Replace hardcoded client(100) and server side (255) level limtation values by defines.
[getmangos.git] / src / game / MiscHandler.cpp
blob88127018902aed022a38aeca902c6af8b619be9b
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Language.h"
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "Player.h"
27 #include "World.h"
28 #include "ObjectMgr.h"
29 #include "WorldSession.h"
30 #include "Auth/BigNumber.h"
31 #include "Auth/Sha1.h"
32 #include "UpdateData.h"
33 #include "LootMgr.h"
34 #include "Chat.h"
35 #include "ScriptCalls.h"
36 #include <zlib/zlib.h>
37 #include "MapManager.h"
38 #include "ObjectAccessor.h"
39 #include "Object.h"
40 #include "BattleGround.h"
41 #include "SpellAuras.h"
42 #include "Pet.h"
43 #include "SocialMgr.h"
45 void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
47 sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
49 if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
50 return;
52 // the world update order is sessions, players, creatures
53 // the netcode runs in parallel with all of these
54 // creatures can kill players
55 // so if the server is lagging enough the player can
56 // release spirit after he's killed but before he is updated
57 if(GetPlayer()->getDeathState() == JUST_DIED)
59 sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
60 GetPlayer()->KillPlayer();
63 //this is spirit release confirm?
64 GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
65 GetPlayer()->BuildPlayerRepop();
66 GetPlayer()->RepopAtGraveyard();
69 void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
71 CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
73 sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
74 //recv_data.hexlike();
76 uint32 clientcount = 0;
78 uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
79 uint32 zoneids[10]; // 10 is client limit
80 std::string player_name, guild_name;
82 recv_data >> level_min; // maximal player level, default 0
83 recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
84 recv_data >> player_name; // player name, case sensitive...
86 // recheck
87 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
89 recv_data >> guild_name; // guild name, case sensitive...
91 // recheck
92 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
94 recv_data >> racemask; // race mask
95 recv_data >> classmask; // class mask
96 recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
98 if(zones_count > 10)
99 return; // can't be received from real client or broken packet
101 // recheck
102 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
104 for(uint32 i = 0; i < zones_count; i++)
106 uint32 temp;
107 recv_data >> temp; // zone id, 0 if zone is unknown...
108 zoneids[i] = temp;
109 sLog.outDebug("Zone %u: %u", i, zoneids[i]);
112 recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
114 if(str_count > 4)
115 return; // can't be received from real client or broken packet
117 // recheck
118 CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
120 sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
122 std::wstring str[4]; // 4 is client limit
123 for(uint32 i = 0; i < str_count; i++)
125 // recheck (have one more byte)
126 CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
128 std::string temp;
129 recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
131 if(!Utf8toWStr(temp,str[i]))
132 continue;
134 wstrToLower(str[i]);
136 sLog.outDebug("String %u: %s", i, temp.c_str());
139 std::wstring wplayer_name;
140 std::wstring wguild_name;
141 if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
142 return;
143 wstrToLower(wplayer_name);
144 wstrToLower(wguild_name);
146 // client send in case not set max level value 100 but mangos support 255 max level,
147 // update it to show GMs with characters after 100 level
148 if(level_max >= MAX_LEVEL)
149 level_max = STRONG_MAX_LEVEL;
151 uint32 team = _player->GetTeam();
152 uint32 security = GetSecurity();
153 bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
154 bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
156 WorldPacket data( SMSG_WHO, 50 ); // guess size
157 data << clientcount; // clientcount place holder
158 data << clientcount; // clientcount place holder
160 //TODO: Guard Player map
161 HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
162 for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
164 if (security == SEC_PLAYER)
166 // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
167 if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
168 continue;
170 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
171 if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
172 continue;
175 // check if target is globally visible for player
176 if (!(itr->second->IsVisibleGloballyFor(_player)))
177 continue;
179 // check if target's level is in level range
180 uint32 lvl = itr->second->getLevel();
181 if (lvl < level_min || lvl > level_max)
182 continue;
184 // check if class matches classmask
185 uint32 class_ = itr->second->getClass();
186 if (!(classmask & (1 << class_)))
187 continue;
189 // check if race matches racemask
190 uint32 race = itr->second->getRace();
191 if (!(racemask & (1 << race)))
192 continue;
194 uint32 pzoneid = itr->second->GetZoneId();
196 bool z_show = true;
197 for(uint32 i = 0; i < zones_count; i++)
199 if(zoneids[i] == pzoneid)
201 z_show = true;
202 break;
205 z_show = false;
207 if (!z_show)
208 continue;
210 std::string pname = itr->second->GetName();
211 std::wstring wpname;
212 if(!Utf8toWStr(pname,wpname))
213 continue;
214 wstrToLower(wpname);
216 if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
217 continue;
219 std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
220 std::wstring wgname;
221 if(!Utf8toWStr(gname,wgname))
222 continue;
223 wstrToLower(wgname);
225 if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
226 continue;
228 std::string aname;
229 if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
230 aname = areaEntry->area_name[GetSessionDbcLocale()];
232 bool s_show = true;
233 for(uint32 i = 0; i < str_count; i++)
235 if (!str[i].empty())
237 if (wgname.find(str[i]) != std::wstring::npos ||
238 wpname.find(str[i]) != std::wstring::npos ||
239 Utf8FitTo(aname, str[i]) )
241 s_show = true;
242 break;
244 s_show = false;
247 if (!s_show)
248 continue;
250 data << pname; // player name
251 data << gname; // guild name
252 data << uint32( lvl ); // player level
253 data << uint32( class_ ); // player class
254 data << uint32( race ); // player race
255 data << uint8(0); // new 2.4.0
256 data << uint32( pzoneid ); // player zone id
258 // 49 is maximum player count sent to client
259 if ((++clientcount) == 49)
260 break;
263 data.put( 0, clientcount ); //insert right count
264 data.put( sizeof(uint32), clientcount ); //insert right count
266 SendPacket(&data);
267 sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
270 void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
272 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
274 if (uint64 lguid = GetPlayer()->GetLootGUID())
275 DoLootRelease(lguid);
277 //Can not logout if...
278 if( GetPlayer()->isInCombat() || //...is in combat
279 GetPlayer()->duel || //...is in Duel
280 //...is jumping ...is falling
281 GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
283 WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
284 data << (uint8)0xC;
285 data << uint32(0);
286 data << uint8(0);
287 SendPacket( &data );
288 LogoutRequest(0);
289 return;
292 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
293 if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
294 GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
296 LogoutPlayer(true);
297 return;
300 // not set flags if player can't free move to prevent lost state at logout cancel
301 if(GetPlayer()->CanFreeMove())
303 GetPlayer()->SetStandState(PLAYER_STATE_SIT);
305 WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
306 data.append(GetPlayer()->GetPackGUID());
307 data << (uint32)2;
308 SendPacket( &data );
309 GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
312 WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
313 data << uint32(0);
314 data << uint8(0);
315 SendPacket( &data );
316 LogoutRequest(time(NULL));
319 void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
321 sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
324 void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
326 sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
328 LogoutRequest(0);
330 WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
331 SendPacket( &data );
333 // not remove flags if can't free move - its not set in Logout request code.
334 if(GetPlayer()->CanFreeMove())
336 //!we can move again
337 data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
338 data.append(GetPlayer()->GetPackGUID());
339 data << uint32(0);
340 SendPacket( &data );
342 //! Stand Up
343 GetPlayer()->SetStandState(PLAYER_STATE_NONE);
345 //! DISABLE_ROTATE
346 GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
349 sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
352 void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
354 // this opcode can be used in two ways: Either set explicit new status or toggle old status
355 if(recv_data.size() == 1)
357 bool newPvPStatus;
358 recv_data >> newPvPStatus;
359 GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
361 else
363 GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
366 if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
368 if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
369 GetPlayer()->UpdatePvP(true, true);
371 else
373 if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
374 GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
378 void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
380 CHECK_PACKET_SIZE(recv_data,4);
382 uint32 newZone;
383 recv_data >> newZone;
385 sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
387 if(newZone != _player->GetZoneId())
388 GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange...
390 GetPlayer()->UpdateZone(newZone);
393 void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
395 // When this packet send?
396 CHECK_PACKET_SIZE(recv_data,8);
398 uint64 guid ;
399 recv_data >> guid;
401 _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
403 // update reputation list if need
404 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
405 if(!unit)
406 return;
408 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
411 void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
413 CHECK_PACKET_SIZE(recv_data,8);
415 uint64 guid;
416 recv_data >> guid;
418 _player->SetSelection(guid);
420 // update reputation list if need
421 Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
422 if(!unit)
423 return;
425 _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
428 void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
430 CHECK_PACKET_SIZE(recv_data,1);
432 sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
433 uint8 animstate;
434 recv_data >> animstate;
436 _player->SetStandState(animstate);
439 void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
441 CHECK_PACKET_SIZE(recv_data, 4);
442 sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
443 uint32 unk;
444 recv_data >> unk;
445 sLog.outDebug("unk value is %u", unk);
446 _player->GetSocial()->SendSocialList();
449 void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
451 CHECK_PACKET_SIZE(recv_data, 1+1);
453 sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
455 std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
456 std::string friendNote;
458 recv_data >> friendName;
460 // recheck
461 CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
463 recv_data >> friendNote;
465 if(!normalizePlayerName(friendName))
466 return;
468 CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
470 sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
471 GetPlayer()->GetName(), friendName.c_str() );
473 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
476 void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
478 if(!result)
479 return;
481 uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
482 uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
484 delete result;
486 WorldSession * session = sWorld.FindSession(accountId);
487 if(!session || !session->GetPlayer())
488 return;
490 FriendsResult friendResult = FRIEND_NOT_FOUND;
491 if(friendGuid)
493 if(friendGuid==session->GetPlayer()->GetGUID())
494 friendResult = FRIEND_SELF;
495 else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
496 friendResult = FRIEND_ENEMY;
497 else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
498 friendResult = FRIEND_ALREADY;
499 else
501 Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
502 if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
503 friendResult = FRIEND_ADDED_ONLINE;
504 else
505 friendResult = FRIEND_ADDED_OFFLINE;
507 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
509 friendResult = FRIEND_LIST_FULL;
510 sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
513 session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
517 sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
519 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
522 void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
524 CHECK_PACKET_SIZE(recv_data, 8);
526 uint64 FriendGUID;
528 sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
530 recv_data >> FriendGUID;
532 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
534 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
536 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
539 void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
541 CHECK_PACKET_SIZE(recv_data,1);
543 sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
545 std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
547 recv_data >> IgnoreName;
549 if(!normalizePlayerName(IgnoreName))
550 return;
552 CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
554 sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
555 GetPlayer()->GetName(), IgnoreName.c_str() );
557 CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
560 void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
562 if(!result)
563 return;
565 uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
567 delete result;
569 WorldSession * session = sWorld.FindSession(accountId);
570 if(!session || !session->GetPlayer())
571 return;
573 FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
574 if(IgnoreGuid)
576 if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
577 ignoreResult = FRIEND_IGNORE_SELF;
578 else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
579 ignoreResult = FRIEND_IGNORE_ALREADY;
580 else
582 ignoreResult = FRIEND_IGNORE_ADDED;
584 // ignore list full
585 if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
586 ignoreResult = FRIEND_IGNORE_FULL;
590 sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
592 sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
595 void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
597 CHECK_PACKET_SIZE(recv_data, 8);
599 uint64 IgnoreGUID;
601 sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
603 recv_data >> IgnoreGUID;
605 _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
607 sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
609 sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
612 void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
614 CHECK_PACKET_SIZE(recv_data, 8+1);
615 uint64 guid;
616 std::string note;
617 recv_data >> guid >> note;
618 _player->GetSocial()->SetFriendNote(guid, note);
621 void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
623 CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
625 uint32 suggestion, contentlen;
626 std::string content;
627 uint32 typelen;
628 std::string type;
630 recv_data >> suggestion >> contentlen >> content;
632 //recheck
633 CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
635 recv_data >> typelen >> type;
637 if( suggestion == 0 )
638 sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
639 else
640 sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
642 sLog.outDebug( type.c_str( ) );
643 sLog.outDebug( content.c_str( ) );
645 CharacterDatabase.escape_string(type);
646 CharacterDatabase.escape_string(content);
647 CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
650 void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
652 CHECK_PACKET_SIZE(recv_data,8);
654 sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
655 if (GetPlayer()->isAlive())
656 return;
658 // do not allow corpse reclaim in arena
659 if (GetPlayer()->InArena())
660 return;
662 // body not released yet
663 if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
664 return;
666 Corpse *corpse = GetPlayer()->GetCorpse();
668 if (!corpse )
669 return;
671 // prevent resurrect before 30-sec delay after body release not finished
672 if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
673 return;
675 float dist = corpse->GetDistance2d(GetPlayer());
676 sLog.outDebug("Corpse 2D Distance: \t%f",dist);
677 if (dist > CORPSE_RECLAIM_RADIUS)
678 return;
680 uint64 guid;
681 recv_data >> guid;
683 // resurrect
684 GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
686 // spawn bones
687 GetPlayer()->SpawnCorpseBones();
689 GetPlayer()->SaveToDB();
692 void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
694 CHECK_PACKET_SIZE(recv_data,8+1);
696 sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
698 if(GetPlayer()->isAlive())
699 return;
701 uint64 guid;
702 uint8 status;
703 recv_data >> guid;
704 recv_data >> status;
706 if(status == 0)
708 GetPlayer()->clearResurrectRequestData(); // reject
709 return;
712 if(!GetPlayer()->isRessurectRequestedBy(guid))
713 return;
715 GetPlayer()->ResurectUsingRequestData();
716 GetPlayer()->SaveToDB();
719 void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
721 CHECK_PACKET_SIZE(recv_data,4);
723 sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
725 uint32 Trigger_ID;
727 recv_data >> Trigger_ID;
728 sLog.outDebug("Trigger ID:%u",Trigger_ID);
730 if(GetPlayer()->isInFlight())
732 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
733 return;
736 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
737 if(!atEntry)
739 sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
740 return;
743 if (GetPlayer()->GetMapId()!=atEntry->mapid)
745 sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
746 return;
749 // delta is safe radius
750 const float delta = 5.0f;
751 // check if player in the range of areatrigger
752 Player* pl = GetPlayer();
754 if (atEntry->radius > 0)
756 // if we have radius check it
757 float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
758 if(dist > atEntry->radius + delta)
760 sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
761 pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
762 return;
765 else
767 // we have only extent
768 float dx = pl->GetPositionX() - atEntry->x;
769 float dy = pl->GetPositionY() - atEntry->y;
770 float dz = pl->GetPositionZ() - atEntry->z;
771 double es = sin(atEntry->box_orientation);
772 double ec = cos(atEntry->box_orientation);
773 // calc rotated vector based on extent axis
774 double rotateDx = dx*ec - dy*es;
775 double rotateDy = dx*es + dy*ec;
777 if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
778 (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
779 (fabs(dz) > atEntry->box_z/2 + delta) )
781 sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
782 pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
783 return;
787 if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
788 return;
790 uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
791 if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
793 Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
794 if( pQuest )
796 if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
797 GetPlayer()->AreaExploredOrEventHappens( quest_id );
801 if(objmgr.IsTavernAreaTrigger(Trigger_ID))
803 // set resting flag we are in the inn
804 GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
805 GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
806 GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
808 if(sWorld.IsFFAPvPRealm())
809 GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
811 return;
814 if(GetPlayer()->InBattleGround())
816 BattleGround* bg = GetPlayer()->GetBattleGround();
817 if(bg)
818 if(bg->GetStatus() == STATUS_IN_PROGRESS)
819 bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
821 return;
824 // NULL if all values default (non teleport trigger)
825 AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
826 if(!at)
827 return;
829 if(!GetPlayer()->isGameMaster())
831 uint32 missingLevel = 0;
832 if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
833 missingLevel = at->requiredLevel;
835 // must have one or the other, report the first one that's missing
836 uint32 missingItem = 0;
837 if(at->requiredItem)
839 if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
840 (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
841 missingItem = at->requiredItem;
843 else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
844 missingItem = at->requiredItem2;
846 uint32 missingKey = 0;
847 if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
849 if(at->heroicKey)
851 if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
852 (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
853 missingKey = at->heroicKey;
855 else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
856 missingKey = at->heroicKey2;
859 uint32 missingQuest = 0;
860 if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
861 missingQuest = at->requiredQuest;
863 if(missingLevel || missingItem || missingKey || missingQuest)
865 // TODO: all this is probably wrong
866 if(missingItem)
867 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
868 else if(missingKey)
869 GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
870 else if(missingQuest)
871 SendAreaTriggerMessage(at->requiredFailedText.c_str());
872 else if(missingLevel)
873 SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
874 return;
878 GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
881 void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
883 sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
884 //recv_data.hexlike();
887 void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
889 sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
890 //recv_data.hexlike();
893 void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
895 CHECK_PACKET_SIZE(recv_data,1+2+1+1);
897 sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
898 uint8 button, misc, type;
899 uint16 action;
900 recv_data >> button >> action >> misc >> type;
901 sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
902 if(action==0)
904 sLog.outDetail( "MISC: Remove action from button %u", button );
906 GetPlayer()->removeActionButton(button);
908 else
910 if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
912 sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
913 GetPlayer()->addActionButton(button,action,type,misc);
915 else if(type==ACTION_BUTTON_SPELL)
917 sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
918 GetPlayer()->addActionButton(button,action,type,misc);
920 else if(type==ACTION_BUTTON_ITEM)
922 sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
923 GetPlayer()->addActionButton(button,action,type,misc);
925 else
926 sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
930 void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
932 DEBUG_LOG( "WORLD: Player is watching cinema" );
935 void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
937 DEBUG_LOG( "WORLD: Which movie to play" );
940 void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
942 /* WorldSession::Update( getMSTime() );*/
943 DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
946 CHECK_PACKET_SIZE(recv_data,8+4);
947 uint64 guid;
948 uint32 time_skipped;
949 recv_data >> guid;
950 recv_data >> time_skipped;
951 sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
953 /// TODO
954 must be need use in mangos
955 We substract server Lags to move time ( AntiLags )
956 for exmaple
957 GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
961 void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
963 DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
966 void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
969 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
971 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
972 recv_data.hexlike();
973 uint64 guid;
974 uint64 unknown1;
975 uint32 unknown2;
976 float PositionX;
977 float PositionY;
978 float PositionZ;
979 float Orientation;
981 recv_data >> guid;
982 recv_data >> unknown1;
983 recv_data >> unknown2;
984 recv_data >> PositionX;
985 recv_data >> PositionY;
986 recv_data >> PositionZ;
987 recv_data >> Orientation;
989 // TODO for later may be we can use for anticheat
990 DEBUG_LOG("Guid " I64FMTD,guid);
991 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
992 DEBUG_LOG("unknown2 %u",unknown2);
993 DEBUG_LOG("X %f",PositionX);
994 DEBUG_LOG("Y %f",PositionY);
995 DEBUG_LOG("Z %f",PositionZ);
996 DEBUG_LOG("O %f",Orientation);
1000 void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
1003 CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
1005 sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
1006 recv_data.hexlike();
1007 uint64 guid;
1008 uint64 unknown1;
1009 uint32 unknown2;
1010 float PositionX;
1011 float PositionY;
1012 float PositionZ;
1013 float Orientation;
1015 recv_data >> guid;
1016 recv_data >> unknown1;
1017 recv_data >> unknown2;
1018 recv_data >> PositionX;
1019 recv_data >> PositionY;
1020 recv_data >> PositionZ;
1021 recv_data >> Orientation;
1023 // for later may be we can use for anticheat
1024 DEBUG_LOG("Guid " I64FMTD,guid);
1025 DEBUG_LOG("unknown1 " I64FMTD,unknown1);
1026 DEBUG_LOG("unknown1 %u",unknown2);
1027 DEBUG_LOG("X %f",PositionX);
1028 DEBUG_LOG("Y %f",PositionY);
1029 DEBUG_LOG("Z %f",PositionZ);
1030 DEBUG_LOG("O %f",Orientation);
1034 void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
1037 CHECK_PACKET_SIZE(recv_data,8+4);
1039 sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
1040 uint64 guid;
1041 uint32 flags, time;
1043 recv_data >> guid;
1044 recv_data >> flags >> time;
1045 DEBUG_LOG("Guid " I64FMTD,guid);
1046 DEBUG_LOG("Flags %u, time %u",flags, time/1000);
1050 void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
1052 CHECK_PACKET_SIZE(recv_data,1);
1054 uint8 ActionBar;
1056 recv_data >> ActionBar;
1058 if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
1060 if(ActionBar!=0)
1061 sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
1062 return;
1065 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
1068 void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
1071 CHECK_PACKET_SIZE(recv_data,1);
1073 uint8 tmp;
1074 recv_data >> tmp;
1075 sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
1079 void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
1081 uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
1082 uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
1084 WorldPacket data(SMSG_PLAYED_TIME, 8);
1085 data << TotalTimePlayed;
1086 data << LevelPlayedTime;
1087 SendPacket(&data);
1090 void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
1092 CHECK_PACKET_SIZE(recv_data, 8);
1094 uint64 guid;
1095 recv_data >> guid;
1096 DEBUG_LOG("Inspected guid is " I64FMTD, guid);
1098 _player->SetSelection(guid);
1100 Player *plr = objmgr.GetPlayer(guid);
1101 if(!plr) // wrong player
1102 return;
1104 uint32 talent_points = 0x3D;
1105 uint32 guid_size = plr->GetPackGUID().size();
1106 WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
1107 data.append(plr->GetPackGUID());
1108 data << uint32(talent_points);
1110 // fill by 0 talents array
1111 for(uint32 i = 0; i < talent_points; ++i)
1112 data << uint8(0);
1114 if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
1116 // find class talent tabs (all players have 3 talent tabs)
1117 uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
1119 uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
1120 for(uint32 i = 0; i < 3; ++i)
1122 uint32 talentTabId = talentTabIds[i];
1124 // fill by real data
1125 for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
1127 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
1128 if(!talentInfo)
1129 continue;
1131 // skip another tab talents
1132 if(talentInfo->TalentTab != talentTabId)
1133 continue;
1135 // find talent rank
1136 uint32 curtalent_maxrank = 0;
1137 for(uint32 k = 5; k > 0; --k)
1139 if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
1141 curtalent_maxrank = k;
1142 break;
1146 // not learned talent
1147 if(!curtalent_maxrank)
1148 continue;
1150 // 1 rank talent bit index
1151 uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
1153 uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
1155 // slot/offset in 7-bit bytes
1156 uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
1157 uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
1159 // rank pos with skipped 8 bit
1160 uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
1162 // slot/offset in 8-bit bytes with skipped high bit
1163 uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
1164 uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
1166 // apply mask
1167 uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
1168 val |= (1 << curtalent_rank_offset);
1169 data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
1172 talentTabPos += GetTalentTabInspectBitSize(talentTabId);
1176 SendPacket(&data);
1179 void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
1181 CHECK_PACKET_SIZE(recv_data, 8);
1183 uint64 guid;
1184 recv_data >> guid;
1186 Player *player = objmgr.GetPlayer(guid);
1188 if(!player)
1190 sLog.outError("InspectHonorStats: WTF, player not found...");
1191 return;
1194 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
1195 data << uint64(player->GetGUID());
1196 data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
1197 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1198 data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
1199 data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
1200 data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
1201 SendPacket(&data);
1204 void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
1206 CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
1208 // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
1209 // Received opcode CMSG_WORLD_TELEPORT
1210 // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
1212 //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
1214 if(GetPlayer()->isInFlight())
1216 sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
1217 return;
1220 uint32 time;
1221 uint32 mapid;
1222 float PositionX;
1223 float PositionY;
1224 float PositionZ;
1225 float Orientation;
1227 recv_data >> time; // time in m.sec.
1228 recv_data >> mapid;
1229 recv_data >> PositionX;
1230 recv_data >> PositionY;
1231 recv_data >> PositionZ;
1232 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1233 DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
1235 if (GetSecurity() >= SEC_ADMINISTRATOR)
1236 GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
1237 else
1238 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1239 sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
1242 void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
1244 CHECK_PACKET_SIZE(recv_data, 1);
1246 sLog.outDebug("Received opcode CMSG_WHOIS");
1247 std::string charname;
1248 recv_data >> charname;
1250 if (GetSecurity() < SEC_ADMINISTRATOR)
1252 SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
1253 return;
1256 if(charname.empty() || !normalizePlayerName (charname))
1258 SendNotification(LANG_NEED_CHARACTER_NAME);
1259 return;
1262 Player *plr = objmgr.GetPlayer(charname.c_str());
1264 if(!plr)
1266 SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
1267 return;
1270 uint32 accid = plr->GetSession()->GetAccountId();
1272 QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
1273 if(!result)
1275 SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
1276 return;
1279 Field *fields = result->Fetch();
1280 std::string acc = fields[0].GetCppString();
1281 if(acc.empty())
1282 acc = "Unknown";
1283 std::string email = fields[1].GetCppString();
1284 if(email.empty())
1285 email = "Unknown";
1286 std::string lastip = fields[2].GetCppString();
1287 if(lastip.empty())
1288 lastip = "Unknown";
1290 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1292 WorldPacket data(SMSG_WHOIS, msg.size()+1);
1293 data << msg;
1294 _player->GetSession()->SendPacket(&data);
1296 delete result;
1298 sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
1301 void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
1303 CHECK_PACKET_SIZE(recv_data, 1+8);
1304 sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
1305 recv_data.hexlike();
1307 uint8 spam_type; // 0 - mail, 1 - chat
1308 uint64 spammer_guid;
1309 uint32 unk1, unk2, unk3, unk4 = 0;
1310 std::string description = "";
1311 recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
1312 recv_data >> spammer_guid; // player guid
1313 switch(spam_type)
1315 case 0:
1316 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
1317 recv_data >> unk1; // const 0
1318 recv_data >> unk2; // probably mail id
1319 recv_data >> unk3; // const 0
1320 break;
1321 case 1:
1322 CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
1323 recv_data >> unk1; // probably language
1324 recv_data >> unk2; // message type?
1325 recv_data >> unk3; // probably channel id
1326 recv_data >> unk4; // unk random value
1327 recv_data >> description; // spam description string (messagetype, channel name, player name, message)
1328 break;
1331 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1332 // if it's mail spam - ALL mails from this spammer automatically removed by client
1334 // Complaint Received message
1335 WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
1336 data << uint8(0);
1337 SendPacket(&data);
1339 sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
1342 void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
1344 CHECK_PACKET_SIZE(recv_data, 4);
1346 sLog.outDebug("CMSG_REALM_SPLIT");
1348 uint32 unk;
1349 std::string split_date = "01/01/01";
1350 recv_data >> unk;
1352 WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
1353 data << unk;
1354 data << uint32(0x00000000); // realm split state
1355 // split states:
1356 // 0x0 realm normal
1357 // 0x1 realm split
1358 // 0x2 realm split pending
1359 data << split_date;
1360 SendPacket(&data);
1361 //sLog.outDebug("response sent %u", unk);
1364 void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
1366 CHECK_PACKET_SIZE(recv_data, 1);
1368 sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
1369 //recv_data.hexlike();
1371 uint8 unk;
1372 recv_data >> unk;
1374 switch(unk)
1376 case 0:
1377 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
1378 //SendPacket(&data);
1379 //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
1380 sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
1381 break;
1382 case 1:
1383 sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow());
1384 break;
1388 void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
1390 CHECK_PACKET_SIZE(recv_data, 4);
1392 sLog.outDebug("CMSG_SET_TITLE");
1394 int32 title;
1395 recv_data >> title;
1397 // -1 at none
1398 if(title > 0 && title < 128)
1400 if(!GetPlayer()->HasTitle(title))
1401 return;
1403 else
1404 title = 0;
1406 GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
1409 void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
1411 CHECK_PACKET_SIZE(recv_data, 4+4);
1413 sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
1415 uint32 counter, time_;
1416 recv_data >> counter >> time_;
1418 // time_ seems always more than getMSTime()
1419 uint32 diff = getMSTimeDiff(getMSTime(),time_);
1421 sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
1424 void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
1426 sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
1427 Group *pGroup = _player->GetGroup();
1428 if(pGroup)
1430 if(pGroup->IsLeader(_player->GetGUID()))
1431 pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
1433 else
1434 _player->ResetInstances(INSTANCE_RESET_ALL);
1437 void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
1439 CHECK_PACKET_SIZE(recv_data, 4);
1441 sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
1443 uint32 mode;
1444 recv_data >> mode;
1446 if(mode == _player->GetDifficulty())
1447 return;
1449 if(mode > DIFFICULTY_HEROIC)
1451 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
1452 return;
1455 // cannot reset while in an instance
1456 Map *map = _player->GetMap();
1457 if(map && map->IsDungeon())
1459 sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
1460 return;
1463 if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
1464 return;
1465 Group *pGroup = _player->GetGroup();
1466 if(pGroup)
1468 if(pGroup->IsLeader(_player->GetGUID()))
1470 // the difficulty is set even if the instances can't be reset
1471 //_player->SendDungeonDifficulty(true);
1472 pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
1473 pGroup->SetDifficulty(mode);
1476 else
1478 _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
1479 _player->SetDifficulty(mode);
1483 void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
1485 sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
1486 recv_data.hexlike();
1488 New Unknown Opcode 837
1489 STORAGE_SIZE: 60
1490 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
1491 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
1492 BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
1493 23 91 26 3F 00 00 60 41 | 00 00 00 00
1495 New Unknown Opcode 837
1496 STORAGE_SIZE: 44
1497 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1498 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
1499 BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
1503 void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
1505 sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
1506 //recv_data.hexlike();
1508 //If player is not mounted, so go out :)
1509 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1511 ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
1512 return;
1515 if(_player->isInFlight()) // not blizz like; no any messages on blizz
1517 ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
1518 return;
1521 _player->Unmount();
1522 _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
1525 void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
1527 CHECK_PACKET_SIZE(recv_data, 8+4+4);
1529 // fly mode on/off
1530 sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
1531 //recv_data.hexlike();
1533 uint64 guid;
1534 uint32 unk;
1535 uint32 flags;
1537 recv_data >> guid >> unk >> flags;
1539 _player->SetUnitMovementFlags(flags);
1542 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
1543 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1544 78 15 94 40 39 03 00 00 | 00 00 80 3F
1545 off:
1546 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
1547 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
1548 78 15 94 40 39 03 00 00 | 00 00 00 00
1552 void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
1555 sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
1556 recv_data.hexlike();
1560 void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
1562 CHECK_PACKET_SIZE(recv_data, 1);
1564 uint8 mode;
1565 recv_data >> mode;
1567 sLog.outDebug("Client used \"/timetest %d\" command", mode);