[6982] Implemented gmlevel-based command security
[getmangos.git] / src / game / CombatHandler.cpp
blobdb164ef6bd723bb4c779eb14618ef4af89e6d6a9
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "World.h"
24 #include "ObjectAccessor.h"
25 #include "CreatureAI.h"
26 #include "ObjectDefines.h"
28 void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
30 CHECK_PACKET_SIZE(recv_data,8);
32 uint64 guid;
33 recv_data >> guid;
35 DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );
37 Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
39 if(!pEnemy)
41 if(!IS_UNIT_GUID(guid))
42 sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
43 else
44 sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
46 // stop attack state at client
47 SendAttackStop(NULL);
48 return;
51 if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
53 sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
55 // stop attack state at client
56 SendAttackStop(pEnemy);
57 return;
60 if(!pEnemy->isAlive())
62 // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
63 // stop attack state at client
64 SendAttackStop(pEnemy);
65 return;
68 _player->Attack(pEnemy,true);
71 void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
73 GetPlayer()->AttackStop();
76 void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
78 CHECK_PACKET_SIZE(recv_data,4);
80 uint32 sheathed;
81 recv_data >> sheathed;
83 //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed );
85 GetPlayer()->SetSheath(sheathed);
88 void WorldSession::SendAttackStop(Unit const* enemy)
90 WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size
91 data.append(GetPlayer()->GetPackGUID());
92 data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
93 data << uint32(0); // unk, can be 1 also
94 SendPacket(&data);