2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
32 char const* petTypeSuffix
[MAX_PET_TYPE
] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type
) :
41 Creature(), m_removed(false), m_petType(type
), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
42 m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
49 // pets always have a charminfo, even if they are not actually charmed
50 CharmInfo
* charmInfo
= InitCharmInfo(this);
52 if(type
== MINI_PET
) // always passive
53 charmInfo
->SetReactState(REACT_PASSIVE
);
54 else if(type
== GUARDIAN_PET
) // always aggressive
55 charmInfo
->SetReactState(REACT_AGGRESSIVE
);
60 if(m_uint32Values
) // only for fully created Object
61 ObjectAccessor::Instance().RemoveObject(this);
63 delete m_declinedname
;
66 void Pet::AddToWorld()
68 ///- Register the pet for guid lookup
69 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
73 void Pet::RemoveFromWorld()
75 ///- Remove the pet from the accessor
76 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
77 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
78 Unit::RemoveFromWorld();
81 bool Pet::LoadPetFromDB( Player
* owner
, uint32 petentry
, uint32 petnumber
, bool current
)
85 uint32 ownerid
= owner
->GetGUIDLow();
90 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
91 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
92 "FROM character_pet WHERE owner = '%u' AND id = '%u'",
95 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
96 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
97 "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
98 ownerid
, PET_SAVE_AS_CURRENT
);
100 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
101 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
102 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
103 "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
104 ownerid
, petentry
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
106 // any current or other non-stabled pet (for hunter "call pet")
107 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
108 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
109 "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
110 ownerid
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
115 Field
*fields
= result
->Fetch();
117 // update for case of current pet "slot = 0"
118 petentry
= fields
[1].GetUInt32();
125 uint32 summon_spell_id
= fields
[17].GetUInt32();
126 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(summon_spell_id
);
128 bool is_temporary_summoned
= spellInfo
&& GetSpellDuration(spellInfo
) > 0;
130 // check temporary summoned pets like mage water elemental
131 if (current
&& is_temporary_summoned
)
137 uint32 pet_number
= fields
[0].GetUInt32();
139 if (current
&& owner
->IsPetNeedBeTemporaryUnsummoned())
141 owner
->SetTemporaryUnsummonedPetNumber(pet_number
);
146 Map
*map
= owner
->GetMap();
147 uint32 guid
= objmgr
.GenerateLowGuid(HIGHGUID_PET
);
148 if (!Create(guid
, map
, owner
->GetPhaseMask(), petentry
, pet_number
))
155 owner
->GetClosePoint(px
, py
, pz
, GetObjectSize(), PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
157 Relocate(px
, py
, pz
, owner
->GetOrientation());
159 if (!IsPositionValid())
161 sLog
.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
162 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
167 setPetType(PetType(fields
[18].GetUInt8()));
168 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, owner
->getFaction());
169 SetUInt32Value(UNIT_CREATED_BY_SPELL
, summon_spell_id
);
171 CreatureInfo
const *cinfo
= GetCreatureInfo();
172 if (cinfo
->type
== CREATURE_TYPE_CRITTER
)
175 map
->Add((Creature
*)this);
180 m_charmInfo
->SetPetNumber(pet_number
, IsPermanentPetFor(owner
));
182 SetOwnerGUID(owner
->GetGUID());
183 SetDisplayId(fields
[3].GetUInt32());
184 SetNativeDisplayId(fields
[3].GetUInt32());
185 uint32 petlevel
= fields
[4].GetUInt32();
186 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
187 SetName(fields
[8].GetString());
189 switch (getPetType())
192 petlevel
=owner
->getLevel();
194 SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
195 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
196 // this enables popup window (pet dismiss, cancel)
199 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
200 SetSheath(SHEATH_STATE_MELEE
);
201 SetByteValue(UNIT_FIELD_BYTES_2
, 2, fields
[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED
: UNIT_RENAME_ALLOWED
);
203 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
204 // this enables popup window (pet abandon, cancel)
205 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
206 SetPower(POWER_HAPPINESS
, fields
[12].GetUInt32());
207 setPowerType(POWER_FOCUS
);
210 sLog
.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
216 InitStatsForLevel(petlevel
);
217 InitTalentForLevel(); // set original talents points before spell loading
219 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
220 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, fields
[5].GetUInt32());
221 SetCreatorGUID(owner
->GetGUID());
223 m_charmInfo
->SetReactState(ReactStates(fields
[6].GetUInt8()));
225 uint32 savedhealth
= fields
[10].GetUInt32();
226 uint32 savedmana
= fields
[11].GetUInt32();
228 // set current pet as current
230 // 1..MAX_PET_STABLES in stable slot
231 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
232 if (fields
[7].GetUInt32() != 0)
234 CharacterDatabase
.BeginTransaction();
235 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
236 PET_SAVE_NOT_IN_SLOT
, ownerid
, PET_SAVE_AS_CURRENT
, m_charmInfo
->GetPetNumber());
237 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
238 PET_SAVE_AS_CURRENT
, ownerid
, m_charmInfo
->GetPetNumber());
239 CharacterDatabase
.CommitTransaction();
242 if (!is_temporary_summoned
)
244 if(!m_charmInfo
->LoadActionBar(fields
[13].GetCppString()))
251 // since last save (in seconds)
252 uint32 timediff
= (time(NULL
) - fields
[14].GetUInt32());
254 m_resetTalentsCost
= fields
[15].GetUInt32();
255 m_resetTalentsTime
= fields
[16].GetUInt64();
259 //load spells/cooldowns/auras
260 SetCanModifyStats(true);
261 _LoadAuras(timediff
);
264 if (is_temporary_summoned
)
266 // Temporary summoned pets always have initial spell list at load
267 InitPetCreateSpells();
272 CastPetAuras(current
);
275 if (getPetType() == SUMMON_PET
&& !current
) //all (?) summon pets come with full health when called, but not when they are current
277 SetHealth(GetMaxHealth());
278 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
282 SetHealth(savedhealth
> GetMaxHealth() ? GetMaxHealth() : savedhealth
);
283 SetPower(POWER_MANA
, savedmana
> GetMaxPower(POWER_MANA
) ? GetMaxPower(POWER_MANA
) : savedmana
);
287 map
->Add((Creature
*)this);
289 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
291 InitLevelupSpellsForLevel();
293 CleanupActionBar(); // remove unknown spells from action bar after load
295 _LoadSpellCooldowns();
297 owner
->SetPet(this); // in DB stored only full controlled creature
298 sLog
.outDebug("New Pet has guid %u", GetGUIDLow());
300 if (owner
->GetTypeId() == TYPEID_PLAYER
)
302 ((Player
*)owner
)->PetSpellInitialize();
303 if(((Player
*)owner
)->GetGroup())
304 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_PET
);
307 if (owner
->GetTypeId() == TYPEID_PLAYER
&& getPetType() == HUNTER_PET
)
309 result
= CharacterDatabase
.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner
->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
314 delete m_declinedname
;
316 m_declinedname
= new DeclinedName
;
317 Field
*fields2
= result
->Fetch();
318 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
320 m_declinedname
->name
[i
] = fields2
[i
].GetCppString();
327 SynchronizeLevelWithOwner();
331 void Pet::SavePetToDB(PetSaveMode mode
)
336 // save only fully controlled creature
340 // not save not player pets
341 if(!IS_PLAYER_GUID(GetOwnerGUID()))
344 Player
* pOwner
= (Player
*)GetOwner();
348 // not save pet as current if another pet temporary unsummoned
349 if (mode
== PET_SAVE_AS_CURRENT
&& pOwner
->GetTemporaryUnsummonedPetNumber() &&
350 pOwner
->GetTemporaryUnsummonedPetNumber() != m_charmInfo
->GetPetNumber())
352 // pet will lost anyway at restore temporary unsummoned
353 if(getPetType()==HUNTER_PET
)
357 mode
= PET_SAVE_NOT_IN_SLOT
;
360 uint32 curhealth
= GetHealth();
361 uint32 curmana
= GetPower(POWER_MANA
);
363 // stable and not in slot saves
364 if(mode
> PET_SAVE_AS_CURRENT
)
368 //only alive hunter pets get auras saved, the others don't
369 if(!(getPetType() == HUNTER_PET
&& isAlive()))
374 _SaveSpellCooldowns();
377 // current/stable/not_in_slot
378 if(mode
>= PET_SAVE_AS_CURRENT
)
380 uint32 owner
= GUID_LOPART(GetOwnerGUID());
381 std::string name
= m_name
;
382 CharacterDatabase
.escape_string(name
);
383 CharacterDatabase
.BeginTransaction();
384 // remove current data
385 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner
,m_charmInfo
->GetPetNumber() );
387 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
388 if(mode
<= PET_SAVE_LAST_STABLE_SLOT
)
389 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
390 PET_SAVE_NOT_IN_SLOT
, owner
, uint32(mode
) );
392 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
393 if(getPetType()==HUNTER_PET
&& (mode
==PET_SAVE_AS_CURRENT
||mode
> PET_SAVE_LAST_STABLE_SLOT
))
394 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
395 owner
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
397 std::ostringstream ss
;
398 ss
<< "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
400 << m_charmInfo
->GetPetNumber() << ", "
401 << GetEntry() << ", "
403 << GetNativeDisplayId() << ", "
404 << getLevel() << ", "
405 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
) << ", "
406 << uint32(m_charmInfo
->GetReactState()) << ", "
407 << uint32(mode
) << ", '"
408 << name
.c_str() << "', "
409 << uint32((GetByteValue(UNIT_FIELD_BYTES_2
, 2) == UNIT_RENAME_ALLOWED
)?0:1) << ", "
410 << (curhealth
<1?1:curhealth
) << ", "
412 << GetPower(POWER_HAPPINESS
) << ", '";
414 for(uint32 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
416 ss
<< uint32(m_charmInfo
->GetActionBarEntry(i
)->Type
) << " "
417 << uint32(m_charmInfo
->GetActionBarEntry(i
)->SpellOrAction
) << " ";
421 << time(NULL
) << ", "
422 << uint32(m_resetTalentsCost
) << ", "
423 << uint64(m_resetTalentsTime
) << ", "
424 << GetUInt32Value(UNIT_CREATED_BY_SPELL
) << ", "
425 << uint32(getPetType()) << ")";
427 CharacterDatabase
.Execute( ss
.str().c_str() );
428 CharacterDatabase
.CommitTransaction();
434 DeleteFromDB(m_charmInfo
->GetPetNumber());
438 void Pet::DeleteFromDB(uint32 guidlow
)
440 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow
);
441 CharacterDatabase
.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow
);
442 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow
);
443 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow
);
444 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow
);
447 void Pet::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
449 Creature::setDeathState(s
);
450 if(getDeathState()==CORPSE
)
452 //remove summoned pet (no corpse)
453 if(getPetType()==SUMMON_PET
)
454 Remove(PET_SAVE_NOT_IN_SLOT
);
455 // other will despawn at corpse desppawning (Pet::Update code)
458 // pet corpse non lootable and non skinnable
459 SetUInt32Value( UNIT_DYNAMIC_FLAGS
, 0x00 );
460 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
462 //lose happiness when died and not in BG/Arena
463 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(GetMapId());
464 if(!mapEntry
|| (mapEntry
->map_type
!= MAP_ARENA
&& mapEntry
->map_type
!= MAP_BATTLEGROUND
))
465 ModifyPower(POWER_HAPPINESS
, -HAPPINESS_LEVEL_SIZE
);
467 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
470 else if(getDeathState()==ALIVE
)
472 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
477 void Pet::Update(uint32 diff
)
479 if(m_removed
) // pet already removed, just wait in remove queue, no updates
482 switch( m_deathState
)
486 if( m_deathTimer
<= diff
)
488 assert(getPetType()!=SUMMON_PET
&& "Must be already removed.");
489 Remove(PET_SAVE_NOT_IN_SLOT
); //hunters' pets never get removed because of death, NEVER!
496 // unsummon pet that lost owner
497 Unit
* owner
= GetOwner();
498 if(!owner
|| (!IsWithinDistInMap(owner
, OWNER_MAX_DISTANCE
) && (owner
->GetCharmGUID() && (owner
->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner
->GetPetGUID()))
500 Remove(PET_SAVE_NOT_IN_SLOT
, true);
506 if( owner
->GetPetGUID() != GetGUID() )
508 Remove(getPetType()==HUNTER_PET
?PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
515 if(m_duration
> diff
)
519 Remove(getPetType() != SUMMON_PET
? PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
524 //regenerate focus for hunter pets or energy for deathknight's ghoul
525 if(m_regenTimer
<= diff
)
527 switch (getPowerType())
531 Regenerate(getPowerType());
539 m_regenTimer
-= diff
;
541 if(getPetType() != HUNTER_PET
)
544 if(m_happinessTimer
<= diff
)
547 m_happinessTimer
= 7500;
550 m_happinessTimer
-= diff
;
557 Creature::Update(diff
);
560 void Pet::Regenerate(Powers power
)
562 uint32 curValue
= GetPower(power
);
563 uint32 maxValue
= GetMaxPower(power
);
565 if (curValue
>= maxValue
)
568 float addvalue
= 0.0f
;
575 addvalue
= 24 * sWorld
.getRate(RATE_POWER_FOCUS
);
580 // For deathknight's ghoul.
588 // Apply modifiers (if any).
589 AuraList
const& ModPowerRegenPCTAuras
= GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT
);
590 for(AuraList::const_iterator i
= ModPowerRegenPCTAuras
.begin(); i
!= ModPowerRegenPCTAuras
.end(); ++i
)
591 if ((*i
)->GetModifier()->m_miscvalue
== power
)
592 addvalue
*= ((*i
)->GetModifier()->m_amount
+ 100) / 100.0f
;
594 ModifyPower(power
, (int32
)addvalue
);
597 void Pet::LooseHappiness()
599 uint32 curValue
= GetPower(POWER_HAPPINESS
);
602 int32 addvalue
= 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
603 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
604 addvalue
= int32(addvalue
* 1.5);
605 ModifyPower(POWER_HAPPINESS
, -addvalue
);
608 HappinessState
Pet::GetHappinessState()
610 if(GetPower(POWER_HAPPINESS
) < HAPPINESS_LEVEL_SIZE
)
612 else if(GetPower(POWER_HAPPINESS
) >= HAPPINESS_LEVEL_SIZE
* 2)
618 bool Pet::CanTakeMoreActiveSpells(uint32 spellid
)
620 uint8 activecount
= 1;
621 uint32 chainstartstore
[ACTIVE_SPELLS_MAX
];
623 if(IsPassiveSpell(spellid
))
626 chainstartstore
[0] = spellmgr
.GetFirstSpellInChain(spellid
);
628 for (PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
630 if(itr
->second
.state
== PETSPELL_REMOVED
)
633 if(IsPassiveSpell(itr
->first
))
636 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(itr
->first
);
640 for(x
= 0; x
< activecount
; x
++)
642 if(chainstart
== chainstartstore
[x
])
646 if(x
== activecount
) //spellchain not yet saved -> add active count
649 if(activecount
> ACTIVE_SPELLS_MAX
)
651 chainstartstore
[x
] = chainstart
;
657 void Pet::Remove(PetSaveMode mode
, bool returnreagent
)
659 Unit
* owner
= GetOwner();
663 if(owner
->GetTypeId()==TYPEID_PLAYER
)
665 ((Player
*)owner
)->RemovePet(this,mode
,returnreagent
);
669 // only if current pet in slot
670 if(owner
->GetPetGUID()==GetGUID())
674 CleanupsBeforeDelete();
675 AddObjectToRemoveList();
679 void Pet::GivePetXP(uint32 xp
)
681 if(getPetType() != HUNTER_PET
)
690 uint32 level
= getLevel();
692 // XP to money conversion processed in Player::RewardQuest
693 if(level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
696 uint32 curXP
= GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
);
697 uint32 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
698 uint32 newXP
= curXP
+ xp
;
700 if(newXP
>= nextLvlXP
&& level
+1 > GetOwner()->getLevel())
702 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, nextLvlXP
-1);
706 while( newXP
>= nextLvlXP
&& level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
) )
710 GivePetLevel(level
+1);
711 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(level
+1)/4);
714 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
717 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, newXP
);
720 void Pet::GivePetLevel(uint32 level
)
725 InitStatsForLevel(level
);
726 InitLevelupSpellsForLevel();
727 InitTalentForLevel();
730 bool Pet::CreateBaseAtCreature(Creature
* creature
)
734 sLog
.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
737 uint32 guid
=objmgr
.GenerateLowGuid(HIGHGUID_PET
);
739 sLog
.outBasic("SetInstanceID()");
740 SetInstanceId(creature
->GetInstanceId());
742 sLog
.outBasic("Create pet");
743 uint32 pet_number
= objmgr
.GeneratePetNumber();
744 if(!Create(guid
, creature
->GetMap(), creature
->GetPhaseMask(), creature
->GetEntry(), pet_number
))
747 Relocate(creature
->GetPositionX(), creature
->GetPositionY(), creature
->GetPositionZ(), creature
->GetOrientation());
749 if(!IsPositionValid())
751 sLog
.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
752 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
756 CreatureInfo
const *cinfo
= GetCreatureInfo();
759 sLog
.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
763 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
765 setPetType(MINI_PET
);
768 SetDisplayId(creature
->GetDisplayId());
769 SetNativeDisplayId(creature
->GetNativeDisplayId());
770 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
771 SetPower(POWER_HAPPINESS
, 166500);
772 setPowerType(POWER_FOCUS
);
773 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
774 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
775 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(creature
->getLevel())/4);
776 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
778 if(CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
))
779 SetName(cFamily
->Name
[sWorld
.GetDefaultDbcLocale()]);
781 SetName(creature
->GetNameForLocaleIdx(objmgr
.GetDBCLocaleIndex()));
783 if(cinfo
->type
== CREATURE_TYPE_BEAST
)
785 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
786 SetSheath(SHEATH_STATE_MELEE
);
787 SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
788 SetUInt32Value(UNIT_MOD_CAST_SPEED
, creature
->GetUInt32Value(UNIT_MOD_CAST_SPEED
));
793 bool Pet::InitStatsForLevel(uint32 petlevel
)
795 CreatureInfo
const *cinfo
= GetCreatureInfo();
798 Unit
* owner
= GetOwner();
801 sLog
.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo
->Entry
);
805 uint32 creature_ID
= (getPetType() == HUNTER_PET
) ? 1 : cinfo
->Entry
;
809 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
811 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(petlevel
*50));
813 SetAttackTime(BASE_ATTACK
, BASE_ATTACK_TIME
);
814 SetAttackTime(OFF_ATTACK
, BASE_ATTACK_TIME
);
815 SetAttackTime(RANGED_ATTACK
, BASE_ATTACK_TIME
);
817 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0);
819 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
);
820 if(cFamily
&& cFamily
->minScale
> 0.0f
&& getPetType()==HUNTER_PET
)
823 if (getLevel() >= cFamily
->maxScaleLevel
)
824 scale
= cFamily
->maxScale
;
825 else if (getLevel() <= cFamily
->minScaleLevel
)
826 scale
= cFamily
->minScale
;
828 scale
= cFamily
->minScale
+ float(getLevel() - cFamily
->minScaleLevel
) / cFamily
->maxScaleLevel
* (cFamily
->maxScale
- cFamily
->minScale
);
830 SetFloatValue(OBJECT_FIELD_SCALE_X
, scale
);
834 int32 createResistance
[MAX_SPELL_SCHOOL
] = {0,0,0,0,0,0,0};
836 if(cinfo
&& getPetType() != HUNTER_PET
)
838 createResistance
[SPELL_SCHOOL_HOLY
] = cinfo
->resistance1
;
839 createResistance
[SPELL_SCHOOL_FIRE
] = cinfo
->resistance2
;
840 createResistance
[SPELL_SCHOOL_NATURE
] = cinfo
->resistance3
;
841 createResistance
[SPELL_SCHOOL_FROST
] = cinfo
->resistance4
;
842 createResistance
[SPELL_SCHOOL_SHADOW
] = cinfo
->resistance5
;
843 createResistance
[SPELL_SCHOOL_ARCANE
] = cinfo
->resistance6
;
850 if(owner
->GetTypeId() == TYPEID_PLAYER
)
852 switch(owner
->getClass())
857 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
858 uint32 fire
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FIRE
);
859 uint32 shadow
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_SHADOW
);
860 uint32 val
= (fire
> shadow
) ? fire
: shadow
;
862 SetBonusDamage(int32 (val
* 0.15f
));
863 //bonusAP += val * 0.57;
868 //40% damage bonus of mage's frost damage
869 float val
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FROST
) * 0.4;
872 SetBonusDamage( int32(val
));
880 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
881 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
883 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
885 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
886 if(pInfo
) // exist in DB
888 SetCreateHealth(pInfo
->health
);
889 SetCreateMana(pInfo
->mana
);
892 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
894 for(int stat
= 0; stat
< MAX_STATS
; ++stat
)
896 SetCreateStat(Stats(stat
), float(pInfo
->stats
[stat
]));
899 else // not exist in DB, use some default fake data
901 sLog
.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo
->Entry
);
903 // remove elite bonuses included in DB values
904 SetCreateHealth(uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
905 SetCreateMana( uint32(((float(cinfo
->maxmana
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
907 SetCreateStat(STAT_STRENGTH
, 22);
908 SetCreateStat(STAT_AGILITY
, 22);
909 SetCreateStat(STAT_STAMINA
, 25);
910 SetCreateStat(STAT_INTELLECT
, 28);
911 SetCreateStat(STAT_SPIRIT
, 27);
917 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(petlevel
)/4);
918 //these formula may not be correct; however, it is designed to be close to what it should be
919 //this makes dps 0.5 of pets level
920 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
921 //damage range is then petlevel / 2
922 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
923 //damage is increased afterwards as strength and pet scaling modify attack power
925 //stored standard pet stats are entry 1 in pet_levelinfo
926 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
927 if(pInfo
) // exist in DB
929 SetCreateHealth(pInfo
->health
);
930 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
931 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
933 for( int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
935 SetCreateStat(Stats(i
), float(pInfo
->stats
[i
]));
938 else // not exist in DB, use some default fake data
940 sLog
.outErrorDb("Hunter pet levelstats missing in DB");
942 // remove elite bonuses included in DB values
943 SetCreateHealth( uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
945 SetCreateStat(STAT_STRENGTH
, 22);
946 SetCreateStat(STAT_AGILITY
, 22);
947 SetCreateStat(STAT_STAMINA
, 25);
948 SetCreateStat(STAT_INTELLECT
, 28);
949 SetCreateStat(STAT_SPIRIT
, 27);
954 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
955 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
957 SetCreateMana(28 + 10*petlevel
);
958 SetCreateHealth(28 + 30*petlevel
);
960 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
961 //these formula may not be correct; however, it is designed to be close to what it should be
962 //this makes dps 0.5 of pets level
963 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)));
964 //damage range is then petlevel / 2
965 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)));
968 sLog
.outError("Pet have incorrect type (%u) for levelup.", getPetType());
972 for (int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
973 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), BASE_VALUE
, float(createResistance
[i
]));
977 SetHealth(GetMaxHealth());
978 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
983 bool Pet::HaveInDiet(ItemPrototype
const* item
) const
988 CreatureInfo
const* cInfo
= GetCreatureInfo();
992 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
996 uint32 diet
= cFamily
->petFoodMask
;
997 uint32 FoodMask
= 1 << (item
->FoodType
-1);
998 return diet
& FoodMask
;
1001 uint32
Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel
)
1003 // -5 or greater food level
1004 if(getLevel() <= itemlevel
+ 5) //possible to feed level 60 pet with level 55 level food for full effect
1007 else if(getLevel() <= itemlevel
+ 10) //pure guess, but sounds good
1010 else if(getLevel() <= itemlevel
+ 14) //level 55 food gets green on 70, makes sense to me
1014 return 0; //food too low level
1017 void Pet::_LoadSpellCooldowns()
1019 m_CreatureSpellCooldowns
.clear();
1020 m_CreatureCategoryCooldowns
.clear();
1022 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1026 time_t curTime
= time(NULL
);
1028 WorldPacket
data(SMSG_SPELL_COOLDOWN
, (8+1+result
->GetRowCount()*8));
1030 data
<< uint8(0x0); // flags (0x1, 0x2)
1034 Field
*fields
= result
->Fetch();
1036 uint32 spell_id
= fields
[0].GetUInt32();
1037 time_t db_time
= (time_t)fields
[1].GetUInt64();
1039 if(!sSpellStore
.LookupEntry(spell_id
))
1041 sLog
.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo
->GetPetNumber(),spell_id
);
1045 // skip outdated cooldown
1046 if(db_time
<= curTime
)
1049 data
<< uint32(spell_id
);
1050 data
<< uint32(uint32(db_time
-curTime
)*IN_MILISECONDS
);
1052 _AddCreatureSpellCooldown(spell_id
,db_time
);
1054 sLog
.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo
->GetPetNumber(), spell_id
, uint32(db_time
-curTime
));
1056 while( result
->NextRow() );
1060 if(!m_CreatureSpellCooldowns
.empty() && GetOwner())
1062 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1067 void Pet::_SaveSpellCooldowns()
1069 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1071 time_t curTime
= time(NULL
);
1073 // remove oudated and save active
1074 for(CreatureSpellCooldowns::iterator itr
= m_CreatureSpellCooldowns
.begin();itr
!= m_CreatureSpellCooldowns
.end();)
1076 if(itr
->second
<= curTime
)
1077 m_CreatureSpellCooldowns
.erase(itr
++);
1080 CharacterDatabase
.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" UI64FMTD
"')", m_charmInfo
->GetPetNumber(), itr
->first
, uint64(itr
->second
));
1086 void Pet::_LoadSpells()
1088 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1094 Field
*fields
= result
->Fetch();
1096 uint32 spell_id
= fields
[0].GetUInt32();
1098 // load only pet talents, other spell types auto-learned
1099 if(GetTalentSpellCost(spell_id
)==0)
1101 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1102 sLog
.outError("Table `pet_spell` have non-talent spell %u , spell removed from table for all pets.",spell_id
);
1106 addSpell(spell_id
, ActiveStates(fields
[1].GetUInt16()), PETSPELL_UNCHANGED
,PETSPELL_TALENT
);
1108 while( result
->NextRow() );
1114 void Pet::_SaveSpells()
1116 for (PetSpellMap::iterator itr
= m_spells
.begin(), next
= m_spells
.begin(); itr
!= m_spells
.end(); itr
= next
)
1120 // save only talent spells for pets, other spells auto-applied
1121 if (itr
->second
.type
!= PETSPELL_TALENT
)
1124 switch(itr
->second
.state
)
1126 case PETSPELL_REMOVED
:
1127 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1128 m_spells
.erase(itr
);
1130 case PETSPELL_CHANGED
:
1131 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1132 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
.active
);
1135 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
.active
);
1137 case PETSPELL_UNCHANGED
:
1141 itr
->second
.state
= PETSPELL_UNCHANGED
;
1145 void Pet::_LoadAuras(uint32 timediff
)
1148 for (int i
= 0; i
< TOTAL_AURAS
; ++i
)
1149 m_modAuras
[i
].clear();
1151 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1157 Field
*fields
= result
->Fetch();
1158 uint64 caster_guid
= fields
[0].GetUInt64();
1159 uint32 spellid
= fields
[1].GetUInt32();
1160 uint32 effindex
= fields
[2].GetUInt32();
1161 uint32 stackcount
= fields
[3].GetUInt32();
1162 int32 damage
= (int32
)fields
[4].GetUInt32();
1163 int32 maxduration
= (int32
)fields
[5].GetUInt32();
1164 int32 remaintime
= (int32
)fields
[6].GetUInt32();
1165 int32 remaincharges
= (int32
)fields
[7].GetUInt32();
1167 SpellEntry
const* spellproto
= sSpellStore
.LookupEntry(spellid
);
1170 sLog
.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1176 sLog
.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1180 // negative effects should continue counting down after logout
1181 if (remaintime
!= -1 && !IsPositiveEffect(spellid
, effindex
))
1183 if(remaintime
<= int32(timediff
))
1186 remaintime
-= timediff
;
1189 // prevent wrong values of remaincharges
1190 if(spellproto
->procCharges
)
1192 if(remaincharges
<= 0 || remaincharges
> spellproto
->procCharges
)
1193 remaincharges
= spellproto
->procCharges
;
1198 /// do not load single target auras (unless they were cast by the player)
1199 if (caster_guid
!= GetGUID() && IsSingleTargetSpell(spellproto
))
1202 for(uint32 i
=0; i
<stackcount
; ++i
)
1204 Aura
* aura
= CreateAura(spellproto
, effindex
, NULL
, this, NULL
);
1207 damage
= aura
->GetModifier()->m_amount
;
1208 aura
->SetLoadedState(caster_guid
,damage
,maxduration
,remaintime
,remaincharges
);
1212 while( result
->NextRow() );
1218 void Pet::_SaveAuras()
1220 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1222 AuraMap
const& auras
= GetAuras();
1226 spellEffectPair lastEffectPair
= auras
.begin()->first
;
1227 uint32 stackCounter
= 1;
1229 for(AuraMap::const_iterator itr
= auras
.begin(); ; ++itr
)
1231 if(itr
== auras
.end() || lastEffectPair
!= itr
->first
)
1233 AuraMap::const_iterator itr2
= itr
;
1234 // save previous spellEffectPair to db
1236 SpellEntry
const *spellInfo
= itr2
->second
->GetSpellProto();
1237 /// do not save single target auras (unless they were cast by the player)
1238 if (!(itr2
->second
->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo
)))
1240 if(!itr2
->second
->IsPassive())
1242 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1244 for (i
= 0; i
< 3; ++i
)
1245 if (spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_STEALTH
||
1246 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER
||
1247 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PET
)
1252 CharacterDatabase
.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1253 "VALUES ('%u', '" UI64FMTD
"', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1254 m_charmInfo
->GetPetNumber(), itr2
->second
->GetCasterGUID(),(uint32
)itr2
->second
->GetId(), (uint32
)itr2
->second
->GetEffIndex(), stackCounter
, itr2
->second
->GetModifier()->m_amount
,int(itr2
->second
->GetAuraMaxDuration()),int(itr2
->second
->GetAuraDuration()),int(itr2
->second
->GetAuraCharges()));
1258 if(itr
== auras
.end())
1262 if (lastEffectPair
== itr
->first
)
1266 lastEffectPair
= itr
->first
;
1272 bool Pet::addSpell(uint32 spell_id
,ActiveStates active
/*= ACT_DECIDE*/, PetSpellState state
/*= PETSPELL_NEW*/, PetSpellType type
/*= PETSPELL_NORMAL*/)
1274 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1277 // do pet spell book cleanup
1278 if(state
== PETSPELL_UNCHANGED
) // spell load case
1280 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id
);
1281 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1284 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id
);
1289 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1290 if (itr
!= m_spells
.end())
1292 if (itr
->second
.state
== PETSPELL_REMOVED
)
1294 m_spells
.erase(itr
);
1295 state
= PETSPELL_CHANGED
;
1297 else if (state
== PETSPELL_UNCHANGED
&& itr
->second
.state
!= PETSPELL_UNCHANGED
)
1299 // can be in case spell loading but learned at some previous spell loading
1300 itr
->second
.state
= PETSPELL_UNCHANGED
;
1302 if(active
== ACT_ENABLED
)
1303 ToggleAutocast(spell_id
, true);
1304 else if(active
== ACT_DISABLED
)
1305 ToggleAutocast(spell_id
, false);
1313 uint32 oldspell_id
= 0;
1316 newspell
.state
= state
;
1317 newspell
.type
= type
;
1319 if(active
== ACT_DECIDE
) //active was not used before, so we save it's autocast/passive state here
1321 if(IsPassiveSpell(spell_id
))
1322 newspell
.active
= ACT_PASSIVE
;
1324 newspell
.active
= ACT_DISABLED
;
1327 newspell
.active
= active
;
1329 // talent: unlearn all other talent ranks (high and low)
1330 if(TalentSpellPos
const* talentPos
= GetTalentSpellPos(spell_id
))
1332 // propertly mark spell for allow save
1333 newspell
.type
= PETSPELL_TALENT
;
1335 if(TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry( talentPos
->talent_id
))
1337 for(int i
=0; i
< MAX_TALENT_RANK
; ++i
)
1339 // skip learning spell and no rank spell case
1340 uint32 rankSpellId
= talentInfo
->RankID
[i
];
1341 if(!rankSpellId
|| rankSpellId
==spell_id
)
1344 // skip unknown ranks
1345 if(!HasSpell(rankSpellId
))
1347 removeSpell(rankSpellId
,false,false);
1351 else if(spellmgr
.GetSpellRank(spell_id
)!=0)
1353 for (PetSpellMap::const_iterator itr2
= m_spells
.begin(); itr2
!= m_spells
.end(); ++itr2
)
1355 if(itr2
->second
.state
== PETSPELL_REMOVED
) continue;
1357 if( spellmgr
.IsRankSpellDueToSpell(spellInfo
,itr2
->first
) )
1359 // replace by new high rank
1360 if(spellmgr
.IsHighRankOfSpell(spell_id
,itr2
->first
))
1362 newspell
.active
= itr2
->second
.active
;
1364 if(newspell
.active
== ACT_ENABLED
)
1365 ToggleAutocast(itr2
->first
, false);
1367 oldspell_id
= itr2
->first
;
1368 unlearnSpell(itr2
->first
,false,false);
1371 // ignore new lesser rank
1372 else if(spellmgr
.IsHighRankOfSpell(itr2
->first
,spell_id
))
1378 m_spells
[spell_id
] = newspell
;
1380 if (IsPassiveSpell(spell_id
))
1381 CastSpell(this, spell_id
, true);
1383 m_charmInfo
->AddSpellToActionBar(spell_id
);
1385 if(newspell
.active
== ACT_ENABLED
)
1386 ToggleAutocast(spell_id
, true);
1388 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1391 int32 free_points
= GetMaxTalentPointsForLevel(getLevel());
1392 m_usedTalentCount
+=talentCost
;
1393 // update free talent points
1394 free_points
-=m_usedTalentCount
;
1395 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1400 bool Pet::learnSpell(uint32 spell_id
)
1402 // prevent duplicated entires in spell book
1403 if (!addSpell(spell_id
))
1408 Unit
* owner
= GetOwner();
1409 if(owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
1411 WorldPacket
data(SMSG_PET_LEARNED_SPELL
, 2);
1412 data
<< uint16(spell_id
);
1413 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
1415 ((Player
*)owner
)->PetSpellInitialize();
1421 void Pet::InitLevelupSpellsForLevel()
1423 uint32 level
= getLevel();
1425 if(PetLevelupSpellSet
const *levelupSpells
= GetCreatureInfo()->family
? spellmgr
.GetPetLevelupSpellList(GetCreatureInfo()->family
) : NULL
)
1427 // PetLevelupSpellSet ordered by levels, process in reversed order
1428 for(PetLevelupSpellSet::const_reverse_iterator itr
= levelupSpells
->rbegin(); itr
!= levelupSpells
->rend(); ++itr
)
1430 // will called first if level down
1431 if(itr
->first
> level
)
1432 unlearnSpell(itr
->second
,true); // will learn prev rank if any
1433 // will called if level up
1435 learnSpell(itr
->second
); // will unlearn prev rank if any
1439 int32 petSpellsId
= GetCreatureInfo()->PetSpellDataId
? -(int32
)GetCreatureInfo()->PetSpellDataId
: GetEntry();
1441 // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
1442 if(PetDefaultSpellsEntry
const *defSpells
= spellmgr
.GetPetDefaultSpellsEntry(petSpellsId
))
1444 for(int i
= 0; i
< MAX_CREATURE_SPELL_DATA_SLOT
; ++i
)
1446 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(defSpells
->spellid
[i
]);
1450 // will called first if level down
1451 if(spellEntry
->spellLevel
> level
)
1452 unlearnSpell(spellEntry
->Id
,true);
1453 // will called if level up
1455 learnSpell(spellEntry
->Id
);
1460 bool Pet::unlearnSpell(uint32 spell_id
, bool learn_prev
, bool clear_ab
)
1462 if(removeSpell(spell_id
,learn_prev
,clear_ab
))
1464 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1468 WorldPacket
data(SMSG_PET_REMOVED_SPELL
, 2);
1469 data
<< uint16(spell_id
);
1470 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1478 bool Pet::removeSpell(uint32 spell_id
, bool learn_prev
, bool clear_ab
)
1480 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1481 if (itr
== m_spells
.end())
1484 if(itr
->second
.state
== PETSPELL_REMOVED
)
1487 if(itr
->second
.state
== PETSPELL_NEW
)
1488 m_spells
.erase(itr
);
1490 itr
->second
.state
= PETSPELL_REMOVED
;
1492 RemoveAurasDueToSpell(spell_id
);
1494 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1497 if (m_usedTalentCount
> talentCost
)
1498 m_usedTalentCount
-=talentCost
;
1500 m_usedTalentCount
= 0;
1501 // update free talent points
1502 int32 free_points
= GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount
;
1503 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1508 if (uint32 prev_id
= spellmgr
.GetPrevSpellInChain (spell_id
))
1509 learnSpell(prev_id
);
1514 // if remove last rank or non-ranked then update action bar at server and client if need
1515 if (clear_ab
&& !learn_prev
&& m_charmInfo
->RemoveSpellFromActionBar(spell_id
))
1519 // need update action bar for last removed rank
1520 if (Unit
* owner
= GetOwner())
1521 if (owner
->GetTypeId() == TYPEID_PLAYER
)
1522 ((Player
*)owner
)->PetSpellInitialize();
1530 void Pet::CleanupActionBar()
1532 for(int i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
1533 if(UnitActionBarEntry
const* ab
= m_charmInfo
->GetActionBarEntry(i
))
1534 if(ab
->SpellOrAction
&& ab
->IsActionBarForSpell() && !HasSpell(ab
->SpellOrAction
))
1535 m_charmInfo
->SetActionBar(i
,0,ACT_DISABLED
);
1538 void Pet::InitPetCreateSpells()
1540 m_charmInfo
->InitPetActionBar();
1545 CastPetAuras(false);
1548 bool Pet::resetTalents(bool no_cost
)
1550 Unit
*owner
= GetOwner();
1551 if (!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1554 CreatureInfo
const * ci
= GetCreatureInfo();
1557 // Check pet talent type
1558 CreatureFamilyEntry
const *pet_family
= sCreatureFamilyStore
.LookupEntry(ci
->family
);
1559 if(!pet_family
|| pet_family
->petTalentType
< 0)
1562 Player
*player
= (Player
*)owner
;
1564 uint32 level
= getLevel();
1565 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1567 if (m_usedTalentCount
== 0)
1569 SetFreeTalentPoints(talentPointsForLevel
);
1577 cost
= resetTalentsCost();
1579 if (player
->GetMoney() < cost
)
1581 player
->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY
, 0, 0, 0);
1586 for (unsigned int i
= 0; i
< sTalentStore
.GetNumRows(); ++i
)
1588 TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry(i
);
1590 if (!talentInfo
) continue;
1592 TalentTabEntry
const *talentTabInfo
= sTalentTabStore
.LookupEntry( talentInfo
->TalentTab
);
1597 // unlearn only talents for pets family talent type
1598 if(!((1 << pet_family
->petTalentType
) & talentTabInfo
->petTalentMask
))
1601 for (int j
= 0; j
< MAX_TALENT_RANK
; j
++)
1603 for(PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end();)
1605 if(itr
->second
.state
== PETSPELL_REMOVED
)
1610 // remove learned spells (all ranks)
1611 uint32 itrFirstId
= spellmgr
.GetFirstSpellInChain(itr
->first
);
1613 // unlearn if first rank is talent or learned by talent
1614 if (itrFirstId
== talentInfo
->RankID
[j
] || spellmgr
.IsSpellLearnToSpell(talentInfo
->RankID
[j
],itrFirstId
))
1616 removeSpell(itr
->first
,false);
1617 itr
= m_spells
.begin();
1626 SetFreeTalentPoints(talentPointsForLevel
);
1630 player
->ModifyMoney(-(int32
)cost
);
1632 m_resetTalentsCost
= cost
;
1633 m_resetTalentsTime
= time(NULL
);
1635 player
->PetSpellInitialize();
1639 void Pet::InitTalentForLevel()
1641 uint32 level
= getLevel();
1642 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1643 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1644 if(talentPointsForLevel
== 0 || m_usedTalentCount
> talentPointsForLevel
)
1646 // Remove all talent points
1649 SetFreeTalentPoints(talentPointsForLevel
- m_usedTalentCount
);
1652 uint32
Pet::resetTalentsCost() const
1654 uint32 days
= (sWorld
.GetGameTime() - m_resetTalentsTime
)/DAY
;
1656 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1657 if(m_resetTalentsCost
< 10*SILVER
|| days
> 0)
1660 else if(m_resetTalentsCost
< 50*SILVER
)
1663 else if(m_resetTalentsCost
< 1*GOLD
)
1665 // then increasing at a rate of 1 gold; cap 10 gold
1667 return (m_resetTalentsCost
+ 1*GOLD
> 10*GOLD
? 10*GOLD
: m_resetTalentsCost
+ 1*GOLD
);
1670 uint8
Pet::GetMaxTalentPointsForLevel(uint32 level
)
1672 uint8 points
= (level
>= 20) ? ((level
- 16) / 4) : 0;
1673 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1674 if (Unit
*owner
= GetOwner())
1675 points
+=owner
->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS
);
1679 void Pet::ToggleAutocast(uint32 spellid
, bool apply
)
1681 if(IsPassiveSpell(spellid
))
1684 PetSpellMap::iterator itr
= m_spells
.find(spellid
);
1690 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
)
1693 if (i
== m_autospells
.size())
1695 m_autospells
.push_back(spellid
);
1697 if(itr
->second
.active
!= ACT_ENABLED
)
1699 itr
->second
.active
= ACT_ENABLED
;
1700 if(itr
->second
.state
!= PETSPELL_NEW
)
1701 itr
->second
.state
= PETSPELL_CHANGED
;
1707 AutoSpellList::iterator itr2
= m_autospells
.begin();
1708 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
, itr2
++)
1711 if (i
< m_autospells
.size())
1713 m_autospells
.erase(itr2
);
1714 if(itr
->second
.active
!= ACT_DISABLED
)
1716 itr
->second
.active
= ACT_DISABLED
;
1717 if(itr
->second
.state
!= PETSPELL_NEW
)
1718 itr
->second
.state
= PETSPELL_CHANGED
;
1724 bool Pet::IsPermanentPetFor(Player
* owner
)
1726 switch(getPetType())
1729 switch(owner
->getClass())
1732 return GetCreatureInfo()->type
== CREATURE_TYPE_DEMON
;
1733 case CLASS_DEATH_KNIGHT
:
1734 return GetCreatureInfo()->type
== CREATURE_TYPE_UNDEAD
;
1745 bool Pet::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 pet_number
)
1747 SetMapId(map
->GetId());
1748 SetInstanceId(map
->GetInstanceId());
1749 SetPhaseMask(phaseMask
,false);
1751 Object::_Create(guidlow
, pet_number
, HIGHGUID_PET
);
1753 m_DBTableGuid
= guidlow
;
1754 m_originalEntry
= Entry
;
1756 if(!InitEntry(Entry
))
1759 SetSheath(SHEATH_STATE_MELEE
);
1761 if(getPetType() == MINI_PET
) // always non-attackable
1762 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
);
1767 bool Pet::HasSpell(uint32 spell
) const
1769 PetSpellMap::const_iterator itr
= m_spells
.find(spell
);
1770 return (itr
!= m_spells
.end() && itr
->second
.state
!= PETSPELL_REMOVED
);
1773 // Get all passive spells in our skill line
1774 void Pet::LearnPetPassives()
1776 CreatureInfo
const* cInfo
= GetCreatureInfo();
1780 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1784 PetFamilySpellsStore::const_iterator petStore
= sPetFamilySpellsStore
.find(cFamily
->ID
);
1785 if(petStore
!= sPetFamilySpellsStore
.end())
1787 for(PetFamilySpellsSet::const_iterator petSet
= petStore
->second
.begin(); petSet
!= petStore
->second
.end(); ++petSet
)
1788 addSpell(*petSet
, ACT_DECIDE
, PETSPELL_NEW
, PETSPELL_FAMILY
);
1792 void Pet::CastPetAuras(bool current
)
1794 Unit
* owner
= GetOwner();
1795 if(!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1798 if(!IsPermanentPetFor((Player
*)owner
))
1801 for(PetAuraSet::const_iterator itr
= owner
->m_petAuras
.begin(); itr
!= owner
->m_petAuras
.end();)
1803 PetAura
const* pa
= *itr
;
1806 if(!current
&& pa
->IsRemovedOnChangePet())
1807 owner
->RemovePetAura(pa
);
1813 void Pet::CastPetAura(PetAura
const* aura
)
1815 uint16 auraId
= aura
->GetAura(GetEntry());
1819 if(auraId
== 35696) // Demonic Knowledge
1821 int32 basePoints
= int32(aura
->GetDamage() * (GetStat(STAT_STAMINA
) + GetStat(STAT_INTELLECT
)) / 100);
1822 CastCustomSpell(this, auraId
, &basePoints
, NULL
, NULL
, true);
1825 CastSpell(this, auraId
, true);
1828 void Pet::learnSpellHighRank(uint32 spellid
)
1830 learnSpell(spellid
);
1832 SpellChainMapNext
const& nextMap
= spellmgr
.GetSpellChainNext();
1833 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
1834 learnSpellHighRank(itr
->second
);
1837 void Pet::SynchronizeLevelWithOwner()
1839 Unit
* owner
= GetOwner();
1840 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1843 switch(getPetType())
1845 // always same level
1847 GivePetLevel(owner
->getLevel());
1849 // can't be greater owner level
1851 if(getLevel() > owner
->getLevel())
1853 GivePetLevel(owner
->getLevel());
1854 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(owner
->getLevel())/4);
1855 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
)-1);