2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "Database/DBCStructure.h"
27 #include "Database/SQLStorage.h"
29 #include "Utilities/UnorderedMap.h"
38 extern SQLStorage sSpellThreatStore
;
40 enum SpellFailedReason
42 SPELL_FAILED_AFFECTING_COMBAT
= 0,
43 SPELL_FAILED_ALREADY_AT_FULL_HEALTH
= 1,
44 SPELL_FAILED_ALREADY_AT_FULL_MANA
= 2,
45 SPELL_FAILED_ALREADY_AT_FULL_POWER
= 3,
46 SPELL_FAILED_ALREADY_BEING_TAMED
= 4,
47 SPELL_FAILED_ALREADY_HAVE_CHARM
= 5,
48 SPELL_FAILED_ALREADY_HAVE_SUMMON
= 6,
49 SPELL_FAILED_ALREADY_OPEN
= 7,
50 SPELL_FAILED_AURA_BOUNCED
= 8,
51 SPELL_FAILED_AUTOTRACK_INTERRUPTED
= 9,
52 SPELL_FAILED_BAD_IMPLICIT_TARGETS
= 10,
53 SPELL_FAILED_BAD_TARGETS
= 11,
54 SPELL_FAILED_CANT_BE_CHARMED
= 12,
55 SPELL_FAILED_CANT_BE_DISENCHANTED
= 13,
56 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL
= 14,
57 SPELL_FAILED_CANT_BE_MILLED
= 15,
58 SPELL_FAILED_CANT_BE_PROSPECTED
= 16,
59 SPELL_FAILED_CANT_CAST_ON_TAPPED
= 17,
60 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE
= 18,
61 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED
= 19,
62 SPELL_FAILED_CANT_STEALTH
= 20,
63 SPELL_FAILED_CASTER_AURASTATE
= 21,
64 SPELL_FAILED_CASTER_DEAD
= 22,
65 SPELL_FAILED_CHARMED
= 23,
66 SPELL_FAILED_CHEST_IN_USE
= 24,
67 SPELL_FAILED_CONFUSED
= 25,
68 SPELL_FAILED_DONT_REPORT
= 26,
69 SPELL_FAILED_EQUIPPED_ITEM
= 27,
70 SPELL_FAILED_EQUIPPED_ITEM_CLASS
= 28,
71 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
= 29,
72 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
= 30,
73 SPELL_FAILED_ERROR
= 31,
74 SPELL_FAILED_FIZZLE
= 32,
75 SPELL_FAILED_FLEEING
= 33,
76 SPELL_FAILED_FOOD_LOWLEVEL
= 34,
77 SPELL_FAILED_HIGHLEVEL
= 35,
78 SPELL_FAILED_HUNGER_SATIATED
= 36,
79 SPELL_FAILED_IMMUNE
= 37,
80 SPELL_FAILED_INCORRECT_AREA
= 38,
81 SPELL_FAILED_INTERRUPTED
= 39,
82 SPELL_FAILED_INTERRUPTED_COMBAT
= 40,
83 SPELL_FAILED_ITEM_ALREADY_ENCHANTED
= 41,
84 SPELL_FAILED_ITEM_GONE
= 42,
85 SPELL_FAILED_ITEM_NOT_FOUND
= 43,
86 SPELL_FAILED_ITEM_NOT_READY
= 44,
87 SPELL_FAILED_LEVEL_REQUIREMENT
= 45,
88 SPELL_FAILED_LINE_OF_SIGHT
= 46,
89 SPELL_FAILED_LOWLEVEL
= 47,
90 SPELL_FAILED_LOW_CASTLEVEL
= 48,
91 SPELL_FAILED_MAINHAND_EMPTY
= 49,
92 SPELL_FAILED_MOVING
= 50,
93 SPELL_FAILED_NEED_AMMO
= 51,
94 SPELL_FAILED_NEED_AMMO_POUCH
= 52,
95 SPELL_FAILED_NEED_EXOTIC_AMMO
= 53,
96 SPELL_FAILED_NEED_MORE_ITEMS
= 54,
97 SPELL_FAILED_NOPATH
= 55,
98 SPELL_FAILED_NOT_BEHIND
= 56,
99 SPELL_FAILED_NOT_FISHABLE
= 57,
100 SPELL_FAILED_NOT_FLYING
= 58,
101 SPELL_FAILED_NOT_HERE
= 59,
102 SPELL_FAILED_NOT_INFRONT
= 60,
103 SPELL_FAILED_NOT_IN_CONTROL
= 61,
104 SPELL_FAILED_NOT_KNOWN
= 62,
105 SPELL_FAILED_NOT_MOUNTED
= 63,
106 SPELL_FAILED_NOT_ON_TAXI
= 64,
107 SPELL_FAILED_NOT_ON_TRANSPORT
= 65,
108 SPELL_FAILED_NOT_READY
= 66,
109 SPELL_FAILED_NOT_SHAPESHIFT
= 67,
110 SPELL_FAILED_NOT_STANDING
= 68,
111 SPELL_FAILED_NOT_TRADEABLE
= 69,
112 SPELL_FAILED_NOT_TRADING
= 70,
113 SPELL_FAILED_NOT_UNSHEATHED
= 71,
114 SPELL_FAILED_NOT_WHILE_GHOST
= 72,
115 SPELL_FAILED_NOT_WHILE_LOOTING
= 73,
116 SPELL_FAILED_NO_AMMO
= 74,
117 SPELL_FAILED_NO_CHARGES_REMAIN
= 75,
118 SPELL_FAILED_NO_CHAMPION
= 76,
119 SPELL_FAILED_NO_COMBO_POINTS
= 77,
120 SPELL_FAILED_NO_DUELING
= 78,
121 SPELL_FAILED_NO_ENDURANCE
= 79,
122 SPELL_FAILED_NO_FISH
= 80,
123 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED
= 81,
124 SPELL_FAILED_NO_MOUNTS_ALLOWED
= 82,
125 SPELL_FAILED_NO_PET
= 83,
126 SPELL_FAILED_NO_POWER
= 84,
127 SPELL_FAILED_NOTHING_TO_DISPEL
= 85,
128 SPELL_FAILED_NOTHING_TO_STEAL
= 86,
129 SPELL_FAILED_ONLY_ABOVEWATER
= 87,
130 SPELL_FAILED_ONLY_DAYTIME
= 88,
131 SPELL_FAILED_ONLY_INDOORS
= 89,
132 SPELL_FAILED_ONLY_MOUNTED
= 90,
133 SPELL_FAILED_ONLY_NIGHTTIME
= 91,
134 SPELL_FAILED_ONLY_OUTDOORS
= 92,
135 SPELL_FAILED_ONLY_SHAPESHIFT
= 93,
136 SPELL_FAILED_ONLY_STEALTHED
= 94,
137 SPELL_FAILED_ONLY_UNDERWATER
= 95,
138 SPELL_FAILED_OUT_OF_RANGE
= 96,
139 SPELL_FAILED_PACIFIED
= 97,
140 SPELL_FAILED_POSSESSED
= 98,
141 SPELL_FAILED_REAGENTS
= 99,
142 SPELL_FAILED_REQUIRES_AREA
= 100,
143 SPELL_FAILED_REQUIRES_SPELL_FOCUS
= 101,
144 SPELL_FAILED_ROOTED
= 102,
145 SPELL_FAILED_SILENCED
= 103,
146 SPELL_FAILED_SPELL_IN_PROGRESS
= 104,
147 SPELL_FAILED_SPELL_LEARNED
= 105,
148 SPELL_FAILED_SPELL_UNAVAILABLE
= 106,
149 SPELL_FAILED_STUNNED
= 107,
150 SPELL_FAILED_TARGETS_DEAD
= 108,
151 SPELL_FAILED_TARGET_AFFECTING_COMBAT
= 109,
152 SPELL_FAILED_TARGET_AURASTATE
= 110,
153 SPELL_FAILED_TARGET_DUELING
= 111,
154 SPELL_FAILED_TARGET_ENEMY
= 112,
155 SPELL_FAILED_TARGET_ENRAGED
= 113,
156 SPELL_FAILED_TARGET_FRIENDLY
= 114,
157 SPELL_FAILED_TARGET_IN_COMBAT
= 115,
158 SPELL_FAILED_TARGET_IS_PLAYER
= 116,
159 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
= 117,
160 SPELL_FAILED_TARGET_NOT_DEAD
= 118,
161 SPELL_FAILED_TARGET_NOT_IN_PARTY
= 119,
162 SPELL_FAILED_TARGET_NOT_LOOTED
= 120,
163 SPELL_FAILED_TARGET_NOT_PLAYER
= 121,
164 SPELL_FAILED_TARGET_NO_POCKETS
= 122,
165 SPELL_FAILED_TARGET_NO_WEAPONS
= 123,
166 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS
= 124,
167 SPELL_FAILED_TARGET_UNSKINNABLE
= 125,
168 SPELL_FAILED_THIRST_SATIATED
= 126,
169 SPELL_FAILED_TOO_CLOSE
= 127,
170 SPELL_FAILED_TOO_MANY_OF_ITEM
= 128,
171 SPELL_FAILED_TOTEM_CATEGORY
= 129,
172 SPELL_FAILED_TOTEMS
= 130,
173 SPELL_FAILED_TRY_AGAIN
= 131,
174 SPELL_FAILED_UNIT_NOT_BEHIND
= 132,
175 SPELL_FAILED_UNIT_NOT_INFRONT
= 133,
176 SPELL_FAILED_WRONG_PET_FOOD
= 134,
177 SPELL_FAILED_NOT_WHILE_FATIGUED
= 135,
178 SPELL_FAILED_TARGET_NOT_IN_INSTANCE
= 136,
179 SPELL_FAILED_NOT_WHILE_TRADING
= 137,
180 SPELL_FAILED_TARGET_NOT_IN_RAID
= 138,
181 SPELL_FAILED_TARGET_FREEFORALL
= 139,
182 SPELL_FAILED_NO_EDIBLE_CORPSES
= 140,
183 SPELL_FAILED_ONLY_BATTLEGROUNDS
= 141,
184 SPELL_FAILED_TARGET_NOT_GHOST
= 142,
185 SPELL_FAILED_TRANSFORM_UNUSABLE
= 143,
186 SPELL_FAILED_WRONG_WEATHER
= 144,
187 SPELL_FAILED_DAMAGE_IMMUNE
= 145,
188 SPELL_FAILED_PREVENTED_BY_MECHANIC
= 146,
189 SPELL_FAILED_PLAY_TIME
= 147,
190 SPELL_FAILED_REPUTATION
= 148,
191 SPELL_FAILED_MIN_SKILL
= 149,
192 SPELL_FAILED_NOT_IN_ARENA
= 150,
193 SPELL_FAILED_NOT_ON_SHAPESHIFT
= 151,
194 SPELL_FAILED_NOT_ON_STEALTHED
= 152,
195 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE
= 153,
196 SPELL_FAILED_NOT_ON_MOUNTED
= 154,
197 SPELL_FAILED_TOO_SHALLOW
= 155,
198 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY
= 156,
199 SPELL_FAILED_TARGET_IS_TRIVIAL
= 157,
200 SPELL_FAILED_BM_OR_INVISGOD
= 158,
201 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT
= 159,
202 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT
= 160,
203 SPELL_FAILED_NOT_IDLE
= 161,
204 SPELL_FAILED_NOT_INACTIVE
= 162,
205 SPELL_FAILED_PARTIAL_PLAYTIME
= 163,
206 SPELL_FAILED_NO_PLAYTIME
= 164,
207 SPELL_FAILED_NOT_IN_BATTLEGROUND
= 165,
208 SPELL_FAILED_NOT_IN_RAID_INSTANCE
= 166,
209 SPELL_FAILED_ONLY_IN_ARENA
= 167,
210 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE
= 168,
211 SPELL_FAILED_ON_USE_ENCHANT
= 169,
212 SPELL_FAILED_NOT_ON_GROUND
= 170,
213 SPELL_FAILED_CUSTOM_ERROR
= 171,
214 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
= 172,
215 SPELL_FAILED_TOO_MANY_SOCKETS
= 173,
216 SPELL_FAILED_INVALID_GLYPH
= 174,
217 SPELL_FAILED_UNIQUE_GLYPH
= 175,
218 SPELL_FAILED_GLYPH_SOCKET_LOCKED
= 176,
219 SPELL_FAILED_NO_VALID_TARGETS
= 177,
220 SPELL_FAILED_ITEM_AT_MAX_CHARGES
= 178,
221 SPELL_FAILED_NOT_IN_BARBERSHOP
= 179,
222 SPELL_FAILED_FISHING_TOO_LOW
= 180,
223 SPELL_FAILED_UNKNOWN
= 181
226 enum SpellFamilyNames
228 SPELLFAMILY_GENERIC
= 0,
229 SPELLFAMILY_UNK1
= 1, // events, holidays
231 SPELLFAMILY_MAGE
= 3,
232 SPELLFAMILY_WARRIOR
= 4,
233 SPELLFAMILY_WARLOCK
= 5,
234 SPELLFAMILY_PRIEST
= 6,
235 SPELLFAMILY_DRUID
= 7,
236 SPELLFAMILY_ROGUE
= 8,
237 SPELLFAMILY_HUNTER
= 9,
238 SPELLFAMILY_PALADIN
= 10,
239 SPELLFAMILY_SHAMAN
= 11,
240 SPELLFAMILY_UNK2
= 12, // 2 spells (silence resistance)
241 SPELLFAMILY_POTION
= 13,
243 SPELLFAMILY_DEATHKNIGHT
= 15,
248 //Some SpellFamilyFlags
249 #define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
250 #define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
251 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
252 #define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
253 #define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
254 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
255 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
257 // Spell clasification
268 SPELL_WARLOCK_ARMOR
= 8,
269 SPELL_MAGE_ARMOR
= 9,
270 SPELL_ELEMENTAL_SHIELD
= 10,
271 SPELL_MAGE_POLYMORPH
= 11,
272 SPELL_POSITIVE_SHOUT
= 12,
273 SPELL_JUDGEMENT
= 13,
274 SPELL_BATTLE_ELIXIR
= 14,
275 SPELL_GUARDIAN_ELIXIR
= 15,
276 SPELL_FLASK_ELIXIR
= 16,
280 SpellSpecific
GetSpellSpecific(uint32 spellId
);
282 // Different spell properties
283 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
284 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
285 inline float GetSpellMinRange(SpellRangeEntry
const *range
) { return (range
? range
->minRange
: 0); }
286 inline float GetSpellMaxRange(SpellRangeEntry
const *range
) { return (range
? range
->maxRange
: 0); }
287 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
288 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
289 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
291 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
293 for(int i
= 0; i
< 3; ++i
)
294 if(spellInfo
->Effect
[i
]==effect
)
299 bool IsNoStackAuraDueToAura(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
301 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
303 //Collection of all the seal family flags. No other paladin spell has any of those.
304 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
305 ( spellInfo
->SpellFamilyFlags
& 0x26000C000A000000LL
);
308 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
310 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
311 return (spellInfo
->SpellFamilyFlags
& 0x42000000400LL
) || spellInfo
->Id
== 23552;
314 int32
CompareAuraRanks(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
315 bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1
,uint32 spellSpec2
);
316 bool IsPassiveSpell(uint32 spellId
);
318 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
320 switch(spellInfo
->Id
)
322 case 40214: // Dragonmaw Illusion
323 case 35480: case 35481: case 35482: // Human Illusion
324 case 35483: case 39824: // Human Illusion
328 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
331 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
333 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
336 bool IsPositiveSpell(uint32 spellId
);
337 bool IsPositiveEffect(uint32 spellId
, uint32 effIndex
);
338 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
340 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
341 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
343 bool IsAuraAddedBySpell(uint32 auraType
, uint32 spellId
);
345 bool IsSpellAllowedInLocation(SpellEntry
const *spellInfo
,uint32 map_id
,uint32 zone_id
,uint32 area_id
);
347 inline bool IsAreaEffectTarget( Targets target
)
351 case TARGET_AREAEFFECT_CUSTOM
:
352 case TARGET_ALL_ENEMY_IN_AREA
:
353 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
354 case TARGET_ALL_PARTY_AROUND_CASTER
:
355 case TARGET_ALL_AROUND_CASTER
:
356 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
357 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
358 case TARGET_ALL_PARTY
:
359 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
360 case TARGET_AREAEFFECT_PARTY
:
361 case TARGET_AREAEFFECT_CUSTOM_2
:
362 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
363 case TARGET_IN_FRONT_OF_CASTER
:
364 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
372 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
374 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[0])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[0])))
376 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[1])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[1])))
378 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[2])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[2])))
383 inline bool IsAreaAuraEffect(uint32 effect
)
385 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
386 effect
== SPELL_EFFECT_APPLY_AREA_AURA_RAID
||
387 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
388 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
389 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
390 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
395 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
397 if (spellInfo
->Effect
[0] == SPELL_EFFECT_DISPEL
||
398 spellInfo
->Effect
[1] == SPELL_EFFECT_DISPEL
||
399 spellInfo
->Effect
[2] == SPELL_EFFECT_DISPEL
)
403 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
405 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
408 uint8
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
410 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
412 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
415 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
417 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
420 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
422 return SpellSchoolMask(spellInfo
->SchoolMask
);
425 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
428 if (spellInfo
->Mechanic
)
429 mask
|= 1<<spellInfo
->Mechanic
;
430 if (spellInfo
->EffectMechanic
[effect
])
431 mask
|= 1<<spellInfo
->EffectMechanic
[effect
];
435 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, int32 effect
)
437 if (spellInfo
->EffectMechanic
[effect
])
438 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
439 if (spellInfo
->Mechanic
)
440 return Mechanics(spellInfo
->Mechanic
);
441 return MECHANIC_NONE
;
444 inline uint32
GetDispellMask(DispelType dispel
)
447 if (dispel
== DISPEL_ALL
)
448 return DISPEL_ALL_MASK
;
450 return (1 << dispel
);
453 // Diminishing Returns interaction with spells
454 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
455 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
456 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
458 // Spell affects related declarations (accessed using SpellMgr functions)
459 struct SpellAffectEntry
461 uint32 SpellClassMask
[3];
463 typedef UNORDERED_MAP
<uint32
, SpellAffectEntry
> SpellAffectMap
;
465 // Spell proc event related declarations (accessed using SpellMgr functions)
468 PROC_FLAG_NONE
= 0x00000000,
470 PROC_FLAG_KILLED
= 0x00000001, // 00 Killed by agressor
471 PROC_FLAG_KILL
= 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
473 PROC_FLAG_SUCCESSFUL_MILEE_HIT
= 0x00000004, // 02 Successful melee auto attack
474 PROC_FLAG_TAKEN_MELEE_HIT
= 0x00000008, // 03 Taken damage from melee auto attack hit
476 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
= 0x00000010, // 04 Successful attack by Spell that use melee weapon
477 PROC_FLAG_TAKEN_MELEE_SPELL_HIT
= 0x00000020, // 05 Taken damage by Spell that use melee weapon
479 PROC_FLAG_SUCCESSFUL_RANGED_HIT
= 0x00000040, // 06 Successful Ranged auto attack
480 PROC_FLAG_TAKEN_RANGED_HIT
= 0x00000080, // 07 Taken damage from ranged auto attack
482 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
= 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
483 PROC_FLAG_TAKEN_RANGED_SPELL_HIT
= 0x00000200, // 09 Taken damage by Spell that use ranged weapon
485 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT
= 0x00000400, // 10 Successful AoE (not 100% shure unused)
486 PROC_FLAG_TAKEN_POSITIVE_AOE
= 0x00000800, // 11 Taken AoE (not 100% shure unused)
488 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT
= 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
489 PROC_FLAG_TAKEN_AOE_SPELL_HIT
= 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
491 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
= 0x00004000, // 14 Successful cast positive spell (by default only on healing)
492 PROC_FLAG_TAKEN_POSITIVE_SPELL
= 0x00008000, // 15 Taken positive spell hit (by default only on healing)
494 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
= 0x00010000, // 16 Successful negative spell cast (by default only on damage)
495 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
= 0x00020000, // 17 Taken negative spell (by default only on damage)
497 PROC_FLAG_ON_DO_PERIODIC
= 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
498 PROC_FLAG_ON_TAKE_PERIODIC
= 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
500 PROC_FLAG_TAKEN_ANY_DAMAGE
= 0x00100000, // 20 Taken any damage
501 PROC_FLAG_ON_TRAP_ACTIVATION
= 0x00200000, // 21 On trap activation
503 PROC_FLAG_TAKEN_OFFHAND_HIT
= 0x00400000, // 22 Taken off-hand melee attacks(not used)
504 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
= 0x00800000 // 23 Successful off-hand melee attacks
507 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
508 PROC_FLAG_TAKEN_MELEE_HIT | \
509 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
510 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
511 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
512 PROC_FLAG_TAKEN_RANGED_HIT | \
513 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
514 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
518 PROC_EX_NONE
= 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
519 PROC_EX_NORMAL_HIT
= 0x0000001, // If set only from normal hit (only damage spells)
520 PROC_EX_CRITICAL_HIT
= 0x0000002,
521 PROC_EX_MISS
= 0x0000004,
522 PROC_EX_RESIST
= 0x0000008,
523 PROC_EX_DODGE
= 0x0000010,
524 PROC_EX_PARRY
= 0x0000020,
525 PROC_EX_BLOCK
= 0x0000040,
526 PROC_EX_EVADE
= 0x0000080,
527 PROC_EX_IMMUNE
= 0x0000100,
528 PROC_EX_DEFLECT
= 0x0000200,
529 PROC_EX_ABSORB
= 0x0000400,
530 PROC_EX_REFLECT
= 0x0000800,
531 PROC_EX_INTERRUPT
= 0x0001000, // Melee hit result can be Interrupt (not used)
532 PROC_EX_RESERVED1
= 0x0002000,
533 PROC_EX_RESERVED2
= 0x0004000,
534 PROC_EX_RESERVED3
= 0x0008000,
535 PROC_EX_EX_TRIGGER_ALWAYS
= 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
536 PROC_EX_EX_ONE_TIME_TRIGGER
= 0x0020000 // If set trigger always but only one time (not used)
539 struct SpellProcEventEntry
541 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
542 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
543 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
544 uint32 procFlags
; // bitmask for matching proc event
545 uint32 procEx
; // proc Extend info (see ProcFlagsEx)
546 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
547 float customChance
; // Owerride chance (in most cases for debug only)
548 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
551 typedef UNORDERED_MAP
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
553 #define ELIXIR_BATTLE_MASK 0x1
554 #define ELIXIR_GUARDIAN_MASK 0x2
555 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
556 #define ELIXIR_UNSTABLE_MASK 0x4
557 #define ELIXIR_SHATTRATH_MASK 0x8
559 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
561 // Spell script target related declarations (accessed using SpellMgr functions)
564 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
565 SPELL_TARGET_TYPE_CREATURE
= 1,
566 SPELL_TARGET_TYPE_DEAD
= 2
569 #define MAX_SPELL_TARGET_TYPE 3
571 struct SpellTargetEntry
573 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
574 SpellTargetType type
;
578 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
580 // coordinates for spells (accessed using SpellMgr functions)
581 struct SpellTargetPosition
587 float target_Orientation
;
590 typedef UNORDERED_MAP
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
601 PetAura(uint16 petEntry
, uint16 aura
, bool _removeOnChangePet
, int _damage
) :
602 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
604 auras
[petEntry
] = aura
;
607 uint16
GetAura(uint16 petEntry
) const
609 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(petEntry
);
610 if(itr
!= auras
.end())
614 std::map
<uint16
, uint16
>::const_iterator itr
= auras
.find(0);
615 if(itr
!= auras
.end())
622 void AddAura(uint16 petEntry
, uint16 aura
)
624 auras
[petEntry
] = aura
;
627 bool IsRemovedOnChangePet() const
629 return removeOnChangePet
;
632 int32
GetDamage() const
638 std::map
<uint16
, uint16
> auras
;
639 bool removeOnChangePet
;
642 typedef std::map
<uint16
, PetAura
> SpellPetAuraMap
;
644 // Spell rank chain (accessed using SpellMgr functions)
645 struct SpellChainNode
653 typedef UNORDERED_MAP
<uint32
, SpellChainNode
> SpellChainMap
;
654 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
656 // Spell learning properties (accessed using SpellMgr functions)
657 struct SpellLearnSkillNode
660 uint32 value
; // 0 - max skill value for player level
661 uint32 maxvalue
; // 0 - max skill value for player level
664 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
666 struct SpellLearnSpellNode
672 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
674 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
676 typedef std::map
<uint32
, uint32
> PetLevelupSpellSet
;
677 typedef std::map
<uint32
, PetLevelupSpellSet
> PetLevelupSpellMap
;
679 inline bool IsPrimaryProfessionSkill(uint32 skill
)
681 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
685 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
691 inline bool IsProfessionSkill(uint32 skill
)
693 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
703 // Accessors (const or static functions)
706 SpellAffectEntry
const*GetSpellAffect(uint16 spellId
, uint8 effectId
) const
708 SpellAffectMap::const_iterator itr
= mSpellAffectMap
.find((spellId
<<8) + effectId
);
709 if( itr
!= mSpellAffectMap
.end( ) )
714 bool IsAffectedByMod(SpellEntry
const *spellInfo
, SpellModifier
*mod
) const;
716 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
718 uint32
GetSpellElixirMask(uint32 spellid
) const
720 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
721 if(itr
==mSpellElixirs
.end())
727 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
729 uint32 mask
= GetSpellElixirMask(spellid
);
730 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
731 return SPELL_FLASK_ELIXIR
;
732 else if(mask
& ELIXIR_BATTLE_MASK
)
733 return SPELL_BATTLE_ELIXIR
;
734 else if(mask
& ELIXIR_GUARDIAN_MASK
)
735 return SPELL_GUARDIAN_ELIXIR
;
741 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
743 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
744 if( itr
!= mSpellProcEventMap
.end( ) )
749 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
);
751 // Spell target coordinates
752 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
754 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
755 if( itr
!= mSpellTargetPositions
.end( ) )
760 // Spell ranks chains
761 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
763 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
764 if(itr
== mSpellChains
.end())
770 uint32
GetFirstSpellInChain(uint32 spell_id
) const
772 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
778 uint32
GetPrevSpellInChain(uint32 spell_id
) const
780 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
786 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
788 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
789 // Use IsHighRankOfSpell instead
790 uint8
GetSpellRank(uint32 spell_id
) const
792 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
798 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
800 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
802 uint32 rank2
= GetSpellRank(spell2
);
804 // not ordered correctly by rank value
805 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
808 // check present in same rank chain
809 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
810 if(itr
->second
.prev
==spell2
)
816 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
817 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
818 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
820 SpellEntry
const* SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const;
823 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
825 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
826 if(itr
!= mSpellLearnSkills
.end())
832 bool IsSpellLearnSpell(uint32 spell_id
) const
834 return mSpellLearnSpells
.count(spell_id
)!=0;
837 SpellLearnSpellMap::const_iterator
GetBeginSpellLearnSpell(uint32 spell_id
) const
839 return mSpellLearnSpells
.lower_bound(spell_id
);
842 SpellLearnSpellMap::const_iterator
GetEndSpellLearnSpell(uint32 spell_id
) const
844 return mSpellLearnSpells
.upper_bound(spell_id
);
847 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
849 SpellLearnSpellMap::const_iterator b
= GetBeginSpellLearnSpell(spell_id1
);
850 SpellLearnSpellMap::const_iterator e
= GetEndSpellLearnSpell(spell_id1
);
851 for(SpellLearnSpellMap::const_iterator i
= b
; i
!= e
; ++i
)
852 if(i
->second
.spell
==spell_id2
)
857 static bool IsProfessionSpell(uint32 spellId
);
858 static bool IsPrimaryProfessionSpell(uint32 spellId
);
859 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
861 // Spell script targets
862 SpellScriptTarget::const_iterator
GetBeginSpellScriptTarget(uint32 spell_id
) const
864 return mSpellScriptTarget
.lower_bound(spell_id
);
867 SpellScriptTarget::const_iterator
GetEndSpellScriptTarget(uint32 spell_id
) const
869 return mSpellScriptTarget
.upper_bound(spell_id
);
872 // Spell correctess for client using
873 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
875 SkillLineAbilityMap::const_iterator
GetBeginSkillLineAbilityMap(uint32 spell_id
) const
877 return mSkillLineAbilityMap
.lower_bound(spell_id
);
880 SkillLineAbilityMap::const_iterator
GetEndSkillLineAbilityMap(uint32 spell_id
) const
882 return mSkillLineAbilityMap
.upper_bound(spell_id
);
885 PetAura
const* GetPetAura(uint16 spell_id
)
887 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find(spell_id
);
888 if(itr
!= mSpellPetAuraMap
.end())
894 PetLevelupSpellSet
const* GetPetLevelupSpellList(uint32 petFamily
) const
896 PetLevelupSpellMap::const_iterator itr
= mPetLevelupSpellMap
.find(petFamily
);
897 if(itr
!= mPetLevelupSpellMap
.end())
905 static SpellMgr
& Instance();
907 // Loading data at server startup
908 void LoadSpellChains();
909 void LoadSpellLearnSkills();
910 void LoadSpellLearnSpells();
911 void LoadSpellScriptTarget();
912 void LoadSpellAffects();
913 void LoadSpellElixirs();
914 void LoadSpellProcEvents();
915 void LoadSpellTargetPositions();
916 void LoadSpellThreats();
917 void LoadSkillLineAbilityMap();
918 void LoadSpellPetAuras();
919 void LoadPetLevelupSpellMap();
922 SpellScriptTarget mSpellScriptTarget
;
923 SpellChainMap mSpellChains
;
924 SpellChainMapNext mSpellChainsNext
;
925 SpellLearnSkillMap mSpellLearnSkills
;
926 SpellLearnSpellMap mSpellLearnSpells
;
927 SpellTargetPositionMap mSpellTargetPositions
;
928 SpellAffectMap mSpellAffectMap
;
929 SpellElixirMap mSpellElixirs
;
930 SpellProcEventMap mSpellProcEventMap
;
931 SkillLineAbilityMap mSkillLineAbilityMap
;
932 SpellPetAuraMap mSpellPetAuraMap
;
933 PetLevelupSpellMap mPetLevelupSpellMap
;
936 #define spellmgr SpellMgr::Instance()