[6982] Implemented gmlevel-based command security
[getmangos.git] / src / game / HomeMovementGenerator.cpp
blob7b166e8ec2c749916c4eac835fbf71f88cc2f0f0
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
20 #include "Creature.h"
21 #include "Traveller.h"
22 #include "MapManager.h"
23 #include "ObjectAccessor.h"
24 #include "DestinationHolderImp.h"
25 #include "ObjectMgr.h"
26 #include "WorldPacket.h"
28 void
29 HomeMovementGenerator<Creature>::Initialize(Creature & owner)
31 owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
32 _setTargetLocation(owner);
35 void
36 HomeMovementGenerator<Creature>::Reset(Creature &)
40 void
41 HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
43 if( !&owner )
44 return;
46 if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
47 return;
49 float x, y, z;
50 owner.GetRespawnCoord(x, y, z);
52 CreatureTraveller traveller(owner);
54 uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
55 modifyTravelTime(travel_time);
56 owner.clearUnitState(UNIT_STAT_ALL_STATE);
59 bool
60 HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
62 CreatureTraveller traveller( owner);
63 i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
65 if (time_diff > i_travel_timer)
67 owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
69 // restore orientation of not moving creature at returning to home
70 if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
72 if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
74 owner.SetOrientation(data->orientation);
75 WorldPacket packet;
76 owner.BuildHeartBeatMsg(&packet);
77 owner.SendMessageToSet(&packet, false);
80 return false;
83 i_travel_timer -= time_diff;
85 return true;