2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
27 #include "SpellAuras.h"
28 #include "MapManager.h"
29 #include "Transports.h"
30 #include "BattleGround.h"
31 #include "WaypointMovementGenerator.h"
32 #include "InstanceSaveMgr.h"
33 #include "ObjectMgr.h"
35 void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket
& /*recv_data*/ )
37 sLog
.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
38 HandleMoveWorldportAckOpcode();
41 void WorldSession::HandleMoveWorldportAckOpcode()
43 // ignore unexpected far teleports
44 if(!GetPlayer()->IsBeingTeleportedFar())
47 // get the teleport destination
48 WorldLocation
&loc
= GetPlayer()->GetTeleportDest();
50 // possible errors in the coordinate validity check
51 if(!MapManager::IsValidMapCoord(loc
.mapid
,loc
.x
,loc
.y
,loc
.z
,loc
.o
))
57 // get the destination map entry, not the current one, this will fix homebind and reset greeting
58 MapEntry
const* mEntry
= sMapStore
.LookupEntry(loc
.mapid
);
59 InstanceTemplate
const* mInstance
= objmgr
.GetInstanceTemplate(loc
.mapid
);
61 // reset instance validity, except if going to an instance inside an instance
62 if(GetPlayer()->m_InstanceValid
== false && !mInstance
)
63 GetPlayer()->m_InstanceValid
= true;
65 GetPlayer()->SetSemaphoreTeleportFar(false);
67 // relocate the player to the teleport destination
68 GetPlayer()->SetMapId(loc
.mapid
);
69 GetPlayer()->Relocate(loc
.x
, loc
.y
, loc
.z
, loc
.o
);
71 // since the MapId is set before the GetInstance call, the InstanceId must be set to 0
72 // to let GetInstance() determine the proper InstanceId based on the player's binds
73 GetPlayer()->SetInstanceId(0);
75 // check this before Map::Add(player), because that will create the instance save!
76 bool reset_notify
= (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL
);
78 GetPlayer()->SendInitialPacketsBeforeAddToMap();
79 // the CanEnter checks are done in TeleporTo but conditions may change
80 // while the player is in transit, for example the map may get full
81 if(!GetPlayer()->GetMap()->Add(GetPlayer()))
83 sLog
.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc
.mapid
, loc
.x
, loc
.y
, loc
.z
, loc
.o
);
84 // teleport the player home
85 if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation()))
87 // the player must always be able to teleport home
88 sLog
.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId
, GetPlayer()->m_homebindX
, GetPlayer()->m_homebindY
, GetPlayer()->m_homebindZ
, GetPlayer()->GetOrientation());
94 // battleground state prepare (in case join to BG), at relogin/tele player not invited
95 // only add to bg group and object, if the player was invited (else he entered through command)
96 if(_player
->InBattleGround())
98 // cleanup seting if outdated
99 if(!mEntry
->IsBattleGroundOrArena())
101 _player
->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE
); // We're not in BG.
102 // reset destination bg team
103 _player
->SetBGTeam(0);
106 else if(BattleGround
*bg
= _player
->GetBattleGround())
108 if(_player
->IsInvitedForBattleGroundInstance(_player
->GetBattleGroundId()))
109 bg
->AddPlayer(_player
);
113 GetPlayer()->SendInitialPacketsAfterAddToMap();
115 // flight fast teleport case
116 if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE
)
118 if(!_player
->InBattleGround())
120 // short preparations to continue flight
121 FlightPathMovementGenerator
* flight
= (FlightPathMovementGenerator
*)(GetPlayer()->GetMotionMaster()->top());
122 flight
->Initialize(*GetPlayer());
126 // battleground state prepare, stop flight
127 GetPlayer()->GetMotionMaster()->MovementExpired();
128 GetPlayer()->m_taxi
.ClearTaxiDestinations();
131 // resurrect character at enter into instance where his corpse exist after add to map
132 Corpse
*corpse
= GetPlayer()->GetCorpse();
133 if (corpse
&& corpse
->GetType() != CORPSE_BONES
&& corpse
->GetMapId() == GetPlayer()->GetMapId())
135 if( mEntry
->IsDungeon() )
137 GetPlayer()->ResurrectPlayer(0.5f
);
138 GetPlayer()->SpawnCorpseBones();
139 GetPlayer()->SaveToDB();
143 if(mEntry
->IsRaid() && mInstance
)
147 uint32 timeleft
= sInstanceSaveManager
.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL
);
148 GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft
); // greeting at the entrance of the resort raid instance
153 if(!mEntry
->IsMountAllowed())
154 _player
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
157 if(GetPlayer()->pvpInfo
.inHostileArea
)
158 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
161 GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
164 void WorldSession::HandleMoveTeleportAck(WorldPacket
& recv_data
)
166 CHECK_PACKET_SIZE(recv_data
,8+4);
168 sLog
.outDebug("MSG_MOVE_TELEPORT_ACK");
173 recv_data
>> flags
>> time
;
174 DEBUG_LOG("Guid " UI64FMTD
,guid
);
175 DEBUG_LOG("Flags %u, time %u",flags
, time
/IN_MILISECONDS
);
177 Unit
*mover
= _player
->m_mover
;
178 Player
*plMover
= mover
->GetTypeId()==TYPEID_PLAYER
? (Player
*)mover
: NULL
;
180 if(!plMover
|| !plMover
->IsBeingTeleportedNear())
183 if(guid
!= plMover
->GetGUID())
186 plMover
->SetSemaphoreTeleportNear(false);
188 uint32 old_zone
= plMover
->GetZoneId();
190 WorldLocation
const& dest
= plMover
->GetTeleportDest();
192 plMover
->SetPosition(dest
.x
, dest
.y
, dest
.z
, dest
.o
, true);
194 uint32 newzone
, newarea
;
195 plMover
->GetZoneAndAreaId(newzone
,newarea
);
196 plMover
->UpdateZone(newzone
,newarea
);
199 if(old_zone
!= newzone
)
202 if(plMover
->pvpInfo
.inHostileArea
)
203 plMover
->CastSpell(plMover
, 2479, true);
207 GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
210 void WorldSession::HandleMovementOpcodes( WorldPacket
& recv_data
)
212 uint32 opcode
= recv_data
.GetOpcode();
213 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode
), opcode
, opcode
);
215 Unit
*mover
= _player
->m_mover
;
216 Player
*plMover
= mover
->GetTypeId()==TYPEID_PLAYER
? (Player
*)mover
: NULL
;
218 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
219 if(plMover
&& plMover
->IsBeingTeleported())
223 MovementInfo movementInfo
;
224 ReadMovementInfo(recv_data
, &movementInfo
);
227 if(recv_data
.size() != recv_data
.rpos())
229 sLog
.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player
->GetName(), _player
->GetGUIDLow(), _player
->GetSession()->GetAccountId(), recv_data
.GetOpcode(), recv_data
.size() - recv_data
.rpos());
234 if (!MaNGOS::IsValidMapCoord(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
))
237 /* handle special cases */
238 if (movementInfo
.flags
& MOVEMENTFLAG_ONTRANSPORT
)
240 // transports size limited
241 // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
242 if( movementInfo
.t_x
> 50 || movementInfo
.t_y
> 50 || movementInfo
.t_z
> 50 )
245 if( !MaNGOS::IsValidMapCoord(movementInfo
.x
+movementInfo
.t_x
, movementInfo
.y
+movementInfo
.t_y
,
246 movementInfo
.z
+movementInfo
.t_z
, movementInfo
.o
+movementInfo
.t_o
) )
249 // if we boarded a transport, add us to it
250 if (plMover
&& !plMover
->m_transport
)
252 // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
253 for (MapManager::TransportSet::const_iterator iter
= MapManager::Instance().m_Transports
.begin(); iter
!= MapManager::Instance().m_Transports
.end(); ++iter
)
255 if ((*iter
)->GetGUID() == movementInfo
.t_guid
)
257 plMover
->m_transport
= (*iter
);
258 (*iter
)->AddPassenger(plMover
);
264 else if (plMover
&& plMover
->m_transport
) // if we were on a transport, leave
266 plMover
->m_transport
->RemovePassenger(plMover
);
267 plMover
->m_transport
= NULL
;
268 movementInfo
.t_x
= 0.0f
;
269 movementInfo
.t_y
= 0.0f
;
270 movementInfo
.t_z
= 0.0f
;
271 movementInfo
.t_o
= 0.0f
;
272 movementInfo
.t_time
= 0;
273 movementInfo
.t_seat
= -1;
276 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
277 if (opcode
== MSG_MOVE_FALL_LAND
&& plMover
&& !plMover
->isInFlight())
278 plMover
->HandleFall(movementInfo
);
280 if (plMover
&& ((movementInfo
.flags
& MOVEMENTFLAG_SWIMMING
) != 0) != plMover
->IsInWater())
282 // now client not include swimming flag in case jumping under water
283 plMover
->SetInWater( !plMover
->IsInWater() || plMover
->GetBaseMap()->IsUnderWater(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
) );
286 /*----------------------*/
288 /* process position-change */
289 recv_data
.put
<uint32
>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
290 WorldPacket
data(recv_data
.GetOpcode(), (mover
->GetPackGUID().size()+recv_data
.size()));
291 data
.append(mover
->GetPackGUID()); // use mover guid
292 data
.append(recv_data
.contents(), recv_data
.size());
293 GetPlayer()->SendMessageToSet(&data
, false);
295 if(plMover
) // nothing is charmed, or player charmed
297 plMover
->SetPosition(movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
298 plMover
->m_movementInfo
= movementInfo
;
299 plMover
->SetUnitMovementFlags(movementInfo
.flags
);
300 plMover
->UpdateFallInformationIfNeed(movementInfo
,recv_data
.GetOpcode());
302 if(plMover
->isMovingOrTurning())
303 plMover
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
305 if(movementInfo
.z
< -500.0f
)
307 if(plMover
->InBattleGround()
308 && plMover
->GetBattleGround()
309 && plMover
->GetBattleGround()->HandlePlayerUnderMap(_player
))
311 // do nothing, the handle already did if returned true
315 // NOTE: this is actually called many times while falling
316 // even after the player has been teleported away
317 // TODO: discard movement packets after the player is rooted
318 if(plMover
->isAlive())
320 plMover
->EnvironmentalDamage(DAMAGE_FALL_TO_VOID
, GetPlayer()->GetMaxHealth());
321 // pl can be alive if GM/etc
322 if(!plMover
->isAlive())
324 // change the death state to CORPSE to prevent the death timer from
325 // starting in the next player update
326 plMover
->KillPlayer();
327 plMover
->BuildPlayerRepop();
331 // cancel the death timer here if started
332 plMover
->RepopAtGraveyard();
336 else // creature charmed
338 if(Map
*map
= mover
->GetMap())
339 map
->CreatureRelocation((Creature
*)mover
, movementInfo
.x
, movementInfo
.y
, movementInfo
.z
, movementInfo
.o
);
340 mover
->SetUnitMovementFlags(movementInfo
.flags
);
344 void WorldSession::HandleForceSpeedChangeAck(WorldPacket
&recv_data
)
346 sLog
.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data
.GetOpcode()), recv_data
.GetOpcode(), recv_data
.GetOpcode());
348 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8+4);
357 // now can skip not our packet
358 if(_player
->GetGUID() != guid
)
361 // continue parse packet
363 recv_data
>> unk1
; // counter or moveEvent
365 MovementInfo movementInfo
;
366 ReadMovementInfo(recv_data
, &movementInfo
);
369 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+4);
371 recv_data
>> newspeed
;
374 // client ACK send one packet for mounted/run case and need skip all except last from its
375 // in other cases anti-cheat check can be fail in false case
376 UnitMoveType move_type
;
377 UnitMoveType force_move_type
;
379 static char const* move_type_name
[MAX_MOVE_TYPE
] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
381 uint16 opcode
= recv_data
.GetOpcode();
384 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK
: move_type
= MOVE_WALK
; force_move_type
= MOVE_WALK
; break;
385 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN
; force_move_type
= MOVE_RUN
; break;
386 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_RUN_BACK
; force_move_type
= MOVE_RUN_BACK
; break;
387 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM
; force_move_type
= MOVE_SWIM
; break;
388 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_SWIM_BACK
; force_move_type
= MOVE_SWIM_BACK
; break;
389 case CMSG_FORCE_TURN_RATE_CHANGE_ACK
: move_type
= MOVE_TURN_RATE
; force_move_type
= MOVE_TURN_RATE
; break;
390 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT
; force_move_type
= MOVE_FLIGHT
; break;
391 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
: move_type
= MOVE_FLIGHT_BACK
; force_move_type
= MOVE_FLIGHT_BACK
; break;
392 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK
: move_type
= MOVE_PITCH_RATE
; force_move_type
= MOVE_PITCH_RATE
; break;
394 sLog
.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode
);
398 // skip all forced speed changes except last and unexpected
399 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
400 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
402 --_player
->m_forced_speed_changes
[force_move_type
];
403 if(_player
->m_forced_speed_changes
[force_move_type
] > 0)
407 if (!_player
->GetTransport() && fabs(_player
->GetSpeed(move_type
) - newspeed
) > 0.01f
)
409 if(_player
->GetSpeed(move_type
) > newspeed
) // must be greater - just correct
411 sLog
.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
412 move_type_name
[move_type
], _player
->GetName(), _player
->GetSpeed(move_type
), newspeed
);
413 _player
->SetSpeed(move_type
,_player
->GetSpeedRate(move_type
),true);
415 else // must be lesser - cheating
417 sLog
.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
418 _player
->GetName(),_player
->GetSession()->GetAccountId(),_player
->GetSpeed(move_type
), newspeed
);
419 _player
->GetSession()->KickPlayer();
424 void WorldSession::HandleSetActiveMoverOpcode(WorldPacket
&recv_data
)
426 sLog
.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
429 CHECK_PACKET_SIZE(recv_data
, 8);
434 if(_player
->m_mover
->GetGUID() != guid
)
436 sLog
.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
, _player
->m_mover
->GetGUID(), guid
);
441 void WorldSession::HandleMoveNotActiveMover(WorldPacket
&recv_data
)
443 sLog
.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
446 CHECK_PACKET_SIZE(recv_data
, recv_data
.rpos()+8);
448 uint64 old_mover_guid
;
449 recv_data
>> old_mover_guid
;
451 if(_player
->m_mover
->GetGUID() == old_mover_guid
)
453 sLog
.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT
" and should be " I64FMT
" instead of " I64FMT
, _player
->m_mover
->GetGUID(), _player
->GetGUID(), old_mover_guid
);
458 ReadMovementInfo(recv_data
, &mi
);
459 _player
->m_movementInfo
= mi
;
462 void WorldSession::HandleDismissControlledVehicle(WorldPacket
&recv_data
)
464 sLog
.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
467 uint64 vehicleGUID
= _player
->GetCharmGUID();
469 if(!vehicleGUID
) // something wrong here...
473 ReadMovementInfo(recv_data
, &mi
);
474 _player
->m_movementInfo
= mi
;
476 // using charm guid, because we don't have vehicle guid...
477 if(Vehicle
*vehicle
= ObjectAccessor::GetVehicle(vehicleGUID
))
479 // Aura::HandleAuraControlVehicle will call Player::ExitVehicle
480 vehicle
->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE
);
484 void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket
& /*recvdata*/)
486 //sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
488 WorldPacket
data(SMSG_MOUNTSPECIAL_ANIM
, 8);
489 data
<< uint64(GetPlayer()->GetGUID());
491 GetPlayer()->SendMessageToSet(&data
, false);
494 void WorldSession::HandleMoveKnockBackAck( WorldPacket
& /*recv_data*/ )
496 // CHECK_PACKET_SIZE(recv_data,?);
497 sLog
.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
498 // Currently not used but maybe use later for recheck final player position
499 // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
503 float x, y, z, orientation;
507 float xdirection,ydirection,hspeed,vspeed;
510 recv_data >> sequence;
511 recv_data >> flags >> time;
512 recv_data >> x >> y >> z >> orientation;
513 recv_data >> ukn1; //unknown
514 recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
516 // skip not personal message;
517 if(GetPlayer()->GetGUID()!=guid)
524 void WorldSession::HandleMoveHoverAck( WorldPacket
& /*recv_data*/ )
526 sLog
.outDebug("CMSG_MOVE_HOVER_ACK");
529 void WorldSession::HandleMoveWaterWalkAck(WorldPacket
& /*recv_data*/)
531 sLog
.outDebug("CMSG_MOVE_WATER_WALK_ACK");
534 void WorldSession::HandleSummonResponseOpcode(WorldPacket
& recv_data
)
536 CHECK_PACKET_SIZE(recv_data
,8+1);
538 if(!_player
->isAlive() || _player
->isInCombat() )
541 uint64 summoner_guid
;
543 recv_data
>> summoner_guid
;
546 _player
->SummonIfPossible(agree
);