[8484] Fix priest spell 47585
[getmangos.git] / src / game / Spell.cpp
blob23e9fa7db71d8632ed2ab5dcabc831d9c99bebe8
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto) return false;
106 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
107 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
110 SpellCastTargets::SpellCastTargets()
112 m_unitTarget = NULL;
113 m_itemTarget = NULL;
114 m_GOTarget = NULL;
116 m_unitTargetGUID = 0;
117 m_GOTargetGUID = 0;
118 m_CorpseTargetGUID = 0;
119 m_itemTargetGUID = 0;
120 m_itemTargetEntry = 0;
122 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
123 m_strTarget = "";
124 m_targetMask = 0;
127 SpellCastTargets::~SpellCastTargets()
131 void SpellCastTargets::setUnitTarget(Unit *target)
133 if (!target)
134 return;
136 m_destX = target->GetPositionX();
137 m_destY = target->GetPositionY();
138 m_destZ = target->GetPositionZ();
139 m_unitTarget = target;
140 m_unitTargetGUID = target->GetGUID();
141 m_targetMask |= TARGET_FLAG_UNIT;
144 void SpellCastTargets::setDestination(float x, float y, float z)
146 m_destX = x;
147 m_destY = y;
148 m_destZ = z;
149 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
152 void SpellCastTargets::setSource(float x, float y, float z)
154 m_srcX = x;
155 m_srcY = y;
156 m_srcZ = z;
157 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
160 void SpellCastTargets::setGOTarget(GameObject *target)
162 m_GOTarget = target;
163 m_GOTargetGUID = target->GetGUID();
164 // m_targetMask |= TARGET_FLAG_OBJECT;
167 void SpellCastTargets::setItemTarget(Item* item)
169 if(!item)
170 return;
172 m_itemTarget = item;
173 m_itemTargetGUID = item->GetGUID();
174 m_itemTargetEntry = item->GetEntry();
175 m_targetMask |= TARGET_FLAG_ITEM;
178 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
180 m_CorpseTargetGUID = corpse->GetGUID();
183 void SpellCastTargets::Update(Unit* caster)
185 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
186 m_unitTarget = m_unitTargetGUID ?
187 ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
188 NULL;
190 m_itemTarget = NULL;
191 if(caster->GetTypeId() == TYPEID_PLAYER)
193 if(m_targetMask & TARGET_FLAG_ITEM)
194 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
195 else
197 Player* pTrader = ((Player*)caster)->GetTrader();
198 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
199 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
201 if(m_itemTarget)
202 m_itemTargetEntry = m_itemTarget->GetEntry();
206 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
208 if(data->rpos() + 4 > data->size())
209 return false;
211 *data >> m_targetMask;
213 if(m_targetMask == TARGET_FLAG_SELF)
215 m_destX = caster->GetPositionX();
216 m_destY = caster->GetPositionY();
217 m_destZ = caster->GetPositionZ();
218 m_unitTarget = caster;
219 m_unitTargetGUID = caster->GetGUID();
220 return true;
223 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
224 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
225 if(!data->readPackGUID(m_unitTargetGUID))
226 return false;
228 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
229 if(!data->readPackGUID(m_GOTargetGUID))
230 return false;
232 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
233 if(!data->readPackGUID(m_itemTargetGUID))
234 return false;
236 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
237 if(!data->readPackGUID(m_CorpseTargetGUID))
238 return false;
240 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
242 if(data->rpos() + 4 + 4 + 4 > data->size())
243 return false;
245 *data >> m_srcX >> m_srcY >> m_srcZ;
246 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
247 return false;
250 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
252 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
253 return false;
255 if(!data->readPackGUID(m_unitTargetGUID))
256 return false;
258 *data >> m_destX >> m_destY >> m_destZ;
259 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
260 return false;
263 if( m_targetMask & TARGET_FLAG_STRING )
265 if(data->rpos() + 1 > data->size())
266 return false;
268 *data >> m_strTarget;
271 // find real units/GOs
272 Update(caster);
273 return true;
276 void SpellCastTargets::write ( WorldPacket * data )
278 *data << uint32(m_targetMask);
280 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
282 if(m_targetMask & TARGET_FLAG_UNIT)
284 if(m_unitTarget)
285 data->append(m_unitTarget->GetPackGUID());
286 else
287 *data << uint8(0);
289 else if( m_targetMask & TARGET_FLAG_OBJECT )
291 if(m_GOTarget)
292 data->append(m_GOTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
297 data->appendPackGUID(m_CorpseTargetGUID);
298 else
299 *data << uint8(0);
302 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
304 if(m_itemTarget)
305 data->append(m_itemTarget->GetPackGUID());
306 else
307 *data << uint8(0);
310 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
311 *data << m_srcX << m_srcY << m_srcZ;
313 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
315 if(m_unitTarget)
316 data->append(m_unitTarget->GetPackGUID());
317 else
318 *data << uint8(0);
320 *data << m_destX << m_destY << m_destZ;
323 if( m_targetMask & TARGET_FLAG_STRING )
324 *data << m_strTarget;
327 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
329 ASSERT( Caster != NULL && info != NULL );
330 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
332 m_spellInfo = info;
333 m_caster = Caster;
334 m_selfContainer = NULL;
335 m_triggeringContainer = triggeringContainer;
336 m_referencedFromCurrentSpell = false;
337 m_executedCurrently = false;
338 m_delayStart = 0;
339 m_delayAtDamageCount = 0;
341 m_applyMultiplierMask = 0;
343 // Get data for type of attack
344 switch (m_spellInfo->DmgClass)
346 case SPELL_DAMAGE_CLASS_MELEE:
347 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
348 m_attackType = OFF_ATTACK;
349 else
350 m_attackType = BASE_ATTACK;
351 break;
352 case SPELL_DAMAGE_CLASS_RANGED:
353 m_attackType = RANGED_ATTACK;
354 break;
355 default:
356 // Wands
357 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
358 m_attackType = RANGED_ATTACK;
359 else
360 m_attackType = BASE_ATTACK;
361 break;
364 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
366 if(m_attackType == RANGED_ATTACK)
368 // wand case
369 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
371 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
372 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
375 // Set health leech amount to zero
376 m_healthLeech = 0;
378 if(originalCasterGUID)
379 m_originalCasterGUID = originalCasterGUID;
380 else
381 m_originalCasterGUID = m_caster->GetGUID();
383 if(m_originalCasterGUID == m_caster->GetGUID())
384 m_originalCaster = m_caster;
385 else
387 m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
388 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
391 for(int i=0; i <3; ++i)
392 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
394 m_spellState = SPELL_STATE_NULL;
396 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
397 m_TriggerSpells.clear();
398 m_preCastSpells.clear();
399 m_IsTriggeredSpell = triggered;
400 //m_AreaAura = false;
401 m_CastItem = NULL;
403 unitTarget = NULL;
404 itemTarget = NULL;
405 gameObjTarget = NULL;
406 focusObject = NULL;
407 m_cast_count = 0;
408 m_glyphIndex = 0;
409 m_triggeredByAuraSpell = NULL;
411 //Auto Shot & Shoot (wand)
412 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
414 m_runesState = 0;
415 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
416 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
417 m_timer = 0; // will set to castime in prepare
419 m_needAliveTargetMask = 0;
421 // determine reflection
422 m_canReflect = false;
424 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
426 for(int j = 0;j < 3; ++j)
428 if (m_spellInfo->Effect[j] == 0)
429 continue;
431 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
432 m_canReflect = true;
433 else
434 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
436 if(m_canReflect)
437 continue;
438 else
439 break;
443 CleanupTargetList();
446 Spell::~Spell()
450 template<typename T>
451 WorldObject* Spell::FindCorpseUsing()
453 // non-standard target selection
454 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
455 float max_range = GetSpellMaxRange(srange);
457 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
458 Cell cell(p);
459 cell.data.Part.reserved = ALL_DISTRICT;
460 cell.SetNoCreate();
462 WorldObject* result = NULL;
464 T u_check(m_caster, max_range);
465 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
467 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
468 CellLock<GridReadGuard> cell_lock(cell, p);
469 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
471 if (!result)
473 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
474 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
477 return result;
480 void Spell::FillTargetMap()
482 // TODO: ADD the correct target FILLS!!!!!!
484 for(uint32 i = 0; i < 3; ++i)
486 // not call for empty effect.
487 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
488 if(m_spellInfo->Effect[i] == 0)
489 continue;
491 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
492 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
493 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
494 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
495 continue;
497 // TODO: find a way so this is not needed?
498 // for area auras always add caster as target (needed for totems for example)
499 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
500 AddUnitTarget(m_caster, i);
502 std::list<Unit*> tmpUnitMap;
504 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
505 // but need it support in some know cases
506 switch(m_spellInfo->EffectImplicitTargetA[i])
508 case 0:
509 switch(m_spellInfo->EffectImplicitTargetB[i])
511 case 0:
512 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
513 break;
514 default:
515 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
516 break;
518 break;
519 case TARGET_EFFECT_SELECT:
520 switch(m_spellInfo->EffectImplicitTargetB[i])
522 case 0:
523 case TARGET_EFFECT_SELECT:
524 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
525 break;
526 case TARGET_INNKEEPER_COORDINATES:
527 case TARGET_TABLE_X_Y_Z_COORDINATES:
528 case TARGET_CASTER_COORDINATES:
529 case TARGET_SCRIPT_COORDINATES:
530 case TARGET_CURRENT_ENEMY_COORDINATES:
531 case TARGET_DUELVSPLAYER_COORDINATES:
532 case TARGET_DYNAMIC_OBJECT_COORDINATES:
533 case TARGET_POINT_AT_NORTH:
534 case TARGET_POINT_AT_SOUTH:
535 case TARGET_POINT_AT_EAST:
536 case TARGET_POINT_AT_WEST:
537 case TARGET_POINT_AT_NE:
538 case TARGET_POINT_AT_NW:
539 case TARGET_POINT_AT_SE:
540 case TARGET_POINT_AT_SW:
541 // need some target for proccesing
542 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
543 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
544 break;
545 default:
546 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
547 break;
549 break;
550 case TARGET_SELF:
551 switch(m_spellInfo->EffectImplicitTargetB[i])
553 case 0:
554 case TARGET_EFFECT_SELECT:
555 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
556 break;
557 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
558 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
559 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
560 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
561 break;
562 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
563 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
564 break;
565 default:
566 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
567 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
568 break;
570 break;
571 case TARGET_CASTER_COORDINATES:
572 switch(m_spellInfo->EffectImplicitTargetB[i])
574 case TARGET_ALL_ENEMY_IN_AREA:
575 // Note: this hack with search required until GO casting not implemented
576 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
577 // currently each enemy selected explicitly and self cast damage
578 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
580 if(m_targets.getUnitTarget())
581 tmpUnitMap.push_back(m_targets.getUnitTarget());
583 else
585 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
586 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
588 break;
589 default:
591 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
592 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
594 break;
596 break;
597 case TARGET_TABLE_X_Y_Z_COORDINATES:
598 switch(m_spellInfo->EffectImplicitTargetB[i])
600 case 0:
601 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
603 // need some target for proccesing
604 SetTargetMap(i, TARGET_EFFECT_SELECT, tmpUnitMap);
605 break;
606 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
607 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
608 break;
609 default:
610 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
611 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
612 break;
614 break;
615 default:
616 switch(m_spellInfo->EffectImplicitTargetB[i])
618 case 0:
619 case TARGET_EFFECT_SELECT:
620 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
621 break;
622 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
623 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
624 break;
625 default:
626 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
627 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
628 break;
630 break;
633 if(m_caster->GetTypeId() == TYPEID_PLAYER)
635 Player *me = (Player*)m_caster;
636 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
638 Unit *owner = (*itr)->GetOwner();
639 Unit *u = owner ? owner : (*itr);
640 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
642 me->UpdatePvP(true);
643 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
644 break;
649 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
651 if (!CheckTarget (*itr, i))
653 itr = tmpUnitMap.erase(itr);
654 continue;
656 else
657 ++itr;
660 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
661 AddUnitTarget((*iunit), i);
665 void Spell::prepareDataForTriggerSystem()
667 //==========================================================================================
668 // Now fill data for trigger system, need know:
669 // an spell trigger another or not ( m_canTrigger )
670 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
671 //==========================================================================================
672 // Fill flag can spell trigger or not
673 // TODO: possible exist spell attribute for this
674 m_canTrigger = false;
676 if (m_CastItem)
677 m_canTrigger = false; // Do not trigger from item cast spell
678 else if (!m_IsTriggeredSpell)
679 m_canTrigger = true; // Normal cast - can trigger
680 else if (!m_triggeredByAuraSpell)
681 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
683 if (!m_canTrigger) // Exceptions (some periodic triggers)
685 switch (m_spellInfo->SpellFamilyName)
687 case SPELLFAMILY_MAGE:
688 // Arcane Missles / Blizzard triggers need do it
689 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
690 m_canTrigger = true;
691 // Clearcasting trigger need do it
692 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
693 m_canTrigger = true;
694 break;
695 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
696 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
697 m_canTrigger = true;
698 break;
699 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
700 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000000000))
701 m_canTrigger = true;
702 break;
703 case SPELLFAMILY_ROGUE: // For poisons need do it
704 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
705 m_canTrigger = true;
706 break;
707 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
708 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
709 m_spellInfo->SpellFamilyFlags2 & 0x200)
710 m_canTrigger = true;
711 break;
712 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
713 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
714 m_canTrigger = true;
715 break;
716 default:
717 break;
721 // Get data for type of attack and fill base info for trigger
722 switch (m_spellInfo->DmgClass)
724 case SPELL_DAMAGE_CLASS_MELEE:
725 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
726 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
727 break;
728 case SPELL_DAMAGE_CLASS_RANGED:
729 // Auto attack
730 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
732 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
733 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
735 else // Ranged spell attack
737 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
738 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
740 break;
741 default:
742 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
744 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
745 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
747 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
749 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
750 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
752 else // Negative spell
754 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
755 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
757 break;
759 // Hunter traps spells (for Entrapment trigger)
760 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
761 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
762 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
765 void Spell::CleanupTargetList()
767 m_UniqueTargetInfo.clear();
768 m_UniqueGOTargetInfo.clear();
769 m_UniqueItemInfo.clear();
770 m_delayMoment = 0;
773 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
775 if( m_spellInfo->Effect[effIndex] == 0 )
776 return;
778 // Check for effect immune skip if immuned
779 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
781 uint64 targetGUID = pVictim->GetGUID();
783 // Lookup target in already in list
784 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
786 if (targetGUID == ihit->targetGUID) // Found in list
788 if (!immuned)
789 ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
790 return;
794 // This is new target calculate data for him
796 // Get spell hit result on target
797 TargetInfo target;
798 target.targetGUID = targetGUID; // Store target GUID
799 target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
800 target.processed = false; // Effects not apply on target
802 // Calculate hit result
803 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
805 // Spell have speed - need calculate incoming time
806 if (m_spellInfo->speed > 0.0f)
808 // calculate spell incoming interval
809 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
810 if (dist < 5.0f) dist = 5.0f;
811 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
813 // Calculate minimum incoming time
814 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
815 m_delayMoment = target.timeDelay;
817 else
818 target.timeDelay = UI64LIT(0);
820 // If target reflect spell back to caster
821 if (target.missCondition == SPELL_MISS_REFLECT)
823 // Calculate reflected spell result on caster
824 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
826 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
827 target.reflectResult = SPELL_MISS_PARRY;
829 // Increase time interval for reflected spells by 1.5
830 target.timeDelay += target.timeDelay >> 1;
832 else
833 target.reflectResult = SPELL_MISS_NONE;
835 // Add target to list
836 m_UniqueTargetInfo.push_back(target);
839 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
841 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
842 if (unit)
843 AddUnitTarget(unit, effIndex);
846 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
848 if( m_spellInfo->Effect[effIndex] == 0 )
849 return;
851 uint64 targetGUID = pVictim->GetGUID();
853 // Lookup target in already in list
854 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
856 if (targetGUID == ihit->targetGUID) // Found in list
858 ihit->effectMask |= 1 << effIndex; // Add only effect mask
859 return;
863 // This is new target calculate data for him
865 GOTargetInfo target;
866 target.targetGUID = targetGUID;
867 target.effectMask = 1 << effIndex;
868 target.processed = false; // Effects not apply on target
870 // Spell have speed - need calculate incoming time
871 if (m_spellInfo->speed > 0.0f)
873 // calculate spell incoming interval
874 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
875 if (dist < 5.0f) dist = 5.0f;
876 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
877 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
878 m_delayMoment = target.timeDelay;
880 else
881 target.timeDelay = UI64LIT(0);
883 // Add target to list
884 m_UniqueGOTargetInfo.push_back(target);
887 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
889 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
890 if (go)
891 AddGOTarget(go, effIndex);
894 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
896 if( m_spellInfo->Effect[effIndex] == 0 )
897 return;
899 // Lookup target in already in list
900 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
902 if (pitem == ihit->item) // Found in list
904 ihit->effectMask |= 1<<effIndex; // Add only effect mask
905 return;
909 // This is new target add data
911 ItemTargetInfo target;
912 target.item = pitem;
913 target.effectMask = 1 << effIndex;
914 m_UniqueItemInfo.push_back(target);
917 void Spell::DoAllEffectOnTarget(TargetInfo *target)
919 if (target->processed) // Check target
920 return;
921 target->processed = true; // Target checked in apply effects procedure
923 // Get mask of effects for target
924 uint32 mask = target->effectMask;
926 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
927 if (!unit)
928 return;
930 // Get original caster (if exist) and calculate damage/healing from him data
931 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
933 // Skip if m_originalCaster not available
934 if (!caster)
935 return;
937 SpellMissInfo missInfo = target->missCondition;
938 // Need init unitTarget by default unit (can changed in code on reflect)
939 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
940 unitTarget = unit;
942 // Reset damage/healing counter
943 m_damage = 0;
944 m_healing = 0;
946 // Fill base trigger info
947 uint32 procAttacker = m_procAttacker;
948 uint32 procVictim = m_procVictim;
949 uint32 procEx = PROC_EX_NONE;
951 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
952 DoSpellHitOnUnit(unit, mask);
953 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
955 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
956 DoSpellHitOnUnit(m_caster, mask);
959 // All calculated do it!
960 // Do healing and triggers
961 if (m_healing)
963 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
964 uint32 addhealth = m_healing;
965 if (crit)
967 procEx |= PROC_EX_CRITICAL_HIT;
968 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
970 else
971 procEx |= PROC_EX_NORMAL_HIT;
973 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
974 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
975 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
977 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
978 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
980 // Do damage and triggers
981 else if (m_damage)
983 // Fill base damage struct (unitTarget - is real spell target)
984 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
986 // Add bonuses and fill damageInfo struct
987 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
988 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
990 // Send log damage message to client
991 caster->SendSpellNonMeleeDamageLog(&damageInfo);
993 procEx = createProcExtendMask(&damageInfo, missInfo);
994 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
996 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
997 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
998 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1000 caster->DealSpellDamage(&damageInfo, true);
1002 // Judgement of Blood
1003 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000800000000)) && m_spellInfo->SpellIconID==153)
1005 int32 damagePoint = damageInfo.damage * 33 / 100;
1006 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1009 // Passive spell hits/misses or active spells only misses (only triggers)
1010 else
1012 // Fill base damage struct (unitTarget - is real spell target)
1013 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1014 procEx = createProcExtendMask(&damageInfo, missInfo);
1015 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1016 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1017 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1020 // Call scripted function for AI if this spell is casted upon a creature
1021 if(unit->GetTypeId()==TYPEID_UNIT)
1023 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1024 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1025 if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1027 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1028 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
1031 if(((Creature*)unit)->AI())
1032 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1035 // Call scripted function for AI if this spell is casted by a creature
1036 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1037 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1040 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1042 if (!unit || !effectMask)
1043 return;
1045 Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
1047 // Recheck immune (only for delayed spells)
1048 if (m_spellInfo->speed && (
1049 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1050 unit->IsImmunedToSpell(m_spellInfo)))
1052 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1053 return;
1056 if (unit->GetTypeId() == TYPEID_PLAYER)
1058 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1059 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1062 if (realCaster->GetTypeId() == TYPEID_PLAYER)
1063 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1065 if (realCaster != unit)
1067 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1068 if (m_spellInfo->speed > 0.0f &&
1069 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1070 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1072 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1073 return;
1076 if (!realCaster->IsFriendlyTo(unit))
1078 // for delayed spells ignore not visible explicit target
1079 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1080 !unit->isVisibleForOrDetect(m_caster,m_caster,false))
1082 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1083 return;
1086 // not break stealth by cast targeting
1087 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1088 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1090 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1091 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1092 m_caster->isVisibleForOrDetect(unit,unit,false))
1094 // use speedup check to avoid re-remove after above lines
1095 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1096 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1098 // caster can be detected but have stealth aura
1099 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1101 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1102 unit->SetStandState(UNIT_STAND_STATE_STAND);
1104 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1105 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1107 unit->AddThreat(realCaster, 0.0f);
1108 unit->SetInCombatWith(realCaster);
1109 realCaster->SetInCombatWith(unit);
1111 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1112 realCaster->SetContestedPvP(attackedPlayer);
1115 else
1117 // for delayed spells ignore negative spells (after duel end) for friendly targets
1118 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1120 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1121 return;
1124 // assisting case, healing and resurrection
1125 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1126 realCaster->SetContestedPvP();
1128 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1130 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1131 unit->getHostilRefManager().threatAssist(realCaster, 0.0f);
1136 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1137 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1138 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1139 // Increase Diminishing on unit, current informations for actually casts will use values above
1140 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1141 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1142 unit->IncrDiminishing(m_diminishGroup);
1144 // Apply additional spell effects to target
1145 CastPreCastSpells(unit);
1147 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1149 if (effectMask & (1 << effectNumber))
1151 HandleEffects(unit, NULL, NULL, effectNumber, m_damageMultipliers[effectNumber]);
1152 if ( m_applyMultiplierMask & (1 << effectNumber) )
1154 // Get multiplier
1155 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1156 // Apply multiplier mods
1157 if(Player* modOwner = realCaster->GetSpellModOwner())
1158 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1159 m_damageMultipliers[effectNumber] *= multiplier;
1165 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1167 if (target->processed) // Check target
1168 return;
1169 target->processed = true; // Target checked in apply effects procedure
1171 uint32 effectMask = target->effectMask;
1172 if(!effectMask)
1173 return;
1175 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1176 if(!go)
1177 return;
1179 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1180 if (effectMask & (1 << effectNumber))
1181 HandleEffects(NULL, NULL, go, effectNumber);
1183 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1184 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1185 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1187 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1188 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
1192 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1194 uint32 effectMask = target->effectMask;
1195 if(!target->item || !effectMask)
1196 return;
1198 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1199 if (effectMask & (1 << effectNumber))
1200 HandleEffects(NULL, target->item, NULL, effectNumber);
1203 bool Spell::IsAliveUnitPresentInTargetList()
1205 // Not need check return true
1206 if (m_needAliveTargetMask == 0)
1207 return true;
1209 uint8 needAliveTargetMask = m_needAliveTargetMask;
1211 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1213 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1215 Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1217 if (unit && unit->isAlive())
1218 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1222 // is all effects from m_needAliveTargetMask have alive targets
1223 return needAliveTargetMask == 0;
1226 // Helper for Chain Healing
1227 // Spell target first
1228 // Raidmates then descending by injury suffered (MaxHealth - Health)
1229 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1230 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1232 const Unit* MainTarget;
1233 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1234 // functor for operator ">"
1235 bool operator()(Unit const* _Left, Unit const* _Right) const
1237 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1239 int32 ChainHealingHash(Unit const* Target) const
1241 if (Target == MainTarget)
1242 return 0;
1243 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1244 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1246 if (Target->GetHealth() == Target->GetMaxHealth())
1247 return 40000;
1248 else
1249 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1251 else
1252 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1256 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1258 public:
1259 const Unit* MainTarget;
1260 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1262 bool operator()(const Unit* Target)
1264 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1268 // Helper for targets nearest to the spell target
1269 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1270 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1272 const Unit* MainTarget;
1273 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1274 // functor for operator ">"
1275 bool operator()(const Unit* _Left, const Unit* _Right) const
1277 return MainTarget->GetDistanceOrder(_Left,_Right);
1281 void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
1283 float radius;
1284 if (m_spellInfo->EffectRadiusIndex[effIndex])
1285 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
1286 else
1287 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1289 if(m_originalCaster)
1290 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1291 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1293 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
1294 if(m_originalCaster)
1295 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1296 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1298 // Get spell max affected targets
1299 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1301 // custom target amount cases
1302 switch(m_spellInfo->SpellFamilyName)
1304 case SPELLFAMILY_DRUID:
1305 // Starfall
1306 if (m_spellInfo->SpellFamilyFlags2 & UI64LIT(0x00000100))
1307 unMaxTargets = 2;
1308 break;
1309 default:
1310 break;
1313 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1314 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1316 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1317 continue;
1318 unMaxTargets+=(*m)->GetModifier()->m_amount;
1321 switch(targetMode)
1323 case TARGET_TOTEM_EARTH:
1324 case TARGET_TOTEM_WATER:
1325 case TARGET_TOTEM_AIR:
1326 case TARGET_TOTEM_FIRE:
1327 case TARGET_SELF:
1328 case TARGET_SELF2:
1329 case TARGET_DYNAMIC_OBJECT:
1330 case TARGET_AREAEFFECT_CUSTOM:
1331 case TARGET_AREAEFFECT_CUSTOM_2:
1332 case TARGET_SUMMON:
1333 TagUnitMap.push_back(m_caster);
1334 break;
1335 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1337 m_targets.m_targetMask = 0;
1338 unMaxTargets = EffectChainTarget;
1339 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1341 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1342 Cell cell(p);
1343 cell.data.Part.reserved = ALL_DISTRICT;
1344 cell.SetNoCreate();
1346 std::list<Unit *> tempUnitMap;
1349 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1350 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1352 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1353 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1355 CellLock<GridReadGuard> cell_lock(cell, p);
1356 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1357 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1360 if(tempUnitMap.empty())
1361 break;
1363 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1365 //Now to get us a random target that's in the initial range of the spell
1366 uint32 t = 0;
1367 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1368 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1369 ++t, ++itr;
1371 if(!t)
1372 break;
1374 itr = tempUnitMap.begin();
1375 std::advance(itr, rand()%t);
1376 Unit *pUnitTarget = *itr;
1377 TagUnitMap.push_back(pUnitTarget);
1379 tempUnitMap.erase(itr);
1381 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1383 t = unMaxTargets - 1;
1384 Unit *prev = pUnitTarget;
1385 std::list<Unit*>::iterator next = tempUnitMap.begin();
1387 while(t && next != tempUnitMap.end() )
1389 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1390 break;
1392 if(!prev->IsWithinLOSInMap(*next))
1394 ++next;
1395 continue;
1398 prev = *next;
1399 TagUnitMap.push_back(prev);
1400 tempUnitMap.erase(next);
1401 tempUnitMap.sort(TargetDistanceOrder(prev));
1402 next = tempUnitMap.begin();
1404 --t;
1406 break;
1408 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1410 m_targets.m_targetMask = 0;
1411 unMaxTargets = EffectChainTarget;
1412 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1413 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1414 Cell cell(p);
1415 cell.data.Part.reserved = ALL_DISTRICT;
1416 cell.SetNoCreate();
1417 std::list<Unit *> tempUnitMap;
1419 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1420 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1422 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1423 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1425 CellLock<GridReadGuard> cell_lock(cell, p);
1426 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1427 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1430 if(tempUnitMap.empty())
1431 break;
1433 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1435 //Now to get us a random target that's in the initial range of the spell
1436 uint32 t = 0;
1437 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1438 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1439 ++t, ++itr;
1441 if(!t)
1442 break;
1444 itr = tempUnitMap.begin();
1445 std::advance(itr, rand()%t);
1446 Unit *pUnitTarget = *itr;
1447 TagUnitMap.push_back(pUnitTarget);
1449 tempUnitMap.erase(itr);
1451 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1453 t = unMaxTargets - 1;
1454 Unit *prev = pUnitTarget;
1455 std::list<Unit*>::iterator next = tempUnitMap.begin();
1457 while(t && next != tempUnitMap.end() )
1459 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1460 break;
1462 if(!prev->IsWithinLOSInMap(*next))
1464 ++next;
1465 continue;
1467 prev = *next;
1468 TagUnitMap.push_back(prev);
1469 tempUnitMap.erase(next);
1470 tempUnitMap.sort(TargetDistanceOrder(prev));
1471 next = tempUnitMap.begin();
1472 --t;
1474 break;
1476 case TARGET_PET:
1478 Pet* tmpUnit = m_caster->GetPet();
1479 if (!tmpUnit) break;
1480 TagUnitMap.push_back(tmpUnit);
1481 break;
1483 case TARGET_CHAIN_DAMAGE:
1485 if (EffectChainTarget <= 1)
1487 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1489 m_targets.setUnitTarget(pUnitTarget);
1490 TagUnitMap.push_back(pUnitTarget);
1493 else
1495 Unit* pUnitTarget = m_targets.getUnitTarget();
1496 Unit* originalCaster = GetOriginalCaster();
1497 if(!pUnitTarget || !originalCaster)
1498 break;
1500 unMaxTargets = EffectChainTarget;
1502 float max_range;
1503 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1504 max_range = radius; //
1505 else
1506 //FIXME: This very like horrible hack and wrong for most spells
1507 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1509 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1510 Cell cell(p);
1511 cell.data.Part.reserved = ALL_DISTRICT;
1512 cell.SetNoCreate();
1514 std::list<Unit *> tempUnitMap;
1516 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range, false);
1517 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1518 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1519 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1520 CellLock<GridReadGuard> cell_lock(cell, p);
1522 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1523 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1525 if (tempUnitMap.empty())
1526 break;
1528 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1530 if (*tempUnitMap.begin() == pUnitTarget)
1531 tempUnitMap.erase (tempUnitMap.begin());
1533 TagUnitMap.push_back(pUnitTarget);
1534 uint32 t = unMaxTargets - 1;
1535 Unit *prev = pUnitTarget;
1536 std::list<Unit*>::iterator next = tempUnitMap.begin();
1538 while (t && next != tempUnitMap.end())
1540 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1541 break;
1542 if (!prev->IsWithinLOSInMap (*next))
1544 ++next;
1545 continue;
1547 prev = *next;
1548 TagUnitMap.push_back(prev);
1549 tempUnitMap.erase(next);
1550 tempUnitMap.sort (TargetDistanceOrder(prev));
1551 next = tempUnitMap.begin();
1552 --t;
1555 break;
1557 case TARGET_ALL_ENEMY_IN_AREA:
1558 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1559 break;
1560 case TARGET_AREAEFFECT_INSTANT:
1562 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1563 // Select friendly targets for positive effect
1564 if (IsPositiveEffect(m_spellInfo->Id, effIndex))
1565 targetB = SPELL_TARGETS_FRIENDLY;
1567 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1569 // exclude caster
1570 TagUnitMap.remove(m_caster);
1571 break;
1573 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1575 // targets the ground, not the units in the area
1576 switch(m_spellInfo->Effect[effIndex])
1578 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1579 break;
1580 case SPELL_EFFECT_SUMMON:
1581 TagUnitMap.push_back(m_caster);
1582 break;
1583 default:
1584 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1586 // exclude caster (this can be important if this not original caster)
1587 TagUnitMap.remove(m_caster);
1588 break;
1590 break;
1592 case TARGET_DUELVSPLAYER_COORDINATES:
1594 if(Unit* currentTarget = m_targets.getUnitTarget())
1596 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1597 TagUnitMap.push_back(currentTarget);
1599 break;
1601 case TARGET_ALL_PARTY_AROUND_CASTER:
1602 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1603 case TARGET_ALL_PARTY:
1604 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, false, true, true);
1605 break;
1606 case TARGET_ALL_RAID_AROUND_CASTER:
1608 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1609 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1610 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1611 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1612 else
1613 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, true, true, true);
1614 break;
1616 case TARGET_SINGLE_FRIEND:
1617 case TARGET_SINGLE_FRIEND_2:
1618 if(m_targets.getUnitTarget())
1619 TagUnitMap.push_back(m_targets.getUnitTarget());
1620 break;
1621 case TARGET_NONCOMBAT_PET:
1622 if(Unit* target = m_targets.getUnitTarget())
1623 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1624 TagUnitMap.push_back(target);
1625 break;
1626 case TARGET_CASTER_COORDINATES:
1628 // Check original caster is GO - set its coordinates as dst cast
1629 WorldObject *caster = NULL;
1630 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1631 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1632 if (!caster)
1633 caster = m_caster;
1634 // Set dest for targets
1635 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1636 break;
1638 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1639 // special target order
1640 if (m_spellInfo->Id==64904) // Hymn of Hope
1641 // target amount stored in parent spell dummy effect but hard for access
1642 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1643 else
1644 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1645 break;
1646 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1647 // Wild Growth
1648 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1650 Unit* target = m_targets.getUnitTarget();
1651 if(!target)
1652 target = m_caster;
1653 uint32 count = CalculateDamage(2,m_caster); // stored in dummy effect, affected by mods
1655 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, target, radius, count, true, false, true);
1657 else
1658 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1659 break;
1660 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1661 case TARGET_SINGLE_PARTY:
1663 Unit *target = m_targets.getUnitTarget();
1664 // Thoses spells apparently can't be casted on the caster.
1665 if( target && target != m_caster)
1667 // Can only be casted on group's members or its pets
1668 Group *pGroup = NULL;
1670 Unit* owner = m_caster->GetCharmerOrOwner();
1671 Unit *targetOwner = target->GetCharmerOrOwner();
1672 if(owner)
1674 if(owner->GetTypeId() == TYPEID_PLAYER)
1676 if( target == owner )
1678 TagUnitMap.push_back(target);
1679 break;
1681 pGroup = ((Player*)owner)->GetGroup();
1684 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1686 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1688 TagUnitMap.push_back(target);
1689 break;
1691 pGroup = ((Player*)m_caster)->GetGroup();
1694 if(pGroup)
1696 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1697 if(targetOwner)
1699 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1700 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1701 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1702 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1704 TagUnitMap.push_back(target);
1707 // 1Our target can be a player who is on our group
1708 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1710 TagUnitMap.push_back(target);
1714 break;
1716 case TARGET_GAMEOBJECT:
1717 if(m_targets.getGOTarget())
1718 AddGOTarget(m_targets.getGOTarget(), effIndex);
1719 break;
1720 case TARGET_IN_FRONT_OF_CASTER:
1722 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1723 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1724 break;
1726 case TARGET_IN_FRONT_OF_CASTER_30:
1727 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1728 break;
1729 case TARGET_DUELVSPLAYER:
1731 Unit *target = m_targets.getUnitTarget();
1732 if(target)
1734 if(m_caster->IsFriendlyTo(target))
1736 TagUnitMap.push_back(target);
1738 else
1740 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1742 m_targets.setUnitTarget(pUnitTarget);
1743 TagUnitMap.push_back(pUnitTarget);
1747 break;
1749 case TARGET_GAMEOBJECT_ITEM:
1750 if(m_targets.getGOTargetGUID())
1751 AddGOTarget(m_targets.getGOTarget(), effIndex);
1752 else if(m_targets.getItemTarget())
1753 AddItemTarget(m_targets.getItemTarget(), effIndex);
1754 break;
1755 case TARGET_MASTER:
1756 if(Unit* owner = m_caster->GetCharmerOrOwner())
1757 TagUnitMap.push_back(owner);
1758 break;
1759 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1760 // targets the ground, not the units in the area
1761 if (m_spellInfo->Effect[effIndex]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1762 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1763 break;
1764 case TARGET_MINION:
1765 if(m_spellInfo->Effect[effIndex] != SPELL_EFFECT_DUEL)
1766 TagUnitMap.push_back(m_caster);
1767 break;
1768 case TARGET_SINGLE_ENEMY:
1770 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1772 m_targets.setUnitTarget(pUnitTarget);
1773 TagUnitMap.push_back(pUnitTarget);
1775 break;
1777 case TARGET_AREAEFFECT_PARTY:
1779 Unit* owner = m_caster->GetCharmerOrOwner();
1780 Player *pTarget = NULL;
1782 if(owner)
1784 TagUnitMap.push_back(m_caster);
1785 if(owner->GetTypeId() == TYPEID_PLAYER)
1786 pTarget = (Player*)owner;
1788 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1790 if(Unit* target = m_targets.getUnitTarget())
1792 if( target->GetTypeId() != TYPEID_PLAYER)
1794 if(((Creature*)target)->isPet())
1796 Unit *targetOwner = target->GetOwner();
1797 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1798 pTarget = (Player*)targetOwner;
1801 else
1802 pTarget = (Player*)target;
1806 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1808 if(pGroup)
1810 uint8 subgroup = pTarget->GetSubGroup();
1812 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1814 Player* Target = itr->getSource();
1816 // IsHostileTo check duel and controlled by enemy
1817 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1819 if( pTarget->IsWithinDistInMap(Target, radius) )
1820 TagUnitMap.push_back(Target);
1822 if(Pet* pet = Target->GetPet())
1823 if( pTarget->IsWithinDistInMap(pet, radius) )
1824 TagUnitMap.push_back(pet);
1828 else if (owner)
1830 if(m_caster->IsWithinDistInMap(owner, radius))
1831 TagUnitMap.push_back(owner);
1833 else if(pTarget)
1835 TagUnitMap.push_back(pTarget);
1837 if(Pet* pet = pTarget->GetPet())
1838 if( m_caster->IsWithinDistInMap(pet, radius) )
1839 TagUnitMap.push_back(pet);
1841 break;
1843 case TARGET_SCRIPT:
1845 if(m_targets.getUnitTarget())
1846 TagUnitMap.push_back(m_targets.getUnitTarget());
1847 if(m_targets.getItemTarget())
1848 AddItemTarget(m_targets.getItemTarget(), effIndex);
1849 break;
1851 case TARGET_SELF_FISHING:
1852 TagUnitMap.push_back(m_caster);
1853 break;
1854 case TARGET_CHAIN_HEAL:
1856 Unit* pUnitTarget = m_targets.getUnitTarget();
1857 if(!pUnitTarget)
1858 break;
1860 if (EffectChainTarget <= 1)
1861 TagUnitMap.push_back(pUnitTarget);
1862 else
1864 unMaxTargets = EffectChainTarget;
1865 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1867 UnitList tempUnitMap;
1869 FillAreaTargets(tempUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1871 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(), m_caster) == tempUnitMap.end() )
1872 tempUnitMap.push_front(m_caster);
1874 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1876 if(tempUnitMap.empty())
1877 break;
1879 if(*tempUnitMap.begin() == pUnitTarget)
1880 tempUnitMap.erase(tempUnitMap.begin());
1882 TagUnitMap.push_back(pUnitTarget);
1883 uint32 t = unMaxTargets - 1;
1884 Unit *prev = pUnitTarget;
1885 std::list<Unit*>::iterator next = tempUnitMap.begin();
1887 while(t && next != tempUnitMap.end() )
1889 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
1890 break;
1892 if(!prev->IsWithinLOSInMap(*next))
1894 ++next;
1895 continue;
1898 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1900 next = tempUnitMap.erase(next);
1901 continue;
1904 prev = *next;
1905 TagUnitMap.push_back(prev);
1906 tempUnitMap.erase(next);
1907 tempUnitMap.sort(TargetDistanceOrder(prev));
1908 next = tempUnitMap.begin();
1910 --t;
1913 break;
1915 case TARGET_CURRENT_ENEMY_COORDINATES:
1917 Unit* currentTarget = m_targets.getUnitTarget();
1918 if(currentTarget)
1920 TagUnitMap.push_back(currentTarget);
1921 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1922 if(m_spellInfo->EffectImplicitTargetB[effIndex]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1923 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1925 break;
1927 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1929 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1930 ? (Player*)m_targets.getUnitTarget() : NULL;
1932 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1933 if(pGroup)
1935 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1937 Player* Target = itr->getSource();
1939 // IsHostileTo check duel and controlled by enemy
1940 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1941 targetPlayer->getClass() == Target->getClass() &&
1942 !m_caster->IsHostileTo(Target) )
1944 TagUnitMap.push_back(Target);
1948 else if(m_targets.getUnitTarget())
1949 TagUnitMap.push_back(m_targets.getUnitTarget());
1950 break;
1952 case TARGET_TABLE_X_Y_Z_COORDINATES:
1954 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1955 if(st)
1957 if (st->target_mapId == m_caster->GetMapId())
1958 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1959 else
1960 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
1962 else
1963 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
1964 break;
1966 case TARGET_BEHIND_VICTIM:
1968 Unit *pTarget = NULL;
1970 // explicit cast data from client or server-side cast
1971 // some spell at client send caster
1972 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
1973 pTarget = m_targets.getUnitTarget();
1974 else if(m_caster->getVictim())
1975 pTarget = m_caster->getVictim();
1976 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
1977 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1979 if(pTarget)
1981 float _target_x, _target_y, _target_z;
1982 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1983 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
1985 TagUnitMap.push_back(m_caster);
1986 m_targets.setDestination(_target_x, _target_y, _target_z);
1989 break;
1991 case TARGET_DYNAMIC_OBJECT_COORDINATES:
1992 // if parent spell create dynamic object extract area from it
1993 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
1994 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
1995 break;
1996 case TARGET_POINT_AT_NORTH:
1997 case TARGET_POINT_AT_SOUTH:
1998 case TARGET_POINT_AT_EAST:
1999 case TARGET_POINT_AT_WEST:
2000 case TARGET_POINT_AT_NE:
2001 case TARGET_POINT_AT_NW:
2002 case TARGET_POINT_AT_SE:
2003 case TARGET_POINT_AT_SW:
2006 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2008 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2009 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2011 switch(targetMode)
2013 case TARGET_POINT_AT_NORTH: break;
2014 case TARGET_POINT_AT_SOUTH: angle += M_PI; break;
2015 case TARGET_POINT_AT_EAST: angle -= M_PI/2; break;
2016 case TARGET_POINT_AT_WEST: angle += M_PI/2; break;
2017 case TARGET_POINT_AT_NE: angle -= M_PI/4; break;
2018 case TARGET_POINT_AT_NW: angle += M_PI/4; break;
2019 case TARGET_POINT_AT_SE: angle -= 3*M_PI/4; break;
2020 case TARGET_POINT_AT_SW: angle += 3*M_PI/4; break;
2023 float x,y;
2024 currentTarget->GetNearPoint2D(x,y,radius,angle);
2025 m_targets.setDestination(x,y,currentTarget->GetPositionZ());
2027 break;
2029 case TARGET_DIRECTLY_FORWARD:
2031 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2033 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2034 float minRange = GetSpellMinRange(rEntry);
2035 float maxRange = GetSpellMaxRange(rEntry);
2036 float dist = minRange+ rand_norm()*(maxRange-minRange);
2038 float _target_x, _target_y, _target_z;
2039 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2040 m_targets.setDestination(_target_x, _target_y, _target_z);
2043 TagUnitMap.push_back(m_caster);
2044 break;
2046 case TARGET_EFFECT_SELECT:
2048 // add here custom effects that need default target.
2049 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
2050 switch(m_spellInfo->Effect[effIndex])
2052 case SPELL_EFFECT_DUMMY:
2054 switch(m_spellInfo->Id)
2056 case 20577: // Cannibalize
2058 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
2060 if(result)
2062 switch(result->GetTypeId())
2064 case TYPEID_UNIT:
2065 case TYPEID_PLAYER:
2066 TagUnitMap.push_back((Unit*)result);
2067 break;
2068 case TYPEID_CORPSE:
2069 m_targets.setCorpseTarget((Corpse*)result);
2070 if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
2071 TagUnitMap.push_back(owner);
2072 break;
2075 else
2077 // clear cooldown at fail
2078 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2079 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
2080 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
2081 finish(false);
2083 break;
2085 default:
2086 if (m_targets.getUnitTarget())
2087 TagUnitMap.push_back(m_targets.getUnitTarget());
2088 break;
2090 break;
2092 case SPELL_EFFECT_RESURRECT:
2093 case SPELL_EFFECT_PARRY:
2094 case SPELL_EFFECT_BLOCK:
2095 case SPELL_EFFECT_CREATE_ITEM:
2096 case SPELL_EFFECT_TRIGGER_SPELL:
2097 case SPELL_EFFECT_TRIGGER_MISSILE:
2098 case SPELL_EFFECT_LEARN_SPELL:
2099 case SPELL_EFFECT_SKILL_STEP:
2100 case SPELL_EFFECT_PROFICIENCY:
2101 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2102 case SPELL_EFFECT_SELF_RESURRECT:
2103 case SPELL_EFFECT_REPUTATION:
2104 case SPELL_EFFECT_SEND_TAXI:
2105 if (m_targets.getUnitTarget())
2106 TagUnitMap.push_back(m_targets.getUnitTarget());
2107 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
2108 else if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TRIGGER_SPELL)
2109 TagUnitMap.push_back(m_caster);
2110 break;
2111 case SPELL_EFFECT_SUMMON_PLAYER:
2112 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
2114 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
2115 if(target)
2116 TagUnitMap.push_back(target);
2118 break;
2119 case SPELL_EFFECT_RESURRECT_NEW:
2120 if (m_targets.getUnitTarget())
2121 TagUnitMap.push_back(m_targets.getUnitTarget());
2122 if (m_targets.getCorpseTargetGUID())
2124 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
2125 if(corpse)
2127 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
2128 if(owner)
2129 TagUnitMap.push_back(owner);
2132 break;
2133 case SPELL_EFFECT_SUMMON:
2134 if (m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED ||
2135 m_spellInfo->EffectMiscValueB[effIndex] == SUMMON_TYPE_POSESSED2)
2137 if (m_targets.getUnitTarget())
2138 TagUnitMap.push_back(m_targets.getUnitTarget());
2140 else
2141 TagUnitMap.push_back(m_caster);
2142 break;
2143 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
2144 case SPELL_EFFECT_TRANS_DOOR:
2145 case SPELL_EFFECT_ADD_FARSIGHT:
2146 case SPELL_EFFECT_APPLY_GLYPH:
2147 case SPELL_EFFECT_STUCK:
2148 case SPELL_EFFECT_FEED_PET:
2149 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
2150 case SPELL_EFFECT_SKILL:
2151 TagUnitMap.push_back(m_caster);
2152 break;
2153 case SPELL_EFFECT_LEARN_PET_SPELL:
2154 if (Pet* pet = m_caster->GetPet())
2155 TagUnitMap.push_back(pet);
2156 break;
2157 case SPELL_EFFECT_ENCHANT_ITEM:
2158 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
2159 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
2160 case SPELL_EFFECT_DISENCHANT:
2161 case SPELL_EFFECT_PROSPECTING:
2162 case SPELL_EFFECT_MILLING:
2163 if (m_targets.getItemTarget())
2164 AddItemTarget(m_targets.getItemTarget(), effIndex);
2165 break;
2166 case SPELL_EFFECT_APPLY_AURA:
2167 switch(m_spellInfo->EffectApplyAuraName[effIndex])
2169 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
2170 case SPELL_AURA_ADD_PCT_MODIFIER:
2171 TagUnitMap.push_back(m_caster);
2172 break;
2173 default: // apply to target in other case
2174 if (m_targets.getUnitTarget())
2175 TagUnitMap.push_back(m_targets.getUnitTarget());
2176 break;
2178 break;
2179 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
2180 // AreaAura
2181 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
2182 SetTargetMap(effIndex,TARGET_AREAEFFECT_PARTY, TagUnitMap);
2183 break;
2184 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
2185 if (m_targets.getUnitTarget())
2186 TagUnitMap.push_back(m_targets.getUnitTarget());
2187 else if (m_targets.getCorpseTargetGUID())
2189 if (Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()))
2190 if (Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()))
2191 TagUnitMap.push_back(owner);
2193 break;
2194 default:
2195 break;
2197 break;
2199 default:
2200 break;
2203 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2205 // make sure one unit is always removed per iteration
2206 uint32 removed_utarget = 0;
2207 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2209 next = itr;
2210 ++next;
2211 if (!*itr) continue;
2212 if ((*itr) == m_targets.getUnitTarget())
2214 TagUnitMap.erase(itr);
2215 removed_utarget = 1;
2216 // break;
2219 // remove random units from the map
2220 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2222 uint32 poz = urand(0, TagUnitMap.size()-1);
2223 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2225 if (!*itr) continue;
2227 if (!poz)
2229 TagUnitMap.erase(itr);
2230 break;
2234 // the player's target will always be added to the map
2235 if (removed_utarget && m_targets.getUnitTarget())
2236 TagUnitMap.push_back(m_targets.getUnitTarget());
2240 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2242 m_targets = *targets;
2244 m_spellState = SPELL_STATE_PREPARING;
2246 m_castPositionX = m_caster->GetPositionX();
2247 m_castPositionY = m_caster->GetPositionY();
2248 m_castPositionZ = m_caster->GetPositionZ();
2249 m_castOrientation = m_caster->GetOrientation();
2251 if(triggeredByAura)
2252 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2254 // create and add update event for this spell
2255 SpellEvent* Event = new SpellEvent(this);
2256 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2258 //Prevent casting at cast another spell (ServerSide check)
2259 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2261 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2262 finish(false);
2263 return;
2266 // Fill cost data
2267 m_powerCost = CalculatePowerCost();
2269 SpellCastResult result = CheckCast(true);
2270 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2272 if(triggeredByAura)
2274 SendChannelUpdate(0);
2275 triggeredByAura->SetAuraDuration(0);
2277 SendCastResult(result);
2278 finish(false);
2279 return;
2282 // Prepare data for triggers
2283 prepareDataForTriggerSystem();
2285 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2286 m_casttime = GetSpellCastTime(m_spellInfo, this);
2288 // set timer base at cast time
2289 ReSetTimer();
2291 // stealth must be removed at cast starting (at show channel bar)
2292 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2293 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2295 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2296 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2299 if(m_IsTriggeredSpell)
2300 cast(true);
2301 else
2303 m_caster->SetCurrentCastedSpell( this );
2304 SendSpellStart();
2308 void Spell::cancel()
2310 if(m_spellState == SPELL_STATE_FINISHED)
2311 return;
2313 m_autoRepeat = false;
2314 switch (m_spellState)
2316 case SPELL_STATE_PREPARING:
2317 case SPELL_STATE_DELAYED:
2319 SendInterrupted(0);
2320 SendCastResult(SPELL_FAILED_INTERRUPTED);
2321 } break;
2323 case SPELL_STATE_CASTING:
2325 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2327 if( ihit->missCondition == SPELL_MISS_NONE )
2329 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2330 if( unit && unit->isAlive() )
2331 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2335 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2336 SendChannelUpdate(0);
2337 SendInterrupted(0);
2338 SendCastResult(SPELL_FAILED_INTERRUPTED);
2339 } break;
2341 default:
2343 } break;
2346 finish(false);
2347 m_caster->RemoveDynObject(m_spellInfo->Id);
2348 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2351 void Spell::cast(bool skipCheck)
2353 SetExecutedCurrently(true);
2355 // update pointers base at GUIDs to prevent access to non-existed already object
2356 UpdatePointers();
2358 // cancel at lost main target unit
2359 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2361 cancel();
2362 SetExecutedCurrently(false);
2363 return;
2366 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2367 m_caster->SetInFront(m_targets.getUnitTarget());
2369 SpellCastResult castResult = CheckPower();
2370 if(castResult != SPELL_CAST_OK)
2372 SendCastResult(castResult);
2373 finish(false);
2374 SetExecutedCurrently(false);
2375 return;
2378 // triggered cast called from Spell::prepare where it was already checked
2379 if(!skipCheck)
2381 castResult = CheckCast(false);
2382 if(castResult != SPELL_CAST_OK)
2384 SendCastResult(castResult);
2385 finish(false);
2386 SetExecutedCurrently(false);
2387 return;
2391 // different triggred (for caster) and precast (casted before apply effect to target) cases
2392 switch(m_spellInfo->SpellFamilyName)
2394 case SPELLFAMILY_GENERIC:
2396 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2397 AddPrecastSpell(11196); // Recently Bandaged
2398 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2399 // Blood Fury (Racial)
2400 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2401 break;
2403 case SPELLFAMILY_MAGE:
2405 // Ice Block
2406 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2407 AddPrecastSpell(41425); // Hypothermia
2408 break;
2410 case SPELLFAMILY_PRIEST:
2412 // Power Word: Shield
2413 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2414 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2415 AddPrecastSpell(6788); // Weakened Soul
2416 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2417 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2418 AddTriggeredSpell(41637);
2420 switch(m_spellInfo->Id)
2422 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2423 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2424 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2425 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2426 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2427 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2428 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2429 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2430 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2431 default:break;
2433 break;
2435 case SPELLFAMILY_ROGUE:
2436 // Fan of Knives (main hand)
2437 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2438 ((Player*)m_caster)->haveOffhandWeapon())
2440 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2442 break;
2443 case SPELLFAMILY_PALADIN:
2445 // Divine Shield, Divine Protection or Hand of Protection
2446 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2448 AddPrecastSpell(25771); // Forbearance
2449 AddPrecastSpell(61987); // Avenging Wrath Marker
2451 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2452 AddPrecastSpell(61987); // Avenging Wrath Marker
2453 break;
2455 case SPELLFAMILY_SHAMAN:
2457 // Bloodlust
2458 if (m_spellInfo->Id == 2825)
2459 AddPrecastSpell(57724); // Sated
2460 // Heroism
2461 else if (m_spellInfo->Id == 32182)
2462 AddPrecastSpell(57723); // Exhaustion
2463 break;
2465 default:
2466 break;
2469 // traded items have trade slot instead of guid in m_itemTargetGUID
2470 // set to real guid to be sent later to the client
2471 m_targets.updateTradeSlotItem();
2473 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2475 if (!m_IsTriggeredSpell && m_CastItem)
2476 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2478 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2481 FillTargetMap();
2483 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2485 SetExecutedCurrently(false);
2486 return;
2489 // CAST SPELL
2490 SendSpellCooldown();
2492 TakePower();
2493 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2495 SendCastResult(castResult);
2496 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2498 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2499 if (m_spellInfo->speed > 0.0f)
2502 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2503 // in case delayed spell remove item at cast delay start
2504 TakeCastItem();
2506 // Okay, maps created, now prepare flags
2507 m_immediateHandled = false;
2508 m_spellState = SPELL_STATE_DELAYED;
2509 SetDelayStart(0);
2511 else
2513 // Immediate spell, no big deal
2514 handle_immediate();
2517 SetExecutedCurrently(false);
2520 void Spell::handle_immediate()
2522 // start channeling if applicable
2523 if(IsChanneledSpell(m_spellInfo))
2525 int32 duration = GetSpellDuration(m_spellInfo);
2526 if (duration)
2528 // Apply duration mod
2529 if(Player* modOwner = m_caster->GetSpellModOwner())
2530 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2531 m_spellState = SPELL_STATE_CASTING;
2532 SendChannelStart(duration);
2536 // process immediate effects (items, ground, etc.) also initialize some variables
2537 _handle_immediate_phase();
2539 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2540 DoAllEffectOnTarget(&(*ihit));
2542 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2543 DoAllEffectOnTarget(&(*ihit));
2545 // spell is finished, perform some last features of the spell here
2546 _handle_finish_phase();
2548 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2549 TakeCastItem();
2551 if(m_spellState != SPELL_STATE_CASTING)
2552 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2555 uint64 Spell::handle_delayed(uint64 t_offset)
2557 uint64 next_time = 0;
2559 if (!m_immediateHandled)
2561 _handle_immediate_phase();
2562 m_immediateHandled = true;
2565 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2566 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2568 if (ihit->processed == false)
2570 if ( ihit->timeDelay <= t_offset )
2571 DoAllEffectOnTarget(&(*ihit));
2572 else if( next_time == 0 || ihit->timeDelay < next_time )
2573 next_time = ihit->timeDelay;
2577 // now recheck gameobject targeting correctness
2578 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2580 if (ighit->processed == false)
2582 if ( ighit->timeDelay <= t_offset )
2583 DoAllEffectOnTarget(&(*ighit));
2584 else if( next_time == 0 || ighit->timeDelay < next_time )
2585 next_time = ighit->timeDelay;
2588 // All targets passed - need finish phase
2589 if (next_time == 0)
2591 // spell is finished, perform some last features of the spell here
2592 _handle_finish_phase();
2594 finish(true); // successfully finish spell cast
2596 // return zero, spell is finished now
2597 return 0;
2599 else
2601 // spell is unfinished, return next execution time
2602 return next_time;
2606 void Spell::_handle_immediate_phase()
2608 // handle some immediate features of the spell here
2609 HandleThreatSpells(m_spellInfo->Id);
2611 m_needSpellLog = IsNeedSendToClient();
2612 for(uint32 j = 0; j < 3; ++j)
2614 if(m_spellInfo->Effect[j] == 0)
2615 continue;
2617 // apply Send Event effect to ground in case empty target lists
2618 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2620 HandleEffects(NULL, NULL, NULL, j);
2621 continue;
2624 // Don't do spell log, if is school damage spell
2625 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2626 m_needSpellLog = false;
2628 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2629 if(m_originalCaster)
2630 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2631 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2633 // initialize multipliers
2634 m_damageMultipliers[j] = 1.0f;
2635 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2636 (EffectChainTarget > 1) )
2637 m_applyMultiplierMask |= 1 << j;
2640 // initialize Diminishing Returns Data
2641 m_diminishLevel = DIMINISHING_LEVEL_1;
2642 m_diminishGroup = DIMINISHING_NONE;
2644 // process items
2645 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2646 DoAllEffectOnTarget(&(*ihit));
2648 // process ground
2649 for(uint32 j = 0; j < 3; ++j)
2651 // persistent area auras target only the ground
2652 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2653 HandleEffects(NULL, NULL, NULL, j);
2657 void Spell::_handle_finish_phase()
2659 // spell log
2660 if(m_needSpellLog)
2661 SendLogExecute();
2664 void Spell::SendSpellCooldown()
2666 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2667 return;
2669 Player* _player = (Player*)m_caster;
2671 // mana/health/etc potions, disabled by client (until combat out as declarate)
2672 if (m_CastItem && m_CastItem->IsPotion())
2674 // need in some way provided data for Spell::finish SendCooldownEvent
2675 _player->SetLastPotionId(m_CastItem->GetEntry());
2676 return;
2679 // have infinity cooldown but set at aura apply
2680 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2681 return;
2683 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2686 void Spell::update(uint32 difftime)
2688 // update pointers based at it's GUIDs
2689 UpdatePointers();
2691 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2693 cancel();
2694 return;
2697 // check if the player caster has moved before the spell finished
2698 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2699 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2700 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)))
2702 // always cancel for channeled spells
2703 if( m_spellState == SPELL_STATE_CASTING )
2704 cancel();
2705 // don't cancel for melee, autorepeat, triggered and instant spells
2706 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2707 cancel();
2710 switch(m_spellState)
2712 case SPELL_STATE_PREPARING:
2714 if(m_timer)
2716 if(difftime >= m_timer)
2717 m_timer = 0;
2718 else
2719 m_timer -= difftime;
2722 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2723 cast();
2724 } break;
2725 case SPELL_STATE_CASTING:
2727 if(m_timer > 0)
2729 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2731 // check if player has jumped before the channeling finished
2732 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING))
2733 cancel();
2735 // check for incapacitating player states
2736 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2737 cancel();
2739 // check if player has turned if flag is set
2740 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2741 cancel();
2744 // check if there are alive targets left
2745 if (!IsAliveUnitPresentInTargetList())
2747 SendChannelUpdate(0);
2748 finish();
2751 if(difftime >= m_timer)
2752 m_timer = 0;
2753 else
2754 m_timer -= difftime;
2757 if(m_timer == 0)
2759 SendChannelUpdate(0);
2761 // channeled spell processed independently for quest targeting
2762 // cast at creature (or GO) quest objectives update at successful cast channel finished
2763 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2764 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2766 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2768 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2770 TargetInfo* target = &*ihit;
2771 if(!IS_CREATURE_GUID(target->targetGUID))
2772 continue;
2774 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2775 if (unit == NULL)
2776 continue;
2778 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
2781 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2783 GOTargetInfo* target = &*ihit;
2785 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2786 if(!go)
2787 continue;
2789 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
2794 finish();
2796 } break;
2797 default:
2799 }break;
2803 void Spell::finish(bool ok)
2805 if(!m_caster)
2806 return;
2808 if(m_spellState == SPELL_STATE_FINISHED)
2809 return;
2811 m_spellState = SPELL_STATE_FINISHED;
2813 // other code related only to successfully finished spells
2814 if(!ok)
2815 return;
2817 //remove spell mods
2818 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2819 ((Player*)m_caster)->RemoveSpellMods(this);
2821 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2822 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2823 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2825 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2826 continue;
2827 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2828 if( ihit->missCondition == SPELL_MISS_NONE )
2830 // check m_caster->GetGUID() let load auras at login and speedup most often case
2831 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2832 if (unit && unit->isAlive())
2834 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2835 uint32 auraSpellIdx = (*i)->GetEffIndex();
2836 // Calculate chance at that moment (can be depend for example from combo points)
2837 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2838 if(roll_chance_i(chance))
2839 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2844 // Heal caster for all health leech from all targets
2845 if (m_healthLeech)
2846 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
2848 if (IsMeleeAttackResetSpell())
2850 m_caster->resetAttackTimer(BASE_ATTACK);
2851 if(m_caster->haveOffhandWeapon())
2852 m_caster->resetAttackTimer(OFF_ATTACK);
2855 /*if (IsRangedAttackResetSpell())
2856 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2858 // Clear combo at finish state
2859 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2861 // Not drop combopoints if negative spell and if any miss on enemy exist
2862 bool needDrop = true;
2863 if (!IsPositiveSpell(m_spellInfo->Id))
2865 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2867 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2869 needDrop = false;
2870 break;
2874 if (needDrop)
2875 ((Player*)m_caster)->ClearComboPoints();
2878 // potions disabled by client, send event "not in combat" if need
2879 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2880 ((Player*)m_caster)->UpdatePotionCooldown(this);
2882 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2883 if(!m_TriggerSpells.empty())
2884 CastTriggerSpells();
2886 // Stop Attack for some spells
2887 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2888 m_caster->AttackStop();
2891 void Spell::SendCastResult(SpellCastResult result)
2893 if(result == SPELL_CAST_OK)
2894 return;
2896 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2897 return;
2899 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2900 return;
2902 SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
2905 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
2907 if(result == SPELL_CAST_OK)
2908 return;
2910 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2911 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
2912 data << uint32(spellInfo->Id);
2913 data << uint8(result); // problem
2914 switch (result)
2916 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2917 data << uint32(spellInfo->RequiresSpellFocus);
2918 break;
2919 case SPELL_FAILED_REQUIRES_AREA:
2920 // hardcode areas limitation case
2921 switch(spellInfo->Id)
2923 case 41617: // Cenarion Mana Salve
2924 case 41619: // Cenarion Healing Salve
2925 data << uint32(3905);
2926 break;
2927 case 41618: // Bottled Nethergon Energy
2928 case 41620: // Bottled Nethergon Vapor
2929 data << uint32(3842);
2930 break;
2931 case 45373: // Bloodberry Elixir
2932 data << uint32(4075);
2933 break;
2934 default: // default case (don't must be)
2935 data << uint32(0);
2936 break;
2938 break;
2939 case SPELL_FAILED_TOTEMS:
2940 if(spellInfo->Totem[0])
2941 data << uint32(spellInfo->Totem[0]);
2942 if(spellInfo->Totem[1])
2943 data << uint32(spellInfo->Totem[1]);
2944 break;
2945 case SPELL_FAILED_TOTEM_CATEGORY:
2946 if(spellInfo->TotemCategory[0])
2947 data << uint32(spellInfo->TotemCategory[0]);
2948 if(spellInfo->TotemCategory[1])
2949 data << uint32(spellInfo->TotemCategory[1]);
2950 break;
2951 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2952 data << uint32(spellInfo->EquippedItemClass);
2953 data << uint32(spellInfo->EquippedItemSubClassMask);
2954 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
2955 break;
2956 default:
2957 break;
2959 caster->GetSession()->SendPacket(&data);
2962 void Spell::SendSpellStart()
2964 if(!IsNeedSendToClient())
2965 return;
2967 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2969 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2970 if(IsRangedSpell())
2971 castFlags |= CAST_FLAG_AMMO;
2973 if(m_spellInfo->runeCostID)
2974 castFlags |= CAST_FLAG_UNKNOWN10;
2976 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2977 if(m_CastItem)
2978 data.append(m_CastItem->GetPackGUID());
2979 else
2980 data.append(m_caster->GetPackGUID());
2982 data.append(m_caster->GetPackGUID());
2983 data << uint8(m_cast_count); // pending spell cast?
2984 data << uint32(m_spellInfo->Id); // spellId
2985 data << uint32(castFlags); // cast flags
2986 data << uint32(m_timer); // delay?
2988 m_targets.write(&data);
2990 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2991 data << uint32(0);
2993 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2995 uint8 v1 = 0;//m_runesState;
2996 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2997 data << uint8(v1); // runes state before
2998 data << uint8(v2); // runes state after
2999 for(uint8 i = 0; i < MAX_RUNES; ++i)
3001 uint8 m = (1 << i);
3002 if(m & v1) // usable before...
3003 if(!(m & v2)) // ...but on cooldown now...
3004 data << uint8(0); // some unknown byte (time?)
3008 if ( castFlags & CAST_FLAG_AMMO )
3009 WriteAmmoToPacket(&data);
3011 m_caster->SendMessageToSet(&data, true);
3014 void Spell::SendSpellGo()
3016 // not send invisible spell casting
3017 if(!IsNeedSendToClient())
3018 return;
3020 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
3022 uint32 castFlags = CAST_FLAG_UNKNOWN3;
3023 if(IsRangedSpell())
3024 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
3026 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
3028 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
3029 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
3030 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
3033 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3035 if(m_CastItem)
3036 data.append(m_CastItem->GetPackGUID());
3037 else
3038 data.append(m_caster->GetPackGUID());
3040 data.append(m_caster->GetPackGUID());
3041 data << uint8(m_cast_count); // pending spell cast?
3042 data << uint32(m_spellInfo->Id); // spellId
3043 data << uint32(castFlags); // cast flags
3044 data << uint32(getMSTime()); // timestamp
3046 WriteSpellGoTargets(&data);
3048 m_targets.write(&data);
3050 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3051 data << uint32(0);
3053 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3055 uint8 v1 = m_runesState;
3056 uint8 v2 = ((Player*)m_caster)->GetRunesState();
3057 data << uint8(v1); // runes state before
3058 data << uint8(v2); // runes state after
3059 for(uint8 i = 0; i < MAX_RUNES; ++i)
3061 uint8 m = (1 << i);
3062 if(m & v1) // usable before...
3063 if(!(m & v2)) // ...but on cooldown now...
3064 data << uint8(0); // some unknown byte (time?)
3068 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3070 data << float(0);
3071 data << uint32(0);
3074 if ( castFlags & CAST_FLAG_AMMO )
3075 WriteAmmoToPacket(&data);
3077 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3079 data << uint32(0);
3080 data << uint32(0);
3083 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3085 data << uint8(0);
3088 m_caster->SendMessageToSet(&data, true);
3091 void Spell::WriteAmmoToPacket( WorldPacket * data )
3093 uint32 ammoInventoryType = 0;
3094 uint32 ammoDisplayID = 0;
3096 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3098 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3099 if(pItem)
3101 ammoInventoryType = pItem->GetProto()->InventoryType;
3102 if( ammoInventoryType == INVTYPE_THROWN )
3103 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3104 else
3106 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3107 if(ammoID)
3109 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3110 if(pProto)
3112 ammoDisplayID = pProto->DisplayInfoID;
3113 ammoInventoryType = pProto->InventoryType;
3116 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3118 ammoDisplayID = 5996; // normal arrow
3119 ammoInventoryType = INVTYPE_AMMO;
3124 else
3126 for (uint8 i = 0; i < 3; ++i)
3128 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3130 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3132 if(itemEntry->Class==ITEM_CLASS_WEAPON)
3134 switch(itemEntry->SubClass)
3136 case ITEM_SUBCLASS_WEAPON_THROWN:
3137 ammoDisplayID = itemEntry->DisplayId;
3138 ammoInventoryType = itemEntry->InventoryType;
3139 break;
3140 case ITEM_SUBCLASS_WEAPON_BOW:
3141 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3142 ammoDisplayID = 5996; // is this need fixing?
3143 ammoInventoryType = INVTYPE_AMMO;
3144 break;
3145 case ITEM_SUBCLASS_WEAPON_GUN:
3146 ammoDisplayID = 5998; // is this need fixing?
3147 ammoInventoryType = INVTYPE_AMMO;
3148 break;
3151 if(ammoDisplayID)
3152 break;
3159 *data << uint32(ammoDisplayID);
3160 *data << uint32(ammoInventoryType);
3163 void Spell::WriteSpellGoTargets( WorldPacket * data )
3165 // This function also fill data for channeled spells:
3166 // m_needAliveTargetMask req for stop channelig if one target die
3167 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3168 uint32 miss = 0;
3169 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3171 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3173 // possibly SPELL_MISS_IMMUNE2 for this??
3174 ihit->missCondition = SPELL_MISS_IMMUNE2;
3175 ++miss;
3177 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3178 ++hit;
3179 else
3180 ++miss;
3183 *data << (uint8)hit;
3184 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3186 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3188 *data << uint64(ihit->targetGUID);
3189 m_needAliveTargetMask |=ihit->effectMask;
3193 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3194 *data << uint64(ighit->targetGUID); // Always hits
3196 *data << (uint8)miss;
3197 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3199 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3201 *data << uint64(ihit->targetGUID);
3202 *data << uint8(ihit->missCondition);
3203 if( ihit->missCondition == SPELL_MISS_REFLECT )
3204 *data << uint8(ihit->reflectResult);
3207 // Reset m_needAliveTargetMask for non channeled spell
3208 if(!IsChanneledSpell(m_spellInfo))
3209 m_needAliveTargetMask = 0;
3212 void Spell::SendLogExecute()
3214 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3216 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3218 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3219 data.append(m_caster->GetPackGUID());
3220 else
3221 data.append(target->GetPackGUID());
3223 data << uint32(m_spellInfo->Id);
3224 uint32 count1 = 1;
3225 data << uint32(count1); // count1 (effect count?)
3226 for(uint32 i = 0; i < count1; ++i)
3228 data << uint32(m_spellInfo->Effect[0]); // spell effect
3229 uint32 count2 = 1;
3230 data << uint32(count2); // count2 (target count?)
3231 for(uint32 j = 0; j < count2; ++j)
3233 switch(m_spellInfo->Effect[0])
3235 case SPELL_EFFECT_POWER_DRAIN:
3236 if(Unit *unit = m_targets.getUnitTarget())
3237 data.append(unit->GetPackGUID());
3238 else
3239 data << uint8(0);
3240 data << uint32(0);
3241 data << uint32(0);
3242 data << float(0);
3243 break;
3244 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3245 if(Unit *unit = m_targets.getUnitTarget())
3246 data.append(unit->GetPackGUID());
3247 else
3248 data << uint8(0);
3249 data << uint32(0); // count?
3250 break;
3251 case SPELL_EFFECT_INTERRUPT_CAST:
3252 if(Unit *unit = m_targets.getUnitTarget())
3253 data.append(unit->GetPackGUID());
3254 else
3255 data << uint8(0);
3256 data << uint32(0); // spellid
3257 break;
3258 case SPELL_EFFECT_DURABILITY_DAMAGE:
3259 if(Unit *unit = m_targets.getUnitTarget())
3260 data.append(unit->GetPackGUID());
3261 else
3262 data << uint8(0);
3263 data << uint32(0);
3264 data << uint32(0);
3265 break;
3266 case SPELL_EFFECT_OPEN_LOCK:
3267 if(Item *item = m_targets.getItemTarget())
3268 data.append(item->GetPackGUID());
3269 else
3270 data << uint8(0);
3271 break;
3272 case SPELL_EFFECT_CREATE_ITEM:
3273 case SPELL_EFFECT_CREATE_ITEM_2:
3274 data << uint32(m_spellInfo->EffectItemType[0]);
3275 break;
3276 case SPELL_EFFECT_SUMMON:
3277 case SPELL_EFFECT_TRANS_DOOR:
3278 case SPELL_EFFECT_SUMMON_PET:
3279 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3280 case SPELL_EFFECT_CREATE_HOUSE:
3281 case SPELL_EFFECT_DUEL:
3282 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3283 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3284 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3285 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3286 if(Unit *unit = m_targets.getUnitTarget())
3287 data.append(unit->GetPackGUID());
3288 else if(m_targets.getItemTargetGUID())
3289 data.appendPackGUID(m_targets.getItemTargetGUID());
3290 else if(GameObject *go = m_targets.getGOTarget())
3291 data.append(go->GetPackGUID());
3292 else
3293 data << uint8(0); // guid
3294 break;
3295 case SPELL_EFFECT_FEED_PET:
3296 data << uint32(m_targets.getItemTargetEntry());
3297 break;
3298 case SPELL_EFFECT_DISMISS_PET:
3299 if(Unit *unit = m_targets.getUnitTarget())
3300 data.append(unit->GetPackGUID());
3301 else
3302 data << uint8(0);
3303 break;
3304 case SPELL_EFFECT_RESURRECT:
3305 case SPELL_EFFECT_RESURRECT_NEW:
3306 if(Unit *unit = m_targets.getUnitTarget())
3307 data.append(unit->GetPackGUID());
3308 else
3309 data << uint8(0);
3310 break;
3311 default:
3312 return;
3317 m_caster->SendMessageToSet(&data, true);
3320 void Spell::SendInterrupted(uint8 result)
3322 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3323 data.append(m_caster->GetPackGUID());
3324 data << uint8(m_cast_count);
3325 data << uint32(m_spellInfo->Id);
3326 data << uint8(result);
3327 m_caster->SendMessageToSet(&data, true);
3329 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3330 data.append(m_caster->GetPackGUID());
3331 data << uint8(m_cast_count);
3332 data << uint32(m_spellInfo->Id);
3333 data << uint8(result);
3334 m_caster->SendMessageToSet(&data, true);
3337 void Spell::SendChannelUpdate(uint32 time)
3339 if(time == 0)
3341 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
3342 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3345 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3346 return;
3348 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3349 data.append(m_caster->GetPackGUID());
3350 data << uint32(time);
3352 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3355 void Spell::SendChannelStart(uint32 duration)
3357 WorldObject* target = NULL;
3359 // select first not resisted target from target list for _0_ effect
3360 if(!m_UniqueTargetInfo.empty())
3362 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3364 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3366 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3367 break;
3371 else if(!m_UniqueGOTargetInfo.empty())
3373 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3375 if(itr->effectMask & (1 << 0) )
3377 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3378 break;
3383 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3385 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3386 data.append(m_caster->GetPackGUID());
3387 data << uint32(m_spellInfo->Id);
3388 data << uint32(duration);
3390 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3393 m_timer = duration;
3394 if(target)
3395 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3396 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3399 void Spell::SendResurrectRequest(Player* target)
3401 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3402 // However, the packet structure differs slightly
3404 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3406 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3407 data << uint64(m_caster->GetGUID());
3408 data << uint32(strlen(sentName) + 1);
3410 data << sentName;
3411 data << uint8(0);
3413 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3414 target->GetSession()->SendPacket(&data);
3417 void Spell::SendPlaySpellVisual(uint32 SpellID)
3419 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3420 return;
3422 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3423 data << uint64(m_caster->GetGUID());
3424 data << uint32(SpellID); // spell visual id?
3425 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3428 void Spell::TakeCastItem()
3430 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3431 return;
3433 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3434 if(m_IsTriggeredSpell)
3435 return;
3437 ItemPrototype const *proto = m_CastItem->GetProto();
3439 if(!proto)
3441 // This code is to avoid a crash
3442 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3443 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3444 return;
3447 bool expendable = false;
3448 bool withoutCharges = false;
3450 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3452 if (proto->Spells[i].SpellId)
3454 // item has limited charges
3455 if (proto->Spells[i].SpellCharges)
3457 if (proto->Spells[i].SpellCharges < 0)
3458 expendable = true;
3460 int32 charges = m_CastItem->GetSpellCharges(i);
3462 // item has charges left
3463 if (charges)
3465 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3466 if (proto->Stackable == 1)
3467 m_CastItem->SetSpellCharges(i, charges);
3468 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3471 // all charges used
3472 withoutCharges = (charges == 0);
3477 if (expendable && withoutCharges)
3479 uint32 count = 1;
3480 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3482 // prevent crash at access to deleted m_targets.getItemTarget
3483 if(m_CastItem==m_targets.getItemTarget())
3484 m_targets.setItemTarget(NULL);
3486 m_CastItem = NULL;
3490 void Spell::TakePower()
3492 if(m_CastItem || m_triggeredByAuraSpell)
3493 return;
3495 // health as power used
3496 if(m_spellInfo->powerType == POWER_HEALTH)
3498 m_caster->ModifyHealth( -(int32)m_powerCost );
3499 return;
3502 if(m_spellInfo->powerType >= MAX_POWERS)
3504 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3505 return;
3508 Powers powerType = Powers(m_spellInfo->powerType);
3510 if(powerType == POWER_RUNE)
3512 TakeRunePower();
3513 return;
3516 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3518 // Set the five second timer
3519 if (powerType == POWER_MANA && m_powerCost > 0)
3520 m_caster->SetLastManaUse();
3523 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3525 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3526 return SPELL_CAST_OK;
3528 Player *plr = (Player*)m_caster;
3530 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3531 return SPELL_CAST_OK;
3533 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3535 if(!src)
3536 return SPELL_CAST_OK;
3538 if(src->NoRuneCost())
3539 return SPELL_CAST_OK;
3541 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3543 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3544 runeCost[i] = src->RuneCost[i];
3546 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3548 for(uint32 i = 0; i < MAX_RUNES; ++i)
3550 uint8 rune = plr->GetCurrentRune(i);
3551 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3552 runeCost[rune]--;
3555 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3556 if(runeCost[i] > 0)
3557 runeCost[RUNE_DEATH] += runeCost[i];
3559 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3560 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3562 return SPELL_CAST_OK;
3565 void Spell::TakeRunePower()
3567 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3568 return;
3570 Player *plr = (Player*)m_caster;
3572 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3573 return;
3575 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3577 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3578 return;
3580 m_runesState = plr->GetRunesState(); // store previous state
3582 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3584 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3586 runeCost[i] = src->RuneCost[i];
3589 runeCost[RUNE_DEATH] = 0; // calculated later
3591 for(uint32 i = 0; i < MAX_RUNES; ++i)
3593 uint8 rune = plr->GetCurrentRune(i);
3594 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3596 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3597 runeCost[rune]--;
3601 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3603 if(runeCost[RUNE_DEATH] > 0)
3605 for(uint32 i = 0; i < MAX_RUNES; ++i)
3607 uint8 rune = plr->GetCurrentRune(i);
3608 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3610 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3611 runeCost[rune]--;
3612 plr->ConvertRune(i, plr->GetBaseRune(i));
3613 if(runeCost[RUNE_DEATH] == 0)
3614 break;
3619 // you can gain some runic power when use runes
3620 float rp = src->runePowerGain;;
3621 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3622 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3625 void Spell::TakeReagents()
3627 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3628 return;
3630 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3631 return;
3633 Player* p_caster = (Player*)m_caster;
3634 if (p_caster->CanNoReagentCast(m_spellInfo))
3635 return;
3637 for(uint32 x = 0; x < 8; ++x)
3639 if(m_spellInfo->Reagent[x] <= 0)
3640 continue;
3642 uint32 itemid = m_spellInfo->Reagent[x];
3643 uint32 itemcount = m_spellInfo->ReagentCount[x];
3645 // if CastItem is also spell reagent
3646 if (m_CastItem)
3648 ItemPrototype const *proto = m_CastItem->GetProto();
3649 if( proto && proto->ItemId == itemid )
3651 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3653 // CastItem will be used up and does not count as reagent
3654 int32 charges = m_CastItem->GetSpellCharges(s);
3655 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3657 ++itemcount;
3658 break;
3662 m_CastItem = NULL;
3666 // if getItemTarget is also spell reagent
3667 if (m_targets.getItemTargetEntry() == itemid)
3668 m_targets.setItemTarget(NULL);
3670 p_caster->DestroyItemCount(itemid, itemcount, true);
3674 void Spell::HandleThreatSpells(uint32 spellId)
3676 if(!m_targets.getUnitTarget() || !spellId)
3677 return;
3679 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3680 return;
3682 uint16 threat = spellmgr.GetSpellThreat(spellId);
3684 if(!threat)
3685 return;
3687 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
3689 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
3692 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3694 unitTarget = pUnitTarget;
3695 itemTarget = pItemTarget;
3696 gameObjTarget = pGOTarget;
3698 uint8 eff = m_spellInfo->Effect[i];
3700 damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
3702 sLog.outDebug( "Spell: Effect : %u", eff);
3704 if(eff<TOTAL_SPELL_EFFECTS)
3706 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3707 (*this.*SpellEffects[eff])(i);
3710 else
3712 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3713 if (m_CastItem)
3714 EffectEnchantItemTmp(i);
3715 else
3717 sLog.outError("SPELL: unknown effect %u spell id %u",
3718 eff, m_spellInfo->Id);
3725 void Spell::AddTriggeredSpell( uint32 spellId )
3727 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3729 if(!spellInfo)
3731 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3732 return;
3735 m_TriggerSpells.push_back(spellInfo);
3738 void Spell::AddPrecastSpell( uint32 spellId )
3740 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3742 if(!spellInfo)
3744 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3745 return;
3748 m_preCastSpells.push_back(spellInfo);
3751 void Spell::CastTriggerSpells()
3753 for(SpellInfoList::const_iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3755 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3756 spell->prepare(&m_targets); // use original spell original targets
3760 void Spell::CastPreCastSpells(Unit* target)
3762 for(SpellInfoList::const_iterator si=m_preCastSpells.begin(); si!=m_preCastSpells.end(); ++si)
3763 m_caster->CastSpell(target, (*si), true, m_CastItem);
3766 SpellCastResult Spell::CheckCast(bool strict)
3768 // check cooldowns to prevent cheating
3769 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3771 if(m_triggeredByAuraSpell)
3772 return SPELL_FAILED_DONT_REPORT;
3773 else
3774 return SPELL_FAILED_NOT_READY;
3777 // only allow triggered spells if at an ended battleground
3778 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3779 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3780 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3781 return SPELL_FAILED_DONT_REPORT;
3783 // only check at first call, Stealth auras are already removed at second call
3784 // for now, ignore triggered spells
3785 if( strict && !m_IsTriggeredSpell)
3787 bool checkForm = true;
3788 // Ignore form req aura
3789 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3790 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3792 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3793 continue;
3794 checkForm = false;
3795 break;
3797 if (checkForm)
3799 // Cannot be used in this stance/form
3800 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3801 if(shapeError != SPELL_CAST_OK)
3802 return shapeError;
3804 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3805 return SPELL_FAILED_ONLY_STEALTHED;
3809 // caster state requirements
3810 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3811 return SPELL_FAILED_CASTER_AURASTATE;
3812 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3813 return SPELL_FAILED_CASTER_AURASTATE;
3815 // Caster aura req check if need
3816 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3817 return SPELL_FAILED_CASTER_AURASTATE;
3818 if(m_spellInfo->excludeCasterAuraSpell)
3820 // Special cases of non existing auras handling
3821 if(m_spellInfo->excludeCasterAuraSpell == 61988)
3823 // Avenging Wrath Marker
3824 if(m_caster->HasAura(61987))
3825 return SPELL_FAILED_CASTER_AURASTATE;
3827 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3828 return SPELL_FAILED_CASTER_AURASTATE;
3831 // cancel autorepeat spells if cast start when moving
3832 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3833 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3835 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3836 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3837 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3838 return SPELL_FAILED_MOVING;
3841 if(Unit *target = m_targets.getUnitTarget())
3843 // target state requirements (not allowed state), apply to self also
3844 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3845 return SPELL_FAILED_TARGET_AURASTATE;
3847 // Target aura req check if need
3848 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3849 return SPELL_FAILED_CASTER_AURASTATE;
3850 if(m_spellInfo->excludeTargetAuraSpell)
3852 // Special cases of non existing auras handling
3853 if (m_spellInfo->excludeTargetAuraSpell == 61988)
3855 // Avenging Wrath Marker
3856 if (target->HasAura(61987))
3857 return SPELL_FAILED_CASTER_AURASTATE;
3860 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3861 return SPELL_FAILED_CASTER_AURASTATE;
3864 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
3866 if(non_caster_target)
3868 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3869 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
3870 return SPELL_FAILED_TARGET_AURASTATE;
3872 // Not allow casting on flying player
3873 if (target->isInFlight())
3874 return SPELL_FAILED_BAD_TARGETS;
3876 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3877 return SPELL_FAILED_LINE_OF_SIGHT;
3879 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3880 // this case can be triggered if rank not found (too low-level target for first rank)
3881 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3883 for(int i=0;i<3;++i)
3885 // check only spell that apply positive auras
3886 if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
3887 // at not self target
3888 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
3889 // and target low level
3890 target->getLevel() + 10 < m_spellInfo->spellLevel)
3892 return SPELL_FAILED_LOWLEVEL;
3897 else if (m_caster == target)
3900 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
3902 // Additional check for some spells
3903 // If 0 spell effect empty - client not send target data (need use selection)
3904 // TODO: check it on next client version
3905 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3906 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3908 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3909 m_targets.setUnitTarget(target);
3910 else
3911 return SPELL_FAILED_BAD_TARGETS;
3915 // Some special spells with non-caster only mode
3917 // Fire Shield
3918 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
3919 m_spellInfo->SpellIconID == 16)
3920 return SPELL_FAILED_BAD_TARGETS;
3922 // Focus Magic (main spell)
3923 if (m_spellInfo->Id == 54646)
3924 return SPELL_FAILED_BAD_TARGETS;
3927 // check pet presents
3928 for(int j = 0; j < 3; ++j)
3930 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3932 target = m_caster->GetPet();
3933 if(!target)
3935 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3936 return SPELL_FAILED_DONT_REPORT;
3937 else
3938 return SPELL_FAILED_NO_PET;
3940 break;
3944 //check creature type
3945 //ignore self casts (including area casts when caster selected as target)
3946 if(non_caster_target)
3948 if(!CheckTargetCreatureType(target))
3950 if(target->GetTypeId() == TYPEID_PLAYER)
3951 return SPELL_FAILED_TARGET_IS_PLAYER;
3952 else
3953 return SPELL_FAILED_BAD_TARGETS;
3957 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3958 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3959 if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3961 // check correctness positive/negative cast target (pet cast real check and cheating check)
3962 if(IsPositiveSpell(m_spellInfo->Id))
3964 if(m_caster->IsHostileTo(target))
3965 return SPELL_FAILED_BAD_TARGETS;
3967 else
3969 if(m_caster->IsFriendlyTo(target))
3970 return SPELL_FAILED_BAD_TARGETS;
3974 if(IsPositiveSpell(m_spellInfo->Id))
3975 if(target->IsImmunedToSpell(m_spellInfo))
3976 return SPELL_FAILED_TARGET_AURASTATE;
3978 //Must be behind the target.
3979 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3981 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3982 //Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
3983 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
3984 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))))
3986 SendInterrupted(2);
3987 return SPELL_FAILED_NOT_BEHIND;
3991 //Target must be facing you.
3992 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3994 SendInterrupted(2);
3995 return SPELL_FAILED_NOT_INFRONT;
3998 // check if target is in combat
3999 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
4000 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
4003 // Spell casted only on battleground
4004 if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
4005 if(!((Player*)m_caster)->InBattleGround())
4006 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
4008 // do not allow spells to be cast in arenas
4009 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
4010 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
4011 if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
4012 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
4013 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
4014 if(mapEntry->IsBattleArena())
4015 return SPELL_FAILED_NOT_IN_ARENA;
4017 // zone check
4018 uint32 zone, area;
4019 m_caster->GetZoneAndAreaId(zone, area);
4021 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
4022 m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
4023 if (locRes != SPELL_CAST_OK)
4024 return locRes;
4026 // not let players cast spells at mount (and let do it to creatures)
4027 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
4028 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
4030 if (m_caster->isInFlight())
4031 return SPELL_FAILED_NOT_FLYING;
4032 else
4033 return SPELL_FAILED_NOT_MOUNTED;
4036 // always (except passive spells) check items (focus object can be required for any type casts)
4037 if (!IsPassiveSpell(m_spellInfo->Id))
4039 SpellCastResult castResult = CheckItems();
4040 if(castResult != SPELL_CAST_OK)
4041 return castResult;
4044 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
4045 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4047 for(uint8 j = 0; j < 3; ++j)
4049 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4050 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
4051 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4052 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4054 SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4055 if(bounds.first==bounds.second)
4056 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
4058 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4059 float range = GetSpellMaxRange(srange);
4061 Creature* creatureScriptTarget = NULL;
4062 GameObject* goScriptTarget = NULL;
4064 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4066 switch(i_spellST->second.type)
4068 case SPELL_TARGET_TYPE_GAMEOBJECT:
4070 GameObject* p_GameObject = NULL;
4072 if (i_spellST->second.targetEntry)
4074 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4075 Cell cell(p);
4076 cell.data.Part.reserved = ALL_DISTRICT;
4078 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
4079 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
4081 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4082 CellLock<GridReadGuard> cell_lock(cell, p);
4083 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4085 if (p_GameObject)
4087 // remember found target and range, next attempt will find more near target with another entry
4088 creatureScriptTarget = NULL;
4089 goScriptTarget = p_GameObject;
4090 range = go_check.GetLastRange();
4093 else if (focusObject) // Focus Object
4095 float frange = m_caster->GetDistance(focusObject);
4096 if (range >= frange)
4098 creatureScriptTarget = NULL;
4099 goScriptTarget = focusObject;
4100 range = frange;
4103 break;
4105 case SPELL_TARGET_TYPE_CREATURE:
4106 case SPELL_TARGET_TYPE_DEAD:
4107 default:
4109 Creature *p_Creature = NULL;
4111 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4112 Cell cell(p);
4113 cell.data.Part.reserved = ALL_DISTRICT;
4114 cell.SetNoCreate(); // Really don't know what is that???
4116 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
4117 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4119 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4121 CellLock<GridReadGuard> cell_lock(cell, p);
4122 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
4124 if(p_Creature )
4126 creatureScriptTarget = p_Creature;
4127 goScriptTarget = NULL;
4128 range = u_check.GetLastRange();
4130 break;
4135 if(creatureScriptTarget)
4137 // store coordinates for TARGET_SCRIPT_COORDINATES
4138 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4139 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4141 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4143 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4144 AddUnitTarget(creatureScriptTarget, j);
4146 // store explicit target for TARGET_SCRIPT
4147 else
4148 AddUnitTarget(creatureScriptTarget, j);
4150 else if(goScriptTarget)
4152 // store coordinates for TARGET_SCRIPT_COORDINATES
4153 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4154 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4156 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4158 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4159 AddGOTarget(goScriptTarget, j);
4161 // store explicit target for TARGET_SCRIPT
4162 else
4163 AddGOTarget(goScriptTarget, j);
4165 //Missing DB Entry or targets for this spellEffect.
4166 else
4168 // not report target not existence for triggered spells
4169 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
4170 return SPELL_FAILED_DONT_REPORT;
4171 else
4172 return SPELL_FAILED_BAD_TARGETS;
4178 if(!m_IsTriggeredSpell)
4180 SpellCastResult castResult = CheckRange(strict);
4181 if(castResult != SPELL_CAST_OK)
4182 return castResult;
4186 SpellCastResult castResult = CheckPower();
4187 if(castResult != SPELL_CAST_OK)
4188 return castResult;
4191 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4193 SpellCastResult castResult = CheckCasterAuras();
4194 if(castResult != SPELL_CAST_OK)
4195 return castResult;
4198 for (int i = 0; i < 3; ++i)
4200 // for effects of spells that have only one target
4201 switch(m_spellInfo->Effect[i])
4203 case SPELL_EFFECT_DUMMY:
4205 if(m_spellInfo->SpellIconID == 1648) // Execute
4207 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4208 return SPELL_FAILED_BAD_TARGETS;
4210 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4212 if(m_caster->IsInWater())
4213 return SPELL_FAILED_ONLY_ABOVEWATER;
4215 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4217 // spell different for friends and enemies
4218 // hart version required facing
4219 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4220 return SPELL_FAILED_UNIT_NOT_INFRONT;
4222 break;
4224 case SPELL_EFFECT_SCHOOL_DAMAGE:
4226 // Hammer of Wrath
4227 if(m_spellInfo->SpellVisual[0] == 7250)
4229 if (!m_targets.getUnitTarget())
4230 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4232 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4233 return SPELL_FAILED_BAD_TARGETS;
4235 break;
4237 case SPELL_EFFECT_TAMECREATURE:
4239 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4240 return SPELL_FAILED_BAD_TARGETS;
4242 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4243 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4245 Creature* target = (Creature*)m_targets.getUnitTarget();
4247 if (target->getLevel() > m_caster->getLevel())
4248 return SPELL_FAILED_HIGHLEVEL;
4250 // use SMSG_PET_TAME_FAILURE?
4251 if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
4252 return SPELL_FAILED_BAD_TARGETS;
4254 if(m_caster->GetPetGUID())
4255 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4257 if(m_caster->GetCharmGUID())
4258 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4260 break;
4262 case SPELL_EFFECT_LEARN_SPELL:
4264 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4265 break;
4267 Pet* pet = m_caster->GetPet();
4269 if(!pet)
4270 return SPELL_FAILED_NO_PET;
4272 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4274 if(!learn_spellproto)
4275 return SPELL_FAILED_NOT_KNOWN;
4277 if(m_spellInfo->spellLevel > pet->getLevel())
4278 return SPELL_FAILED_LOWLEVEL;
4280 break;
4282 case SPELL_EFFECT_LEARN_PET_SPELL:
4284 Pet* pet = m_caster->GetPet();
4286 if(!pet)
4287 return SPELL_FAILED_NO_PET;
4289 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4291 if(!learn_spellproto)
4292 return SPELL_FAILED_NOT_KNOWN;
4294 if(m_spellInfo->spellLevel > pet->getLevel())
4295 return SPELL_FAILED_LOWLEVEL;
4297 break;
4299 case SPELL_EFFECT_APPLY_GLYPH:
4301 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4302 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4303 if(m_caster->HasAura(gp->SpellId))
4304 return SPELL_FAILED_UNIQUE_GLYPH;
4305 break;
4307 case SPELL_EFFECT_FEED_PET:
4309 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4310 return SPELL_FAILED_BAD_TARGETS;
4312 Item* foodItem = m_targets.getItemTarget();
4313 if(!foodItem)
4314 return SPELL_FAILED_BAD_TARGETS;
4316 Pet* pet = m_caster->GetPet();
4318 if(!pet)
4319 return SPELL_FAILED_NO_PET;
4321 if(!pet->HaveInDiet(foodItem->GetProto()))
4322 return SPELL_FAILED_WRONG_PET_FOOD;
4324 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4325 return SPELL_FAILED_FOOD_LOWLEVEL;
4327 if(m_caster->isInCombat() || pet->isInCombat())
4328 return SPELL_FAILED_AFFECTING_COMBAT;
4330 break;
4332 case SPELL_EFFECT_POWER_BURN:
4333 case SPELL_EFFECT_POWER_DRAIN:
4335 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4336 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4337 if(Unit* target = m_targets.getUnitTarget())
4338 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4339 return SPELL_FAILED_BAD_TARGETS;
4340 break;
4342 case SPELL_EFFECT_CHARGE:
4344 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4345 return SPELL_FAILED_ROOTED;
4347 break;
4349 case SPELL_EFFECT_SKINNING:
4351 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4352 return SPELL_FAILED_BAD_TARGETS;
4354 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4355 return SPELL_FAILED_TARGET_UNSKINNABLE;
4357 Creature* creature = (Creature*)m_targets.getUnitTarget();
4358 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4360 return SPELL_FAILED_TARGET_NOT_LOOTED;
4363 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4365 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4366 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4367 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4368 if (ReqValue > skillValue)
4369 return SPELL_FAILED_LOW_CASTLEVEL;
4371 // chance for fail at orange skinning attempt
4372 if( (m_selfContainer && (*m_selfContainer) == this) &&
4373 skillValue < sWorld.GetConfigMaxSkillValue() &&
4374 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4375 return SPELL_FAILED_TRY_AGAIN;
4377 break;
4379 case SPELL_EFFECT_OPEN_LOCK:
4381 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4382 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4383 break;
4385 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4386 // we need a go target in case of TARGET_GAMEOBJECT
4387 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4388 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4389 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4390 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4391 return SPELL_FAILED_BAD_TARGETS;
4393 // In BattleGround players can use only flags and banners
4394 if( ((Player*)m_caster)->InBattleGround() &&
4395 !((Player*)m_caster)->CanUseBattleGroundObject() )
4396 return SPELL_FAILED_TRY_AGAIN;
4398 // get the lock entry
4399 uint32 lockId = 0;
4400 if (GameObject* go = m_targets.getGOTarget())
4402 lockId = go->GetGOInfo()->GetLockId();
4403 if (!lockId)
4404 return SPELL_FAILED_BAD_TARGETS;
4406 else if(Item* itm = m_targets.getItemTarget())
4407 lockId = itm->GetProto()->LockID;
4409 SkillType skillId = SKILL_NONE;
4410 int32 reqSkillValue = 0;
4411 int32 skillValue = 0;
4413 // check lock compatibility
4414 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
4415 if(res != SPELL_CAST_OK)
4416 return res;
4418 // chance for fail at orange mining/herb/LockPicking gathering attempt
4419 // second check prevent fail at rechecks
4420 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4422 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4424 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4425 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4426 return SPELL_FAILED_TRY_AGAIN;
4428 break;
4430 case SPELL_EFFECT_SUMMON_DEAD_PET:
4432 Creature *pet = m_caster->GetPet();
4433 if(!pet)
4434 return SPELL_FAILED_NO_PET;
4436 if(pet->isAlive())
4437 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4439 break;
4441 // This is generic summon effect
4442 case SPELL_EFFECT_SUMMON:
4444 switch(m_spellInfo->EffectMiscValueB[i])
4446 case SUMMON_TYPE_POSESSED:
4447 case SUMMON_TYPE_POSESSED2:
4448 case SUMMON_TYPE_DEMON:
4449 case SUMMON_TYPE_SUMMON:
4450 case SUMMON_TYPE_ELEMENTAL:
4451 case SUMMON_TYPE_INFERNO:
4453 if(m_caster->GetPetGUID())
4454 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4456 if(m_caster->GetCharmGUID())
4457 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4458 break;
4461 break;
4463 // Not used for summon?
4464 case SPELL_EFFECT_SUMMON_PHANTASM:
4466 if(m_caster->GetPetGUID())
4467 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4469 if(m_caster->GetCharmGUID())
4470 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4472 break;
4474 case SPELL_EFFECT_SUMMON_PET:
4476 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4479 Pet* pet = ((Player*)m_caster)->GetPet();
4481 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4483 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4484 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4486 else
4487 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4490 if(m_caster->GetCharmGUID())
4491 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4493 break;
4495 case SPELL_EFFECT_SUMMON_PLAYER:
4497 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4498 return SPELL_FAILED_BAD_TARGETS;
4499 if(!((Player*)m_caster)->GetSelection())
4500 return SPELL_FAILED_BAD_TARGETS;
4502 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4503 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4504 return SPELL_FAILED_BAD_TARGETS;
4506 // check if our map is dungeon
4507 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4509 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4510 if(!instance)
4511 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4512 if ( instance->levelMin > target->getLevel() )
4513 return SPELL_FAILED_LOWLEVEL;
4514 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4515 return SPELL_FAILED_HIGHLEVEL;
4517 break;
4519 case SPELL_EFFECT_LEAP:
4520 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4522 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4523 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4524 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4525 // teleport a bit above terrain level to avoid falling below it
4526 float fz = m_caster->GetBaseMap()->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4527 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4528 return SPELL_FAILED_TRY_AGAIN;
4530 float caster_pos_z = m_caster->GetPositionZ();
4531 // Control the caster to not climb or drop when +-fz > 8
4532 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4533 return SPELL_FAILED_TRY_AGAIN;
4535 // not allow use this effect at battleground until battleground start
4536 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4537 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4538 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4539 return SPELL_FAILED_TRY_AGAIN;
4540 break;
4542 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4544 if (m_targets.getUnitTarget() == m_caster)
4545 return SPELL_FAILED_BAD_TARGETS;
4546 break;
4548 default:break;
4552 for (int i = 0; i < 3; ++i)
4554 switch(m_spellInfo->EffectApplyAuraName[i])
4556 case SPELL_AURA_DUMMY:
4558 //custom check
4559 switch(m_spellInfo->Id)
4561 case 61336:
4562 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4563 return SPELL_FAILED_ONLY_SHAPESHIFT;
4564 break;
4565 default:
4566 break;
4568 break;
4570 case SPELL_AURA_MOD_POSSESS:
4572 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4573 return SPELL_FAILED_UNKNOWN;
4575 if(m_targets.getUnitTarget() == m_caster)
4576 return SPELL_FAILED_BAD_TARGETS;
4578 if(m_caster->GetPetGUID())
4579 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4581 if(m_caster->GetCharmGUID())
4582 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4584 if(m_caster->GetCharmerGUID())
4585 return SPELL_FAILED_CHARMED;
4587 if(!m_targets.getUnitTarget())
4588 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4590 if(m_targets.getUnitTarget()->GetCharmerGUID())
4591 return SPELL_FAILED_CHARMED;
4593 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4594 return SPELL_FAILED_HIGHLEVEL;
4596 break;
4598 case SPELL_AURA_MOD_CHARM:
4600 if(m_targets.getUnitTarget() == m_caster)
4601 return SPELL_FAILED_BAD_TARGETS;
4603 if(m_caster->GetPetGUID())
4604 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4606 if(m_caster->GetCharmGUID())
4607 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4609 if(m_caster->GetCharmerGUID())
4610 return SPELL_FAILED_CHARMED;
4612 if(!m_targets.getUnitTarget())
4613 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4615 if(m_targets.getUnitTarget()->GetCharmerGUID())
4616 return SPELL_FAILED_CHARMED;
4618 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4619 return SPELL_FAILED_HIGHLEVEL;
4621 break;
4623 case SPELL_AURA_MOD_POSSESS_PET:
4625 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4626 return SPELL_FAILED_UNKNOWN;
4628 if(m_caster->GetCharmGUID())
4629 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4631 if(m_caster->GetCharmerGUID())
4632 return SPELL_FAILED_CHARMED;
4634 Pet* pet = m_caster->GetPet();
4635 if(!pet)
4636 return SPELL_FAILED_NO_PET;
4638 if(pet->GetCharmerGUID())
4639 return SPELL_FAILED_CHARMED;
4641 break;
4643 case SPELL_AURA_MOUNTED:
4645 if (m_caster->IsInWater())
4646 return SPELL_FAILED_ONLY_ABOVEWATER;
4648 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4649 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4651 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4652 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4653 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4655 ShapeshiftForm form = m_caster->m_form;
4656 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4657 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4658 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4659 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4660 return SPELL_FAILED_NOT_SHAPESHIFT;
4662 break;
4664 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4666 if(!m_targets.getUnitTarget())
4667 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4669 // can be casted at non-friendly unit or own pet/charm
4670 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4671 return SPELL_FAILED_TARGET_FRIENDLY;
4673 break;
4675 case SPELL_AURA_FLY:
4676 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4678 // not allow cast fly spells if not have req. skills (all spells is self target)
4679 // allow always ghost flight spells
4680 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4682 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4683 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
4685 break;
4687 case SPELL_AURA_PERIODIC_MANA_LEECH:
4689 if (!m_targets.getUnitTarget())
4690 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4692 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
4693 break;
4695 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
4696 return SPELL_FAILED_BAD_TARGETS;
4698 break;
4700 default:
4701 break;
4705 // all ok
4706 return SPELL_CAST_OK;
4709 SpellCastResult Spell::CheckPetCast(Unit* target)
4711 if(!m_caster->isAlive())
4712 return SPELL_FAILED_CASTER_DEAD;
4714 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4715 return SPELL_FAILED_SPELL_IN_PROGRESS;
4716 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4717 return SPELL_FAILED_AFFECTING_COMBAT;
4719 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4721 //dead owner (pets still alive when owners ressed?)
4722 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4723 return SPELL_FAILED_CASTER_DEAD;
4725 if(!target && m_targets.getUnitTarget())
4726 target = m_targets.getUnitTarget();
4728 bool need = false;
4729 for(uint32 i = 0; i < 3; ++i)
4731 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
4732 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
4733 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
4734 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
4735 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
4736 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4738 need = true;
4739 if(!target)
4740 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4741 break;
4744 if(need)
4745 m_targets.setUnitTarget(target);
4747 Unit* _target = m_targets.getUnitTarget();
4749 if(_target) //for target dead/target not valid
4751 if(!_target->isAlive())
4752 return SPELL_FAILED_BAD_TARGETS;
4754 if(IsPositiveSpell(m_spellInfo->Id))
4756 if(m_caster->IsHostileTo(_target))
4757 return SPELL_FAILED_BAD_TARGETS;
4759 else
4761 bool duelvsplayertar = false;
4762 for(int j = 0; j < 3; ++j)
4764 //TARGET_DUELVSPLAYER is positive AND negative
4765 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4767 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4769 return SPELL_FAILED_BAD_TARGETS;
4773 //cooldown
4774 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4775 return SPELL_FAILED_NOT_READY;
4778 return CheckCast(true);
4781 SpellCastResult Spell::CheckCasterAuras() const
4783 // Flag drop spells totally immuned to caster auras
4784 // FIXME: find more nice check for all totally immuned spells
4785 // AttributesEx3 & 0x10000000?
4786 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
4787 return SPELL_CAST_OK;
4789 uint8 school_immune = 0;
4790 uint32 mechanic_immune = 0;
4791 uint32 dispel_immune = 0;
4793 // Check if the spell grants school or mechanic immunity.
4794 // We use bitmasks so the loop is done only once and not on every aura check below.
4795 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4797 for(int i = 0; i < 3; ++i)
4799 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4800 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4801 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4802 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4803 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4804 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4806 // immune movement impairment and loss of control
4807 if(m_spellInfo->Id == 42292)
4808 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4811 // Check whether the cast should be prevented by any state you might have.
4812 SpellCastResult prevented_reason = SPELL_CAST_OK;
4813 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4814 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4815 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4816 prevented_reason = SPELL_FAILED_STUNNED;
4817 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4818 prevented_reason = SPELL_FAILED_CONFUSED;
4819 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4820 prevented_reason = SPELL_FAILED_FLEEING;
4821 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4822 prevented_reason = SPELL_FAILED_SILENCED;
4823 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4824 prevented_reason = SPELL_FAILED_PACIFIED;
4826 // Attr must make flag drop spell totally immune from all effects
4827 if(prevented_reason != SPELL_CAST_OK)
4829 if(school_immune || mechanic_immune || dispel_immune)
4831 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4832 Unit::AuraMap const& auras = m_caster->GetAuras();
4833 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4835 if(itr->second)
4837 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4838 continue;
4839 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4840 continue;
4841 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4842 continue;
4844 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
4845 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4846 switch(itr->second->GetModifier()->m_auraname)
4848 case SPELL_AURA_MOD_STUN:
4849 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4850 return SPELL_FAILED_STUNNED;
4851 break;
4852 case SPELL_AURA_MOD_CONFUSE:
4853 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4854 return SPELL_FAILED_CONFUSED;
4855 break;
4856 case SPELL_AURA_MOD_FEAR:
4857 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4858 return SPELL_FAILED_FLEEING;
4859 break;
4860 case SPELL_AURA_MOD_SILENCE:
4861 case SPELL_AURA_MOD_PACIFY:
4862 case SPELL_AURA_MOD_PACIFY_SILENCE:
4863 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4864 return SPELL_FAILED_PACIFIED;
4865 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4866 return SPELL_FAILED_SILENCED;
4867 break;
4868 default: break;
4873 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4874 else
4875 return prevented_reason;
4877 return SPELL_CAST_OK;
4880 bool Spell::CanAutoCast(Unit* target)
4882 uint64 targetguid = target->GetGUID();
4884 for(uint32 j = 0; j < 3; ++j)
4886 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4888 if( m_spellInfo->StackAmount <= 1)
4890 if( target->HasAura(m_spellInfo->Id, j) )
4891 return false;
4893 else
4895 if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
4896 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
4897 return false;
4900 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4902 if( target->HasAura(m_spellInfo->Id, j) )
4903 return false;
4907 SpellCastResult result = CheckPetCast(target);
4909 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4911 FillTargetMap();
4912 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4913 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4914 if( ihit->targetGUID == targetguid )
4915 return true;
4917 return false; //target invalid
4920 SpellCastResult Spell::CheckRange(bool strict)
4922 float range_mod;
4924 // self cast doesn't need range checking -- also for Starshards fix
4925 if (m_spellInfo->rangeIndex == 1)
4926 return SPELL_CAST_OK;
4928 if (strict) //add radius of caster
4929 range_mod = 1.25;
4930 else //add radius of caster and ~5 yds "give"
4931 range_mod = 6.25;
4933 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4934 Unit *target = m_targets.getUnitTarget();
4935 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
4936 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
4937 float min_range = GetSpellMinRange(srange, friendly);
4939 if(Player* modOwner = m_caster->GetSpellModOwner())
4940 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4942 if(target && target != m_caster)
4944 // distance from target in checks
4945 float dist = m_caster->GetCombatDistance(target);
4947 if(dist > max_range)
4948 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4949 if(min_range && dist < min_range)
4950 return SPELL_FAILED_TOO_CLOSE;
4951 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4952 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4953 return SPELL_FAILED_UNIT_NOT_INFRONT;
4956 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4958 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
4959 return SPELL_FAILED_OUT_OF_RANGE;
4960 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
4961 return SPELL_FAILED_TOO_CLOSE;
4964 return SPELL_CAST_OK;
4967 int32 Spell::CalculatePowerCost()
4969 // item cast not used power
4970 if(m_CastItem)
4971 return 0;
4973 // Spell drain all exist power on cast (Only paladin lay of Hands)
4974 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4976 // If power type - health drain all
4977 if (m_spellInfo->powerType == POWER_HEALTH)
4978 return m_caster->GetHealth();
4979 // Else drain all power
4980 if (m_spellInfo->powerType < MAX_POWERS)
4981 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4982 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4983 return 0;
4986 // Base powerCost
4987 int32 powerCost = m_spellInfo->manaCost;
4988 // PCT cost from total amount
4989 if (m_spellInfo->ManaCostPercentage)
4991 switch (m_spellInfo->powerType)
4993 // health as power used
4994 case POWER_HEALTH:
4995 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4996 break;
4997 case POWER_MANA:
4998 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4999 break;
5000 case POWER_RAGE:
5001 case POWER_FOCUS:
5002 case POWER_ENERGY:
5003 case POWER_HAPPINESS:
5004 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
5005 break;
5006 case POWER_RUNE:
5007 case POWER_RUNIC_POWER:
5008 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
5009 break;
5010 default:
5011 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
5012 return 0;
5015 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
5016 // Flat mod from caster auras by spell school
5017 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
5018 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
5019 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
5020 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
5021 // Apply cost mod by spell
5022 if(Player* modOwner = m_caster->GetSpellModOwner())
5023 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
5025 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
5026 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
5028 // PCT mod from user auras by school
5029 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
5030 if (powerCost < 0)
5031 powerCost = 0;
5032 return powerCost;
5035 SpellCastResult Spell::CheckPower()
5037 // item cast not used power
5038 if(m_CastItem)
5039 return SPELL_CAST_OK;
5041 // Do precise power regen on spell cast
5042 if (m_powerCost > 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
5044 Player* playerCaster = (Player*)m_caster;
5045 uint32 diff = REGEN_TIME_FULL - m_caster->GetRegenTimer();
5046 if (diff >= REGEN_TIME_PRECISE)
5047 playerCaster->RegenerateAll(diff);
5050 // health as power used - need check health amount
5051 if(m_spellInfo->powerType == POWER_HEALTH)
5053 if(m_caster->GetHealth() <= m_powerCost)
5054 return SPELL_FAILED_CASTER_AURASTATE;
5055 return SPELL_CAST_OK;
5057 // Check valid power type
5058 if( m_spellInfo->powerType >= MAX_POWERS )
5060 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5061 return SPELL_FAILED_UNKNOWN;
5064 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
5065 if(failReason != SPELL_CAST_OK)
5066 return failReason;
5068 // Check power amount
5069 Powers powerType = Powers(m_spellInfo->powerType);
5070 if(m_caster->GetPower(powerType) < m_powerCost)
5071 return SPELL_FAILED_NO_POWER;
5072 else
5073 return SPELL_CAST_OK;
5076 SpellCastResult Spell::CheckItems()
5078 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5079 return SPELL_CAST_OK;
5081 Player* p_caster = (Player*)m_caster;
5083 // cast item checks
5084 if(m_CastItem)
5086 uint32 itemid = m_CastItem->GetEntry();
5087 if( !p_caster->HasItemCount(itemid, 1) )
5088 return SPELL_FAILED_ITEM_NOT_READY;
5090 ItemPrototype const *proto = m_CastItem->GetProto();
5091 if(!proto)
5092 return SPELL_FAILED_ITEM_NOT_READY;
5094 for (int i = 0; i < 5; ++i)
5095 if (proto->Spells[i].SpellCharges)
5096 if(m_CastItem->GetSpellCharges(i) == 0)
5097 return SPELL_FAILED_NO_CHARGES_REMAIN;
5099 // consumable cast item checks
5100 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5102 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5103 SpellCastResult failReason = SPELL_CAST_OK;
5104 for (int i = 0; i < 3; ++i)
5106 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5107 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5108 continue;
5110 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5112 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5114 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5115 continue;
5117 else
5119 failReason = SPELL_CAST_OK;
5120 break;
5124 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5125 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5127 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5129 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5130 continue;
5133 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5134 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5136 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5137 continue;
5139 else
5141 failReason = SPELL_CAST_OK;
5142 break;
5146 if (failReason != SPELL_CAST_OK)
5147 return failReason;
5151 // check target item
5152 if(m_targets.getItemTargetGUID())
5154 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5155 return SPELL_FAILED_BAD_TARGETS;
5157 if(!m_targets.getItemTarget())
5158 return SPELL_FAILED_ITEM_GONE;
5160 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5161 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5163 // if not item target then required item must be equipped
5164 else
5166 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5167 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5170 // check spell focus object
5171 if(m_spellInfo->RequiresSpellFocus)
5173 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5174 Cell cell(p);
5175 cell.data.Part.reserved = ALL_DISTRICT;
5177 GameObject* ok = NULL;
5178 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5179 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5181 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5182 CellLock<GridReadGuard> cell_lock(cell, p);
5183 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
5185 if(!ok)
5186 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5188 focusObject = ok; // game object found in range
5191 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5192 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
5194 for(uint32 i = 0; i < 8; ++i)
5196 if(m_spellInfo->Reagent[i] <= 0)
5197 continue;
5199 uint32 itemid = m_spellInfo->Reagent[i];
5200 uint32 itemcount = m_spellInfo->ReagentCount[i];
5202 // if CastItem is also spell reagent
5203 if( m_CastItem && m_CastItem->GetEntry() == itemid )
5205 ItemPrototype const *proto = m_CastItem->GetProto();
5206 if(!proto)
5207 return SPELL_FAILED_ITEM_NOT_READY;
5208 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5210 // CastItem will be used up and does not count as reagent
5211 int32 charges = m_CastItem->GetSpellCharges(s);
5212 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
5214 ++itemcount;
5215 break;
5219 if( !p_caster->HasItemCount(itemid, itemcount) )
5220 return SPELL_FAILED_ITEM_NOT_READY; //0x54
5224 // check totem-item requirements (items presence in inventory)
5225 uint32 totems = 2;
5226 for(int i = 0; i < 2 ; ++i)
5228 if(m_spellInfo->Totem[i] != 0)
5230 if( p_caster->HasItemCount(m_spellInfo->Totem[i], 1) )
5232 totems -= 1;
5233 continue;
5235 }else
5236 totems -= 1;
5238 if(totems != 0)
5239 return SPELL_FAILED_TOTEMS; //0x7C
5241 // Check items for TotemCategory (items presence in inventory)
5242 uint32 TotemCategory = 2;
5243 for(int i= 0; i < 2; ++i)
5245 if(m_spellInfo->TotemCategory[i] != 0)
5247 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
5249 TotemCategory -= 1;
5250 continue;
5253 else
5254 TotemCategory -= 1;
5256 if(TotemCategory != 0)
5257 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
5259 // special checks for spell effects
5260 for(int i = 0; i < 3; ++i)
5262 switch (m_spellInfo->Effect[i])
5264 case SPELL_EFFECT_CREATE_ITEM:
5266 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5268 ItemPosCountVec dest;
5269 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5270 if (msg != EQUIP_ERR_OK )
5272 p_caster->SendEquipError( msg, NULL, NULL );
5273 return SPELL_FAILED_DONT_REPORT;
5276 break;
5278 case SPELL_EFFECT_ENCHANT_ITEM:
5279 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5281 Item* targetItem = m_targets.getItemTarget();
5282 if(!targetItem)
5283 return SPELL_FAILED_ITEM_NOT_FOUND;
5285 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5286 return SPELL_FAILED_LOWLEVEL;
5287 // Not allow enchant in trade slot for some enchant type
5288 if( targetItem->GetOwner() != m_caster )
5290 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5291 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5292 if(!pEnchant)
5293 return SPELL_FAILED_ERROR;
5294 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5295 return SPELL_FAILED_NOT_TRADEABLE;
5297 break;
5299 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5301 Item *item = m_targets.getItemTarget();
5302 if(!item)
5303 return SPELL_FAILED_ITEM_NOT_FOUND;
5304 // Not allow enchant in trade slot for some enchant type
5305 if( item->GetOwner() != m_caster )
5307 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5308 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5309 if(!pEnchant)
5310 return SPELL_FAILED_ERROR;
5311 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5312 return SPELL_FAILED_NOT_TRADEABLE;
5314 break;
5316 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5317 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5318 break;
5319 case SPELL_EFFECT_DISENCHANT:
5321 if(!m_targets.getItemTarget())
5322 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5324 // prevent disenchanting in trade slot
5325 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5326 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5328 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5329 if(!itemProto)
5330 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5332 uint32 item_quality = itemProto->Quality;
5333 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5334 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5335 if (item_disenchantskilllevel == uint32(-1))
5336 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5337 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5338 return SPELL_FAILED_LOW_CASTLEVEL;
5339 if(item_quality > 4 || item_quality < 2)
5340 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5341 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5342 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5343 if (!itemProto->DisenchantID)
5344 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5345 break;
5347 case SPELL_EFFECT_PROSPECTING:
5349 if(!m_targets.getItemTarget())
5350 return SPELL_FAILED_CANT_BE_PROSPECTED;
5351 //ensure item is a prospectable ore
5352 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5353 return SPELL_FAILED_CANT_BE_PROSPECTED;
5354 //prevent prospecting in trade slot
5355 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5356 return SPELL_FAILED_CANT_BE_PROSPECTED;
5357 //Check for enough skill in jewelcrafting
5358 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5359 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5360 return SPELL_FAILED_LOW_CASTLEVEL;
5361 //make sure the player has the required ores in inventory
5362 if(m_targets.getItemTarget()->GetCount() < 5)
5363 return SPELL_FAILED_NEED_MORE_ITEMS;
5365 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5366 return SPELL_FAILED_CANT_BE_PROSPECTED;
5368 break;
5370 case SPELL_EFFECT_MILLING:
5372 if(!m_targets.getItemTarget())
5373 return SPELL_FAILED_CANT_BE_MILLED;
5374 //ensure item is a millable herb
5375 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5376 return SPELL_FAILED_CANT_BE_MILLED;
5377 //prevent milling in trade slot
5378 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5379 return SPELL_FAILED_CANT_BE_MILLED;
5380 //Check for enough skill in inscription
5381 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5382 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5383 return SPELL_FAILED_LOW_CASTLEVEL;
5384 //make sure the player has the required herbs in inventory
5385 if(m_targets.getItemTarget()->GetCount() < 5)
5386 return SPELL_FAILED_NEED_MORE_ITEMS;
5388 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5389 return SPELL_FAILED_CANT_BE_MILLED;
5391 break;
5393 case SPELL_EFFECT_WEAPON_DAMAGE:
5394 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5396 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5397 if( m_attackType != RANGED_ATTACK )
5398 break;
5399 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5400 if(!pItem || pItem->IsBroken())
5401 return SPELL_FAILED_EQUIPPED_ITEM;
5403 switch(pItem->GetProto()->SubClass)
5405 case ITEM_SUBCLASS_WEAPON_THROWN:
5407 uint32 ammo = pItem->GetEntry();
5408 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5409 return SPELL_FAILED_NO_AMMO;
5410 }; break;
5411 case ITEM_SUBCLASS_WEAPON_GUN:
5412 case ITEM_SUBCLASS_WEAPON_BOW:
5413 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5415 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5416 if(!ammo)
5418 // Requires No Ammo
5419 if(m_caster->GetDummyAura(46699))
5420 break; // skip other checks
5422 return SPELL_FAILED_NO_AMMO;
5425 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5426 if(!ammoProto)
5427 return SPELL_FAILED_NO_AMMO;
5429 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5430 return SPELL_FAILED_NO_AMMO;
5432 // check ammo ws. weapon compatibility
5433 switch(pItem->GetProto()->SubClass)
5435 case ITEM_SUBCLASS_WEAPON_BOW:
5436 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5437 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5438 return SPELL_FAILED_NO_AMMO;
5439 break;
5440 case ITEM_SUBCLASS_WEAPON_GUN:
5441 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5442 return SPELL_FAILED_NO_AMMO;
5443 break;
5444 default:
5445 return SPELL_FAILED_NO_AMMO;
5448 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5449 return SPELL_FAILED_NO_AMMO;
5450 }; break;
5451 case ITEM_SUBCLASS_WEAPON_WAND:
5452 break;
5453 default:
5454 break;
5456 break;
5458 default:break;
5462 return SPELL_CAST_OK;
5465 void Spell::Delayed()
5467 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5468 return;
5470 if (m_spellState == SPELL_STATE_DELAYED)
5471 return; // spell is active and can't be time-backed
5473 if(isDelayableNoMore()) // Spells may only be delayed twice
5474 return;
5476 // spells not loosing casting time ( slam, dynamites, bombs.. )
5477 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5478 return;
5480 //check pushback reduce
5481 int32 delaytime = 500; // spellcasting delay is normally 500ms
5482 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5483 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5484 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5485 if(delayReduce >= 100)
5486 return;
5488 delaytime = delaytime * (100 - delayReduce) / 100;
5490 if(int32(m_timer) + delaytime > m_casttime)
5492 delaytime = m_casttime - m_timer;
5493 m_timer = m_casttime;
5495 else
5496 m_timer += delaytime;
5498 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5500 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5501 data.append(m_caster->GetPackGUID());
5502 data << uint32(delaytime);
5504 m_caster->SendMessageToSet(&data, true);
5507 void Spell::DelayedChannel()
5509 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5510 return;
5512 if(isDelayableNoMore()) // Spells may only be delayed twice
5513 return;
5515 //check pushback reduce
5516 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5517 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5518 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5519 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5520 if(delayReduce >= 100)
5521 return;
5523 delaytime = delaytime * (100 - delayReduce) / 100;
5525 if(int32(m_timer) < delaytime)
5527 delaytime = m_timer;
5528 m_timer = 0;
5530 else
5531 m_timer -= delaytime;
5533 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5535 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5537 if ((*ihit).missCondition == SPELL_MISS_NONE)
5539 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5540 if (unit)
5542 for (int j = 0; j < 3; ++j)
5543 if( ihit->effectMask & (1 << j) )
5544 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5550 for(int j = 0; j < 3; ++j)
5552 // partially interrupt persistent area auras
5553 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5554 if(dynObj)
5555 dynObj->Delay(delaytime);
5558 SendChannelUpdate(m_timer);
5561 void Spell::UpdatePointers()
5563 if(m_originalCasterGUID==m_caster->GetGUID())
5564 m_originalCaster = m_caster;
5565 else
5567 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5568 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5571 m_targets.Update(m_caster);
5574 bool Spell::IsAffectedByAura(Aura *aura)
5576 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5579 bool Spell::CheckTargetCreatureType(Unit* target) const
5581 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5583 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5584 if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 ||
5585 // TODO: will be removed in 3.2.x
5586 m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19)
5588 // not allow cast at player
5589 if(target->GetTypeId()==TYPEID_PLAYER)
5590 return false;
5592 spellCreatureTargetMask = 0x7FF;
5595 // Dismiss Pet and Taming Lesson skipped
5596 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5597 spellCreatureTargetMask = 0;
5599 if (spellCreatureTargetMask)
5601 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5603 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5605 return true;
5608 CurrentSpellTypes Spell::GetCurrentContainer()
5610 if (IsNextMeleeSwingSpell())
5611 return(CURRENT_MELEE_SPELL);
5612 else if (IsAutoRepeat())
5613 return(CURRENT_AUTOREPEAT_SPELL);
5614 else if (IsChanneledSpell(m_spellInfo))
5615 return(CURRENT_CHANNELED_SPELL);
5616 else
5617 return(CURRENT_GENERIC_SPELL);
5620 bool Spell::CheckTarget( Unit* target, uint32 eff )
5622 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5623 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
5625 if (!CheckTargetCreatureType(target))
5626 return false;
5629 // Check Aura spell req (need for AoE spells)
5630 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5631 return false;
5632 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5633 return false;
5635 // Check targets for not_selectable unit flag and remove
5636 // A player can cast spells on his pet (or other controlled unit) though in any state
5637 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5639 // any unattackable target skipped
5640 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5641 return false;
5643 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5644 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5645 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5646 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5647 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5648 return false;
5651 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5652 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
5654 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
5655 return false;
5657 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5658 return false;
5661 //Check targets for LOS visibility (except spells without range limitations )
5662 switch(m_spellInfo->Effect[eff])
5664 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5665 break;
5666 case SPELL_EFFECT_DUMMY:
5667 if(m_spellInfo->Id != 20577) // Cannibalize
5668 break;
5669 //fall through
5670 case SPELL_EFFECT_RESURRECT_NEW:
5671 // player far away, maybe his corpse near?
5672 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
5674 if(!m_targets.getCorpseTargetGUID())
5675 return false;
5677 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
5678 if(!corpse)
5679 return false;
5681 if(target->GetGUID() != corpse->GetOwnerGUID())
5682 return false;
5684 if(!corpse->IsWithinLOSInMap(m_caster))
5685 return false;
5688 // all ok by some way or another, skip normal check
5689 break;
5690 default: // normal case
5691 // Get GO cast coordinates if original caster -> GO
5692 WorldObject *caster = NULL;
5693 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5694 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
5695 if (!caster)
5696 caster = m_caster;
5697 if(target != m_caster && !target->IsWithinLOSInMap(caster))
5698 return false;
5699 break;
5702 return true;
5705 bool Spell::IsNeedSendToClient() const
5707 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5708 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5711 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5713 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
5714 if(itr->effectMask & (1 << effect))
5715 return true;
5717 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
5718 if(itr->effectMask & (1 << effect))
5719 return true;
5721 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
5722 if(itr->effectMask & (1 << effect))
5723 return true;
5725 return false;
5728 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5730 m_Spell = spell;
5733 SpellEvent::~SpellEvent()
5735 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5736 m_Spell->cancel();
5738 if (m_Spell->IsDeletable())
5740 delete m_Spell;
5742 else
5744 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5745 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
5749 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5751 // update spell if it is not finished
5752 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5753 m_Spell->update(p_time);
5755 // check spell state to process
5756 switch (m_Spell->getState())
5758 case SPELL_STATE_FINISHED:
5760 // spell was finished, check deletable state
5761 if (m_Spell->IsDeletable())
5763 // check, if we do have unfinished triggered spells
5764 return true; // spell is deletable, finish event
5766 // event will be re-added automatically at the end of routine)
5767 } break;
5769 case SPELL_STATE_CASTING:
5771 // this spell is in channeled state, process it on the next update
5772 // event will be re-added automatically at the end of routine)
5773 } break;
5775 case SPELL_STATE_DELAYED:
5777 // first, check, if we have just started
5778 if (m_Spell->GetDelayStart() != 0)
5780 // no, we aren't, do the typical update
5781 // check, if we have channeled spell on our hands
5782 if (IsChanneledSpell(m_Spell->m_spellInfo))
5784 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5785 // check, if we have casting anything else except this channeled spell and autorepeat
5786 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5788 // another non-melee non-delayed spell is casted now, abort
5789 m_Spell->cancel();
5791 else
5793 // do the action (pass spell to channeling state)
5794 m_Spell->handle_immediate();
5796 // event will be re-added automatically at the end of routine)
5798 else
5800 // run the spell handler and think about what we can do next
5801 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5802 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5803 if (n_offset)
5805 // re-add us to the queue
5806 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5807 return false; // event not complete
5809 // event complete
5810 // finish update event will be re-added automatically at the end of routine)
5813 else
5815 // delaying had just started, record the moment
5816 m_Spell->SetDelayStart(e_time);
5817 // re-plan the event for the delay moment
5818 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5819 return false; // event not complete
5821 } break;
5823 default:
5825 // all other states
5826 // event will be re-added automatically at the end of routine)
5827 } break;
5830 // spell processing not complete, plan event on the next update interval
5831 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5832 return false; // event not complete
5835 void SpellEvent::Abort(uint64 /*e_time*/)
5837 // oops, the spell we try to do is aborted
5838 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5839 m_Spell->cancel();
5842 bool SpellEvent::IsDeletable() const
5844 return m_Spell->IsDeletable();
5847 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5849 if(!lockId) // possible case for GO and maybe for items.
5850 return SPELL_CAST_OK;
5852 // Get LockInfo
5853 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5855 if (!lockInfo)
5856 return SPELL_FAILED_BAD_TARGETS;
5858 bool reqKey = false; // some locks not have reqs
5860 for(int j = 0; j < 8; ++j)
5862 switch(lockInfo->Type[j])
5864 // check key item (many fit cases can be)
5865 case LOCK_KEY_ITEM:
5866 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5867 return SPELL_CAST_OK;
5868 reqKey = true;
5869 break;
5870 // check key skill (only single first fit case can be)
5871 case LOCK_KEY_SKILL:
5873 reqKey = true;
5875 // wrong locktype, skip
5876 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5877 continue;
5879 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5881 if ( skillId != SKILL_NONE )
5883 // skill bonus provided by casting spell (mostly item spells)
5884 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5885 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5886 reqSkillValue = lockInfo->Skill[j];
5888 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5889 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5890 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5892 skillValue += spellSkillBonus;
5894 if (skillValue < reqSkillValue)
5895 return SPELL_FAILED_LOW_CASTLEVEL;
5898 return SPELL_CAST_OK;
5903 if(reqKey)
5904 return SPELL_FAILED_BAD_TARGETS;
5906 return SPELL_CAST_OK;
5909 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5911 CellPair p(MaNGOS::ComputeCellPair(x, y));
5912 Cell cell(p);
5913 cell.data.Part.reserved = ALL_DISTRICT;
5914 cell.SetNoCreate();
5915 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5916 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5917 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5918 CellLock<GridReadGuard> cell_lock(cell, p);
5919 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5920 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
5923 void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster )
5925 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
5926 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
5928 if (pGroup)
5930 uint8 subgroup = pMember->GetSubGroup();
5932 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
5934 Player* Target = itr->getSource();
5936 // IsHostileTo check duel and controlled by enemy
5937 if (Target && (raid || subgroup==Target->GetSubGroup())
5938 && !m_caster->IsHostileTo(Target))
5940 if ((Target==center || center->IsWithinDistInMap(Target, radius)) &&
5941 (withcaster || Target != m_caster))
5942 TagUnitMap.push_back(Target);
5944 if (withPets)
5945 if (Pet* pet = Target->GetPet())
5946 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5947 (withcaster || pet != m_caster))
5948 TagUnitMap.push_back(pet);
5952 else
5954 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
5955 if ((ownerOrSelf==center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
5956 (withcaster || ownerOrSelf != m_caster))
5957 TagUnitMap.push_back(ownerOrSelf);
5959 if (withPets)
5960 if (Pet* pet = ownerOrSelf->GetPet())
5961 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5962 (withcaster || pet != m_caster))
5963 TagUnitMap.push_back(pet);
5967 void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5969 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5971 PrioritizeManaUnitQueue manaUsers;
5972 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
5973 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
5974 manaUsers.push(PrioritizeManaUnitWraper(*itr));
5976 TagUnitMap.clear();
5977 while(!manaUsers.empty())
5979 TagUnitMap.push_back(manaUsers.top().getUnit());
5980 manaUsers.pop();
5984 void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5986 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5988 PrioritizeHealthUnitQueue healthQueue;
5989 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
5990 if (!(*itr)->isDead())
5991 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
5993 TagUnitMap.clear();
5994 while(!healthQueue.empty())
5996 TagUnitMap.push_back(healthQueue.top().getUnit());
5997 healthQueue.pop();