[9897] Avoid multiply AP bonus coeff. with spell power bonus.
[getmangos.git] / src / game / Unit.cpp
blob4bd7a60a5fd5082707a01a72ceb413de30bba1c6
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectGuid.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "TemporarySummon.h"
39 #include "Formulas.h"
40 #include "Pet.h"
41 #include "Util.h"
42 #include "Totem.h"
43 #include "BattleGround.h"
44 #include "InstanceSaveMgr.h"
45 #include "GridNotifiersImpl.h"
46 #include "CellImpl.h"
47 #include "Path.h"
48 #include "Traveller.h"
49 #include "VMapFactory.h"
50 #include "MovementGenerator.h"
52 #include <math.h>
53 #include <stdarg.h>
55 float baseMoveSpeed[MAX_MOVE_TYPE] =
57 2.5f, // MOVE_WALK
58 7.0f, // MOVE_RUN
59 2.5f, // MOVE_RUN_BACK
60 4.722222f, // MOVE_SWIM
61 4.5f, // MOVE_SWIM_BACK
62 3.141594f, // MOVE_TURN_RATE
63 7.0f, // MOVE_FLIGHT
64 4.5f, // MOVE_FLIGHT_BACK
65 3.14f // MOVE_PITCH_RATE
68 // Used for prepare can/can`t trigger aura
69 static bool InitTriggerAuraData();
70 // Define can trigger auras
71 static bool isTriggerAura[TOTAL_AURAS];
72 // Define can`t trigger auras (need for disable second trigger)
73 static bool isNonTriggerAura[TOTAL_AURAS];
74 // Prepare lists
75 static bool procPrepared = InitTriggerAuraData();
77 void MovementInfo::Read(ByteBuffer &data)
79 data >> moveFlags;
80 data >> moveFlags2;
81 data >> time;
82 data >> pos.x;
83 data >> pos.y;
84 data >> pos.z;
85 data >> pos.o;
87 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
89 data >> t_guid.ReadAsPacked();
90 data >> t_pos.x;
91 data >> t_pos.y;
92 data >> t_pos.z;
93 data >> t_pos.o;
94 data >> t_time;
95 data >> t_seat;
97 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
98 data >> t_time2;
101 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
103 data >> s_pitch;
106 data >> fallTime;
108 if(HasMovementFlag(MOVEFLAG_FALLING))
110 data >> j_velocity;
111 data >> j_sinAngle;
112 data >> j_cosAngle;
113 data >> j_xyspeed;
116 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
118 data >> u_unk1;
122 void MovementInfo::Write(ByteBuffer &data) const
124 data << moveFlags;
125 data << moveFlags2;
126 data << time;
127 data << pos.x;
128 data << pos.y;
129 data << pos.z;
130 data << pos.o;
132 if(HasMovementFlag(MOVEFLAG_ONTRANSPORT))
134 data << t_guid.WriteAsPacked();
135 data << t_pos.x;
136 data << t_pos.y;
137 data << t_pos.z;
138 data << t_pos.o;
139 data << t_time;
140 data << t_seat;
142 if(moveFlags2 & MOVEFLAG2_INTERP_MOVEMENT)
143 data << t_time2;
146 if((HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_FLYING))) || (moveFlags2 & MOVEFLAG2_ALLOW_PITCHING))
148 data << s_pitch;
151 data << fallTime;
153 if(HasMovementFlag(MOVEFLAG_FALLING))
155 data << j_velocity;
156 data << j_sinAngle;
157 data << j_cosAngle;
158 data << j_xyspeed;
161 if(HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
163 data << u_unk1;
167 Unit::Unit()
168 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
170 m_objectType |= TYPEMASK_UNIT;
171 m_objectTypeId = TYPEID_UNIT;
173 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
175 m_attackTimer[BASE_ATTACK] = 0;
176 m_attackTimer[OFF_ATTACK] = 0;
177 m_attackTimer[RANGED_ATTACK] = 0;
178 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
179 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
180 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
182 m_extraAttacks = 0;
184 m_state = 0;
185 m_form = FORM_NONE;
186 m_deathState = ALIVE;
188 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
189 m_currentSpells[i] = NULL;
191 m_castCounter = 0;
193 m_addDmgOnce = 0;
195 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
196 m_TotemSlot[i] = 0;
198 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
199 //m_Aura = NULL;
200 //m_AurasCheck = 2000;
201 //m_removeAuraTimer = 4;
202 m_AurasUpdateIterator = m_Auras.end();
203 m_AuraFlags = 0;
205 m_Visibility = VISIBILITY_ON;
207 m_detectInvisibilityMask = 0;
208 m_invisibilityMask = 0;
209 m_transform = 0;
210 m_ShapeShiftFormSpellId = 0;
211 m_canModifyStats = false;
213 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
214 m_spellImmune[i].clear();
215 for (int i = 0; i < UNIT_MOD_END; ++i)
217 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
218 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
219 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
220 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
222 // implement 50% base damage from offhand
223 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
225 for (int i = 0; i < MAX_ATTACK; ++i)
227 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
228 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
230 for (int i = 0; i < MAX_STATS; ++i)
231 m_createStats[i] = 0.0f;
233 m_attacking = NULL;
234 m_modMeleeHitChance = 0.0f;
235 m_modRangedHitChance = 0.0f;
236 m_modSpellHitChance = 0.0f;
237 m_baseSpellCritChance = 5;
239 m_CombatTimer = 0;
240 m_lastManaUseTimer = 0;
242 //m_victimThreat = 0.0f;
243 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
244 m_threatModifier[i] = 1.0f;
245 m_isSorted = true;
246 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
247 m_speed_rate[i] = 1.0f;
249 m_charmInfo = NULL;
251 // remove aurastates allowing special moves
252 for(int i=0; i < MAX_REACTIVE; ++i)
253 m_reactiveTimer[i] = 0;
256 Unit::~Unit()
258 // set current spells as deletable
259 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
261 if (m_currentSpells[i])
263 m_currentSpells[i]->SetReferencedFromCurrent(false);
264 m_currentSpells[i] = NULL;
268 if (m_charmInfo)
269 delete m_charmInfo;
271 // those should be already removed at "RemoveFromWorld()" call
272 ASSERT(m_gameObj.size() == 0);
273 ASSERT(m_dynObjGUIDs.size() == 0);
274 ASSERT(m_deletedAuras.size() == 0);
277 void Unit::Update( uint32 p_time )
279 if(!IsInWorld())
280 return;
282 /*if(p_time > m_AurasCheck)
284 m_AurasCheck = 2000;
285 _UpdateAura();
286 }else
287 m_AurasCheck -= p_time;*/
289 // WARNING! Order of execution here is important, do not change.
290 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
291 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
292 m_Events.Update( p_time );
293 _UpdateSpells( p_time );
295 CleanupDeletedAuras();
297 if (m_lastManaUseTimer)
299 if (p_time >= m_lastManaUseTimer)
300 m_lastManaUseTimer = 0;
301 else
302 m_lastManaUseTimer -= p_time;
305 if (CanHaveThreatList())
306 getThreatManager().UpdateForClient(p_time);
308 // update combat timer only for players and pets
309 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
311 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
312 // targets without stopping half way there and running off.
313 // These flags are reset after target dies or another command is given.
314 if (m_HostileRefManager.isEmpty())
316 // m_CombatTimer set at aura start and it will be freeze until aura removing
317 if (m_CombatTimer <= p_time)
318 CombatStop();
319 else
320 m_CombatTimer -= p_time;
324 if (uint32 base_att = getAttackTimer(BASE_ATTACK))
326 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
329 // update abilities available only for fraction of time
330 UpdateReactives( p_time );
332 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
333 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
334 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
336 i_motionMaster.UpdateMotion(p_time);
339 bool Unit::haveOffhandWeapon() const
341 if(GetTypeId() == TYPEID_PLAYER)
342 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
343 else
344 return false;
347 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineType type, SplineFlags flags, uint32 Time, Player* player, ...)
350 va_list vargs;
351 va_start(vargs,player);
353 float moveTime = (float)Time;
355 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
356 data << GetPackGUID();
357 data << uint8(0); // new in 3.1 bool, used to toggle MOVEFLAG2_UNK4 = 0x0040 on client side
358 data << GetPositionX() << GetPositionY() << GetPositionZ();
359 data << uint32(getMSTime());
361 data << uint8(type); // unknown
362 switch(type)
364 case SPLINETYPE_NORMAL: // normal packet
365 break;
366 case SPLINETYPE_STOP: // stop packet (raw pos?)
367 va_end(vargs);
368 SendMessageToSet( &data, true );
369 return;
370 case SPLINETYPE_FACINGSPOT: // facing spot, not used currently
372 data << float(va_arg(vargs,double));
373 data << float(va_arg(vargs,double));
374 data << float(va_arg(vargs,double));
375 break;
377 case SPLINETYPE_FACINGTARGET:
378 data << uint64(va_arg(vargs,uint64));
379 break;
380 case SPLINETYPE_FACINGANGLE: // not used currently
381 data << float(va_arg(vargs,double)); // facing angle
382 break;
385 data << uint32(flags);
387 // enable me if things goes wrong or looks ugly, it is however an old hack
388 // if(flags & SPLINEFLAG_WALKMODE)
389 // moveTime *= 1.05f;
391 data << uint32(moveTime); // Time in between points
392 data << uint32(1); // 1 single waypoint
393 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
395 va_end(vargs);
397 if(player)
398 player->GetSession()->SendPacket(&data);
399 else
400 SendMessageToSet( &data, true );
403 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
405 if (!transitTime)
407 if(GetTypeId()==TYPEID_PLAYER)
409 Traveller<Player> traveller(*(Player*)this);
410 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
412 else
414 Traveller<Creature> traveller(*(Creature*)this);
415 transitTime = traveller.GetTotalTrevelTimeTo(x, y, z);
418 //float orientation = (float)atan2((double)dy, (double)dx);
419 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
420 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime, player);
423 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
425 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
426 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
427 : MOVEFLAG_NONE;
429 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
430 *data << GetPackGUID();
431 *data << uint32(move_flags); // movement flags
432 *data << uint16(0); // 2.3.0
433 *data << uint32(getMSTime()); // time
434 *data << float(GetPositionX());
435 *data << float(GetPositionY());
436 *data << float(GetPositionZ());
437 *data << float(GetOrientation());
438 *data << uint32(0);
441 void Unit::resetAttackTimer(WeaponAttackType type)
443 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
446 bool Unit::canReachWithAttack(Unit *pVictim) const
448 ASSERT(pVictim);
449 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
450 if( reach <= 0.0f )
451 reach = 1.0f;
452 return IsWithinDistInMap(pVictim, reach);
455 void Unit::RemoveSpellsCausingAura(AuraType auraType)
457 if (auraType >= TOTAL_AURAS) return;
458 AuraList::const_iterator iter, next;
459 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
461 next = iter;
462 ++next;
464 if (*iter)
466 RemoveAurasDueToSpell((*iter)->GetId());
467 if (!m_modAuras[auraType].empty())
468 next = m_modAuras[auraType].begin();
469 else
470 return;
475 bool Unit::HasAuraType(AuraType auraType) const
477 return (!m_modAuras[auraType].empty());
480 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
481 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
483 if(!HasAuraType(auraType))
484 return;
486 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
487 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
488 float chance = float(damage) / max_dmg * 100.0f;
489 if (roll_chance_f(chance))
490 RemoveSpellsCausingAura(auraType);
493 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
495 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
497 if(absorb)
498 absorb += damage;
499 damage = 0;
500 return;
503 //You don't lose health from damage taken from another player while in a sanctuary
504 //You still see it in the combat log though
505 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
507 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
508 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
510 if(absorb)
511 absorb += damage;
512 damage = 0;
516 uint32 originalDamage = damage;
518 //Script Event damage Deal
519 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
520 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
521 //Script Event damage taken
522 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
523 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
525 if(absorb && originalDamage > damage)
526 absorb += (originalDamage - damage);
529 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
531 // remove affects from victim (including from 0 damage and DoTs)
532 if(pVictim != this)
533 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
535 // remove affects from attacker at any non-DoT damage (including 0 damage)
536 if( damagetype != DOT)
538 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
539 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
541 if(pVictim != this)
542 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
544 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
545 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
548 if(!damage)
550 // Rage from physical damage received .
551 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
552 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
554 return 0;
556 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
557 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
558 // root type spells do not dispel the root effect
559 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
560 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
562 // no xp,health if type 8 /critters/
563 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
565 pVictim->setDeathState(JUST_DIED);
566 pVictim->SetHealth(0);
568 // allow loot only if has loot_id in creature_template
569 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
570 if(cInfo && cInfo->lootid)
571 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
573 // some critters required for quests (need normal entry instead possible heroic in any cases)
574 if(GetTypeId() == TYPEID_PLAYER)
575 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
576 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetObjectGuid());
578 return damage;
581 DEBUG_LOG("DealDamageStart");
583 uint32 health = pVictim->GetHealth();
584 DETAIL_LOG("deal dmg:%d to health:%d ",damage,health);
586 // duel ends when player has 1 or less hp
587 bool duel_hasEnded = false;
588 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
590 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
591 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
592 damage = health-1;
594 duel_hasEnded = true;
596 //Get in CombatState
597 if(pVictim != this && damagetype != DOT)
599 SetInCombatWith(pVictim);
600 pVictim->SetInCombatWith(this);
602 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
603 SetContestedPvP(attackedPlayer);
606 // Rage from Damage made (only from direct weapon damage)
607 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
609 uint32 weaponSpeedHitFactor;
611 switch(cleanDamage->attackType)
613 case BASE_ATTACK:
615 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
616 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
617 else
618 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
620 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
622 break;
624 case OFF_ATTACK:
626 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
627 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
628 else
629 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
631 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
633 break;
635 case RANGED_ATTACK:
636 break;
640 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
642 Player *killer = ((Player*)this);
644 // in bg, count dmg if victim is also a player
645 if (pVictim->GetTypeId()==TYPEID_PLAYER)
647 if (BattleGround *bg = killer->GetBattleGround())
649 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
650 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
654 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
655 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
658 if (pVictim->GetTypeId() == TYPEID_PLAYER)
659 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
661 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
662 ((Creature*)pVictim)->SetLootRecipient(this);
664 if (health <= damage)
666 DEBUG_LOG("DealDamage: victim just died");
668 // find player: owner of controlled `this` or `this` itself maybe
669 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
671 // find owner of pVictim, used for creature cases, AI calls
672 Unit* pOwner = pVictim->GetCharmerOrOwner();
674 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
675 player = ((Creature*)pVictim)->GetLootRecipient();
677 if (pVictim->GetTypeId() == TYPEID_PLAYER)
679 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
680 if (player)
681 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL,1,0,pVictim);
684 // Reward player, his pets, and group/raid members
685 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
686 if(player && player!=pVictim)
688 player->RewardPlayerAndGroupAtKill(pVictim);
689 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
691 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
692 data << uint64(player->GetGUID()); //player with killing blow
693 data << uint64(pVictim->GetGUID()); //victim
694 if (Group *group = player->GetGroup())
695 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
696 else
697 player->SendDirectMessage(&data);
700 DEBUG_LOG("DealDamageAttackStop");
702 // stop combat
703 pVictim->CombatStop();
704 pVictim->getHostileRefManager().deleteReferences();
706 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
708 // if talent known but not triggered (check priest class for speedup check)
709 Aura* spiritOfRedemtionTalentReady = NULL;
710 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
711 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
713 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
714 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
716 if((*itr)->GetSpellProto()->SpellIconID==1654)
718 spiritOfRedemtionTalentReady = *itr;
719 break;
724 DEBUG_LOG("SET JUST_DIED");
725 if(!spiritOfRedemtionTalentReady)
726 pVictim->setDeathState(JUST_DIED);
728 DEBUG_LOG("DealDamageHealth1");
730 if(spiritOfRedemtionTalentReady)
732 // save value before aura remove
733 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
734 if(!ressSpellId)
735 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
737 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
738 pVictim->RemoveAllAurasOnDeath();
740 // restore for use at real death
741 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
743 // FORM_SPIRITOFREDEMPTION and related auras
744 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
746 else
747 pVictim->SetHealth(0);
749 // remember victim PvP death for corpse type and corpse reclaim delay
750 // at original death (not at SpiritOfRedemtionTalent timeout)
751 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
752 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
754 // Call KilledUnit for creatures
755 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
756 ((Creature*)this)->AI()->KilledUnit(pVictim);
758 // achievement stuff
759 if (pVictim->GetTypeId() == TYPEID_PLAYER)
761 if (GetTypeId() == TYPEID_UNIT)
762 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
763 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
764 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
767 // 10% durability loss on death
768 // clean InHateListOf
769 if (pVictim->GetTypeId() == TYPEID_PLAYER)
771 // only if not player and not controlled by player pet. And not at BG
772 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
774 DEBUG_LOG("We are dead, loosing 10 percents durability");
775 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
776 // durability lost message
777 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
778 ((Player*)pVictim)->GetSession()->SendPacket(&data);
781 else // creature died
783 DEBUG_LOG("DealDamageNotPlayer");
784 Creature *cVictim = (Creature*)pVictim;
786 if(!cVictim->isPet())
788 cVictim->DeleteThreatList();
789 // only lootable if it has loot or can drop gold
790 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
791 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
792 else
793 cVictim->lootForBody = true; // needed for skinning
795 // Call creature just died function
796 if (cVictim->AI())
797 cVictim->AI()->JustDied(this);
799 if (cVictim->isTemporarySummon())
801 TemporarySummon* pSummon = (TemporarySummon*)cVictim;
802 if (pSummon->GetSummonerGuid().IsCreature())
803 if(Creature* pSummoner = cVictim->GetMap()->GetCreature(pSummon->GetSummonerGuid()))
804 if (pSummoner->AI())
805 pSummoner->AI()->SummonedCreatureJustDied(cVictim);
807 else if (pOwner && pOwner->GetTypeId() == TYPEID_UNIT)
809 if (((Creature*)pOwner)->AI())
810 ((Creature*)pOwner)->AI()->SummonedCreatureJustDied(cVictim);
813 // Dungeon specific stuff, only applies to players killing creatures
814 if(cVictim->GetInstanceId())
816 Map *m = cVictim->GetMap();
817 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
818 // TODO: do instance binding anyway if the charmer/owner is offline
820 if(m->IsDungeon() && creditedPlayer)
822 if (m->IsRaidOrHeroicDungeon())
824 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
825 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
827 else
829 // the reset time is set but not added to the scheduler
830 // until the players leave the instance
831 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
832 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
833 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
839 // last damage from non duel opponent or opponent controlled creature
840 if(duel_hasEnded)
842 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
843 Player *he = (Player*)pVictim;
845 ASSERT(he->duel);
847 he->duel->opponent->CombatStopWithPets(true);
848 he->CombatStopWithPets(true);
850 he->DuelComplete(DUEL_INTERUPTED);
853 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
854 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
856 Player *killed = ((Player*)pVictim);
857 if(BattleGround *bg = killed->GetBattleGround())
858 if(player)
859 bg->HandleKillPlayer(killed, player);
861 else if(pVictim->GetTypeId() == TYPEID_UNIT)
863 if (player)
864 if (BattleGround *bg = player->GetBattleGround())
865 bg->HandleKillUnit((Creature*)pVictim, player);
868 else // if (health <= damage)
870 DEBUG_LOG("DealDamageAlive");
872 if (pVictim->GetTypeId() == TYPEID_PLAYER)
873 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
875 pVictim->ModifyHealth(- (int32)damage);
877 if(damagetype != DOT)
879 if(!getVictim())
881 // if not have main target then attack state with target (including AI call)
882 //start melee attacks only after melee hit
883 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
886 // if damage pVictim call AI reaction
887 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
888 ((Creature*)pVictim)->AI()->AttackedBy(this);
891 // polymorphed, hex and other negative transformed cases
892 uint32 morphSpell = pVictim->getTransForm();
893 if (morphSpell && !IsPositiveSpell(morphSpell))
895 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
897 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
898 pVictim->RemoveAurasDueToSpell(morphSpell);
899 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
900 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
904 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
906 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
907 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
909 if (pVictim->GetTypeId() != TYPEID_PLAYER)
911 if(spellProto && IsDamageToThreatSpell(spellProto))
912 pVictim->AddThreat(this, float(damage*2), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
913 else
914 pVictim->AddThreat(this, float(damage), (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
916 else // victim is a player
918 // Rage from damage received
919 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
921 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
922 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
925 // random durability for items (HIT TAKEN)
926 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
928 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
929 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
933 if(GetTypeId()==TYPEID_PLAYER)
935 // random durability for items (HIT DONE)
936 if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
938 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
939 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
943 // TODO: Store auras by interrupt flag to speed this up.
944 AuraMap& vAuras = pVictim->GetAuras();
945 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
947 const SpellEntry *se = i->second->GetSpellProto();
948 next = i; ++next;
949 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
950 continue;
951 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
953 bool remove = true;
954 if (se->procFlags & (1<<3))
956 if (!roll_chance_i(se->procChance))
957 remove = false;
959 if (remove)
961 pVictim->RemoveAurasDueToSpell(i->second->GetId());
962 // FIXME: this may cause the auras with proc chance to be rerolled several times
963 next = vAuras.begin();
968 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
970 if( damagetype != DOT )
972 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
974 // skip channeled spell (processed differently below)
975 if (i == CURRENT_CHANNELED_SPELL)
976 continue;
978 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
980 if(spell->getState() == SPELL_STATE_PREPARING)
982 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
983 pVictim->InterruptSpell(CurrentSpellTypes(i));
984 else
985 spell->Delayed();
991 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
993 if (spell->getState() == SPELL_STATE_CASTING)
995 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
996 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
998 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
999 spell->DelayedChannel();
1001 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
1003 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1004 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1007 else if (spell->getState() == SPELL_STATE_DELAYED)
1008 // break channeled spell in delayed state on damage
1010 DETAIL_LOG("Spell %u canceled at damage!",spell->m_spellInfo->Id);
1011 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
1016 // last damage from duel opponent
1017 if(duel_hasEnded)
1019 ASSERT(pVictim->GetTypeId()==TYPEID_PLAYER);
1020 Player *he = (Player*)pVictim;
1022 ASSERT(he->duel);
1024 he->SetHealth(1);
1026 he->duel->opponent->CombatStopWithPets(true);
1027 he->CombatStopWithPets(true);
1029 he->CastSpell(he, 7267, true); // beg
1030 he->DuelComplete(DUEL_WON);
1034 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
1036 return damage;
1039 void Unit::CastStop(uint32 except_spellid)
1041 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
1042 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
1043 InterruptSpell(CurrentSpellTypes(i),false);
1046 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1048 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1050 if(!spellInfo)
1052 sLog.outError("CastSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1053 return;
1056 CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1059 void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1061 if(!spellInfo)
1063 sLog.outError("CastSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1064 return;
1067 if (castItem)
1068 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1070 if(originalCaster.IsEmpty() && triggeredByAura)
1071 originalCaster = triggeredByAura->GetCasterGUID();
1073 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1075 SpellCastTargets targets;
1076 targets.setUnitTarget( Victim );
1077 spell->m_CastItem = castItem;
1078 spell->prepare(&targets, triggeredByAura);
1081 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1083 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1085 if(!spellInfo)
1087 sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1088 return;
1091 CastCustomSpell(Victim, spellInfo, bp0, bp1, bp2, triggered, castItem, triggeredByAura, originalCaster);
1094 void Unit::CastCustomSpell(Unit* Victim, SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1096 if(!spellInfo)
1098 sLog.outError("CastCustomSpell: unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1099 return;
1102 if (castItem)
1103 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1105 if(originalCaster.IsEmpty() && triggeredByAura)
1106 originalCaster = triggeredByAura->GetCasterGUID();
1108 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1110 if(bp0)
1111 spell->m_currentBasePoints[EFFECT_INDEX_0] = *bp0;
1113 if(bp1)
1114 spell->m_currentBasePoints[EFFECT_INDEX_1] = *bp1;
1116 if(bp2)
1117 spell->m_currentBasePoints[EFFECT_INDEX_2] = *bp2;
1119 SpellCastTargets targets;
1120 targets.setUnitTarget( Victim );
1121 spell->m_CastItem = castItem;
1122 spell->prepare(&targets, triggeredByAura);
1125 // used for scripting
1126 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1128 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
1130 if(!spellInfo)
1132 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s", spellId, GetObjectGuid().GetString().c_str());
1133 return;
1136 CastSpell(x, y, z, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
1139 // used for scripting
1140 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
1142 if(!spellInfo)
1144 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s", GetObjectGuid().GetString().c_str());
1145 return;
1148 if (castItem)
1149 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1151 if(originalCaster.IsEmpty() && triggeredByAura)
1152 originalCaster = triggeredByAura->GetCasterGUID();
1154 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1156 SpellCastTargets targets;
1157 targets.setDestination(x, y, z);
1158 spell->m_CastItem = castItem;
1159 spell->prepare(&targets, triggeredByAura);
1162 // Obsolete func need remove, here only for comotability vs another patches
1163 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1165 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1166 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1167 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1168 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
1169 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1170 SendSpellNonMeleeDamageLog(&damageInfo);
1171 DealSpellDamage(&damageInfo, true);
1172 return damageInfo.damage;
1175 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1177 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1178 Unit *pVictim = damageInfo->target;
1180 if (damage < 0)
1181 return;
1183 if(!this || !pVictim)
1184 return;
1185 if(!this->isAlive() || !pVictim->isAlive())
1186 return;
1188 // Check spell crit chance
1189 bool crit = IsSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1191 // damage bonus (per damage class)
1192 switch (spellInfo->DmgClass)
1194 // Melee and Ranged Spells
1195 case SPELL_DAMAGE_CLASS_RANGED:
1196 case SPELL_DAMAGE_CLASS_MELEE:
1198 //Calculate damage bonus
1199 damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1200 damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1202 // if crit add critical bonus
1203 if (crit)
1205 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1206 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1207 // Resilience - reduce crit damage
1208 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1209 if (attackType != RANGED_ATTACK)
1210 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1211 else
1212 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1215 break;
1216 // Magical Attacks
1217 case SPELL_DAMAGE_CLASS_NONE:
1218 case SPELL_DAMAGE_CLASS_MAGIC:
1220 // Calculate damage bonus
1221 damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1222 damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1224 // If crit add critical bonus
1225 if (crit)
1227 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1228 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1229 // Resilience - reduce crit damage
1230 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1231 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1234 break;
1237 // only from players
1238 if (GetTypeId() == TYPEID_PLAYER)
1240 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1241 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1244 // damage mitigation
1245 if (damage > 0)
1247 // physical damage => armor
1248 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1250 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1251 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1254 else
1255 damage = 0;
1256 damageInfo->damage = damage;
1259 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1261 if (!damageInfo)
1262 return;
1264 Unit *pVictim = damageInfo->target;
1266 if(!this || !pVictim)
1267 return;
1269 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1270 return;
1272 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1273 if (spellProto == NULL)
1275 DEBUG_LOG("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1276 return;
1279 //You don't lose health from damage taken from another player while in a sanctuary
1280 //You still see it in the combat log though
1281 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1283 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1284 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1285 return;
1288 // Call default DealDamage (send critical in hit info for threat calculation)
1289 CleanDamage cleanDamage(0, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1290 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1293 //TODO for melee need create structure as in
1294 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1296 damageInfo->attacker = this;
1297 damageInfo->target = pVictim;
1298 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1299 damageInfo->attackType = attackType;
1300 damageInfo->damage = 0;
1301 damageInfo->cleanDamage = 0;
1302 damageInfo->absorb = 0;
1303 damageInfo->resist = 0;
1304 damageInfo->blocked_amount = 0;
1306 damageInfo->TargetState = 0;
1307 damageInfo->HitInfo = 0;
1308 damageInfo->procAttacker = PROC_FLAG_NONE;
1309 damageInfo->procVictim = PROC_FLAG_NONE;
1310 damageInfo->procEx = PROC_EX_NONE;
1311 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1313 if(!this || !pVictim)
1314 return;
1315 if(!this->isAlive() || !pVictim->isAlive())
1316 return;
1318 // Select HitInfo/procAttacker/procVictim flag based on attack type
1319 switch (attackType)
1321 case BASE_ATTACK:
1322 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1323 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1324 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1325 break;
1326 case OFF_ATTACK:
1327 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1328 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1329 damageInfo->HitInfo = HITINFO_LEFTSWING;
1330 break;
1331 case RANGED_ATTACK:
1332 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1333 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1334 damageInfo->HitInfo = 0x08;// test
1335 break;
1336 default:
1337 break;
1340 // Physical Immune check
1341 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1343 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1344 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1346 damageInfo->procEx |=PROC_EX_IMMUNE;
1347 damageInfo->damage = 0;
1348 damageInfo->cleanDamage = 0;
1349 return;
1351 damage += CalculateDamage (damageInfo->attackType, false);
1352 // Add melee damage bonus
1353 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
1354 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
1355 // Calculate armor reduction
1357 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1358 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1359 damageInfo->cleanDamage += damage - damageInfo->damage;
1361 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1363 // Disable parry or dodge for ranged attack
1364 if (damageInfo->attackType == RANGED_ATTACK)
1366 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1367 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1370 switch(damageInfo->hitOutCome)
1372 case MELEE_HIT_EVADE:
1374 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1375 damageInfo->TargetState = VICTIMSTATE_EVADES;
1377 damageInfo->procEx|=PROC_EX_EVADE;
1378 damageInfo->damage = 0;
1379 damageInfo->cleanDamage = 0;
1380 return;
1382 case MELEE_HIT_MISS:
1384 damageInfo->HitInfo |= HITINFO_MISS;
1385 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1387 damageInfo->procEx|=PROC_EX_MISS;
1388 damageInfo->damage = 0;
1389 damageInfo->cleanDamage = 0;
1390 break;
1392 case MELEE_HIT_NORMAL:
1393 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1394 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1395 break;
1396 case MELEE_HIT_CRIT:
1398 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1399 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1401 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1402 // Crit bonus calc
1403 damageInfo->damage += damageInfo->damage;
1404 int32 mod=0;
1405 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1406 if(damageInfo->attackType == RANGED_ATTACK)
1407 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1408 else
1409 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1411 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_SCHOOL_MASK_NORMAL);
1413 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1415 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1416 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1417 if (mod!=0)
1418 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1420 // Resilience - reduce crit damage
1421 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1422 uint32 resilienceReduction;
1423 if (attackType != RANGED_ATTACK)
1424 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1425 else
1426 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1428 damageInfo->damage -= resilienceReduction;
1429 damageInfo->cleanDamage += resilienceReduction;
1430 break;
1432 case MELEE_HIT_PARRY:
1433 damageInfo->TargetState = VICTIMSTATE_PARRY;
1434 damageInfo->procEx |= PROC_EX_PARRY;
1435 damageInfo->cleanDamage += damageInfo->damage;
1436 damageInfo->damage = 0;
1437 break;
1439 case MELEE_HIT_DODGE:
1440 damageInfo->TargetState = VICTIMSTATE_DODGE;
1441 damageInfo->procEx|=PROC_EX_DODGE;
1442 damageInfo->cleanDamage += damageInfo->damage;
1443 damageInfo->damage = 0;
1444 break;
1445 case MELEE_HIT_BLOCK:
1447 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1448 damageInfo->HitInfo |= HITINFO_BLOCK;
1449 damageInfo->procEx |= PROC_EX_BLOCK;
1450 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1452 // Target has a chance to double the blocked amount if it has SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
1453 if (roll_chance_i(pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
1454 damageInfo->blocked_amount *= 2;
1456 if (damageInfo->blocked_amount >= damageInfo->damage)
1458 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1459 damageInfo->blocked_amount = damageInfo->damage;
1460 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1462 else
1463 damageInfo->procEx |= PROC_EX_NORMAL_HIT; // Partial blocks can still cause attacker procs
1465 damageInfo->damage -= damageInfo->blocked_amount;
1466 damageInfo->cleanDamage += damageInfo->blocked_amount;
1467 break;
1469 case MELEE_HIT_GLANCING:
1471 damageInfo->HitInfo |= HITINFO_GLANCING;
1472 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1473 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1474 float reducePercent = 1.0f; //damage factor
1475 // calculate base values and mods
1476 float baseLowEnd = 1.3f;
1477 float baseHighEnd = 1.2f;
1478 switch(getClass()) // lowering base values for casters
1480 case CLASS_SHAMAN:
1481 case CLASS_PRIEST:
1482 case CLASS_MAGE:
1483 case CLASS_WARLOCK:
1484 case CLASS_DRUID:
1485 baseLowEnd -= 0.7f;
1486 baseHighEnd -= 0.3f;
1487 break;
1490 float maxLowEnd = 0.6f;
1491 switch(getClass()) // upper for melee classes
1493 case CLASS_WARRIOR:
1494 case CLASS_ROGUE:
1495 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1498 // calculate values
1499 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1500 float lowEnd = baseLowEnd - ( 0.05f * diff );
1501 float highEnd = baseHighEnd - ( 0.03f * diff );
1503 // apply max/min bounds
1504 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1505 lowEnd = 0.01f;
1506 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1507 lowEnd = maxLowEnd;
1509 if ( highEnd < 0.2f ) //high end limits
1510 highEnd = 0.2f;
1511 if ( highEnd > 0.99f )
1512 highEnd = 0.99f;
1514 if(lowEnd > highEnd) // prevent negative range size
1515 lowEnd = highEnd;
1517 reducePercent = lowEnd + rand_norm_f() * ( highEnd - lowEnd );
1519 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1520 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1521 break;
1523 case MELEE_HIT_CRUSHING:
1525 damageInfo->HitInfo |= HITINFO_CRUSHING;
1526 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1527 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1528 // 150% normal damage
1529 damageInfo->damage += (damageInfo->damage / 2);
1530 break;
1532 default:
1534 break;
1537 // only from players
1538 if (GetTypeId() == TYPEID_PLAYER)
1540 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1541 uint32 resilienceReduction;
1542 if (attackType != RANGED_ATTACK)
1543 resilienceReduction = pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1544 else
1545 resilienceReduction = pVictim->GetRangedDamageReduction(redunction_affected_damage);
1546 damageInfo->damage -= resilienceReduction;
1547 damageInfo->cleanDamage += resilienceReduction;
1550 // Calculate absorb resist
1551 if(int32(damageInfo->damage) > 0)
1553 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1555 // Calculate absorb & resists
1556 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1557 damageInfo->target->CalculateAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1558 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1559 if (damageInfo->absorb)
1561 damageInfo->HitInfo|=HITINFO_ABSORB;
1562 damageInfo->procEx|=PROC_EX_ABSORB;
1564 if (damageInfo->resist)
1565 damageInfo->HitInfo|=HITINFO_RESIST;
1568 else // Umpossible get negative result but....
1569 damageInfo->damage = 0;
1572 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1574 if (damageInfo==0) return;
1575 Unit *pVictim = damageInfo->target;
1577 if(!this || !pVictim)
1578 return;
1580 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1581 return;
1583 //You don't lose health from damage taken from another player while in a sanctuary
1584 //You still see it in the combat log though
1585 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1587 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1588 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1589 return;
1592 // Hmmmm dont like this emotes client must by self do all animations
1593 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1594 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1595 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1596 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1598 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1600 // Get attack timers
1601 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1602 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1603 // Reduce attack time
1604 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1606 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1607 float percent60 = 3.0f * percent20;
1608 if(offtime > percent20 && offtime <= percent60)
1610 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1612 else if(offtime > percent60)
1614 offtime -= 2.0f * percent20;
1615 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1618 else
1620 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20f;
1621 float percent60 = 3.0f * percent20;
1622 if(basetime > percent20 && basetime <= percent60)
1624 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1626 else if(basetime > percent60)
1628 basetime -= 2.0f * percent20;
1629 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1634 // Call default DealDamage
1635 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1636 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1638 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1639 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1640 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI_F, this) )
1642 // -probability is between 0% and 40%
1643 // 20% base chance
1644 float Probability = 20.0f;
1646 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1647 if( pVictim->getLevel() < 30 )
1648 Probability = 0.65f*pVictim->getLevel()+0.5f;
1650 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1651 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1653 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1655 if(Probability > 40.0f)
1656 Probability = 40.0f;
1658 if(roll_chance_f(Probability))
1659 CastSpell(pVictim, 1604, true);
1662 // If not miss
1663 if (!(damageInfo->HitInfo & HITINFO_MISS))
1665 // on weapon hit casts
1666 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1667 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1669 // victim's damage shield
1670 std::set<Aura*> alreadyDone;
1671 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1672 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1674 if (alreadyDone.find(*i) == alreadyDone.end())
1676 alreadyDone.insert(*i);
1677 uint32 damage=(*i)->GetModifier()->m_amount;
1678 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1679 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1680 //uint32 absorb;
1681 //uint32 resist;
1682 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1683 //damage-=absorb + resist;
1685 pVictim->DealDamageMods(this,damage,NULL);
1687 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1688 data << uint64(pVictim->GetGUID());
1689 data << uint64(GetGUID());
1690 data << uint32(i_spellProto->Id);
1691 data << uint32(damage); // Damage
1692 data << uint32(0); // Overkill
1693 data << uint32(i_spellProto->SchoolMask);
1694 pVictim->SendMessageToSet(&data, true );
1696 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1698 i = vDamageShields.begin();
1700 else
1701 ++i;
1707 void Unit::HandleEmoteCommand(uint32 anim_id)
1709 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1710 data << uint32(anim_id);
1711 data << uint64(GetGUID());
1712 SendMessageToSet(&data, true);
1715 void Unit::HandleEmoteState(uint32 anim_id)
1717 SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id);
1720 void Unit::HandleEmote(uint32 anim_id)
1722 if (!anim_id)
1723 HandleEmoteState(0);
1724 else if (EmotesEntry const* emoteEntry = sEmotesStore.LookupEntry(anim_id))
1726 if (emoteEntry->EmoteType) // 1,2 states, 0 command
1727 HandleEmoteState(anim_id);
1728 else
1729 HandleEmoteCommand(anim_id);
1733 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1735 float absorb_affected_rate = 1.0f;
1736 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1737 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1738 if ((*i)->GetMiscValue() & damageSchoolMask)
1739 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1741 if(spellInfo)
1743 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1744 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1745 if ((*citr)->isAffectedOnSpell(spellInfo))
1746 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1749 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1752 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1754 float absorb_affected_rate = 1.0f;
1755 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1756 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1757 if ((*i)->GetMiscValue() & damageSchoolMask)
1758 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1760 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1763 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1765 uint32 newdamage = 0;
1766 float armor = (float)pVictim->GetArmor();
1768 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1769 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1771 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1772 if (GetTypeId()==TYPEID_PLAYER)
1773 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1775 if (armor < 0.0f)
1776 armor = 0.0f;
1778 float levelModifier = (float)getLevel();
1779 if (levelModifier > 59)
1780 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1782 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1783 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1785 if (tmpvalue < 0.0f)
1786 tmpvalue = 0.0f;
1787 if (tmpvalue > 0.75f)
1788 tmpvalue = 0.75f;
1790 newdamage = uint32(damage - (damage * tmpvalue));
1792 return (newdamage > 1) ? newdamage : 1;
1795 void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1797 if(!pCaster || !isAlive() || !damage)
1798 return;
1800 // Magic damage, check for resists
1801 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1803 // Get base victim resistance for school
1804 float tmpvalue2 = (float)GetResistance(GetFirstSchoolInMask(schoolMask));
1805 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1806 tmpvalue2 += (float)pCaster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1808 tmpvalue2 *= (float)(0.15f / getLevel());
1809 if (tmpvalue2 < 0.0f)
1810 tmpvalue2 = 0.0f;
1811 if (tmpvalue2 > 0.75f)
1812 tmpvalue2 = 0.75f;
1813 uint32 ran = urand(0, 100);
1814 float faq[4] = {24.0f,6.0f,4.0f,6.0f};
1815 uint8 m = 0;
1816 float Binom = 0.0f;
1817 for (uint8 i = 0; i < 4; ++i)
1819 Binom += 2400 *( powf(tmpvalue2, float(i)) * powf( (1-tmpvalue2), float(4-i)))/faq[i];
1820 if (ran > Binom )
1821 ++m;
1822 else
1823 break;
1825 if (damagetype == DOT && m == 4)
1826 *resist += uint32(damage - 1);
1827 else
1828 *resist += uint32(damage * m / 4);
1829 if(*resist > damage)
1830 *resist = damage;
1832 else
1833 *resist = 0;
1835 int32 RemainingDamage = damage - *resist;
1837 // Get unit state (need for some absorb check)
1838 uint32 unitflag = GetUInt32Value(UNIT_FIELD_FLAGS);
1839 // Reflect damage spells (not cast any damage spell in aura lookup)
1840 uint32 reflectSpell = 0;
1841 int32 reflectDamage = 0;
1842 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1843 // Death Prevention Aura
1844 SpellEntry const* preventDeathSpell = NULL;
1845 int32 preventDeathAmount = 0;
1847 // full absorb cases (by chance)
1848 AuraList const& vAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1849 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1851 // only work with proper school mask damage
1852 Modifier* i_mod = (*i)->GetModifier();
1853 if (!(i_mod->m_miscvalue & schoolMask))
1854 continue;
1856 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1857 // Fire Ward or Frost Ward
1858 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1860 int chance = 0;
1861 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1862 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1864 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1865 // Frost Warding (chance full absorb)
1866 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1868 // chance stored in next dummy effect
1869 chance = itr_spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1870 break;
1873 if(roll_chance_i(chance))
1875 int32 amount = RemainingDamage;
1876 RemainingDamage = 0;
1878 // Frost Warding (mana regen)
1879 CastCustomSpell(this, 57776, &amount, NULL, NULL, true, NULL, *i);
1880 break;
1885 // Need remove expired auras after
1886 bool existExpired = false;
1888 // Incanter's Absorption, for converting to spell power
1889 int32 incanterAbsorption = 0;
1891 // absorb without mana cost
1892 AuraList const& vSchoolAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1893 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1895 Modifier* mod = (*i)->GetModifier();
1896 if (!(mod->m_miscvalue & schoolMask))
1897 continue;
1899 SpellEntry const* spellProto = (*i)->GetSpellProto();
1901 // Max Amount can be absorbed by this aura
1902 int32 currentAbsorb = mod->m_amount;
1904 // Found empty aura (impossible but..)
1905 if (currentAbsorb <=0)
1907 existExpired = true;
1908 continue;
1910 // Handle custom absorb auras
1911 // TODO: try find better way
1912 switch(spellProto->SpellFamilyName)
1914 case SPELLFAMILY_GENERIC:
1916 // Astral Shift
1917 if (spellProto->SpellIconID == 3066)
1919 //reduces all damage taken while stun, fear or silence
1920 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1921 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1922 continue;
1924 // Nerves of Steel
1925 if (spellProto->SpellIconID == 2115)
1927 // while affected by Stun and Fear
1928 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1929 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1930 continue;
1932 // Spell Deflection
1933 if (spellProto->SpellIconID == 3006)
1935 // You have a chance equal to your Parry chance
1936 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1937 roll_chance_f(GetUnitParryChance())) // Roll chance
1938 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1939 continue;
1941 // Reflective Shield (Lady Malande boss)
1942 if (spellProto->Id == 41475 && canReflect)
1944 if(RemainingDamage < currentAbsorb)
1945 reflectDamage = RemainingDamage / 2;
1946 else
1947 reflectDamage = currentAbsorb / 2;
1948 reflectSpell = 33619;
1949 reflectTriggeredBy = *i;
1950 break;
1952 if (spellProto->Id == 39228 || // Argussian Compass
1953 spellProto->Id == 60218) // Essence of Gossamer
1955 // Max absorb stored in 1 dummy effect
1956 int32 max_absorb = spellProto->CalculateSimpleValue(EFFECT_INDEX_1);
1957 if (max_absorb < currentAbsorb)
1958 currentAbsorb = max_absorb;
1959 break;
1961 break;
1963 case SPELLFAMILY_DRUID:
1965 // Primal Tenacity
1966 if (spellProto->SpellIconID == 2253)
1968 //reduces all damage taken while Stunned and in Cat Form
1969 if (m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
1970 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1971 continue;
1973 break;
1975 case SPELLFAMILY_ROGUE:
1977 // Cheat Death (make less prio with Guardian Spirit case)
1978 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1979 GetTypeId()==TYPEID_PLAYER && // Only players
1980 !((Player*)this)->HasSpellCooldown(31231) &&
1981 // Only if no cooldown
1982 roll_chance_i((*i)->GetModifier()->m_amount))
1983 // Only if roll
1985 preventDeathSpell = (*i)->GetSpellProto();
1986 continue;
1988 break;
1990 case SPELLFAMILY_PRIEST:
1992 // Guardian Spirit
1993 if (spellProto->SpellIconID == 2873)
1995 preventDeathSpell = (*i)->GetSpellProto();
1996 preventDeathAmount = (*i)->GetModifier()->m_amount;
1997 continue;
1999 // Reflective Shield
2000 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
2002 if (pCaster == this)
2003 break;
2004 Unit* caster = (*i)->GetCaster();
2005 if (!caster)
2006 break;
2007 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
2008 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
2010 switch((*k)->GetModifier()->m_miscvalue)
2012 case 5065: // Rank 1
2013 case 5064: // Rank 2
2015 if(RemainingDamage >= currentAbsorb)
2016 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
2017 else
2018 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
2019 reflectSpell = 33619;
2020 reflectTriggeredBy = *i;
2021 } break;
2022 default: break;
2025 break;
2027 break;
2029 case SPELLFAMILY_SHAMAN:
2031 // Astral Shift
2032 if (spellProto->SpellIconID == 3066)
2034 //reduces all damage taken while stun, fear or silence
2035 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
2036 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2037 continue;
2039 break;
2041 case SPELLFAMILY_DEATHKNIGHT:
2043 // Shadow of Death
2044 if (spellProto->SpellIconID == 1958)
2046 // TODO: absorb only while transform
2047 continue;
2049 // Anti-Magic Shell (on self)
2050 if (spellProto->Id == 48707)
2052 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
2053 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
2054 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2055 int32 regen = absorbed * 2 / 10;
2056 CastCustomSpell(this, 49088, &regen, NULL, NULL, true, NULL, *i);
2057 RemainingDamage -= absorbed;
2058 continue;
2060 // Anti-Magic Shell (on single party/raid member)
2061 if (spellProto->Id == 50462)
2063 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
2064 continue;
2066 // Anti-Magic Zone
2067 if (spellProto->Id == 50461)
2069 Unit* caster = (*i)->GetCaster();
2070 if (!caster)
2071 continue;
2072 int32 absorbed = RemainingDamage * currentAbsorb / 100;
2073 int32 canabsorb = caster->GetHealth();
2074 if (canabsorb < absorbed)
2075 absorbed = canabsorb;
2077 RemainingDamage -= absorbed;
2079 uint32 ab_damage = absorbed;
2080 pCaster->DealDamageMods(caster,ab_damage,NULL);
2081 pCaster->DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
2082 continue;
2084 break;
2086 default:
2087 break;
2090 // currentAbsorb - damage can be absorbed by shield
2091 // If need absorb less damage
2092 if (RemainingDamage < currentAbsorb)
2093 currentAbsorb = RemainingDamage;
2095 RemainingDamage -= currentAbsorb;
2097 // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield)
2098 // for Incanter's Absorption converting to spell power
2099 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags2 & 0x000008)
2100 incanterAbsorption += currentAbsorb;
2102 // Reduce shield amount
2103 mod->m_amount-=currentAbsorb;
2104 if((*i)->DropAuraCharge())
2105 mod->m_amount = 0;
2106 // Need remove it later
2107 if (mod->m_amount<=0)
2108 existExpired = true;
2111 // Remove all expired absorb auras
2112 if (existExpired)
2114 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
2116 if ((*i)->GetModifier()->m_amount<=0)
2118 RemoveAurasDueToSpell((*i)->GetId());
2119 i = vSchoolAbsorb.begin();
2121 else
2122 ++i;
2126 // Cast back reflect damage spell
2127 if (canReflect && reflectSpell)
2128 CastCustomSpell(pCaster, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
2130 // absorb by mana cost
2131 AuraList const& vManaShield = GetAurasByType(SPELL_AURA_MANA_SHIELD);
2132 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
2134 next = i; ++next;
2136 // check damage school mask
2137 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2138 continue;
2140 int32 currentAbsorb;
2141 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2142 currentAbsorb = (*i)->GetModifier()->m_amount;
2143 else
2144 currentAbsorb = RemainingDamage;
2146 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2148 if(Player *modOwner = GetSpellModOwner())
2149 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2151 int32 maxAbsorb = int32(GetPower(POWER_MANA) / manaMultiplier);
2152 if (currentAbsorb > maxAbsorb)
2153 currentAbsorb = maxAbsorb;
2155 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2156 ApplyPowerMod(POWER_MANA, manaReduction, false);
2159 // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier)
2160 // for Incanter's Absorption converting to spell power
2161 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags2 & 0x000008)
2162 incanterAbsorption += currentAbsorb;
2164 (*i)->GetModifier()->m_amount -= currentAbsorb;
2165 if((*i)->GetModifier()->m_amount <= 0)
2167 RemoveAurasDueToSpell((*i)->GetId());
2168 next = vManaShield.begin();
2171 RemainingDamage -= currentAbsorb;
2174 // effects dependent from full absorb amount
2175 // Incanter's Absorption, if have affective absorbing
2176 if (incanterAbsorption)
2178 Unit::AuraList const& auras = GetAurasByType(SPELL_AURA_DUMMY);
2179 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2181 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2183 // Incanter's Absorption
2184 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2185 itr_spellProto->SpellIconID == 2941)
2188 int32 amount = int32(incanterAbsorption * (*itr)->GetModifier()->m_amount / 100);
2190 // apply normalized part of already accumulated amount in aura
2191 if (Aura* spdAura = GetAura(44413, EFFECT_INDEX_0))
2192 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2194 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2195 CastCustomSpell(this, 44413, &amount, NULL, NULL, true);
2196 break;
2201 // only split damage if not damaging yourself
2202 if(pCaster != this)
2204 AuraList const& vSplitDamageFlat = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2205 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2207 next = i; ++next;
2209 // check damage school mask
2210 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2211 continue;
2213 // Damage can be splitted only if aura has an alive caster
2214 Unit *caster = (*i)->GetCaster();
2215 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2216 continue;
2218 int32 currentAbsorb;
2219 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2220 currentAbsorb = (*i)->GetModifier()->m_amount;
2221 else
2222 currentAbsorb = RemainingDamage;
2224 RemainingDamage -= currentAbsorb;
2227 uint32 splitted = currentAbsorb;
2228 uint32 splitted_absorb = 0;
2229 pCaster->DealDamageMods(caster,splitted,&splitted_absorb);
2231 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2233 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2234 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2237 AuraList const& vSplitDamagePct = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2238 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2240 next = i; ++next;
2242 // check damage school mask
2243 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2244 continue;
2246 // Damage can be splitted only if aura has an alive caster
2247 Unit *caster = (*i)->GetCaster();
2248 if(!caster || caster == this || !caster->IsInWorld() || !caster->isAlive())
2249 continue;
2251 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2253 RemainingDamage -= int32(splitted);
2255 uint32 split_absorb = 0;
2256 pCaster->DealDamageMods(caster,splitted,&split_absorb);
2258 pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2260 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2261 pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2265 // Apply death prevention spells effects
2266 if (preventDeathSpell && RemainingDamage >= (int32)GetHealth())
2268 switch(preventDeathSpell->SpellFamilyName)
2270 // Cheat Death
2271 case SPELLFAMILY_ROGUE:
2273 // Cheat Death
2274 if (preventDeathSpell->SpellIconID == 2109)
2276 CastSpell(this,31231,true);
2277 ((Player*)this)->AddSpellCooldown(31231,0,time(NULL)+60);
2278 // with health > 10% lost health until health==10%, in other case no losses
2279 uint32 health10 = GetMaxHealth()/10;
2280 RemainingDamage = GetHealth() > health10 ? GetHealth() - health10 : 0;
2282 break;
2284 // Guardian Spirit
2285 case SPELLFAMILY_PRIEST:
2287 // Guardian Spirit
2288 if (preventDeathSpell->SpellIconID == 2873)
2290 int32 healAmount = GetMaxHealth() * preventDeathAmount / 100;
2291 CastCustomSpell(this, 48153, &healAmount, NULL, NULL, true);
2292 RemoveAurasDueToSpell(preventDeathSpell->Id);
2293 RemainingDamage = 0;
2295 break;
2300 *absorb = damage - RemainingDamage - *resist;
2303 void Unit::CalculateAbsorbResistBlock(Unit *pCaster, SpellNonMeleeDamage *damageInfo, SpellEntry const* spellProto, WeaponAttackType attType)
2305 bool blocked = false;
2306 // Get blocked status
2307 switch (spellProto->DmgClass)
2309 // Melee and Ranged Spells
2310 case SPELL_DAMAGE_CLASS_RANGED:
2311 case SPELL_DAMAGE_CLASS_MELEE:
2312 blocked = IsSpellBlocked(pCaster, spellProto, attType);
2313 break;
2314 default:
2315 break;
2318 if (blocked)
2320 damageInfo->blocked = GetShieldBlockValue();
2321 if (damageInfo->damage < (int32)damageInfo->blocked)
2322 damageInfo->blocked = damageInfo->damage;
2323 damageInfo->damage-=damageInfo->blocked;
2326 uint32 absorb_affected_damage = pCaster->CalcNotIgnoreAbsorbDamage(damageInfo->damage,GetSpellSchoolMask(spellProto),spellProto);
2327 CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
2328 damageInfo->damage-= damageInfo->absorb + damageInfo->resist;
2331 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2333 if(hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2334 return;
2336 if (!pVictim->isAlive())
2337 return;
2339 if(IsNonMeleeSpellCasted(false))
2340 return;
2342 uint32 hitInfo;
2343 if (attType == BASE_ATTACK)
2344 hitInfo = HITINFO_NORMALSWING2;
2345 else if (attType == OFF_ATTACK)
2346 hitInfo = HITINFO_LEFTSWING;
2347 else
2348 return; // ignore ranged case
2350 uint32 extraAttacks = m_extraAttacks;
2352 // melee attack spell casted at main hand attack only
2353 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2355 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2357 // not recent extra attack only at any non extra attack (melee spell case)
2358 if(!extra && extraAttacks)
2360 while(m_extraAttacks)
2362 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2363 if(m_extraAttacks > 0)
2364 --m_extraAttacks;
2367 return;
2370 // attack can be redirected to another target
2371 pVictim = SelectMagnetTarget(pVictim);
2373 CalcDamageInfo damageInfo;
2374 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2375 // Send log damage message to client
2376 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2377 SendAttackStateUpdate(&damageInfo);
2378 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2379 DealMeleeDamage(&damageInfo,true);
2381 if (GetTypeId() == TYPEID_PLAYER)
2382 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2383 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2384 else
2385 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2386 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2388 // if damage pVictim call AI reaction
2389 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2390 ((Creature*)pVictim)->AI()->AttackedBy(this);
2392 // extra attack only at any non extra attack (normal case)
2393 if(!extra && extraAttacks)
2395 while(m_extraAttacks)
2397 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2398 if(m_extraAttacks > 0)
2399 --m_extraAttacks;
2404 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2406 // This is only wrapper
2408 // Miss chance based on melee
2409 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2411 // Critical hit chance
2412 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2414 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2415 float dodge_chance = pVictim->GetUnitDodgeChance();
2416 float block_chance = pVictim->GetUnitBlockChance();
2417 float parry_chance = pVictim->GetUnitParryChance();
2419 // Useful if want to specify crit & miss chances for melee, else it could be removed
2420 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2422 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2425 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2427 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2428 return MELEE_HIT_EVADE;
2430 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2431 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2433 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2434 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2436 // bonus from skills is 0.04%
2437 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2438 int32 sum = 0, tmp = 0;
2439 int32 roll = urand (0, 10000);
2441 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2442 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2443 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2445 tmp = miss_chance;
2447 if (tmp > 0 && roll < (sum += tmp ))
2449 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2450 return MELEE_HIT_MISS;
2453 // always crit against a sitting target (except 0 crit chance)
2454 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2456 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2457 return MELEE_HIT_CRIT;
2460 // Dodge chance
2462 // only players can't dodge if attacker is behind
2463 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI_F,this))
2465 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2467 else
2469 // Reduce dodge chance by attacker expertise rating
2470 if (GetTypeId() == TYPEID_PLAYER)
2471 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2472 else
2473 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2475 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2476 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2478 tmp = dodge_chance;
2479 if ( (tmp > 0) // check if unit _can_ dodge
2480 && ((tmp -= skillBonus) > 0)
2481 && roll < (sum += tmp))
2483 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2484 return MELEE_HIT_DODGE;
2488 // parry & block chances
2490 // check if attack comes from behind, nobody can parry or block if attacker is behind
2491 if (!pVictim->HasInArc(M_PI_F,this))
2493 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2495 else
2497 // Reduce parry chance by attacker expertise rating
2498 if (GetTypeId() == TYPEID_PLAYER)
2499 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2500 else
2501 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2503 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2505 int32 tmp2 = int32(parry_chance);
2506 if ( (tmp2 > 0) // check if unit _can_ parry
2507 && ((tmp2 -= skillBonus) > 0)
2508 && (roll < (sum += tmp2)))
2510 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2511 return MELEE_HIT_PARRY;
2515 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2517 tmp = block_chance;
2518 if ( (tmp > 0) // check if unit _can_ block
2519 && ((tmp -= skillBonus) > 0)
2520 && (roll < (sum += tmp)))
2522 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2523 return MELEE_HIT_BLOCK;
2528 // Critical chance
2529 tmp = crit_chance;
2531 if (tmp > 0 && roll < (sum += tmp))
2533 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2534 return MELEE_HIT_CRIT;
2537 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2538 if( attType != RANGED_ATTACK &&
2539 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2540 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2541 getLevel() < pVictim->getLevelForTarget(this) )
2543 // cap possible value (with bonuses > max skill)
2544 int32 skill = attackerWeaponSkill;
2545 int32 maxskill = attackerMaxSkillValueForLevel;
2546 skill = (skill > maxskill) ? maxskill : skill;
2548 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2549 tmp = tmp > 4000 ? 4000 : tmp;
2550 if (roll < (sum += tmp))
2552 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2553 return MELEE_HIT_GLANCING;
2557 // mobs can score crushing blows if they're 4 or more levels above victim
2558 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2559 // can be from by creature (if can) or from controlled player that considered as creature
2560 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2561 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2562 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2564 // when their weapon skill is 15 or more above victim's defense skill
2565 tmp = victimDefenseSkill;
2566 int32 tmpmax = victimMaxSkillValueForLevel;
2567 // having defense above your maximum (from items, talents etc.) has no effect
2568 tmp = tmp > tmpmax ? tmpmax : tmp;
2569 // tmp = mob's level * 5 - player's current defense skill
2570 tmp = attackerMaxSkillValueForLevel - tmp;
2571 if(tmp >= 15)
2573 // add 2% chance per lacking skill point, min. is 15%
2574 tmp = tmp * 200 - 1500;
2575 if (roll < (sum += tmp))
2577 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2578 return MELEE_HIT_CRUSHING;
2583 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2584 return MELEE_HIT_NORMAL;
2587 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2589 float min_damage, max_damage;
2591 if (normalized && GetTypeId()==TYPEID_PLAYER)
2592 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2593 else
2595 switch (attType)
2597 case RANGED_ATTACK:
2598 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2599 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2600 break;
2601 case BASE_ATTACK:
2602 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2603 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2604 break;
2605 case OFF_ATTACK:
2606 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2607 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2608 break;
2609 // Just for good manner
2610 default:
2611 min_damage = 0.0f;
2612 max_damage = 0.0f;
2613 break;
2617 if (min_damage > max_damage)
2619 std::swap(min_damage,max_damage);
2622 if(max_damage == 0.0f)
2623 max_damage = 5.0f;
2625 return urand((uint32)min_damage, (uint32)max_damage);
2628 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2630 if(spellProto->spellLevel <= 0)
2631 return 1.0f;
2633 float LvlPenalty = 0.0f;
2635 if(spellProto->spellLevel < 20)
2636 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2637 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2638 if(LvlFactor > 1.0f)
2639 LvlFactor = 1.0f;
2641 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2644 void Unit::SendMeleeAttackStart(Unit* pVictim)
2646 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2647 data << uint64(GetGUID());
2648 data << uint64(pVictim->GetGUID());
2650 SendMessageToSet(&data, true);
2651 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2654 void Unit::SendMeleeAttackStop(Unit* victim)
2656 if(!victim)
2657 return;
2659 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2660 data << GetPackGUID();
2661 data << victim->GetPackGUID(); // can be 0x00...
2662 data << uint32(0); // can be 0x1
2663 SendMessageToSet(&data, true);
2664 DETAIL_LOG("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2666 /*if(victim->GetTypeId() == TYPEID_UNIT)
2667 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2670 bool Unit::IsSpellBlocked(Unit *pCaster, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2672 if (HasInArc(M_PI_F,pCaster))
2674 /* Currently not exist spells with ignore block
2675 // Ignore combat result aura (parry/dodge check on prepare)
2676 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2677 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2679 if (!(*i)->isAffectedOnSpell(spellProto))
2680 continue;
2681 if ((*i)->GetModifier()->m_miscvalue == )
2682 return false;
2686 // Check creatures flags_extra for disable block
2687 if(GetTypeId()==TYPEID_UNIT &&
2688 ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2689 return false;
2691 float blockChance = GetUnitBlockChance();
2692 blockChance += (int32(pCaster->GetWeaponSkillValue(attackType)) - int32(GetMaxSkillValueForLevel()))*0.04f;
2693 if (roll_chance_f(blockChance))
2694 return true;
2696 return false;
2699 // Melee based spells can be miss, parry or dodge on this step
2700 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2701 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2703 // Calculate hit chance (more correct for chance mod)
2704 int32 HitChance;
2706 // PvP - PvE melee chances
2707 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2708 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2709 if(leveldif < 3)
2710 HitChance = 95 - leveldif;
2711 else
2712 HitChance = 93 - (leveldif - 2) * lchance;
2714 // Hit chance depends from victim auras
2715 if(attType == RANGED_ATTACK)
2716 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2717 else
2718 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2720 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2721 if(Player *modOwner = GetSpellModOwner())
2722 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2724 // Miss = 100 - hit
2725 float miss_chance= 100.0f - HitChance;
2727 // Bonuses from attacker aura and ratings
2728 if (attType == RANGED_ATTACK)
2729 miss_chance -= m_modRangedHitChance;
2730 else
2731 miss_chance -= m_modMeleeHitChance;
2733 // bonus from skills is 0.04%
2734 miss_chance -= skillDiff * 0.04f;
2736 // Limit miss chance from 0 to 60%
2737 if (miss_chance < 0.0f)
2738 return 0.0f;
2739 if (miss_chance > 60.0f)
2740 return 60.0f;
2741 return miss_chance;
2744 // Melee based spells hit result calculations
2745 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2747 WeaponAttackType attType = BASE_ATTACK;
2749 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2750 attType = RANGED_ATTACK;
2752 // bonus from skills is 0.04% per skill Diff
2753 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2754 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2755 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2757 uint32 roll = urand (0, 10000);
2759 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2760 // Roll miss
2761 uint32 tmp = missChance;
2762 if (roll < tmp)
2763 return SPELL_MISS_MISS;
2765 // Chance resist mechanic (select max value from every mechanic spell effect)
2766 int32 resist_mech = 0;
2767 // Get effects mechanic and chance
2768 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2770 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2771 if (effect_mech)
2773 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2774 if (resist_mech < temp*100)
2775 resist_mech = temp*100;
2778 // Roll chance
2779 tmp += resist_mech;
2780 if (roll < tmp)
2781 return SPELL_MISS_RESIST;
2783 bool canDodge = true;
2784 bool canParry = true;
2786 // Same spells cannot be parry/dodge
2787 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2788 return SPELL_MISS_NONE;
2790 // Ranged attack cannot be parry/dodge only deflect
2791 if (attType == RANGED_ATTACK)
2793 // only if in front
2794 if (pVictim->HasInArc(M_PI_F,this))
2796 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2797 tmp+=deflect_chance;
2798 if (roll < tmp)
2799 return SPELL_MISS_DEFLECT;
2801 return SPELL_MISS_NONE;
2804 // Check for attack from behind
2805 if (!pVictim->HasInArc(M_PI_F,this))
2807 // Can`t dodge from behind in PvP (but its possible in PvE)
2808 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2809 canDodge = false;
2810 // Can`t parry
2811 canParry = false;
2813 // Check creatures flags_extra for disable parry
2814 if(pVictim->GetTypeId()==TYPEID_UNIT)
2816 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2817 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2818 canParry = false;
2820 // Ignore combat result aura
2821 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2822 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2824 if (!(*i)->isAffectedOnSpell(spell))
2825 continue;
2826 switch((*i)->GetModifier()->m_miscvalue)
2828 case MELEE_HIT_DODGE: canDodge = false; break;
2829 case MELEE_HIT_BLOCK: break; // Block check in hit step
2830 case MELEE_HIT_PARRY: canParry = false; break;
2831 default:
2832 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2833 break;
2837 if (canDodge)
2839 // Roll dodge
2840 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2841 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2842 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2843 // Reduce dodge chance by attacker expertise rating
2844 if (GetTypeId() == TYPEID_PLAYER)
2845 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2846 else
2847 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2848 if (dodgeChance < 0)
2849 dodgeChance = 0;
2851 tmp += dodgeChance;
2852 if (roll < tmp)
2853 return SPELL_MISS_DODGE;
2856 if (canParry)
2858 // Roll parry
2859 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2860 // Reduce parry chance by attacker expertise rating
2861 if (GetTypeId() == TYPEID_PLAYER)
2862 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2863 else
2864 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2865 if (parryChance < 0)
2866 parryChance = 0;
2868 tmp += parryChance;
2869 if (roll < tmp)
2870 return SPELL_MISS_PARRY;
2873 return SPELL_MISS_NONE;
2876 // TODO need use unit spell resistances in calculations
2877 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2879 // Can`t miss on dead target (on skinning for example)
2880 if (!pVictim->isAlive())
2881 return SPELL_MISS_NONE;
2883 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2884 // PvP - PvE spell misschances per leveldif > 2
2885 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2886 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2888 // Base hit chance from attacker and victim levels
2889 int32 modHitChance;
2890 if(leveldif < 3)
2891 modHitChance = 96 - leveldif;
2892 else
2893 modHitChance = 94 - (leveldif - 2) * lchance;
2895 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2896 if(Player *modOwner = GetSpellModOwner())
2897 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2898 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2899 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2900 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2901 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2902 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2903 if (IsAreaOfEffectSpell(spell))
2904 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2905 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2906 if (IsDispelSpell(spell))
2907 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2908 // Chance resist mechanic (select max value from every mechanic spell effect)
2909 int32 resist_mech = 0;
2910 // Get effects mechanic and chance
2911 for(int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
2913 int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
2914 if (effect_mech)
2916 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2917 if (resist_mech < temp)
2918 resist_mech = temp;
2921 // Apply mod
2922 modHitChance-=resist_mech;
2924 // Chance resist debuff
2925 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2927 int32 HitChance = modHitChance * 100;
2928 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2929 HitChance += int32(m_modSpellHitChance*100.0f);
2931 // Decrease hit chance from victim rating bonus
2932 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2933 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2935 if (HitChance < 100) HitChance = 100;
2936 if (HitChance > 10000) HitChance = 10000;
2938 int32 tmp = 10000 - HitChance;
2940 int32 rand = irand(0,10000);
2942 if (rand < tmp)
2943 return SPELL_MISS_MISS;
2945 // cast by caster in front of victim
2946 if (pVictim->HasInArc(M_PI_F,this))
2948 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2949 tmp+=deflect_chance;
2950 if (rand < tmp)
2951 return SPELL_MISS_DEFLECT;
2954 return SPELL_MISS_NONE;
2957 // Calculate spell hit result can be:
2958 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2959 // For melee based spells:
2960 // Miss
2961 // Dodge
2962 // Parry
2963 // For spells
2964 // Resist
2965 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2967 // Return evade for units in evade mode
2968 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2969 return SPELL_MISS_EVADE;
2971 // Check for immune
2972 if (pVictim->IsImmunedToSpell(spell))
2973 return SPELL_MISS_IMMUNE;
2975 // All positive spells can`t miss
2976 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2977 if (IsPositiveSpell(spell->Id))
2978 return SPELL_MISS_NONE;
2980 // Check for immune
2981 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2982 return SPELL_MISS_IMMUNE;
2984 // Try victim reflect spell
2985 if (CanReflect)
2987 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2988 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2989 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2990 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2991 reflectchance += (*i)->GetModifier()->m_amount;
2992 if (reflectchance > 0 && roll_chance_i(reflectchance))
2994 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2995 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2996 return SPELL_MISS_REFLECT;
3000 switch (spell->DmgClass)
3002 case SPELL_DAMAGE_CLASS_NONE:
3003 return SPELL_MISS_NONE;
3004 case SPELL_DAMAGE_CLASS_MAGIC:
3005 return MagicSpellHitResult(pVictim, spell);
3006 case SPELL_DAMAGE_CLASS_MELEE:
3007 case SPELL_DAMAGE_CLASS_RANGED:
3008 return MeleeSpellHitResult(pVictim, spell);
3010 return SPELL_MISS_NONE;
3013 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
3015 if(!pVictim)
3016 return 0.0f;
3018 // Base misschance 5%
3019 float misschance = 5.0f;
3021 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
3022 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
3024 bool isNormal = false;
3025 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
3027 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
3029 isNormal = true;
3030 break;
3033 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
3034 misschance = 5.0f;
3035 else
3036 misschance = 24.0f;
3039 // PvP : PvE melee misschances per leveldif > 2
3040 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
3042 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
3043 if(leveldif < 0)
3044 leveldif = 0;
3046 // Hit chance from attacker based on ratings and auras
3047 float m_modHitChance;
3048 if (attType == RANGED_ATTACK)
3049 m_modHitChance = m_modRangedHitChance;
3050 else
3051 m_modHitChance = m_modMeleeHitChance;
3053 if(leveldif < 3)
3054 misschance += (leveldif - m_modHitChance);
3055 else
3056 misschance += ((leveldif - 2) * chance - m_modHitChance);
3058 // Hit chance for victim based on ratings
3059 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3061 if (attType == RANGED_ATTACK)
3062 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
3063 else
3064 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
3067 // Modify miss chance by victim auras
3068 if(attType == RANGED_ATTACK)
3069 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
3070 else
3071 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
3073 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
3074 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
3075 misschance -= skillBonus * 0.04f;
3077 // Limit miss chance from 0 to 60%
3078 if ( misschance < 0.0f)
3079 return 0.0f;
3080 if ( misschance > 60.0f)
3081 return 60.0f;
3083 return misschance;
3086 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
3088 if(GetTypeId() == TYPEID_PLAYER)
3090 // in PvP use full skill instead current skill value
3091 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3092 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
3093 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
3094 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
3095 return value;
3097 else
3098 return GetUnitMeleeSkill(target);
3101 float Unit::GetUnitDodgeChance() const
3103 if(hasUnitState(UNIT_STAT_STUNNED))
3104 return 0.0f;
3105 if( GetTypeId() == TYPEID_PLAYER )
3106 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3107 else
3109 if(((Creature const*)this)->isTotem())
3110 return 0.0f;
3111 else
3113 float dodge = 5.0f;
3114 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
3115 return dodge > 0.0f ? dodge : 0.0f;
3120 float Unit::GetUnitParryChance() const
3122 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3123 return 0.0f;
3125 float chance = 0.0f;
3127 if(GetTypeId() == TYPEID_PLAYER)
3129 Player const* player = (Player const*)this;
3130 if(player->CanParry() )
3132 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
3133 if(!tmpitem)
3134 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
3136 if(tmpitem)
3137 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3140 else if(GetTypeId() == TYPEID_UNIT)
3142 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3144 chance = 5.0f;
3145 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3149 return chance > 0.0f ? chance : 0.0f;
3152 float Unit::GetUnitBlockChance() const
3154 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3155 return 0.0f;
3157 if(GetTypeId() == TYPEID_PLAYER)
3159 Player const* player = (Player const*)this;
3160 if(player->CanBlock() )
3162 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3163 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3164 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3166 // is player but has no block ability or no not broken shield equipped
3167 return 0.0f;
3169 else
3171 if(((Creature const*)this)->isTotem())
3172 return 0.0f;
3173 else
3175 float block = 5.0f;
3176 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3177 return block > 0.0f ? block : 0.0f;
3182 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3184 float crit;
3186 if(GetTypeId() == TYPEID_PLAYER)
3188 switch(attackType)
3190 case BASE_ATTACK:
3191 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3192 break;
3193 case OFF_ATTACK:
3194 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3195 break;
3196 case RANGED_ATTACK:
3197 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3198 break;
3199 // Just for good manner
3200 default:
3201 crit = 0.0f;
3202 break;
3205 else
3207 crit = 5.0f;
3208 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3211 // flat aura mods
3212 if(attackType == RANGED_ATTACK)
3213 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3214 else
3215 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3217 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3219 // reduce crit chance from Rating for players
3220 if (attackType != RANGED_ATTACK)
3221 crit -= pVictim->GetMeleeCritChanceReduction();
3222 else
3223 crit -= pVictim->GetRangedCritChanceReduction();
3225 // Apply crit chance from defence skill
3226 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3228 if (crit < 0.0f)
3229 crit = 0.0f;
3230 return crit;
3233 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3235 uint32 value = 0;
3236 if(GetTypeId() == TYPEID_PLAYER)
3238 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3240 // feral or unarmed skill only for base attack
3241 if(attType != BASE_ATTACK && !item )
3242 return 0;
3244 if(IsInFeralForm())
3245 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3247 // weapon skill or (unarmed for base attack)
3248 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3250 // in PvP use full skill instead current skill value
3251 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3252 ? ((Player*)this)->GetMaxSkillValue(skill)
3253 : ((Player*)this)->GetSkillValue(skill);
3254 // Modify value from ratings
3255 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3256 switch (attType)
3258 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3259 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3260 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3263 else
3264 value = GetUnitMeleeSkill(target);
3265 return value;
3268 void Unit::_UpdateSpells( uint32 time )
3270 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3271 _UpdateAutoRepeatSpell();
3273 // remove finished spells from current pointers
3274 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3276 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3278 m_currentSpells[i]->SetReferencedFromCurrent(false);
3279 m_currentSpells[i] = NULL; // remove pointer
3283 // update auras
3284 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3285 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3287 Aura* i_aura = m_AurasUpdateIterator->second;
3288 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3289 i_aura->UpdateAura(time);
3292 // remove expired auras
3293 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3295 if ((*i).second)
3297 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3298 RemoveAura(i);
3299 else
3300 ++i;
3302 else
3303 ++i;
3306 if(!m_gameObj.empty())
3308 GameObjectList::iterator ite1, dnext1;
3309 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3311 dnext1 = ite1;
3312 //(*i)->Update( difftime );
3313 if( !(*ite1)->isSpawned() )
3315 (*ite1)->SetOwnerGUID(0);
3316 (*ite1)->SetRespawnTime(0);
3317 (*ite1)->Delete();
3318 dnext1 = m_gameObj.erase(ite1);
3320 else
3321 ++dnext1;
3326 void Unit::_UpdateAutoRepeatSpell()
3328 bool isAutoShot = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT;
3330 //check movement
3331 if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving())
3333 // cancel wand shoot
3334 if(!isAutoShot)
3335 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3336 // auto shot just waits
3337 return;
3340 // check spell casts
3341 if (IsNonMeleeSpellCasted(false, false, true))
3343 // cancel wand shoot
3344 if(!isAutoShot)
3346 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3347 return;
3349 // auto shot is delayed by everythihng, except ranged(!) CURRENT_GENERIC_SPELL's -> recheck that
3350 else if (!(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->IsRangedSpell()))
3351 return;
3354 //castroutine
3355 if (isAttackReady(RANGED_ATTACK))
3357 // Check if able to cast
3358 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3360 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3361 return;
3364 // we want to shoot
3365 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3366 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3368 // all went good, reset attack
3369 resetAttackTimer(RANGED_ATTACK);
3373 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3375 ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3377 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3379 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3381 // break same type spell if it is not delayed
3382 InterruptSpell(CSpellType,false);
3384 // special breakage effects:
3385 switch (CSpellType)
3387 case CURRENT_GENERIC_SPELL:
3389 // generic spells always break channeled not delayed spells
3390 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3392 // autorepeat breaking
3393 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3395 // break autorepeat if not Auto Shot
3396 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3397 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3399 } break;
3401 case CURRENT_CHANNELED_SPELL:
3403 // channel spells always break generic non-delayed and any channeled spells
3404 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3405 InterruptSpell(CURRENT_CHANNELED_SPELL);
3407 // it also does break autorepeat if not Auto Shot
3408 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3409 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3410 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3411 } break;
3413 case CURRENT_AUTOREPEAT_SPELL:
3415 // only Auto Shoot does not break anything
3416 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3418 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3419 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3420 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3421 // special action: first cast delay
3422 if ( getAttackTimer(RANGED_ATTACK) < 500 )
3423 setAttackTimer(RANGED_ATTACK,500);
3425 } break;
3427 default:
3429 // other spell types don't break anything now
3430 } break;
3433 // current spell (if it is still here) may be safely deleted now
3434 if (m_currentSpells[CSpellType])
3435 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3437 // set new current spell
3438 m_currentSpells[CSpellType] = pSpell;
3439 pSpell->SetReferencedFromCurrent(true);
3441 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3444 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool sendAutoRepeatCancelToClient)
3446 ASSERT(spellType < CURRENT_MAX_SPELL);
3448 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3450 // send autorepeat cancel message for autorepeat spells
3451 if (spellType == CURRENT_AUTOREPEAT_SPELL && sendAutoRepeatCancelToClient)
3453 if(GetTypeId() == TYPEID_PLAYER)
3454 ((Player*)this)->SendAutoRepeatCancel(this);
3457 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3458 m_currentSpells[spellType]->cancel();
3460 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3461 if (m_currentSpells[spellType])
3463 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3464 m_currentSpells[spellType] = NULL;
3469 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3471 Spell* spell = m_currentSpells[spellType];
3472 if (!spell)
3473 return;
3475 if (spellType == CURRENT_CHANNELED_SPELL)
3476 spell->SendChannelUpdate(0);
3478 spell->finish(ok);
3482 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3484 // We don't do loop here to explicitly show that melee spell is excluded.
3485 // Maybe later some special spells will be excluded too.
3487 // generic spells are casted when they are not finished and not delayed
3488 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3489 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3490 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3491 return(true);
3493 // channeled spells may be delayed, but they are still considered casted
3494 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3495 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3496 return(true);
3498 // autorepeat spells may be finished or delayed, but they are still considered casted
3499 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3500 return(true);
3502 return(false);
3505 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3507 // generic spells are interrupted if they are not finished or delayed
3508 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3509 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3511 // autorepeat spells are interrupted if they are not finished or delayed
3512 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3513 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3515 // channeled spells are interrupted if they are not finished, even if they are delayed
3516 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3517 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3520 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3522 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3523 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3524 return m_currentSpells[i];
3525 return NULL;
3528 void Unit::SetInFront(Unit const* target)
3530 SetOrientation(GetAngle(target));
3533 void Unit::SetFacingTo(float ori)
3535 // update orientation at server
3536 SetOrientation(ori);
3538 // and client
3539 WorldPacket data;
3540 BuildHeartBeatMsg(&data);
3541 SendMessageToSet(&data, false);
3544 // Consider move this to Creature:: since only creature appear to be able to use this
3545 void Unit::SetFacingToObject(WorldObject* pObject)
3547 if (GetTypeId() != TYPEID_UNIT)
3548 return;
3550 // never face when already moving
3551 if (!IsStopped())
3552 return;
3554 // TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is.
3556 SetOrientation(GetAngle(pObject));
3557 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_FACINGTARGET, ((Creature*)this)->GetSplineFlags(), 0, NULL, pObject->GetGUID());
3560 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3562 if(IsInWater())
3563 return c->canSwim();
3564 else
3565 return c->canWalk() || c->canFly();
3568 bool Unit::IsInWater() const
3570 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3573 bool Unit::IsUnderWater() const
3575 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3578 void Unit::DeMorph()
3580 SetDisplayId(GetNativeDisplayId());
3583 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3585 int32 modifier = 0;
3587 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3588 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3589 modifier += (*i)->GetModifier()->m_amount;
3591 return modifier;
3594 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3596 float multiplier = 1.0f;
3598 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3599 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3600 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3602 return multiplier;
3605 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3607 int32 modifier = 0;
3609 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3610 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3611 if ((*i)->GetModifier()->m_amount > modifier)
3612 modifier = (*i)->GetModifier()->m_amount;
3614 return modifier;
3617 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3619 int32 modifier = 0;
3621 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3622 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3623 if ((*i)->GetModifier()->m_amount < modifier)
3624 modifier = (*i)->GetModifier()->m_amount;
3626 return modifier;
3629 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3631 if(!misc_mask)
3632 return 0;
3634 int32 modifier = 0;
3636 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3637 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3639 Modifier* mod = (*i)->GetModifier();
3640 if (mod->m_miscvalue & misc_mask)
3641 modifier += mod->m_amount;
3643 return modifier;
3646 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3648 if(!misc_mask)
3649 return 1.0f;
3651 float multiplier = 1.0f;
3653 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3654 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3656 Modifier* mod = (*i)->GetModifier();
3657 if (mod->m_miscvalue & misc_mask)
3658 multiplier *= (100.0f + mod->m_amount)/100.0f;
3660 return multiplier;
3663 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3665 if(!misc_mask)
3666 return 0;
3668 int32 modifier = 0;
3670 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3671 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3673 Modifier* mod = (*i)->GetModifier();
3674 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3675 modifier = mod->m_amount;
3678 return modifier;
3681 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3683 if(!misc_mask)
3684 return 0;
3686 int32 modifier = 0;
3688 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3689 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3691 Modifier* mod = (*i)->GetModifier();
3692 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3693 modifier = mod->m_amount;
3696 return modifier;
3699 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3701 int32 modifier = 0;
3703 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3704 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3706 Modifier* mod = (*i)->GetModifier();
3707 if (mod->m_miscvalue == misc_value)
3708 modifier += mod->m_amount;
3710 return modifier;
3713 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3715 float multiplier = 1.0f;
3717 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3718 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3720 Modifier* mod = (*i)->GetModifier();
3721 if (mod->m_miscvalue == misc_value)
3722 multiplier *= (100.0f + mod->m_amount)/100.0f;
3724 return multiplier;
3727 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3729 int32 modifier = 0;
3731 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3732 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3734 Modifier* mod = (*i)->GetModifier();
3735 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3736 modifier = mod->m_amount;
3739 return modifier;
3742 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3744 int32 modifier = 0;
3746 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3747 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3749 Modifier* mod = (*i)->GetModifier();
3750 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3751 modifier = mod->m_amount;
3754 return modifier;
3757 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3759 if(!mask)
3760 return 1.0f;
3762 float multiplier = 1.0f;
3764 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3765 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3767 Modifier* mod = (*i)->GetModifier();
3768 if (mask & (1 << (mod->m_miscvalue -1)))
3769 multiplier *= (100.0f + mod->m_amount)/100.0f;
3771 return multiplier;
3774 bool Unit::AddAura(Aura *Aur)
3776 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3778 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3779 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3780 !IsDeathOnlySpell(aurSpellInfo) &&
3781 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3783 delete Aur;
3784 return false;
3787 if(Aur->GetTarget() != this)
3789 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3790 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3791 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3792 delete Aur;
3793 return false;
3796 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3797 AuraType aurName = Aur->GetModifier()->m_auraname;
3799 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3800 AuraMap::iterator i = m_Auras.find( spair );
3802 // take out same spell
3803 if (i != m_Auras.end())
3805 // passive and persistent auras can stack with themselves any number of times
3806 if (!Aur->IsPassive() && !Aur->IsPersistent())
3808 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3810 Aura* aur2 = i2->second;
3811 if(aur2->GetCasterGUID()==Aur->GetCasterGUID())
3813 // Aura can stack on self -> Stack it;
3814 if(aurSpellInfo->StackAmount)
3816 // can be created with >1 stack by some spell mods
3817 aur2->modStackAmount(Aur->GetStackAmount());
3818 delete Aur;
3819 return false;
3822 // Check for coexisting Weapon-proced Auras
3823 if (Aur->isWeaponBuffCoexistableWith(aur2))
3824 continue;
3826 // Carry over removed Aura's remaining damage if Aura still has ticks remaining
3827 if (aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0)
3829 int32 remainingTicks = aur2->GetAuraMaxTicks() - aur2->GetAuraTicks();
3830 int32 remainingDamage = aur2->GetModifier()->m_amount * remainingTicks;
3832 Aur->GetModifier()->m_amount += int32(remainingDamage / Aur->GetAuraMaxTicks());
3834 // can be only single (this check done at _each_ aura add
3835 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3836 break;
3839 bool stop = false;
3841 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3842 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3844 switch(aurNameReal)
3846 // DoT/HoT/etc
3847 case SPELL_AURA_DUMMY: // allow stack
3848 case SPELL_AURA_PERIODIC_DAMAGE:
3849 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3850 case SPELL_AURA_PERIODIC_LEECH:
3851 case SPELL_AURA_PERIODIC_HEAL:
3852 case SPELL_AURA_OBS_MOD_HEALTH:
3853 case SPELL_AURA_PERIODIC_MANA_LEECH:
3854 case SPELL_AURA_OBS_MOD_MANA:
3855 case SPELL_AURA_POWER_BURN_MANA:
3856 break;
3857 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3858 default: // not allow
3859 // can be only single (this check done at _each_ aura add
3860 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3861 stop = true;
3862 break;
3865 if(stop)
3866 break;
3871 // passive auras not stacable with other ranks
3872 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3874 if (!RemoveNoStackAurasDueToAura(Aur))
3876 delete Aur;
3877 return false; // couldn't remove conflicting aura with higher rank
3881 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3882 if (Aur->IsSingleTarget() && Aur->GetTarget())
3884 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3885 for(;;)
3887 Unit* caster = Aur->GetCaster();
3888 if(!caster) // caster deleted and not required adding scAura
3889 break;
3891 bool restart = false;
3892 AuraList& scAuras = caster->GetSingleCastAuras();
3893 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3895 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3896 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3898 if ((*itr)->IsInUse())
3900 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3901 continue;
3903 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3904 restart = true;
3905 break;
3909 if(!restart)
3911 // done
3912 scAuras.push_back(Aur);
3913 break;
3918 // add aura, register in lists and arrays
3919 Aur->_AddAura();
3920 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3921 if (aurName < TOTAL_AURAS)
3923 m_modAuras[aurName].push_back(Aur);
3926 Aur->ApplyModifier(true,true);
3927 DEBUG_LOG("Aura %u now is in use", aurName);
3929 // if aura deleted before boosts apply ignore
3930 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3931 if (Aur->IsDeleted())
3932 return false;
3934 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3935 Aur->HandleSpellSpecificBoosts(true);
3937 return true;
3940 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3942 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3943 if(!spellInfo)
3944 return;
3945 AuraMap::const_iterator i,next;
3946 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3948 next = i;
3949 ++next;
3950 uint32 i_spellId = (*i).second->GetId();
3951 if((*i).second && i_spellId && i_spellId != spellId)
3953 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3955 RemoveAurasDueToSpell(i_spellId);
3957 if( m_Auras.empty() )
3958 break;
3959 else
3960 next = m_Auras.begin();
3966 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3968 if (!Aur)
3969 return false;
3971 SpellEntry const* spellProto = Aur->GetSpellProto();
3972 if (!spellProto)
3973 return false;
3975 uint32 spellId = Aur->GetId();
3976 SpellEffectIndex effIndex = Aur->GetEffIndex();
3978 // passive spell special case (only non stackable with ranks)
3979 if(IsPassiveSpell(spellId))
3981 if(IsPassiveSpellStackableWithRanks(spellProto))
3982 return true;
3985 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3987 AuraMap::iterator i,next;
3988 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3990 next = i;
3991 ++next;
3992 if (!(*i).second) continue;
3994 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3996 if (!i_spellProto)
3997 continue;
3999 uint32 i_spellId = i_spellProto->Id;
4001 // early checks that spellId is passive non stackable spell
4002 if(IsPassiveSpell(i_spellId))
4004 // passive non-stackable spells not stackable only for same caster
4005 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
4006 continue;
4008 // passive non-stackable spells not stackable only with another rank of same spell
4009 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4010 continue;
4013 SpellEffectIndex i_effIndex = (*i).second->GetEffIndex();
4015 if(i_spellId == spellId) continue;
4017 bool is_triggered_by_spell = false;
4018 // prevent triggering aura of removing aura that triggered it
4019 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4020 if (i_spellProto->EffectTriggerSpell[j] == spellId)
4021 is_triggered_by_spell = true;
4023 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
4024 for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
4025 if (spellProto->EffectTriggerSpell[j] == i_spellId)
4026 is_triggered_by_spell = true;
4028 if (is_triggered_by_spell)
4029 continue;
4031 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
4033 // single allowed spell specific from same caster or from any caster at target
4034 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
4035 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
4036 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
4038 // cannot remove higher rank
4039 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4040 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4041 return false;
4043 // Its a parent aura (create this aura in ApplyModifier)
4044 if ((*i).second->IsInUse())
4046 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4047 continue;
4049 RemoveAurasDueToSpell(i_spellId);
4051 if( m_Auras.empty() )
4052 break;
4053 else
4054 next = m_Auras.begin();
4056 continue;
4059 // spell with spell specific that allow single ranks for spell from diff caster
4060 // same caster case processed or early or later
4061 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
4062 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
4064 // cannot remove higher rank
4065 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4066 return false;
4068 // Its a parent aura (create this aura in ApplyModifier)
4069 if ((*i).second->IsInUse())
4071 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4072 continue;
4074 RemoveAurasDueToSpell(i_spellId);
4076 if( m_Auras.empty() )
4077 break;
4078 else
4079 next = m_Auras.begin();
4081 continue;
4084 // non single (per caster) per target spell specific (possible single spell per target at caster)
4085 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
4087 // Its a parent aura (create this aura in ApplyModifier)
4088 if ((*i).second->IsInUse())
4090 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4091 continue;
4093 RemoveAurasDueToSpell(i_spellId);
4095 if( m_Auras.empty() )
4096 break;
4097 else
4098 next = m_Auras.begin();
4100 continue;
4103 // Potions stack aura by aura (elixirs/flask already checked)
4104 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
4106 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
4108 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
4109 return false; // cannot remove higher rank
4111 // Its a parent aura (create this aura in ApplyModifier)
4112 if ((*i).second->IsInUse())
4114 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
4115 continue;
4117 RemoveAura(i);
4118 next = i;
4122 return true;
4125 void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except)
4127 spellEffectPair spair = spellEffectPair(spellId, effindex);
4128 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4130 if(iter->second!=except)
4132 RemoveAura(iter);
4133 iter = m_Auras.lower_bound(spair);
4135 else
4136 ++iter;
4140 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
4142 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4144 Aura *aur = iter->second;
4145 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4146 RemoveAura(iter);
4147 else
4148 ++iter;
4152 void Unit::RemoveAurasByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID)
4154 spellEffectPair spair = spellEffectPair(spellId, effindex);
4155 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4157 Aura *aur = iter->second;
4158 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4160 RemoveAura(iter);
4161 iter = m_Auras.lower_bound(spair);
4163 else
4164 ++iter;
4168 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
4170 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
4172 // Custom dispel cases
4173 // Unstable Affliction
4174 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
4176 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
4178 // use clean value for initial damage
4179 int32 damage = dotAura->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_0);
4180 damage *= 9;
4182 // Remove spell auras from stack
4183 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4185 // backfire damage and silence
4186 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
4187 return;
4190 // Flame Shock
4191 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
4193 Unit* caster = NULL;
4194 uint32 triggeredSpell = 0;
4196 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
4197 caster = dotAura->GetCaster();
4199 if (caster && !caster->isDead())
4201 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4202 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4204 switch((*i)->GetId())
4206 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
4207 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
4208 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
4209 default: continue;
4211 break;
4215 // Remove spell auras from stack
4216 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4218 // Haste
4219 if (triggeredSpell)
4220 caster->CastSpell(caster, triggeredSpell, true);
4221 return;
4223 // Vampiric touch (first dummy aura)
4224 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4226 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4228 if(Unit* caster = dot->GetCaster())
4230 // use clean value for initial damage
4231 int32 bp0 = dot->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
4232 bp0 *= 8;
4234 // Remove spell auras from stack
4235 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4237 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4238 return;
4243 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4246 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4248 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4250 Aura *aur = iter->second;
4251 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4253 int32 basePoints = aur->GetBasePoints();
4254 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4255 // some different constructors
4256 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4258 // set its duration and maximum duration
4259 // max duration 2 minutes (in msecs)
4260 int32 dur = aur->GetAuraDuration();
4261 int32 max_dur = 2*MINUTE*IN_MILLISECONDS;
4262 int32 new_max_dur = max_dur > dur ? dur : max_dur;
4263 new_aur->SetAuraMaxDuration( new_max_dur );
4264 new_aur->SetAuraDuration( new_max_dur );
4266 // set periodic to do at least one tick (for case when original aura has been at last tick preparing)
4267 int32 periodic = aur->GetModifier()->periodictime;
4268 new_aur->GetModifier()->periodictime = periodic < new_max_dur ? periodic : new_max_dur;
4270 // Unregister _before_ adding to stealer
4271 aur->UnregisterSingleCastAura();
4273 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4274 new_aur->SetIsSingleTarget(false);
4276 // add the new aura to stealer
4277 stealer->AddAura(new_aur);
4279 // Remove aura as dispel
4280 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4282 else
4283 ++iter;
4287 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4289 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4291 if (iter->second->GetId() == spellId)
4292 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4293 else
4294 ++iter;
4298 void Unit::RemoveAurasWithDispelType( DispelType type )
4300 // Create dispel mask by dispel type
4301 uint32 dispelMask = GetDispellMask(type);
4302 // Dispel all existing auras vs current dispel type
4303 AuraMap& auras = GetAuras();
4304 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4306 SpellEntry const* spell = itr->second->GetSpellProto();
4307 if( (1<<spell->Dispel) & dispelMask )
4309 // Dispel aura
4310 RemoveAurasDueToSpell(spell->Id);
4311 itr = auras.begin();
4313 else
4314 ++itr;
4318 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4320 if (i->second->modStackAmount(-1))
4321 RemoveAura(i,mode);
4325 void Unit::RemoveSingleAuraFromStack(uint32 spellId, SpellEffectIndex effindex, AuraRemoveMode mode)
4327 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4328 if(iter != m_Auras.end())
4329 RemoveSingleAuraFromStack(iter,mode);
4332 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4334 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4335 RemoveSingleAuraFromStack(spellId, SpellEffectIndex(i), mode);
4338 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4340 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4341 RemoveSingleAuraByCasterSpell(spellId, SpellEffectIndex(i), casterGUID, mode);
4344 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, SpellEffectIndex effindex, uint64 casterGUID, AuraRemoveMode mode)
4346 spellEffectPair spair = spellEffectPair(spellId, effindex);
4347 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4349 Aura *aur = iter->second;
4350 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4352 RemoveSingleAuraFromStack(iter,mode);
4353 break;
4359 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4361 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
4362 RemoveAura(spellId,SpellEffectIndex(i),except);
4365 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4367 for (int k=0; k < MAX_EFFECT_INDEX; ++k)
4369 spellEffectPair spair = spellEffectPair(spellId, SpellEffectIndex(k));
4370 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4372 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4374 RemoveAura(iter);
4375 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4377 else
4378 ++iter;
4383 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4385 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4387 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4388 RemoveAura(iter);
4389 else
4390 ++iter;
4394 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4396 // single target auras from other casters
4397 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4399 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4401 if(!newPhase)
4402 RemoveAura(iter);
4403 else
4405 Unit* caster = iter->second->GetCaster();
4406 if(!caster || !caster->InSamePhase(newPhase))
4407 RemoveAura(iter);
4408 else
4409 ++iter;
4412 else
4413 ++iter;
4416 // single target auras at other targets
4417 AuraList& scAuras = GetSingleCastAuras();
4418 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4420 Aura* aura = *iter;
4421 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4423 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4424 aura->GetTarget()->RemoveAura(aura);
4425 iter = scAuras.begin();
4427 else
4428 ++iter;
4433 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4435 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4436 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4437 for (; i != upperBound; ++i)
4439 if (i->second == aura)
4441 RemoveAura(i,mode);
4442 return;
4445 DEBUG_LOG("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4448 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4450 Aura* Aur = i->second;
4451 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4453 Aur->UnregisterSingleCastAura();
4455 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4456 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4458 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4461 // Set remove mode
4462 Aur->SetRemoveMode(mode);
4464 // if unit currently update aura list then make safe update iterator shift to next
4465 if (m_AurasUpdateIterator == i)
4466 ++m_AurasUpdateIterator;
4468 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4469 // remove aura from list before to prevent deleting it before
4470 m_Auras.erase(i);
4472 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4474 // Statue unsummoned at aura remove
4475 Totem* statue = NULL;
4476 if(IsChanneledSpell(AurSpellInfo))
4477 if(Unit* caster = Aur->GetCaster())
4478 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4479 statue = ((Totem*)caster);
4481 DEBUG_LOG("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4483 // some auras also need to apply modifier (on caster) on remove
4484 if (mode != AURA_REMOVE_BY_DELETE || Aur->GetModifier()->m_auraname == SPELL_AURA_MOD_POSSESS)
4485 Aur->ApplyModifier(false,true);
4487 if (Aur->_RemoveAura())
4489 // last aura in stack removed
4490 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4491 Aur->HandleSpellSpecificBoosts(false);
4494 // If aura in use (removed from code that plan access to it data after return)
4495 // store it in aura list with delayed deletion
4496 if (Aur->IsInUse())
4497 m_deletedAuras.push_back(Aur);
4498 else
4499 delete Aur;
4501 if(statue)
4502 statue->UnSummon();
4504 // only way correctly remove all auras from list
4505 if( m_Auras.empty() )
4506 i = m_Auras.end();
4507 else
4508 i = m_Auras.begin();
4512 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4514 while (!m_Auras.empty())
4516 AuraMap::iterator iter = m_Auras.begin();
4517 RemoveAura(iter,mode);
4521 void Unit::RemoveArenaAuras(bool onleave)
4523 // in join, remove positive buffs, on end, remove negative
4524 // used to remove positive visible auras in arenas
4525 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4527 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4528 // don't remove stances, shadowform, pally/hunter auras
4529 !iter->second->IsPassive() && // don't remove passive auras
4530 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4531 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4532 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4533 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4534 RemoveAura(iter);
4535 else
4536 ++iter;
4540 void Unit::RemoveAllAurasOnDeath()
4542 // used just after dieing to remove all visible auras
4543 // and disable the mods for the passive ones
4544 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4546 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4547 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4548 else
4549 ++iter;
4553 void Unit::DelayAura(uint32 spellId, SpellEffectIndex effindex, int32 delaytime)
4555 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4556 if (iter != m_Auras.end())
4558 if (iter->second->GetAuraDuration() < delaytime)
4559 iter->second->SetAuraDuration(0);
4560 else
4561 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4562 iter->second->SendAuraUpdate(false);
4563 DEBUG_LOG("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4567 void Unit::_RemoveAllAuraMods()
4569 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4571 (*i).second->ApplyModifier(false);
4575 void Unit::_ApplyAllAuraMods()
4577 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4579 (*i).second->ApplyModifier(true);
4583 Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
4585 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4586 if (iter != m_Auras.end())
4587 return iter->second;
4588 return NULL;
4591 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4593 AuraList const& auras = GetAurasByType(type);
4594 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4596 SpellEntry const *spell = (*i)->GetSpellProto();
4597 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4599 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4600 continue;
4601 return (*i);
4604 return NULL;
4607 bool Unit::HasAura(uint32 spellId) const
4609 for (int i = 0; i < MAX_EFFECT_INDEX ; ++i)
4611 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, SpellEffectIndex(i)));
4612 if (iter != m_Auras.end())
4613 return true;
4615 return false;
4618 void Unit::AddDynObject(DynamicObject* dynObj)
4620 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4623 void Unit::RemoveDynObject(uint32 spellid)
4625 if(m_dynObjGUIDs.empty())
4626 return;
4627 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4629 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4630 if(!dynObj)
4632 i = m_dynObjGUIDs.erase(i);
4634 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4636 dynObj->Delete();
4637 i = m_dynObjGUIDs.erase(i);
4639 else
4640 ++i;
4644 void Unit::RemoveAllDynObjects()
4646 while(!m_dynObjGUIDs.empty())
4648 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4649 if(dynObj)
4650 dynObj->Delete();
4651 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4655 DynamicObject * Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
4657 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4659 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4660 if(!dynObj)
4662 i = m_dynObjGUIDs.erase(i);
4663 continue;
4666 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4667 return dynObj;
4668 ++i;
4670 return NULL;
4673 DynamicObject * Unit::GetDynObject(uint32 spellId)
4675 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4677 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4678 if(!dynObj)
4680 i = m_dynObjGUIDs.erase(i);
4681 continue;
4684 if (dynObj->GetSpellId() == spellId)
4685 return dynObj;
4686 ++i;
4688 return NULL;
4691 GameObject* Unit::GetGameObject(uint32 spellId) const
4693 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4694 if ((*i)->GetSpellId() == spellId)
4695 return *i;
4697 return NULL;
4700 void Unit::AddGameObject(GameObject* gameObj)
4702 ASSERT(gameObj && gameObj->GetOwnerGUID()==0);
4703 m_gameObj.push_back(gameObj);
4704 gameObj->SetOwnerGUID(GetGUID());
4706 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4708 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4709 // Need disable spell use for owner
4710 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4711 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4712 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4716 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4718 ASSERT(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4720 gameObj->SetOwnerGUID(0);
4722 // GO created by some spell
4723 if (uint32 spellid = gameObj->GetSpellId())
4725 RemoveAurasDueToSpell(spellid);
4727 if (GetTypeId()==TYPEID_PLAYER)
4729 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4730 // Need activate spell use for owner
4731 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4732 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4733 ((Player*)this)->SendCooldownEvent(createBySpell);
4737 m_gameObj.remove(gameObj);
4739 if(del)
4741 gameObj->SetRespawnTime(0);
4742 gameObj->Delete();
4746 void Unit::RemoveGameObject(uint32 spellid, bool del)
4748 if(m_gameObj.empty())
4749 return;
4750 GameObjectList::iterator i, next;
4751 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4753 next = i;
4754 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4756 (*i)->SetOwnerGUID(0);
4757 if(del)
4759 (*i)->SetRespawnTime(0);
4760 (*i)->Delete();
4763 next = m_gameObj.erase(i);
4765 else
4766 ++next;
4770 void Unit::RemoveAllGameObjects()
4772 // remove references to unit
4773 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4775 (*i)->SetOwnerGUID(0);
4776 (*i)->SetRespawnTime(0);
4777 (*i)->Delete();
4778 i = m_gameObj.erase(i);
4782 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4784 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4785 data << log->target->GetPackGUID();
4786 data << log->attacker->GetPackGUID();
4787 data << uint32(log->SpellID);
4788 data << uint32(log->damage); // damage amount
4789 data << uint32(log->overkill); // overkill
4790 data << uint8 (log->schoolMask); // damage school
4791 data << uint32(log->absorb); // AbsorbedDamage
4792 data << uint32(log->resist); // resist
4793 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4794 data << uint8 (log->unused); // unused
4795 data << uint32(log->blocked); // blocked
4796 data << uint32(log->HitInfo);
4797 data << uint8 (0); // flag to use extend data
4798 SendMessageToSet( &data, true );
4801 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4803 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4804 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4805 log.absorb = AbsorbedDamage;
4806 log.resist = Resist;
4807 log.physicalLog = PhysicalDamage;
4808 log.blocked = Blocked;
4809 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4810 if(CriticalHit)
4811 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4812 SendSpellNonMeleeDamageLog(&log);
4815 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4817 Aura *aura = pInfo->aura;
4818 Modifier *mod = aura->GetModifier();
4820 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4821 data << aura->GetTarget()->GetPackGUID();
4822 data.appendPackGUID(aura->GetCasterGUID());
4823 data << uint32(aura->GetId()); // spellId
4824 data << uint32(1); // count
4825 data << uint32(mod->m_auraname); // auraId
4826 switch(mod->m_auraname)
4828 case SPELL_AURA_PERIODIC_DAMAGE:
4829 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4830 data << uint32(pInfo->damage); // damage
4831 data << uint32(pInfo->overDamage); // overkill?
4832 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4833 data << uint32(pInfo->absorb); // absorb
4834 data << uint32(pInfo->resist); // resist
4835 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4836 break;
4837 case SPELL_AURA_PERIODIC_HEAL:
4838 case SPELL_AURA_OBS_MOD_HEALTH:
4839 data << uint32(pInfo->damage); // damage
4840 data << uint32(pInfo->overDamage); // overheal?
4841 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4842 break;
4843 case SPELL_AURA_OBS_MOD_MANA:
4844 case SPELL_AURA_PERIODIC_ENERGIZE:
4845 data << uint32(mod->m_miscvalue); // power type
4846 data << uint32(pInfo->damage); // damage
4847 break;
4848 case SPELL_AURA_PERIODIC_MANA_LEECH:
4849 data << uint32(mod->m_miscvalue); // power type
4850 data << uint32(pInfo->damage); // amount
4851 data << float(pInfo->multiplier); // gain multiplier
4852 break;
4853 default:
4854 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4855 return;
4858 aura->GetTarget()->SendMessageToSet(&data, true);
4861 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4863 // Not much to do if no flags are set.
4864 if (procAttacker)
4865 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4866 // Now go on with a victim's events'n'auras
4867 // Not much to do if no flags are set or there is no victim
4868 if(pVictim && pVictim->isAlive() && procVictim)
4869 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4872 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4874 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4875 data << uint32(spellID);
4876 data << uint64(GetGUID());
4877 data << uint8(0); // can be 0 or 1
4878 data << uint32(1); // target count
4879 // for(i = 0; i < target count; ++i)
4880 data << uint64(target->GetGUID()); // target GUID
4881 data << uint8(missInfo);
4882 // end loop
4883 SendMessageToSet(&data, true);
4886 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4888 DEBUG_LOG("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4890 uint32 count = 1;
4891 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4892 data << uint32(damageInfo->HitInfo);
4893 data << damageInfo->attacker->GetPackGUID();
4894 data << damageInfo->target->GetPackGUID();
4895 data << uint32(damageInfo->damage); // Full damage
4896 data << uint32(0); // overkill value
4897 data << uint8(count); // Sub damage count
4899 for(uint32 i = 0; i < count; ++i)
4901 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4902 data << float(damageInfo->damage); // sub damage
4903 data << uint32(damageInfo->damage); // Sub Damage
4906 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4908 for(uint32 i = 0; i < count; ++i)
4909 data << uint32(damageInfo->absorb); // Absorb
4912 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4914 for(uint32 i = 0; i < count; ++i)
4915 data << uint32(damageInfo->resist); // Resist
4918 data << uint8(damageInfo->TargetState);
4919 data << uint32(0);
4920 data << uint32(0);
4922 if(damageInfo->HitInfo & HITINFO_BLOCK)
4923 data << uint32(damageInfo->blocked_amount);
4925 if(damageInfo->HitInfo & HITINFO_UNK3)
4926 data << uint32(0);
4928 if(damageInfo->HitInfo & HITINFO_UNK1)
4930 data << uint32(0);
4931 data << float(0);
4932 data << float(0);
4933 data << float(0);
4934 data << float(0);
4935 data << float(0);
4936 data << float(0);
4937 data << float(0);
4938 data << float(0);
4939 for(uint8 i = 0; i < 5; ++i)
4941 data << float(0);
4942 data << float(0);
4944 data << uint32(0);
4947 SendMessageToSet( &data, true );
4950 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4952 CalcDamageInfo dmgInfo;
4953 dmgInfo.HitInfo = HitInfo;
4954 dmgInfo.attacker = this;
4955 dmgInfo.target = target;
4956 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4957 dmgInfo.damageSchoolMask = damageSchoolMask;
4958 dmgInfo.absorb = AbsorbDamage;
4959 dmgInfo.resist = Resist;
4960 dmgInfo.TargetState = TargetState;
4961 dmgInfo.blocked_amount = BlockedAmount;
4962 SendAttackStateUpdate(&dmgInfo);
4965 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4967 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4969 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4970 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4972 uint32 triggered_spell_id = 0;
4973 Unit* target = pVictim;
4974 int32 basepoints0 = 0;
4976 switch(hasteSpell->SpellFamilyName)
4978 case SPELLFAMILY_ROGUE:
4980 switch(hasteSpell->Id)
4982 // Blade Flurry
4983 case 13877:
4984 case 33735:
4986 target = SelectRandomUnfriendlyTarget(pVictim);
4987 if(!target)
4988 return false;
4989 basepoints0 = damage;
4990 triggered_spell_id = 22482;
4991 break;
4994 break;
4998 // processed charge only counting case
4999 if(!triggered_spell_id)
5000 return true;
5002 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5004 if(!triggerEntry)
5006 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
5007 return false;
5010 // default case
5011 if(!target || target!=this && !target->isAlive())
5012 return false;
5014 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5015 return false;
5017 if(basepoints0)
5018 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5019 else
5020 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5022 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5023 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5025 return true;
5028 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
5030 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
5032 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5033 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5035 uint32 triggered_spell_id = 0;
5036 Unit* target = pVictim;
5037 int32 basepoints0 = 0;
5039 switch(triggeredByAuraSpell->SpellFamilyName)
5041 case SPELLFAMILY_MAGE:
5043 switch(triggeredByAuraSpell->Id)
5045 // Focus Magic
5046 case 54646:
5048 Unit* caster = triggeredByAura->GetCaster();
5049 if(!caster)
5050 return false;
5052 triggered_spell_id = 54648;
5053 target = caster;
5054 break;
5060 // processed charge only counting case
5061 if(!triggered_spell_id)
5062 return true;
5064 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5066 if(!triggerEntry)
5068 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
5069 return false;
5072 // default case
5073 if(!target || target!=this && !target->isAlive())
5074 return false;
5076 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5077 return false;
5079 if(basepoints0)
5080 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5081 else
5082 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5084 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5085 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5087 return true;
5090 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
5092 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
5093 SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
5094 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
5096 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5097 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5099 uint32 triggered_spell_id = 0;
5100 Unit* target = pVictim;
5101 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
5103 switch(dummySpell->SpellFamilyName)
5105 case SPELLFAMILY_GENERIC:
5107 switch (dummySpell->Id)
5109 // Eye for an Eye
5110 case 9799:
5111 case 25988:
5113 // return damage % to attacker but < 50% own total health
5114 basepoints[0] = triggerAmount*int32(damage)/100;
5115 if (basepoints[0] > (int32)GetMaxHealth()/2)
5116 basepoints[0] = (int32)GetMaxHealth()/2;
5118 triggered_spell_id = 25997;
5119 break;
5121 // Sweeping Strikes (NPC spells may be)
5122 case 18765:
5123 case 35429:
5125 // prevent chain of triggered spell from same triggered spell
5126 if (procSpell && procSpell->Id == 26654)
5127 return false;
5129 target = SelectRandomUnfriendlyTarget(pVictim);
5130 if(!target)
5131 return false;
5133 triggered_spell_id = 26654;
5134 break;
5136 // Twisted Reflection (boss spell)
5137 case 21063:
5138 triggered_spell_id = 21064;
5139 break;
5140 // Unstable Power
5141 case 24658:
5143 if (!procSpell || procSpell->Id == 24659)
5144 return false;
5145 // Need remove one 24659 aura
5146 RemoveSingleSpellAurasFromStack(24659);
5147 return true;
5149 // Restless Strength
5150 case 24661:
5152 // Need remove one 24662 aura
5153 RemoveSingleSpellAurasFromStack(24662);
5154 return true;
5156 // Adaptive Warding (Frostfire Regalia set)
5157 case 28764:
5159 if(!procSpell)
5160 return false;
5162 // find Mage Armor
5163 bool found = false;
5164 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
5165 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
5167 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
5169 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
5171 found=true;
5172 break;
5176 if(!found)
5177 return false;
5179 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5181 case SPELL_SCHOOL_NORMAL:
5182 case SPELL_SCHOOL_HOLY:
5183 return false; // ignored
5184 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
5185 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
5186 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
5187 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
5188 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
5189 default:
5190 return false;
5193 target = this;
5194 break;
5196 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
5197 case 27539:
5199 if(!procSpell)
5200 return false;
5202 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
5204 case SPELL_SCHOOL_NORMAL:
5205 return false; // ignore
5206 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
5207 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
5208 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
5209 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
5210 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
5211 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
5212 default:
5213 return false;
5216 target = this;
5217 break;
5219 // Mana Leech (Passive) (Priest Pet Aura)
5220 case 28305:
5222 // Cast on owner
5223 target = GetOwner();
5224 if(!target)
5225 return false;
5227 triggered_spell_id = 34650;
5228 break;
5230 // Divine purpose
5231 case 31871:
5232 case 31872:
5234 // Roll chane
5235 if (!roll_chance_i(triggerAmount))
5236 return false;
5238 // Remove any stun effect on target
5239 AuraMap& Auras = pVictim->GetAuras();
5240 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5242 SpellEntry const *spell = iter->second->GetSpellProto();
5243 if( spell->Mechanic == MECHANIC_STUN ||
5244 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5246 pVictim->RemoveAurasDueToSpell(spell->Id);
5247 iter = Auras.begin();
5249 else
5250 ++iter;
5252 return true;
5254 // Mark of Malice
5255 case 33493:
5257 // Cast finish spell at last charge
5258 if (triggeredByAura->GetAuraCharges() > 1)
5259 return false;
5261 target = this;
5262 triggered_spell_id = 33494;
5263 break;
5265 // Vampiric Aura (boss spell)
5266 case 38196:
5268 basepoints[0] = 3 * damage; // 300%
5269 if (basepoints[0] < 0)
5270 return false;
5272 triggered_spell_id = 31285;
5273 target = this;
5274 break;
5276 // Aura of Madness (Darkmoon Card: Madness trinket)
5277 //=====================================================
5278 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5279 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5280 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5281 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5282 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5283 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5284 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5285 // 41011 Martyr Complex: +35 stamina (All classes)
5286 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5287 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5288 case 39446:
5290 if(GetTypeId() != TYPEID_PLAYER)
5291 return false;
5293 // Select class defined buff
5294 switch (getClass())
5296 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5297 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5299 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5300 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5301 break;
5303 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5304 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5306 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5307 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5308 break;
5310 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5311 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5312 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5313 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5315 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5316 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5317 break;
5319 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5321 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5322 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5323 break;
5325 default:
5326 return false;
5329 target = this;
5330 if (roll_chance_i(10))
5331 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5332 break;
5334 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5335 // cast 45479 Light's Wrath if Exalted by Aldor
5336 // cast 45429 Arcane Bolt if Exalted by Scryers
5337 case 45481:
5339 if(GetTypeId() != TYPEID_PLAYER)
5340 return false;
5342 // Get Aldor reputation rank
5343 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5345 target = this;
5346 triggered_spell_id = 45479;
5347 break;
5349 // Get Scryers reputation rank
5350 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5352 // triggered at positive/self casts also, current attack target used then
5353 if(IsFriendlyTo(target))
5355 target = getVictim();
5356 if(!target)
5358 uint64 selected_guid = ((Player *)this)->GetSelection();
5359 target = ObjectAccessor::GetUnit(*this,selected_guid);
5360 if(!target)
5361 return false;
5363 if(IsFriendlyTo(target))
5364 return false;
5367 triggered_spell_id = 45429;
5368 break;
5370 return false;
5372 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5373 // cast 45480 Light's Strength if Exalted by Aldor
5374 // cast 45428 Arcane Strike if Exalted by Scryers
5375 case 45482:
5377 if(GetTypeId() != TYPEID_PLAYER)
5378 return false;
5380 // Get Aldor reputation rank
5381 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5383 target = this;
5384 triggered_spell_id = 45480;
5385 break;
5387 // Get Scryers reputation rank
5388 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5390 triggered_spell_id = 45428;
5391 break;
5393 return false;
5395 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5396 // cast 45431 Arcane Insight if Exalted by Aldor
5397 // cast 45432 Light's Ward if Exalted by Scryers
5398 case 45483:
5400 if(GetTypeId() != TYPEID_PLAYER)
5401 return false;
5403 // Get Aldor reputation rank
5404 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5406 target = this;
5407 triggered_spell_id = 45432;
5408 break;
5410 // Get Scryers reputation rank
5411 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5413 target = this;
5414 triggered_spell_id = 45431;
5415 break;
5417 return false;
5419 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5420 // cast 45478 Light's Salvation if Exalted by Aldor
5421 // cast 45430 Arcane Surge if Exalted by Scryers
5422 case 45484:
5424 if(GetTypeId() != TYPEID_PLAYER)
5425 return false;
5427 // Get Aldor reputation rank
5428 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5430 target = this;
5431 triggered_spell_id = 45478;
5432 break;
5434 // Get Scryers reputation rank
5435 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5437 triggered_spell_id = 45430;
5438 break;
5440 return false;
5443 // Sunwell Exalted Caster Neck (??? neck)
5444 // cast ??? Light's Wrath if Exalted by Aldor
5445 // cast ??? Arcane Bolt if Exalted by Scryers*/
5446 case 46569:
5447 return false; // old unused version
5448 // Living Seed
5449 case 48504:
5451 triggered_spell_id = 48503;
5452 basepoints[0] = triggerAmount;
5453 target = this;
5454 break;
5456 // Vampiric Touch (generic, used by some boss)
5457 case 52723:
5458 case 60501:
5460 triggered_spell_id = 52724;
5461 basepoints[0] = damage / 2;
5462 target = this;
5463 break;
5465 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5466 case 57989:
5468 Unit *owner = GetOwner();
5469 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5470 return false;
5472 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5473 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5474 return true;
5476 // Glyph of Life Tap
5477 case 63320:
5478 triggered_spell_id = 63321;
5479 break;
5480 // Item - Shadowmourne Legendary
5481 case 71903:
5483 if (!roll_chance_i(triggerAmount))
5484 return false;
5486 Aura *aur = GetAura(71905, EFFECT_INDEX_0);
5487 if (aur && uint32(aur->GetStackAmount() + 1) >= aur->GetSpellProto()->StackAmount)
5489 RemoveAurasDueToSpell(71905);
5490 CastSpell(this, 71904, true); // Chaos Bane
5491 return true;
5493 else
5494 triggered_spell_id = 71905;
5496 break;
5499 break;
5501 case SPELLFAMILY_MAGE:
5503 // Magic Absorption
5504 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5506 if (getPowerType() != POWER_MANA)
5507 return false;
5509 // mana reward
5510 basepoints[0] = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5511 target = this;
5512 triggered_spell_id = 29442;
5513 break;
5515 // Master of Elements
5516 if (dummySpell->SpellIconID == 1920)
5518 if(!procSpell)
5519 return false;
5521 // mana cost save
5522 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5523 basepoints[0] = cost * triggerAmount/100;
5524 if (basepoints[0] <=0)
5525 return false;
5527 target = this;
5528 triggered_spell_id = 29077;
5529 break;
5532 // Arcane Potency
5533 if (dummySpell->SpellIconID == 2120)
5535 if(!procSpell)
5536 return false;
5538 target = this;
5539 switch (dummySpell->Id)
5541 case 31571: triggered_spell_id = 57529; break;
5542 case 31572: triggered_spell_id = 57531; break;
5543 default:
5544 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5545 return false;
5547 break;
5550 // Hot Streak
5551 if (dummySpell->SpellIconID == 2999)
5553 if (effIndex != EFFECT_INDEX_0)
5554 return true;
5555 Aura *counter = GetAura(triggeredByAura->GetId(), EFFECT_INDEX_1);
5556 if (!counter)
5557 return true;
5559 // Count spell criticals in a row in second aura
5560 Modifier *mod = counter->GetModifier();
5561 if (procEx & PROC_EX_CRITICAL_HIT)
5563 mod->m_amount *=2;
5564 if (mod->m_amount < 100) // not enough
5565 return true;
5566 // Crititcal counted -> roll chance
5567 if (roll_chance_i(triggerAmount))
5568 CastSpell(this, 48108, true, castItem, triggeredByAura);
5570 mod->m_amount = 25;
5571 return true;
5573 // Burnout
5574 if (dummySpell->SpellIconID == 2998)
5576 if(!procSpell)
5577 return false;
5579 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5580 basepoints[0] = cost * triggerAmount/100;
5581 if (basepoints[0] <=0)
5582 return false;
5583 triggered_spell_id = 44450;
5584 target = this;
5585 break;
5587 // Incanter's Regalia set (add trigger chance to Mana Shield)
5588 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5590 if (GetTypeId() != TYPEID_PLAYER)
5591 return false;
5593 target = this;
5594 triggered_spell_id = 37436;
5595 break;
5597 switch(dummySpell->Id)
5599 // Ignite
5600 case 11119:
5601 case 11120:
5602 case 12846:
5603 case 12847:
5604 case 12848:
5606 switch (dummySpell->Id)
5608 case 11119: basepoints[0] = int32(0.04f*damage); break;
5609 case 11120: basepoints[0] = int32(0.08f*damage); break;
5610 case 12846: basepoints[0] = int32(0.12f*damage); break;
5611 case 12847: basepoints[0] = int32(0.16f*damage); break;
5612 case 12848: basepoints[0] = int32(0.20f*damage); break;
5613 default:
5614 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5615 return false;
5618 triggered_spell_id = 12654;
5619 break;
5621 // Combustion
5622 case 11129:
5624 //last charge and crit
5625 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5626 return true; // charge counting (will removed)
5628 CastSpell(this, 28682, true, castItem, triggeredByAura);
5629 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5631 // Glyph of Ice Block
5632 case 56372:
5634 if (GetTypeId() != TYPEID_PLAYER)
5635 return false;
5637 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5638 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5639 return true;
5641 // Glyph of Polymorph
5642 case 56375:
5644 if (!pVictim || !pVictim->isAlive())
5645 return false;
5647 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5648 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5649 return true;
5651 // Blessing of Ancient Kings
5652 case 64411:
5654 // for DOT procs
5655 if (!IsPositiveSpell(procSpell->Id))
5656 return false;
5658 triggered_spell_id = 64413;
5659 basepoints[0] = damage * 15 / 100;
5660 break;
5663 break;
5665 case SPELLFAMILY_WARRIOR:
5667 // Retaliation
5668 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5670 // check attack comes not from behind
5671 if (!HasInArc(M_PI_F, pVictim))
5672 return false;
5674 triggered_spell_id = 22858;
5675 break;
5677 // Second Wind
5678 if (dummySpell->SpellIconID == 1697)
5680 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5681 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5682 return false;
5683 // Need stun or root mechanic
5684 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5685 return false;
5687 switch (dummySpell->Id)
5689 case 29838: triggered_spell_id=29842; break;
5690 case 29834: triggered_spell_id=29841; break;
5691 case 42770: triggered_spell_id=42771; break;
5692 default:
5693 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5694 return false;
5697 target = this;
5698 break;
5700 // Damage Shield
5701 if (dummySpell->SpellIconID == 3214)
5703 triggered_spell_id = 59653;
5704 basepoints[0] = GetShieldBlockValue() * triggerAmount / 100;
5705 break;
5708 // Sweeping Strikes
5709 if (dummySpell->Id == 12328)
5711 // prevent chain of triggered spell from same triggered spell
5712 if(procSpell && procSpell->Id == 26654)
5713 return false;
5715 target = SelectRandomUnfriendlyTarget(pVictim);
5716 if(!target)
5717 return false;
5719 triggered_spell_id = 26654;
5720 break;
5722 break;
5724 case SPELLFAMILY_WARLOCK:
5726 // Seed of Corruption
5727 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5729 Modifier* mod = triggeredByAura->GetModifier();
5730 // if damage is more than need or target die from damage deal finish spell
5731 if( mod->m_amount <= (int32)damage || GetHealth() <= damage )
5733 // remember guid before aura delete
5734 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5736 // Remove aura (before cast for prevent infinite loop handlers)
5737 RemoveAurasDueToSpell(triggeredByAura->GetId());
5739 // Cast finish spell (triggeredByAura already not exist!)
5740 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5741 return true; // no hidden cooldown
5744 // Damage counting
5745 mod->m_amount-=damage;
5746 return true;
5748 // Seed of Corruption (Mobs cast) - no die req
5749 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5751 Modifier* mod = triggeredByAura->GetModifier();
5752 // if damage is more than need deal finish spell
5753 if( mod->m_amount <= (int32)damage )
5755 // remember guid before aura delete
5756 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5758 // Remove aura (before cast for prevent infinite loop handlers)
5759 RemoveAurasDueToSpell(triggeredByAura->GetId());
5761 // Cast finish spell (triggeredByAura already not exist!)
5762 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5763 return true; // no hidden cooldown
5765 // Damage counting
5766 mod->m_amount-=damage;
5767 return true;
5769 // Fel Synergy
5770 if (dummySpell->SpellIconID == 3222)
5772 target = GetPet();
5773 if (!target)
5774 return false;
5775 basepoints[0] = damage * triggerAmount / 100;
5776 triggered_spell_id = 54181;
5777 break;
5779 switch(dummySpell->Id)
5781 // Nightfall & Glyph of Corruption
5782 case 18094:
5783 case 18095:
5784 case 56218:
5786 target = this;
5787 triggered_spell_id = 17941;
5788 break;
5790 //Soul Leech
5791 case 30293:
5792 case 30295:
5793 case 30296:
5795 // health
5796 basepoints[0] = int32(damage*triggerAmount/100);
5797 target = this;
5798 triggered_spell_id = 30294;
5799 break;
5801 // Shadowflame (Voidheart Raiment set bonus)
5802 case 37377:
5804 triggered_spell_id = 37379;
5805 break;
5807 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5808 case 37381:
5810 target = GetPet();
5811 if (!target)
5812 return false;
5814 // heal amount
5815 basepoints[0] = damage * triggerAmount/100;
5816 triggered_spell_id = 37382;
5817 break;
5819 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5820 case 39437:
5822 triggered_spell_id = 37378;
5823 break;
5825 // Siphon Life
5826 case 63108:
5828 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_0)
5829 return false;
5831 // Glyph of Siphon Life
5832 if (Aura *aur = GetAura(56216, EFFECT_INDEX_0))
5833 triggerAmount += triggerAmount * aur->GetModifier()->m_amount / 100;
5835 basepoints[0] = int32(damage * triggerAmount / 100);
5836 triggered_spell_id = 63106;
5837 break;
5840 break;
5842 case SPELLFAMILY_PRIEST:
5844 // Vampiric Touch
5845 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5847 if(!pVictim || !pVictim->isAlive())
5848 return false;
5850 // pVictim is caster of aura
5851 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5852 return false;
5854 // Energize 0.25% of max. mana
5855 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5856 return true; // no hidden cooldown
5859 switch(dummySpell->SpellIconID)
5861 // Improved Shadowform
5862 case 217:
5864 if(!roll_chance_i(triggerAmount))
5865 return false;
5867 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5868 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5869 break;
5871 // Divine Aegis
5872 case 2820:
5874 basepoints[0] = damage * triggerAmount/100;
5875 triggered_spell_id = 47753;
5876 break;
5878 // Empowered Renew
5879 case 3021:
5881 if (!procSpell)
5882 return false;
5884 Aura* healingAura = pVictim->GetAura(procSpell->Id, EFFECT_INDEX_0);
5885 if (!healingAura)
5886 return false;
5888 int32 healingfromticks = healingAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5890 basepoints[0] = healingfromticks * triggerAmount / 100;
5891 triggered_spell_id = 63544;
5892 break;
5894 // Improved Devouring Plague
5895 case 3790:
5897 if (!procSpell)
5898 return false;
5900 if (triggeredByAura->GetEffIndex() != EFFECT_INDEX_1)
5901 return false;
5903 Aura* leachAura = pVictim->GetAura(SPELL_AURA_PERIODIC_LEECH, SPELLFAMILY_PRIEST, UI64LIT(0x02000000), NULL, GetGUID());
5904 if (!leachAura)
5905 return false;
5907 int32 damagefromticks = leachAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
5908 basepoints[0] = damagefromticks * triggerAmount / 100;
5909 triggered_spell_id = 63675;
5910 break;
5914 switch(dummySpell->Id)
5916 // Vampiric Embrace
5917 case 15286:
5919 // Return if self damage
5920 if (this == pVictim)
5921 return false;
5923 // Heal amount - Self/Team
5924 int32 team = triggerAmount*damage/500;
5925 int32 self = triggerAmount*damage/100 - team;
5926 CastCustomSpell(this,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5927 return true; // no hidden cooldown
5929 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5930 case 40438:
5932 // Shadow Word: Pain
5933 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5934 triggered_spell_id = 40441;
5935 // Renew
5936 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5937 triggered_spell_id = 40440;
5938 else
5939 return false;
5941 target = this;
5942 break;
5944 // Oracle Healing Bonus ("Garments of the Oracle" set)
5945 case 26169:
5947 // heal amount
5948 basepoints[0] = int32(damage * 10/100);
5949 target = this;
5950 triggered_spell_id = 26170;
5951 break;
5953 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5954 case 39372:
5956 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5957 return false;
5959 // heal amount
5960 basepoints[0] = damage * triggerAmount/100;
5961 target = this;
5962 triggered_spell_id = 39373;
5963 break;
5965 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5966 case 28809:
5968 triggered_spell_id = 28810;
5969 break;
5971 // Glyph of Dispel Magic
5972 case 55677:
5974 if(!target->IsFriendlyTo(this))
5975 return false;
5977 basepoints[0] = int32(target->GetMaxHealth() * triggerAmount / 100);
5978 triggered_spell_id = 56131;
5979 break;
5982 break;
5984 case SPELLFAMILY_DRUID:
5986 switch(dummySpell->Id)
5988 // Leader of the Pack
5989 case 24932:
5991 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5992 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
5993 if (!heal_percent)
5994 return false;
5996 // check explicitly only to prevent mana cast when halth cast cooldown
5997 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
5998 return false;
6000 // health
6001 triggered_spell_id = 34299;
6002 basepoints[0] = GetMaxHealth() * heal_percent / 100;
6003 target = this;
6005 // mana to caster
6006 if (triggeredByAura->GetCasterGUID() == GetGUID())
6008 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
6010 int32 mana_percent = manaCastEntry->CalculateSimpleValue(EFFECT_INDEX_0) * heal_percent;
6011 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
6014 break;
6016 // Healing Touch (Dreamwalker Raiment set)
6017 case 28719:
6019 // mana back
6020 basepoints[0] = int32(procSpell->manaCost * 30 / 100);
6021 target = this;
6022 triggered_spell_id = 28742;
6023 break;
6025 // Healing Touch Refund (Idol of Longevity trinket)
6026 case 28847:
6028 target = this;
6029 triggered_spell_id = 28848;
6030 break;
6032 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
6033 case 37288:
6034 case 37295:
6036 target = this;
6037 triggered_spell_id = 37238;
6038 break;
6040 // Druid Tier 6 Trinket
6041 case 40442:
6043 float chance;
6045 // Starfire
6046 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6048 triggered_spell_id = 40445;
6049 chance = 25.0f;
6051 // Rejuvenation
6052 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
6054 triggered_spell_id = 40446;
6055 chance = 25.0f;
6057 // Mangle (Bear) and Mangle (Cat)
6058 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
6060 triggered_spell_id = 40452;
6061 chance = 40.0f;
6063 else
6064 return false;
6066 if (!roll_chance_f(chance))
6067 return false;
6069 target = this;
6070 break;
6072 // Maim Interrupt
6073 case 44835:
6075 // Deadly Interrupt Effect
6076 triggered_spell_id = 32747;
6077 break;
6079 // Glyph of Rejuvenation
6080 case 54754:
6082 // less 50% health
6083 if (pVictim->GetMaxHealth() < 2 * pVictim->GetHealth())
6084 return false;
6085 basepoints[0] = triggerAmount * damage / 100;
6086 triggered_spell_id = 54755;
6087 break;
6089 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
6090 case 70664:
6092 if (!procSpell || GetTypeId() != TYPEID_PLAYER)
6093 return false;
6095 float radius;
6096 if (procSpell->EffectRadiusIndex[EFFECT_INDEX_0])
6097 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(procSpell->EffectRadiusIndex[EFFECT_INDEX_0]));
6098 else
6099 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(procSpell->rangeIndex));
6101 ((Player*)this)->ApplySpellMod(procSpell->Id, SPELLMOD_RADIUS, radius,NULL);
6103 Unit *second = pVictim->SelectRandomFriendlyTarget(pVictim, radius);
6105 if (!second)
6106 return false;
6108 pVictim->CastSpell(second, procSpell, true, NULL, triggeredByAura, GetGUID());
6109 return true;
6112 // Eclipse
6113 if (dummySpell->SpellIconID == 2856)
6115 if (!procSpell)
6116 return false;
6117 // Only 0 aura can proc
6118 if (effIndex != EFFECT_INDEX_0)
6119 return true;
6120 // Wrath crit
6121 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6123 if (HasAura(48517))
6124 return false;
6125 if (!roll_chance_i(60))
6126 return false;
6127 triggered_spell_id = 48518;
6128 target = this;
6129 break;
6131 // Starfire crit
6132 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
6134 if (HasAura(48518))
6135 return false;
6136 triggered_spell_id = 48517;
6137 target = this;
6138 break;
6140 return false;
6142 // Living Seed
6143 else if (dummySpell->SpellIconID == 2860)
6145 triggered_spell_id = 48504;
6146 basepoints[0] = triggerAmount * damage / 100;
6147 break;
6149 break;
6151 case SPELLFAMILY_ROGUE:
6153 switch(dummySpell->Id)
6155 // Deadly Throw Interrupt
6156 case 32748:
6158 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
6159 if (this == pVictim)
6160 return false;
6162 triggered_spell_id = 32747;
6163 break;
6166 // Cut to the Chase
6167 if (dummySpell->SpellIconID == 2909)
6169 // "refresh your Slice and Dice duration to its 5 combo point maximum"
6170 // lookup Slice and Dice
6171 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
6172 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
6174 SpellEntry const *spellProto = (*itr)->GetSpellProto();
6175 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
6176 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
6178 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
6179 (*itr)->RefreshAura();
6180 return true;
6183 return false;
6185 // Deadly Brew
6186 if (dummySpell->SpellIconID == 2963)
6188 triggered_spell_id = 44289;
6189 break;
6191 // Quick Recovery
6192 if (dummySpell->SpellIconID == 2116)
6194 if(!procSpell)
6195 return false;
6197 // energy cost save
6198 basepoints[0] = procSpell->manaCost * triggerAmount/100;
6199 if (basepoints[0] <= 0)
6200 return false;
6202 target = this;
6203 triggered_spell_id = 31663;
6204 break;
6206 break;
6208 case SPELLFAMILY_HUNTER:
6210 // Aspect of the Viper
6211 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
6213 uint32 maxmana = GetMaxPower(POWER_MANA);
6214 basepoints[0] = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
6216 target = this;
6217 triggered_spell_id = 34075;
6218 break;
6220 // Thrill of the Hunt
6221 if (dummySpell->SpellIconID == 2236)
6223 if (!procSpell)
6224 return false;
6226 // mana cost save
6227 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6228 basepoints[0] = mana * 40/100;
6229 if (basepoints[0] <= 0)
6230 return false;
6232 target = this;
6233 triggered_spell_id = 34720;
6234 break;
6236 // Hunting Party
6237 if (dummySpell->SpellIconID == 3406)
6239 triggered_spell_id = 57669;
6240 target = this;
6241 break;
6243 // Lock and Load
6244 if ( dummySpell->SpellIconID == 3579 )
6246 // Proc only from periodic (from trap activation proc another aura of this spell)
6247 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
6248 return false;
6249 triggered_spell_id = 56453;
6250 target = this;
6251 break;
6253 // Rapid Recuperation
6254 if ( dummySpell->SpellIconID == 3560 )
6256 // This effect only from Rapid Killing (mana regen)
6257 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
6258 return false;
6260 target = this;
6262 switch(dummySpell->Id)
6264 case 53228: // Rank 1
6265 triggered_spell_id = 56654;
6266 break;
6267 case 53232: // Rank 2
6268 triggered_spell_id = 58882;
6269 break;
6271 break;
6273 // Glyph of Mend Pet
6274 if(dummySpell->Id == 57870)
6276 pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
6277 return true;
6279 break;
6281 case SPELLFAMILY_PALADIN:
6283 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
6284 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex == EFFECT_INDEX_0)
6286 triggered_spell_id = 25742;
6287 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
6288 int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
6289 if (holy < 0)
6290 holy = 0;
6291 basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
6292 break;
6294 // Righteous Vengeance
6295 if (dummySpell->SpellIconID == 3025)
6297 // 4 damage tick
6298 basepoints[0] = triggerAmount*damage/400;
6299 triggered_spell_id = 61840;
6300 break;
6302 // Sheath of Light
6303 if (dummySpell->SpellIconID == 3030)
6305 // 4 healing tick
6306 basepoints[0] = triggerAmount*damage/400;
6307 triggered_spell_id = 54203;
6308 break;
6310 switch(dummySpell->Id)
6312 // Judgement of Light
6313 case 20185:
6315 basepoints[0] = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6316 pVictim->CastCustomSpell(pVictim, 20267, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6317 return true;
6319 // Judgement of Wisdom
6320 case 20186:
6322 if (pVictim->getPowerType() == POWER_MANA)
6324 // 2% of maximum base mana
6325 basepoints[0] = int32(pVictim->GetCreateMana() * 2 / 100);
6326 pVictim->CastCustomSpell(pVictim, 20268, &basepoints[0], NULL, NULL, true, NULL, triggeredByAura);
6328 return true;
6330 // Heart of the Crusader (Rank 1)
6331 case 20335:
6332 triggered_spell_id = 21183;
6333 break;
6334 // Heart of the Crusader (Rank 2)
6335 case 20336:
6336 triggered_spell_id = 54498;
6337 break;
6338 // Heart of the Crusader (Rank 3)
6339 case 20337:
6340 triggered_spell_id = 54499;
6341 break;
6342 case 20911: // Blessing of Sanctuary
6343 case 25899: // Greater Blessing of Sanctuary
6345 target = this;
6346 switch (target->getPowerType())
6348 case POWER_MANA:
6349 triggered_spell_id = 57319;
6350 break;
6351 default:
6352 return false;
6354 break;
6356 // Holy Power (Redemption Armor set)
6357 case 28789:
6359 if(!pVictim)
6360 return false;
6362 // Set class defined buff
6363 switch (pVictim->getClass())
6365 case CLASS_PALADIN:
6366 case CLASS_PRIEST:
6367 case CLASS_SHAMAN:
6368 case CLASS_DRUID:
6369 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6370 break;
6371 case CLASS_MAGE:
6372 case CLASS_WARLOCK:
6373 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6374 break;
6375 case CLASS_HUNTER:
6376 case CLASS_ROGUE:
6377 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6378 break;
6379 case CLASS_WARRIOR:
6380 triggered_spell_id = 28790; // Increases the friendly target's armor
6381 break;
6382 default:
6383 return false;
6385 break;
6387 // Spiritual Attunement
6388 case 31785:
6389 case 33776:
6391 // if healed by another unit (pVictim)
6392 if (this == pVictim)
6393 return false;
6395 // heal amount
6396 basepoints[0] = triggerAmount*damage/100;
6397 target = this;
6398 triggered_spell_id = 31786;
6399 break;
6401 // Seal of Vengeance (damage calc on apply aura)
6402 case 31801:
6404 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6405 return false;
6407 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6408 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595) )
6409 triggered_spell_id = 31803; // Holy Vengeance
6411 // Add 5-stack effect from Holy Vengeance
6412 int8 stacks = 0;
6413 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6414 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6416 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6418 stacks = (*itr)->GetStackAmount();
6419 break;
6422 if(stacks >= 5)
6423 CastSpell(target,42463,true,NULL,triggeredByAura);
6424 break;
6426 // Judgements of the Wise
6427 case 31876:
6428 case 31877:
6429 case 31878:
6430 // triggered only at casted Judgement spells, not at additional Judgement effects
6431 if(!procSpell || procSpell->Category != 1210)
6432 return false;
6434 target = this;
6435 triggered_spell_id = 31930;
6437 // Replenishment
6438 CastSpell(this, 57669, true, NULL, triggeredByAura);
6439 break;
6440 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6441 case 40470:
6443 if (!procSpell)
6444 return false;
6446 float chance;
6448 // Flash of light/Holy light
6449 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6451 triggered_spell_id = 40471;
6452 chance = 15.0f;
6454 // Judgement (any)
6455 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6457 triggered_spell_id = 40472;
6458 chance = 50.0f;
6460 else
6461 return false;
6463 if (!roll_chance_f(chance))
6464 return false;
6466 break;
6468 // Light's Beacon (heal target area aura)
6469 case 53651:
6471 // not do bonus heal for explicit beacon focus healing
6472 if (GetGUID() == triggeredByAura->GetCasterGUID())
6473 return false;
6475 // beacon
6476 Unit* beacon = triggeredByAura->GetCaster();
6477 if (!beacon)
6478 return false;
6480 // find caster main aura at beacon
6481 Aura* dummy = NULL;
6482 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6483 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6485 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6487 dummy = (*i);
6488 break;
6492 // original heal must be form beacon caster
6493 if (!dummy)
6494 return false;
6496 triggered_spell_id = 53652; // Beacon of Light
6497 basepoints[0] = triggeredByAura->GetModifier()->m_amount*damage/100;
6499 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6500 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6501 return true;
6503 // Seal of Corruption (damage calc on apply aura)
6504 case 53736:
6506 if (effIndex != EFFECT_INDEX_0) // effect 1,2 used by seal unleashing code
6507 return false;
6509 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
6510 if ((procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) || (procSpell && procSpell->Id == 53595))
6511 triggered_spell_id = 53742; // Blood Corruption
6513 // Add 5-stack effect from Blood Corruption
6514 int8 stacks = 0;
6515 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6516 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6518 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6520 stacks = (*itr)->GetStackAmount();
6521 break;
6524 if(stacks >= 5)
6525 CastSpell(target,53739,true,NULL,triggeredByAura);
6526 break;
6528 // Glyph of Holy Light
6529 case 54937:
6531 triggered_spell_id = 54968;
6532 basepoints[0] = triggerAmount*damage/100;
6533 break;
6535 // Glyph of Divinity
6536 case 54939:
6538 // Lookup base amount mana restore
6539 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
6541 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6543 int32 mana = procSpell->CalculateSimpleValue(SpellEffectIndex(i));
6544 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6545 break;
6548 return true;
6550 // Sacred Shield (buff)
6551 case 58597:
6553 triggered_spell_id = 66922;
6554 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6555 if (!triggeredEntry)
6556 return false;
6558 basepoints[0] = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[EFFECT_INDEX_0]));
6559 target = this;
6560 break;
6562 // Sacred Shield (talent rank)
6563 case 53601:
6565 triggered_spell_id = 58597;
6566 target = this;
6567 break;
6570 break;
6572 case SPELLFAMILY_SHAMAN:
6574 switch(dummySpell->Id)
6576 // Totemic Power (The Earthshatterer set)
6577 case 28823:
6579 if( !pVictim )
6580 return false;
6582 // Set class defined buff
6583 switch (pVictim->getClass())
6585 case CLASS_PALADIN:
6586 case CLASS_PRIEST:
6587 case CLASS_SHAMAN:
6588 case CLASS_DRUID:
6589 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6590 break;
6591 case CLASS_MAGE:
6592 case CLASS_WARLOCK:
6593 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6594 break;
6595 case CLASS_HUNTER:
6596 case CLASS_ROGUE:
6597 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6598 break;
6599 case CLASS_WARRIOR:
6600 triggered_spell_id = 28827; // Increases the friendly target's armor
6601 break;
6602 default:
6603 return false;
6605 break;
6607 // Lesser Healing Wave (Totem of Flowing Water Relic)
6608 case 28849:
6610 target = this;
6611 triggered_spell_id = 28850;
6612 break;
6614 // Windfury Weapon (Passive) 1-5 Ranks
6615 case 33757:
6617 if(GetTypeId()!=TYPEID_PLAYER)
6618 return false;
6620 if(!castItem || !castItem->IsEquipped())
6621 return false;
6623 // custom cooldown processing case
6624 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6625 return false;
6627 // Now amount of extra power stored in 1 effect of Enchant spell
6628 // Get it by item enchant id
6629 uint32 spellId;
6630 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6632 case 283: spellId = 8232; break; // 1 Rank
6633 case 284: spellId = 8235; break; // 2 Rank
6634 case 525: spellId = 10486; break; // 3 Rank
6635 case 1669:spellId = 16362; break; // 4 Rank
6636 case 2636:spellId = 25505; break; // 5 Rank
6637 case 3785:spellId = 58801; break; // 6 Rank
6638 case 3786:spellId = 58803; break; // 7 Rank
6639 case 3787:spellId = 58804; break; // 8 Rank
6640 default:
6642 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6643 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6644 return false;
6648 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6649 if(!windfurySpellEntry)
6651 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6652 return false;
6655 int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, EFFECT_INDEX_1);
6657 // Off-Hand case
6658 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
6660 // Value gained from additional AP
6661 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6662 triggered_spell_id = 33750;
6664 // Main-Hand case
6665 else
6667 // Value gained from additional AP
6668 basepoints[0] = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6669 triggered_spell_id = 25504;
6672 // apply cooldown before cast to prevent processing itself
6673 if( cooldown )
6674 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6676 // Attack Twice
6677 for ( uint32 i = 0; i<2; ++i )
6678 CastCustomSpell(pVictim,triggered_spell_id,&basepoints[0],NULL,NULL,true,castItem,triggeredByAura);
6680 return true;
6682 // Shaman Tier 6 Trinket
6683 case 40463:
6685 if( !procSpell )
6686 return false;
6688 float chance;
6689 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6691 triggered_spell_id = 40465; // Lightning Bolt
6692 chance = 15.0f;
6694 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6696 triggered_spell_id = 40465; // Lesser Healing Wave
6697 chance = 10.0f;
6699 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6701 triggered_spell_id = 40466; // Stormstrike
6702 chance = 50.0f;
6704 else
6705 return false;
6707 if (!roll_chance_f(chance))
6708 return false;
6710 target = this;
6711 break;
6713 // Glyph of Healing Wave
6714 case 55440:
6716 // Not proc from self heals
6717 if (this==pVictim)
6718 return false;
6719 basepoints[0] = triggerAmount * damage / 100;
6720 target = this;
6721 triggered_spell_id = 55533;
6722 break;
6724 // Spirit Hunt
6725 case 58877:
6727 // Cast on owner
6728 target = GetOwner();
6729 if (!target)
6730 return false;
6731 basepoints[0] = triggerAmount * damage / 100;
6732 triggered_spell_id = 58879;
6733 break;
6735 // Glyph of Totem of Wrath
6736 case 63280:
6738 Totem* totem = GetTotem(TOTEM_SLOT_FIRE);
6739 if (!totem)
6740 return false;
6742 // find totem aura bonus
6743 AuraList const& spellPower = totem->GetAurasByType(SPELL_AURA_NONE);
6744 for(AuraList::const_iterator i = spellPower.begin();i != spellPower.end(); ++i)
6746 // select proper aura for format aura type in spell proto
6747 if ((*i)->GetTarget()==totem && (*i)->GetSpellProto()->EffectApplyAuraName[(*i)->GetEffIndex()] == SPELL_AURA_MOD_HEALING_DONE &&
6748 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000004000000))
6750 basepoints[0] = triggerAmount * (*i)->GetModifier()->m_amount / 100;
6751 break;
6755 if (!basepoints[0])
6756 return false;
6758 basepoints[1] = basepoints[0];
6759 triggered_spell_id = 63283; // Totem of Wrath, caster bonus
6760 target = this;
6761 break;
6763 // Shaman T8 Elemental 4P Bonus
6764 case 64928:
6766 basepoints[0] = int32( triggerAmount * damage / 100 );
6767 triggered_spell_id = 64930; // Electrified
6768 break;
6770 // Shaman T9 Elemental 4P Bonus
6771 case 67228:
6773 basepoints[0] = int32( triggerAmount * damage / 100 );
6774 triggered_spell_id = 71824;
6775 break;
6778 // Storm, Earth and Fire
6779 if (dummySpell->SpellIconID == 3063)
6781 // Earthbind Totem summon only
6782 if(procSpell->Id != 2484)
6783 return false;
6785 if (!roll_chance_i(triggerAmount))
6786 return false;
6788 triggered_spell_id = 64695;
6789 break;
6791 // Ancestral Awakening
6792 if (dummySpell->SpellIconID == 3065)
6794 triggered_spell_id = 52759;
6795 basepoints[0] = triggerAmount * damage / 100;
6796 target = this;
6797 break;
6799 // Earth Shield
6800 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6802 target = this;
6803 basepoints[0] = triggerAmount;
6805 // Glyph of Earth Shield
6806 if (Aura* aur = GetDummyAura(63279))
6808 int32 aur_mod = aur->GetModifier()->m_amount;
6809 basepoints[0] = int32(basepoints[0] * (aur_mod + 100.0f) / 100.0f);
6812 triggered_spell_id = 379;
6813 break;
6815 // Improved Water Shield
6816 if (dummySpell->SpellIconID == 2287)
6818 // Lesser Healing Wave need aditional 60% roll
6819 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6820 return false;
6821 // lookup water shield
6822 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6823 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6825 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6826 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6828 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6829 CastSpell(this, spell, true, castItem, triggeredByAura);
6830 if ((*itr)->DropAuraCharge())
6831 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6832 return true;
6835 return false;
6836 break;
6838 // Lightning Overload
6839 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6841 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6842 return false;
6844 // custom cooldown processing case
6845 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6846 return false;
6848 uint32 spellId = 0;
6849 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6850 switch (procSpell->Id)
6852 // Lightning Bolt
6853 case 403: spellId = 45284; break; // Rank 1
6854 case 529: spellId = 45286; break; // Rank 2
6855 case 548: spellId = 45287; break; // Rank 3
6856 case 915: spellId = 45288; break; // Rank 4
6857 case 943: spellId = 45289; break; // Rank 5
6858 case 6041: spellId = 45290; break; // Rank 6
6859 case 10391: spellId = 45291; break; // Rank 7
6860 case 10392: spellId = 45292; break; // Rank 8
6861 case 15207: spellId = 45293; break; // Rank 9
6862 case 15208: spellId = 45294; break; // Rank 10
6863 case 25448: spellId = 45295; break; // Rank 11
6864 case 25449: spellId = 45296; break; // Rank 12
6865 case 49237: spellId = 49239; break; // Rank 13
6866 case 49238: spellId = 49240; break; // Rank 14
6867 // Chain Lightning
6868 case 421: spellId = 45297; break; // Rank 1
6869 case 930: spellId = 45298; break; // Rank 2
6870 case 2860: spellId = 45299; break; // Rank 3
6871 case 10605: spellId = 45300; break; // Rank 4
6872 case 25439: spellId = 45301; break; // Rank 5
6873 case 25442: spellId = 45302; break; // Rank 6
6874 case 49270: spellId = 49268; break; // Rank 7
6875 case 49271: spellId = 49269; break; // Rank 8
6876 default:
6877 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6878 return false;
6880 // No thread generated mod
6881 // TODO: exist special flag in spell attributes for this, need found and use!
6882 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6884 ((Player*)this)->AddSpellMod(mod, true);
6886 // Remove cooldown (Chain Lightning - have Category Recovery time)
6887 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6888 ((Player*)this)->RemoveSpellCooldown(spellId);
6890 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6892 ((Player*)this)->AddSpellMod(mod, false);
6894 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6895 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6897 return true;
6899 // Static Shock
6900 if(dummySpell->SpellIconID == 3059)
6902 // lookup Lightning Shield
6903 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6904 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6906 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6907 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6909 uint32 spell = 0;
6910 switch ((*itr)->GetId())
6912 case 324: spell = 26364; break;
6913 case 325: spell = 26365; break;
6914 case 905: spell = 26366; break;
6915 case 945: spell = 26367; break;
6916 case 8134: spell = 26369; break;
6917 case 10431: spell = 26370; break;
6918 case 10432: spell = 26363; break;
6919 case 25469: spell = 26371; break;
6920 case 25472: spell = 26372; break;
6921 case 49280: spell = 49278; break;
6922 case 49281: spell = 49279; break;
6923 default:
6924 return false;
6926 CastSpell(target, spell, true, castItem, triggeredByAura);
6927 if ((*itr)->DropAuraCharge())
6928 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6929 return true;
6932 return false;
6934 // Frozen Power
6935 if (dummySpell->SpellIconID == 3780)
6937 Unit *caster = triggeredByAura->GetCaster();
6939 if (!procSpell || !caster)
6940 return false;
6942 float distance = caster->GetDistance(pVictim);
6943 int32 chance = triggerAmount;
6945 if (distance < 15.0f || !roll_chance_i(chance))
6946 return false;
6948 // make triggered cast apply after current damage spell processing for prevent remove by it
6949 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6950 spell->AddTriggeredSpell(63685);
6951 return true;
6953 break;
6955 case SPELLFAMILY_DEATHKNIGHT:
6957 // Butchery
6958 if (dummySpell->SpellIconID == 2664)
6960 basepoints[0] = triggerAmount;
6961 triggered_spell_id = 50163;
6962 target = this;
6963 break;
6965 // Dancing Rune Weapon
6966 if (dummySpell->Id == 49028)
6968 // 1 dummy aura for dismiss rune blade
6969 if (effIndex != EFFECT_INDEX_2)
6970 return false;
6971 // TODO: wite script for this "fights on its own, doing the same attacks"
6972 // NOTE: Trigger here on every attack and spell cast
6973 return false;
6975 // Mark of Blood
6976 if (dummySpell->Id == 49005)
6978 // TODO: need more info (cooldowns/PPM)
6979 triggered_spell_id = 61607;
6980 break;
6982 // Vendetta
6983 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6985 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
6986 triggered_spell_id = 50181;
6987 target = this;
6988 break;
6990 // Necrosis
6991 if (dummySpell->SpellIconID == 2709)
6993 basepoints[0] = triggerAmount * damage / 100;
6994 triggered_spell_id = 51460;
6995 break;
6997 // Threat of Thassarian
6998 if (dummySpell->SpellIconID == 2023)
7000 // Must Dual Wield
7001 if (!procSpell || !haveOffhandWeapon())
7002 return false;
7003 // Chance as basepoints for dummy aura
7004 if (!roll_chance_i(triggerAmount))
7005 return false;
7007 switch (procSpell->Id)
7009 // Obliterate
7010 case 49020: // Rank 1
7011 triggered_spell_id = 66198; break;
7012 case 51423: // Rank 2
7013 triggered_spell_id = 66972; break;
7014 case 51424: // Rank 3
7015 triggered_spell_id = 66973; break;
7016 case 51425: // Rank 4
7017 triggered_spell_id = 66974; break;
7018 // Frost Strike
7019 case 49143: // Rank 1
7020 triggered_spell_id = 66196; break;
7021 case 51416: // Rank 2
7022 triggered_spell_id = 66958; break;
7023 case 51417: // Rank 3
7024 triggered_spell_id = 66959; break;
7025 case 51418: // Rank 4
7026 triggered_spell_id = 66960; break;
7027 case 51419: // Rank 5
7028 triggered_spell_id = 66961; break;
7029 case 55268: // Rank 6
7030 triggered_spell_id = 66962; break;
7031 // Plague Strike
7032 case 45462: // Rank 1
7033 triggered_spell_id = 66216; break;
7034 case 49917: // Rank 2
7035 triggered_spell_id = 66988; break;
7036 case 49918: // Rank 3
7037 triggered_spell_id = 66989; break;
7038 case 49919: // Rank 4
7039 triggered_spell_id = 66990; break;
7040 case 49920: // Rank 5
7041 triggered_spell_id = 66991; break;
7042 case 49921: // Rank 6
7043 triggered_spell_id = 66992; break;
7044 // Death Strike
7045 case 49998: // Rank 1
7046 triggered_spell_id = 66188; break;
7047 case 49999: // Rank 2
7048 triggered_spell_id = 66950; break;
7049 case 45463: // Rank 3
7050 triggered_spell_id = 66951; break;
7051 case 49923: // Rank 4
7052 triggered_spell_id = 66952; break;
7053 case 49924: // Rank 5
7054 triggered_spell_id = 66953; break;
7055 // Rune Strike
7056 case 56815:
7057 triggered_spell_id = 66217; break;
7058 // Blood Strike
7059 case 45902: // Rank 1
7060 triggered_spell_id = 66215; break;
7061 case 49926: // Rank 2
7062 triggered_spell_id = 66975; break;
7063 case 49927: // Rank 3
7064 triggered_spell_id = 66976; break;
7065 case 49928: // Rank 4
7066 triggered_spell_id = 66977; break;
7067 case 49929: // Rank 5
7068 triggered_spell_id = 66978; break;
7069 case 49930: // Rank 6
7070 triggered_spell_id = 66979; break;
7071 default:
7072 return false;
7074 break;
7076 // Runic Power Back on Snare/Root
7077 if (dummySpell->Id == 61257)
7079 // only for spells and hit/crit (trigger start always) and not start from self casted spells
7080 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7081 return false;
7082 // Need snare or root mechanic
7083 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
7084 return false;
7085 triggered_spell_id = 61258;
7086 target = this;
7087 break;
7089 // Wandering Plague
7090 if (dummySpell->SpellIconID == 1614)
7092 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
7093 return false;
7094 basepoints[0] = triggerAmount * damage / 100;
7095 triggered_spell_id = 50526;
7096 break;
7098 // Blood-Caked Blade
7099 if (dummySpell->SpellIconID == 138)
7101 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
7102 break;
7104 break;
7106 default:
7107 break;
7110 // processed charge only counting case
7111 if(!triggered_spell_id)
7112 return true;
7114 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7116 if(!triggerEntry)
7118 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
7119 return false;
7122 // default case
7123 if(!target || target!=this && !target->isAlive())
7124 return false;
7126 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7127 return false;
7129 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7130 CastCustomSpell(target, triggered_spell_id,
7131 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7132 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7133 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7134 true, castItem, triggeredByAura);
7135 else
7136 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura);
7138 if (cooldown && GetTypeId()==TYPEID_PLAYER)
7139 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7141 return true;
7144 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
7146 // Get triggered aura spell info
7147 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
7149 // Basepoints of trigger aura
7150 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7152 // Set trigger spell id, target, custom basepoints
7153 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
7154 Unit* target = NULL;
7155 int32 basepoints[MAX_EFFECT_INDEX] = {0, 0, 0};
7157 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
7158 basepoints[0] = triggerAmount;
7160 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7161 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7163 // Try handle unknown trigger spells
7164 // Custom requirements (not listed in procEx) Warning! damage dealing after this
7165 // Custom triggered spells
7166 switch (auraSpellInfo->SpellFamilyName)
7168 case SPELLFAMILY_GENERIC:
7169 switch(auraSpellInfo->Id)
7171 //case 191: // Elemental Response
7172 // switch (procSpell->School)
7173 // {
7174 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
7175 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
7176 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
7177 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
7178 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
7179 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
7180 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
7181 // }
7182 // break;
7183 //case 5301: break; // Defensive State (DND)
7184 //case 7137: break: // Shadow Charge (Rank 1)
7185 //case 7377: break: // Take Immune Periodic Damage <Not Working>
7186 //case 13358: break; // Defensive State (DND)
7187 //case 16092: break; // Defensive State (DND)
7188 //case 18943: break; // Double Attack
7189 //case 19194: break; // Double Attack
7190 //case 19817: break; // Double Attack
7191 //case 19818: break; // Double Attack
7192 //case 22835: break; // Drunken Rage
7193 // trigger_spell_id = 14822; break;
7194 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
7195 trigger_spell_id = 23781;
7196 break;
7197 //case 24949: break; // Defensive State 2 (DND)
7198 case 27522: // Mana Drain Trigger
7199 case 40336: // Mana Drain Trigger
7200 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
7201 if (isAlive())
7202 CastSpell(this, 29471, true, castItem, triggeredByAura);
7203 if (pVictim && pVictim->isAlive())
7204 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
7205 return true;
7206 case 31255: // Deadly Swiftness (Rank 1)
7207 // whenever you deal damage to a target who is below 20% health.
7208 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
7209 return false;
7211 target = this;
7212 trigger_spell_id = 22588;
7213 break;
7214 //case 33207: break; // Gossip NPC Periodic - Fidget
7215 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
7216 trigger_spell_id = 33898;
7217 break;
7218 //case 34082: break; // Advantaged State (DND)
7219 //case 34783: break: // Spell Reflection
7220 //case 35205: break: // Vanish
7221 //case 35321: break; // Gushing Wound
7222 //case 36096: break: // Spell Reflection
7223 //case 36207: break: // Steal Weapon
7224 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
7225 //case 37030: break; // Chaotic Temperament
7226 //case 38363: break; // Gushing Wound
7227 //case 39215: break; // Gushing Wound
7228 //case 40250: break; // Improved Duration
7229 //case 40329: break; // Demo Shout Sensor
7230 //case 40364: break; // Entangling Roots Sensor
7231 //case 41054: break; // Copy Weapon
7232 // trigger_spell_id = 41055; break;
7233 //case 41248: break; // Consuming Strikes
7234 // trigger_spell_id = 41249; break;
7235 //case 42730: break: // Woe Strike
7236 //case 43453: break: // Rune Ward
7237 //case 43504: break; // Alterac Valley OnKill Proc Aura
7238 //case 44326: break: // Pure Energy Passive
7239 //case 44526: break; // Hate Monster (Spar) (30 sec)
7240 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
7241 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
7242 //case 44820: break; // Hate Monster (Spar) (<30%)
7243 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
7244 // reduce you below $s1% health
7245 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
7246 return false;
7247 break;
7248 //case 45903: break: // Offensive State
7249 //case 46146: break: // [PH] Ahune Spanky Hands
7250 //case 46939: break; // Black Bow of the Betrayer
7251 // trigger_spell_id = 29471; - gain mana
7252 // 27526; - drain mana if possible
7253 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
7254 // Pct value stored in dummy
7255 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1) / 100;
7256 target = pVictim;
7257 break;
7258 //case 45205: break; // Copy Offhand Weapon
7259 //case 45343: break; // Dark Flame Aura
7260 //case 47300: break; // Dark Flame Aura
7261 //case 48876: break; // Beast's Mark
7262 // trigger_spell_id = 48877; break;
7263 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
7264 //case 50051: break; // Ethereal Pet Aura
7265 //case 50689: break; // Blood Presence (Rank 1)
7266 //case 50844: break; // Blood Mirror
7267 //case 52856: break; // Charge
7268 //case 54072: break; // Knockback Ball Passive
7269 //case 54476: break; // Blood Presence
7270 //case 54775: break; // Abandon Vehicle on Poly
7271 case 57345: // Darkmoon Card: Greatness
7273 float stat = 0.0f;
7274 // strength
7275 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
7276 // agility
7277 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
7278 // intellect
7279 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
7280 // spirit
7281 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
7282 break;
7284 //case 55580: break: // Mana Link
7285 //case 57587: break: // Steal Ranged ()
7286 //case 57594: break; // Copy Ranged Weapon
7287 //case 59237: break; // Beast's Mark
7288 // trigger_spell_id = 59233; break;
7289 //case 59288: break; // Infra-Green Shield
7290 //case 59532: break; // Abandon Passengers on Poly
7291 //case 59735: break: // Woe Strike
7292 case 64415: // // Val'anyr Hammer of Ancient Kings - Equip Effect
7294 // for DOT procs
7295 if (!IsPositiveSpell(procSpell->Id))
7296 return false;
7297 break;
7299 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
7301 float stat = 0.0f;
7302 // strength
7303 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
7304 // agility
7305 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
7306 break;
7308 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
7310 float stat = 0.0f;
7311 // strength
7312 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
7313 // agility
7314 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
7315 break;
7318 break;
7319 case SPELLFAMILY_MAGE:
7320 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
7322 switch (auraSpellInfo->Id)
7324 case 31641: // Rank 1
7325 case 31642: // Rank 2
7326 trigger_spell_id = 31643;
7327 break;
7328 default:
7329 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
7330 return false;
7333 // Persistent Shield (Scarab Brooch trinket)
7334 else if(auraSpellInfo->Id == 26467)
7336 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7337 basepoints[0] = damage * 15 / 100;
7338 target = pVictim;
7339 trigger_spell_id = 26470;
7341 break;
7342 case SPELLFAMILY_WARRIOR:
7343 // Deep Wounds (replace triggered spells to directly apply DoT), dot spell have finilyflags
7344 if (auraSpellInfo->SpellFamilyFlags == UI64LIT(0x0) && auraSpellInfo->SpellIconID == 243)
7346 float weaponDamage;
7347 // DW should benefit of attack power, damage percent mods etc.
7348 // TODO: check if using offhand damage is correct and if it should be divided by 2
7349 if (haveOffhandWeapon() && getAttackTimer(BASE_ATTACK) > getAttackTimer(OFF_ATTACK))
7350 weaponDamage = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE))/2;
7351 else
7352 weaponDamage = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE))/2;
7354 switch (auraSpellInfo->Id)
7356 case 12834: basepoints[0] = int32(weaponDamage * 16 / 100); break;
7357 case 12849: basepoints[0] = int32(weaponDamage * 32 / 100); break;
7358 case 12867: basepoints[0] = int32(weaponDamage * 48 / 100); break;
7359 // Impossible case
7360 default:
7361 sLog.outError("Unit::HandleProcTriggerSpell: DW unknown spell rank %u",auraSpellInfo->Id);
7362 return false;
7365 // 1 tick/sec * 6 sec = 6 ticks
7366 basepoints[0] /= 6;
7368 trigger_spell_id = 12721;
7369 break;
7371 if (auraSpellInfo->Id == 50421) // Scent of Blood
7372 trigger_spell_id = 50422;
7373 break;
7374 case SPELLFAMILY_WARLOCK:
7376 // Drain Soul
7377 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7379 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7380 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7382 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7384 // Drain Soul
7385 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7386 break;
7389 // Not remove charge (aura removed on death in any cases)
7390 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7391 return false;
7393 // Nether Protection
7394 else if (auraSpellInfo->SpellIconID == 1985)
7396 if (!procSpell)
7397 return false;
7398 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7400 case SPELL_SCHOOL_NORMAL:
7401 return false; // ignore
7402 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7403 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7404 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7405 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7406 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7407 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7408 default:
7409 return false;
7412 // Cheat Death
7413 else if (auraSpellInfo->Id == 28845)
7415 // When your health drops below 20% ....
7416 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7417 return false;
7419 // Decimation
7420 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7422 // Looking for dummy effect
7423 Aura *aur = GetAura(auraSpellInfo->Id, EFFECT_INDEX_1);
7424 if (!aur)
7425 return false;
7427 // If target's health is not below equal certain value (35%) not proc
7428 if (int32(pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7429 return false;
7431 break;
7433 case SPELLFAMILY_PRIEST:
7435 // Greater Heal Refund (Avatar Raiment set)
7436 if (auraSpellInfo->Id==37594)
7438 // Not give if target already have full health
7439 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7440 return false;
7441 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7442 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7443 return false;
7444 trigger_spell_id = 37595;
7446 // Blessed Recovery
7447 else if (auraSpellInfo->SpellIconID == 1875)
7449 switch (auraSpellInfo->Id)
7451 case 27811: trigger_spell_id = 27813; break;
7452 case 27815: trigger_spell_id = 27817; break;
7453 case 27816: trigger_spell_id = 27818; break;
7454 default:
7455 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7456 return false;
7458 basepoints[0] = damage * triggerAmount / 100 / 3;
7459 target = this;
7461 break;
7463 case SPELLFAMILY_DRUID:
7465 // Druid Forms Trinket
7466 if (auraSpellInfo->Id==37336)
7468 switch(m_form)
7470 case FORM_NONE: trigger_spell_id = 37344;break;
7471 case FORM_CAT: trigger_spell_id = 37341;break;
7472 case FORM_BEAR:
7473 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7474 case FORM_TREE: trigger_spell_id = 37342;break;
7475 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7476 default:
7477 return false;
7480 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7481 else if (auraSpellInfo->Id==67353)
7483 switch(m_form)
7485 case FORM_CAT: trigger_spell_id = 67355; break;
7486 case FORM_BEAR:
7487 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7488 default:
7489 return false;
7492 break;
7494 case SPELLFAMILY_HUNTER:
7495 // Piercing Shots
7496 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7498 basepoints[0] = damage * triggerAmount / 100 / 8;
7499 trigger_spell_id = 63468;
7500 target = pVictim;
7502 // Rapid Recuperation
7503 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7505 // This effect only from Rapid Fire (ability cast)
7506 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7507 return false;
7509 break;
7510 case SPELLFAMILY_PALADIN:
7513 // Blessed Life
7514 if (auraSpellInfo->SpellIconID == 2137)
7516 switch (auraSpellInfo->Id)
7518 case 31828: // Rank 1
7519 case 31829: // Rank 2
7520 case 31830: // Rank 3
7521 break;
7522 default:
7523 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7524 return false;
7528 // Healing Discount
7529 if (auraSpellInfo->Id==37705)
7531 trigger_spell_id = 37706;
7532 target = this;
7534 // Soul Preserver
7535 if (auraSpellInfo->Id==60510)
7537 trigger_spell_id = 60515;
7538 target = this;
7540 // Illumination
7541 else if (auraSpellInfo->SpellIconID==241)
7543 if(!procSpell)
7544 return false;
7545 // procspell is triggered spell but we need mana cost of original casted spell
7546 uint32 originalSpellId = procSpell->Id;
7547 // Holy Shock heal
7548 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7550 switch(procSpell->Id)
7552 case 25914: originalSpellId = 20473; break;
7553 case 25913: originalSpellId = 20929; break;
7554 case 25903: originalSpellId = 20930; break;
7555 case 27175: originalSpellId = 27174; break;
7556 case 33074: originalSpellId = 33072; break;
7557 case 48820: originalSpellId = 48824; break;
7558 case 48821: originalSpellId = 48825; break;
7559 default:
7560 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7561 return false;
7564 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7565 if(!originalSpell)
7567 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7568 return false;
7570 // percent stored in effect 1 (class scripts) base points
7571 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7572 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(EFFECT_INDEX_1)/100;
7573 trigger_spell_id = 20272;
7574 target = this;
7576 // Lightning Capacitor
7577 else if (auraSpellInfo->Id==37657)
7579 if(!pVictim || !pVictim->isAlive())
7580 return false;
7581 // stacking
7582 CastSpell(this, 37658, true, NULL, triggeredByAura);
7584 Aura * dummy = GetDummyAura(37658);
7585 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7586 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7587 return false;
7589 RemoveAurasDueToSpell(37658);
7590 trigger_spell_id = 37661;
7591 target = pVictim;
7593 // Bonus Healing (Crystal Spire of Karabor mace)
7594 else if (auraSpellInfo->Id == 40971)
7596 // If your target is below $s1% health
7597 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7598 return false;
7600 // Thunder Capacitor
7601 else if (auraSpellInfo->Id == 54841)
7603 if(!pVictim || !pVictim->isAlive())
7604 return false;
7605 // stacking
7606 CastSpell(this, 54842, true, NULL, triggeredByAura);
7608 // counting
7609 Aura * dummy = GetDummyAura(54842);
7610 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7611 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7612 return false;
7614 RemoveAurasDueToSpell(54842);
7615 trigger_spell_id = 54843;
7616 target = pVictim;
7618 break;
7620 case SPELLFAMILY_SHAMAN:
7622 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7623 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7625 switch(auraSpellInfo->Id)
7627 case 324: // Rank 1
7628 trigger_spell_id = 26364; break;
7629 case 325: // Rank 2
7630 trigger_spell_id = 26365; break;
7631 case 905: // Rank 3
7632 trigger_spell_id = 26366; break;
7633 case 945: // Rank 4
7634 trigger_spell_id = 26367; break;
7635 case 8134: // Rank 5
7636 trigger_spell_id = 26369; break;
7637 case 10431: // Rank 6
7638 trigger_spell_id = 26370; break;
7639 case 10432: // Rank 7
7640 trigger_spell_id = 26363; break;
7641 case 25469: // Rank 8
7642 trigger_spell_id = 26371; break;
7643 case 25472: // Rank 9
7644 trigger_spell_id = 26372; break;
7645 case 49280: // Rank 10
7646 trigger_spell_id = 49278; break;
7647 case 49281: // Rank 11
7648 trigger_spell_id = 49279; break;
7649 default:
7650 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7651 return false;
7654 // Lightning Shield (The Ten Storms set)
7655 else if (auraSpellInfo->Id == 23551)
7657 trigger_spell_id = 23552;
7658 target = pVictim;
7660 // Damage from Lightning Shield (The Ten Storms set)
7661 else if (auraSpellInfo->Id == 23552)
7662 trigger_spell_id = 27635;
7663 // Mana Surge (The Earthfury set)
7664 else if (auraSpellInfo->Id == 23572)
7666 if(!procSpell)
7667 return false;
7668 basepoints[0] = procSpell->manaCost * 35 / 100;
7669 trigger_spell_id = 23571;
7670 target = this;
7672 // Nature's Guardian
7673 else if (auraSpellInfo->SpellIconID == 2013)
7675 // Check health condition - should drop to less 30% (damage deal after this!)
7676 if (!(10*(int32(GetHealth() - damage)) < int32(3 * GetMaxHealth())))
7677 return false;
7679 if(pVictim && pVictim->isAlive())
7680 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7682 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7683 trigger_spell_id = 31616;
7684 target = this;
7686 break;
7688 case SPELLFAMILY_DEATHKNIGHT:
7690 // Acclimation
7691 if (auraSpellInfo->SpellIconID == 1930)
7693 if (!procSpell)
7694 return false;
7695 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7697 case SPELL_SCHOOL_NORMAL:
7698 return false; // ignore
7699 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7700 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7701 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7702 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7703 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7704 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7705 default:
7706 return false;
7709 // Blade Barrier
7710 else if (auraSpellInfo->SpellIconID == 85)
7712 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7713 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7714 return false;
7716 // Improved Blood Presence
7717 else if (auraSpellInfo->Id == 63611)
7719 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim) || !damage)
7720 return false;
7721 basepoints[0] = triggerAmount * damage / 100;
7722 trigger_spell_id = 50475;
7724 break;
7726 default:
7727 break;
7730 // All ok. Check current trigger spell
7731 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7732 if (!triggerEntry)
7734 // Not cast unknown spell
7735 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7736 return false;
7739 // not allow proc extra attack spell at extra attack
7740 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7741 return false;
7743 // Custom basepoints/target for exist spell
7744 // dummy basepoints or other customs
7745 switch(trigger_spell_id)
7747 // Cast positive spell on enemy target
7748 case 7099: // Curse of Mending
7749 case 39647: // Curse of Mending
7750 case 29494: // Temptation
7751 case 20233: // Improved Lay on Hands (cast on target)
7753 target = pVictim;
7754 break;
7756 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7757 case 15250: // Rogue Setup
7759 if(!pVictim || pVictim != getVictim()) // applied only for main target
7760 return false;
7761 break; // continue normal case
7763 // Finish movies that add combo
7764 case 14189: // Seal Fate (Netherblade set)
7765 case 14157: // Ruthlessness
7767 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7768 break;
7770 // Bloodthirst (($m/100)% of max health)
7771 case 23880:
7773 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7774 break;
7776 // Shamanistic Rage triggered spell
7777 case 30824:
7779 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7780 break;
7782 // Enlightenment (trigger only from mana cost spells)
7783 case 35095:
7785 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7786 return false;
7787 break;
7789 // Demonic Pact
7790 case 48090:
7792 // As the spell is proced from pet's attack - find owner
7793 Unit* owner = GetOwner();
7794 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7795 return false;
7797 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7798 int32 curBonus = 0;
7799 if (Aura* aur = owner->GetAura(48090, EFFECT_INDEX_0))
7800 curBonus = aur->GetModifier()->m_amount;
7801 int32 spellDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7802 if(spellDamage <= 0)
7803 return false;
7805 // percent stored in owner talent dummy
7806 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7807 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7809 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7811 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7812 break;
7815 break;
7817 // Sword and Board
7818 case 50227:
7820 // Remove cooldown on Shield Slam
7821 if (GetTypeId() == TYPEID_PLAYER)
7822 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7823 break;
7825 // Maelstrom Weapon
7826 case 53817:
7828 // have rank dependent proc chance, ignore too often cases
7829 // PPM = 2.5 * (rank of talent),
7830 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7831 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7832 if(!roll_chance_i(20*rank))
7833 return false;
7834 break;
7836 // Brain Freeze
7837 case 57761:
7839 if(!procSpell)
7840 return false;
7841 // For trigger from Blizzard need exist Improved Blizzard
7842 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7844 bool found = false;
7845 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7846 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7848 int32 script = (*i)->GetModifier()->m_miscvalue;
7849 if(script==836 || script==988 || script==989)
7851 found=true;
7852 break;
7855 if(!found)
7856 return false;
7858 break;
7860 // Astral Shift
7861 case 52179:
7863 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7864 return false;
7866 // Need stun, fear or silence mechanic
7867 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7868 return false;
7869 break;
7871 // Burning Determination
7872 case 54748:
7874 if(!procSpell)
7875 return false;
7876 // Need Interrupt or Silenced mechanic
7877 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7878 return false;
7879 break;
7881 // Lock and Load
7882 case 56453:
7884 // Proc only from trap activation (from periodic proc another aura of this spell)
7885 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7886 return false;
7887 break;
7889 // Freezing Fog (Rime triggered)
7890 case 59052:
7892 // Howling Blast cooldown reset
7893 if (GetTypeId() == TYPEID_PLAYER)
7894 ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
7895 break;
7897 // Druid - Savage Defense
7898 case 62606:
7900 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7901 break;
7905 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7906 return false;
7908 // try detect target manually if not set
7909 if (target == NULL)
7910 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7912 // default case
7913 if (!target || target!=this && !target->isAlive())
7914 return false;
7916 if (basepoints[EFFECT_INDEX_0] || basepoints[EFFECT_INDEX_1] || basepoints[EFFECT_INDEX_2])
7917 CastCustomSpell(target,trigger_spell_id,
7918 basepoints[EFFECT_INDEX_0] ? &basepoints[EFFECT_INDEX_0] : NULL,
7919 basepoints[EFFECT_INDEX_1] ? &basepoints[EFFECT_INDEX_1] : NULL,
7920 basepoints[EFFECT_INDEX_2] ? &basepoints[EFFECT_INDEX_2] : NULL,
7921 true, castItem, triggeredByAura);
7922 else
7923 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7925 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7926 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7928 return true;
7931 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7933 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7935 if(!pVictim || !pVictim->isAlive())
7936 return false;
7938 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7939 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7941 // Basepoints of trigger aura
7942 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7944 uint32 triggered_spell_id = 0;
7946 switch(scriptId)
7948 case 836: // Improved Blizzard (Rank 1)
7950 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7951 return false;
7952 triggered_spell_id = 12484;
7953 break;
7955 case 988: // Improved Blizzard (Rank 2)
7957 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7958 return false;
7959 triggered_spell_id = 12485;
7960 break;
7962 case 989: // Improved Blizzard (Rank 3)
7964 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7965 return false;
7966 triggered_spell_id = 12486;
7967 break;
7969 case 4086: // Improved Mend Pet (Rank 1)
7970 case 4087: // Improved Mend Pet (Rank 2)
7972 if(!roll_chance_i(triggerAmount))
7973 return false;
7975 triggered_spell_id = 24406;
7976 break;
7978 case 4533: // Dreamwalker Raiment 2 pieces bonus
7980 // Chance 50%
7981 if (!roll_chance_i(50))
7982 return false;
7984 switch (pVictim->getPowerType())
7986 case POWER_MANA: triggered_spell_id = 28722; break;
7987 case POWER_RAGE: triggered_spell_id = 28723; break;
7988 case POWER_ENERGY: triggered_spell_id = 28724; break;
7989 default:
7990 return false;
7992 break;
7994 case 4537: // Dreamwalker Raiment 6 pieces bonus
7995 triggered_spell_id = 28750; // Blessing of the Claw
7996 break;
7997 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7998 triggered_spell_id = 37445; // Mana Surge
7999 break;
8000 case 6953: // Warbringer
8001 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
8002 return true;
8003 case 7010: // Revitalize (rank 1)
8004 case 7011: // Revitalize (rank 2)
8005 case 7012: // Revitalize (rank 3)
8007 if(!roll_chance_i(triggerAmount))
8008 return false;
8010 switch( pVictim->getPowerType() )
8012 case POWER_MANA: triggered_spell_id = 48542; break;
8013 case POWER_RAGE: triggered_spell_id = 48541; break;
8014 case POWER_ENERGY: triggered_spell_id = 48540; break;
8015 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
8016 default: return false;
8018 break;
8022 // not processed
8023 if(!triggered_spell_id)
8024 return false;
8026 // standard non-dummy case
8027 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
8029 if(!triggerEntry)
8031 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
8032 return false;
8035 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
8036 return false;
8038 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
8040 if( cooldown && GetTypeId()==TYPEID_PLAYER )
8041 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
8043 return true;
8046 void Unit::setPowerType(Powers new_powertype)
8048 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
8050 if(GetTypeId() == TYPEID_PLAYER)
8052 if(((Player*)this)->GetGroup())
8053 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
8055 else if(((Creature*)this)->isPet())
8057 Pet *pet = ((Pet*)this);
8058 if(pet->isControlled())
8060 Unit *owner = GetOwner();
8061 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
8062 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
8066 switch(new_powertype)
8068 default:
8069 case POWER_MANA:
8070 break;
8071 case POWER_RAGE:
8072 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
8073 SetPower( POWER_RAGE,0);
8074 break;
8075 case POWER_FOCUS:
8076 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8077 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
8078 break;
8079 case POWER_ENERGY:
8080 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
8081 break;
8082 case POWER_HAPPINESS:
8083 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8084 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
8085 break;
8089 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
8091 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
8092 if(!entry)
8094 static uint64 guid = 0; // prevent repeating spam same faction problem
8096 if(GetGUID() != guid)
8098 if(GetTypeId() == TYPEID_PLAYER)
8099 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
8100 else
8101 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
8102 guid = GetGUID();
8105 return entry;
8108 bool Unit::IsHostileTo(Unit const* unit) const
8110 // always non-hostile to self
8111 if(unit==this)
8112 return false;
8114 // always non-hostile to GM in GM mode
8115 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8116 return false;
8118 // always hostile to enemy
8119 if(getVictim()==unit || unit->getVictim()==this)
8120 return true;
8122 // test pet/charm masters instead pers/charmeds
8123 Unit const* testerOwner = GetCharmerOrOwner();
8124 Unit const* targetOwner = unit->GetCharmerOrOwner();
8126 // always hostile to owner's enemy
8127 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8128 return true;
8130 // always hostile to enemy owner
8131 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8132 return true;
8134 // always hostile to owner of owner's enemy
8135 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8136 return true;
8138 Unit const* tester = testerOwner ? testerOwner : this;
8139 Unit const* target = targetOwner ? targetOwner : unit;
8141 // always non-hostile to target with common owner, or to owner/pet
8142 if(tester==target)
8143 return false;
8145 // special cases (Duel, etc)
8146 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8148 Player const* pTester = (Player const*)tester;
8149 Player const* pTarget = (Player const*)target;
8151 // Duel
8152 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
8153 return true;
8155 // Group
8156 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8157 return false;
8159 // Sanctuary
8160 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8161 return false;
8163 // PvP FFA state
8164 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8165 return true;
8167 //= PvP states
8168 // Green/Blue (can't attack)
8169 if(pTester->GetTeam()==pTarget->GetTeam())
8170 return false;
8172 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
8173 return pTester->IsPvP() && pTarget->IsPvP();
8176 // faction base cases
8177 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8178 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8179 if(!tester_faction || !target_faction)
8180 return false;
8182 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8183 return true;
8185 // PvC forced reaction and reputation case
8186 if(tester->GetTypeId()==TYPEID_PLAYER)
8188 // forced reaction
8189 if(target_faction->faction)
8191 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8192 return *force <= REP_HOSTILE;
8194 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
8195 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8196 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8197 return (factionState->Flags & FACTION_FLAG_AT_WAR);
8200 // CvP forced reaction and reputation case
8201 else if(target->GetTypeId()==TYPEID_PLAYER)
8203 // forced reaction
8204 if(tester_faction->faction)
8206 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8207 return *force <= REP_HOSTILE;
8209 // apply reputation state
8210 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
8211 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
8212 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
8216 // common faction based case (CvC,PvC,CvP)
8217 return tester_faction->IsHostileTo(*target_faction);
8220 bool Unit::IsFriendlyTo(Unit const* unit) const
8222 // always friendly to self
8223 if(unit==this)
8224 return true;
8226 // always friendly to GM in GM mode
8227 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
8228 return true;
8230 // always non-friendly to enemy
8231 if(getVictim()==unit || unit->getVictim()==this)
8232 return false;
8234 // test pet/charm masters instead pers/charmeds
8235 Unit const* testerOwner = GetCharmerOrOwner();
8236 Unit const* targetOwner = unit->GetCharmerOrOwner();
8238 // always non-friendly to owner's enemy
8239 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
8240 return false;
8242 // always non-friendly to enemy owner
8243 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
8244 return false;
8246 // always non-friendly to owner of owner's enemy
8247 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
8248 return false;
8250 Unit const* tester = testerOwner ? testerOwner : this;
8251 Unit const* target = targetOwner ? targetOwner : unit;
8253 // always friendly to target with common owner, or to owner/pet
8254 if(tester==target)
8255 return true;
8257 // special cases (Duel)
8258 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
8260 Player const* pTester = (Player const*)tester;
8261 Player const* pTarget = (Player const*)target;
8263 // Duel
8264 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
8265 return false;
8267 // Group
8268 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
8269 return true;
8271 // Sanctuary
8272 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
8273 return true;
8275 // PvP FFA state
8276 if(pTester->IsFFAPvP() && pTarget->IsFFAPvP())
8277 return false;
8279 //= PvP states
8280 // Green/Blue (non-attackable)
8281 if(pTester->GetTeam()==pTarget->GetTeam())
8282 return true;
8284 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
8285 return !pTarget->IsPvP();
8288 // faction base cases
8289 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
8290 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
8291 if(!tester_faction || !target_faction)
8292 return false;
8294 if(target->isAttackingPlayer() && tester->IsContestedGuard())
8295 return false;
8297 // PvC forced reaction and reputation case
8298 if(tester->GetTypeId()==TYPEID_PLAYER)
8300 // forced reaction
8301 if(target_faction->faction)
8303 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
8304 return *force >= REP_FRIENDLY;
8306 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
8307 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
8308 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
8309 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
8312 // CvP forced reaction and reputation case
8313 else if(target->GetTypeId()==TYPEID_PLAYER)
8315 // forced reaction
8316 if(tester_faction->faction)
8318 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
8319 return *force >= REP_FRIENDLY;
8321 // apply reputation state
8322 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
8323 if(raw_tester_faction->reputationListID >=0 )
8324 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
8328 // common faction based case (CvC,PvC,CvP)
8329 return tester_faction->IsFriendlyTo(*target_faction);
8332 bool Unit::IsHostileToPlayers() const
8334 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8335 if(!my_faction || !my_faction->faction)
8336 return false;
8338 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8339 if(raw_faction && raw_faction->reputationListID >=0 )
8340 return false;
8342 return my_faction->IsHostileToPlayers();
8345 bool Unit::IsNeutralToAll() const
8347 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8348 if(!my_faction || !my_faction->faction)
8349 return true;
8351 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8352 if(raw_faction && raw_faction->reputationListID >=0 )
8353 return false;
8355 return my_faction->IsNeutralToAll();
8358 bool Unit::Attack(Unit *victim, bool meleeAttack)
8360 if(!victim || victim == this)
8361 return false;
8363 // dead units can neither attack nor be attacked
8364 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8365 return false;
8367 // player cannot attack in mount state
8368 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8369 return false;
8371 // nobody can attack GM in GM-mode
8372 if(victim->GetTypeId()==TYPEID_PLAYER)
8374 if(((Player*)victim)->isGameMaster())
8375 return false;
8377 else
8379 if(((Creature*)victim)->IsInEvadeMode())
8380 return false;
8383 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8384 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8385 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8387 // in fighting already
8388 if (m_attacking)
8390 if (m_attacking == victim)
8392 // switch to melee attack from ranged/magic
8393 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8395 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8396 SendMeleeAttackStart(victim);
8397 return true;
8399 return false;
8402 // remove old target data
8403 AttackStop(true);
8405 // new battle
8406 else
8408 // set position before any AI calls/assistance
8409 if(GetTypeId()==TYPEID_UNIT)
8410 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8413 // Set our target
8414 SetTargetGUID(victim->GetGUID());
8416 if(meleeAttack)
8417 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8419 m_attacking = victim;
8420 m_attacking->_addAttacker(this);
8422 if (GetTypeId() == TYPEID_UNIT)
8424 ((Creature*)this)->SendAIReaction(AI_REACTION_HOSTILE);
8425 ((Creature*)this)->CallAssistance();
8428 // delay offhand weapon attack to next attack time
8429 if(haveOffhandWeapon())
8430 resetAttackTimer(OFF_ATTACK);
8432 if(meleeAttack)
8433 SendMeleeAttackStart(victim);
8435 return true;
8438 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8440 if (!m_attacking)
8441 return false;
8443 Unit* victim = m_attacking;
8445 m_attacking->_removeAttacker(this);
8446 m_attacking = NULL;
8448 // Clear our target
8449 SetTargetGUID(0);
8451 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8453 InterruptSpell(CURRENT_MELEE_SPELL);
8455 // reset only at real combat stop
8456 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8458 ((Creature*)this)->SetNoCallAssistance(false);
8460 if (((Creature*)this)->HasSearchedAssistance())
8462 ((Creature*)this)->SetNoSearchAssistance(false);
8463 UpdateSpeed(MOVE_RUN, false);
8467 SendMeleeAttackStop(victim);
8469 return true;
8472 void Unit::CombatStop(bool includingCast)
8474 if (includingCast && IsNonMeleeSpellCasted(false))
8475 InterruptNonMeleeSpells(false);
8477 AttackStop();
8478 RemoveAllAttackers();
8479 if( GetTypeId()==TYPEID_PLAYER )
8480 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8481 ClearInCombat();
8484 struct CombatStopWithPetsHelper
8486 explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
8487 void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
8488 bool includingCast;
8491 void Unit::CombatStopWithPets(bool includingCast)
8493 CombatStop(includingCast);
8494 CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast),false,true,true);
8497 struct IsAttackingPlayerHelper
8499 explicit IsAttackingPlayerHelper() {}
8500 bool operator()(Unit* unit) const { return unit->isAttackingPlayer(); }
8503 bool Unit::isAttackingPlayer() const
8505 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8506 return true;
8508 return CheckAllControlledUnits(IsAttackingPlayerHelper(),true,true,true);
8511 void Unit::RemoveAllAttackers()
8513 while (!m_attackers.empty())
8515 AttackerSet::iterator iter = m_attackers.begin();
8516 if(!(*iter)->AttackStop())
8518 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8519 m_attackers.erase(iter);
8524 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8526 if(!HasAuraState(flag))
8527 return false;
8529 // single per-caster aura state
8530 if(flag == AURA_STATE_CONFLAGRATE)
8532 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8533 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8535 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8536 (*i)->GetCasterGUID() == caster &&
8537 // Immolate
8538 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8539 // Shadowflame
8540 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8542 return true;
8546 return false;
8549 return true;
8552 void Unit::ModifyAuraState(AuraState flag, bool apply)
8554 if (apply)
8556 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8558 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8559 if(GetTypeId() == TYPEID_PLAYER)
8561 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8562 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8564 if(itr->second.state == PLAYERSPELL_REMOVED) continue;
8565 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8566 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8567 if (spellInfo->CasterAuraState == flag)
8568 CastSpell(this, itr->first, true, NULL);
8573 else
8575 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8577 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8579 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8581 Unit::AuraMap& tAuras = GetAuras();
8582 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8584 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8585 if (spellProto->CasterAuraState == flag)
8586 RemoveAura(itr);
8587 else
8588 ++itr;
8595 Unit *Unit::GetOwner() const
8597 if(uint64 ownerid = GetOwnerGUID())
8598 return ObjectAccessor::GetUnit(*this, ownerid);
8599 return NULL;
8602 Unit *Unit::GetCharmer() const
8604 if(uint64 charmerid = GetCharmerGUID())
8605 return ObjectAccessor::GetUnit(*this, charmerid);
8606 return NULL;
8609 bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
8611 if (GetTypeId()==TYPEID_PLAYER)
8612 return true;
8614 return IS_PLAYER_GUID(GetCharmerOrOwnerGUID());
8617 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8619 uint64 guid = GetCharmerOrOwnerGUID();
8620 if(IS_PLAYER_GUID(guid))
8621 return ObjectAccessor::FindPlayer(guid);
8623 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8626 Pet* Unit::GetPet() const
8628 if(uint64 pet_guid = GetPetGUID())
8630 if(Pet* pet = GetMap()->GetPet(pet_guid))
8631 return pet;
8633 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8634 const_cast<Unit*>(this)->SetPet(0);
8637 return NULL;
8640 Unit* Unit::GetCharm() const
8642 if (uint64 charm_guid = GetCharmGUID())
8644 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8645 return pet;
8647 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8648 const_cast<Unit*>(this)->SetCharm(NULL);
8651 return NULL;
8654 void Unit::Uncharm()
8656 if (Unit* charm = GetCharm())
8658 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8659 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8663 float Unit::GetCombatDistance( const Unit* target ) const
8665 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8666 float dx = GetPositionX() - target->GetPositionX();
8667 float dy = GetPositionY() - target->GetPositionY();
8668 float dz = GetPositionZ() - target->GetPositionZ();
8669 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8670 return ( dist > 0 ? dist : 0);
8673 void Unit::SetPet(Pet* pet)
8675 SetPetGUID(pet ? pet->GetGUID() : 0);
8677 if(pet && GetTypeId() == TYPEID_PLAYER)
8678 ((Player*)this)->SendPetGUIDs();
8681 void Unit::SetCharm(Unit* pet)
8683 SetCharmGUID(pet ? pet->GetGUID() : 0);
8686 void Unit::AddGuardian( Pet* pet )
8688 m_guardianPets.insert(pet->GetGUID());
8691 void Unit::RemoveGuardian( Pet* pet )
8693 m_guardianPets.erase(pet->GetGUID());
8696 void Unit::RemoveGuardians()
8698 while(!m_guardianPets.empty())
8700 uint64 guid = *m_guardianPets.begin();
8701 if(Pet* pet = GetMap()->GetPet(guid))
8702 pet->Remove(PET_SAVE_AS_DELETED);
8704 m_guardianPets.erase(guid);
8708 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8710 // pet guid middle part is entry (and creature also)
8711 // and in guardian list must be guardians with same entry _always_
8712 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8713 if(Pet* pet = GetMap()->GetPet(*itr))
8714 if (pet->GetEntry() == entry)
8715 return pet;
8717 return NULL;
8720 Unit* Unit::_GetTotem(TotemSlot slot) const
8722 return GetTotem(slot);
8725 Totem* Unit::GetTotem(TotemSlot slot ) const
8727 if(slot >= MAX_TOTEM_SLOT || !IsInWorld())
8728 return NULL;
8730 Creature *totem = GetMap()->GetCreature(m_TotemSlot[slot]);
8731 return totem && totem->isTotem() ? (Totem*)totem : NULL;
8734 bool Unit::IsAllTotemSlotsUsed() const
8736 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8737 if (!m_TotemSlot[i])
8738 return false;
8739 return true;
8742 void Unit::_AddTotem(TotemSlot slot, Totem* totem)
8744 m_TotemSlot[slot] = totem->GetGUID();
8747 void Unit::_RemoveTotem(Totem* totem)
8749 for(int i = 0; i < MAX_TOTEM_SLOT; ++i)
8751 if (m_TotemSlot[i] == totem->GetGUID())
8753 m_TotemSlot[i] = 0;
8754 break;
8761 void Unit::UnsummonAllTotems()
8763 for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
8764 if (Totem* totem = GetTotem(TotemSlot(i)))
8765 totem->UnSummon();
8768 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8770 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8772 Unit* unit = this;
8774 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8775 unit = GetOwner();
8777 if (unit->GetTypeId()==TYPEID_PLAYER)
8779 // overheal = addhealth - gain
8780 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8782 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8783 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8785 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8786 if (gain)
8787 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8789 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8792 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8794 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8795 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8798 return gain;
8801 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8803 if(!victim)
8804 return NULL;
8806 // Magic case
8807 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8809 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8810 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8811 if(Unit* magnet = (*itr)->GetCaster())
8812 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8813 return magnet;
8815 // Melee && ranged case
8816 else
8818 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8819 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8820 if(Unit* magnet = (*i)->GetCaster())
8821 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8822 if(roll_chance_i((*i)->GetModifier()->m_amount))
8823 return magnet;
8826 return victim;
8829 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8831 // we guess size
8832 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8833 data << pVictim->GetPackGUID();
8834 data << GetPackGUID();
8835 data << uint32(SpellID);
8836 data << uint32(Damage);
8837 data << uint32(OverHeal);
8838 data << uint8(critical ? 1 : 0);
8839 data << uint8(0); // unused in client?
8840 SendMessageToSet(&data, true);
8843 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8845 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8846 data << pVictim->GetPackGUID();
8847 data << GetPackGUID();
8848 data << uint32(SpellID);
8849 data << uint32(powertype);
8850 data << uint32(Damage);
8851 SendMessageToSet(&data, true);
8854 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8856 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8857 // needs to be called after sending spell log
8858 pVictim->ModifyPower(powertype, Damage);
8862 * Calculates caster part of spell damage bonuses,
8863 * also includes different bonuses dependent from target auras
8865 uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8867 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8868 return pdamage;
8870 // For totems get damage bonus from owner (statue isn't totem in fact)
8871 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8873 if(Unit* owner = GetOwner())
8874 return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
8877 float DoneTotalMod = 1.0f;
8878 int32 DoneTotal = 0;
8880 // Creature damage
8881 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8882 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8884 if (!(spellProto->AttributesEx6 & SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS))
8886 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8887 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8889 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8890 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8891 // -1 == any item class (not wand then)
8892 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
8893 // 0 == any inventory type (not wand then)
8895 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8900 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8901 // Add flat bonus from spell damage versus
8902 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8903 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8904 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8905 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8906 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8908 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8909 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8911 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8912 DoneTotalMod += ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8915 // done scripted mod (take it from owner)
8916 Unit *owner = GetOwner();
8917 if (!owner) owner = this;
8918 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8919 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8921 if (!(*i)->isAffectedOnSpell(spellProto))
8922 continue;
8923 switch((*i)->GetModifier()->m_miscvalue)
8925 case 4920: // Molten Fury
8926 case 4919:
8927 case 6917: // Death's Embrace
8928 case 6926:
8929 case 6928:
8931 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8932 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8933 break;
8935 // Soul Siphon
8936 case 4992:
8937 case 4993:
8939 // effect 1 m_amount
8940 int32 maxPercent = (*i)->GetModifier()->m_amount;
8941 // effect 0 m_amount
8942 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), EFFECT_INDEX_0);
8943 // count affliction effects and calc additional damage in percentage
8944 int32 modPercent = 0;
8945 AuraMap const& victimAuras = pVictim->GetAuras();
8946 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8948 SpellEntry const* m_spell = itr->second->GetSpellProto();
8949 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8950 continue;
8951 modPercent += stepPercent * itr->second->GetStackAmount();
8952 if (modPercent >= maxPercent)
8954 modPercent = maxPercent;
8955 break;
8958 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8959 break;
8961 case 6916: // Death's Embrace
8962 case 6925:
8963 case 6927:
8964 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8965 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8966 break;
8967 case 5481: // Starfire Bonus
8969 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8970 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8971 break;
8973 case 4418: // Increased Shock Damage
8974 case 4554: // Increased Lightning Damage
8975 case 4555: // Improved Moonfire
8976 case 5142: // Increased Lightning Damage
8977 case 5147: // Improved Consecration / Libram of Resurgence
8978 case 5148: // Idol of the Shooting Star
8979 case 6008: // Increased Lightning Damage
8980 case 8627: // Totem of Hex
8982 DoneTotal+=(*i)->GetModifier()->m_amount;
8983 break;
8985 // Tundra Stalker
8986 // Merciless Combat
8987 case 7277:
8989 // Merciless Combat
8990 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8992 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8993 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8995 else // Tundra Stalker
8997 // Frost Fever (target debuff)
8998 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8999 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9000 break;
9002 break;
9004 case 7293: // Rage of Rivendare
9006 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9007 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9008 break;
9010 // Twisted Faith
9011 case 7377:
9013 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
9014 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9015 break;
9017 // Marked for Death
9018 case 7598:
9019 case 7599:
9020 case 7600:
9021 case 7601:
9022 case 7602:
9024 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9025 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9026 break;
9031 // Custom scripted damage
9032 switch(spellProto->SpellFamilyName)
9034 case SPELLFAMILY_MAGE:
9036 // Ice Lance
9037 if (spellProto->SpellIconID == 186)
9039 if (pVictim->isFrozen())
9041 float multiplier = 3.0f;
9043 // if target have higher level
9044 if (pVictim->getLevel() > getLevel())
9045 // Glyph of Ice Lance
9046 if (Aura* glyph = GetDummyAura(56377))
9047 multiplier = glyph->GetModifier()->m_amount;
9049 DoneTotalMod *= multiplier;
9052 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
9053 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
9054 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_HASTE_ALL)))
9056 //Search for Torment the weak dummy aura
9057 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
9058 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
9060 if ((*i)->GetSpellProto()->SpellIconID == 3263)
9062 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9063 break;
9067 break;
9069 case SPELLFAMILY_WARLOCK:
9071 // Drain Soul
9072 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
9074 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
9075 DoneTotalMod *= 4;
9077 break;
9079 case SPELLFAMILY_PRIEST:
9081 // Glyph of Smite
9082 if (spellProto->SpellFamilyFlags & UI64LIT(0x00000080))
9084 // Holy Fire
9085 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x00100000), NULL))
9086 if (Aura *aur = GetAura(55692, EFFECT_INDEX_0))
9087 DoneTotalMod *= (aur->GetModifier()->m_amount+100.0f) / 100.0f;
9089 break;
9091 case SPELLFAMILY_DRUID:
9093 // Improved Insect Swarm (Wrath part)
9094 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
9096 // if Insect Swarm on target
9097 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000200000), 0, GetGUID()))
9099 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9100 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9102 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9104 DoneTotalMod *= ((*iter)->GetModifier()->m_amount+100.0f) / 100.0f;
9105 break;
9110 break;
9112 case SPELLFAMILY_DEATHKNIGHT:
9114 // Icy Touch and Howling Blast
9115 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000200000002))
9117 // search disease
9118 bool found = false;
9119 Unit::AuraMap const& auras = pVictim->GetAuras();
9120 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
9122 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
9124 found = true;
9125 break;
9128 if(!found)
9129 break;
9131 // search for Glacier Rot dummy aura
9132 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9133 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
9135 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
9137 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9138 break;
9142 break;
9144 default:
9145 break;
9148 // Done fixed damage bonus auras
9149 int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
9151 // Pets just add their bonus damage to their spell damage
9152 // note that their spell damage is just gain of their own auras
9153 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9154 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
9156 if (DoneAdvertisedBenefit)
9158 float LvlPenalty = CalculateLevelPenalty(spellProto);
9160 // Spellmod SpellDamage
9161 float SpellModSpellDamage = 100.0f;
9162 if(Player* modOwner = GetSpellModOwner())
9163 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
9164 SpellModSpellDamage /= 100.0f;
9166 // Distribute Damage over multiple effects, reduce by AoE
9167 float coeff;
9169 // Not apply this to creature casted spells
9170 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9171 coeff = 1.0f;
9172 // Check for table values
9173 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9175 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9177 if (bonus->ap_bonus)
9178 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
9180 // Default calculation
9181 else
9182 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
9184 DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
9187 float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
9188 // apply spellmod to Done damage (flat and pct)
9189 if(Player* modOwner = GetSpellModOwner())
9190 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9192 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9196 * Calculates target part of spell damage bonuses,
9197 * will be called on each tick for periodic damage over time auras
9199 uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
9201 if(!spellProto || !pCaster || damagetype==DIRECT_DAMAGE )
9202 return pdamage;
9204 // Taken total percent damage auras
9205 float TakenTotalMod = 1.0f;
9206 int32 TakenTotal = 0;
9208 // ..taken
9209 AuraList const& mModDamagePercentTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
9210 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
9212 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
9213 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9216 // .. taken pct: dummy auras
9217 if (GetTypeId() == TYPEID_PLAYER)
9219 //Cheat Death
9220 if (Aura *dummy = GetDummyAura(45182))
9222 float mod = -((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
9223 if (mod < float(dummy->GetModifier()->m_amount))
9224 mod = float(dummy->GetModifier()->m_amount);
9225 TakenTotalMod *= (mod+100.0f)/100.0f;
9229 // From caster spells
9230 AuraList const& mOwnerTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
9231 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
9233 if ((*i)->GetCasterGUID() == pCaster->GetGUID() && (*i)->isAffectedOnSpell(spellProto))
9234 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9237 // Mod damage from spell mechanic
9238 TakenTotalMod *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
9240 // Mod damage taken from AoE spells
9241 if(IsAreaOfEffectSpell(spellProto))
9243 AuraList const& avoidAuras = GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9244 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
9245 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
9248 // Taken fixed damage bonus auras
9249 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
9251 if (TakenAdvertisedBenefit)
9253 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
9255 // Distribute Damage over multiple effects, reduce by AoE
9256 float coeff;
9258 // Not apply this to creature casted spells
9259 if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
9260 coeff = 1.0f;
9261 // Check for table values
9262 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9263 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9264 // Default calculation
9265 else
9266 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
9268 TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
9271 float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
9273 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9276 int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
9278 int32 DoneAdvertisedBenefit = 0;
9280 // ..done
9281 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9282 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
9284 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
9285 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
9286 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
9287 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9290 if (GetTypeId() == TYPEID_PLAYER)
9292 // Base value
9293 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9295 // Damage bonus from stats
9296 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
9297 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
9299 if((*i)->GetModifier()->m_miscvalue & schoolMask)
9301 // stat used stored in miscValueB for this aura
9302 Stats usedStat = Stats((*i)->GetMiscBValue());
9303 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9306 // ... and attack power
9307 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
9308 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
9310 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9311 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9315 return DoneAdvertisedBenefit;
9318 int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
9320 int32 TakenAdvertisedBenefit = 0;
9322 // ..taken
9323 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
9324 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9326 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9327 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
9330 return TakenAdvertisedBenefit;
9333 bool Unit::IsSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
9335 // not critting spell
9336 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
9337 return false;
9339 float crit_chance = 0.0f;
9340 switch(spellProto->DmgClass)
9342 case SPELL_DAMAGE_CLASS_NONE:
9343 return false;
9344 case SPELL_DAMAGE_CLASS_MAGIC:
9346 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
9347 crit_chance = 0.0f;
9348 // For other schools
9349 else if (GetTypeId() == TYPEID_PLAYER)
9350 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
9351 else
9353 crit_chance = float(m_baseSpellCritChance);
9354 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9356 // taken
9357 if (pVictim)
9359 if (!IsPositiveSpell(spellProto->Id))
9361 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
9362 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
9363 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
9364 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
9365 // Modify by player victim resilience
9366 crit_chance -= pVictim->GetSpellCritChanceReduction();
9369 // scripted (increase crit chance ... against ... target by x%)
9370 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
9371 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9372 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9374 if (!((*i)->isAffectedOnSpell(spellProto)))
9375 continue;
9376 switch((*i)->GetModifier()->m_miscvalue)
9378 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
9379 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
9380 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
9381 case 7917: // Glyph of Shadowburn
9382 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9383 crit_chance+=(*i)->GetModifier()->m_amount;
9384 break;
9385 case 7997: // Renewed Hope
9386 case 7998:
9387 if (pVictim->HasAura(6788))
9388 crit_chance+=(*i)->GetModifier()->m_amount;
9389 break;
9390 default:
9391 break;
9394 // Custom crit by class
9395 switch(spellProto->SpellFamilyName)
9397 case SPELLFAMILY_PRIEST:
9398 // Flash Heal
9399 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
9401 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
9402 break;
9403 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
9404 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
9406 // Improved Flash Heal
9407 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9408 (*i)->GetSpellProto()->SpellIconID == 2542)
9410 crit_chance+=(*i)->GetModifier()->m_amount;
9411 break;
9415 break;
9416 case SPELLFAMILY_DRUID:
9417 // Improved Insect Swarm (Starfire part)
9418 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
9420 // search for Moonfire on target
9421 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x000000000000002), 0, GetGUID()))
9423 Unit::AuraList const& improvedSwarm = GetAurasByType(SPELL_AURA_DUMMY);
9424 for(Unit::AuraList::const_iterator iter = improvedSwarm.begin(); iter != improvedSwarm.end(); ++iter)
9426 if ((*iter)->GetSpellProto()->SpellIconID == 1771)
9428 crit_chance += (*iter)->GetModifier()->m_amount;
9429 break;
9434 break;
9435 case SPELLFAMILY_PALADIN:
9436 // Sacred Shield
9437 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9439 Aura *aura = pVictim->GetDummyAura(58597);
9440 if (aura && aura->GetCasterGUID() == GetGUID())
9441 crit_chance+=aura->GetModifier()->m_amount;
9443 // Exorcism
9444 else if (spellProto->Category == 19)
9446 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9447 return true;
9449 break;
9450 case SPELLFAMILY_SHAMAN:
9451 // Lava Burst
9452 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9454 // Flame Shock
9455 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9456 return true;
9458 break;
9461 break;
9463 case SPELL_DAMAGE_CLASS_MELEE:
9464 case SPELL_DAMAGE_CLASS_RANGED:
9466 if (pVictim)
9467 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9469 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9470 break;
9472 default:
9473 return false;
9475 // percent done
9476 // only players use intelligence for critical chance computations
9477 if(Player* modOwner = GetSpellModOwner())
9478 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9480 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9481 if (roll_chance_f(crit_chance))
9482 return true;
9483 return false;
9486 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9488 // Calculate critical bonus
9489 int32 crit_bonus;
9490 switch(spellProto->DmgClass)
9492 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9493 case SPELL_DAMAGE_CLASS_RANGED:
9494 crit_bonus = damage;
9495 break;
9496 default:
9497 crit_bonus = damage / 2; // for spells is 50%
9498 break;
9501 // adds additional damage to crit_bonus (from talents)
9502 if(Player* modOwner = GetSpellModOwner())
9503 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9505 if(!pVictim)
9506 return damage += crit_bonus;
9508 int32 critPctDamageMod = 0;
9509 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9511 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9512 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9513 else
9514 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9516 else
9517 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9519 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, GetSpellSchoolMask(spellProto));
9521 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9522 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9524 if(critPctDamageMod!=0)
9525 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9527 if(crit_bonus > 0)
9528 damage += crit_bonus;
9530 return damage;
9533 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9535 // Calculate critical bonus
9536 int32 crit_bonus;
9537 switch(spellProto->DmgClass)
9539 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9540 case SPELL_DAMAGE_CLASS_RANGED:
9541 // TODO: write here full calculation for melee/ranged spells
9542 crit_bonus = damage;
9543 break;
9544 default:
9545 crit_bonus = damage / 2; // for spells is 50%
9546 break;
9549 if(pVictim)
9551 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9552 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9555 if(crit_bonus > 0)
9556 damage += crit_bonus;
9558 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9560 return damage;
9564 * Calculates caster part of healing spell bonuses,
9565 * also includes different bonuses dependent from target auras
9567 uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9569 // For totems get healing bonus from owner (statue isn't totem in fact)
9570 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9571 if(Unit* owner = GetOwner())
9572 return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
9574 // No heal amount for this class spells
9575 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9576 return healamount < 0 ? 0 : healamount;
9578 // Healing Done
9579 // Done total percent damage auras
9580 float DoneTotalMod = 1.0f;
9581 int32 DoneTotal = 0;
9583 // Healing done percent
9584 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9585 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9586 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9588 // done scripted mod (take it from owner)
9589 Unit *owner = GetOwner();
9590 if (!owner) owner = this;
9591 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9592 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9594 if (!(*i)->isAffectedOnSpell(spellProto))
9595 continue;
9596 switch((*i)->GetModifier()->m_miscvalue)
9598 case 4415: // Increased Rejuvenation Healing
9599 case 4953:
9600 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9601 DoneTotal+=(*i)->GetModifier()->m_amount;
9602 break;
9603 case 7997: // Renewed Hope
9604 case 7998:
9605 if (pVictim->HasAura(6788))
9606 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9607 break;
9608 case 21: // Test of Faith
9609 case 6935:
9610 case 6918:
9611 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9612 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9613 break;
9614 case 7798: // Glyph of Regrowth
9616 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9617 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9618 break;
9620 case 8477: // Nourish Heal Boost
9622 int32 stepPercent = (*i)->GetModifier()->m_amount;
9624 int ownHotCount = 0; // counted HoT types amount, not stacks
9626 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9627 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9628 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9629 (*i)->GetCasterGUID() == GetGUID())
9630 ++ownHotCount;
9632 if (ownHotCount)
9633 DoneTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
9634 break;
9636 case 7871: // Glyph of Lesser Healing Wave
9638 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9639 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9640 break;
9642 default:
9643 break;
9647 // Nourish 20% of heal increase if target is affected by Druids HOTs
9648 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
9650 int ownHotCount = 0; // counted HoT types amount, not stacks
9651 Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
9652 for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
9653 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
9654 (*i)->GetCasterGUID() == GetGUID())
9655 ++ownHotCount;
9657 if (ownHotCount)
9659 DoneTotalMod *= 1.2f; // base bonus at HoTs
9661 if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
9662 DoneTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
9666 // Done fixed damage bonus auras
9667 int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
9669 if (DoneAdvertisedBenefit)
9671 float LvlPenalty = CalculateLevelPenalty(spellProto);
9673 // Spellmod SpellDamage
9674 float SpellModSpellDamage = 100.0f;
9675 if(Player* modOwner = GetSpellModOwner())
9676 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
9677 SpellModSpellDamage /= 100.0f;
9679 // Distribute Damage over multiple effects, reduce by AoE
9680 float coeff;
9682 // Not apply this to creature casted spells
9683 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9684 coeff = 1.0f;
9685 // Check for table values
9686 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9688 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9690 if (bonus->ap_bonus)
9691 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
9693 // Default calculation
9694 else
9695 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
9697 DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
9700 // use float as more appropriate for negative values and percent applying
9701 float heal = (healamount + DoneTotal * int32(stack))*DoneTotalMod;
9702 // apply spellmod to Done amount
9703 if(Player* modOwner = GetSpellModOwner())
9704 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9706 return heal < 0 ? 0 : uint32(heal);
9710 * Calculates target part of healing spell bonuses,
9711 * will be called on each tick for periodic damage over time auras
9713 uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
9715 float TakenTotalMod = 1.0f;
9717 // Healing taken percent
9718 float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9719 if(minval)
9720 TakenTotalMod *= (100.0f + minval) / 100.0f;
9722 float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
9723 if(maxval)
9724 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9726 // No heal amount for this class spells
9727 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9729 healamount = int32(healamount * TakenTotalMod);
9730 return healamount < 0 ? 0 : healamount;
9733 // Healing Done
9734 // Done total percent damage auras
9735 int32 TakenTotal = 0;
9737 // Taken fixed damage bonus auras
9738 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
9740 if (TakenAdvertisedBenefit)
9742 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
9744 // Distribute Damage over multiple effects, reduce by AoE
9745 float coeff;
9747 // Not apply this to creature casted spells
9748 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
9749 coeff = 1.0f;
9750 // Check for table values
9751 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9752 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
9753 // Default calculation
9754 else
9755 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * 1.88f;
9757 TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
9760 AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9761 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9762 if ((*i)->isAffectedOnSpell(spellProto))
9763 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9765 // use float as more appropriate for negative values and percent applying
9766 float heal = (healamount + TakenTotal * int32(stack)) * TakenTotalMod;
9768 return heal < 0 ? 0 : uint32(heal);
9771 int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
9773 int32 AdvertisedBenefit = 0;
9775 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9776 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9777 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9778 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9780 // Healing bonus of spirit, intellect and strength
9781 if (GetTypeId() == TYPEID_PLAYER)
9783 // Base value
9784 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9786 // Healing bonus from stats
9787 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9788 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9790 // stat used dependent from misc value (stat index)
9791 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9792 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9795 // ... and attack power
9796 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9797 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9798 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9799 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9801 return AdvertisedBenefit;
9804 int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
9806 int32 AdvertisedBenefit = 0;
9807 AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
9808 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9809 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9810 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9812 return AdvertisedBenefit;
9815 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9817 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9818 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9819 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9820 if (itr->type & shoolMask)
9821 return true;
9823 //If m_immuneToDamage type contain magic, IMMUNE damage.
9824 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9825 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9826 if (itr->type & shoolMask)
9827 return true;
9829 return false;
9832 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9834 if (!spellInfo)
9835 return false;
9837 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9838 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9840 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9841 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9842 if (itr->type == spellInfo->Dispel)
9843 return true;
9845 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9846 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9848 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9849 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9850 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9851 (itr->type & GetSpellSchoolMask(spellInfo)))
9852 return true;
9855 if(uint32 mechanic = spellInfo->Mechanic)
9857 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9858 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9859 if (itr->type == mechanic)
9860 return true;
9862 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9863 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9864 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9865 return true;
9868 return false;
9871 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
9873 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9874 uint32 effect = spellInfo->Effect[index];
9875 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9876 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9877 if (itr->type == effect)
9878 return true;
9880 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9882 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9883 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9884 if (itr->type == mechanic)
9885 return true;
9887 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9888 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9889 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9890 return true;
9893 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9895 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9896 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9897 if (itr->type == aura)
9898 return true;
9900 // Check for immune to application of harmful magical effects
9901 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9902 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9903 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9904 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9905 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9906 return true;
9909 return false;
9912 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9914 if (!spellInfo)
9915 return false;
9917 uint32 family = spellInfo->SpellFamilyName;
9918 uint64 flags = spellInfo->SpellFamilyFlags;
9920 if ((family == 5 && flags == 256) || //Searing Pain
9921 (family == 6 && flags == 8192) || //Mind Blast
9922 (family == 11 && flags == 1048576)) //Earth Shock
9923 return true;
9925 return false;
9929 * Calculates caster part of melee damage bonuses,
9930 * also includes different bonuses dependent from target auras
9932 uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9934 if (!pVictim)
9935 return pdamage;
9937 if (pdamage == 0)
9938 return pdamage;
9940 // differentiate for weapon damage based spells
9941 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9942 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9943 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9944 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9945 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9947 // Shred also have bonus as MECHANIC_BLEED damages
9948 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9949 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9952 // FLAT damage bonus auras
9953 // =======================
9954 int32 DoneFlat = 0;
9955 int32 APbonus = 0;
9957 // ..done flat, already included in wepon damage based spells
9958 if (!isWeaponDamageBasedSpell)
9960 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9961 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9963 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9964 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9965 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9966 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9968 DoneFlat += (*i)->GetModifier()->m_amount;
9972 // Pets just add their bonus damage to their melee damage
9973 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9974 DoneFlat += ((Pet*)this)->GetBonusDamage();
9977 // ..done flat (by creature type mask)
9978 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9980 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9981 if (attType == RANGED_ATTACK)
9983 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9984 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9986 else
9988 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9989 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9992 // PERCENT damage auras
9993 // ====================
9994 float DonePercent = 1.0f;
9996 // ..done pct, already included in weapon damage based spells
9997 if(!isWeaponDamageBasedSpell)
9999 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
10000 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
10002 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
10003 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
10004 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
10005 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
10007 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10011 if (attType == OFF_ATTACK)
10012 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
10015 // ..done pct (by creature type mask)
10016 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
10018 // special dummys/class sripts and other effects
10019 // =============================================
10020 Unit *owner = GetOwner();
10021 if (!owner)
10022 owner = this;
10024 // ..done (class scripts)
10025 if(spellProto)
10027 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10028 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
10030 if (!(*i)->isAffectedOnSpell(spellProto))
10031 continue;
10033 switch((*i)->GetModifier()->m_miscvalue)
10035 // Tundra Stalker
10036 // Merciless Combat
10037 case 7277:
10039 // Merciless Combat
10040 if ((*i)->GetSpellProto()->SpellIconID == 2656)
10042 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10043 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
10045 else // Tundra Stalker
10047 // Frost Fever (target debuff)
10048 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
10049 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10050 break;
10052 break;
10054 case 7293: // Rage of Rivendare
10056 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
10057 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10058 break;
10060 // Marked for Death
10061 case 7598:
10062 case 7599:
10063 case 7600:
10064 case 7601:
10065 case 7602:
10067 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
10068 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
10069 break;
10075 // .. done (class scripts)
10076 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
10077 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
10079 switch((*i)->GetMiscValue())
10081 // Dirty Deeds
10082 case 6427:
10083 case 6428:
10084 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
10086 Aura* eff0 = GetAura((*i)->GetId(), EFFECT_INDEX_0);
10087 if (!eff0 || (*i)->GetEffIndex() != EFFECT_INDEX_1)
10089 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
10090 continue;
10093 // effect 0 have expected value but in negative state
10094 DonePercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
10096 break;
10100 // Frost Strike
10101 if (spellProto && spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && spellProto->SpellFamilyFlags & UI64LIT(0x0000000400000000))
10103 // search disease
10104 bool found = false;
10105 Unit::AuraMap const& auras = pVictim->GetAuras();
10106 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
10108 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
10110 found = true;
10111 break;
10115 if(found)
10117 // search for Glacier Rot dummy aura
10118 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10119 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
10121 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
10123 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
10124 break;
10131 // final calculation
10132 // =================
10134 float DoneTotal = 0.0f;
10136 // scaling of non weapon based spells
10137 if (!isWeaponDamageBasedSpell)
10139 float LvlPenalty = CalculateLevelPenalty(spellProto);
10141 // Distribute Damage over multiple effects, reduce by AoE
10142 float coeff = 0.0f;
10144 // Not apply this to creature casted spells
10145 if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
10146 coeff = 1.0f;
10147 // Check for table values
10148 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
10150 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
10152 if (bonus->ap_bonus)
10153 DoneTotal += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus);
10155 // Default calculation
10156 else if (DoneFlat)
10157 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
10159 DoneTotal += DoneFlat * coeff * LvlPenalty;
10161 // weapon damage based spells
10162 else if( APbonus || DoneFlat )
10164 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
10165 DoneTotal += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
10167 // for weapon damage based spells we still have to apply damage done percent mods
10168 // (that are already included into pdamage) to not-yet included DoneFlat
10169 // e.g. from doneVersusCreature, apBonusVs...
10170 UnitMods unitMod;
10171 switch(attType)
10173 default:
10174 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
10175 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
10176 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
10179 DoneTotal += DoneFlat;
10181 DoneTotal *= GetModifierValue(unitMod, TOTAL_PCT);
10184 float tmpDamage = float(int32(pdamage) + DoneTotal * int32(stack)) * DonePercent;
10186 // apply spellmod to Done damage
10187 if(spellProto)
10189 if(Player* modOwner = GetSpellModOwner())
10190 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
10193 // bonus result can be negative
10194 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10198 * Calculates target part of melee damage bonuses,
10199 * will be called on each tick for periodic damage over time auras
10201 uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
10203 if (!pCaster)
10204 return pdamage;
10206 if (pdamage == 0)
10207 return pdamage;
10209 // differentiate for weapon damage based spells
10210 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
10211 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
10212 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
10214 // Shred also have bonus as MECHANIC_BLEED damages
10215 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
10216 mechanicMask |= (1 << (MECHANIC_BLEED-1));
10219 // FLAT damage bonus auras
10220 // =======================
10221 int32 TakenFlat = 0;
10223 // ..taken flat (base at attack power for marked target and base at attack power for creature type)
10224 if (attType == RANGED_ATTACK)
10225 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
10226 else
10227 TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
10229 // ..taken flat (by school mask)
10230 TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
10232 // PERCENT damage auras
10233 // ====================
10234 float TakenPercent = 1.0f;
10236 // ..taken pct (by school mask)
10237 TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
10239 // ..taken pct (by mechanic mask)
10240 TakenPercent *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
10242 // ..taken pct (melee/ranged)
10243 if(attType == RANGED_ATTACK)
10244 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
10245 else
10246 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
10248 // ..taken pct (aoe avoidance)
10249 if(spellProto && IsAreaOfEffectSpell(spellProto))
10250 TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
10253 // special dummys/class scripts and other effects
10254 // =============================================
10256 // .. taken (dummy auras)
10257 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
10258 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
10260 switch((*i)->GetSpellProto()->SpellIconID)
10262 //Cheat Death
10263 case 2109:
10264 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
10266 if(GetTypeId() != TYPEID_PLAYER)
10267 continue;
10269 float mod = ((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
10270 if (mod < float((*i)->GetModifier()->m_amount))
10271 mod = float((*i)->GetModifier()->m_amount);
10273 TakenPercent *= (mod + 100.0f) / 100.0f;
10275 break;
10279 // final calculation
10280 // =================
10282 // scaling of non weapon based spells
10283 if (!isWeaponDamageBasedSpell)
10286 if (TakenFlat)
10288 float LvlPenalty = pCaster->CalculateLevelPenalty(spellProto);
10290 // Distribute Damage over multiple effects, reduce by AoE
10291 float coeff;
10293 // Not apply this to creature casted spells
10294 if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
10295 coeff = 1.0f;
10296 // Check for table values
10297 else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
10298 coeff = damagetype == DOT ? bonus->dot_damage : bonus->direct_damage;
10299 // Default calculation
10300 else if (TakenFlat)
10301 coeff = CalculateDefaultCoefficient(spellProto, damagetype);
10303 TakenFlat *= coeff * LvlPenalty;
10307 float tmpDamage = float(int32(pdamage) + TakenFlat * int32(stack)) * TakenPercent;
10309 // bonus result can be negative
10310 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
10313 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
10315 if (apply)
10317 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
10319 next = itr; ++next;
10320 if(itr->type == type)
10322 m_spellImmune[op].erase(itr);
10323 next = m_spellImmune[op].begin();
10326 SpellImmune Immune;
10327 Immune.spellId = spellId;
10328 Immune.type = type;
10329 m_spellImmune[op].push_back(Immune);
10331 else
10333 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
10335 if(itr->spellId == spellId)
10337 m_spellImmune[op].erase(itr);
10338 break;
10345 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
10347 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
10349 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
10350 RemoveAurasWithDispelType(type);
10353 float Unit::GetWeaponProcChance() const
10355 // normalized proc chance for weapon attack speed
10356 // (odd formula...)
10357 if (isAttackReady(BASE_ATTACK))
10358 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
10359 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
10360 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
10362 return 0.0f;
10365 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
10367 // proc per minute chance calculation
10368 if (PPM <= 0.0f)
10369 return 0.0f;
10370 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
10373 void Unit::Mount(uint32 mount, uint32 spellId)
10375 if (!mount)
10376 return;
10378 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
10380 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
10382 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10384 if (GetTypeId() == TYPEID_PLAYER)
10386 // Called by Taxi system / GM command
10387 if (!spellId)
10388 ((Player*)this)->UnsummonPetTemporaryIfAny();
10389 // Called by mount aura
10390 else if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId))
10392 // Flying case (Unsummon any pet)
10393 if (IsSpellHaveAura(spellInfo, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))
10394 ((Player*)this)->UnsummonPetTemporaryIfAny();
10395 // Normal case (Unsummon only permanent pet)
10396 else if (Pet* pet = GetPet())
10398 if (pet->IsPermanentPetFor((Player*)this) && !((Player*)this)->InArena())
10399 ((Player*)this)->UnsummonPetTemporaryIfAny();
10400 else
10401 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,true);
10407 void Unit::Unmount()
10409 if (!IsMounted())
10410 return;
10412 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
10414 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
10415 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
10417 // only resummon old pet if the player is already added to a map
10418 // this prevents adding a pet to a not created map which would otherwise cause a crash
10419 // (it could probably happen when logging in after a previous crash)
10420 if(GetTypeId() == TYPEID_PLAYER)
10422 if(Pet* pet = GetPet())
10423 pet->ApplyModeFlags(PET_MODE_DISABLE_ACTIONS,false);
10424 else
10425 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
10429 void Unit::SetInCombatWith(Unit* enemy)
10431 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
10432 if (eOwner->IsPvP())
10434 SetInCombatState(true,enemy);
10435 return;
10438 //check for duel
10439 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
10441 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
10442 if(((Player const*)eOwner)->duel->opponent == myOwner)
10444 SetInCombatState(true,enemy);
10445 return;
10449 SetInCombatState(false,enemy);
10452 void Unit::SetInCombatState(bool PvP, Unit* enemy)
10454 // only alive units can be in combat
10455 if (!isAlive())
10456 return;
10458 if (PvP)
10459 m_CombatTimer = 5000;
10461 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10463 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10465 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10466 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10468 if (creatureNotInCombat)
10470 // should probably be removed for the attacked (+ it's party/group) only, not global
10471 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10473 if (((Creature*)this)->AI())
10474 ((Creature*)this)->AI()->EnterCombat(enemy);
10478 void Unit::ClearInCombat()
10480 m_CombatTimer = 0;
10481 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
10483 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
10484 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
10486 // Player's state will be cleared in Player::UpdateContestedPvP
10487 if (GetTypeId() != TYPEID_PLAYER)
10489 Creature* creature = (Creature*)this;
10490 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
10491 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
10493 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
10495 else
10496 ((Player*)this)->UpdatePotionCooldown();
10499 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
10501 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
10502 return false;
10504 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
10505 return false;
10507 // to be removed if unit by any reason enter combat
10508 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
10509 return false;
10511 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
10512 if (isAlive() == inverseAlive)
10513 return false;
10515 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
10518 int32 Unit::ModifyHealth(int32 dVal)
10520 int32 gain = 0;
10522 if(dVal==0)
10523 return 0;
10525 int32 curHealth = (int32)GetHealth();
10527 int32 val = dVal + curHealth;
10528 if(val <= 0)
10530 SetHealth(0);
10531 return -curHealth;
10534 int32 maxHealth = (int32)GetMaxHealth();
10536 if(val < maxHealth)
10538 SetHealth(val);
10539 gain = val - curHealth;
10541 else if(curHealth != maxHealth)
10543 SetHealth(maxHealth);
10544 gain = maxHealth - curHealth;
10547 return gain;
10550 int32 Unit::ModifyPower(Powers power, int32 dVal)
10552 int32 gain = 0;
10554 if(dVal==0)
10555 return 0;
10557 int32 curPower = (int32)GetPower(power);
10559 int32 val = dVal + curPower;
10560 if(val <= 0)
10562 SetPower(power,0);
10563 return -curPower;
10566 int32 maxPower = (int32)GetMaxPower(power);
10568 if(val < maxPower)
10570 SetPower(power,val);
10571 gain = val - curPower;
10573 else if(curPower != maxPower)
10575 SetPower(power,maxPower);
10576 gain = maxPower - curPower;
10579 return gain;
10582 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10584 if(!u || !IsInMap(u))
10585 return false;
10587 // Always can see self
10588 if (u==this)
10589 return true;
10591 // player visible for other player if not logout and at same transport
10592 // including case when player is out of world
10593 bool at_same_transport =
10594 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10595 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10596 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10597 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10599 // not in world
10600 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10601 return false;
10603 // forbidden to seen (at GM respawn command)
10604 if(m_Visibility==VISIBILITY_RESPAWN)
10605 return false;
10607 Map& _map = *u->GetMap();
10608 // Grid dead/alive checks
10609 if (u->GetTypeId()==TYPEID_PLAYER)
10611 // non visible at grid for any stealth state
10612 if(!IsVisibleInGridForPlayer((Player *)u))
10613 return false;
10615 // if player is dead then he can't detect anyone in any cases
10616 if(!u->isAlive())
10617 detect = false;
10619 else
10621 // all dead creatures/players not visible for any creatures
10622 if(!u->isAlive() || !isAlive())
10623 return false;
10626 // always seen by far sight caster
10627 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10628 return true;
10630 // different visible distance checks
10631 if (u->isInFlight()) // what see player in flight
10633 // use object grey distance for all (only see objects any way)
10634 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10635 return false;
10637 else if(!isAlive()) // distance for show body
10639 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10640 return false;
10642 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10644 if(u->GetTypeId()==TYPEID_PLAYER)
10646 // Players far than max visible distance for player or not in our map are not visible too
10647 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10648 return false;
10650 else
10652 // Units far than max visible distance for creature or not in our map are not visible too
10653 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10654 return false;
10657 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10659 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10660 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10661 return false;
10663 else // distance for show creature
10665 // Units far than max visible distance for creature or not in our map are not visible too
10666 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10667 return false;
10670 // always seen by owner
10671 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10672 return true;
10674 // isInvisibleForAlive() those units can only be seen by dead or if other
10675 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10676 // should be able to see it too
10677 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10678 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10679 return false;
10681 // Visible units, always are visible for all units, except for units under invisibility and phases
10682 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10683 return true;
10685 // GMs see any players, not higher GMs and all units in any phase
10686 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10688 if(GetTypeId() == TYPEID_PLAYER)
10689 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10690 else
10691 return true;
10694 // non faction visibility non-breakable for non-GMs
10695 if (m_Visibility == VISIBILITY_OFF)
10696 return false;
10698 // phased visibility (both must phased in same way)
10699 if(!InSamePhase(u))
10700 return false;
10702 // raw invisibility
10703 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10705 // detectable invisibility case
10706 if( invisible && (
10707 // Invisible units, always are visible for units under same invisibility type
10708 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10709 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10710 u->canDetectInvisibilityOf(this) ||
10711 // Units that can detect invisibility always are visible for units that can be detected
10712 canDetectInvisibilityOf(u) ))
10714 invisible = false;
10717 // special cases for always overwrite invisibility/stealth
10718 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10720 // non-hostile case
10721 if (!u->IsHostileTo(this))
10723 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10724 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10726 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10727 return true;
10729 // else apply same rules as for hostile case (detecting check for stealth)
10732 // hostile case
10733 else
10735 // Hunter mark functionality
10736 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10737 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10738 if((*iter)->GetCasterGUID()==u->GetGUID())
10739 return true;
10741 // else apply detecting check for stealth
10744 // none other cases for detect invisibility, so invisible
10745 if(invisible)
10746 return false;
10748 // else apply stealth detecting check
10751 // unit got in stealth in this moment and must ignore old detected state
10752 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10753 return false;
10755 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10756 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10757 return true;
10759 // NOW ONLY STEALTH CASE
10761 //if in non-detect mode then invisible for unit
10762 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10763 //players detect players only in Player::HandleStealthedUnitsDetection()
10764 if (!detect)
10765 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10767 // Special cases
10769 // If is attacked then stealth is lost, some creature can use stealth too
10770 if( !getAttackers().empty() )
10771 return true;
10773 // If there is collision rogue is seen regardless of level difference
10774 if (IsWithinDist(u,0.24f))
10775 return true;
10777 //If a mob or player is stunned he will not be able to detect stealth
10778 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10779 return false;
10781 // set max ditance
10782 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10784 //Always invisible from back (when stealth detection is on), also filter max distance cases
10785 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10786 if(!isInFront)
10787 return false;
10789 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10790 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10792 //Calculation if target is in front
10794 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10795 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10797 //Visible distance is modified by
10798 //-Level Diff (every level diff = 1.0f in visible distance)
10799 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10801 //This allows to check talent tree and will add addition stealth dependent on used points)
10802 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10803 if(stealthMod < 0)
10804 stealthMod = 0;
10806 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10807 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10808 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10809 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10811 // recheck new distance
10812 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10813 return false;
10816 // Now check is target visible with LoS
10817 float ox,oy,oz;
10818 viewPoint->GetPosition(ox,oy,oz);
10819 return IsWithinLOS(ox,oy,oz);
10822 void Unit::SetVisibility(UnitVisibility x)
10824 m_Visibility = x;
10826 if(IsInWorld())
10828 Map *m = GetMap();
10830 if(GetTypeId()==TYPEID_PLAYER)
10831 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10832 else
10833 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10837 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10839 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10841 for(uint32 i = 0; i < 10; ++i)
10843 if(((1 << i) & mask)==0)
10844 continue;
10846 // find invisibility level
10847 int32 invLevel = 0;
10848 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10849 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10850 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10851 invLevel = (*itr)->GetModifier()->m_amount;
10853 // find invisibility detect level
10854 int32 detectLevel = 0;
10855 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10856 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10857 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10858 detectLevel = (*itr)->GetModifier()->m_amount;
10860 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10862 detectLevel = ((Player*)this)->GetDrunkValue();
10865 if(invLevel <= detectLevel)
10866 return true;
10870 return false;
10873 struct UpdateWalkModeHelper
10875 explicit UpdateWalkModeHelper(Unit* _source) : source(_source) {}
10876 void operator()(Unit* unit) const { unit->UpdateWalkMode(source, true); }
10877 Unit* source;
10880 void Unit::UpdateWalkMode(Unit* source, bool self)
10882 if (GetTypeId() == TYPEID_PLAYER)
10883 ((Player*)this)->CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true, true);
10884 else if (self)
10886 bool on = source->GetTypeId() == TYPEID_PLAYER
10887 ? ((Player*)source)->HasMovementFlag(MOVEFLAG_WALK_MODE)
10888 : ((Creature*)source)->HasSplineFlag(SPLINEFLAG_WALKMODE);
10890 if (on)
10892 if (((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10893 ((Creature*)this)->AddSplineFlag(SPLINEFLAG_WALKMODE);
10895 else
10897 if (((Creature*)this)->isPet())
10898 ((Creature*)this)->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
10901 else
10902 CallForAllControlledUnits(UpdateWalkModeHelper(source), false, true, true);
10905 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
10907 // not in combat pet have same speed as owner
10908 switch(mtype)
10910 case MOVE_RUN:
10911 case MOVE_WALK:
10912 case MOVE_SWIM:
10913 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
10915 if(Unit* owner = GetOwner())
10917 SetSpeedRate(mtype, owner->GetSpeedRate(mtype), forced);
10918 return;
10921 break;
10924 int32 main_speed_mod = 0;
10925 float stack_bonus = 1.0f;
10926 float non_stack_bonus = 1.0f;
10928 switch(mtype)
10930 case MOVE_WALK:
10931 return;
10932 case MOVE_RUN:
10934 if (IsMounted()) // Use on mount auras
10936 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10937 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10938 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10940 else
10942 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10943 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10944 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10946 break;
10948 case MOVE_RUN_BACK:
10949 return;
10950 case MOVE_SWIM:
10952 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10953 break;
10955 case MOVE_SWIM_BACK:
10956 return;
10957 case MOVE_FLIGHT:
10959 if (IsMounted()) // Use on mount auras
10961 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED);
10962 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_STACKING);
10963 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING))/100.0f;
10965 else // Use not mount (shapeshift for example) auras (should stack)
10967 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED);
10968 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_STACKING);
10969 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING))/100.0f;
10971 break;
10973 case MOVE_FLIGHT_BACK:
10974 return;
10975 default:
10976 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10977 return;
10980 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10981 // now we ready for speed calculation
10982 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10984 switch(mtype)
10986 case MOVE_RUN:
10987 case MOVE_SWIM:
10988 case MOVE_FLIGHT:
10990 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10991 // TODO: possible affect only on MOVE_RUN
10992 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10994 // Use speed from aura
10995 float max_speed = normalization / baseMoveSpeed[mtype];
10996 if (speed > max_speed)
10997 speed = max_speed;
10999 break;
11001 default:
11002 break;
11005 // for creature case, we check explicit if mob searched for assistance
11006 if (GetTypeId() == TYPEID_UNIT)
11008 if (((Creature*)this)->HasSearchedAssistance())
11009 speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
11012 // Apply strongest slow aura mod to speed
11013 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
11014 if (slow)
11016 speed *=(100.0f + slow)/100.0f;
11017 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
11018 if (speed < min_speed)
11019 speed = min_speed;
11021 SetSpeedRate(mtype, speed * ratio, forced);
11024 float Unit::GetSpeed( UnitMoveType mtype ) const
11026 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
11029 struct SetSpeedRateHelper
11031 explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
11032 void operator()(Unit* unit) const { unit->UpdateSpeed(mtype,forced); }
11033 UnitMoveType mtype;
11034 bool forced;
11037 void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
11039 if (rate < 0)
11040 rate = 0.0f;
11042 // Update speed only on change
11043 if (m_speed_rate[mtype] == rate)
11044 return;
11046 m_speed_rate[mtype] = rate;
11048 propagateSpeedChange();
11050 WorldPacket data;
11051 if(!forced)
11053 switch(mtype)
11055 case MOVE_WALK:
11056 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11057 break;
11058 case MOVE_RUN:
11059 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
11060 break;
11061 case MOVE_RUN_BACK:
11062 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11063 break;
11064 case MOVE_SWIM:
11065 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
11066 break;
11067 case MOVE_SWIM_BACK:
11068 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11069 break;
11070 case MOVE_TURN_RATE:
11071 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
11072 break;
11073 case MOVE_FLIGHT:
11074 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
11075 break;
11076 case MOVE_FLIGHT_BACK:
11077 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
11078 break;
11079 case MOVE_PITCH_RATE:
11080 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
11081 break;
11082 default:
11083 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11084 return;
11087 data << GetPackGUID();
11088 data << uint32(0); // movement flags
11089 data << uint16(0); // unk flags
11090 data << uint32(getMSTime());
11091 data << float(GetPositionX());
11092 data << float(GetPositionY());
11093 data << float(GetPositionZ());
11094 data << float(GetOrientation());
11095 data << uint32(0); // fall time
11096 data << float(GetSpeed(mtype));
11097 SendMessageToSet( &data, true );
11099 else
11101 if(GetTypeId() == TYPEID_PLAYER)
11103 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
11104 // and do it only for real sent packets and use run for run/mounted as client expected
11105 ++((Player*)this)->m_forced_speed_changes[mtype];
11108 switch(mtype)
11110 case MOVE_WALK:
11111 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
11112 break;
11113 case MOVE_RUN:
11114 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
11115 break;
11116 case MOVE_RUN_BACK:
11117 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
11118 break;
11119 case MOVE_SWIM:
11120 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
11121 break;
11122 case MOVE_SWIM_BACK:
11123 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
11124 break;
11125 case MOVE_TURN_RATE:
11126 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
11127 break;
11128 case MOVE_FLIGHT:
11129 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
11130 break;
11131 case MOVE_FLIGHT_BACK:
11132 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
11133 break;
11134 case MOVE_PITCH_RATE:
11135 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
11136 break;
11137 default:
11138 sLog.outError("Unit::SetSpeedRate: Unsupported move type (%d), data not sent to client.",mtype);
11139 return;
11141 data << GetPackGUID();
11142 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
11143 if (mtype == MOVE_RUN)
11144 data << uint8(0); // new 2.1.0
11145 data << float(GetSpeed(mtype));
11146 SendMessageToSet( &data, true );
11149 if (GetTypeId() == TYPEID_PLAYER) // need include minpet
11150 ((Player*)this)->CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true,true);
11151 else
11152 CallForAllControlledUnits(SetSpeedRateHelper(mtype,forced),false,true,true);
11155 void Unit::SetHover(bool on)
11157 if(on)
11158 CastSpell(this, 11010, true);
11159 else
11160 RemoveAurasDueToSpell(11010);
11163 void Unit::setDeathState(DeathState s)
11165 if (s != ALIVE && s!= JUST_ALIVED)
11167 CombatStop();
11168 DeleteThreatList();
11169 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
11171 if(IsNonMeleeSpellCasted(false))
11172 InterruptNonMeleeSpells(false);
11175 if (s == JUST_DIED)
11177 RemoveAllAurasOnDeath();
11178 RemoveGuardians();
11179 UnsummonAllTotems();
11181 // after removing a Fearaura (in RemoveAllAurasOnDeath)
11182 // Unit::SetFeared is called and makes that creatures attack player again
11183 StopMoving();
11185 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
11186 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
11187 // remove aurastates allowing special moves
11188 ClearAllReactives();
11189 ClearDiminishings();
11191 else if(s == JUST_ALIVED)
11193 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
11196 if (m_deathState != ALIVE && s == ALIVE)
11198 //_ApplyAllAuraMods();
11200 m_deathState = s;
11203 /*########################################
11204 ######## ########
11205 ######## AGGRO SYSTEM ########
11206 ######## ########
11207 ########################################*/
11208 bool Unit::CanHaveThreatList() const
11210 // only creatures can have threat list
11211 if( GetTypeId() != TYPEID_UNIT )
11212 return false;
11214 // only alive units can have threat list
11215 if( !isAlive() )
11216 return false;
11218 // totems can not have threat list
11219 if( ((Creature*)this)->isTotem() )
11220 return false;
11222 // vehicles can not have threat list
11223 if( ((Creature*)this)->isVehicle() )
11224 return false;
11226 // pets can not have a threat list, unless they are controlled by a creature
11227 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
11228 return false;
11230 return true;
11233 //======================================================================
11235 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
11237 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
11238 return threat;
11240 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
11241 return threat;
11243 SpellSchools school = GetFirstSchoolInMask(schoolMask);
11245 return threat * m_threatModifier[school];
11248 //======================================================================
11250 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
11252 // Only mobs can manage threat lists
11253 if(CanHaveThreatList())
11254 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
11257 //======================================================================
11259 void Unit::DeleteThreatList()
11261 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
11262 SendThreatClear();
11263 m_ThreatManager.clearReferences();
11266 //======================================================================
11268 void Unit::TauntApply(Unit* taunter)
11270 ASSERT(GetTypeId()== TYPEID_UNIT);
11272 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11273 return;
11275 if(!CanHaveThreatList())
11276 return;
11278 Unit *target = getVictim();
11279 if(target && target == taunter)
11280 return;
11282 SetInFront(taunter);
11283 if (((Creature*)this)->AI())
11284 ((Creature*)this)->AI()->AttackStart(taunter);
11286 m_ThreatManager.tauntApply(taunter);
11289 //======================================================================
11291 void Unit::TauntFadeOut(Unit *taunter)
11293 ASSERT(GetTypeId()== TYPEID_UNIT);
11295 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
11296 return;
11298 if(!CanHaveThreatList())
11299 return;
11301 Unit *target = getVictim();
11302 if(!target || target != taunter)
11303 return;
11305 if(m_ThreatManager.isThreatListEmpty())
11307 if(((Creature*)this)->AI())
11308 ((Creature*)this)->AI()->EnterEvadeMode();
11309 return;
11312 m_ThreatManager.tauntFadeOut(taunter);
11313 target = m_ThreatManager.getHostileTarget();
11315 if (target && target != taunter)
11317 SetInFront(target);
11318 if (((Creature*)this)->AI())
11319 ((Creature*)this)->AI()->AttackStart(target);
11323 //======================================================================
11325 bool Unit::SelectHostileTarget()
11327 //function provides main threat functionality
11328 //next-victim-selection algorithm and evade mode are called
11329 //threat list sorting etc.
11331 ASSERT(GetTypeId()== TYPEID_UNIT);
11333 if (!this->isAlive())
11334 return false;
11335 //This function only useful once AI has been initialized
11336 if (!((Creature*)this)->AI())
11337 return false;
11339 Unit* target = NULL;
11341 // First checking if we have some taunt on us
11342 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
11343 if ( !tauntAuras.empty() )
11345 Unit* caster;
11347 // The last taunt aura caster is alive an we are happy to attack him
11348 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
11349 return true;
11350 else if (tauntAuras.size() > 1)
11352 // We do not have last taunt aura caster but we have more taunt auras,
11353 // so find first available target
11355 // Auras are pushed_back, last caster will be on the end
11356 AuraList::const_iterator aura = --tauntAuras.end();
11359 --aura;
11360 if ( (caster = (*aura)->GetCaster()) &&
11361 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
11363 target = caster;
11364 break;
11366 }while (aura != tauntAuras.begin());
11370 if ( !target && !m_ThreatManager.isThreatListEmpty() )
11371 // No taunt aura or taunt aura caster is dead standart target selection
11372 target = m_ThreatManager.getHostileTarget();
11374 if (target)
11376 if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
11378 SetInFront(target);
11379 ((Creature*)this)->AI()->AttackStart(target);
11381 return true;
11384 // no target but something prevent go to evade mode
11385 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
11386 return false;
11388 // last case when creature don't must go to evade mode:
11389 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
11390 // for example at owner command to pet attack some far away creature
11391 // Note: creature not have targeted movement generator but have attacker in this case
11392 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
11394 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
11396 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
11397 return false;
11401 // enter in evade mode in other case
11402 ((Creature*)this)->AI()->EnterEvadeMode();
11404 return false;
11407 //======================================================================
11408 //======================================================================
11409 //======================================================================
11411 int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 const* effBasePoints)
11413 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11415 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11417 int32 level = int32(getLevel());
11418 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
11419 level = (int32)spellProto->maxLevel;
11420 else if (level < (int32)spellProto->baseLevel)
11421 level = (int32)spellProto->baseLevel;
11422 level-= (int32)spellProto->spellLevel;
11424 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
11425 int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
11426 basePoints += int32(level * basePointsPerLevel);
11427 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
11428 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
11430 switch(randomPoints)
11432 case 0: // not used
11433 case 1: basePoints += 1; break; // range 1..1
11434 default:
11435 // range can have positive (1..rand) and negative (rand..1) values, so order its for irand
11436 int32 randvalue = (randomPoints >= 1)
11437 ? irand(1, randomPoints)
11438 : irand(randomPoints, 1);
11440 basePoints += randvalue;
11441 break;
11444 int32 value = basePoints;
11446 // random damage
11447 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
11448 value += (int32)(comboDamage * comboPoints);
11450 if(Player* modOwner = GetSpellModOwner())
11452 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
11453 switch(effect_index)
11455 case 0:
11456 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
11457 break;
11458 case 1:
11459 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
11460 break;
11461 case 2:
11462 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
11463 break;
11467 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
11468 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
11469 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
11470 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
11471 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
11473 return value;
11476 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, SpellEffectIndex effect_index, Unit const* target)
11478 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
11480 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
11482 int32 minduration = GetSpellDuration(spellProto);
11483 int32 maxduration = GetSpellMaxDuration(spellProto);
11485 int32 duration;
11487 if( minduration != -1 && minduration != maxduration )
11488 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
11489 else
11490 duration = minduration;
11492 if (duration > 0)
11494 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
11495 // Find total mod value (negative bonus)
11496 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
11497 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura for negatve effects (stack always ?)
11498 if (!IsPositiveEffect(spellProto->Id, effect_index))
11499 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
11500 // Find max mod (negative bonus)
11501 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
11503 if (!IsPositiveSpell(spellProto->Id))
11504 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
11506 int32 durationMod = 0;
11507 // Select strongest negative mod
11508 if (durationMod_always > durationMod_not_stack)
11509 durationMod = durationMod_not_stack;
11510 else
11511 durationMod = durationMod_always;
11513 if (durationMod != 0)
11514 duration = int32(int64(duration) * (100+durationMod) /100);
11516 if (duration < 0) duration = 0;
11519 return duration;
11522 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
11524 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11526 if(i->DRGroup != group)
11527 continue;
11529 if(!i->hitCount)
11530 return DIMINISHING_LEVEL_1;
11532 if(!i->hitTime)
11533 return DIMINISHING_LEVEL_1;
11535 // If last spell was casted more than 15 seconds ago - reset the count.
11536 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
11538 i->hitCount = DIMINISHING_LEVEL_1;
11539 return DIMINISHING_LEVEL_1;
11541 // or else increase the count.
11542 else
11544 return DiminishingLevels(i->hitCount);
11547 return DIMINISHING_LEVEL_1;
11550 void Unit::IncrDiminishing(DiminishingGroup group)
11552 // Checking for existing in the table
11553 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11555 if(i->DRGroup != group)
11556 continue;
11557 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
11558 i->hitCount += 1;
11559 return;
11561 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
11564 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
11566 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
11567 return;
11569 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
11570 if(limitduration > 0 && duration > limitduration)
11572 // test pet/charm masters instead pets/charmeds
11573 Unit const* targetOwner = GetCharmerOrOwner();
11574 Unit const* casterOwner = caster->GetCharmerOrOwner();
11576 Unit const* target = targetOwner ? targetOwner : this;
11577 Unit const* source = casterOwner ? casterOwner : caster;
11579 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
11580 duration = limitduration;
11583 float mod = 1.0f;
11585 // Some diminishings applies to mobs too (for example, Stun)
11586 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
11588 DiminishingLevels diminish = Level;
11589 switch(diminish)
11591 case DIMINISHING_LEVEL_1: break;
11592 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
11593 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
11594 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
11595 default: break;
11599 duration = int32(duration * mod);
11602 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
11604 // Checking for existing in the table
11605 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
11607 if(i->DRGroup != group)
11608 continue;
11610 if(apply)
11611 i->stack += 1;
11612 else if(i->stack)
11614 i->stack -= 1;
11615 // Remember time after last aura from group removed
11616 if (i->stack == 0)
11617 i->hitTime = getMSTime();
11619 break;
11623 Unit* Unit::GetUnit(WorldObject const& object, uint64 guid)
11625 return ObjectAccessor::GetUnit(object,guid);
11628 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
11630 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
11633 /// returns true if creature can't be seen by alive units
11634 bool Unit::isInvisibleForAlive() const
11636 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
11637 return true;
11638 // TODO: maybe spiritservices also have just an aura
11639 return isSpiritService();
11642 uint32 Unit::GetCreatureType() const
11644 if(GetTypeId() == TYPEID_PLAYER)
11646 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11647 if(ssEntry && ssEntry->creatureType > 0)
11648 return ssEntry->creatureType;
11649 else
11650 return CREATURE_TYPE_HUMANOID;
11652 else
11653 return ((Creature*)this)->GetCreatureInfo()->type;
11656 /*#######################################
11657 ######## ########
11658 ######## STAT SYSTEM ########
11659 ######## ########
11660 #######################################*/
11662 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11664 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11666 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11667 return false;
11670 float val = 1.0f;
11672 switch(modifierType)
11674 case BASE_VALUE:
11675 case TOTAL_VALUE:
11676 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11677 break;
11678 case BASE_PCT:
11679 case TOTAL_PCT:
11680 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11681 amount = -200.0f;
11683 val = (100.0f + amount) / 100.0f;
11684 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11685 break;
11687 default:
11688 break;
11691 if(!CanModifyStats())
11692 return false;
11694 switch(unitMod)
11696 case UNIT_MOD_STAT_STRENGTH:
11697 case UNIT_MOD_STAT_AGILITY:
11698 case UNIT_MOD_STAT_STAMINA:
11699 case UNIT_MOD_STAT_INTELLECT:
11700 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11702 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11703 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11705 case UNIT_MOD_MANA:
11706 case UNIT_MOD_RAGE:
11707 case UNIT_MOD_FOCUS:
11708 case UNIT_MOD_ENERGY:
11709 case UNIT_MOD_HAPPINESS:
11710 case UNIT_MOD_RUNE:
11711 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11713 case UNIT_MOD_RESISTANCE_HOLY:
11714 case UNIT_MOD_RESISTANCE_FIRE:
11715 case UNIT_MOD_RESISTANCE_NATURE:
11716 case UNIT_MOD_RESISTANCE_FROST:
11717 case UNIT_MOD_RESISTANCE_SHADOW:
11718 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11720 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11721 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11723 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11724 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11725 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11727 default:
11728 break;
11731 return true;
11734 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11736 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11738 sLog.outError("trial to access non existed modifier value from UnitMods!");
11739 return 0.0f;
11742 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11743 return 0.0f;
11745 return m_auraModifiersGroup[unitMod][modifierType];
11748 float Unit::GetTotalStatValue(Stats stat) const
11750 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11752 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11753 return 0.0f;
11755 // value = ((base_value * base_pct) + total_value) * total_pct
11756 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11757 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11758 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11759 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11761 return value;
11764 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11766 if(unitMod >= UNIT_MOD_END)
11768 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11769 return 0.0f;
11772 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11773 return 0.0f;
11775 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11776 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11777 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11778 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11780 return value;
11783 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11785 SpellSchools school = SPELL_SCHOOL_NORMAL;
11787 switch(unitMod)
11789 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11790 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11791 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11792 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11793 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11794 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11796 default:
11797 break;
11800 return school;
11803 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11805 Stats stat = STAT_STRENGTH;
11807 switch(unitMod)
11809 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11810 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11811 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11812 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11813 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11815 default:
11816 break;
11819 return stat;
11822 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11824 switch(unitMod)
11826 case UNIT_MOD_MANA: return POWER_MANA;
11827 case UNIT_MOD_RAGE: return POWER_RAGE;
11828 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11829 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11830 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11831 case UNIT_MOD_RUNE: return POWER_RUNE;
11832 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11833 default: return POWER_MANA;
11836 return POWER_MANA;
11839 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11841 if (attType == RANGED_ATTACK)
11843 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11844 if (ap < 0)
11845 return 0.0f;
11846 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11848 else
11850 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11851 if (ap < 0)
11852 return 0.0f;
11853 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11857 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11859 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11860 return 0.0f;
11862 return m_weaponDamage[attType][type];
11865 void Unit::SetLevel(uint32 lvl)
11867 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11869 // group update
11870 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11871 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11874 void Unit::SetHealth(uint32 val)
11876 uint32 maxHealth = GetMaxHealth();
11877 if(maxHealth < val)
11878 val = maxHealth;
11880 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11882 // group update
11883 if(GetTypeId() == TYPEID_PLAYER)
11885 if(((Player*)this)->GetGroup())
11886 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11888 else if(((Creature*)this)->isPet())
11890 Pet *pet = ((Pet*)this);
11891 if(pet->isControlled())
11893 Unit *owner = GetOwner();
11894 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11895 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11900 void Unit::SetMaxHealth(uint32 val)
11902 uint32 health = GetHealth();
11903 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11905 // group update
11906 if(GetTypeId() == TYPEID_PLAYER)
11908 if(((Player*)this)->GetGroup())
11909 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11911 else if(((Creature*)this)->isPet())
11913 Pet *pet = ((Pet*)this);
11914 if(pet->isControlled())
11916 Unit *owner = GetOwner();
11917 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11918 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11922 if(val < health)
11923 SetHealth(val);
11926 void Unit::SetHealthPercent(float percent)
11928 uint32 newHealth = GetMaxHealth() * percent/100.0f;
11929 SetHealth(newHealth);
11932 void Unit::SetPower(Powers power, uint32 val)
11934 if(GetPower(power) == val)
11935 return;
11937 uint32 maxPower = GetMaxPower(power);
11938 if(maxPower < val)
11939 val = maxPower;
11941 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11943 WorldPacket data(SMSG_POWER_UPDATE);
11944 data << GetPackGUID();
11945 data << uint8(power);
11946 data << uint32(val);
11947 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11949 // group update
11950 if(GetTypeId() == TYPEID_PLAYER)
11952 if(((Player*)this)->GetGroup())
11953 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11955 else if(((Creature*)this)->isPet())
11957 Pet *pet = ((Pet*)this);
11958 if(pet->isControlled())
11960 Unit *owner = GetOwner();
11961 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11962 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11965 // Update the pet's character sheet with happiness damage bonus
11966 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11968 pet->UpdateDamagePhysical(BASE_ATTACK);
11973 void Unit::SetMaxPower(Powers power, uint32 val)
11975 uint32 cur_power = GetPower(power);
11976 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11978 // group update
11979 if(GetTypeId() == TYPEID_PLAYER)
11981 if(((Player*)this)->GetGroup())
11982 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11984 else if(((Creature*)this)->isPet())
11986 Pet *pet = ((Pet*)this);
11987 if(pet->isControlled())
11989 Unit *owner = GetOwner();
11990 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11991 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11995 if(val < cur_power)
11996 SetPower(power, val);
11999 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
12001 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
12003 // group update
12004 if(GetTypeId() == TYPEID_PLAYER)
12006 if(((Player*)this)->GetGroup())
12007 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
12009 else if(((Creature*)this)->isPet())
12011 Pet *pet = ((Pet*)this);
12012 if(pet->isControlled())
12014 Unit *owner = GetOwner();
12015 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12016 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
12021 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
12023 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
12025 // group update
12026 if(GetTypeId() == TYPEID_PLAYER)
12028 if(((Player*)this)->GetGroup())
12029 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
12031 else if(((Creature*)this)->isPet())
12033 Pet *pet = ((Pet*)this);
12034 if(pet->isControlled())
12036 Unit *owner = GetOwner();
12037 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12038 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
12043 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
12045 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
12046 if(apply)
12047 tAuraProcTriggerDamage.push_back(aura);
12048 else
12049 tAuraProcTriggerDamage.remove(aura);
12052 uint32 Unit::GetCreatePowers( Powers power ) const
12054 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
12055 switch(power)
12057 case POWER_HEALTH: return 0;
12058 case POWER_MANA: return GetCreateMana();
12059 case POWER_RAGE: return 1000;
12060 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
12061 case POWER_ENERGY: return 100;
12062 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
12063 case POWER_RUNIC_POWER: return 1000;
12064 case POWER_RUNE: return 0;
12067 return 0;
12070 void Unit::AddToWorld()
12072 Object::AddToWorld();
12075 void Unit::RemoveFromWorld()
12077 // cleanup
12078 if (IsInWorld())
12080 Uncharm();
12081 RemoveNotOwnSingleTargetAuras();
12082 RemoveGuardians();
12083 RemoveAllGameObjects();
12084 RemoveAllDynObjects();
12085 CleanupDeletedAuras();
12088 Object::RemoveFromWorld();
12091 void Unit::CleanupsBeforeDelete()
12093 if(m_uint32Values) // only for fully created object
12095 InterruptNonMeleeSpells(true);
12096 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
12097 CombatStop();
12098 ClearComboPointHolders();
12099 DeleteThreatList();
12100 getHostileRefManager().setOnlineOfflineState(false);
12101 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
12102 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
12104 WorldObject::CleanupsBeforeDelete();
12107 CharmInfo* Unit::InitCharmInfo(Unit *charm)
12109 if(!m_charmInfo)
12110 m_charmInfo = new CharmInfo(charm);
12111 return m_charmInfo;
12114 CharmInfo::CharmInfo(Unit* unit)
12115 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
12117 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
12118 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
12121 void CharmInfo::InitPetActionBar()
12123 // the first 3 SpellOrActions are attack, follow and stay
12124 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
12125 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
12127 // middle 4 SpellOrActions are spells/special attacks/abilities
12128 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
12129 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
12131 // last 3 SpellOrActions are reactions
12132 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
12133 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
12136 void CharmInfo::InitEmptyActionBar()
12138 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
12139 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
12140 SetActionBar(x,0,ACT_PASSIVE);
12143 void CharmInfo::InitPossessCreateSpells()
12145 InitEmptyActionBar(); //charm action bar
12147 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
12148 return;
12150 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12152 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
12153 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
12154 else
12155 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
12159 void CharmInfo::InitCharmCreateSpells()
12161 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
12163 InitEmptyActionBar();
12164 return;
12167 InitPetActionBar();
12169 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12171 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
12173 if(!spellId)
12175 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12176 continue;
12179 if (IsPassiveSpell(spellId))
12181 m_unit->CastSpell(m_unit, spellId, true);
12182 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
12184 else
12186 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
12188 ActiveStates newstate;
12189 bool onlyselfcast = true;
12190 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
12192 if(!spellInfo) onlyselfcast = false;
12193 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
12195 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
12196 onlyselfcast = false;
12199 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
12200 newstate = ACT_DISABLED;
12201 else
12202 newstate = ACT_PASSIVE;
12204 AddSpellToActionBar(spellId, newstate);
12209 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
12211 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12213 // new spell rank can be already listed
12214 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12216 if (uint32 action = PetActionBar[i].GetAction())
12218 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12220 PetActionBar[i].SetAction(spell_id);
12221 return true;
12226 // or use empty slot in other case
12227 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12229 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12231 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
12232 return true;
12235 return false;
12238 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
12240 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
12242 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12244 if (uint32 action = PetActionBar[i].GetAction())
12246 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
12248 SetActionBar(i,0,ACT_DISABLED);
12249 return true;
12254 return false;
12257 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
12259 if(IsPassiveSpell(spellid))
12260 return;
12262 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
12263 if(spellid == m_charmspells[x].GetAction())
12264 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
12267 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
12269 m_petnumber = petnumber;
12270 if(statwindow)
12271 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
12272 else
12273 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
12276 void CharmInfo::LoadPetActionBar(const std::string& data )
12278 InitPetActionBar();
12280 Tokens tokens = StrSplit(data, " ");
12282 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
12283 return; // non critical, will reset to default
12285 int index;
12286 Tokens::iterator iter;
12287 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
12289 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
12290 uint8 type = (uint8)atol((*iter).c_str());
12291 ++iter;
12292 uint32 action = atol((*iter).c_str());
12294 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
12296 // check correctness
12297 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
12298 SetActionBar(index,0,ACT_DISABLED);
12302 void CharmInfo::BuildActionBar( WorldPacket* data )
12304 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12305 *data << uint32(PetActionBar[i].packedData);
12308 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
12310 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
12312 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
12314 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
12315 break;
12320 bool Unit::isFrozen() const
12322 return HasAuraState(AURA_STATE_FROZEN);
12325 struct ProcTriggeredData
12327 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
12328 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
12329 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
12331 SpellProcEventEntry const *spellProcEvent;
12332 Aura* triggeredByAura;
12333 Unit::spellEffectPair triggeredByAura_SpellPair;
12336 typedef std::list< ProcTriggeredData > ProcTriggeredList;
12337 typedef std::list< uint32> RemoveSpellList;
12339 // List of auras that CAN be trigger but may not exist in spell_proc_event
12340 // in most case need for drop charges
12341 // in some types of aura need do additional check
12342 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
12343 bool InitTriggerAuraData()
12345 for (int i=0;i<TOTAL_AURAS;++i)
12347 isTriggerAura[i]=false;
12348 isNonTriggerAura[i] = false;
12350 isTriggerAura[SPELL_AURA_DUMMY] = true;
12351 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
12352 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
12353 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
12354 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
12355 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
12356 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
12357 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
12358 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
12359 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
12360 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
12361 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
12362 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
12363 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
12364 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
12365 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
12366 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
12367 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
12368 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
12369 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
12370 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
12371 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
12372 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
12373 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
12374 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
12375 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
12376 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
12377 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
12378 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
12379 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
12380 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
12382 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
12383 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
12385 return true;
12388 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
12390 uint32 procEx = PROC_EX_NONE;
12391 // Check victim state
12392 if (missCondition!=SPELL_MISS_NONE)
12393 switch (missCondition)
12395 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
12396 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
12397 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
12398 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
12399 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
12400 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
12401 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
12402 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
12403 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
12404 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
12405 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
12406 default:
12407 break;
12409 else
12411 // On block
12412 if (damageInfo->blocked)
12413 procEx|=PROC_EX_BLOCK;
12414 // On absorb
12415 if (damageInfo->absorb)
12416 procEx|=PROC_EX_ABSORB;
12417 // On crit
12418 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
12419 procEx|=PROC_EX_CRITICAL_HIT;
12420 else
12421 procEx|=PROC_EX_NORMAL_HIT;
12423 return procEx;
12426 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
12428 // For melee/ranged based attack need update skills and set some Aura states
12429 if (procFlag & MELEE_BASED_TRIGGER_MASK)
12431 // Update skills here for players
12432 if (GetTypeId() == TYPEID_PLAYER)
12434 // On melee based hit/miss/resist need update skill (for victim and attacker)
12435 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
12437 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
12438 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
12440 // Update defence if player is victim and parry/dodge/block
12441 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
12442 ((Player*)this)->UpdateDefense();
12444 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
12445 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
12447 // for victim
12448 if (isVictim)
12450 // if victim and dodge attack
12451 if (procExtra&PROC_EX_DODGE)
12453 //Update AURA_STATE on dodge
12454 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
12456 ModifyAuraState(AURA_STATE_DEFENSE, true);
12457 StartReactiveTimer( REACTIVE_DEFENSE );
12460 // if victim and parry attack
12461 if (procExtra & PROC_EX_PARRY)
12463 // For Hunters only Counterattack (skip Mongoose bite)
12464 if (getClass() == CLASS_HUNTER)
12466 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
12467 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
12469 else
12471 ModifyAuraState(AURA_STATE_DEFENSE, true);
12472 StartReactiveTimer( REACTIVE_DEFENSE );
12475 // if and victim block attack
12476 if (procExtra & PROC_EX_BLOCK)
12478 ModifyAuraState(AURA_STATE_DEFENSE,true);
12479 StartReactiveTimer( REACTIVE_DEFENSE );
12482 else //For attacker
12484 // Overpower on victim dodge
12485 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
12487 ((Player*)this)->AddComboPoints(pTarget, 1);
12488 StartReactiveTimer( REACTIVE_OVERPOWER );
12494 RemoveSpellList removedSpells;
12495 ProcTriggeredList procTriggered;
12496 // Fill procTriggered list
12497 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
12499 // skip deleted auras (possible at recursive triggered call
12500 if(itr->second->IsDeleted())
12501 continue;
12503 SpellProcEventEntry const* spellProcEvent = NULL;
12504 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
12505 continue;
12507 itr->second->SetInUse(true); // prevent aura deletion
12508 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
12511 // Nothing found
12512 if (procTriggered.empty())
12513 return;
12515 // Handle effects proceed this time
12516 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
12518 // Some auras can be deleted in function called in this loop (except first, ofc)
12519 Aura *triggeredByAura = i->triggeredByAura;
12520 if(triggeredByAura->IsDeleted())
12521 continue;
12523 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
12524 Modifier *auraModifier = triggeredByAura->GetModifier();
12525 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
12526 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
12527 // For players set spell cooldown if need
12528 uint32 cooldown = 0;
12529 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
12530 cooldown = spellProcEvent->cooldown;
12532 switch(auraModifier->m_auraname)
12534 case SPELL_AURA_PROC_TRIGGER_SPELL:
12536 DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12537 // Don`t drop charge or add cooldown for not started trigger
12538 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12540 triggeredByAura->SetInUse(false);
12541 continue;
12543 break;
12545 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
12547 DEBUG_LOG("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12548 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
12549 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
12550 damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
12551 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
12552 SendSpellNonMeleeDamageLog(&damageInfo);
12553 DealSpellDamage(&damageInfo, true);
12554 break;
12556 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
12557 case SPELL_AURA_MANA_SHIELD:
12558 case SPELL_AURA_OBS_MOD_MANA:
12559 case SPELL_AURA_ADD_PCT_MODIFIER:
12560 case SPELL_AURA_DUMMY:
12562 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12563 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12565 triggeredByAura->SetInUse(false);
12566 continue;
12568 break;
12570 case SPELL_AURA_MOD_HASTE:
12572 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12573 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12575 triggeredByAura->SetInUse(false);
12576 continue;
12578 break;
12580 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
12582 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12583 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
12585 triggeredByAura->SetInUse(false);
12586 continue;
12588 break;
12590 case SPELL_AURA_PRAYER_OF_MENDING:
12592 DEBUG_LOG("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
12593 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
12595 HandleMendingAuraProc(triggeredByAura);
12596 break;
12598 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
12600 DEBUG_LOG("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12602 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12604 triggeredByAura->SetInUse(false);
12605 continue;
12607 break;
12609 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
12610 // Skip melee hits or instant cast spells
12611 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
12613 triggeredByAura->SetInUse(false);
12614 continue;
12616 break;
12617 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
12618 // Skip Melee hits and spells ws wrong school
12619 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
12621 triggeredByAura->SetInUse(false);
12622 continue;
12624 break;
12625 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
12626 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
12627 // Skip melee hits and spells ws wrong school or zero cost
12628 if (procSpell == NULL ||
12629 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
12630 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
12632 triggeredByAura->SetInUse(false);
12633 continue;
12635 break;
12636 case SPELL_AURA_MECHANIC_IMMUNITY:
12637 // Compare mechanic
12638 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12640 triggeredByAura->SetInUse(false);
12641 continue;
12643 break;
12644 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
12645 // Compare mechanic
12646 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
12648 triggeredByAura->SetInUse(false);
12649 continue;
12651 break;
12652 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12653 // Compare casters
12654 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12656 triggeredByAura->SetInUse(false);
12657 continue;
12659 break;
12660 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12661 if (!procSpell)
12663 triggeredByAura->SetInUse(false);
12664 continue;
12666 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12667 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12669 triggeredByAura->SetInUse(false);
12670 continue;
12672 break;
12673 case SPELL_AURA_MAELSTROM_WEAPON:
12674 DEBUG_LOG("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12676 // remove all stack;
12677 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12678 triggeredByAura->SetInUse(false); // this safe, aura locked
12679 continue; // avoid re-remove attempts
12680 default:
12681 // nothing do, just charges counter
12682 break;
12685 // Remove charge (aura can be removed by triggers)
12686 if(useCharges && !triggeredByAura->IsDeleted())
12688 // If last charge dropped add spell to remove list
12689 if(triggeredByAura->DropAuraCharge())
12690 removedSpells.push_back(triggeredByAura->GetId());
12693 triggeredByAura->SetInUse(false);
12695 if (!removedSpells.empty())
12697 // Sort spells and remove dublicates
12698 removedSpells.sort();
12699 removedSpells.unique();
12700 // Remove auras from removedAuras
12701 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12702 RemoveSingleSpellAurasFromStack(*i);
12706 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12708 return SPELL_SCHOOL_MASK_NORMAL;
12711 Player* Unit::GetSpellModOwner()
12713 if(GetTypeId()==TYPEID_PLAYER)
12714 return (Player*)this;
12715 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12717 Unit* owner = GetOwner();
12718 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12719 return (Player*)owner;
12721 return NULL;
12724 ///----------Pet responses methods-----------------
12725 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12727 if(msg == SPELL_CAST_OK)
12728 return;
12730 Unit *owner = GetCharmerOrOwner();
12731 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12732 return;
12734 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12735 data << uint8(0); // cast count?
12736 data << uint32(spellid);
12737 data << uint8(msg);
12738 // uint32 for some reason
12739 // uint32 for some reason
12740 ((Player*)owner)->GetSession()->SendPacket(&data);
12743 void Unit::SendPetActionFeedback (uint8 msg)
12745 Unit* owner = GetOwner();
12746 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12747 return;
12749 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12750 data << uint8(msg);
12751 ((Player*)owner)->GetSession()->SendPacket(&data);
12754 void Unit::SendPetTalk (uint32 pettalk)
12756 Unit* owner = GetOwner();
12757 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12758 return;
12760 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12761 data << uint64(GetGUID());
12762 data << uint32(pettalk);
12763 ((Player*)owner)->GetSession()->SendPacket(&data);
12766 void Unit::SendPetAIReaction(uint64 guid)
12768 Unit* owner = GetOwner();
12769 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12770 return;
12772 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12773 data << uint64(guid);
12774 data << uint32(AI_REACTION_HOSTILE);
12775 ((Player*)owner)->GetSession()->SendPacket(&data);
12778 ///----------End of Pet responses methods----------
12780 void Unit::StopMoving()
12782 clearUnitState(UNIT_STAT_MOVING);
12784 // send explicit stop packet
12785 // player expected for correct work SPLINEFLAG_WALKMODE
12786 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), SPLINETYPE_NORMAL, GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : SPLINEFLAG_NONE, 0);
12788 // update position and orientation for near players
12789 WorldPacket data;
12790 BuildHeartBeatMsg(&data);
12791 SendMessageToSet(&data, false);
12794 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12796 if( apply )
12798 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12799 return;
12801 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12803 GetMotionMaster()->MovementExpired(false);
12804 CastStop(GetGUID() == casterGUID ? spellID : 0);
12806 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12808 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12810 else
12812 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12814 GetMotionMaster()->MovementExpired(false);
12816 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12818 // restore appropriate movement generator
12819 if(getVictim())
12820 GetMotionMaster()->MoveChase(getVictim());
12821 else
12822 GetMotionMaster()->Initialize();
12824 // attack caster if can
12825 Unit* caster = Unit::GetUnit(*this, casterGUID);
12826 if(caster && ((Creature*)this)->AI())
12827 ((Creature*)this)->AI()->AttackedBy(caster);
12831 if (GetTypeId() == TYPEID_PLAYER)
12832 ((Player*)this)->SetClientControl(this, !apply);
12835 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12837 if( apply )
12839 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12841 CastStop(GetGUID()==casterGUID ? spellID : 0);
12843 GetMotionMaster()->MoveConfused();
12845 else
12847 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12849 GetMotionMaster()->MovementExpired(false);
12851 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12853 // restore appropriate movement generator
12854 if(getVictim())
12855 GetMotionMaster()->MoveChase(getVictim());
12856 else
12857 GetMotionMaster()->Initialize();
12861 if(GetTypeId() == TYPEID_PLAYER)
12862 ((Player*)this)->SetClientControl(this, !apply);
12865 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 /*spellID*/)
12867 if( apply )
12870 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12871 data<<GetGUID();
12872 data<<uint8(0);
12873 SendMessageToSet(&data,true);
12876 if(GetTypeId() != TYPEID_PLAYER)
12877 StopMoving();
12878 else
12879 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
12881 // blizz like 2.0.x
12882 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12883 // blizz like 2.0.x
12884 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12885 // blizz like 2.0.x
12886 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12888 addUnitState(UNIT_STAT_DIED);
12889 CombatStop();
12890 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12892 // prevent interrupt message
12893 if (casterGUID == GetGUID())
12894 FinishSpell(CURRENT_GENERIC_SPELL,false);
12895 InterruptNonMeleeSpells(true);
12896 getHostileRefManager().deleteReferences();
12898 else
12901 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12902 data<<GetGUID();
12903 data<<uint8(1);
12904 SendMessageToSet(&data,true);
12906 // blizz like 2.0.x
12907 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12908 // blizz like 2.0.x
12909 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12910 // blizz like 2.0.x
12911 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12913 clearUnitState(UNIT_STAT_DIED);
12915 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12917 // restore appropriate movement generator
12918 if(getVictim())
12919 GetMotionMaster()->MoveChase(getVictim());
12920 else
12921 GetMotionMaster()->Initialize();
12927 bool Unit::IsSitState() const
12929 uint8 s = getStandState();
12930 return
12931 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12932 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12933 s == UNIT_STAND_STATE_SIT;
12936 bool Unit::IsStandState() const
12938 uint8 s = getStandState();
12939 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12942 void Unit::SetStandState(uint8 state)
12944 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12946 if (IsStandState())
12947 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12949 if(GetTypeId()==TYPEID_PLAYER)
12951 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12952 data << (uint8)state;
12953 ((Player*)this)->GetSession()->SendPacket(&data);
12957 bool Unit::IsPolymorphed() const
12959 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12962 void Unit::SetDisplayId(uint32 modelId)
12964 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12966 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12968 Pet *pet = ((Pet*)this);
12969 if(!pet->isControlled())
12970 return;
12971 Unit *owner = GetOwner();
12972 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12973 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12977 void Unit::ClearComboPointHolders()
12979 while(!m_ComboPointHolders.empty())
12981 uint32 lowguid = *m_ComboPointHolders.begin();
12983 Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, lowguid));
12984 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12985 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12986 else
12987 m_ComboPointHolders.erase(lowguid); // or remove manually
12991 void Unit::ClearAllReactives()
12993 for(int i=0; i < MAX_REACTIVE; ++i)
12994 m_reactiveTimer[i] = 0;
12996 if (HasAuraState( AURA_STATE_DEFENSE))
12997 ModifyAuraState(AURA_STATE_DEFENSE, false);
12998 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12999 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
13000 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
13001 ((Player*)this)->ClearComboPoints();
13004 void Unit::UpdateReactives( uint32 p_time )
13006 for(int i = 0; i < MAX_REACTIVE; ++i)
13008 ReactiveType reactive = ReactiveType(i);
13010 if(!m_reactiveTimer[reactive])
13011 continue;
13013 if ( m_reactiveTimer[reactive] <= p_time)
13015 m_reactiveTimer[reactive] = 0;
13017 switch ( reactive )
13019 case REACTIVE_DEFENSE:
13020 if (HasAuraState(AURA_STATE_DEFENSE))
13021 ModifyAuraState(AURA_STATE_DEFENSE, false);
13022 break;
13023 case REACTIVE_HUNTER_PARRY:
13024 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
13025 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
13026 break;
13027 case REACTIVE_OVERPOWER:
13028 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
13029 ((Player*)this)->ClearComboPoints();
13030 break;
13031 default:
13032 break;
13035 else
13037 m_reactiveTimer[reactive] -= p_time;
13042 Unit* Unit::SelectRandomUnfriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13044 std::list<Unit *> targets;
13046 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, radius);
13047 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13048 Cell::VisitAllObjects(this, searcher, radius);
13050 // remove current target
13051 if(except)
13052 targets.remove(except);
13054 // remove not LoS targets
13055 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13057 if(!IsWithinLOSInMap(*tIter))
13059 std::list<Unit *>::iterator tIter2 = tIter;
13060 ++tIter;
13061 targets.erase(tIter2);
13063 else
13064 ++tIter;
13067 // no appropriate targets
13068 if(targets.empty())
13069 return NULL;
13071 // select random
13072 uint32 rIdx = urand(0,targets.size()-1);
13073 std::list<Unit *>::const_iterator tcIter = targets.begin();
13074 for(uint32 i = 0; i < rIdx; ++i)
13075 ++tcIter;
13077 return *tcIter;
13080 Unit* Unit::SelectRandomFriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
13082 std::list<Unit *> targets;
13084 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(this, radius);
13085 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
13087 Cell::VisitAllObjects(this, searcher, radius);
13088 // remove current target
13089 if(except)
13090 targets.remove(except);
13092 // remove not LoS targets
13093 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
13095 if(!IsWithinLOSInMap(*tIter))
13097 std::list<Unit *>::iterator tIter2 = tIter;
13098 ++tIter;
13099 targets.erase(tIter2);
13101 else
13102 ++tIter;
13105 // no appropriate targets
13106 if(targets.empty())
13107 return NULL;
13109 // select random
13110 uint32 rIdx = urand(0,targets.size()-1);
13111 std::list<Unit *>::const_iterator tcIter = targets.begin();
13112 for(uint32 i = 0; i < rIdx; ++i)
13113 ++tcIter;
13115 return *tcIter;
13118 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
13120 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
13122 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
13123 return true;
13125 return false;
13128 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
13130 if(val > 0)
13132 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
13133 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
13135 else
13137 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
13138 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
13142 void Unit::ApplyCastTimePercentMod(float val, bool apply )
13144 if(val > 0)
13145 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
13146 else
13147 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
13150 void Unit::UpdateAuraForGroup(uint8 slot)
13152 if(GetTypeId() == TYPEID_PLAYER)
13154 Player* player = (Player*)this;
13155 if(player->GetGroup())
13157 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
13158 player->SetAuraUpdateMask(slot);
13161 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
13163 Pet *pet = ((Pet*)this);
13164 if(pet->isControlled())
13166 Unit *owner = GetOwner();
13167 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
13169 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
13170 pet->SetAuraUpdateMask(slot);
13176 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
13178 if (!normalized || GetTypeId() != TYPEID_PLAYER)
13179 return float(GetAttackTime(attType))/1000.0f;
13181 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
13182 if (!Weapon)
13183 return 2.4f; // fist attack
13185 switch (Weapon->GetProto()->InventoryType)
13187 case INVTYPE_2HWEAPON:
13188 return 3.3f;
13189 case INVTYPE_RANGED:
13190 case INVTYPE_RANGEDRIGHT:
13191 case INVTYPE_THROWN:
13192 return 2.8f;
13193 case INVTYPE_WEAPON:
13194 case INVTYPE_WEAPONMAINHAND:
13195 case INVTYPE_WEAPONOFFHAND:
13196 default:
13197 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
13201 Aura* Unit::GetDummyAura( uint32 spell_id ) const
13203 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
13204 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
13205 if ((*itr)->GetId() == spell_id)
13206 return *itr;
13208 return NULL;
13211 void Unit::SetContestedPvP(Player *attackedPlayer)
13213 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
13215 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
13216 return;
13218 player->SetContestedPvPTimer(30000);
13219 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13221 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
13222 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
13223 // call MoveInLineOfSight for nearby contested guards
13224 SetVisibility(GetVisibility());
13226 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
13228 addUnitState(UNIT_STAT_ATTACK_PLAYER);
13229 // call MoveInLineOfSight for nearby contested guards
13230 SetVisibility(GetVisibility());
13234 void Unit::AddPetAura(PetAura const* petSpell)
13236 m_petAuras.insert(petSpell);
13237 if(Pet* pet = GetPet())
13238 pet->CastPetAura(petSpell);
13241 void Unit::RemovePetAura(PetAura const* petSpell)
13243 m_petAuras.erase(petSpell);
13244 if(Pet* pet = GetPet())
13245 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
13248 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
13250 Pet* pet = new Pet(HUNTER_PET);
13252 if(!pet->CreateBaseAtCreature(creatureTarget))
13254 delete pet;
13255 return NULL;
13258 pet->SetOwnerGUID(GetGUID());
13259 pet->SetCreatorGUID(GetGUID());
13260 pet->setFaction(getFaction());
13261 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
13263 if(GetTypeId()==TYPEID_PLAYER)
13264 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
13266 if(IsPvP())
13267 pet->SetPvP(true);
13269 if(IsFFAPvP())
13270 pet->SetFFAPvP(true);
13272 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
13274 if(!pet->InitStatsForLevel(level))
13276 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
13277 delete pet;
13278 return NULL;
13281 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
13282 // this enables pet details window (Shift+P)
13283 pet->AIM_Initialize();
13284 pet->InitPetCreateSpells();
13285 pet->InitLevelupSpellsForLevel();
13286 pet->InitTalentForLevel();
13287 pet->SetHealth(pet->GetMaxHealth());
13289 return pet;
13292 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
13294 SpellEntry const* spellProto = aura->GetSpellProto ();
13296 // Get proc Event Entry
13297 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
13299 // Aura info stored here
13300 Modifier *mod = aura->GetModifier();
13301 // Skip this auras
13302 if (isNonTriggerAura[mod->m_auraname])
13303 return false;
13304 // If not trigger by default and spellProcEvent==NULL - skip
13305 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
13306 return false;
13308 // Get EventProcFlag
13309 uint32 EventProcFlag;
13310 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
13311 EventProcFlag = spellProcEvent->procFlags;
13312 else
13313 EventProcFlag = spellProto->procFlags; // else get from spell proto
13314 // Continue if no trigger exist
13315 if (!EventProcFlag)
13316 return false;
13318 // Check spellProcEvent data requirements
13319 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
13320 return false;
13322 // In most cases req get honor or XP from kill
13323 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
13325 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
13326 // Shadow Word: Death - can trigger from every kill
13327 if (aura->GetId() == 32409)
13328 allow = true;
13329 if (!allow)
13330 return false;
13332 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
13333 // But except periodic triggers (can triggered from self)
13334 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
13335 return false;
13337 // Check if current equipment allows aura to proc
13338 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
13340 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
13342 Item *item = NULL;
13343 if(attType == BASE_ATTACK)
13344 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
13345 else if (attType == OFF_ATTACK)
13346 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13347 else
13348 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
13350 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13351 return false;
13353 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
13355 // Check if player is wearing shield
13356 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
13357 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
13358 return false;
13361 // Get chance from spell
13362 float chance = (float)spellProto->procChance;
13363 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
13364 if(spellProcEvent && spellProcEvent->customChance)
13365 chance = spellProcEvent->customChance;
13366 // If PPM exist calculate chance from PPM
13367 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
13369 uint32 WeaponSpeed = GetAttackTime(attType);
13370 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
13372 // Apply chance modifer aura
13373 if(Player* modOwner = GetSpellModOwner())
13375 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
13376 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
13379 return roll_chance_f(chance);
13382 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
13384 // aura can be deleted at casts
13385 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
13386 SpellEffectIndex effIdx = triggeredByAura->GetEffIndex();
13387 int32 heal = triggeredByAura->GetModifier()->m_amount;
13388 uint64 caster_guid = triggeredByAura->GetCasterGUID();
13390 // jumps
13391 int32 jumps = triggeredByAura->GetAuraCharges()-1;
13393 // current aura expire
13394 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
13396 // next target selection
13397 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
13399 float radius;
13400 if (spellProto->EffectRadiusIndex[effIdx])
13401 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
13402 else
13403 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
13405 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
13407 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
13409 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
13411 // aura will applied from caster, but spell casted from current aura holder
13412 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
13414 // remove before apply next (locked against deleted)
13415 triggeredByAura->SetInUse(true);
13416 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
13418 caster->AddSpellMod(mod, true);
13419 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
13420 caster->AddSpellMod(mod, false);
13421 triggeredByAura->SetInUse(false);
13426 // heal
13427 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
13428 return true;
13431 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
13433 Unit::AuraMap& auras = GetAuras();
13434 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
13436 SpellEntry const *spell = iter->second->GetSpellProto();
13437 if (spell->Id == exceptSpellId)
13438 ++iter;
13439 else if (non_positive && iter->second->IsPositive())
13440 ++iter;
13441 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
13442 ++iter;
13443 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
13445 RemoveAurasDueToSpell(spell->Id);
13446 if(auras.empty())
13447 break;
13448 else
13449 iter = auras.begin();
13451 else
13452 ++iter;
13456 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
13458 if(newPhaseMask==GetPhaseMask())
13459 return;
13461 if(IsInWorld())
13462 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
13464 WorldObject::SetPhaseMask(newPhaseMask,update);
13466 if(IsInWorld())
13467 if(Pet* pet = GetPet())
13468 pet->SetPhaseMask(newPhaseMask,true);
13471 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
13473 if(GetTypeId() == TYPEID_PLAYER)
13474 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
13475 else
13477 Creature* c = (Creature*)this;
13478 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13479 if (!c->GetMotionMaster()->empty())
13480 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13481 movgen->Interrupt(*c);
13483 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
13485 WorldPacket data;
13486 BuildHeartBeatMsg(&data);
13487 SendMessageToSet(&data, false);
13488 // finished relocation, movegen can different from top before creature relocation,
13489 // but apply Reset expected to be safe in any case
13490 if (!c->GetMotionMaster()->empty())
13491 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13492 movgen->Reset(*c);
13496 void Unit::MonsterMove(float x, float y, float z, uint32 transitTime)
13498 SplineFlags flags = GetTypeId() == TYPEID_PLAYER ? SPLINEFLAG_WALKMODE : ((Creature*)this)->GetSplineFlags();
13499 SendMonsterMove(x, y, z, SPLINETYPE_NORMAL, flags, transitTime);
13501 if (GetTypeId() != TYPEID_PLAYER)
13503 Creature* c = (Creature*)this;
13504 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13505 if (!c->GetMotionMaster()->empty())
13506 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13507 movgen->Interrupt(*c);
13509 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13511 // finished relocation, movegen can different from top before creature relocation,
13512 // but apply Reset expected to be safe in any case
13513 if (!c->GetMotionMaster()->empty())
13514 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13515 movgen->Reset(*c);
13519 void Unit::MonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime)
13521 SendMonsterMoveWithSpeed(x, y, z, transitTime );
13523 if (GetTypeId() != TYPEID_PLAYER)
13525 Creature* c = (Creature*)this;
13526 // Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
13527 if (!c->GetMotionMaster()->empty())
13528 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13529 movgen->Interrupt(*c);
13531 GetMap()->CreatureRelocation((Creature*)this, x, y, z, 0.0f);
13533 // finished relocation, movegen can different from top before creature relocation,
13534 // but apply Reset expected to be safe in any case
13535 if (!c->GetMotionMaster()->empty())
13536 if (MovementGenerator *movgen = c->GetMotionMaster()->top())
13537 movgen->Reset(*c);
13541 struct SetPvPHelper
13543 explicit SetPvPHelper(bool _state) : state(_state) {}
13544 void operator()(Unit* unit) const { unit->SetPvP(state); }
13545 bool state;
13548 void Unit::SetPvP( bool state )
13550 if(state)
13551 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13552 else
13553 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
13555 CallForAllControlledUnits(SetPvPHelper(state),true,true,true);
13558 struct SetFFAPvPHelper
13560 explicit SetFFAPvPHelper(bool _state) : state(_state) {}
13561 void operator()(Unit* unit) const { unit->SetFFAPvP(state); }
13562 bool state;
13565 void Unit::SetFFAPvP( bool state )
13567 if(state)
13568 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13569 else
13570 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
13572 CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
13575 void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
13577 float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this);
13578 float vsin = sin(angle);
13579 float vcos = cos(angle);
13581 // Effect propertly implemented only for players
13582 if(GetTypeId()==TYPEID_PLAYER)
13584 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
13585 data << GetPackGUID();
13586 data << uint32(0); // Sequence
13587 data << float(vcos); // x direction
13588 data << float(vsin); // y direction
13589 data << float(horizontalSpeed); // Horizontal speed
13590 data << float(-verticalSpeed); // Z Movement speed (vertical)
13591 ((Player*)this)->GetSession()->SendPacket(&data);
13593 else
13595 float dis = horizontalSpeed;
13597 float ox, oy, oz;
13598 GetPosition(ox, oy, oz);
13600 float fx = ox + dis * vcos;
13601 float fy = oy + dis * vsin;
13602 float fz = oz;
13604 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
13605 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5f, fx,fy,oz+0.5f,fx2,fy2,fz2, -0.5f))
13607 fx = fx2;
13608 fy = fy2;
13609 fz = fz2;
13612 UpdateGroundPositionZ(fx, fy, fz);
13614 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
13615 // with CreatureRelocation at server side
13616 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
13620 float Unit::GetCombatRatingReduction(CombatRating cr) const
13622 if (GetTypeId() == TYPEID_PLAYER)
13623 return ((Player const*)this)->GetRatingBonusValue(cr);
13624 else if (((Creature const*)this)->isPet())
13626 // Player's pet have 0.4 resilience from owner
13627 if (Unit* owner = GetOwner())
13628 if(owner->GetTypeId() == TYPEID_PLAYER)
13629 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
13632 return 0.0f;
13635 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
13637 float percent = GetCombatRatingReduction(cr) * rate;
13638 if (percent > cap)
13639 percent = cap;
13640 return uint32 (percent * damage / 100.0f);
13643 void Unit::SendThreatUpdate()
13645 ThreatList const& tlist = getThreatManager().getThreatList();
13646 if (uint32 count = tlist.size())
13648 DEBUG_LOG( "WORLD: Send SMSG_THREAT_UPDATE Message" );
13649 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
13650 data << GetPackGUID();
13651 data << uint32(count);
13652 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13654 data.appendPackGUID((*itr)->getUnitGuid());
13655 data << uint32((*itr)->getThreat());
13657 SendMessageToSet(&data, false);
13661 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13663 ThreatList const& tlist = getThreatManager().getThreatList();
13664 if (uint32 count = tlist.size())
13666 DEBUG_LOG( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13667 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13668 data << GetPackGUID();
13669 data.appendPackGUID(pHostilReference->getUnitGuid());
13670 data << uint32(count);
13671 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13673 data.appendPackGUID((*itr)->getUnitGuid());
13674 data << uint32((*itr)->getThreat());
13676 SendMessageToSet(&data, false);
13680 void Unit::SendThreatClear()
13682 DEBUG_LOG( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13683 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13684 data << GetPackGUID();
13685 SendMessageToSet(&data, false);
13688 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13690 DEBUG_LOG( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13691 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13692 data << GetPackGUID();
13693 data.appendPackGUID(pHostileReference->getUnitGuid());
13694 SendMessageToSet(&data, false);
13697 struct StopAttackFactionHelper
13699 explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
13700 void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
13701 uint32 faction_id;
13704 void Unit::StopAttackFaction(uint32 faction_id)
13706 if (Unit* victim = getVictim())
13708 if (victim->getFactionTemplateEntry()->faction==faction_id)
13710 AttackStop();
13711 if (IsNonMeleeSpellCasted(false))
13712 InterruptNonMeleeSpells(false);
13714 // melee and ranged forced attack cancel
13715 if (GetTypeId() == TYPEID_PLAYER)
13716 ((Player*)this)->SendAttackSwingCancelAttack();
13720 AttackerSet const& attackers = getAttackers();
13721 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13723 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13725 (*itr)->AttackStop();
13726 itr = attackers.begin();
13728 else
13729 ++itr;
13732 getHostileRefManager().deleteReferencesForFaction(faction_id);
13734 CallForAllControlledUnits(StopAttackFactionHelper(faction_id),false,true,true);
13737 void Unit::CleanupDeletedAuras()
13739 // really delete auras "deleted" while processing its ApplyModify code
13740 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13741 delete *itr;
13742 m_deletedAuras.clear();
13745 bool Unit::CheckAndIncreaseCastCounter()
13747 uint32 maxCasts = sWorld.getConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN);
13749 if (maxCasts && m_castCounter >= maxCasts)
13750 return false;
13752 ++m_castCounter;
13753 return true;