Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty)
[getmangos.git] / src / game / Group.h
blobdc22b184f21a094b4b2bc5bd0955d4cec488dd22
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "BattleGround.h"
25 #include "LootMgr.h"
26 #include "DBCEnums.h"
28 #include <map>
29 #include <vector>
31 #define MAXGROUPSIZE 5
32 #define MAXRAIDSIZE 40
33 #define TARGETICONCOUNT 8
35 enum RollVote
37 PASS = 0,
38 NEED = 1,
39 GREED = 2,
40 DISENCHANT = 3,
41 NOT_EMITED_YET = 4,
42 NOT_VALID = 5
45 enum GroupMemberOnlineStatus
47 MEMBER_STATUS_OFFLINE = 0x0000,
48 MEMBER_STATUS_ONLINE = 0x0001,
49 MEMBER_STATUS_PVP = 0x0002,
50 MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
51 MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
52 MEMBER_STATUS_UNK2 = 0x0010, // never seen
53 MEMBER_STATUS_UNK3 = 0x0020, // never seen
54 MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
55 MEMBER_STATUS_UNK5 = 0x0080, // never seen
58 enum GroupType // group type flags?
60 GROUPTYPE_NORMAL = 0x00,
61 GROUPTYPE_BG = 0x01,
62 GROUPTYPE_RAID = 0x02,
63 GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
64 // 0x04?
65 GROUPTYPE_LFD = 0x08,
66 // 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
69 class BattleGround;
71 enum GroupUpdateFlags
73 GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
74 GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
75 GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
76 GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
77 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
78 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
79 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
80 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
81 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
82 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
83 GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
84 GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
85 GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
86 GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
87 GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
88 GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
89 GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
90 GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
91 GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
92 GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
93 GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
94 GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
95 GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
98 #define GROUP_UPDATE_FLAGS_COUNT 20
99 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
100 static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
102 class InstanceSave;
104 class Roll : public LootValidatorRef
106 public:
107 Roll(uint64 _guid, LootItem const& li)
108 : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
109 totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
110 ~Roll() { }
111 void setLoot(Loot *pLoot) { link(pLoot, this); }
112 Loot *getLoot() { return getTarget(); }
113 void targetObjectBuildLink();
115 uint64 itemGUID;
116 uint32 itemid;
117 int32 itemRandomPropId;
118 uint32 itemRandomSuffix;
119 uint8 itemCount;
120 typedef std::map<uint64, RollVote> PlayerVote;
121 PlayerVote playerVote; //vote position correspond with player position (in group)
122 uint8 totalPlayersRolling;
123 uint8 totalNeed;
124 uint8 totalGreed;
125 uint8 totalPass;
126 uint8 itemSlot;
129 struct InstanceGroupBind
131 InstanceSave *save;
132 bool perm;
133 /* permanent InstanceGroupBinds exist iff the leader has a permanent
134 PlayerInstanceBind for the same instance. */
135 InstanceGroupBind() : save(NULL), perm(false) {}
138 /** request member stats checken **/
139 /** todo: uninvite people that not accepted invite **/
140 class MANGOS_DLL_SPEC Group
142 public:
143 struct MemberSlot
145 uint64 guid;
146 std::string name;
147 uint8 group;
148 bool assistant;
150 typedef std::list<MemberSlot> MemberSlotList;
151 typedef MemberSlotList::const_iterator member_citerator;
153 typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
154 protected:
155 typedef MemberSlotList::iterator member_witerator;
156 typedef std::set<Player*> InvitesList;
158 typedef std::vector<Roll*> Rolls;
160 public:
161 Group();
162 ~Group();
164 // group manipulation methods
165 bool Create(const uint64 &guid, const char * name);
166 bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
167 bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
168 bool AddInvite(Player *player);
169 uint32 RemoveInvite(Player *player);
170 void RemoveAllInvites();
171 bool AddLeaderInvite(Player *player);
172 bool AddMember(const uint64 &guid, const char* name);
173 // method: 0=just remove, 1=kick
174 uint32 RemoveMember(const uint64 &guid, const uint8 &method);
175 void ChangeLeader(const uint64 &guid);
176 void SetLootMethod(LootMethod method) { m_lootMethod = method; }
177 void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
178 void UpdateLooterGuid( Creature* creature, bool ifneed = false );
179 void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
180 void Disband(bool hideDestroy=false);
182 // properties accessories
183 bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
184 bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
185 bool isBGGroup() const { return m_bgGroup != NULL; }
186 bool IsCreated() const { return GetMembersCount() > 0; }
187 const uint64& GetLeaderGUID() const { return m_leaderGuid; }
188 const char * GetLeaderName() const { return m_leaderName.c_str(); }
189 LootMethod GetLootMethod() const { return m_lootMethod; }
190 const uint64& GetLooterGuid() const { return m_looterGuid; }
191 ItemQualities GetLootThreshold() const { return m_lootThreshold; }
193 // member manipulation methods
194 bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
195 bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
196 uint64 GetMemberGUID(const std::string& name)
198 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
200 if(itr->name == name)
202 return itr->guid;
205 return 0;
207 bool IsAssistant(uint64 guid) const
209 member_citerator mslot = _getMemberCSlot(guid);
210 if(mslot==m_memberSlots.end())
211 return false;
213 return mslot->assistant;
215 Player* GetInvited(const uint64& guid) const;
216 Player* GetInvited(const std::string& name) const;
218 bool SameSubGroup(uint64 guid1,const uint64& guid2) const
220 member_citerator mslot2 = _getMemberCSlot(guid2);
221 if(mslot2==m_memberSlots.end())
222 return false;
224 return SameSubGroup(guid1,&*mslot2);
227 bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
229 member_citerator mslot1 = _getMemberCSlot(guid1);
230 if(mslot1==m_memberSlots.end() || !slot2)
231 return false;
233 return (mslot1->group==slot2->group);
236 bool HasFreeSlotSubGroup(uint8 subgroup) const
238 return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
241 bool SameSubGroup(Player const* member1, Player const* member2) const;
243 MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
244 GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
245 uint32 GetMembersCount() const { return m_memberSlots.size(); }
246 void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
247 uint8 GetMemberGroup(uint64 guid) const
249 member_citerator mslot = _getMemberCSlot(guid);
250 if(mslot==m_memberSlots.end())
251 return (MAXRAIDSIZE/MAXGROUPSIZE+1);
253 return mslot->group;
256 // some additional raid methods
257 void ConvertToRaid();
259 void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
260 uint32 CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
262 void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
263 void ChangeMembersGroup(Player *player, const uint8 &group);
265 void SetAssistant(uint64 guid, const bool &state)
267 if(!isRaidGroup())
268 return;
269 if(_setAssistantFlag(guid, state))
270 SendUpdate();
272 void SetMainTank(uint64 guid)
274 if(!isRaidGroup())
275 return;
277 if(_setMainTank(guid))
278 SendUpdate();
280 void SetMainAssistant(uint64 guid)
282 if(!isRaidGroup())
283 return;
285 if(_setMainAssistant(guid))
286 SendUpdate();
289 void SetTargetIcon(uint8 id, uint64 guid);
291 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
292 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
293 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
294 void SetDungeonDifficulty(Difficulty difficulty);
295 void SetRaidDifficulty(Difficulty difficulty);
296 uint16 InInstance();
297 bool InCombatToInstance(uint32 instanceId);
298 void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
300 // -no description-
301 //void SendInit(WorldSession *session);
302 void SendTargetIconList(WorldSession *session);
303 void SendUpdate();
304 void UpdatePlayerOutOfRange(Player* pPlayer);
305 // ignore: GUID of player that will be ignored
306 void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
307 void BroadcastReadyCheck(WorldPacket *packet);
308 void OfflineReadyCheck();
310 /*********************************************************/
311 /*** LOOT SYSTEM ***/
312 /*********************************************************/
314 void SendLootStartRoll(uint32 CountDown, const Roll &r);
315 void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
316 void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
317 void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
318 void GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
319 void NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature);
320 void MasterLoot(const uint64& playerGUID, Loot *loot, Creature *creature);
321 Rolls::iterator GetRoll(uint64 Guid)
323 Rolls::iterator iter;
324 for (iter=RollId.begin(); iter != RollId.end(); ++iter)
326 if ((*iter)->itemGUID == Guid && (*iter)->isValid())
328 return iter;
331 return RollId.end();
333 void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
334 void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
335 void EndRoll();
337 void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
338 void DelinkMember(GroupReference* /*pRef*/ ) { }
340 InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
341 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
342 InstanceGroupBind* GetBoundInstance(Player* player);
343 InstanceGroupBind* GetBoundInstance(Map* aMap);
344 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
346 protected:
347 bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
348 bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
349 bool _removeMember(const uint64 &guid); // returns true if leader has changed
350 void _setLeader(const uint64 &guid);
352 void _removeRolls(const uint64 &guid);
354 bool _setMembersGroup(const uint64 &guid, const uint8 &group);
355 bool _setAssistantFlag(const uint64 &guid, const bool &state);
356 bool _setMainTank(const uint64 &guid);
357 bool _setMainAssistant(const uint64 &guid);
359 void _homebindIfInstance(Player *player);
361 void _initRaidSubGroupsCounter()
363 // Sub group counters initialization
364 if (!m_subGroupsCounts)
365 m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
367 memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
369 for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
370 ++m_subGroupsCounts[itr->group];
373 member_citerator _getMemberCSlot(uint64 Guid) const
375 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
377 if (itr->guid == Guid)
378 return itr;
380 return m_memberSlots.end();
383 member_witerator _getMemberWSlot(uint64 Guid)
385 for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
387 if (itr->guid == Guid)
388 return itr;
390 return m_memberSlots.end();
393 void SubGroupCounterIncrease(uint8 subgroup)
395 if (m_subGroupsCounts)
396 ++m_subGroupsCounts[subgroup];
399 void SubGroupCounterDecrease(uint8 subgroup)
401 if (m_subGroupsCounts)
402 --m_subGroupsCounts[subgroup];
405 MemberSlotList m_memberSlots;
406 GroupRefManager m_memberMgr;
407 InvitesList m_invitees;
408 uint64 m_leaderGuid;
409 std::string m_leaderName;
410 uint64 m_mainTank;
411 uint64 m_mainAssistant;
412 GroupType m_groupType;
413 Difficulty m_dungeonDifficulty;
414 Difficulty m_raidDifficulty;
415 BattleGround* m_bgGroup;
416 uint64 m_targetIcons[TARGETICONCOUNT];
417 LootMethod m_lootMethod;
418 ItemQualities m_lootThreshold;
419 uint64 m_looterGuid;
420 Rolls RollId;
421 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
422 uint8* m_subGroupsCounts;
424 #endif