[7986] MaNGOS 0.13 release.
[getmangos.git] / src / game / ObjectMgr.cpp
blobde564b6c977811b3fab610081dbc4f63a022fc67
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
25 #include "Log.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "UpdateMask.h"
30 #include "World.h"
31 #include "Group.h"
32 #include "Guild.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
36 #include "Language.h"
37 #include "GameEventMgr.h"
38 #include "Spell.h"
39 #include "Chat.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
43 #include "Util.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr);
48 ScriptMapMap sQuestEndScripts;
49 ScriptMapMap sQuestStartScripts;
50 ScriptMapMap sSpellScripts;
51 ScriptMapMap sGameObjectScripts;
52 ScriptMapMap sEventScripts;
54 bool normalizePlayerName(std::string& name)
56 if(name.empty())
57 return false;
59 wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
60 size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
62 if(!Utf8toWStr(name,&wstr_buf[0],wstr_len))
63 return false;
65 wstr_buf[0] = wcharToUpper(wstr_buf[0]);
66 for(size_t i = 1; i < wstr_len; ++i)
67 wstr_buf[i] = wcharToLower(wstr_buf[i]);
69 if(!WStrToUtf8(wstr_buf,wstr_len,name))
70 return false;
72 return true;
75 LanguageDesc lang_description[LANGUAGES_COUNT] =
77 { LANG_ADDON, 0, 0 },
78 { LANG_UNIVERSAL, 0, 0 },
79 { LANG_ORCISH, 669, SKILL_LANG_ORCISH },
80 { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
81 { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
82 { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
83 { LANG_COMMON, 668, SKILL_LANG_COMMON },
84 { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
85 { LANG_TITAN, 816, SKILL_LANG_TITAN },
86 { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
87 { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
88 { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
89 { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
90 { LANG_TROLL, 7341, SKILL_LANG_TROLL },
91 { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
92 { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
93 { LANG_ZOMBIE, 0, 0 },
94 { LANG_GNOMISH_BINARY, 0, 0 },
95 { LANG_GOBLIN_BINARY, 0, 0 }
98 LanguageDesc const* GetLanguageDescByID(uint32 lang)
100 for(int i = 0; i < LANGUAGES_COUNT; ++i)
102 if(uint32(lang_description[i].lang_id) == lang)
103 return &lang_description[i];
106 return NULL;
109 ObjectMgr::ObjectMgr()
111 m_hiCharGuid = 1;
112 m_hiCreatureGuid = 1;
113 m_hiPetGuid = 1;
114 m_hiVehicleGuid = 1;
115 m_hiItemGuid = 1;
116 m_hiGoGuid = 1;
117 m_hiDoGuid = 1;
118 m_hiCorpseGuid = 1;
119 m_hiPetNumber = 1;
120 m_ItemTextId = 1;
121 m_mailid = 1;
122 m_guildId = 1;
123 m_arenaTeamId = 1;
124 m_auctionid = 1;
126 // Only zero condition left, others will be added while loading DB tables
127 mConditions.resize(1);
130 ObjectMgr::~ObjectMgr()
132 for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
133 delete i->second;
135 for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
136 delete[] i->second;
138 // free only if loaded
139 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
140 delete[] playerClassInfo[class_].levelInfo;
142 for (int race = 0; race < MAX_RACES; ++race)
143 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
144 delete[] playerInfo[race][class_].levelInfo;
146 // free group and guild objects
147 for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
148 delete (*itr);
150 for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
151 delete itr->second;
153 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
154 itr->second.Clear();
156 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
157 itr->second.Clear();
160 Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
162 for(GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
163 if ((*itr)->GetLeaderGUID() == guid)
164 return *itr;
166 return NULL;
169 Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
171 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
172 if (itr != mGuildMap.end())
173 return itr->second;
175 return NULL;
178 Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
180 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
181 if (itr->second->GetName() == guildname)
182 return itr->second;
184 return NULL;
187 std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
189 GuildMap::const_iterator itr = mGuildMap.find(GuildId);
190 if (itr != mGuildMap.end())
191 return itr->second->GetName();
193 return "";
196 Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
198 for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
199 if (itr->second->GetLeader() == guid)
200 return itr->second;
202 return NULL;
205 void ObjectMgr::AddGuild(Guild* guild)
207 mGuildMap[guild->GetId()] = guild;
210 void ObjectMgr::RemoveGuild(uint32 Id)
212 mGuildMap.erase(Id);
215 ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
217 ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
218 if (itr != mArenaTeamMap.end())
219 return itr->second;
221 return NULL;
224 ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
226 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
227 if (itr->second->GetName() == arenateamname)
228 return itr->second;
230 return NULL;
233 ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
235 for(ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
236 if (itr->second->GetCaptain() == guid)
237 return itr->second;
239 return NULL;
242 void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
244 mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
247 void ObjectMgr::RemoveArenaTeam(uint32 Id)
249 mArenaTeamMap.erase(Id);
252 CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
254 return sCreatureStorage.LookupEntry<CreatureInfo>(id);
257 void ObjectMgr::LoadCreatureLocales()
259 mCreatureLocaleMap.clear(); // need for reload case
261 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
263 if(!result)
265 barGoLink bar(1);
267 bar.step();
269 sLog.outString();
270 sLog.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
271 return;
274 barGoLink bar(result->GetRowCount());
278 Field *fields = result->Fetch();
279 bar.step();
281 uint32 entry = fields[0].GetUInt32();
283 CreatureLocale& data = mCreatureLocaleMap[entry];
285 for(int i = 1; i < MAX_LOCALE; ++i)
287 std::string str = fields[1+2*(i-1)].GetCppString();
288 if(!str.empty())
290 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
291 if(idx >= 0)
293 if(data.Name.size() <= idx)
294 data.Name.resize(idx+1);
296 data.Name[idx] = str;
299 str = fields[1+2*(i-1)+1].GetCppString();
300 if(!str.empty())
302 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
303 if(idx >= 0)
305 if(data.SubName.size() <= idx)
306 data.SubName.resize(idx+1);
308 data.SubName[idx] = str;
312 } while (result->NextRow());
314 delete result;
316 sLog.outString();
317 sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
320 void ObjectMgr::LoadNpcOptionLocales()
322 mNpcOptionLocaleMap.clear(); // need for reload case
324 QueryResult *result = WorldDatabase.Query("SELECT entry,"
325 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
326 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
327 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
328 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
329 "FROM locales_npc_option");
331 if(!result)
333 barGoLink bar(1);
335 bar.step();
337 sLog.outString();
338 sLog.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
339 return;
342 barGoLink bar(result->GetRowCount());
346 Field *fields = result->Fetch();
347 bar.step();
349 uint32 entry = fields[0].GetUInt32();
351 NpcOptionLocale& data = mNpcOptionLocaleMap[entry];
353 for(int i = 1; i < MAX_LOCALE; ++i)
355 std::string str = fields[1+2*(i-1)].GetCppString();
356 if(!str.empty())
358 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
359 if(idx >= 0)
361 if(data.OptionText.size() <= idx)
362 data.OptionText.resize(idx+1);
364 data.OptionText[idx] = str;
367 str = fields[1+2*(i-1)+1].GetCppString();
368 if(!str.empty())
370 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
371 if(idx >= 0)
373 if(data.BoxText.size() <= idx)
374 data.BoxText.resize(idx+1);
376 data.BoxText[idx] = str;
380 } while (result->NextRow());
382 delete result;
384 sLog.outString();
385 sLog.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() );
388 void ObjectMgr::LoadPointOfInterestLocales()
390 mPointOfInterestLocaleMap.clear(); // need for reload case
392 QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
394 if(!result)
396 barGoLink bar(1);
398 bar.step();
400 sLog.outString();
401 sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
402 return;
405 barGoLink bar(result->GetRowCount());
409 Field *fields = result->Fetch();
410 bar.step();
412 uint32 entry = fields[0].GetUInt32();
414 PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
416 for(int i = 1; i < MAX_LOCALE; ++i)
418 std::string str = fields[i].GetCppString();
419 if(str.empty())
420 continue;
422 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
423 if(idx >= 0)
425 if(data.IconName.size() <= idx)
426 data.IconName.resize(idx+1);
428 data.IconName[idx] = str;
431 } while (result->NextRow());
433 delete result;
435 sLog.outString();
436 sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() );
439 struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
441 template<class D>
442 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
444 dst = D(objmgr.GetScriptId(src));
448 void ObjectMgr::LoadCreatureTemplates()
450 SQLCreatureLoader loader;
451 loader.Load(sCreatureStorage);
453 sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount );
454 sLog.outString();
456 std::set<uint32> heroicEntries; // already loaded heroic value in creatures
457 std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values
459 // check data correctness
460 for(uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
462 CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
463 if(!cInfo)
464 continue;
466 if(cInfo->HeroicEntry)
468 CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry);
469 if(!heroicInfo)
471 sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo->HeroicEntry,cInfo->HeroicEntry);
472 continue;
475 if(heroicEntries.find(i)!=heroicEntries.end())
477 sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i);
478 continue;
481 if(heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end())
483 sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry);
484 continue;
487 if(hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end())
489 sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry);
490 continue;
493 if(cInfo->unit_class != heroicInfo->unit_class)
495 sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i, cInfo->unit_class, cInfo->HeroicEntry, heroicInfo->unit_class);
496 continue;
499 if(cInfo->npcflag != heroicInfo->npcflag)
501 sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry);
502 continue;
505 if(cInfo->trainer_class != heroicInfo->trainer_class)
507 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry);
508 continue;
511 if(cInfo->trainer_race != heroicInfo->trainer_race)
513 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry);
514 continue;
517 if(cInfo->trainer_type != heroicInfo->trainer_type)
519 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry);
520 continue;
523 if(cInfo->trainer_spell != heroicInfo->trainer_spell)
525 sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry);
526 continue;
529 if(heroicInfo->AIName && *heroicInfo->AIName)
531 sLog.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo->HeroicEntry,i);
532 continue;
535 if(heroicInfo->ScriptID)
537 sLog.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo->HeroicEntry,i);
538 continue;
541 hasHeroicEntries.insert(i);
542 heroicEntries.insert(cInfo->HeroicEntry);
545 FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
546 if(!factionTemplate)
547 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo->Entry, cInfo->faction_A);
549 factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
550 if(!factionTemplate)
551 sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
553 CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_A);
554 if (!minfo)
555 sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo->Entry, cInfo->DisplayID_A);
556 minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->DisplayID_H);
557 if (!minfo)
558 sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo->Entry, cInfo->DisplayID_H);
560 if (cInfo->unit_class && ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
561 sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo->Entry, cInfo->unit_class);
563 if(cInfo->dmgschool >= MAX_SPELL_SCHOOL)
565 sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo->Entry,cInfo->dmgschool);
566 const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
569 if(cInfo->baseattacktime == 0)
570 const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
572 if(cInfo->rangeattacktime == 0)
573 const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
575 if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
576 sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
578 if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
580 sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
581 const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
584 // must exist or used hidden but used in data horse case
585 if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
587 sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
588 const_cast<CreatureInfo*>(cInfo)->family = 0;
591 if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
593 sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
594 const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
597 if(cInfo->PetSpellDataId)
599 CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
600 if(!spellDataId)
601 sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
604 for(int j = 0; j < CREATURE_MAX_SPELLS; ++j)
606 if(cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
608 sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, j+1,cInfo->spells[j]);
609 const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
613 if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
615 sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
616 const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
619 if(cInfo->equipmentId > 0) // 0 no equipment
621 if(!GetEquipmentInfo(cInfo->equipmentId))
623 sLog.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
624 const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
628 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
629 if(cInfo->scale <= 0.0f)
631 CreatureDisplayInfoEntry const* ScaleEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->DisplayID_A);
632 const_cast<CreatureInfo*>(cInfo)->scale = ScaleEntry ? ScaleEntry->scale : 1.0f;
637 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
639 // Now add the auras, format "spellid effectindex spellid effectindex..."
640 char *p,*s;
641 std::vector<int> val;
642 s=p=(char*)reinterpret_cast<char const*>(addon->auras);
643 if(p)
645 while (p[0]!=0)
647 ++p;
648 if (p[0]==' ')
650 val.push_back(atoi(s));
651 s=++p;
654 if (p!=s)
655 val.push_back(atoi(s));
657 // free char* loaded memory
658 delete[] (char*)reinterpret_cast<char const*>(addon->auras);
660 // wrong list
661 if (val.size()%2)
663 addon->auras = NULL;
664 sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
665 return;
669 // empty list
670 if(val.empty())
672 addon->auras = NULL;
673 return;
676 // replace by new structures array
677 const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
679 int i=0;
680 for(int j=0;j<val.size()/2;++j)
682 CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
683 cAura.spell_id = (uint32)val[2*j+0];
684 cAura.effect_idx = (uint32)val[2*j+1];
685 if ( cAura.effect_idx > 2 )
687 sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
688 continue;
690 SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
691 if (!AdditionalSpellInfo)
693 sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
694 continue;
697 if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
699 sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
700 continue;
703 ++i;
706 // fill terminator element (after last added)
707 CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
708 endAura.spell_id = 0;
709 endAura.effect_idx = 0;
712 void ObjectMgr::LoadCreatureAddons()
714 sCreatureInfoAddonStorage.Load();
716 sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount );
717 sLog.outString();
719 // check data correctness and convert 'auras'
720 for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
722 CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i);
723 if(!addon)
724 continue;
726 if (addon->mount)
728 if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
729 sLog.outErrorDb("Creature (Entry %u) have invalid displayInfoId for mount (%u) defined in `creature_template_addon`.",addon->guidOrEntry, addon->mount);
732 if (!sEmotesStore.LookupEntry(addon->emote))
733 sLog.outErrorDb("Creature (Entry %u) have invalid emote (%u) defined in `creature_template_addon`.",addon->guidOrEntry, addon->emote);
735 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_template_addon", "Entry");
737 if(!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
738 sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon->guidOrEntry);
741 sCreatureDataAddonStorage.Load();
743 sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount );
744 sLog.outString();
746 // check data correctness and convert 'auras'
747 for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
749 CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i);
750 if(!addon)
751 continue;
753 if (addon->mount)
755 if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
756 sLog.outErrorDb("Creature (GUID %u) have invalid displayInfoId for mount (%u) defined in `creature_addon`.",addon->guidOrEntry, addon->mount);
759 if (!sEmotesStore.LookupEntry(addon->emote))
760 sLog.outErrorDb("Creature (GUID %u) have invalid emote (%u) defined in `creature_addon`.",addon->guidOrEntry, addon->emote);
762 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), "creature_addon", "GUIDLow");
764 if(mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
765 sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
769 EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
771 return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
774 void ObjectMgr::LoadEquipmentTemplates()
776 sEquipmentStorage.Load();
778 for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
780 EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
782 if(!eqInfo)
783 continue;
785 for(uint8 j=0; j<3; j++)
787 if(!eqInfo->equipentry[j])
788 continue;
790 ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
792 if(!dbcitem)
794 sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
795 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
796 continue;
799 if(dbcitem->InventoryType != INVTYPE_WEAPON &&
800 dbcitem->InventoryType != INVTYPE_SHIELD &&
801 dbcitem->InventoryType != INVTYPE_RANGED &&
802 dbcitem->InventoryType != INVTYPE_2HWEAPON &&
803 dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
804 dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
805 dbcitem->InventoryType != INVTYPE_HOLDABLE &&
806 dbcitem->InventoryType != INVTYPE_THROWN &&
807 dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
809 sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
810 const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
814 sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
815 sLog.outString();
818 CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
820 return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
823 uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data)
825 // Load creature model (display id)
826 uint32 display_id;
827 if (!data || data->displayid == 0) // use defaults from the template
829 // DisplayID_A is used if no team is given
830 if (team == HORDE)
831 display_id = (cinfo->DisplayID_H2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_H2 : cinfo->DisplayID_H;
832 else
833 display_id = (cinfo->DisplayID_A2 != 0 && urand(0,1) == 0) ? cinfo->DisplayID_A2 : cinfo->DisplayID_A;
835 else // overridden in creature data
836 display_id = data->displayid;
838 return display_id;
841 CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
843 CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
844 if(!minfo)
845 return NULL;
847 // If a model for another gender exists, 50% chance to use it
848 if(minfo->modelid_other_gender != 0 && urand(0,1) == 0)
850 CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
851 if(!minfo_tmp)
853 sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
854 return minfo; // not fatal, just use the previous one
856 else
857 return minfo_tmp;
859 else
860 return minfo;
863 void ObjectMgr::LoadCreatureModelInfo()
865 sCreatureModelStorage.Load();
867 sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount );
868 sLog.outString();
871 void ObjectMgr::LoadCreatures()
873 uint32 count = 0;
874 // 0 1 2 3
875 QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
876 // 4 5 6 7 8 9 10 11
877 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
878 // 12 13 14 15 16 17 18 19
879 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
880 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
881 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
883 if(!result)
885 barGoLink bar(1);
887 bar.step();
889 sLog.outString();
890 sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
891 return;
894 // build single time for check creature data
895 std::set<uint32> heroicCreatures;
896 for(uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
897 if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
898 if(cInfo->HeroicEntry)
899 heroicCreatures.insert(cInfo->HeroicEntry);
901 barGoLink bar(result->GetRowCount());
905 Field *fields = result->Fetch();
906 bar.step();
908 uint32 guid = fields[ 0].GetUInt32();
909 uint32 entry = fields[ 1].GetUInt32();
911 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
912 if(!cInfo)
914 sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
915 continue;
918 CreatureData& data = mCreatureDataMap[guid];
920 data.id = entry;
921 data.mapid = fields[ 2].GetUInt32();
922 data.displayid = fields[ 3].GetUInt32();
923 data.equipmentId = fields[ 4].GetUInt32();
924 data.posX = fields[ 5].GetFloat();
925 data.posY = fields[ 6].GetFloat();
926 data.posZ = fields[ 7].GetFloat();
927 data.orientation = fields[ 8].GetFloat();
928 data.spawntimesecs = fields[ 9].GetUInt32();
929 data.spawndist = fields[10].GetFloat();
930 data.currentwaypoint= fields[11].GetUInt32();
931 data.curhealth = fields[12].GetUInt32();
932 data.curmana = fields[13].GetUInt32();
933 data.is_dead = fields[14].GetBool();
934 data.movementType = fields[15].GetUInt8();
935 data.spawnMask = fields[16].GetUInt8();
936 data.phaseMask = fields[17].GetUInt16();
937 int16 gameEvent = fields[18].GetInt16();
938 int16 PoolId = fields[19].GetInt16();
940 if(heroicCreatures.find(data.id)!=heroicCreatures.end())
942 sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid,data.id );
943 continue;
946 if(data.equipmentId > 0) // -1 no equipment, 0 use default
948 if(!GetEquipmentInfo(data.equipmentId))
950 sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
951 data.equipmentId = -1;
955 if(cInfo->RegenHealth && data.curhealth < cInfo->minhealth)
957 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid,data.id,data.curhealth, cInfo->minhealth );
958 data.curhealth = cInfo->minhealth;
961 if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
963 MapEntry const* map = sMapStore.LookupEntry(data.mapid);
964 if(!map || !map->IsDungeon())
965 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
968 if(data.curmana < cInfo->minmana)
970 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana );
971 data.curmana = cInfo->minmana;
974 if(data.spawndist < 0.0f)
976 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id );
977 data.spawndist = 0.0f;
979 else if(data.movementType == RANDOM_MOTION_TYPE)
981 if(data.spawndist == 0.0f)
983 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id );
984 data.movementType = IDLE_MOTION_TYPE;
987 else if(data.movementType == IDLE_MOTION_TYPE)
989 if(data.spawndist != 0.0f)
991 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id );
992 data.spawndist = 0.0f;
996 if(data.phaseMask==0)
998 sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
999 data.phaseMask = 1;
1002 if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
1003 AddCreatureToGrid(guid, &data);
1005 ++count;
1007 } while (result->NextRow());
1009 delete result;
1011 sLog.outString();
1012 sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() );
1015 void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
1017 uint8 mask = data->spawnMask;
1018 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1020 if(mask & 1)
1022 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1023 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1025 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1026 cell_guids.creatures.insert(guid);
1031 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
1033 uint8 mask = data->spawnMask;
1034 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1036 if(mask & 1)
1038 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1039 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1041 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1042 cell_guids.creatures.erase(guid);
1047 void ObjectMgr::LoadGameobjects()
1049 uint32 count = 0;
1051 // 0 1 2 3 4 5 6
1052 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1053 // 7 8 9 10 11 12 13 14 15 16 17
1054 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1055 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1056 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1058 if(!result)
1060 barGoLink bar(1);
1062 bar.step();
1064 sLog.outString();
1065 sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1066 return;
1069 barGoLink bar(result->GetRowCount());
1073 Field *fields = result->Fetch();
1074 bar.step();
1076 uint32 guid = fields[ 0].GetUInt32();
1077 uint32 entry = fields[ 1].GetUInt32();
1079 GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
1080 if(!gInfo)
1082 sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
1083 continue;
1086 GameObjectData& data = mGameObjectDataMap[guid];
1088 data.id = entry;
1089 data.mapid = fields[ 2].GetUInt32();
1090 data.posX = fields[ 3].GetFloat();
1091 data.posY = fields[ 4].GetFloat();
1092 data.posZ = fields[ 5].GetFloat();
1093 data.orientation = fields[ 6].GetFloat();
1094 data.rotation0 = fields[ 7].GetFloat();
1095 data.rotation1 = fields[ 8].GetFloat();
1096 data.rotation2 = fields[ 9].GetFloat();
1097 data.rotation3 = fields[10].GetFloat();
1098 data.spawntimesecs = fields[11].GetInt32();
1099 data.animprogress = fields[12].GetUInt32();
1101 uint32 go_state = fields[13].GetUInt32();
1102 if (go_state >= MAX_GO_STATE)
1104 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state);
1105 continue;
1107 data.go_state = GOState(go_state);
1109 data.spawnMask = fields[14].GetUInt8();
1110 data.phaseMask = fields[15].GetUInt16();
1111 int16 gameEvent = fields[16].GetInt16();
1112 int16 PoolId = fields[17].GetInt16();
1114 if(data.rotation2 < -1.0f || data.rotation2 > 1.0f)
1116 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 );
1117 continue;
1120 if(data.rotation3 < -1.0f || data.rotation3 > 1.0f)
1122 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 );
1123 continue;
1126 if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
1128 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id );
1129 continue;
1132 if(data.phaseMask==0)
1134 sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
1135 data.phaseMask = 1;
1138 if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
1139 AddGameobjectToGrid(guid, &data);
1140 ++count;
1142 } while (result->NextRow());
1144 delete result;
1146 sLog.outString();
1147 sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
1150 void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
1152 uint8 mask = data->spawnMask;
1153 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1155 if(mask & 1)
1157 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1158 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1160 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1161 cell_guids.gameobjects.insert(guid);
1166 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
1168 uint8 mask = data->spawnMask;
1169 for(uint8 i = 0; mask != 0; i++, mask >>= 1)
1171 if(mask & 1)
1173 CellPair cell_pair = MaNGOS::ComputeCellPair(data->posX, data->posY);
1174 uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
1176 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
1177 cell_guids.gameobjects.erase(guid);
1182 void ObjectMgr::LoadCreatureRespawnTimes()
1184 // remove outdated data
1185 WorldDatabase.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1187 uint32 count = 0;
1189 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1191 if(!result)
1193 barGoLink bar(1);
1195 bar.step();
1197 sLog.outString();
1198 sLog.outString(">> Loaded 0 creature respawn time.");
1199 return;
1202 barGoLink bar(result->GetRowCount());
1206 Field *fields = result->Fetch();
1207 bar.step();
1209 uint32 loguid = fields[0].GetUInt32();
1210 uint64 respawn_time = fields[1].GetUInt64();
1211 uint32 instance = fields[2].GetUInt32();
1213 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1215 ++count;
1216 } while (result->NextRow());
1218 delete result;
1220 sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() );
1221 sLog.outString();
1224 void ObjectMgr::LoadGameobjectRespawnTimes()
1226 // remove outdated data
1227 WorldDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1229 uint32 count = 0;
1231 QueryResult *result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1233 if(!result)
1235 barGoLink bar(1);
1237 bar.step();
1239 sLog.outString();
1240 sLog.outString(">> Loaded 0 gameobject respawn time.");
1241 return;
1244 barGoLink bar(result->GetRowCount());
1248 Field *fields = result->Fetch();
1249 bar.step();
1251 uint32 loguid = fields[0].GetUInt32();
1252 uint64 respawn_time = fields[1].GetUInt64();
1253 uint32 instance = fields[2].GetUInt32();
1255 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
1257 ++count;
1258 } while (result->NextRow());
1260 delete result;
1262 sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() );
1263 sLog.outString();
1266 // name must be checked to correctness (if received) before call this function
1267 uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
1269 uint64 guid = 0;
1271 CharacterDatabase.escape_string(name);
1273 // Player name safe to sending to DB (checked at login) and this function using
1274 QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
1275 if(result)
1277 guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
1279 delete result;
1282 return guid;
1285 bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
1287 // prevent DB access for online player
1288 if(Player* player = GetPlayer(guid))
1290 name = player->GetName();
1291 return true;
1294 QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1296 if(result)
1298 name = (*result)[0].GetCppString();
1299 delete result;
1300 return true;
1303 return false;
1306 uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
1308 QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1310 if(result)
1312 uint8 race = (*result)[0].GetUInt8();
1313 delete result;
1314 return Player::TeamForRace(race);
1317 return 0;
1320 uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
1322 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
1323 if(result)
1325 uint32 acc = (*result)[0].GetUInt32();
1326 delete result;
1327 return acc;
1330 return 0;
1333 uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
1335 QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
1336 if(result)
1338 uint32 acc = (*result)[0].GetUInt32();
1339 delete result;
1340 return acc;
1343 return 0;
1346 void ObjectMgr::LoadItemLocales()
1348 mItemLocaleMap.clear(); // need for reload case
1350 QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1352 if(!result)
1354 barGoLink bar(1);
1356 bar.step();
1358 sLog.outString();
1359 sLog.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1360 return;
1363 barGoLink bar(result->GetRowCount());
1367 Field *fields = result->Fetch();
1368 bar.step();
1370 uint32 entry = fields[0].GetUInt32();
1372 ItemLocale& data = mItemLocaleMap[entry];
1374 for(int i = 1; i < MAX_LOCALE; ++i)
1376 std::string str = fields[1+2*(i-1)].GetCppString();
1377 if(!str.empty())
1379 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1380 if(idx >= 0)
1382 if(data.Name.size() <= idx)
1383 data.Name.resize(idx+1);
1385 data.Name[idx] = str;
1389 str = fields[1+2*(i-1)+1].GetCppString();
1390 if(!str.empty())
1392 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
1393 if(idx >= 0)
1395 if(data.Description.size() <= idx)
1396 data.Description.resize(idx+1);
1398 data.Description[idx] = str;
1402 } while (result->NextRow());
1404 delete result;
1406 sLog.outString();
1407 sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() );
1410 struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
1412 template<class D>
1413 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
1415 dst = D(objmgr.GetScriptId(src));
1419 void ObjectMgr::LoadItemPrototypes()
1421 SQLItemLoader loader;
1422 loader.Load(sItemStorage);
1423 sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount );
1424 sLog.outString();
1426 // check data correctness
1427 for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
1429 ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
1430 ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
1431 if(!proto)
1433 /* to many errors, and possible not all items really used in game
1434 if (dbcitem)
1435 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1437 continue;
1440 if(dbcitem)
1442 if(proto->Class != dbcitem->Class)
1444 sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
1445 // It safe let use Class from DB
1447 /* disabled: have some strange wrong cases for Subclass values.
1448 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1449 if(proto->SubClass != dbcitem->SubClass)
1451 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1452 // It safe let use Subclass from DB
1456 if(proto->Unk0 != dbcitem->Unk0)
1458 sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
1459 // It safe let use Unk0 from DB
1462 if(proto->Material != dbcitem->Material)
1464 sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
1465 // It safe let use Material from DB
1468 if(proto->InventoryType != dbcitem->InventoryType)
1470 sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
1471 // It safe let use InventoryType from DB
1474 if(proto->DisplayInfoID != dbcitem->DisplayId)
1476 sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
1477 const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
1479 if(proto->Sheath != dbcitem->Sheath)
1481 sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
1482 const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
1485 else
1487 sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
1490 if(proto->Class >= MAX_ITEM_CLASS)
1492 sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
1493 const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
1496 if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
1498 sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
1499 const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
1502 if(proto->Quality >= MAX_ITEM_QUALITY)
1504 sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
1505 const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
1508 if(proto->BuyCount <= 0)
1510 sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
1511 const_cast<ItemPrototype*>(proto)->BuyCount = 1;
1514 if(proto->InventoryType >= MAX_INVTYPE)
1516 sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
1517 const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
1520 if(proto->RequiredSkill >= MAX_SKILL_TYPE)
1522 sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
1523 const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
1528 // can be used in equip slot, as page read use in inventory, or spell casting at use
1529 bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
1530 if(!req)
1532 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1534 if(proto->Spells[j].SpellId)
1536 req = true;
1537 break;
1542 if(req)
1544 if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
1545 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
1547 if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
1548 sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
1552 if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
1554 sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
1555 const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
1558 if(proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
1559 sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
1561 if(proto->RequiredReputationFaction)
1563 if(!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
1565 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
1566 const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
1569 if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
1570 sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
1572 else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
1573 sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
1575 if(proto->MaxCount < -1)
1577 sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
1578 const_cast<ItemPrototype*>(proto)->MaxCount = -1;
1581 if(proto->Stackable==0)
1583 sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
1584 const_cast<ItemPrototype*>(proto)->Stackable = 1;
1586 else if(proto->Stackable < -1)
1588 sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
1589 const_cast<ItemPrototype*>(proto)->Stackable = -1;
1591 else if(proto->Stackable > 255)
1593 sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable);
1594 const_cast<ItemPrototype*>(proto)->Stackable = 255;
1597 if(proto->StatsCount > MAX_ITEM_PROTO_STATS)
1599 sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
1600 const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
1603 for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
1605 // for ItemStatValue != 0
1606 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
1608 sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
1609 const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
1613 for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
1615 if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
1617 sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
1618 const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
1622 // special format
1623 if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
1625 // spell_1
1626 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1628 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
1629 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1630 const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1631 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1632 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1635 // spell_2 have learning spell
1636 if(proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1638 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
1639 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1640 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1641 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1643 else if(!proto->Spells[1].SpellId)
1645 sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
1646 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1647 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1649 else
1651 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
1652 if(!spellInfo)
1654 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1655 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1656 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1657 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1659 // allowed only in special format
1660 else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1662 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
1663 const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
1664 const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
1665 const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1669 // spell_3*,spell_4*,spell_5* is empty
1670 for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
1672 if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
1674 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1675 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1676 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1678 else if(proto->Spells[j].SpellId != 0)
1680 sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i,j+1,proto->Spells[j].SpellId);
1681 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1685 // normal spell list
1686 else
1688 for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
1690 if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
1692 sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
1693 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1694 const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
1697 if(proto->Spells[j].SpellId)
1699 SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
1700 if(!spellInfo)
1702 sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1703 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1705 // allowed only in special format
1706 else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
1708 sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
1709 const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
1715 if(proto->Bonding >= MAX_BIND_TYPE)
1716 sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
1718 if(proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText))
1719 sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
1721 if(proto->LockID && !sLockStore.LookupEntry(proto->LockID))
1722 sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
1724 if(proto->Sheath >= MAX_SHEATHETYPE)
1726 sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
1727 const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
1730 if(proto->RandomProperty && !sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
1732 sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
1733 const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
1736 if(proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
1738 sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
1739 const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
1742 if(proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
1744 sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
1745 const_cast<ItemPrototype*>(proto)->ItemSet = 0;
1748 if(proto->Area && !GetAreaEntryByAreaID(proto->Area))
1749 sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
1751 if(proto->Map && !sMapStore.LookupEntry(proto->Map))
1752 sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
1754 if(proto->BagFamily)
1756 // check bits
1757 for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
1759 uint32 mask = 1 << j;
1760 if((proto->BagFamily & mask)==0)
1761 continue;
1763 ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
1764 if(!bf)
1766 sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
1767 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
1768 continue;
1771 if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
1773 CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
1774 if(!ctEntry)
1776 sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
1777 const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
1783 if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
1784 sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
1786 for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; j++)
1788 if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
1790 sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
1791 const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
1795 if(proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
1796 sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
1798 if(proto->FoodType >= MAX_PET_DIET)
1800 sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
1801 const_cast<ItemPrototype*>(proto)->FoodType = 0;
1804 if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
1806 sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
1807 const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
1812 void ObjectMgr::LoadItemRequiredTarget()
1814 m_ItemRequiredTarget.clear(); // needed for reload case
1816 uint32 count = 0;
1818 QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target");
1820 if (!result)
1822 barGoLink bar(1);
1824 bar.step();
1826 sLog.outString();
1827 sLog.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
1828 return;
1831 barGoLink bar(result->GetRowCount());
1835 Field *fields = result->Fetch();
1836 bar.step();
1838 uint32 uiItemId = fields[0].GetUInt32();
1839 uint32 uiType = fields[1].GetUInt32();
1840 uint32 uiTargetEntry = fields[2].GetUInt32();
1842 ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId);
1844 if (!pItemProto)
1846 sLog.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId,uiTargetEntry);
1847 continue;
1850 bool bIsItemSpellValid = false;
1852 for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
1854 if (SpellEntry const* pSpellInfo = sSpellStore.LookupEntry(pItemProto->Spells[i].SpellId))
1856 if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
1857 pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
1859 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(pSpellInfo->Id);
1860 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(pSpellInfo->Id);
1862 if (lower != upper)
1863 break;
1865 if (pSpellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
1866 pSpellInfo->EffectImplicitTargetB[i] == TARGET_CHAIN_DAMAGE ||
1867 pSpellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
1868 pSpellInfo->EffectImplicitTargetB[i] == TARGET_DUELVSPLAYER)
1870 bIsItemSpellValid = true;
1871 break;
1877 if (!bIsItemSpellValid)
1879 sLog.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId);
1880 continue;
1883 if (!uiType || uiType > MAX_ITEM_REQ_TARGET_TYPE)
1885 sLog.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType,uiTargetEntry);
1886 continue;
1889 if (!uiTargetEntry)
1891 sLog.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType);
1892 continue;
1895 if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiTargetEntry))
1897 sLog.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry);
1898 continue;
1901 m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry)));
1903 ++count;
1904 } while (result->NextRow());
1906 delete result;
1908 sLog.outString();
1909 sLog.outString(">> Loaded %u Item required targets", count);
1912 void ObjectMgr::LoadPetLevelInfo()
1914 // Loading levels data
1916 // 0 1 2 3 4 5 6 7 8 9
1917 QueryResult *result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
1919 uint32 count = 0;
1921 if (!result)
1923 barGoLink bar( 1 );
1925 sLog.outString();
1926 sLog.outString( ">> Loaded %u level pet stats definitions", count );
1927 sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
1928 return;
1931 barGoLink bar( result->GetRowCount() );
1935 Field* fields = result->Fetch();
1937 uint32 creature_id = fields[0].GetUInt32();
1938 if(!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
1940 sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
1941 continue;
1944 uint32 current_level = fields[1].GetUInt32();
1945 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
1947 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
1948 sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
1949 else
1951 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
1952 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
1954 continue;
1956 else if(current_level < 1)
1958 sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
1959 continue;
1962 PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
1964 if(pInfoMapEntry==NULL)
1965 pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
1967 // data for level 1 stored in [0] array element, ...
1968 PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
1970 pLevelInfo->health = fields[2].GetUInt16();
1971 pLevelInfo->mana = fields[3].GetUInt16();
1972 pLevelInfo->armor = fields[9].GetUInt16();
1974 for (int i = 0; i < MAX_STATS; i++)
1976 pLevelInfo->stats[i] = fields[i+4].GetUInt16();
1979 bar.step();
1980 ++count;
1982 while (result->NextRow());
1984 delete result;
1986 sLog.outString();
1987 sLog.outString( ">> Loaded %u level pet stats definitions", count );
1990 // Fill gaps and check integrity
1991 for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
1993 PetLevelInfo* pInfo = itr->second;
1995 // fatal error if no level 1 data
1996 if(!pInfo || pInfo[0].health == 0 )
1998 sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
1999 exit(1);
2002 // fill level gaps
2003 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2005 if(pInfo[level].health == 0)
2007 sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
2008 pInfo[level] = pInfo[level-1];
2014 PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
2016 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2017 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2019 PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
2020 if(itr == petInfo.end())
2021 return NULL;
2023 return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
2026 void ObjectMgr::LoadPlayerInfo()
2028 // Load playercreate
2030 // 0 1 2 3 4 5 6
2031 QueryResult *result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2033 uint32 count = 0;
2035 if (!result)
2037 barGoLink bar( 1 );
2039 sLog.outString();
2040 sLog.outString( ">> Loaded %u player create definitions", count );
2041 sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2042 exit(1);
2045 barGoLink bar( result->GetRowCount() );
2049 Field* fields = result->Fetch();
2051 uint32 current_race = fields[0].GetUInt32();
2052 uint32 current_class = fields[1].GetUInt32();
2053 uint32 mapId = fields[2].GetUInt32();
2054 uint32 zoneId = fields[3].GetUInt32();
2055 float positionX = fields[4].GetFloat();
2056 float positionY = fields[5].GetFloat();
2057 float positionZ = fields[6].GetFloat();
2059 if(current_race >= MAX_RACES)
2061 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2062 continue;
2065 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
2066 if(!rEntry)
2068 sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
2069 continue;
2072 if(current_class >= MAX_CLASSES)
2074 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2075 continue;
2078 if(!sChrClassesStore.LookupEntry(current_class))
2080 sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
2081 continue;
2084 // accept DB data only for valid position (and non instanceable)
2085 if( !MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ) )
2087 sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2088 continue;
2091 if( sMapStore.LookupEntry(mapId)->Instanceable() )
2093 sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
2094 continue;
2097 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2099 pInfo->mapId = mapId;
2100 pInfo->zoneId = zoneId;
2101 pInfo->positionX = positionX;
2102 pInfo->positionY = positionY;
2103 pInfo->positionZ = positionZ;
2105 pInfo->displayId_m = rEntry->model_m;
2106 pInfo->displayId_f = rEntry->model_f;
2108 bar.step();
2109 ++count;
2111 while (result->NextRow());
2113 delete result;
2115 sLog.outString();
2116 sLog.outString( ">> Loaded %u player create definitions", count );
2119 // Load playercreate items
2121 // 0 1 2 3
2122 QueryResult *result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2124 uint32 count = 0;
2126 if (!result)
2128 barGoLink bar( 1 );
2130 bar.step();
2132 sLog.outString();
2133 sLog.outString( ">> Loaded %u custom player create items", count );
2135 else
2137 barGoLink bar( result->GetRowCount() );
2141 Field* fields = result->Fetch();
2143 uint32 current_race = fields[0].GetUInt32();
2144 if(current_race >= MAX_RACES)
2146 sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
2147 continue;
2150 uint32 current_class = fields[1].GetUInt32();
2151 if(current_class >= MAX_CLASSES)
2153 sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
2154 continue;
2157 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2159 uint32 item_id = fields[2].GetUInt32();
2161 if(!GetItemPrototype(item_id))
2163 sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
2164 continue;
2167 uint32 amount = fields[3].GetUInt32();
2169 if(!amount)
2171 sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
2172 continue;
2175 pInfo->item.push_back(PlayerCreateInfoItem( item_id, amount));
2177 bar.step();
2178 ++count;
2180 while(result->NextRow());
2182 delete result;
2184 sLog.outString();
2185 sLog.outString( ">> Loaded %u custom player create items", count );
2189 // Load playercreate spells
2191 // 0 1 2
2192 QueryResult *result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2194 uint32 count = 0;
2196 if (!result)
2198 barGoLink bar( 1 );
2200 sLog.outString();
2201 sLog.outString( ">> Loaded %u player create spells", count );
2202 sLog.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2204 else
2206 barGoLink bar( result->GetRowCount() );
2210 Field* fields = result->Fetch();
2212 uint32 current_race = fields[0].GetUInt32();
2213 if(current_race >= MAX_RACES)
2215 sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
2216 continue;
2219 uint32 current_class = fields[1].GetUInt32();
2220 if(current_class >= MAX_CLASSES)
2222 sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
2223 continue;
2226 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2227 pInfo->spell.push_back(fields[2].GetUInt32());
2229 bar.step();
2230 ++count;
2232 while( result->NextRow() );
2234 delete result;
2236 sLog.outString();
2237 sLog.outString( ">> Loaded %u player create spells", count );
2241 // Load playercreate actions
2243 // 0 1 2 3 4 5
2244 QueryResult *result = WorldDatabase.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action");
2246 uint32 count = 0;
2248 if (!result)
2250 barGoLink bar( 1 );
2252 sLog.outString();
2253 sLog.outString( ">> Loaded %u player create actions", count );
2254 sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2256 else
2258 barGoLink bar( result->GetRowCount() );
2262 Field* fields = result->Fetch();
2264 uint32 current_race = fields[0].GetUInt32();
2265 if(current_race >= MAX_RACES)
2267 sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
2268 continue;
2271 uint32 current_class = fields[1].GetUInt32();
2272 if(current_class >= MAX_CLASSES)
2274 sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
2275 continue;
2278 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2279 pInfo->action[0].push_back(fields[2].GetUInt16());
2280 pInfo->action[1].push_back(fields[3].GetUInt16());
2281 pInfo->action[2].push_back(fields[4].GetUInt16());
2282 pInfo->action[3].push_back(fields[5].GetUInt16());
2284 bar.step();
2285 ++count;
2287 while( result->NextRow() );
2289 delete result;
2291 sLog.outString();
2292 sLog.outString( ">> Loaded %u player create actions", count );
2296 // Loading levels data (class only dependent)
2298 // 0 1 2 3
2299 QueryResult *result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2301 uint32 count = 0;
2303 if (!result)
2305 barGoLink bar( 1 );
2307 sLog.outString();
2308 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2309 sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2310 exit(1);
2313 barGoLink bar( result->GetRowCount() );
2317 Field* fields = result->Fetch();
2319 uint32 current_class = fields[0].GetUInt32();
2320 if(current_class >= MAX_CLASSES)
2322 sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
2323 continue;
2326 uint32 current_level = fields[1].GetUInt32();
2327 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2329 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2330 sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2331 else
2333 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
2334 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2336 continue;
2339 PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
2341 if(!pClassInfo->levelInfo)
2342 pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2344 PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
2346 pClassLevelInfo->basehealth = fields[2].GetUInt16();
2347 pClassLevelInfo->basemana = fields[3].GetUInt16();
2349 bar.step();
2350 ++count;
2352 while (result->NextRow());
2354 delete result;
2356 sLog.outString();
2357 sLog.outString( ">> Loaded %u level health/mana definitions", count );
2360 // Fill gaps and check integrity
2361 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2363 // skip non existed classes
2364 if(!sChrClassesStore.LookupEntry(class_))
2365 continue;
2367 PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
2369 // fatal error if no level 1 data
2370 if(!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0 )
2372 sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
2373 exit(1);
2376 // fill level gaps
2377 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2379 if(pClassInfo->levelInfo[level].basehealth == 0)
2381 sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
2382 pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
2387 // Loading levels data (class/race dependent)
2389 // 0 1 2 3 4 5 6 7
2390 QueryResult *result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2392 uint32 count = 0;
2394 if (!result)
2396 barGoLink bar( 1 );
2398 sLog.outString();
2399 sLog.outString( ">> Loaded %u level stats definitions", count );
2400 sLog.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2401 exit(1);
2404 barGoLink bar( result->GetRowCount() );
2408 Field* fields = result->Fetch();
2410 uint32 current_race = fields[0].GetUInt32();
2411 if(current_race >= MAX_RACES)
2413 sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
2414 continue;
2417 uint32 current_class = fields[1].GetUInt32();
2418 if(current_class >= MAX_CLASSES)
2420 sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
2421 continue;
2424 uint32 current_level = fields[2].GetUInt32();
2425 if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2427 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2428 sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
2429 else
2431 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
2432 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2434 continue;
2437 PlayerInfo* pInfo = &playerInfo[current_race][current_class];
2439 if(!pInfo->levelInfo)
2440 pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
2442 PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
2444 for (int i = 0; i < MAX_STATS; i++)
2446 pLevelInfo->stats[i] = fields[i+3].GetUInt8();
2449 bar.step();
2450 ++count;
2452 while (result->NextRow());
2454 delete result;
2456 sLog.outString();
2457 sLog.outString( ">> Loaded %u level stats definitions", count );
2460 // Fill gaps and check integrity
2461 for (int race = 0; race < MAX_RACES; ++race)
2463 // skip non existed races
2464 if(!sChrRacesStore.LookupEntry(race))
2465 continue;
2467 for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
2469 // skip non existed classes
2470 if(!sChrClassesStore.LookupEntry(class_))
2471 continue;
2473 PlayerInfo* pInfo = &playerInfo[race][class_];
2475 // skip non loaded combinations
2476 if(!pInfo->displayId_m || !pInfo->displayId_f)
2477 continue;
2479 // skip expansion races if not playing with expansion
2480 if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
2481 continue;
2483 // skip expansion classes if not playing with expansion
2484 if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
2485 continue;
2487 // fatal error if no level 1 data
2488 if(!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0 )
2490 sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
2491 exit(1);
2494 // fill level gaps
2495 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2497 if(pInfo->levelInfo[level].stats[0] == 0)
2499 sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
2500 pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
2506 // Loading xp per level data
2508 mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
2509 for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2510 mPlayerXPperLevel[level] = 0;
2512 // 0 1
2513 QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2515 uint32 count = 0;
2517 if (!result)
2519 barGoLink bar( 1 );
2521 sLog.outString();
2522 sLog.outString( ">> Loaded %u xp for level definitions", count );
2523 sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2524 exit(1);
2527 barGoLink bar( result->GetRowCount() );
2531 Field* fields = result->Fetch();
2533 uint32 current_level = fields[0].GetUInt32();
2534 uint32 current_xp = fields[1].GetUInt32();
2536 if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2538 if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
2539 sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
2540 else
2542 sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
2543 ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
2545 continue;
2547 //PlayerXPperLevel
2548 mPlayerXPperLevel[current_level] = current_xp;
2549 bar.step();
2550 ++count;
2552 while (result->NextRow());
2554 delete result;
2556 sLog.outString();
2557 sLog.outString( ">> Loaded %u xp for level definitions", count );
2560 // fill level gaps
2561 for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
2563 if( mPlayerXPperLevel[level] == 0)
2565 sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
2566 mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
2571 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
2573 if(level < 1 || class_ >= MAX_CLASSES)
2574 return;
2576 PlayerClassInfo const* pInfo = &playerClassInfo[class_];
2578 if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2579 level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
2581 *info = pInfo->levelInfo[level-1];
2584 void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, PlayerLevelInfo* info) const
2586 if(level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
2587 return;
2589 PlayerInfo const* pInfo = &playerInfo[race][class_];
2590 if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
2591 return;
2593 if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
2594 *info = pInfo->levelInfo[level-1];
2595 else
2596 BuildPlayerLevelInfo(race,class_,level,info);
2599 void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
2601 // base data (last known level)
2602 *info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
2604 for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
2606 switch(_class)
2608 case CLASS_WARRIOR:
2609 info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2610 info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
2611 info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2612 info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2613 info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
2614 break;
2615 case CLASS_PALADIN:
2616 info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
2617 info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2618 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
2619 info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
2620 info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
2621 break;
2622 case CLASS_HUNTER:
2623 info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
2624 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2625 info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
2626 info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
2627 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2628 break;
2629 case CLASS_ROGUE:
2630 info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
2631 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2632 info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
2633 info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
2634 info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
2635 break;
2636 case CLASS_PRIEST:
2637 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2638 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2639 info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
2640 info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
2641 info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
2642 break;
2643 case CLASS_SHAMAN:
2644 info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
2645 info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
2646 info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
2647 info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
2648 info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
2649 break;
2650 case CLASS_MAGE:
2651 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2652 info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
2653 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2654 info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
2655 info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2656 break;
2657 case CLASS_WARLOCK:
2658 info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
2659 info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2660 info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
2661 info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
2662 info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
2663 break;
2664 case CLASS_DRUID:
2665 info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
2666 info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
2667 info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
2668 info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
2669 info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
2674 void ObjectMgr::LoadGuilds()
2676 Guild *newguild;
2677 uint32 count = 0;
2679 QueryResult *result = CharacterDatabase.Query( "SELECT guildid FROM guild" );
2681 if( !result )
2684 barGoLink bar( 1 );
2686 bar.step();
2688 sLog.outString();
2689 sLog.outString( ">> Loaded %u guild definitions", count );
2690 return;
2693 barGoLink bar( result->GetRowCount() );
2697 Field *fields = result->Fetch();
2699 bar.step();
2700 ++count;
2702 newguild = new Guild;
2703 if(!newguild->LoadGuildFromDB(fields[0].GetUInt32()))
2705 newguild->Disband();
2706 delete newguild;
2707 continue;
2709 AddGuild(newguild);
2711 }while( result->NextRow() );
2713 delete result;
2715 sLog.outString();
2716 sLog.outString( ">> Loaded %u guild definitions", count );
2719 void ObjectMgr::LoadArenaTeams()
2721 uint32 count = 0;
2723 QueryResult *result = CharacterDatabase.Query( "SELECT arenateamid FROM arena_team" );
2725 if( !result )
2728 barGoLink bar( 1 );
2730 bar.step();
2732 sLog.outString();
2733 sLog.outString( ">> Loaded %u arenateam definitions", count );
2734 return;
2737 barGoLink bar( result->GetRowCount() );
2741 Field *fields = result->Fetch();
2743 bar.step();
2744 ++count;
2746 ArenaTeam *newarenateam = new ArenaTeam;
2747 if(!newarenateam->LoadArenaTeamFromDB(fields[0].GetUInt32()))
2749 delete newarenateam;
2750 continue;
2752 AddArenaTeam(newarenateam);
2753 }while( result->NextRow() );
2755 delete result;
2757 sLog.outString();
2758 sLog.outString( ">> Loaded %u arenateam definitions", count );
2761 void ObjectMgr::LoadGroups()
2763 // -- loading groups --
2764 Group *group = NULL;
2765 uint64 leaderGuid = 0;
2766 uint32 count = 0;
2767 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
2768 QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
2770 if( !result )
2772 barGoLink bar( 1 );
2774 bar.step();
2776 sLog.outString();
2777 sLog.outString( ">> Loaded %u group definitions", count );
2778 return;
2781 barGoLink bar( result->GetRowCount() );
2785 bar.step();
2786 Field *fields = result->Fetch();
2787 ++count;
2788 leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER);
2790 group = new Group;
2791 if(!group->LoadGroupFromDB(leaderGuid, result, false))
2793 group->Disband();
2794 delete group;
2795 continue;
2797 AddGroup(group);
2798 }while( result->NextRow() );
2800 delete result;
2802 sLog.outString();
2803 sLog.outString( ">> Loaded %u group definitions", count );
2805 // -- loading members --
2806 count = 0;
2807 group = NULL;
2808 leaderGuid = 0;
2809 // 0 1 2 3
2810 result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
2811 if(!result)
2813 barGoLink bar2( 1 );
2814 bar2.step();
2816 else
2818 barGoLink bar2( result->GetRowCount() );
2821 bar2.step();
2822 Field *fields = result->Fetch();
2823 count++;
2824 leaderGuid = MAKE_NEW_GUID(fields[3].GetUInt32(), 0, HIGHGUID_PLAYER);
2825 if(!group || group->GetLeaderGUID() != leaderGuid)
2827 group = GetGroupByLeader(leaderGuid);
2828 if(!group)
2830 sLog.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields[3].GetUInt32(), fields[0].GetUInt32());
2831 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
2832 continue;
2836 if(!group->LoadMemberFromDB(fields[0].GetUInt32(), fields[2].GetUInt8(), fields[1].GetBool()))
2838 sLog.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields[0].GetUInt32(), fields[3].GetUInt32());
2839 CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields[0].GetUInt32());
2841 }while( result->NextRow() );
2842 delete result;
2845 // clean groups
2846 // TODO: maybe delete from the DB before loading in this case
2847 for(GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end();)
2849 if((*itr)->GetMembersCount() < 2)
2851 (*itr)->Disband();
2852 delete *itr;
2853 mGroupSet.erase(itr++);
2855 else
2856 ++itr;
2859 // -- loading instances --
2860 count = 0;
2861 group = NULL;
2862 leaderGuid = 0;
2863 result = CharacterDatabase.Query(
2864 // 0 1 2 3 4 5
2865 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
2866 // 6
2867 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
2868 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
2871 if(!result)
2873 barGoLink bar2( 1 );
2874 bar2.step();
2876 else
2878 barGoLink bar2( result->GetRowCount() );
2881 bar2.step();
2882 Field *fields = result->Fetch();
2883 count++;
2884 leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
2885 if(!group || group->GetLeaderGUID() != leaderGuid)
2887 group = GetGroupByLeader(leaderGuid);
2888 if(!group)
2890 sLog.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields[0].GetUInt32());
2891 continue;
2895 MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
2896 if(!mapEntry || !mapEntry->IsDungeon())
2898 sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
2899 continue;
2902 InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true);
2903 group->BindToInstance(save, fields[3].GetBool(), true);
2904 }while( result->NextRow() );
2905 delete result;
2908 sLog.outString();
2909 sLog.outString( ">> Loaded %u group-instance binds total", count );
2911 sLog.outString();
2912 sLog.outString( ">> Loaded %u group members total", count );
2915 void ObjectMgr::LoadQuests()
2917 // For reload case
2918 for(QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
2919 delete itr->second;
2920 mQuestTemplates.clear();
2922 mExclusiveQuestGroups.clear();
2924 // 0 1 2 3 4 5 6 7 8
2925 QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
2926 // 9 10 11 12 13 14 15 16
2927 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
2928 // 17 18 19 20 21 22 23 24 25 26 27 28
2929 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
2930 // 29 30 31 32 33 34 35 36 37 38
2931 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
2932 // 39 40 41 42 43 44 45 46
2933 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
2934 // 47 48 49 50 51 52 53 54
2935 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
2936 // 55 56 57 58 59 60 61 62
2937 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
2938 // 63 64 65 66
2939 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
2940 // 67 68 69 70 71 72
2941 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
2942 // 73 74 75 76 77 78
2943 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
2944 // 79 80 81 82 83 84 85 86
2945 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
2946 // 87 88 89 90 91 92 93 94 95 96
2947 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
2948 // 97 98 99 100 101 102 103 104 105 106 107
2949 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
2950 // 108 109 110 111 112 113 114 115
2951 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
2952 // 116 117 118 119 120 121
2953 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
2954 // 122 123 124 125
2955 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
2956 // 126 127
2957 "StartScript, CompleteScript"
2958 " FROM quest_template");
2959 if(result == NULL)
2961 barGoLink bar( 1 );
2962 bar.step();
2964 sLog.outString();
2965 sLog.outString( ">> Loaded 0 quests definitions" );
2966 sLog.outErrorDb("`quest_template` table is empty!");
2967 return;
2970 // create multimap previous quest for each existed quest
2971 // some quests can have many previous maps set by NextQuestId in previous quest
2972 // for example set of race quests can lead to single not race specific quest
2973 barGoLink bar( result->GetRowCount() );
2976 bar.step();
2977 Field *fields = result->Fetch();
2979 Quest * newQuest = new Quest(fields);
2980 mQuestTemplates[newQuest->GetQuestId()] = newQuest;
2981 } while( result->NextRow() );
2983 delete result;
2985 // Post processing
2986 for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
2988 Quest * qinfo = iter->second;
2990 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
2992 if( qinfo->GetQuestMethod() >= 3 )
2994 sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
2997 if (qinfo->QuestFlags & ~QUEST_MANGOS_FLAGS_DB_ALLOWED)
2999 sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3000 qinfo->GetQuestId(),qinfo->QuestFlags,QUEST_MANGOS_FLAGS_DB_ALLOWED >> 16);
3001 qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
3004 if(qinfo->QuestFlags & QUEST_FLAGS_DAILY)
3006 if(!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
3008 sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
3009 qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
3013 if(qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
3015 // at auto-reward can be rewarded only RewChoiceItemId[0]
3016 for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3018 if(uint32 id = qinfo->RewChoiceItemId[j])
3020 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3021 qinfo->GetQuestId(),j+1,id,j+1);
3022 // no changes, quest ignore this data
3027 // client quest log visual (area case)
3028 if( qinfo->ZoneOrSort > 0 )
3030 if(!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
3032 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3033 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3034 // no changes, quest not dependent from this value but can have problems at client
3037 // client quest log visual (sort case)
3038 if( qinfo->ZoneOrSort < 0 )
3040 QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
3041 if( !qSort )
3043 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3044 qinfo->GetQuestId(),qinfo->ZoneOrSort);
3045 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3047 //check SkillOrClass value (class case).
3048 if( ClassByQuestSort(-int32(qinfo->ZoneOrSort)) )
3050 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3051 if(qinfo->SkillOrClass < 0)
3053 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3054 qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClass);
3057 //check for proper SkillOrClass value (skill case)
3058 if(int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
3060 // skill is positive value in SkillOrClass
3061 if(qinfo->SkillOrClass != skill_id )
3063 sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3064 qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
3065 //override, and force proper value here?
3070 // SkillOrClass (class case)
3071 if( qinfo->SkillOrClass < 0 )
3073 if( !sChrClassesStore.LookupEntry(-int32(qinfo->SkillOrClass)) )
3075 sLog.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3076 qinfo->GetQuestId(),qinfo->SkillOrClass,-qinfo->SkillOrClass);
3079 // SkillOrClass (skill case)
3080 if( qinfo->SkillOrClass > 0 )
3082 if( !sSkillLineStore.LookupEntry(qinfo->SkillOrClass) )
3084 sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3085 qinfo->GetQuestId(),qinfo->SkillOrClass,qinfo->SkillOrClass);
3089 if( qinfo->RequiredSkillValue )
3091 if( qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue() )
3093 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3094 qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
3095 // no changes, quest can't be done for this requirement
3098 if( qinfo->SkillOrClass <= 0 )
3100 sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3101 qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClass);
3102 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3105 // else Skill quests can have 0 skill level, this is ok
3107 if(qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
3109 sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3110 qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
3111 // no changes, quest can't be done for this requirement
3114 if(qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
3116 sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3117 qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
3118 // no changes, quest can't be done for this requirement
3121 if(qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
3123 sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3124 qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
3125 // no changes, quest can't be done for this requirement
3128 if(qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
3130 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3131 qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
3132 // no changes, quest can't be done for this requirement
3135 if(qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
3137 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3138 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
3139 // no changes, quest can't be done for this requirement
3142 if(!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0 )
3144 sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3145 qinfo->GetQuestId(),qinfo->RepObjectiveValue);
3146 // warning
3149 if(!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0 )
3151 sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3152 qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
3153 // warning
3156 if(!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0 )
3158 sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3159 qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
3160 // warning
3163 if(qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
3165 sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3166 qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
3167 qinfo->CharTitleId = 0;
3168 // quest can't reward this title
3171 if(qinfo->SrcItemId)
3173 if(!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
3175 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3176 qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
3177 qinfo->SrcItemId = 0; // quest can't be done for this requirement
3179 else if(qinfo->SrcItemCount==0)
3181 sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3182 qinfo->GetQuestId(),qinfo->SrcItemId);
3183 qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
3186 else if(qinfo->SrcItemCount>0)
3188 sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3189 qinfo->GetQuestId(),qinfo->SrcItemCount);
3190 qinfo->SrcItemCount=0; // no quest work changes in fact
3193 if(qinfo->SrcSpell)
3195 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
3196 if(!spellInfo)
3198 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3199 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3200 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3202 else if(!SpellMgr::IsSpellValid(spellInfo))
3204 sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3205 qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
3206 qinfo->SrcSpell = 0; // quest can't be done for this requirement
3210 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3212 uint32 id = qinfo->ReqItemId[j];
3213 if(id)
3215 if(qinfo->ReqItemCount[j]==0)
3217 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3218 qinfo->GetQuestId(),j+1,id,j+1);
3219 // no changes, quest can't be done for this requirement
3222 qinfo->SetFlag(QUEST_MANGOS_FLAGS_DELIVER);
3224 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3226 sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3227 qinfo->GetQuestId(),j+1,id,id);
3228 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3231 else if(qinfo->ReqItemCount[j]>0)
3233 sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3234 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]);
3235 qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
3239 for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j )
3241 uint32 id = qinfo->ReqSourceId[j];
3242 if(id)
3244 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3246 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3247 qinfo->GetQuestId(),j+1,id,id);
3248 // no changes, quest can't be done for this requirement
3251 else
3253 if(qinfo->ReqSourceCount[j]>0)
3255 sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3256 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
3257 // no changes, quest ignore this data
3262 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3264 uint32 id = qinfo->ReqSpell[j];
3265 if(id)
3267 SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
3268 if(!spellInfo)
3270 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3271 qinfo->GetQuestId(),j+1,id,id);
3272 continue;
3275 if(!qinfo->ReqCreatureOrGOId[j])
3277 bool found = false;
3278 for(int k = 0; k < 3; ++k)
3280 if( spellInfo->Effect[k]==SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k])==qinfo->QuestId ||
3281 spellInfo->Effect[k]==SPELL_EFFECT_SEND_EVENT)
3283 found = true;
3284 break;
3288 if(found)
3290 if(!qinfo->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3292 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
3294 // this will prevent quest completing without objective
3295 const_cast<Quest*>(qinfo)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3298 else
3300 sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3301 qinfo->GetQuestId(),j+1,id,j+1,id);
3302 // no changes, quest can't be done for this requirement
3308 for(int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j )
3310 int32 id = qinfo->ReqCreatureOrGOId[j];
3311 if(id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
3313 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3314 qinfo->GetQuestId(),j+1,id,uint32(-id));
3315 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3318 if(id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
3320 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3321 qinfo->GetQuestId(),j+1,id,uint32(id));
3322 qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
3325 if(id)
3327 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3329 qinfo->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO);
3331 if(!qinfo->ReqCreatureOrGOCount[j])
3333 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3334 qinfo->GetQuestId(),j+1,id,j+1);
3335 // no changes, quest can be incorrectly done, but we already report this
3338 else if(qinfo->ReqCreatureOrGOCount[j]>0)
3340 sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3341 qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
3342 // no changes, quest ignore this data
3346 for(int j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j )
3348 uint32 id = qinfo->RewChoiceItemId[j];
3349 if(id)
3351 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3353 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3354 qinfo->GetQuestId(),j+1,id,id);
3355 qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
3358 if(!qinfo->RewChoiceItemCount[j])
3360 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3361 qinfo->GetQuestId(),j+1,id,j+1);
3362 // no changes, quest can't be done
3365 else if(qinfo->RewChoiceItemCount[j]>0)
3367 sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3368 qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
3369 // no changes, quest ignore this data
3373 for(int j = 0; j < QUEST_REWARDS_COUNT; ++j )
3375 uint32 id = qinfo->RewItemId[j];
3376 if(id)
3378 if(!sItemStorage.LookupEntry<ItemPrototype>(id))
3380 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3381 qinfo->GetQuestId(),j+1,id,id);
3382 qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
3385 if(!qinfo->RewItemCount[j])
3387 sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3388 qinfo->GetQuestId(),j+1,id,j+1);
3389 // no changes
3392 else if(qinfo->RewItemCount[j]>0)
3394 sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3395 qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
3396 // no changes, quest ignore this data
3400 for(int j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
3402 if(qinfo->RewRepFaction[j])
3404 if(!qinfo->RewRepValue[j])
3406 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3407 qinfo->GetQuestId(),j+1,qinfo->RewRepValue[j],j+1);
3408 // no changes
3411 if(!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
3413 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3414 qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
3415 qinfo->RewRepFaction[j] = 0; // quest will not reward this
3418 else if(qinfo->RewRepValue[j]!=0)
3420 sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3421 qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
3422 // no changes, quest ignore this data
3426 if(qinfo->RewSpell)
3428 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
3430 if(!spellInfo)
3432 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3433 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3434 qinfo->RewSpell = 0; // no spell reward will display for this quest
3437 else if(!SpellMgr::IsSpellValid(spellInfo))
3439 sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.",
3440 qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
3441 qinfo->RewSpell = 0; // no spell reward will display for this quest
3446 if(qinfo->RewSpellCast)
3448 SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
3450 if(!spellInfo)
3452 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3453 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3454 qinfo->RewSpellCast = 0; // no spell will be casted on player
3457 else if(!SpellMgr::IsSpellValid(spellInfo))
3459 sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.",
3460 qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
3461 qinfo->RewSpellCast = 0; // no spell will be casted on player
3466 if(qinfo->RewMailTemplateId)
3468 if(!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
3470 sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3471 qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
3472 qinfo->RewMailTemplateId = 0; // no mail will send to player
3473 qinfo->RewMailDelaySecs = 0; // no mail will send to player
3477 if(qinfo->NextQuestInChain)
3479 QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
3480 if(qNextItr == mQuestTemplates.end())
3482 sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3483 qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
3484 qinfo->NextQuestInChain = 0;
3486 else
3487 qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
3490 // fill additional data stores
3491 if(qinfo->PrevQuestId)
3493 if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
3495 sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
3497 else
3499 qinfo->prevQuests.push_back(qinfo->PrevQuestId);
3503 if(qinfo->NextQuestId)
3505 QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
3506 if (qNextItr == mQuestTemplates.end())
3508 sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
3510 else
3512 int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
3513 qNextItr->second->prevQuests.push_back(signedQuestId);
3517 if(qinfo->ExclusiveGroup)
3518 mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
3519 if(qinfo->LimitTime)
3520 qinfo->SetFlag(QUEST_MANGOS_FLAGS_TIMED);
3523 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3524 for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
3526 SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
3527 if(!spellInfo)
3528 continue;
3530 for(int j = 0; j < 3; ++j)
3532 if(spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
3533 continue;
3535 uint32 quest_id = spellInfo->EffectMiscValue[j];
3537 Quest const* quest = GetQuestTemplate(quest_id);
3539 // some quest referenced in spells not exist (outdated spells)
3540 if(!quest)
3541 continue;
3543 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3545 sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
3547 // this will prevent quest completing without objective
3548 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3553 sLog.outString();
3554 sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() );
3557 void ObjectMgr::LoadQuestLocales()
3559 mQuestLocaleMap.clear(); // need for reload case
3561 QueryResult *result = WorldDatabase.Query("SELECT entry,"
3562 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3563 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3564 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3565 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3566 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3567 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3568 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3569 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3570 " FROM locales_quest"
3573 if(!result)
3575 barGoLink bar(1);
3577 bar.step();
3579 sLog.outString();
3580 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3581 return;
3584 barGoLink bar(result->GetRowCount());
3588 Field *fields = result->Fetch();
3589 bar.step();
3591 uint32 entry = fields[0].GetUInt32();
3593 QuestLocale& data = mQuestLocaleMap[entry];
3595 for(int i = 1; i < MAX_LOCALE; ++i)
3597 std::string str = fields[1+10*(i-1)].GetCppString();
3598 if(!str.empty())
3600 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3601 if(idx >= 0)
3603 if(data.Title.size() <= idx)
3604 data.Title.resize(idx+1);
3606 data.Title[idx] = str;
3609 str = fields[1+10*(i-1)+1].GetCppString();
3610 if(!str.empty())
3612 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3613 if(idx >= 0)
3615 if(data.Details.size() <= idx)
3616 data.Details.resize(idx+1);
3618 data.Details[idx] = str;
3621 str = fields[1+10*(i-1)+2].GetCppString();
3622 if(!str.empty())
3624 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3625 if(idx >= 0)
3627 if(data.Objectives.size() <= idx)
3628 data.Objectives.resize(idx+1);
3630 data.Objectives[idx] = str;
3633 str = fields[1+10*(i-1)+3].GetCppString();
3634 if(!str.empty())
3636 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3637 if(idx >= 0)
3639 if(data.OfferRewardText.size() <= idx)
3640 data.OfferRewardText.resize(idx+1);
3642 data.OfferRewardText[idx] = str;
3645 str = fields[1+10*(i-1)+4].GetCppString();
3646 if(!str.empty())
3648 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3649 if(idx >= 0)
3651 if(data.RequestItemsText.size() <= idx)
3652 data.RequestItemsText.resize(idx+1);
3654 data.RequestItemsText[idx] = str;
3657 str = fields[1+10*(i-1)+5].GetCppString();
3658 if(!str.empty())
3660 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3661 if(idx >= 0)
3663 if(data.EndText.size() <= idx)
3664 data.EndText.resize(idx+1);
3666 data.EndText[idx] = str;
3669 for(int k = 0; k < 4; ++k)
3671 str = fields[1+10*(i-1)+6+k].GetCppString();
3672 if(!str.empty())
3674 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
3675 if(idx >= 0)
3677 if(data.ObjectiveText[k].size() <= idx)
3678 data.ObjectiveText[k].resize(idx+1);
3680 data.ObjectiveText[k][idx] = str;
3685 } while (result->NextRow());
3687 delete result;
3689 sLog.outString();
3690 sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() );
3693 void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
3695 if(sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
3696 return;
3698 sLog.outString( "%s :", tablename);
3700 scripts.clear(); // need for reload support
3702 QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename );
3704 uint32 count = 0;
3706 if( !result )
3708 barGoLink bar( 1 );
3709 bar.step();
3711 sLog.outString();
3712 sLog.outString( ">> Loaded %u script definitions", count );
3713 return;
3716 barGoLink bar( result->GetRowCount() );
3720 bar.step();
3722 Field *fields = result->Fetch();
3723 ScriptInfo tmp;
3724 tmp.id = fields[0].GetUInt32();
3725 tmp.delay = fields[1].GetUInt32();
3726 tmp.command = fields[2].GetUInt32();
3727 tmp.datalong = fields[3].GetUInt32();
3728 tmp.datalong2 = fields[4].GetUInt32();
3729 tmp.dataint = fields[5].GetInt32();
3730 tmp.x = fields[6].GetFloat();
3731 tmp.y = fields[7].GetFloat();
3732 tmp.z = fields[8].GetFloat();
3733 tmp.o = fields[9].GetFloat();
3735 // generic command args check
3736 switch(tmp.command)
3738 case SCRIPT_COMMAND_TALK:
3740 if(tmp.datalong > 3)
3742 sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
3743 continue;
3745 if(tmp.dataint==0)
3747 sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
3748 continue;
3750 if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
3752 sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
3753 continue;
3756 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
3757 break;
3760 case SCRIPT_COMMAND_EMOTE:
3762 if(!sEmotesStore.LookupEntry(tmp.datalong))
3764 sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename,tmp.datalong,tmp.id);
3765 continue;
3767 break;
3770 case SCRIPT_COMMAND_TELEPORT_TO:
3772 if(!sMapStore.LookupEntry(tmp.datalong))
3774 sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.datalong,tmp.id);
3775 continue;
3778 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
3780 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename,tmp.x,tmp.y,tmp.id);
3781 continue;
3783 break;
3786 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
3788 if(!MaNGOS::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
3790 sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.x,tmp.y,tmp.id);
3791 continue;
3794 if(!GetCreatureTemplate(tmp.datalong))
3796 sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename,tmp.datalong,tmp.id);
3797 continue;
3799 break;
3802 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
3804 GameObjectData const* data = GetGOData(tmp.datalong);
3805 if(!data)
3807 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,tmp.id);
3808 continue;
3811 GameObjectInfo const* info = GetGameObjectInfo(data->id);
3812 if(!info)
3814 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,tmp.datalong,data->id,tmp.id);
3815 continue;
3818 if( info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
3819 info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
3820 info->type==GAMEOBJECT_TYPE_DOOR ||
3821 info->type==GAMEOBJECT_TYPE_BUTTON ||
3822 info->type==GAMEOBJECT_TYPE_TRAP )
3824 sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
3825 continue;
3827 break;
3829 case SCRIPT_COMMAND_OPEN_DOOR:
3830 case SCRIPT_COMMAND_CLOSE_DOOR:
3832 GameObjectData const* data = GetGOData(tmp.datalong);
3833 if(!data)
3835 sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
3836 continue;
3839 GameObjectInfo const* info = GetGameObjectInfo(data->id);
3840 if(!info)
3842 sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
3843 continue;
3846 if( info->type!=GAMEOBJECT_TYPE_DOOR)
3848 sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
3849 continue;
3852 break;
3854 case SCRIPT_COMMAND_QUEST_EXPLORED:
3856 Quest const* quest = GetQuestTemplate(tmp.datalong);
3857 if(!quest)
3859 sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong,tmp.id);
3860 continue;
3863 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
3865 sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename,tmp.datalong,tmp.id);
3867 // this will prevent quest completing without objective
3868 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
3870 // continue; - quest objective requirement set and command can be allowed
3873 if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
3875 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
3876 tablename,tmp.datalong2,tmp.id);
3877 continue;
3880 if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
3882 sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
3883 tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
3884 continue;
3887 if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
3889 sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
3890 tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
3891 continue;
3894 break;
3897 case SCRIPT_COMMAND_REMOVE_AURA:
3899 if(!sSpellStore.LookupEntry(tmp.datalong))
3901 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3902 tablename,tmp.datalong,tmp.id);
3903 continue;
3905 if(tmp.datalong2 & ~0x1) // 1 bits (0,1)
3907 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3908 tablename,tmp.datalong2,tmp.id);
3909 continue;
3911 break;
3913 case SCRIPT_COMMAND_CAST_SPELL:
3915 if(!sSpellStore.LookupEntry(tmp.datalong))
3917 sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3918 tablename,tmp.datalong,tmp.id);
3919 continue;
3921 if(tmp.datalong2 & ~0x3) // 2 bits
3923 sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3924 tablename,tmp.datalong2,tmp.id);
3925 continue;
3927 break;
3931 if (scripts.find(tmp.id) == scripts.end())
3933 ScriptMap emptyMap;
3934 scripts[tmp.id] = emptyMap;
3936 scripts[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
3938 ++count;
3939 } while( result->NextRow() );
3941 delete result;
3943 sLog.outString();
3944 sLog.outString( ">> Loaded %u script definitions", count );
3947 void ObjectMgr::LoadGameObjectScripts()
3949 LoadScripts(sGameObjectScripts, "gameobject_scripts");
3951 // check ids
3952 for(ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
3954 if(!GetGOData(itr->first))
3955 sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
3959 void ObjectMgr::LoadQuestEndScripts()
3961 LoadScripts(sQuestEndScripts, "quest_end_scripts");
3963 // check ids
3964 for(ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
3966 if(!GetQuestTemplate(itr->first))
3967 sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
3971 void ObjectMgr::LoadQuestStartScripts()
3973 LoadScripts(sQuestStartScripts,"quest_start_scripts");
3975 // check ids
3976 for(ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
3978 if(!GetQuestTemplate(itr->first))
3979 sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
3983 void ObjectMgr::LoadSpellScripts()
3985 LoadScripts(sSpellScripts, "spell_scripts");
3987 // check ids
3988 for(ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
3990 SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
3992 if(!spellInfo)
3994 sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr->first);
3995 continue;
3998 //check for correct spellEffect
3999 bool found = false;
4000 for(int i=0; i<3; ++i)
4002 // skip empty effects
4003 if( !spellInfo->Effect[i] )
4004 continue;
4006 if( spellInfo->Effect[i] == SPELL_EFFECT_SCRIPT_EFFECT )
4008 found = true;
4009 break;
4013 if(!found)
4014 sLog.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr->first,SPELL_EFFECT_SCRIPT_EFFECT);
4018 void ObjectMgr::LoadEventScripts()
4020 LoadScripts(sEventScripts, "event_scripts");
4022 std::set<uint32> evt_scripts;
4023 // Load all possible script entries from gameobjects
4024 for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
4026 GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
4027 if (goInfo)
4029 switch(goInfo->type)
4031 case GAMEOBJECT_TYPE_GOOBER:
4032 if (goInfo->goober.eventId)
4033 evt_scripts.insert(goInfo->goober.eventId);
4034 break;
4035 case GAMEOBJECT_TYPE_CHEST:
4036 if (goInfo->chest.eventId)
4037 evt_scripts.insert(goInfo->chest.eventId);
4038 break;
4039 case GAMEOBJECT_TYPE_CAMERA:
4040 if (goInfo->camera.eventID)
4041 evt_scripts.insert(goInfo->camera.eventID);
4042 default:
4043 break;
4047 // Load all possible script entries from spells
4048 for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
4050 SpellEntry const * spell = sSpellStore.LookupEntry(i);
4051 if (spell)
4053 for(int j=0; j<3; ++j)
4055 if( spell->Effect[j] == SPELL_EFFECT_SEND_EVENT )
4057 if (spell->EffectMiscValue[j])
4058 evt_scripts.insert(spell->EffectMiscValue[j]);
4063 // Then check if all scripts are in above list of possible script entries
4064 for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
4066 std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
4067 if (itr2 == evt_scripts.end())
4068 sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4069 itr->first, SPELL_EFFECT_SEND_EVENT);
4073 void ObjectMgr::LoadItemTexts()
4075 QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
4077 uint32 count = 0;
4079 if( !result )
4081 barGoLink bar( 1 );
4082 bar.step();
4084 sLog.outString();
4085 sLog.outString( ">> Loaded %u item pages", count );
4086 return;
4089 barGoLink bar( result->GetRowCount() );
4091 Field* fields;
4094 bar.step();
4096 fields = result->Fetch();
4098 mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
4100 ++count;
4102 } while ( result->NextRow() );
4104 delete result;
4106 sLog.outString();
4107 sLog.outString( ">> Loaded %u item texts", count );
4110 void ObjectMgr::LoadPageTexts()
4112 sPageTextStore.Free(); // for reload case
4114 sPageTextStore.Load();
4115 sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount );
4116 sLog.outString();
4118 for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
4120 // check data correctness
4121 PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
4122 if(!page)
4123 continue;
4125 if(page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
4127 sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
4128 continue;
4131 // detect circular reference
4132 std::set<uint32> checkedPages;
4133 for(PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
4135 if(!pageItr->Next_Page)
4136 break;
4137 checkedPages.insert(pageItr->Page_ID);
4138 if(checkedPages.find(pageItr->Next_Page)!=checkedPages.end())
4140 std::ostringstream ss;
4141 ss<< "The text page(s) ";
4142 for (std::set<uint32>::iterator itr= checkedPages.begin();itr!=checkedPages.end(); ++itr)
4143 ss << *itr << " ";
4144 ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4145 << pageItr->Page_ID <<" to 0";
4146 sLog.outErrorDb(ss.str().c_str());
4147 const_cast<PageText*>(pageItr)->Next_Page = 0;
4148 break;
4154 void ObjectMgr::LoadPageTextLocales()
4156 mPageTextLocaleMap.clear(); // need for reload case
4158 QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4160 if(!result)
4162 barGoLink bar(1);
4164 bar.step();
4166 sLog.outString();
4167 sLog.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4168 return;
4171 barGoLink bar(result->GetRowCount());
4175 Field *fields = result->Fetch();
4176 bar.step();
4178 uint32 entry = fields[0].GetUInt32();
4180 PageTextLocale& data = mPageTextLocaleMap[entry];
4182 for(int i = 1; i < MAX_LOCALE; ++i)
4184 std::string str = fields[i].GetCppString();
4185 if(str.empty())
4186 continue;
4188 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4189 if(idx >= 0)
4191 if(data.Text.size() <= idx)
4192 data.Text.resize(idx+1);
4194 data.Text[idx] = str;
4198 } while (result->NextRow());
4200 delete result;
4202 sLog.outString();
4203 sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() );
4206 struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
4208 template<class D>
4209 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
4211 dst = D(objmgr.GetScriptId(src));
4215 void ObjectMgr::LoadInstanceTemplate()
4217 SQLInstanceLoader loader;
4218 loader.Load(sInstanceTemplate);
4220 for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
4222 InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i);
4223 if(!temp) continue;
4224 const MapEntry* entry = sMapStore.LookupEntry(temp->map);
4225 if(!entry)
4227 sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
4228 continue;
4230 else if(!entry->HasResetTime())
4231 continue;
4233 //FIXME: now exist heroic instance, normal/heroic raid instances
4234 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4235 // entry->resetTimeRaid store reset time for normal raid only
4236 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4237 // but at some point wee need implement reset time dependent from raid instance mode
4238 if(temp->reset_delay == 0)
4240 // use defaults from the DBC
4241 if(entry->resetTimeHeroic) // for both raid and non raids, read above
4243 temp->reset_delay = entry->resetTimeHeroic / DAY;
4245 else if (entry->resetTimeRaid && entry->map_type == MAP_RAID)
4246 // for normal raid only
4248 temp->reset_delay = entry->resetTimeRaid / DAY;
4252 // the reset_delay must be at least one day
4253 temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME)));
4256 sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount );
4257 sLog.outString();
4260 GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
4262 GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
4263 if(itr != mGossipText.end())
4264 return &itr->second;
4265 return NULL;
4268 void ObjectMgr::LoadGossipText()
4270 QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
4272 int count = 0;
4273 if( !result )
4275 barGoLink bar( 1 );
4276 bar.step();
4278 sLog.outString();
4279 sLog.outString( ">> Loaded %u npc texts", count );
4280 return;
4283 int cic;
4285 barGoLink bar( result->GetRowCount() );
4289 ++count;
4290 cic = 0;
4292 Field *fields = result->Fetch();
4294 bar.step();
4296 uint32 Text_ID = fields[cic++].GetUInt32();
4297 if(!Text_ID)
4299 sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4300 continue;
4303 GossipText& gText = mGossipText[Text_ID];
4305 for (int i=0; i< 8; i++)
4307 gText.Options[i].Text_0 = fields[cic++].GetCppString();
4308 gText.Options[i].Text_1 = fields[cic++].GetCppString();
4310 gText.Options[i].Language = fields[cic++].GetUInt32();
4311 gText.Options[i].Probability = fields[cic++].GetFloat();
4313 for(int j=0; j < 3; ++j)
4315 gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
4316 gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
4319 } while( result->NextRow() );
4321 sLog.outString();
4322 sLog.outString( ">> Loaded %u npc texts", count );
4323 delete result;
4326 void ObjectMgr::LoadNpcTextLocales()
4328 mNpcTextLocaleMap.clear(); // need for reload case
4330 QueryResult *result = WorldDatabase.Query("SELECT entry,"
4331 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4332 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4333 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4334 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4335 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4336 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4337 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4338 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4339 " FROM locales_npc_text");
4341 if(!result)
4343 barGoLink bar(1);
4345 bar.step();
4347 sLog.outString();
4348 sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4349 return;
4352 barGoLink bar(result->GetRowCount());
4356 Field *fields = result->Fetch();
4357 bar.step();
4359 uint32 entry = fields[0].GetUInt32();
4361 NpcTextLocale& data = mNpcTextLocaleMap[entry];
4363 for(int i=1; i<MAX_LOCALE; ++i)
4365 for(int j=0; j<8; ++j)
4367 std::string str0 = fields[1+8*2*(i-1)+2*j].GetCppString();
4368 if(!str0.empty())
4370 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4371 if(idx >= 0)
4373 if(data.Text_0[j].size() <= idx)
4374 data.Text_0[j].resize(idx+1);
4376 data.Text_0[j][idx] = str0;
4379 std::string str1 = fields[1+8*2*(i-1)+2*j+1].GetCppString();
4380 if(!str1.empty())
4382 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
4383 if(idx >= 0)
4385 if(data.Text_1[j].size() <= idx)
4386 data.Text_1[j].resize(idx+1);
4388 data.Text_1[j][idx] = str1;
4393 } while (result->NextRow());
4395 delete result;
4397 sLog.outString();
4398 sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() );
4401 //not very fast function but it is called only once a day, or on starting-up
4402 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
4404 time_t basetime = time(NULL);
4405 sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
4406 //delete all old mails without item and without body immediately, if starting server
4407 if (!serverUp)
4408 CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND itemTextId = 0", (uint64)basetime);
4409 // 0 1 2 3 4 5 6 7 8 9
4410 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
4411 if ( !result )
4413 barGoLink bar(1);
4414 bar.step();
4415 sLog.outString();
4416 sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4417 return; // any mails need to be returned or deleted
4420 //std::ostringstream delitems, delmails; //will be here for optimization
4421 //bool deletemail = false, deleteitem = false;
4422 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4423 //delmails << "DELETE FROM mail WHERE id IN ( "
4425 barGoLink bar( result->GetRowCount() );
4426 uint32 count = 0;
4427 Field *fields;
4431 bar.step();
4433 fields = result->Fetch();
4434 Mail *m = new Mail;
4435 m->messageID = fields[0].GetUInt32();
4436 m->messageType = fields[1].GetUInt8();
4437 m->sender = fields[2].GetUInt32();
4438 m->receiver = fields[3].GetUInt32();
4439 m->itemTextId = fields[4].GetUInt32();
4440 bool has_items = fields[5].GetBool();
4441 m->expire_time = (time_t)fields[6].GetUInt64();
4442 m->deliver_time = 0;
4443 m->COD = fields[7].GetUInt32();
4444 m->checked = fields[8].GetUInt32();
4445 m->mailTemplateId = fields[9].GetInt16();
4447 Player *pl = 0;
4448 if (serverUp)
4449 pl = GetPlayer((uint64)m->receiver);
4450 if (pl && pl->m_mailsLoaded)
4451 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4452 //his in mailbox and he has already listed his mails )
4453 delete m;
4454 continue;
4456 //delete or return mail:
4457 if (has_items)
4459 QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
4460 if(resultItems)
4464 Field *fields2 = resultItems->Fetch();
4466 uint32 item_guid_low = fields2[0].GetUInt32();
4467 uint32 item_template = fields2[1].GetUInt32();
4469 m->AddItem(item_guid_low, item_template);
4471 while (resultItems->NextRow());
4473 delete resultItems;
4475 //if it is mail from AH, it shouldn't be returned, but deleted
4476 if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_AUCTION | MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
4478 // mail open and then not returned
4479 for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
4480 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
4482 else
4484 //mail will be returned:
4485 CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
4486 delete m;
4487 continue;
4491 if (m->itemTextId)
4492 CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", m->itemTextId);
4494 //deletemail = true;
4495 //delmails << m->messageID << ", ";
4496 CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
4497 delete m;
4498 ++count;
4499 } while (result->NextRow());
4500 delete result;
4502 sLog.outString();
4503 sLog.outString( ">> Loaded %u mails", count );
4506 void ObjectMgr::LoadQuestAreaTriggers()
4508 mQuestAreaTriggerMap.clear(); // need for reload case
4510 QueryResult *result = WorldDatabase.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4512 uint32 count = 0;
4514 if( !result )
4516 barGoLink bar( 1 );
4517 bar.step();
4519 sLog.outString();
4520 sLog.outString( ">> Loaded %u quest trigger points", count );
4521 return;
4524 barGoLink bar( result->GetRowCount() );
4528 ++count;
4529 bar.step();
4531 Field *fields = result->Fetch();
4533 uint32 trigger_ID = fields[0].GetUInt32();
4534 uint32 quest_ID = fields[1].GetUInt32();
4536 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
4537 if(!atEntry)
4539 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
4540 continue;
4543 Quest const* quest = GetQuestTemplate(quest_ID);
4545 if(!quest)
4547 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
4548 continue;
4551 if(!quest->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
4553 sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
4555 // this will prevent quest completing without objective
4556 const_cast<Quest*>(quest)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT);
4558 // continue; - quest modified to required objective and trigger can be allowed.
4561 mQuestAreaTriggerMap[trigger_ID] = quest_ID;
4563 } while( result->NextRow() );
4565 delete result;
4567 sLog.outString();
4568 sLog.outString( ">> Loaded %u quest trigger points", count );
4571 void ObjectMgr::LoadTavernAreaTriggers()
4573 mTavernAreaTriggerSet.clear(); // need for reload case
4575 QueryResult *result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
4577 uint32 count = 0;
4579 if( !result )
4581 barGoLink bar( 1 );
4582 bar.step();
4584 sLog.outString();
4585 sLog.outString( ">> Loaded %u tavern triggers", count );
4586 return;
4589 barGoLink bar( result->GetRowCount() );
4593 ++count;
4594 bar.step();
4596 Field *fields = result->Fetch();
4598 uint32 Trigger_ID = fields[0].GetUInt32();
4600 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
4601 if(!atEntry)
4603 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
4604 continue;
4607 mTavernAreaTriggerSet.insert(Trigger_ID);
4608 } while( result->NextRow() );
4610 delete result;
4612 sLog.outString();
4613 sLog.outString( ">> Loaded %u tavern triggers", count );
4616 void ObjectMgr::LoadAreaTriggerScripts()
4618 mAreaTriggerScripts.clear(); // need for reload case
4619 QueryResult *result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4621 uint32 count = 0;
4623 if( !result )
4625 barGoLink bar( 1 );
4626 bar.step();
4628 sLog.outString();
4629 sLog.outString( ">> Loaded %u areatrigger scripts", count );
4630 return;
4633 barGoLink bar( result->GetRowCount() );
4637 ++count;
4638 bar.step();
4640 Field *fields = result->Fetch();
4642 uint32 Trigger_ID = fields[0].GetUInt32();
4643 const char *scriptName = fields[1].GetString();
4645 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
4646 if(!atEntry)
4648 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
4649 continue;
4651 mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
4652 } while( result->NextRow() );
4654 delete result;
4656 sLog.outString();
4657 sLog.outString( ">> Loaded %u areatrigger scripts", count );
4660 uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
4662 bool found = false;
4663 float dist;
4664 uint32 id = 0;
4666 for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
4668 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
4669 if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
4670 continue;
4672 uint8 field = (uint8)((i - 1) / 32);
4673 uint32 submask = 1<<((i-1)%32);
4675 // skip not taxi network nodes
4676 if((sTaxiNodesMask[field] & submask)==0)
4677 continue;
4679 float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
4680 if(found)
4682 if(dist2 < dist)
4684 dist = dist2;
4685 id = i;
4688 else
4690 found = true;
4691 dist = dist2;
4692 id = i;
4696 return id;
4699 void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost)
4701 TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
4702 if(src_i==sTaxiPathSetBySource.end())
4704 path = 0;
4705 cost = 0;
4706 return;
4709 TaxiPathSetForSource& pathSet = src_i->second;
4711 TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
4712 if(dest_i==pathSet.end())
4714 path = 0;
4715 cost = 0;
4716 return;
4719 cost = dest_i->second.price;
4720 path = dest_i->second.ID;
4723 uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team /* = false */)
4725 uint16 mount_entry = 0;
4726 uint16 mount_id = 0;
4728 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
4729 if(node)
4731 if (team == ALLIANCE)
4733 mount_entry = node->MountCreatureID[1];
4734 if(!mount_entry && allowed_alt_team)
4735 mount_entry = node->MountCreatureID[0];
4737 CreatureInfo const *ci = GetCreatureTemplate(mount_entry);
4738 if(ci)
4739 mount_id = ci->DisplayID_A;
4741 if (team == HORDE)
4743 mount_entry = node->MountCreatureID[0];
4745 if(!mount_entry && allowed_alt_team)
4746 mount_entry = node->MountCreatureID[1];
4748 CreatureInfo const *ci = GetCreatureTemplate(mount_entry);
4749 if(ci)
4750 mount_id = ci->DisplayID_H;
4754 CreatureModelInfo const *minfo = GetCreatureModelInfo(mount_id);
4755 if(!minfo)
4757 sLog.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ",
4758 mount_entry,id,team,mount_id);
4760 return false;
4762 if(minfo->modelid_other_gender!=0)
4763 mount_id = urand(0,1) ? mount_id : minfo->modelid_other_gender;
4765 return mount_id;
4768 void ObjectMgr::GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds)
4770 if(path >= sTaxiPathNodesByPath.size())
4771 return;
4773 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
4775 pathnodes.Resize(nodeList.size());
4776 mapIds.resize(nodeList.size());
4778 for(size_t i = 0; i < nodeList.size(); ++i)
4780 pathnodes[ i ].x = nodeList[i].x;
4781 pathnodes[ i ].y = nodeList[i].y;
4782 pathnodes[ i ].z = nodeList[i].z;
4784 mapIds[i] = nodeList[i].mapid;
4788 void ObjectMgr::GetTransportPathNodes( uint32 path, TransportPath &pathnodes )
4790 if(path >= sTaxiPathNodesByPath.size())
4791 return;
4793 TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
4795 pathnodes.Resize(nodeList.size());
4797 for(size_t i = 0; i < nodeList.size(); ++i)
4799 pathnodes[ i ].mapid = nodeList[i].mapid;
4800 pathnodes[ i ].x = nodeList[i].x;
4801 pathnodes[ i ].y = nodeList[i].y;
4802 pathnodes[ i ].z = nodeList[i].z;
4803 pathnodes[ i ].actionFlag = nodeList[i].actionFlag;
4804 pathnodes[ i ].delay = nodeList[i].delay;
4808 void ObjectMgr::LoadGraveyardZones()
4810 mGraveYardMap.clear(); // need for reload case
4812 QueryResult *result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
4814 uint32 count = 0;
4816 if( !result )
4818 barGoLink bar( 1 );
4819 bar.step();
4821 sLog.outString();
4822 sLog.outString( ">> Loaded %u graveyard-zone links", count );
4823 return;
4826 barGoLink bar( result->GetRowCount() );
4830 ++count;
4831 bar.step();
4833 Field *fields = result->Fetch();
4835 uint32 safeLocId = fields[0].GetUInt32();
4836 uint32 zoneId = fields[1].GetUInt32();
4837 uint32 team = fields[2].GetUInt32();
4839 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
4840 if(!entry)
4842 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
4843 continue;
4846 AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
4847 if(!areaEntry)
4849 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
4850 continue;
4853 if(areaEntry->zone != 0)
4855 sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
4856 continue;
4859 if(team!=0 && team!=HORDE && team!=ALLIANCE)
4861 sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
4862 continue;
4865 if(!AddGraveYardLink(safeLocId,zoneId,team,false))
4866 sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
4867 } while( result->NextRow() );
4869 delete result;
4871 sLog.outString();
4872 sLog.outString( ">> Loaded %u graveyard-zone links", count );
4875 WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
4877 // search for zone associated closest graveyard
4878 uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z);
4880 // Simulate std. algorithm:
4881 // found some graveyard associated to (ghost_zone,ghost_map)
4883 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
4884 // then check faction
4885 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
4886 // then check faction
4887 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
4888 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
4889 if(graveLow==graveUp)
4891 sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
4892 return NULL;
4895 // at corpse map
4896 bool foundNear = false;
4897 float distNear;
4898 WorldSafeLocsEntry const* entryNear = NULL;
4900 // at entrance map for corpse map
4901 bool foundEntr = false;
4902 float distEntr;
4903 WorldSafeLocsEntry const* entryEntr = NULL;
4905 // some where other
4906 WorldSafeLocsEntry const* entryFar = NULL;
4908 MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
4910 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
4912 GraveYardData const& data = itr->second;
4914 WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
4915 if(!entry)
4917 sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
4918 continue;
4921 // skip enemy faction graveyard
4922 // team == 0 case can be at call from .neargrave
4923 if(data.team != 0 && team != 0 && data.team != team)
4924 continue;
4926 // find now nearest graveyard at other map
4927 if(MapId != entry->map_id)
4929 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
4930 if (!mapEntry ||
4931 mapEntry->entrance_map < 0 ||
4932 mapEntry->entrance_map != entry->map_id ||
4933 (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
4935 // not have any corrdinates for check distance anyway
4936 entryFar = entry;
4937 continue;
4940 // at entrance map calculate distance (2D);
4941 float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
4942 +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
4943 if(foundEntr)
4945 if(dist2 < distEntr)
4947 distEntr = dist2;
4948 entryEntr = entry;
4951 else
4953 foundEntr = true;
4954 distEntr = dist2;
4955 entryEntr = entry;
4958 // find now nearest graveyard at same map
4959 else
4961 float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
4962 if(foundNear)
4964 if(dist2 < distNear)
4966 distNear = dist2;
4967 entryNear = entry;
4970 else
4972 foundNear = true;
4973 distNear = dist2;
4974 entryNear = entry;
4979 if(entryNear)
4980 return entryNear;
4982 if(entryEntr)
4983 return entryEntr;
4985 return entryFar;
4988 GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
4990 GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
4991 GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
4993 for(GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
4995 if(itr->second.safeLocId==id)
4996 return &itr->second;
4999 return NULL;
5002 bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
5004 if(FindGraveYardData(id,zoneId))
5005 return false;
5007 // add link to loaded data
5008 GraveYardData data;
5009 data.safeLocId = id;
5010 data.team = team;
5012 mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
5014 // add link to DB
5015 if(inDB)
5017 WorldDatabase.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5018 "VALUES ('%u', '%u','%u')",id,zoneId,team);
5021 return true;
5024 void ObjectMgr::LoadAreaTriggerTeleports()
5026 mAreaTriggers.clear(); // need for reload case
5028 uint32 count = 0;
5030 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5031 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5032 if( !result )
5035 barGoLink bar( 1 );
5037 bar.step();
5039 sLog.outString();
5040 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5041 return;
5044 barGoLink bar( result->GetRowCount() );
5048 Field *fields = result->Fetch();
5050 bar.step();
5052 ++count;
5054 uint32 Trigger_ID = fields[0].GetUInt32();
5056 AreaTrigger at;
5058 at.requiredLevel = fields[1].GetUInt8();
5059 at.requiredItem = fields[2].GetUInt32();
5060 at.requiredItem2 = fields[3].GetUInt32();
5061 at.heroicKey = fields[4].GetUInt32();
5062 at.heroicKey2 = fields[5].GetUInt32();
5063 at.requiredQuest = fields[6].GetUInt32();
5064 at.requiredQuestHeroic = fields[7].GetUInt32();
5065 at.requiredFailedText = fields[8].GetCppString();
5066 at.target_mapId = fields[9].GetUInt32();
5067 at.target_X = fields[10].GetFloat();
5068 at.target_Y = fields[11].GetFloat();
5069 at.target_Z = fields[12].GetFloat();
5070 at.target_Orientation = fields[13].GetFloat();
5072 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
5073 if(!atEntry)
5075 sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
5076 continue;
5079 if(at.requiredItem)
5081 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
5082 if(!pProto)
5084 sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
5085 at.requiredItem = 0;
5088 if(at.requiredItem2)
5090 ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
5091 if(!pProto)
5093 sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
5094 at.requiredItem2 = 0;
5098 if(at.heroicKey)
5100 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
5101 if(!pProto)
5103 sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
5104 at.heroicKey = 0;
5108 if(at.heroicKey2)
5110 ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
5111 if(!pProto)
5113 sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
5114 at.heroicKey2 = 0;
5118 if(at.requiredQuest)
5120 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
5121 if(qReqItr == mQuestTemplates.end())
5123 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
5124 at.requiredQuest = 0;
5128 if(at.requiredQuestHeroic)
5130 QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuestHeroic);
5131 if(qReqItr == mQuestTemplates.end())
5133 sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuestHeroic,Trigger_ID);
5134 at.requiredQuestHeroic = 0;
5138 MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
5139 if(!mapEntry)
5141 sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
5142 continue;
5145 if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
5147 sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
5148 continue;
5151 mAreaTriggers[Trigger_ID] = at;
5153 } while( result->NextRow() );
5155 delete result;
5157 sLog.outString();
5158 sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
5162 * Searches for the areatrigger which teleports players out of the given map
5164 AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
5166 const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
5167 if(!mapEntry) return NULL;
5168 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5170 if(itr->second.target_mapId == mapEntry->entrance_map)
5172 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5173 if(atEntry && atEntry->mapid == Map)
5174 return &itr->second;
5177 return NULL;
5181 * Searches for the areatrigger which teleports players to the given map
5183 AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
5185 for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
5187 if(itr->second.target_mapId == Map)
5189 AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
5190 if(atEntry)
5191 return &itr->second;
5194 return NULL;
5197 void ObjectMgr::SetHighestGuids()
5199 QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
5200 if( result )
5202 m_hiCharGuid = (*result)[0].GetUInt32()+1;
5203 delete result;
5206 result = WorldDatabase.Query( "SELECT MAX(guid) FROM creature" );
5207 if( result )
5209 m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
5210 delete result;
5213 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
5214 if( result )
5216 m_hiItemGuid = (*result)[0].GetUInt32()+1;
5217 delete result;
5220 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5221 CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
5222 CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
5223 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
5224 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
5226 result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject" );
5227 if( result )
5229 m_hiGoGuid = (*result)[0].GetUInt32()+1;
5230 delete result;
5233 result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse" );
5234 if( result )
5236 m_auctionid = (*result)[0].GetUInt32()+1;
5237 delete result;
5240 result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" );
5241 if( result )
5243 m_mailid = (*result)[0].GetUInt32()+1;
5244 delete result;
5247 result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" );
5248 if( result )
5250 m_ItemTextId = (*result)[0].GetUInt32()+1;
5251 delete result;
5254 result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" );
5255 if( result )
5257 m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
5258 delete result;
5261 result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
5262 if (result)
5264 m_arenaTeamId = (*result)[0].GetUInt32()+1;
5265 delete result;
5268 result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" );
5269 if (result)
5271 m_guildId = (*result)[0].GetUInt32()+1;
5272 delete result;
5276 uint32 ObjectMgr::GenerateArenaTeamId()
5278 if(m_arenaTeamId>=0xFFFFFFFE)
5280 sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5281 World::StopNow(ERROR_EXIT_CODE);
5283 return m_arenaTeamId++;
5286 uint32 ObjectMgr::GenerateAuctionID()
5288 if(m_auctionid>=0xFFFFFFFE)
5290 sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5291 World::StopNow(ERROR_EXIT_CODE);
5293 return m_auctionid++;
5296 uint32 ObjectMgr::GenerateGuildId()
5298 if(m_guildId>=0xFFFFFFFE)
5300 sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5301 World::StopNow(ERROR_EXIT_CODE);
5303 return m_guildId++;
5306 uint32 ObjectMgr::GenerateMailID()
5308 if(m_mailid>=0xFFFFFFFE)
5310 sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5311 World::StopNow(ERROR_EXIT_CODE);
5313 return m_mailid++;
5316 uint32 ObjectMgr::GenerateItemTextID()
5318 if(m_ItemTextId>=0xFFFFFFFE)
5320 sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5321 World::StopNow(ERROR_EXIT_CODE);
5323 return m_ItemTextId++;
5326 uint32 ObjectMgr::CreateItemText(std::string text)
5328 uint32 newItemTextId = GenerateItemTextID();
5329 //insert new itempage to container
5330 mItemTexts[ newItemTextId ] = text;
5331 //save new itempage
5332 CharacterDatabase.escape_string(text);
5333 //any Delete query needed, itemTextId is maximum of all ids
5334 std::ostringstream query;
5335 query << "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId << "', '" << text << "')";
5336 CharacterDatabase.Execute(query.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5337 return newItemTextId;
5340 uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
5342 switch(guidhigh)
5344 case HIGHGUID_ITEM:
5345 if(m_hiItemGuid>=0xFFFFFFFE)
5347 sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
5348 World::StopNow(ERROR_EXIT_CODE);
5350 return m_hiItemGuid++;
5351 case HIGHGUID_UNIT:
5352 if(m_hiCreatureGuid>=0x00FFFFFE)
5354 sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5355 World::StopNow(ERROR_EXIT_CODE);
5357 return m_hiCreatureGuid++;
5358 case HIGHGUID_PET:
5359 if(m_hiPetGuid>=0x00FFFFFE)
5361 sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5362 World::StopNow(ERROR_EXIT_CODE);
5364 return m_hiPetGuid++;
5365 case HIGHGUID_VEHICLE:
5366 if(m_hiVehicleGuid>=0x00FFFFFF)
5368 sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
5369 World::StopNow(ERROR_EXIT_CODE);
5371 return m_hiVehicleGuid++;
5372 case HIGHGUID_PLAYER:
5373 if(m_hiCharGuid>=0xFFFFFFFE)
5375 sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
5376 World::StopNow(ERROR_EXIT_CODE);
5378 return m_hiCharGuid++;
5379 case HIGHGUID_GAMEOBJECT:
5380 if(m_hiGoGuid>=0x00FFFFFE)
5382 sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5383 World::StopNow(ERROR_EXIT_CODE);
5385 return m_hiGoGuid++;
5386 case HIGHGUID_CORPSE:
5387 if(m_hiCorpseGuid>=0xFFFFFFFE)
5389 sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5390 World::StopNow(ERROR_EXIT_CODE);
5392 return m_hiCorpseGuid++;
5393 case HIGHGUID_DYNAMICOBJECT:
5394 if(m_hiDoGuid>=0xFFFFFFFE)
5396 sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5397 World::StopNow(ERROR_EXIT_CODE);
5399 return m_hiDoGuid++;
5400 default:
5401 ASSERT(0);
5404 ASSERT(0);
5405 return 0;
5408 void ObjectMgr::LoadGameObjectLocales()
5410 mGameObjectLocaleMap.clear(); // need for reload case
5412 QueryResult *result = WorldDatabase.Query("SELECT entry,"
5413 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5414 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5415 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5417 if(!result)
5419 barGoLink bar(1);
5421 bar.step();
5423 sLog.outString();
5424 sLog.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5425 return;
5428 barGoLink bar(result->GetRowCount());
5432 Field *fields = result->Fetch();
5433 bar.step();
5435 uint32 entry = fields[0].GetUInt32();
5437 GameObjectLocale& data = mGameObjectLocaleMap[entry];
5439 for(int i = 1; i < MAX_LOCALE; ++i)
5441 std::string str = fields[i].GetCppString();
5442 if(!str.empty())
5444 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5445 if(idx >= 0)
5447 if(data.Name.size() <= idx)
5448 data.Name.resize(idx+1);
5450 data.Name[idx] = str;
5455 for(int i = 1; i < MAX_LOCALE; ++i)
5457 std::string str = fields[i+(MAX_LOCALE-1)].GetCppString();
5458 if(!str.empty())
5460 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
5461 if(idx >= 0)
5463 if(data.CastBarCaption.size() <= idx)
5464 data.CastBarCaption.resize(idx+1);
5466 data.CastBarCaption[idx] = str;
5471 } while (result->NextRow());
5473 delete result;
5475 sLog.outString();
5476 sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() );
5479 struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
5481 template<class D>
5482 void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
5484 dst = D(objmgr.GetScriptId(src));
5488 inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5490 if (sLockStore.LookupEntry(dataN))
5491 return;
5493 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5494 goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
5497 inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5499 if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
5501 if (trapInfo->type!=GAMEOBJECT_TYPE_TRAP)
5502 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5503 goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
5505 /* disable check for while (too many error reports baout not existed in trap templates
5506 else
5507 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5508 goInfo->id,goInfo->type,N,dataN,dataN);
5512 inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5514 if (sSpellStore.LookupEntry(dataN))
5515 return;
5517 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5518 goInfo->id,goInfo->type,N,dataN,dataN);
5521 inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
5523 if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
5524 return;
5526 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5527 goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
5529 // prevent client and server unexpected work
5530 const_cast<uint32&>(dataN) = 0;
5533 inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
5535 // 0/1 correct values
5536 if (dataN <= 1)
5537 return;
5539 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5540 goInfo->id,goInfo->type,N,dataN);
5543 void ObjectMgr::LoadGameobjectInfo()
5545 SQLGameObjectLoader loader;
5546 loader.Load(sGOStorage);
5548 // some checks
5549 for(uint32 id = 1; id < sGOStorage.MaxEntry; id++)
5551 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
5552 if (!goInfo)
5553 continue;
5555 switch(goInfo->type)
5557 case GAMEOBJECT_TYPE_DOOR: //0
5559 if (goInfo->door.lockId)
5560 CheckGOLockId(goInfo,goInfo->door.lockId,1);
5561 CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
5562 break;
5564 case GAMEOBJECT_TYPE_BUTTON: //1
5566 if (goInfo->button.lockId)
5567 CheckGOLockId(goInfo,goInfo->button.lockId,1);
5568 CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
5569 break;
5571 case GAMEOBJECT_TYPE_QUESTGIVER: //2
5573 if (goInfo->questgiver.lockId)
5574 CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
5575 CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
5576 break;
5578 case GAMEOBJECT_TYPE_CHEST: //3
5580 if (goInfo->chest.lockId)
5581 CheckGOLockId(goInfo,goInfo->chest.lockId,0);
5583 if (goInfo->chest.linkedTrapId) // linked trap
5584 CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
5585 break;
5587 case GAMEOBJECT_TYPE_TRAP: //6
5589 if (goInfo->trap.lockId)
5590 CheckGOLockId(goInfo,goInfo->trap.lockId,0);
5591 /* disable check for while, too many not existed spells
5592 if (goInfo->trap.spellId) // spell
5593 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5595 break;
5597 case GAMEOBJECT_TYPE_CHAIR: //7
5598 CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
5599 break;
5600 case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
5602 if (goInfo->spellFocus.focusId)
5604 if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
5605 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5606 id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
5609 if (goInfo->spellFocus.linkedTrapId) // linked trap
5610 CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
5611 break;
5613 case GAMEOBJECT_TYPE_GOOBER: //10
5615 if (goInfo->goober.lockId)
5616 CheckGOLockId(goInfo,goInfo->goober.lockId,0);
5618 if (goInfo->goober.pageId) // pageId
5620 if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
5621 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5622 id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
5624 /* disable check for while, too many not existed spells
5625 if (goInfo->goober.spellId) // spell
5626 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5628 CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
5629 if (goInfo->goober.linkedTrapId) // linked trap
5630 CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
5631 break;
5633 case GAMEOBJECT_TYPE_AREADAMAGE: //12
5635 if (goInfo->areadamage.lockId)
5636 CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
5637 break;
5639 case GAMEOBJECT_TYPE_CAMERA: //13
5641 if (goInfo->camera.lockId)
5642 CheckGOLockId(goInfo,goInfo->camera.lockId,0);
5643 break;
5645 case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
5647 if (goInfo->moTransport.taxiPathId)
5649 if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
5650 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5651 id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
5653 break;
5655 case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
5657 /* disable check for while, too many not existed spells
5658 // always must have spell
5659 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
5661 break;
5663 case GAMEOBJECT_TYPE_SPELLCASTER: //22
5665 // always must have spell
5666 CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
5667 break;
5669 case GAMEOBJECT_TYPE_FLAGSTAND: //24
5671 if (goInfo->flagstand.lockId)
5672 CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
5673 CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
5674 break;
5676 case GAMEOBJECT_TYPE_FISHINGHOLE: //25
5678 if (goInfo->fishinghole.lockId)
5679 CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
5680 break;
5682 case GAMEOBJECT_TYPE_FLAGDROP: //26
5684 if (goInfo->flagdrop.lockId)
5685 CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
5686 CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
5687 break;
5689 case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
5690 CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
5691 break;
5695 sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount );
5696 sLog.outString();
5699 void ObjectMgr::LoadExplorationBaseXP()
5701 uint32 count = 0;
5702 QueryResult *result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
5704 if( !result )
5706 barGoLink bar( 1 );
5708 bar.step();
5710 sLog.outString();
5711 sLog.outString( ">> Loaded %u BaseXP definitions", count );
5712 return;
5715 barGoLink bar( result->GetRowCount() );
5719 bar.step();
5721 Field *fields = result->Fetch();
5722 uint32 level = fields[0].GetUInt32();
5723 uint32 basexp = fields[1].GetUInt32();
5724 mBaseXPTable[level] = basexp;
5725 ++count;
5727 while (result->NextRow());
5729 delete result;
5731 sLog.outString();
5732 sLog.outString( ">> Loaded %u BaseXP definitions", count );
5735 uint32 ObjectMgr::GetBaseXP(uint32 level)
5737 return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
5740 uint32 ObjectMgr::GetXPForLevel(uint32 level)
5742 if (level < mPlayerXPperLevel.size())
5743 return mPlayerXPperLevel[level];
5744 return 0;
5747 void ObjectMgr::LoadPetNames()
5749 uint32 count = 0;
5750 QueryResult *result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
5752 if( !result )
5754 barGoLink bar( 1 );
5756 bar.step();
5758 sLog.outString();
5759 sLog.outString( ">> Loaded %u pet name parts", count );
5760 return;
5763 barGoLink bar( result->GetRowCount() );
5767 bar.step();
5769 Field *fields = result->Fetch();
5770 std::string word = fields[0].GetString();
5771 uint32 entry = fields[1].GetUInt32();
5772 bool half = fields[2].GetBool();
5773 if(half)
5774 PetHalfName1[entry].push_back(word);
5775 else
5776 PetHalfName0[entry].push_back(word);
5777 ++count;
5779 while (result->NextRow());
5780 delete result;
5782 sLog.outString();
5783 sLog.outString( ">> Loaded %u pet name parts", count );
5786 void ObjectMgr::LoadPetNumber()
5788 QueryResult* result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
5789 if(result)
5791 Field *fields = result->Fetch();
5792 m_hiPetNumber = fields[0].GetUInt32()+1;
5793 delete result;
5796 barGoLink bar( 1 );
5797 bar.step();
5799 sLog.outString();
5800 sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1);
5803 std::string ObjectMgr::GeneratePetName(uint32 entry)
5805 std::vector<std::string> & list0 = PetHalfName0[entry];
5806 std::vector<std::string> & list1 = PetHalfName1[entry];
5808 if(list0.empty() || list1.empty())
5810 CreatureInfo const *cinfo = GetCreatureTemplate(entry);
5811 char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
5812 if(!petname)
5813 petname = cinfo->Name;
5814 return std::string(petname);
5817 return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
5820 uint32 ObjectMgr::GeneratePetNumber()
5822 return ++m_hiPetNumber;
5825 void ObjectMgr::LoadCorpses()
5827 uint32 count = 0;
5828 // 0 1 2 3 4 5 6 7 8 10
5829 QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
5831 if( !result )
5833 barGoLink bar( 1 );
5835 bar.step();
5837 sLog.outString();
5838 sLog.outString( ">> Loaded %u corpses", count );
5839 return;
5842 barGoLink bar( result->GetRowCount() );
5846 bar.step();
5848 Field *fields = result->Fetch();
5850 uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
5852 Corpse *corpse = new Corpse;
5853 if(!corpse->LoadFromDB(guid,fields))
5855 delete corpse;
5856 continue;
5859 ObjectAccessor::Instance().AddCorpse(corpse);
5861 ++count;
5863 while (result->NextRow());
5864 delete result;
5866 sLog.outString();
5867 sLog.outString( ">> Loaded %u corpses", count );
5870 void ObjectMgr::LoadReputationOnKill()
5872 uint32 count = 0;
5874 // 0 1 2
5875 QueryResult *result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
5876 // 3 4 5 6 7 8 9
5877 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
5878 "FROM creature_onkill_reputation");
5880 if(!result)
5882 barGoLink bar(1);
5884 bar.step();
5886 sLog.outString();
5887 sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
5888 return;
5891 barGoLink bar(result->GetRowCount());
5895 Field *fields = result->Fetch();
5896 bar.step();
5898 uint32 creature_id = fields[0].GetUInt32();
5900 ReputationOnKillEntry repOnKill;
5901 repOnKill.repfaction1 = fields[1].GetUInt32();
5902 repOnKill.repfaction2 = fields[2].GetUInt32();
5903 repOnKill.is_teamaward1 = fields[3].GetBool();
5904 repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
5905 repOnKill.repvalue1 = fields[5].GetInt32();
5906 repOnKill.is_teamaward2 = fields[6].GetBool();
5907 repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
5908 repOnKill.repvalue2 = fields[8].GetInt32();
5909 repOnKill.team_dependent = fields[9].GetUInt8();
5911 if(!GetCreatureTemplate(creature_id))
5913 sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id);
5914 continue;
5917 if(repOnKill.repfaction1)
5919 FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
5920 if(!factionEntry1)
5922 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction1);
5923 continue;
5927 if(repOnKill.repfaction2)
5929 FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
5930 if(!factionEntry2)
5932 sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill.repfaction2);
5933 continue;
5937 mRepOnKill[creature_id] = repOnKill;
5939 ++count;
5940 } while (result->NextRow());
5942 delete result;
5944 sLog.outString();
5945 sLog.outString(">> Loaded %u creature award reputation definitions", count);
5948 void ObjectMgr::LoadPointsOfInterest()
5950 uint32 count = 0;
5952 // 0 1 2 3 4 5
5953 QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
5955 if(!result)
5957 barGoLink bar(1);
5959 bar.step();
5961 sLog.outString();
5962 sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
5963 return;
5966 barGoLink bar(result->GetRowCount());
5970 Field *fields = result->Fetch();
5971 bar.step();
5973 uint32 point_id = fields[0].GetUInt32();
5975 PointOfInterest POI;
5976 POI.x = fields[1].GetFloat();
5977 POI.y = fields[2].GetFloat();
5978 POI.icon = fields[3].GetUInt32();
5979 POI.flags = fields[4].GetUInt32();
5980 POI.data = fields[5].GetUInt32();
5981 POI.icon_name = fields[6].GetCppString();
5983 if(!MaNGOS::IsValidMapCoord(POI.x,POI.y))
5985 sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
5986 continue;
5989 mPointsOfInterest[point_id] = POI;
5991 ++count;
5992 } while (result->NextRow());
5994 delete result;
5996 sLog.outString();
5997 sLog.outString(">> Loaded %u Points of Interest definitions", count);
6000 void ObjectMgr::LoadNPCSpellClickSpells()
6002 uint32 count = 0;
6004 mSpellClickInfoMap.clear();
6006 QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, cast_flags FROM npc_spellclick_spells");
6008 if(!result)
6010 barGoLink bar(1);
6012 bar.step();
6014 sLog.outString();
6015 sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6016 return;
6019 barGoLink bar(result->GetRowCount());
6023 Field *fields = result->Fetch();
6024 bar.step();
6026 uint32 npc_entry = fields[0].GetUInt32();
6027 CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
6028 if (!cInfo)
6030 sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
6031 continue;
6034 uint32 spellid = fields[1].GetUInt32();
6035 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
6036 if (!spellinfo)
6038 sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
6039 continue;
6042 uint32 quest = fields[2].GetUInt32();
6044 // quest might be 0 to enable spellclick independent of any quest
6045 if (quest)
6047 if(mQuestTemplates.find(quest) == mQuestTemplates.end())
6049 sLog.outErrorDb("Table npc_spellclick_spells references unknown quest %u. Skipping entry.", spellid);
6050 continue;
6055 uint8 castFlags = fields[3].GetUInt8();
6056 SpellClickInfo info;
6057 info.spellId = spellid;
6058 info.questId = quest;
6059 info.castFlags = castFlags;
6060 mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
6061 ++count;
6062 } while (result->NextRow());
6064 delete result;
6066 sLog.outString();
6067 sLog.outString(">> Loaded %u spellclick definitions", count);
6070 void ObjectMgr::LoadWeatherZoneChances()
6072 uint32 count = 0;
6074 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6075 QueryResult *result = WorldDatabase.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6077 if(!result)
6079 barGoLink bar(1);
6081 bar.step();
6083 sLog.outString();
6084 sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6085 return;
6088 barGoLink bar(result->GetRowCount());
6092 Field *fields = result->Fetch();
6093 bar.step();
6095 uint32 zone_id = fields[0].GetUInt32();
6097 WeatherZoneChances& wzc = mWeatherZoneMap[zone_id];
6099 for(int season = 0; season < WEATHER_SEASONS; ++season)
6101 wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt32();
6102 wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt32();
6103 wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt32();
6105 if(wzc.data[season].rainChance > 100)
6107 wzc.data[season].rainChance = 25;
6108 sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season);
6111 if(wzc.data[season].snowChance > 100)
6113 wzc.data[season].snowChance = 25;
6114 sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season);
6117 if(wzc.data[season].stormChance > 100)
6119 wzc.data[season].stormChance = 25;
6120 sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season);
6124 ++count;
6125 } while (result->NextRow());
6127 delete result;
6129 sLog.outString();
6130 sLog.outString(">> Loaded %u weather definitions", count);
6133 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
6135 mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6136 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6137 if(t)
6138 WorldDatabase.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6141 void ObjectMgr::DeleteCreatureData(uint32 guid)
6143 // remove mapid*cellid -> guid_set map
6144 CreatureData const* data = GetCreatureData(guid);
6145 if(data)
6146 RemoveCreatureFromGrid(guid, data);
6148 mCreatureDataMap.erase(guid);
6151 void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
6153 mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
6154 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
6155 if(t)
6156 WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD "', '%u' )", loguid, uint64(t), instance);
6159 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
6161 RespawnTimes::iterator next;
6163 for(RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
6165 next = itr;
6166 ++next;
6168 if(GUID_HIPART(itr->first)==instance)
6169 mGORespawnTimes.erase(itr);
6172 for(RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
6174 next = itr;
6175 ++next;
6177 if(GUID_HIPART(itr->first)==instance)
6178 mCreatureRespawnTimes.erase(itr);
6181 WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
6182 WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
6185 void ObjectMgr::DeleteGOData(uint32 guid)
6187 // remove mapid*cellid -> guid_set map
6188 GameObjectData const* data = GetGOData(guid);
6189 if(data)
6190 RemoveGameobjectFromGrid(guid, data);
6192 mGameObjectDataMap.erase(guid);
6195 void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
6197 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6198 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6199 cell_guids.corpses[player_guid] = instance;
6202 void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
6204 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6205 CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
6206 cell_guids.corpses.erase(player_guid);
6209 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
6211 map.clear(); // need for reload case
6213 uint32 count = 0;
6215 QueryResult *result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
6217 if(!result)
6219 barGoLink bar(1);
6221 bar.step();
6223 sLog.outString();
6224 sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
6225 return;
6228 barGoLink bar(result->GetRowCount());
6232 Field *fields = result->Fetch();
6233 bar.step();
6235 uint32 id = fields[0].GetUInt32();
6236 uint32 quest = fields[1].GetUInt32();
6238 if(mQuestTemplates.find(quest) == mQuestTemplates.end())
6240 sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
6241 continue;
6244 map.insert(QuestRelations::value_type(id,quest));
6246 ++count;
6247 } while (result->NextRow());
6249 delete result;
6251 sLog.outString();
6252 sLog.outString(">> Loaded %u quest relations from %s", count,table);
6255 void ObjectMgr::LoadGameobjectQuestRelations()
6257 LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
6259 for(QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
6261 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6262 if(!goInfo)
6263 sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6264 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6265 sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6269 void ObjectMgr::LoadGameobjectInvolvedRelations()
6271 LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
6273 for(QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
6275 GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
6276 if(!goInfo)
6277 sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
6278 else if(goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
6279 sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
6283 void ObjectMgr::LoadCreatureQuestRelations()
6285 LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
6287 for(QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
6289 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6290 if(!cInfo)
6291 sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6292 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6293 sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6297 void ObjectMgr::LoadCreatureInvolvedRelations()
6299 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
6301 for(QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
6303 CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
6304 if(!cInfo)
6305 sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
6306 else if(!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
6307 sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
6311 void ObjectMgr::LoadReservedPlayersNames()
6313 m_ReservedNames.clear(); // need for reload case
6315 QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
6317 uint32 count = 0;
6319 if( !result )
6321 barGoLink bar( 1 );
6322 bar.step();
6324 sLog.outString();
6325 sLog.outString( ">> Loaded %u reserved player names", count );
6326 return;
6329 barGoLink bar( result->GetRowCount() );
6331 Field* fields;
6334 bar.step();
6335 fields = result->Fetch();
6336 std::string name= fields[0].GetCppString();
6338 std::wstring wstr;
6339 if(!Utf8toWStr (name,wstr))
6341 sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
6342 continue;
6345 wstrToLower(wstr);
6347 m_ReservedNames.insert(wstr);
6348 ++count;
6349 } while ( result->NextRow() );
6351 delete result;
6353 sLog.outString();
6354 sLog.outString( ">> Loaded %u reserved player names", count );
6357 bool ObjectMgr::IsReservedName( const std::string& name ) const
6359 std::wstring wstr;
6360 if(!Utf8toWStr (name,wstr))
6361 return false;
6363 wstrToLower(wstr);
6365 return m_ReservedNames.find(wstr) != m_ReservedNames.end();
6368 enum LanguageType
6370 LT_BASIC_LATIN = 0x0000,
6371 LT_EXTENDEN_LATIN = 0x0001,
6372 LT_CYRILLIC = 0x0002,
6373 LT_EAST_ASIA = 0x0004,
6374 LT_ANY = 0xFFFF
6377 static LanguageType GetRealmLanguageType(bool create)
6379 switch(sWorld.getConfig(CONFIG_REALM_ZONE))
6381 case REALM_ZONE_UNKNOWN: // any language
6382 case REALM_ZONE_DEVELOPMENT:
6383 case REALM_ZONE_TEST_SERVER:
6384 case REALM_ZONE_QA_SERVER:
6385 return LT_ANY;
6386 case REALM_ZONE_UNITED_STATES: // extended-Latin
6387 case REALM_ZONE_OCEANIC:
6388 case REALM_ZONE_LATIN_AMERICA:
6389 case REALM_ZONE_ENGLISH:
6390 case REALM_ZONE_GERMAN:
6391 case REALM_ZONE_FRENCH:
6392 case REALM_ZONE_SPANISH:
6393 return LT_EXTENDEN_LATIN;
6394 case REALM_ZONE_KOREA: // East-Asian
6395 case REALM_ZONE_TAIWAN:
6396 case REALM_ZONE_CHINA:
6397 return LT_EAST_ASIA;
6398 case REALM_ZONE_RUSSIAN: // Cyrillic
6399 return LT_CYRILLIC;
6400 default:
6401 return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
6405 bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
6407 if(strictMask==0) // any language, ignore realm
6409 if(isExtendedLatinString(wstr,numericOrSpace))
6410 return true;
6411 if(isCyrillicString(wstr,numericOrSpace))
6412 return true;
6413 if(isEastAsianString(wstr,numericOrSpace))
6414 return true;
6415 return false;
6418 if(strictMask & 0x2) // realm zone specific
6420 LanguageType lt = GetRealmLanguageType(create);
6421 if(lt & LT_EXTENDEN_LATIN)
6422 if(isExtendedLatinString(wstr,numericOrSpace))
6423 return true;
6424 if(lt & LT_CYRILLIC)
6425 if(isCyrillicString(wstr,numericOrSpace))
6426 return true;
6427 if(lt & LT_EAST_ASIA)
6428 if(isEastAsianString(wstr,numericOrSpace))
6429 return true;
6432 if(strictMask & 0x1) // basic Latin
6434 if(isBasicLatinString(wstr,numericOrSpace))
6435 return true;
6438 return false;
6441 bool ObjectMgr::IsValidName( const std::string& name, bool create )
6443 std::wstring wname;
6444 if(!Utf8toWStr(name,wname))
6445 return false;
6447 if(wname.size() < 1 || wname.size() > MAX_PLAYER_NAME)
6448 return false;
6450 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES);
6452 return isValidString(wname,strictMask,false,create);
6455 bool ObjectMgr::IsValidCharterName( const std::string& name )
6457 std::wstring wname;
6458 if(!Utf8toWStr(name,wname))
6459 return false;
6461 if(wname.size() < 1)
6462 return false;
6464 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES);
6466 return isValidString(wname,strictMask,true);
6469 bool ObjectMgr::IsValidPetName( const std::string& name )
6471 std::wstring wname;
6472 if(!Utf8toWStr(name,wname))
6473 return false;
6475 if(wname.size() < 1)
6476 return false;
6478 uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES);
6480 return isValidString(wname,strictMask,false);
6483 int ObjectMgr::GetIndexForLocale( LocaleConstant loc )
6485 if(loc==LOCALE_enUS)
6486 return -1;
6488 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
6489 if(m_LocalForIndex[i]==loc)
6490 return i;
6492 return -1;
6495 LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
6497 if (i<0 || i>=m_LocalForIndex.size())
6498 return LOCALE_enUS;
6500 return m_LocalForIndex[i];
6503 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
6505 if(loc==LOCALE_enUS)
6506 return -1;
6508 for(size_t i=0;i < m_LocalForIndex.size(); ++i)
6509 if(m_LocalForIndex[i]==loc)
6510 return i;
6512 m_LocalForIndex.push_back(loc);
6513 return m_LocalForIndex.size()-1;
6516 void ObjectMgr::LoadGameObjectForQuests()
6518 mGameObjectForQuestSet.clear(); // need for reload case
6520 if( !sGOStorage.MaxEntry )
6522 barGoLink bar( 1 );
6523 bar.step();
6524 sLog.outString();
6525 sLog.outString( ">> Loaded 0 GameObjects for quests" );
6526 return;
6529 barGoLink bar( sGOStorage.MaxEntry - 1 );
6530 uint32 count = 0;
6532 // collect GO entries for GO that must activated
6533 for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
6535 bar.step();
6536 GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
6537 if(!goInfo)
6538 continue;
6540 switch(goInfo->type)
6542 // scan GO chest with loot including quest items
6543 case GAMEOBJECT_TYPE_CHEST:
6545 uint32 loot_id = GameObject::GetLootId(goInfo);
6547 // find quest loot for GO
6548 if(LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
6550 mGameObjectForQuestSet.insert(go_entry);
6551 ++count;
6553 break;
6555 case GAMEOBJECT_TYPE_GOOBER:
6557 if(goInfo->goober.questId) //quests objects
6559 mGameObjectForQuestSet.insert(go_entry);
6560 count++;
6562 break;
6564 default:
6565 break;
6569 sLog.outString();
6570 sLog.outString( ">> Loaded %u GameObjects for quests", count );
6573 bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
6575 int32 start_value = min_value;
6576 int32 end_value = max_value;
6577 // some string can have negative indexes range
6578 if (start_value < 0)
6580 if (end_value >= start_value)
6582 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
6583 return false;
6586 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6587 std::swap(start_value,end_value);
6588 ++start_value;
6589 ++end_value;
6591 else
6593 if (start_value >= end_value)
6595 sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
6596 return false;
6600 // cleanup affected map part for reloading case
6601 for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
6603 if (itr->first >= start_value && itr->first < end_value)
6604 mMangosStringLocaleMap.erase(itr++);
6605 else
6606 ++itr;
6609 QueryResult *result = db.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
6611 if (!result)
6613 barGoLink bar(1);
6615 bar.step();
6617 sLog.outString();
6618 if (min_value == MIN_MANGOS_STRING_ID) // error only in case internal strings
6619 sLog.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table);
6620 else
6621 sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
6622 return false;
6625 uint32 count = 0;
6627 barGoLink bar(result->GetRowCount());
6631 Field *fields = result->Fetch();
6632 bar.step();
6634 int32 entry = fields[0].GetInt32();
6636 if (entry==0)
6638 sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
6639 continue;
6641 else if (entry < start_value || entry >= end_value)
6643 sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
6644 continue;
6647 MangosStringLocale& data = mMangosStringLocaleMap[entry];
6649 if (data.Content.size() > 0)
6651 sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
6652 continue;
6655 data.Content.resize(1);
6656 ++count;
6658 // 0 -> default, idx in to idx+1
6659 data.Content[0] = fields[1].GetCppString();
6661 for(int i = 1; i < MAX_LOCALE; ++i)
6663 std::string str = fields[i+1].GetCppString();
6664 if (!str.empty())
6666 int idx = GetOrNewIndexForLocale(LocaleConstant(i));
6667 if (idx >= 0)
6669 // 0 -> default, idx in to idx+1
6670 if (data.Content.size() <= idx+1)
6671 data.Content.resize(idx+2);
6673 data.Content[idx+1] = str;
6677 } while (result->NextRow());
6679 delete result;
6681 sLog.outString();
6682 if (min_value == MIN_MANGOS_STRING_ID)
6683 sLog.outString( ">> Loaded %u MaNGOS strings from table %s", count,table);
6684 else
6685 sLog.outString( ">> Loaded %u string templates from %s", count,table);
6687 return true;
6690 const char *ObjectMgr::GetMangosString(int32 entry, int locale_idx) const
6692 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
6693 // Content[0] always exist if exist MangosStringLocale
6694 if(MangosStringLocale const *msl = GetMangosStringLocale(entry))
6696 if(msl->Content.size() > locale_idx+1 && !msl->Content[locale_idx+1].empty())
6697 return msl->Content[locale_idx+1].c_str();
6698 else
6699 return msl->Content[0].c_str();
6702 if(entry > 0)
6703 sLog.outErrorDb("Entry %i not found in `mangos_string` table.",entry);
6704 else
6705 sLog.outErrorDb("Mangos string entry %i not found in DB.",entry);
6706 return "<error>";
6709 void ObjectMgr::LoadFishingBaseSkillLevel()
6711 mFishingBaseForArea.clear(); // for reload case
6713 uint32 count = 0;
6714 QueryResult *result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
6716 if( !result )
6718 barGoLink bar( 1 );
6720 bar.step();
6722 sLog.outString();
6723 sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
6724 return;
6727 barGoLink bar( result->GetRowCount() );
6731 bar.step();
6733 Field *fields = result->Fetch();
6734 uint32 entry = fields[0].GetUInt32();
6735 int32 skill = fields[1].GetInt32();
6737 AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
6738 if(!fArea)
6740 sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
6741 continue;
6744 mFishingBaseForArea[entry] = skill;
6745 ++count;
6747 while (result->NextRow());
6749 delete result;
6751 sLog.outString();
6752 sLog.outString( ">> Loaded %u areas for fishing base skill level", count );
6755 // Searches for the same condition already in Conditions store
6756 // Returns Id if found, else adds it to Conditions and returns Id
6757 uint16 ObjectMgr::GetConditionId( ConditionType condition, uint32 value1, uint32 value2 )
6759 PlayerCondition lc = PlayerCondition(condition, value1, value2);
6760 for (uint16 i=0; i < mConditions.size(); ++i)
6762 if (lc == mConditions[i])
6763 return i;
6766 mConditions.push_back(lc);
6768 if(mConditions.size() > 0xFFFF)
6770 sLog.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
6771 return 0;
6774 return mConditions.size() - 1;
6777 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& names )
6779 for(int i =0; i < MAX_DECLINED_NAME_CASES; ++i)
6781 std::wstring wname;
6782 if(!Utf8toWStr(names.name[i],wname))
6783 return false;
6785 if(mainpart!=GetMainPartOfName(wname,i+1))
6786 return false;
6788 return true;
6791 uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
6793 AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
6794 if(i!= mAreaTriggerScripts.end())
6795 return i->second;
6796 return 0;
6799 // Checks if player meets the condition
6800 bool PlayerCondition::Meets(Player const * player) const
6802 if( !player )
6803 return false; // player not present, return false
6805 switch (condition)
6807 case CONDITION_NONE:
6808 return true; // empty condition, always met
6809 case CONDITION_AURA:
6810 return player->HasAura(value1, value2);
6811 case CONDITION_ITEM:
6812 return player->HasItemCount(value1, value2);
6813 case CONDITION_ITEM_EQUIPPED:
6814 return player->HasItemOrGemWithIdEquipped(value1,1);
6815 case CONDITION_ZONEID:
6816 return player->GetZoneId() == value1;
6817 case CONDITION_REPUTATION_RANK:
6819 FactionEntry const* faction = sFactionStore.LookupEntry(value1);
6820 return faction && player->GetReputationMgr().GetRank(faction) >= value2;
6822 case CONDITION_TEAM:
6823 return player->GetTeam() == value1;
6824 case CONDITION_SKILL:
6825 return player->HasSkill(value1) && player->GetBaseSkillValue(value1) >= value2;
6826 case CONDITION_QUESTREWARDED:
6827 return player->GetQuestRewardStatus(value1);
6828 case CONDITION_QUESTTAKEN:
6830 QuestStatus status = player->GetQuestStatus(value1);
6831 return (status == QUEST_STATUS_INCOMPLETE);
6833 case CONDITION_AD_COMMISSION_AURA:
6835 Unit::AuraMap const& auras = player->GetAuras();
6836 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
6837 if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
6838 return true;
6839 return false;
6841 case CONDITION_NO_AURA:
6842 return !player->HasAura(value1, value2);
6843 case CONDITION_ACTIVE_EVENT:
6844 return gameeventmgr.IsActiveEvent(value1);
6845 default:
6846 return false;
6850 // Verification of condition values validity
6851 bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 value2)
6853 if( condition >= MAX_CONDITION) // Wrong condition type
6855 sLog.outErrorDb("Condition has bad type of %u, skipped ", condition );
6856 return false;
6859 switch (condition)
6861 case CONDITION_AURA:
6863 if(!sSpellStore.LookupEntry(value1))
6865 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
6866 return false;
6868 if(value2 > 2)
6870 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
6871 return false;
6873 break;
6875 case CONDITION_ITEM:
6877 ItemPrototype const *proto = objmgr.GetItemPrototype(value1);
6878 if(!proto)
6880 sLog.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1);
6881 return false;
6883 break;
6885 case CONDITION_ITEM_EQUIPPED:
6887 ItemPrototype const *proto = objmgr.GetItemPrototype(value1);
6888 if(!proto)
6890 sLog.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1);
6891 return false;
6893 break;
6895 case CONDITION_ZONEID:
6897 AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(value1);
6898 if(!areaEntry)
6900 sLog.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1);
6901 return false;
6903 if(areaEntry->zone != 0)
6905 sLog.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1);
6906 return false;
6908 break;
6910 case CONDITION_REPUTATION_RANK:
6912 FactionEntry const* factionEntry = sFactionStore.LookupEntry(value1);
6913 if(!factionEntry)
6915 sLog.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1);
6916 return false;
6918 break;
6920 case CONDITION_TEAM:
6922 if (value1 != ALLIANCE && value1 != HORDE)
6924 sLog.outErrorDb("Team condition specifies unknown team (%u), skipped", value1);
6925 return false;
6927 break;
6929 case CONDITION_SKILL:
6931 SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(value1);
6932 if (!pSkill)
6934 sLog.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1);
6935 return false;
6937 if (value2 < 1 || value2 > sWorld.GetConfigMaxSkillValue() )
6939 sLog.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2);
6940 return false;
6942 break;
6944 case CONDITION_QUESTREWARDED:
6945 case CONDITION_QUESTTAKEN:
6947 Quest const *Quest = objmgr.GetQuestTemplate(value1);
6948 if (!Quest)
6950 sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1);
6951 return false;
6953 if(value2)
6954 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
6955 break;
6957 case CONDITION_AD_COMMISSION_AURA:
6959 if(value1)
6960 sLog.outErrorDb("Quest condition has useless data in value1 (%u)!", value1);
6961 if(value2)
6962 sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2);
6963 break;
6965 case CONDITION_NO_AURA:
6967 if(!sSpellStore.LookupEntry(value1))
6969 sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1);
6970 return false;
6972 if(value2 > 2)
6974 sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2);
6975 return false;
6977 break;
6979 case CONDITION_ACTIVE_EVENT:
6981 GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
6982 if(value1 >=events.size() || !events[value1].isValid())
6984 sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
6985 return false;
6987 break;
6989 case CONDITION_NONE:
6990 break;
6992 return true;
6995 SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
6997 switch(pSkill->categoryId)
6999 case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
7000 case SKILL_CATEGORY_WEAPON:
7001 if(pSkill->id!=SKILL_FIST_WEAPONS)
7002 return SKILL_RANGE_LEVEL;
7003 else
7004 return SKILL_RANGE_MONO;
7005 case SKILL_CATEGORY_ARMOR:
7006 case SKILL_CATEGORY_CLASS:
7007 if(pSkill->id != SKILL_LOCKPICKING)
7008 return SKILL_RANGE_MONO;
7009 else
7010 return SKILL_RANGE_LEVEL;
7011 case SKILL_CATEGORY_SECONDARY:
7012 case SKILL_CATEGORY_PROFESSION:
7013 // not set skills for professions and racial abilities
7014 if(IsProfessionSkill(pSkill->id))
7015 return SKILL_RANGE_RANK;
7016 else if(racial)
7017 return SKILL_RANGE_NONE;
7018 else
7019 return SKILL_RANGE_MONO;
7020 default:
7021 case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
7022 case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
7023 return SKILL_RANGE_NONE;
7027 void ObjectMgr::LoadGameTele()
7029 m_GameTeleMap.clear(); // for reload case
7031 uint32 count = 0;
7032 QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7034 if( !result )
7036 barGoLink bar( 1 );
7038 bar.step();
7040 sLog.outString();
7041 sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
7042 return;
7045 barGoLink bar( result->GetRowCount() );
7049 bar.step();
7051 Field *fields = result->Fetch();
7053 uint32 id = fields[0].GetUInt32();
7055 GameTele gt;
7057 gt.position_x = fields[1].GetFloat();
7058 gt.position_y = fields[2].GetFloat();
7059 gt.position_z = fields[3].GetFloat();
7060 gt.orientation = fields[4].GetFloat();
7061 gt.mapId = fields[5].GetUInt32();
7062 gt.name = fields[6].GetCppString();
7064 if(!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
7066 sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
7067 continue;
7070 if(!Utf8toWStr(gt.name,gt.wnameLow))
7072 sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
7073 continue;
7076 wstrToLower( gt.wnameLow );
7078 m_GameTeleMap[id] = gt;
7080 ++count;
7082 while (result->NextRow());
7083 delete result;
7085 sLog.outString();
7086 sLog.outString( ">> Loaded %u GameTeleports", count );
7089 GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
7091 // explicit name case
7092 std::wstring wname;
7093 if(!Utf8toWStr(name,wname))
7094 return false;
7096 // converting string that we try to find to lower case
7097 wstrToLower( wname );
7099 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7100 const GameTele* alt = NULL;
7101 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7102 if(itr->second.wnameLow == wname)
7103 return &itr->second;
7104 else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
7105 alt = &itr->second;
7107 return alt;
7110 bool ObjectMgr::AddGameTele(GameTele& tele)
7112 // find max id
7113 uint32 new_id = 0;
7114 for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7115 if(itr->first > new_id)
7116 new_id = itr->first;
7118 // use next
7119 ++new_id;
7121 if(!Utf8toWStr(tele.name,tele.wnameLow))
7122 return false;
7124 wstrToLower( tele.wnameLow );
7126 m_GameTeleMap[new_id] = tele;
7128 return WorldDatabase.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7129 new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
7132 bool ObjectMgr::DeleteGameTele(const std::string& name)
7134 // explicit name case
7135 std::wstring wname;
7136 if(!Utf8toWStr(name,wname))
7137 return false;
7139 // converting string that we try to find to lower case
7140 wstrToLower( wname );
7142 for(GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
7144 if(itr->second.wnameLow == wname)
7146 WorldDatabase.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
7147 m_GameTeleMap.erase(itr);
7148 return true;
7152 return false;
7155 void ObjectMgr::LoadTrainerSpell()
7157 // For reload case
7158 for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
7159 itr->second.Clear();
7160 m_mCacheTrainerSpellMap.clear();
7162 std::set<uint32> skip_trainers;
7164 QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7166 if( !result )
7168 barGoLink bar( 1 );
7170 bar.step();
7172 sLog.outString();
7173 sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7174 return;
7177 barGoLink bar( result->GetRowCount() );
7179 uint32 count = 0;
7182 bar.step();
7184 Field* fields = result->Fetch();
7186 uint32 entry = fields[0].GetUInt32();
7187 uint32 spell = fields[1].GetUInt32();
7189 CreatureInfo const* cInfo = GetCreatureTemplate(entry);
7191 if(!cInfo)
7193 sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
7194 continue;
7197 if(!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
7199 if(skip_trainers.count(entry) == 0)
7201 sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry);
7202 skip_trainers.insert(entry);
7204 continue;
7207 SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
7208 if(!spellinfo)
7210 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry,spell);
7211 continue;
7214 if(!SpellMgr::IsSpellValid(spellinfo))
7216 sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
7217 continue;
7220 TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
7222 TrainerSpell& trainerSpell = data.spellList[spell];
7223 trainerSpell.spell = spell;
7224 trainerSpell.spellCost = fields[2].GetUInt32();
7225 trainerSpell.reqSkill = fields[3].GetUInt32();
7226 trainerSpell.reqSkillValue = fields[4].GetUInt32();
7227 trainerSpell.reqLevel = fields[5].GetUInt32();
7229 if(!trainerSpell.reqLevel)
7230 trainerSpell.reqLevel = spellinfo->spellLevel;
7232 // calculate learned spell for profession case when stored cast-spell
7233 trainerSpell.learnedSpell = spell;
7234 for(int i = 0; i <3; ++i)
7236 if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
7237 continue;
7238 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
7240 trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
7241 break;
7245 if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
7246 data.trainerType = 2;
7248 ++count;
7250 } while (result->NextRow());
7251 delete result;
7253 sLog.outString();
7254 sLog.outString( ">> Loaded %d Trainers", count );
7257 void ObjectMgr::LoadVendors()
7259 // For reload case
7260 for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
7261 itr->second.Clear();
7262 m_mCacheVendorItemMap.clear();
7264 std::set<uint32> skip_vendors;
7266 QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7267 if( !result )
7269 barGoLink bar( 1 );
7271 bar.step();
7273 sLog.outString();
7274 sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7275 return;
7278 barGoLink bar( result->GetRowCount() );
7280 uint32 count = 0;
7283 bar.step();
7284 Field* fields = result->Fetch();
7286 uint32 entry = fields[0].GetUInt32();
7287 uint32 item_id = fields[1].GetUInt32();
7288 uint32 maxcount = fields[2].GetUInt32();
7289 uint32 incrtime = fields[3].GetUInt32();
7290 uint32 ExtendedCost = fields[4].GetUInt32();
7292 if(!IsVendorItemValid(entry,item_id,maxcount,incrtime,ExtendedCost,NULL,&skip_vendors))
7293 continue;
7295 VendorItemData& vList = m_mCacheVendorItemMap[entry];
7297 vList.AddItem(item_id,maxcount,incrtime,ExtendedCost);
7298 ++count;
7300 } while (result->NextRow());
7301 delete result;
7303 sLog.outString();
7304 sLog.outString( ">> Loaded %d Vendors ", count );
7307 void ObjectMgr::LoadNpcTextId()
7310 m_mCacheNpcTextIdMap.clear();
7312 QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
7313 if( !result )
7315 barGoLink bar( 1 );
7317 bar.step();
7319 sLog.outString();
7320 sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7321 return;
7324 barGoLink bar( result->GetRowCount() );
7326 uint32 count = 0;
7327 uint32 guid,textid;
7330 bar.step();
7332 Field* fields = result->Fetch();
7334 guid = fields[0].GetUInt32();
7335 textid = fields[1].GetUInt32();
7337 if (!GetCreatureData(guid))
7339 sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
7340 continue;
7342 if (!GetGossipText(textid))
7344 sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
7345 continue;
7348 m_mCacheNpcTextIdMap[guid] = textid ;
7349 ++count;
7351 } while (result->NextRow());
7352 delete result;
7354 sLog.outString();
7355 sLog.outString( ">> Loaded %d NpcTextId ", count );
7358 void ObjectMgr::LoadNpcOptions()
7360 m_mCacheNpcOptionList.clear(); // For reload case
7362 QueryResult *result = WorldDatabase.Query(
7363 // 0 1 2 3 4 5 6 7 8
7364 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7365 "FROM npc_option");
7367 if( !result )
7369 barGoLink bar( 1 );
7371 bar.step();
7373 sLog.outString();
7374 sLog.outErrorDb(">> Loaded `npc_option`, table is empty!");
7375 return;
7378 barGoLink bar( result->GetRowCount() );
7380 uint32 count = 0;
7384 bar.step();
7386 Field* fields = result->Fetch();
7388 GossipOption go;
7389 go.Id = fields[0].GetUInt32();
7390 go.GossipId = fields[1].GetUInt32();
7391 go.NpcFlag = fields[2].GetUInt32();
7392 go.Icon = fields[3].GetUInt32();
7393 go.Action = fields[4].GetUInt32();
7394 go.BoxMoney = fields[5].GetUInt32();
7395 go.Coded = fields[6].GetUInt8()!=0;
7396 go.OptionText = fields[7].GetCppString();
7397 go.BoxText = fields[8].GetCppString();
7399 m_mCacheNpcOptionList.push_back(go);
7401 ++count;
7403 } while (result->NextRow());
7404 delete result;
7406 sLog.outString();
7407 sLog.outString( ">> Loaded %d npc_option entries", count );
7410 void ObjectMgr::AddVendorItem( uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 extendedcost )
7412 VendorItemData& vList = m_mCacheVendorItemMap[entry];
7413 vList.AddItem(item,maxcount,incrtime,extendedcost);
7415 WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry, item, maxcount,incrtime,extendedcost);
7418 bool ObjectMgr::RemoveVendorItem( uint32 entry,uint32 item )
7420 CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
7421 if(iter == m_mCacheVendorItemMap.end())
7422 return false;
7424 if(!iter->second.FindItem(item))
7425 return false;
7427 iter->second.RemoveItem(item);
7428 WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
7429 return true;
7432 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors ) const
7434 CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
7435 if(!cInfo)
7437 if(pl)
7438 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
7439 else
7440 sLog.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
7441 return false;
7444 if(!(cInfo->npcflag & UNIT_NPC_FLAG_VENDOR))
7446 if(!skip_vendors || skip_vendors->count(vendor_entry)==0)
7448 if(pl)
7449 ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
7450 else
7451 sLog.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
7453 if(skip_vendors)
7454 skip_vendors->insert(vendor_entry);
7456 return false;
7459 if(!GetItemPrototype(item_id))
7461 if(pl)
7462 ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
7463 else
7464 sLog.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry,item_id);
7465 return false;
7468 if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
7470 if(pl)
7471 ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST,ExtendedCost);
7472 else
7473 sLog.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id,ExtendedCost,vendor_entry);
7474 return false;
7477 if(maxcount > 0 && incrtime == 0)
7479 if(pl)
7480 ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
7481 else
7482 sLog.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
7483 return false;
7485 else if(maxcount==0 && incrtime > 0)
7487 if(pl)
7488 ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7489 else
7490 sLog.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
7491 return false;
7494 VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
7495 if(!vItems)
7496 return true; // later checks for non-empty lists
7498 if(vItems->FindItem(item_id))
7500 if(pl)
7501 ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,item_id);
7502 else
7503 sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id, vendor_entry);
7504 return false;
7507 if(vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
7509 if(pl)
7510 ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
7511 else
7512 sLog.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
7513 return false;
7516 return true;
7519 void ObjectMgr::LoadScriptNames()
7521 m_scriptNames.push_back("");
7522 QueryResult *result = WorldDatabase.Query(
7523 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7524 "UNION "
7525 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7526 "UNION "
7527 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7528 "UNION "
7529 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7530 "UNION "
7531 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7533 if( !result )
7535 barGoLink bar( 1 );
7536 bar.step();
7537 sLog.outString();
7538 sLog.outErrorDb(">> Loaded empty set of Script Names!");
7539 return;
7542 barGoLink bar( result->GetRowCount() );
7543 uint32 count = 0;
7547 bar.step();
7548 m_scriptNames.push_back((*result)[0].GetString());
7549 ++count;
7550 } while (result->NextRow());
7551 delete result;
7553 std::sort(m_scriptNames.begin(), m_scriptNames.end());
7554 sLog.outString();
7555 sLog.outString( ">> Loaded %d Script Names", count );
7558 uint32 ObjectMgr::GetScriptId(const char *name)
7560 // use binary search to find the script name in the sorted vector
7561 // assume "" is the first element
7562 if(!name) return 0;
7563 ScriptNameMap::const_iterator itr =
7564 std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
7565 if(itr == m_scriptNames.end() || *itr != name) return 0;
7566 return itr - m_scriptNames.begin();
7569 void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids)
7571 for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM)
7573 for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
7575 switch(itrM->second.command)
7577 case SCRIPT_COMMAND_TALK:
7579 if(!GetMangosStringLocale (itrM->second.dataint))
7580 sLog.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.dataint, itrMM->first);
7582 if(ids.count(itrM->second.dataint))
7583 ids.erase(itrM->second.dataint);
7590 void ObjectMgr::LoadDbScriptStrings()
7592 LoadMangosStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID);
7594 std::set<int32> ids;
7596 for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
7597 if(GetMangosStringLocale(i))
7598 ids.insert(i);
7600 CheckScripts(sQuestEndScripts,ids);
7601 CheckScripts(sQuestStartScripts,ids);
7602 CheckScripts(sSpellScripts,ids);
7603 CheckScripts(sGameObjectScripts,ids);
7604 CheckScripts(sEventScripts,ids);
7606 WaypointMgr.CheckTextsExistance(ids);
7608 for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
7609 sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr);
7612 // Functions for scripting access
7613 uint32 GetAreaTriggerScriptId(uint32 trigger_id)
7615 return objmgr.GetAreaTriggerScriptId(trigger_id);
7618 bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value)
7620 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
7621 // start/end reversed for negative values
7622 if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
7624 sLog.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table,start_value,end_value+1);
7625 return false;
7628 return objmgr.LoadMangosStrings(db,table,start_value,end_value);
7631 uint32 MANGOS_DLL_SPEC GetScriptId(const char *name)
7633 return objmgr.GetScriptId(name);
7636 ObjectMgr::ScriptNameMap & GetScriptNames()
7638 return objmgr.GetScriptNames();
7641 CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
7643 return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
7646 Quest const* GetQuestTemplateStore(uint32 entry)
7648 return objmgr.GetQuestTemplate(entry);