[7986] MaNGOS 0.13 release.
[getmangos.git] / src / game / SpellAuras.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef MANGOS_SPELLAURAS_H
19 #define MANGOS_SPELLAURAS_H
21 #include "SpellAuraDefines.h"
23 struct Modifier
25 AuraType m_auraname;
26 int32 m_amount;
27 int32 m_miscvalue;
28 uint32 periodictime;
31 class Unit;
32 struct SpellEntry;
33 struct SpellModifier;
34 struct ProcTriggerSpell;
36 // forward decl
37 class Aura;
39 typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
40 // Real == true at aura add/remove
41 // Real == false at aura mod unapply/reapply; when adding/removing dependent aura/item/stat mods
43 // Code in aura handler can be guarded by if(Real) check if it should execution only at real add/remove of aura
45 // MAIN RULE: Code MUST NOT be guarded by if(Real) check if it modifies any stats
46 // (percent auras, stats mods, etc)
47 // Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc)
49 // Other case choice: each code line moved under if(Real) check is mangos speedup,
50 // each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
51 // each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
53 class MANGOS_DLL_SPEC Aura
55 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
57 public:
58 //aura handlers
59 void HandleNULL(bool, bool)
61 // NOT IMPLEMENTED
63 void HandleUnused(bool, bool)
65 // NOT USED BY ANY SPELL OR USELESS
67 void HandleNoImmediateEffect(bool, bool)
69 // aura not have immediate effect at add/remove and handled by ID in other code place
71 void HandleBindSight(bool Apply, bool Real);
72 void HandleModPossess(bool Apply, bool Real);
73 void HandlePeriodicDamage(bool Apply, bool Real);
74 void HandleAuraDummy(bool Apply, bool Real);
75 void HandleAuraPeriodicDummy(bool apply, bool Real);
76 void HandleModConfuse(bool Apply, bool Real);
77 void HandleModCharm(bool Apply, bool Real);
78 void HandleModFear(bool Apply, bool Real);
79 void HandlePeriodicHeal(bool Apply, bool Real);
80 void HandleModAttackSpeed(bool Apply, bool Real);
81 void HandleModMeleeRangedSpeedPct(bool apply, bool Real);
82 void HandleModCombatSpeedPct(bool apply, bool Real);
83 void HandleModThreat(bool Apply, bool Real);
84 void HandleModTaunt(bool Apply, bool Real);
85 void HandleFeignDeath(bool Apply, bool Real);
86 void HandleAuraModDisarm(bool Apply, bool Real);
87 void HandleAuraModStalked(bool Apply, bool Real);
88 void HandleAuraWaterWalk(bool Apply, bool Real);
89 void HandleAuraFeatherFall(bool Apply, bool Real);
90 void HandleAuraHover(bool Apply, bool Real);
91 void HandleAddModifier(bool Apply, bool Real);
92 void HandleAddTargetTrigger(bool Apply, bool Real);
93 void HandleAuraModStun(bool Apply, bool Real);
94 void HandleModDamageDone(bool Apply, bool Real);
95 void HandleAuraUntrackable(bool Apply, bool Real);
96 void HandleAuraEmpathy(bool Apply, bool Real);
97 void HandleModOffhandDamagePercent(bool apply, bool Real);
98 void HandleAuraModRangedAttackPower(bool Apply, bool Real);
99 void HandleAuraModIncreaseEnergyPercent(bool Apply, bool Real);
100 void HandleAuraModIncreaseHealthPercent(bool Apply, bool Real);
101 void HandleAuraModRegenInterrupt(bool Apply, bool Real);
102 void HandleHaste(bool Apply, bool Real);
103 void HandlePeriodicTriggerSpell(bool Apply, bool Real);
104 void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
105 void HandlePeriodicEnergize(bool Apply, bool Real);
106 void HandleAuraModResistanceExclusive(bool Apply, bool Real);
107 void HandleAuraSafeFall(bool Apply, bool Real);
108 void HandleAuraModPetTalentsPoints(bool Apply, bool Real);
109 void HandleModStealth(bool Apply, bool Real);
110 void HandleInvisibility(bool Apply, bool Real);
111 void HandleInvisibilityDetect(bool Apply, bool Real);
112 void HandleAuraModTotalHealthPercentRegen(bool Apply, bool Real);
113 void HandleAuraModTotalManaPercentRegen(bool Apply, bool Real);
114 void HandleAuraModResistance(bool Apply, bool Real);
115 void HandleAuraModRoot(bool Apply, bool Real);
116 void HandleAuraModSilence(bool Apply, bool Real);
117 void HandleAuraModStat(bool Apply, bool Real);
118 void HandleAuraModIncreaseSpeed(bool Apply, bool Real);
119 void HandleAuraModIncreaseMountedSpeed(bool Apply, bool Real);
120 void HandleAuraModIncreaseFlightSpeed(bool Apply, bool Real);
121 void HandleAuraModDecreaseSpeed(bool Apply, bool Real);
122 void HandleAuraModUseNormalSpeed(bool Apply, bool Real);
123 void HandleAuraModIncreaseHealth(bool Apply, bool Real);
124 void HandleAuraModIncreaseEnergy(bool Apply, bool Real);
125 void HandleAuraModShapeshift(bool Apply, bool Real);
126 void HandleAuraModEffectImmunity(bool Apply, bool Real);
127 void HandleAuraModStateImmunity(bool Apply, bool Real);
128 void HandleAuraModSchoolImmunity(bool Apply, bool Real);
129 void HandleAuraModDmgImmunity(bool Apply, bool Real);
130 void HandleAuraModDispelImmunity(bool Apply, bool Real);
131 void HandleAuraProcTriggerSpell(bool Apply, bool Real);
132 void HandleAuraTrackCreatures(bool Apply, bool Real);
133 void HandleAuraTrackResources(bool Apply, bool Real);
134 void HandleAuraModParryPercent(bool Apply, bool Real);
135 void HandleAuraModDodgePercent(bool Apply, bool Real);
136 void HandleAuraModBlockPercent(bool Apply, bool Real);
137 void HandleAuraModCritPercent(bool Apply, bool Real);
138 void HandlePeriodicLeech(bool Apply, bool Real);
139 void HandleModHitChance(bool Apply, bool Real);
140 void HandleModSpellHitChance(bool Apply, bool Real);
141 void HandleAuraModScale(bool Apply, bool Real);
142 void HandlePeriodicManaLeech(bool Apply, bool Real);
143 void HandlePeriodicHealthFunnel(bool apply, bool Real);
144 void HandleModCastingSpeed(bool Apply, bool Real);
145 void HandleAuraMounted(bool Apply, bool Real);
146 void HandleWaterBreathing(bool Apply, bool Real);
147 void HandleModBaseResistance(bool Apply, bool Real);
148 void HandleModRegen(bool Apply, bool Real);
149 void HandleModPowerRegen(bool Apply, bool Real);
150 void HandleModPowerRegenPCT(bool Apply, bool Real);
151 void HandleChannelDeathItem(bool Apply, bool Real);
152 void HandlePeriodicDamagePCT(bool Apply, bool Real);
153 void HandleAuraModAttackPower(bool Apply, bool Real);
154 void HandleAuraTransform(bool Apply, bool Real);
155 void HandleModSpellCritChance(bool Apply, bool Real);
156 void HandleAuraModIncreaseSwimSpeed(bool Apply, bool Real);
157 void HandleModPowerCostPCT(bool Apply, bool Real);
158 void HandleModPowerCost(bool Apply, bool Real);
159 void HandleFarSight(bool Apply, bool Real);
160 void HandleModPossessPet(bool Apply, bool Real);
161 void HandleModMechanicImmunity(bool Apply, bool Real);
162 void HandleAuraModSkill(bool Apply, bool Real);
163 void HandleModDamagePercentDone(bool Apply, bool Real);
164 void HandleModPercentStat(bool Apply, bool Real);
165 void HandleModResistancePercent(bool Apply, bool Real);
166 void HandleAuraModBaseResistancePCT(bool Apply, bool Real);
167 void HandleModShieldBlockPCT(bool Apply, bool Real);
168 void HandleAuraTrackStealthed(bool Apply, bool Real);
169 void HandleModShieldBlock(bool Apply, bool Real);
170 void HandleForceReaction(bool Apply, bool Real);
171 void HandleAuraModRangedHaste(bool Apply, bool Real);
172 void HandleRangedAmmoHaste(bool Apply, bool Real);
173 void HandleModHealingDone(bool Apply, bool Real);
174 void HandleModTotalPercentStat(bool Apply, bool Real);
175 void HandleAuraModTotalThreat(bool Apply, bool Real);
176 void HandleModUnattackable(bool Apply, bool Real);
177 void HandleAuraModPacify(bool Apply, bool Real);
178 void HandleAuraGhost(bool Apply, bool Real);
179 void HandleAuraAllowFlight(bool Apply, bool Real);
180 void HandleModRating(bool apply, bool Real);
181 void HandleModRatingFromStat(bool apply, bool Real);
182 void HandleModTargetResistance(bool apply, bool Real);
183 void HandleAuraModAttackPowerPercent(bool apply, bool Real);
184 void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real);
185 void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real);
186 void HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real);
187 void HandleSpiritOfRedemption(bool apply, bool Real);
188 void HandleModManaRegen(bool apply, bool Real);
189 void HandleComprehendLanguage(bool apply, bool Real);
190 void HandleShieldBlockValue(bool apply, bool Real);
191 void HandleModSpellCritChanceShool(bool apply, bool Real);
192 void HandleAuraRetainComboPoints(bool apply, bool Real);
193 void HandleModSpellDamagePercentFromStat(bool apply, bool Real);
194 void HandleModSpellHealingPercentFromStat(bool apply, bool Real);
195 void HandleAuraModDispelResist(bool apply, bool Real);
196 void HandleAuraControlVehicle(bool apply, bool Real);
197 void HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real);
198 void HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real);
199 void HandleAuraModPacifyAndSilence(bool Apply, bool Real);
200 void HandleAuraModIncreaseMaxHealth(bool apply, bool Real);
201 void HandleAuraModExpertise(bool apply, bool Real);
202 void HandleForceMoveForward(bool apply, bool Real);
203 void HandleAuraModResistenceOfStatPercent(bool apply, bool Real);
204 void HandleAuraPowerBurn(bool apply, bool Real);
205 void HandleSchoolAbsorb(bool apply, bool Real);
206 void HandlePreventFleeing(bool apply, bool Real);
207 void HandleManaShield(bool apply, bool Real);
208 void HandleArenaPreparation(bool apply, bool Real);
209 void HandleAuraConvertRune(bool apply, bool Real);
210 void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real);
211 void HandleNoReagentUseAura(bool Apply, bool Real);
212 void HandlePhase(bool Apply, bool Real);
214 virtual ~Aura();
216 void SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue);
217 Modifier* GetModifier() {return &m_modifier;}
218 int32 GetMiscValue() {return m_spellProto->EffectMiscValue[m_effIndex];}
219 int32 GetMiscBValue() {return m_spellProto->EffectMiscValueB[m_effIndex];}
221 SpellEntry const* GetSpellProto() const { return m_spellProto; }
222 uint32 GetId() const{ return m_spellProto->Id; }
223 uint64 GetCastItemGUID() const { return m_castItemGuid; }
224 uint32 GetEffIndex() const{ return m_effIndex; }
225 int32 GetBasePoints() const { return m_currentBasePoints; }
227 int32 GetAuraMaxDuration() const { return m_maxduration; }
228 void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; }
229 int32 GetAuraDuration() const { return m_duration; }
230 void SetAuraDuration(int32 duration) { m_duration = duration; }
231 time_t GetAuraApplyTime() { return m_applyTime; }
233 SpellModifier *getAuraSpellMod() {return m_spellmod; }
235 uint64 const& GetCasterGUID() const { return m_caster_guid; }
236 Unit* GetCaster() const;
237 Unit* GetTarget() const { return m_target; }
238 void SetTarget(Unit* target) { m_target = target; }
239 void SetLoadedState(uint64 caster_guid,int32 damage,int32 maxduration,int32 duration,int32 charges)
241 m_caster_guid = caster_guid;
242 m_modifier.m_amount = damage;
243 m_maxduration = maxduration;
244 m_duration = duration;
245 m_procCharges = charges;
248 uint8 GetAuraSlot() const { return m_auraSlot; }
249 void SetAuraSlot(uint8 slot) { m_auraSlot = slot; }
250 uint8 GetAuraFlags() const { return m_auraFlags; }
251 void SetAuraFlags(uint8 flags) { m_auraFlags = flags; }
252 uint8 GetAuraLevel() const { return m_auraLevel; }
253 void SetAuraLevel(uint8 level) { m_auraLevel = level; }
254 uint8 GetAuraCharges() const { return m_procCharges; }
255 void SetAuraCharges(uint8 charges)
257 if (m_procCharges == charges)
258 return;
259 m_procCharges = charges;
260 SendAuraUpdate(false);
262 bool DropAuraCharge() // return true if last charge dropped
264 if (m_procCharges == 0)
265 return false;
266 m_procCharges--;
267 SendAuraUpdate(false);
268 return m_procCharges == 0;
271 void UnregisterSingleCastAura();
273 void SetAura(bool remove) { m_target->SetVisibleAura(m_auraSlot, remove ? 0 : GetId()); }
274 void SendAuraUpdate(bool remove);
276 int8 GetStackAmount() {return m_stackAmount;}
277 void SetStackAmount(uint8 num);
278 bool modStackAmount(int32 num); // return true if last charge dropped
279 void RefreshAura();
281 bool IsPositive() { return m_positive; }
282 void SetNegative() { m_positive = false; }
283 void SetPositive() { m_positive = true; }
285 bool IsPermanent() const { return m_permanent; }
286 bool IsAreaAura() const { return m_isAreaAura; }
287 bool IsPeriodic() const { return m_isPeriodic; }
288 bool IsPassive() const { return m_isPassive; }
289 bool IsPersistent() const { return m_isPersistent; }
290 bool IsDeathPersistent() const { return m_isDeathPersist; }
291 bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
292 bool IsInUse() const { return m_in_use;}
294 virtual void Update(uint32 diff);
295 void ApplyModifier(bool apply, bool Real = false);
297 void _AddAura();
298 void _RemoveAura();
300 bool IsUpdated() { return m_updated; }
301 void SetUpdated(bool val) { m_updated = val; }
303 bool IsSingleTarget() {return m_isSingleTargetAura;}
304 void SetIsSingleTarget(bool val) { m_isSingleTargetAura = val;}
306 void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
308 virtual Unit* GetTriggerTarget() const { return m_target; }
310 // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
311 void HandleShapeshiftBoosts(bool apply);
313 // Allow Apply Aura Handler to modify and access m_AuraDRGroup
314 void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
315 DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; }
317 void TriggerSpell();
318 void TriggerSpellWithValue();
319 void PeriodicTick();
320 void PeriodicDummyTick();
322 uint32 const *getAuraSpellClassMask() const { return m_spellProto->EffectSpellClassMaskA + m_effIndex * 3; }
323 bool isAffectedOnSpell(SpellEntry const *spell) const;
324 protected:
325 Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
327 Modifier m_modifier;
328 SpellModifier *m_spellmod;
330 SpellEntry const *m_spellProto;
331 Unit* m_target;
332 uint64 m_caster_guid;
333 uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
334 time_t m_applyTime;
336 int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points
337 int32 m_maxduration; // Max aura duration
338 int32 m_duration; // Current time
339 int32 m_timeCla; // Timer for power per sec calcultion
340 int32 m_periodicTimer; // Timer for periodic auras
342 AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
343 DiminishingGroup m_AuraDRGroup:8; // Diminishing
345 uint8 m_effIndex; // Aura effect index in spell
346 uint8 m_auraSlot; // Aura slot on unit (for show in client)
347 uint8 m_auraFlags; // Aura info flag (for send data to client)
348 uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
349 uint8 m_procCharges; // Aura charges (0 for infinite)
350 uint8 m_stackAmount; // Aura stack amount
352 bool m_positive:1;
353 bool m_permanent:1;
354 bool m_isPeriodic:1;
355 bool m_isAreaAura:1;
356 bool m_isPassive:1;
357 bool m_isPersistent:1;
358 bool m_isDeathPersist:1;
359 bool m_isRemovedOnShapeLost:1;
360 bool m_updated:1; // Prevent remove aura by stack if set
361 bool m_in_use:1; // true while in Aura::ApplyModifier call
362 bool m_isSingleTargetAura:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
364 private:
365 void CleanupTriggeredSpells();
368 class MANGOS_DLL_SPEC AreaAura : public Aura
370 public:
371 AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
372 ~AreaAura();
373 void Update(uint32 diff);
374 private:
375 float m_radius;
376 AreaAuraType m_areaAuraType;
379 class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
381 public:
382 PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
383 ~PersistentAreaAura();
384 void Update(uint32 diff);
387 class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
389 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
391 public:
392 ~SingleEnemyTargetAura();
393 Unit* GetTriggerTarget() const;
395 protected:
396 SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
397 uint64 m_casters_target_guid;
400 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
401 #endif