[9624] varargs list (...) auto promote any float value to double and any less int...
[getmangos.git] / win / VC100 / g3dlite.vcxproj
blob6d789d7434dc8b9980c490aff153fd64e2041d2a
1 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2   <ItemGroup Label="ProjectConfigurations">
3     <ProjectConfiguration Include="Debug_NoPCH|Win32">
4       <Configuration>Debug_NoPCH</Configuration>
5       <Platform>Win32</Platform>
6     </ProjectConfiguration>
7     <ProjectConfiguration Include="Debug_NoPCH|Win32">
8       <Configuration>Debug_NoPCH</Configuration>
9       <Platform>Win32</Platform>
10     </ProjectConfiguration>
11     <ProjectConfiguration Include="Debug_NoPCH|x64">
12       <Configuration>Debug_NoPCH</Configuration>
13       <Platform>x64</Platform>
14     </ProjectConfiguration>
15     <ProjectConfiguration Include="Debug_NoPCH|x64">
16       <Configuration>Debug_NoPCH</Configuration>
17       <Platform>x64</Platform>
18     </ProjectConfiguration>
19     <ProjectConfiguration Include="Debug|Win32">
20       <Configuration>Debug</Configuration>
21       <Platform>Win32</Platform>
22     </ProjectConfiguration>
23     <ProjectConfiguration Include="Debug|Win32">
24       <Configuration>Debug</Configuration>
25       <Platform>Win32</Platform>
26     </ProjectConfiguration>
27     <ProjectConfiguration Include="Debug|x64">
28       <Configuration>Debug</Configuration>
29       <Platform>x64</Platform>
30     </ProjectConfiguration>
31     <ProjectConfiguration Include="Debug|x64">
32       <Configuration>Debug</Configuration>
33       <Platform>x64</Platform>
34     </ProjectConfiguration>
35     <ProjectConfiguration Include="Release|Win32">
36       <Configuration>Release</Configuration>
37       <Platform>Win32</Platform>
38     </ProjectConfiguration>
39     <ProjectConfiguration Include="Release|Win32">
40       <Configuration>Release</Configuration>
41       <Platform>Win32</Platform>
42     </ProjectConfiguration>
43     <ProjectConfiguration Include="Release|x64">
44       <Configuration>Release</Configuration>
45       <Platform>x64</Platform>
46     </ProjectConfiguration>
47     <ProjectConfiguration Include="Release|x64">
48       <Configuration>Release</Configuration>
49       <Platform>x64</Platform>
50     </ProjectConfiguration>
51   </ItemGroup>
52   <PropertyGroup Label="Globals">
53     <ProjectGUID>{8072769E-CF10-48BF-B9E1-12752A5DAC6E}</ProjectGUID>
54     <RootNamespace>sockets</RootNamespace>
55     <Keyword>Win32Proj</Keyword>
56   </PropertyGroup>
57   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
58   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
59     <ConfigurationType>StaticLibrary</ConfigurationType>
60     <CharacterSet>MultiByte</CharacterSet>
61   </PropertyGroup>
62   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
63     <ConfigurationType>StaticLibrary</ConfigurationType>
64     <CharacterSet>MultiByte</CharacterSet>
65   </PropertyGroup>
66   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
67     <ConfigurationType>StaticLibrary</ConfigurationType>
68     <CharacterSet>MultiByte</CharacterSet>
69   </PropertyGroup>
70   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
71     <ConfigurationType>StaticLibrary</ConfigurationType>
72     <CharacterSet>MultiByte</CharacterSet>
73   </PropertyGroup>
74   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
75     <ConfigurationType>StaticLibrary</ConfigurationType>
76     <CharacterSet>MultiByte</CharacterSet>
77   </PropertyGroup>
78   <PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">
79     <ConfigurationType>StaticLibrary</ConfigurationType>
80     <CharacterSet>MultiByte</CharacterSet>
81   </PropertyGroup>
82   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
83   <ImportGroup Label="ExtensionSettings">
84   </ImportGroup>
85   <ImportGroup Label="PropertySheets">
86     <Import Project="$(LocalAppData)\Microsoft\VisualStudio\10.0\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(LocalAppData)\Microsoft\VisualStudio\10.0\Microsoft.Cpp.$(Platform).user.props')" />
87   </ImportGroup>
88   <PropertyGroup Label="UserMacros" />
89   <PropertyGroup>
90     <_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
91     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
92     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
93     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">g3dlite</TargetName>
94     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
95     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
96     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
97     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">g3dlite</TargetName>
98     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.lib</TargetExt>
99     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
100     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
101     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">g3dlite</TargetName>
102     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
103     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
104     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
105     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|X64'">g3dlite</TargetName>
106     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.lib</TargetExt>
107     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
108     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
109     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">g3dlite</TargetName>
110     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.lib</TargetExt>
111     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\g3dlite__$(Platform)_$(Configuration)\</OutDir>
112     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\g3dlite__$(Platform)_$(Configuration)\</IntDir>
113     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">g3dlite</TargetName>
114     <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.lib</TargetExt>
115     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
116     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
117     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
118     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">AllRules.ruleset</CodeAnalysisRuleSet>
119     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'" />
120     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'" />
121     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
122     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
123     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
124     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">AllRules.ruleset</CodeAnalysisRuleSet>
125     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" />
126     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" />
127     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
128     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
129     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
130     <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|X64'">AllRules.ruleset</CodeAnalysisRuleSet>
131     <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|X64'" />
132     <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|X64'" />
133   </PropertyGroup>
134   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
135     <ClCompile>
136       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
137       <Optimization>Disabled</Optimization>
138       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
139       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
140       <MinimalRebuild>false</MinimalRebuild>
141       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
142       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
143       <BufferSecurityCheck>true</BufferSecurityCheck>
144       <FunctionLevelLinking>true</FunctionLevelLinking>
145       <PrecompiledHeader>
146       </PrecompiledHeader>
147       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
148       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
149       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
150       <WarningLevel>Level3</WarningLevel>
151       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
152       <CallingConvention>Cdecl</CallingConvention>
153     </ClCompile>
154     <Lib>
155       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
156     </Lib>
157   </ItemDefinitionGroup>
158   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
159     <Midl>
160       <TargetEnvironment>X64</TargetEnvironment>
161     </Midl>
162     <ClCompile>
163       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
164       <Optimization>Disabled</Optimization>
165       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
166       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
167       <MinimalRebuild>false</MinimalRebuild>
168       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
169       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
170       <BufferSecurityCheck>true</BufferSecurityCheck>
171       <FunctionLevelLinking>true</FunctionLevelLinking>
172       <PrecompiledHeader>
173       </PrecompiledHeader>
174       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
175       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
176       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
177       <WarningLevel>Level3</WarningLevel>
178       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
179       <CallingConvention>Cdecl</CallingConvention>
180     </ClCompile>
181     <Lib>
182       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
183     </Lib>
184   </ItemDefinitionGroup>
185   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
186     <ClCompile>
187       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
188       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
189       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
190       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
191       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
192       <PrecompiledHeader>
193       </PrecompiledHeader>
194       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
195       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
196       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
197       <WarningLevel>Level3</WarningLevel>
198       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
199       <CallingConvention>Cdecl</CallingConvention>
200     </ClCompile>
201     <Lib>
202       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
203     </Lib>
204   </ItemDefinitionGroup>
205   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
206     <Midl>
207       <TargetEnvironment>X64</TargetEnvironment>
208     </Midl>
209     <ClCompile>
210       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
211       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
212       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
213       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
214       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
215       <PrecompiledHeader>
216       </PrecompiledHeader>
217       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
218       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
219       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
220       <WarningLevel>Level3</WarningLevel>
221       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
222       <CallingConvention>Cdecl</CallingConvention>
223     </ClCompile>
224     <Lib>
225       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
226     </Lib>
227   </ItemDefinitionGroup>
228   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
229     <ClCompile>
230       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
231       <Optimization>Disabled</Optimization>
232       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
233       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
234       <MinimalRebuild>false</MinimalRebuild>
235       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
236       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
237       <BufferSecurityCheck>true</BufferSecurityCheck>
238       <FunctionLevelLinking>true</FunctionLevelLinking>
239       <PrecompiledHeader>
240       </PrecompiledHeader>
241       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
242       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
243       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
244       <WarningLevel>Level3</WarningLevel>
245       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
246       <CallingConvention>Cdecl</CallingConvention>
247     </ClCompile>
248     <Lib>
249       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
250     </Lib>
251   </ItemDefinitionGroup>
252   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">
253     <Midl>
254       <TargetEnvironment>X64</TargetEnvironment>
255     </Midl>
256     <ClCompile>
257       <AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
258       <Optimization>Disabled</Optimization>
259       <AdditionalIncludeDirectories>..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
260       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
261       <MinimalRebuild>false</MinimalRebuild>
262       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
263       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
264       <BufferSecurityCheck>true</BufferSecurityCheck>
265       <FunctionLevelLinking>true</FunctionLevelLinking>
266       <PrecompiledHeader>
267       </PrecompiledHeader>
268       <AssemblerListingLocation>.\g3dlite__$(Platform)_$(Configuration)\</AssemblerListingLocation>
269       <ObjectFileName>.\g3dlite__$(Platform)_$(Configuration)\</ObjectFileName>
270       <ProgramDataBaseFileName>.\g3dlite__$(Platform)_$(Configuration)\</ProgramDataBaseFileName>
271       <WarningLevel>Level3</WarningLevel>
272       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
273       <CallingConvention>Cdecl</CallingConvention>
274     </ClCompile>
275     <Lib>
276       <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
277     </Lib>
278   </ItemDefinitionGroup>
279   <ItemGroup>
280     <ClCompile Include="..\..\dep\src\g3dlite\AABox.cpp" />
281     <ClCompile Include="..\..\dep\src\g3dlite\Box.cpp" />
282     <ClCompile Include="..\..\dep\src\g3dlite\Crypto.cpp" />
283     <ClCompile Include="..\..\dep\src\g3dlite\format.cpp" />
284     <ClCompile Include="..\..\dep\src\g3dlite\Matrix3.cpp" />
285     <ClCompile Include="..\..\dep\src\g3dlite\Plane.cpp" />
286     <ClCompile Include="..\..\dep\src\g3dlite\System.cpp" />
287     <ClCompile Include="..\..\dep\src\g3dlite\Triangle.cpp" />
288     <ClCompile Include="..\..\dep\src\g3dlite\Vector3.cpp" />
289     <ClCompile Include="..\..\dep\src\g3dlite\Vector4.cpp" />
290   </ItemGroup>
291   <ItemGroup>
292     <ClInclude Include="..\..\dep\include\g3dlite\G3D\AABox.h" />
293     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Array.h" />
294     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Box.h" />
295     <ClInclude Include="..\..\dep\include\g3dlite\G3D\CollisionDetection.h" />
296     <ClInclude Include="..\..\dep\include\g3dlite\G3D\CoordinateFrame.h" />
297     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Crypto.h" />
298     <ClInclude Include="..\..\dep\include\g3dlite\G3D\debug.h" />
299     <ClInclude Include="..\..\dep\include\g3dlite\G3D\format.h" />
300     <ClInclude Include="..\..\dep\include\g3dlite\G3D\g3dmath.h" />
301     <ClInclude Include="..\..\dep\include\g3dlite\G3D\GCamera.h" />
302     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Line.h" />
303     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Matrix3.h" />
304     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Plane.h" />
305     <ClInclude Include="..\..\dep\include\g3dlite\G3D\platform.h" />
306     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Quat.h" />
307     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Ray.h" />
308     <ClInclude Include="..\..\dep\include\g3dlite\G3D\RegistryUtil.h" />
309     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Sphere.h" />
310     <ClInclude Include="..\..\dep\include\g3dlite\G3D\stringutils.h" />
311     <ClInclude Include="..\..\dep\include\g3dlite\G3D\System.h" />
312     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Table.h" />
313     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Triangle.h" />
314     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector2.h" />
315     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector2int16.h" />
316     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector3.h" />
317     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector3int16.h" />
318     <ClInclude Include="..\..\dep\include\g3dlite\G3D\Vector4.h" />
319   </ItemGroup>
320   <ItemGroup>
321     <None Include="..\..\dep\include\g3dlite\G3D\g3dmath.inl" />
322     <None Include="..\..\dep\include\g3dlite\G3D\Quat.inl" />
323     <None Include="..\..\dep\include\g3dlite\G3D\Vector2.inl" />
324     <None Include="..\..\dep\include\g3dlite\G3D\Vector3.inl" />
325     <None Include="..\..\dep\include\g3dlite\G3D\Vector4.inl" />
326   </ItemGroup>
327   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
328   <ImportGroup Label="ExtensionTargets">
329   </ImportGroup>
330 </Project>