2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
35 #include "MapManager.h"
36 #include "BattleGround.h"
37 #include "BattleGroundAB.h"
39 #include "InstanceData.h"
41 #include "Policies/SingletonImp.h"
43 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
47 class AchievementChatBuilder
50 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
51 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
52 void operator()(WorldPacket
& data
, int32 loc_idx
)
54 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
56 data
<< uint8(i_msgtype
);
57 data
<< uint32(LANG_UNIVERSAL
);
58 data
<< uint64(i_player
.GetGUID());
60 data
<< uint64(i_player
.GetGUID());
61 data
<< uint32(strlen(text
)+1);
64 data
<< uint32(i_achievementId
);
68 Player
const& i_player
;
71 uint32 i_achievementId
;
76 bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry
const* criteria
)
78 if(requirementType
>= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE
)
80 sLog
.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria
->ID
,requirementType
);
84 switch(criteria
->requiredType
)
86 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
87 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
88 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
89 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
: // only hardcoded list
90 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
91 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
92 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
93 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
94 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
95 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
98 sLog
.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
102 switch(requirementType
)
104 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
105 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
106 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
107 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
108 case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
:
110 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
111 if (!creature
.id
|| !ObjectMgr::GetCreatureTemplate(creature
.id
))
113 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
114 criteria
->ID
, criteria
->requiredType
,requirementType
,creature
.id
);
118 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
119 if (!classRace
.class_id
&& !classRace
.race_id
)
121 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
122 criteria
->ID
, criteria
->requiredType
,requirementType
);
125 if (classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
127 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
128 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.class_id
);
131 if (classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
133 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
134 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.race_id
);
138 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
139 if (health
.percent
< 1 || health
.percent
> 100)
141 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
142 criteria
->ID
, criteria
->requiredType
,requirementType
,health
.percent
);
146 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
147 if (player_dead
.own_team_flag
> 1)
149 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
150 criteria
->ID
, criteria
->requiredType
,requirementType
,player_dead
.own_team_flag
);
154 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
155 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
157 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
160 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
161 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
);
164 if (aura
.effect_idx
>= 3)
166 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
167 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.effect_idx
);
170 if (!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
172 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
173 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
,aura
.effect_idx
);
178 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
179 if (!GetAreaEntryByAreaID(area
.id
))
181 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
182 criteria
->ID
, criteria
->requiredType
,requirementType
,area
.id
);
186 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
187 if (level
.minlevel
< 0 || level
.minlevel
> STRONG_MAX_LEVEL
)
189 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
190 criteria
->ID
, criteria
->requiredType
,requirementType
,level
.minlevel
);
194 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
195 if (gender
.gender
> GENDER_NONE
)
197 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
198 criteria
->ID
, criteria
->requiredType
,requirementType
,gender
.gender
);
202 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
203 if (difficulty
.difficulty
>= MAX_DIFFICULTY
)
205 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
206 criteria
->ID
, criteria
->requiredType
,requirementType
,difficulty
.difficulty
);
210 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
211 if (map_players
.maxcount
<= 0)
213 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
214 criteria
->ID
, criteria
->requiredType
,requirementType
,map_players
.maxcount
);
218 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
219 if (team
.team
!= ALLIANCE
&& team
.team
!= HORDE
)
221 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
222 criteria
->ID
, criteria
->requiredType
,requirementType
,team
.team
);
226 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
227 if(drunk
.state
>= MAX_DRUNKEN
)
229 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
230 criteria
->ID
, criteria
->requiredType
,requirementType
,drunk
.state
);
234 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
235 if (!sHolidaysStore
.LookupEntry(holiday
.id
))
237 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
238 criteria
->ID
, criteria
->requiredType
,requirementType
,holiday
.id
);
243 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,requirementType
);
249 bool AchievementCriteriaRequirement::Meets(uint32 criteria_id
, Player
const* source
, Unit
const* target
, uint32 miscvalue1
/*= 0*/) const
251 switch(requirementType
)
253 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
255 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
256 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
258 return target
->GetEntry() == creature
.id
;
259 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
260 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
262 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
264 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
267 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
268 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
270 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
271 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
272 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
|| target
->isAlive() || ((Player
*)target
)->GetDeathTimer() == 0)
274 // flag set == must be same team, not set == different team
275 return (((Player
*)target
)->GetTeam() == source
->GetTeam()) == (player_dead
.own_team_flag
!= 0);
276 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
277 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
278 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
280 uint32 zone_id
,area_id
;
281 source
->GetZoneAndAreaId(zone_id
,area_id
);
282 return area
.id
==zone_id
|| area
.id
==area_id
;
284 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
285 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
286 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
287 return miscvalue1
>= value
.minvalue
;
288 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
291 return target
->getLevel() >= level
.minlevel
;
292 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
295 return target
->getGender() == gender
.gender
;
296 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
297 return false; // always fail
298 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
299 return source
->GetMap()->GetSpawnMode()==difficulty
.difficulty
;
300 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
301 return source
->GetMap()->GetPlayersCountExceptGMs() <= map_players
.maxcount
;
302 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
303 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
)
305 return ((Player
*)target
)->GetTeam() == team
.team
;
306 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
307 return (uint32
)Player::GetDrunkenstateByValue(source
->GetDrunkValue()) >= drunk
.state
;
308 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
309 return IsHolidayActive(HolidayIds(holiday
.id
));
310 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
312 BattleGround
* bg
= source
->GetBattleGround();
315 return bg
->IsTeamScoreInRange(source
->GetTeam()==ALLIANCE
? HORDE
: ALLIANCE
,bg_loss_team_score
.min_score
,bg_loss_team_score
.max_score
);
317 case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
:
318 if (!source
->IsInWorld())
320 Map
* map
= source
->GetMap();
321 if (!map
->Instanceable())
323 sLog
.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-instance map %u",
324 ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
, criteria_id
, map
->GetId());
327 InstanceData
* data
= ((InstanceMap
*)map
)->GetInstanceData();
330 sLog
.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map not have instance script",
331 ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT
, criteria_id
, map
->GetId());
334 return data
->CheckAchievementCriteriaMeet(criteria_id
, source
, target
, miscvalue1
);
339 bool AchievementCriteriaRequirementSet::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue
/*= 0*/) const
341 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
342 if(!itr
->Meets(criteria_id
, source
, target
, miscvalue
))
348 AchievementMgr::AchievementMgr(Player
*player
)
353 AchievementMgr::~AchievementMgr()
357 void AchievementMgr::Reset()
359 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
361 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
362 data
<< uint32(iter
->first
);
363 m_player
->SendDirectMessage(&data
);
366 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
368 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
369 data
<< uint32(iter
->first
);
370 m_player
->SendDirectMessage(&data
);
373 m_completedAchievements
.clear();
374 m_criteriaProgress
.clear();
375 DeleteFromDB(m_player
->GetGUIDLow());
378 CheckAllAchievementCriteria();
381 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
383 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
384 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
386 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
389 AchievementCriteriaEntryList
const& achievementCriteriaList
= sAchievementMgr
.GetAchievementCriteriaByType(type
);
390 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
392 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
394 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
398 // don't update already completed criteria
399 if (IsCompletedCriteria(achievementCriteria
,achievement
))
404 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
405 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
406 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
407 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
408 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
410 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // have total statistic also not expected to be reset
411 // reset only the criteria having the miscvalue1 condition
412 if (achievementCriteria
->win_rated_arena
.flag
== miscvalue1
)
413 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
415 default: // reset all cases
421 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
423 CharacterDatabase
.BeginTransaction ();
424 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
425 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
426 CharacterDatabase
.CommitTransaction ();
429 void AchievementMgr::SaveToDB()
431 if(!m_completedAchievements
.empty())
433 bool need_execute
= false;
434 std::ostringstream ssdel
;
435 std::ostringstream ssins
;
436 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
438 if(!iter
->second
.changed
)
441 /// first new/changed record prefix
444 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
445 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
448 /// next new/changed record prefix
455 // new/changed record data
456 ssdel
<< iter
->first
;
457 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
459 /// mark as saved in db
460 iter
->second
.changed
= false;
468 CharacterDatabase
.Execute( ssdel
.str().c_str() );
469 CharacterDatabase
.Execute( ssins
.str().c_str() );
473 if(!m_criteriaProgress
.empty())
475 /// prepare deleting and insert
476 bool need_execute_del
= false;
477 bool need_execute_ins
= false;
478 std::ostringstream ssdel
;
479 std::ostringstream ssins
;
480 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
482 if(!iter
->second
.changed
)
485 // deleted data (including 0 progress state)
487 /// first new/changed record prefix (for any counter value)
488 if(!need_execute_del
)
490 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
491 need_execute_del
= true;
493 /// next new/changed record prefix
497 // new/changed record data
498 ssdel
<< iter
->first
;
501 // store data only for real progress
502 if(iter
->second
.counter
!= 0)
504 /// first new/changed record prefix
505 if(!need_execute_ins
)
507 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
508 need_execute_ins
= true;
510 /// next new/changed record prefix
514 // new/changed record data
515 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
518 /// mark as updated in db
519 iter
->second
.changed
= false;
522 if(need_execute_del
) // DELETE ... IN (.... _)_
525 if(need_execute_del
|| need_execute_ins
)
528 CharacterDatabase
.Execute( ssdel
.str().c_str() );
530 CharacterDatabase
.Execute( ssins
.str().c_str() );
535 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
537 if(achievementResult
)
541 Field
*fields
= achievementResult
->Fetch();
543 uint32 achievement_id
= fields
[0].GetUInt32();
545 // don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
546 if(!sAchievementStore
.LookupEntry(achievement_id
))
549 CompletedAchievementData
& ca
= m_completedAchievements
[achievement_id
];
550 ca
.date
= time_t(fields
[1].GetUInt64());
552 } while(achievementResult
->NextRow());
553 delete achievementResult
;
560 Field
*fields
= criteriaResult
->Fetch();
562 uint32 id
= fields
[0].GetUInt32();
563 uint32 counter
= fields
[1].GetUInt32();
564 time_t date
= time_t(fields
[2].GetUInt64());
566 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
569 // we will remove not existed criteria for all characters
570 sLog
.outError("Not existed achievement criteria %u data removed from table `character_achievement_progress`.",id
);
571 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id
);
575 if (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
))
578 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
579 progress
.counter
= counter
;
580 progress
.date
= date
;
581 progress
.changed
= false;
582 } while(criteriaResult
->NextRow());
583 delete criteriaResult
;
588 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
590 if(GetPlayer()->GetSession()->PlayerLoading())
594 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
595 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
598 if(Guild
* guild
= sObjectMgr
.GetGuildById(GetPlayer()->GetGuildId()))
600 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
601 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
602 guild
->BroadcastWorker(say_do
,GetPlayer());
605 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
607 // broadcast realm first reached
608 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
609 data
<< GetPlayer()->GetName();
610 data
<< uint64(GetPlayer()->GetGUID());
611 data
<< uint32(achievement
->ID
);
612 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
613 sWorld
.SendGlobalMessage(&data
);
615 // if player is in world he can tell his friends about new achievement
616 else if (GetPlayer()->IsInWorld())
618 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
621 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
624 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
625 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
626 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
627 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
628 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
629 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap(), *GetPlayer(), sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
));
632 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
633 data
.append(GetPlayer()->GetPackGUID());
634 data
<< uint32(achievement
->ID
);
635 data
<< uint32(secsToTimeBitFields(time(NULL
)));
637 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
640 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
642 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
645 // the counter is packed like a packed Guid
646 data
.appendPackGUID(progress
->counter
);
648 data
.append(GetPlayer()->GetPackGUID());
650 data
<< uint32(secsToTimeBitFields(progress
->date
));
651 data
<< uint32(0); // timer 1
652 data
<< uint32(0); // timer 2
653 GetPlayer()->SendDirectMessage(&data
);
657 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
659 void AchievementMgr::CheckAllAchievementCriteria()
661 // suppress sending packets
662 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
663 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
666 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
667 static const uint32 achievIdForDangeon
[][4] =
669 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
670 { 321, true, true, true },
671 { 916, false, true, false },
672 { 917, false, true, false },
673 { 918, true, false, false },
674 { 2219, false, false, true },
675 { 0, false, false, false }
679 * this function will be called whenever the user might have done a criteria relevant action
681 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
683 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
684 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
686 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
689 AchievementCriteriaEntryList
const& achievementCriteriaList
= sAchievementMgr
.GetAchievementCriteriaByType(type
);
690 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
692 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
694 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
697 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
701 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
702 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
705 // don't update already completed criteria
706 if (IsCompletedCriteria(achievementCriteria
,achievement
))
711 // std. case: increment at 1
712 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
713 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
714 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
715 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
716 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
717 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
718 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
719 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
720 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
723 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
725 // std case: increment at miscvalue1
726 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
727 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
728 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
729 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
730 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
731 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
732 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
733 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
734 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
737 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
739 // std case: high value at miscvalue1
740 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
741 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
742 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
743 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
744 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
745 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
746 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
749 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
754 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
756 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
759 if (achievementCriteria
->win_bg
.bgMapID
!= GetPlayer()->GetMapId())
762 if (achievementCriteria
->win_bg
.additionalRequirement1_type
)
764 // those requirements couldn't be found in the dbc
765 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
766 if (!data
|| !data
->Meets(GetPlayer(),unit
))
769 // some hardcoded requirements
772 BattleGround
* bg
= GetPlayer()->GetBattleGround();
776 switch(achievementCriteria
->referredAchievement
)
778 case 161: // AB, Overcome a 500 resource disadvantage
780 if (bg
->GetTypeID() != BATTLEGROUND_AB
)
782 if(!((BattleGroundAB
*)bg
)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
786 case 156: // AB, win while controlling all 5 flags (all nodes)
787 case 784: // EY, win while holding 4 bases (all nodes)
789 if(!bg
->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
793 case 1762: // SA, win without losing any siege vehicles
794 case 2192: // SA, win without losing any siege vehicles
795 continue; // not implemented
799 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
802 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
804 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
807 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
810 // those requirements couldn't be found in the dbc
811 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
812 if(!data
|| !data
->Meets(GetPlayer(),unit
))
815 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
818 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
819 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
821 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
822 // update at loading or specific skill update
823 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
825 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
826 SetCriteriaProgress(achievementCriteria
, skillvalue
);
828 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
829 // update at loading or specific skill update
830 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
832 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
833 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
835 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
836 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
837 SetCriteriaProgress(achievementCriteria
, 1);
839 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
842 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
843 if(itr
->second
.m_rewarded
)
845 SetCriteriaProgress(achievementCriteria
, counter
);
848 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
850 // speedup for non-login case
851 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
855 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
857 Quest
const* quest
= sObjectMgr
.GetQuestTemplate(itr
->first
);
858 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
861 SetCriteriaProgress(achievementCriteria
, counter
);
864 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
865 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
868 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
870 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
872 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
873 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
876 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
878 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
880 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
882 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
885 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
887 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
889 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
891 BattleGround
* bg
= GetPlayer()->GetBattleGround();
892 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
901 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
904 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
906 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
910 Map
const* map
= GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr
.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
911 if(!map
|| !map
->IsDungeon())
916 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
918 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
922 // if raid accepted (ignore difficulty)
923 if(!achievIdForDangeon
[j
][2])
926 else if(GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL
)
928 // dungeon in normal mode accepted
929 if(!achievIdForDangeon
[j
][1])
934 // dungeon in heroic mode accepted
935 if(!achievIdForDangeon
[j
][3])
946 //FIXME: work only for instances where max==min for players
947 if (map
->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
949 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
953 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
954 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
957 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
959 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
961 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
962 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
966 // if team check required: must kill by opposition faction
967 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
970 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
972 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
974 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
978 // those requirements couldn't be found in the dbc
979 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
980 if(!data
|| !data
->Meets(GetPlayer(),unit
))
983 // miscvalue1 is the ingame fallheight*100 as stored in dbc
984 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
987 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
988 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
991 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
993 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
995 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
997 // if miscvalues != 0, it contains the questID.
1000 if (miscvalue1
!= achievementCriteria
->complete_quest
.questID
)
1006 if(!GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
1010 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
1011 switch(achievement
->ID
)
1020 // those requirements couldn't be found in the dbc
1021 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1022 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1031 SetCriteriaProgress(achievementCriteria
, 1);
1034 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1035 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1036 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
1038 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1040 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1041 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1043 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1046 // those requirements couldn't be found in the dbc
1047 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1051 if(!data
->Meets(GetPlayer(),unit
))
1054 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1057 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1058 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
1061 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
1062 SetCriteriaProgress(achievementCriteria
, 1);
1064 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1066 // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
1067 // miscvalue2=count of item loot
1068 if (!miscvalue1
|| !miscvalue2
)
1070 if (miscvalue1
!= achievementCriteria
->loot_type
.lootType
)
1074 if(achievementCriteria
->loot_type
.lootTypeCount
==1)
1076 // those requirements couldn't be found in the dbc
1077 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1078 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1082 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1085 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1086 // speedup for non-login case
1087 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
1089 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
1091 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1092 // miscvalue1 contains the personal rating
1093 if (!miscvalue1
) // no update at login
1096 // additional requirements
1097 if(achievementCriteria
->win_rated_arena
.flag
==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1099 // those requirements couldn't be found in the dbc
1100 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1101 if(!data
|| !data
->Meets(GetPlayer(),unit
,miscvalue1
))
1103 // reset the progress as we have a win without the requirement.
1104 SetCriteriaProgress(achievementCriteria
, 0);
1109 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1111 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1112 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1115 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
1117 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1119 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1120 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1123 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
1125 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1127 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1129 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
1130 if(!worldOverlayEntry
)
1133 bool matchFound
= false;
1134 for (int j
= 0; j
< MAX_WORLD_MAP_OVERLAY_AREA_IDX
; ++j
)
1136 uint32 area_id
= worldOverlayEntry
->areatableID
[j
];
1137 if(!area_id
) // array have 0 only in empty tail
1140 int32 exploreFlag
= GetAreaFlagByAreaID(area_id
);
1144 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
1145 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
1147 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
1155 SetCriteriaProgress(achievementCriteria
, 1);
1158 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1159 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetBankBagSlotCount());
1161 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1163 // skip faction check only at loading
1164 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
1167 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
1169 SetCriteriaProgress(achievementCriteria
, reputation
);
1172 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1174 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1177 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1179 // skip for login case
1182 SetCriteriaProgress(achievementCriteria
, 1);
1185 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1186 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1188 // miscvalue1 = itemid
1189 // miscvalue2 = diced value
1192 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
1194 ItemPrototype
const *pProto
= ObjectMgr::GetItemPrototype( miscvalue1
);
1196 uint32 requiredItemLevel
= 0;
1197 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
1198 requiredItemLevel
= 185;
1200 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
1202 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1205 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1207 // miscvalue1 = emote
1210 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
1212 if(achievementCriteria
->do_emote
.count
)
1214 // those requirements couldn't be found in the dbc
1215 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1216 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1220 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1223 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1224 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1229 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
1231 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
1234 // map specific case (BG in fact) expected player targeted damage/heal
1235 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
1239 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1242 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1243 // miscvalue1 = item_id
1246 if (miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1249 SetCriteriaProgress(achievementCriteria
, 1);
1251 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1252 // miscvalue1 = go entry
1255 if (miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1258 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1260 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1263 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1266 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1268 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1270 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1273 uint32 spellCount
= 0;
1274 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1275 spellIter
!= GetPlayer()->GetSpellMap().end();
1278 SkillLineAbilityMapBounds bounds
= sSpellMgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1279 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1281 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1285 SetCriteriaProgress(achievementCriteria
, spellCount
);
1288 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1289 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1293 if (achievementCriteria
->win_duel
.duelCount
)
1295 // those requirements couldn't be found in the dbc
1296 AchievementCriteriaRequirementSet
const* data
= sAchievementMgr
.GetCriteriaRequirementSet(achievementCriteria
);
1300 if (!data
->Meets(GetPlayer(),unit
))
1304 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1306 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1307 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1309 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1310 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1312 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1313 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1315 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1317 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1320 uint32 spellCount
= 0;
1321 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1322 spellIter
!= GetPlayer()->GetSpellMap().end();
1325 SkillLineAbilityMapBounds bounds
= sSpellMgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1326 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1327 if (skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1330 SetCriteriaProgress(achievementCriteria
, spellCount
);
1333 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1334 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1336 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1337 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_class
.classID
)
1340 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1342 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1343 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_race
.raceID
)
1346 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1348 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1349 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetMoney(), PROGRESS_HIGHEST
);
1351 // std case: not exist in DBC, not triggered in code as result
1352 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1353 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1354 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1355 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1356 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1357 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1359 // FIXME: not triggered in code as result, need to implement
1360 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1361 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1362 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1363 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1364 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1365 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1366 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1367 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1368 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1369 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1370 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1371 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1372 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1373 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1374 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1375 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1376 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1377 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1378 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1379 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1380 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1381 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1382 break; // Not implemented yet :(
1384 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1385 CompletedCriteriaFor(achievement
);
1387 // check again the completeness for SUMM and REQ COUNT achievements,
1388 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1389 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1391 if (IsCompletedAchievement(achievement
))
1392 CompletedAchievement(achievement
);
1395 if(AchievementEntryList
const* achRefList
= sAchievementMgr
.GetAchievementByReferencedId(achievement
->ID
))
1397 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1398 if(IsCompletedAchievement(*itr
))
1399 CompletedAchievement(*itr
);
1404 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1405 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1407 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1409 // counter can never complete
1410 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1413 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1415 // someone on this realm has already completed that achievement
1416 if(sAchievementMgr
.IsRealmCompleted(achievement
))
1420 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1421 if(itr
== m_criteriaProgress
.end())
1424 CriteriaProgress
const* progress
= &itr
->second
;
1426 switch(achievementCriteria
->requiredType
)
1428 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1429 return progress
->counter
>= achievementCriteria
->win_bg
.winCount
;
1430 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1431 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1432 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1434 // skip wrong class achievements
1435 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1436 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1439 // skip wrong race achievements
1440 for(int i
= 1; i
< MAX_RACES
; ++i
)
1441 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1444 // appropriate class/race or not class/race specific
1445 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1447 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1448 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1449 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1450 return progress
->counter
>= 1;
1451 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1452 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1453 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1454 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1455 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1456 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1457 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1458 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1459 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1460 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1461 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1462 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1463 return progress
->counter
>= 1;
1464 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1465 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1466 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1467 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1468 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1469 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1470 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1471 return progress
->counter
>= 1;
1472 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1473 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1474 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1475 return progress
->counter
>= achievementCriteria
->win_rated_arena
.count
;
1476 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1477 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1478 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1479 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1480 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1481 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1482 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1483 return progress
->counter
>= 1;
1484 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1485 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1486 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1487 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1488 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1489 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1490 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1491 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1492 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1493 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1494 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1495 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1496 return progress
->counter
>= achievementCriteria
->hk_class
.count
;
1497 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1498 return progress
->counter
>= achievementCriteria
->hk_race
.count
;
1499 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1500 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1501 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1502 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1503 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1504 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1505 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1506 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1507 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1508 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1509 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1510 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1511 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1512 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1513 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1514 return progress
->counter
>= achievementCriteria
->win_duel
.duelCount
;
1515 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1516 return progress
->counter
>= achievementCriteria
->loot_type
.lootTypeCount
;
1517 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1518 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1519 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1520 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1522 // handle all statistic-only criteria here
1523 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1524 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1525 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1526 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1527 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1528 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1529 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1530 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1531 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1532 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1533 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1534 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1535 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1536 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1537 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1538 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1539 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1540 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1541 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1542 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1543 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1544 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1545 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1546 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1547 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1548 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1554 void AchievementMgr::CompletedCriteriaFor(AchievementEntry
const* achievement
)
1556 // counter can never complete
1557 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1560 // already completed and stored
1561 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1564 if (IsCompletedAchievement(achievement
))
1565 CompletedAchievement(achievement
);
1568 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1570 // counter can never complete
1571 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1574 // for achievement with referenced achievement criterias get from referenced and counter from self
1575 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1576 uint32 achievmentForTestCount
= entry
->count
;
1578 AchievementCriteriaEntryList
const* cList
= sAchievementMgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1583 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1584 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1585 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1587 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1589 AchievementCriteriaEntry
const* criteria
= *itr
;
1591 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1592 if(itrProgress
== m_criteriaProgress
.end())
1595 CriteriaProgress
const* progress
= &itrProgress
->second
;
1596 count
+= progress
->counter
;
1598 // for counters, field4 contains the main count requirement
1599 if (count
>= criteria
->raw
.count
)
1605 // Default case - need complete all or
1606 bool completed_all
= true;
1607 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1609 AchievementCriteriaEntry
const* criteria
= *itr
;
1611 bool completed
= IsCompletedCriteria(criteria
,entry
);
1613 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1617 completed_all
= false;
1619 // completed as have req. count of completed criterias
1620 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1624 // all criterias completed requirement
1625 if(completed_all
&& achievmentForTestCount
==0)
1631 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1633 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1634 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1636 CriteriaProgress
*progress
= NULL
;
1638 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1640 if(iter
== m_criteriaProgress
.end())
1642 // not create record for 0 counter
1643 if(changeValue
== 0)
1646 progress
= &m_criteriaProgress
[entry
->ID
];
1647 progress
->counter
= changeValue
;
1648 progress
->date
= time(NULL
);
1652 progress
= &iter
->second
;
1654 uint32 newValue
= 0;
1658 newValue
= changeValue
;
1660 case PROGRESS_ACCUMULATE
:
1663 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1664 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1667 case PROGRESS_HIGHEST
:
1668 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1672 // not update (not mark as changed) if counter will have same value
1673 if(progress
->counter
== newValue
)
1676 progress
->counter
= newValue
;
1679 progress
->changed
= true;
1681 if(entry
->timeLimit
)
1683 time_t now
= time(NULL
);
1684 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1685 progress
->counter
= 1;
1687 // also it seems illogical, the timeframe will be extended at every criteria update
1688 progress
->date
= now
;
1690 SendCriteriaUpdate(entry
->ID
,progress
);
1693 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1695 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1696 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1699 SendAchievementEarned(achievement
);
1700 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1701 ca
.date
= time(NULL
);
1704 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1705 // TODO: where do set this instead?
1706 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1707 sAchievementMgr
.SetRealmCompleted(achievement
);
1709 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1711 // reward items and titles if any
1712 AchievementReward
const* reward
= sAchievementMgr
.GetAchievementReward(achievement
);
1719 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
? 0 : 1])
1721 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1722 GetPlayer()->SetTitle(titleEntry
);
1728 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1730 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1733 std::string subject
= reward
->subject
;
1734 std::string text
= reward
->text
;
1737 if(AchievementRewardLocale
const* loc
= sAchievementMgr
.GetAchievementRewardLocale(achievement
))
1739 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1740 subject
= loc
->subject
[loc_idx
];
1741 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1742 text
= loc
->text
[loc_idx
];
1746 uint32 itemTextId
= sObjectMgr
.CreateItemText( text
);
1748 MailDraft
draft(subject
, itemTextId
);
1752 // save new item before send
1753 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1756 draft
.AddItem(item
);
1759 draft
.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE
, reward
->sender
));
1763 void AchievementMgr::SendAllAchievementData()
1765 // since we don't know the exact size of the packed GUIDs this is just an approximation
1766 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1767 BuildAllDataPacket(&data
);
1768 GetPlayer()->GetSession()->SendPacket(&data
);
1771 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1773 // since we don't know the exact size of the packed GUIDs this is just an approximation
1774 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1775 data
.append(GetPlayer()->GetPackGUID());
1776 BuildAllDataPacket(&data
);
1777 player
->GetSession()->SendPacket(&data
);
1781 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1783 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1785 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1787 *data
<< uint32(iter
->first
);
1788 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1792 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1794 *data
<< uint32(iter
->first
);
1795 data
->appendPackGUID(iter
->second
.counter
);
1796 data
->append(GetPlayer()->GetPackGUID());
1798 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1806 //==========================================================
1807 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1809 return m_AchievementCriteriasByType
[type
];
1812 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1814 if(sAchievementCriteriaStore
.GetNumRows()==0)
1820 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1824 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1825 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1829 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1833 assert(criteria
->requiredType
< ACHIEVEMENT_CRITERIA_TYPE_TOTAL
&& "Not updated ACHIEVEMENT_CRITERIA_TYPE_TOTAL?");
1835 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1836 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1840 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1843 void AchievementGlobalMgr::LoadAchievementReferenceList()
1845 if(sAchievementStore
.GetNumRows()==0)
1851 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1856 barGoLink
bar( sAchievementStore
.GetNumRows() );
1857 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1861 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1862 if(!achievement
|| !achievement
->refAchievement
)
1865 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1870 sLog
.outString(">> Loaded %u achievement references.",count
);
1873 void AchievementGlobalMgr::LoadAchievementCriteriaRequirements()
1875 m_criteriaRequirementMap
.clear(); // need for reload case
1877 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_requirement");
1885 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_requirement` is empty.");
1890 uint32 disabled_count
= 0;
1891 barGoLink
bar(result
->GetRowCount());
1895 Field
*fields
= result
->Fetch();
1896 uint32 criteria_id
= fields
[0].GetUInt32();
1898 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1902 sLog
.outErrorDb( "Table `achievement_criteria_requirement` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1906 AchievementCriteriaRequirement
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1908 if (!data
.IsValid(criteria
))
1913 // this will allocate empty data set storage
1914 AchievementCriteriaRequirementSet
& dataSet
= m_criteriaRequirementMap
[criteria_id
];
1915 dataSet
.SetCriteriaId(criteria_id
);
1917 // counting disable criteria requirements
1918 if (data
.requirementType
== ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
)
1921 // add real data only for not NONE requirements
1922 if (data
.requirementType
!= ACHIEVEMENT_CRITERIA_REQUIRE_NONE
)
1925 // counting requirements
1927 } while(result
->NextRow());
1931 // post loading checks
1932 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1934 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1938 switch(criteria
->requiredType
)
1940 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1941 if(!criteria
->win_bg
.additionalRequirement1_type
)
1944 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1946 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1948 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(criteria
->referredAchievement
);
1952 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
1953 switch(achievement
->ID
)
1966 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1968 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
: // any cases
1970 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // need skip generic cases
1971 if(criteria
->win_rated_arena
.flag
!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1974 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1975 if(criteria
->do_emote
.count
==0)
1978 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
: // skip statistics
1979 if(criteria
->win_duel
.duelCount
==0)
1982 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
: // any cases
1984 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
: // need skip generic cases
1985 if(criteria
->loot_type
.lootTypeCount
!=1)
1988 default: // type not use DB data, ignore
1992 if(!GetCriteriaRequirementSet(criteria
))
1993 sLog
.outErrorDb( "Table `achievement_criteria_requirement` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria
->ID
, criteria
->requiredType
, criteria
->referredAchievement
);
1997 sLog
.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count
,disabled_count
);
2000 void AchievementGlobalMgr::LoadCompletedAchievements()
2002 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
2010 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
2014 barGoLink
bar(result
->GetRowCount());
2018 Field
*fields
= result
->Fetch();
2020 uint32 achievement_id
= fields
[0].GetUInt32();
2021 if(!sAchievementStore
.LookupEntry(achievement_id
))
2023 // we will remove not existed achievement for all characters
2024 sLog
.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id
);
2025 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id
);
2029 m_allCompletedAchievements
.insert(achievement_id
);
2030 } while(result
->NextRow());
2035 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
2038 void AchievementGlobalMgr::LoadRewards()
2040 m_achievementRewards
.clear(); // need for reload case
2043 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
2052 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
2057 barGoLink
bar(result
->GetRowCount());
2063 Field
*fields
= result
->Fetch();
2064 uint32 entry
= fields
[0].GetUInt32();
2065 if (!sAchievementStore
.LookupEntry(entry
))
2067 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
2071 AchievementReward reward
;
2072 reward
.titleId
[0] = fields
[1].GetUInt32();
2073 reward
.titleId
[1] = fields
[2].GetUInt32();
2074 reward
.itemId
= fields
[3].GetUInt32();
2075 reward
.sender
= fields
[4].GetUInt32();
2076 reward
.subject
= fields
[5].GetCppString();
2077 reward
.text
= fields
[6].GetCppString();
2079 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
2080 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
2082 // must be title or mail at least
2083 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
2085 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
2089 if (reward
.titleId
[0])
2091 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
2094 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
2095 reward
.titleId
[0] = 0;
2099 if (reward
.titleId
[1])
2101 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
2104 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
2105 reward
.titleId
[1] = 0;
2109 //check mail data before item for report including wrong item case
2112 if (!ObjectMgr::GetCreatureTemplate(reward
.sender
))
2114 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
2121 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
2123 if (!reward
.subject
.empty())
2124 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
2126 if (!reward
.text
.empty())
2127 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
2132 if (!ObjectMgr::GetItemPrototype(reward
.itemId
))
2134 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
2139 m_achievementRewards
[entry
] = reward
;
2142 } while (result
->NextRow());
2147 sLog
.outString( ">> Loaded %u achievement rewards", count
);
2150 void AchievementGlobalMgr::LoadRewardLocales()
2152 m_achievementRewardLocales
.clear(); // need for reload case
2154 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
2163 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
2167 barGoLink
bar(result
->GetRowCount());
2171 Field
*fields
= result
->Fetch();
2174 uint32 entry
= fields
[0].GetUInt32();
2176 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
2178 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
2182 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
2184 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
2186 std::string str
= fields
[1+2*(i
-1)].GetCppString();
2189 int idx
= sObjectMgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2192 if(data
.subject
.size() <= size_t(idx
))
2193 data
.subject
.resize(idx
+1);
2195 data
.subject
[idx
] = str
;
2198 str
= fields
[1+2*(i
-1)+1].GetCppString();
2201 int idx
= sObjectMgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2204 if(data
.text
.size() <= size_t(idx
))
2205 data
.text
.resize(idx
+1);
2207 data
.text
[idx
] = str
;
2211 } while (result
->NextRow());
2216 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );