[6982] Implemented gmlevel-based command security
[getmangos.git] / src / game / Spell.cpp
blob3d4e80c5255fa7a6001db6d6bc91faad8b666648
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "LootMgr.h"
45 #include "VMapFactory.h"
46 #include "BattleGround.h"
47 #include "Util.h"
49 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
51 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
53 bool IsQuestTameSpell(uint32 spellId)
55 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
56 if (!spellproto) return false;
58 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
59 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
62 SpellCastTargets::SpellCastTargets()
64 m_unitTarget = NULL;
65 m_itemTarget = NULL;
66 m_GOTarget = NULL;
68 m_unitTargetGUID = 0;
69 m_GOTargetGUID = 0;
70 m_CorpseTargetGUID = 0;
71 m_itemTargetGUID = 0;
72 m_itemTargetEntry = 0;
74 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
75 m_strTarget = "";
76 m_targetMask = 0;
79 SpellCastTargets::~SpellCastTargets()
83 void SpellCastTargets::setUnitTarget(Unit *target)
85 if (!target)
86 return;
88 m_destX = target->GetPositionX();
89 m_destY = target->GetPositionY();
90 m_destZ = target->GetPositionZ();
91 m_unitTarget = target;
92 m_unitTargetGUID = target->GetGUID();
93 m_targetMask |= TARGET_FLAG_UNIT;
96 void SpellCastTargets::setDestination(float x, float y, float z)
98 m_destX = x;
99 m_destY = y;
100 m_destZ = z;
101 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
104 void SpellCastTargets::setGOTarget(GameObject *target)
106 m_GOTarget = target;
107 m_GOTargetGUID = target->GetGUID();
108 // m_targetMask |= TARGET_FLAG_OBJECT;
111 void SpellCastTargets::setItemTarget(Item* item)
113 if(!item)
114 return;
116 m_itemTarget = item;
117 m_itemTargetGUID = item->GetGUID();
118 m_itemTargetEntry = item->GetEntry();
119 m_targetMask |= TARGET_FLAG_ITEM;
122 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
124 m_CorpseTargetGUID = corpse->GetGUID();
127 void SpellCastTargets::Update(Unit* caster)
129 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
130 m_unitTarget = m_unitTargetGUID ?
131 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
132 NULL;
134 m_itemTarget = NULL;
135 if(caster->GetTypeId()==TYPEID_PLAYER)
137 if(m_targetMask & TARGET_FLAG_ITEM)
138 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
139 else
141 Player* pTrader = ((Player*)caster)->GetTrader();
142 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
143 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
145 if(m_itemTarget)
146 m_itemTargetEntry = m_itemTarget->GetEntry();
150 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
152 if(data->rpos()+4 > data->size())
153 return false;
155 *data >> m_targetMask;
157 if(m_targetMask == TARGET_FLAG_SELF)
159 m_destX = caster->GetPositionX();
160 m_destY = caster->GetPositionY();
161 m_destZ = caster->GetPositionZ();
162 m_unitTarget = caster;
163 m_unitTargetGUID = caster->GetGUID();
164 return true;
167 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
168 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
169 if(!data->readPackGUID(m_unitTargetGUID))
170 return false;
172 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
173 if(!data->readPackGUID(m_GOTargetGUID))
174 return false;
176 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
177 if(!data->readPackGUID(m_itemTargetGUID))
178 return false;
180 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
182 if(data->rpos()+4+4+4 > data->size())
183 return false;
185 *data >> m_srcX >> m_srcY >> m_srcZ;
186 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
187 return false;
190 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
192 if(data->rpos()+4+4+4 > data->size())
193 return false;
195 *data >> m_destX >> m_destY >> m_destZ;
196 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
197 return false;
200 if( m_targetMask & TARGET_FLAG_STRING )
202 if(data->rpos()+1 > data->size())
203 return false;
205 *data >> m_strTarget;
208 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
209 if(!data->readPackGUID(m_CorpseTargetGUID))
210 return false;
212 // find real units/GOs
213 Update(caster);
214 return true;
217 void SpellCastTargets::write ( WorldPacket * data )
219 *data << uint32(m_targetMask);
221 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
223 if(m_targetMask & TARGET_FLAG_UNIT)
225 if(m_unitTarget)
226 data->append(m_unitTarget->GetPackGUID());
227 else
228 *data << uint8(0);
230 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
232 if(m_GOTarget)
233 data->append(m_GOTarget->GetPackGUID());
234 else
235 *data << uint8(0);
237 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
238 data->appendPackGUID(m_CorpseTargetGUID);
239 else
240 *data << uint8(0);
243 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
245 if(m_itemTarget)
246 data->append(m_itemTarget->GetPackGUID());
247 else
248 *data << uint8(0);
251 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
252 *data << m_srcX << m_srcY << m_srcZ;
254 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
255 *data << m_destX << m_destY << m_destZ;
257 if( m_targetMask & TARGET_FLAG_STRING )
258 *data << m_strTarget;
261 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
263 ASSERT( Caster != NULL && info != NULL );
264 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
266 m_spellInfo = info;
267 m_caster = Caster;
268 m_selfContainer = NULL;
269 m_triggeringContainer = triggeringContainer;
270 m_referencedFromCurrentSpell = false;
271 m_executedCurrently = false;
272 m_delayStart = 0;
273 m_delayAtDamageCount = 0;
275 m_applyMultiplierMask = 0;
277 // Get data for type of attack
278 switch (m_spellInfo->DmgClass)
280 case SPELL_DAMAGE_CLASS_MELEE:
281 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
282 m_attackType = OFF_ATTACK;
283 else
284 m_attackType = BASE_ATTACK;
285 break;
286 case SPELL_DAMAGE_CLASS_RANGED:
287 m_attackType = RANGED_ATTACK;
288 break;
289 default:
290 // Wands
291 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
292 m_attackType = RANGED_ATTACK;
293 else
294 m_attackType = BASE_ATTACK;
295 break;
298 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
300 if(m_attackType == RANGED_ATTACK)
302 // wand case
303 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
305 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
306 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
309 // Set health leech amount to zero
310 m_healthLeech = 0;
312 if(originalCasterGUID)
313 m_originalCasterGUID = originalCasterGUID;
314 else
315 m_originalCasterGUID = m_caster->GetGUID();
317 if(m_originalCasterGUID==m_caster->GetGUID())
318 m_originalCaster = m_caster;
319 else
321 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
322 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
325 for(int i=0; i <3; ++i)
326 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
328 m_spellState = SPELL_STATE_NULL;
330 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
331 m_TriggerSpells.clear();
332 m_IsTriggeredSpell = triggered;
333 //m_AreaAura = false;
334 m_CastItem = NULL;
336 unitTarget = NULL;
337 itemTarget = NULL;
338 gameObjTarget = NULL;
339 focusObject = NULL;
340 m_cast_count = 0;
341 m_glyphIndex = 0;
342 m_triggeredByAuraSpell = NULL;
344 //Auto Shot & Shoot
345 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
346 m_autoRepeat = true;
347 else
348 m_autoRepeat = false;
350 m_runesState = 0;
351 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
352 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
353 m_timer = 0; // will set to castime in prepare
355 m_needAliveTargetMask = 0;
357 // determine reflection
358 m_canReflect = false;
360 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
362 for(int j=0;j<3;j++)
364 if (m_spellInfo->Effect[j]==0)
365 continue;
367 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
368 m_canReflect = true;
369 else
370 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
372 if(m_canReflect)
373 continue;
374 else
375 break;
379 CleanupTargetList();
382 Spell::~Spell()
386 void Spell::FillTargetMap()
388 // TODO: ADD the correct target FILLS!!!!!!
390 for(uint32 i=0;i<3;i++)
392 // not call for empty effect.
393 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
394 if(m_spellInfo->Effect[i]==0)
395 continue;
397 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
398 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
399 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
400 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
401 continue;
403 // TODO: find a way so this is not needed?
404 // for area auras always add caster as target (needed for totems for example)
405 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
406 AddUnitTarget(m_caster, i);
408 std::list<Unit*> tmpUnitMap;
410 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
411 // but need it support in some know cases
412 switch(m_spellInfo->EffectImplicitTargetA[i])
414 case TARGET_ALL_AROUND_CASTER:
415 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
416 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
417 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
419 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
421 // Note: this hack with search required until GO casting not implemented
422 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
423 // currently each enemy selected explicitly and self cast damage
424 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
426 if(m_targets.getUnitTarget())
427 tmpUnitMap.push_back(m_targets.getUnitTarget());
429 else
431 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
432 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
434 break;
435 case TARGET_TABLE_X_Y_Z_COORDINATES:
436 // Only if target A, for target B (used in teleports) dest select in effect
437 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
438 break;
439 default:
440 switch(m_spellInfo->EffectImplicitTargetB[i])
442 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
443 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
444 break;
445 default:
446 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
447 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
448 break;
450 break;
453 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
454 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
456 // add here custom effects that need default target.
457 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
458 switch(m_spellInfo->Effect[i])
460 case SPELL_EFFECT_DUMMY:
462 switch(m_spellInfo->Id)
464 case 20577: // Cannibalize
466 // non-standard target selection
467 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
468 float max_range = GetSpellMaxRange(srange);
470 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
471 Cell cell(p);
472 cell.data.Part.reserved = ALL_DISTRICT;
473 cell.SetNoCreate();
475 WorldObject* result = NULL;
477 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
478 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
480 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
481 CellLock<GridReadGuard> cell_lock(cell, p);
482 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
484 if(!result)
486 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
487 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
490 if(result)
492 switch(result->GetTypeId())
494 case TYPEID_UNIT:
495 case TYPEID_PLAYER:
496 tmpUnitMap.push_back((Unit*)result);
497 break;
498 case TYPEID_CORPSE:
499 m_targets.setCorpseTarget((Corpse*)result);
500 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
501 tmpUnitMap.push_back(owner);
502 break;
505 else
507 // clear cooldown at fail
508 if(m_caster->GetTypeId()==TYPEID_PLAYER)
510 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
512 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
513 data << uint32(m_spellInfo->Id);
514 data << uint64(m_caster->GetGUID());
515 ((Player*)m_caster)->GetSession()->SendPacket(&data);
518 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
519 finish(false);
521 break;
523 default:
524 if(m_targets.getUnitTarget())
525 tmpUnitMap.push_back(m_targets.getUnitTarget());
526 break;
528 break;
530 case SPELL_EFFECT_RESURRECT:
531 case SPELL_EFFECT_PARRY:
532 case SPELL_EFFECT_BLOCK:
533 case SPELL_EFFECT_CREATE_ITEM:
534 case SPELL_EFFECT_TRIGGER_SPELL:
535 case SPELL_EFFECT_TRIGGER_MISSILE:
536 case SPELL_EFFECT_LEARN_SPELL:
537 case SPELL_EFFECT_SKILL_STEP:
538 case SPELL_EFFECT_PROFICIENCY:
539 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
540 case SPELL_EFFECT_SELF_RESURRECT:
541 case SPELL_EFFECT_REPUTATION:
542 if(m_targets.getUnitTarget())
543 tmpUnitMap.push_back(m_targets.getUnitTarget());
544 break;
545 case SPELL_EFFECT_SUMMON_PLAYER:
546 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
548 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
549 if(target)
550 tmpUnitMap.push_back(target);
552 break;
553 case SPELL_EFFECT_RESURRECT_NEW:
554 if(m_targets.getUnitTarget())
555 tmpUnitMap.push_back(m_targets.getUnitTarget());
556 if(m_targets.getCorpseTargetGUID())
558 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
559 if(corpse)
561 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
562 if(owner)
563 tmpUnitMap.push_back(owner);
566 break;
567 case SPELL_EFFECT_SUMMON:
568 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
570 if(m_targets.getUnitTarget())
571 tmpUnitMap.push_back(m_targets.getUnitTarget());
573 else
574 tmpUnitMap.push_back(m_caster);
575 break;
576 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
577 case SPELL_EFFECT_SUMMON_WILD:
578 case SPELL_EFFECT_SUMMON_GUARDIAN:
579 case SPELL_EFFECT_TRANS_DOOR:
580 case SPELL_EFFECT_ADD_FARSIGHT:
581 case SPELL_EFFECT_APPLY_GLYPH:
582 case SPELL_EFFECT_STUCK:
583 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
584 case SPELL_EFFECT_SUMMON_DEMON:
585 case SPELL_EFFECT_SKILL:
586 tmpUnitMap.push_back(m_caster);
587 break;
588 case SPELL_EFFECT_LEARN_PET_SPELL:
589 if(Pet* pet = m_caster->GetPet())
590 tmpUnitMap.push_back(pet);
591 break;
592 case SPELL_EFFECT_ENCHANT_ITEM:
593 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
594 case SPELL_EFFECT_DISENCHANT:
595 case SPELL_EFFECT_FEED_PET:
596 case SPELL_EFFECT_PROSPECTING:
597 case SPELL_EFFECT_MILLING:
598 if(m_targets.getItemTarget())
599 AddItemTarget(m_targets.getItemTarget(), i);
600 break;
601 case SPELL_EFFECT_APPLY_AURA:
602 switch(m_spellInfo->EffectApplyAuraName[i])
604 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
605 case SPELL_AURA_ADD_PCT_MODIFIER:
606 tmpUnitMap.push_back(m_caster);
607 break;
608 default: // apply to target in other case
609 if(m_targets.getUnitTarget())
610 tmpUnitMap.push_back(m_targets.getUnitTarget());
611 break;
613 break;
614 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
615 // AreaAura
616 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
617 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
618 break;
619 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
620 if(m_targets.getUnitTarget())
622 tmpUnitMap.push_back(m_targets.getUnitTarget());
624 else if (m_targets.getCorpseTargetGUID())
626 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
627 if(corpse)
629 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
630 if(owner)
631 tmpUnitMap.push_back(owner);
634 break;
635 default:
636 break;
639 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
640 m_needAliveTargetMask |= (1<<i);
642 if(m_caster->GetTypeId() == TYPEID_PLAYER)
644 Player *me = (Player*)m_caster;
645 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
647 Unit *owner = (*itr)->GetOwner();
648 Unit *u = owner ? owner : (*itr);
649 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
651 me->UpdatePvP(true);
652 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
653 break;
658 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
660 if (!CheckTarget (*itr, i))
662 itr = tmpUnitMap.erase(itr);
663 continue;
665 else
666 ++itr;
669 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
670 AddUnitTarget((*iunit), i);
674 void Spell::prepareDataForTriggerSystem()
676 //==========================================================================================
677 // Now fill data for trigger system, need know:
678 // Ñan spell trigger another or not ( m_canTrigger )
679 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
680 //==========================================================================================
682 // Fill flag can spell trigger or not
683 if (!m_IsTriggeredSpell)
684 m_canTrigger = true; // Normal cast - can trigger
685 else if (!m_triggeredByAuraSpell)
686 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
687 else // Exceptions (some periodic triggers)
689 m_canTrigger = false; // Triggered spells can`t trigger another
690 switch (m_spellInfo->SpellFamilyName)
692 case SPELLFAMILY_MAGE: // Arcane Missles triggers need do it
693 if (m_spellInfo->SpellFamilyFlags & 0x0000000000200000LL) m_canTrigger = true;
694 break;
695 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
696 if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
697 break;
698 case SPELLFAMILY_HUNTER: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
699 if (m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) m_canTrigger = true;
700 break;
701 case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it
702 if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true;
703 break;
706 // Do not trigger from item cast spell
707 if (m_CastItem)
708 m_canTrigger = false;
710 // Get data for type of attack and fill base info for trigger
711 switch (m_spellInfo->DmgClass)
713 case SPELL_DAMAGE_CLASS_MELEE:
714 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
715 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
716 break;
717 case SPELL_DAMAGE_CLASS_RANGED:
718 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
719 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
720 break;
721 default:
722 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
724 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
725 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
727 else if (m_spellInfo->Id != SPELL_ID_AUTOSHOT) // Wands
729 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
730 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
732 else
734 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
735 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
737 break;
739 // Hunter traps spells (for Entrapment trigger)
740 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
741 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL)
742 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
745 void Spell::CleanupTargetList()
747 m_UniqueTargetInfo.clear();
748 m_UniqueGOTargetInfo.clear();
749 m_UniqueItemInfo.clear();
750 m_countOfHit = 0;
751 m_countOfMiss = 0;
752 m_delayMoment = 0;
755 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
757 if( m_spellInfo->Effect[effIndex]==0 )
758 return;
760 uint64 targetGUID = pVictim->GetGUID();
762 // Lookup target in already in list
763 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
765 if (targetGUID == ihit->targetGUID) // Found in list
767 ihit->effectMask |= 1<<effIndex; // Add only effect mask
768 return;
772 // This is new target calculate data for him
774 // Get spell hit result on target
775 TargetInfo target;
776 target.targetGUID = targetGUID; // Store target GUID
777 target.effectMask = 1<<effIndex; // Store index of effect
778 target.processed = false; // Effects not apply on target
780 // Calculate hit result
781 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
782 if (target.missCondition == SPELL_MISS_NONE)
783 ++m_countOfHit;
784 else
785 ++m_countOfMiss;
787 // Spell have speed - need calculate incoming time
788 if (m_spellInfo->speed > 0.0f)
790 // calculate spell incoming interval
791 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
792 if (dist < 5.0f) dist = 5.0f;
793 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
795 // Calculate minimum incoming time
796 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
797 m_delayMoment = target.timeDelay;
799 else
800 target.timeDelay = 0LL;
802 // If target reflect spell back to caster
803 if (target.missCondition==SPELL_MISS_REFLECT)
805 // Calculate reflected spell result on caster
806 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
808 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
809 target.reflectResult = SPELL_MISS_PARRY;
811 // Increase time interval for reflected spells by 1.5
812 target.timeDelay+=target.timeDelay>>1;
814 else
815 target.reflectResult = SPELL_MISS_NONE;
817 // Add target to list
818 m_UniqueTargetInfo.push_back(target);
821 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
823 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
824 if (unit)
825 AddUnitTarget(unit, effIndex);
828 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
830 if( m_spellInfo->Effect[effIndex]==0 )
831 return;
833 uint64 targetGUID = pVictim->GetGUID();
835 // Lookup target in already in list
836 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
838 if (targetGUID == ihit->targetGUID) // Found in list
840 ihit->effectMask |= 1<<effIndex; // Add only effect mask
841 return;
845 // This is new target calculate data for him
847 GOTargetInfo target;
848 target.targetGUID = targetGUID;
849 target.effectMask = 1<<effIndex;
850 target.processed = false; // Effects not apply on target
852 // Spell have speed - need calculate incoming time
853 if (m_spellInfo->speed > 0.0f)
855 // calculate spell incoming interval
856 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
857 if (dist < 5.0f) dist = 5.0f;
858 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
859 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
860 m_delayMoment = target.timeDelay;
862 else
863 target.timeDelay = 0LL;
865 ++m_countOfHit;
867 // Add target to list
868 m_UniqueGOTargetInfo.push_back(target);
871 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
873 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
874 if (go)
875 AddGOTarget(go, effIndex);
878 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
880 if( m_spellInfo->Effect[effIndex]==0 )
881 return;
883 // Lookup target in already in list
884 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
886 if (pitem == ihit->item) // Found in list
888 ihit->effectMask |= 1<<effIndex; // Add only effect mask
889 return;
893 // This is new target add data
895 ItemTargetInfo target;
896 target.item = pitem;
897 target.effectMask = 1<<effIndex;
898 m_UniqueItemInfo.push_back(target);
901 void Spell::DoAllEffectOnTarget(TargetInfo *target)
903 if (target->processed) // Check target
904 return;
905 target->processed = true; // Target checked in apply effects procedure
907 // Get mask of effects for target
908 uint32 mask = target->effectMask;
909 if (mask == 0) // No effects
910 return;
912 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
913 if (!unit)
914 return;
916 // Get original caster (if exist) and calculate damage/healing from him data
917 Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
919 // Skip if m_originalCaster not avaiable
920 if (!caster)
921 return;
923 SpellMissInfo missInfo = target->missCondition;
924 // Need init unitTarget by default unit (can changed in code on reflect)
925 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
926 unitTarget = unit;
928 // Reset damage/healing counter
929 m_damage = 0;
930 m_healing = 0;
932 // Fill base trigger info
933 uint32 procAttacker = m_procAttacker;
934 uint32 procVictim = m_procVictim;
935 uint32 procEx = PROC_EX_NONE;
937 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
938 DoSpellHitOnUnit(unit, mask);
939 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
941 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
942 DoSpellHitOnUnit(m_caster, mask);
945 // All calculated do it!
946 // Do healing and triggers
947 if (m_healing)
949 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
950 uint32 addhealth = m_healing;
951 if (crit)
953 procEx |= PROC_EX_CRITICAL_HIT;
954 addhealth = caster->SpellCriticalBonus(m_spellInfo, addhealth, NULL);
956 else
957 procEx |= PROC_EX_NORMAL_HIT;
959 caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit);
961 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
962 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
963 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
965 int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
967 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
968 if(caster->GetTypeId()==TYPEID_PLAYER)
969 if(BattleGround *bg = ((Player*)caster)->GetBattleGround())
970 bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
972 // Do damage and triggers
973 else if (m_damage)
975 // Fill base damage struct (unitTarget - is real spell target)
976 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
978 // Add bonuses and fill damageInfo struct
979 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
981 // Send log damage message to client
982 caster->SendSpellNonMeleeDamageLog(&damageInfo);
984 procEx = createProcExtendMask(&damageInfo, missInfo);
985 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
987 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
988 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
989 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
991 caster->DealSpellDamage(&damageInfo, true);
993 // Judgement of Blood
994 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
996 int32 damagePoint = damageInfo.damage * 33 / 100;
997 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
999 // Bloodthirst
1000 else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellInfo->SpellFamilyFlags & 0x40000000000LL)
1002 uint32 BTAura = 0;
1003 switch(m_spellInfo->Id)
1005 case 23881: BTAura = 23885; break;
1006 case 23892: BTAura = 23886; break;
1007 case 23893: BTAura = 23887; break;
1008 case 23894: BTAura = 23888; break;
1009 case 25251: BTAura = 25252; break;
1010 case 30335: BTAura = 30339; break;
1011 default:
1012 sLog.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo->Id);
1013 break;
1015 if (BTAura)
1016 m_caster->CastSpell(m_caster,BTAura,true);
1019 // Passive spell hits/misses or active spells only misses (only triggers)
1020 else
1022 // Fill base damage struct (unitTarget - is real spell target)
1023 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1024 procEx = createProcExtendMask(&damageInfo, missInfo);
1025 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1026 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1027 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1030 // Call scripted function for AI if this spell is casted upon a creature (except pets)
1031 if(IS_CREATURE_GUID(target->targetGUID))
1033 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1034 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1035 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1036 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
1038 if(((Creature*)unit)->AI())
1039 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1043 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1045 if(!unit || !effectMask)
1046 return;
1048 // Recheck immune (only for delayed spells)
1049 if( m_spellInfo->speed && (
1050 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
1051 unit->IsImmunedToSpell(m_spellInfo,true) ))
1053 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1054 return;
1057 if (unit->GetTypeId() == TYPEID_PLAYER)
1059 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1060 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1063 if(m_caster->GetTypeId() == TYPEID_PLAYER)
1065 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1068 if( m_caster != unit )
1070 if( !m_caster->IsFriendlyTo(unit) )
1072 // for delayed spells ignore not visible explicit target
1073 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
1075 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1076 return;
1079 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
1080 // TODO: find way to not need this?
1081 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
1082 m_spellInfo->SpellFamilyFlags & 0x800LL))
1084 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1086 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1088 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1089 unit->SetStandState(PLAYER_STATE_NONE);
1091 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1092 ((Creature*)unit)->AI()->AttackStart(m_caster);
1094 unit->SetInCombatWith(m_caster);
1095 m_caster->SetInCombatWith(unit);
1097 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1099 m_caster->SetContestedPvP(attackedPlayer);
1101 unit->AddThreat(m_caster, 0.0f);
1105 else
1107 // for delayed spells ignore negative spells (after duel end) for friendly targets
1108 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1110 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1111 return;
1114 // assisting case, healing and resurrection
1115 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1116 m_caster->SetContestedPvP();
1117 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1119 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1120 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1125 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1126 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1127 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1128 // Increase Diminishing on unit, current informations for actually casts will use values above
1129 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1130 unit->IncrDiminishing(m_diminishGroup);
1132 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1134 if (effectMask & (1<<effectNumber))
1136 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1137 if ( m_applyMultiplierMask & (1 << effectNumber) )
1139 // Get multiplier
1140 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1141 // Apply multiplier mods
1142 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1143 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1144 m_damageMultipliers[effectNumber] *= multiplier;
1150 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1152 if (target->processed) // Check target
1153 return;
1154 target->processed = true; // Target checked in apply effects procedure
1156 uint32 effectMask = target->effectMask;
1157 if(!effectMask)
1158 return;
1160 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1161 if(!go)
1162 return;
1164 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1165 if (effectMask & (1<<effectNumber))
1166 HandleEffects(NULL,NULL,go,effectNumber);
1168 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1169 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1170 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1171 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1174 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1176 uint32 effectMask = target->effectMask;
1177 if(!target->item || !effectMask)
1178 return;
1180 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1181 if (effectMask & (1<<effectNumber))
1182 HandleEffects(NULL, target->item, NULL, effectNumber);
1185 bool Spell::IsAliveUnitPresentInTargetList()
1187 // Not need check return true
1188 if (m_needAliveTargetMask == 0)
1189 return true;
1191 uint8 needAliveTargetMask = m_needAliveTargetMask;
1193 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1195 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1197 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1199 if (unit && unit->isAlive())
1200 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1204 // is all effects from m_needAliveTargetMask have alive targets
1205 return needAliveTargetMask==0;
1208 // Helper for Chain Healing
1209 // Spell target first
1210 // Raidmates then descending by injury suffered (MaxHealth - Health)
1211 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1212 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1214 const Unit* MainTarget;
1215 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1216 // functor for operator ">"
1217 bool operator()(Unit const* _Left, Unit const* _Right) const
1219 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1221 int32 ChainHealingHash(Unit const* Target) const
1223 if (Target == MainTarget)
1224 return 0;
1225 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1226 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1228 if (Target->GetHealth() == Target->GetMaxHealth())
1229 return 40000;
1230 else
1231 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1233 else
1234 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1238 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1240 public:
1241 const Unit* MainTarget;
1242 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1244 bool operator()(const Unit* Target)
1246 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1250 // Helper for targets nearest to the spell target
1251 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1252 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1254 const Unit* MainTarget;
1255 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1256 // functor for operator ">"
1257 bool operator()(const Unit* _Left, const Unit* _Right) const
1259 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1263 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1265 float radius;
1266 if (m_spellInfo->EffectRadiusIndex[i])
1267 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1268 else
1269 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1271 if(m_originalCaster)
1272 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1273 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1275 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1276 if(m_originalCaster)
1277 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1278 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1280 // Get spell max affected targets
1281 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1282 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1283 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1285 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1286 continue;
1287 unMaxTargets+=(*m)->GetModifier()->m_amount;
1289 switch(cur)
1291 case TARGET_TOTEM_EARTH:
1292 case TARGET_TOTEM_WATER:
1293 case TARGET_TOTEM_AIR:
1294 case TARGET_TOTEM_FIRE:
1295 case TARGET_SELF:
1296 case TARGET_SELF2:
1297 case TARGET_DYNAMIC_OBJECT:
1298 case TARGET_AREAEFFECT_CUSTOM:
1299 case TARGET_AREAEFFECT_CUSTOM_2:
1300 case TARGET_SUMMON:
1302 TagUnitMap.push_back(m_caster);
1303 break;
1305 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1307 m_targets.m_targetMask = 0;
1308 unMaxTargets = EffectChainTarget;
1309 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1311 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1312 Cell cell(p);
1313 cell.data.Part.reserved = ALL_DISTRICT;
1314 cell.SetNoCreate();
1316 std::list<Unit *> tempUnitMap;
1319 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1320 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1322 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1323 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1325 CellLock<GridReadGuard> cell_lock(cell, p);
1326 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1327 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1330 if(tempUnitMap.empty())
1331 break;
1333 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1335 //Now to get us a random target that's in the initial range of the spell
1336 uint32 t = 0;
1337 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1338 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1339 ++t, ++itr;
1341 if(!t)
1342 break;
1344 itr = tempUnitMap.begin();
1345 std::advance(itr, rand()%t);
1346 Unit *pUnitTarget = *itr;
1347 TagUnitMap.push_back(pUnitTarget);
1349 tempUnitMap.erase(itr);
1351 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1353 t = unMaxTargets - 1;
1354 Unit *prev = pUnitTarget;
1355 std::list<Unit*>::iterator next = tempUnitMap.begin();
1357 while(t && next != tempUnitMap.end() )
1359 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1360 break;
1362 if(!prev->IsWithinLOSInMap(*next))
1364 ++next;
1365 continue;
1368 prev = *next;
1369 TagUnitMap.push_back(prev);
1370 tempUnitMap.erase(next);
1371 tempUnitMap.sort(TargetDistanceOrder(prev));
1372 next = tempUnitMap.begin();
1374 --t;
1376 }break;
1377 case TARGET_PET:
1379 Pet* tmpUnit = m_caster->GetPet();
1380 if (!tmpUnit) break;
1381 TagUnitMap.push_back(tmpUnit);
1382 break;
1384 case TARGET_CHAIN_DAMAGE:
1386 if (EffectChainTarget <= 1)
1388 Unit* pUnitTarget = SelectMagnetTarget();
1389 if(pUnitTarget)
1390 TagUnitMap.push_back(pUnitTarget);
1392 else
1394 Unit* pUnitTarget = m_targets.getUnitTarget();
1395 if(!pUnitTarget)
1396 break;
1398 unMaxTargets = EffectChainTarget;
1400 float max_range;
1401 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1402 max_range = radius; //
1403 else
1404 //FIXME: This very like horrible hack and wrong for most spells
1405 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1407 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1408 Cell cell(p);
1409 cell.data.Part.reserved = ALL_DISTRICT;
1410 cell.SetNoCreate();
1412 Unit* originalCaster = GetOriginalCaster();
1413 if(originalCaster)
1415 std::list<Unit *> tempUnitMap;
1418 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1419 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1421 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1422 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1424 CellLock<GridReadGuard> cell_lock(cell, p);
1425 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1426 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1429 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1431 if(tempUnitMap.empty())
1432 break;
1434 if(*tempUnitMap.begin() == pUnitTarget)
1435 tempUnitMap.erase(tempUnitMap.begin());
1437 TagUnitMap.push_back(pUnitTarget);
1438 uint32 t = unMaxTargets - 1;
1439 Unit *prev = pUnitTarget;
1440 std::list<Unit*>::iterator next = tempUnitMap.begin();
1442 while(t && next != tempUnitMap.end() )
1444 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1445 break;
1447 if(!prev->IsWithinLOSInMap(*next))
1449 ++next;
1450 continue;
1453 prev = *next;
1454 TagUnitMap.push_back(prev);
1455 tempUnitMap.erase(next);
1456 tempUnitMap.sort(TargetDistanceOrder(prev));
1457 next = tempUnitMap.begin();
1459 --t;
1463 }break;
1464 case TARGET_ALL_ENEMY_IN_AREA:
1466 }break;
1467 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1469 // targets the ground, not the units in the area
1470 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1472 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1473 Cell cell(p);
1474 cell.data.Part.reserved = ALL_DISTRICT;
1475 cell.SetNoCreate();
1477 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1479 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1480 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1482 CellLock<GridReadGuard> cell_lock(cell, p);
1483 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1484 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1486 // exclude caster (this can be important if this not original caster)
1487 TagUnitMap.remove(m_caster);
1489 }break;
1490 case TARGET_DUELVSPLAYER_COORDINATES:
1492 if(Unit* currentTarget = m_targets.getUnitTarget())
1494 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1495 TagUnitMap.push_back(currentTarget);
1497 }break;
1498 case TARGET_ALL_PARTY_AROUND_CASTER:
1499 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1500 case TARGET_ALL_PARTY:
1502 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1503 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1505 if(pGroup)
1507 uint8 subgroup = pTarget->GetSubGroup();
1509 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1511 Player* Target = itr->getSource();
1513 // IsHostileTo check duel and controlled by enemy
1514 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1516 if( m_caster->IsWithinDistInMap(Target, radius) )
1517 TagUnitMap.push_back(Target);
1519 if(Pet* pet = Target->GetPet())
1520 if( m_caster->IsWithinDistInMap(pet, radius) )
1521 TagUnitMap.push_back(pet);
1525 else
1527 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1528 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1529 TagUnitMap.push_back(ownerOrSelf);
1530 if(Pet* pet = ownerOrSelf->GetPet())
1531 if( m_caster->IsWithinDistInMap(pet, radius) )
1532 TagUnitMap.push_back(pet);
1534 }break;
1535 case TARGET_RANDOM_RAID_MEMBER:
1537 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1538 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1539 TagUnitMap.push_back(target);
1540 }break;
1541 case TARGET_SINGLE_FRIEND:
1542 case TARGET_SINGLE_FRIEND_2:
1544 if(m_targets.getUnitTarget())
1545 TagUnitMap.push_back(m_targets.getUnitTarget());
1546 }break;
1547 case TARGET_NONCOMBAT_PET:
1549 if(Unit* target = m_targets.getUnitTarget())
1550 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1551 TagUnitMap.push_back(target);
1552 }break;
1553 case TARGET_ALL_AROUND_CASTER:
1555 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1556 Cell cell(p);
1557 cell.data.Part.reserved = ALL_DISTRICT;
1558 cell.SetNoCreate();
1560 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1562 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1563 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1565 CellLock<GridReadGuard> cell_lock(cell, p);
1566 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1567 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1568 }break;
1569 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1571 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1572 Cell cell(p);
1573 cell.data.Part.reserved = ALL_DISTRICT;
1574 cell.SetNoCreate();
1576 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1578 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1579 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1581 CellLock<GridReadGuard> cell_lock(cell, p);
1582 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1583 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1584 }break;
1585 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1587 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1588 Cell cell(p);
1589 cell.data.Part.reserved = ALL_DISTRICT;
1590 cell.SetNoCreate();
1592 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1594 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1595 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1597 CellLock<GridReadGuard> cell_lock(cell, p);
1598 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1599 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1600 }break;
1601 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1602 case TARGET_SINGLE_PARTY:
1604 Unit *target = m_targets.getUnitTarget();
1605 // Thoses spells apparently can't be casted on the caster.
1606 if( target && target != m_caster)
1608 // Can only be casted on group's members or its pets
1609 Group *pGroup = NULL;
1611 Unit* owner = m_caster->GetCharmerOrOwner();
1612 Unit *targetOwner = target->GetCharmerOrOwner();
1613 if(owner)
1615 if(owner->GetTypeId() == TYPEID_PLAYER)
1617 if( target == owner )
1619 TagUnitMap.push_back(target);
1620 break;
1622 pGroup = ((Player*)owner)->GetGroup();
1625 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1627 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1629 TagUnitMap.push_back(target);
1630 break;
1632 pGroup = ((Player*)m_caster)->GetGroup();
1635 if(pGroup)
1637 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1638 if(targetOwner)
1640 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1641 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1642 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1643 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1645 TagUnitMap.push_back(target);
1648 // 1Our target can be a player who is on our group
1649 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1651 TagUnitMap.push_back(target);
1655 }break;
1656 case TARGET_GAMEOBJECT:
1658 if(m_targets.getGOTarget())
1659 AddGOTarget(m_targets.getGOTarget(), i);
1660 }break;
1661 case TARGET_IN_FRONT_OF_CASTER:
1663 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1664 Cell cell(p);
1665 cell.data.Part.reserved = ALL_DISTRICT;
1666 cell.SetNoCreate();
1668 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1669 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1671 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1672 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1674 CellLock<GridReadGuard> cell_lock(cell, p);
1675 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1676 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1677 }break;
1678 case TARGET_DUELVSPLAYER:
1680 Unit *target = m_targets.getUnitTarget();
1681 if(target)
1683 if(m_caster->IsFriendlyTo(target))
1685 TagUnitMap.push_back(target);
1687 else
1689 Unit* pUnitTarget = SelectMagnetTarget();
1690 if(pUnitTarget)
1691 TagUnitMap.push_back(pUnitTarget);
1694 }break;
1695 case TARGET_GAMEOBJECT_ITEM:
1697 if(m_targets.getGOTargetGUID())
1698 AddGOTarget(m_targets.getGOTarget(), i);
1699 else if(m_targets.getItemTarget())
1700 AddItemTarget(m_targets.getItemTarget(), i);
1701 break;
1703 case TARGET_MASTER:
1705 if(Unit* owner = m_caster->GetCharmerOrOwner())
1706 TagUnitMap.push_back(owner);
1707 break;
1709 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1711 // targets the ground, not the units in the area
1712 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1714 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1715 Cell cell(p);
1716 cell.data.Part.reserved = ALL_DISTRICT;
1717 cell.SetNoCreate();
1719 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1721 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1722 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1724 CellLock<GridReadGuard> cell_lock(cell, p);
1725 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1726 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1728 }break;
1729 case TARGET_MINION:
1731 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1732 TagUnitMap.push_back(m_caster);
1733 }break;
1734 case TARGET_SINGLE_ENEMY:
1736 Unit* pUnitTarget = SelectMagnetTarget();
1737 if(pUnitTarget)
1738 TagUnitMap.push_back(pUnitTarget);
1739 }break;
1740 case TARGET_AREAEFFECT_PARTY:
1742 Unit* owner = m_caster->GetCharmerOrOwner();
1743 Player *pTarget = NULL;
1745 if(owner)
1747 TagUnitMap.push_back(m_caster);
1748 if(owner->GetTypeId() == TYPEID_PLAYER)
1749 pTarget = (Player*)owner;
1751 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1753 if(Unit* target = m_targets.getUnitTarget())
1755 if( target->GetTypeId() != TYPEID_PLAYER)
1757 if(((Creature*)target)->isPet())
1759 Unit *targetOwner = target->GetOwner();
1760 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1761 pTarget = (Player*)targetOwner;
1764 else
1765 pTarget = (Player*)target;
1769 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1771 if(pGroup)
1773 uint8 subgroup = pTarget->GetSubGroup();
1775 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1777 Player* Target = itr->getSource();
1779 // IsHostileTo check duel and controlled by enemy
1780 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1782 if( pTarget->IsWithinDistInMap(Target, radius) )
1783 TagUnitMap.push_back(Target);
1785 if(Pet* pet = Target->GetPet())
1786 if( pTarget->IsWithinDistInMap(pet, radius) )
1787 TagUnitMap.push_back(pet);
1791 else if (owner)
1793 if(m_caster->IsWithinDistInMap(owner, radius))
1794 TagUnitMap.push_back(owner);
1796 else if(pTarget)
1798 TagUnitMap.push_back(pTarget);
1800 if(Pet* pet = pTarget->GetPet())
1801 if( m_caster->IsWithinDistInMap(pet, radius) )
1802 TagUnitMap.push_back(pet);
1805 }break;
1806 case TARGET_SCRIPT:
1808 if(m_targets.getUnitTarget())
1809 TagUnitMap.push_back(m_targets.getUnitTarget());
1810 if(m_targets.getItemTarget())
1811 AddItemTarget(m_targets.getItemTarget(), i);
1812 }break;
1813 case TARGET_SELF_FISHING:
1815 TagUnitMap.push_back(m_caster);
1816 }break;
1817 case TARGET_CHAIN_HEAL:
1819 Unit* pUnitTarget = m_targets.getUnitTarget();
1820 if(!pUnitTarget)
1821 break;
1823 if (EffectChainTarget <= 1)
1824 TagUnitMap.push_back(pUnitTarget);
1825 else
1827 unMaxTargets = EffectChainTarget;
1828 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1830 std::list<Unit *> tempUnitMap;
1833 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1834 Cell cell(p);
1835 cell.data.Part.reserved = ALL_DISTRICT;
1836 cell.SetNoCreate();
1838 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1840 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1841 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1843 CellLock<GridReadGuard> cell_lock(cell, p);
1844 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1845 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1849 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1850 tempUnitMap.push_front(m_caster);
1852 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1854 if(tempUnitMap.empty())
1855 break;
1857 if(*tempUnitMap.begin() == pUnitTarget)
1858 tempUnitMap.erase(tempUnitMap.begin());
1860 TagUnitMap.push_back(pUnitTarget);
1861 uint32 t = unMaxTargets - 1;
1862 Unit *prev = pUnitTarget;
1863 std::list<Unit*>::iterator next = tempUnitMap.begin();
1865 while(t && next != tempUnitMap.end() )
1867 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1868 break;
1870 if(!prev->IsWithinLOSInMap(*next))
1872 ++next;
1873 continue;
1876 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1878 next = tempUnitMap.erase(next);
1879 continue;
1882 prev = *next;
1883 TagUnitMap.push_back(prev);
1884 tempUnitMap.erase(next);
1885 tempUnitMap.sort(TargetDistanceOrder(prev));
1886 next = tempUnitMap.begin();
1888 --t;
1891 }break;
1892 case TARGET_CURRENT_ENEMY_COORDINATES:
1894 Unit* currentTarget = m_targets.getUnitTarget();
1895 if(currentTarget)
1897 TagUnitMap.push_back(currentTarget);
1898 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1899 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1901 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1902 Cell cell(p);
1903 cell.data.Part.reserved = ALL_DISTRICT;
1904 cell.SetNoCreate();
1905 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1906 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1907 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1908 CellLock<GridReadGuard> cell_lock(cell, p);
1909 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1910 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1913 }break;
1914 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1916 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1917 ? (Player*)m_targets.getUnitTarget() : NULL;
1919 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1920 if(pGroup)
1922 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1924 Player* Target = itr->getSource();
1926 // IsHostileTo check duel and controlled by enemy
1927 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1928 targetPlayer->getClass() == Target->getClass() &&
1929 !m_caster->IsHostileTo(Target) )
1931 TagUnitMap.push_back(Target);
1935 else if(m_targets.getUnitTarget())
1936 TagUnitMap.push_back(m_targets.getUnitTarget());
1937 break;
1939 case TARGET_TABLE_X_Y_Z_COORDINATES:
1941 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1942 if(st)
1944 if (st->target_mapId == m_caster->GetMapId())
1945 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1947 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1948 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1950 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1951 Cell cell(p);
1952 cell.data.Part.reserved = ALL_DISTRICT;
1953 cell.SetNoCreate();
1955 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1956 // Select friendly targets for positive effect
1957 if (IsPositiveEffect(m_spellInfo->Id, i))
1958 targetB = SPELL_TARGETS_FRIENDLY;
1960 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1962 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1963 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1965 CellLock<GridReadGuard> cell_lock(cell, p);
1966 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1967 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1970 else
1971 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1972 }break;
1973 case TARGET_BEHIND_VICTIM:
1975 Unit *pTarget = m_caster->getVictim();
1976 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1977 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1979 if(pTarget)
1981 float _target_x, _target_y, _target_z;
1982 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1983 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1984 m_targets.setDestination(_target_x, _target_y, _target_z);
1986 }break;
1987 default:
1988 break;
1991 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1993 // make sure one unit is always removed per iteration
1994 uint32 removed_utarget = 0;
1995 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1997 next = itr;
1998 ++next;
1999 if (!*itr) continue;
2000 if ((*itr) == m_targets.getUnitTarget())
2002 TagUnitMap.erase(itr);
2003 removed_utarget = 1;
2004 // break;
2007 // remove random units from the map
2008 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2010 uint32 poz = urand(0, TagUnitMap.size()-1);
2011 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2013 if (!*itr) continue;
2014 if (!poz)
2016 TagUnitMap.erase(itr);
2017 break;
2021 // the player's target will always be added to the map
2022 if (removed_utarget && m_targets.getUnitTarget())
2023 TagUnitMap.push_back(m_targets.getUnitTarget());
2027 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
2029 m_targets = *targets;
2031 m_spellState = SPELL_STATE_PREPARING;
2033 m_castPositionX = m_caster->GetPositionX();
2034 m_castPositionY = m_caster->GetPositionY();
2035 m_castPositionZ = m_caster->GetPositionZ();
2036 m_castOrientation = m_caster->GetOrientation();
2038 if(triggeredByAura)
2039 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2041 // create and add update event for this spell
2042 SpellEvent* Event = new SpellEvent(this);
2043 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2045 //Prevent casting at cast another spell (ServerSide check)
2046 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
2048 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2049 finish(false);
2050 return;
2053 // Fill cost data
2054 m_powerCost = CalculatePowerCost();
2056 uint8 result = CanCast(true);
2057 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2059 if(triggeredByAura)
2061 SendChannelUpdate(0);
2062 triggeredByAura->SetAuraDuration(0);
2064 SendCastResult(result);
2065 finish(false);
2066 return;
2069 // Prepare data for triggers
2070 prepareDataForTriggerSystem();
2072 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
2073 m_casttime = GetSpellCastTime(m_spellInfo, this);
2075 // set timer base at cast time
2076 ReSetTimer();
2078 // stealth must be removed at cast starting (at show channel bar)
2079 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2080 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2082 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2083 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2086 if(m_IsTriggeredSpell)
2087 cast(true);
2088 else
2090 m_caster->SetCurrentCastedSpell( this );
2091 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
2092 SendSpellStart();
2096 void Spell::cancel()
2098 if(m_spellState == SPELL_STATE_FINISHED)
2099 return;
2101 m_autoRepeat = false;
2102 switch (m_spellState)
2104 case SPELL_STATE_PREPARING:
2105 case SPELL_STATE_DELAYED:
2107 SendInterrupted(0);
2108 SendCastResult(SPELL_FAILED_INTERRUPTED);
2109 } break;
2111 case SPELL_STATE_CASTING:
2113 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2115 if( ihit->missCondition == SPELL_MISS_NONE )
2117 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2118 if( unit && unit->isAlive() )
2119 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2123 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2124 SendChannelUpdate(0);
2125 SendInterrupted(0);
2126 SendCastResult(SPELL_FAILED_INTERRUPTED);
2127 } break;
2129 default:
2131 } break;
2134 finish(false);
2135 m_caster->RemoveDynObject(m_spellInfo->Id);
2136 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2139 void Spell::cast(bool skipCheck)
2141 SetExecutedCurrently(true);
2143 uint8 castResult = 0;
2145 // update pointers base at GUIDs to prevent access to non-existed already object
2146 UpdatePointers();
2148 // cancel at lost main target unit
2149 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2151 cancel();
2152 SetExecutedCurrently(false);
2153 return;
2156 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2157 m_caster->SetInFront(m_targets.getUnitTarget());
2159 castResult = CheckPower();
2160 if(castResult != 0)
2162 SendCastResult(castResult);
2163 finish(false);
2164 SetExecutedCurrently(false);
2165 return;
2168 // triggered cast called from Spell::prepare where it was already checked
2169 if(!skipCheck)
2171 castResult = CanCast(false);
2172 if(castResult != 0)
2174 SendCastResult(castResult);
2175 finish(false);
2176 SetExecutedCurrently(false);
2177 return;
2181 // Conflagrate - consumes immolate
2182 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2184 // for caster applied auras only
2185 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2186 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2188 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2189 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2191 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2192 break;
2197 // traded items have trade slot instead of guid in m_itemTargetGUID
2198 // set to real guid to be sent later to the client
2199 m_targets.updateTradeSlotItem();
2201 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2203 if (m_CastItem)
2204 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2206 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2209 // CAST SPELL
2210 SendSpellCooldown();
2212 TakePower();
2213 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2214 FillTargetMap();
2216 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2218 SetExecutedCurrently(false);
2219 return;
2222 SendCastResult(castResult);
2223 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2225 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2226 if (m_spellInfo->speed > 0.0f)
2229 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2230 // in case delayed spell remove item at cast delay start
2231 TakeCastItem();
2233 // Okay, maps created, now prepare flags
2234 m_immediateHandled = false;
2235 m_spellState = SPELL_STATE_DELAYED;
2236 SetDelayStart(0);
2238 else
2240 // Immediate spell, no big deal
2241 handle_immediate();
2244 SetExecutedCurrently(false);
2247 void Spell::handle_immediate()
2249 // start channeling if applicable
2250 if(IsChanneledSpell(m_spellInfo))
2252 m_spellState = SPELL_STATE_CASTING;
2253 SendChannelStart(GetSpellDuration(m_spellInfo));
2256 // process immediate effects (items, ground, etc.) also initialize some variables
2257 _handle_immediate_phase();
2259 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2260 DoAllEffectOnTarget(&(*ihit));
2262 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2263 DoAllEffectOnTarget(&(*ihit));
2265 // spell is finished, perform some last features of the spell here
2266 _handle_finish_phase();
2268 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2269 TakeCastItem();
2271 if(m_spellState != SPELL_STATE_CASTING)
2272 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2275 uint64 Spell::handle_delayed(uint64 t_offset)
2277 uint64 next_time = 0;
2279 if (!m_immediateHandled)
2281 _handle_immediate_phase();
2282 m_immediateHandled = true;
2285 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2286 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2288 if (ihit->processed == false)
2290 if ( ihit->timeDelay <= t_offset )
2291 DoAllEffectOnTarget(&(*ihit));
2292 else if( next_time == 0 || ihit->timeDelay < next_time )
2293 next_time = ihit->timeDelay;
2297 // now recheck gameobject targeting correctness
2298 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2300 if (ighit->processed == false)
2302 if ( ighit->timeDelay <= t_offset )
2303 DoAllEffectOnTarget(&(*ighit));
2304 else if( next_time == 0 || ighit->timeDelay < next_time )
2305 next_time = ighit->timeDelay;
2308 // All targets passed - need finish phase
2309 if (next_time == 0)
2311 // spell is finished, perform some last features of the spell here
2312 _handle_finish_phase();
2314 finish(true); // successfully finish spell cast
2316 // return zero, spell is finished now
2317 return 0;
2319 else
2321 // spell is unfinished, return next execution time
2322 return next_time;
2326 void Spell::_handle_immediate_phase()
2328 // handle some immediate features of the spell here
2329 HandleThreatSpells(m_spellInfo->Id);
2331 m_needSpellLog = IsNeedSendToClient();
2332 for(uint32 j = 0;j<3;j++)
2334 if(m_spellInfo->Effect[j]==0)
2335 continue;
2337 // apply Send Event effect to ground in case empty target lists
2338 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2340 HandleEffects(NULL,NULL,NULL, j);
2341 continue;
2344 // Don't do spell log, if is school damage spell
2345 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2346 m_needSpellLog = false;
2348 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2349 if(m_originalCaster)
2350 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2351 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2353 // initialize multipliers
2354 m_damageMultipliers[j] = 1.0f;
2355 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2356 (EffectChainTarget > 1) )
2357 m_applyMultiplierMask |= 1 << j;
2360 // initialize Diminishing Returns Data
2361 m_diminishLevel = DIMINISHING_LEVEL_1;
2362 m_diminishGroup = DIMINISHING_NONE;
2364 // process items
2365 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2366 DoAllEffectOnTarget(&(*ihit));
2368 // process ground
2369 for(uint32 j = 0;j<3;j++)
2371 // persistent area auras target only the ground
2372 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2373 HandleEffects(NULL,NULL,NULL, j);
2377 void Spell::_handle_finish_phase()
2379 // spell log
2380 if(m_needSpellLog)
2381 SendLogExecute();
2384 void Spell::SendSpellCooldown()
2386 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2387 return;
2389 Player* _player = (Player*)m_caster;
2390 // Add cooldown for max (disable spell)
2391 // Cooldown started on SendCooldownEvent call
2392 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2394 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2395 return;
2398 // init cooldown values
2399 uint32 cat = 0;
2400 int32 rec = -1;
2401 int32 catrec = -1;
2403 // some special item spells without correct cooldown in SpellInfo
2404 // cooldown information stored in item prototype
2405 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2407 if(m_CastItem)
2409 ItemPrototype const* proto = m_CastItem->GetProto();
2410 if(proto)
2412 for(int idx = 0; idx < 5; ++idx)
2414 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2416 cat = proto->Spells[idx].SpellCategory;
2417 rec = proto->Spells[idx].SpellCooldown;
2418 catrec = proto->Spells[idx].SpellCategoryCooldown;
2419 break;
2425 // if no cooldown found above then base at DBC data
2426 if(rec < 0 && catrec < 0)
2428 cat = m_spellInfo->Category;
2429 rec = m_spellInfo->RecoveryTime;
2430 catrec = m_spellInfo->CategoryRecoveryTime;
2433 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2434 // prevent 0 cooldowns set by another way
2435 if (rec <= 0 && catrec <= 0 && (cat == 76 || m_spellInfo->Id != SPELL_ID_AUTOSHOT))
2436 rec = _player->GetAttackTime(RANGED_ATTACK);
2438 // Now we have cooldown data (if found any), time to apply mods
2439 if(rec > 0)
2440 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2442 if(catrec > 0)
2443 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2445 // replace negative cooldowns by 0
2446 if (rec < 0) rec = 0;
2447 if (catrec < 0) catrec = 0;
2449 // no cooldown after applying spell mods
2450 if( rec == 0 && catrec == 0)
2451 return;
2453 time_t curTime = time(NULL);
2455 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2456 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2458 // self spell cooldown
2459 if(recTime > 0)
2460 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2462 // category spells
2463 if (catrec > 0)
2465 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2466 if(i_scstore != sSpellCategoryStore.end())
2468 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2470 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2471 continue;
2473 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2479 void Spell::update(uint32 difftime)
2481 // update pointers based at it's GUIDs
2482 UpdatePointers();
2484 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2486 cancel();
2487 return;
2490 // check if the player caster has moved before the spell finished
2491 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2492 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2493 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2495 // always cancel for channeled spells
2496 if( m_spellState == SPELL_STATE_CASTING )
2497 cancel();
2498 // don't cancel for melee, autorepeat, triggered and instant spells
2499 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2500 cancel();
2503 switch(m_spellState)
2505 case SPELL_STATE_PREPARING:
2507 if(m_timer)
2509 if(difftime >= m_timer)
2510 m_timer = 0;
2511 else
2512 m_timer -= difftime;
2515 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2516 cast();
2517 } break;
2518 case SPELL_STATE_CASTING:
2520 if(m_timer > 0)
2522 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2524 // check if player has jumped before the channeling finished
2525 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2526 cancel();
2528 // check for incapacitating player states
2529 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2530 cancel();
2532 // check if player has turned if flag is set
2533 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2534 cancel();
2537 // check if there are alive targets left
2538 if (!IsAliveUnitPresentInTargetList())
2540 SendChannelUpdate(0);
2541 finish();
2544 if(difftime >= m_timer)
2545 m_timer = 0;
2546 else
2547 m_timer -= difftime;
2550 if(m_timer == 0)
2552 SendChannelUpdate(0);
2554 // channeled spell processed independently for quest targeting
2555 // cast at creature (or GO) quest objectives update at successful cast channel finished
2556 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2557 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2559 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2561 TargetInfo* target = &*ihit;
2562 if(!IS_CREATURE_GUID(target->targetGUID))
2563 continue;
2565 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2566 if (unit==NULL)
2567 continue;
2569 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2572 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2574 GOTargetInfo* target = &*ihit;
2576 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2577 if(!go)
2578 continue;
2580 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2584 finish();
2586 } break;
2587 default:
2589 }break;
2593 void Spell::finish(bool ok)
2595 if(!m_caster)
2596 return;
2598 if(m_spellState == SPELL_STATE_FINISHED)
2599 return;
2601 m_spellState = SPELL_STATE_FINISHED;
2603 // other code related only to successfully finished spells
2604 if(!ok)
2605 return;
2607 //remove spell mods
2608 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2609 ((Player*)m_caster)->RemoveSpellMods(this);
2611 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2612 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2613 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2615 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2616 uint32 auraSpellIdx = (*i)->GetEffIndex();
2617 if (IsAffectedByAura((*i)))
2619 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2620 if( ihit->effectMask & (1<<auraSpellIdx) )
2622 // check m_caster->GetGUID() let load auras at login and speedup most often case
2623 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2624 if (unit && unit->isAlive())
2626 // Calculate chance at that moment (can be depend for example from combo points)
2627 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2629 if(roll_chance_i(chance))
2630 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2636 // Heal caster for all health leech from all targets
2637 if (m_healthLeech)
2639 m_caster->ModifyHealth(m_healthLeech);
2640 m_caster->SendHealSpellLog(m_caster, m_spellInfo->Id, uint32(m_healthLeech));
2643 if (IsMeleeAttackResetSpell())
2645 m_caster->resetAttackTimer(BASE_ATTACK);
2646 if(m_caster->haveOffhandWeapon())
2647 m_caster->resetAttackTimer(OFF_ATTACK);
2650 /*if (IsRangedAttackResetSpell())
2651 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2653 // Clear combo at finish state
2654 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2656 // Not drop combopoints if negative spell and if any miss on enemy exist
2657 bool needDrop = true;
2658 if (!IsPositiveSpell(m_spellInfo->Id))
2659 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2660 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2662 needDrop = false;
2663 break;
2665 if (needDrop)
2666 ((Player*)m_caster)->ClearComboPoints();
2669 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2670 if(!m_TriggerSpells.empty())
2671 TriggerSpell();
2673 // Stop Attack for some spells
2674 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2675 m_caster->AttackStop();
2678 void Spell::SendCastResult(uint8 result)
2680 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2681 return;
2683 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2684 return;
2686 if(result != 0)
2688 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2689 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2690 data << uint32(m_spellInfo->Id);
2691 data << uint8(result); // problem
2692 switch (result)
2694 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2695 data << uint32(m_spellInfo->RequiresSpellFocus);
2696 break;
2697 case SPELL_FAILED_REQUIRES_AREA:
2698 // hardcode areas limitation case
2699 switch(m_spellInfo->Id)
2701 case 41617: // Cenarion Mana Salve
2702 case 41619: // Cenarion Healing Salve
2703 data << uint32(3905);
2704 break;
2705 case 41618: // Bottled Nethergon Energy
2706 case 41620: // Bottled Nethergon Vapor
2707 data << uint32(3842);
2708 break;
2709 case 45373: // Bloodberry Elixir
2710 data << uint32(4075);
2711 break;
2712 default: // default case
2713 data << uint32(m_spellInfo->AreaId);
2714 break;
2716 break;
2717 case SPELL_FAILED_TOTEMS:
2718 if(m_spellInfo->Totem[0])
2719 data << uint32(m_spellInfo->Totem[0]);
2720 if(m_spellInfo->Totem[1])
2721 data << uint32(m_spellInfo->Totem[1]);
2722 break;
2723 case SPELL_FAILED_TOTEM_CATEGORY:
2724 if(m_spellInfo->TotemCategory[0])
2725 data << uint32(m_spellInfo->TotemCategory[0]);
2726 if(m_spellInfo->TotemCategory[1])
2727 data << uint32(m_spellInfo->TotemCategory[1]);
2728 break;
2729 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2730 data << uint32(m_spellInfo->EquippedItemClass);
2731 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2732 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2733 break;
2735 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2739 void Spell::SendSpellStart()
2741 if(!IsNeedSendToClient())
2742 return;
2744 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2746 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2747 if(IsRangedSpell())
2748 castFlags |= CAST_FLAG_AMMO;
2750 if(m_spellInfo->runeCostID)
2751 castFlags |= CAST_FLAG_UNKNOWN10;
2753 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2755 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2756 if(m_CastItem)
2757 data.append(m_CastItem->GetPackGUID());
2758 else
2759 data.append(m_caster->GetPackGUID());
2761 data.append(m_caster->GetPackGUID());
2762 data << uint8(m_cast_count); // pending spell cast?
2763 data << uint32(m_spellInfo->Id); // spellId
2764 data << uint32(castFlags); // cast flags
2765 data << uint32(m_timer); // delay?
2767 m_targets.write(&data);
2769 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2770 data << uint32(0);
2772 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2774 uint8 v1 = 0;//m_runesState;
2775 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2776 data << uint8(v1); // runes state before
2777 data << uint8(v2); // runes state after
2778 for(uint8 i = 0; i < MAX_RUNES; ++i)
2780 uint8 m = (1 << i);
2781 if(m & v1) // usable before...
2782 if(!(m & v2)) // ...but on cooldown now...
2783 data << uint8(0); // some unknown byte (time?)
2787 if ( castFlags & CAST_FLAG_AMMO )
2788 WriteAmmoToPacket(&data);
2790 m_caster->SendMessageToSet(&data, true);
2793 void Spell::SendSpellGo()
2795 // not send invisible spell casting
2796 if(!IsNeedSendToClient())
2797 return;
2799 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2801 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2803 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2804 if(IsRangedSpell())
2805 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2807 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2809 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2810 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2811 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2814 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2815 if(m_CastItem)
2816 data.append(m_CastItem->GetPackGUID());
2817 else
2818 data.append(m_caster->GetPackGUID());
2820 data.append(m_caster->GetPackGUID());
2821 data << uint8(m_cast_count); // pending spell cast?
2822 data << uint32(m_spellInfo->Id); // spellId
2823 data << uint32(castFlags); // cast flags
2824 data << uint32(getMSTime()); // timestamp
2826 WriteSpellGoTargets(&data);
2828 m_targets.write(&data);
2830 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
2831 data << uint32(0);
2833 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2835 uint8 v1 = m_runesState;
2836 uint8 v2 = ((Player*)m_caster)->GetRunesState();
2837 data << uint8(v1); // runes state before
2838 data << uint8(v2); // runes state after
2839 for(uint8 i = 0; i < MAX_RUNES; ++i)
2841 uint8 m = (1 << i);
2842 if(m & v1) // usable before...
2843 if(!(m & v2)) // ...but on cooldown now...
2844 data << uint8(0); // some unknown byte (time?)
2848 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2850 data << float(0);
2851 data << uint32(0);
2854 if ( castFlags & CAST_FLAG_AMMO )
2855 WriteAmmoToPacket(&data);
2857 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2859 data << uint32(0);
2860 data << uint32(0);
2863 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
2865 data << uint8(0);
2868 m_caster->SendMessageToSet(&data, true);
2871 void Spell::WriteAmmoToPacket( WorldPacket * data )
2873 uint32 ammoInventoryType = 0;
2874 uint32 ammoDisplayID = 0;
2876 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2878 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2879 if(pItem)
2881 ammoInventoryType = pItem->GetProto()->InventoryType;
2882 if( ammoInventoryType == INVTYPE_THROWN )
2883 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2884 else
2886 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2887 if(ammoID)
2889 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2890 if(pProto)
2892 ammoDisplayID = pProto->DisplayInfoID;
2893 ammoInventoryType = pProto->InventoryType;
2896 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2898 ammoDisplayID = 5996; // normal arrow
2899 ammoInventoryType = INVTYPE_AMMO;
2904 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2906 *data << uint32(ammoDisplayID);
2907 *data << uint32(ammoInventoryType);
2910 void Spell::WriteSpellGoTargets( WorldPacket * data )
2912 *data << (uint8)m_countOfHit;
2913 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2914 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2915 *data << uint64(ihit->targetGUID);
2917 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2918 *data << uint64(ighit->targetGUID); // Always hits
2920 *data << (uint8)m_countOfMiss;
2921 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2923 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2925 *data << uint64(ihit->targetGUID);
2926 *data << uint8(ihit->missCondition);
2927 if( ihit->missCondition == SPELL_MISS_REFLECT )
2928 *data << uint8(ihit->reflectResult);
2933 void Spell::SendLogExecute()
2935 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2937 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2939 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2940 data.append(m_caster->GetPackGUID());
2941 else
2942 data.append(target->GetPackGUID());
2944 data << uint32(m_spellInfo->Id);
2945 uint32 count1 = 1;
2946 data << uint32(count1); // count1 (effect count?)
2947 for(uint32 i = 0; i < count1; ++i)
2949 data << uint32(m_spellInfo->Effect[0]); // spell effect
2950 uint32 count2 = 1;
2951 data << uint32(count2); // count2 (target count?)
2952 for(uint32 j = 0; j < count2; ++j)
2954 switch(m_spellInfo->Effect[0])
2956 case SPELL_EFFECT_POWER_DRAIN:
2957 if(Unit *unit = m_targets.getUnitTarget())
2958 data.append(unit->GetPackGUID());
2959 else
2960 data << uint8(0);
2961 data << uint32(0);
2962 data << uint32(0);
2963 data << float(0);
2964 break;
2965 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2966 if(Unit *unit = m_targets.getUnitTarget())
2967 data.append(unit->GetPackGUID());
2968 else
2969 data << uint8(0);
2970 data << uint32(0); // count?
2971 break;
2972 case SPELL_EFFECT_INTERRUPT_CAST:
2973 if(Unit *unit = m_targets.getUnitTarget())
2974 data.append(unit->GetPackGUID());
2975 else
2976 data << uint8(0);
2977 data << uint32(0); // spellid
2978 break;
2979 case SPELL_EFFECT_DURABILITY_DAMAGE:
2980 if(Unit *unit = m_targets.getUnitTarget())
2981 data.append(unit->GetPackGUID());
2982 else
2983 data << uint8(0);
2984 data << uint32(0);
2985 data << uint32(0);
2986 break;
2987 case SPELL_EFFECT_OPEN_LOCK:
2988 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2989 if(Item *item = m_targets.getItemTarget())
2990 data.append(item->GetPackGUID());
2991 else
2992 data << uint8(0);
2993 break;
2994 case SPELL_EFFECT_CREATE_ITEM:
2995 case SPELL_EFFECT_157:
2996 data << uint32(m_spellInfo->EffectItemType[0]);
2997 break;
2998 case SPELL_EFFECT_SUMMON:
2999 case SPELL_EFFECT_TRANS_DOOR:
3000 case SPELL_EFFECT_SUMMON_PET:
3001 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3002 case SPELL_EFFECT_CREATE_HOUSE:
3003 case SPELL_EFFECT_DUEL:
3004 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3005 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3006 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3007 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3008 if(Unit *unit = m_targets.getUnitTarget())
3009 data.append(unit->GetPackGUID());
3010 else if(m_targets.getItemTargetGUID())
3011 data.appendPackGUID(m_targets.getItemTargetGUID());
3012 else if(GameObject *go = m_targets.getGOTarget())
3013 data.append(go->GetPackGUID());
3014 else
3015 data << uint8(0); // guid
3016 break;
3017 case SPELL_EFFECT_FEED_PET:
3018 data << uint32(m_targets.getItemTargetEntry());
3019 break;
3020 case SPELL_EFFECT_DISMISS_PET:
3021 if(Unit *unit = m_targets.getUnitTarget())
3022 data.append(unit->GetPackGUID());
3023 else
3024 data << uint8(0);
3025 break;
3026 case SPELL_EFFECT_RESURRECT:
3027 case SPELL_EFFECT_RESURRECT_NEW:
3028 if(Unit *unit = m_targets.getUnitTarget())
3029 data.append(unit->GetPackGUID());
3030 else
3031 data << uint8(0);
3032 break;
3033 default:
3034 return;
3039 m_caster->SendMessageToSet(&data, true);
3042 void Spell::SendInterrupted(uint8 result)
3044 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3045 data.append(m_caster->GetPackGUID());
3046 data << uint8(m_cast_count);
3047 data << uint32(m_spellInfo->Id);
3048 data << uint8(result);
3049 m_caster->SendMessageToSet(&data, true);
3051 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3052 data.append(m_caster->GetPackGUID());
3053 data << uint8(m_cast_count);
3054 data << uint32(m_spellInfo->Id);
3055 data << uint8(result);
3056 m_caster->SendMessageToSet(&data, true);
3059 void Spell::SendChannelUpdate(uint32 time)
3061 if(time == 0)
3063 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
3064 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
3067 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3068 return;
3070 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3071 data.append(m_caster->GetPackGUID());
3072 data << uint32(time);
3074 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3077 void Spell::SendChannelStart(uint32 duration)
3079 WorldObject* target = NULL;
3081 // select first not resisted target from target list for _0_ effect
3082 if(!m_UniqueTargetInfo.empty())
3084 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
3086 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3088 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3089 break;
3093 else if(!m_UniqueGOTargetInfo.empty())
3095 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
3097 if(itr->effectMask & (1<<0) )
3099 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
3100 break;
3105 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3107 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3108 data.append(m_caster->GetPackGUID());
3109 data << uint32(m_spellInfo->Id);
3110 data << uint32(duration);
3112 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3115 m_timer = duration;
3116 if(target)
3117 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3118 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3121 void Spell::SendResurrectRequest(Player* target)
3123 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3124 // However, the packet structure differs slightly
3126 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3128 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3129 data << uint64(m_caster->GetGUID());
3130 data << uint32(strlen(sentName)+1);
3132 data << sentName;
3133 data << uint8(0);
3135 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3136 target->GetSession()->SendPacket(&data);
3139 void Spell::SendPlaySpellVisual(uint32 SpellID)
3141 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3142 return;
3144 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3145 data << uint64(m_caster->GetGUID());
3146 data << uint32(SpellID); // spell visual id?
3147 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3150 void Spell::TakeCastItem()
3152 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3153 return;
3155 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3156 if(m_IsTriggeredSpell)
3157 return;
3159 ItemPrototype const *proto = m_CastItem->GetProto();
3161 if(!proto)
3163 // This code is to avoid a crash
3164 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3165 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3166 return;
3169 bool expendable = false;
3170 bool withoutCharges = false;
3172 for (int i = 0; i<5; i++)
3174 if (proto->Spells[i].SpellId)
3176 // item has limited charges
3177 if (proto->Spells[i].SpellCharges)
3179 if (proto->Spells[i].SpellCharges < 0)
3180 expendable = true;
3182 int32 charges = m_CastItem->GetSpellCharges(i);
3184 // item has charges left
3185 if (charges)
3187 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3188 if (proto->Stackable < 2)
3189 m_CastItem->SetSpellCharges(i, charges);
3190 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3193 // all charges used
3194 withoutCharges = (charges == 0);
3199 if (expendable && withoutCharges)
3201 uint32 count = 1;
3202 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3204 // prevent crash at access to deleted m_targets.getItemTarget
3205 if(m_CastItem==m_targets.getItemTarget())
3206 m_targets.setItemTarget(NULL);
3208 m_CastItem = NULL;
3212 void Spell::TakePower()
3214 if(m_CastItem || m_triggeredByAuraSpell)
3215 return;
3217 // health as power used
3218 if(m_spellInfo->powerType == POWER_HEALTH)
3220 m_caster->ModifyHealth( -(int32)m_powerCost );
3221 return;
3224 if(m_spellInfo->powerType >= MAX_POWERS)
3226 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3227 return;
3230 Powers powerType = Powers(m_spellInfo->powerType);
3232 if(powerType == POWER_RUNE)
3234 TakeRunePower();
3235 return;
3238 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3240 // Set the five second timer
3241 if (powerType == POWER_MANA && m_powerCost > 0)
3242 m_caster->SetLastManaUse(getMSTime());
3245 uint8 Spell::CheckRuneCost(uint32 runeCostID)
3247 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3248 return 0;
3250 Player *plr = (Player*)m_caster;
3252 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3253 return 0;
3255 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3257 if(!src)
3258 return 0;
3260 if(src->NoRuneCost())
3261 return 0;
3263 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3265 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3267 runeCost[i] = src->RuneCost[i];
3270 runeCost[RUNE_DEATH] = 0; // calculated later
3272 for(uint32 i = 0; i < MAX_RUNES; ++i)
3274 uint8 rune = plr->GetCurrentRune(i);
3275 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3277 runeCost[rune]--;
3281 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3283 if(runeCost[i] > 0)
3285 runeCost[RUNE_DEATH] += runeCost[i];
3289 if(runeCost[RUNE_DEATH] > 0)
3290 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3292 return 0;
3295 void Spell::TakeRunePower()
3297 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3298 return;
3300 Player *plr = (Player*)m_caster;
3302 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3303 return;
3305 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3307 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3308 return;
3310 m_runesState = plr->GetRunesState(); // store previous state
3312 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3314 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3316 runeCost[i] = src->RuneCost[i];
3319 runeCost[RUNE_DEATH] = 0; // calculated later
3321 for(uint32 i = 0; i < MAX_RUNES; ++i)
3323 uint8 rune = plr->GetCurrentRune(i);
3324 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3326 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3327 runeCost[rune]--;
3331 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3333 if(runeCost[RUNE_DEATH] > 0)
3335 for(uint32 i = 0; i < MAX_RUNES; ++i)
3337 uint8 rune = plr->GetCurrentRune(i);
3338 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3340 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3341 runeCost[rune]--;
3342 plr->ConvertRune(i, plr->GetBaseRune(i));
3343 if(runeCost[RUNE_DEATH] == 0)
3344 break;
3349 // you can gain some runic power when use runes
3350 float rp = src->runePowerGain;;
3351 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3352 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3355 void Spell::TakeReagents()
3357 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3358 return;
3360 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3361 return;
3363 Player* p_caster = (Player*)m_caster;
3364 if (p_caster->CanNoReagentCast(m_spellInfo))
3365 return;
3367 for(uint32 x=0;x<8;x++)
3369 if(m_spellInfo->Reagent[x] <= 0)
3370 continue;
3372 uint32 itemid = m_spellInfo->Reagent[x];
3373 uint32 itemcount = m_spellInfo->ReagentCount[x];
3375 // if CastItem is also spell reagent
3376 if (m_CastItem)
3378 ItemPrototype const *proto = m_CastItem->GetProto();
3379 if( proto && proto->ItemId == itemid )
3381 for(int s=0;s<5;s++)
3383 // CastItem will be used up and does not count as reagent
3384 int32 charges = m_CastItem->GetSpellCharges(s);
3385 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3387 ++itemcount;
3388 break;
3392 m_CastItem = NULL;
3396 // if getItemTarget is also spell reagent
3397 if (m_targets.getItemTargetEntry()==itemid)
3398 m_targets.setItemTarget(NULL);
3400 p_caster->DestroyItemCount(itemid, itemcount, true);
3404 void Spell::HandleThreatSpells(uint32 spellId)
3406 if(!m_targets.getUnitTarget() || !spellId)
3407 return;
3409 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3410 return;
3412 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3413 if(!threatSpell)
3414 return;
3416 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3418 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3421 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3423 unitTarget = pUnitTarget;
3424 itemTarget = pItemTarget;
3425 gameObjTarget = pGOTarget;
3427 uint8 eff = m_spellInfo->Effect[i];
3428 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3430 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3432 sLog.outDebug( "Spell: Effect : %u", eff);
3434 //Simply return. Do not display "immune" in red text on client
3435 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3436 return;
3438 if(eff<TOTAL_SPELL_EFFECTS)
3440 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3441 (*this.*SpellEffects[eff])(i);
3444 else
3446 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3447 if (m_CastItem)
3448 EffectEnchantItemTmp(i);
3449 else
3451 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3452 eff, m_spellInfo->Id);
3458 void Spell::TriggerSpell()
3460 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3462 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3463 spell->prepare(&m_targets); // use original spell original targets
3467 uint8 Spell::CanCast(bool strict)
3469 // check cooldowns to prevent cheating
3470 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3472 if(m_triggeredByAuraSpell)
3473 return SPELL_FAILED_DONT_REPORT;
3474 else
3475 return SPELL_FAILED_NOT_READY;
3478 // only allow triggered spells if at an ended battleground
3479 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3480 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3481 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3482 return SPELL_FAILED_DONT_REPORT;
3484 // only check at first call, Stealth auras are already removed at second call
3485 // for now, ignore triggered spells
3486 if( strict && !m_IsTriggeredSpell)
3488 bool checkForm = true;
3489 // Ignore form req aura
3490 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3491 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3493 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3494 continue;
3495 checkForm = false;
3496 break;
3498 if (checkForm)
3500 // Cannot be used in this stance/form
3501 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3502 return shapeError;
3504 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3505 return SPELL_FAILED_ONLY_STEALTHED;
3509 // caster state requirements
3510 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3511 return SPELL_FAILED_CASTER_AURASTATE;
3512 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3513 return SPELL_FAILED_CASTER_AURASTATE;
3515 // cancel autorepeat spells if cast start when moving
3516 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3517 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3519 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3520 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3521 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3522 return SPELL_FAILED_MOVING;
3525 Unit *target = m_targets.getUnitTarget();
3527 if(target)
3529 // target state requirements (not allowed state), apply to self also
3530 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3531 return SPELL_FAILED_TARGET_AURASTATE;
3533 if(target != m_caster)
3535 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3536 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3537 return SPELL_FAILED_TARGET_AURASTATE;
3539 // Not allow casting on flying player
3540 if (target->isInFlight())
3541 return SPELL_FAILED_BAD_TARGETS;
3543 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3544 return SPELL_FAILED_LINE_OF_SIGHT;
3546 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3547 // this case can be triggered if rank not found (too low-level target for first rank)
3548 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3550 for(int i=0;i<3;i++)
3552 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3553 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3554 return SPELL_FAILED_LOWLEVEL;
3559 // check pet presents
3560 for(int j=0;j<3;j++)
3562 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3564 target = m_caster->GetPet();
3565 if(!target)
3567 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3568 return SPELL_FAILED_DONT_REPORT;
3569 else
3570 return SPELL_FAILED_NO_PET;
3572 break;
3576 //check creature type
3577 //ignore self casts (including area casts when caster selected as target)
3578 if(target != m_caster)
3580 if(!CheckTargetCreatureType(target))
3582 if(target->GetTypeId()==TYPEID_PLAYER)
3583 return SPELL_FAILED_TARGET_IS_PLAYER;
3584 else
3585 return SPELL_FAILED_BAD_TARGETS;
3589 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3590 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3591 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3593 // check correctness positive/negative cast target (pet cast real check and cheating check)
3594 if(IsPositiveSpell(m_spellInfo->Id))
3596 if(m_caster->IsHostileTo(target))
3597 return SPELL_FAILED_BAD_TARGETS;
3599 else
3601 if(m_caster->IsFriendlyTo(target))
3602 return SPELL_FAILED_BAD_TARGETS;
3606 if(IsPositiveSpell(m_spellInfo->Id))
3608 if(target->IsImmunedToSpell(m_spellInfo,false))
3609 return SPELL_FAILED_TARGET_AURASTATE;
3612 //Must be behind the target.
3613 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3615 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3616 if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL )
3618 SendInterrupted(2);
3619 return SPELL_FAILED_NOT_BEHIND;
3623 //Target must be facing you.
3624 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3626 SendInterrupted(2);
3627 return SPELL_FAILED_NOT_INFRONT;
3630 // check if target is in combat
3631 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3633 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3636 // Spell casted only on battleground
3637 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3638 if(!((Player*)m_caster)->InBattleGround())
3639 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3641 // do not allow spells to be cast in arenas
3642 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3643 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3644 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3645 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3646 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3647 if(mapEntry->IsBattleArena())
3648 return SPELL_FAILED_NOT_IN_ARENA;
3650 // zone check
3651 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3652 return SPELL_FAILED_REQUIRES_AREA;
3654 // not let players cast spells at mount (and let do it to creatures)
3655 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3656 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3658 if(m_caster->isInFlight())
3659 return SPELL_FAILED_NOT_FLYING;
3660 else
3661 return SPELL_FAILED_NOT_MOUNTED;
3664 // always (except passive spells) check items (focus object can be required for any type casts)
3665 if(!IsPassiveSpell(m_spellInfo->Id))
3666 if(uint8 castResult = CheckItems())
3667 return castResult;
3669 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3670 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3672 for(uint8 j = 0; j < 3; j++)
3674 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3675 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3676 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3677 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3679 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3680 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3681 if(lower==upper)
3682 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3684 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3685 float range = GetSpellMaxRange(srange);
3687 Creature* creatureScriptTarget = NULL;
3688 GameObject* goScriptTarget = NULL;
3690 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3692 switch(i_spellST->second.type)
3694 case SPELL_TARGET_TYPE_GAMEOBJECT:
3696 GameObject* p_GameObject = NULL;
3698 if(i_spellST->second.targetEntry)
3700 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3701 Cell cell(p);
3702 cell.data.Part.reserved = ALL_DISTRICT;
3704 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3705 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3707 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3708 CellLock<GridReadGuard> cell_lock(cell, p);
3709 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3711 if(p_GameObject)
3713 // remember found target and range, next attempt will find more near target with another entry
3714 creatureScriptTarget = NULL;
3715 goScriptTarget = p_GameObject;
3716 range = go_check.GetLastRange();
3719 else if( focusObject ) //Focus Object
3721 float frange = m_caster->GetDistance(focusObject);
3722 if(range >= frange)
3724 creatureScriptTarget = NULL;
3725 goScriptTarget = focusObject;
3726 range = frange;
3729 break;
3731 case SPELL_TARGET_TYPE_CREATURE:
3732 case SPELL_TARGET_TYPE_DEAD:
3733 default:
3735 Creature *p_Creature = NULL;
3737 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3738 Cell cell(p);
3739 cell.data.Part.reserved = ALL_DISTRICT;
3740 cell.SetNoCreate(); // Really don't know what is that???
3742 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3743 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3745 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3747 CellLock<GridReadGuard> cell_lock(cell, p);
3748 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3750 if(p_Creature )
3752 creatureScriptTarget = p_Creature;
3753 goScriptTarget = NULL;
3754 range = u_check.GetLastRange();
3756 break;
3761 if(creatureScriptTarget)
3763 // store coordinates for TARGET_SCRIPT_COORDINATES
3764 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3765 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3767 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3769 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3770 AddUnitTarget(creatureScriptTarget, j);
3772 // store explicit target for TARGET_SCRIPT
3773 else
3774 AddUnitTarget(creatureScriptTarget, j);
3776 else if(goScriptTarget)
3778 // store coordinates for TARGET_SCRIPT_COORDINATES
3779 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3780 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3782 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3784 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3785 AddGOTarget(goScriptTarget, j);
3787 // store explicit target for TARGET_SCRIPT
3788 else
3789 AddGOTarget(goScriptTarget, j);
3791 //Missing DB Entry or targets for this spellEffect.
3792 else
3794 // not report target not existence for triggered spells
3795 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3796 return SPELL_FAILED_DONT_REPORT;
3797 else
3798 return SPELL_FAILED_BAD_TARGETS;
3804 if(!m_triggeredByAuraSpell)
3805 if(uint8 castResult = CheckRange(strict))
3806 return castResult;
3809 if(uint8 castResult = CheckPower())
3810 return castResult;
3813 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3814 if(uint8 castResult = CheckCasterAuras())
3815 return castResult;
3817 for (int i = 0; i < 3; i++)
3819 // for effects of spells that have only one target
3820 switch(m_spellInfo->Effect[i])
3822 case SPELL_EFFECT_DUMMY:
3824 if(m_spellInfo->SpellIconID == 1648) // Execute
3826 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3827 return SPELL_FAILED_BAD_TARGETS;
3829 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3831 if(m_caster->IsInWater())
3832 return SPELL_FAILED_ONLY_ABOVEWATER;
3834 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3836 // spell different for friends and enemies
3837 // hart version required facing
3838 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3839 return SPELL_FAILED_UNIT_NOT_INFRONT;
3841 break;
3843 case SPELL_EFFECT_SCHOOL_DAMAGE:
3845 // Hammer of Wrath
3846 if(m_spellInfo->SpellVisual[0] == 7250)
3848 if (!m_targets.getUnitTarget())
3849 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3851 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3852 return SPELL_FAILED_BAD_TARGETS;
3854 break;
3856 case SPELL_EFFECT_TAMECREATURE:
3858 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3859 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3861 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3862 return SPELL_FAILED_HIGHLEVEL;
3864 // use SMSG_PET_TAME_FAILURE?
3865 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3866 return SPELL_FAILED_BAD_TARGETS;
3868 if(m_caster->GetPetGUID())
3869 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3871 if(m_caster->GetCharmGUID())
3872 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3874 break;
3876 case SPELL_EFFECT_LEARN_SPELL:
3878 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3879 break;
3881 Pet* pet = m_caster->GetPet();
3883 if(!pet)
3884 return SPELL_FAILED_NO_PET;
3886 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3888 if(!learn_spellproto)
3889 return SPELL_FAILED_NOT_KNOWN;
3891 if(m_spellInfo->spellLevel > pet->getLevel())
3892 return SPELL_FAILED_LOWLEVEL;
3894 break;
3896 case SPELL_EFFECT_LEARN_PET_SPELL:
3898 Pet* pet = m_caster->GetPet();
3900 if(!pet)
3901 return SPELL_FAILED_NO_PET;
3903 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3905 if(!learn_spellproto)
3906 return SPELL_FAILED_NOT_KNOWN;
3908 if(m_spellInfo->spellLevel > pet->getLevel())
3909 return SPELL_FAILED_LOWLEVEL;
3911 break;
3913 case SPELL_EFFECT_FEED_PET:
3915 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3916 return SPELL_FAILED_BAD_TARGETS;
3918 Pet* pet = m_caster->GetPet();
3920 if(!pet)
3921 return SPELL_FAILED_NO_PET;
3923 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3924 return SPELL_FAILED_WRONG_PET_FOOD;
3926 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3927 return SPELL_FAILED_FOOD_LOWLEVEL;
3929 if(m_caster->isInCombat() || pet->isInCombat())
3930 return SPELL_FAILED_AFFECTING_COMBAT;
3932 break;
3934 case SPELL_EFFECT_POWER_BURN:
3935 case SPELL_EFFECT_POWER_DRAIN:
3937 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3938 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3939 if(Unit* target = m_targets.getUnitTarget())
3940 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3941 return SPELL_FAILED_BAD_TARGETS;
3942 break;
3944 case SPELL_EFFECT_CHARGE:
3946 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3947 return SPELL_FAILED_ROOTED;
3949 break;
3951 case SPELL_EFFECT_SKINNING:
3953 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3954 return SPELL_FAILED_BAD_TARGETS;
3956 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3957 return SPELL_FAILED_TARGET_UNSKINNABLE;
3959 Creature* creature = (Creature*)m_targets.getUnitTarget();
3960 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3962 return SPELL_FAILED_TARGET_NOT_LOOTED;
3965 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3967 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3968 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3969 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3970 if (ReqValue > skillValue)
3971 return SPELL_FAILED_LOW_CASTLEVEL;
3973 // chance for fail at orange skinning attempt
3974 if( (m_selfContainer && (*m_selfContainer) == this) &&
3975 skillValue < sWorld.GetConfigMaxSkillValue() &&
3976 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3977 return SPELL_FAILED_TRY_AGAIN;
3979 break;
3981 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3982 case SPELL_EFFECT_OPEN_LOCK:
3984 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3985 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3986 break;
3988 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3989 // we need a go target in case of TARGET_GAMEOBJECT
3990 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3991 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3992 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3993 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3994 return SPELL_FAILED_BAD_TARGETS;
3996 // In BattleGround players can use only flags and banners
3997 if( ((Player*)m_caster)->InBattleGround() &&
3998 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3999 return SPELL_FAILED_TRY_AGAIN;
4001 // get the lock entry
4002 LockEntry const *lockInfo = NULL;
4003 if (GameObject* go=m_targets.getGOTarget())
4004 lockInfo = sLockStore.LookupEntry(go->GetLockId());
4005 else if(Item* itm=m_targets.getItemTarget())
4006 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
4008 // check lock compatibility
4009 if (lockInfo)
4011 // check for lock - key pair (checked by client also, just prevent cheating
4012 bool ok_key = false;
4013 for(int it = 0; it < 8; ++it)
4015 switch(lockInfo->Type[it])
4017 case LOCK_KEY_NONE:
4018 break;
4019 case LOCK_KEY_ITEM:
4021 if(lockInfo->Index[it])
4023 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
4024 ok_key =true;
4025 break;
4028 case LOCK_KEY_SKILL:
4030 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it])
4031 break;
4033 switch(lockInfo->Index[it])
4035 case LOCKTYPE_HERBALISM:
4036 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
4037 ok_key =true;
4038 break;
4039 case LOCKTYPE_MINING:
4040 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
4041 ok_key =true;
4042 break;
4043 default:
4044 ok_key =true;
4045 break;
4049 if(ok_key)
4050 break;
4053 if(!ok_key)
4054 return SPELL_FAILED_BAD_TARGETS;
4057 // chance for fail at orange mining/herb/LockPicking gathering attempt
4058 if (!m_selfContainer || ((*m_selfContainer) != this))
4059 break;
4061 // get the skill value of the player
4062 int32 SkillValue = 0;
4063 bool canFailAtMax = true;
4064 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
4066 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
4067 canFailAtMax = false;
4069 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
4071 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
4072 canFailAtMax = false;
4074 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
4075 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
4077 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
4078 if(m_CastItem)
4079 SkillValue = 0;
4081 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
4082 SkillValue += m_currentBasePoints[i]+1;
4084 // get the required lock value
4085 int32 ReqValue=0;
4086 if (lockInfo)
4088 // check for lock - key pair
4089 bool ok = false;
4090 for(int it = 0; it < 8; ++it)
4092 if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
4094 // if so, we're good to go
4095 ok = true;
4096 break;
4099 if(ok)
4100 break;
4102 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
4103 ReqValue = lockInfo->Skill[1];
4104 else
4105 ReqValue = lockInfo->Skill[0];
4108 // skill doesn't meet the required value
4109 if (ReqValue > SkillValue)
4110 return SPELL_FAILED_LOW_CASTLEVEL;
4112 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4113 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
4114 return SPELL_FAILED_TRY_AGAIN;
4116 break;
4118 case SPELL_EFFECT_SUMMON_DEAD_PET:
4120 Creature *pet = m_caster->GetPet();
4121 if(!pet)
4122 return SPELL_FAILED_NO_PET;
4124 if(pet->isAlive())
4125 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4127 break;
4129 // This is generic summon effect now and don't make this check for summon types similar
4130 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4131 // These won't show up in m_caster->GetPetGUID()
4132 case SPELL_EFFECT_SUMMON:
4134 switch(m_spellInfo->EffectMiscValueB[i])
4136 case SUMMON_TYPE_POSESSED:
4137 case SUMMON_TYPE_POSESSED2:
4138 case SUMMON_TYPE_DEMON:
4139 case SUMMON_TYPE_SUMMON:
4141 if(m_caster->GetPetGUID())
4142 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4144 if(m_caster->GetCharmGUID())
4145 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4146 break;
4149 break;
4151 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4152 // These won't show up in m_caster->GetPetGUID()
4153 case SPELL_EFFECT_SUMMON_PHANTASM:
4154 case SPELL_EFFECT_SUMMON_DEMON:
4156 if(m_caster->GetPetGUID())
4157 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4159 if(m_caster->GetCharmGUID())
4160 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4162 break;
4164 case SPELL_EFFECT_SUMMON_PET:
4166 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4169 Pet* pet = ((Player*)m_caster)->GetPet();
4171 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4173 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4174 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4176 else
4177 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4180 if(m_caster->GetCharmGUID())
4181 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4183 break;
4185 case SPELL_EFFECT_SUMMON_PLAYER:
4187 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4188 return SPELL_FAILED_BAD_TARGETS;
4189 if(!((Player*)m_caster)->GetSelection())
4190 return SPELL_FAILED_BAD_TARGETS;
4192 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4193 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4194 return SPELL_FAILED_BAD_TARGETS;
4196 // check if our map is dungeon
4197 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4199 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4200 if(!instance)
4201 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4202 if ( instance->levelMin > target->getLevel() )
4203 return SPELL_FAILED_LOWLEVEL;
4204 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4205 return SPELL_FAILED_HIGHLEVEL;
4207 break;
4209 case SPELL_EFFECT_LEAP:
4210 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4212 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4213 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4214 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4215 // teleport a bit above terrain level to avoid falling below it
4216 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4217 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4218 return SPELL_FAILED_TRY_AGAIN;
4220 float caster_pos_z = m_caster->GetPositionZ();
4221 // Control the caster to not climb or drop when +-fz > 8
4222 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4223 return SPELL_FAILED_TRY_AGAIN;
4225 // not allow use this effect at battleground until battleground start
4226 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4227 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4228 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4229 return SPELL_FAILED_TRY_AGAIN;
4230 break;
4232 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4234 if (m_targets.getUnitTarget()==m_caster)
4235 return SPELL_FAILED_BAD_TARGETS;
4236 break;
4238 default:break;
4242 for (int i = 0; i < 3; i++)
4244 switch(m_spellInfo->EffectApplyAuraName[i])
4246 case SPELL_AURA_MOD_POSSESS:
4247 case SPELL_AURA_MOD_CHARM:
4249 if(m_caster->GetPetGUID())
4250 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4252 if(m_caster->GetCharmGUID())
4253 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4255 if(m_caster->GetCharmerGUID())
4256 return SPELL_FAILED_CHARMED;
4258 if(!m_targets.getUnitTarget())
4259 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4261 if(m_targets.getUnitTarget()->GetCharmerGUID())
4262 return SPELL_FAILED_CHARMED;
4264 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4265 return SPELL_FAILED_HIGHLEVEL;
4267 break;
4269 case SPELL_AURA_MOUNTED:
4271 if (m_caster->IsInWater())
4272 return SPELL_FAILED_ONLY_ABOVEWATER;
4274 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4275 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4277 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4278 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
4279 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4281 if (m_caster->GetAreaId()==35)
4282 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4284 ShapeshiftForm form = m_caster->m_form;
4285 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4286 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4287 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4288 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4289 return SPELL_FAILED_NOT_SHAPESHIFT;
4291 break;
4293 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4295 if(!m_targets.getUnitTarget())
4296 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4298 // can be casted at non-friendly unit or own pet/charm
4299 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4300 return SPELL_FAILED_TARGET_FRIENDLY;
4302 break;
4304 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4305 case SPELL_AURA_FLY:
4307 // not allow cast fly spells at old maps by players (all spells is self target)
4308 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4310 uint32 v_map = GetVirtualMapForMapAndZone(m_caster->GetMapId(), m_caster->GetZoneId());
4311 if( !((Player*)m_caster)->isGameMaster() && v_map != 530 && !(v_map == 571 && ((Player*)m_caster)->HasSpell(54197)))
4312 return SPELL_FAILED_NOT_HERE;
4315 break;
4317 case SPELL_AURA_PERIODIC_MANA_LEECH:
4319 if (!m_targets.getUnitTarget())
4320 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4322 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4323 break;
4325 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4326 return SPELL_FAILED_BAD_TARGETS;
4328 break;
4330 default:
4331 break;
4335 // all ok
4336 return 0;
4339 int16 Spell::PetCanCast(Unit* target)
4341 if(!m_caster->isAlive())
4342 return SPELL_FAILED_CASTER_DEAD;
4344 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4345 return SPELL_FAILED_SPELL_IN_PROGRESS;
4346 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4347 return SPELL_FAILED_AFFECTING_COMBAT;
4349 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4351 //dead owner (pets still alive when owners ressed?)
4352 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4353 return SPELL_FAILED_CASTER_DEAD;
4355 if(!target && m_targets.getUnitTarget())
4356 target = m_targets.getUnitTarget();
4358 bool need = false;
4359 for(uint32 i = 0;i<3;i++)
4361 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4363 need = true;
4364 if(!target)
4365 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4366 break;
4369 if(need)
4370 m_targets.setUnitTarget(target);
4372 Unit* _target = m_targets.getUnitTarget();
4374 if(_target) //for target dead/target not valid
4376 if(!_target->isAlive())
4377 return SPELL_FAILED_BAD_TARGETS;
4379 if(IsPositiveSpell(m_spellInfo->Id))
4381 if(m_caster->IsHostileTo(_target))
4382 return SPELL_FAILED_BAD_TARGETS;
4384 else
4386 bool duelvsplayertar = false;
4387 for(int j=0;j<3;j++)
4389 //TARGET_DUELVSPLAYER is positive AND negative
4390 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4392 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4394 return SPELL_FAILED_BAD_TARGETS;
4398 //cooldown
4399 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4400 return SPELL_FAILED_NOT_READY;
4403 uint16 result = CanCast(true);
4404 if(result != 0)
4405 return result;
4406 else
4407 return -1; //this allows to check spell fail 0, in combat
4410 uint8 Spell::CheckCasterAuras() const
4412 // Flag drop spells totally immuned to caster auras
4413 // FIXME: find more nice check for all totally immuned spells
4414 // AttributesEx3 & 0x10000000?
4415 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4416 return 0;
4418 uint8 school_immune = 0;
4419 uint32 mechanic_immune = 0;
4420 uint32 dispel_immune = 0;
4422 //Check if the spell grants school or mechanic immunity.
4423 //We use bitmasks so the loop is done only once and not on every aura check below.
4424 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4426 for(int i = 0;i < 3; i ++)
4428 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4429 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4430 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4431 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4432 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4433 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4435 //immune movement impairment and loss of control
4436 if(m_spellInfo->Id==(uint32)42292)
4437 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4440 //Check whether the cast should be prevented by any state you might have.
4441 uint8 prevented_reason = 0;
4442 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4443 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4444 prevented_reason = SPELL_FAILED_STUNNED;
4445 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4446 prevented_reason = SPELL_FAILED_CONFUSED;
4447 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4448 prevented_reason = SPELL_FAILED_FLEEING;
4449 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4450 prevented_reason = SPELL_FAILED_SILENCED;
4451 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4452 prevented_reason = SPELL_FAILED_PACIFIED;
4454 // Attr must make flag drop spell totally immune from all effects
4455 if(prevented_reason)
4457 if(school_immune || mechanic_immune || dispel_immune)
4459 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4460 Unit::AuraMap const& auras = m_caster->GetAuras();
4461 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4463 if(itr->second)
4465 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4466 continue;
4467 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4468 continue;
4469 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4470 continue;
4472 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4473 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4474 switch(itr->second->GetModifier()->m_auraname)
4476 case SPELL_AURA_MOD_STUN:
4477 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4478 return SPELL_FAILED_STUNNED;
4479 break;
4480 case SPELL_AURA_MOD_CONFUSE:
4481 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4482 return SPELL_FAILED_CONFUSED;
4483 break;
4484 case SPELL_AURA_MOD_FEAR:
4485 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4486 return SPELL_FAILED_FLEEING;
4487 break;
4488 case SPELL_AURA_MOD_SILENCE:
4489 case SPELL_AURA_MOD_PACIFY:
4490 case SPELL_AURA_MOD_PACIFY_SILENCE:
4491 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4492 return SPELL_FAILED_PACIFIED;
4493 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4494 return SPELL_FAILED_SILENCED;
4495 break;
4500 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4501 else
4502 return prevented_reason;
4504 return 0; // all ok
4507 bool Spell::CanAutoCast(Unit* target)
4509 uint64 targetguid = target->GetGUID();
4511 for(uint32 j = 0;j<3;j++)
4513 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4515 if( m_spellInfo->StackAmount <= 1)
4517 if( target->HasAura(m_spellInfo->Id, j) )
4518 return false;
4520 else
4522 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4523 return false;
4526 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4528 if( target->HasAura(m_spellInfo->Id, j) )
4529 return false;
4533 int16 result = PetCanCast(target);
4535 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4537 FillTargetMap();
4538 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4539 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4540 if( ihit->targetGUID == targetguid )
4541 return true;
4543 return false; //target invalid
4546 uint8 Spell::CheckRange(bool strict)
4548 float range_mod;
4550 // self cast doesn't need range checking -- also for Starshards fix
4551 if (m_spellInfo->rangeIndex == 1) return 0;
4553 if (strict) //add radius of caster
4554 range_mod = 1.25;
4555 else //add radius of caster and ~5 yds "give"
4556 range_mod = 6.25;
4558 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4559 float max_range = GetSpellMaxRange(srange) + range_mod;
4560 float min_range = GetSpellMinRange(srange);
4562 if(Player* modOwner = m_caster->GetSpellModOwner())
4563 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4565 Unit *target = m_targets.getUnitTarget();
4567 if(target && target != m_caster)
4569 // distance from target center in checks
4570 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4571 if(dist > max_range)
4572 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4573 if(dist < min_range)
4574 return SPELL_FAILED_TOO_CLOSE;
4575 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4576 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4577 return SPELL_FAILED_UNIT_NOT_INFRONT;
4580 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4582 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4583 if(dist > max_range)
4584 return SPELL_FAILED_OUT_OF_RANGE;
4585 if(dist < min_range)
4586 return SPELL_FAILED_TOO_CLOSE;
4589 return 0; // ok
4592 int32 Spell::CalculatePowerCost()
4594 // item cast not used power
4595 if(m_CastItem)
4596 return 0;
4598 // Spell drain all exist power on cast (Only paladin lay of Hands)
4599 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4601 // If power type - health drain all
4602 if (m_spellInfo->powerType == POWER_HEALTH)
4603 return m_caster->GetHealth();
4604 // Else drain all power
4605 if (m_spellInfo->powerType < MAX_POWERS)
4606 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4607 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4608 return 0;
4611 // Base powerCost
4612 int32 powerCost = m_spellInfo->manaCost;
4613 // PCT cost from total amount
4614 if (m_spellInfo->ManaCostPercentage)
4616 switch (m_spellInfo->powerType)
4618 // health as power used
4619 case POWER_HEALTH:
4620 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4621 break;
4622 case POWER_MANA:
4623 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4624 break;
4625 case POWER_RAGE:
4626 case POWER_FOCUS:
4627 case POWER_ENERGY:
4628 case POWER_HAPPINESS:
4629 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4630 break;
4631 case POWER_RUNE:
4632 case POWER_RUNIC_POWER:
4633 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4634 break;
4635 default:
4636 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4637 return 0;
4640 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4641 // Flat mod from caster auras by spell school
4642 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4643 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4644 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4645 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4646 // Apply cost mod by spell
4647 if(Player* modOwner = m_caster->GetSpellModOwner())
4648 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4650 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4651 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4653 // PCT mod from user auras by school
4654 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4655 if (powerCost < 0)
4656 powerCost = 0;
4657 return powerCost;
4660 uint8 Spell::CheckPower()
4662 // item cast not used power
4663 if(m_CastItem)
4664 return 0;
4666 // health as power used - need check health amount
4667 if(m_spellInfo->powerType == POWER_HEALTH)
4669 if(m_caster->GetHealth() <= m_powerCost)
4670 return SPELL_FAILED_CASTER_AURASTATE;
4671 return 0;
4673 // Check valid power type
4674 if( m_spellInfo->powerType >= MAX_POWERS )
4676 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4677 return SPELL_FAILED_UNKNOWN;
4680 uint8 failReason = CheckRuneCost(m_spellInfo->runeCostID);
4681 if(failReason)
4682 return failReason;
4684 // Check power amount
4685 Powers powerType = Powers(m_spellInfo->powerType);
4686 if(m_caster->GetPower(powerType) < m_powerCost)
4687 return SPELL_FAILED_NO_POWER;
4688 else
4689 return 0;
4692 uint8 Spell::CheckItems()
4694 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4695 return 0;
4697 uint32 itemid, itemcount;
4698 Player* p_caster = (Player*)m_caster;
4700 if(m_CastItem)
4702 itemid = m_CastItem->GetEntry();
4703 if( !p_caster->HasItemCount(itemid,1) )
4704 return SPELL_FAILED_ITEM_NOT_READY;
4705 else
4707 ItemPrototype const *proto = m_CastItem->GetProto();
4708 if(!proto)
4709 return SPELL_FAILED_ITEM_NOT_READY;
4711 for (int i = 0; i<5; i++)
4713 if (proto->Spells[i].SpellCharges)
4715 if(m_CastItem->GetSpellCharges(i)==0)
4716 return SPELL_FAILED_NO_CHARGES_REMAIN;
4720 uint32 ItemClass = proto->Class;
4721 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4723 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4724 uint8 failReason = 0;
4725 for (int i = 0; i < 3; i++)
4727 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4728 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4729 continue;
4731 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4733 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4735 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4736 continue;
4738 else
4740 failReason = 0;
4741 break;
4745 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4746 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4748 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4750 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4751 continue;
4754 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4755 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4757 failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4758 continue;
4760 else
4762 failReason = 0;
4763 break;
4767 if (failReason)
4768 return failReason;
4773 if(m_targets.getItemTargetGUID())
4775 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4776 return SPELL_FAILED_BAD_TARGETS;
4778 if(!m_targets.getItemTarget())
4779 return SPELL_FAILED_ITEM_GONE;
4781 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4782 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4784 // if not item target then required item must be equipped
4785 else
4787 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4788 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4791 if(m_spellInfo->RequiresSpellFocus)
4793 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4794 Cell cell(p);
4795 cell.data.Part.reserved = ALL_DISTRICT;
4797 GameObject* ok = NULL;
4798 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4799 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4801 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4802 CellLock<GridReadGuard> cell_lock(cell, p);
4803 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4805 if(!ok)
4806 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4808 focusObject = ok; // game object found in range
4811 if (!p_caster->CanNoReagentCast(m_spellInfo))
4813 for(uint32 i=0;i<8;i++)
4815 if(m_spellInfo->Reagent[i] <= 0)
4816 continue;
4818 itemid = m_spellInfo->Reagent[i];
4819 itemcount = m_spellInfo->ReagentCount[i];
4821 // if CastItem is also spell reagent
4822 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4824 ItemPrototype const *proto = m_CastItem->GetProto();
4825 if(!proto)
4826 return SPELL_FAILED_ITEM_NOT_READY;
4827 for(int s=0;s<5;s++)
4829 // CastItem will be used up and does not count as reagent
4830 int32 charges = m_CastItem->GetSpellCharges(s);
4831 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4833 ++itemcount;
4834 break;
4838 if( !p_caster->HasItemCount(itemid,itemcount) )
4839 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4843 uint32 totems = 2;
4844 for(int i=0;i<2;++i)
4846 if(m_spellInfo->Totem[i] != 0)
4848 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4850 totems -= 1;
4851 continue;
4853 }else
4854 totems -= 1;
4856 if(totems != 0)
4857 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4859 //Check items for TotemCategory
4860 uint32 TotemCategory = 2;
4861 for(int i=0;i<2;++i)
4863 if(m_spellInfo->TotemCategory[i] != 0)
4865 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4867 TotemCategory -= 1;
4868 continue;
4871 else
4872 TotemCategory -= 1;
4874 if(TotemCategory != 0)
4875 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4877 for(int i = 0; i < 3; i++)
4879 switch (m_spellInfo->Effect[i])
4881 case SPELL_EFFECT_CREATE_ITEM:
4883 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4885 ItemPosCountVec dest;
4886 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4887 if (msg != EQUIP_ERR_OK )
4889 p_caster->SendEquipError( msg, NULL, NULL );
4890 return SPELL_FAILED_DONT_REPORT;
4893 break;
4895 case SPELL_EFFECT_ENCHANT_ITEM:
4897 Item* targetItem = m_targets.getItemTarget();
4898 if(!targetItem)
4899 return SPELL_FAILED_ITEM_NOT_FOUND;
4901 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4902 return SPELL_FAILED_LOWLEVEL;
4903 // Not allow enchant in trade slot for some enchant type
4904 if( targetItem->GetOwner() != m_caster )
4906 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4907 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4908 if(!pEnchant)
4909 return SPELL_FAILED_ERROR;
4910 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4911 return SPELL_FAILED_NOT_TRADEABLE;
4913 break;
4915 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4917 Item *item = m_targets.getItemTarget();
4918 if(!item)
4919 return SPELL_FAILED_ITEM_NOT_FOUND;
4920 // Not allow enchant in trade slot for some enchant type
4921 if( item->GetOwner() != m_caster )
4923 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4924 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4925 if(!pEnchant)
4926 return SPELL_FAILED_ERROR;
4927 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4928 return SPELL_FAILED_NOT_TRADEABLE;
4930 break;
4932 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4933 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4934 break;
4935 case SPELL_EFFECT_DISENCHANT:
4937 if(!m_targets.getItemTarget())
4938 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4940 // prevent disenchanting in trade slot
4941 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4942 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4944 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4945 if(!itemProto)
4946 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4948 uint32 item_quality = itemProto->Quality;
4949 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4950 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4951 if (item_disenchantskilllevel == uint32(-1))
4952 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4953 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4954 return SPELL_FAILED_LOW_CASTLEVEL;
4955 if(item_quality > 4 || item_quality < 2)
4956 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4957 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4958 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4959 if (!itemProto->DisenchantID)
4960 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4961 break;
4963 case SPELL_EFFECT_PROSPECTING:
4965 if(!m_targets.getItemTarget())
4966 return SPELL_FAILED_CANT_BE_PROSPECTED;
4967 //ensure item is a prospectable ore
4968 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4969 return SPELL_FAILED_CANT_BE_PROSPECTED;
4970 //prevent prospecting in trade slot
4971 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4972 return SPELL_FAILED_CANT_BE_PROSPECTED;
4973 //Check for enough skill in jewelcrafting
4974 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4975 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4976 return SPELL_FAILED_LOW_CASTLEVEL;
4977 //make sure the player has the required ores in inventory
4978 if(m_targets.getItemTarget()->GetCount() < 5)
4979 return SPELL_FAILED_NEED_MORE_ITEMS;
4981 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4982 return SPELL_FAILED_CANT_BE_PROSPECTED;
4984 break;
4986 case SPELL_EFFECT_MILLING:
4988 if(!m_targets.getItemTarget())
4989 return SPELL_FAILED_CANT_BE_MILLED;
4990 //ensure item is a millable herb
4991 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4992 return SPELL_FAILED_CANT_BE_MILLED;
4993 //prevent milling in trade slot
4994 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4995 return SPELL_FAILED_CANT_BE_MILLED;
4996 //Check for enough skill in inscription
4997 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4998 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
4999 return SPELL_FAILED_LOW_CASTLEVEL;
5000 //make sure the player has the required herbs in inventory
5001 if(m_targets.getItemTarget()->GetCount() < 5)
5002 return SPELL_FAILED_NEED_MORE_ITEMS;
5004 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5005 return SPELL_FAILED_CANT_BE_MILLED;
5007 break;
5009 case SPELL_EFFECT_WEAPON_DAMAGE:
5010 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5012 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5013 if( m_attackType != RANGED_ATTACK )
5014 break;
5015 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5016 if(!pItem || pItem->IsBroken())
5017 return SPELL_FAILED_EQUIPPED_ITEM;
5019 switch(pItem->GetProto()->SubClass)
5021 case ITEM_SUBCLASS_WEAPON_THROWN:
5023 uint32 ammo = pItem->GetEntry();
5024 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5025 return SPELL_FAILED_NO_AMMO;
5026 }; break;
5027 case ITEM_SUBCLASS_WEAPON_GUN:
5028 case ITEM_SUBCLASS_WEAPON_BOW:
5029 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5031 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5032 if(!ammo)
5034 // Requires No Ammo
5035 if(m_caster->GetDummyAura(46699))
5036 break; // skip other checks
5038 return SPELL_FAILED_NO_AMMO;
5041 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5042 if(!ammoProto)
5043 return SPELL_FAILED_NO_AMMO;
5045 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5046 return SPELL_FAILED_NO_AMMO;
5048 // check ammo ws. weapon compatibility
5049 switch(pItem->GetProto()->SubClass)
5051 case ITEM_SUBCLASS_WEAPON_BOW:
5052 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5053 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
5054 return SPELL_FAILED_NO_AMMO;
5055 break;
5056 case ITEM_SUBCLASS_WEAPON_GUN:
5057 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
5058 return SPELL_FAILED_NO_AMMO;
5059 break;
5060 default:
5061 return SPELL_FAILED_NO_AMMO;
5064 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5065 return SPELL_FAILED_NO_AMMO;
5066 }; break;
5067 case ITEM_SUBCLASS_WEAPON_WAND:
5068 default:
5069 break;
5071 break;
5073 default:break;
5077 return uint8(0);
5080 void Spell::Delayed()
5082 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5083 return;
5085 if (m_spellState == SPELL_STATE_DELAYED)
5086 return; // spell is active and can't be time-backed
5088 // spells not loosing casting time ( slam, dynamites, bombs.. )
5089 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5090 return;
5092 //check resist chance
5093 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
5094 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
5095 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
5096 if (roll_chance_i(resistChance))
5097 return;
5099 int32 delaytime = GetNextDelayAtDamageMsTime();
5101 if(int32(m_timer) + delaytime > m_casttime)
5103 delaytime = m_casttime - m_timer;
5104 m_timer = m_casttime;
5106 else
5107 m_timer += delaytime;
5109 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
5111 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5112 data.append(m_caster->GetPackGUID());
5113 data << uint32(delaytime);
5115 m_caster->SendMessageToSet(&data,true);
5118 void Spell::DelayedChannel()
5120 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5121 return;
5123 //check resist chance
5124 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
5125 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
5126 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
5127 if (roll_chance_i(resistChance))
5128 return;
5130 int32 delaytime = GetNextDelayAtDamageMsTime();
5132 if(int32(m_timer) < delaytime)
5134 delaytime = m_timer;
5135 m_timer = 0;
5137 else
5138 m_timer -= delaytime;
5140 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5142 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5144 if ((*ihit).missCondition == SPELL_MISS_NONE)
5146 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5147 if (unit)
5149 for (int j=0;j<3;j++)
5150 if( ihit->effectMask & (1<<j) )
5151 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5157 for(int j = 0; j < 3; j++)
5159 // partially interrupt persistent area auras
5160 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5161 if(dynObj)
5162 dynObj->Delay(delaytime);
5165 SendChannelUpdate(m_timer);
5168 void Spell::UpdatePointers()
5170 if(m_originalCasterGUID==m_caster->GetGUID())
5171 m_originalCaster = m_caster;
5172 else
5174 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5175 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5178 m_targets.Update(m_caster);
5181 bool Spell::IsAffectedByAura(Aura *aura)
5183 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5186 bool Spell::CheckTargetCreatureType(Unit* target) const
5188 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5190 // Curse of Doom : not find another way to fix spell target check :/
5191 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5193 // not allow cast at player
5194 if(target->GetTypeId()==TYPEID_PLAYER)
5195 return false;
5197 spellCreatureTargetMask = 0x7FF;
5200 // Dismiss Pet and Taming Lesson skipped
5201 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5202 spellCreatureTargetMask = 0;
5204 if (spellCreatureTargetMask)
5206 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5208 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5210 return true;
5213 CurrentSpellTypes Spell::GetCurrentContainer()
5215 if (IsNextMeleeSwingSpell())
5216 return(CURRENT_MELEE_SPELL);
5217 else if (IsAutoRepeat())
5218 return(CURRENT_AUTOREPEAT_SPELL);
5219 else if (IsChanneledSpell(m_spellInfo))
5220 return(CURRENT_CHANNELED_SPELL);
5221 else
5222 return(CURRENT_GENERIC_SPELL);
5225 bool Spell::CheckTarget( Unit* target, uint32 eff )
5227 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5228 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5230 if (!CheckTargetCreatureType(target))
5231 return false;
5234 // Check targets for not_selectable unit flag and remove
5235 // A player can cast spells on his pet (or other controlled unit) though in any state
5236 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5238 // any unattackable target skipped
5239 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5240 return false;
5242 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5243 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5244 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5245 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5246 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5247 return false;
5250 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5251 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5253 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5254 return false;
5256 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5257 return false;
5260 //Check targets for LOS visibility (except spells without range limitations )
5261 switch(m_spellInfo->Effect[eff])
5263 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5264 break;
5265 case SPELL_EFFECT_DUMMY:
5266 if(m_spellInfo->Id!=20577) // Cannibalize
5267 break;
5268 //fall through
5269 case SPELL_EFFECT_RESURRECT_NEW:
5270 // player far away, maybe his corpse near?
5271 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5273 if(!m_targets.getCorpseTargetGUID())
5274 return false;
5276 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5277 if(!corpse)
5278 return false;
5280 if(target->GetGUID()!=corpse->GetOwnerGUID())
5281 return false;
5283 if(!corpse->IsWithinLOSInMap(m_caster))
5284 return false;
5287 // all ok by some way or another, skip normal check
5288 break;
5289 default: // normal case
5290 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5291 return false;
5292 break;
5295 return true;
5298 Unit* Spell::SelectMagnetTarget()
5300 Unit* target = m_targets.getUnitTarget();
5302 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5304 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5305 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5307 if(Unit* magnet = (*itr)->GetCaster())
5309 if(magnet->IsWithinLOSInMap(m_caster))
5311 target = magnet;
5312 m_targets.setUnitTarget(target);
5313 break;
5319 return target;
5322 bool Spell::IsNeedSendToClient() const
5324 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
5325 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5328 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5330 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5331 if(itr->effectMask & (1<<effect))
5332 return true;
5334 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5335 if(itr->effectMask & (1<<effect))
5336 return true;
5338 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5339 if(itr->effectMask & (1<<effect))
5340 return true;
5342 return false;
5345 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5347 m_Spell = spell;
5350 SpellEvent::~SpellEvent()
5352 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5353 m_Spell->cancel();
5355 if (m_Spell->IsDeletable())
5357 delete m_Spell;
5359 else
5361 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5362 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5366 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5368 // update spell if it is not finished
5369 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5370 m_Spell->update(p_time);
5372 // check spell state to process
5373 switch (m_Spell->getState())
5375 case SPELL_STATE_FINISHED:
5377 // spell was finished, check deletable state
5378 if (m_Spell->IsDeletable())
5380 // check, if we do have unfinished triggered spells
5382 return(true); // spell is deletable, finish event
5384 // event will be re-added automatically at the end of routine)
5385 } break;
5387 case SPELL_STATE_CASTING:
5389 // this spell is in channeled state, process it on the next update
5390 // event will be re-added automatically at the end of routine)
5391 } break;
5393 case SPELL_STATE_DELAYED:
5395 // first, check, if we have just started
5396 if (m_Spell->GetDelayStart() != 0)
5398 // no, we aren't, do the typical update
5399 // check, if we have channeled spell on our hands
5400 if (IsChanneledSpell(m_Spell->m_spellInfo))
5402 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5403 // check, if we have casting anything else except this channeled spell and autorepeat
5404 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5406 // another non-melee non-delayed spell is casted now, abort
5407 m_Spell->cancel();
5409 else
5411 // do the action (pass spell to channeling state)
5412 m_Spell->handle_immediate();
5414 // event will be re-added automatically at the end of routine)
5416 else
5418 // run the spell handler and think about what we can do next
5419 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5420 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5421 if (n_offset)
5423 // re-add us to the queue
5424 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5425 return(false); // event not complete
5427 // event complete
5428 // finish update event will be re-added automatically at the end of routine)
5431 else
5433 // delaying had just started, record the moment
5434 m_Spell->SetDelayStart(e_time);
5435 // re-plan the event for the delay moment
5436 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5437 return(false); // event not complete
5439 } break;
5441 default:
5443 // all other states
5444 // event will be re-added automatically at the end of routine)
5445 } break;
5448 // spell processing not complete, plan event on the next update interval
5449 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5450 return(false); // event not complete
5453 void SpellEvent::Abort(uint64 /*e_time*/)
5455 // oops, the spell we try to do is aborted
5456 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5457 m_Spell->cancel();
5460 bool SpellEvent::IsDeletable() const
5462 return m_Spell->IsDeletable();