2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "IdleMovementGenerator.h"
20 #include "CreatureAI.h"
23 IdleMovementGenerator si_idleMovement
;
26 IdleMovementGenerator::Reset(Unit
& /*owner*/)
31 DistractMovementGenerator::Initialize(Unit
& owner
)
33 owner
.addUnitState(UNIT_STAT_DISTRACTED
);
37 DistractMovementGenerator::Finalize(Unit
& owner
)
39 owner
.clearUnitState(UNIT_STAT_DISTRACTED
);
43 DistractMovementGenerator::Update(Unit
& /*owner*/, const uint32
& time_diff
)
45 if(time_diff
> m_timer
)
53 AssistanceDistractMovementGenerator::Finalize(Unit
&unit
)
55 unit
.clearUnitState(UNIT_STAT_DISTRACTED
);
56 if (Unit
* victim
= unit
.getVictim())
60 unit
.AttackStop(true);
61 ((Creature
*)&unit
)->AI()->AttackStart(victim
);