[9192] Fixed typo in error output for lock id gameobject template data check.
[getmangos.git] / src / game / ObjectMgr.cpp
bloba51f10e0d450639a6369200ed12d983fc4f9e842
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
25 #include "Log.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectDefines.h"
29 #include "SpellMgr.h"
30 #include "UpdateMask.h"
31 #include "World.h"
32 #include "Group.h"
33 #include "Guild.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
37 #include "Language.h"
38 #include "GameEventMgr.h"
39 #include "Spell.h"
40 #include "Chat.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
44 #include "Util.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
48 INSTANTIATE_SINGLETON_1(ObjectMgr);
50 ScriptMapMap sQuestEndScripts;
51 ScriptMapMap sQuestStartScripts;
52 ScriptMapMap sSpellScripts;
53 ScriptMapMap sGameObjectScripts;
54 ScriptMapMap sEventScripts;
55 ScriptMapMap sGossipScripts;
57 bool normalizePlayerName(std::string& name)
59 if(name.empty())
60 return false;
62 wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
63 size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
65 if(!Utf8toWStr(name,&wstr_buf[0],wstr_len))
66 return false;
68 wstr_buf[0] = wcharToUpper(wstr_buf[0]);
69 for(size_t i = 1; i < wstr_len; ++i)
70 wstr_buf[i] = wcharToLower(wstr_buf[i]);
72 if(!WStrToUtf8(wstr_buf,wstr_len,name))
73 return false;
75 return true;
78 LanguageDesc lang_description[LANGUAGES_COUNT] =
80 { LANG_ADDON, 0, 0 },
81 { LANG_UNIVERSAL, 0, 0 },
82 { LANG_ORCISH, 669, SKILL_LANG_ORCISH },
83 { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
84 { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
85 { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
86 { LANG_COMMON, 668, SKILL_LANG_COMMON },
87 { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
88 { LANG_TITAN, 816, SKILL_LANG_TITAN },
89 { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
90 { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
91 { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
92 { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
93 { LANG_TROLL, 7341, SKILL_LANG_TROLL },
94 { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
95 { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
96 { LANG_ZOMBIE, 0, 0 },
97 { LANG_GNOMISH_BINARY, 0, 0 },
98 { LANG_GOBLIN_BINARY, 0, 0 }
101 LanguageDesc const* GetLanguageDescByID(uint32 lang)
103 for(int i = 0; i < LANGUAGES_COUNT; ++i)
105 if(uint32(lang_description[i].lang_id) == lang)
106 return &lang_description[i];
109 return NULL;
112 bool SpellClickInfo::IsFitToRequirements(Player const* player) const
114 if(questStart)
116 // not in expected required quest state
117 if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
118 return false;
121 if(questEnd)
123 // not in expected forbidden quest state
124 if(!player || player->GetQuestRewardStatus(questEnd))
125 return false;
128 return true;
131 ObjectMgr::ObjectMgr()
133 m_hiCharGuid = 1;
134 m_hiCreatureGuid = 1;
135 m_hiItemGuid = 1;
136 m_hiGoGuid = 1;
137 m_hiCorpseGuid = 1;
138 m_hiPetNumber = 1;
139 m_ItemTextId = 1;
140 m_mailid = 1;
141 m_equipmentSetGuid = 1;
142 m_guildId = 1;
143 m_arenaTeamId = 1;
144 m_auctionid = 1;
146 // Only zero condition left, others will be added while loading DB tables
147 mConditions.resize(1);
150 ObjectMgr::~ObjectMgr()
152 for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
153 delete i->second;
155 for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
156 delete[] i->second;
158 // free only if loaded
159 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
160 delete[] playerClassInfo[class_].levelInfo;
162 for (int race = 0; race < MAX_RACES; ++race)
163 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
164 delete[] playerInfo[race][class_].levelInfo;
166 // free group and guild objects
167 for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
168 delete (*itr);
170 for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
171 delete itr->second;
173 for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
174 delete itr->second;
176 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
177 itr->second.Clear();
179 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
180 itr->second.Clear();
183 Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
185 for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
186 if ((*itr)->GetLeaderGUID() == guid)
187 return *itr;
189 return NULL;
192 Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
194 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
195 if (itr != mGuildMap.end())
196 return itr->second;
198 return NULL;
201 Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
203 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
204 if (itr->second->GetName() == guildname)
205 return itr->second;
207 return NULL;
210 std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
212 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
213 if (itr != mGuildMap.end())
214 return itr->second->GetName();
216 return "";
219 Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
221 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
222 if (itr->second->GetLeader() == guid)
223 return itr->second;
225 return NULL;
228 void ObjectMgr::AddGuild(Guild* guild)
230 mGuildMap[guild->GetId()] = guild;
233 void ObjectMgr::RemoveGuild(uint32 Id)
235 mGuildMap.erase(Id);
238 ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
240 ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
241 if (itr != mArenaTeamMap.end())
242 return itr->second;
244 return NULL;
247 ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
249 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
250 if (itr->second->GetName() == arenateamname)
251 return itr->second;
253 return NULL;
256 ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
258 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
259 if (itr->second->GetCaptain() == guid)
260 return itr->second;
262 return NULL;
265 void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
267 mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
270 void ObjectMgr::RemoveArenaTeam(uint32 Id)
272 mArenaTeamMap.erase(Id);
275 CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
277 return sCreatureStorage.LookupEntry<CreatureInfo>(id);
280 void ObjectMgr::LoadCreatureLocales()
282 mCreatureLocaleMap.clear(); // need for reload case
284 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
286 if(!result)
288 barGoLink bar(1);
290 bar.step();
292 sLog.outString();
293 sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
294 return;
297 barGoLink bar(result->GetRowCount());
301 Field *fields = result->Fetch();
302 bar.step();
304 uint32 entry = fields[0].GetUInt32();
306 CreatureLocale& data = mCreatureLocaleMap[entry];
308 for(int i = 1; i < MAX_LOCALE; ++i)
310 std::string str = fields[1+2*(i-1)].GetCppString();
311 if(!str.empty())
313 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
314 if(idx >= 0)
316 if(data.Name.size() <= idx)
317 data.Name.resize(idx+1);
319 data.Name[idx] = str;
322 str = fields[1+2*(i-1)+1].GetCppString();
323 if(!str.empty())
325 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
326 if(idx >= 0)
328 if(data.SubName.size() <= idx)
329 data.SubName.resize(idx+1);
331 data.SubName[idx] = str;
335 } while (result->NextRow());
337 delete result;
339 sLog.outString();
340 sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
343 void ObjectMgr::LoadGossipMenuItemsLocales()
345 mGossipMenuItemsLocaleMap.clear(); // need for reload case
347 QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
348 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
349 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
350 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
351 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
352 "FROM locales_gossip_menu_option");
354 if(!result)
356 barGoLink bar(1);
358 bar.step();
360 sLog.outString();
361 sLog.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
362 return;
365 barGoLink bar(result->GetRowCount());
369 Field *fields = result->Fetch();
370 bar.step();
372 uint16 menuId = fields[0].GetUInt16();
373 uint16 id = fields[1].GetUInt16();
375 GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
377 for(int i = 1; i < MAX_LOCALE; ++i)
379 std::string str = fields[2+2*(i-1)].GetCppString();
380 if(!str.empty())
382 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
383 if(idx >= 0)
385 if(data.OptionText.size() <= idx)
386 data.OptionText.resize(idx+1);
388 data.OptionText[idx] = str;
391 str = fields[2+2*(i-1)+1].GetCppString();
392 if(!str.empty())
394 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
395 if(idx >= 0)
397 if(data.BoxText.size() <= idx)
398 data.BoxText.resize(idx+1);
400 data.BoxText[idx] = str;
404 } while (result->NextRow());
406 delete result;
408 sLog.outString();
409 sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size() );
412 void ObjectMgr::LoadPointOfInterestLocales()
414 mPointOfInterestLocaleMap.clear(); // need for reload case
416 QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
418 if(!result)
420 barGoLink bar(1);
422 bar.step();
424 sLog.outString();
425 sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
426 return;
429 barGoLink bar(result->GetRowCount());
433 Field *fields = result->Fetch();
434 bar.step();
436 uint32 entry = fields[0].GetUInt32();
438 PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
440 for(int i = 1; i < MAX_LOCALE; ++i)
442 std::string str = fields[i].GetCppString();
443 if(str.empty())
444 continue;
446 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
447 if(idx >= 0)
449 if(data.IconName.size() <= idx)
450 data.IconName.resize(idx+1);
452 data.IconName[idx] = str;
455 } while (result->NextRow());
457 delete result;
459 sLog.outString();
460 sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
463 struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
465 template<class D>
466 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
468 dst = D(sObjectMgr.GetScriptId(src));
472 void ObjectMgr::LoadCreatureTemplates()
474 SQLCreatureLoader loader;
475 loader.Load(sCreatureStorage);
477 sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
478 sLog.outString();
480 std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures
481 std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values
483 // check data correctness
484 for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
486 CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
487 if (!cInfo)
488 continue;
490 bool ok = true; // bool to allow continue outside this loop
491 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
493 if (!cInfo->DifficultyEntry[diff])
494 continue;
495 ok = false; // will be set to true at the end of this loop again
497 CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
498 if (!difficultyInfo)
500 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
501 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
502 continue;
505 if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end())
507 sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i, diff + 1, diff + 1);
508 continue;
511 bool ok2 = true;
512 for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
514 ok2 = false;
515 if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
517 sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
518 continue;
521 if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
523 sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
524 i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
525 continue;
527 ok2 = true;
529 if (!ok2)
530 continue;
532 if (cInfo->unit_class != difficultyInfo->unit_class)
534 sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
535 i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
536 continue;
539 if (cInfo->npcflag != difficultyInfo->npcflag)
541 sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
542 continue;
545 if (cInfo->trainer_class != difficultyInfo->trainer_class)
547 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
548 continue;
551 if (cInfo->trainer_race != difficultyInfo->trainer_race)
553 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
554 continue;
557 if (cInfo->trainer_type != difficultyInfo->trainer_type)
559 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
560 continue;
563 if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
565 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]);
566 continue;
569 if (difficultyInfo->AIName && *difficultyInfo->AIName)
571 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
572 diff, cInfo->DifficultyEntry[diff], i);
573 continue;
576 if (difficultyInfo->ScriptID)
578 sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
579 diff, cInfo->DifficultyEntry[diff], i);
580 continue;
583 hasDifficultyEntries[diff].insert(i);
584 difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
585 ok = true;
587 if (!ok)
588 continue;
590 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
591 if (!factionTemplate)
592 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
594 factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
595 if (!factionTemplate)
596 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
598 // used later for scale
599 CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
601 if (cInfo->DisplayID_A[0])
603 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[0]);
604 if(!displayEntry)
606 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[0]);
607 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[0] = 0;
609 else if(!displayScaleEntry)
610 displayScaleEntry = displayEntry;
612 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[0]);
613 if (!minfo)
614 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo->Entry, cInfo->DisplayID_A[0]);
617 if (cInfo->DisplayID_A[1])
619 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A[1]);
620 if(!displayEntry)
622 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_A[1]);
623 const_cast<CreatureInfo*>(cInfo)->DisplayID_A[1] = 0;
625 else if(!displayScaleEntry)
626 displayScaleEntry = displayEntry;
628 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A[1]);
629 if (!minfo)
630 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo->Entry, cInfo->DisplayID_A[1]);
633 if (cInfo->DisplayID_H[0])
635 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[0]);
636 if(!displayEntry)
638 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[0]);
639 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[0] = 0;
641 else if(!displayScaleEntry)
642 displayScaleEntry = displayEntry;
644 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[0]);
645 if (!minfo)
646 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo->Entry, cInfo->DisplayID_H[0]);
649 if (cInfo->DisplayID_H[1])
651 CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_H[1]);
652 if(!displayEntry)
654 sLog.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo->Entry, cInfo->DisplayID_H[1]);
655 const_cast<CreatureInfo*>(cInfo)->DisplayID_H[1] = 0;
657 else if(!displayScaleEntry)
658 displayScaleEntry = displayEntry;
660 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H[1]);
661 if (!minfo)
662 sLog.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo->Entry, cInfo->DisplayID_H[1]);
665 if (!displayScaleEntry)
666 sLog.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo->Entry);
668 for(int k = 0; k < MAX_KILL_CREDIT; ++k)
670 if(cInfo->KillCredit[k])
672 if(!GetCreatureTemplate(cInfo->KillCredit[k]))
674 sLog.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo->Entry,k+1,cInfo->KillCredit[k]);
675 const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
680 // use below code for 0-checks for unit_class
681 if (/*!cInfo->unit_class ||*/cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
682 sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
684 if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
686 sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool);
687 const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
690 if(cInfo->baseattacktime == 0)
691 const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
693 if(cInfo->rangeattacktime == 0)
694 const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
696 if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
698 sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
699 const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
702 if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
703 sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
705 if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
707 sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
708 const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
711 // must exist or used hidden but used in data horse case
712 if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
714 sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
715 const_cast<CreatureInfo*>(cInfo)->family = 0;
718 if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
720 sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
721 const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
724 if(cInfo->PetSpellDataId)
726 CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
727 if(!spellDataId)
728 sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
731 for(int j = 0; j < CREATURE_MAX_SPELLS; ++j)
733 if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
735 sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]);
736 const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
740 if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
742 sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
743 const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
746 if(cInfo->equipmentId > 0) // 0 no equipment
748 if(!GetEquipmentInfo(cInfo->equipmentId))
750 sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
751 const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
755 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
756 if(cInfo->scale <= 0.0f)
758 if(displayScaleEntry)
759 const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
760 else
761 const_cast<CreatureInfo*>(cInfo)->scale = 1.0f;
766 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
768 // Now add the auras, format "spellid effectindex spellid effectindex..."
769 char *p,*s;
770 std::vector<int> val;
771 s=p=(char*)reinterpret_cast<char const*>(addon->auras);
772 if(p)
774 while (p[0]!=0)
776 ++p;
777 if (p[0]==' ')
779 val.push_back(atoi(s));
780 s=++p;
783 if (p!=s)
784 val.push_back(atoi(s));
786 // free char* loaded memory
787 delete[] (char*)reinterpret_cast<char const*>(addon->auras);
789 // wrong list
790 if (val.size()%2)
792 addon->auras = NULL;
793 sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
794 return;
798 // empty list
799 if(val.empty())
801 addon->auras = NULL;
802 return;
805 // replace by new structures array
806 const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
808 uint32 i=0;
809 for(uint32 j = 0; j < val.size()/2; ++j)
811 CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
812 cAura.spell_id = (uint32)val[2*j+0];
813 cAura.effect_idx = (uint32)val[2*j+1];
814 if ( cAura.effect_idx > 2 )
816 sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
817 continue;
819 SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
820 if (!AdditionalSpellInfo)
822 sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
823 continue;
826 if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
828 sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
829 continue;
832 ++i;
835 // fill terminator element (after last added)
836 CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
837 endAura.spell_id = 0;
838 endAura.effect_idx = 0;
841 void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
843 creatureaddons.Load();
845 sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
846 sLog.outString();
848 // check data correctness and convert 'auras'
849 for(uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
851 CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
852 if(!addon)
853 continue;
855 if (addon->mount)
857 if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
859 sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
860 const_cast<CreatureDataAddon*>(addon)->mount = 0;
864 if (!sEmotesStore.LookupEntry(addon->emote))
865 sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
867 if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4))
869 sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4));
870 const_cast<CreatureDataAddon*>(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4);
873 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName);
877 void ObjectMgr::LoadCreatureAddons()
879 LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
881 // check entry ids
882 for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
883 if(CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
884 if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
885 sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
887 LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
889 // check entry ids
890 for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
891 if(CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
892 if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
893 sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
896 EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
898 return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
901 void ObjectMgr::LoadEquipmentTemplates()
903 sEquipmentStorage.Load();
905 for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
907 EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
909 if(!eqInfo)
910 continue;
912 for(uint8 j=0; j<3; j++)
914 if(!eqInfo->equipentry[j])
915 continue;
917 ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
919 if(!dbcitem)
921 sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
922 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
923 continue;
926 if(dbcitem->InventoryType != INVTYPE_WEAPON &&
927 dbcitem->InventoryType != INVTYPE_SHIELD &&
928 dbcitem->InventoryType != INVTYPE_RANGED &&
929 dbcitem->InventoryType != INVTYPE_2HWEAPON &&
930 dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
931 dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
932 dbcitem->InventoryType != INVTYPE_HOLDABLE &&
933 dbcitem->InventoryType != INVTYPE_THROWN &&
934 dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
936 sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
937 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
941 sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
942 sLog.outString();
945 CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
947 return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
950 uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
952 // Load creature model (display id)
953 if (data && data->displayid)
954 return data->displayid;
956 // use defaults from the template
957 uint32 display_id;
959 // DisplayID_A is used if no team is given
960 if (team == HORDE)
962 if(cinfo->DisplayID_H[0])
963 display_id = cinfo->DisplayID_H[1] ? cinfo->DisplayID_H[urand(0,1)] : cinfo->DisplayID_H[0];
964 else
965 display_id = cinfo->DisplayID_H[1];
967 if(!display_id)
968 display_id = cinfo->DisplayID_A[0] ? cinfo->DisplayID_A[0] : cinfo->DisplayID_A[1];
970 else
972 if(cinfo->DisplayID_A[0])
973 display_id = cinfo->DisplayID_A[1] ? cinfo->DisplayID_A[urand(0,1)] : cinfo->DisplayID_A[0];
974 else
975 display_id = cinfo->DisplayID_A[1];
977 if(!display_id)
978 display_id = cinfo->DisplayID_H[0] ? cinfo->DisplayID_H[0] : cinfo->DisplayID_H[1];
981 return display_id;
984 CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
986 CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
987 if(!minfo)
988 return NULL;
990 // If a model for another gender exists, 50% chance to use it
991 if(minfo->modelid_other_gender != 0 && urand(0,1) == 0)
993 CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
994 if(!minfo_tmp)
996 sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
997 return minfo; // not fatal, just use the previous one
999 else
1000 return minfo_tmp;
1002 else
1003 return minfo;
1006 void ObjectMgr::LoadCreatureModelInfo()
1008 sCreatureModelStorage.Load();
1010 // post processing
1011 for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
1013 CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
1014 if (!minfo)
1015 continue;
1017 if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
1018 sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
1020 if (minfo->gender > GENDER_NONE)
1022 sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
1023 const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
1026 if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
1028 sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
1029 const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
1033 sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
1034 sLog.outString();
1037 void ObjectMgr::LoadCreatures()
1039 uint32 count = 0;
1040 // 0 1 2 3
1041 QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
1042 // 4 5 6 7 8 9 10 11
1043 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1044 // 12 13 14 15 16 17 18 19
1045 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1046 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1047 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1049 if(!result)
1051 barGoLink bar(1);
1053 bar.step();
1055 sLog.outString();
1056 sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1057 return;
1060 // build single time for check creature data
1061 std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
1062 for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
1063 if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
1064 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
1065 if (cInfo->DifficultyEntry[diff])
1066 difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
1068 // build single time for check spawnmask
1069 std::map<uint32,uint32> spawnMasks;
1070 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1071 if(sMapStore.LookupEntry(i))
1072 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1073 if (GetMapDifficultyData(i,Difficulty(k)))
1074 spawnMasks[i] |= (1 << k);
1076 barGoLink bar(result->GetRowCount());
1080 Field *fields = result->Fetch();
1081 bar.step();
1083 uint32 guid = fields[ 0].GetUInt32();
1084 uint32 entry = fields[ 1].GetUInt32();
1086 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
1087 if(!cInfo)
1089 sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
1090 continue;
1093 CreatureData& data = mCreatureDataMap[guid];
1095 data.id = entry;
1096 data.mapid = fields[ 2].GetUInt32();
1097 data.displayid = fields[ 3].GetUInt32();
1098 data.equipmentId = fields[ 4].GetUInt32();
1099 data.posX = fields[ 5].GetFloat();
1100 data.posY = fields[ 6].GetFloat();
1101 data.posZ = fields[ 7].GetFloat();
1102 data.orientation = fields[ 8].GetFloat();
1103 data.spawntimesecs = fields[ 9].GetUInt32();
1104 data.spawndist = fields[10].GetFloat();
1105 data.currentwaypoint= fields[11].GetUInt32();
1106 data.curhealth = fields[12].GetUInt32();
1107 data.curmana = fields[13].GetUInt32();
1108 data.is_dead = fields[14].GetBool();
1109 data.movementType = fields[15].GetUInt8();
1110 data.spawnMask = fields[16].GetUInt8();
1111 data.phaseMask = fields[17].GetUInt16();
1112 int16 gameEvent = fields[18].GetInt16();
1113 int16 PoolId = fields[19].GetInt16();
1115 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1116 if(!mapEntry)
1118 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid );
1119 continue;
1122 if (data.spawnMask & ~spawnMasks[data.mapid])
1123 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid );
1125 bool ok = true;
1126 for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
1128 if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
1130 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1131 guid, diff + 1, data.id );
1132 ok = false;
1135 if (!ok)
1136 continue;
1138 if(data.equipmentId > 0) // -1 no equipment, 0 use default
1140 if(!GetEquipmentInfo(data.equipmentId))
1142 sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
1143 data.equipmentId = -1;
1147 if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
1149 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth );
1150 data.curhealth = cInfo->minhealth;
1153 if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
1155 if(!mapEntry || !mapEntry->IsDungeon())
1156 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
1159 if(data.curmana < cInfo->minmana)
1161 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana );
1162 data.curmana = cInfo->minmana;
1165 if(data.spawndist < 0.0f)
1167 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id );
1168 data.spawndist = 0.0f;
1170 else if(data.movementType == RANDOM_MOTION_TYPE)
1172 if(data.spawndist == 0.0f)
1174 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id );
1175 data.movementType = IDLE_MOTION_TYPE;
1178 else if(data.movementType == IDLE_MOTION_TYPE)
1180 if(data.spawndist != 0.0f)
1182 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id );
1183 data.spawndist = 0.0f;
1187 if(data.phaseMask==0)
1189 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
1190 data.phaseMask = 1;
1193 if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
1194 AddCreatureToGrid(guid, &data);
1196 ++count;
1198 } while (result->NextRow());
1200 delete result;
1202 sLog.outString();
1203 sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
1206 void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
1208 uint8 mask = data->spawnMask;
1209 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1211 if(mask & 1)
1213 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1214 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1216 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1217 cell_guids.creatures.insert(guid);
1222 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
1224 uint8 mask = data->spawnMask;
1225 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1227 if(mask & 1)
1229 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1230 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1232 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1233 cell_guids.creatures.erase(guid);
1238 void ObjectMgr::LoadGameobjects()
1240 uint32 count = 0;
1242 // 0 1 2 3 4 5 6
1243 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1244 // 7 8 9 10 11 12 13 14 15 16 17
1245 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1246 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1247 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1249 if(!result)
1251 barGoLink bar(1);
1253 bar.step();
1255 sLog.outString();
1256 sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1257 return;
1260 // build single time for check spawnmask
1261 std::map<uint32,uint32> spawnMasks;
1262 for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1263 if(sMapStore.LookupEntry(i))
1264 for(int k = 0; k < MAX_DIFFICULTY; ++k)
1265 if (GetMapDifficultyData(i,Difficulty(k)))
1266 spawnMasks[i] |= (1 << k);
1268 barGoLink bar(result->GetRowCount());
1272 Field *fields = result->Fetch();
1273 bar.step();
1275 uint32 guid = fields[ 0].GetUInt32();
1276 uint32 entry = fields[ 1].GetUInt32();
1278 GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
1279 if (!gInfo)
1281 sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
1282 continue;
1285 if(!gInfo->displayId)
1287 switch(gInfo->type)
1289 // can be invisible always and then not req. display id in like case
1290 case GAMEOBJECT_TYPE_TRAP:
1291 case GAMEOBJECT_TYPE_SPELL_FOCUS:
1292 break;
1293 default:
1294 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid, entry, gInfo->type);
1295 break;
1298 else if (!sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
1300 sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
1301 continue;
1304 GameObjectData& data = mGameObjectDataMap[guid];
1306 data.id = entry;
1307 data.mapid = fields[ 2].GetUInt32();
1308 data.posX = fields[ 3].GetFloat();
1309 data.posY = fields[ 4].GetFloat();
1310 data.posZ = fields[ 5].GetFloat();
1311 data.orientation = fields[ 6].GetFloat();
1312 data.rotation0 = fields[ 7].GetFloat();
1313 data.rotation1 = fields[ 8].GetFloat();
1314 data.rotation2 = fields[ 9].GetFloat();
1315 data.rotation3 = fields[10].GetFloat();
1316 data.spawntimesecs = fields[11].GetInt32();
1318 MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
1319 if(!mapEntry)
1321 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid);
1322 continue;
1325 if (data.spawnMask & ~spawnMasks[data.mapid])
1326 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
1328 if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
1330 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
1333 data.animprogress = fields[12].GetUInt32();
1335 uint32 go_state = fields[13].GetUInt32();
1336 if (go_state >= MAX_GO_STATE)
1338 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
1339 continue;
1341 data.go_state = GOState(go_state);
1343 data.spawnMask = fields[14].GetUInt8();
1344 data.phaseMask = fields[15].GetUInt16();
1345 int16 gameEvent = fields[16].GetInt16();
1346 int16 PoolId = fields[17].GetInt16();
1348 if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
1350 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
1351 continue;
1354 if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
1356 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
1357 continue;
1360 if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
1362 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
1363 continue;
1366 if(data.phaseMask == 0)
1368 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
1369 data.phaseMask = 1;
1372 if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
1373 AddGameobjectToGrid(guid, &data);
1374 ++count;
1376 } while (result->NextRow());
1378 delete result;
1380 sLog.outString();
1381 sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
1384 void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
1386 uint8 mask = data->spawnMask;
1387 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1389 if(mask & 1)
1391 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1392 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1394 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1395 cell_guids.gameobjects.insert(guid);
1400 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
1402 uint8 mask = data->spawnMask;
1403 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1405 if(mask & 1)
1407 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1408 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1410 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1411 cell_guids.gameobjects.erase(guid);
1416 void ObjectMgr::LoadCreatureRespawnTimes()
1418 // remove outdated data
1419 WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1421 uint32 count = 0;
1423 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1425 if(!result)
1427 barGoLink bar(1);
1429 bar.step();
1431 sLog.outString();
1432 sLog.outString(">> Loaded 0 creature respawn time.");
1433 return;
1436 barGoLink bar(result->GetRowCount());
1440 Field *fields = result->Fetch();
1441 bar.step();
1443 uint32 loguid = fields[0].GetUInt32();
1444 uint64 respawn_time = fields[1].GetUInt64();
1445 uint32 instance = fields[2].GetUInt32();
1447 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1449 ++count;
1450 } while (result->NextRow());
1452 delete result;
1454 sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
1455 sLog.outString();
1458 void ObjectMgr::LoadGameobjectRespawnTimes()
1460 // remove outdated data
1461 WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1463 uint32 count = 0;
1465 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1467 if(!result)
1469 barGoLink bar(1);
1471 bar.step();
1473 sLog.outString();
1474 sLog.outString(">> Loaded 0 gameobject respawn time.");
1475 return;
1478 barGoLink bar(result->GetRowCount());
1482 Field *fields = result->Fetch();
1483 bar.step();
1485 uint32 loguid = fields[0].GetUInt32();
1486 uint64 respawn_time = fields[1].GetUInt64();
1487 uint32 instance = fields[2].GetUInt32();
1489 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1491 ++count;
1492 } while (result->NextRow());
1494 delete result;
1496 sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
1497 sLog.outString();
1500 // name must be checked to correctness (if received) before call this function
1501 uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
1503 uint64 guid = 0;
1505 CharacterDatabase.escape_string(name);
1507 // Player name safe to sending to DB (checked at login) and this function using
1508 QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
1509 if(result)
1511 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
1513 delete result;
1516 return guid;
1519 bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
1521 // prevent DB access for online player
1522 if(Player* player = GetPlayer(guid))
1524 name = player->GetName();
1525 return true;
1528 QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1530 if(result)
1532 name = (*result)[0].GetCppString();
1533 delete result;
1534 return true;
1537 return false;
1540 uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
1542 // prevent DB access for online player
1543 if(Player* player = GetPlayer(guid))
1545 return Player::TeamForRace(player->getRace());
1548 QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1550 if(result)
1552 uint8 race = (*result)[0].GetUInt8();
1553 delete result;
1554 return Player::TeamForRace(race);
1557 return 0;
1560 uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
1562 // prevent DB access for online player
1563 if(Player* player = GetPlayer(guid))
1565 return player->GetSession()->GetAccountId();
1568 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1569 if(result)
1571 uint32 acc = (*result)[0].GetUInt32();
1572 delete result;
1573 return acc;
1576 return 0;
1579 uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
1581 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
1582 if(result)
1584 uint32 acc = (*result)[0].GetUInt32();
1585 delete result;
1586 return acc;
1589 return 0;
1592 void ObjectMgr::LoadItemLocales()
1594 mItemLocaleMap.clear(); // need for reload case
1596 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1598 if(!result)
1600 barGoLink bar(1);
1602 bar.step();
1604 sLog.outString();
1605 sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1606 return;
1609 barGoLink bar(result->GetRowCount());
1613 Field *fields = result->Fetch();
1614 bar.step();
1616 uint32 entry = fields[0].GetUInt32();
1618 ItemLocale& data = mItemLocaleMap[entry];
1620 for(int i = 1; i < MAX_LOCALE; ++i)
1622 std::string str = fields[1+2*(i-1)].GetCppString();
1623 if(!str.empty())
1625 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1626 if(idx >= 0)
1628 if(data.Name.size() <= idx)
1629 data.Name.resize(idx+1);
1631 data.Name[idx] = str;
1635 str = fields[1+2*(i-1)+1].GetCppString();
1636 if(!str.empty())
1638 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1639 if(idx >= 0)
1641 if(data.Description.size() <= idx)
1642 data.Description.resize(idx+1);
1644 data.Description[idx] = str;
1648 } while (result->NextRow());
1650 delete result;
1652 sLog.outString();
1653 sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
1656 struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
1658 template<class D>
1659 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
1661 dst = D(sObjectMgr.GetScriptId(src));
1665 void ObjectMgr::LoadItemPrototypes()
1667 SQLItemLoader loader;
1668 loader.Load(sItemStorage);
1669 sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
1670 sLog.outString();
1672 // check data correctness
1673 for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
1675 ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
1676 ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
1677 if(!proto)
1679 /* to many errors, and possible not all items really used in game
1680 if (dbcitem)
1681 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1683 continue;
1686 if(dbcitem)
1688 if(proto->Class != dbcitem->Class)
1690 sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
1691 // It safe let use Class from DB
1693 /* disabled: have some strange wrong cases for Subclass values.
1694 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1695 if(proto->SubClass != dbcitem->SubClass)
1697 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1698 // It safe let use Subclass from DB
1702 if(proto->Unk0 != dbcitem->Unk0)
1704 sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
1705 // It safe let use Unk0 from DB
1708 if(proto->Material != dbcitem->Material)
1710 sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
1711 // It safe let use Material from DB
1714 if(proto->InventoryType != dbcitem->InventoryType)
1716 sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
1717 // It safe let use InventoryType from DB
1720 if(proto->DisplayInfoID != dbcitem->DisplayId)
1722 sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
1723 const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
1725 if(proto->Sheath != dbcitem->Sheath)
1727 sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
1728 const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
1731 else
1733 sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
1736 if(proto->Class >= MAX_ITEM_CLASS)
1738 sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
1739 const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
1742 if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
1744 sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
1745 const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
1748 if(proto->Quality >= MAX_ITEM_QUALITY)
1750 sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
1751 const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
1754 if(proto->BuyCount <= 0)
1756 sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
1757 const_cast<ItemPrototype*>(proto)->BuyCount = 1;
1760 if(proto->InventoryType >= MAX_INVTYPE)
1762 sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
1763 const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
1766 if(proto->RequiredSkill >= MAX_SKILL_TYPE)
1768 sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
1769 const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
1773 // can be used in equip slot, as page read use in inventory, or spell casting at use
1774 bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
1775 if(!req)
1777 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1779 if(proto->Spells[j].SpellId)
1781 req = true;
1782 break;
1787 if(req)
1789 if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
1790 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
1792 if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
1793 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
1797 if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
1799 sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
1800 const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
1803 if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
1804 sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
1806 if(proto->RequiredReputationFaction)
1808 if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
1810 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
1811 const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
1814 if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
1815 sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
1817 else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
1818 sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
1820 if(proto->MaxCount < -1)
1822 sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
1823 const_cast<ItemPrototype*>(proto)->MaxCount = -1;
1826 if(proto->Stackable == 0)
1828 sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
1829 const_cast<ItemPrototype*>(proto)->Stackable = 1;
1831 else if(proto->Stackable < -1)
1833 sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
1834 const_cast<ItemPrototype*>(proto)->Stackable = -1;
1836 else if(proto->Stackable > 1000)
1838 sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i,proto->Stackable);
1839 const_cast<ItemPrototype*>(proto)->Stackable = 1000;
1842 if(proto->ContainerSlots > MAX_BAG_SIZE)
1844 sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
1845 const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
1848 if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
1850 sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
1851 const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
1854 for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
1856 // for ItemStatValue != 0
1857 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
1859 sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1860 const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
1863 switch(proto->ItemStat[j].ItemStatType)
1865 case ITEM_MOD_SPELL_HEALING_DONE:
1866 case ITEM_MOD_SPELL_DAMAGE_DONE:
1867 sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1868 break;
1869 default:
1870 break;
1874 for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
1876 if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
1878 sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
1879 const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
1883 // special format
1884 if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
1886 // spell_1
1887 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1889 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
1890 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1891 const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1892 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1893 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1896 // spell_2 have learning spell
1897 if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1899 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
1900 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1901 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1902 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1904 else if(!proto->Spells[1].SpellId)
1906 sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
1907 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1908 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1910 else
1912 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
1913 if(!spellInfo)
1915 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1916 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1917 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1918 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1920 // allowed only in special format
1921 else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1923 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1924 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1925 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1926 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1930 // spell_3*,spell_4*,spell_5* is empty
1931 for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
1933 if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1935 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1936 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1937 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1939 else if(proto->Spells[j].SpellId != 0)
1941 sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId);
1942 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1946 // normal spell list
1947 else
1949 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1951 if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1953 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1954 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1955 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1957 // on hit can be sued only at weapon
1958 else if (proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
1960 if(proto->Class != ITEM_CLASS_WEAPON)
1961 sLog.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i,proto->Class,j+1,proto->Spells[j].SpellTrigger);
1964 if(proto->Spells[j].SpellId)
1966 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
1967 if(!spellInfo)
1969 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1970 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1972 // allowed only in special format
1973 else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1975 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1976 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1982 if(proto->Bonding >= MAX_BIND_TYPE)
1983 sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
1985 if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText))
1986 sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
1988 if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
1989 sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
1991 if(proto->Sheath >= MAX_SHEATHETYPE)
1993 sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
1994 const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
1997 if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
1999 sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
2000 const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
2003 if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
2005 sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
2006 const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
2009 if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
2011 sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
2012 const_cast<ItemPrototype*>(proto)->ItemSet = 0;
2015 if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
2016 sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
2018 if(proto->Map && !sMapStore.LookupEntry(proto->Map))
2019 sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
2021 if(proto->BagFamily)
2023 // check bits
2024 for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
2026 uint32 mask = 1 << j;
2027 if((proto->BagFamily & mask)==0)
2028 continue;
2030 ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
2031 if(!bf)
2033 sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
2034 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2035 continue;
2038 if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
2040 CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
2041 if(!ctEntry)
2043 sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
2044 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
2050 if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
2051 sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
2053 for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
2055 if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
2057 sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
2058 const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
2062 if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
2063 sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
2065 if(proto->FoodType >= MAX_PET_DIET)
2067 sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
2068 const_cast<ItemPrototype*>(proto)->FoodType = 0;
2071 if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
2073 sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
2074 const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
2077 if(proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
2079 sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
2080 const_cast<ItemPrototype*>(proto)->HolidayId = 0;
2084 // check some dbc referenced items (avoid duplicate reports)
2085 std::set<uint32> notFoundOutfit;
2086 for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
2088 CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
2089 if (!entry)
2090 continue;
2092 for(int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
2094 if(entry->ItemId[j] <= 0)
2095 continue;
2097 uint32 item_id = entry->ItemId[j];
2099 if(!GetItemPrototype(item_id))
2100 notFoundOutfit.insert(item_id);
2104 for(std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
2105 sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
2108 void ObjectMgr::LoadItemRequiredTarget()
2110 m_ItemRequiredTarget.clear(); // needed for reload case
2112 uint32 count = 0;
2114 QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
2116 if (!result)
2118 barGoLink bar(1);
2120 bar.step();
2122 sLog.outString();
2123 sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2124 return;
2127 barGoLink bar(result->GetRowCount());
2131 Field *fields = result->Fetch();
2132 bar.step();
2134 uint32 uiItemId = fields[0].GetUInt32();
2135 uint32 uiType = fields[1].GetUInt32();
2136 uint32 uiTargetEntry = fields[2].GetUInt32();
2138 ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
2140 if (!pItemProto)
2142 sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
2143 continue;
2146 bool bIsItemSpellValid = false;
2148 for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2150 if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
2152 if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
2153 pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
2155 SpellScriptTargetBounds bounds = sSpellMgr.GetSpellScriptTargetBounds(pSpellInfo->Id);
2156 if (bounds.first != bounds.second)
2157 break;
2159 for (int j = 0; j < 3; ++j)
2161 if (pSpellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE ||
2162 pSpellInfo->EffectImplicitTargetB[j] == TARGET_CHAIN_DAMAGE ||
2163 pSpellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER ||
2164 pSpellInfo->EffectImplicitTargetB[j] == TARGET_DUELVSPLAYER)
2166 bIsItemSpellValid = true;
2167 break;
2170 if (bIsItemSpellValid)
2171 break;
2176 if (!bIsItemSpellValid)
2178 sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
2179 continue;
2182 if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
2184 sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
2185 continue;
2188 if (!uiTargetEntry)
2190 sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
2191 continue;
2194 if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
2196 sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
2197 continue;
2200 m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
2202 ++count;
2203 } while (result->NextRow());
2205 delete result;
2207 sLog.outString();
2208 sLog.outString(">> Loaded %u Item required targets", count);
2211 void ObjectMgr::LoadPetLevelInfo()
2213 // Loading levels data
2215 // 0 1 2 3 4 5 6 7 8 9
2216 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2218 uint32 count = 0;
2220 if (!result)
2222 barGoLink bar( 1 );
2223 bar.step();
2225 sLog.outString();
2226 sLog.outString(">> Loaded %u level pet stats definitions", count);
2227 sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2228 return;
2231 barGoLink bar( result->GetRowCount() );
2235 Field* fields = result->Fetch();
2237 uint32 creature_id = fields[0].GetUInt32();
2238 if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
2240 sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
2241 continue;
2244 uint32 current_level = fields[1].GetUInt32();
2245 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2247 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2248 sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2249 else
2251 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
2252 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2254 continue;
2256 else if(current_level < 1)
2258 sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
2259 continue;
2262 PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
2264 if(pInfoMapEntry==NULL)
2265 pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2267 // data for level 1 stored in [0] array element, ...
2268 PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
2270 pLevelInfo->health = fields[2].GetUInt16();
2271 pLevelInfo->mana = fields[3].GetUInt16();
2272 pLevelInfo->armor = fields[9].GetUInt16();
2274 for (int i = 0; i < MAX_STATS; i++)
2276 pLevelInfo->stats[i] = fields[i+4].GetUInt16();
2279 bar.step();
2280 ++count;
2282 while (result->NextRow());
2284 delete result;
2286 sLog.outString();
2287 sLog.outString( ">> Loaded %u level pet stats definitions", count );
2290 // Fill gaps and check integrity
2291 for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
2293 PetLevelInfo* pInfo = itr->second;
2295 // fatal error if no level 1 data
2296 if(!pInfo || pInfo[0].health == 0 )
2298 sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
2299 exit(1);
2302 // fill level gaps
2303 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2305 if(pInfo[level].health == 0)
2307 sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
2308 pInfo[level] = pInfo[level-1];
2314 PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
2316 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2317 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2319 PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
2320 if(itr == petInfo.end())
2321 return NULL;
2323 return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
2326 void ObjectMgr::LoadPlayerInfo()
2328 // Load playercreate
2330 // 0 1 2 3 4 5 6
2331 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2333 uint32 count = 0;
2335 if (!result)
2337 barGoLink bar( 1 );
2339 sLog.outString();
2340 sLog.outString( ">> Loaded %u player create definitions", count );
2341 sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2342 exit(1);
2345 barGoLink bar( result->GetRowCount() );
2349 Field* fields = result->Fetch();
2351 uint32 current_race = fields[0].GetUInt32();
2352 uint32 current_class = fields[1].GetUInt32();
2353 uint32 mapId = fields[2].GetUInt32();
2354 uint32 zoneId = fields[3].GetUInt32();
2355 float positionX = fields[4].GetFloat();
2356 float positionY = fields[5].GetFloat();
2357 float positionZ = fields[6].GetFloat();
2359 if(current_race >= MAX_RACES)
2361 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2362 continue;
2365 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
2366 if(!rEntry)
2368 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2369 continue;
2372 if(current_class >= MAX_CLASSES)
2374 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2375 continue;
2378 if(!sChrClassesStore.LookupEntry(current_class))
2380 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2381 continue;
2384 // accept DB data only for valid position (and non instanceable)
2385 if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
2387 sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2388 continue;
2391 if( sMapStore.LookupEntry(mapId)->Instanceable() )
2393 sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2394 continue;
2397 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2399 pInfo->mapId = mapId;
2400 pInfo->zoneId = zoneId;
2401 pInfo->positionX = positionX;
2402 pInfo->positionY = positionY;
2403 pInfo->positionZ = positionZ;
2405 pInfo->displayId_m = rEntry->model_m;
2406 pInfo->displayId_f = rEntry->model_f;
2408 bar.step();
2409 ++count;
2411 while (result->NextRow());
2413 delete result;
2415 sLog.outString();
2416 sLog.outString( ">> Loaded %u player create definitions", count );
2419 // Load playercreate items
2421 // 0 1 2 3
2422 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2424 uint32 count = 0;
2426 if (!result)
2428 barGoLink bar( 1 );
2430 bar.step();
2432 sLog.outString();
2433 sLog.outString( ">> Loaded %u custom player create items", count );
2435 else
2437 barGoLink bar( result->GetRowCount() );
2441 Field* fields = result->Fetch();
2443 uint32 current_race = fields[0].GetUInt32();
2444 if(current_race >= MAX_RACES)
2446 sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
2447 continue;
2450 uint32 current_class = fields[1].GetUInt32();
2451 if(current_class >= MAX_CLASSES)
2453 sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
2454 continue;
2457 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2459 uint32 item_id = fields[2].GetUInt32();
2461 if(!GetItemPrototype(item_id))
2463 sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
2464 continue;
2467 uint32 amount = fields[3].GetUInt32();
2469 if(!amount)
2471 sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
2472 continue;
2475 pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount));
2477 bar.step();
2478 ++count;
2480 while(result->NextRow());
2482 delete result;
2484 sLog.outString();
2485 sLog.outString( ">> Loaded %u custom player create items", count );
2489 // Load playercreate spells
2491 // 0 1 2
2492 QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2494 uint32 count = 0;
2496 if (!result)
2498 barGoLink bar( 1 );
2500 sLog.outString();
2501 sLog.outString( ">> Loaded %u player create spells", count );
2502 sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2504 else
2506 barGoLink bar( result->GetRowCount() );
2510 Field* fields = result->Fetch();
2512 uint32 current_race = fields[0].GetUInt32();
2513 if(current_race >= MAX_RACES)
2515 sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
2516 continue;
2519 uint32 current_class = fields[1].GetUInt32();
2520 if(current_class >= MAX_CLASSES)
2522 sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
2523 continue;
2526 uint32 spell_id = fields[2].GetUInt32();
2527 if (!sSpellStore.LookupEntry(spell_id))
2529 sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
2530 continue;
2533 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2534 pInfo->spell.push_back(spell_id);
2536 bar.step();
2537 ++count;
2539 while( result->NextRow() );
2541 delete result;
2543 sLog.outString();
2544 sLog.outString( ">> Loaded %u player create spells", count );
2548 // Load playercreate actions
2550 // 0 1 2 3 4
2551 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2553 uint32 count = 0;
2555 if (!result)
2557 barGoLink bar( 1 );
2559 sLog.outString();
2560 sLog.outString( ">> Loaded %u player create actions", count );
2561 sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2563 else
2565 barGoLink bar( result->GetRowCount() );
2569 Field* fields = result->Fetch();
2571 uint32 current_race = fields[0].GetUInt32();
2572 if(current_race >= MAX_RACES)
2574 sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
2575 continue;
2578 uint32 current_class = fields[1].GetUInt32();
2579 if(current_class >= MAX_CLASSES)
2581 sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
2582 continue;
2585 uint8 action_button = fields[2].GetUInt8();
2586 uint32 action = fields[3].GetUInt32();
2587 uint8 action_type = fields[4].GetUInt8();
2589 if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
2590 continue;
2592 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2593 pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
2595 bar.step();
2596 ++count;
2598 while( result->NextRow() );
2600 delete result;
2602 sLog.outString();
2603 sLog.outString( ">> Loaded %u player create actions", count );
2607 // Loading levels data (class only dependent)
2609 // 0 1 2 3
2610 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2612 uint32 count = 0;
2614 if (!result)
2616 barGoLink bar( 1 );
2618 sLog.outString();
2619 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2620 sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2621 exit(1);
2624 barGoLink bar( result->GetRowCount() );
2628 Field* fields = result->Fetch();
2630 uint32 current_class = fields[0].GetUInt32();
2631 if(current_class >= MAX_CLASSES)
2633 sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
2634 continue;
2637 uint32 current_level = fields[1].GetUInt32();
2638 if(current_level == 0)
2640 sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level);
2641 continue;
2643 else if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2645 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2646 sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2647 else
2649 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
2650 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2652 continue;
2655 PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
2657 if(!pClassInfo->levelInfo)
2658 pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2660 PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
2662 pClassLevelInfo->basehealth = fields[2].GetUInt16();
2663 pClassLevelInfo->basemana = fields[3].GetUInt16();
2665 bar.step();
2666 ++count;
2668 while (result->NextRow());
2670 delete result;
2672 sLog.outString();
2673 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2676 // Fill gaps and check integrity
2677 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2679 // skip non existed classes
2680 if(!sChrClassesStore.LookupEntry(class_))
2681 continue;
2683 PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
2685 // fatal error if no level 1 data
2686 if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 )
2688 sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
2689 exit(1);
2692 // fill level gaps
2693 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2695 if(pClassInfo->levelInfo[level].basehealth == 0)
2697 sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
2698 pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
2703 // Loading levels data (class/race dependent)
2705 // 0 1 2 3 4 5 6 7
2706 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2708 uint32 count = 0;
2710 if (!result)
2712 barGoLink bar( 1 );
2714 sLog.outString();
2715 sLog.outString( ">> Loaded %u level stats definitions", count );
2716 sLog.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2717 exit(1);
2720 barGoLink bar( result->GetRowCount() );
2724 Field* fields = result->Fetch();
2726 uint32 current_race = fields[0].GetUInt32();
2727 if(current_race >= MAX_RACES)
2729 sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
2730 continue;
2733 uint32 current_class = fields[1].GetUInt32();
2734 if(current_class >= MAX_CLASSES)
2736 sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
2737 continue;
2740 uint32 current_level = fields[2].GetUInt32();
2741 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2743 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2744 sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2745 else
2747 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
2748 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2750 continue;
2753 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2755 if(!pInfo->levelInfo)
2756 pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2758 PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
2760 for (int i = 0; i < MAX_STATS; i++)
2762 pLevelInfo->stats[i] = fields[i+3].GetUInt8();
2765 bar.step();
2766 ++count;
2768 while (result->NextRow());
2770 delete result;
2772 sLog.outString();
2773 sLog.outString( ">> Loaded %u level stats definitions", count );
2776 // Fill gaps and check integrity
2777 for (int race = 0; race < MAX_RACES; ++race)
2779 // skip non existed races
2780 if(!sChrRacesStore.LookupEntry(race))
2781 continue;
2783 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2785 // skip non existed classes
2786 if(!sChrClassesStore.LookupEntry(class_))
2787 continue;
2789 PlayerInfo* pInfo = &playerInfo[race][class_];
2791 // skip non loaded combinations
2792 if(!pInfo->displayId_m || !pInfo->displayId_f)
2793 continue;
2795 // skip expansion races if not playing with expansion
2796 if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
2797 continue;
2799 // skip expansion classes if not playing with expansion
2800 if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
2801 continue;
2803 // fatal error if no level 1 data
2804 if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 )
2806 sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
2807 exit(1);
2810 // fill level gaps
2811 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2813 if(pInfo->levelInfo[level].stats[0] == 0)
2815 sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
2816 pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
2822 // Loading xp per level data
2824 mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
2825 for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2826 mPlayerXPperLevel[level] = 0;
2828 // 0 1
2829 QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2831 uint32 count = 0;
2833 if (!result)
2835 barGoLink bar( 1 );
2837 sLog.outString();
2838 sLog.outString( ">> Loaded %u xp for level definitions", count );
2839 sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2840 exit(1);
2843 barGoLink bar( result->GetRowCount() );
2847 Field* fields = result->Fetch();
2849 uint32 current_level = fields[0].GetUInt32();
2850 uint32 current_xp = fields[1].GetUInt32();
2852 if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2854 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2855 sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
2856 else
2858 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
2859 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2861 continue;
2863 //PlayerXPperLevel
2864 mPlayerXPperLevel[current_level] = current_xp;
2865 bar.step();
2866 ++count;
2868 while (result->NextRow());
2870 delete result;
2872 sLog.outString();
2873 sLog.outString( ">> Loaded %u xp for level definitions", count );
2876 // fill level gaps
2877 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2879 if( mPlayerXPperLevel[level] == 0)
2881 sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
2882 mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
2887 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
2889 if(level < 1 || class_ >= MAX_CLASSES)
2890 return;
2892 PlayerClassInfo const* pInfo = &playerClassInfo[class_];
2894 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2895 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2897 *info = pInfo->levelInfo[level-1];
2900 void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
2902 if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
2903 return;
2905 PlayerInfo const* pInfo = &playerInfo[race][class_];
2906 if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
2907 return;
2909 if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2910 *info = pInfo->levelInfo[level-1];
2911 else
2912 BuildPlayerLevelInfo(race,class_,level,info);
2915 void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
2917 // base data (last known level)
2918 *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
2920 for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
2922 switch(_class)
2924 case CLASS_WARRIOR:
2925 info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2926 info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2927 info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2928 info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2929 info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2930 break;
2931 case CLASS_PALADIN:
2932 info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
2933 info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2934 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
2935 info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
2936 info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
2937 break;
2938 case CLASS_HUNTER:
2939 info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
2940 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2941 info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2942 info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
2943 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2944 break;
2945 case CLASS_ROGUE:
2946 info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
2947 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2948 info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
2949 info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
2950 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2951 break;
2952 case CLASS_PRIEST:
2953 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2954 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2955 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
2956 info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
2957 info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
2958 break;
2959 case CLASS_SHAMAN:
2960 info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2961 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2962 info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
2963 info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
2964 info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
2965 break;
2966 case CLASS_MAGE:
2967 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2968 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2969 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2970 info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
2971 info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2972 break;
2973 case CLASS_WARLOCK:
2974 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2975 info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2976 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2977 info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2978 info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2979 break;
2980 case CLASS_DRUID:
2981 info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
2982 info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
2983 info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
2984 info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
2985 info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
2990 void ObjectMgr::LoadGuilds()
2992 Guild *newGuild;
2993 uint32 count = 0;
2995 // 0 1 2 3 4 5 6
2996 QueryResult *result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2997 // 7 8 9 10 11 12
2998 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
2999 "FROM guild ORDER BY guildid ASC");
3001 if( !result )
3004 barGoLink bar( 1 );
3006 bar.step();
3008 sLog.outString();
3009 sLog.outString( ">> Loaded %u guild definitions", count );
3010 return;
3013 // load guild ranks
3014 // 0 1 2 3 4
3015 QueryResult *guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
3017 // load guild members
3018 // 0 1 2 3 4 5 6
3019 QueryResult *guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3020 // 7 8 9 10 11 12
3021 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3022 // 13 14 15 16 17 18
3023 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3024 // 19 20 21 22 23
3025 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3026 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3028 // load guild bank tab rights
3029 // 0 1 2 3 4
3030 QueryResult *guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3032 barGoLink bar( result->GetRowCount() );
3036 //Field *fields = result->Fetch();
3038 bar.step();
3039 ++count;
3041 newGuild = new Guild;
3042 if (!newGuild->LoadGuildFromDB(result) ||
3043 !newGuild->LoadRanksFromDB(guildRanksResult) ||
3044 !newGuild->LoadMembersFromDB(guildMembersResult) ||
3045 !newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
3046 !newGuild->CheckGuildStructure()
3049 newGuild->Disband();
3050 delete newGuild;
3051 continue;
3053 newGuild->LoadGuildEventLogFromDB();
3054 newGuild->LoadGuildBankEventLogFromDB();
3055 newGuild->LoadGuildBankFromDB();
3056 AddGuild(newGuild);
3057 } while( result->NextRow() );
3059 delete result;
3060 delete guildRanksResult;
3061 delete guildMembersResult;
3062 delete guildBankTabRightsResult;
3064 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3065 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
3066 CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
3067 CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
3069 sLog.outString();
3070 sLog.outString( ">> Loaded %u guild definitions", count );
3073 void ObjectMgr::LoadArenaTeams()
3075 uint32 count = 0;
3077 // 0 1 2 3 4 5
3078 QueryResult *result = CharacterDatabase.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3079 // 6 7 8 9 10 11 12 13 14
3080 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3081 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3083 if( !result )
3086 barGoLink bar( 1 );
3088 bar.step();
3090 sLog.outString();
3091 sLog.outString( ">> Loaded %u arenateam definitions", count );
3092 return;
3095 // load arena_team members
3096 QueryResult *arenaTeamMembersResult = CharacterDatabase.Query(
3097 // 0 1 2 3 4 5 6 7 8
3098 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3099 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3101 barGoLink bar( result->GetRowCount() );
3105 Field *fields = result->Fetch();
3107 bar.step();
3108 ++count;
3110 ArenaTeam *newArenaTeam = new ArenaTeam;
3111 if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
3112 !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
3114 newArenaTeam->Disband(NULL);
3115 delete newArenaTeam;
3116 continue;
3118 AddArenaTeam(newArenaTeam);
3119 }while( result->NextRow() );
3121 delete result;
3122 delete arenaTeamMembersResult;
3124 sLog.outString();
3125 sLog.outString( ">> Loaded %u arenateam definitions", count );
3128 void ObjectMgr::LoadGroups()
3130 // -- loading groups --
3131 Group *group = NULL;
3132 uint64 leaderGuid = 0;
3133 uint32 count = 0;
3134 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3135 QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
3137 if( !result )
3139 barGoLink bar( 1 );
3141 bar.step();
3143 sLog.outString();
3144 sLog.outString( ">> Loaded %u group definitions", count );
3145 return;
3148 barGoLink bar( result->GetRowCount() );
3152 bar.step();
3153 Field *fields = result->Fetch();
3154 ++count;
3155 leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
3157 group = new Group;
3158 if(!group->LoadGroupFromDB(leaderGuid, result, false))
3160 group->Disband();
3161 delete group;
3162 continue;
3164 AddGroup(group);
3165 }while( result->NextRow() );
3167 delete result;
3169 sLog.outString();
3170 sLog.outString( ">> Loaded %u group definitions", count );
3172 // -- loading members --
3173 count = 0;
3174 group = NULL;
3175 leaderGuid = 0;
3176 // 0 1 2 3
3177 result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3178 if(!result)
3180 barGoLink bar2( 1 );
3181 bar2.step();
3183 else
3185 barGoLink bar2( result->GetRowCount() );
3188 bar2.step();
3189 Field *fields = result->Fetch();
3190 count++;
3191 leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
3192 if(!group || group->GetLeaderGUID() != leaderGuid)
3194 group = GetGroupByLeader(leaderGuid);
3195 if(!group)
3197 sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32());
3198 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
3199 continue;
3203 if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool()))
3205 sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32());
3206 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
3208 }while( result->NextRow() );
3209 delete result;
3212 // clean groups
3213 // TODO: maybe delete from the DB before loading in this case
3214 for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();)
3216 if((*itr)->GetMembersCount() < 2)
3218 (*itr)->Disband();
3219 delete *itr;
3220 mGroupSet.erase(itr++);
3222 else
3223 ++itr;
3226 // -- loading instances --
3227 count = 0;
3228 group = NULL;
3229 leaderGuid = 0;
3230 result = CharacterDatabase.Query(
3231 // 0 1 2 3 4 5
3232 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3233 // 6
3234 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3235 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3238 if(!result)
3240 barGoLink bar2( 1 );
3241 bar2.step();
3243 else
3245 barGoLink bar2( result->GetRowCount() );
3248 bar2.step();
3249 Field *fields = result->Fetch();
3250 count++;
3251 leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
3252 if(!group || group->GetLeaderGUID() != leaderGuid)
3254 group = GetGroupByLeader(leaderGuid);
3255 if(!group)
3257 sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32());
3258 continue;
3262 MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
3263 if(!mapEntry || !mapEntry->IsDungeon())
3265 sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
3266 continue;
3269 uint32 diff = fields[4].GetUInt8();
3270 if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
3272 sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
3273 diff = 0; // default for both difficaly types
3276 InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
3277 group->BindToInstance(save, fields[3].GetBool(), true);
3278 }while( result->NextRow() );
3279 delete result;
3282 sLog.outString();
3283 sLog.outString( ">> Loaded %u group-instance binds total", count );
3285 sLog.outString();
3286 sLog.outString( ">> Loaded %u group members total", count );
3289 void ObjectMgr::LoadQuests()
3291 // For reload case
3292 for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
3293 delete itr->second;
3294 mQuestTemplates.clear();
3296 mExclusiveQuestGroups.clear();
3298 // 0 1 2 3 4 5 6 7 8
3299 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3300 // 9 10 11 12 13 14 15 16
3301 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3302 // 17 18 19 20 21 22 23 24 25 26 27 28
3303 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3304 // 29 30 31 32 33 34 35 36 37 38
3305 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3306 // 39 40 41 42 43 44 45 46 47 48 49 50
3307 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3308 // 51 52 53 54 55 56 57 58
3309 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3310 // 59 60 61 62 63 64 65 66
3311 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3312 // 67 68 69 70
3313 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3314 // 71 72 73 74 75 76
3315 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3316 // 77 78 79 80 81 82
3317 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3318 // 83 84 85 86 87 88 89 90
3319 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3320 // 91 92 93 94 95 96 97 98 99 100
3321 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3322 // 101 102 103 104 105 106 107 108 109 110 111
3323 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3324 // 112 113 114 115 116 117 118 119
3325 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3326 // 120 121 122 123 124 125
3327 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3328 // 126 127 128 129
3329 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3330 // 130 131
3331 "StartScript, CompleteScript"
3332 " FROM quest_template");
3333 if(result == NULL)
3335 barGoLink bar( 1 );
3336 bar.step();
3338 sLog.outString();
3339 sLog.outString( ">> Loaded 0 quests definitions" );
3340 sLog.outErrorDb("`quest_template` table is empty!");
3341 return;
3344 // create multimap previous quest for each existed quest
3345 // some quests can have many previous maps set by NextQuestId in previous quest
3346 // for example set of race quests can lead to single not race specific quest
3347 barGoLink bar( result->GetRowCount() );
3350 bar.step();
3351 Field *fields = result->Fetch();
3353 Quest * newQuest = new Quest(fields);
3354 mQuestTemplates[newQuest->GetQuestId()] = newQuest;
3355 } while( result->NextRow() );
3357 delete result;
3359 // Post processing
3361 std::map<uint32,uint32> usedMailTemplates;
3363 for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
3365 Quest * qinfo = iter->second;
3367 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3369 if( qinfo->GetQuestMethod() >= 3 )
3371 sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
3374 if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED)
3376 sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3377 qinfo->GetQuestId(),qinfo->QuestFlags >> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 24);
3378 qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
3381 if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
3383 if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
3385 sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
3386 qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
3390 if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
3392 // at auto-reward can be rewarded only RewChoiceItemId[0]
3393 for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3395 if(uint32 id = qinfo->RewChoiceItemId[j])
3397 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3398 qinfo->GetQuestId(),j+1,id,j+1);
3399 // no changes, quest ignore this data
3404 // client quest log visual (area case)
3405 if( qinfo->ZoneOrSort > 0 )
3407 if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
3409 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3410 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3411 // no changes, quest not dependent from this value but can have problems at client
3414 // client quest log visual (sort case)
3415 if( qinfo->ZoneOrSort < 0 )
3417 QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
3418 if( !qSort )
3420 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3421 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3422 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3424 //check SkillOrClass value (class case).
3425 if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
3427 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3428 if(qinfo->SkillOrClass < 0)
3430 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3431 qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
3434 //check for proper SkillOrClass value (skill case)
3435 if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
3437 // skill is positive value in SkillOrClass
3438 if(qinfo->SkillOrClass != skill_id )
3440 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3441 qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
3442 //override, and force proper value here?
3447 // SkillOrClass (class case)
3448 if( qinfo->SkillOrClass < 0 )
3450 if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
3452 sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3453 qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
3456 // SkillOrClass (skill case)
3457 if( qinfo->SkillOrClass > 0 )
3459 if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
3461 sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3462 qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
3466 if( qinfo->RequiredSkillValue )
3468 if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
3470 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3471 qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
3472 // no changes, quest can't be done for this requirement
3475 if( qinfo->SkillOrClass <= 0 )
3477 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3478 qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
3479 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3482 // else Skill quests can have 0 skill level, this is ok
3484 if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
3486 sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3487 qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
3488 // no changes, quest can't be done for this requirement
3491 if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
3493 sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3494 qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
3495 // no changes, quest can't be done for this requirement
3498 if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
3500 sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3501 qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
3502 // no changes, quest can't be done for this requirement
3505 if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
3507 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3508 qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
3509 // no changes, quest can't be done for this requirement
3512 if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
3514 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3515 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
3516 // no changes, quest can't be done for this requirement
3519 if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
3521 sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3522 qinfo->GetQuestId(),qinfo->RepObjectiveValue);
3523 // warning
3526 if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
3528 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3529 qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
3530 // warning
3533 if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
3535 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3536 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
3537 // warning
3540 if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
3542 sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3543 qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
3544 qinfo->CharTitleId = 0;
3545 // quest can't reward this title
3548 if(qinfo->SrcItemId)
3550 if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
3552 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3553 qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
3554 qinfo->SrcItemId = 0; // quest can't be done for this requirement
3556 else if(qinfo->SrcItemCount==0)
3558 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3559 qinfo->GetQuestId(),qinfo->SrcItemId);
3560 qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
3563 else if(qinfo->SrcItemCount>0)
3565 sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3566 qinfo->GetQuestId(),qinfo->SrcItemCount);
3567 qinfo->SrcItemCount=0; // no quest work changes in fact
3570 if(qinfo->SrcSpell)
3572 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
3573 if(!spellInfo)
3575 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3576 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3577 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3579 else if(!SpellMgr::IsSpellValid(spellInfo))
3581 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3582 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3583 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3587 for(int j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j )
3589 uint32 id = qinfo->ReqItemId[j];
3590 if(id)
3592 if(qinfo->ReqItemCount[j] == 0)
3594 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3595 qinfo->GetQuestId(), j+1, id, j+1);
3596 // no changes, quest can't be done for this requirement
3599 qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
3601 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3603 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3604 qinfo->GetQuestId(), j+1, id, id);
3605 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3608 else if(qinfo->ReqItemCount[j] > 0)
3610 sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3611 qinfo->GetQuestId(), j+1, j+1, qinfo->ReqItemCount[j]);
3612 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3616 for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
3618 uint32 id = qinfo->ReqSourceId[j];
3619 if(id)
3621 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3623 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3624 qinfo->GetQuestId(),j+1,id,id);
3625 // no changes, quest can't be done for this requirement
3628 else
3630 if(qinfo->ReqSourceCount[j]>0)
3632 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3633 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
3634 // no changes, quest ignore this data
3639 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3641 uint32 id = qinfo->ReqSpell[j];
3642 if(id)
3644 SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
3645 if(!spellInfo)
3647 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3648 qinfo->GetQuestId(),j+1,id,id);
3649 continue;
3652 if(!qinfo->ReqCreatureOrGOId[j])
3654 bool found = false;
3655 for(int k = 0; k < 3; ++k)
3657 if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
3658 spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
3660 found = true;
3661 break;
3665 if(found)
3667 if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3669 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
3671 // this will prevent quest completing without objective
3672 const_cast<Quest*>(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3675 else
3677 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3678 qinfo->GetQuestId(),j+1,id,j+1,id);
3679 // no changes, quest can't be done for this requirement
3685 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3687 int32 id = qinfo->ReqCreatureOrGOId[j];
3688 if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
3690 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3691 qinfo->GetQuestId(),j+1,id,uint32(-id));
3692 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3695 if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
3697 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3698 qinfo->GetQuestId(),j+1,id,uint32(id));
3699 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3702 if(id)
3704 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3706 qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
3708 if(!qinfo->ReqCreatureOrGOCount[j])
3710 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3711 qinfo->GetQuestId(),j+1,id,j+1);
3712 // no changes, quest can be incorrectly done, but we already report this
3715 else if(qinfo->ReqCreatureOrGOCount[j]>0)
3717 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3718 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
3719 // no changes, quest ignore this data
3723 for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3725 uint32 id = qinfo->RewChoiceItemId[j];
3726 if(id)
3728 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3730 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3731 qinfo->GetQuestId(),j+1,id,id);
3732 qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
3735 if(!qinfo->RewChoiceItemCount[j])
3737 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3738 qinfo->GetQuestId(),j+1,id,j+1);
3739 // no changes, quest can't be done
3742 else if(qinfo->RewChoiceItemCount[j]>0)
3744 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3745 qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
3746 // no changes, quest ignore this data
3750 for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
3752 uint32 id = qinfo->RewItemId[j];
3753 if(id)
3755 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3757 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3758 qinfo->GetQuestId(),j+1,id,id);
3759 qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
3762 if(!qinfo->RewItemCount[j])
3764 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3765 qinfo->GetQuestId(),j+1,id,j+1);
3766 // no changes
3769 else if(qinfo->RewItemCount[j]>0)
3771 sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3772 qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
3773 // no changes, quest ignore this data
3777 for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
3779 if(qinfo->RewRepFaction[j])
3781 if(!qinfo->RewRepValue[j])
3783 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3784 qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1);
3785 // no changes
3788 if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
3790 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3791 qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
3792 qinfo->RewRepFaction[j] = 0; // quest will not reward this
3795 else if(qinfo->RewRepValue[j]!=0)
3797 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3798 qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
3799 // no changes, quest ignore this data
3803 if(qinfo->RewSpell)
3805 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
3807 if(!spellInfo)
3809 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3810 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3811 qinfo->RewSpell = 0; // no spell reward will display for this quest
3813 else if(!SpellMgr::IsSpellValid(spellInfo))
3815 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3816 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3817 qinfo->RewSpell = 0; // no spell reward will display for this quest
3819 else if(GetTalentSpellCost(qinfo->RewSpell))
3821 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3822 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3823 qinfo->RewSpell = 0; // no spell reward will display for this quest
3827 if(qinfo->RewSpellCast)
3829 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
3831 if(!spellInfo)
3833 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3834 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3835 qinfo->RewSpellCast = 0; // no spell will be casted on player
3837 else if(!SpellMgr::IsSpellValid(spellInfo))
3839 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3840 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3841 qinfo->RewSpellCast = 0; // no spell will be casted on player
3843 else if(GetTalentSpellCost(qinfo->RewSpellCast))
3845 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3846 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3847 qinfo->RewSpellCast = 0; // no spell will be casted on player
3851 if (qinfo->RewMailTemplateId)
3853 if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
3855 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3856 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
3857 qinfo->RewMailTemplateId = 0; // no mail will send to player
3858 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3860 else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
3862 std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
3863 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3864 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
3865 qinfo->RewMailTemplateId = 0; // no mail will send to player
3866 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3868 else
3869 usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
3872 if (qinfo->NextQuestInChain)
3874 QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
3875 if (qNextItr == mQuestTemplates.end())
3877 sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3878 qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
3879 qinfo->NextQuestInChain = 0;
3881 else
3882 qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
3885 // fill additional data stores
3886 if (qinfo->PrevQuestId)
3888 if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
3890 sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
3892 else
3894 qinfo->prevQuests.push_back(qinfo->PrevQuestId);
3898 if(qinfo->NextQuestId)
3900 QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
3901 if (qNextItr == mQuestTemplates.end())
3903 sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
3905 else
3907 int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
3908 qNextItr->second->prevQuests.push_back(signedQuestId);
3912 if(qinfo->ExclusiveGroup)
3913 mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
3914 if(qinfo->LimitTime)
3915 qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
3918 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3919 for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
3921 SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
3922 if(!spellInfo)
3923 continue;
3925 for(int j = 0; j < 3; ++j)
3927 if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
3928 continue;
3930 uint32 quest_id = spellInfo->EffectMiscValue[j];
3932 Quest const* quest = GetQuestTemplate(quest_id);
3934 // some quest referenced in spells not exist (outdated spells)
3935 if(!quest)
3936 continue;
3938 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3940 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
3942 // this will prevent quest completing without objective
3943 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3948 sLog.outString();
3949 sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
3952 void ObjectMgr::LoadQuestLocales()
3954 mQuestLocaleMap.clear(); // need for reload case
3956 QueryResult *result = WorldDatabase.Query("SELECT entry,"
3957 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3958 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3959 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3960 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3961 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3962 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3963 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3964 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3965 " FROM locales_quest"
3968 if(!result)
3970 barGoLink bar(1);
3972 bar.step();
3974 sLog.outString();
3975 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3976 return;
3979 barGoLink bar(result->GetRowCount());
3983 Field *fields = result->Fetch();
3984 bar.step();
3986 uint32 entry = fields[0].GetUInt32();
3988 QuestLocale& data = mQuestLocaleMap[entry];
3990 for(int i = 1; i < MAX_LOCALE; ++i)
3992 std::string str = fields[1+10*(i-1)].GetCppString();
3993 if(!str.empty())
3995 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3996 if(idx >= 0)
3998 if(data.Title.size() <= idx)
3999 data.Title.resize(idx+1);
4001 data.Title[idx] = str;
4004 str = fields[1+10*(i-1)+1].GetCppString();
4005 if(!str.empty())
4007 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4008 if(idx >= 0)
4010 if(data.Details.size() <= idx)
4011 data.Details.resize(idx+1);
4013 data.Details[idx] = str;
4016 str = fields[1+10*(i-1)+2].GetCppString();
4017 if(!str.empty())
4019 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4020 if(idx >= 0)
4022 if(data.Objectives.size() <= idx)
4023 data.Objectives.resize(idx+1);
4025 data.Objectives[idx] = str;
4028 str = fields[1+10*(i-1)+3].GetCppString();
4029 if(!str.empty())
4031 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4032 if(idx >= 0)
4034 if(data.OfferRewardText.size() <= idx)
4035 data.OfferRewardText.resize(idx+1);
4037 data.OfferRewardText[idx] = str;
4040 str = fields[1+10*(i-1)+4].GetCppString();
4041 if(!str.empty())
4043 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4044 if(idx >= 0)
4046 if(data.RequestItemsText.size() <= idx)
4047 data.RequestItemsText.resize(idx+1);
4049 data.RequestItemsText[idx] = str;
4052 str = fields[1+10*(i-1)+5].GetCppString();
4053 if(!str.empty())
4055 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4056 if(idx >= 0)
4058 if(data.EndText.size() <= idx)
4059 data.EndText.resize(idx+1);
4061 data.EndText[idx] = str;
4064 for(int k = 0; k < 4; ++k)
4066 str = fields[1+10*(i-1)+6+k].GetCppString();
4067 if(!str.empty())
4069 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4070 if(idx >= 0)
4072 if(data.ObjectiveText[k].size() <= idx)
4073 data.ObjectiveText[k].resize(idx+1);
4075 data.ObjectiveText[k][idx] = str;
4080 } while (result->NextRow());
4082 delete result;
4084 sLog.outString();
4085 sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
4088 void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
4090 if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
4091 return;
4093 sLog.outString( "%s :", tablename);
4095 scripts.clear(); // need for reload support
4097 QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename );
4099 uint32 count = 0;
4101 if( !result )
4103 barGoLink bar( 1 );
4104 bar.step();
4106 sLog.outString();
4107 sLog.outString( ">> Loaded %u script definitions", count );
4108 return;
4111 barGoLink bar( result->GetRowCount() );
4115 bar.step();
4117 Field *fields = result->Fetch();
4118 ScriptInfo tmp;
4119 tmp.id = fields[0].GetUInt32();
4120 tmp.delay = fields[1].GetUInt32();
4121 tmp.command = fields[2].GetUInt32();
4122 tmp.datalong = fields[3].GetUInt32();
4123 tmp.datalong2 = fields[4].GetUInt32();
4124 tmp.dataint = fields[5].GetInt32();
4125 tmp.x = fields[6].GetFloat();
4126 tmp.y = fields[7].GetFloat();
4127 tmp.z = fields[8].GetFloat();
4128 tmp.o = fields[9].GetFloat();
4130 // generic command args check
4131 switch(tmp.command)
4133 case SCRIPT_COMMAND_TALK:
4135 if(tmp.datalong > 3)
4137 sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
4138 continue;
4140 if(tmp.dataint==0)
4142 sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
4143 continue;
4145 if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
4147 sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
4148 continue;
4151 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4152 break;
4155 case SCRIPT_COMMAND_EMOTE:
4157 if(!sEmotesStore.LookupEntry(tmp.datalong))
4159 sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
4160 continue;
4162 break;
4165 case SCRIPT_COMMAND_TELEPORT_TO:
4167 if(!sMapStore.LookupEntry(tmp.datalong))
4169 sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id);
4170 continue;
4173 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4175 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4176 continue;
4178 break;
4181 case SCRIPT_COMMAND_KILL_CREDIT:
4183 if (!GetCreatureTemplate(tmp.datalong))
4185 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename,tmp.datalong,tmp.id);
4186 continue;
4188 break;
4191 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
4193 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
4195 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id);
4196 continue;
4199 if(!GetCreatureTemplate(tmp.datalong))
4201 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id);
4202 continue;
4204 break;
4207 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
4209 GameObjectData const* data = GetGOData(tmp.datalong);
4210 if(!data)
4212 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id);
4213 continue;
4216 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4217 if(!info)
4219 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id);
4220 continue;
4223 if( info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
4224 info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
4225 info->type==GAMEOBJECT_TYPE_DOOR ||
4226 info->type==GAMEOBJECT_TYPE_BUTTON ||
4227 info->type==GAMEOBJECT_TYPE_TRAP )
4229 sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
4230 continue;
4232 break;
4234 case SCRIPT_COMMAND_OPEN_DOOR:
4235 case SCRIPT_COMMAND_CLOSE_DOOR:
4237 GameObjectData const* data = GetGOData(tmp.datalong);
4238 if(!data)
4240 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4241 continue;
4244 GameObjectInfo const* info = GetGameObjectInfo(data->id);
4245 if(!info)
4247 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4248 continue;
4251 if( info->type!=GAMEOBJECT_TYPE_DOOR)
4253 sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
4254 continue;
4257 break;
4259 case SCRIPT_COMMAND_QUEST_EXPLORED:
4261 Quest const* quest = GetQuestTemplate(tmp.datalong);
4262 if(!quest)
4264 sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id);
4265 continue;
4268 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4270 sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id);
4272 // this will prevent quest completing without objective
4273 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4275 // continue; - quest objective requirement set and command can be allowed
4278 if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4280 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4281 tablename,tmp.datalong2,tmp.id);
4282 continue;
4285 if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
4287 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4288 tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
4289 continue;
4292 if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
4294 sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4295 tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
4296 continue;
4299 break;
4302 case SCRIPT_COMMAND_REMOVE_AURA:
4304 if(!sSpellStore.LookupEntry(tmp.datalong))
4306 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4307 tablename,tmp.datalong,tmp.id);
4308 continue;
4310 if(tmp.datalong2 & ~0x1) // 1 bits (0,1)
4312 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4313 tablename,tmp.datalong2,tmp.id);
4314 continue;
4316 break;
4318 case SCRIPT_COMMAND_CAST_SPELL:
4320 if(!sSpellStore.LookupEntry(tmp.datalong))
4322 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4323 tablename,tmp.datalong,tmp.id);
4324 continue;
4326 if(tmp.datalong2 & ~0x3) // 2 bits
4328 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4329 tablename,tmp.datalong2,tmp.id);
4330 continue;
4332 break;
4336 if (scripts.find(tmp.id) == scripts.end())
4338 ScriptMap emptyMap;
4339 scripts[tmp.id] = emptyMap;
4341 scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
4343 ++count;
4344 } while( result->NextRow() );
4346 delete result;
4348 sLog.outString();
4349 sLog.outString( ">> Loaded %u script definitions", count );
4352 void ObjectMgr::LoadGameObjectScripts()
4354 LoadScripts(sGameObjectScripts, "gameobject_scripts");
4356 // check ids
4357 for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
4359 if(!GetGOData(itr->first))
4360 sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
4364 void ObjectMgr::LoadQuestEndScripts()
4366 LoadScripts(sQuestEndScripts, "quest_end_scripts");
4368 // check ids
4369 for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
4371 if(!GetQuestTemplate(itr->first))
4372 sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
4376 void ObjectMgr::LoadQuestStartScripts()
4378 LoadScripts(sQuestStartScripts,"quest_start_scripts");
4380 // check ids
4381 for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
4383 if(!GetQuestTemplate(itr->first))
4384 sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
4388 void ObjectMgr::LoadSpellScripts()
4390 LoadScripts(sSpellScripts, "spell_scripts");
4392 // check ids
4393 for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
4395 SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
4397 if(!spellInfo)
4399 sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first);
4400 continue;
4403 //check for correct spellEffect
4404 bool found = false;
4405 for(int i=0; i<3; ++i)
4407 // skip empty effects
4408 if( !spellInfo->Effect[i] )
4409 continue;
4411 if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT )
4413 found = true;
4414 break;
4418 if(!found)
4419 sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT);
4423 void ObjectMgr::LoadEventScripts()
4425 LoadScripts(sEventScripts, "event_scripts");
4427 std::set<uint32> evt_scripts;
4428 // Load all possible script entries from gameobjects
4429 for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
4431 GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
4432 if (goInfo)
4434 switch(goInfo->type)
4436 case GAMEOBJECT_TYPE_GOOBER:
4437 if (goInfo->goober.eventId)
4438 evt_scripts.insert(goInfo->goober.eventId);
4439 break;
4440 case GAMEOBJECT_TYPE_CHEST:
4441 if (goInfo->chest.eventId)
4442 evt_scripts.insert(goInfo->chest.eventId);
4443 break;
4444 case GAMEOBJECT_TYPE_CAMERA:
4445 if (goInfo->camera.eventID)
4446 evt_scripts.insert(goInfo->camera.eventID);
4447 default:
4448 break;
4452 // Load all possible script entries from spells
4453 for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
4455 SpellEntry const * spell = sSpellStore.LookupEntry(i);
4456 if (spell)
4458 for(int j=0; j<3; ++j)
4460 if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
4462 if (spell->EffectMiscValue[j])
4463 evt_scripts.insert(spell->EffectMiscValue[j]);
4468 // Then check if all scripts are in above list of possible script entries
4469 for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
4471 std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
4472 if (itr2 == evt_scripts.end())
4473 sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4474 itr->first, SPELL_EFFECT_SEND_EVENT);
4478 void ObjectMgr::LoadGossipScripts()
4480 LoadScripts(sGossipScripts, "gossip_scripts");
4482 // checks are done in LoadGossipMenuItems
4485 void ObjectMgr::LoadItemTexts()
4487 QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
4489 uint32 count = 0;
4491 if( !result )
4493 barGoLink bar( 1 );
4494 bar.step();
4496 sLog.outString();
4497 sLog.outString( ">> Loaded %u item pages", count );
4498 return;
4501 barGoLink bar( result->GetRowCount() );
4503 Field* fields;
4506 bar.step();
4508 fields = result->Fetch();
4510 mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
4512 ++count;
4514 } while ( result->NextRow() );
4516 delete result;
4518 sLog.outString();
4519 sLog.outString( ">> Loaded %u item texts", count );
4522 void ObjectMgr::LoadPageTexts()
4524 sPageTextStore.Free(); // for reload case
4526 sPageTextStore.Load();
4527 sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
4528 sLog.outString();
4530 for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
4532 // check data correctness
4533 PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
4534 if(!page)
4535 continue;
4537 if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
4539 sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
4540 continue;
4543 // detect circular reference
4544 std::set<uint32> checkedPages;
4545 for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
4547 if(!pageItr->Next_Page)
4548 break;
4549 checkedPages.insert(pageItr->Page_ID);
4550 if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end())
4552 std::ostringstream ss;
4553 ss<< "The text page(s) ";
4554 for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
4555 ss << *itr << " ";
4556 ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4557 << pageItr->Page_ID <<" to 0";
4558 sLog.outErrorDb("%s", ss.str().c_str());
4559 const_cast<PageText*>(pageItr)->Next_Page = 0;
4560 break;
4566 void ObjectMgr::LoadPageTextLocales()
4568 mPageTextLocaleMap.clear(); // need for reload case
4570 QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4572 if(!result)
4574 barGoLink bar(1);
4576 bar.step();
4578 sLog.outString();
4579 sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4580 return;
4583 barGoLink bar(result->GetRowCount());
4587 Field *fields = result->Fetch();
4588 bar.step();
4590 uint32 entry = fields[0].GetUInt32();
4592 PageTextLocale& data = mPageTextLocaleMap[entry];
4594 for(int i = 1; i < MAX_LOCALE; ++i)
4596 std::string str = fields[i].GetCppString();
4597 if(str.empty())
4598 continue;
4600 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4601 if(idx >= 0)
4603 if(data.Text.size() <= idx)
4604 data.Text.resize(idx+1);
4606 data.Text[idx] = str;
4610 } while (result->NextRow());
4612 delete result;
4614 sLog.outString();
4615 sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
4618 struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
4620 template<class D>
4621 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
4623 dst = D(sObjectMgr.GetScriptId(src));
4627 void ObjectMgr::LoadInstanceTemplate()
4629 SQLInstanceLoader loader;
4630 loader.Load(sInstanceTemplate);
4632 for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
4634 InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i);
4635 if(!temp)
4636 continue;
4638 if(!MapManager::IsValidMAP(temp->map))
4639 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
4641 if(!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO))
4643 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map);
4644 temp->parent = 0; // will have wrong continent 0 parent, at least existed
4648 sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount );
4649 sLog.outString();
4652 GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
4654 GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
4655 if(itr != mGossipText.end())
4656 return &itr->second;
4657 return NULL;
4660 void ObjectMgr::LoadGossipText()
4662 QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
4664 int count = 0;
4665 if( !result )
4667 barGoLink bar( 1 );
4668 bar.step();
4670 sLog.outString();
4671 sLog.outString( ">> Loaded %u npc texts", count );
4672 return;
4675 int cic;
4677 barGoLink bar( result->GetRowCount() );
4681 ++count;
4682 cic = 0;
4684 Field *fields = result->Fetch();
4686 bar.step();
4688 uint32 Text_ID = fields[cic++].GetUInt32();
4689 if(!Text_ID)
4691 sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4692 continue;
4695 GossipText& gText = mGossipText[Text_ID];
4697 for (int i=0; i< 8; i++)
4699 gText.Options[i].Text_0 = fields[cic++].GetCppString();
4700 gText.Options[i].Text_1 = fields[cic++].GetCppString();
4702 gText.Options[i].Language = fields[cic++].GetUInt32();
4703 gText.Options[i].Probability = fields[cic++].GetFloat();
4705 for(int j=0; j < 3; ++j)
4707 gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
4708 gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
4711 } while( result->NextRow() );
4713 sLog.outString();
4714 sLog.outString( ">> Loaded %u npc texts", count );
4715 delete result;
4718 void ObjectMgr::LoadNpcTextLocales()
4720 mNpcTextLocaleMap.clear(); // need for reload case
4722 QueryResult *result = WorldDatabase.Query("SELECT entry,"
4723 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4724 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4725 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4726 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4727 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4728 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4729 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4730 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4731 " FROM locales_npc_text");
4733 if(!result)
4735 barGoLink bar(1);
4737 bar.step();
4739 sLog.outString();
4740 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4741 return;
4744 barGoLink bar(result->GetRowCount());
4748 Field *fields = result->Fetch();
4749 bar.step();
4751 uint32 entry = fields[0].GetUInt32();
4753 NpcTextLocale& data = mNpcTextLocaleMap[entry];
4755 for(int i=1; i<MAX_LOCALE; ++i)
4757 for(int j=0; j<8; ++j)
4759 std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString();
4760 if(!str0.empty())
4762 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4763 if(idx >= 0)
4765 if(data.Text_0[j].size() <= idx)
4766 data.Text_0[j].resize(idx+1);
4768 data.Text_0[j][idx] = str0;
4771 std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString();
4772 if(!str1.empty())
4774 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4775 if(idx >= 0)
4777 if(data.Text_1[j].size() <= idx)
4778 data.Text_1[j].resize(idx+1);
4780 data.Text_1[j][idx] = str1;
4785 } while (result->NextRow());
4787 delete result;
4789 sLog.outString();
4790 sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
4793 //not very fast function but it is called only once a day, or on starting-up
4794 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
4796 time_t basetime = time(NULL);
4797 sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
4798 //delete all old mails without item and without body immediately, if starting server
4799 if (!serverUp)
4800 CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime);
4801 // 0 1 2 3 4 5 6 7 8 9
4802 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
4803 if ( !result )
4805 barGoLink bar(1);
4806 bar.step();
4807 sLog.outString();
4808 sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4809 return; // any mails need to be returned or deleted
4812 //std::ostringstream delitems, delmails; //will be here for optimization
4813 //bool deletemail = false, deleteitem = false;
4814 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4815 //delmails << "DELETE FROM mail WHERE id IN ( "
4817 barGoLink bar( result->GetRowCount() );
4818 uint32 count = 0;
4819 Field *fields;
4823 bar.step();
4825 fields = result->Fetch();
4826 Mail *m = new Mail;
4827 m->messageID = fields[0].GetUInt32();
4828 m->messageType = fields[1].GetUInt8();
4829 m->sender = fields[2].GetUInt32();
4830 m->receiver = fields[3].GetUInt32();
4831 m->itemTextId = fields[4].GetUInt32();
4832 bool has_items = fields[5].GetBool();
4833 m->expire_time = (time_t)fields[6].GetUInt64();
4834 m->deliver_time = 0;
4835 m->COD = fields[7].GetUInt32();
4836 m->checked = fields[8].GetUInt32();
4837 m->mailTemplateId = fields[9].GetInt16();
4839 Player *pl = 0;
4840 if (serverUp)
4841 pl = GetPlayer((uint64)m->receiver);
4842 if (pl)
4843 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4844 //his in mailbox and he has already listed his mails )
4845 delete m;
4846 continue;
4848 //delete or return mail:
4849 if (has_items)
4851 QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
4852 if(resultItems)
4856 Field *fields2 = resultItems->Fetch();
4858 uint32 item_guid_low = fields2[0].GetUInt32();
4859 uint32 item_template = fields2[1].GetUInt32();
4861 m->AddItem(item_guid_low, item_template);
4863 while (resultItems->NextRow());
4865 delete resultItems;
4867 //if it is mail from AH, it shouldn't be returned, but deleted
4868 if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
4870 // mail open and then not returned
4871 for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
4872 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
4874 else
4876 //mail will be returned:
4877 CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
4878 delete m;
4879 continue;
4883 if (m->itemTextId)
4884 CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
4886 //deletemail = true;
4887 //delmails << m->messageID << ", ";
4888 CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
4889 delete m;
4890 ++count;
4891 } while (result->NextRow());
4892 delete result;
4894 sLog.outString();
4895 sLog.outString( ">> Loaded %u mails", count );
4898 void ObjectMgr::LoadQuestAreaTriggers()
4900 mQuestAreaTriggerMap.clear(); // need for reload case
4902 QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4904 uint32 count = 0;
4906 if( !result )
4908 barGoLink bar( 1 );
4909 bar.step();
4911 sLog.outString();
4912 sLog.outString( ">> Loaded %u quest trigger points", count );
4913 return;
4916 barGoLink bar( result->GetRowCount() );
4920 ++count;
4921 bar.step();
4923 Field *fields = result->Fetch();
4925 uint32 trigger_ID = fields[0].GetUInt32();
4926 uint32 quest_ID = fields[1].GetUInt32();
4928 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
4929 if(!atEntry)
4931 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
4932 continue;
4935 Quest const* quest = GetQuestTemplate(quest_ID);
4937 if(!quest)
4939 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
4940 continue;
4943 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4945 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
4947 // this will prevent quest completing without objective
4948 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4950 // continue; - quest modified to required objective and trigger can be allowed.
4953 mQuestAreaTriggerMap[trigger_ID] = quest_ID;
4955 } while( result->NextRow() );
4957 delete result;
4959 sLog.outString();
4960 sLog.outString( ">> Loaded %u quest trigger points", count );
4963 void ObjectMgr::LoadTavernAreaTriggers()
4965 mTavernAreaTriggerSet.clear(); // need for reload case
4967 QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
4969 uint32 count = 0;
4971 if( !result )
4973 barGoLink bar( 1 );
4974 bar.step();
4976 sLog.outString();
4977 sLog.outString( ">> Loaded %u tavern triggers", count );
4978 return;
4981 barGoLink bar( result->GetRowCount() );
4985 ++count;
4986 bar.step();
4988 Field *fields = result->Fetch();
4990 uint32 Trigger_ID = fields[0].GetUInt32();
4992 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
4993 if(!atEntry)
4995 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
4996 continue;
4999 mTavernAreaTriggerSet.insert(Trigger_ID);
5000 } while( result->NextRow() );
5002 delete result;
5004 sLog.outString();
5005 sLog.outString( ">> Loaded %u tavern triggers", count );
5008 void ObjectMgr::LoadAreaTriggerScripts()
5010 mAreaTriggerScripts.clear(); // need for reload case
5011 QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5013 uint32 count = 0;
5015 if( !result )
5017 barGoLink bar( 1 );
5018 bar.step();
5020 sLog.outString();
5021 sLog.outString( ">> Loaded %u areatrigger scripts", count );
5022 return;
5025 barGoLink bar( result->GetRowCount() );
5029 ++count;
5030 bar.step();
5032 Field *fields = result->Fetch();
5034 uint32 Trigger_ID = fields[0].GetUInt32();
5035 const char *scriptName = fields[1].GetString();
5037 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5038 if(!atEntry)
5040 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5041 continue;
5043 mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
5044 } while( result->NextRow() );
5046 delete result;
5048 sLog.outString();
5049 sLog.outString( ">> Loaded %u areatrigger scripts", count );
5052 uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
5054 bool found = false;
5055 float dist;
5056 uint32 id = 0;
5058 for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
5060 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
5061 if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
5062 continue;
5064 uint8 field = (uint8)((i - 1) / 32);
5065 uint32 submask = 1<<((i-1)%32);
5067 // skip not taxi network nodes
5068 if((sTaxiNodesMask[field] & submask)==0)
5069 continue;
5071 float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
5072 if(found)
5074 if(dist2 < dist)
5076 dist = dist2;
5077 id = i;
5080 else
5082 found = true;
5083 dist = dist2;
5084 id = i;
5088 return id;
5091 void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost)
5093 TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
5094 if(src_i==sTaxiPathSetBySource.end())
5096 path = 0;
5097 cost = 0;
5098 return;
5101 TaxiPathSetForSource& pathSet = src_i->second;
5103 TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
5104 if(dest_i==pathSet.end())
5106 path = 0;
5107 cost = 0;
5108 return;
5111 cost = dest_i->second.price;
5112 path = dest_i->second.ID;
5115 uint32 ObjectMgr::GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
5117 uint16 mount_entry = 0;
5119 // select mount creature id
5120 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
5121 if(node)
5123 if (team == ALLIANCE)
5125 mount_entry = node->MountCreatureID[1];
5126 if(!mount_entry && allowed_alt_team)
5127 mount_entry = node->MountCreatureID[0];
5129 else if (team == HORDE)
5131 mount_entry = node->MountCreatureID[0];
5133 if(!mount_entry && allowed_alt_team)
5134 mount_entry = node->MountCreatureID[1];
5138 CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
5139 if (!mount_info)
5140 return 0;
5142 uint16 mount_id = ChooseDisplayId(team,mount_info);
5143 if (!mount_id)
5144 return 0;
5146 CreatureModelInfo const *minfo = GetCreatureModelRandomGender(mount_id);
5147 if (minfo)
5148 mount_id = minfo->modelid;
5150 return mount_id;
5153 void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds)
5155 if(path >= sTaxiPathNodesByPath.size())
5156 return;
5158 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5160 pathnodes.Resize(nodeList.size());
5161 mapIds.resize(nodeList.size());
5163 for(size_t i = 0; i < nodeList.size(); ++i)
5165 pathnodes[ i ].x = nodeList[i].x;
5166 pathnodes[ i ].y = nodeList[i].y;
5167 pathnodes[ i ].z = nodeList[i].z;
5169 mapIds[i] = nodeList[i].mapid;
5173 void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes )
5175 if(path >= sTaxiPathNodesByPath.size())
5176 return;
5178 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
5180 pathnodes.Resize(nodeList.size());
5182 for(size_t i = 0; i < nodeList.size(); ++i)
5184 pathnodes[ i ].mapid = nodeList[i].mapid;
5185 pathnodes[ i ].x = nodeList[i].x;
5186 pathnodes[ i ].y = nodeList[i].y;
5187 pathnodes[ i ].z = nodeList[i].z;
5188 pathnodes[ i ].actionFlag = nodeList[i].actionFlag;
5189 pathnodes[ i ].delay = nodeList[i].delay;
5193 void ObjectMgr::LoadGraveyardZones()
5195 mGraveYardMap.clear(); // need for reload case
5197 QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5199 uint32 count = 0;
5201 if( !result )
5203 barGoLink bar( 1 );
5204 bar.step();
5206 sLog.outString();
5207 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5208 return;
5211 barGoLink bar( result->GetRowCount() );
5215 ++count;
5216 bar.step();
5218 Field *fields = result->Fetch();
5220 uint32 safeLocId = fields[0].GetUInt32();
5221 uint32 zoneId = fields[1].GetUInt32();
5222 uint32 team = fields[2].GetUInt32();
5224 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
5225 if(!entry)
5227 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
5228 continue;
5231 AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
5232 if(!areaEntry)
5234 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
5235 continue;
5238 if(areaEntry->zone != 0)
5240 sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
5241 continue;
5244 if(team!=0 && team!=HORDE && team!=ALLIANCE)
5246 sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
5247 continue;
5250 if(!AddGraveYardLink(safeLocId,zoneId,team,false))
5251 sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
5252 } while( result->NextRow() );
5254 delete result;
5256 sLog.outString();
5257 sLog.outString( ">> Loaded %u graveyard-zone links", count );
5260 WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
5262 // search for zone associated closest graveyard
5263 uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
5265 // Simulate std. algorithm:
5266 // found some graveyard associated to (ghost_zone,ghost_map)
5268 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5269 // then check faction
5270 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5271 // then check faction
5272 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5273 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5274 if(graveLow==graveUp)
5276 sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
5277 return NULL;
5280 // at corpse map
5281 bool foundNear = false;
5282 float distNear;
5283 WorldSafeLocsEntry const* entryNear = NULL;
5285 // at entrance map for corpse map
5286 bool foundEntr = false;
5287 float distEntr;
5288 WorldSafeLocsEntry const* entryEntr = NULL;
5290 // some where other
5291 WorldSafeLocsEntry const* entryFar = NULL;
5293 MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
5295 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5297 GraveYardData const& data = itr->second;
5299 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
5300 if(!entry)
5302 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
5303 continue;
5306 // skip enemy faction graveyard
5307 // team == 0 case can be at call from .neargrave
5308 if(data.team != 0 && team != 0 && data.team != team)
5309 continue;
5311 // find now nearest graveyard at other map
5312 if(MapId != entry->map_id)
5314 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5315 if (!mapEntry ||
5316 mapEntry->entrance_map < 0 ||
5317 mapEntry->entrance_map != entry->map_id ||
5318 (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
5320 // not have any corrdinates for check distance anyway
5321 entryFar = entry;
5322 continue;
5325 // at entrance map calculate distance (2D);
5326 float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
5327 +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
5328 if(foundEntr)
5330 if(dist2 < distEntr)
5332 distEntr = dist2;
5333 entryEntr = entry;
5336 else
5338 foundEntr = true;
5339 distEntr = dist2;
5340 entryEntr = entry;
5343 // find now nearest graveyard at same map
5344 else
5346 float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
5347 if(foundNear)
5349 if(dist2 < distNear)
5351 distNear = dist2;
5352 entryNear = entry;
5355 else
5357 foundNear = true;
5358 distNear = dist2;
5359 entryNear = entry;
5364 if(entryNear)
5365 return entryNear;
5367 if(entryEntr)
5368 return entryEntr;
5370 return entryFar;
5373 GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
5375 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
5376 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
5378 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
5380 if(itr->second.safeLocId==id)
5381 return &itr->second;
5384 return NULL;
5387 bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
5389 if(FindGraveYardData(id,zoneId))
5390 return false;
5392 // add link to loaded data
5393 GraveYardData data;
5394 data.safeLocId = id;
5395 data.team = team;
5397 mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
5399 // add link to DB
5400 if(inDB)
5402 WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5403 "VALUES ('%u', '%u','%u')",id,zoneId,team);
5406 return true;
5409 void ObjectMgr::LoadAreaTriggerTeleports()
5411 mAreaTriggers.clear(); // need for reload case
5413 uint32 count = 0;
5415 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5416 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5417 if( !result )
5420 barGoLink bar( 1 );
5422 bar.step();
5424 sLog.outString();
5425 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5426 return;
5429 barGoLink bar( result->GetRowCount() );
5433 Field *fields = result->Fetch();
5435 bar.step();
5437 ++count;
5439 uint32 Trigger_ID = fields[0].GetUInt32();
5441 AreaTrigger at;
5443 at.requiredLevel = fields[1].GetUInt8();
5444 at.requiredItem = fields[2].GetUInt32();
5445 at.requiredItem2 = fields[3].GetUInt32();
5446 at.heroicKey = fields[4].GetUInt32();
5447 at.heroicKey2 = fields[5].GetUInt32();
5448 at.requiredQuest = fields[6].GetUInt32();
5449 at.requiredQuestHeroic = fields[7].GetUInt32();
5450 at.requiredFailedText = fields[8].GetCppString();
5451 at.target_mapId = fields[9].GetUInt32();
5452 at.target_X = fields[10].GetFloat();
5453 at.target_Y = fields[11].GetFloat();
5454 at.target_Z = fields[12].GetFloat();
5455 at.target_Orientation = fields[13].GetFloat();
5457 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5458 if(!atEntry)
5460 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5461 continue;
5464 if(at.requiredItem)
5466 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
5467 if(!pProto)
5469 sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
5470 at.requiredItem = 0;
5473 if(at.requiredItem2)
5475 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
5476 if(!pProto)
5478 sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
5479 at.requiredItem2 = 0;
5483 if(at.heroicKey)
5485 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
5486 if(!pProto)
5488 sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
5489 at.heroicKey = 0;
5493 if(at.heroicKey2)
5495 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
5496 if(!pProto)
5498 sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
5499 at.heroicKey2 = 0;
5503 if(at.requiredQuest)
5505 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
5506 if(qReqItr == mQuestTemplates.end())
5508 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
5509 at.requiredQuest = 0;
5513 if(at.requiredQuestHeroic)
5515 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
5516 if(qReqItr == mQuestTemplates.end())
5518 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
5519 at.requiredQuestHeroic = 0;
5523 MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
5524 if(!mapEntry)
5526 sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
5527 continue;
5530 if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
5532 sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
5533 continue;
5536 mAreaTriggers[Trigger_ID] = at;
5538 } while( result->NextRow() );
5540 delete result;
5542 sLog.outString();
5543 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5547 * Searches for the areatrigger which teleports players out of the given map
5549 AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
5551 const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
5552 if(!mapEntry) return NULL;
5553 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5555 if(itr->second.target_mapId == mapEntry->entrance_map)
5557 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5558 if(atEntry && atEntry->mapid == Map)
5559 return &itr->second;
5562 return NULL;
5566 * Searches for the areatrigger which teleports players to the given map
5568 AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
5570 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5572 if(itr->second.target_mapId == Map)
5574 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5575 if(atEntry)
5576 return &itr->second;
5579 return NULL;
5582 void ObjectMgr::SetHighestGuids()
5584 QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
5585 if( result )
5587 m_hiCharGuid = (*result)[0].GetUInt32()+1;
5588 delete result;
5591 result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" );
5592 if( result )
5594 m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
5595 delete result;
5598 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
5599 if( result )
5601 m_hiItemGuid = (*result)[0].GetUInt32()+1;
5602 delete result;
5605 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5606 CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
5607 CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
5608 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
5609 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
5611 result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
5612 if( result )
5614 m_hiGoGuid = (*result)[0].GetUInt32()+1;
5615 delete result;
5618 result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
5619 if( result )
5621 m_auctionid = (*result)[0].GetUInt32()+1;
5622 delete result;
5625 result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" );
5626 if( result )
5628 m_mailid = (*result)[0].GetUInt32()+1;
5629 delete result;
5632 result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" );
5633 if( result )
5635 m_ItemTextId = (*result)[0].GetUInt32()+1;
5636 delete result;
5639 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" );
5640 if( result )
5642 m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
5643 delete result;
5646 result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
5647 if (result)
5649 m_arenaTeamId = (*result)[0].GetUInt32()+1;
5650 delete result;
5653 result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5654 if (result)
5656 m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
5657 delete result;
5660 result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
5661 if (result)
5663 m_guildId = (*result)[0].GetUInt32()+1;
5664 delete result;
5668 uint32 ObjectMgr::GenerateArenaTeamId()
5670 if(m_arenaTeamId>=0xFFFFFFFE)
5672 sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5673 World::StopNow(ERROR_EXIT_CODE);
5675 return m_arenaTeamId++;
5678 uint32 ObjectMgr::GenerateAuctionID()
5680 if(m_auctionid>=0xFFFFFFFE)
5682 sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5683 World::StopNow(ERROR_EXIT_CODE);
5685 return m_auctionid++;
5688 uint64 ObjectMgr::GenerateEquipmentSetGuid()
5690 if(m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll)
5692 sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5693 World::StopNow(ERROR_EXIT_CODE);
5695 return m_equipmentSetGuid++;
5698 uint32 ObjectMgr::GenerateGuildId()
5700 if(m_guildId>=0xFFFFFFFE)
5702 sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5703 World::StopNow(ERROR_EXIT_CODE);
5705 return m_guildId++;
5708 uint32 ObjectMgr::GenerateMailID()
5710 if(m_mailid>=0xFFFFFFFE)
5712 sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5713 World::StopNow(ERROR_EXIT_CODE);
5715 return m_mailid++;
5718 uint32 ObjectMgr::GenerateItemTextID()
5720 if(m_ItemTextId>=0xFFFFFFFE)
5722 sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5723 World::StopNow(ERROR_EXIT_CODE);
5725 return m_ItemTextId++;
5728 uint32 ObjectMgr::CreateItemText(std::string text)
5730 uint32 newItemTextId = GenerateItemTextID();
5731 //insert new itempage to container
5732 mItemTexts[ newItemTextId ] = text;
5733 //save new itempage
5734 CharacterDatabase.escape_string(text);
5735 //any Delete query needed, itemTextId is maximum of all ids
5736 std::ostringstream query;
5737 query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')";
5738 CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5739 return newItemTextId;
5742 uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
5744 switch(guidhigh)
5746 case HIGHGUID_ITEM:
5747 if(m_hiItemGuid>=0xFFFFFFFE)
5749 sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
5750 World::StopNow(ERROR_EXIT_CODE);
5752 return m_hiItemGuid++;
5753 case HIGHGUID_UNIT:
5754 if(m_hiCreatureGuid>=0x00FFFFFE)
5756 sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5757 World::StopNow(ERROR_EXIT_CODE);
5759 return m_hiCreatureGuid++;
5760 case HIGHGUID_PLAYER:
5761 if(m_hiCharGuid>=0xFFFFFFFE)
5763 sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
5764 World::StopNow(ERROR_EXIT_CODE);
5766 return m_hiCharGuid++;
5767 case HIGHGUID_GAMEOBJECT:
5768 if(m_hiGoGuid>=0x00FFFFFE)
5770 sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5771 World::StopNow(ERROR_EXIT_CODE);
5773 return m_hiGoGuid++;
5774 case HIGHGUID_CORPSE:
5775 if(m_hiCorpseGuid>=0xFFFFFFFE)
5777 sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5778 World::StopNow(ERROR_EXIT_CODE);
5780 return m_hiCorpseGuid++;
5781 default:
5782 ASSERT(0);
5785 ASSERT(0);
5786 return 0;
5789 void ObjectMgr::LoadGameObjectLocales()
5791 mGameObjectLocaleMap.clear(); // need for reload case
5793 QueryResult *result = WorldDatabase.Query("SELECT entry,"
5794 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5795 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5796 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5798 if(!result)
5800 barGoLink bar(1);
5802 bar.step();
5804 sLog.outString();
5805 sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5806 return;
5809 barGoLink bar(result->GetRowCount());
5813 Field *fields = result->Fetch();
5814 bar.step();
5816 uint32 entry = fields[0].GetUInt32();
5818 GameObjectLocale& data = mGameObjectLocaleMap[entry];
5820 for(int i = 1; i < MAX_LOCALE; ++i)
5822 std::string str = fields[i].GetCppString();
5823 if(!str.empty())
5825 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5826 if(idx >= 0)
5828 if(data.Name.size() <= idx)
5829 data.Name.resize(idx+1);
5831 data.Name[idx] = str;
5836 for(int i = 1; i < MAX_LOCALE; ++i)
5838 std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
5839 if(!str.empty())
5841 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5842 if(idx >= 0)
5844 if(data.CastBarCaption.size() <= idx)
5845 data.CastBarCaption.resize(idx+1);
5847 data.CastBarCaption[idx] = str;
5852 } while (result->NextRow());
5854 delete result;
5856 sLog.outString();
5857 sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
5860 struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
5862 template<class D>
5863 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
5865 dst = D(sObjectMgr.GetScriptId(src));
5869 inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5871 if (sLockStore.LookupEntry(dataN))
5872 return;
5874 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5875 goInfo->id,goInfo->type,N,dataN,dataN);
5878 inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5880 if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
5882 if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
5883 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5884 goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
5886 /* disable check for while (too many error reports baout not existed in trap templates
5887 else
5888 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5889 goInfo->id,goInfo->type,N,dataN,dataN);
5893 inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5895 if (sSpellStore.LookupEntry(dataN))
5896 return;
5898 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5899 goInfo->id,goInfo->type,N,dataN,dataN);
5902 inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
5904 if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
5905 return;
5907 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5908 goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
5910 // prevent client and server unexpected work
5911 const_cast<uint32&>(dataN) = 0;
5914 inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5916 // 0/1 correct values
5917 if (dataN <= 1)
5918 return;
5920 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5921 goInfo->id,goInfo->type,N,dataN);
5924 inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5926 // 0/1 correct values
5927 if (dataN <= 1)
5928 return;
5930 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5931 goInfo->id,goInfo->type,N,dataN);
5934 void ObjectMgr::LoadGameobjectInfo()
5936 SQLGameObjectLoader loader;
5937 loader.Load(sGOStorage);
5939 // some checks
5940 for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
5942 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
5943 if (!goInfo)
5944 continue;
5946 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5948 switch(goInfo->type)
5950 case GAMEOBJECT_TYPE_DOOR: //0
5952 if (goInfo->door.lockId)
5953 CheckGOLockId(goInfo,goInfo->door.lockId,1);
5954 CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
5955 break;
5957 case GAMEOBJECT_TYPE_BUTTON: //1
5959 if (goInfo->button.lockId)
5960 CheckGOLockId(goInfo,goInfo->button.lockId,1);
5961 CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
5962 break;
5964 case GAMEOBJECT_TYPE_QUESTGIVER: //2
5966 if (goInfo->questgiver.lockId)
5967 CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
5968 CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
5969 break;
5971 case GAMEOBJECT_TYPE_CHEST: //3
5973 if (goInfo->chest.lockId)
5974 CheckGOLockId(goInfo,goInfo->chest.lockId,0);
5976 CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
5978 if (goInfo->chest.linkedTrapId) // linked trap
5979 CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
5980 break;
5982 case GAMEOBJECT_TYPE_TRAP: //6
5984 if (goInfo->trap.lockId)
5985 CheckGOLockId(goInfo,goInfo->trap.lockId,0);
5986 /* disable check for while, too many not existed spells
5987 if (goInfo->trap.spellId) // spell
5988 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5990 break;
5992 case GAMEOBJECT_TYPE_CHAIR: //7
5993 CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
5994 break;
5995 case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
5997 if (goInfo->spellFocus.focusId)
5999 if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
6000 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6001 id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
6004 if (goInfo->spellFocus.linkedTrapId) // linked trap
6005 CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
6006 break;
6008 case GAMEOBJECT_TYPE_GOOBER: //10
6010 if (goInfo->goober.lockId)
6011 CheckGOLockId(goInfo,goInfo->goober.lockId,0);
6013 CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
6015 if (goInfo->goober.pageId) // pageId
6017 if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
6018 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6019 id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
6021 /* disable check for while, too many not existed spells
6022 if (goInfo->goober.spellId) // spell
6023 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6025 CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
6026 if (goInfo->goober.linkedTrapId) // linked trap
6027 CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
6028 break;
6030 case GAMEOBJECT_TYPE_AREADAMAGE: //12
6032 if (goInfo->areadamage.lockId)
6033 CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
6034 break;
6036 case GAMEOBJECT_TYPE_CAMERA: //13
6038 if (goInfo->camera.lockId)
6039 CheckGOLockId(goInfo,goInfo->camera.lockId,0);
6040 break;
6042 case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
6044 if (goInfo->moTransport.taxiPathId)
6046 if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
6047 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6048 id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
6050 break;
6052 case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
6054 /* disable check for while, too many not existed spells
6055 // always must have spell
6056 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6058 break;
6060 case GAMEOBJECT_TYPE_SPELLCASTER: //22
6062 // always must have spell
6063 CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
6064 break;
6066 case GAMEOBJECT_TYPE_FLAGSTAND: //24
6068 if (goInfo->flagstand.lockId)
6069 CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
6070 CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
6071 break;
6073 case GAMEOBJECT_TYPE_FISHINGHOLE: //25
6075 if (goInfo->fishinghole.lockId)
6076 CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
6077 break;
6079 case GAMEOBJECT_TYPE_FLAGDROP: //26
6081 if (goInfo->flagdrop.lockId)
6082 CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
6083 CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
6084 break;
6086 case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
6087 CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
6088 break;
6092 sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount );
6093 sLog.outString();
6096 void ObjectMgr::LoadExplorationBaseXP()
6098 uint32 count = 0;
6099 QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
6101 if( !result )
6103 barGoLink bar( 1 );
6105 bar.step();
6107 sLog.outString();
6108 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6109 return;
6112 barGoLink bar( result->GetRowCount() );
6116 bar.step();
6118 Field *fields = result->Fetch();
6119 uint32 level = fields[0].GetUInt32();
6120 uint32 basexp = fields[1].GetUInt32();
6121 mBaseXPTable[level] = basexp;
6122 ++count;
6124 while (result->NextRow());
6126 delete result;
6128 sLog.outString();
6129 sLog.outString( ">> Loaded %u BaseXP definitions", count );
6132 uint32 ObjectMgr::GetBaseXP(uint32 level)
6134 return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
6137 uint32 ObjectMgr::GetXPForLevel(uint32 level)
6139 if (level < mPlayerXPperLevel.size())
6140 return mPlayerXPperLevel[level];
6141 return 0;
6144 void ObjectMgr::LoadPetNames()
6146 uint32 count = 0;
6147 QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
6149 if( !result )
6151 barGoLink bar( 1 );
6153 bar.step();
6155 sLog.outString();
6156 sLog.outString( ">> Loaded %u pet name parts", count );
6157 return;
6160 barGoLink bar( result->GetRowCount() );
6164 bar.step();
6166 Field *fields = result->Fetch();
6167 std::string word = fields[0].GetString();
6168 uint32 entry = fields[1].GetUInt32();
6169 bool half = fields[2].GetBool();
6170 if(half)
6171 PetHalfName1[entry].push_back(word);
6172 else
6173 PetHalfName0[entry].push_back(word);
6174 ++count;
6176 while (result->NextRow());
6177 delete result;
6179 sLog.outString();
6180 sLog.outString( ">> Loaded %u pet name parts", count );
6183 void ObjectMgr::LoadPetNumber()
6185 QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
6186 if(result)
6188 Field *fields = result->Fetch();
6189 m_hiPetNumber = fields[0].GetUInt32()+1;
6190 delete result;
6193 barGoLink bar( 1 );
6194 bar.step();
6196 sLog.outString();
6197 sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1);
6200 std::string ObjectMgr::GeneratePetName(uint32 entry)
6202 std::vector<std::string> & list0 = PetHalfName0[entry];
6203 std::vector<std::string> & list1 = PetHalfName1[entry];
6205 if(list0.empty() || list1.empty())
6207 CreatureInfo const *cinfo = GetCreatureTemplate(entry);
6208 char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
6209 if(!petname)
6210 petname = cinfo->Name;
6211 return std::string(petname);
6214 return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
6217 uint32 ObjectMgr::GeneratePetNumber()
6219 return ++m_hiPetNumber;
6222 void ObjectMgr::LoadCorpses()
6224 uint32 count = 0;
6225 // 0 1 2 3 4 5 6 7 8 10
6226 QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6228 if( !result )
6230 barGoLink bar( 1 );
6232 bar.step();
6234 sLog.outString();
6235 sLog.outString( ">> Loaded %u corpses", count );
6236 return;
6239 barGoLink bar( result->GetRowCount() );
6243 bar.step();
6245 Field *fields = result->Fetch();
6247 uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
6249 Corpse *corpse = new Corpse;
6250 if(!corpse->LoadFromDB(guid,fields))
6252 delete corpse;
6253 continue;
6256 sObjectAccessor.AddCorpse(corpse);
6258 ++count;
6260 while (result->NextRow());
6261 delete result;
6263 sLog.outString();
6264 sLog.outString( ">> Loaded %u corpses", count );
6267 void ObjectMgr::LoadReputationOnKill()
6269 uint32 count = 0;
6271 // 0 1 2
6272 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6273 // 3 4 5 6 7 8 9
6274 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6275 "FROM creature_onkill_reputation");
6277 if(!result)
6279 barGoLink bar(1);
6281 bar.step();
6283 sLog.outString();
6284 sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6285 return;
6288 barGoLink bar(result->GetRowCount());
6292 Field *fields = result->Fetch();
6293 bar.step();
6295 uint32 creature_id = fields[0].GetUInt32();
6297 ReputationOnKillEntry repOnKill;
6298 repOnKill.repfaction1 = fields[1].GetUInt32();
6299 repOnKill.repfaction2 = fields[2].GetUInt32();
6300 repOnKill.is_teamaward1 = fields[3].GetBool();
6301 repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
6302 repOnKill.repvalue1 = fields[5].GetInt32();
6303 repOnKill.is_teamaward2 = fields[6].GetBool();
6304 repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
6305 repOnKill.repvalue2 = fields[8].GetInt32();
6306 repOnKill.team_dependent = fields[9].GetUInt8();
6308 if(!GetCreatureTemplate(creature_id))
6310 sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
6311 continue;
6314 if(repOnKill.repfaction1)
6316 FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
6317 if(!factionEntry1)
6319 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
6320 continue;
6324 if(repOnKill.repfaction2)
6326 FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
6327 if(!factionEntry2)
6329 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
6330 continue;
6334 mRepOnKill[creature_id] = repOnKill;
6336 ++count;
6337 } while (result->NextRow());
6339 delete result;
6341 sLog.outString();
6342 sLog.outString(">> Loaded %u creature award reputation definitions", count);
6345 void ObjectMgr::LoadPointsOfInterest()
6347 uint32 count = 0;
6349 // 0 1 2 3 4 5
6350 QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6352 if(!result)
6354 barGoLink bar(1);
6356 bar.step();
6358 sLog.outString();
6359 sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6360 return;
6363 barGoLink bar(result->GetRowCount());
6367 Field *fields = result->Fetch();
6368 bar.step();
6370 uint32 point_id = fields[0].GetUInt32();
6372 PointOfInterest POI;
6373 POI.x = fields[1].GetFloat();
6374 POI.y = fields[2].GetFloat();
6375 POI.icon = fields[3].GetUInt32();
6376 POI.flags = fields[4].GetUInt32();
6377 POI.data = fields[5].GetUInt32();
6378 POI.icon_name = fields[6].GetCppString();
6380 if(!MaNGOS::IsValidMapCoord(POI.x,POI.y))
6382 sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
6383 continue;
6386 mPointsOfInterest[point_id] = POI;
6388 ++count;
6389 } while (result->NextRow());
6391 delete result;
6393 sLog.outString();
6394 sLog.outString(">> Loaded %u Points of Interest definitions", count);
6397 void ObjectMgr::LoadQuestPOI()
6399 uint32 count = 0;
6401 // 0 1 2 3 4 5 6
6402 QueryResult *result = WorldDatabase.Query("SELECT questId, objIndex, mapId, unk1, unk2, unk3, unk4 FROM quest_poi");
6404 if(!result)
6406 barGoLink bar(1);
6408 bar.step();
6410 sLog.outString();
6411 sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6412 return;
6415 barGoLink bar(result->GetRowCount());
6419 Field *fields = result->Fetch();
6420 bar.step();
6422 uint32 questId = fields[0].GetUInt32();
6423 int32 objIndex = fields[1].GetInt32();
6424 uint32 mapId = fields[2].GetUInt32();
6425 uint32 unk1 = fields[3].GetUInt32();
6426 uint32 unk2 = fields[4].GetUInt32();
6427 uint32 unk3 = fields[5].GetUInt32();
6428 uint32 unk4 = fields[6].GetUInt32();
6430 QuestPOI POI(objIndex, mapId, unk1, unk2, unk3, unk4);
6432 QueryResult *points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND objIndex='%i'", questId, objIndex);
6434 if(points)
6438 Field *pointFields = points->Fetch();
6439 int32 x = pointFields[0].GetInt32();
6440 int32 y = pointFields[1].GetInt32();
6441 QuestPOIPoint point(x, y);
6442 POI.points.push_back(point);
6443 } while (points->NextRow());
6445 delete points;
6448 mQuestPOIMap[questId].push_back(POI);
6450 ++count;
6451 } while (result->NextRow());
6453 delete result;
6455 sLog.outString();
6456 sLog.outString(">> Loaded %u quest POI definitions", count);
6459 void ObjectMgr::LoadNPCSpellClickSpells()
6461 uint32 count = 0;
6463 mSpellClickInfoMap.clear();
6464 // 0 1 2 3 4 5
6465 QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6467 if(!result)
6469 barGoLink bar(1);
6471 bar.step();
6473 sLog.outString();
6474 sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6475 return;
6478 barGoLink bar(result->GetRowCount());
6482 Field *fields = result->Fetch();
6483 bar.step();
6485 uint32 npc_entry = fields[0].GetUInt32();
6486 CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
6487 if (!cInfo)
6489 sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
6490 continue;
6493 uint32 spellid = fields[1].GetUInt32();
6494 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
6495 if (!spellinfo)
6497 sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
6498 continue;
6501 uint32 quest_start = fields[2].GetUInt32();
6503 // quest might be 0 to enable spellclick independent of any quest
6504 if (quest_start)
6506 if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
6508 sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
6509 continue;
6514 bool quest_start_active = fields[3].GetBool();
6516 uint32 quest_end = fields[4].GetUInt32();
6517 // quest might be 0 to enable spellclick active infinity after start quest
6518 if (quest_end)
6520 if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
6522 sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
6523 continue;
6528 uint8 castFlags = fields[5].GetUInt8();
6529 SpellClickInfo info;
6530 info.spellId = spellid;
6531 info.questStart = quest_start;
6532 info.questStartCanActive = quest_start_active;
6533 info.questEnd = quest_end;
6534 info.castFlags = castFlags;
6535 mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
6537 // mark creature template as spell clickable
6538 const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
6540 ++count;
6541 } while (result->NextRow());
6543 delete result;
6545 sLog.outString();
6546 sLog.outString(">> Loaded %u spellclick definitions", count);
6549 void ObjectMgr::LoadWeatherZoneChances()
6551 uint32 count = 0;
6553 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6554 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6556 if(!result)
6558 barGoLink bar(1);
6560 bar.step();
6562 sLog.outString();
6563 sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6564 return;
6567 barGoLink bar(result->GetRowCount());
6571 Field *fields = result->Fetch();
6572 bar.step();
6574 uint32 zone_id = fields[0].GetUInt32();
6576 WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
6578 for(int season = 0; season < WEATHER_SEASONS; ++season)
6580 wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
6581 wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
6582 wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
6584 if(wzc.data[season].rainChance > 100)
6586 wzc.data[season].rainChance = 25;
6587 sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
6590 if(wzc.data[season].snowChance > 100)
6592 wzc.data[season].snowChance = 25;
6593 sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
6596 if(wzc.data[season].stormChance > 100)
6598 wzc.data[season].stormChance = 25;
6599 sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
6603 ++count;
6604 } while (result->NextRow());
6606 delete result;
6608 sLog.outString();
6609 sLog.outString(">> Loaded %u weather definitions", count);
6612 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
6614 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6615 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6616 if(t)
6617 WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6620 void ObjectMgr::DeleteCreatureData(uint32 guid)
6622 // remove mapid*cellid -> guid_set map
6623 CreatureData const* data = GetCreatureData(guid);
6624 if(data)
6625 RemoveCreatureFromGrid(guid, data);
6627 mCreatureDataMap.erase(guid);
6630 void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
6632 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6633 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6634 if(t)
6635 WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6638 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
6640 RespawnTimes::iterator next;
6642 for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
6644 next = itr;
6645 ++next;
6647 if(GUID_HIPART(itr->first)==instance)
6648 mGORespawnTimes.erase(itr);
6651 for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
6653 next = itr;
6654 ++next;
6656 if(GUID_HIPART(itr->first)==instance)
6657 mCreatureRespawnTimes.erase(itr);
6660 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
6661 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
6664 void ObjectMgr::DeleteGOData(uint32 guid)
6666 // remove mapid*cellid -> guid_set map
6667 GameObjectData const* data = GetGOData(guid);
6668 if(data)
6669 RemoveGameobjectFromGrid(guid, data);
6671 mGameObjectDataMap.erase(guid);
6674 void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
6676 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6677 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6678 cell_guids.corpses[player_guid] = instance;
6681 void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
6683 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6684 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6685 cell_guids.corpses.erase(player_guid);
6688 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
6690 map.clear(); // need for reload case
6692 uint32 count = 0;
6694 QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
6696 if(!result)
6698 barGoLink bar(1);
6700 bar.step();
6702 sLog.outString();
6703 sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
6704 return;
6707 barGoLink bar(result->GetRowCount());
6711 Field *fields = result->Fetch();
6712 bar.step();
6714 uint32 id = fields[0].GetUInt32();
6715 uint32 quest = fields[1].GetUInt32();
6717 if(mQuestTemplates.find(quest) == mQuestTemplates.end())
6719 sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
6720 continue;
6723 map.insert(QuestRelations::value_type(id,quest));
6725 ++count;
6726 } while (result->NextRow());
6728 delete result;
6730 sLog.outString();
6731 sLog.outString(">> Loaded %u quest relations from %s", count,table);
6734 void ObjectMgr::LoadGameobjectQuestRelations()
6736 LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
6738 for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
6740 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6741 if(!goInfo)
6742 sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6743 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6744 sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6748 void ObjectMgr::LoadGameobjectInvolvedRelations()
6750 LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
6752 for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
6754 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6755 if(!goInfo)
6756 sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6757 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6758 sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6762 void ObjectMgr::LoadCreatureQuestRelations()
6764 LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
6766 for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
6768 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6769 if(!cInfo)
6770 sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6771 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6772 sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6776 void ObjectMgr::LoadCreatureInvolvedRelations()
6778 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
6780 for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
6782 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6783 if(!cInfo)
6784 sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6785 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6786 sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6790 void ObjectMgr::LoadReservedPlayersNames()
6792 m_ReservedNames.clear(); // need for reload case
6794 QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
6796 uint32 count = 0;
6798 if( !result )
6800 barGoLink bar( 1 );
6801 bar.step();
6803 sLog.outString();
6804 sLog.outString( ">> Loaded %u reserved player names", count );
6805 return;
6808 barGoLink bar( result->GetRowCount() );
6810 Field* fields;
6813 bar.step();
6814 fields = result->Fetch();
6815 std::string name= fields[0].GetCppString();
6817 std::wstring wstr;
6818 if(!Utf8toWStr (name,wstr))
6820 sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
6821 continue;
6824 wstrToLower(wstr);
6826 m_ReservedNames.insert(wstr);
6827 ++count;
6828 } while ( result->NextRow() );
6830 delete result;
6832 sLog.outString();
6833 sLog.outString( ">> Loaded %u reserved player names", count );
6836 bool ObjectMgr::IsReservedName( const std::string& name ) const
6838 std::wstring wstr;
6839 if(!Utf8toWStr (name,wstr))
6840 return false;
6842 wstrToLower(wstr);
6844 return m_ReservedNames.find(wstr) != m_ReservedNames.end();
6847 enum LanguageType
6849 LT_BASIC_LATIN = 0x0000,
6850 LT_EXTENDEN_LATIN = 0x0001,
6851 LT_CYRILLIC = 0x0002,
6852 LT_EAST_ASIA = 0x0004,
6853 LT_ANY = 0xFFFF
6856 static LanguageType GetRealmLanguageType(bool create)
6858 switch(sWorld.getConfig(CONFIG_REALM_ZONE))
6860 case REALM_ZONE_UNKNOWN: // any language
6861 case REALM_ZONE_DEVELOPMENT:
6862 case REALM_ZONE_TEST_SERVER:
6863 case REALM_ZONE_QA_SERVER:
6864 return LT_ANY;
6865 case REALM_ZONE_UNITED_STATES: // extended-Latin
6866 case REALM_ZONE_OCEANIC:
6867 case REALM_ZONE_LATIN_AMERICA:
6868 case REALM_ZONE_ENGLISH:
6869 case REALM_ZONE_GERMAN:
6870 case REALM_ZONE_FRENCH:
6871 case REALM_ZONE_SPANISH:
6872 return LT_EXTENDEN_LATIN;
6873 case REALM_ZONE_KOREA: // East-Asian
6874 case REALM_ZONE_TAIWAN:
6875 case REALM_ZONE_CHINA:
6876 return LT_EAST_ASIA;
6877 case REALM_ZONE_RUSSIAN: // Cyrillic
6878 return LT_CYRILLIC;
6879 default:
6880 return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
6884 bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
6886 if(strictMask==0) // any language, ignore realm
6888 if(isExtendedLatinString(wstr,numericOrSpace))
6889 return true;
6890 if(isCyrillicString(wstr,numericOrSpace))
6891 return true;
6892 if(isEastAsianString(wstr,numericOrSpace))
6893 return true;
6894 return false;
6897 if(strictMask & 0x2) // realm zone specific
6899 LanguageType lt = GetRealmLanguageType(create);
6900 if(lt & LT_EXTENDEN_LATIN)
6901 if(isExtendedLatinString(wstr,numericOrSpace))
6902 return true;
6903 if(lt & LT_CYRILLIC)
6904 if(isCyrillicString(wstr,numericOrSpace))
6905 return true;
6906 if(lt & LT_EAST_ASIA)
6907 if(isEastAsianString(wstr,numericOrSpace))
6908 return true;
6911 if(strictMask & 0x1) // basic Latin
6913 if(isBasicLatinString(wstr,numericOrSpace))
6914 return true;
6917 return false;
6920 uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
6922 std::wstring wname;
6923 if(!Utf8toWStr(name,wname))
6924 return CHAR_NAME_INVALID_CHARACTER;
6926 if(wname.size() > MAX_PLAYER_NAME)
6927 return CHAR_NAME_TOO_LONG;
6929 uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME);
6930 if(wname.size() < minName)
6931 return CHAR_NAME_TOO_SHORT;
6933 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES);
6934 if(!isValidString(wname,strictMask,false,create))
6935 return CHAR_NAME_MIXED_LANGUAGES;
6937 return CHAR_NAME_SUCCESS;
6940 bool ObjectMgr::IsValidCharterName( const std::string& name )
6942 std::wstring wname;
6943 if(!Utf8toWStr(name,wname))
6944 return false;
6946 if(wname.size() > MAX_CHARTER_NAME)
6947 return false;
6949 uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME);
6950 if(wname.size() < minName)
6951 return false;
6953 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES);
6955 return isValidString(wname,strictMask,true);
6958 PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
6960 std::wstring wname;
6961 if(!Utf8toWStr(name,wname))
6962 return PET_NAME_INVALID;
6964 if(wname.size() > MAX_PET_NAME)
6965 return PET_NAME_TOO_LONG;
6967 uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME);
6968 if(wname.size() < minName)
6969 return PET_NAME_TOO_SHORT;
6971 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES);
6972 if(!isValidString(wname,strictMask,false))
6973 return PET_NAME_MIXED_LANGUAGES;
6975 return PET_NAME_SUCCESS;
6978 int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
6980 if(loc==LOCALE_enUS)
6981 return -1;
6983 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
6984 if(m_LocalForIndex[i]==loc)
6985 return i;
6987 return -1;
6990 LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
6992 if (i<0 || i>=m_LocalForIndex.size())
6993 return LOCALE_enUS;
6995 return m_LocalForIndex[i];
6998 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
7000 if(loc==LOCALE_enUS)
7001 return -1;
7003 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
7004 if(m_LocalForIndex[i]==loc)
7005 return i;
7007 m_LocalForIndex.push_back(loc);
7008 return m_LocalForIndex.size()-1;
7011 void ObjectMgr::LoadGameObjectForQuests()
7013 mGameObjectForQuestSet.clear(); // need for reload case
7015 if( !sGOStorage.MaxEntry )
7017 barGoLink bar( 1 );
7018 bar.step();
7019 sLog.outString();
7020 sLog.outString( ">> Loaded 0 GameObjects for quests" );
7021 return;
7024 barGoLink bar( sGOStorage.MaxEntry - 1 );
7025 uint32 count = 0;
7027 // collect GO entries for GO that must activated
7028 for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
7030 bar.step();
7031 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
7032 if(!goInfo)
7033 continue;
7035 switch(goInfo->type)
7037 // scan GO chest with loot including quest items
7038 case GAMEOBJECT_TYPE_CHEST:
7040 uint32 loot_id = goInfo->GetLootId();
7042 // find quest loot for GO
7043 if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
7045 mGameObjectForQuestSet.insert(go_entry);
7046 ++count;
7048 break;
7050 case GAMEOBJECT_TYPE_GOOBER:
7052 if(goInfo->goober.questId) //quests objects
7054 mGameObjectForQuestSet.insert(go_entry);
7055 count++;
7057 break;
7059 default:
7060 break;
7064 sLog.outString();
7065 sLog.outString( ">> Loaded %u GameObjects for quests", count );
7068 bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
7070 int32 start_value = min_value;
7071 int32 end_value = max_value;
7072 // some string can have negative indexes range
7073 if (start_value < 0)
7075 if (end_value >= start_value)
7077 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
7078 return false;
7081 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7082 std::swap(start_value,end_value);
7083 ++start_value;
7084 ++end_value;
7086 else
7088 if (start_value >= end_value)
7090 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
7091 return false;
7095 // cleanup affected map part for reloading case
7096 for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
7098 if (itr->first >= start_value && itr->first < end_value)
7099 mMangosStringLocaleMap.erase(itr++);
7100 else
7101 ++itr;
7104 QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
7106 if (!result)
7108 barGoLink bar(1);
7110 bar.step();
7112 sLog.outString();
7113 if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
7114 sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
7115 else
7116 sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
7117 return false;
7120 uint32 count = 0;
7122 barGoLink bar(result->GetRowCount());
7126 Field *fields = result->Fetch();
7127 bar.step();
7129 int32 entry = fields[0].GetInt32();
7131 if (entry==0)
7133 sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
7134 continue;
7136 else if (entry < start_value || entry >= end_value)
7138 sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
7139 continue;
7142 MangosStringLocale& data = mMangosStringLocaleMap[entry];
7144 if (data.Content.size() > 0)
7146 sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
7147 continue;
7150 data.Content.resize(1);
7151 ++count;
7153 // 0 -> default, idx in to idx+1
7154 data.Content[0] = fields[1].GetCppString();
7156 for(int i = 1; i < MAX_LOCALE; ++i)
7158 std::string str = fields[i+1].GetCppString();
7159 if (!str.empty())
7161 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
7162 if (idx >= 0)
7164 // 0 -> default, idx in to idx+1
7165 if (data.Content.size() <= idx+1)
7166 data.Content.resize(idx+2);
7168 data.Content[idx+1] = str;
7172 } while (result->NextRow());
7174 delete result;
7176 sLog.outString();
7177 if (min_value == MIN_MANGOS_STRING_ID)
7178 sLog.outString( ">> Loaded %u MaNGOS strings from table %s", count,table);
7179 else
7180 sLog.outString( ">> Loaded %u string templates from %s", count,table);
7182 return true;
7185 const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
7187 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7188 // Content[0] always exist if exist MangosStringLocale
7189 if(MangosStringLocale const *msl = GetMangosStringLocale(entry))
7191 if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty())
7192 return msl->Content[locale_idx+1].c_str();
7193 else
7194 return msl->Content[0].c_str();
7197 if(entry > 0)
7198 sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry);
7199 else
7200 sLog.outErrorDb("Mangos string entry %i not found in DB.",entry);
7201 return "<error>";
7204 void ObjectMgr::LoadFishingBaseSkillLevel()
7206 mFishingBaseForArea.clear(); // for reload case
7208 uint32 count = 0;
7209 QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
7211 if( !result )
7213 barGoLink bar( 1 );
7215 bar.step();
7217 sLog.outString();
7218 sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7219 return;
7222 barGoLink bar( result->GetRowCount() );
7226 bar.step();
7228 Field *fields = result->Fetch();
7229 uint32 entry = fields[0].GetUInt32();
7230 int32 skill = fields[1].GetInt32();
7232 AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
7233 if(!fArea)
7235 sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
7236 continue;
7239 mFishingBaseForArea[entry] = skill;
7240 ++count;
7242 while (result->NextRow());
7244 delete result;
7246 sLog.outString();
7247 sLog.outString( ">> Loaded %u areas for fishing base skill level", count );
7250 // Searches for the same condition already in Conditions store
7251 // Returns Id if found, else adds it to Conditions and returns Id
7252 uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
7254 PlayerCondition lc = PlayerCondition(condition, value1, value2);
7255 for (uint16 i=0; i < mConditions.size(); ++i)
7257 if (lc == mConditions[i])
7258 return i;
7261 mConditions.push_back(lc);
7263 if(mConditions.size() > 0xFFFF)
7265 sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7266 return 0;
7269 return mConditions.size() - 1;
7272 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
7274 for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
7276 std::wstring wname;
7277 if(!Utf8toWStr(names.name[i],wname))
7278 return false;
7280 if(mainpart!=GetMainPartOfName(wname,i+1))
7281 return false;
7283 return true;
7286 uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
7288 AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
7289 if(i!= mAreaTriggerScripts.end())
7290 return i->second;
7291 return 0;
7294 // Checks if player meets the condition
7295 bool PlayerCondition::Meets(Player const * player) const
7297 if( !player )
7298 return false; // player not present, return false
7300 switch (condition)
7302 case CONDITION_NONE:
7303 return true; // empty condition, always met
7304 case CONDITION_AURA:
7305 return player->HasAura(value1, value2);
7306 case CONDITION_ITEM:
7307 return player->HasItemCount(value1, value2);
7308 case CONDITION_ITEM_EQUIPPED:
7309 return player->HasItemOrGemWithIdEquipped(value1,1);
7310 case CONDITION_ZONEID:
7311 return player->GetZoneId() == value1;
7312 case CONDITION_REPUTATION_RANK:
7314 FactionEntry const* faction = sFactionStore.LookupEntry(value1);
7315 return faction && player->GetReputationMgr().GetRank(faction) >= int32(value2);
7317 case CONDITION_TEAM:
7318 return player->GetTeam() == value1;
7319 case CONDITION_SKILL:
7320 return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
7321 case CONDITION_QUESTREWARDED:
7322 return player->GetQuestRewardStatus(value1);
7323 case CONDITION_QUESTTAKEN:
7325 QuestStatus status = player->GetQuestStatus(value1);
7326 return (status == QUEST_STATUS_INCOMPLETE);
7328 case CONDITION_AD_COMMISSION_AURA:
7330 Unit::AuraMap const& auras = player->GetAuras();
7331 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7332 if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
7333 return true;
7334 return false;
7336 case CONDITION_NO_AURA:
7337 return !player->HasAura(value1, value2);
7338 case CONDITION_ACTIVE_EVENT:
7339 return sGameEventMgr.IsActiveEvent(value1);
7340 case CONDITION_AREA_FLAG:
7342 if (AreaTableEntry const *pAreaEntry = GetAreaEntryByAreaID(player->GetAreaId()))
7344 if ((!value1 || (pAreaEntry->flags & value1)) && (!value2 || !(pAreaEntry->flags & value2)))
7345 return true;
7347 return false;
7349 case CONDITION_RACE_CLASS:
7350 if ((!value1 || (player->getRaceMask() & value1)) && (!value2 || (player->getClassMask() & value2)))
7351 return true;
7352 return false;
7353 case CONDITION_LEVEL:
7355 switch(value2)
7357 case 0: return player->getLevel() == value1;
7358 case 1: return player->getLevel() >= value1;
7359 case 2: return player->getLevel() <= value1;
7361 return false;
7363 default:
7364 return false;
7368 // Verification of condition values validity
7369 bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
7371 if( condition >= MAX_CONDITION) // Wrong condition type
7373 sLog.outErrorDb("Condition has bad type of %u, skipped ", condition );
7374 return false;
7377 switch (condition)
7379 case CONDITION_AURA:
7381 if(!sSpellStore.LookupEntry(value1))
7383 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7384 return false;
7386 if(value2 > 2)
7388 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
7389 return false;
7391 break;
7393 case CONDITION_ITEM:
7395 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7396 if(!proto)
7398 sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
7399 return false;
7401 break;
7403 case CONDITION_ITEM_EQUIPPED:
7405 ItemPrototype const *proto = ObjectMgr::GetItemPrototype(value1);
7406 if(!proto)
7408 sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
7409 return false;
7411 break;
7413 case CONDITION_ZONEID:
7415 AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
7416 if(!areaEntry)
7418 sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1);
7419 return false;
7421 if(areaEntry->zone != 0)
7423 sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1);
7424 return false;
7426 break;
7428 case CONDITION_REPUTATION_RANK:
7430 FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
7431 if(!factionEntry)
7433 sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1);
7434 return false;
7436 break;
7438 case CONDITION_TEAM:
7440 if (value1 != ALLIANCE && value1 != HORDE)
7442 sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1);
7443 return false;
7445 break;
7447 case CONDITION_SKILL:
7449 SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
7450 if (!pSkill)
7452 sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1);
7453 return false;
7455 if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
7457 sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2);
7458 return false;
7460 break;
7462 case CONDITION_QUESTREWARDED:
7463 case CONDITION_QUESTTAKEN:
7465 Quest const *Quest = sObjectMgr.GetQuestTemplate(value1);
7466 if (!Quest)
7468 sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
7469 return false;
7471 if(value2)
7472 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7473 break;
7475 case CONDITION_AD_COMMISSION_AURA:
7477 if(value1)
7478 sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1);
7479 if(value2)
7480 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
7481 break;
7483 case CONDITION_NO_AURA:
7485 if(!sSpellStore.LookupEntry(value1))
7487 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
7488 return false;
7490 if(value2 > 2)
7492 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
7493 return false;
7495 break;
7497 case CONDITION_ACTIVE_EVENT:
7499 GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
7500 if(value1 >=events.size() || !events[value1].isValid())
7502 sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
7503 return false;
7505 break;
7507 case CONDITION_AREA_FLAG:
7509 if (!value1 && !value2)
7511 sLog.outErrorDb("Area flag condition has both values like 0, skipped");
7512 return false;
7514 break;
7516 case CONDITION_RACE_CLASS:
7518 if (!value1 && !value2)
7520 sLog.outErrorDb("Race_class condition has both values like 0, skipped");
7521 return false;
7524 if (value1 && !(value1 & RACEMASK_ALL_PLAYABLE))
7526 sLog.outErrorDb("Race_class condition has invalid player class %u, skipped", value1);
7527 return false;
7530 if (value2 && !(value2 & CLASSMASK_ALL_PLAYABLE))
7532 sLog.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2);
7533 return false;
7535 break;
7537 case CONDITION_LEVEL:
7539 if (!value1 || value1 > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
7541 sLog.outErrorDb("Level condition has invalid level %u, skipped", value1);
7542 return false;
7545 if (value2 > 2)
7547 sLog.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2);
7548 return false;
7551 break;
7553 case CONDITION_NONE:
7554 break;
7556 return true;
7559 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
7561 switch(pSkill->categoryId)
7563 case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
7564 case SKILL_CATEGORY_WEAPON:
7565 if(pSkill->id!=SKILL_FIST_WEAPONS)
7566 return SKILL_RANGE_LEVEL;
7567 else
7568 return SKILL_RANGE_MONO;
7569 case SKILL_CATEGORY_ARMOR:
7570 case SKILL_CATEGORY_CLASS:
7571 if(pSkill->id != SKILL_LOCKPICKING)
7572 return SKILL_RANGE_MONO;
7573 else
7574 return SKILL_RANGE_LEVEL;
7575 case SKILL_CATEGORY_SECONDARY:
7576 case SKILL_CATEGORY_PROFESSION:
7577 // not set skills for professions and racial abilities
7578 if(IsProfessionSkill(pSkill->id))
7579 return SKILL_RANGE_RANK;
7580 else if(racial)
7581 return SKILL_RANGE_NONE;
7582 else
7583 return SKILL_RANGE_MONO;
7584 default:
7585 case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
7586 case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
7587 return SKILL_RANGE_NONE;
7591 void ObjectMgr::LoadGameTele()
7593 m_GameTeleMap.clear(); // for reload case
7595 uint32 count = 0;
7596 QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7598 if( !result )
7600 barGoLink bar( 1 );
7602 bar.step();
7604 sLog.outString();
7605 sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
7606 return;
7609 barGoLink bar( result->GetRowCount() );
7613 bar.step();
7615 Field *fields = result->Fetch();
7617 uint32 id = fields[0].GetUInt32();
7619 GameTele gt;
7621 gt.position_x = fields[1].GetFloat();
7622 gt.position_y = fields[2].GetFloat();
7623 gt.position_z = fields[3].GetFloat();
7624 gt.orientation = fields[4].GetFloat();
7625 gt.mapId = fields[5].GetUInt32();
7626 gt.name = fields[6].GetCppString();
7628 if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
7630 sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
7631 continue;
7634 if(!Utf8toWStr(gt.name,gt.wnameLow))
7636 sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
7637 continue;
7640 wstrToLower( gt.wnameLow );
7642 m_GameTeleMap[id] = gt;
7644 ++count;
7646 while (result->NextRow());
7647 delete result;
7649 sLog.outString();
7650 sLog.outString( ">> Loaded %u GameTeleports", count );
7653 GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
7655 // explicit name case
7656 std::wstring wname;
7657 if(!Utf8toWStr(name,wname))
7658 return false;
7660 // converting string that we try to find to lower case
7661 wstrToLower( wname );
7663 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7664 const GameTele* alt = NULL;
7665 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7666 if(itr->second.wnameLow == wname)
7667 return &itr->second;
7668 else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
7669 alt = &itr->second;
7671 return alt;
7674 bool ObjectMgr::AddGameTele(GameTele& tele)
7676 // find max id
7677 uint32 new_id = 0;
7678 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7679 if(itr->first > new_id)
7680 new_id = itr->first;
7682 // use next
7683 ++new_id;
7685 if(!Utf8toWStr(tele.name,tele.wnameLow))
7686 return false;
7688 wstrToLower( tele.wnameLow );
7690 m_GameTeleMap[new_id] = tele;
7692 return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7693 new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
7696 bool ObjectMgr::DeleteGameTele(const std::string& name)
7698 // explicit name case
7699 std::wstring wname;
7700 if(!Utf8toWStr(name,wname))
7701 return false;
7703 // converting string that we try to find to lower case
7704 wstrToLower( wname );
7706 for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7708 if(itr->second.wnameLow == wname)
7710 WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
7711 m_GameTeleMap.erase(itr);
7712 return true;
7716 return false;
7719 void ObjectMgr::LoadMailLevelRewards()
7721 m_mailLevelRewardMap.clear(); // for reload case
7723 uint32 count = 0;
7724 QueryResult *result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7726 if( !result )
7728 barGoLink bar( 1 );
7730 bar.step();
7732 sLog.outString();
7733 sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7734 return;
7737 barGoLink bar( result->GetRowCount() );
7741 bar.step();
7743 Field *fields = result->Fetch();
7745 uint8 level = fields[0].GetUInt8();
7746 uint32 raceMask = fields[1].GetUInt32();
7747 uint32 mailTemplateId = fields[2].GetUInt32();
7748 uint32 senderEntry = fields[3].GetUInt32();
7750 if(level > MAX_LEVEL)
7752 sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
7753 continue;
7756 if(!(raceMask & RACEMASK_ALL_PLAYABLE))
7758 sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
7759 continue;
7762 if(!sMailTemplateStore.LookupEntry(mailTemplateId))
7764 sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
7765 continue;
7768 if(!GetCreatureTemplateStore(senderEntry))
7770 sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
7771 continue;
7774 m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
7776 ++count;
7778 while (result->NextRow());
7779 delete result;
7781 sLog.outString();
7782 sLog.outString( ">> Loaded %u level dependent mail rewards,", count );
7785 void ObjectMgr::LoadTrainerSpell()
7787 // For reload case
7788 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
7789 itr->second.Clear();
7790 m_mCacheTrainerSpellMap.clear();
7792 std::set<uint32> skip_trainers;
7794 QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7796 if( !result )
7798 barGoLink bar( 1 );
7800 bar.step();
7802 sLog.outString();
7803 sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7804 return;
7807 barGoLink bar( result->GetRowCount() );
7809 std::set<uint32> talentIds;
7811 uint32 count = 0;
7814 bar.step();
7816 Field* fields = result->Fetch();
7818 uint32 entry = fields[0].GetUInt32();
7819 uint32 spell = fields[1].GetUInt32();
7821 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
7823 if(!cInfo)
7825 sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
7826 continue;
7829 if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
7831 if(skip_trainers.count(entry) == 0)
7833 sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry);
7834 skip_trainers.insert(entry);
7836 continue;
7839 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
7840 if(!spellinfo)
7842 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell);
7843 continue;
7846 if(!SpellMgr::IsSpellValid(spellinfo))
7848 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
7849 continue;
7852 if(GetTalentSpellCost(spell))
7854 if(talentIds.count(spell)==0)
7856 sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
7857 talentIds.insert(spell);
7859 continue;
7862 TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
7864 TrainerSpell& trainerSpell = data.spellList[spell];
7865 trainerSpell.spell = spell;
7866 trainerSpell.spellCost = fields[2].GetUInt32();
7867 trainerSpell.reqSkill = fields[3].GetUInt32();
7868 trainerSpell.reqSkillValue = fields[4].GetUInt32();
7869 trainerSpell.reqLevel = fields[5].GetUInt32();
7871 if(!trainerSpell.reqLevel)
7872 trainerSpell.reqLevel = spellinfo->spellLevel;
7874 // calculate learned spell for profession case when stored cast-spell
7875 trainerSpell.learnedSpell = spell;
7876 for(int i = 0; i <3; ++i)
7878 if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
7879 continue;
7880 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
7882 trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
7883 break;
7887 if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
7888 data.trainerType = 2;
7890 ++count;
7892 } while (result->NextRow());
7893 delete result;
7895 sLog.outString();
7896 sLog.outString( ">> Loaded %d Trainers", count );
7899 void ObjectMgr::LoadVendors()
7901 // For reload case
7902 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
7903 itr->second.Clear();
7904 m_mCacheVendorItemMap.clear();
7906 std::set<uint32> skip_vendors;
7908 QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7909 if( !result )
7911 barGoLink bar( 1 );
7913 bar.step();
7915 sLog.outString();
7916 sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7917 return;
7920 barGoLink bar( result->GetRowCount() );
7922 uint32 count = 0;
7925 bar.step();
7926 Field* fields = result->Fetch();
7928 uint32 entry = fields[0].GetUInt32();
7929 uint32 item_id = fields[1].GetUInt32();
7930 uint32 maxcount = fields[2].GetUInt32();
7931 uint32 incrtime = fields[3].GetUInt32();
7932 uint32 ExtendedCost = fields[4].GetUInt32();
7934 if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors))
7935 continue;
7937 VendorItemData& vList = m_mCacheVendorItemMap[entry];
7939 vList.AddItem(item_id,maxcount,incrtime,ExtendedCost);
7940 ++count;
7942 } while (result->NextRow());
7943 delete result;
7945 sLog.outString();
7946 sLog.outString( ">> Loaded %d Vendors ", count );
7949 void ObjectMgr::LoadNpcTextId()
7952 m_mCacheNpcTextIdMap.clear();
7954 QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
7955 if( !result )
7957 barGoLink bar( 1 );
7959 bar.step();
7961 sLog.outString();
7962 sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7963 return;
7966 barGoLink bar( result->GetRowCount() );
7968 uint32 count = 0;
7969 uint32 guid,textid;
7972 bar.step();
7974 Field* fields = result->Fetch();
7976 guid = fields[0].GetUInt32();
7977 textid = fields[1].GetUInt32();
7979 if (!GetCreatureData(guid))
7981 sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
7982 continue;
7984 if (!GetGossipText(textid))
7986 sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
7987 continue;
7990 m_mCacheNpcTextIdMap[guid] = textid ;
7991 ++count;
7993 } while (result->NextRow());
7994 delete result;
7996 sLog.outString();
7997 sLog.outString( ">> Loaded %d NpcTextId ", count );
8000 void ObjectMgr::LoadGossipMenu()
8002 m_mGossipMenusMap.clear();
8004 QueryResult* result = WorldDatabase.Query("SELECT entry, text_id, "
8005 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8007 if (!result)
8009 barGoLink bar(1);
8011 bar.step();
8013 sLog.outString();
8014 sLog.outErrorDb(">> Loaded gossip_menu, table is empty!");
8015 return;
8018 barGoLink bar( result->GetRowCount() );
8020 uint32 count = 0;
8024 bar.step();
8026 Field* fields = result->Fetch();
8028 GossipMenus gMenu;
8030 gMenu.entry = fields[0].GetUInt32();
8031 gMenu.text_id = fields[1].GetUInt32();
8033 ConditionType cond_1 = (ConditionType)fields[2].GetUInt32();
8034 uint32 cond_1_val_1 = fields[3].GetUInt32();
8035 uint32 cond_1_val_2 = fields[4].GetUInt32();
8036 ConditionType cond_2 = (ConditionType)fields[5].GetUInt32();
8037 uint32 cond_2_val_1 = fields[6].GetUInt32();
8038 uint32 cond_2_val_2 = fields[7].GetUInt32();
8040 if (!GetGossipText(gMenu.text_id))
8042 sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
8043 continue;
8046 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
8048 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu.entry, gMenu.text_id);
8049 continue;
8052 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
8054 sLog.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu.entry, gMenu.text_id);
8055 continue;
8058 gMenu.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
8059 gMenu.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
8061 m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
8063 ++count;
8065 while(result->NextRow());
8067 delete result;
8069 sLog.outString();
8070 sLog.outString( ">> Loaded %u gossip_menu entries", count);
8073 void ObjectMgr::LoadGossipMenuItems()
8075 m_mGossipMenuItemsMap.clear();
8077 QueryResult *result = WorldDatabase.Query(
8078 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8079 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8080 "cond_1, cond_1_val_1, cond_1_val_2, "
8081 "cond_2, cond_2_val_1, cond_2_val_2, "
8082 "cond_3, cond_3_val_1, cond_3_val_2 "
8083 "FROM gossip_menu_option");
8085 if (!result)
8087 barGoLink bar(1);
8089 bar.step();
8091 sLog.outString();
8092 sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8093 return;
8096 barGoLink bar(result->GetRowCount());
8098 uint32 count = 0;
8100 std::set<uint32> gossipScriptSet;
8102 for(ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
8103 gossipScriptSet.insert(itr->first);
8107 bar.step();
8109 Field* fields = result->Fetch();
8111 GossipMenuItems gMenuItem;
8113 gMenuItem.menu_id = fields[0].GetUInt32();
8114 gMenuItem.id = fields[1].GetUInt32();
8115 gMenuItem.option_icon = fields[2].GetUInt8();
8116 gMenuItem.option_text = fields[3].GetCppString();
8117 gMenuItem.option_id = fields[4].GetUInt32();
8118 gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
8119 gMenuItem.action_menu_id = fields[6].GetUInt32();
8120 gMenuItem.action_poi_id = fields[7].GetUInt32();
8121 gMenuItem.action_script_id = fields[8].GetUInt32();
8122 gMenuItem.box_coded = fields[9].GetUInt8() != 0;
8123 gMenuItem.box_money = fields[10].GetUInt32();
8124 gMenuItem.box_text = fields[11].GetCppString();
8126 ConditionType cond_1 = (ConditionType)fields[12].GetUInt32();
8127 uint32 cond_1_val_1 = fields[13].GetUInt32();
8128 uint32 cond_1_val_2 = fields[14].GetUInt32();
8129 ConditionType cond_2 = (ConditionType)fields[15].GetUInt32();
8130 uint32 cond_2_val_1 = fields[16].GetUInt32();
8131 uint32 cond_2_val_2 = fields[17].GetUInt32();
8132 ConditionType cond_3 = (ConditionType)fields[18].GetUInt32();
8133 uint32 cond_3_val_1 = fields[19].GetUInt32();
8134 uint32 cond_3_val_2 = fields[20].GetUInt32();
8136 if (!PlayerCondition::IsValid(cond_1, cond_1_val_1, cond_1_val_2))
8138 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem.menu_id, gMenuItem.id);
8139 continue;
8141 if (!PlayerCondition::IsValid(cond_2, cond_2_val_1, cond_2_val_2))
8143 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem.menu_id, gMenuItem.id);
8144 continue;
8146 if (!PlayerCondition::IsValid(cond_3, cond_3_val_1, cond_3_val_2))
8148 sLog.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem.menu_id, gMenuItem.id);
8149 continue;
8152 if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
8154 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
8155 gMenuItem.option_icon = GOSSIP_ICON_CHAT;
8158 if (gMenuItem.option_id == GOSSIP_OPTION_NONE)
8159 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem.menu_id, gMenuItem.id);
8161 if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
8162 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
8164 if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
8166 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
8167 gMenuItem.action_poi_id = 0;
8170 if (gMenuItem.action_script_id)
8172 if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
8174 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8175 continue;
8178 if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
8180 sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
8181 continue;
8184 gossipScriptSet.erase(gMenuItem.action_script_id);
8187 gMenuItem.cond_1 = GetConditionId(cond_1, cond_1_val_1, cond_1_val_2);
8188 gMenuItem.cond_2 = GetConditionId(cond_2, cond_2_val_1, cond_2_val_2);
8189 gMenuItem.cond_3 = GetConditionId(cond_3, cond_3_val_1, cond_3_val_2);
8191 m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
8193 ++count;
8196 while(result->NextRow());
8198 delete result;
8200 if (!gossipScriptSet.empty())
8202 for(std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
8203 sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
8206 sLog.outString();
8207 sLog.outString(">> Loaded %u gossip_menu_option entries", count);
8210 void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
8212 VendorItemData& vList = m_mCacheVendorItemMap[entry];
8213 vList.AddItem(item,maxcount,incrtime,extendedcost);
8215 WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost);
8218 bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item )
8220 CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
8221 if(iter == m_mCacheVendorItemMap.end())
8222 return false;
8224 if(!iter->second.FindItem(item))
8225 return false;
8227 iter->second.RemoveItem(item);
8228 WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
8229 return true;
8232 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors ) const
8234 CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
8235 if(!cInfo)
8237 if(pl)
8238 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8239 else
8240 sLog.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
8241 return false;
8244 if(!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
8246 if(!skip_vendors || skip_vendors->count(vendor_entry)==0)
8248 if(pl)
8249 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
8250 else
8251 sLog.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
8253 if(skip_vendors)
8254 skip_vendors->insert(vendor_entry);
8256 return false;
8259 if(!GetItemPrototype(item_id))
8261 if(pl)
8262 ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
8263 else
8264 sLog.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id);
8265 return false;
8268 if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
8270 if(pl)
8271 ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost);
8272 else
8273 sLog.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry);
8274 return false;
8277 if(maxcount > 0 && incrtime == 0)
8279 if(pl)
8280 ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
8281 else
8282 sLog.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
8283 return false;
8285 else if(maxcount==0 && incrtime > 0)
8287 if(pl)
8288 ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8289 else
8290 sLog.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
8291 return false;
8294 VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
8295 if(!vItems)
8296 return true; // later checks for non-empty lists
8298 if(vItems->FindItem(item_id))
8300 if(pl)
8301 ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id);
8302 else
8303 sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry);
8304 return false;
8307 if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
8309 if(pl)
8310 ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
8311 else
8312 sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
8313 return false;
8316 return true;
8319 void ObjectMgr::LoadScriptNames()
8321 m_scriptNames.push_back("");
8322 QueryResult *result = WorldDatabase.Query(
8323 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8324 "UNION "
8325 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8326 "UNION "
8327 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8328 "UNION "
8329 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8330 "UNION "
8331 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8333 if( !result )
8335 barGoLink bar( 1 );
8336 bar.step();
8337 sLog.outString();
8338 sLog.outErrorDb(">> Loaded empty set of Script Names!");
8339 return;
8342 barGoLink bar( result->GetRowCount() );
8343 uint32 count = 0;
8347 bar.step();
8348 m_scriptNames.push_back((*result)[0].GetString());
8349 ++count;
8350 } while (result->NextRow());
8351 delete result;
8353 std::sort(m_scriptNames.begin(), m_scriptNames.end());
8354 sLog.outString();
8355 sLog.outString( ">> Loaded %d Script Names", count );
8358 uint32 ObjectMgr::GetScriptId(const char *name)
8360 // use binary search to find the script name in the sorted vector
8361 // assume "" is the first element
8362 if(!name) return 0;
8363 ScriptNameMap::const_iterator itr =
8364 std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
8365 if(itr == m_scriptNames.end() || *itr != name) return 0;
8366 return itr - m_scriptNames.begin();
8369 void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
8371 for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
8373 for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
8375 switch(itrM->second.command)
8377 case SCRIPT_COMMAND_TALK:
8379 if(!GetMangosStringLocale (itrM->second.dataint))
8380 sLog.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM->second.dataint, itrMM->first);
8382 if(ids.count(itrM->second.dataint))
8383 ids.erase(itrM->second.dataint);
8390 void ObjectMgr::LoadDbScriptStrings()
8392 LoadMangosStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID);
8394 std::set<int32> ids;
8396 for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
8397 if(GetMangosStringLocale(i))
8398 ids.insert(i);
8400 CheckScripts(sQuestEndScripts,ids);
8401 CheckScripts(sQuestStartScripts,ids);
8402 CheckScripts(sSpellScripts,ids);
8403 CheckScripts(sGameObjectScripts,ids);
8404 CheckScripts(sEventScripts,ids);
8405 CheckScripts(sGossipScripts,ids);
8407 sWaypointMgr.CheckTextsExistance(ids);
8409 for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
8410 sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
8413 // Functions for scripting access
8414 uint32 GetAreaTriggerScriptId(uint32 trigger_id)
8416 return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
8419 bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
8421 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8422 // start/end reversed for negative values
8423 if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
8425 sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1);
8426 return false;
8429 return sObjectMgr.LoadMangosStrings(db,table,start_value,end_value);
8432 uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
8434 return sObjectMgr.GetScriptId(name);
8437 ObjectMgr::ScriptNameMap & GetScriptNames()
8439 return sObjectMgr.GetScriptNames();
8442 CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
8444 return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
8447 Quest const* GetQuestTemplateStore(uint32 entry)
8449 return sObjectMgr.GetQuestTemplate(entry);