[6982] Implemented gmlevel-based command security
[getmangos.git] / src / game / IdleMovementGenerator.cpp
blob217ca35b44d0ac99c861c53cf6a4a5cf80f5a725
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "IdleMovementGenerator.h"
20 #include "Creature.h"
22 IdleMovementGenerator si_idleMovement;
24 void
25 IdleMovementGenerator::Reset(Unit& /*owner*/)
29 void
30 DistractMovementGenerator::Initialize(Unit& owner)
32 owner.addUnitState(UNIT_STAT_DISTRACTED);
35 void
36 DistractMovementGenerator::Finalize(Unit& owner)
38 owner.clearUnitState(UNIT_STAT_DISTRACTED);
41 bool
42 DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
44 if(time_diff > m_timer)
45 return false;
47 m_timer -= time_diff;
48 return true;