[10123] Fixed recent problem with enter to dungeons in group.
[getmangos.git] / src / game / Group.h
blobea8d73708d958c59d3c49744b7b9f31d3fdde336
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "BattleGround.h"
25 #include "LootMgr.h"
26 #include "DBCEnums.h"
28 #include <map>
29 #include <vector>
31 #define MAX_GROUP_SIZE 5
32 #define MAX_RAID_SIZE 40
33 #define MAX_RAID_SUBGROUPS (MAX_RAID_SIZE / MAX_GROUP_SIZE)
34 #define TARGET_ICON_COUNT 8
36 enum LootMethod
38 FREE_FOR_ALL = 0,
39 ROUND_ROBIN = 1,
40 MASTER_LOOT = 2,
41 GROUP_LOOT = 3,
42 NEED_BEFORE_GREED = 4
45 #define ALL_ROLL_VOTE_MASK 0x0F // set what votes allowed
47 enum RollVote
49 ROLL_PASS = 0,
50 ROLL_NEED = 1,
51 ROLL_GREED = 2,
52 ROLL_DISENCHANT = 3,
54 // other not send by client
55 MAX_ROLL_FROM_CLIENT = 4,
57 ROLL_NOT_EMITED_YET = 4, // send to client
58 ROLL_NOT_VALID = 5 // not send to client
61 enum GroupMemberOnlineStatus
63 MEMBER_STATUS_OFFLINE = 0x0000,
64 MEMBER_STATUS_ONLINE = 0x0001,
65 MEMBER_STATUS_PVP = 0x0002,
66 MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
67 MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
68 MEMBER_STATUS_UNK2 = 0x0010, // never seen
69 MEMBER_STATUS_UNK3 = 0x0020, // never seen
70 MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
71 MEMBER_STATUS_UNK5 = 0x0080, // never seen
74 enum GroupType // group type flags?
76 GROUPTYPE_NORMAL = 0x00,
77 GROUPTYPE_BG = 0x01,
78 GROUPTYPE_RAID = 0x02,
79 GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
80 // 0x04?
81 GROUPTYPE_LFD = 0x08,
82 // 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
85 enum GroupFlagMask
87 GROUP_ASSISTANT = 0x01,
88 GROUP_MAIN_ASSISTANT = 0x02,
89 GROUP_MAIN_TANK = 0x04,
92 class BattleGround;
94 enum GroupUpdateFlags
96 GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
97 GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
98 GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
99 GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
100 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
101 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
102 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
103 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
104 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
105 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
106 GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
107 GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
108 GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
109 GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
110 GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
111 GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
112 GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
113 GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
114 GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
115 GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
116 GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
117 GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
118 GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
121 #define GROUP_UPDATE_FLAGS_COUNT 20
122 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
123 static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
125 class InstanceSave;
127 class Roll : public LootValidatorRef
129 public:
130 Roll(ObjectGuid _lootedTragetGuid, LootItem const& li)
131 : lootedTargetGUID(_lootedTragetGuid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix),
132 itemCount(li.count), totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
133 ~Roll() { }
134 void setLoot(Loot *pLoot) { link(pLoot, this); }
135 Loot *getLoot() { return getTarget(); }
136 void targetObjectBuildLink();
138 ObjectGuid lootedTargetGUID;
139 uint32 itemid;
140 int32 itemRandomPropId;
141 uint32 itemRandomSuffix;
142 uint8 itemCount;
143 typedef std::map<uint64, RollVote> PlayerVote;
144 PlayerVote playerVote; //vote position correspond with player position (in group)
145 uint8 totalPlayersRolling;
146 uint8 totalNeed;
147 uint8 totalGreed;
148 uint8 totalPass;
149 uint8 itemSlot;
152 struct InstanceGroupBind
154 InstanceSave *save;
155 bool perm;
156 /* permanent InstanceGroupBinds exist iff the leader has a permanent
157 PlayerInstanceBind for the same instance. */
158 InstanceGroupBind() : save(NULL), perm(false) {}
161 /** request member stats checken **/
162 /** todo: uninvite people that not accepted invite **/
163 class MANGOS_DLL_SPEC Group
165 public:
166 struct MemberSlot
168 uint64 guid;
169 std::string name;
170 uint8 group;
171 bool assistant;
173 typedef std::list<MemberSlot> MemberSlotList;
174 typedef MemberSlotList::const_iterator member_citerator;
176 typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
177 protected:
178 typedef MemberSlotList::iterator member_witerator;
179 typedef std::set<Player*> InvitesList;
181 typedef std::vector<Roll*> Rolls;
183 public:
184 Group();
185 ~Group();
187 // group manipulation methods
188 bool Create(const uint64 &guid, const char * name);
189 bool LoadGroupFromDB(Field *fields);
190 bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
191 bool AddInvite(Player *player);
192 uint32 RemoveInvite(Player *player);
193 void RemoveAllInvites();
194 bool AddLeaderInvite(Player *player);
195 bool AddMember(const uint64 &guid, const char* name);
196 // method: 0=just remove, 1=kick
197 uint32 RemoveMember(const uint64 &guid, const uint8 &method);
198 void ChangeLeader(const uint64 &guid);
199 void SetLootMethod(LootMethod method) { m_lootMethod = method; }
200 void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
201 void UpdateLooterGuid( Creature* creature, bool ifneed = false );
202 void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
203 void Disband(bool hideDestroy=false);
205 // properties accessories
206 uint32 GetId() const { return m_Id; }
207 bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size() >= MAX_GROUP_SIZE) : (m_memberSlots.size() >= MAX_RAID_SIZE); }
208 bool isRaidGroup() const { return m_groupType & GROUPTYPE_RAID; }
209 bool isBGGroup() const { return m_bgGroup != NULL; }
210 bool IsCreated() const { return GetMembersCount() > 0; }
211 const uint64& GetLeaderGUID() const { return m_leaderGuid; }
212 const char * GetLeaderName() const { return m_leaderName.c_str(); }
213 LootMethod GetLootMethod() const { return m_lootMethod; }
214 const uint64& GetLooterGuid() const { return m_looterGuid; }
215 ItemQualities GetLootThreshold() const { return m_lootThreshold; }
217 // member manipulation methods
218 bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
219 bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
220 uint64 GetMemberGUID(const std::string& name)
222 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
224 if(itr->name == name)
226 return itr->guid;
229 return 0;
231 bool IsAssistant(uint64 guid) const
233 member_citerator mslot = _getMemberCSlot(guid);
234 if(mslot==m_memberSlots.end())
235 return false;
237 return mslot->assistant;
239 Player* GetInvited(const uint64& guid) const;
240 Player* GetInvited(const std::string& name) const;
242 bool SameSubGroup(uint64 guid1,const uint64& guid2) const
244 member_citerator mslot2 = _getMemberCSlot(guid2);
245 if(mslot2==m_memberSlots.end())
246 return false;
248 return SameSubGroup(guid1,&*mslot2);
251 bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
253 member_citerator mslot1 = _getMemberCSlot(guid1);
254 if(mslot1==m_memberSlots.end() || !slot2)
255 return false;
257 return (mslot1->group==slot2->group);
260 bool HasFreeSlotSubGroup(uint8 subgroup) const
262 return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAX_GROUP_SIZE);
265 bool SameSubGroup(Player const* member1, Player const* member2) const;
267 MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
268 GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
269 uint32 GetMembersCount() const { return m_memberSlots.size(); }
270 void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level, Player* additional = NULL);
271 uint8 GetMemberGroup(uint64 guid) const
273 member_citerator mslot = _getMemberCSlot(guid);
274 if(mslot==m_memberSlots.end())
275 return MAX_RAID_SUBGROUPS + 1;
277 return mslot->group;
280 // some additional raid methods
281 void ConvertToRaid();
283 void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
284 GroupJoinBattlegroundResult CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
286 void ChangeMembersGroup(const uint64 &guid, uint8 group);
287 void ChangeMembersGroup(Player *player, uint8 group);
289 uint64 const& GetMainTank() const { return m_mainTank; }
290 uint64 const& GetMainAssistant() const { return m_mainAssistant; }
292 void SetAssistant(uint64 guid, bool state)
294 if(!isRaidGroup())
295 return;
296 if(_setAssistantFlag(guid, state))
297 SendUpdate();
299 void SetMainTank(uint64 guid)
301 if(!isRaidGroup())
302 return;
304 if(_setMainTank(guid))
305 SendUpdate();
307 void SetMainAssistant(uint64 guid)
309 if(!isRaidGroup())
310 return;
312 if(_setMainAssistant(guid))
313 SendUpdate();
316 void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
318 Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
319 Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
320 Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
321 void SetDungeonDifficulty(Difficulty difficulty);
322 void SetRaidDifficulty(Difficulty difficulty);
323 uint16 InInstance();
324 bool InCombatToInstance(uint32 instanceId);
325 void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
327 void SendTargetIconList(WorldSession *session);
328 void SendUpdate();
329 void UpdatePlayerOutOfRange(Player* pPlayer);
330 // ignore: GUID of player that will be ignored
331 void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
332 void BroadcastReadyCheck(WorldPacket *packet);
333 void OfflineReadyCheck();
335 void RewardGroupAtKill(Unit* pVictim, Player* player_tap);
337 /*********************************************************/
338 /*** LOOT SYSTEM ***/
339 /*********************************************************/
341 void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
342 void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r);
343 void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll &r);
344 void SendLootAllPassed(const Roll &r);
345 void GroupLoot(Creature *creature, Loot *loot);
346 void NeedBeforeGreed(Creature *creature, Loot *loot);
347 void MasterLoot(Creature *creature, Loot *loot);
348 void CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote choise);
349 void StartLootRool(Creature* lootTarget, Loot* loot, uint8 itemSlot, bool skipIfCanNotUse);
350 void EndRoll();
352 void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
353 void DelinkMember(GroupReference* /*pRef*/ ) { }
355 InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
356 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
357 InstanceGroupBind* GetBoundInstance(uint32 mapId, Player* player);
358 InstanceGroupBind* GetBoundInstance(Map* aMap, Difficulty difficulty);
359 BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
361 protected:
362 bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
363 bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
364 bool _removeMember(const uint64 &guid); // returns true if leader has changed
365 void _setLeader(const uint64 &guid);
367 void _removeRolls(const uint64 &guid);
369 bool _setMembersGroup(const uint64 &guid, uint8 group);
370 bool _setAssistantFlag(const uint64 &guid, const bool &state);
371 bool _setMainTank(const uint64 &guid);
372 bool _setMainAssistant(const uint64 &guid);
374 void _homebindIfInstance(Player *player);
376 void _initRaidSubGroupsCounter()
378 // Sub group counters initialization
379 if (!m_subGroupsCounts)
380 m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
382 memset((void*)m_subGroupsCounts, 0, MAX_RAID_SUBGROUPS * sizeof(uint8));
384 for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
385 ++m_subGroupsCounts[itr->group];
388 member_citerator _getMemberCSlot(uint64 Guid) const
390 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
392 if (itr->guid == Guid)
393 return itr;
395 return m_memberSlots.end();
398 member_witerator _getMemberWSlot(uint64 Guid)
400 for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
402 if (itr->guid == Guid)
403 return itr;
405 return m_memberSlots.end();
408 void SubGroupCounterIncrease(uint8 subgroup)
410 if (m_subGroupsCounts)
411 ++m_subGroupsCounts[subgroup];
414 void SubGroupCounterDecrease(uint8 subgroup)
416 if (m_subGroupsCounts)
417 --m_subGroupsCounts[subgroup];
420 void CountTheRoll(Rolls::iterator& roll); // iterator update to next, in CountRollVote if true
421 bool CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& roll, RollVote choise);
423 GroupFlagMask GetFlags(MemberSlot const& slot) const
425 uint8 flags = 0;
426 if (slot.assistant)
427 flags |= GROUP_ASSISTANT;
428 if (slot.guid == m_mainAssistant)
429 flags |= GROUP_MAIN_ASSISTANT;
430 if (slot.guid == m_mainTank)
431 flags |= GROUP_MAIN_TANK;
432 return GroupFlagMask(flags);
435 uint32 m_Id; // 0 for not created or BG groups
436 MemberSlotList m_memberSlots;
437 GroupRefManager m_memberMgr;
438 InvitesList m_invitees;
439 uint64 m_leaderGuid;
440 std::string m_leaderName;
441 uint64 m_mainTank;
442 uint64 m_mainAssistant;
443 GroupType m_groupType;
444 Difficulty m_dungeonDifficulty;
445 Difficulty m_raidDifficulty;
446 BattleGround* m_bgGroup;
447 uint64 m_targetIcons[TARGET_ICON_COUNT];
448 LootMethod m_lootMethod;
449 ItemQualities m_lootThreshold;
450 uint64 m_looterGuid;
451 Rolls RollId;
452 BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
453 uint8* m_subGroupsCounts;
455 #endif