier()->m_miscvalue
;
5553 HotWSpellId
= 24900;
5554 MasterShaperSpellId
= 48420;
5559 MasterShaperSpellId
= 48422;
5570 HotWSpellId
= 24899;
5571 MasterShaperSpellId
= 48418;
5576 HotWSpellId
= 24899;
5577 MasterShaperSpellId
= 48418;
5579 case FORM_BATTLESTANCE
:
5582 case FORM_DEFENSIVESTANCE
:
5585 case FORM_BERSERKERSTANCE
:
5590 MasterShaperSpellId
= 48421;
5596 case FORM_FLIGHT_EPIC
:
5600 case FORM_METAMORPHOSIS
:
5604 case FORM_SPIRITOFREDEMPTION
:
5606 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5611 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5612 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5614 case FORM_GHOSTWOLF
:
5618 case FORM_CREATURECAT
:
5619 case FORM_CREATUREBEAR
:
5626 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5628 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5630 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5632 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5633 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5635 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5636 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5637 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5638 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5640 if (spellInfo
->Stances
& (1<<(form
-1)))
5641 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5644 // Master Shapeshifter
5645 if (MasterShaperSpellId
)
5647 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5648 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5650 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5652 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5653 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5659 // Leader of the Pack
5660 if (((Player
*)m_target
)->HasSpell(17007))
5662 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5663 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5664 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5668 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5669 m_target
->CastSpell(m_target
, 62071, true);
5671 // Improved Moonkin Form
5672 if (form
== FORM_MOONKIN
)
5674 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5675 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5677 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5678 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5680 uint32 spell_id
= 0;
5681 switch((*i
)->GetId())
5683 case 48384:spell_id
=50170;break;//Rank 1
5684 case 48395:spell_id
=50171;break;//Rank 2
5685 case 48396:spell_id
=50172;break;//Rank 3
5687 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5692 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5698 // Heart of the Wild
5701 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5702 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5704 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5706 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5707 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5710 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5720 m_target
->RemoveAurasDueToSpell(spellId1
);
5722 m_target
->RemoveAurasDueToSpell(spellId2
);
5723 if(MasterShaperSpellId
)
5724 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5726 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5727 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5729 if (itr
->second
->IsRemovedOnShapeLost())
5731 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5732 itr
= tAuras
.begin();
5740 void Aura::HandleSpellSpecificBoosts(bool apply
)
5742 uint32 spellId1
= 0;
5743 uint32 spellId2
= 0;
5744 uint32 spellId3
= 0;
5745 uint32 spellId4
= 0;
5747 switch(GetSpellProto()->SpellFamilyName
)
5749 case SPELLFAMILY_WARRIOR
:
5753 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5754 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5757 // If target still has one of Warrior's bleeds, do nothing
5758 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5759 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5760 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5761 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5762 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5770 case SPELLFAMILY_PRIEST
:
5771 // Dispersion mana reg and immunity
5772 if (GetSpellProto()->Id
== 47585)
5778 case SPELLFAMILY_ROGUE
:
5779 // Sprint (skip non player casted spells by category)
5780 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
5782 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
5783 spellId1
= 61922; // Sprint (waterwalk)
5790 case SPELLFAMILY_HUNTER
:
5792 // The Beast Within and Bestial Wrath - immunity
5793 if (GetId() == 19574 || GetId() == 34471)
5800 // Aspect of the Dragonhawk dodge
5801 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
5805 // triggered spell have same category as main spell and cooldown
5806 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5807 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
5813 case SPELLFAMILY_PALADIN
:
5815 // Only process on player casting paladin aura
5816 // all aura bonuses applied also in aura area effect way to caster
5817 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5820 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
5823 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5824 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
5825 spellId1
= 63531; // placeholder for talent spell mods
5826 // Improved Concentration Aura (auras bonus)
5827 spellId2
= 63510; // placeholder for talent spell mods
5828 // Improved Devotion Aura (auras bonus)
5829 spellId3
= 63514; // placeholder for talent spell mods
5832 case SPELLFAMILY_DEATHKNIGHT
:
5834 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
5837 // Frost Presence health
5838 if (GetId() == 48263)
5840 // Unholy Presence move speed
5841 else if (GetId() == 48265)
5852 // prevent aura deletion, specially in multi-boost case
5858 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
5859 if (spellId2
&& !IsDeleted())
5860 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5861 if (spellId3
&& !IsDeleted())
5862 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
5863 if (spellId4
&& !IsDeleted())
5864 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
5869 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
5871 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
5873 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
5875 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
5881 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
5883 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5886 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5887 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5888 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5891 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
5894 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5896 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5899 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
5901 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5905 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5907 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5910 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5912 HandleAuraModPacify(apply
, Real
);
5913 HandleAuraModSilence(apply
, Real
);
5916 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
5918 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5923 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5927 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5931 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5933 // all applied/removed only at real aura add/remove
5940 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5942 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5943 data
.append(m_target
->GetPackGUID());
5944 data
<< uint32(0); // unk
5945 m_target
->SendMessageToSet(&data
, true);
5948 void Aura::HandleModRating(bool apply
, bool Real
)
5950 // spells required only Real aura add/remove
5954 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5957 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5958 if (m_modifier
.m_miscvalue
& (1 << rating
))
5959 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5962 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5964 // spells required only Real aura add/remove
5968 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5970 // Just recalculate ratings
5971 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5972 if (m_modifier
.m_miscvalue
& (1 << rating
))
5973 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5976 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5978 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5981 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5983 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5986 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5988 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5991 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5992 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5995 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5997 // spells required only Real aura add/remove
6000 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6002 // show armor penetration
6003 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6004 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6006 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6007 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6008 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6011 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6013 BaseModType modType
= FLAT_MOD
;
6014 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6017 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6018 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6021 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6023 // spells required only Real aura add/remove
6027 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6030 Player
*target
= (Player
*)m_target
;
6032 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6033 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6034 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6035 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6036 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6039 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6043 m_target
->CombatStop();
6044 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6046 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6049 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6051 // spells required only Real aura add/remove
6055 // prepare spirit state
6058 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6060 // disable breath/etc timers
6061 ((Player
*)m_target
)->StopMirrorTimers();
6063 // set stand state (expected in this form)
6064 if(!m_target
->IsStandState())
6065 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6068 m_target
->SetHealth(1);
6072 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6075 void Aura::CleanupTriggeredSpells()
6077 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6081 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6085 if(GetSpellDuration(tProto
) != -1)
6088 // needed for spell 43680, maybe others
6089 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6090 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6091 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6093 m_target
->RemoveAurasDueToSpell(tSpellId
);
6096 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6101 Unit
* caster
= GetCaster();
6107 // prevent double apply bonuses
6108 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6110 float DoneActualBenefit
= 0.0f
;
6111 switch(m_spellProto
->SpellFamilyName
)
6113 case SPELLFAMILY_PRIEST
:
6114 // Power Word: Shield
6115 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6116 //+80.68% from +spell bonus
6117 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6119 case SPELLFAMILY_MAGE
:
6120 // Frost Ward, Fire Ward
6121 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6122 //+10% from +spell bonus
6123 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6125 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6126 //+80.67% from +spell bonus
6127 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6129 case SPELLFAMILY_WARLOCK
:
6131 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6132 //+30% from +spell bonus
6133 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6135 case SPELLFAMILY_PALADIN
:
6137 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6138 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6140 // +75% from spell power
6141 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6144 case SPELLFAMILY_DRUID
:
6145 // Savage Defense (amount store original percent of attack power applied)
6146 if (m_spellProto
->SpellIconID
== 50) // only spell with this aura fit
6147 m_modifier
.m_amount
= int32(m_modifier
.m_amount
* m_target
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
6153 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6155 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6157 // now that the correct amount is computed, apply caster aura, if any
6158 switch(m_spellProto
->SpellFamilyName
)
6160 case SPELLFAMILY_PRIEST
:
6161 // Power Word: Shield
6162 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6164 // Glyph of Power Word: Shield
6165 if(Aura
* glyph
= caster
->GetAura(55672,0))
6167 // instant heal glyph m_amount% of the absorbed amount
6168 int32 heal
= (glyph
->GetModifier()->m_amount
* m_modifier
.m_amount
)/100;
6169 caster
->CastCustomSpell(m_target
, 56160, &heal
, NULL
, NULL
, true, 0, this);
6180 // Ice Barrier (remove effect from Shattered Barrier)
6181 if (m_spellProto
->SpellIconID
== 32 && m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
)
6183 if (!((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6186 if (m_target
->HasAura(44745,0)) // Shattered Barrier, rank 1
6188 if(roll_chance_i(50))
6189 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6191 else if (m_target
->HasAura(54787,0)) // Shattered Barrier, rank 2
6193 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6198 // Power Word: Shield
6199 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6200 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6201 // completely absorbed or dispelled
6202 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6204 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6205 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); itr
++)
6207 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6209 // Rapture (main spell)
6210 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6212 switch((*itr
)->GetEffIndex())
6217 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ spellmgr
.GetSpellRank(vSpell
->Id
));
6218 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6219 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6225 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6228 switch(m_target
->getPowerType())
6230 case POWER_RUNIC_POWER
:
6231 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6234 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6238 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6239 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6243 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6250 caster
->CastSpell(caster
, 63853, true);
6254 sLog
.outError("Changes in R-dummy spell???: effect 3");
6263 void Aura::PeriodicTick()
6265 if (!m_target
->isAlive() != IsDeathOnlySpell(GetSpellProto()))
6268 switch(m_modifier
.m_auraname
)
6270 case SPELL_AURA_PERIODIC_DAMAGE
:
6271 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6273 Unit
*pCaster
= GetCaster();
6277 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6278 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6281 // Check for immune (not use charges)
6282 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6285 // some auras remove at specific health level or more
6286 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6290 case 43093: case 31956: case 38801:
6291 case 35321: case 38363: case 39215:
6292 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6294 m_target
->RemoveAurasDueToSpell(GetId());
6301 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6302 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6304 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6306 m_target
->RemoveAurasDueToSpell(GetId());
6318 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6320 // ignore non positive values (can be result apply spellmods to aura damage
6321 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6325 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6329 // Calculate armor mitigation if it is a physical spell
6330 // But not for bleed mechanic spells
6331 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6332 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6334 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6335 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6336 pdamage
= pdamageReductedArmor
;
6339 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6341 // Curse of Agony damage-per-tick calculation
6342 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6344 // 1..4 ticks, 1/2 from normal tick damage
6345 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6346 pdamage
= pdamage
/2;
6347 // 9..12 ticks, 3/2 from normal tick damage
6348 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6349 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6350 // 5..8 ticks have normal tick damage
6354 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6356 // This method can modify pdamage
6357 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6359 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6360 // Reduce dot damage from resilience for players
6361 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6362 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6364 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6366 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6367 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6369 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6371 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6372 m_target
->SendPeriodicAuraLog(&pInfo
);
6375 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6376 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6377 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6379 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6380 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6382 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6385 case SPELL_AURA_PERIODIC_LEECH
:
6386 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6388 Unit
*pCaster
= GetCaster();
6392 if(!pCaster
->isAlive())
6395 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6396 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6400 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6405 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6407 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6409 //Calculate armor mitigation if it is a physical spell
6410 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6412 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6413 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6414 pdamage
= pdamageReductedArmor
;
6417 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6419 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6420 // Reduce dot damage from resilience for players
6421 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
6422 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6424 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6426 if(m_target
->GetHealth() < pdamage
)
6427 pdamage
= uint32(m_target
->GetHealth());
6429 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6430 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6432 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6434 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6437 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6438 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6439 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6441 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6442 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6443 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6445 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6446 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6447 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6448 if (spell
->m_spellInfo
->Id
== GetId())
6452 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6453 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6455 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6457 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6458 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6461 case SPELL_AURA_PERIODIC_HEAL
:
6462 case SPELL_AURA_OBS_MOD_HEALTH
:
6464 Unit
*pCaster
= GetCaster();
6468 // heal for caster damage (must be alive)
6469 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6472 // ignore non positive values (can be result apply spellmods to aura damage
6473 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6477 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6478 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6483 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6484 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6486 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6487 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6488 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6492 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6494 // This method can modify pdamage
6495 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6497 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6498 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6500 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6501 m_target
->SendPeriodicAuraLog(&pInfo
);
6503 int32 gain
= m_target
->ModifyHealth(pdamage
);
6505 // add HoTs to amount healed in bgs
6506 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6507 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6508 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6510 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6512 SpellEntry
const* spellProto
= GetSpellProto();
6514 // heal for caster damage
6515 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6517 uint32 dmg
= spellProto
->manaPerSecond
;
6518 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6520 pCaster
->RemoveAurasDueToSpell(GetId());
6522 // finish current generic/channeling spells, don't affect autorepeat
6523 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6524 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6528 uint32 damage
= gain
;
6530 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6531 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6533 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6534 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6538 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6539 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6540 // ignore item heals
6541 // if(procSpell && !haveCastItem)
6542 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6545 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6547 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6550 Powers power
= Powers(m_modifier
.m_miscvalue
);
6552 // power type might have changed between aura applying and tick (druid's shapeshift)
6553 if(m_target
->getPowerType() != power
)
6556 Unit
*pCaster
= GetCaster();
6560 if(!pCaster
->isAlive())
6563 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6564 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6567 // Check for immune (not use charges)
6568 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6571 // ignore non positive values (can be result apply spellmods to aura damage
6572 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6574 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6575 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6576 if (m_spellProto
->ManaCostPercentage
)
6579 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6580 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6581 if(pdamage
> maxmana
)
6585 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6586 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6588 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6590 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6591 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6592 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6594 m_target
->ModifyPower(power
, -drain_amount
);
6596 float gain_multiplier
= 0;
6598 if(pCaster
->GetMaxPower(power
) > 0)
6600 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6602 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6603 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6606 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6607 m_target
->SendPeriodicAuraLog(&pInfo
);
6609 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6613 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6614 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6618 case SPELL_AURA_PERIODIC_ENERGIZE
:
6620 // ignore non positive values (can be result apply spellmods to aura damage
6621 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6623 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6624 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6626 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6629 Powers power
= Powers(m_modifier
.m_miscvalue
);
6631 if(m_target
->GetMaxPower(power
) == 0)
6634 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6635 m_target
->SendPeriodicAuraLog(&pInfo
);
6637 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6639 if(Unit
* pCaster
= GetCaster())
6640 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6643 case SPELL_AURA_OBS_MOD_MANA
:
6645 // ignore non positive values (can be result apply spellmods to aura damage
6646 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6648 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6650 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6651 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6653 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6656 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6657 m_target
->SendPeriodicAuraLog(&pInfo
);
6659 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6661 if(Unit
* pCaster
= GetCaster())
6662 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6665 case SPELL_AURA_POWER_BURN_MANA
:
6667 Unit
*pCaster
= GetCaster();
6671 // Check for immune (not use charges)
6672 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6675 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6677 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6679 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6682 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6683 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6684 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6686 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6688 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6690 SpellEntry
const* spellProto
= GetSpellProto();
6691 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6692 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6693 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6695 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6697 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6700 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6701 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6702 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6703 if (damageInfo
.damage
)
6704 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6706 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6708 pCaster
->DealSpellDamage(&damageInfo
, true);
6711 case SPELL_AURA_MOD_REGEN
:
6713 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6714 if (Unit
*caster
= GetCaster())
6715 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6718 case SPELL_AURA_MOD_POWER_REGEN
:
6720 Powers pt
= m_target
->getPowerType();
6721 if(int32(pt
) != m_modifier
.m_miscvalue
)
6724 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6727 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6729 else if( GetId() == 20577 )
6732 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6736 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6737 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6738 if(pt
== POWER_RAGE
)
6739 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6742 // Here tick dummy auras
6743 case SPELL_AURA_PERIODIC_DUMMY
:
6745 PeriodicDummyTick();
6748 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6753 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6755 TriggerSpellWithValue();
6763 void Aura::PeriodicDummyTick()
6765 SpellEntry
const* spell
= GetSpellProto();
6766 switch (spell
->SpellFamilyName
)
6768 case SPELLFAMILY_GENERIC
:
6786 case 49472: // Drink Coffee
6790 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6792 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6793 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6794 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6796 if ((*i
)->GetId() == GetId())
6798 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6799 ((Player
*)m_target
)->UpdateManaRegen();
6801 m_isPeriodic
= false;
6810 // Possibly need cast one of them (but
6811 // 7038 Forsaken Skill: Swords
6812 // 7039 Forsaken Skill: Axes
6813 // 7040 Forsaken Skill: Daggers
6814 // 7041 Forsaken Skill: Maces
6815 // 7042 Forsaken Skill: Staves
6816 // 7043 Forsaken Skill: Bows
6817 // 7044 Forsaken Skill: Guns
6818 // 7045 Forsaken Skill: 2H Axes
6819 // 7046 Forsaken Skill: 2H Maces
6820 // 7047 Forsaken Skill: 2H Swords
6821 // 7048 Forsaken Skill: Defense
6822 // 7049 Forsaken Skill: Fire
6823 // 7050 Forsaken Skill: Frost
6824 // 7051 Forsaken Skill: Holy
6825 // 7053 Forsaken Skill: Shadow
6829 // case 19230: break;
6830 // // Gossip NPC Periodic - Talk
6831 // case 33208: break;
6832 // // Gossip NPC Periodic - Despawn
6833 // case 33209: break;
6835 // case 36207: break;
6836 // // Simon Game START timer, (DND)
6837 // case 39993: break;
6838 // // Knockdown Fel Cannon: break; The Aggro Burst
6839 // case 40119: break;
6840 // // Old Mount Spell
6841 // case 40154: break;
6843 // case 40581: break;
6844 // // Ethereal Ring: break; The Bolt Burst
6845 // case 40801: break;
6846 // // Crystal Prison
6847 // case 40846: break;
6849 // case 41054: break;
6851 // case 41404: break;
6852 // // Ethereal Ring Visual, Lightning Aura
6853 // case 41477: break;
6854 // // Ethereal Ring Visual, Lightning Aura (Fork)
6855 // case 41525: break;
6856 // // Ethereal Ring Visual, Lightning Jumper Aura
6857 // case 41567: break;
6859 // case 41955: break;
6860 // // Headless Horseman - Fire
6861 // case 42074: break;
6862 // // Headless Horseman - Visual - Large Fire
6863 // case 42075: break;
6864 // // Headless Horseman - Start Fire, Periodic Aura
6865 // case 42140: break;
6866 // // Ram Speed Boost
6867 // case 42152: break;
6868 // // Headless Horseman - Fires Out Victory Aura
6869 // case 42235: break;
6870 // // Pumpkin Life Cycle
6871 // case 42280: break;
6872 // // Brewfest Request Chick Chuck Mug Aura
6873 // case 42537: break;
6875 // case 42596: break;
6876 // // Headless Horseman Climax, Head: Periodic
6877 // case 42603: break;
6879 // case 42621: break;
6880 // // Headless Horseman - Conflagrate, Periodic Aura
6881 // case 42637: break;
6882 // // Headless Horseman - Create Pumpkin Treats Aura
6883 // case 42774: break;
6884 // // Headless Horseman Climax - Summoning Rhyme Aura
6885 // case 42879: break;
6887 // case 42919: break;
6889 // case 42924: break;
6891 // case 42992: break;
6893 // case 42993: break;
6895 // case 42994: break;
6896 // // Ram Level - Neutral
6897 // case 43310: break;
6898 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6899 // case 43884: break;
6901 // case 43963: break;
6902 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6903 // case 44000: break;
6904 // // Energy Feedback
6905 // case 44328: break;
6906 // // Romantic Picnic
6907 // case 45102: break;
6908 // // Romantic Picnic
6909 // case 45123: break;
6910 // // Looking for Love
6911 // case 45124: break;
6912 // // Kite - Lightning Strike Kite Aura
6913 // case 45197: break;
6914 // // Rocket Chicken
6915 // case 45202: break;
6916 // // Copy Offhand Weapon
6917 // case 45205: break;
6918 // // Upper Deck - Kite - Lightning Periodic Aura
6919 // case 45207: break;
6920 // // Kite -Sky Lightning Strike Kite Aura
6921 // case 45251: break;
6922 // // Ribbon Pole Dancer Check Aura
6923 // case 45390: break;
6924 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6925 // case 45406: break;
6927 // case 45472: break;
6928 // // Alliance Flag, Extra Damage Debuff
6929 // case 45898: break;
6930 // // Horde Flag, Extra Damage Debuff
6931 // case 45899: break;
6932 // // Ahune - Summoning Rhyme Aura
6933 // case 45926: break;
6934 // // Ahune - Slippery Floor
6935 // case 45945: break;
6936 // // Ahune's Shield
6937 // case 45954: break;
6938 // // Nether Vapor Lightning
6939 // case 45960: break;
6941 // case 45996: break;
6942 // // Summon Blood Elves Periodic
6943 // case 46041: break;
6944 // // Transform Visual Missile Periodic
6945 // case 46205: break;
6946 // // Find Opening Beam End
6947 // case 46333: break;
6948 // // Ice Spear Control Aura
6949 // case 46371: break;
6950 // // Hailstone Chill
6951 // case 46458: break;
6952 // // Hailstone Chill, Internal
6953 // case 46465: break;
6954 // // Chill, Internal Shifter
6955 // case 46549: break;
6956 // // Summon Ice Spear Knockback Delayer
6957 // case 46878: break;
6958 // // Burninate Effect
6959 // case 47214: break;
6960 // // Fizzcrank Practice Parachute
6961 // case 47228: break;
6962 // // Send Mug Control Aura
6963 // case 47369: break;
6964 // // Direbrew's Disarm (precast)
6965 // case 47407: break;
6966 // // Mole Machine Port Schedule
6967 // case 47489: break;
6968 // case 47941: break; // Crystal Spike
6969 // case 48200: break; // Healer Aura
6970 // case 48630: break; // Summon Gauntlet Mobs Periodic
6971 // case 49313: break; // Proximity Mine Area Aura
6972 // // Mole Machine Portal Schedule
6973 // case 49466: break;
6974 // case 49555: break; // Corpse Explode
6975 // case 49592: break; // Temporal Rift
6976 // case 49957: break; // Cutting Laser
6977 // case 50085: break; // Slow Fall
6978 // // Listening to Music
6979 // case 50493: break;
6980 // // Love Rocket Barrage
6981 // case 50530: break;
6982 // Exist more after, need add later
6987 if (spell
->SpellIconID
== 2983)
6989 Unit
*target
=m_target
->getVictim();
6990 if (target
&& (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() > target
->GetHealth() * 100 / target
->GetMaxHealth()))
6992 if(!m_target
->HasAura(58670))
6994 int32 basepoints
= GetBasePoints();
6995 m_target
->CastCustomSpell(m_target
, 58670, &basepoints
, 0, 0, true);
6999 m_target
->RemoveAurasDueToSpell(58670);
7002 case SPELLFAMILY_MAGE
:
7005 // if (spell->Id == 55342)
7009 case SPELLFAMILY_DRUID
:
7013 // Frenzied Regeneration
7016 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7017 // Should be manauser
7018 if (m_target
->getPowerType() != POWER_RAGE
)
7020 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
7024 int32 mod
= (rage
< 100) ? rage
: 100;
7025 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7026 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
7027 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
7028 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7039 case SPELLFAMILY_ROGUE
:
7046 if (m_target
->hasUnitState(UNIT_STAT_STUNNED
) || m_target
->HasAuraType(SPELL_AURA_MOD_FEAR
))
7049 std::list
<Unit
*> targets
;
7052 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7054 CellPair
p(MaNGOS::ComputeCellPair(m_target
->GetPositionX(),m_target
->GetPositionY()));
7056 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
7058 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(m_target
, m_target
, radius
);
7059 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(m_target
, targets
, u_check
);
7061 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
7062 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
7064 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
7066 cell_lock
->Visit(cell_lock
, grid_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7067 cell_lock
->Visit(cell_lock
, world_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7073 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7074 std::advance(itr
, rand()%targets
.size());
7075 Unit
* target
= *itr
;
7077 m_target
->CastSpell(target
, 57840, true);
7078 m_target
->CastSpell(target
, 57841, true);
7086 case SPELLFAMILY_HUNTER
:
7089 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
7091 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
7099 // Feeding Frenzy Rank 1
7101 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7102 m_target
->CastSpell(m_target
, 60096, true, 0, this);
7104 // Feeding Frenzy Rank 2
7106 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7107 m_target
->CastSpell(m_target
, 60097, true, 0, this);
7114 case SPELLFAMILY_SHAMAN
:
7117 if (spell
->Id
== 52179)
7119 // Periodic need for remove visual on stun/fear/silence lost
7120 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7121 m_target
->RemoveAurasDueToSpell(52179);
7126 case SPELLFAMILY_DEATHKNIGHT
:
7129 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7131 if (Unit
*caster
= GetCaster())
7132 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7136 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7139 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7141 // Get 0 effect aura
7142 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7145 slow
->ApplyModifier(false, true);
7146 Modifier
*mod
= slow
->GetModifier();
7147 mod
->m_amount
+= m_modifier
.m_amount
;
7148 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7149 slow
->ApplyModifier(true, true);
7154 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7156 // Death Rune Mastery
7157 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7160 if (spell
->SpellIconID
== 2653)
7162 // Increases your attack power by $s1 for every $s2 armor value you have.
7163 // Calculate AP bonus (from 1 efect of this spell)
7164 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7165 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7169 // if (spell->SpellIconID == 22)
7171 // Blood of the North
7172 // if (spell->SpellIconID == 30412)
7181 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7186 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7187 if( !fearAuras
.empty() )
7190 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7192 m_target
->SetFeared(true);
7196 void Aura::HandleManaShield(bool apply
, bool Real
)
7201 // prevent double apply bonuses
7202 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7204 if(Unit
* caster
= GetCaster())
7206 float DoneActualBenefit
= 0.0f
;
7207 switch(m_spellProto
->SpellFamilyName
)
7209 case SPELLFAMILY_MAGE
:
7210 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
7213 // +50% from +spd bonus
7214 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7222 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7224 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7229 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7235 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7237 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7241 * Such auras are applied from a caster(=player) to a vehicle.
7242 * This has been verified using spell #49256
7244 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7249 Unit
*player
= GetCaster();
7250 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7251 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7256 if(Pet
*pet
= player
->GetPet())
7257 pet
->Remove(PET_SAVE_AS_CURRENT
);
7258 ((Player
*)player
)->EnterVehicle(vehicle
);
7262 SpellEntry
const *spell
= GetSpellProto();
7264 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7265 player
->RemoveAurasDueToSpell(spell
->Id
);
7267 ((Player
*)player
)->ExitVehicle(vehicle
);
7271 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7276 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7279 Player
*plr
= (Player
*)m_target
;
7281 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7284 // how to determine what rune need to be converted?
7285 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7289 if(!plr
->GetRuneCooldown(i
))
7291 plr
->ConvertRune(i
, RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]));
7297 if(plr
->GetCurrentRune(i
) == RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]))
7299 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7306 void Aura::HandlePhase(bool apply
, bool Real
)
7311 // always non stackable
7314 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7316 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7319 // no-phase is also phase state so same code for apply and remove
7321 // phase auras normally not expected at BG but anyway better check
7322 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7324 // drop flag at invisible in bg
7325 if(((Player
*)m_target
)->InBattleGround())
7326 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7327 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7329 // GM-mode have mask 0xFFFFFFFF
7330 if(!((Player
*)m_target
)->isGameMaster())
7331 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7333 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7335 if(GetEffIndex()==0)
7337 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
7338 if(saBounds
.first
!= saBounds
.second
)
7341 m_target
->GetZoneAndAreaId(zone
, area
);
7343 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7345 // some auras remove at aura remove
7346 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7347 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7348 // some auras applied at aura apply
7349 else if(itr
->second
->autocast
)
7351 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7352 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7359 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7361 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7362 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7363 m_target
->SetVisibility(m_target
->GetVisibility());
7366 void Aura::UnregisterSingleCastAura()
7368 if (IsSingleTarget())
7370 if(Unit
* caster
= GetCaster())
7372 caster
->GetSingleCastAuras().remove(this);
7376 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7379 m_isSingleTargetAura
= false;
7383 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7385 // implemented in WorldSession::HandleMovementOpcodes
7387 // only special case
7388 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7389 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7392 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7394 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7395 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7397 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7399 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7402 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7408 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7410 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7413 ((Player
*)m_target
)->UpdateArmorPenetration();
7416 void Aura::HandleAuraModAllCritChance(bool apply
, bool Real
)
7418 // spells required only Real aura add/remove
7422 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7425 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7426 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7427 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7429 // included in Player::UpdateSpellCritChance calculation
7430 ((Player
*)m_target
)->UpdateAllSpellCritChances();