2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleUnused
, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleUnused
, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandleNULL
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 SPELL_AURA_SHARE_PET_TRACKING useless
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleUnused
, //145 SPELL_AURA_CHARISMA obsolete?
199 &Aura::HandleUnused
, //146 SPELL_AURA_PERSUADED obsolete?
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_RESIST_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 useless, only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleUnused
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleUnused
, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT)
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandleNULL
, //227 periodic trigger spell
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleUnused
, //243 used by two test spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleUnused
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleUnused
, //247 unused
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNULL
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNULL
, //260
314 &Aura::HandleNULL
, //261 out of phase?
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilites set in SpellClassMask
317 &Aura::HandleNULL
, //264 unused
318 &Aura::HandleNULL
, //265 unused
319 &Aura::HandleNULL
, //266 unused
320 &Aura::HandleNULL
, //267 some immunity?
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270
324 &Aura::HandleNULL
, //271 increase damage done?
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279
333 &Aura::HandleNULL
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNULL
//283 SPD/heal from AP?
339 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
340 m_procCharges(0), m_spellmod(NULL
), m_effIndex(eff
), m_caster_guid(0), m_target(target
),
341 m_timeCla(1000), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_auraSlot(MAX_AURAS
),
342 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
343 m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_isRemovedOnShapeLost(true), m_in_use(false),
344 m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE
)
348 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
350 m_spellProto
= spellproto
;
352 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
354 m_isPassive
= IsPassiveSpell(GetId());
355 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
357 m_applyTime
= time(NULL
);
362 m_caster_guid
= target
->GetGUID();
363 damage
= m_currentBasePoints
+1; // stored value-1
364 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
368 m_caster_guid
= caster
->GetGUID();
370 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
371 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
373 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
375 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
378 for (int k
=0; k
<3; k
++)
380 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
383 for (int t
=0; t
<3; t
++)
384 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
386 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
398 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
401 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
403 if(!m_permanent
&& modOwner
)
404 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
406 m_duration
= m_maxduration
;
409 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_periodicTimer
);
411 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
414 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
416 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
418 if(m_spellProto
->procCharges
)
420 m_procCharges
= m_spellProto
->procCharges
;
423 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
428 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() && m_spellProto
->Stances
&&
429 !(m_spellProto
->AttributesEx2
& 0x80000) && !(m_spellProto
->Attributes
& 0x10000));
436 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
437 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
441 // caster==NULL in constructor args if target==caster in fact
442 Unit
* caster_ptr
= caster
? caster
: target
;
444 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
445 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
446 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
448 switch(spellproto
->Effect
[eff
])
450 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
451 m_areaAuraType
= AREA_AURA_PARTY
;
452 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
453 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
455 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
456 m_areaAuraType
= AREA_AURA_RAID
;
457 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
458 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
460 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
461 m_areaAuraType
= AREA_AURA_FRIEND
;
463 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
464 m_areaAuraType
= AREA_AURA_ENEMY
;
465 if(target
== caster_ptr
)
466 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
468 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
469 m_areaAuraType
= AREA_AURA_PET
;
471 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
472 m_areaAuraType
= AREA_AURA_OWNER
;
473 if(target
== caster_ptr
)
474 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
477 sLog
.outError("Wrong spell effect in AreaAura constructor");
483 AreaAura::~AreaAura()
487 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
488 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
490 m_isPersistent
= true;
493 PersistentAreaAura::~PersistentAreaAura()
497 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
498 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
501 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
503 m_casters_target_guid
= 0;
506 SingleEnemyTargetAura::~SingleEnemyTargetAura()
510 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
512 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
515 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
517 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
518 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
520 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
522 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
523 for (int i
= 0; i
< 3; ++i
)
524 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
525 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
527 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
530 Unit
* Aura::GetCaster() const
532 if(m_caster_guid
==m_target
->GetGUID())
535 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
536 //must return caster even if it's in another grid/map
537 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
538 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
541 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
543 m_modifier
.m_auraname
= t
;
544 m_modifier
.m_amount
= a
;
545 m_modifier
.m_miscvalue
= miscValue
;
546 m_modifier
.periodictime
= pt
;
549 void Aura::Update(uint32 diff
)
558 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
559 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
560 if(GetEffIndex()==0 && m_timeCla
<= 0)
562 if(Unit
* caster
= GetCaster())
564 Powers powertype
= Powers(m_spellProto
->powerType
);
565 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
569 if(powertype
==POWER_HEALTH
)
570 caster
->ModifyHealth(-manaPerSecond
);
572 caster
->ModifyPower(powertype
,-manaPerSecond
);
578 // Channeled aura required check distance from caster
579 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
581 Unit
* caster
= GetCaster();
584 m_target
->RemoveAura(GetId(),GetEffIndex());
591 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
593 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
594 mod
= SPELLMOD_RADIUS
;
598 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
599 mod
= SPELLMOD_RANGE
;
602 if(Player
* modOwner
= caster
->GetSpellModOwner())
603 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
605 if(!caster
->IsWithinDistInMap(m_target
,radius
))
607 m_target
->RemoveAura(GetId(),GetEffIndex());
612 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
614 m_periodicTimer
-= diff
;
615 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
617 if( m_modifier
.m_auraname
== SPELL_AURA_MOD_REGEN
||
618 m_modifier
.m_auraname
== SPELL_AURA_MOD_POWER_REGEN
||
619 // Cannibalize, eating items and other spells
620 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_HEALTH
||
621 // Eating items and other spells
622 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_MANA
)
627 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
628 m_periodicTimer
+= m_modifier
.periodictime
;
638 void AreaAura::Update(uint32 diff
)
640 // update for the caster of the aura
641 if(m_caster_guid
== m_target
->GetGUID())
643 Unit
* caster
= m_target
;
645 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
647 Unit
* owner
= caster
->GetCharmerOrOwner();
650 std::list
<Unit
*> targets
;
652 switch(m_areaAuraType
)
654 case AREA_AURA_PARTY
:
656 Group
*pGroup
= NULL
;
658 if (owner
->GetTypeId() == TYPEID_PLAYER
)
659 pGroup
= ((Player
*)owner
)->GetGroup();
663 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
664 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
666 Player
* Target
= itr
->getSource();
667 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
669 if(caster
->IsWithinDistInMap(Target
, m_radius
))
670 targets
.push_back(Target
);
671 Pet
*pet
= Target
->GetPet();
672 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
673 targets
.push_back(pet
);
680 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
681 targets
.push_back(owner
);
683 Unit
* pet
= caster
->GetPet();
684 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
685 targets
.push_back(pet
);
691 Group
*pGroup
= NULL
;
693 if (owner
->GetTypeId() == TYPEID_PLAYER
)
694 pGroup
= ((Player
*)owner
)->GetGroup();
698 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
699 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
701 Player
* Target
= itr
->getSource();
702 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
704 if(caster
->IsWithinDistInMap(Target
, m_radius
))
705 targets
.push_back(Target
);
706 Pet
*pet
= Target
->GetPet();
707 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
708 targets
.push_back(pet
);
715 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
716 targets
.push_back(owner
);
718 Unit
* pet
= caster
->GetPet();
719 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
720 targets
.push_back(pet
);
724 case AREA_AURA_FRIEND
:
726 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
728 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
732 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
733 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
734 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
735 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
736 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
737 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
740 case AREA_AURA_ENEMY
:
742 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
744 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(targets
, u_check
);
749 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
750 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
751 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
752 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
753 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
756 case AREA_AURA_OWNER
:
760 targets
.push_back(owner
);
765 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
767 if((*tIter
)->HasAura(GetId(), m_effIndex
))
770 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
772 int32 actualBasePoints
= m_currentBasePoints
;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo
!= GetSpellProto())
775 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
776 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
777 (*tIter
)->AddAura(aur
);
783 else // aura at non-caster
785 Unit
* tmp_target
= m_target
;
786 Unit
* caster
= GetCaster();
787 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
789 // WARNING: the aura may get deleted during the update
790 // DO NOT access its members after update!
793 // remove aura if out-of-range from caster (after teleport for example)
794 // or caster is isolated or caster no longer has the aura
795 // or caster is (no longer) friendly
796 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
797 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
798 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
799 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
800 caster
->IsFriendlyTo(tmp_target
) != needFriendly
803 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
805 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
807 // not check group if target == owner or target == pet
808 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
810 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
812 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
815 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
816 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
817 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
820 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
823 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
825 // not check group if target == owner or target == pet
826 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
828 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
830 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
833 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
835 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
838 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
841 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
843 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
844 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
849 void PersistentAreaAura::Update(uint32 diff
)
853 // remove the aura if its caster or the dynamic object causing it was removed
854 // or if the target moves too far from the dynamic object
855 Unit
*caster
= GetCaster();
858 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
861 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
870 Unit
*tmp_target
= m_target
;
871 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
873 // WARNING: the aura may get deleted during the update
874 // DO NOT access its members after update!
878 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
881 void Aura::ApplyModifier(bool apply
, bool Real
)
883 AuraType aura
= m_modifier
.m_auraname
;
887 (*this.*AuraHandler
[aura
])(apply
,Real
);
891 void Aura::_AddAura()
898 // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
899 bool samespell
= false;
900 bool secondaura
= false;
901 uint8 slot
= NULL_AURA_SLOT
;
903 for(uint8 i
= 0; i
< 3; i
++)
905 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
906 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
908 // allow use single slot only by auras from same caster
909 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
912 if (m_effIndex
> itr
->second
->GetEffIndex())
914 slot
= itr
->second
->GetAuraSlot();
923 // not call total regen auras at adding
924 switch (m_modifier
.m_auraname
)
926 case SPELL_AURA_OBS_MOD_HEALTH
:
927 case SPELL_AURA_OBS_MOD_MANA
:
928 m_periodicTimer
= m_modifier
.periodictime
;
930 case SPELL_AURA_MOD_REGEN
:
931 case SPELL_AURA_MOD_POWER_REGEN
:
932 case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
:
933 m_periodicTimer
= 5000;
938 if (getDiminishGroup() != DIMINISHING_NONE
)
939 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
941 Unit
* caster
= GetCaster();
943 // passive auras (except totem auras) do not get placed in the slots
944 // area auras with SPELL_AURA_NONE are not shown on target
945 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
946 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
948 if(!samespell
) // new slot need
950 if(m_target
->GetVisibleAurasCount() < MAX_AURAS
)
952 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
953 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
955 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
956 if(itr
== visibleAuras
->end())
966 // Not update fields for not first spell's aura, all data already in fields
969 if(slot
< MAX_AURAS
) // slot found
972 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
973 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
975 SendAuraUpdate(false);
977 // update for out of range group members
978 m_target
->UpdateAuraForGroup(slot
);
982 else // use found slot
985 // Not recalculate stack count for second aura of the same spell
987 UpdateSlotCounterAndDuration(true);
990 // Update Seals information
991 if( IsSealSpell(GetSpellProto()) )
992 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
994 // Conflagrate aura state
995 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
996 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
998 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
999 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1001 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1006 void Aura::_RemoveAura()
1008 // Remove all triggered by aura spells vs unlimited duration
1009 // except same aura replace case
1010 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1011 CleanupTriggeredSpells();
1013 Unit
* caster
= GetCaster();
1015 if(caster
&& IsPersistent())
1017 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1019 dynObj
->RemoveAffected(m_target
);
1023 if (getDiminishGroup() != DIMINISHING_NONE
)
1024 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
1026 //passive auras do not get put in slots
1027 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1028 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1031 uint8 slot
= GetAuraSlot();
1033 if(slot
>= MAX_AURAS
) // slot not set
1036 if(m_target
->GetVisibleAura(slot
) == 0)
1039 bool samespell
= false;
1040 bool sameaura
= false;
1042 // find other aura in same slot (current already removed from list)
1043 for(uint8 i
= 0; i
< 3; i
++)
1045 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1046 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1048 if(itr
->second
->GetAuraSlot()==slot
)
1052 if(GetEffIndex()==i
)
1062 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1066 SetAuraFlags(AFLAG_NONE
);
1069 SendAuraUpdate(true);
1071 // update for out of range group members
1072 m_target
->UpdateAuraForGroup(slot
);
1074 if( IsSealSpell(GetSpellProto()) )
1075 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
,false);
1077 // Conflagrate aura state
1078 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
1079 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, false);
1081 // Swiftmend aura state
1082 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1083 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1086 Unit::AuraList
const& RejorRegr
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_HEAL
);
1087 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
1089 if((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1090 && ((*i
)->GetSpellProto()->SpellFamilyFlags
== 0x40 || (*i
)->GetSpellProto()->SpellFamilyFlags
== 0x10) )
1097 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, false);
1100 // reset cooldown state for spells
1101 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1103 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1104 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1107 else if(sameaura
) // decrease count for spell, only for same aura effect, or this spell auras in remove process.
1108 UpdateSlotCounterAndDuration(false);
1111 void Aura::SendAuraUpdate(bool remove
)
1113 WorldPacket
data(SMSG_AURA_UPDATE
);
1114 data
.append(m_target
->GetPackGUID());
1115 data
<< uint8(GetAuraSlot());
1116 data
<< uint32(remove
? 0 : GetId());
1120 m_target
->SendMessageToSet(&data
, true);
1124 uint8 auraFlags
= GetAuraFlags();
1125 data
<< uint8(auraFlags
);
1126 data
<< uint8(GetAuraLevel());
1127 data
<< uint8(m_procCharges
>= 0 ? m_procCharges
: 0);
1129 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1131 data
<< uint8(0); // pguid
1134 if(auraFlags
& AFLAG_DURATION
)
1136 data
<< uint32(GetAuraMaxDuration());
1137 data
<< uint32(GetAuraDuration());
1140 m_target
->SendMessageToSet(&data
, true);
1143 void Aura::UpdateSlotCounterAndDuration(bool add
)
1145 uint8 slot
= GetAuraSlot();
1146 if(slot
>= MAX_AURAS
)
1149 // calculate amount of similar auras by same effect index (similar different spells)
1152 // calculate auras and update durations in case aura adding
1153 Unit::AuraList
const& aura_list
= m_target
->GetAurasByType(GetModifier()->m_auraname
);
1154 for(Unit::AuraList::const_iterator i
= aura_list
.begin();i
!= aura_list
.end(); ++i
)
1156 if( (*i
)->GetId()==GetId() && (*i
)->GetEffIndex()==m_effIndex
&&
1157 (*i
)->GetCasterGUID()==GetCasterGUID() )
1162 (*i
)->SetAuraDuration(GetAuraDuration());
1166 // at aura add aura not added yet, at aura remove aura already removed
1167 // in field stored (count-1)
1171 SetAuraCharges(count
);
1172 SendAuraUpdate(false);
1175 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1177 // Check family name
1178 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1180 // Check EffectClassMask
1181 uint32
const *ptr
= getAuraSpellClassMask();
1182 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1184 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1189 /*********************************************************/
1190 /*** BASIC AURA FUNCTION ***/
1191 /*********************************************************/
1192 void Aura::HandleAddModifier(bool apply
, bool Real
)
1194 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1197 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1202 // Add custom charges for some mod aura
1203 switch (m_spellProto
->Id
)
1205 case 17941: // Shadow Trance
1206 case 22008: // Netherwind Focus
1207 case 31834: // Light's Grace
1208 case 34754: // Clearcasting
1209 case 34936: // Backlash
1210 case 48108: // Hot Streak
1215 SpellModifier
*mod
= new SpellModifier
;
1216 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1217 mod
->value
= m_modifier
.m_amount
;
1218 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1219 mod
->spellId
= GetId();
1222 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1224 ptr
= &spellAffect
->SpellClassMask
[0];
1229 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1230 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1231 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1237 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1238 mod
->mask2
= (uint64
)ptr
[2];
1240 if (m_procCharges
> 0)
1241 mod
->charges
= m_procCharges
;
1248 uint64 spellFamilyMask
= m_spellmod
->mask
;
1250 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1252 // reapply some passive spells after add/remove related spellmods
1253 if(m_spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1255 m_target
->RemoveAurasDueToSpell(45471);
1258 m_target
->CastSpell(m_target
,45471,true);
1261 void Aura::HandleAddTargetTrigger(bool apply
, bool Real
)
1263 // Use SpellModifier structure for check
1264 // used only fields:
1265 // spellId, mask, mask2
1268 SpellModifier
*mod
= new SpellModifier
;
1269 mod
->spellId
= GetId();
1272 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1274 ptr
= &spellAffect
->SpellClassMask
[0];
1279 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1280 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1281 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1287 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1288 mod
->mask2
= (uint64
)ptr
[2];
1297 void Aura::TriggerSpell()
1299 Unit
* caster
= GetCaster();
1300 Unit
* target
= GetTriggerTarget();
1302 if(!caster
|| !target
)
1305 // generic casting code with custom spells and target/caster customs
1306 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1308 uint64 originalCasterGUID
= GetCasterGUID();
1310 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1311 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1312 uint32 auraId
= auraSpellInfo
->Id
;
1314 // specific code for cases with no trigger spell provided in field
1315 if (triggeredSpellInfo
== NULL
)
1317 switch(auraSpellInfo
->SpellFamilyName
)
1319 case SPELLFAMILY_GENERIC
:
1323 // Firestone Passive (1-5 ranks)
1330 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1332 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1335 uint32 enchant_id
= 0;
1338 case 758: enchant_id
= 1803; break; // Rank 1
1339 case 17945: enchant_id
= 1823; break; // Rank 2
1340 case 17947: enchant_id
= 1824; break; // Rank 3
1341 case 17949: enchant_id
= 1825; break; // Rank 4
1342 case 27252: enchant_id
= 2645; break; // Rank 5
1346 // remove old enchanting before applying new
1347 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1348 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1349 // add new enchanting
1350 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1353 // // Periodic Mana Burn
1355 // // Polymorphic Ray
1356 // case 6965: break;
1357 // // Fire Nova (1-7 ranks)
1366 // Thaumaturgy Channel
1367 case 9712: trigger_spell_id
= 21029; break;
1368 // // Egan's Blaster
1369 // case 17368: break;
1371 // case 18347: break;
1372 // // Ranshalla Waiting
1373 // case 18953: break;
1375 // case 19695: break;
1376 // // Frostwolf Muzzle DND
1377 // case 21794: break;
1378 // // Alterac Ram Collar DND
1379 // case 21866: break;
1380 // // Celebras Waiting
1381 // case 21916: break;
1382 // Brood Affliction: Bronze
1385 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1389 // case 23184: break;
1393 int32 heal
= caster
->GetMaxHealth() / 10;
1394 caster
->ModifyHealth( heal
);
1395 caster
->SendHealSpellLog(caster
, 23493, heal
);
1397 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1401 caster
->ModifyPower( POWER_MANA
, mana
);
1402 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1406 // // Stoneclaw Totem Passive TEST
1407 // case 23792: break;
1409 // case 24018: break;
1410 // // Mark of Arlokk
1411 // case 24210: break;
1413 // case 24379: break;
1415 // case 24716: break;
1417 // case 24780: break;
1419 // case 24832: break;
1420 // // Shadow Bolt Whirl
1421 // case 24834: break;
1423 // case 24918: break;
1424 // // Mark of Nature
1425 // case 25041: break;
1427 // case 25152: break;
1429 // case 25371: break;
1431 // case 25572: break;
1433 // case 26009: break;
1435 // case 26136: break;
1437 // case 26196: break;
1439 // case 26615: break;
1441 // case 27177: break;
1442 // // Teleport: IF/UC
1443 // case 27601: break;
1444 // // Five Fat Finger Exploding Heart Technique
1445 // case 27673: break;
1447 // case 27746: break;
1448 // // Steam Tank Passive
1449 // case 27747: break;
1451 // case 27808: break;
1453 // case 27819: break;
1454 // // Controller Timer
1455 // case 28095: break;
1457 // case 28096: break;
1458 // // Stalagg Tesla Passive
1459 // case 28097: break;
1460 // // Feugen Tesla Passive
1461 // case 28109: break;
1463 // case 28111: break;
1464 // // Mark of Didier
1465 // case 28114: break;
1466 // // Communique Timer, camp
1467 // case 28346: break;
1469 // case 28522: break;
1471 // case 29519: break;
1472 // // Inoculate Nestlewood Owlkin
1473 case 29528: trigger_spell_id
= 28713; break;
1475 // case 29768: break;
1477 // case 29788: break;
1479 // case 29793: break;
1481 // case 29794: break;
1482 // // Guardian of Icecrown Passive
1483 // case 29897: break;
1484 // Feed Captured Animal
1485 case 29917: trigger_spell_id
= 29916; break;
1487 // case 29946: break;
1489 // case 29947: break;
1490 // // Mind Exhaustion Passive
1491 // case 30025: break;
1492 // // Nether Beam - Serenity
1493 // case 30401: break;
1497 // move loot to player inventory and despawn target
1498 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1499 target
->GetTypeId() == TYPEID_UNIT
&&
1500 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1502 Player
* player
= (Player
*)caster
;
1503 Creature
* creature
= (Creature
*)target
;
1504 // missing lootid has been reported on startup - just return
1505 if (!creature
->GetCreatureInfo()->SkinLootId
)
1509 Loot
*loot
= &creature
->loot
;
1511 loot
->FillLoot(creature
->GetCreatureInfo()->SkinLootId
, LootTemplates_Skinning
, NULL
);
1512 for(uint8 i
=0;i
<loot
->items
.size();i
++)
1514 LootItem
*item
= loot
->LootItemInSlot(i
,player
);
1515 ItemPosCountVec dest
;
1516 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, item
->itemid
, item
->count
);
1517 if ( msg
== EQUIP_ERR_OK
)
1519 Item
* newitem
= player
->StoreNewItem( dest
, item
->itemid
, true, item
->randomPropertyId
);
1521 player
->SendNewItem(newitem
, uint32(item
->count
), false, false, true);
1524 player
->SendEquipError( msg
, NULL
, NULL
);
1526 creature
->setDeathState(JUST_DIED
);
1527 creature
->RemoveCorpse();
1528 creature
->SetHealth(0); // just for nice GM-mode view
1534 case 30576: trigger_spell_id
= 30571; break;
1536 // case 30598: break;
1542 // // Despawn Self - Smoke cloud
1543 // case 31269: break;
1544 // // Time Rift Periodic
1545 // case 31320: break;
1546 // // Corrupt Medivh
1547 // case 31326: break;
1551 m_target
->CastSpell(m_target
,31350,true);
1552 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1558 // Summon Elemental after create item
1559 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1562 // // Bloodmyst Tesla
1563 // case 31611: break;
1565 // case 31944: break;
1567 // case 32236: break;
1569 // case 32686: break;
1571 // case 33401: break;
1573 // case 33563: break;
1574 // // Murmur's Touch
1575 // case 33711: break;
1579 // cast 24 spells 34269-34289, 34314-34316
1580 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1581 caster
->CastSpell(m_target
,spell_id
,true);
1582 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1583 caster
->CastSpell(m_target
,spell_id
,true);
1587 // case 34480: break;
1589 // case 34683: break;
1590 // // Frostbite Rotate
1591 // case 34748: break;
1593 // case 34821: break;
1594 // // Interrupt Shutdown
1595 // case 35016: break;
1596 // // Interrupt Shutdown
1597 // case 35176: break;
1599 // case 35268: break;
1600 // // Salaadin's Tesla
1601 // case 35515: break;
1602 // // Ethereal Channel (Red)
1603 // case 35518: break;
1605 // case 35879: break;
1606 // // Dark Portal Storm
1607 // case 36018: break;
1609 // case 36056: break;
1610 // // Living Grove Defender Lifespan
1611 // case 36061: break;
1612 // // Professor Dabiri Talks
1613 // case 36064: break;
1614 // // Kael Gaining Power
1615 // case 36091: break;
1616 // // They Must Burn Bomb Aura
1617 // case 36344: break;
1618 // // They Must Burn Bomb Aura (self)
1619 // case 36350: break;
1620 // // Stolen Ravenous Ravager Egg
1621 // case 36401: break;
1622 // // Activated Cannon
1623 // case 36410: break;
1624 // // Stolen Ravenous Ravager Egg
1625 // case 36418: break;
1626 // // Enchanted Weapons
1627 // case 36510: break;
1628 // // Cursed Scarab Periodic
1629 // case 36556: break;
1630 // // Cursed Scarab Despawn Periodic
1631 // case 36561: break;
1633 // case 36573: break;
1634 // // Cannon Charging (platform)
1635 // case 36785: break;
1636 // // Cannon Charging (self)
1637 // case 36860: break;
1639 case 37027: trigger_spell_id
= 37029; break;
1641 // case 37125: break;
1643 // case 37268: break;
1645 // case 37429: break;
1647 // case 37430: break;
1648 // // Karazhan - Chess NPC AI, Snapshot timer
1649 // case 37440: break;
1650 // // Karazhan - Chess NPC AI, action timer
1651 // case 37504: break;
1652 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1653 // case 39400: break;
1655 // case 37546: break;
1656 // // Shriveling Gaze
1657 // case 37589: break;
1658 // // Fake Aggro Radius (2 yd)
1659 // case 37815: break;
1660 // // Corrupt Medivh
1661 // case 37853: break;
1665 m_target
->CastSpell(m_target
, 38530, true);
1668 // Absorb Eye of Grillok (Zezzak's Shard)
1671 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1674 caster
->CastSpell(caster
, 38495, true);
1676 Creature
* creatureTarget
= (Creature
*)m_target
;
1678 creatureTarget
->setDeathState(JUST_DIED
);
1679 creatureTarget
->RemoveCorpse();
1680 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1683 // // Magic Sucker Device timer
1684 // case 38672: break;
1685 // // Tomb Guarding Charging
1686 // case 38751: break;
1687 // // Murmur's Touch
1688 // case 38794: break;
1689 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1690 // case 39105: break;
1691 // // Drain World Tree Visual
1692 // case 39140: break;
1693 // // Quest - Dustin's Undead Dragon Visual aura
1694 // case 39259: break;
1695 // // Hellfire - The Exorcism, Jules releases darkness, aura
1696 // case 39306: break;
1698 // case 39346: break;
1699 // // Enchanted Weapons
1700 // case 39489: break;
1701 // // Shadow Bolt Whirl
1702 // case 39630: break;
1703 // // Shadow Bolt Whirl
1704 // case 39634: break;
1705 // // Shadow Inferno
1706 // case 39645: break;
1707 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1708 case 39857: trigger_spell_id
= 39856; break;
1709 // // Soulgrinder Ritual Visual (Smashed)
1710 // case 39974: break;
1711 // // Simon Game Pre-game timer
1712 // case 40041: break;
1713 // // Knockdown Fel Cannon: The Aggro Check Aura
1714 // case 40113: break;
1716 // case 40157: break;
1717 // // Demon Transform 2
1718 // case 40398: break;
1719 // // Demon Transform 1
1720 // case 40511: break;
1721 // // Ancient Flames
1722 // case 40657: break;
1723 // // Ethereal Ring Cannon: Cannon Aura
1724 // case 40734: break;
1726 // case 40760: break;
1727 // // Random Periodic
1728 // case 40867: break;
1729 // // Prismatic Shield
1730 // case 40879: break;
1731 // // Aura of Desire
1732 // case 41350: break;
1734 // case 41404: break;
1736 // case 41629: break;
1738 // case 42177: break;
1740 // case 42581: break;
1742 // case 42582: break;
1743 // // Return to the Spirit Realm
1744 // case 44035: break;
1745 // // Curse of Boundless Agony
1746 // case 45050: break;
1748 // case 46240: break;
1749 // Personalized Weather
1750 case 46736: trigger_spell_id
= 46737; break;
1751 // // Stay Submerged
1752 // case 46981: break;
1753 // // Dragonblight Ram
1754 // case 47015: break;
1755 // // Party G.R.E.N.A.D.E.
1756 // case 51510: break;
1762 case SPELLFAMILY_MAGE
:
1770 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
1778 // case SPELLFAMILY_WARRIOR:
1783 // case 23410: break;
1784 // // Corrupted Totems
1785 // case 23425: break;
1791 // case SPELLFAMILY_PRIEST:
1796 // case 32930: break;
1797 // // Fury of the Dreghood Elders
1798 // case 35460: break;
1804 case SPELLFAMILY_DRUID
:
1809 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1812 // Frenzied Regeneration
1818 int32 LifePerRage
= GetModifier()->m_amount
;
1820 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1821 if(lRage
> 100) // rage stored as rage*10
1823 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1824 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1825 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1834 // case SPELLFAMILY_HUNTER:
1838 // //Frost Trap Aura
1841 // //Rizzle's Frost Trap
1845 // case 19597: // Tame Ice Claw Bear
1846 // case 19676: // Tame Snow Leopard
1847 // case 19677: // Tame Large Crag Boar
1848 // case 19678: // Tame Adult Plainstrider
1849 // case 19679: // Tame Prairie Stalker
1850 // case 19680: // Tame Swoop
1851 // case 19681: // Tame Dire Mottled Boar
1852 // case 19682: // Tame Surf Crawler
1853 // case 19683: // Tame Armored Scorpid
1854 // case 19684: // Tame Webwood Lurker
1855 // case 19685: // Tame Nightsaber Stalker
1856 // case 19686: // Tame Strigid Screecher
1857 // case 30100: // Tame Crazed Dragonhawk
1858 // case 30103: // Tame Elder Springpaw
1859 // case 30104: // Tame Mistbat
1860 // case 30647: // Tame Barbed Crawler
1861 // case 30648: // Tame Greater Timberstrider
1862 // case 30652: // Tame Nightstalker
1869 case SPELLFAMILY_SHAMAN
:
1873 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1876 // Need remove self if Lightning Shield not active
1877 Unit::AuraMap
const& auras
= target
->GetAuras();
1878 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1880 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1881 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1882 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1885 target
->RemoveAurasDueToSpell(28820);
1888 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1892 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1894 if(!caster
->m_TotemSlot
[i
])
1902 caster
->CastSpell(caster
,38437,true);
1904 caster
->RemoveAurasDueToSpell(38437);
1915 // Reget trigger spell proto
1916 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1917 if(triggeredSpellInfo
== NULL
)
1919 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1925 // Spell exist but require custom code
1931 // TODO: spell casted by result in correct way mostly
1933 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1934 // but must show affect apply like item casting
1935 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1937 // prevent cast by triggered auras
1938 if(m_caster_guid
== m_target
->GetGUID())
1941 // stop triggering after each affected stats lost > 90
1942 int32 intelectLoss
= 0;
1943 int32 spiritLoss
= 0;
1945 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1946 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1948 if ((*i
)->GetId() == 1010)
1950 switch((*i
)->GetModifier()->m_miscvalue
)
1952 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1953 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1959 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1963 originalCasterGUID
= 0;
1969 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this, originalCasterGUID
);
1974 // All ok cast by default case
1975 Spell
*spell
= new Spell(caster
, triggeredSpellInfo
, true, originalCasterGUID
);
1977 SpellCastTargets targets
;
1978 targets
.setUnitTarget( target
);
1980 // if spell create dynamic object extract area from it
1981 if(DynamicObject
* dynObj
= caster
->GetDynObject(GetId()))
1982 targets
.setDestination(dynObj
->GetPositionX(),dynObj
->GetPositionY(),dynObj
->GetPositionZ());
1984 spell
->prepare(&targets
, this);
1987 /*********************************************************/
1988 /*** AURA EFFECTS ***/
1989 /*********************************************************/
1991 void Aura::HandleAuraDummy(bool apply
, bool Real
)
1993 // spells required only Real aura add/remove
1997 Unit
* caster
= GetCaster();
2004 case 1515: // Tame beast
2005 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2006 if( caster
&& m_target
->CanHaveThreatList())
2007 m_target
->AddThreat(caster
, 10.0f
);
2009 case 13139: // net-o-matic
2010 // root to self part of (root_target->charge->root_self sequence
2012 caster
->CastSpell(caster
,13138,true,NULL
,this);
2014 case 39850: // Rocket Blast
2015 if(roll_chance_i(20)) // backfire stun
2016 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2018 case 43873: // Headless Horseman Laugh
2019 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2020 ((Player
*)caster
)->PlaySound(11965, false);
2022 case 46354: // Blood Elf Illusion
2025 switch(caster
->getGender())
2028 caster
->CastSpell(m_target
,46356,true,NULL
,this);
2031 caster
->CastSpell(m_target
,46355,true,NULL
,this);
2038 case 46699: // Requires No Ammo
2039 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2040 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2045 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
2047 // prevent double apply bonuses
2048 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2049 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2056 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2057 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2058 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2060 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2061 ((Player
*)m_target
)->SetFarSight(NULL
);
2062 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2063 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2067 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2069 uint32 finalSpelId
= 0;
2072 case 19548: finalSpelId
= 19597; break;
2073 case 19674: finalSpelId
= 19677; break;
2074 case 19687: finalSpelId
= 19676; break;
2075 case 19688: finalSpelId
= 19678; break;
2076 case 19689: finalSpelId
= 19679; break;
2077 case 19692: finalSpelId
= 19680; break;
2078 case 19693: finalSpelId
= 19684; break;
2079 case 19694: finalSpelId
= 19681; break;
2080 case 19696: finalSpelId
= 19682; break;
2081 case 19697: finalSpelId
= 19683; break;
2082 case 19699: finalSpelId
= 19685; break;
2083 case 19700: finalSpelId
= 19686; break;
2084 case 30646: finalSpelId
= 30647; break;
2085 case 30653: finalSpelId
= 30648; break;
2086 case 30654: finalSpelId
= 30652; break;
2087 case 30099: finalSpelId
= 30100; break;
2088 case 30102: finalSpelId
= 30103; break;
2089 case 30105: finalSpelId
= 30104; break;
2093 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2097 // Waiting to Resurrect
2100 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2101 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2102 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2103 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2110 // Kill target if dispelled
2111 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2112 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2117 if(GetId()==46308) // casted only at creatures at spawn
2119 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2124 // AT APPLY & REMOVE
2126 switch(m_spellProto
->SpellFamilyName
)
2128 case SPELLFAMILY_GENERIC
:
2131 if( GetId()==24658 )
2133 uint32 spellId
= 24659;
2136 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2139 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2140 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2143 m_target
->RemoveAurasDueToSpell(spellId
);
2146 // Restless Strength
2147 if( GetId()==24661 )
2149 uint32 spellId
= 24662;
2152 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2155 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2156 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2159 m_target
->RemoveAurasDueToSpell(spellId
);
2163 if(GetId()==32216 && m_target
->getClass()==CLASS_WARRIOR
)
2165 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, apply
);
2168 //Summon Fire Elemental
2169 if (GetId() == 40133 && caster
)
2171 Unit
*owner
= caster
->GetOwner();
2172 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2175 owner
->CastSpell(owner
,8985,true);
2177 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2182 //Summon Earth Elemental
2183 if (GetId() == 40132 && caster
)
2185 Unit
*owner
= caster
->GetOwner();
2186 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2189 owner
->CastSpell(owner
,19704,true);
2191 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2197 case SPELLFAMILY_MAGE
:
2200 if( GetId()==41425 )
2202 m_target
->ModifyAuraState(AURA_STATE_HYPOTHERMIA
,apply
);
2207 case SPELLFAMILY_DRUID
:
2210 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2215 // prevent double apply bonuses
2216 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2217 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2221 // Final heal only on dispelled or duration end
2222 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2225 // have a look if there is still some other Lifebloom dummy aura
2226 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2227 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2228 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2229 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2233 if(m_target
->IsInWorld())
2234 m_target
->CastCustomSpell(m_target
,33778,&m_modifier
.m_amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2239 // Predatory Strikes
2240 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2242 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2245 // Idol of the Emerald Queen
2246 if ( GetId() == 34246 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2250 SpellModifier
*mod
= new SpellModifier
;
2251 mod
->op
= SPELLMOD_DOT
;
2252 mod
->value
= m_modifier
.m_amount
/7;
2253 mod
->type
= SPELLMOD_FLAT
;
2254 mod
->spellId
= GetId();
2255 mod
->mask
= 0x001000000000LL
;
2261 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2266 case SPELLFAMILY_HUNTER
:
2268 // Improved Aspect of the Viper
2269 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2273 // + effect value for Aspect of the Viper
2274 SpellModifier
*mod
= new SpellModifier
;
2275 mod
->op
= SPELLMOD_EFFECT1
;
2276 mod
->value
= m_modifier
.m_amount
;
2277 mod
->type
= SPELLMOD_FLAT
;
2278 mod
->spellId
= GetId();
2279 mod
->mask
= 0x4000000000000LL
;
2285 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2290 case SPELLFAMILY_SHAMAN
:
2292 // Improved Weapon Totems
2293 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2297 SpellModifier
*mod
= new SpellModifier
;
2298 mod
->op
= SPELLMOD_EFFECT1
;
2299 mod
->value
= m_modifier
.m_amount
;
2300 mod
->type
= SPELLMOD_PCT
;
2301 mod
->spellId
= GetId();
2305 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2309 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2317 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2325 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2328 m_target
->AddPetAura(petSpell
);
2330 m_target
->RemovePetAura(petSpell
);
2335 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
2337 // spells required only Real aura add/remove
2341 Unit
* caster
= GetCaster();
2343 SpellEntry
const*spell
= GetSpellProto();
2344 switch( spell
->SpellFamilyName
)
2346 case SPELLFAMILY_ROGUE
:
2348 // Master of Subtlety
2349 if (spell
->Id
==31666 && !apply
&& Real
)
2351 m_target
->RemoveAurasDueToSpell(31665);
2356 case SPELLFAMILY_HUNTER
:
2358 // Aspect of the Viper
2359 if (spell
->SpellFamilyFlags
&0x0004000000000000LL
)
2361 // Update regen on remove
2362 if (!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2363 ((Player
*)m_target
)->UpdateManaRegen();
2367 if (spell
->SpellFamilyFlags
& 0x8000000000000000LL
)
2369 if (apply
&& caster
)
2371 int32 damage
= m_modifier
.m_amount
+ caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 8 / 100;
2372 caster
->CastCustomSpell(m_target
, 53352, &damage
, 0, 0, true, 0, this);
2380 m_isPeriodic
= apply
;
2383 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2385 // only at real add/remove aura
2391 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2394 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2399 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2400 team
= ((Player
*)m_target
)->GetTeam();
2402 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2403 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2405 display_id
= minfo
->modelid
;
2407 m_target
->Mount(display_id
);
2411 m_target
->Unmount();
2415 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2417 // only at real add/remove aura
2423 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2425 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2426 data
.append(m_target
->GetPackGUID());
2428 m_target
->SendMessageToSet(&data
,true);
2431 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2433 // only at real add/remove aura
2439 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2441 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2442 data
.append(m_target
->GetPackGUID());
2444 m_target
->SendMessageToSet(&data
,true);
2447 void Aura::HandleAuraHover(bool apply
, bool Real
)
2449 // only at real add/remove aura
2455 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2457 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2458 data
.append(m_target
->GetPackGUID());
2460 m_target
->SendMessageToSet(&data
,true);
2463 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2466 m_target
->waterbreath
= true;
2467 else if(m_target
->GetAurasByType(SPELL_AURA_WATER_BREATHING
).empty())
2469 m_target
->waterbreath
= false;
2471 // update for enable timer in case not moving target
2472 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& m_target
->IsInWorld())
2474 ((Player
*)m_target
)->UpdateUnderwaterState(m_target
->GetMap(),m_target
->GetPositionX(),m_target
->GetPositionY(),m_target
->GetPositionZ());
2475 ((Player
*)m_target
)->HandleDrowning();
2480 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2486 Powers PowerType
= POWER_MANA
;
2487 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2491 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2495 PowerType
= POWER_ENERGY
;
2501 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2507 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2511 PowerType
= POWER_RAGE
;
2514 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2518 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2522 PowerType
= POWER_RAGE
;
2524 case FORM_CREATUREBEAR
:
2527 case FORM_GHOSTWOLF
:
2531 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2537 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2542 case FORM_FLIGHT_EPIC
:
2543 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2548 case FORM_METAMORPHOSIS
:
2558 case FORM_BATTLESTANCE
:
2559 case FORM_BERSERKERSTANCE
:
2560 case FORM_DEFENSIVESTANCE
:
2561 PowerType
= POWER_RAGE
;
2563 case FORM_SPIRITOFREDEMPTION
:
2567 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2570 // remove polymorph before changing display id to keep new display id
2579 case FORM_FLIGHT_EPIC
:
2582 // remove movement affects
2583 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2584 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2586 // and polymorphic affects
2587 if(m_target
->IsPolymorphed())
2588 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2596 // remove other shapeshift before applying a new one
2597 if(m_target
->m_ShapeShiftFormSpellId
)
2598 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2600 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2603 m_target
->SetDisplayId(modelid
);
2605 if(PowerType
!= POWER_MANA
)
2607 // reset power to default values only at power change
2608 if(m_target
->getPowerType()!=PowerType
)
2609 m_target
->setPowerType(PowerType
);
2617 // get furor proc chance
2618 uint32 FurorChance
= 0;
2619 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2620 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2622 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2624 FurorChance
= (*i
)->GetModifier()->m_amount
;
2629 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2631 m_target
->SetPower(POWER_ENERGY
,0);
2632 if(urand(1,100) <= FurorChance
)
2633 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2637 m_target
->SetPower(POWER_RAGE
,0);
2638 if(urand(1,100) <= FurorChance
)
2639 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2643 case FORM_BATTLESTANCE
:
2644 case FORM_DEFENSIVESTANCE
:
2645 case FORM_BERSERKERSTANCE
:
2647 uint32 Rage_val
= 0;
2648 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2649 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2651 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2652 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2654 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2655 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2656 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2657 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2661 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2662 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2670 m_target
->m_ShapeShiftFormSpellId
= GetId();
2671 m_target
->m_form
= form
;
2676 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2677 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2678 if(m_target
->getClass() == CLASS_DRUID
)
2679 m_target
->setPowerType(POWER_MANA
);
2680 m_target
->m_ShapeShiftFormSpellId
= 0;
2681 m_target
->m_form
= FORM_NONE
;
2685 // Nordrassil Harness - bonus
2690 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2691 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2694 // Nordrassil Regalia - bonus
2697 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2698 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2704 // adding/removing linked auras
2705 // add/remove the shapeshift aura's boosts
2706 HandleShapeshiftBoosts(apply
);
2708 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2709 ((Player
*)m_target
)->InitDataForForm();
2712 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2716 // special case (spell specific functionality)
2717 if(m_modifier
.m_miscvalue
==0)
2719 // player applied only
2720 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2728 uint32 orb_model
= m_target
->GetNativeDisplayId();
2732 case 1479: m_target
->SetDisplayId(10134); break;
2734 case 1478: m_target
->SetDisplayId(10135); break;
2736 case 59: m_target
->SetDisplayId(10136); break;
2738 case 49: m_target
->SetDisplayId(10137); break;
2740 case 50: m_target
->SetDisplayId(10138); break;
2742 case 51: m_target
->SetDisplayId(10139); break;
2744 case 52: m_target
->SetDisplayId(10140); break;
2746 case 53: m_target
->SetDisplayId(10141); break;
2748 case 54: m_target
->SetDisplayId(10142); break;
2750 case 55: m_target
->SetDisplayId(10143); break;
2752 case 56: m_target
->SetDisplayId(10144); break;
2754 case 58: m_target
->SetDisplayId(10145); break;
2756 case 57: m_target
->SetDisplayId(10146); break;
2758 case 60: m_target
->SetDisplayId(10147); break;
2760 case 1563: m_target
->SetDisplayId(10148); break;
2762 case 1564: m_target
->SetDisplayId(10149); break;
2764 case 15475: m_target
->SetDisplayId(17830); break;
2766 case 15476: m_target
->SetDisplayId(17829); break;
2768 case 16126: m_target
->SetDisplayId(17828); break;
2770 case 16125: m_target
->SetDisplayId(17827); break;
2776 case 42365: m_target
->SetDisplayId(21723); break;
2782 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2786 m_target
->SetDisplayId(16358);
2787 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2791 // Will use the default model here
2792 m_target
->SetDisplayId(ci
->DisplayID_A
);
2794 // Dragonmaw Illusion (set mount model also)
2795 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2796 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2798 m_target
->setTransForm(GetId());
2802 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2804 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2805 // only if caster is Player (after patch 2.4.2)
2806 if(IS_PLAYER_GUID(GetCasterGUID()) )
2807 ((Player
*)m_target
)->setRegenTimer(1000);
2809 //dismount polymorphed target (after patch 2.4.2)
2810 if (m_target
->IsMounted())
2811 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2816 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2817 if(otherTransforms
.empty())
2819 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2820 m_target
->setTransForm(0);
2824 // look for other transform auras
2825 Aura
* handledAura
= *otherTransforms
.begin();
2826 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2828 // negative auras are preferred
2829 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2835 handledAura
->ApplyModifier(true);
2838 // Dragonmaw Illusion (restore mount model)
2839 if(GetId()==42016 && m_target
->GetMountID()==16314)
2841 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2843 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2844 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2847 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2848 team
= ((Player
*)m_target
)->GetTeam();
2850 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2851 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2853 display_id
= minfo
->modelid
;
2855 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2862 void Aura::HandleForceReaction(bool apply
, bool Real
)
2864 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2870 Player
* player
= (Player
*)m_target
;
2872 uint32 faction_id
= m_modifier
.m_miscvalue
;
2873 uint32 faction_rank
= m_modifier
.m_amount
;
2876 player
->m_forcedReactions
[faction_id
] = ReputationRank(faction_rank
);
2878 player
->m_forcedReactions
.erase(faction_id
);
2881 data
.Initialize(SMSG_SET_FORCED_REACTIONS
, 4+player
->m_forcedReactions
.size()*(4+4));
2882 data
<< uint32(player
->m_forcedReactions
.size());
2883 for(ForcedReactions::const_iterator itr
= player
->m_forcedReactions
.begin(); itr
!= player
->m_forcedReactions
.end(); ++itr
)
2885 data
<< uint32(itr
->first
); // faction_id (Faction.dbc)
2886 data
<< uint32(itr
->second
); // reputation rank
2888 player
->SendDirectMessage(&data
);
2891 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2893 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2896 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2897 int32 points
= GetModifier()->m_amount
;
2899 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2900 if(prot
== SKILL_DEFENSE
)
2901 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2904 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2908 Unit
* caster
= GetCaster();
2909 Unit
* victim
= GetTarget();
2910 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2913 SpellEntry
const *spellInfo
= GetSpellProto();
2914 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2917 // Soul Shard only from non-grey units
2918 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2919 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2920 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2922 ItemPosCountVec dest
;
2923 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], 1 );
2924 if( msg
!= EQUIP_ERR_OK
)
2926 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2930 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2931 ((Player
*)caster
)->SendNewItem(newitem
, 1, true, false);
2935 void Aura::HandleBindSight(bool apply
, bool Real
)
2937 Unit
* caster
= GetCaster();
2938 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2941 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2944 void Aura::HandleFarSight(bool apply
, bool Real
)
2946 Unit
* caster
= GetCaster();
2947 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2950 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
2953 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
2955 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2959 m_target
->RemoveNoStackAurasDueToAura(this);
2960 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
2963 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
2965 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2969 m_target
->RemoveNoStackAurasDueToAura(this);
2970 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
2973 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
2975 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2979 m_target
->RemoveNoStackAurasDueToAura(this);
2981 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
2984 void Aura::HandleAuraModScale(bool apply
, bool Real
)
2986 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
2989 void Aura::HandleModPossess(bool apply
, bool Real
)
2994 if(m_target
->getLevel() > m_modifier
.m_amount
)
2997 // not possess yourself
2998 if(GetCasterGUID() == m_target
->GetGUID())
3001 Unit
* caster
= GetCaster();
3007 m_target
->SetCharmerGUID(GetCasterGUID());
3008 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3009 caster
->SetCharm(m_target
);
3011 m_target
->CombatStop();
3012 m_target
->DeleteThreatList();
3013 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3015 m_target
->StopMoving();
3016 m_target
->GetMotionMaster()->Clear();
3017 m_target
->GetMotionMaster()->MoveIdle();
3018 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3019 charmInfo
->InitPossessCreateSpells();
3022 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3024 ((Player
*)caster
)->PossessSpellInitialize();
3029 m_target
->SetCharmerGUID(0);
3031 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3032 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3033 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3035 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3036 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3039 caster
->SetCharm(0);
3041 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3043 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3046 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3048 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3050 ((Creature
*)m_target
)->AIM_Initialize();
3052 if (((Creature
*)m_target
)->AI())
3053 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3056 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3057 ((Player
*)caster
)->SetFarSight(apply
? m_target
->GetGUID() : NULL
);
3060 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3065 Unit
* caster
= GetCaster();
3066 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3069 Pet
*pet
= caster
->GetPet();
3070 if(!pet
|| pet
!= m_target
)
3074 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
3076 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
3078 ((Player
*)caster
)->SetFarSight(apply
? pet
->GetGUID() : NULL
);
3079 ((Player
*)caster
)->SetCharm(apply
? pet
: NULL
);
3080 ((Player
*)caster
)->SetClientControl(pet
, apply
? 1 : 0);
3085 pet
->GetMotionMaster()->Clear();
3086 pet
->GetMotionMaster()->MoveIdle();
3091 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3092 pet
->SetUnitMovementFlags(MOVEMENTFLAG_NONE
);
3096 void Aura::HandleModCharm(bool apply
, bool Real
)
3101 // not charm yourself
3102 if(GetCasterGUID() == m_target
->GetGUID())
3105 Unit
* caster
= GetCaster();
3109 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
3113 m_target
->SetCharmerGUID(GetCasterGUID());
3114 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3115 m_target
->CastStop(m_target
==caster
? GetId() : 0);
3116 caster
->SetCharm(m_target
);
3118 m_target
->CombatStop();
3119 m_target
->DeleteThreatList();
3121 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3123 ((Creature
*)m_target
)->AIM_Initialize();
3124 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3125 charmInfo
->InitCharmCreateSpells();
3126 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3128 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3130 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3131 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3133 //to prevent client crash
3134 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3135 //just to enable stat window
3136 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3137 //if charmed two demons the same session, the 2nd gets the 1st one's name
3138 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3143 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3145 ((Player
*)caster
)->CharmSpellInitialize();
3150 m_target
->SetCharmerGUID(0);
3152 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3153 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3156 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3159 if(((Creature
*)m_target
)->isPet())
3161 if(Unit
* owner
= m_target
->GetOwner())
3162 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3164 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3166 else if(cinfo
) // normal creature
3167 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3169 // restore UNIT_FIELD_BYTES_0
3170 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3172 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3173 if(cainfo
&& cainfo
->bytes0
!= 0)
3174 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3176 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3178 if(m_target
->GetCharmInfo())
3179 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3181 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3185 caster
->SetCharm(0);
3187 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3189 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3192 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3194 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3196 ((Creature
*)m_target
)->AIM_Initialize();
3197 if (((Creature
*)m_target
)->AI())
3198 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3204 void Aura::HandleModConfuse(bool apply
, bool Real
)
3209 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3212 void Aura::HandleModFear(bool apply
, bool Real
)
3217 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3220 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3225 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3231 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3232 data<<m_target->GetGUID();
3234 m_target->SendMessageToSet(&data,true);
3237 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3239 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3241 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3243 m_target
->addUnitState(UNIT_STAT_DIED
);
3244 m_target
->CombatStop();
3246 // prevent interrupt message
3247 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3248 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3249 m_target
->InterruptNonMeleeSpells(true);
3250 m_target
->getHostilRefManager().deleteReferences();
3255 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3256 data<<m_target->GetGUID();
3258 m_target->SendMessageToSet(&data,true);
3261 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3263 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3265 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3267 m_target
->clearUnitState(UNIT_STAT_DIED
);
3271 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3276 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3279 // not sure for it's correctness
3281 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3283 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3285 // only at real add/remove aura
3286 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3289 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3290 if (((Player
*)m_target
)->IsInFeralForm())
3294 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3296 ((Player
*)m_target
)->SetRegularAttackTime();
3298 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3301 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3308 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3309 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3311 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3312 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3314 // Creature specific
3315 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3316 ((Creature
*)m_target
)->StopMoving();
3318 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3320 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3322 data
.append(m_target
->GetPackGUID());
3324 m_target
->SendMessageToSet(&data
,true);
3328 // Real remove called after current aura remove from lists, check if other similar auras active
3329 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3332 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3333 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3335 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3337 if(m_target
->getVictim() && m_target
->isAlive())
3338 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3340 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3341 data
.append(m_target
->GetPackGUID());
3343 m_target
->SendMessageToSet(&data
,true);
3347 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1721)
3349 Unit
* caster
= GetCaster();
3350 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3353 uint32 spell_id
= 0;
3357 case 19386: spell_id
= 24131; break;
3358 case 24132: spell_id
= 24134; break;
3359 case 24133: spell_id
= 24135; break;
3360 case 27068: spell_id
= 27069; break;
3362 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3366 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3371 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3377 void Aura::HandleModStealth(bool apply
, bool Real
)
3381 // drop flag at stealth in bg
3382 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_target
)->InBattleGround())
3383 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3384 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3386 // only at real aura add
3389 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x02);
3390 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3391 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3393 // apply only if not in GM invisibility (and overwrite invisibility state)
3394 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3396 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3397 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3400 // for RACE_NIGHTELF stealth
3401 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3402 m_target
->CastSpell(m_target
, 21009, true, NULL
, this);
3407 // only at real aura remove
3410 // for RACE_NIGHTELF stealth
3411 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3412 m_target
->RemoveAurasDueToSpell(21009);
3414 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3415 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && m_target
->GetVisibility()!=VISIBILITY_OFF
)
3417 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x00);
3418 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3419 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3421 // restore invisibility if any
3422 if(m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3424 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3425 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3428 m_target
->SetVisibility(VISIBILITY_ON
);
3433 // Master of Subtlety
3434 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3435 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3437 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3441 int32 bp
= (*i
)->GetModifier()->m_amount
;
3442 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3445 m_target
->CastSpell(m_target
,31666,true);
3451 void Aura::HandleInvisibility(bool apply
, bool Real
)
3455 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3457 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3459 // apply glow vision
3460 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3462 // drop flag at invisible in bg
3463 if(((Player
*)m_target
)->InBattleGround())
3464 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3465 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3468 // apply only if not in GM invisibility and not stealth
3469 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3471 // Aura not added yet but visibility code expect temporary add aura
3472 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3473 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3478 // recalculate value at modifier remove (current aura already removed)
3479 m_target
->m_invisibilityMask
= 0;
3480 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3481 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3482 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3484 // only at real aura remove and if not have different invisibility auras.
3485 if(Real
&& m_target
->m_invisibilityMask
==0)
3487 // remove glow vision
3488 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3489 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3491 // apply only if not in GM invisibility & not stealthed while invisible
3492 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3494 // if have stealth aura then already have stealth visibility
3495 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3496 m_target
->SetVisibility(VISIBILITY_ON
);
3502 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3506 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3510 // recalculate value at modifier remove (current aura already removed)
3511 m_target
->m_detectInvisibilityMask
= 0;
3512 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3513 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3514 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3516 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3517 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3520 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3522 // only at real add/remove aura
3526 uint32 apply_stat
= UNIT_STAT_ROOT
;
3529 m_target
->addUnitState(UNIT_STAT_ROOT
);
3530 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3532 m_target
->SetFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3534 //Save last orientation
3535 if( m_target
->getVictim() )
3536 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3538 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3540 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3541 data
.append(m_target
->GetPackGUID());
3543 m_target
->SendMessageToSet(&data
,true);
3545 //Clear unit movement flags
3546 m_target
->SetUnitMovementFlags(0);
3549 ((Creature
*)m_target
)->StopMoving();
3553 // Real remove called after current aura remove from lists, check if other similar auras active
3554 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3557 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3559 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3561 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3563 if(m_target
->getVictim() && m_target
->isAlive())
3564 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3566 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3568 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3569 data
.append(m_target
->GetPackGUID());
3571 m_target
->SendMessageToSet(&data
,true);
3577 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3579 // only at real add/remove aura
3585 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3586 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3587 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3589 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3590 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3592 uint32 state
= currentSpell
->getState();
3593 // Stop spells on prepare or casting state
3594 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3596 currentSpell
->cancel();
3597 currentSpell
->SetReferencedFromCurrent(false);
3598 m_target
->m_currentSpells
[i
] = NULL
;
3605 // Arcane Torrent (Energy)
3608 Unit
* caster
= GetCaster();
3612 // Search Mana Tap auras on caster
3614 Unit::AuraList
const& m_dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
3615 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3616 if ((*i
)->GetId() == 28734)
3621 caster
->CastCustomSpell(caster
, 25048, &energy
, NULL
, NULL
, true);
3622 caster
->RemoveAurasDueToSpell(28734);
3629 // Real remove called after current aura remove from lists, check if other similar auras active
3630 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3633 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3637 void Aura::HandleModThreat(bool apply
, bool Real
)
3639 // only at real add/remove aura
3643 if(!m_target
->isAlive())
3646 Unit
* caster
= GetCaster();
3648 if(!caster
|| !caster
->isAlive())
3657 level_diff
= m_target
->getLevel() - 60;
3660 // The Eye of Diminution
3662 level_diff
= m_target
->getLevel() - 60;
3667 m_modifier
.m_amount
+= multiplier
* level_diff
;
3669 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3671 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3673 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3674 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3679 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3681 // only at real add/remove aura
3685 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3688 Unit
* caster
= GetCaster();
3690 if(!caster
|| !caster
->isAlive())
3693 float threatMod
= 0.0f
;
3695 threatMod
= float(m_modifier
.m_amount
);
3697 threatMod
= float(-m_modifier
.m_amount
);
3699 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3702 void Aura::HandleModTaunt(bool apply
, bool Real
)
3704 // only at real add/remove aura
3708 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3711 Unit
* caster
= GetCaster();
3713 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3717 m_target
->TauntApply(caster
);
3720 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3721 m_target
->TauntFadeOut(caster
);
3725 /*********************************************************/
3726 /*** MODIFY SPEED ***/
3727 /*********************************************************/
3728 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3730 // all applied/removed only at real aura add/remove
3734 m_target
->UpdateSpeed(MOVE_RUN
, true);
3737 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3739 // all applied/removed only at real aura add/remove
3743 m_target
->UpdateSpeed(MOVE_RUN
, true);
3746 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3748 // all applied/removed only at real aura add/remove
3752 // Enable Fly mode for flying mounts
3753 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3757 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3759 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3760 data
.append(m_target
->GetPackGUID());
3761 data
<< uint32(0); // unknown
3762 m_target
->SendMessageToSet(&data
, true);
3764 //Players on flying mounts must be immune to polymorph
3765 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3766 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3768 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3769 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3770 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3773 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3776 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3778 // all applied/removed only at real aura add/remove
3782 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3785 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real
)
3787 // all applied/removed only at real aura add/remove
3791 m_target
->UpdateSpeed(MOVE_RUN
, true);
3792 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3793 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3796 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
3798 // all applied/removed only at real aura add/remove
3802 m_target
->UpdateSpeed(MOVE_RUN
, true);
3803 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3804 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3807 /*********************************************************/
3809 /*********************************************************/
3811 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3813 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3815 //immune movement impairment and loss of control
3817 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3819 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3821 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3822 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3826 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3827 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) // spells unaffected by invulnerability
3828 && !iter
->second
->IsPositive() // only remove negative spells
3829 && spell
->Id
!= GetId())
3831 //check for mechanic mask
3832 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3834 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3838 next
= Auras
.begin();
3844 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3847 switch(m_modifier
.m_miscvalue
)
3849 case MECHANIC_INVULNERABILITY
:
3850 m_target
->ModifyAuraState(AURA_STATE_FORBEARANCE
,apply
);
3852 case MECHANIC_SHIELD
:
3853 m_target
->ModifyAuraState(AURA_STATE_WEAKENED_SOUL
,apply
);
3858 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3860 // The Beast Within cast on owner if talent present
3861 if ( Unit
* owner
= m_target
->GetOwner() )
3864 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3865 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3867 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3870 owner
->CastSpell(owner
, 34471, true, 0, this);
3872 owner
->RemoveAurasDueToSpell(34471);
3879 // The Beast Within and Bestial Wrath - immunity
3880 if(GetId() == 19574 || GetId() == 34471)
3884 m_target
->CastSpell(m_target
,24395,true);
3885 m_target
->CastSpell(m_target
,24396,true);
3886 m_target
->CastSpell(m_target
,24397,true);
3887 m_target
->CastSpell(m_target
,26592,true);
3891 m_target
->RemoveAurasDueToSpell(24395);
3892 m_target
->RemoveAurasDueToSpell(24396);
3893 m_target
->RemoveAurasDueToSpell(24397);
3894 m_target
->RemoveAurasDueToSpell(26592);
3899 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
3903 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3905 if(((Player
*)m_target
)->InBattleGround())
3907 BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround();
3910 switch(bg
->GetTypeID())
3912 case BATTLEGROUND_AV
:
3916 case BATTLEGROUND_WS
:
3918 // Warsong Flag, horde // Silverwing Flag, alliance
3919 if(GetId() == 23333 || GetId() == 23335)
3920 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3923 case BATTLEGROUND_AB
:
3927 case BATTLEGROUND_EY
:
3929 if(GetId() == 34976)
3930 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3939 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
3942 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
3944 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3946 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
3947 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
3949 if (auraList
.front() != this) // skip itself aura (it already added)
3951 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
3952 itr
= auraList
.begin();
3959 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
3962 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
3964 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
3966 if(Real
&& apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3968 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3970 uint32 school_mask
= m_modifier
.m_miscvalue
;
3971 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3972 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3976 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3977 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
3978 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
3979 && !iter
->second
->IsPositive() //Don't remove positive spells
3980 && spell
->Id
!= GetId() ) //Don't remove self
3982 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3986 next
= Auras
.begin();
3991 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
3994 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
3996 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4000 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
4002 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
4005 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4007 // all applied/removed only at real aura add/remove
4011 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4014 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4021 // some spell have charges by functionality not have its in spell data
4024 case 28200: // Ascendance (Talisman of Ascendance trinket)
4026 UpdateAuraCharges();
4033 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
4035 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4037 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4039 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4042 /*********************************************************/
4044 /*********************************************************/
4046 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
4048 if (m_periodicTimer
<= 0)
4049 m_periodicTimer
+= m_modifier
.periodictime
;
4051 m_isPeriodic
= apply
;
4052 m_isTrigger
= apply
;
4054 // Curse of the Plaguebringer
4055 if (!apply
&& m_spellProto
->Id
== 29213 && m_removeMode
!=AURA_REMOVE_BY_DISPEL
)
4057 // Cast Wrath of the Plaguebringer if not dispelled
4058 m_target
->CastSpell(m_target
, 29214, true, 0, this);
4062 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4064 if (m_periodicTimer
<= 0)
4065 m_periodicTimer
+= m_modifier
.periodictime
;
4067 m_isPeriodic
= apply
;
4070 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
4072 if (m_periodicTimer
<= 0)
4073 m_periodicTimer
+= m_modifier
.periodictime
;
4075 m_isPeriodic
= apply
;
4077 // only at real apply
4078 if (Real
&& apply
&& GetSpellProto()->Mechanic
== MECHANIC_BANDAGE
)
4080 // provided m_target as original caster to prevent apply aura caster selection for this negative buff
4081 m_target
->CastSpell(m_target
,11196,true,NULL
,this,m_target
->GetGUID());
4084 // For prevent double apply bonuses
4085 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4087 if(!loading
&& apply
)
4089 switch (m_spellProto
->SpellFamilyName
)
4091 case SPELLFAMILY_DRUID
:
4094 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000010LL
)
4096 if(Unit
* caster
= GetCaster())
4098 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4099 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4101 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4102 switch((*k
)->GetModifier()->m_miscvalue
)
4104 case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
4105 case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
4107 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4119 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4121 // spells required only Real aura add/remove
4125 if (m_periodicTimer
<= 0)
4126 m_periodicTimer
+= m_modifier
.periodictime
;
4128 m_isPeriodic
= apply
;
4130 // For prevent double apply bonuses
4131 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4133 Unit
*caster
= GetCaster();
4135 switch (m_spellProto
->SpellFamilyName
)
4137 case SPELLFAMILY_GENERIC
:
4140 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
== 0 )
4142 // $AP*0.18/6 bonus per tick
4143 if (apply
&& !loading
&& caster
)
4144 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4149 case SPELLFAMILY_WARRIOR
:
4152 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4154 // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4155 if (apply
&& !loading
&& caster
)
4157 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4158 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4159 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4160 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4161 // WARNING! in 3.0 multiplier 0.00743f change to 0.6
4162 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.00743f
);
4168 case SPELLFAMILY_DRUID
:
4171 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4173 // $AP*0.06/3 bonus per tick
4174 if (apply
&& !loading
&& caster
)
4175 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 / 100);
4179 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4181 // $AP*0.05/5 bonus per tick
4182 if (apply
&& !loading
&& caster
)
4183 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4187 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4189 // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used]
4190 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4192 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4194 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4195 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4196 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4198 if((*itr
)->GetId()==34241)
4200 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4206 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4212 case SPELLFAMILY_ROGUE
:
4214 // Deadly poison aura state
4215 if((m_spellProto
->SpellFamilyFlags
& 0x10000) && m_spellProto
->SpellVisual
[0]==5100)
4218 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,true);
4221 // current aura already removed, search present of another
4223 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
4224 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4226 SpellEntry
const* itr_spell
= (*itr
)->GetSpellProto();
4227 if(itr_spell
&& itr_spell
->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (itr_spell
->SpellFamilyFlags
& 0x10000) && itr_spell
->SpellVisual
[0]==5100)
4233 // this has been last deadly poison aura
4235 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,false);
4240 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4242 // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP]
4243 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4245 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4247 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4252 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4254 // $AP*0.18/6 bonus per tick
4255 if (apply
&& !loading
&& caster
)
4256 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4261 case SPELLFAMILY_HUNTER
:
4264 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4266 // $RAP*0.1/5 bonus per tick
4267 if (apply
&& !loading
&& caster
)
4268 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4272 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4274 // $RAP*0.1/5 bonus per tick
4275 if (apply
&& !loading
&& caster
)
4276 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4281 case SPELLFAMILY_PALADIN
:
4284 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4286 if (apply
&& !loading
)
4288 if(Unit
* caster
= GetCaster())
4290 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4291 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4293 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4294 switch((*k
)->GetModifier()->m_miscvalue
)
4296 case 5147: // Improved Consecration - Libram of the Eternal Rest
4298 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4314 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4316 if (m_periodicTimer
<= 0)
4317 m_periodicTimer
+= m_modifier
.periodictime
;
4319 m_isPeriodic
= apply
;
4322 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4324 if (m_periodicTimer
<= 0)
4325 m_periodicTimer
+= m_modifier
.periodictime
;
4327 m_isPeriodic
= apply
;
4330 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4332 if (m_periodicTimer
<= 0)
4333 m_periodicTimer
+= m_modifier
.periodictime
;
4335 m_isPeriodic
= apply
;
4338 /*********************************************************/
4339 /*** MODIFY STATS ***/
4340 /*********************************************************/
4342 /********************************/
4343 /*** RESISTANCE ***/
4344 /********************************/
4346 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4348 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4350 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4352 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4353 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4354 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4359 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4361 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4363 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4365 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4366 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4367 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4371 // Faerie Fire (druid versions)
4372 if( m_spellProto
->SpellIconID
== 109 &&
4373 m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&&
4374 m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
4376 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
,apply
);
4380 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4382 // only players have base stats
4383 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4385 //pets only have base armor
4386 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4387 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4391 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4393 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4394 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4399 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4401 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4403 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4405 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4406 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4408 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4409 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4415 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4417 // only players have base stats
4418 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4420 //only pets have base stats
4421 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4422 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4426 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4427 if(m_modifier
.m_miscvalue
& (1<<i
))
4428 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4432 /********************************/
4434 /********************************/
4436 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4438 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4440 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4444 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4446 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4447 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4449 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4450 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4451 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4452 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4457 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4459 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4461 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4465 // only players have base stats
4466 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4469 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4471 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4472 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4476 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real
)
4478 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4481 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4482 // This information for client side use only
4483 // Recalculate bonus
4484 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4487 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real
)
4489 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4492 // Recalculate bonus
4493 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4496 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4502 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4505 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real
)
4507 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4510 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4511 // This information for client side use only
4512 // Recalculate bonus
4513 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4516 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real
)
4518 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4521 // Recalculate bonus
4522 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4525 void Aura::HandleModHealingDone(bool /*apply*/, bool Real
)
4527 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4529 // implemented in Unit::SpellHealingBonus
4530 // this information is for client side only
4531 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4534 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4536 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4538 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4542 //save current and max HP before applying aura
4543 uint32 curHPValue
= m_target
->GetHealth();
4544 uint32 maxHPValue
= m_target
->GetMaxHealth();
4546 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4548 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4550 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4551 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4552 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4556 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4557 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4559 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4560 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4561 m_target
->SetHealth(newHPValue
);
4565 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real
)
4567 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4570 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4572 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4573 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4574 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4578 // Recalculate Armor
4579 m_target
->UpdateArmor();
4582 /********************************/
4583 /*** HEAL & ENERGIZE ***/
4584 /********************************/
4585 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4588 Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
4589 so this aura not fully working.
4593 if(!m_target
->isAlive())
4596 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4597 m_target
->SetStandState(PLAYER_STATE_SIT
);
4599 if(m_periodicTimer
<= 0)
4601 m_periodicTimer
+= m_modifier
.periodictime
;
4603 if(m_target
->GetHealth() < m_target
->GetMaxHealth())
4605 // PeriodicTick can cast triggered spells with stats changes
4611 m_isPeriodic
= apply
;
4614 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4616 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4617 m_target
->SetStandState(PLAYER_STATE_SIT
);
4620 if(m_modifier
.periodictime
== 0)
4621 m_modifier
.periodictime
= 1000;
4622 if(m_periodicTimer
<= 0 && m_target
->getPowerType() == POWER_MANA
)
4624 m_periodicTimer
+= m_modifier
.periodictime
;
4626 if(m_target
->GetPower(POWER_MANA
) < m_target
->GetMaxPower(POWER_MANA
))
4628 // PeriodicTick can cast triggered spells with stats changes
4634 m_isPeriodic
= apply
;
4637 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4641 if(!m_target
->isAlive())
4644 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4645 m_target
->SetStandState(PLAYER_STATE_SIT
);
4647 if(m_periodicTimer
<= 0)
4649 m_periodicTimer
+= 5000;
4650 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
4651 Unit
*caster
= GetCaster();
4654 SpellEntry
const *spellProto
= GetSpellProto();
4656 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, spellProto
);
4661 m_isPeriodic
= apply
;
4664 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4666 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4667 m_target
->SetStandState(PLAYER_STATE_SIT
);
4669 if(apply
&& m_periodicTimer
<= 0)
4671 m_periodicTimer
+= 2000;
4673 Powers pt
= m_target
->getPowerType();
4674 if(int32(pt
) != m_modifier
.m_miscvalue
)
4677 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
4680 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
4682 else if( GetId() == 20577 )
4685 m_target
->HandleEmoteCommand(398);
4688 // Warrior talent, gain 1 rage every 3 seconds while in combat
4689 if(pt
== POWER_RAGE
&& m_target
->isInCombat())
4691 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*10/17);
4692 m_periodicTimer
+= 1000;
4695 m_isPeriodic
= apply
;
4696 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4697 ((Player
*)m_target
)->UpdateManaRegen();
4700 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4702 // spells required only Real aura add/remove
4706 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4709 // Update manaregen value
4710 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4711 ((Player
*)m_target
)->UpdateManaRegen();
4714 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4716 // spells required only Real aura add/remove
4720 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4723 //Note: an increase in regen does NOT cause threat.
4724 ((Player
*)m_target
)->UpdateManaRegen();
4727 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4730 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4732 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4735 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4737 // Special case with temporary increase max/current health
4740 case 12976: // Warrior Last Stand triggered spell
4741 case 28726: // Nightmare Seed ( Nightmare Seed )
4742 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4743 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4749 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4750 m_target
->ModifyHealth(m_modifier
.m_amount
);
4754 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4755 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4757 m_target
->SetHealth(1);
4758 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4766 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4769 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4771 uint32 oldhealth
= m_target
->GetHealth();
4772 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4774 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4776 // refresh percentage
4779 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4783 m_target
->SetHealth(newhealth
);
4787 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4789 Powers powerType
= m_target
->getPowerType();
4790 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4793 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4795 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4798 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4800 Powers powerType
= m_target
->getPowerType();
4801 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4804 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4806 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4809 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
4811 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4814 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
4816 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4819 /********************************/
4821 /********************************/
4823 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real
)
4825 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4828 ((Player
*)m_target
)->UpdateParryPercentage();
4831 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real
)
4833 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4836 ((Player
*)m_target
)->UpdateDodgePercentage();
4837 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4840 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real
)
4842 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4845 ((Player
*)m_target
)->UpdateBlockPercentage();
4846 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4849 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4851 // spells required only Real aura add/remove
4855 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4858 ((Player
*)m_target
)->UpdateManaRegen();
4861 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4863 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4866 // apply item specific bonuses for already equipped weapon
4869 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4870 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4871 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4874 // mods must be applied base at equipped weapon class and subclass comparison
4875 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4876 // m_modifier.m_miscvalue comparison with item generated damage types
4878 if (GetSpellProto()->EquippedItemClass
== -1)
4880 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4881 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4882 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4886 // done in Player::_ApplyWeaponDependentAuraMods
4890 void Aura::HandleModHitChance(bool apply
, bool Real
)
4892 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4894 ((Player
*)m_target
)->UpdateMeleeHitChances();
4895 ((Player
*)m_target
)->UpdateRangedHitChances();
4899 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4900 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4904 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4906 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4908 ((Player
*)m_target
)->UpdateSpellHitChances();
4912 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4916 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4918 // spells required only Real aura add/remove
4922 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4924 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4928 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4932 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
4934 // spells required only Real aura add/remove
4938 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4941 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4942 if (m_modifier
.m_miscvalue
& (1<<school
))
4943 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4946 /********************************/
4947 /*** ATTACK SPEED ***/
4948 /********************************/
4950 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4952 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4955 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4957 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4958 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4959 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4962 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4964 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4965 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4966 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4967 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4970 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4972 if(!m_target
->isAlive() )
4975 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4978 void Aura::HandleHaste(bool apply
, bool Real
)
4980 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4981 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4982 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4985 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4987 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4990 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4992 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4994 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4997 /********************************/
4998 /*** ATTACK POWER ***/
4999 /********************************/
5001 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
5003 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5006 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
5008 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5011 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5014 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
5016 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5017 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5020 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
5022 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5025 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5026 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5029 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
5031 // spells required only Real aura add/remove
5035 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5038 // Recalculate bonus
5039 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5042 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply
, bool Real
)
5044 // spells required only Real aura add/remove
5048 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5051 // Recalculate bonus
5052 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5055 /********************************/
5056 /*** DAMAGE BONUS ***/
5057 /********************************/
5058 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5060 // apply item specific bonuses for already equipped weapon
5061 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5063 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5064 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5065 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5068 // m_modifier.m_miscvalue is bitmask of spell schools
5069 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5070 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5071 // 127 - full bitmask any damages
5073 // mods must be applied base at equipped weapon class and subclass comparison
5074 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5075 // m_modifier.m_miscvalue comparison with item generated damage types
5077 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5079 // apply generic physical damage bonuses including wand case
5080 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5082 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5083 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5084 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5088 // done in Player::_ApplyWeaponDependentAuraMods
5091 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5094 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
5096 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
5100 // Skip non magic case for speedup
5101 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5104 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5106 // wand magic case (skip generic to all item spell bonuses)
5107 // done in Player::_ApplyWeaponDependentAuraMods
5109 // Skip item specific requirements for not wand magic damage
5113 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5114 // This information for client side use only
5115 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5119 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5121 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5122 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
5127 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5129 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5130 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
5133 Pet
* pet
= m_target
->GetPet();
5135 pet
->UpdateAttackPowerAndDamage();
5139 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5141 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5143 // apply item specific bonuses for already equipped weapon
5144 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5146 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5147 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5148 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5151 // m_modifier.m_miscvalue is bitmask of spell schools
5152 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5153 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5154 // 127 - full bitmask any damages
5156 // mods must be applied base at equipped weapon class and subclass comparison
5157 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5158 // m_modifier.m_miscvalue comparison with item generated damage types
5160 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5162 // apply generic physical damage bonuses including wand case
5163 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5165 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5166 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5167 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5171 // done in Player::_ApplyWeaponDependentAuraMods
5173 // For show in client
5174 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5175 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5178 // Skip non magic case for speedup
5179 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5182 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5184 // wand magic case (skip generic to all item spell bonuses)
5185 // done in Player::_ApplyWeaponDependentAuraMods
5187 // Skip item specific requirements for not wand magic damage
5191 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5192 // Send info to client
5193 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5194 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5195 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5198 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5200 // spells required only Real aura add/remove
5204 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5206 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5209 /********************************/
5210 /*** POWER COST ***/
5211 /********************************/
5213 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5215 // spells required only Real aura add/remove
5219 float amount
= m_modifier
.m_amount
/100.0f
;
5220 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5221 if(m_modifier
.m_miscvalue
& (1<<i
))
5222 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5225 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5227 // spells required only Real aura add/remove
5231 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5232 if(m_modifier
.m_miscvalue
& (1<<i
))
5233 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5236 void Aura::HandleNoReagentUseAura(bool Apply
, bool Real
)
5238 // spells required only Real aura add/remove
5241 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5243 uint32 mask
[3] = {0, 0, 0};
5244 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5245 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5247 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5253 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
, mask
[0]);
5254 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5255 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5258 /*********************************************************/
5260 /*********************************************************/
5262 void Aura::HandleShapeshiftBoosts(bool apply
)
5265 uint32 spellId2
= 0;
5266 uint32 HotWSpellId
= 0;
5268 switch(GetModifier()->m_miscvalue
)
5272 HotWSpellId
= 24900;
5286 HotWSpellId
= 24899;
5291 HotWSpellId
= 24899;
5293 case FORM_BATTLESTANCE
:
5296 case FORM_DEFENSIVESTANCE
:
5299 case FORM_BERSERKERSTANCE
:
5304 // aura from effect trigger spell
5310 case FORM_FLIGHT_EPIC
:
5314 case FORM_METAMORPHOSIS
:
5318 case FORM_SPIRITOFREDEMPTION
:
5320 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5322 case FORM_GHOSTWOLF
:
5327 case FORM_CREATURECAT
:
5328 case FORM_CREATUREBEAR
:
5333 uint32 form
= GetModifier()->m_miscvalue
-1;
5337 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5338 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5340 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5342 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5343 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5345 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5346 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5347 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5348 if (!spellInfo
|| !(spellInfo
->Attributes
& ((1<<6) | (1<<7)))) continue;
5349 if (spellInfo
->Stances
& (1<<form
))
5350 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5353 if (((Player
*)m_target
)->HasSpell(17007))
5355 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5356 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5357 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5362 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5363 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5365 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5367 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5368 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5371 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5380 m_target
->RemoveAurasDueToSpell(spellId
);
5381 m_target
->RemoveAurasDueToSpell(spellId2
);
5383 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5384 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5386 if (itr
->second
->IsRemovedOnShapeLost())
5388 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5389 itr
= tAuras
.begin();
5398 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5399 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5402 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5404 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5407 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5408 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5409 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5412 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5415 m_target
->SetFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5417 m_target
->RemoveFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5420 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5422 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5426 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5428 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5431 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5433 HandleAuraModPacify(apply
,Real
);
5434 HandleAuraModSilence(apply
,Real
);
5437 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5439 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5444 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5448 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5452 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5454 // all applied/removed only at real aura add/remove
5461 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5463 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5464 data
.append(m_target
->GetPackGUID());
5465 data
<< uint32(0); // unk
5466 m_target
->SendMessageToSet(&data
, true);
5469 void Aura::HandleModRating(bool apply
, bool Real
)
5471 // spells required only Real aura add/remove
5475 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5478 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5479 if (m_modifier
.m_miscvalue
& (1 << rating
))
5480 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5483 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5485 // spells required only Real aura add/remove
5489 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5491 // Just recalculate ratings
5492 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5493 if (m_modifier
.m_miscvalue
& (1 << rating
))
5494 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5497 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5499 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5502 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5504 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5507 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real
)
5509 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5512 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5513 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5516 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5518 // spells required only Real aura add/remove
5521 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5523 // show armor penetration
5524 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5525 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5527 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5528 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5529 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5532 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5534 BaseModType modType
= FLAT_MOD
;
5535 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5538 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5539 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5542 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5544 // spells required only Real aura add/remove
5548 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5551 Player
*target
= (Player
*)m_target
;
5553 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5554 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5555 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5556 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5557 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5560 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5563 m_target
->CombatStop();
5565 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5568 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5570 // spells required only Real aura add/remove
5574 // prepare spirit state
5577 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5579 // disable breath/etc timers
5580 ((Player
*)m_target
)->StopMirrorTimers();
5582 // set stand state (expected in this form)
5583 if(!m_target
->IsStandState())
5584 m_target
->SetStandState(PLAYER_STATE_NONE
);
5587 m_target
->SetHealth(1);
5591 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5594 void Aura::CleanupTriggeredSpells()
5596 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5600 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5604 if(GetSpellDuration(tProto
) != -1)
5607 // needed for spell 43680, maybe others
5608 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5609 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5610 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5612 m_target
->RemoveAurasDueToSpell(tSpellId
);
5615 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
5617 if (m_periodicTimer
<= 0)
5618 m_periodicTimer
+= m_modifier
.periodictime
;
5620 m_isPeriodic
= apply
;
5623 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5628 // prevent double apply bonuses
5629 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5631 if(Unit
* caster
= GetCaster())
5633 float DoneActualBenefit
= 0.0f
;
5634 switch(m_spellProto
->SpellFamilyName
)
5636 case SPELLFAMILY_PRIEST
:
5637 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5639 //+30% from +healing bonus
5640 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5644 case SPELLFAMILY_MAGE
:
5645 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5647 //frost ward, fire ward, ice barrier
5648 //+10% from +spd bonus
5649 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5653 case SPELLFAMILY_WARLOCK
:
5654 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5657 //+10% from +spd bonus
5658 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5666 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5668 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5673 void Aura::PeriodicTick()
5675 if(!m_target
->isAlive())
5678 switch(m_modifier
.m_auraname
)
5680 case SPELL_AURA_PERIODIC_DAMAGE
:
5681 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5683 Unit
*pCaster
= GetCaster();
5687 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5688 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5691 // Check for immune (not use charges)
5692 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5695 // some auras remove at specific health level or more
5696 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5700 case 43093: case 31956: case 38801:
5701 case 35321: case 38363: case 39215:
5702 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5704 m_target
->RemoveAurasDueToSpell(GetId());
5711 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5712 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5714 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5716 m_target
->RemoveAurasDueToSpell(GetId());
5728 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5730 // ignore non positive values (can be result apply spellmods to aura damage
5731 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5735 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5739 // Calculate armor mitigation if it is a physical spell
5740 // But not for bleed mechanic spells
5741 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5742 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5744 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5745 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5746 pdamage
= pdamageReductedArmor
;
5749 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5751 // Curse of Agony damage-per-tick calculation
5752 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5754 // 1..4 ticks, 1/2 from normal tick damage
5755 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5756 pdamage
= pdamage
/2;
5757 // 9..12 ticks, 3/2 from normal tick damage
5758 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5759 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5760 // 5..8 ticks have normal tick damage
5764 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5766 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5767 // Reduce dot damage from resilience for players
5768 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5769 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5771 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5773 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5774 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5776 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5777 data
.append(m_target
->GetPackGUID());
5778 data
.appendPackGUID(GetCasterGUID());
5779 data
<< uint32(GetId());
5781 data
<< uint32(m_modifier
.m_auraname
);
5782 data
<< (uint32
)pdamage
;
5783 data
<< uint32(0); // overkill
5784 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5785 data
<< (uint32
)absorb
;
5786 data
<< (uint32
)resist
;
5787 m_target
->SendMessageToSet(&data
,true);
5789 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5790 SpellEntry
const* spellProto
= GetSpellProto();
5793 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5794 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5795 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5797 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5798 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5800 pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, true);
5803 case SPELL_AURA_PERIODIC_LEECH
:
5805 Unit
*pCaster
= GetCaster();
5809 if(!pCaster
->isAlive())
5812 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5813 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5816 // Check for immune (not use charges)
5817 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5822 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5824 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5826 //Calculate armor mitigation if it is a physical spell
5827 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5829 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5830 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5831 pdamage
= pdamageReductedArmor
;
5834 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5836 // talent Soul Siphon add bonus to Drain Life spells
5837 if( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x8) )
5839 // find talent max bonus percentage
5840 Unit::AuraList
const& mClassScriptAuras
= pCaster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
5841 for(Unit::AuraList::const_iterator i
= mClassScriptAuras
.begin(); i
!= mClassScriptAuras
.end(); ++i
)
5843 if ((*i
)->GetModifier()->m_miscvalue
== 4992 || (*i
)->GetModifier()->m_miscvalue
== 4993)
5845 if((*i
)->GetEffIndex()!=1)
5847 sLog
.outError("Expected spell %u structure change, need code update",(*i
)->GetId());
5851 // effect 1 m_amount
5852 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
5853 // effect 0 m_amount
5854 int32 stepPercent
= pCaster
->CalculateSpellDamage((*i
)->GetSpellProto(),0,(*i
)->GetSpellProto()->EffectBasePoints
[0],pCaster
);
5856 // count affliction effects and calc additional damage in percentage
5857 int32 modPercent
= 0;
5858 Unit::AuraMap
const& victimAuras
= m_target
->GetAuras();
5859 for (Unit::AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
5861 Aura
* aura
= itr
->second
;
5862 if (aura
->IsPositive())continue;
5863 SpellEntry
const* m_spell
= aura
->GetSpellProto();
5864 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
)
5867 SkillLineAbilityMap::const_iterator lower
= spellmgr
.GetBeginSkillLineAbilityMap(m_spell
->Id
);
5868 SkillLineAbilityMap::const_iterator upper
= spellmgr
.GetEndSkillLineAbilityMap(m_spell
->Id
);
5870 for(SkillLineAbilityMap::const_iterator _spell_idx
= lower
; _spell_idx
!= upper
; ++_spell_idx
)
5872 if(_spell_idx
->second
->skillId
== SKILL_AFFLICTION
)
5874 modPercent
+= stepPercent
;
5875 if (modPercent
>= maxPercent
)
5877 modPercent
= maxPercent
;
5883 pdamage
+= (pdamage
*modPercent
/100);
5889 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5890 // Reduce dot damage from resilience for players
5891 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5892 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5894 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5896 if(m_target
->GetHealth() < pdamage
)
5897 pdamage
= uint32(m_target
->GetHealth());
5899 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5900 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5902 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5905 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5906 SpellEntry
const* spellProto
= GetSpellProto();
5907 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5910 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5911 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5912 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5914 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5915 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5916 int32 new_damage
= pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, false);
5918 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5920 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5922 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5923 pCaster
->m_currentSpells
[i
]->cancel();
5928 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5929 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5931 uint32 heal
= pCaster
->SpellHealingBonus(spellProto
, uint32(new_damage
* multiplier
), DOT
, pCaster
);
5933 int32 gain
= pCaster
->ModifyHealth(heal
);
5934 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5936 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5939 case SPELL_AURA_PERIODIC_HEAL
:
5940 case SPELL_AURA_OBS_MOD_HEALTH
:
5942 Unit
*pCaster
= GetCaster();
5946 // heal for caster damage (must be alive)
5947 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0]==163 && !pCaster
->isAlive())
5950 // ignore non positive values (can be result apply spellmods to aura damage
5951 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5955 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5956 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5960 pdamage
= pCaster
->SpellHealingBonus(GetSpellProto(), pdamage
, DOT
, m_target
);
5962 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5963 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5965 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5966 data
.append(m_target
->GetPackGUID());
5967 data
.appendPackGUID(GetCasterGUID());
5968 data
<< uint32(GetId());
5970 data
<< uint32(m_modifier
.m_auraname
);
5971 data
<< (uint32
)pdamage
;
5972 data
<< uint32(0); // wotlk
5973 m_target
->SendMessageToSet(&data
,true);
5975 int32 gain
= m_target
->ModifyHealth(pdamage
);
5977 // add HoTs to amount healed in bgs
5978 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5979 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5980 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5982 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5983 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5985 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5987 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5988 SpellEntry
const* spellProto
= GetSpellProto();
5989 bool haveCastItem
= GetCastItemGUID()!=0;
5991 // heal for caster damage
5992 if(m_target
!=pCaster
&& spellProto
->SpellVisual
[0]==163)
5994 uint32 dmg
= spellProto
->manaPerSecond
;
5995 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5997 pCaster
->RemoveAurasDueToSpell(GetId());
5999 // finish current generic/channeling spells, don't affect autorepeat
6000 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
6002 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
6004 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
6006 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
6007 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
6012 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
6014 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6015 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6019 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HEAL;
6020 uint32 procVictim
= 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6021 // ignore item heals
6022 // if(procSpell && !haveCastItem)
6023 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6026 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6028 Unit
*pCaster
= GetCaster();
6032 if(!pCaster
->isAlive())
6035 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6036 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
6039 // Check for immune (not use charges)
6040 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6043 // ignore non positive values (can be result apply spellmods to aura damage
6044 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6046 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6047 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6049 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
6052 Powers power
= Powers(m_modifier
.m_miscvalue
);
6054 // power type might have changed between aura applying and tick (druid's shapeshift)
6055 if(m_target
->getPowerType() != power
)
6058 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6060 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6061 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6062 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6064 m_target
->ModifyPower(power
, -drain_amount
);
6066 float gain_multiplier
= 0;
6068 if(pCaster
->GetMaxPower(power
) > 0)
6070 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6072 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6073 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6076 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6077 data
.append(m_target
->GetPackGUID());
6078 data
.appendPackGUID(GetCasterGUID());
6079 data
<< uint32(GetId());
6081 data
<< uint32(m_modifier
.m_auraname
);
6082 data
<< (uint32
)power
; // power type
6083 data
<< (uint32
)drain_amount
;
6084 data
<< (float)gain_multiplier
;
6085 m_target
->SendMessageToSet(&data
,true);
6087 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
6091 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
6092 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6096 case SPELL_AURA_PERIODIC_ENERGIZE
:
6098 // ignore non positive values (can be result apply spellmods to aura damage
6099 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6101 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6102 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6104 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
6107 Powers power
= Powers(m_modifier
.m_miscvalue
);
6109 if(m_target
->GetMaxPower(power
) == 0)
6112 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6113 data
.append(m_target
->GetPackGUID());
6114 data
.appendPackGUID(GetCasterGUID());
6115 data
<< uint32(GetId());
6117 data
<< uint32(m_modifier
.m_auraname
);
6118 data
<< (uint32
)power
; // power type
6119 data
<< (uint32
)pdamage
;
6120 m_target
->SendMessageToSet(&data
,true);
6122 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6124 if(Unit
* pCaster
= GetCaster())
6125 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6128 case SPELL_AURA_OBS_MOD_MANA
:
6130 // ignore non positive values (can be result apply spellmods to aura damage
6131 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6133 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
6135 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6136 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6138 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6141 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6142 data
.append(m_target
->GetPackGUID());
6143 data
.appendPackGUID(GetCasterGUID());
6144 data
<< uint32(GetId());
6146 data
<< uint32(m_modifier
.m_auraname
);
6147 data
<< (uint32
)0; // ?
6148 data
<< (uint32
)pdamage
;
6149 m_target
->SendMessageToSet(&data
,true);
6151 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6153 if(Unit
* pCaster
= GetCaster())
6154 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6157 case SPELL_AURA_POWER_BURN_MANA
:
6159 Unit
*pCaster
= GetCaster();
6163 // Check for immune (not use charges)
6164 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6167 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6169 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6171 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6174 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6175 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6176 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6178 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6180 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6182 SpellEntry
const* spellProto
= GetSpellProto();
6183 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6184 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6185 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6186 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6189 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6190 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6191 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6192 if (damageInfo
.damage
)
6193 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6195 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6197 pCaster
->DealSpellDamage(&damageInfo
, true);
6200 // Here tick dummy auras
6201 case SPELL_AURA_PERIODIC_DUMMY
:
6203 PeriodicDummyTick();
6211 void Aura::PeriodicDummyTick()
6213 Unit
*caster
= GetCaster();
6214 SpellEntry
const* spell
= GetSpellProto();
6215 switch (spell
->SpellFamilyName
)
6217 case SPELLFAMILY_GENERIC
:
6233 case 49472: // Drink Coffee
6236 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6238 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6239 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6240 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6242 if ((*i
)->GetId() == GetId())
6245 int32 tick
= (m_maxduration
- m_duration
) / m_modifier
.periodictime
;
6246 // Default case (not on arenas)
6249 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6250 ((Player
*)m_target
)->UpdateManaRegen();
6252 m_isPeriodic
= false;
6255 //**********************************************
6256 // Code commended since arena patch not added
6257 // This feature uses only in arenas
6258 //**********************************************
6259 // Here need increase mana regen per tick (6 second rule)
6260 // on 0 tick - 0 (handled in 2 second)
6261 // on 1 tick - 166% (handled in 4 second)
6262 // on 2 tick - 133% (handled in 6 second)
6263 // Not need update after 3 tick
6267 // Apply bonus for 0 - 3 tick
6271 (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
6274 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
6277 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
6279 default: // 100% - normal regen
6280 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6283 ((Player*)m_target)->UpdateManaRegen();
6292 // Possibly need cast one of them (but
6293 // 7038 Forsaken Skill: Swords
6294 // 7039 Forsaken Skill: Axes
6295 // 7040 Forsaken Skill: Daggers
6296 // 7041 Forsaken Skill: Maces
6297 // 7042 Forsaken Skill: Staves
6298 // 7043 Forsaken Skill: Bows
6299 // 7044 Forsaken Skill: Guns
6300 // 7045 Forsaken Skill: 2H Axes
6301 // 7046 Forsaken Skill: 2H Maces
6302 // 7047 Forsaken Skill: 2H Swords
6303 // 7048 Forsaken Skill: Defense
6304 // 7049 Forsaken Skill: Fire
6305 // 7050 Forsaken Skill: Frost
6306 // 7051 Forsaken Skill: Holy
6307 // 7053 Forsaken Skill: Shadow
6311 // case 19230: break;
6312 // // Gossip NPC Periodic - Talk
6313 // case 33208: break;
6314 // // Gossip NPC Periodic - Despawn
6315 // case 33209: break;
6317 // TODO: now its not periodic dummy - need move out from here
6318 // Aspect of the Viper
6321 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6323 // Should be manauser
6324 if (m_target
->getPowerType()!=POWER_MANA
)
6328 // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
6329 int mana
= m_target
->GetPower(POWER_MANA
);
6330 int max_mana
= m_target
->GetMaxPower(POWER_MANA
);
6331 int32 base_regen
= caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, m_target
);
6332 float regen_pct
= 1.20f
- 1.1f
* mana
/ max_mana
;
6333 if (regen_pct
> 1.0f
) regen_pct
= 1.0f
;
6334 else if (regen_pct
< 0.2f
) regen_pct
= 0.2f
;
6335 m_modifier
.m_amount
= int32 (base_regen
* regen_pct
);
6336 ((Player
*)m_target
)->UpdateManaRegen();
6340 // case 36207: break;
6341 // // Simon Game START timer, (DND)
6342 // case 39993: break;
6343 // // Knockdown Fel Cannon: break; The Aggro Burst
6344 // case 40119: break;
6345 // // Old Mount Spell
6346 // case 40154: break;
6348 // case 40581: break;
6349 // // Ethereal Ring: break; The Bolt Burst
6350 // case 40801: break;
6351 // // Crystal Prison
6352 // case 40846: break;
6354 // case 41054: break;
6356 // case 41404: break;
6357 // // Ethereal Ring Visual, Lightning Aura
6358 // case 41477: break;
6359 // // Ethereal Ring Visual, Lightning Aura (Fork)
6360 // case 41525: break;
6361 // // Ethereal Ring Visual, Lightning Jumper Aura
6362 // case 41567: break;
6364 // case 41955: break;
6365 // // Headless Horseman - Fire
6366 // case 42074: break;
6367 // // Headless Horseman - Visual - Large Fire
6368 // case 42075: break;
6369 // // Headless Horseman - Start Fire, Periodic Aura
6370 // case 42140: break;
6371 // // Ram Speed Boost
6372 // case 42152: break;
6373 // // Headless Horseman - Fires Out Victory Aura
6374 // case 42235: break;
6375 // // Pumpkin Life Cycle
6376 // case 42280: break;
6377 // // Brewfest Request Chick Chuck Mug Aura
6378 // case 42537: break;
6380 // case 42596: break;
6381 // // Headless Horseman Climax, Head: Periodic
6382 // case 42603: break;
6384 // case 42621: break;
6385 // // Headless Horseman - Conflagrate, Periodic Aura
6386 // case 42637: break;
6387 // // Headless Horseman - Create Pumpkin Treats Aura
6388 // case 42774: break;
6389 // // Headless Horseman Climax - Summoning Rhyme Aura
6390 // case 42879: break;
6392 // case 42919: break;
6394 // case 42924: break;
6396 // case 42992: break;
6398 // case 42993: break;
6400 // case 42994: break;
6401 // // Ram Level - Neutral
6402 // case 43310: break;
6403 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6404 // case 43884: break;
6406 // case 43963: break;
6407 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6408 // case 44000: break;
6409 // // Energy Feedback
6410 // case 44328: break;
6411 // // Romantic Picnic
6412 // case 45102: break;
6413 // // Romantic Picnic
6414 // case 45123: break;
6415 // // Looking for Love
6416 // case 45124: break;
6417 // // Kite - Lightning Strike Kite Aura
6418 // case 45197: break;
6419 // // Rocket Chicken
6420 // case 45202: break;
6421 // // Copy Offhand Weapon
6422 // case 45205: break;
6423 // // Upper Deck - Kite - Lightning Periodic Aura
6424 // case 45207: break;
6425 // // Kite -Sky Lightning Strike Kite Aura
6426 // case 45251: break;
6427 // // Ribbon Pole Dancer Check Aura
6428 // case 45390: break;
6429 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6430 // case 45406: break;
6432 // case 45472: break;
6433 // // Alliance Flag, Extra Damage Debuff
6434 // case 45898: break;
6435 // // Horde Flag, Extra Damage Debuff
6436 // case 45899: break;
6437 // // Ahune - Summoning Rhyme Aura
6438 // case 45926: break;
6439 // // Ahune - Slippery Floor
6440 // case 45945: break;
6441 // // Ahune's Shield
6442 // case 45954: break;
6443 // // Nether Vapor Lightning
6444 // case 45960: break;
6446 // case 45996: break;
6447 // // Summon Blood Elves Periodic
6448 // case 46041: break;
6449 // // Transform Visual Missile Periodic
6450 // case 46205: break;
6451 // // Find Opening Beam End
6452 // case 46333: break;
6453 // // Ice Spear Control Aura
6454 // case 46371: break;
6455 // // Hailstone Chill
6456 // case 46458: break;
6457 // // Hailstone Chill, Internal
6458 // case 46465: break;
6459 // // Chill, Internal Shifter
6460 // case 46549: break;
6461 // // Summon Ice Spear Knockback Delayer
6462 // case 46878: break;
6463 // // Burninate Effect
6464 // case 47214: break;
6465 // // Fizzcrank Practice Parachute
6466 // case 47228: break;
6467 // // Send Mug Control Aura
6468 // case 47369: break;
6469 // // Direbrew's Disarm (precast)
6470 // case 47407: break;
6471 // // Mole Machine Port Schedule
6472 // case 47489: break;
6473 // case 47941: break; // Crystal Spike
6474 // case 48200: break; // Healer Aura
6475 // case 48630: break; // Summon Gauntlet Mobs Periodic
6476 // case 49313: break; // Proximity Mine Area Aura
6477 // // Mole Machine Portal Schedule
6478 // case 49466: break;
6479 // case 49555: break; // Corpse Explode
6480 // case 49592: break; // Temporal Rift
6481 // case 49957: break; // Cutting Laser
6482 // case 50085: break; // Slow Fall
6483 // // Listening to Music
6484 // case 50493: break;
6485 // // Love Rocket Barrage
6486 // case 50530: break;
6487 // Exist more after, need add later
6492 case SPELLFAMILY_MAGE
:
6495 // if (spell->Id == 55342)
6499 case SPELLFAMILY_WARRIOR
:
6501 // Armored to the Teeth
6502 if (spell
->SpellIconID
== 3516)
6504 // Increases your attack power by $s1 for every $s2 armor value you have.
6505 // Calculate AP bonus (from 1 efect of this spell)
6506 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6507 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6512 case SPELLFAMILY_DRUID
:
6516 // Frenzied Regeneration
6519 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6520 // Should be manauser
6521 if (m_target
->getPowerType()!=POWER_RAGE
)
6523 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6527 int32 mod
= (rage
< 100) ? rage
: 100;
6528 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6529 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6530 m_target
->CastCustomSpell(m_target
, 22845, ®en
, 0, 0, true, 0, this);
6531 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6542 case SPELLFAMILY_ROGUE
:
6544 // switch (spell->Id)
6546 // Master of Subtlety
6547 // case 31666: break;
6549 // case 51690: break;
6551 // case 58428: break;
6557 case SPELLFAMILY_HUNTER
:
6560 if (spell
->SpellFamilyFlags
& 0x8000000000000000LL
)
6565 if (m_duration
< m_modifier
.periodictime
)
6567 int32 damage
= caster
->CalculateSpellDamage(spell
, GetEffIndex(), GetBasePoints(), m_target
);
6568 damage
+=caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 8 / 100;
6570 caster
->CastCustomSpell(m_target
, 56298, &damage
, 0, 0, true, 0, this);
6578 // Feeding Frenzy Rank 1
6580 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6581 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6583 // Feeding Frenzy Rank 2
6585 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6586 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6593 case SPELLFAMILY_SHAMAN
:
6596 // if (spell->Id == 52179)
6600 case SPELLFAMILY_DEATHKNIGHT
:
6603 // if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6606 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6609 if (spell
->SpellFamilyFlags
& 0x0000400000000000LL
)
6611 // Get 0 effect aura
6612 Aura
*slow
= m_target
->GetAura(GetId(), 0);
6615 slow
->ApplyModifier(false, true);
6616 Modifier
*mod
= slow
->GetModifier();
6617 mod
->m_amount
+= m_modifier
.m_amount
;
6618 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
6619 slow
->ApplyModifier(true, true);
6624 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6626 // Death Rune Mastery
6627 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6630 if (spell
->SpellIconID
== 2653)
6632 // Increases your attack power by $s1 for every $s2 armor value you have.
6633 // Calculate AP bonus (from 1 efect of this spell)
6634 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6635 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6639 // if (spell->SpellIconID == 22)
6641 // Blood of the North
6642 // if (spell->SpellIconID == 30412)
6651 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6656 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6657 if( !fearAuras
.empty() )
6660 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6662 m_target
->SetFeared(true);
6666 void Aura::HandleManaShield(bool apply
, bool Real
)
6671 // prevent double apply bonuses
6672 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6674 if(Unit
* caster
= GetCaster())
6676 float DoneActualBenefit
= 0.0f
;
6677 switch(m_spellProto
->SpellFamilyName
)
6679 case SPELLFAMILY_MAGE
:
6680 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6683 // +50% from +spd bonus
6684 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6692 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6694 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6699 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6705 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6707 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6710 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
6715 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6718 if(Pet
*pet
= m_target
->GetPet())
6719 pet
->Remove(PET_SAVE_AS_CURRENT
);
6721 WorldPacket
data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
, 0);
6722 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
6725 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
6730 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6733 Player
*plr
= (Player
*)m_target
;
6735 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
6738 // how to determine what rune need to be converted?
6739 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
6743 if(!plr
->GetRuneCooldown(i
))
6745 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
6751 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
6753 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));