2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleNULL
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused
, //284 not used by any spells (3.08a)
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused
, //288 not used by any spells (3.09) except 1 test spell.
342 &Aura::HandleUnused
, //289 unused
343 &Aura::HandleUnused
, //290 unused
344 &Aura::HandleUnused
, //291 unused
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 2 test spells
347 &Aura::HandleNULL
//294 2 spells, possible prevent mana regen
350 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
352 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
353 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
354 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
355 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
356 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
357 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
361 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
363 m_spellProto
= spellproto
;
365 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
367 m_isPassive
= IsPassiveSpell(GetId());
368 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
370 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
372 m_applyTime
= time(NULL
);
377 m_caster_guid
= target
->GetGUID();
378 damage
= m_currentBasePoints
+1; // stored value-1
379 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
383 m_caster_guid
= caster
->GetGUID();
385 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
386 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
388 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
390 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
393 for (int k
= 0; k
< 3; ++k
)
395 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
398 for (int t
= 0; t
< 3; ++t
)
399 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
401 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
413 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
416 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
418 if(!m_permanent
&& modOwner
)
420 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
421 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
422 if (m_maxduration
<=0)
426 m_duration
= m_maxduration
;
428 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
431 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
433 // Apply periodic time mod
434 if(modOwner
&& m_modifier
.periodictime
)
435 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
437 // Start periodic on next tick or at aura apply
438 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
439 m_periodicTimer
+= m_modifier
.periodictime
;
441 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
443 m_procCharges
= m_spellProto
->procCharges
;
445 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
447 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
448 m_spellProto
->Stances
&&
449 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
450 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
457 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
458 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
462 // caster==NULL in constructor args if target==caster in fact
463 Unit
* caster_ptr
= caster
? caster
: target
;
465 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
466 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
467 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
469 switch(spellproto
->Effect
[eff
])
471 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
472 m_areaAuraType
= AREA_AURA_PARTY
;
473 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
474 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
476 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
477 m_areaAuraType
= AREA_AURA_RAID
;
478 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
479 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
480 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
481 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
482 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
484 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
485 m_areaAuraType
= AREA_AURA_FRIEND
;
487 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
488 m_areaAuraType
= AREA_AURA_ENEMY
;
489 if (target
== caster_ptr
)
490 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
492 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
493 m_areaAuraType
= AREA_AURA_PET
;
495 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
496 m_areaAuraType
= AREA_AURA_OWNER
;
497 if (target
== caster_ptr
)
498 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
501 sLog
.outError("Wrong spell effect in AreaAura constructor");
507 AreaAura::~AreaAura()
511 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
512 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
514 m_isPersistent
= true;
517 PersistentAreaAura::~PersistentAreaAura()
521 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
522 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
525 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
527 m_casters_target_guid
= 0;
530 SingleEnemyTargetAura::~SingleEnemyTargetAura()
534 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
536 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
539 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
541 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
542 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
544 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
546 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
547 for (int i
= 0; i
< 3; ++i
)
548 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
549 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
551 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
554 Unit
* Aura::GetCaster() const
556 if(m_caster_guid
==m_target
->GetGUID())
559 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
560 //must return caster even if it's in another grid/map
561 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
562 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
565 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
567 m_modifier
.m_auraname
= t
;
568 m_modifier
.m_amount
= a
;
569 m_modifier
.m_miscvalue
= miscValue
;
570 m_modifier
.periodictime
= pt
;
573 void Aura::Update(uint32 diff
)
582 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
583 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
584 if(GetEffIndex()==0 && m_timeCla
<= 0)
586 if(Unit
* caster
= GetCaster())
588 Powers powertype
= Powers(m_spellProto
->powerType
);
589 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
590 m_timeCla
= 1*IN_MILISECONDS
;
593 if(powertype
==POWER_HEALTH
)
594 caster
->ModifyHealth(-manaPerSecond
);
596 caster
->ModifyPower(powertype
,-manaPerSecond
);
602 // Channeled aura required check distance from caster
603 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
605 Unit
* caster
= GetCaster();
608 m_target
->RemoveAura(GetId(), GetEffIndex());
615 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
617 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
618 mod
= SPELLMOD_RADIUS
;
622 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
623 mod
= SPELLMOD_RANGE
;
626 if(Player
* modOwner
= caster
->GetSpellModOwner())
627 modOwner
->ApplySpellMod(GetId(), mod
, radius
, NULL
);
629 if(!caster
->IsWithinDistInMap(m_target
, radius
))
631 m_target
->RemoveAura(GetId(), GetEffIndex());
636 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
638 m_periodicTimer
-= diff
;
639 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
641 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
642 m_periodicTimer
+= m_modifier
.periodictime
;
648 void AreaAura::Update(uint32 diff
)
650 // update for the caster of the aura
651 if(m_caster_guid
== m_target
->GetGUID())
653 Unit
* caster
= m_target
;
655 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
657 Unit
* owner
= caster
->GetCharmerOrOwner();
660 std::list
<Unit
*> targets
;
662 switch(m_areaAuraType
)
664 case AREA_AURA_PARTY
:
666 Group
*pGroup
= NULL
;
668 if (owner
->GetTypeId() == TYPEID_PLAYER
)
669 pGroup
= ((Player
*)owner
)->GetGroup();
673 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
674 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
676 Player
* Target
= itr
->getSource();
677 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
679 if(caster
->IsWithinDistInMap(Target
, m_radius
))
680 targets
.push_back(Target
);
681 Pet
*pet
= Target
->GetPet();
682 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
683 targets
.push_back(pet
);
690 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
691 targets
.push_back(owner
);
693 Unit
* pet
= caster
->GetPet();
694 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
695 targets
.push_back(pet
);
701 Group
*pGroup
= NULL
;
703 if (owner
->GetTypeId() == TYPEID_PLAYER
)
704 pGroup
= ((Player
*)owner
)->GetGroup();
708 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
710 Player
* Target
= itr
->getSource();
711 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
713 if(caster
->IsWithinDistInMap(Target
, m_radius
))
714 targets
.push_back(Target
);
715 Pet
*pet
= Target
->GetPet();
716 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
717 targets
.push_back(pet
);
724 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
725 targets
.push_back(owner
);
727 Unit
* pet
= caster
->GetPet();
728 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
729 targets
.push_back(pet
);
733 case AREA_AURA_FRIEND
:
735 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
737 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
740 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
741 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
742 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
743 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
744 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
745 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
746 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
749 case AREA_AURA_ENEMY
:
751 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
753 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
756 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
757 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
758 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
759 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
760 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
761 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
762 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
765 case AREA_AURA_OWNER
:
769 targets
.push_back(owner
);
774 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
776 // flag for seelction is need apply aura to current iteration target
779 // we need ignore present caster self applied are auras sometime
780 // in cases if this only auras applied for spell effect
781 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
782 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
784 if (i
->second
->IsDeleted())
787 switch(m_areaAuraType
)
789 case AREA_AURA_ENEMY
:
790 // non caster self-casted auras (non stacked)
791 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
795 // non caster self-casted auras (stacked from diff. casters)
796 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
800 // in generic case not allow stacking area auras
812 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
814 int32 actualBasePoints
= m_currentBasePoints
;
815 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
816 if(actualSpellInfo
!= GetSpellProto())
817 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
818 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
819 aur
->SetAuraDuration(GetAuraDuration());
820 (*tIter
)->AddAura(aur
);
826 else // aura at non-caster
828 Unit
* caster
= GetCaster();
832 // remove aura if out-of-range from caster (after teleport for example)
833 // or caster is isolated or caster no longer has the aura
834 // or caster is (no longer) friendly
835 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
836 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
837 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
838 !caster
->HasAura(GetId(), GetEffIndex()) ||
839 caster
->IsFriendlyTo(m_target
) != needFriendly
842 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
844 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
846 // not check group if target == owner or target == pet
847 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
849 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
851 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
854 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
855 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
856 m_target
->RemoveAura(GetId(), GetEffIndex());
859 m_target
->RemoveAura(GetId(), GetEffIndex());
862 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
864 // not check group if target == owner or target == pet
865 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
867 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
869 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
872 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
874 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
877 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
880 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
882 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
883 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
888 void PersistentAreaAura::Update(uint32 diff
)
892 // remove the aura if its caster or the dynamic object causing it was removed
893 // or if the target moves too far from the dynamic object
894 if(Unit
*caster
= GetCaster())
896 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
899 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
911 m_target
->RemoveAura(GetId(), GetEffIndex());
914 void Aura::ApplyModifier(bool apply
, bool Real
)
916 AuraType aura
= m_modifier
.m_auraname
;
919 if(aura
< TOTAL_AURAS
)
920 (*this.*AuraHandler
[aura
])(apply
, Real
);
924 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
926 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
928 // passive auras (except totem auras) do not get placed in the slots
929 if (m_isPassive
&& !totemAura
)
932 // generic not caster case
933 if (m_target
!= caster
)
936 // special area auras case at caster
937 switch(m_spellProto
->Effect
[GetEffIndex()])
939 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
941 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
942 // not sure is totemAura need, just preserve old code results
943 return totemAura
|| m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
950 void Aura::_AddAura()
957 // Second aura if some spell
958 bool secondaura
= false;
959 // Try find slot for aura
960 uint8 slot
= NULL_AURA_SLOT
;
961 // Lookup for some spell auras (and get slot from it)
962 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
964 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
965 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
967 // allow use single slot only by auras from same caster
968 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
970 slot
= itr
->second
->GetAuraSlot();
979 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
981 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
982 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
984 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
985 if(itr
== visibleAuras
->end())
988 // update for out of range group members (on 1 slot use)
989 m_target
->UpdateAuraForGroup(slot
);
995 Unit
* caster
= GetCaster();
997 // set infinity cooldown state for spells
998 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1000 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1002 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1003 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1007 if (IsNeedVisibleSlot(caster
))
1009 SetAuraSlot( slot
);
1010 if(slot
< MAX_AURAS
) // slot found send data to client
1013 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1014 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1015 SendAuraUpdate(false);
1018 //*****************************************************
1019 // Update target aura state flag (at 1 aura apply)
1020 // TODO: Make it easer
1021 //*****************************************************
1024 // Sitdown on apply aura req seated
1025 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1026 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1028 // register aura diminishing on apply
1029 if (getDiminishGroup() != DIMINISHING_NONE
)
1030 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1032 // Update Seals information
1033 if (IsSealSpell(m_spellProto
))
1034 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1036 // Conflagrate aura state on Immolate and Shadowflame
1037 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1039 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1041 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1042 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1044 // Faerie Fire (druid versions)
1045 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1046 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1049 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1050 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1052 // Swiftmend state on Regrowth & Rejuvenation
1053 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1054 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1056 // Deadly poison aura state
1057 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1058 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1060 // Enrage aura state
1061 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1062 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1067 bool Aura::_RemoveAura()
1069 // Remove all triggered by aura spells vs unlimited duration
1070 // except same aura replace case
1071 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1072 CleanupTriggeredSpells();
1074 Unit
* caster
= GetCaster();
1076 if(caster
&& IsPersistent())
1078 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1080 dynObj
->RemoveAffected(m_target
);
1083 //passive auras do not get put in slots
1084 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1085 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1088 uint8 slot
= GetAuraSlot();
1090 if(slot
>= MAX_AURAS
) // slot not set
1093 if(m_target
->GetVisibleAura(slot
) == 0)
1096 bool lastaura
= true;
1098 // find other aura in same slot (current already removed from list)
1099 for(uint8 i
= 0; i
< 3; ++i
)
1101 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1102 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1104 if(itr
->second
->GetAuraSlot() == slot
)
1114 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1118 // unregister aura diminishing (and store last time)
1119 if (getDiminishGroup() != DIMINISHING_NONE
)
1120 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1123 SetAuraFlags(AFLAG_NONE
);
1125 SendAuraUpdate(true);
1127 // update for out of range group members
1128 m_target
->UpdateAuraForGroup(slot
);
1130 //*****************************************************
1131 // Update target aura state flag (at last aura remove)
1132 //*****************************************************
1133 // Enrage aura state
1134 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1135 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1137 uint32 removeState
= 0;
1138 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1139 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1140 switch(m_spellProto
->SpellFamilyName
)
1142 case SPELLFAMILY_PALADIN
:
1143 if (IsSealSpell(m_spellProto
))
1144 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1146 case SPELLFAMILY_WARLOCK
:
1147 // Conflagrate aura state on Immolate and Shadowflame,
1148 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1149 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1151 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1152 removeFamilyFlag2
= 0x00000002;
1153 removeState
= AURA_STATE_CONFLAGRATE
;
1156 case SPELLFAMILY_DRUID
:
1157 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1158 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1159 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1161 removeFamilyFlag
= 0x50;
1162 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1165 case SPELLFAMILY_WARRIOR
:
1166 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1167 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1169 case SPELLFAMILY_ROGUE
:
1170 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1171 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1173 case SPELLFAMILY_HUNTER
:
1174 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1175 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1178 // Remove state (but need check other auras for it)
1182 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1183 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1185 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1186 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1187 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1193 // this has been last aura
1195 m_target
->ModifyAuraState(AuraState(removeState
), false);
1198 // reset cooldown state for spells
1199 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1201 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1202 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1203 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1209 void Aura::SendAuraUpdate(bool remove
)
1211 WorldPacket
data(SMSG_AURA_UPDATE
);
1212 data
.append(m_target
->GetPackGUID());
1213 data
<< uint8(GetAuraSlot());
1214 data
<< uint32(remove
? 0 : GetId());
1218 m_target
->SendMessageToSet(&data
, true);
1222 uint8 auraFlags
= GetAuraFlags();
1223 data
<< uint8(auraFlags
);
1224 data
<< uint8(GetAuraLevel());
1225 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1227 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1229 data
<< uint8(0); // pguid
1232 if(auraFlags
& AFLAG_DURATION
)
1234 data
<< uint32(GetAuraMaxDuration());
1235 data
<< uint32(GetAuraDuration());
1238 m_target
->SendMessageToSet(&data
, true);
1241 void Aura::SetStackAmount(uint8 stackAmount
)
1243 Unit
*target
= GetTarget();
1244 Unit
*caster
= GetCaster();
1245 if (!target
|| !caster
)
1248 bool refresh
= stackAmount
>= m_stackAmount
;
1249 if (stackAmount
!= m_stackAmount
)
1251 m_stackAmount
= stackAmount
;
1252 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1253 // Reapply if amount change
1254 if (amount
!=m_modifier
.m_amount
)
1256 ApplyModifier(false, true);
1257 m_modifier
.m_amount
= amount
;
1258 ApplyModifier(true, true);
1263 // Stack increased refresh duration
1266 // Stack decreased only send update
1267 SendAuraUpdate(false);
1270 bool Aura::modStackAmount(int32 num
)
1273 if (!m_spellProto
->StackAmount
)
1276 // Modify stack but limit it
1277 int32 stackAmount
= m_stackAmount
+ num
;
1278 if (stackAmount
> m_spellProto
->StackAmount
)
1279 stackAmount
= m_spellProto
->StackAmount
;
1280 else if (stackAmount
<=0) // Last aura from stack removed
1283 return true; // need remove aura
1286 // Update stack amount
1287 SetStackAmount(stackAmount
);
1291 void Aura::RefreshAura()
1293 m_duration
= m_maxduration
;
1294 SendAuraUpdate(false);
1297 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1299 // Check family name
1300 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1302 // Check EffectClassMask
1303 uint32
const *ptr
= getAuraSpellClassMask();
1304 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1306 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1311 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
)
1313 std::set
<uint32
> affectedPassives
;
1315 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1317 // permanent passive
1318 if (itr
->second
->IsPassive() && itr
->second
->IsPermanent() &&
1319 // non deleted and not same aura (any with same spell id)
1320 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1321 // only applied by self and affected by aura
1322 itr
->second
->GetCasterGUID() == target
->GetGUID() && isAffectedOnSpell(itr
->second
->GetSpellProto()))
1324 affectedPassives
.insert(itr
->second
->GetId());
1328 for(std::set
<uint32
>::const_iterator set_itr
= affectedPassives
.begin(); set_itr
!= affectedPassives
.end(); ++set_itr
)
1330 target
->RemoveAurasDueToSpell(*set_itr
);
1331 target
->CastSpell(m_target
, *set_itr
, true);
1335 /*********************************************************/
1336 /*** BASIC AURA FUNCTION ***/
1337 /*********************************************************/
1338 void Aura::HandleAddModifier(bool apply
, bool Real
)
1340 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1343 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1348 // Add custom charges for some mod aura
1349 switch (m_spellProto
->Id
)
1351 case 17941: // Shadow Trance
1352 case 22008: // Netherwind Focus
1353 case 31834: // Light's Grace
1354 case 34754: // Clearcasting
1355 case 34936: // Backlash
1356 case 48108: // Hot Streak
1357 case 51124: // Killing Machine
1358 case 54741: // Firestarter
1359 case 57761: // Fireball!
1364 SpellModifier
*mod
= new SpellModifier
;
1365 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1366 mod
->value
= m_modifier
.m_amount
;
1367 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1368 mod
->spellId
= GetId();
1373 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1374 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1375 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1380 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1381 mod
->mask2
= (uint64
)ptr
[2];
1382 mod
->charges
= m_procCharges
;
1387 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1389 // reapply talents to own passive persistent auras
1390 ReapplyAffectedPassiveAuras(m_target
);
1392 // re-aplly talents and passives applied to pet (it affected by player spellmods)
1393 if(Pet
* pet
= m_target
->GetPet())
1394 ReapplyAffectedPassiveAuras(pet
);
1396 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1397 if(m_target
->m_TotemSlot
[i
])
1398 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1399 ReapplyAffectedPassiveAuras(totem
);
1401 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1403 // Use SpellModifier structure for check
1404 // used only fields:
1405 // spellId, mask, mask2
1408 SpellModifier
*mod
= new SpellModifier
;
1409 mod
->spellId
= GetId();
1414 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1415 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1416 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1421 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1422 mod
->mask2
= (uint64
)ptr
[2];
1432 void Aura::TriggerSpell()
1434 Unit
* caster
= GetCaster();
1435 Unit
* target
= GetTriggerTarget();
1437 if(!caster
|| !target
)
1440 // generic casting code with custom spells and target/caster customs
1441 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1443 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1444 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1445 uint32 auraId
= auraSpellInfo
->Id
;
1447 // specific code for cases with no trigger spell provided in field
1448 if (triggeredSpellInfo
== NULL
)
1450 switch(auraSpellInfo
->SpellFamilyName
)
1452 case SPELLFAMILY_GENERIC
:
1456 // Firestone Passive (1-5 ranks)
1463 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1465 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1468 uint32 enchant_id
= 0;
1471 case 758: enchant_id
= 1803; break; // Rank 1
1472 case 17945: enchant_id
= 1823; break; // Rank 2
1473 case 17947: enchant_id
= 1824; break; // Rank 3
1474 case 17949: enchant_id
= 1825; break; // Rank 4
1475 case 27252: enchant_id
= 2645; break; // Rank 5
1479 // remove old enchanting before applying new
1480 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1481 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1482 // add new enchanting
1483 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1486 // // Periodic Mana Burn
1488 // // Polymorphic Ray
1489 // case 6965: break;
1490 // // Fire Nova (1-7 ranks)
1499 // Thaumaturgy Channel
1500 case 9712: trigger_spell_id
= 21029; break;
1501 // // Egan's Blaster
1502 // case 17368: break;
1504 // case 18347: break;
1505 // // Ranshalla Waiting
1506 // case 18953: break;
1508 // case 19695: break;
1509 // // Frostwolf Muzzle DND
1510 // case 21794: break;
1511 // // Alterac Ram Collar DND
1512 // case 21866: break;
1513 // // Celebras Waiting
1514 // case 21916: break;
1515 // Brood Affliction: Bronze
1518 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1522 // case 23184: break;
1526 int32 heal
= caster
->GetMaxHealth() / 10;
1527 caster
->DealHeal(caster
, heal
, auraSpellInfo
);
1529 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1533 caster
->EnergizeBySpell(caster
, 23493, mana
, POWER_MANA
);
1537 // // Stoneclaw Totem Passive TEST
1538 // case 23792: break;
1540 // case 24018: break;
1541 // // Mark of Arlokk
1542 // case 24210: break;
1544 // case 24379: break;
1546 // case 24716: break;
1548 // case 24780: break;
1550 // case 24832: break;
1551 // // Shadow Bolt Whirl
1552 // case 24834: break;
1554 // case 24918: break;
1555 // // Mark of Nature
1556 // case 25041: break;
1558 // case 25152: break;
1560 // case 25371: break;
1562 // case 25572: break;
1564 // case 26009: break;
1566 // case 26136: break;
1568 // case 26196: break;
1570 // case 26615: break;
1572 // case 27177: break;
1573 // // Teleport: IF/UC
1574 // case 27601: break;
1575 // // Five Fat Finger Exploding Heart Technique
1576 // case 27673: break;
1578 // case 27746: break;
1579 // // Steam Tank Passive
1580 // case 27747: break;
1584 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1585 caster
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this);
1589 // case 27819: break;
1590 // // Controller Timer
1591 // case 28095: break;
1593 // case 28096: break;
1594 // // Stalagg Tesla Passive
1595 // case 28097: break;
1596 // // Feugen Tesla Passive
1597 // case 28109: break;
1599 // case 28111: break;
1600 // // Mark of Didier
1601 // case 28114: break;
1602 // // Communique Timer, camp
1603 // case 28346: break;
1605 // case 28522: break;
1607 // case 29519: break;
1608 // Inoculate Nestlewood Owlkin
1610 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1614 // case 29768: break;
1616 // case 29788: break;
1618 // case 29793: break;
1620 // case 29794: break;
1621 // // Guardian of Icecrown Passive
1622 // case 29897: break;
1623 // Feed Captured Animal
1624 case 29917: trigger_spell_id
= 29916; break;
1626 // case 29946: break;
1628 // case 29947: break;
1629 // // Mind Exhaustion Passive
1630 // case 30025: break;
1631 // // Nether Beam - Serenity
1632 // case 30401: break;
1636 // move loot to player inventory and despawn target
1637 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1638 target
->GetTypeId() == TYPEID_UNIT
&&
1639 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1641 Player
* player
= (Player
*)caster
;
1642 Creature
* creature
= (Creature
*)target
;
1643 // missing lootid has been reported on startup - just return
1644 if (!creature
->GetCreatureInfo()->SkinLootId
)
1647 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1649 creature
->ForcedDespawn();
1654 case 30576: trigger_spell_id
= 30571; break;
1656 // case 30598: break;
1662 // // Despawn Self - Smoke cloud
1663 // case 31269: break;
1664 // // Time Rift Periodic
1665 // case 31320: break;
1666 // // Corrupt Medivh
1667 // case 31326: break;
1671 m_target
->CastSpell(m_target
,31350,true);
1672 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1678 // Summon Elemental after create item
1679 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1682 // // Bloodmyst Tesla
1683 // case 31611: break;
1685 // case 31944: break;
1687 // case 32236: break;
1689 // case 32686: break;
1691 // case 33401: break;
1693 // case 33563: break;
1694 // // Murmur's Touch
1695 // case 33711: break;
1699 // cast 24 spells 34269-34289, 34314-34316
1700 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1701 caster
->CastSpell(m_target
, spell_id
, true);
1702 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1703 caster
->CastSpell(m_target
, spell_id
, true);
1707 // case 34480: break;
1709 // case 34683: break;
1710 // // Frostbite Rotate
1711 // case 34748: break;
1713 // case 34821: break;
1714 // // Interrupt Shutdown
1715 // case 35016: break;
1716 // // Interrupt Shutdown
1717 // case 35176: break;
1719 // case 35268: break;
1720 // // Salaadin's Tesla
1721 // case 35515: break;
1722 // // Ethereal Channel (Red)
1723 // case 35518: break;
1725 // case 35879: break;
1726 // // Dark Portal Storm
1727 // case 36018: break;
1729 // case 36056: break;
1730 // // Living Grove Defender Lifespan
1731 // case 36061: break;
1732 // // Professor Dabiri Talks
1733 // case 36064: break;
1734 // // Kael Gaining Power
1735 // case 36091: break;
1736 // // They Must Burn Bomb Aura
1737 // case 36344: break;
1738 // // They Must Burn Bomb Aura (self)
1739 // case 36350: break;
1740 // // Stolen Ravenous Ravager Egg
1741 // case 36401: break;
1742 // // Activated Cannon
1743 // case 36410: break;
1744 // // Stolen Ravenous Ravager Egg
1745 // case 36418: break;
1746 // // Enchanted Weapons
1747 // case 36510: break;
1748 // // Cursed Scarab Periodic
1749 // case 36556: break;
1750 // // Cursed Scarab Despawn Periodic
1751 // case 36561: break;
1753 // case 36573: break;
1754 // // Cannon Charging (platform)
1755 // case 36785: break;
1756 // // Cannon Charging (self)
1757 // case 36860: break;
1759 case 37027: trigger_spell_id
= 37029; break;
1761 // case 37125: break;
1763 // case 37268: break;
1765 // case 37429: break;
1767 // case 37430: break;
1768 // // Karazhan - Chess NPC AI, Snapshot timer
1769 // case 37440: break;
1770 // // Karazhan - Chess NPC AI, action timer
1771 // case 37504: break;
1772 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1773 // case 39400: break;
1775 // case 37546: break;
1776 // // Shriveling Gaze
1777 // case 37589: break;
1778 // // Fake Aggro Radius (2 yd)
1779 // case 37815: break;
1780 // // Corrupt Medivh
1781 // case 37853: break;
1785 m_target
->CastSpell(m_target
, 38530, true);
1788 // Absorb Eye of Grillok (Zezzak's Shard)
1791 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1794 caster
->CastSpell(caster
, 38495, true);
1796 Creature
* creatureTarget
= (Creature
*)m_target
;
1798 creatureTarget
->ForcedDespawn();
1801 // // Magic Sucker Device timer
1802 // case 38672: break;
1803 // // Tomb Guarding Charging
1804 // case 38751: break;
1805 // // Murmur's Touch
1806 // case 38794: break;
1807 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1808 // case 39105: break;
1809 // // Drain World Tree Visual
1810 // case 39140: break;
1811 // // Quest - Dustin's Undead Dragon Visual aura
1812 // case 39259: break;
1813 // // Hellfire - The Exorcism, Jules releases darkness, aura
1814 // case 39306: break;
1816 // case 39346: break;
1817 // // Enchanted Weapons
1818 // case 39489: break;
1819 // // Shadow Bolt Whirl
1820 // case 39630: break;
1821 // // Shadow Bolt Whirl
1822 // case 39634: break;
1823 // // Shadow Inferno
1824 // case 39645: break;
1825 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1826 case 39857: trigger_spell_id
= 39856; break;
1827 // // Soulgrinder Ritual Visual (Smashed)
1828 // case 39974: break;
1829 // // Simon Game Pre-game timer
1830 // case 40041: break;
1831 // // Knockdown Fel Cannon: The Aggro Check Aura
1832 // case 40113: break;
1834 // case 40157: break;
1835 // // Demon Transform 2
1836 // case 40398: break;
1837 // // Demon Transform 1
1838 // case 40511: break;
1839 // // Ancient Flames
1840 // case 40657: break;
1841 // // Ethereal Ring Cannon: Cannon Aura
1842 // case 40734: break;
1844 // case 40760: break;
1845 // // Random Periodic
1846 // case 40867: break;
1847 // // Prismatic Shield
1848 // case 40879: break;
1849 // // Aura of Desire
1850 // case 41350: break;
1852 // case 41404: break;
1854 // case 41629: break;
1856 // case 42177: break;
1858 // case 42581: break;
1860 // case 42582: break;
1861 // // Return to the Spirit Realm
1862 // case 44035: break;
1863 // // Curse of Boundless Agony
1864 // case 45050: break;
1866 // case 46240: break;
1867 // Personalized Weather
1868 case 46736: trigger_spell_id
= 46737; break;
1869 // // Stay Submerged
1870 // case 46981: break;
1871 // // Dragonblight Ram
1872 // case 47015: break;
1873 // // Party G.R.E.N.A.D.E.
1874 // case 51510: break;
1880 case SPELLFAMILY_MAGE
:
1886 // Here need periodic triger reducing threat spell (or do it manually)
1893 // case SPELLFAMILY_WARRIOR:
1898 // case 23410: break;
1899 // // Corrupted Totems
1900 // case 23425: break;
1906 // case SPELLFAMILY_PRIEST:
1911 // case 32930: break;
1912 // // Fury of the Dreghood Elders
1913 // case 35460: break;
1919 case SPELLFAMILY_HUNTER
:
1927 if (target
->GetTypeId() != TYPEID_PLAYER
)
1930 // Reset reapply counter at move
1931 if (((Player
*)target
)->isMoving())
1933 m_modifier
.m_amount
= 6;
1937 // We are standing at the moment
1938 if (m_modifier
.m_amount
> 0)
1940 --m_modifier
.m_amount
;
1944 // select rank of buff
1947 case 53302: trigger_spell_id
= 64418; break;
1948 case 53303: trigger_spell_id
= 64419; break;
1949 case 53304: trigger_spell_id
= 64420; break;
1952 // If aura is active - no need to continue
1953 if (target
->HasAura(trigger_spell_id
))
1962 case SPELLFAMILY_DRUID
:
1967 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1970 // Frenzied Regeneration
1976 int32 LifePerRage
= GetModifier()->m_amount
;
1978 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1979 if(lRage
> 100) // rage stored as rage*10
1981 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1982 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1983 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
1992 // case SPELLFAMILY_HUNTER:
1996 // //Frost Trap Aura
1999 // //Rizzle's Frost Trap
2003 // case 19597: // Tame Ice Claw Bear
2004 // case 19676: // Tame Snow Leopard
2005 // case 19677: // Tame Large Crag Boar
2006 // case 19678: // Tame Adult Plainstrider
2007 // case 19679: // Tame Prairie Stalker
2008 // case 19680: // Tame Swoop
2009 // case 19681: // Tame Dire Mottled Boar
2010 // case 19682: // Tame Surf Crawler
2011 // case 19683: // Tame Armored Scorpid
2012 // case 19684: // Tame Webwood Lurker
2013 // case 19685: // Tame Nightsaber Stalker
2014 // case 19686: // Tame Strigid Screecher
2015 // case 30100: // Tame Crazed Dragonhawk
2016 // case 30103: // Tame Elder Springpaw
2017 // case 30104: // Tame Mistbat
2018 // case 30647: // Tame Barbed Crawler
2019 // case 30648: // Tame Greater Timberstrider
2020 // case 30652: // Tame Nightstalker
2027 case SPELLFAMILY_SHAMAN
:
2031 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2034 // Need remove self if Lightning Shield not active
2035 Unit::AuraMap
const& auras
= target
->GetAuras();
2036 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2038 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2039 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2040 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2043 target
->RemoveAurasDueToSpell(28820);
2046 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2050 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2052 if(!caster
->m_TotemSlot
[i
])
2060 caster
->CastSpell(caster
, 38437, true);
2062 caster
->RemoveAurasDueToSpell(38437);
2074 // Reget trigger spell proto
2075 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2079 // Spell exist but require custom code
2085 // TODO: spell casted by result in correct way mostly
2087 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2088 // but must show affect apply like item casting
2089 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2091 // prevent cast by triggered auras
2092 if(m_caster_guid
== m_target
->GetGUID())
2095 // stop triggering after each affected stats lost > 90
2096 int32 intelectLoss
= 0;
2097 int32 spiritLoss
= 0;
2099 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2100 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2102 if ((*i
)->GetId() == 1010)
2104 switch((*i
)->GetModifier()->m_miscvalue
)
2106 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2107 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2113 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2122 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2127 target
->CastSpell(target
, trigger_spell_id
, true);
2132 // All ok cast by default case
2133 if(triggeredSpellInfo
)
2134 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
2135 else if(target
->GetTypeId()!=TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2136 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2139 void Aura::TriggerSpellWithValue()
2141 Unit
* caster
= GetCaster();
2142 Unit
* target
= GetTriggerTarget();
2144 if(!caster
|| !target
)
2147 // generic casting code with custom spells and target/caster customs
2148 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2149 int32 basepoints0
= this->GetModifier()->m_amount
;
2151 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this);
2154 /*********************************************************/
2155 /*** AURA EFFECTS ***/
2156 /*********************************************************/
2158 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2160 // spells required only Real aura add/remove
2164 Unit
* caster
= GetCaster();
2171 case 1515: // Tame beast
2172 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2173 if( caster
&& m_target
->CanHaveThreatList())
2174 m_target
->AddThreat(caster
, 10.0f
);
2176 case 13139: // net-o-matic
2177 // root to self part of (root_target->charge->root_self sequence
2179 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2181 case 39850: // Rocket Blast
2182 if(roll_chance_i(20)) // backfire stun
2183 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2185 case 43873: // Headless Horseman Laugh
2186 m_target
->PlayDistanceSound(11965);
2188 case 46354: // Blood Elf Illusion
2191 switch(caster
->getGender())
2194 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2197 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2204 case 46699: // Requires No Ammo
2205 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2206 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2211 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2213 // prevent double apply bonuses
2214 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2215 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2222 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2223 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2224 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2226 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2227 ((Player
*)m_target
)->SetFarSightGUID(0);
2228 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2229 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2233 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2235 uint32 finalSpelId
= 0;
2238 case 19548: finalSpelId
= 19597; break;
2239 case 19674: finalSpelId
= 19677; break;
2240 case 19687: finalSpelId
= 19676; break;
2241 case 19688: finalSpelId
= 19678; break;
2242 case 19689: finalSpelId
= 19679; break;
2243 case 19692: finalSpelId
= 19680; break;
2244 case 19693: finalSpelId
= 19684; break;
2245 case 19694: finalSpelId
= 19681; break;
2246 case 19696: finalSpelId
= 19682; break;
2247 case 19697: finalSpelId
= 19683; break;
2248 case 19699: finalSpelId
= 19685; break;
2249 case 19700: finalSpelId
= 19686; break;
2250 case 30646: finalSpelId
= 30647; break;
2251 case 30653: finalSpelId
= 30648; break;
2252 case 30654: finalSpelId
= 30652; break;
2253 case 30099: finalSpelId
= 30100; break;
2254 case 30102: finalSpelId
= 30103; break;
2255 case 30105: finalSpelId
= 30104; break;
2259 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2265 case 2584: // Waiting to Resurrect
2267 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2268 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2269 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2270 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2273 case 36730: // Flame Strike
2275 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2278 case 44191: // Flame Strike
2280 if (m_target
->GetMap()->IsDungeon())
2282 uint32 spellId
= m_target
->GetMap()->IsHeroic() ? 46163 : 44190;
2284 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2288 case 45934: // Dark Fiend
2290 // Kill target if dispelled
2291 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2292 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2295 case 46308: // Burning Winds
2297 // casted only at creatures at spawn
2298 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2303 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2305 // Stop caster Arcane Missle chanelling on death
2306 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2307 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2309 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2312 // Stop caster Penance chanelling on death
2313 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2314 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2316 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2323 // AT APPLY & REMOVE
2325 switch(m_spellProto
->SpellFamilyName
)
2327 case SPELLFAMILY_GENERIC
:
2331 // Recently Bandaged
2333 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2338 uint32 spellId
= 24659;
2339 if (apply
&& caster
)
2341 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2345 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2346 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2349 m_target
->RemoveAurasDueToSpell(spellId
);
2352 // Restless Strength
2355 uint32 spellId
= 24662;
2356 if (apply
&& caster
)
2358 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2361 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2362 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2365 m_target
->RemoveAurasDueToSpell(spellId
);
2368 //Summon Fire Elemental
2374 Unit
*owner
= caster
->GetOwner();
2375 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2378 owner
->CastSpell(owner
, 8985, true);
2380 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2384 //Summon Earth Elemental
2390 Unit
*owner
= caster
->GetOwner();
2391 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2394 owner
->CastSpell(owner
, 19704, true);
2396 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2400 //Dragonmaw Illusion
2405 m_target
->CastSpell(m_target
, 40216, true);
2406 m_target
->CastSpell(m_target
, 42016, true);
2410 m_target
->RemoveAurasDueToSpell(40216);
2411 m_target
->RemoveAurasDueToSpell(42016);
2417 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2421 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2422 // continue in 58205
2424 m_target
->CastSpell(m_target
, 58205, true);
2429 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2433 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2436 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2442 case SPELLFAMILY_MAGE
:
2446 case SPELLFAMILY_PRIEST
:
2448 // Pain and Suffering
2449 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2453 // Reduce backfire damage (dot damage) from Shadow Word: Death
2454 SpellModifier
*mod
= new SpellModifier
;
2455 mod
->op
= SPELLMOD_DOT
;
2456 mod
->value
= m_modifier
.m_amount
;
2457 mod
->type
= SPELLMOD_PCT
;
2458 mod
->spellId
= GetId();
2459 mod
->mask
= UI64LIT(0x0000200000000000);
2460 mod
->mask2
= UI64LIT(0x0);
2463 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2468 case SPELLFAMILY_PALADIN
:
2471 if (GetId() == 53563)
2474 // original caster must be target (beacon)
2475 m_target
->CastSpell(m_target
,53651,true,NULL
,this,m_target
->GetGUID());
2477 m_target
->RemoveAurasByCasterSpell(53651,m_target
->GetGUID());
2482 case SPELLFAMILY_DRUID
:
2486 case 34246: // Idol of the Emerald Queen
2487 case 60779: // Idol of Lush Moss
2489 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2494 SpellModifier
*mod
= new SpellModifier
;
2495 mod
->op
= SPELLMOD_DOT
;
2496 mod
->value
= m_modifier
.m_amount
/7;
2497 mod
->type
= SPELLMOD_FLAT
;
2498 mod
->spellId
= GetId();
2499 mod
->mask
= UI64LIT(0x001000000000);
2500 mod
->mask2
= UI64LIT(0x0);
2505 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2508 case 52610: // Savage Roar
2512 if(m_target
->m_form
!= FORM_CAT
)
2515 m_target
->CastSpell(m_target
, 62071, true);
2518 m_target
-> RemoveAurasDueToSpell(62071);
2521 case 61336: // Survival Instincts
2525 if (!m_target
->IsInFeralForm())
2528 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2529 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2532 m_target
-> RemoveAurasDueToSpell(50322);
2538 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2543 // prevent double apply bonuses
2544 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2545 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2549 // Final heal only on dispelled or duration end
2550 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2553 // have a look if there is still some other Lifebloom dummy aura
2554 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2555 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2556 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2557 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2561 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2563 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2564 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2568 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2569 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2576 // Predatory Strikes
2577 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2579 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2583 // Improved Moonkin Form
2584 if(GetSpellProto()->SpellIconID
== 2855)
2589 case 48384: spell_id
= 50170; break; //Rank 1
2590 case 48395: spell_id
= 50171; break; //Rank 2
2591 case 48396: spell_id
= 50172; break; //Rank 3
2593 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2599 if(m_target
->m_form
!= FORM_MOONKIN
)
2602 m_target
->CastSpell(m_target
, spell_id
, true);
2605 m_target
-> RemoveAurasDueToSpell(spell_id
);
2610 case SPELLFAMILY_HUNTER
:
2612 case SPELLFAMILY_SHAMAN
:
2614 // Improved Weapon Totems
2615 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2619 SpellModifier
*mod
= new SpellModifier
;
2620 mod
->op
= SPELLMOD_EFFECT1
;
2621 mod
->value
= m_modifier
.m_amount
;
2622 mod
->type
= SPELLMOD_PCT
;
2623 mod
->spellId
= GetId();
2628 mod
->mask
= UI64LIT(0x00200000000);
2629 mod
->mask2
= UI64LIT(0x0);
2632 // Flametongue Totem
2633 mod
->mask
= UI64LIT(0x00400000000);
2634 mod
->mask2
= UI64LIT(0x0);
2641 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2649 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId(), m_effIndex
))
2652 m_target
->AddPetAura(petSpell
);
2654 m_target
->RemovePetAura(petSpell
);
2658 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2660 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
2661 if(saBounds
.first
!= saBounds
.second
)
2664 m_target
->GetZoneAndAreaId(zone
, area
);
2666 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2668 // some auras remove at aura remove
2669 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2670 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2671 // some auras applied at aura apply
2672 else if(itr
->second
->autocast
)
2674 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2675 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2682 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2684 // only at real add/remove aura
2690 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2693 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2698 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2699 team
= ((Player
*)m_target
)->GetTeam();
2701 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2702 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2704 display_id
= minfo
->modelid
;
2706 m_target
->Mount(display_id
);
2710 m_target
->Unmount();
2714 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2716 // only at real add/remove aura
2722 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2724 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2725 data
.append(m_target
->GetPackGUID());
2727 m_target
->SendMessageToSet(&data
, true);
2730 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2732 // only at real add/remove aura
2738 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2740 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2741 data
.append(m_target
->GetPackGUID());
2743 m_target
->SendMessageToSet(&data
, true);
2745 // start fall from current height
2746 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2747 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2750 void Aura::HandleAuraHover(bool apply
, bool Real
)
2752 // only at real add/remove aura
2758 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2760 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2761 data
.append(m_target
->GetPackGUID());
2763 m_target
->SendMessageToSet(&data
, true);
2766 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2768 // update timers in client
2769 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2770 ((Player
*)m_target
)->UpdateMirrorTimers();
2773 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2779 Powers PowerType
= POWER_MANA
;
2780 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2784 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2788 PowerType
= POWER_ENERGY
;
2794 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2800 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2804 PowerType
= POWER_RAGE
;
2807 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2811 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2815 PowerType
= POWER_RAGE
;
2817 case FORM_CREATUREBEAR
:
2820 case FORM_GHOSTWOLF
:
2824 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2830 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2835 case FORM_FLIGHT_EPIC
:
2836 if(Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2841 case FORM_METAMORPHOSIS
:
2851 case FORM_BATTLESTANCE
:
2852 case FORM_BERSERKERSTANCE
:
2853 case FORM_DEFENSIVESTANCE
:
2854 PowerType
= POWER_RAGE
;
2856 case FORM_SPIRITOFREDEMPTION
:
2860 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2863 // remove polymorph before changing display id to keep new display id
2872 case FORM_FLIGHT_EPIC
:
2876 // remove movement affects
2877 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2878 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2879 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2881 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2883 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
2885 // If spell that caused this aura has Croud Control or Daze effect
2886 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2887 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2888 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 && (aurMechMask
& (1 << MECHANIC_SNARE
))==0)
2894 // All OK, remove aura now
2895 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2896 iter
= slowingAuras
.begin();
2899 // and polymorphic affects
2900 if(m_target
->IsPolymorphed())
2901 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2911 // remove other shapeshift before applying a new one
2912 if(m_target
->m_ShapeShiftFormSpellId
)
2913 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2915 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2918 m_target
->SetDisplayId(modelid
);
2920 if(PowerType
!= POWER_MANA
)
2922 // reset power to default values only at power change
2923 if(m_target
->getPowerType() != PowerType
)
2924 m_target
->setPowerType(PowerType
);
2932 // get furor proc chance
2933 uint32 FurorChance
= 0;
2934 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2935 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2937 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2939 FurorChance
= (*i
)->GetModifier()->m_amount
;
2944 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2946 m_target
->SetPower(POWER_ENERGY
, 0);
2947 if(urand(1,100) <= FurorChance
)
2948 m_target
->CastSpell(m_target
, 17099, true, NULL
, this);
2952 m_target
->SetPower(POWER_RAGE
, 0);
2953 if(urand(1,100) <= FurorChance
)
2954 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
2958 case FORM_BATTLESTANCE
:
2959 case FORM_DEFENSIVESTANCE
:
2960 case FORM_BERSERKERSTANCE
:
2962 uint32 Rage_val
= 0;
2963 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2964 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2966 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2967 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2969 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2970 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2971 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2972 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
2976 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2977 m_target
->SetPower(POWER_RAGE
, Rage_val
);
2985 m_target
->m_ShapeShiftFormSpellId
= GetId();
2986 m_target
->m_form
= form
;
2991 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2992 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2993 if(m_target
->getClass() == CLASS_DRUID
)
2994 m_target
->setPowerType(POWER_MANA
);
2995 m_target
->m_ShapeShiftFormSpellId
= 0;
2996 m_target
->m_form
= FORM_NONE
;
3000 // Nordrassil Harness - bonus
3004 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3005 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3007 // Nordrassil Regalia - bonus
3009 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3010 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3017 // adding/removing linked auras
3018 // add/remove the shapeshift aura's boosts
3019 HandleShapeshiftBoosts(apply
);
3021 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3022 ((Player
*)m_target
)->InitDataForForm();
3025 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3029 // special case (spell specific functionality)
3030 if (m_modifier
.m_miscvalue
== 0)
3032 // player applied only
3033 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3041 uint32 orb_model
= m_target
->GetNativeDisplayId();
3045 case 1479: m_target
->SetDisplayId(10134); break;
3047 case 1478: m_target
->SetDisplayId(10135); break;
3049 case 59: m_target
->SetDisplayId(10136); break;
3051 case 49: m_target
->SetDisplayId(10137); break;
3053 case 50: m_target
->SetDisplayId(10138); break;
3055 case 51: m_target
->SetDisplayId(10139); break;
3057 case 52: m_target
->SetDisplayId(10140); break;
3059 case 53: m_target
->SetDisplayId(10141); break;
3061 case 54: m_target
->SetDisplayId(10142); break;
3063 case 55: m_target
->SetDisplayId(10143); break;
3065 case 56: m_target
->SetDisplayId(10144); break;
3067 case 58: m_target
->SetDisplayId(10145); break;
3069 case 57: m_target
->SetDisplayId(10146); break;
3071 case 60: m_target
->SetDisplayId(10147); break;
3073 case 1563: m_target
->SetDisplayId(10148); break;
3075 case 1564: m_target
->SetDisplayId(10149); break;
3077 case 15475: m_target
->SetDisplayId(17830); break;
3079 case 15476: m_target
->SetDisplayId(17829); break;
3081 case 16126: m_target
->SetDisplayId(17828); break;
3083 case 16125: m_target
->SetDisplayId(17827); break;
3089 case 42365: m_target
->SetDisplayId(21723); break;
3097 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
3100 model_id
= 16358; // pig pink ^_^
3101 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3104 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3106 // Polymorph (sheep/penguin case)
3107 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3108 if (Unit
* caster
= GetCaster())
3109 if (caster
->HasAura(52648)) // Glyph of the Penguin
3112 m_target
->SetDisplayId(model_id
);
3114 // Dragonmaw Illusion (set mount model also)
3115 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3116 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3119 // update active transform spell only not set or not overwriting negative by positive case
3120 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3121 m_target
->setTransForm(GetId());
3124 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3126 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3127 // only if caster is Player (after patch 2.4.2)
3128 if (IS_PLAYER_GUID(GetCasterGUID()) )
3129 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3131 //dismount polymorphed target (after patch 2.4.2)
3132 if (m_target
->IsMounted())
3133 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3138 // ApplyModifier(true) will reapply it if need
3139 m_target
->setTransForm(0);
3140 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3142 // re-aplly some from still active with preference negative cases
3143 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3144 if (!otherTransforms
.empty())
3146 // look for other transform auras
3147 Aura
* handledAura
= *otherTransforms
.begin();
3148 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3150 // negative auras are preferred
3151 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3157 handledAura
->ApplyModifier(true);
3160 // Dragonmaw Illusion (restore mount model)
3161 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3163 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3165 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3166 if (CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
3169 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3170 team
= ((Player
*)m_target
)->GetTeam();
3172 uint32 display_id
= objmgr
.ChooseDisplayId(team
, ci
);
3173 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
3175 display_id
= minfo
->modelid
;
3177 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3184 void Aura::HandleForceReaction(bool apply
, bool Real
)
3186 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3192 Player
* player
= (Player
*)m_target
;
3194 uint32 faction_id
= m_modifier
.m_miscvalue
;
3195 uint32 faction_rank
= m_modifier
.m_amount
;
3197 player
->GetReputationMgr().ApplyForceReaction(faction_id
, ReputationRank(faction_rank
), apply
);
3198 player
->GetReputationMgr().SendForceReactions();
3201 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3203 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3206 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3207 int32 points
= GetModifier()->m_amount
;
3209 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3210 if(prot
== SKILL_DEFENSE
)
3211 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3214 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3218 Unit
* caster
= GetCaster();
3219 Unit
* victim
= GetTarget();
3220 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3223 if (m_modifier
.m_amount
<= 0)
3226 SpellEntry
const *spellInfo
= GetSpellProto();
3227 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3230 // Soul Shard only from non-grey units
3231 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3232 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3233 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3236 uint32 noSpaceForCount
= 0;
3237 uint32 count
= m_modifier
.m_amount
;
3239 ItemPosCountVec dest
;
3240 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3241 if( msg
!= EQUIP_ERR_OK
)
3243 count
-=noSpaceForCount
;
3244 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3249 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3250 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3254 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3256 Unit
* caster
= GetCaster();
3257 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3260 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3263 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3265 Unit
* caster
= GetCaster();
3266 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3269 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3272 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3274 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3278 m_target
->RemoveNoStackAurasDueToAura(this);
3279 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3282 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3284 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3288 m_target
->RemoveNoStackAurasDueToAura(this);
3289 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3292 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3294 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3298 m_target
->RemoveNoStackAurasDueToAura(this);
3300 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3303 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3305 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3308 void Aura::HandleModPossess(bool apply
, bool Real
)
3313 // not possess yourself
3314 if(GetCasterGUID() == m_target
->GetGUID())
3317 Unit
* caster
= GetCaster();
3318 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3321 Player
* p_caster
= (Player
*)caster
;
3326 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3328 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3329 m_target
->setFaction(p_caster
->getFaction());
3331 p_caster
->SetCharm(m_target
);
3333 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3334 p_caster
->SetClientControl(m_target
, 1);
3335 p_caster
->SetMover(m_target
);
3337 m_target
->CombatStop();
3338 m_target
->DeleteThreatList();
3340 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3342 m_target
->StopMoving();
3343 m_target
->GetMotionMaster()->Clear();
3344 m_target
->GetMotionMaster()->MoveIdle();
3346 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3348 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3351 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3352 charmInfo
->InitPossessCreateSpells();
3354 p_caster
->PossessSpellInitialize();
3358 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3360 m_target
->SetCharmerGUID(0);
3361 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3363 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3365 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3366 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3368 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3370 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3371 m_target
->setFaction(cinfo
->faction_A
);
3374 p_caster
->SetCharm(NULL
);
3376 p_caster
->SetFarSightGUID(0);
3377 p_caster
->SetClientControl(m_target
, 0);
3378 p_caster
->SetMover(NULL
);
3380 p_caster
->RemovePetActionBar();
3382 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3384 ((Creature
*)m_target
)->AIM_Initialize();
3386 if (((Creature
*)m_target
)->AI())
3387 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3392 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3397 Unit
* caster
= GetCaster();
3398 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3401 Pet
*pet
= caster
->GetPet();
3402 if(!pet
|| pet
!= m_target
)
3405 Player
* p_caster
= (Player
*)caster
;
3408 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3410 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3412 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3413 p_caster
->SetCharm(apply
? pet
: NULL
);
3414 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3415 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3420 pet
->GetMotionMaster()->Clear();
3421 pet
->GetMotionMaster()->MoveIdle();
3426 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3427 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3431 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3436 // Recalculate pet talent points
3437 if (Pet
*pet
=m_target
->GetPet())
3438 pet
->InitTalentForLevel();
3441 void Aura::HandleModCharm(bool apply
, bool Real
)
3446 // not charm yourself
3447 if(GetCasterGUID() == m_target
->GetGUID())
3450 Unit
* caster
= GetCaster();
3456 m_target
->SetCharmerGUID(GetCasterGUID());
3457 m_target
->setFaction(caster
->getFaction());
3458 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3459 caster
->SetCharm(m_target
);
3461 m_target
->CombatStop();
3462 m_target
->DeleteThreatList();
3464 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3466 ((Creature
*)m_target
)->AIM_Initialize();
3467 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3468 charmInfo
->InitCharmCreateSpells();
3469 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3471 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3473 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3474 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3476 // creature with pet number expected have class set
3477 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3479 if(cinfo
->unit_class
==0)
3480 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3482 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3484 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3487 //just to enable stat window
3488 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3489 //if charmed two demons the same session, the 2nd gets the 1st one's name
3490 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3495 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3496 ((Player
*)caster
)->CharmSpellInitialize();
3500 m_target
->SetCharmerGUID(0);
3502 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3503 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3506 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3509 if(((Creature
*)m_target
)->isPet())
3511 if(Unit
* owner
= m_target
->GetOwner())
3512 m_target
->setFaction(owner
->getFaction());
3514 m_target
->setFaction(cinfo
->faction_A
);
3516 else if(cinfo
) // normal creature
3517 m_target
->setFaction(cinfo
->faction_A
);
3519 // restore UNIT_FIELD_BYTES_0
3520 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3522 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3523 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3525 if(m_target
->GetCharmInfo())
3526 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3528 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3532 caster
->SetCharm(NULL
);
3534 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3535 ((Player
*)caster
)->RemovePetActionBar();
3537 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3539 ((Creature
*)m_target
)->AIM_Initialize();
3540 if (((Creature
*)m_target
)->AI())
3541 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3546 void Aura::HandleModConfuse(bool apply
, bool Real
)
3551 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3554 void Aura::HandleModFear(bool apply
, bool Real
)
3559 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3562 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3567 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3573 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3574 data<<m_target->GetGUID();
3576 m_target->SendMessageToSet(&data,true);
3579 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3581 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3583 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3585 m_target
->addUnitState(UNIT_STAT_DIED
);
3586 m_target
->CombatStop();
3587 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3589 // prevent interrupt message
3590 if (m_caster_guid
==m_target
->GetGUID())
3591 m_target
->FinishSpell(CURRENT_GENERIC_SPELL
,false);
3592 m_target
->InterruptNonMeleeSpells(true);
3593 m_target
->getHostilRefManager().deleteReferences();
3598 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3599 data<<m_target->GetGUID();
3601 m_target->SendMessageToSet(&data,true);
3604 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3606 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3608 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3610 m_target
->clearUnitState(UNIT_STAT_DIED
);
3614 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3619 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3622 // not sure for it's correctness
3624 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3626 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3628 // only at real add/remove aura
3629 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3632 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3633 if (m_target
->IsInFeralForm())
3637 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3639 ((Player
*)m_target
)->SetRegularAttackTime();
3641 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3644 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3651 // Frost stun aura -> freeze/unfreeze target
3652 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3653 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3655 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3656 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3658 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3659 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3661 // Creature specific
3662 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3663 m_target
->StopMoving();
3666 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3667 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3670 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3671 data
.append(m_target
->GetPackGUID());
3673 m_target
->SendMessageToSet(&data
, true);
3675 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3676 if(GetId() == 39837)
3678 GameObject
* pObj
= new GameObject
;
3679 if(pObj
->Create(objmgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3680 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3682 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3683 pObj
->SetSpellId(GetId());
3684 m_target
->AddGameObject(pObj
);
3685 m_target
->GetMap()->Add(pObj
);
3693 // Frost stun aura -> freeze/unfreeze target
3694 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3696 bool found_another
= false;
3697 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3699 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3700 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3702 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3704 found_another
= true;
3713 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3716 // Real remove called after current aura remove from lists, check if other similar auras active
3717 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3720 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3721 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3723 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3725 if(m_target
->getVictim() && m_target
->isAlive())
3726 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3728 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3729 data
.append(m_target
->GetPackGUID());
3731 m_target
->SendMessageToSet(&data
, true);
3735 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3737 Unit
* caster
= GetCaster();
3738 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3741 uint32 spell_id
= 0;
3745 case 19386: spell_id
= 24131; break;
3746 case 24132: spell_id
= 24134; break;
3747 case 24133: spell_id
= 24135; break;
3748 case 27068: spell_id
= 27069; break;
3749 case 49011: spell_id
= 49009; break;
3750 case 49012: spell_id
= 49010; break;
3752 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3756 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3761 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3767 void Aura::HandleModStealth(bool apply
, bool Real
)
3771 // drop flag at stealth in bg
3772 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3774 // only at real aura add
3777 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3779 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3780 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3782 // apply only if not in GM invisibility (and overwrite invisibility state)
3783 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3785 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3786 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3789 // apply full stealth period bonuses only at first stealth aura in stack
3790 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3792 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3793 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3795 // Master of Subtlety
3796 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3798 m_target
->RemoveAurasDueToSpell(31666);
3799 int32 bp
= (*i
)->GetModifier()->m_amount
;
3800 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3803 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3805 m_target
->RemoveAurasDueToSpell(58428);
3806 m_target
->CastSpell(m_target
, 58427, true);
3814 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3815 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3817 // if no GM invisibility
3818 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3820 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3822 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3823 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3825 // restore invisibility if any
3826 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3828 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3829 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3832 m_target
->SetVisibility(VISIBILITY_ON
);
3835 // apply delayed talent bonus remover at last stealth aura remove
3836 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3837 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3839 // Master of Subtlety
3840 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3841 m_target
->CastSpell(m_target
, 31666, true);
3843 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3844 m_target
->CastSpell(m_target
, 58428, true);
3850 void Aura::HandleInvisibility(bool apply
, bool Real
)
3854 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3856 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3858 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3860 // apply glow vision
3861 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3865 // apply only if not in GM invisibility and not stealth
3866 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3868 // Aura not added yet but visibility code expect temporary add aura
3869 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3870 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3875 // recalculate value at modifier remove (current aura already removed)
3876 m_target
->m_invisibilityMask
= 0;
3877 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3878 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3879 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3881 // only at real aura remove and if not have different invisibility auras.
3882 if(Real
&& m_target
->m_invisibilityMask
== 0)
3884 // remove glow vision
3885 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3886 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3888 // apply only if not in GM invisibility & not stealthed while invisible
3889 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3891 // if have stealth aura then already have stealth visibility
3892 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3893 m_target
->SetVisibility(VISIBILITY_ON
);
3899 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3903 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3907 // recalculate value at modifier remove (current aura already removed)
3908 m_target
->m_detectInvisibilityMask
= 0;
3909 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3910 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3911 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3913 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3914 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3917 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3919 // only at real add/remove aura
3925 // Frost root aura -> freeze/unfreeze target
3926 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3927 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3929 m_target
->addUnitState(UNIT_STAT_ROOT
);
3930 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3931 // probably wrong (this add skinable flag)
3932 // TODO: find correct flag
3933 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3935 //Save last orientation
3936 if( m_target
->getVictim() )
3937 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3939 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3941 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3942 data
.append(m_target
->GetPackGUID());
3944 m_target
->SendMessageToSet(&data
, true);
3946 //Clear unit movement flags
3947 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3950 m_target
->StopMoving();
3954 // Frost root aura -> freeze/unfreeze target
3955 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3957 bool found_another
= false;
3958 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3960 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3961 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3963 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3965 found_another
= true;
3974 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3977 // Real remove called after current aura remove from lists, check if other similar auras active
3978 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3981 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3982 // probably wrong (this add skinable flag)
3983 // TODO: find correct flag
3984 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3986 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3988 if(m_target
->getVictim() && m_target
->isAlive())
3989 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, m_target
->getVictim()->GetGUID() );
3991 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3993 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3994 data
.append(m_target
->GetPackGUID());
3996 m_target
->SendMessageToSet(&data
, true);
4002 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4004 // only at real add/remove aura
4010 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4011 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4012 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4013 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4014 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4015 // Stop spells on prepare or casting state
4016 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4020 // Real remove called after current aura remove from lists, check if other similar auras active
4021 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4024 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4028 void Aura::HandleModThreat(bool apply
, bool Real
)
4030 // only at real add/remove aura
4034 if (!m_target
->isAlive())
4037 Unit
* caster
= GetCaster();
4039 if (!caster
|| !caster
->isAlive())
4048 level_diff
= m_target
->getLevel() - 60;
4051 // The Eye of Diminution
4053 level_diff
= m_target
->getLevel() - 60;
4059 m_modifier
.m_amount
+= multiplier
* level_diff
;
4061 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4062 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4063 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4064 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4067 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4069 // only at real add/remove aura
4073 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4076 Unit
* caster
= GetCaster();
4078 if (!caster
|| !caster
->isAlive())
4081 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4083 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
4086 void Aura::HandleModTaunt(bool apply
, bool Real
)
4088 // only at real add/remove aura
4092 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4095 Unit
* caster
= GetCaster();
4097 if (!caster
|| !caster
->isAlive())
4101 m_target
->TauntApply(caster
);
4104 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4105 m_target
->TauntFadeOut(caster
);
4109 /*********************************************************/
4110 /*** MODIFY SPEED ***/
4111 /*********************************************************/
4112 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4114 // all applied/removed only at real aura add/remove
4118 m_target
->UpdateSpeed(MOVE_RUN
, true);
4121 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
4123 // all applied/removed only at real aura add/remove
4127 m_target
->UpdateSpeed(MOVE_RUN
, true);
4130 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4132 // all applied/removed only at real aura add/remove
4136 // Enable Fly mode for flying mounts
4137 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4141 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4143 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4144 data
.append(m_target
->GetPackGUID());
4145 data
<< uint32(0); // unknown
4146 m_target
->SendMessageToSet(&data
, true);
4148 //Players on flying mounts must be immune to polymorph
4149 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4150 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4152 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4153 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4154 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4157 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4160 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4162 // all applied/removed only at real aura add/remove
4166 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4169 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4171 // all applied/removed only at real aura add/remove
4177 // Gronn Lord's Grasp, becomes stoned
4178 if (GetId() == 33572)
4180 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4181 m_target
->CastSpell(m_target
, 33652, true);
4185 m_target
->UpdateSpeed(MOVE_RUN
, true);
4186 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4187 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4190 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4192 // all applied/removed only at real aura add/remove
4196 m_target
->UpdateSpeed(MOVE_RUN
, true);
4197 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4198 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4201 /*********************************************************/
4203 /*********************************************************/
4205 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4207 uint32 misc
= m_modifier
.m_miscvalue
;
4209 // in DBC wrong mechanic immune since 3.0.x
4210 if (GetId() == 25771)
4211 misc
= MECHANIC_IMMUNE_SHIELD
;
4214 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4216 uint32 mechanic
= 1 << misc
;
4218 //immune movement impairment and loss of control
4219 if(GetId()==42292 || GetId()==59752)
4220 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4222 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4223 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4227 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4228 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) && // spells unaffected by invulnerability
4229 spell
->Id
!= GetId())
4231 //check for mechanic mask
4232 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
4234 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4238 next
= Auras
.begin();
4244 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4247 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4249 // The Beast Within cast on owner if talent present
4250 if (Unit
* owner
= m_target
->GetOwner())
4253 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4254 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4256 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4259 owner
->CastSpell(owner
, 34471, true, 0, this);
4261 owner
->RemoveAurasDueToSpell(34471);
4269 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4270 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4272 // when removing flag aura, handle flag drop
4273 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4274 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4276 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4277 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4280 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4283 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4285 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4287 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4288 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4290 if (auraList
.front() != this) // skip itself aura (it already added)
4292 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4293 itr
= auraList
.begin();
4300 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4303 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4305 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4307 // remove all flag auras (they are positive, but they must be removed when you are immune)
4308 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4309 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4310 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4312 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4314 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4315 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4317 uint32 school_mask
= m_modifier
.m_miscvalue
;
4318 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4319 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4323 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4324 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4325 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4326 && !iter
->second
->IsPositive() //Don't remove positive spells
4327 && spell
->Id
!= GetId() ) //Don't remove self
4329 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4333 next
= Auras
.begin();
4337 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4340 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4342 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4346 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4348 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4351 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4353 // all applied/removed only at real aura add/remove
4357 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4360 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4367 // some spell have charges by functionality not have its in spell data
4370 case 28200: // Ascendance (Talisman of Ascendance trinket)
4378 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4380 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4382 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4384 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4387 /*********************************************************/
4389 /*********************************************************/
4391 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4393 m_isPeriodic
= apply
;
4397 switch(m_spellProto
->Id
)
4399 case 66: // Invisibility
4400 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4401 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4404 case 42783: //Wrath of the Astrom...
4405 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4406 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4414 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4416 m_isPeriodic
= apply
;
4419 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4424 m_isPeriodic
= apply
;
4426 // Replenishment (0.25% from max)
4427 // Infinite Replenishment
4428 if (GetId() == 57669 ||
4430 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 25 / 10000;
4433 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4435 m_isPeriodic
= apply
;
4438 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4440 // spells required only Real aura add/remove
4444 // For prevent double apply bonuses
4445 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4447 Unit
* caster
= GetCaster();
4449 SpellEntry
const*spell
= GetSpellProto();
4450 switch( spell
->SpellFamilyName
)
4452 case SPELLFAMILY_ROGUE
:
4458 // Master of Subtlety
4459 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4461 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4466 case SPELLFAMILY_HUNTER
:
4469 if (apply
&& !loading
&& caster
)
4470 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4475 m_isPeriodic
= apply
;
4478 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4480 m_isPeriodic
= apply
;
4483 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4485 // spells required only Real aura add/remove
4489 m_isPeriodic
= apply
;
4491 // For prevent double apply bonuses
4492 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4494 // Custom damage calculation after
4500 Unit
*caster
= GetCaster();
4504 switch (m_spellProto
->SpellFamilyName
)
4506 case SPELLFAMILY_GENERIC
:
4509 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4511 // $AP*0.18/6 bonus per tick
4512 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4517 case SPELLFAMILY_WARRIOR
:
4520 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4522 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4523 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4524 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4525 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4526 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4527 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4532 case SPELLFAMILY_DRUID
:
4535 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4537 // $AP*0.18/3 bonus per tick
4538 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4542 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4544 // $AP*0.05/5 bonus per tick
4545 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4549 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4552 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4555 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4557 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4558 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4559 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4561 if((*itr
)->GetId()==34241)
4563 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4567 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4571 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4574 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4579 case SPELLFAMILY_ROGUE
:
4582 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4584 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4586 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4587 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4588 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4589 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4590 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4591 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4592 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4594 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4598 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4600 // $AP*0.07 bonus per tick
4601 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4605 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4607 // 0.08*$AP / 4 * amount of stack
4608 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4613 case SPELLFAMILY_HUNTER
:
4616 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4618 // $RAP*0.1/5 bonus per tick
4619 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4623 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4625 // $RAP*0.1/5 bonus per tick
4626 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4635 // remove time effects
4638 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4639 if(m_spellProto
->Id
== 41917)
4640 m_target
->CastSpell(m_target
, 41915, true);
4644 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4646 m_isPeriodic
= apply
;
4649 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4651 m_isPeriodic
= apply
;
4654 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4656 m_isPeriodic
= apply
;
4659 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4661 m_isPeriodic
= apply
;
4664 /*********************************************************/
4665 /*** MODIFY STATS ***/
4666 /*********************************************************/
4668 /********************************/
4669 /*** RESISTANCE ***/
4670 /********************************/
4672 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4674 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4676 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4678 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4679 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4680 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4685 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4687 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4689 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4691 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4692 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4693 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4698 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4700 // only players have base stats
4701 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4703 //pets only have base armor
4704 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4705 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4709 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4711 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4712 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4717 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4719 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4721 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4723 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4724 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4726 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4727 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4733 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4735 // only players have base stats
4736 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4738 //only pets have base stats
4739 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4740 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4744 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4745 if(m_modifier
.m_miscvalue
& (1<<i
))
4746 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4750 /********************************/
4752 /********************************/
4754 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4756 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4758 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4762 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4764 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4765 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4767 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4768 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4769 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4770 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4775 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4777 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4779 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4783 // only players have base stats
4784 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4787 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4789 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4790 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4794 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4796 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4799 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4800 // This information for client side use only
4801 // Recalculate bonus
4802 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4805 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4807 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4810 // Recalculate bonus
4811 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4814 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4819 if(GetId() == 33206)
4820 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4823 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4825 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4828 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4829 // This information for client side use only
4830 // Recalculate bonus
4831 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4834 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4836 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4839 // Recalculate bonus
4840 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4843 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4845 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4847 // implemented in Unit::SpellHealingBonus
4848 // this information is for client side only
4849 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4852 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4854 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4856 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4860 //save current and max HP before applying aura
4861 uint32 curHPValue
= m_target
->GetHealth();
4862 uint32 maxHPValue
= m_target
->GetMaxHealth();
4864 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4866 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4868 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4869 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4870 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4874 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4875 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4877 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4878 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4879 m_target
->SetHealth(newHPValue
);
4883 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4885 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4888 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4890 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4891 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4892 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4896 // Recalculate Armor
4897 m_target
->UpdateArmor();
4900 /********************************/
4901 /*** HEAL & ENERGIZE ***/
4902 /********************************/
4903 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
4905 m_isPeriodic
= apply
;
4908 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
4910 if(m_modifier
.periodictime
== 0)
4911 m_modifier
.periodictime
= 1000;
4913 m_periodicTimer
= m_modifier
.periodictime
;
4914 m_isPeriodic
= apply
;
4917 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
4919 if(m_modifier
.periodictime
== 0)
4920 m_modifier
.periodictime
= 5000;
4922 m_periodicTimer
= 5000;
4923 m_isPeriodic
= apply
;
4926 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4931 Powers pt
= m_target
->getPowerType();
4932 if(m_modifier
.periodictime
== 0)
4934 // Anger Management (only spell use this aura for rage)
4935 if (pt
== POWER_RAGE
)
4936 m_modifier
.periodictime
= 3000;
4938 m_modifier
.periodictime
= 2000;
4941 m_periodicTimer
= 5000;
4943 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4944 ((Player
*)m_target
)->UpdateManaRegen();
4946 m_isPeriodic
= apply
;
4949 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4951 // spells required only Real aura add/remove
4955 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4958 // Update manaregen value
4959 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4960 ((Player
*)m_target
)->UpdateManaRegen();
4963 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4965 // spells required only Real aura add/remove
4969 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4972 //Note: an increase in regen does NOT cause threat.
4973 ((Player
*)m_target
)->UpdateManaRegen();
4976 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
4979 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4981 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4984 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4986 // Special case with temporary increase max/current health
4989 case 12976: // Warrior Last Stand triggered spell
4990 case 28726: // Nightmare Seed ( Nightmare Seed )
4991 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4992 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4993 case 50322: // Survival Instincts
4994 case 54443: // Demonic Empowerment (Voidwalker)
5000 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5001 // recalculate to full amount at apply for proper remove
5002 if (GetId() == 54443)
5003 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5005 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5006 m_target
->ModifyHealth(m_modifier
.m_amount
);
5010 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5011 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5013 m_target
->SetHealth(1);
5014 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5022 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5025 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5027 uint32 oldhealth
= m_target
->GetHealth();
5028 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5030 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5032 // refresh percentage
5035 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5039 m_target
->SetHealth(newhealth
);
5043 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5045 Powers powerType
= m_target
->getPowerType();
5046 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5049 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5051 // Special case with temporary increase max/current power (percent)
5052 if (GetId()==64904) // Hymn of Hope
5056 uint32 val
= m_target
->GetPower(powerType
);
5057 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5058 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5063 // generic flat case
5064 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5067 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5069 Powers powerType
= m_target
->getPowerType();
5070 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5073 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5075 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5078 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5080 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5083 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5085 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5088 /********************************/
5090 /********************************/
5092 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5094 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5097 ((Player
*)m_target
)->UpdateParryPercentage();
5100 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5102 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5105 ((Player
*)m_target
)->UpdateDodgePercentage();
5106 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5109 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5111 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5114 ((Player
*)m_target
)->UpdateBlockPercentage();
5115 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5118 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5120 // spells required only Real aura add/remove
5124 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5127 ((Player
*)m_target
)->UpdateManaRegen();
5130 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5132 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5135 // apply item specific bonuses for already equipped weapon
5138 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5139 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5140 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5143 // mods must be applied base at equipped weapon class and subclass comparison
5144 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5145 // m_modifier.m_miscvalue comparison with item generated damage types
5147 if (GetSpellProto()->EquippedItemClass
== -1)
5149 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5150 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5151 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5155 // done in Player::_ApplyWeaponDependentAuraMods
5159 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5161 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5163 ((Player
*)m_target
)->UpdateMeleeHitChances();
5164 ((Player
*)m_target
)->UpdateRangedHitChances();
5168 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5169 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5173 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5175 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5177 ((Player
*)m_target
)->UpdateSpellHitChances();
5181 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5185 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5187 // spells required only Real aura add/remove
5191 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5193 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5197 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5201 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5203 // spells required only Real aura add/remove
5207 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5210 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5211 if (m_modifier
.m_miscvalue
& (1<<school
))
5212 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5215 /********************************/
5216 /*** ATTACK SPEED ***/
5217 /********************************/
5219 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5221 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5224 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5226 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5227 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5228 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5231 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5233 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5234 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5235 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5236 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5239 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5241 if(!m_target
->isAlive() )
5244 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5247 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5249 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5250 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5251 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5254 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5256 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5259 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5261 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5263 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5266 /********************************/
5267 /*** ATTACK POWER ***/
5268 /********************************/
5270 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5272 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5275 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5277 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5280 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5283 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5285 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5286 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5289 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5291 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5294 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5295 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5298 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5300 // spells required only Real aura add/remove
5304 // Recalculate bonus
5305 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5306 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5309 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5311 // spells required only Real aura add/remove
5315 // Recalculate bonus
5316 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5317 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5320 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5322 // spells required only Real aura add/remove
5326 // Recalculate bonus
5327 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5328 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5330 /********************************/
5331 /*** DAMAGE BONUS ***/
5332 /********************************/
5333 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5335 // apply item specific bonuses for already equipped weapon
5336 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5338 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5339 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5340 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5343 // m_modifier.m_miscvalue is bitmask of spell schools
5344 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5345 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5346 // 127 - full bitmask any damages
5348 // mods must be applied base at equipped weapon class and subclass comparison
5349 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5350 // m_modifier.m_miscvalue comparison with item generated damage types
5352 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5354 // apply generic physical damage bonuses including wand case
5355 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5357 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5358 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5359 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5363 // done in Player::_ApplyWeaponDependentAuraMods
5366 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5369 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5371 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5375 // Skip non magic case for speedup
5376 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5379 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5381 // wand magic case (skip generic to all item spell bonuses)
5382 // done in Player::_ApplyWeaponDependentAuraMods
5384 // Skip item specific requirements for not wand magic damage
5388 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5389 // This information for client side use only
5390 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5394 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5396 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5397 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5402 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5404 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5405 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5408 Pet
* pet
= m_target
->GetPet();
5410 pet
->UpdateAttackPowerAndDamage();
5414 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5416 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5418 // apply item specific bonuses for already equipped weapon
5419 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5421 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5422 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5423 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5426 // m_modifier.m_miscvalue is bitmask of spell schools
5427 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5428 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5429 // 127 - full bitmask any damages
5431 // mods must be applied base at equipped weapon class and subclass comparison
5432 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5433 // m_modifier.m_miscvalue comparison with item generated damage types
5435 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5437 // apply generic physical damage bonuses including wand case
5438 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5440 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5441 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5442 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5446 // done in Player::_ApplyWeaponDependentAuraMods
5448 // For show in client
5449 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5450 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5453 // Skip non magic case for speedup
5454 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5457 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5459 // wand magic case (skip generic to all item spell bonuses)
5460 // done in Player::_ApplyWeaponDependentAuraMods
5462 // Skip item specific requirements for not wand magic damage
5466 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5467 // Send info to client
5468 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5469 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5470 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5473 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5475 // spells required only Real aura add/remove
5479 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5481 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5484 /********************************/
5485 /*** POWER COST ***/
5486 /********************************/
5488 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5490 // spells required only Real aura add/remove
5494 float amount
= m_modifier
.m_amount
/100.0f
;
5495 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5496 if(m_modifier
.m_miscvalue
& (1<<i
))
5497 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5500 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5502 // spells required only Real aura add/remove
5506 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5507 if(m_modifier
.m_miscvalue
& (1<<i
))
5508 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5511 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5513 // spells required only Real aura add/remove
5516 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5518 uint32 mask
[3] = {0, 0, 0};
5519 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5520 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5522 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5528 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5529 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5530 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5533 /*********************************************************/
5535 /*********************************************************/
5537 void Aura::HandleShapeshiftBoosts(bool apply
)
5539 uint32 spellId1
= 0;
5540 uint32 spellId2
= 0;
5541 uint32 HotWSpellId
= 0;
5542 uint32 MasterShaperSpellId
= 0;
5544 uint32 form
= GetModifier()->m_miscvalue
;
5550 HotWSpellId
= 24900;
5551 MasterShaperSpellId
= 48420;
5556 MasterShaperSpellId
= 48422;
5567 HotWSpellId
= 24899;
5568 MasterShaperSpellId
= 48418;
5573 HotWSpellId
= 24899;
5574 MasterShaperSpellId
= 48418;
5576 case FORM_BATTLESTANCE
:
5579 case FORM_DEFENSIVESTANCE
:
5582 case FORM_BERSERKERSTANCE
:
5587 MasterShaperSpellId
= 48421;
5593 case FORM_FLIGHT_EPIC
:
5597 case FORM_METAMORPHOSIS
:
5601 case FORM_SPIRITOFREDEMPTION
:
5603 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5608 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5609 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5611 case FORM_GHOSTWOLF
:
5615 case FORM_CREATURECAT
:
5616 case FORM_CREATUREBEAR
:
5623 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5625 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5627 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5629 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5630 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5632 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5633 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5634 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5635 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5637 if (spellInfo
->Stances
& (1<<(form
-1)))
5638 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5641 // Master Shapeshifter
5642 if (MasterShaperSpellId
)
5644 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5645 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5647 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5649 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5650 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5656 // Leader of the Pack
5657 if (((Player
*)m_target
)->HasSpell(17007))
5659 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5660 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5661 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5665 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5666 m_target
->CastSpell(m_target
, 62071, true);
5668 // Improved Moonkin Form
5669 if (form
== FORM_MOONKIN
)
5671 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5672 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5674 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5675 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5677 uint32 spell_id
= 0;
5678 switch((*i
)->GetId())
5680 case 48384:spell_id
=50170;break;//Rank 1
5681 case 48395:spell_id
=50171;break;//Rank 2
5682 case 48396:spell_id
=50172;break;//Rank 3
5684 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5689 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5695 // Heart of the Wild
5698 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5699 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5701 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5703 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5704 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5707 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5717 m_target
->RemoveAurasDueToSpell(spellId1
);
5719 m_target
->RemoveAurasDueToSpell(spellId2
);
5720 if(MasterShaperSpellId
)
5721 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5723 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5724 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5726 if (itr
->second
->IsRemovedOnShapeLost())
5728 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5729 itr
= tAuras
.begin();
5737 void Aura::HandleSpellSpecificBoosts(bool apply
)
5739 uint32 spellId1
= 0;
5740 uint32 spellId2
= 0;
5741 uint32 spellId3
= 0;
5742 uint32 spellId4
= 0;
5744 switch(GetSpellProto()->SpellFamilyName
)
5746 case SPELLFAMILY_WARRIOR
:
5750 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5751 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5754 // If target still has one of Warrior's bleeds, do nothing
5755 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5756 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5757 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5758 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5759 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5767 case SPELLFAMILY_PRIEST
:
5768 // Dispersion mana reg and immunity
5769 if (GetSpellProto()->Id
== 47585)
5775 case SPELLFAMILY_ROGUE
:
5776 // Sprint (skip non player casted spells by category)
5777 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
5779 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
5780 spellId1
= 61922; // Sprint (waterwalk)
5787 case SPELLFAMILY_HUNTER
:
5789 // The Beast Within and Bestial Wrath - immunity
5790 if (GetId() == 19574 || GetId() == 34471)
5797 // Aspect of the Dragonhawk dodge
5798 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
5802 // triggered spell have same category as main spell and cooldown
5803 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5804 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
5810 case SPELLFAMILY_PALADIN
:
5812 // Only process on player casting paladin aura
5813 // all aura bonuses applied also in aura area effect way to caster
5814 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
5817 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
5820 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
5821 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
5822 spellId1
= 63531; // placeholder for talent spell mods
5823 // Improved Concentration Aura (auras bonus)
5824 spellId2
= 63510; // placeholder for talent spell mods
5825 // Improved Devotion Aura (auras bonus)
5826 spellId3
= 63514; // placeholder for talent spell mods
5829 case SPELLFAMILY_DEATHKNIGHT
:
5831 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
5834 // Frost Presence health
5835 if (GetId() == 48263)
5837 // Unholy Presence move speed
5838 else if (GetId() == 48265)
5849 // prevent aura deletion, specially in multi-boost case
5855 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
5856 if (spellId2
&& !IsDeleted())
5857 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5858 if (spellId3
&& !IsDeleted())
5859 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
5860 if (spellId4
&& !IsDeleted())
5861 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
5866 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
5868 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
5870 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
5872 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
5878 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
5880 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5883 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5884 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5885 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5888 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
5891 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5893 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
5896 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
5898 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5902 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5904 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5907 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5909 HandleAuraModPacify(apply
, Real
);
5910 HandleAuraModSilence(apply
, Real
);
5913 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
5915 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5920 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5924 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5928 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5930 // all applied/removed only at real aura add/remove
5937 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5939 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5940 data
.append(m_target
->GetPackGUID());
5941 data
<< uint32(0); // unk
5942 m_target
->SendMessageToSet(&data
, true);
5945 void Aura::HandleModRating(bool apply
, bool Real
)
5947 // spells required only Real aura add/remove
5951 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5954 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5955 if (m_modifier
.m_miscvalue
& (1 << rating
))
5956 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5959 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5961 // spells required only Real aura add/remove
5965 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5967 // Just recalculate ratings
5968 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5969 if (m_modifier
.m_miscvalue
& (1 << rating
))
5970 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5973 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5975 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5978 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5980 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5983 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5985 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5988 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5989 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5992 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5994 // spells required only Real aura add/remove
5997 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5999 // show armor penetration
6000 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6001 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6003 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6004 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6005 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6008 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6010 BaseModType modType
= FLAT_MOD
;
6011 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6014 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6015 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6018 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6020 // spells required only Real aura add/remove
6024 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6027 Player
*target
= (Player
*)m_target
;
6029 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6030 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6031 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6032 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6033 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6036 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6040 m_target
->CombatStop();
6041 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6043 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6046 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6048 // spells required only Real aura add/remove
6052 // prepare spirit state
6055 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6057 // disable breath/etc timers
6058 ((Player
*)m_target
)->StopMirrorTimers();
6060 // set stand state (expected in this form)
6061 if(!m_target
->IsStandState())
6062 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6065 m_target
->SetHealth(1);
6069 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6072 void Aura::CleanupTriggeredSpells()
6074 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6078 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6082 if(GetSpellDuration(tProto
) != -1)
6085 // needed for spell 43680, maybe others
6086 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6087 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6088 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6090 m_target
->RemoveAurasDueToSpell(tSpellId
);
6093 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6098 Unit
* caster
= GetCaster();
6104 // prevent double apply bonuses
6105 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6107 float DoneActualBenefit
= 0.0f
;
6108 switch(m_spellProto
->SpellFamilyName
)
6110 case SPELLFAMILY_PRIEST
:
6111 // Power Word: Shield
6112 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6113 //+80.68% from +spell bonus
6114 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6116 case SPELLFAMILY_MAGE
:
6117 // Frost Ward, Fire Ward
6118 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6119 //+10% from +spell bonus
6120 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6122 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6123 //+80.67% from +spell bonus
6124 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6126 case SPELLFAMILY_WARLOCK
:
6128 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6129 //+30% from +spell bonus
6130 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6132 case SPELLFAMILY_PALADIN
:
6134 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6135 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6137 // +75% from spell power
6138 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6141 case SPELLFAMILY_DRUID
:
6142 // Savage Defense (amount store original percent of attack power applied)
6143 if (m_spellProto
->SpellIconID
== 50) // only spell with this aura fit
6144 m_modifier
.m_amount
= int32(m_modifier
.m_amount
* m_target
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
6150 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6152 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6157 // Ice Barrier (remove effect from Shattered Barrier)
6158 if (m_spellProto
->SpellIconID
== 32 && m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
)
6160 if (!((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6163 if (m_target
->HasAura(44745,0)) // Shattered Barrier, rank 1
6165 if(roll_chance_i(50))
6166 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6168 else if (m_target
->HasAura(54787,0)) // Shattered Barrier, rank 2
6170 m_target
->CastSpell(m_target
, 55080, true, NULL
, this);
6175 // Power Word: Shield
6176 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6177 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6178 // completely absorbed or dispelled
6179 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6181 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6182 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); itr
++)
6184 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6186 // Rapture (main spell)
6187 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6189 switch((*itr
)->GetEffIndex())
6194 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ spellmgr
.GetSpellRank(vSpell
->Id
));
6195 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6196 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6202 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6205 switch(m_target
->getPowerType())
6207 case POWER_RUNIC_POWER
:
6208 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6211 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6215 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6216 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6220 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6227 caster
->CastSpell(caster
, 63853, true);
6231 sLog
.outError("Changes in R-dummy spell???: effect 3");
6240 void Aura::PeriodicTick()
6242 if(!m_target
->isAlive())
6245 switch(m_modifier
.m_auraname
)
6247 case SPELL_AURA_PERIODIC_DAMAGE
:
6248 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6250 Unit
*pCaster
= GetCaster();
6254 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6255 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6258 // Check for immune (not use charges)
6259 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6262 // some auras remove at specific health level or more
6263 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6267 case 43093: case 31956: case 38801:
6268 case 35321: case 38363: case 39215:
6269 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6271 m_target
->RemoveAurasDueToSpell(GetId());
6278 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6279 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6281 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6283 m_target
->RemoveAurasDueToSpell(GetId());
6295 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6297 // ignore non positive values (can be result apply spellmods to aura damage
6298 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6302 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6306 // Calculate armor mitigation if it is a physical spell
6307 // But not for bleed mechanic spells
6308 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6309 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6311 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6312 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6313 pdamage
= pdamageReductedArmor
;
6316 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6318 // Curse of Agony damage-per-tick calculation
6319 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6321 // 1..4 ticks, 1/2 from normal tick damage
6322 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6323 pdamage
= pdamage
/2;
6324 // 9..12 ticks, 3/2 from normal tick damage
6325 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6326 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6327 // 5..8 ticks have normal tick damage
6331 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6333 // This method can modify pdamage
6334 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6336 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6337 // Reduce dot damage from resilience for players
6338 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6339 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6341 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6343 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6344 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6346 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6348 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6349 m_target
->SendPeriodicAuraLog(&pInfo
);
6352 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6353 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6354 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6356 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6357 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6359 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6362 case SPELL_AURA_PERIODIC_LEECH
:
6363 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6365 Unit
*pCaster
= GetCaster();
6369 if(!pCaster
->isAlive())
6372 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6373 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6377 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6382 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6384 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6386 //Calculate armor mitigation if it is a physical spell
6387 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6389 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6390 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6391 pdamage
= pdamageReductedArmor
;
6394 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6396 // As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
6397 // Reduce dot damage from resilience for players
6398 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
6399 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
6401 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
6403 if(m_target
->GetHealth() < pdamage
)
6404 pdamage
= uint32(m_target
->GetHealth());
6406 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6407 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6409 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6411 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6414 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6415 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6416 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6418 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6419 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6420 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6422 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6423 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6424 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6425 if (spell
->m_spellInfo
->Id
== GetId())
6429 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6430 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6432 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6434 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6435 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6438 case SPELL_AURA_PERIODIC_HEAL
:
6439 case SPELL_AURA_OBS_MOD_HEALTH
:
6441 Unit
*pCaster
= GetCaster();
6445 // heal for caster damage (must be alive)
6446 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6449 // ignore non positive values (can be result apply spellmods to aura damage
6450 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6454 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6455 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6460 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6461 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6463 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6464 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6465 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6469 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6471 // This method can modify pdamage
6472 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6474 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6475 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6477 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6478 m_target
->SendPeriodicAuraLog(&pInfo
);
6480 int32 gain
= m_target
->ModifyHealth(pdamage
);
6482 // add HoTs to amount healed in bgs
6483 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6484 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6485 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6487 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6489 SpellEntry
const* spellProto
= GetSpellProto();
6491 // heal for caster damage
6492 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6494 uint32 dmg
= spellProto
->manaPerSecond
;
6495 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6497 pCaster
->RemoveAurasDueToSpell(GetId());
6499 // finish current generic/channeling spells, don't affect autorepeat
6500 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6501 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6505 uint32 damage
= gain
;
6507 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6508 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6510 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6511 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6515 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6516 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6517 // ignore item heals
6518 // if(procSpell && !haveCastItem)
6519 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6522 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6524 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6527 Powers power
= Powers(m_modifier
.m_miscvalue
);
6529 // power type might have changed between aura applying and tick (druid's shapeshift)
6530 if(m_target
->getPowerType() != power
)
6533 Unit
*pCaster
= GetCaster();
6537 if(!pCaster
->isAlive())
6540 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6541 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6544 // Check for immune (not use charges)
6545 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6548 // ignore non positive values (can be result apply spellmods to aura damage
6549 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6551 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6552 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6553 if (m_spellProto
->ManaCostPercentage
)
6556 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6557 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6558 if(pdamage
> maxmana
)
6562 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6563 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6565 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6567 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6568 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6569 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6571 m_target
->ModifyPower(power
, -drain_amount
);
6573 float gain_multiplier
= 0;
6575 if(pCaster
->GetMaxPower(power
) > 0)
6577 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6579 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6580 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6583 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6584 m_target
->SendPeriodicAuraLog(&pInfo
);
6586 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6590 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6591 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6595 case SPELL_AURA_PERIODIC_ENERGIZE
:
6597 // ignore non positive values (can be result apply spellmods to aura damage
6598 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6600 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6601 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6603 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6606 Powers power
= Powers(m_modifier
.m_miscvalue
);
6608 if(m_target
->GetMaxPower(power
) == 0)
6611 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6612 m_target
->SendPeriodicAuraLog(&pInfo
);
6614 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6616 if(Unit
* pCaster
= GetCaster())
6617 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6620 case SPELL_AURA_OBS_MOD_MANA
:
6622 // ignore non positive values (can be result apply spellmods to aura damage
6623 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6625 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6627 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6628 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6630 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6633 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6634 m_target
->SendPeriodicAuraLog(&pInfo
);
6636 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6638 if(Unit
* pCaster
= GetCaster())
6639 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6642 case SPELL_AURA_POWER_BURN_MANA
:
6644 Unit
*pCaster
= GetCaster();
6648 // Check for immune (not use charges)
6649 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6652 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6654 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6656 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6659 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6660 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6661 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6663 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6665 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6667 SpellEntry
const* spellProto
= GetSpellProto();
6668 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6669 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6670 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6672 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6674 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6677 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6678 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6679 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6680 if (damageInfo
.damage
)
6681 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6683 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6685 pCaster
->DealSpellDamage(&damageInfo
, true);
6688 case SPELL_AURA_MOD_REGEN
:
6690 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6691 if (Unit
*caster
= GetCaster())
6692 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6695 case SPELL_AURA_MOD_POWER_REGEN
:
6697 Powers pt
= m_target
->getPowerType();
6698 if(int32(pt
) != m_modifier
.m_miscvalue
)
6701 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6704 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6706 else if( GetId() == 20577 )
6709 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6713 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6714 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6715 if(pt
== POWER_RAGE
)
6716 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6719 // Here tick dummy auras
6720 case SPELL_AURA_PERIODIC_DUMMY
:
6722 PeriodicDummyTick();
6725 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6730 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6732 TriggerSpellWithValue();
6740 void Aura::PeriodicDummyTick()
6742 Unit
*caster
= GetCaster();
6743 SpellEntry
const* spell
= GetSpellProto();
6744 switch (spell
->SpellFamilyName
)
6746 case SPELLFAMILY_GENERIC
:
6764 case 49472: // Drink Coffee
6768 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6770 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6771 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6772 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6774 if ((*i
)->GetId() == GetId())
6776 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6777 ((Player
*)m_target
)->UpdateManaRegen();
6779 m_isPeriodic
= false;
6788 // Possibly need cast one of them (but
6789 // 7038 Forsaken Skill: Swords
6790 // 7039 Forsaken Skill: Axes
6791 // 7040 Forsaken Skill: Daggers
6792 // 7041 Forsaken Skill: Maces
6793 // 7042 Forsaken Skill: Staves
6794 // 7043 Forsaken Skill: Bows
6795 // 7044 Forsaken Skill: Guns
6796 // 7045 Forsaken Skill: 2H Axes
6797 // 7046 Forsaken Skill: 2H Maces
6798 // 7047 Forsaken Skill: 2H Swords
6799 // 7048 Forsaken Skill: Defense
6800 // 7049 Forsaken Skill: Fire
6801 // 7050 Forsaken Skill: Frost
6802 // 7051 Forsaken Skill: Holy
6803 // 7053 Forsaken Skill: Shadow
6807 // case 19230: break;
6808 // // Gossip NPC Periodic - Talk
6809 // case 33208: break;
6810 // // Gossip NPC Periodic - Despawn
6811 // case 33209: break;
6813 // case 36207: break;
6814 // // Simon Game START timer, (DND)
6815 // case 39993: break;
6816 // // Knockdown Fel Cannon: break; The Aggro Burst
6817 // case 40119: break;
6818 // // Old Mount Spell
6819 // case 40154: break;
6821 // case 40581: break;
6822 // // Ethereal Ring: break; The Bolt Burst
6823 // case 40801: break;
6824 // // Crystal Prison
6825 // case 40846: break;
6827 // case 41054: break;
6829 // case 41404: break;
6830 // // Ethereal Ring Visual, Lightning Aura
6831 // case 41477: break;
6832 // // Ethereal Ring Visual, Lightning Aura (Fork)
6833 // case 41525: break;
6834 // // Ethereal Ring Visual, Lightning Jumper Aura
6835 // case 41567: break;
6837 // case 41955: break;
6838 // // Headless Horseman - Fire
6839 // case 42074: break;
6840 // // Headless Horseman - Visual - Large Fire
6841 // case 42075: break;
6842 // // Headless Horseman - Start Fire, Periodic Aura
6843 // case 42140: break;
6844 // // Ram Speed Boost
6845 // case 42152: break;
6846 // // Headless Horseman - Fires Out Victory Aura
6847 // case 42235: break;
6848 // // Pumpkin Life Cycle
6849 // case 42280: break;
6850 // // Brewfest Request Chick Chuck Mug Aura
6851 // case 42537: break;
6853 // case 42596: break;
6854 // // Headless Horseman Climax, Head: Periodic
6855 // case 42603: break;
6857 // case 42621: break;
6858 // // Headless Horseman - Conflagrate, Periodic Aura
6859 // case 42637: break;
6860 // // Headless Horseman - Create Pumpkin Treats Aura
6861 // case 42774: break;
6862 // // Headless Horseman Climax - Summoning Rhyme Aura
6863 // case 42879: break;
6865 // case 42919: break;
6867 // case 42924: break;
6869 // case 42992: break;
6871 // case 42993: break;
6873 // case 42994: break;
6874 // // Ram Level - Neutral
6875 // case 43310: break;
6876 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6877 // case 43884: break;
6879 // case 43963: break;
6880 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6881 // case 44000: break;
6882 // // Energy Feedback
6883 // case 44328: break;
6884 // // Romantic Picnic
6885 // case 45102: break;
6886 // // Romantic Picnic
6887 // case 45123: break;
6888 // // Looking for Love
6889 // case 45124: break;
6890 // // Kite - Lightning Strike Kite Aura
6891 // case 45197: break;
6892 // // Rocket Chicken
6893 // case 45202: break;
6894 // // Copy Offhand Weapon
6895 // case 45205: break;
6896 // // Upper Deck - Kite - Lightning Periodic Aura
6897 // case 45207: break;
6898 // // Kite -Sky Lightning Strike Kite Aura
6899 // case 45251: break;
6900 // // Ribbon Pole Dancer Check Aura
6901 // case 45390: break;
6902 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6903 // case 45406: break;
6905 // case 45472: break;
6906 // // Alliance Flag, Extra Damage Debuff
6907 // case 45898: break;
6908 // // Horde Flag, Extra Damage Debuff
6909 // case 45899: break;
6910 // // Ahune - Summoning Rhyme Aura
6911 // case 45926: break;
6912 // // Ahune - Slippery Floor
6913 // case 45945: break;
6914 // // Ahune's Shield
6915 // case 45954: break;
6916 // // Nether Vapor Lightning
6917 // case 45960: break;
6919 // case 45996: break;
6920 // // Summon Blood Elves Periodic
6921 // case 46041: break;
6922 // // Transform Visual Missile Periodic
6923 // case 46205: break;
6924 // // Find Opening Beam End
6925 // case 46333: break;
6926 // // Ice Spear Control Aura
6927 // case 46371: break;
6928 // // Hailstone Chill
6929 // case 46458: break;
6930 // // Hailstone Chill, Internal
6931 // case 46465: break;
6932 // // Chill, Internal Shifter
6933 // case 46549: break;
6934 // // Summon Ice Spear Knockback Delayer
6935 // case 46878: break;
6936 // // Burninate Effect
6937 // case 47214: break;
6938 // // Fizzcrank Practice Parachute
6939 // case 47228: break;
6940 // // Send Mug Control Aura
6941 // case 47369: break;
6942 // // Direbrew's Disarm (precast)
6943 // case 47407: break;
6944 // // Mole Machine Port Schedule
6945 // case 47489: break;
6946 // case 47941: break; // Crystal Spike
6947 // case 48200: break; // Healer Aura
6948 // case 48630: break; // Summon Gauntlet Mobs Periodic
6949 // case 49313: break; // Proximity Mine Area Aura
6950 // // Mole Machine Portal Schedule
6951 // case 49466: break;
6952 // case 49555: break; // Corpse Explode
6953 // case 49592: break; // Temporal Rift
6954 // case 49957: break; // Cutting Laser
6955 // case 50085: break; // Slow Fall
6956 // // Listening to Music
6957 // case 50493: break;
6958 // // Love Rocket Barrage
6959 // case 50530: break;
6960 // Exist more after, need add later
6965 case SPELLFAMILY_MAGE
:
6968 // if (spell->Id == 55342)
6972 case SPELLFAMILY_DRUID
:
6976 // Frenzied Regeneration
6979 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6980 // Should be manauser
6981 if (m_target
->getPowerType() != POWER_RAGE
)
6983 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6987 int32 mod
= (rage
< 100) ? rage
: 100;
6988 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6989 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6990 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
6991 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7002 case SPELLFAMILY_ROGUE
:
7008 std::list
<Unit
*> targets
;
7011 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7013 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(),caster
->GetPositionY()));
7015 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
7017 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(caster
, caster
, radius
);
7018 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(caster
,targets
, u_check
);
7020 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
7021 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
7023 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
7025 cell_lock
->Visit(cell_lock
, grid_object_checker
, *caster
->GetMap());
7026 cell_lock
->Visit(cell_lock
, world_object_checker
, *caster
->GetMap());
7032 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7033 std::advance(itr
, rand()%targets
.size());
7034 Unit
* target
= *itr
;
7036 caster
->CastSpell(target
, 57840, true);
7037 caster
->CastSpell(target
, 57841, true);
7040 // Master of Subtlety
7041 // case 31666: break;
7043 // case 51690: break;
7045 // case 58428: break;
7051 case SPELLFAMILY_HUNTER
:
7054 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
7056 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
7064 // Feeding Frenzy Rank 1
7066 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7067 m_target
->CastSpell(m_target
, 60096, true, 0, this);
7069 // Feeding Frenzy Rank 2
7071 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7072 m_target
->CastSpell(m_target
, 60097, true, 0, this);
7079 case SPELLFAMILY_SHAMAN
:
7082 if (spell
->Id
== 52179)
7084 // Periodic need for remove visual on stun/fear/silence lost
7085 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7086 m_target
->RemoveAurasDueToSpell(52179);
7091 case SPELLFAMILY_DEATHKNIGHT
:
7094 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7097 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7101 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7104 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7106 // Get 0 effect aura
7107 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7110 slow
->ApplyModifier(false, true);
7111 Modifier
*mod
= slow
->GetModifier();
7112 mod
->m_amount
+= m_modifier
.m_amount
;
7113 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7114 slow
->ApplyModifier(true, true);
7119 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7121 // Death Rune Mastery
7122 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7125 if (spell
->SpellIconID
== 2653)
7127 // Increases your attack power by $s1 for every $s2 armor value you have.
7128 // Calculate AP bonus (from 1 efect of this spell)
7129 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7130 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7134 // if (spell->SpellIconID == 22)
7136 // Blood of the North
7137 // if (spell->SpellIconID == 30412)
7146 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7151 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7152 if( !fearAuras
.empty() )
7155 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7157 m_target
->SetFeared(true);
7161 void Aura::HandleManaShield(bool apply
, bool Real
)
7166 // prevent double apply bonuses
7167 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7169 if(Unit
* caster
= GetCaster())
7171 float DoneActualBenefit
= 0.0f
;
7172 switch(m_spellProto
->SpellFamilyName
)
7174 case SPELLFAMILY_MAGE
:
7175 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x8000))
7178 // +50% from +spd bonus
7179 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7187 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7189 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7194 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7200 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7202 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7206 * Such auras are applied from a caster(=player) to a vehicle.
7207 * This has been verified using spell #49256
7209 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7214 Unit
*player
= GetCaster();
7215 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7216 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7221 if(Pet
*pet
= player
->GetPet())
7222 pet
->Remove(PET_SAVE_AS_CURRENT
);
7223 ((Player
*)player
)->EnterVehicle(vehicle
);
7227 SpellEntry
const *spell
= GetSpellProto();
7229 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7230 player
->RemoveAurasDueToSpell(spell
->Id
);
7232 ((Player
*)player
)->ExitVehicle(vehicle
);
7236 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7241 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7244 Player
*plr
= (Player
*)m_target
;
7246 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7249 // how to determine what rune need to be converted?
7250 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7254 if(!plr
->GetRuneCooldown(i
))
7256 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
7262 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
7264 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7271 void Aura::HandlePhase(bool apply
, bool Real
)
7276 // always non stackable
7279 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7281 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7284 // no-phase is also phase state so same code for apply and remove
7286 // phase auras normally not expected at BG but anyway better check
7287 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7289 // drop flag at invisible in bg
7290 if(((Player
*)m_target
)->InBattleGround())
7291 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7292 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7294 // GM-mode have mask 0xFFFFFFFF
7295 if(!((Player
*)m_target
)->isGameMaster())
7296 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7298 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7300 if(GetEffIndex()==0)
7302 SpellAreaForAreaMapBounds saBounds
= spellmgr
.GetSpellAreaForAuraMapBounds(GetId());
7303 if(saBounds
.first
!= saBounds
.second
)
7306 m_target
->GetZoneAndAreaId(zone
, area
);
7308 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7310 // some auras remove at aura remove
7311 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7312 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7313 // some auras applied at aura apply
7314 else if(itr
->second
->autocast
)
7316 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7317 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7324 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7326 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7327 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7328 m_target
->SetVisibility(m_target
->GetVisibility());
7331 void Aura::UnregisterSingleCastAura()
7333 if (IsSingleTarget())
7335 if(Unit
* caster
= GetCaster())
7337 caster
->GetSingleCastAuras().remove(this);
7341 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7344 m_isSingleTargetAura
= false;
7348 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7350 // implemented in WorldSession::HandleMovementOpcodes
7352 // only special case
7353 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7354 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7357 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7359 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7360 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7362 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7364 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7367 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7373 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7375 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7378 ((Player
*)m_target
)->UpdateArmorPenetration();