1 #####################################
2 # MaNGOS Configuration file #
3 #####################################
6 ###################################################################################################################
7 # CONNECTIONS AND DIRECTORIES
10 # RealmID must match the realmlist inside the realmd database
13 # Data directory setting.
14 # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
15 # Example: "@prefix@/share/mangos"
18 # Logs directory setting.
19 # Important: Logs dir must exists, or all logs need to be disabled
20 # Default: "" - no log directory prefix, if used log names isn't absolute path
21 # then logs will be stored in current directory for run program.
26 # CharacterDatabaseInfo
27 # Database connection settings for the world server.
28 # Default: hostname;port;username;password;database
29 # .;somenumber;username;password;database - use named pipes at Windows
30 # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
31 # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
32 # Unix sockets: experimental, not tested
35 # Settings for maximum database-ping interval (minutes between pings)
38 # Default WorldServerPort
41 # Bind World Server to IP/hostname
43 ###################################################################################################################
48 LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
49 WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos"
50 CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;characters"
52 WorldServerPort = 8085
55 ###################################################################################################################
59 # Used processors mask for multi-processors system (Used only at Windows)
60 # Default: 0 (selected by OS)
61 # number (bitmask value of selected processors)
64 # Process priority setting (Used only at Windows)
69 # Compression level for update packages sent to client (1..9)
71 # 9 (best compression)
74 # Maximum number of players in the world. Excluding Mods, GM's and Admins
76 # 0 (for infinite players)
77 # -1 (for Mods, GM's and Admins only)
78 # -2 (for GM's and Admins only)
79 # -3 (for Admins only)
81 # SaveRespawnTimeImmediately
82 # Save respawn time for creatures at death and for gameobjects at use/open
83 # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
84 # 0 (save creature/gameobject respawn time at grid unload)
87 # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
91 # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
92 # Default: 1 (unload grids)
93 # 0 (do not unload grids)
96 # Socket select time (in milliseconds)
100 # Grid clean up delay (in milliseconds)
101 # Default: 300000 (5 min)
104 # Map update interval (in milliseconds)
107 # ChangeWeatherInterval
108 # Weather update interval (in milliseconds)
109 # Default: 600000 (10 min)
112 # Player save interval (in milliseconds)
113 # Default: 900000 (15 min)
117 # Enable/Disable VMmap support for line of sight and height calculation
122 # Map id that will be ignored by VMaps
123 # List of ids with delimiter ','
124 # If more then one id is defined and spaces are included, the string has to be enclosed by "
125 # Example: "369,0,1,530"
127 # vmap.ignoreSpellIds
128 # These spells are ignored for LoS calculation
129 # List of ids with delimiter ','
132 # Check final move position, summon position, etc for visible collision with other objects or
133 # wall (wall only if vmaps are enabled)
134 # Default: 1 (enable, required more CPU power usage)
135 # 0 (disable, less nice position selection but will less CPU power usage)
137 # TargetPosRecalculateRange
138 # Max distance from movement target point (+moving unit size) and targeted object (+size)
139 # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
140 # More distance let have better performence, less distance let have more sensitive reaction at target move.
143 # UpdateUptimeInterval
144 # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
145 # Default: 10 (minutes)
148 # Periodically check if the process got freezed, if this is the case force crash after the specified
149 # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
150 # Default: 0 (Disabled)
153 # Permit/disable the use of the addon channel through the server
154 # (some client side addons can stop work correctly with disabled addon channel)
155 # Default: 1 (permit addon channel)
156 # 0 (do not permit addon channel)
158 ###################################################################################################################
164 SaveRespawnTimeImmediately = 1
165 MaxOverspeedPings = 2
167 SocketSelectTime = 10000
168 GridCleanUpDelay = 300000
169 MapUpdateInterval = 100
170 ChangeWeatherInterval = 600000
171 PlayerSaveInterval = 900000
173 vmap.enableHeight = 0
174 vmap.ignoreMapIds = "369"
175 vmap.ignoreSpellIds = "7720"
176 DetectPosCollision = 1
177 TargetPosRecalculateRange = 1.5
178 UpdateUptimeInterval = 10
182 ###################################################################################################################
186 # Enable logging of GM commands - all SQL code will be written to a log file
187 # All commands are written to a file: YYYY-MM-DD_logSQL.sql
188 # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
189 # Default: 1 - Write SQL code to logfile
193 # World daemon PID file
194 # Default: "" - do not create PID file
195 # "./worldd.pid" - create PID file (recommended name)
198 # Server console level of logging
199 # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
203 # Include time in server console output [hh:mm:ss]
204 # Default: 0 (no time)
209 # Default: "Server.log"
210 # "" - Empty name disable creating log file
213 # Logfile with timestamp of server start in name
214 # Default: 0 - no timestamp in name
215 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
218 # Server file level of logging
219 # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
222 # LogFilter_TransportMoves
223 # LogFilter_CreatureMoves
224 # LogFilter_VisibilityChanges
226 # Default: 1 - not include with any log level
227 # 0 - include in log if log level permit
230 # Packet logging file for the worldserver
231 # Default: "world.log"
234 # Log file of DB errors detected at server run
235 # Default: "DBErrors.log"
238 # Character operations logfile name
239 # Default: "Char.log"
240 # "" - Empty name disable creating log file
243 # Logfile with timestamp of server start in name
244 # Default: 0 - no timestamp in name
245 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
248 # Write character dump before deleting in Char.log
249 # For restoration, cut character data from log starting from
250 # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
251 # Default: 0 - don't include dumping chars to log
252 # 1 - include dumping chars to log
255 # GM Log file of gm commands
256 # Default: "" (Disable)
259 # GM Logfile with timestamp of server start in name
260 # Default: 0 - no timestamp in name
261 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
264 # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
265 # Default: 0 - add gm log data to single log file
266 # 1 - add gm log data to account specific log files with name
267 # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
268 # or form Logname_#ID.Ext
271 # Log file of RA commands
273 # "" - Empty name for disable
276 # Color for messages (format "normal_color details_color debug_color error_color")
277 # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
278 # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
279 # Default: "" - none colors
280 # Example: "13 7 11 9"
282 ###################################################################################################################
288 LogFile = "Server.log"
291 LogFilter_TransportMoves = 1
292 LogFilter_CreatureMoves = 1
293 LogFilter_VisibilityChanges = 1
295 DBErrorLogFile = "DBErrors.log"
296 CharLogFile = "Char.log"
305 ###################################################################################################################
310 # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
311 # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
312 # activated places and sanctuaries)
315 # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
317 # 1 Development - any language (Default)
318 # 2 United States - extended-Latin
319 # 3 Oceanic - extended-Latin
320 # 4 Latin America - extended-Latin
321 # 5 Tournament - basic-Latin at create, any at login
322 # 6 Korea - East-Asian
323 # 7 Tournament - basic-Latin at create, any at login
324 # 8 English - extended-Latin
325 # 9 German - extended-Latin
326 # 10 French - extended-Latin
327 # 11 Spanish - extended-Latin
328 # 12 Russian - Cyrillic
329 # 13 Tournament - basic-Latin at create, any at login
330 # 14 Taiwan - East-Asian
331 # 15 Tournament - basic-Latin at create, any at login
332 # 16 China - East-Asian
333 # 17 CN1 - basic-Latin at create, any at login
334 # 18 CN2 - basic-Latin at create, any at login
335 # 19 CN3 - basic-Latin at create, any at login
336 # 20 CN4 - basic-Latin at create, any at login
337 # 21 CN5 - basic-Latin at create, any at login
338 # 22 CN6 - basic-Latin at create, any at login
339 # 23 CN7 - basic-Latin at create, any at login
340 # 24 CN8 - basic-Latin at create, any at login
341 # 25 Tournament - basic-Latin at create, any at login
342 # 26 Test Server - any language
343 # 27 Tournament - basic-Latin at create, any at login
344 # 28 QA Server - any language
345 # 29 CN9 - basic-Latin at create, any at login
348 # Allow server use content from expansion
349 # 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
350 # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
351 # Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
352 # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
353 # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
354 # characters, ignore account expansion setting)
357 # DBC Language Settings
358 # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
359 # 8 = Russian; 255 = Auto Detect (Default)
362 # Allow russian clients to set and use declined names
363 # Default: 0 - do not use declined names, except when the Russian RealmZone is set
364 # 1 - use declined names
367 # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
368 # Default: 0 disable (but limited server timezone dependent client check)
369 # 1 basic latin characters (strict)
370 # 2 realm zone specific (strict). See RealmZone setting.
371 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
372 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
373 # 3 basic latin characters + server timezone specific
376 # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
378 # 1 basic latin characters (strict)
379 # 2 realm zone specific (strict). See RealmZone setting.
380 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
381 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
382 # 3 basic latin characters + server timezone specific
385 # Limit pet names to language specific symbols set
387 # 1 basic latin characters (strict)
388 # 2 realm zone specific (strict). See RealmZone setting.
389 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
390 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
391 # 3 basic latin characters + server timezone specific
393 # CharactersCreatingDisabled
394 # Disable characters creating for specific team or any (non-player accounts not affected)
395 # Default: 0 - enabled
396 # 1 - disabled only for Alliance
397 # 2 - disabled only for Horde
398 # 3 - disabled for both teams
400 # CharactersPerAccount
401 # Limit numbers of characters per account (at all realms).
402 # Note: this setting limit character creating at _current_ realm base at characters amount at all realms
404 # The number must be >= CharactersPerRealm
407 # Limit numbers of characters for account at realm
408 # Default: 10 (client limitation)
409 # The number must be between 1 and 10
411 # HeroicCharactersPerRealm
412 # Limit numbers of heroic class characters for account at realm
414 # The number must be between 0 (not allowed) and 10
416 # MinLevelForHeroicCharacterCreating
417 # Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
418 # 0 - not require any existed chaarcter
419 # 1 - require at least any character existed
420 # Default: 55 - default requirement
424 # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
425 # Default: 0 - show intro for each new characrer
426 # 1 - show intro only for first character of selected race
427 # 2 - disable intro show in all cases
430 # Max level that can be reached by player for experience (in range from 1 to 100).
431 # Change not recommended
435 # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
438 # StartHeroicPlayerLevel
439 # Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
443 # Amount of money that new players will start with.
444 # If you want to start with silver, use for example 100 (100 copper = 1 silver)
448 # Max honor points that player can have.
452 # Amount of honor that new players will start with
456 # Max arena points that player can have.
460 # Amount of arena points that new players will start with
464 # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
465 # Default: 1 (Mods/GMs/Admins)
468 # Disable/enable waterbreathing for security level (0..4) or high
472 # Players will start with all flight paths (Note: ALL flight paths, not only player's team)
476 # AlwaysMaxSkillForLevel
477 # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
482 # Activate weather system
486 # Battleground.CastDeserter
487 # Cast or not Deserter spell at player who leave battleground in progress
491 # Battleground.QueueAnnouncer.Enable
492 # Enable queue announcer posting to chat
496 # Battleground.QueueAnnouncer.PlayerOnly
497 # Enable queue announcer posting to chat
501 # Arena.QueueAnnouncer.Enable: Enable queue announcer posting to chat
506 # Allow cast or not Unstuck spell at .start or client Help option use
510 # Instance.IgnoreLevel
511 # Ignore level requirement to enter instance
515 # Instance.IgnoreRaid
516 # Ignore raid requirement to enter instance
520 # Instance.ResetTimeHour
521 # The hour of the day (0-23) when the global instance resets occur.
524 # Instance.UnloadDelay
525 # Unload the instance map from memory after some time if no players are inside.
526 # Default: 1800000 (miliseconds, i.e 30 minutes)
527 # 0 (instance maps are kept in memory until they are reset)
529 # Quests.LowLevelHideDiff
530 # Quest level difference to hide for player low level quests:
531 # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
533 # -1 (show all available quests marks)
535 # Quests.HighLevelHideDiff
536 # Quest level difference to hide for player high level quests:
537 # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
539 # -1 (show all available quests marks)
541 # MaxPrimaryTradeSkill
542 # Max count that player can learn the primary trade skill.
547 # Min signatures count to creating guild (0..9).
551 # Max distance to creature for group memeber to get XP at creature death.
555 # Mail delivery delay time for item sending
556 # Default: 3600 sec (1 hour)
558 # SkillChance.Prospecting
559 # For prospecting skillup impossible by default, but can be allowed as custom setting
560 # Default: 0 - no skilups
561 # 1 - skilups possible
563 # SkillChance.Milling
564 # For milling skillup impossible by default, but can be allowed as custom setting
565 # Default: 0 - no skilups
566 # 1 - skilups possible
573 # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
578 # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
580 ###################################################################################################################
587 StrictPlayerNames = 0
588 StrictCharterNames = 0
590 CharactersCreatingDisabled = 0
591 CharactersPerAccount = 50
592 CharactersPerRealm = 10
593 HeroicCharactersPerRealm = 1
594 MinLevelForHeroicCharacterCreating = 55
598 StartHeroicPlayerLevel = 55
600 MaxHonorPoints = 75000
602 MaxArenaPoints = 5000
605 DisableWaterBreath = 4
607 AlwaysMaxSkillForLevel = 0
609 Battleground.CastDeserter = 1
610 Battleground.QueueAnnouncer.Enable = 0
611 Battleground.QueueAnnouncer.PlayerOnly = 0
612 Arena.QueueAnnouncer.Enable = 0
614 Instance.IgnoreLevel = 0
615 Instance.IgnoreRaid = 0
616 Instance.ResetTimeHour = 4
617 Instance.UnloadDelay = 1800000
618 Quests.LowLevelHideDiff = 4
619 Quests.HighLevelHideDiff = 7
620 MaxPrimaryTradeSkill = 2
622 MaxGroupXPDistance = 74
623 MailDeliveryDelay = 3600
624 SkillChance.Prospecting = 0
625 SkillChance.Milling = 0
628 Motd = "Welcome to the Massive Network Game Object Server."
630 ###################################################################################################################
633 # AllowTwoSide.Accounts
634 # Allow or not accounts to create characters in the 2 teams in any game type.
635 # Default: 0 (Not allowed)
638 # AllowTwoSide.Interaction.Chat
639 # AllowTwoSide.Interaction.Channel
640 # AllowTwoSide.Interaction.Group
641 # AllowTwoSide.Interaction.Guild
642 # AllowTwoSide.Interaction.Auction
643 # AllowTwoSide.Interaction.Mail
644 # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
645 # different teams, send mail to different team.
646 # Default: 0 (Not allowed)
649 # AllowTwoSide.WhoList
650 # Allow or not show player from both team in who list.
651 # Default: 0 (Not allowed)
654 # AllowTwoSide.AddFriend
655 # Allow or not adding friends from other team in friend list.
656 # Default: 0 (Not allowed)
660 # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
661 # inspect talents always)
665 ###################################################################################################################
667 AllowTwoSide.Accounts = 0
668 AllowTwoSide.Interaction.Chat = 0
669 AllowTwoSide.Interaction.Channel = 0
670 AllowTwoSide.Interaction.Group = 0
671 AllowTwoSide.Interaction.Guild = 0
672 AllowTwoSide.Interaction.Auction = 0
673 AllowTwoSide.Interaction.Mail = 0
674 AllowTwoSide.WhoList = 0
675 AllowTwoSide.AddFriend = 0
676 TalentsInspecting = 1
678 ###################################################################################################################
682 # Radius for creature to evade after being pulled away from combat start point
683 # If ThreatRadius is less than creature aggro radius then aggro radius will be used
686 # Rate.Creature.Aggro
687 # Aggro radius percent or off.
692 # CreatureFamilyAssistanceRadius
693 # Creature family assistance radius
697 # CreatureFamilyAssistanceDelay
698 # Reaction time for creature assistance call
699 # Default: 1500 (1.5s)
702 # Difference for boss dynamic level with target
705 # Corpse.Decay.NORMAL
708 # Corpse.Decay.RAREELITE
709 # Corpse.Decay.WORLDBOSS
710 # Seconds until creature corpse will decay without being looted or skinned.
711 # Default: 60, 300, 300, 300, 3600
713 # Rate.Corpse.Decay.Looted
714 # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
717 # Rate.Creature.Normal.Damage
718 # Rate.Creature.Elite.Elite.Damage
719 # Rate.Creature.Elite.RAREELITE.Damage
720 # Rate.Creature.Elite.WORLDBOSS.Damage
721 # Rate.Creature.Elite.RARE.Damage
722 # Creature Damage Rates.
723 # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
725 # Rate.Creature.Normal.SpellDamage
726 # Rate.Creature.Elite.Elite.SpellDamage
727 # Rate.Creature.Elite.RAREELITE.SpellDamage
728 # Rate.Creature.Elite.WORLDBOSS.SpellDamag
729 # Rate.Creature.Elite.RARE.SpellDamage
730 # Creature Spell Damage Rates.
731 # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
733 # Rate.Creature.Normal.HP
734 # Rate.Creature.Elite.Elite.HP
735 # Rate.Creature.Elite.RAREELITE.HP
736 # Rate.Creature.Elite.WORLDBOSS.HP
737 # Rate.Creature.Elite.RARE.HP
738 # Creature Health Ammount Modifier.
739 # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
742 # Distance from player to listen text that creature (or other world object) say
745 # ListenRange.TextEmote
746 # Distance from player to listen textemote that creature (or other world object) say
750 # Distance from player to listen text that creature (or other world object) yell
753 ###################################################################################################################
756 Rate.Creature.Aggro = 1
757 CreatureFamilyAssistanceRadius = 10
758 CreatureFamilyAssistanceDelay = 1500
759 WorldBossLevelDiff = 3
760 Corpse.Decay.NORMAL = 60
761 Corpse.Decay.RARE = 300
762 Corpse.Decay.ELITE = 300
763 Corpse.Decay.RAREELITE = 300
764 Corpse.Decay.WORLDBOSS = 3600
765 Rate.Corpse.Decay.Looted = 0.1
766 Rate.Creature.Normal.Damage = 1
767 Rate.Creature.Elite.Elite.Damage = 1
768 Rate.Creature.Elite.RAREELITE.Damage = 1
769 Rate.Creature.Elite.WORLDBOSS.Damage = 1
770 Rate.Creature.Elite.RARE.Damage = 1
771 Rate.Creature.Normal.SpellDamage = 1
772 Rate.Creature.Elite.Elite.SpellDamage = 1
773 Rate.Creature.Elite.RAREELITE.SpellDamage = 1
774 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
775 Rate.Creature.Elite.RARE.SpellDamage = 1
776 Rate.Creature.Normal.HP = 1
777 Rate.Creature.Elite.Elite.HP = 1
778 Rate.Creature.Elite.RAREELITE.HP = 1
779 Rate.Creature.Elite.WORLDBOSS.HP = 1
780 Rate.Creature.Elite.RARE.HP = 1
782 ListenRange.TextEmote = 40
783 ListenRange.Yell = 300
785 ###################################################################################################################
788 # ChatFakeMessagePreventing
789 # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
790 # not applied to addon language messages, but can prevent working old addons
791 # that use normal languages for sending data to another clients.
792 # Default: 0 (disible fake messages preventing)
793 # 1 (enabled fake messages preventing)
795 # ChatFlood.MessageCount
796 # Chat anti-flood protection, haste message count to activate protection
798 # 0 (disible anti-flood protection)
800 # ChatFlood.MessageDelay
801 # Chat anti-flood protection, minimum message delay to count message
802 # Default: 1 (in secs)
805 # Chat anti-flood protection, mute time at activation flood protection (not saved)
806 # Default: 10 (in secs)
808 # Channel.RestrictedLfg
809 # Restrict use LookupForGroup channel only registered in LFG tool players
810 # Default: 1 (allow join to channel only if active in LFG)
811 # 0 (allow join to channel in any time)
813 # Channel.SilentlyGMJoin
814 # Silently join GM characters (security level > 1) to channels
815 # Default: 0 (join announcement in normal way)
816 # 1 (GM join without announcement)
818 ###################################################################################################################
820 ChatFakeMessagePreventing = 0
821 ChatFlood.MessageCount = 10
822 ChatFlood.MessageDelay = 1
823 ChatFlood.MuteTime = 10
824 Channel.RestrictedLfg = 1
825 Channel.SilentlyGMJoin = 0
827 ###################################################################################################################
828 # GAME MASTER SETTINGS
832 # Default: 2 (last save state)
837 # Is GM accepting tickets from player by default or not.
838 # Default: 2 (last save state)
843 # GM chat mode at login
844 # Default: 2 (last save state)
849 # Is GM accepting whispers from player by default or not.
850 # Default: 2 (last save state)
855 # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
860 # Is GM showed in who list (if visible).
865 # Include GM trade and trade slot enchanting operations in GM log if it enable
866 # Default: 1 (include)
870 # GM starting level (1-100)
874 # Disallow a lower security member to interact with a higher one using commands
875 # Default: 0 (disable)
878 ###################################################################################################################
890 ###################################################################################################################
891 # VISIBILITY AND RADIUSES
893 # Visibility.GroupMode
894 # Group visibility modes
895 # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
896 # 1 (raid members 100% auto detect invisible player from same raid)
897 # 2 (players from same team can 100% auto detect invisible player)
899 # Visibility.Distance.Creature
900 # Visibility.Distance.Player
901 # Visibility distance for different in game object
902 # Max limited by active player zone: ~ 333
903 # Min limit dependent from objects
904 # Default: 132 (cell size)
905 # Min limit is max aggro radius (45) * Rate.Creature.Aggro
907 # Visibility.Distance.Object
908 # Visible distance for gameobject, dynobject, bodies, corpses, bones
909 # Min limit is iteraction distance (5)
911 # Visibility.Distance.InFlight
912 # Visible distance for player in flight
913 # Min limit is 0 (not show any objects)
915 # Visibility.Distance.Grey.Unit
916 # Visibility grey distance for creatures/players (fast changing objects)
917 # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
918 # object (except corpse around distences) If � is distance and G is grey distance then object
919 # make visible if distance to it <= D but make non visible if distance > D+G
922 # Visibility.Distance.Grey.Object
923 # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
924 # Default: 10 (yards)
927 ###################################################################################################################
929 Visibility.GroupMode = 0
930 Visibility.Distance.Creature = 132
931 Visibility.Distance.Player = 132
932 Visibility.Distance.Object = 132
933 Visibility.Distance.InFlight = 132
934 Visibility.Distance.Grey.Unit = 1
935 Visibility.Distance.Grey.Object = 10
937 ###################################################################################################################
944 # Rate.RunicPower.Income
945 # Rate.RunicPower.Loss
947 # Health and power regeneration and rage income from damage.
950 # Rate.Skill.Discovery
951 # Skill Discovery Rates
954 # Rate.Drop.Item.Poor
955 # Rate.Drop.Item.Normal
956 # Rate.Drop.Item.Uncommon
957 # Rate.Drop.Item.Rare
958 # Rate.Drop.Item.Epic
959 # Rate.Drop.Item.Legendary
960 # Rate.Drop.Item.Artifact
961 # Rate.Drop.Item.Referenced
963 # Drop rates (items by quality and money)
976 # Rate.XP.PastLevel70
977 # XP needed per level past 70 (Rates below 1 not recommended)
981 # Rate.Rest.Offline.InTavernOrCity
982 # Rate.Rest.Offline.InWilderness
983 # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
986 # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
989 # Rate.Auction.Deposit
991 # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
998 # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
999 # Mining.Next changes chance to have next use of a deposit)
1002 # Talent Point rates
1005 # Rate.Reputation.Gain
1006 # Reputation Gain rate
1009 # Rate.InstanceResetTime
1010 # Multiplier for the number of days in between global raid/heroic instance resets.
1013 # SkillGain.Crafting
1015 # SkillGain.Gathering
1017 # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
1020 # SkillChance.Orange
1021 # SkillChance.Yellow
1024 # Skill chance values (0..100)
1025 # Default: 100-75-25-0
1027 # SkillChance.MiningSteps
1028 # SkillChance.SkinningSteps
1029 # For skinning and Mining chance decrease with skill level.
1030 # Default: 0 - no decrease
1031 # 75 - in 2 times each 75 skill points
1033 # DurabilityLossChance.Damage
1034 # Chance lost one from equiped items durability point at damage apply or receive.
1035 # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
1037 # DurabilityLossChance.Absorb
1038 # Chance lost one from armor items durability point at damage absorb.
1039 # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
1041 # DurabilityLossChance.Parry
1042 # Chance lost weapon durability point at parry.
1043 # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
1045 # DurabilityLossChance.Block
1046 # Chance lost sheild durability point at damage block.
1047 # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
1049 # Death.SicknessLevel
1050 # Starting Character start gain sickness at spirit resurrection (1 min)
1052 # -10 - character will have full time (10min) sickness at 1 level
1053 # maxplayerlevel+1 - chaarcter will not have sickess at any level
1055 # Death.CorpseReclaimDelay.PvP
1056 # Death.CorpseReclaimDelay.PvE
1057 # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
1058 # Default: 1 (enabled)
1061 ###################################################################################################################
1065 Rate.Rage.Income = 1
1067 Rate.RunicPower.Income = 1
1068 Rate.RunicPower.Loss = 1
1070 Rate.Skill.Discovery = 1
1071 Rate.Drop.Item.Poor = 1
1072 Rate.Drop.Item.Normal = 1
1073 Rate.Drop.Item.Uncommon = 1
1074 Rate.Drop.Item.Rare = 1
1075 Rate.Drop.Item.Epic = 1
1076 Rate.Drop.Item.Legendary = 1
1077 Rate.Drop.Item.Artifact = 1
1078 Rate.Drop.Item.Referenced = 1
1083 Rate.XP.PastLevel70 = 1
1084 Rate.Rest.InGame = 1
1085 Rate.Rest.Offline.InTavernOrCity = 1
1086 Rate.Rest.Offline.InWilderness = 1
1087 Rate.Damage.Fall = 1
1088 Rate.Auction.Time = 1
1089 Rate.Auction.Deposit = 1
1090 Rate.Auction.Cut = 1
1092 Rate.Mining.Amount = 1
1093 Rate.Mining.Next = 1
1095 Rate.Reputation.Gain = 1
1096 Rate.InstanceResetTime = 1
1097 SkillGain.Crafting = 1
1098 SkillGain.Defense = 1
1099 SkillGain.Gathering = 1
1100 SkillGain.Weapon = 1
1101 SkillChance.Orange = 100
1102 SkillChance.Yellow = 75
1103 SkillChance.Green = 25
1104 SkillChance.Grey = 0
1105 SkillChance.MiningSteps = 0
1106 SkillChance.SkinningSteps = 0
1107 DurabilityLossChance.Damage = 0.5
1108 DurabilityLossChance.Absorb = 0.5
1109 DurabilityLossChance.Parry = 0.05
1110 DurabilityLossChance.Block = 0.05
1111 Death.SicknessLevel = 11
1112 Death.CorpseReclaimDelay.PvP = 1
1113 Death.CorpseReclaimDelay.PvE = 1
1115 ###################################################################################################################
1117 # Rated arena matches config
1119 # MaxRatingDifference: the maximum rating difference between two groups in rated matches
1120 # Default: 0 (disable, rating difference is discarded)
1122 # RatingDiscardTimer: after the specified milliseconds has passed,
1123 # rating information will be discarded when selecting teams for matches
1124 # also initiates an update by this timer
1127 # AutoDistributePoints: set if arena points should be distributed automatically, or by GM command
1128 # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
1129 # 1 (enable): arena points are distributed automatically
1131 # AutoDistributeInterval: how often should the distribution take place
1132 # if automatic distribution is enabled
1134 # Default: 7 (weekly)
1136 ###################################################################################################################
1138 Arena.MaxRatingDifference = 0
1139 Arena.RatingDiscardTimer = 60000
1140 Arena.AutoDistributePoints = 0
1141 Arena.AutoDistributeInterval = 7
1143 ###################################################################################################################
1145 # Battleground config
1147 # PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side
1152 ###################################################################################################################
1154 BattleGround.PrematureFinishTimer = 300000
1157 ###################################################################################################################
1162 # Number of threads for network, recommend 1 thread per 1000 connections.
1166 # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
1167 # Default: -1 (Use system default setting)
1170 # Userspace buffer for output. This is amount of memory reserved per each connection.
1173 # Network.TcpNoDelay:
1174 # TCP Nagle algorithm setting
1175 # Default: 0 (enable Nagle algorithm, less traffic, more latency)
1176 # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
1178 ###################################################################################################################
1181 Network.OutKBuff = -1
1182 Network.OutUBuff = 65536
1183 Network.TcpNodelay = 1
1185 ###################################################################################################################
1186 # CONSOLE AND REMOTE ACCESS
1194 # Enable remote console
1199 # Default remote console ip address, use 0.0.0.0 for every address
1202 # Default remote console port
1205 # Minimum level that's required to login,3 by default
1208 # Kick client on wrong pass
1210 ###################################################################################################################