2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
24 #include "ObjectDefines.h"
28 #include "GossipDef.h"
30 #include "PoolManager.h"
34 #include "MapManager.h"
35 #include "CreatureAI.h"
36 #include "CreatureAISelector.h"
38 #include "WaypointMovementGenerator.h"
39 #include "InstanceData.h"
40 #include "BattleGroundMgr.h"
43 #include "GridNotifiers.h"
44 #include "GridNotifiersImpl.h"
47 // apply implementation of the singletons
48 #include "Policies/SingletonImp.h"
50 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
52 TrainerSpellMap::const_iterator itr
= spellList
.find(spell_id
);
53 if (itr
!= spellList
.end())
59 bool VendorItemData::RemoveItem( uint32 item_id
)
61 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
63 if((*i
)->item
==item_id
)
72 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
74 for(size_t i
= 0; i
< m_items
.size(); ++i
)
75 if(m_items
[i
]->item
==item_id
)
77 return m_items
.size();
80 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
82 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
83 if((*i
)->item
==item_id
)
88 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
90 if(Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
))
92 while (!m_assistants
.empty())
94 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
95 m_assistants
.pop_front();
97 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
99 assistant
->SetNoCallAssistance(true);
101 assistant
->AI()->AttackStart(victim
);
108 bool ForcedDespawnDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
110 m_owner
.ForcedDespawn();
114 Creature::Creature() :
116 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
117 m_lootMoney(0), m_lootRecipient(0),
118 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
119 m_isPet(false), m_isVehicle(false), m_isTotem(false),
120 m_defaultMovementType(IDLE_MOTION_TYPE
), m_DBTableGuid(0), m_equipmentId(0),
121 m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
122 m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),
123 m_creatureInfo(NULL
), m_isActiveObject(false), m_monsterMoveFlags(MONSTER_MOVE_WALK
)
126 m_valuesCount
= UNIT_END
;
128 for(int i
=0; i
<4; ++i
)
131 m_CreatureSpellCooldowns
.clear();
132 m_CreatureCategoryCooldowns
.clear();
133 m_GlobalCooldown
= 0;
135 m_monsterMoveFlags
= MONSTER_MOVE_WALK
;
138 Creature::~Creature()
140 CleanupsBeforeDelete();
142 m_vendorItemCounts
.clear();
148 void Creature::AddToWorld()
150 ///- Register the creature for guid lookup
151 if(!IsInWorld() && GetGUIDHigh()==HIGHGUID_UNIT
)
152 GetMap()->GetObjectsStore().insert
<Creature
>(GetGUID(), (Creature
*)this);
157 void Creature::RemoveFromWorld()
159 ///- Remove the creature from the accessor
160 if(IsInWorld() && GetGUIDHigh()==HIGHGUID_UNIT
)
161 GetMap()->GetObjectsStore().erase
<Creature
>(GetGUID(), (Creature
*)NULL
);
163 Unit::RemoveFromWorld();
166 void Creature::RemoveCorpse()
168 if ((getDeathState() != CORPSE
&& !m_isDeadByDefault
) || (getDeathState() != ALIVE
&& m_isDeadByDefault
))
173 UpdateObjectVisibility();
175 uint32 respawnDelay
= m_respawnDelay
;
177 AI()->CorpseRemoved(respawnDelay
);
179 m_respawnTime
= time(NULL
) + respawnDelay
;
182 GetRespawnCoord(x
, y
, z
, &o
);
183 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
187 * change the entry of creature until respawn
189 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
191 CreatureInfo
const *normalInfo
= ObjectMgr::GetCreatureTemplate(Entry
);
194 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
198 // get difficulty 1 mode entry
199 uint32 actualEntry
= Entry
;
200 CreatureInfo
const *cinfo
= normalInfo
;
201 // TODO correctly implement spawnmodes for non-bg maps
202 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
204 if (normalInfo
->DifficultyEntry
[diff
])
206 // we already have valid Map pointer for current creature!
207 if (GetMap()->GetSpawnMode() > diff
)
209 cinfo
= ObjectMgr::GetCreatureTemplate(normalInfo
->DifficultyEntry
[diff
]);
212 // maybe check such things already at startup
213 sLog
.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff
+ 1, actualEntry
);
220 SetEntry(Entry
); // normal entry always
221 m_creatureInfo
= cinfo
; // map mode related always
223 // equal to player Race field, but creature does not have race
224 SetByteValue(UNIT_FIELD_BYTES_0
, 0, 0);
226 // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
227 SetByteValue(UNIT_FIELD_BYTES_0
, 1, uint8(cinfo
->unit_class
));
229 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
230 if (!display_id
) // Cancel load if no display id
232 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
236 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
237 if (!minfo
) // Cancel load if no model defined
239 sLog
.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry
);
243 display_id
= minfo
->modelid
; // it can be different (for another gender)
245 SetDisplayId(display_id
);
246 SetNativeDisplayId(display_id
);
247 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
249 // Load creature equipment
250 if(!data
|| data
->equipmentId
== 0)
251 { // use default from the template
252 LoadEquipment(cinfo
->equipmentId
);
254 else if(data
&& data
->equipmentId
!= -1)
255 { // override, -1 means no equipment
256 LoadEquipment(data
->equipmentId
);
259 SetName(normalInfo
->Name
); // at normal entry always
261 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
262 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
264 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
266 SetSpeed(MOVE_WALK
, cinfo
->speed
);
267 SetSpeed(MOVE_RUN
, cinfo
->speed
);
268 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
270 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
272 // checked at loading
273 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
274 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
275 m_defaultMovementType
= IDLE_MOTION_TYPE
;
280 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
282 if(!InitEntry(Entry
,team
,data
))
285 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
287 // creatures always have melee weapon ready if any
288 SetSheath(SHEATH_STATE_MELEE
);
290 SelectLevel(GetCreatureInfo());
292 setFaction(GetCreatureInfo()->faction_H
);
294 setFaction(GetCreatureInfo()->faction_A
);
296 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
298 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
299 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
300 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
302 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
303 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
305 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
306 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
307 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
308 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
309 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
310 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
311 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
313 SetCanModifyStats(true);
316 // checked and error show at loading templates
317 if (FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
))
319 if (factionTemplate
->factionFlags
& FACTION_TEMPLATE_FLAG_PVP
)
325 for(int i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
326 m_spells
[i
] = GetCreatureInfo()->spells
[i
];
331 void Creature::Update(uint32 diff
)
333 if(m_GlobalCooldown
<= diff
)
334 m_GlobalCooldown
= 0;
336 m_GlobalCooldown
-= diff
;
338 switch( m_deathState
)
341 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
342 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
345 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
346 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
350 if( m_respawnTime
<= time(NULL
) )
352 DEBUG_LOG("Respawning...");
354 lootForPickPocketed
= false;
357 if(m_originalEntry
!= GetEntry())
358 UpdateEntry(m_originalEntry
);
360 CreatureInfo
const *cinfo
= GetCreatureInfo();
363 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
364 if (m_isDeadByDefault
)
366 setDeathState(JUST_DIED
);
368 i_motionMaster
.Clear();
369 clearUnitState(UNIT_STAT_ALL_STATE
);
370 LoadCreaturesAddon(true);
373 setDeathState( JUST_ALIVED
);
375 //Call AI respawn virtual function
376 i_AI
->JustRespawned();
378 uint16 poolid
= GetDBTableGUIDLow() ? sPoolMgr
.IsPartOfAPool
<Creature
>(GetDBTableGUIDLow()) : 0;
380 sPoolMgr
.UpdatePool
<Creature
>(poolid
, GetDBTableGUIDLow());
388 if (m_isDeadByDefault
)
391 if( m_deathTimer
<= diff
)
394 DEBUG_LOG("Removing corpse... %u ", GetEntry());
398 m_deathTimer
-= diff
;
399 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
401 if(diff
<= m_groupLootTimer
)
403 m_groupLootTimer
-= diff
;
407 Group
* group
= sObjectMgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
410 m_groupLootTimer
= 0;
411 lootingGroupLeaderGUID
= 0;
420 if (m_isDeadByDefault
)
422 if( m_deathTimer
<= diff
)
425 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
429 m_deathTimer
-= diff
;
433 Unit::Update( diff
);
435 // creature can be dead after Unit::Update call
436 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
442 // do not allow the AI to be changed during update
444 i_AI
->UpdateAI(diff
);
448 // creature can be dead after UpdateAI call
449 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
454 if(diff
>= m_regenTimer
)
457 m_regenTimer
-= diff
;
459 if (m_regenTimer
!= 0)
462 if (!isInCombat() || IsPolymorphed())
467 m_regenTimer
= REGEN_TIME_FULL
;
473 setDeathState(JUST_DIED
);
480 void Creature::RegenerateMana()
482 uint32 curValue
= GetPower(POWER_MANA
);
483 uint32 maxValue
= GetMaxPower(POWER_MANA
);
485 if (curValue
>= maxValue
)
490 // Combat and any controlled creature
491 if (isInCombat() || GetCharmerOrOwnerGUID())
493 if(!IsUnderLastManaUseEffect())
495 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
496 float Spirit
= GetStat(STAT_SPIRIT
);
498 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
502 addvalue
= maxValue
/3;
504 ModifyPower(POWER_MANA
, addvalue
);
507 void Creature::RegenerateHealth()
509 if (!isRegeneratingHealth())
512 uint32 curValue
= GetHealth();
513 uint32 maxValue
= GetMaxHealth();
515 if (curValue
>= maxValue
)
520 // Not only pet, but any controlled creature
521 if(GetCharmerOrOwnerGUID())
523 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
524 float Spirit
= GetStat(STAT_SPIRIT
);
526 if( GetPower(POWER_MANA
) > 0 )
527 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
529 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
532 addvalue
= maxValue
/3;
534 ModifyHealth(addvalue
);
537 void Creature::DoFleeToGetAssistance()
542 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
);
545 Creature
* pCreature
= NULL
;
547 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
549 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
551 MaNGOS::NearestAssistCreatureInCreatureRangeCheck
u_check(this, getVictim(), radius
);
552 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
> searcher(this, pCreature
, u_check
);
554 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
556 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
557 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap(), *this, radius
);
559 SetNoSearchAssistance(true);
560 UpdateSpeed(MOVE_RUN
, false);
563 SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY
));
565 GetMotionMaster()->MoveSeekAssistance(pCreature
->GetPositionX(), pCreature
->GetPositionY(), pCreature
->GetPositionZ());
569 bool Creature::AIM_Initialize()
571 // make sure nothing can change the AI during AI update
574 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
578 CreatureAI
* oldAI
= i_AI
;
579 i_motionMaster
.Initialize();
580 i_AI
= FactorySelector::selectAI(this);
586 bool Creature::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
590 SetPhaseMask(phaseMask
,false);
592 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
593 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
597 //Notify the map's instance data.
598 //Only works if you create the object in it, not if it is moves to that map.
599 //Normally non-players do not teleport to other maps.
600 if(map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
601 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this);
603 switch (GetCreatureInfo()->rank
)
605 case CREATURE_ELITE_RARE
:
606 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
608 case CREATURE_ELITE_ELITE
:
609 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
611 case CREATURE_ELITE_RAREELITE
:
612 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
614 case CREATURE_ELITE_WORLDBOSS
:
615 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
618 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
621 LoadCreaturesAddon();
627 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
632 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
634 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
636 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
637 GetGUIDLow(),GetEntry());
641 switch(GetCreatureInfo()->trainer_type
)
643 case TRAINER_TYPE_CLASS
:
644 if(pPlayer
->getClass()!=GetCreatureInfo()->trainer_class
)
648 pPlayer
->PlayerTalkClass
->ClearMenus();
649 switch(GetCreatureInfo()->trainer_class
)
651 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
652 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
653 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
654 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
655 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
656 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
657 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
658 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
659 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
665 case TRAINER_TYPE_PETS
:
666 if(pPlayer
->getClass()!=CLASS_HUNTER
)
668 pPlayer
->PlayerTalkClass
->ClearMenus();
669 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
673 case TRAINER_TYPE_MOUNTS
:
674 if(GetCreatureInfo()->trainer_race
&& pPlayer
->getRace() != GetCreatureInfo()->trainer_race
)
678 pPlayer
->PlayerTalkClass
->ClearMenus();
679 switch(GetCreatureInfo()->trainer_class
)
681 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
682 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
683 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
684 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
685 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
686 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
687 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
688 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
689 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
690 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
696 case TRAINER_TYPE_TRADESKILLS
:
697 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
701 pPlayer
->PlayerTalkClass
->ClearMenus();
702 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
708 return false; // checked and error output at creature_template loading
713 bool Creature::isCanInteractWithBattleMaster(Player
* pPlayer
, bool msg
) const
715 if(!isBattleMaster())
718 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
719 if (bgTypeId
== BATTLEGROUND_TYPE_NONE
)
723 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
725 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
727 pPlayer
->PlayerTalkClass
->ClearMenus();
730 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
731 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
732 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
733 case BATTLEGROUND_EY
:
734 case BATTLEGROUND_NA
:
735 case BATTLEGROUND_BE
:
736 case BATTLEGROUND_AA
:
737 case BATTLEGROUND_RL
:
738 case BATTLEGROUND_SA
:
739 case BATTLEGROUND_DS
:
740 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
748 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
750 return pPlayer
->getLevel() >= 10
751 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
752 && pPlayer
->getClass() == GetCreatureInfo()->trainer_class
;
755 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, MonsterMovementFlags flags
, uint8 type
)
757 /* uint32 timeElap = getMSTime();
758 if ((timeElap - m_startMove) < m_moveTime)
760 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
761 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
771 m_orientation = atan2((oY - dY), (oX - dX));
773 m_startMove = getMSTime();
775 SendMonsterMove(x
, y
, z
, type
, flags
, time
);
778 Player
*Creature::GetLootRecipient() const
780 if (!m_lootRecipient
) return NULL
;
781 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
784 void Creature::SetLootRecipient(Unit
*unit
)
786 // set the player whose group should receive the right
787 // to loot the creature after it dies
788 // should be set to NULL after the loot disappears
793 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
797 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
798 if(!player
) // normal creature, no player involved
801 m_lootRecipient
= player
->GetGUID();
802 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
805 void Creature::SaveToDB()
807 // this should only be used when the creature has already been loaded
808 // preferably after adding to map, because mapid may not be valid otherwise
809 CreatureData
const *data
= sObjectMgr
.GetCreatureData(m_DBTableGuid
);
812 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
816 SaveToDB(GetMapId(), data
->spawnMask
,GetPhaseMask());
819 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
, uint32 phaseMask
)
821 // update in loaded data
823 m_DBTableGuid
= GetGUIDLow();
824 CreatureData
& data
= sObjectMgr
.NewOrExistCreatureData(m_DBTableGuid
);
826 uint32 displayId
= GetNativeDisplayId();
828 // check if it's a custom model and if not, use 0 for displayId
829 CreatureInfo
const *cinfo
= GetCreatureInfo();
832 if (displayId
!= cinfo
->DisplayID_A
[0] && displayId
!= cinfo
->DisplayID_A
[1] &&
833 displayId
!= cinfo
->DisplayID_H
[0] && displayId
!= cinfo
->DisplayID_H
[1])
835 if (cinfo
->DisplayID_A
[0])
836 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[0]))
837 if(displayId
== minfo
->modelid_other_gender
)
840 if (displayId
&& cinfo
->DisplayID_A
[1])
841 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[1]))
842 if(displayId
== minfo
->modelid_other_gender
)
845 if (displayId
&& cinfo
->DisplayID_H
[0])
846 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[0]))
847 if(displayId
== minfo
->modelid_other_gender
)
850 if (displayId
&& cinfo
->DisplayID_H
[1])
851 if (CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[1]))
852 if(displayId
== minfo
->modelid_other_gender
)
859 // data->guid = guid don't must be update at save
860 data
.id
= GetEntry();
862 data
.phaseMask
= phaseMask
;
863 data
.displayid
= displayId
;
864 data
.equipmentId
= GetEquipmentId();
865 data
.posX
= GetPositionX();
866 data
.posY
= GetPositionY();
867 data
.posZ
= GetPositionZ();
868 data
.orientation
= GetOrientation();
869 data
.spawntimesecs
= m_respawnDelay
;
870 // prevent add data integrity problems
871 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
872 data
.currentwaypoint
= 0;
873 data
.curhealth
= GetHealth();
874 data
.curmana
= GetPower(POWER_MANA
);
875 data
.is_dead
= m_isDeadByDefault
;
876 // prevent add data integrity problems
877 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
878 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
879 data
.spawnMask
= spawnMask
;
882 WorldDatabase
.BeginTransaction();
884 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
886 std::ostringstream ss
;
887 ss
<< "INSERT INTO creature VALUES ("
888 << m_DBTableGuid
<< ","
891 << uint32(spawnMask
) << "," // cast to prevent save as symbol
892 << uint16(GetPhaseMask()) << "," // prevent out of range error
894 << GetEquipmentId() <<","
895 << GetPositionX() << ","
896 << GetPositionY() << ","
897 << GetPositionZ() << ","
898 << GetOrientation() << ","
899 << m_respawnDelay
<< "," //respawn time
900 << (float) m_respawnradius
<< "," //spawn distance (float)
901 << (uint32
) (0) << "," //currentwaypoint
902 << GetHealth() << "," //curhealth
903 << GetPower(POWER_MANA
) << "," //curmana
904 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
905 << GetDefaultMovementType() << ")"; //default movement generator type
907 WorldDatabase
.PExecuteLog("%s", ss
.str().c_str());
909 WorldDatabase
.CommitTransaction();
912 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
914 uint32 rank
= isPet()? 0 : cinfo
->rank
;
917 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
918 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
919 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
922 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
925 float healthmod
= _GetHealthMod(rank
);
927 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
928 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
929 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
931 SetCreateHealth(health
);
932 SetMaxHealth(health
);
936 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
937 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
938 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
941 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
942 SetPower(POWER_MANA
, mana
);
944 // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
946 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
947 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
950 float damagemod
= _GetDamageMod(rank
);
952 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
953 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
955 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
956 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
958 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
961 float Creature::_GetHealthMod(int32 Rank
)
963 switch (Rank
) // define rates for each elite rank
965 case CREATURE_ELITE_NORMAL
:
966 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
967 case CREATURE_ELITE_ELITE
:
968 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
969 case CREATURE_ELITE_RAREELITE
:
970 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
971 case CREATURE_ELITE_WORLDBOSS
:
972 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
973 case CREATURE_ELITE_RARE
:
974 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
976 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
980 float Creature::_GetDamageMod(int32 Rank
)
982 switch (Rank
) // define rates for each elite rank
984 case CREATURE_ELITE_NORMAL
:
985 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
986 case CREATURE_ELITE_ELITE
:
987 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
988 case CREATURE_ELITE_RAREELITE
:
989 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
990 case CREATURE_ELITE_WORLDBOSS
:
991 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
992 case CREATURE_ELITE_RARE
:
993 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
995 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
999 float Creature::GetSpellDamageMod(int32 Rank
)
1001 switch (Rank
) // define rates for each elite rank
1003 case CREATURE_ELITE_NORMAL
:
1004 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1005 case CREATURE_ELITE_ELITE
:
1006 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1007 case CREATURE_ELITE_RAREELITE
:
1008 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1009 case CREATURE_ELITE_WORLDBOSS
:
1010 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1011 case CREATURE_ELITE_RARE
:
1012 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1014 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1018 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1020 CreatureInfo
const *cinfo
= ObjectMgr::GetCreatureTemplate(Entry
);
1023 sLog
.outErrorDb("Creature entry %u does not exist.", Entry
);
1026 m_originalEntry
= Entry
;
1028 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1030 if(!UpdateEntry(Entry
, team
, data
))
1036 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1038 CreatureData
const* data
= sObjectMgr
.GetCreatureData(guid
);
1042 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1046 m_DBTableGuid
= guid
;
1047 if (map
->GetInstanceId() == 0)
1049 // Creature can be loaded already in map if grid has been unloaded while creature walk to another grid
1050 // FIXME: until creature guids is global and for instances used dynamic generated guids
1051 // in instance possible load creature duplicates with same DB guid but different in game guids
1052 // This will be until implementing per-map creature guids
1053 if (map
->GetCreature(MAKE_NEW_GUID(guid
,data
->id
,HIGHGUID_UNIT
)))
1057 guid
= sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1060 if(!Create(guid
,map
,data
->phaseMask
,data
->id
,team
,data
))
1063 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1065 if(!IsPositionValid())
1067 sLog
.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1071 m_respawnradius
= data
->spawndist
;
1073 m_respawnDelay
= data
->spawntimesecs
;
1074 m_isDeadByDefault
= data
->is_dead
;
1075 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1077 m_respawnTime
= sObjectMgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1078 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1080 m_deathState
= DEAD
;
1083 float tz
= GetMap()->GetHeight(data
->posX
,data
->posY
,data
->posZ
,false);
1084 if(data
->posZ
- tz
> 0.1)
1085 Relocate(data
->posX
,data
->posY
,tz
);
1088 else if(m_respawnTime
) // respawn time set but expired
1091 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1094 uint32 curhealth
= data
->curhealth
;
1097 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1102 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1103 SetPower(POWER_MANA
,data
->curmana
);
1105 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1107 // checked at creature_template loading
1108 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1114 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1116 if(equip_entry
== 0)
1120 for (uint8 i
= 0; i
< 3; ++i
)
1121 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1127 EquipmentInfo
const *einfo
= sObjectMgr
.GetEquipmentInfo(equip_entry
);
1131 m_equipmentId
= equip_entry
;
1132 for (uint8 i
= 0; i
< 3; ++i
)
1133 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1136 bool Creature::hasQuest(uint32 quest_id
) const
1138 QuestRelations
const& qr
= sObjectMgr
.mCreatureQuestRelations
;
1139 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1141 if(itr
->second
==quest_id
)
1147 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1149 QuestRelations
const& qr
= sObjectMgr
.mCreatureQuestInvolvedRelations
;
1150 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1152 if(itr
->second
==quest_id
)
1158 void Creature::DeleteFromDB()
1162 sLog
.outDebug("Trying to delete not saved creature!");
1166 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1167 sObjectMgr
.DeleteCreatureData(m_DBTableGuid
);
1169 WorldDatabase
.BeginTransaction();
1170 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1171 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1172 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1173 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1174 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1175 WorldDatabase
.PExecuteLog("DELETE FROM creature_battleground WHERE guid = '%u'", m_DBTableGuid
);
1176 WorldDatabase
.CommitTransaction();
1179 float Creature::GetAttackDistance(Unit
const* pl
) const
1181 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1185 uint32 playerlevel
= pl
->getLevelForTarget(this);
1186 uint32 creaturelevel
= getLevelForTarget(pl
);
1188 int32 leveldif
= int32(playerlevel
) - int32(creaturelevel
);
1190 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1191 if ( leveldif
< - 25)
1194 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1195 float RetDistance
= 20;
1197 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1198 // radius grow if playlevel < creaturelevel
1199 RetDistance
-= (float)leveldif
;
1201 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1203 // detect range auras
1204 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1206 // detected range auras
1207 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1210 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1214 return (RetDistance
*aggroRate
);
1217 void Creature::setDeathState(DeathState s
)
1219 if ((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1221 m_deathTimer
= m_corpseDelay
*IN_MILISECONDS
;
1223 // always save boss respawn time at death to prevent crash cheating
1224 if (sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1227 if (canFly() && FallGround())
1233 Unit::setDeathState(s
);
1237 SetTargetGUID(0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1238 SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_NONE
);
1240 if (!isPet() && GetCreatureInfo()->SkinLootId
)
1241 if (LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
))
1242 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1244 if (canFly() && FallGround())
1247 if (HasSearchedAssistance())
1249 SetNoSearchAssistance(false);
1250 UpdateSpeed(MOVE_RUN
, false);
1253 Unit::setDeathState(CORPSE
);
1255 if (s
== JUST_ALIVED
)
1257 SetHealth(GetMaxHealth());
1258 SetLootRecipient(NULL
);
1259 CreatureInfo
const *cinfo
= GetCreatureInfo();
1260 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1261 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1262 AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
1263 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1264 Unit::setDeathState(ALIVE
);
1265 clearUnitState(UNIT_STAT_ALL_STATE
);
1266 i_motionMaster
.Clear();
1267 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1268 LoadCreaturesAddon(true);
1272 bool Creature::FallGround()
1274 // Let's abort after we called this function one time
1275 if (getDeathState() == DEAD_FALLING
)
1278 // Let's do with no vmap because no way to get far distance with vmap high call
1279 float tz
= GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
1281 // Abort too if the ground is very near
1282 if (fabs(GetPositionZ() - tz
) < 0.1f
)
1285 Unit::setDeathState(DEAD_FALLING
);
1286 GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz
);
1287 Relocate(GetPositionX(), GetPositionY(), tz
);
1291 void Creature::Respawn()
1295 // forced recreate creature object at clients
1296 UnitVisibility currentVis
= GetVisibility();
1297 SetVisibility(VISIBILITY_RESPAWN
);
1298 UpdateObjectVisibility();
1299 SetVisibility(currentVis
); // restore visibility state
1300 UpdateObjectVisibility();
1302 if(getDeathState()==DEAD
)
1305 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1306 m_respawnTime
= time(NULL
); // respawn at next tick
1310 void Creature::ForcedDespawn(uint32 timeMSToDespawn
)
1312 if (timeMSToDespawn
)
1314 ForcedDespawnDelayEvent
*pEvent
= new ForcedDespawnDelayEvent(*this);
1316 m_Events
.AddEvent(pEvent
, m_Events
.CalculateTime(timeMSToDespawn
));
1321 setDeathState(JUST_DIED
);
1324 SetHealth(0); // just for nice GM-mode view
1327 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
)
1332 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1335 return Unit::IsImmunedToSpell(spellInfo
);
1338 bool Creature::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
1340 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->EffectMechanic
[index
] - 1)))
1343 // Taunt immunity special flag check
1344 if (GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NOT_TAUNTABLE
)
1346 // Taunt aura apply check
1347 if (spellInfo
->Effect
[index
] == SPELL_EFFECT_APPLY_AURA
)
1349 if (spellInfo
->EffectApplyAuraName
[index
] == SPELL_AURA_MOD_TAUNT
)
1352 // Spell effect taunt check
1353 else if (spellInfo
->Effect
[index
] == SPELL_EFFECT_ATTACK_ME
)
1357 return Unit::IsImmunedToSpellEffect(spellInfo
, index
);
1360 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1365 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1369 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1372 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1376 bool bcontinue
= true;
1377 for(uint32 j
=0;j
<3;j
++)
1379 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1380 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1381 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1382 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1389 if(bcontinue
) continue;
1391 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1393 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1394 float range
= GetSpellMaxRange(srange
);
1395 float minrange
= GetSpellMinRange(srange
);
1397 float dist
= GetCombatDistance(pVictim
);
1399 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1401 if( dist
> range
|| dist
< minrange
)
1403 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1405 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1412 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1417 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1421 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1424 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1428 bool bcontinue
= true;
1429 for(uint32 j
=0;j
<3;j
++)
1431 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1437 if(bcontinue
) continue;
1439 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1441 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1442 float range
= GetSpellMaxRange(srange
);
1443 float minrange
= GetSpellMinRange(srange
);
1445 float dist
= GetCombatDistance(pVictim
);
1447 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1449 if( dist
> range
|| dist
< minrange
)
1451 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1453 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1460 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1462 // gamemaster in GM mode see all, including ghosts
1463 if(pl
->isGameMaster())
1466 if (GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1469 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1470 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1472 return (isAlive() || m_deathTimer
> 0 || (m_isDeadByDefault
&& m_deathState
== CORPSE
));
1475 // Dead player see live creatures near own corpse
1478 Corpse
*corpse
= pl
->GetCorpse();
1481 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1482 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1487 // Dead player can see ghosts
1488 if (GetCreatureInfo()->type_flags
& CREATURE_TYPEFLAGS_GHOST_VISIBLE
)
1491 // and not see any other
1495 void Creature::SendAIReaction(AiReaction reactionType
)
1497 WorldPacket
data(SMSG_AI_REACTION
, 12);
1499 data
<< uint64(GetGUID());
1500 data
<< uint32(reactionType
);
1502 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
1504 sLog
.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType
);
1507 void Creature::CallAssistance()
1509 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1511 SetNoCallAssistance(true);
1513 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1516 std::list
<Creature
*> assistList
;
1519 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1521 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1524 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1525 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(this, assistList
, u_check
);
1527 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1529 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1530 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap(), *this, radius
);
1533 if (!assistList
.empty())
1535 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1536 while (!assistList
.empty())
1538 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1539 e
->AddAssistant((*assistList
.begin())->GetGUID());
1540 assistList
.pop_front();
1542 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1548 void Creature::CallForHelp(float fRadius
)
1550 if (fRadius
<= 0.0f
|| !getVictim() || isPet() || isCharmed())
1553 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1555 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1558 MaNGOS::CallOfHelpCreatureInRangeDo
u_do(this, getVictim(), fRadius
);
1559 MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
> worker(this, u_do
);
1561 TypeContainerVisitor
<MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
>, GridTypeMapContainer
> grid_creature_searcher(worker
);
1563 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1564 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap(), *this, fRadius
);
1567 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
, bool checkfaction
/*= true*/) const
1569 // we don't need help from zombies :)
1573 // we don't need help from non-combatant ;)
1577 // skip fighting creature
1581 // only free creature
1582 if (GetCharmerOrOwnerGUID())
1585 // only from same creature faction
1588 if (getFaction() != u
->getFaction())
1593 if (!IsFriendlyTo(u
))
1597 // skip non hostile to caster enemy creatures
1598 if (!IsHostileTo(enemy
))
1604 void Creature::SaveRespawnTime()
1606 if(isPet() || !m_DBTableGuid
)
1609 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1610 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1611 else if(m_deathTimer
> 0) // dead (corpse)
1612 sObjectMgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
);
1615 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1620 if (!pVictim
->IsInMap(this))
1623 if (!pVictim
->isTargetableForAttack())
1626 if (!pVictim
->isInAccessablePlaceFor(this))
1629 if (!pVictim
->isVisibleForOrDetect(this,this,false))
1632 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1635 float AttackDist
= GetAttackDistance(pVictim
);
1636 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1638 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1639 return !pVictim
->IsWithinDist3d(CombatStartX
,CombatStartY
,CombatStartZ
,
1640 ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
);
1643 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1647 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1651 // dependent from difficulty mode entry
1652 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1655 //creature_addon table
1656 bool Creature::LoadCreaturesAddon(bool reload
)
1658 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1662 if (cainfo
->mount
!= 0)
1663 Mount(cainfo
->mount
);
1665 if (cainfo
->bytes1
!= 0)
1668 // 1 FreeTalentPoints Pet only, so always 0 for default creature
1672 SetByteValue(UNIT_FIELD_BYTES_1
, 0, uint8(cainfo
->bytes1
& 0xFF));
1673 //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
1674 SetByteValue(UNIT_FIELD_BYTES_1
, 1, 0);
1675 SetByteValue(UNIT_FIELD_BYTES_1
, 2, uint8((cainfo
->bytes1
>> 16) & 0xFF));
1676 SetByteValue(UNIT_FIELD_BYTES_1
, 3, uint8((cainfo
->bytes1
>> 24) & 0xFF));
1679 if (cainfo
->bytes2
!= 0)
1682 // 1 UnitPVPStateFlags Set at Creature::UpdateEntry (SetPvp())
1683 // 2 UnitRename Pet only, so always 0 for default creature
1684 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
1686 SetByteValue(UNIT_FIELD_BYTES_2
, 0, uint8(cainfo
->bytes2
& 0xFF));
1687 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
1688 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
1689 SetByteValue(UNIT_FIELD_BYTES_2
, 2, 0);
1690 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
1691 SetByteValue(UNIT_FIELD_BYTES_2
, 3, 0);
1694 if (cainfo
->emote
!= 0)
1695 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1697 if (cainfo
->move_flags
!= 0)
1698 SetMonsterMoveFlags(MonsterMovementFlags(cainfo
->move_flags
));
1702 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1704 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1705 if (!AdditionalSpellInfo
)
1707 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1711 // skip already applied aura
1712 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1715 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1720 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1721 AddAura(AdditionalAura
);
1722 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1728 /// Send a message to LocalDefense channel for players opposition team in the zone
1729 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1731 uint32 enemy_team
= attacker
->GetTeam();
1733 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1734 data
<< (uint32
)GetZoneId();
1735 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1738 void Creature::SetInCombatWithZone()
1740 if (!CanHaveThreatList())
1742 sLog
.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
1746 Map
* pMap
= GetMap();
1748 if (!pMap
->IsDungeon())
1750 sLog
.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap
->GetId());
1754 Map::PlayerList
const &PlList
= pMap
->GetPlayers();
1756 if (PlList
.isEmpty())
1759 for(Map::PlayerList::const_iterator i
= PlList
.begin(); i
!= PlList
.end(); ++i
)
1761 if (Player
* pPlayer
= i
->getSource())
1763 if (pPlayer
->isGameMaster())
1766 if (pPlayer
->isAlive())
1768 pPlayer
->SetInCombatWith(this);
1775 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
1777 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
1780 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
1782 m_CreatureCategoryCooldowns
[category
] = apply_time
;
1785 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
1787 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
1791 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
1793 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/IN_MILISECONDS
);
1795 if(spellInfo
->Category
)
1796 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
1798 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
1801 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
1803 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1807 // check global cooldown if spell affected by it
1808 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
1811 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
1812 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ IN_MILISECONDS
)) > time(NULL
));
1815 bool Creature::HasSpellCooldown(uint32 spell_id
) const
1817 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
1818 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
1821 bool Creature::IsInEvadeMode() const
1823 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
1826 bool Creature::HasSpell(uint32 spellID
) const
1829 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
1830 if(spellID
== m_spells
[i
])
1832 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
1835 time_t Creature::GetRespawnTimeEx() const
1837 time_t now
= time(NULL
);
1838 if(m_respawnTime
> now
) // dead (no corpse)
1839 return m_respawnTime
;
1840 else if(m_deathTimer
> 0) // dead (corpse)
1841 return now
+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
;
1846 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
1850 if (CreatureData
const* data
= sObjectMgr
.GetCreatureData(GetDBTableGUIDLow()))
1856 *ori
= data
->orientation
;
1858 *dist
= data
->spawndist
;
1866 GetSummonPoint(x
, y
, z
, orient
);
1871 *dist
= GetRespawnRadius();
1874 void Creature::AllLootRemovedFromCorpse()
1876 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
1880 CreatureInfo
const *cinfo
= GetCreatureInfo();
1882 // corpse was not skinnable -> apply corpse looted timer
1883 if (!cinfo
|| !cinfo
->SkinLootId
)
1884 nDeathTimer
= (uint32
)((m_corpseDelay
* IN_MILISECONDS
) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
1885 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
1889 // update death timer only if looted timer is shorter
1890 if (m_deathTimer
> nDeathTimer
)
1891 m_deathTimer
= nDeathTimer
;
1895 uint32
Creature::getLevelForTarget( Unit
const* target
) const
1898 return Unit::getLevelForTarget(target
);
1900 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
1908 std::string
Creature::GetAIName() const
1910 return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName
;
1913 std::string
Creature::GetScriptName() const
1915 return sObjectMgr
.GetScriptName(GetScriptId());
1918 uint32
Creature::GetScriptId() const
1920 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
1923 VendorItemData
const* Creature::GetVendorItems() const
1925 return sObjectMgr
.GetNpcVendorItemList(GetEntry());
1928 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
1930 if(!vItem
->maxcount
)
1931 return vItem
->maxcount
;
1933 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1934 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1935 if(itr
->itemId
==vItem
->item
)
1938 if(itr
== m_vendorItemCounts
.end())
1939 return vItem
->maxcount
;
1941 VendorItemCount
* vCount
= &*itr
;
1943 time_t ptime
= time(NULL
);
1945 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
1947 ItemPrototype
const* pProto
= ObjectMgr::GetItemPrototype(vItem
->item
);
1949 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
1950 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
1952 m_vendorItemCounts
.erase(itr
);
1953 return vItem
->maxcount
;
1956 vCount
->count
+= diff
* pProto
->BuyCount
;
1957 vCount
->lastIncrementTime
= ptime
;
1960 return vCount
->count
;
1963 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
1965 if(!vItem
->maxcount
)
1968 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
1969 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
1970 if(itr
->itemId
==vItem
->item
)
1973 if(itr
== m_vendorItemCounts
.end())
1975 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
1976 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
1980 VendorItemCount
* vCount
= &*itr
;
1982 time_t ptime
= time(NULL
);
1984 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
1986 ItemPrototype
const* pProto
= ObjectMgr::GetItemPrototype(vItem
->item
);
1988 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
1989 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
1990 vCount
->count
+= diff
* pProto
->BuyCount
;
1992 vCount
->count
= vItem
->maxcount
;
1995 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
1996 vCount
->lastIncrementTime
= ptime
;
1997 return vCount
->count
;
2000 TrainerSpellData
const* Creature::GetTrainerSpells() const
2002 return sObjectMgr
.GetNpcTrainerSpells(GetEntry());
2005 // overwrite WorldObject function for proper name localization
2006 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2010 CreatureLocale
const *cl
= sObjectMgr
.GetCreatureLocale(GetEntry());
2013 if (cl
->Name
.size() > (size_t)loc_idx
&& !cl
->Name
[loc_idx
].empty())
2014 return cl
->Name
[loc_idx
].c_str();
2021 void Creature::SetActiveObjectState( bool on
)
2023 if(m_isActiveObject
==on
)
2026 bool world
= IsInWorld();
2032 map
->Remove(this,false);
2035 m_isActiveObject
= on
;
2041 void Creature::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
2044 if(GetMotionMaster()->GetDestination(x
, y
, z
))
2045 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
2048 void Creature::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
2052 if(GetTypeId()==TYPEID_PLAYER
)
2054 Traveller
<Player
> traveller(*(Player
*)this);
2055 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
2059 Traveller
<Creature
> traveller(*(Creature
*)this);
2060 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
2063 //float orientation = (float)atan2((double)dy, (double)dx);
2064 SendMonsterMove(x
, y
, z
, 0, GetMonsterMoveFlags(), transitTime
, player
);
2067 void Creature::SendAreaSpiritHealerQueryOpcode(Player
*pl
)
2069 uint32 next_resurrect
= 0;
2070 if (Spell
* pcurSpell
= GetCurrentSpell(CURRENT_CHANNELED_SPELL
))
2071 next_resurrect
= pcurSpell
->GetCastedTime();
2072 WorldPacket
data(SMSG_AREA_SPIRIT_HEALER_TIME
, 8 + 4);
2073 data
<< GetGUID() << next_resurrect
;
2074 pl
->SendDirectMessage(&data
);