[7901] Refactoting pet action bar related code. Fixed some related bugs.
[getmangos.git] / src / game / Unit.cpp
blobb7e116e39879865a16d0e99d22871e0d32f4f6aa
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
46 #include "Traveller.h"
48 #include <math.h>
50 float baseMoveSpeed[MAX_MOVE_TYPE] =
52 2.5f, // MOVE_WALK
53 7.0f, // MOVE_RUN
54 1.25f, // MOVE_RUN_BACK
55 4.722222f, // MOVE_SWIM
56 4.5f, // MOVE_SWIM_BACK
57 3.141594f, // MOVE_TURN_RATE
58 7.0f, // MOVE_FLIGHT
59 4.5f, // MOVE_FLIGHT_BACK
60 3.14f // MOVE_PITCH_RATE
63 // Used for prepare can/can`t triggr aura
64 static bool InitTriggerAuraData();
65 // Define can trigger auras
66 static bool isTriggerAura[TOTAL_AURAS];
67 // Define can`t trigger auras (need for disable second trigger)
68 static bool isNonTriggerAura[TOTAL_AURAS];
69 // Prepare lists
70 static bool procPrepared = InitTriggerAuraData();
72 Unit::Unit()
73 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
75 m_objectType |= TYPEMASK_UNIT;
76 m_objectTypeId = TYPEID_UNIT;
77 // 2.3.2 - 0x70
78 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
80 m_attackTimer[BASE_ATTACK] = 0;
81 m_attackTimer[OFF_ATTACK] = 0;
82 m_attackTimer[RANGED_ATTACK] = 0;
83 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
84 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
85 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
87 m_extraAttacks = 0;
89 m_state = 0;
90 m_form = FORM_NONE;
91 m_deathState = ALIVE;
93 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
94 m_currentSpells[i] = NULL;
96 m_addDmgOnce = 0;
98 for(int i = 0; i < MAX_TOTEM; ++i)
99 m_TotemSlot[i] = 0;
101 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
102 //m_Aura = NULL;
103 //m_AurasCheck = 2000;
104 //m_removeAuraTimer = 4;
105 //tmpAura = NULL;
107 m_Visibility = VISIBILITY_ON;
109 m_detectInvisibilityMask = 0;
110 m_invisibilityMask = 0;
111 m_transform = 0;
112 m_ShapeShiftFormSpellId = 0;
113 m_canModifyStats = false;
115 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
116 m_spellImmune[i].clear();
117 for (int i = 0; i < UNIT_MOD_END; ++i)
119 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
120 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
121 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
122 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
127 for (int i = 0; i < MAX_ATTACK; ++i)
129 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
130 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
132 for (int i = 0; i < MAX_STATS; ++i)
133 m_createStats[i] = 0.0f;
135 m_attacking = NULL;
136 m_modMeleeHitChance = 0.0f;
137 m_modRangedHitChance = 0.0f;
138 m_modSpellHitChance = 0.0f;
139 m_baseSpellCritChance = 5;
141 m_CombatTimer = 0;
142 m_lastManaUse = 0;
144 //m_victimThreat = 0.0f;
145 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
146 m_threatModifier[i] = 1.0f;
147 m_isSorted = true;
148 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
149 m_speed_rate[i] = 1.0f;
151 m_removedAuras = 0;
152 m_charmInfo = NULL;
153 m_unit_movement_flags = 0;
155 // remove aurastates allowing special moves
156 for(int i=0; i < MAX_REACTIVE; ++i)
157 m_reactiveTimer[i] = 0;
160 Unit::~Unit()
162 // set current spells as deletable
163 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
165 if (m_currentSpells[i])
167 m_currentSpells[i]->SetReferencedFromCurrent(false);
168 m_currentSpells[i] = NULL;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo) delete m_charmInfo;
178 void Unit::Update( uint32 p_time )
180 /*if(p_time > m_AurasCheck)
182 m_AurasCheck = 2000;
183 _UpdateAura();
184 }else
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events.Update( p_time );
191 _UpdateSpells( p_time );
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer <= p_time )
203 ClearInCombat();
204 else
205 m_CombatTimer -= p_time;
209 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
211 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time );
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
219 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
221 i_motionMaster.UpdateMotion(p_time);
224 bool Unit::haveOffhandWeapon() const
226 if(GetTypeId() == TYPEID_PLAYER)
227 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
228 else
229 return false;
232 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
234 float x, y, z;
235 if(GetMotionMaster()->GetDestination(x, y, z))
236 SendMonsterMoveWithSpeed(x, y, z, 0, player);
239 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
241 if (!transitTime)
243 if(GetTypeId()==TYPEID_PLAYER)
245 Traveller<Player> traveller(*(Player*)this);
246 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
248 else
250 Traveller<Creature> traveller(*(Creature*)this);
251 transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
254 //float orientation = (float)atan2((double)dy, (double)dx);
255 SendMonsterMove(x, y, z, 0, GetUnitMovementFlags(), transitTime, player);
258 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
260 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
261 data.append(GetPackGUID());
263 data << GetPositionX() << GetPositionY() << GetPositionZ();
264 data << uint32(getMSTime());
266 data << uint8(type); // unknown
267 switch(type)
269 case 0: // normal packet
270 break;
271 case 1: // stop packet (raw pos?)
272 SendMessageToSet( &data, true );
273 return;
274 case 2: // facing spot, not used currently
275 data << float(0);
276 data << float(0);
277 data << float(0);
278 break;
279 case 3: // not used currently
280 data << uint64(0); // probably target guid (facing target?)
281 break;
282 case 4: // not used currently
283 data << float(0); // facing angle
284 break;
287 data << uint32(MovementFlags);
288 data << uint32(Time); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end-start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << GetPositionX();
307 data << GetPositionY();
308 data << GetPositionZ();
309 data << getMSTime();
310 data << uint8( 0 );
311 data << uint32( MovementFlags );
312 data << uint32( traveltime );
313 data << uint32( pathSize );
314 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
315 SendMessageToSet(&data, true);
318 void Unit::resetAttackTimer(WeaponAttackType type)
320 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
323 bool Unit::canReachWithAttack(Unit *pVictim) const
325 assert(pVictim);
326 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
327 if( reach <= 0.0f )
328 reach = 1.0f;
329 return IsWithinDistInMap(pVictim, reach);
332 void Unit::RemoveSpellsCausingAura(AuraType auraType)
334 if (auraType >= TOTAL_AURAS) return;
335 AuraList::const_iterator iter, next;
336 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
338 next = iter;
339 ++next;
341 if (*iter)
343 RemoveAurasDueToSpell((*iter)->GetId());
344 if (!m_modAuras[auraType].empty())
345 next = m_modAuras[auraType].begin();
346 else
347 return;
352 bool Unit::HasAuraType(AuraType auraType) const
354 return (!m_modAuras[auraType].empty());
357 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
358 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
360 if(!HasAuraType(auraType))
361 return;
363 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
364 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
365 float chance = float(damage) / max_dmg * 100.0f;
366 if (roll_chance_f(chance))
367 RemoveSpellsCausingAura(auraType);
370 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
372 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
374 if(absorb)
375 absorb += damage;
376 damage = 0;
377 return;
380 //You don't lose health from damage taken from another player while in a sanctuary
381 //You still see it in the combat log though
382 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
384 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
385 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
387 if(absorb)
388 absorb += damage;
389 damage = 0;
393 uint32 originalDamage = damage;
395 //Script Event damage Deal
396 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
397 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
398 //Script Event damage taken
399 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
400 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
402 if(absorb && originalDamage > damage)
403 absorb += (originalDamage - damage);
406 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
408 // remove affects from victim (including from 0 damage and DoTs)
409 if(pVictim != this)
410 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
412 // remove affects from attacker at any non-DoT damage (including 0 damage)
413 if( damagetype != DOT)
415 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
416 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
418 if(pVictim != this)
419 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
421 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
422 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
425 if(!damage)
427 // Rage from physical damage received .
428 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
429 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
431 return 0;
433 if (!spellProto || !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR, spellProto->Id))
434 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
435 // root type spells do not dispel the root effect
436 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT, spellProto->Id)))
437 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
439 // no xp,health if type 8 /critters/
440 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
442 pVictim->setDeathState(JUST_DIED);
443 pVictim->SetHealth(0);
445 // allow loot only if has loot_id in creature_template
446 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
447 if(cInfo && cInfo->lootid)
448 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
450 // some critters required for quests
451 if(GetTypeId() == TYPEID_PLAYER)
452 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
454 return damage;
457 DEBUG_LOG("DealDamageStart");
459 uint32 health = pVictim->GetHealth();
460 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
462 // duel ends when player has 1 or less hp
463 bool duel_hasEnded = false;
464 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
466 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
467 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
468 damage = health-1;
470 duel_hasEnded = true;
472 //Get in CombatState
473 if(pVictim != this && damagetype != DOT)
475 SetInCombatWith(pVictim);
476 pVictim->SetInCombatWith(this);
478 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
479 SetContestedPvP(attackedPlayer);
482 // Rage from Damage made (only from direct weapon damage)
483 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
485 uint32 weaponSpeedHitFactor;
487 switch(cleanDamage->attackType)
489 case BASE_ATTACK:
491 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
492 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
493 else
494 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
496 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
498 break;
500 case OFF_ATTACK:
502 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
503 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
504 else
505 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
507 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
509 break;
511 case RANGED_ATTACK:
512 break;
516 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
518 Player *killer = ((Player*)this);
520 // in bg, count dmg if victim is also a player
521 if (pVictim->GetTypeId()==TYPEID_PLAYER)
523 if (BattleGround *bg = killer->GetBattleGround())
525 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
526 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
530 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
531 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
534 if (pVictim->GetTypeId() == TYPEID_PLAYER)
535 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
537 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
538 ((Creature*)pVictim)->SetLootRecipient(this);
540 if (health <= damage)
542 DEBUG_LOG("DealDamage: victim just died");
544 if (pVictim->GetTypeId() == TYPEID_PLAYER)
545 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
548 // find player: owner of controlled `this` or `this` itself maybe
549 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
551 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
552 player = ((Creature*)pVictim)->GetLootRecipient();
553 // Reward player, his pets, and group/raid members
554 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
555 if(player && player!=pVictim)
557 player->RewardPlayerAndGroupAtKill(pVictim);
558 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
561 DEBUG_LOG("DealDamageAttackStop");
563 // stop combat
564 pVictim->CombatStop();
565 pVictim->getHostilRefManager().deleteReferences();
567 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
569 // if talent known but not triggered (check priest class for speedup check)
570 Aura* spiritOfRedemtionTalentReady = NULL;
571 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
572 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
574 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
575 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
577 if((*itr)->GetSpellProto()->SpellIconID==1654)
579 spiritOfRedemtionTalentReady = *itr;
580 break;
585 DEBUG_LOG("SET JUST_DIED");
586 if(!spiritOfRedemtionTalentReady)
587 pVictim->setDeathState(JUST_DIED);
589 DEBUG_LOG("DealDamageHealth1");
591 if(spiritOfRedemtionTalentReady)
593 // save value before aura remove
594 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
595 if(!ressSpellId)
596 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
598 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
599 pVictim->RemoveAllAurasOnDeath();
601 // restore for use at real death
602 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
604 // FORM_SPIRITOFREDEMPTION and related auras
605 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
607 else
608 pVictim->SetHealth(0);
610 // remember victim PvP death for corpse type and corpse reclaim delay
611 // at original death (not at SpiritOfRedemtionTalent timeout)
612 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
613 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
615 // Call KilledUnit for creatures
616 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
617 ((Creature*)this)->AI()->KilledUnit(pVictim);
619 // achievement stuff
620 if (pVictim->GetTypeId() == TYPEID_PLAYER)
622 if (GetTypeId() == TYPEID_UNIT)
623 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
624 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
625 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
628 // 10% durability loss on death
629 // clean InHateListOf
630 if (pVictim->GetTypeId() == TYPEID_PLAYER)
632 // only if not player and not controlled by player pet. And not at BG
633 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
635 DEBUG_LOG("We are dead, loosing 10 percents durability");
636 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
637 // durability lost message
638 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
639 ((Player*)pVictim)->GetSession()->SendPacket(&data);
642 else // creature died
644 DEBUG_LOG("DealDamageNotPlayer");
645 Creature *cVictim = (Creature*)pVictim;
647 if(!cVictim->isPet())
649 cVictim->DeleteThreatList();
650 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
652 // Call creature just died function
653 if (cVictim->AI())
654 cVictim->AI()->JustDied(this);
656 // Dungeon specific stuff, only applies to players killing creatures
657 if(cVictim->GetInstanceId())
659 Map *m = cVictim->GetMap();
660 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
661 // TODO: do instance binding anyway if the charmer/owner is offline
663 if(m->IsDungeon() && creditedPlayer)
665 if(m->IsRaid() || m->IsHeroic())
667 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
668 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
670 else
672 // the reset time is set but not added to the scheduler
673 // until the players leave the instance
674 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
675 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
676 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
682 // last damage from non duel opponent or opponent controlled creature
683 if(duel_hasEnded)
685 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
686 Player *he = (Player*)pVictim;
688 assert(he->duel);
690 he->duel->opponent->CombatStopWithPets(true);
691 he->CombatStopWithPets(true);
693 he->DuelComplete(DUEL_INTERUPTED);
696 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
697 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
699 Player *killed = ((Player*)pVictim);
700 if(BattleGround *bg = killed->GetBattleGround())
701 if(player)
702 bg->HandleKillPlayer(killed, player);
703 //later we can add support for creature->player kills here i'm
704 //not sure, but i guess those kills also get counted in av
705 //else if(GetTypeId() == TYPEID_UNIT)
706 // bg->HandleKillPlayer(killed,(Creature*)this);
709 else // if (health <= damage)
711 DEBUG_LOG("DealDamageAlive");
713 if (pVictim->GetTypeId() == TYPEID_PLAYER)
714 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
716 pVictim->ModifyHealth(- (int32)damage);
718 if(damagetype != DOT)
720 if(!getVictim())
722 // if not have main target then attack state with target (including AI call)
723 //start melee attacks only after melee hit
724 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
727 // if damage pVictim call AI reaction
728 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
729 ((Creature*)pVictim)->AI()->AttackedBy(this);
732 // polymorphed and other negative transformed cases
733 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
734 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
736 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
738 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
739 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
741 if (pVictim->GetTypeId() != TYPEID_PLAYER)
743 if(spellProto && IsDamageToThreatSpell(spellProto))
744 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
745 else
746 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
748 else // victim is a player
750 // Rage from damage received
751 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
753 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
754 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
757 // random durability for items (HIT TAKEN)
758 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
760 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
761 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
765 if(GetTypeId()==TYPEID_PLAYER)
767 // random durability for items (HIT DONE)
768 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
770 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
771 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
775 // TODO: Store auras by interrupt flag to speed this up.
776 AuraMap& vAuras = pVictim->GetAuras();
777 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
779 const SpellEntry *se = i->second->GetSpellProto();
780 next = i; ++next;
781 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
782 continue;
783 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
785 bool remove = true;
786 if (se->procFlags & (1<<3))
788 if (!roll_chance_i(se->procChance))
789 remove = false;
791 if (remove)
793 pVictim->RemoveAurasDueToSpell(i->second->GetId());
794 // FIXME: this may cause the auras with proc chance to be rerolled several times
795 next = vAuras.begin();
800 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
802 if( damagetype != DOT )
804 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
806 // skip channeled spell (processed differently below)
807 if (i == CURRENT_CHANNELED_SPELL)
808 continue;
810 if(Spell* spell = pVictim->m_currentSpells[i])
811 if(spell->getState() == SPELL_STATE_PREPARING)
813 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
814 pVictim->InterruptSpell(i);
815 else
816 spell->Delayed();
821 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
823 if (spell->getState() == SPELL_STATE_CASTING)
825 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
826 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
828 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
829 spell->DelayedChannel();
831 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
833 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
834 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
837 else if (spell->getState() == SPELL_STATE_DELAYED)
838 // break channeled spell in delayed state on damage
840 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
841 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
846 // last damage from duel opponent
847 if(duel_hasEnded)
849 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
850 Player *he = (Player*)pVictim;
852 assert(he->duel);
854 he->SetHealth(1);
856 he->duel->opponent->CombatStopWithPets(true);
857 he->CombatStopWithPets(true);
859 he->CastSpell(he, 7267, true); // beg
860 he->DuelComplete(DUEL_WON);
864 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
866 return damage;
869 void Unit::CastStop(uint32 except_spellid)
871 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
872 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
873 InterruptSpell(i,false);
876 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
878 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
880 if(!spellInfo)
882 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
883 return;
886 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
889 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
891 if(!spellInfo)
893 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
894 return;
897 if (castItem)
898 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
900 if(!originalCaster && triggeredByAura)
901 originalCaster = triggeredByAura->GetCasterGUID();
903 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
905 SpellCastTargets targets;
906 targets.setUnitTarget( Victim );
907 spell->m_CastItem = castItem;
908 spell->prepare(&targets, triggeredByAura);
911 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
913 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
915 if(!spellInfo)
917 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
918 return;
921 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
924 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
926 if(!spellInfo)
928 sLog.outError("CastCustomSpell: unknown spell");
929 return;
932 if (castItem)
933 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
935 if(!originalCaster && triggeredByAura)
936 originalCaster = triggeredByAura->GetCasterGUID();
938 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
940 if(bp0)
941 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
943 if(bp1)
944 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
946 if(bp2)
947 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
949 SpellCastTargets targets;
950 targets.setUnitTarget( Victim );
951 spell->m_CastItem = castItem;
952 spell->prepare(&targets, triggeredByAura);
955 // used for scripting
956 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
958 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
960 if(!spellInfo)
962 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
963 return;
966 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
969 // used for scripting
970 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
972 if(!spellInfo)
974 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
975 return;
978 if (castItem)
979 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
981 if(!originalCaster && triggeredByAura)
982 originalCaster = triggeredByAura->GetCasterGUID();
984 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
986 SpellCastTargets targets;
987 targets.setDestination(x, y, z);
988 spell->m_CastItem = castItem;
989 spell->prepare(&targets, triggeredByAura);
992 // Obsolete func need remove, here only for comotability vs another patches
993 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
995 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
996 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
997 CalculateSpellDamage(&damageInfo, damage, spellInfo);
998 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
999 SendSpellNonMeleeDamageLog(&damageInfo);
1000 DealSpellDamage(&damageInfo, true);
1001 return damageInfo.damage;
1004 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1006 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1007 Unit *pVictim = damageInfo->target;
1009 if (damage < 0)
1010 return;
1012 if(!this || !pVictim)
1013 return;
1014 if(!this->isAlive() || !pVictim->isAlive())
1015 return;
1017 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1018 // Check spell crit chance
1019 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1020 bool blocked = false;
1021 // Per-school calc
1022 switch (spellInfo->DmgClass)
1024 // Melee and Ranged Spells
1025 case SPELL_DAMAGE_CLASS_RANGED:
1026 case SPELL_DAMAGE_CLASS_MELEE:
1028 // Physical Damage
1029 if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
1031 //Calculate armor mitigation
1032 damage = CalcArmorReducedDamage(pVictim, damage);
1033 // Get blocked status
1034 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1036 // Magical Damage
1037 else
1039 // Calculate damage bonus
1040 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1042 if (crit)
1044 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1046 // Calculate crit bonus
1047 uint32 crit_bonus = damage;
1048 // Apply crit_damage bonus for melee spells
1049 if(Player* modOwner = GetSpellModOwner())
1050 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1051 damage += crit_bonus;
1053 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1054 int32 critPctDamageMod=0;
1055 if(attackType == RANGED_ATTACK)
1056 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1057 else
1059 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1060 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1062 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1063 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1065 if (critPctDamageMod!=0)
1066 damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
1068 // Resilience - reduce crit damage
1069 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1070 damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
1072 // Spell weapon based damage CAN BE crit & blocked at same time
1073 if (blocked)
1075 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1076 if (damage < damageInfo->blocked)
1077 damageInfo->blocked = damage;
1078 damage-=damageInfo->blocked;
1081 break;
1082 // Magical Attacks
1083 case SPELL_DAMAGE_CLASS_NONE:
1084 case SPELL_DAMAGE_CLASS_MAGIC:
1086 // Calculate damage bonus
1087 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1088 // If crit add critical bonus
1089 if (crit)
1091 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1092 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1093 // Resilience - reduce crit damage
1094 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1095 damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
1098 break;
1101 // Calculate absorb resist
1102 if(damage > 0)
1104 // lookup absorb/resist ignore auras on caster for spell
1105 bool ignore = false;
1106 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1107 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1108 if ((*i)->isAffectedOnSpell(spellInfo))
1110 ignore = true;
1111 break;
1114 if (!ignore)
1116 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
1117 damage-= damageInfo->absorb + damageInfo->resist;
1120 else
1121 damage = 0;
1122 damageInfo->damage = damage;
1125 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1127 if (damageInfo==0)
1128 return;
1130 Unit *pVictim = damageInfo->target;
1132 if(!this || !pVictim)
1133 return;
1135 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1136 return;
1138 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1139 if (spellProto == NULL)
1141 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1142 return;
1145 //You don't lose health from damage taken from another player while in a sanctuary
1146 //You still see it in the combat log though
1147 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1149 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1150 if(area && area->flags & 0x800) //sanctuary
1151 return;
1154 // Call default DealDamage
1155 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
1156 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1159 //TODO for melee need create structure as in
1160 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1162 damageInfo->attacker = this;
1163 damageInfo->target = pVictim;
1164 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1165 damageInfo->attackType = attackType;
1166 damageInfo->damage = 0;
1167 damageInfo->cleanDamage = 0;
1168 damageInfo->absorb = 0;
1169 damageInfo->resist = 0;
1170 damageInfo->blocked_amount = 0;
1172 damageInfo->TargetState = 0;
1173 damageInfo->HitInfo = 0;
1174 damageInfo->procAttacker = PROC_FLAG_NONE;
1175 damageInfo->procVictim = PROC_FLAG_NONE;
1176 damageInfo->procEx = PROC_EX_NONE;
1177 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1179 if(!this || !pVictim)
1180 return;
1181 if(!this->isAlive() || !pVictim->isAlive())
1182 return;
1184 // Select HitInfo/procAttacker/procVictim flag based on attack type
1185 switch (attackType)
1187 case BASE_ATTACK:
1188 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
1189 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1190 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1191 break;
1192 case OFF_ATTACK:
1193 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1194 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1195 damageInfo->HitInfo = HITINFO_LEFTSWING;
1196 break;
1197 case RANGED_ATTACK:
1198 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1199 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1200 damageInfo->HitInfo = 0x08;// test
1201 break;
1202 default:
1203 break;
1206 // Physical Immune check
1207 if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
1209 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1210 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1212 damageInfo->procEx |=PROC_EX_IMMUNE;
1213 damageInfo->damage = 0;
1214 damageInfo->cleanDamage = 0;
1215 return;
1217 damage += CalculateDamage (damageInfo->attackType, false);
1218 // Add melee damage bonus
1219 MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
1220 // Calculate armor reduction
1221 damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
1222 damageInfo->cleanDamage += damage - damageInfo->damage;
1224 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1226 // Disable parry or dodge for ranged attack
1227 if(damageInfo->attackType == RANGED_ATTACK)
1229 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1230 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1233 switch(damageInfo->hitOutCome)
1235 case MELEE_HIT_EVADE:
1237 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1238 damageInfo->TargetState = VICTIMSTATE_EVADES;
1240 damageInfo->procEx|=PROC_EX_EVADE;
1241 damageInfo->damage = 0;
1242 damageInfo->cleanDamage = 0;
1243 return;
1245 case MELEE_HIT_MISS:
1247 damageInfo->HitInfo |= HITINFO_MISS;
1248 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1250 damageInfo->procEx|=PROC_EX_MISS;
1251 damageInfo->damage = 0;
1252 damageInfo->cleanDamage = 0;
1253 break;
1255 case MELEE_HIT_NORMAL:
1256 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1257 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1258 break;
1259 case MELEE_HIT_CRIT:
1261 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1262 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1264 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1265 // Crit bonus calc
1266 damageInfo->damage += damageInfo->damage;
1267 int32 mod=0;
1268 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1269 if(damageInfo->attackType == RANGED_ATTACK)
1270 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1271 else
1273 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1274 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1277 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1279 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1280 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1281 if (mod!=0)
1282 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1284 // Resilience - reduce crit damage
1285 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1287 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
1288 damageInfo->damage -= resilienceReduction;
1289 damageInfo->cleanDamage += resilienceReduction;
1291 break;
1293 case MELEE_HIT_PARRY:
1294 damageInfo->TargetState = VICTIMSTATE_PARRY;
1295 damageInfo->procEx|=PROC_EX_PARRY;
1296 damageInfo->cleanDamage += damageInfo->damage;
1297 damageInfo->damage = 0;
1298 break;
1300 case MELEE_HIT_DODGE:
1301 damageInfo->TargetState = VICTIMSTATE_DODGE;
1302 damageInfo->procEx|=PROC_EX_DODGE;
1303 damageInfo->cleanDamage += damageInfo->damage;
1304 damageInfo->damage = 0;
1305 break;
1306 case MELEE_HIT_BLOCK:
1308 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1309 damageInfo->HitInfo |= HITINFO_BLOCK;
1310 damageInfo->procEx|=PROC_EX_BLOCK;
1311 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1312 if (damageInfo->blocked_amount >= damageInfo->damage)
1314 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1315 damageInfo->blocked_amount = damageInfo->damage;
1317 damageInfo->damage -= damageInfo->blocked_amount;
1318 damageInfo->cleanDamage += damageInfo->blocked_amount;
1319 break;
1321 case MELEE_HIT_GLANCING:
1323 damageInfo->HitInfo |= HITINFO_GLANCING;
1324 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1325 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1326 float reducePercent = 1.0f; //damage factor
1327 // calculate base values and mods
1328 float baseLowEnd = 1.3f;
1329 float baseHighEnd = 1.2f;
1330 switch(getClass()) // lowering base values for casters
1332 case CLASS_SHAMAN:
1333 case CLASS_PRIEST:
1334 case CLASS_MAGE:
1335 case CLASS_WARLOCK:
1336 case CLASS_DRUID:
1337 baseLowEnd -= 0.7f;
1338 baseHighEnd -= 0.3f;
1339 break;
1342 float maxLowEnd = 0.6f;
1343 switch(getClass()) // upper for melee classes
1345 case CLASS_WARRIOR:
1346 case CLASS_ROGUE:
1347 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1350 // calculate values
1351 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1352 float lowEnd = baseLowEnd - ( 0.05f * diff );
1353 float highEnd = baseHighEnd - ( 0.03f * diff );
1355 // apply max/min bounds
1356 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1357 lowEnd = 0.01f;
1358 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1359 lowEnd = maxLowEnd;
1361 if ( highEnd < 0.2f ) //high end limits
1362 highEnd = 0.2f;
1363 if ( highEnd > 0.99f )
1364 highEnd = 0.99f;
1366 if(lowEnd > highEnd) // prevent negative range size
1367 lowEnd = highEnd;
1369 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1371 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1372 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1373 break;
1375 case MELEE_HIT_CRUSHING:
1377 damageInfo->HitInfo |= HITINFO_CRUSHING;
1378 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1379 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1380 // 150% normal damage
1381 damageInfo->damage += (damageInfo->damage / 2);
1382 break;
1384 default:
1386 break;
1389 // Calculate absorb resist
1390 if(int32(damageInfo->damage) > 0)
1392 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1393 // Calculate absorb & resists
1394 CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
1395 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1396 if (damageInfo->absorb)
1398 damageInfo->HitInfo|=HITINFO_ABSORB;
1399 damageInfo->procEx|=PROC_EX_ABSORB;
1401 if (damageInfo->resist)
1402 damageInfo->HitInfo|=HITINFO_RESIST;
1405 else // Umpossible get negative result but....
1406 damageInfo->damage = 0;
1409 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1411 if (damageInfo==0) return;
1412 Unit *pVictim = damageInfo->target;
1414 if(!this || !pVictim)
1415 return;
1417 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1418 return;
1420 //You don't lose health from damage taken from another player while in a sanctuary
1421 //You still see it in the combat log though
1422 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1424 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1425 if(area && area->flags & 0x800) //sanctuary
1426 return;
1429 // Hmmmm dont like this emotes cloent must by self do all animations
1430 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1431 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1432 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1433 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1435 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1437 // Get attack timers
1438 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1439 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1440 // Reduce attack time
1441 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1443 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1444 float percent60 = 3.0f * percent20;
1445 if(offtime > percent20 && offtime <= percent60)
1447 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1449 else if(offtime > percent60)
1451 offtime -= 2.0f * percent20;
1452 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1455 else
1457 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1458 float percent60 = 3.0f * percent20;
1459 if(basetime > percent20 && basetime <= percent60)
1461 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1463 else if(basetime > percent60)
1465 basetime -= 2.0f * percent20;
1466 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1471 // Call default DealDamage
1472 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1473 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
1475 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1476 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1477 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1479 // -probability is between 0% and 40%
1480 // 20% base chance
1481 float Probability = 20.0f;
1483 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1484 if( pVictim->getLevel() < 30 )
1485 Probability = 0.65f*pVictim->getLevel()+0.5f;
1487 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1488 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1490 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1492 if(Probability > 40.0f)
1493 Probability = 40.0f;
1495 if(roll_chance_f(Probability))
1496 CastSpell(pVictim, 1604, true);
1499 // If not miss
1500 if (!(damageInfo->HitInfo & HITINFO_MISS))
1502 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1504 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
1505 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType);
1508 // victim's damage shield
1509 std::set<Aura*> alreadyDone;
1510 uint32 removedAuras = pVictim->m_removedAuras;
1511 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1512 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
1514 next++;
1515 if (alreadyDone.find(*i) == alreadyDone.end())
1517 alreadyDone.insert(*i);
1518 uint32 damage=(*i)->GetModifier()->m_amount;
1519 SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
1520 if(!spellProto)
1521 continue;
1522 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1523 //uint32 absorb;
1524 //uint32 resist;
1525 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1526 //damage-=absorb + resist;
1528 pVictim->DealDamageMods(this,damage,NULL);
1530 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1531 data << uint64(pVictim->GetGUID());
1532 data << uint64(GetGUID());
1533 data << uint32(spellProto->Id);
1534 data << uint32(damage); // Damage
1535 data << uint32(0); // Overkill
1536 data << uint32(spellProto->SchoolMask);
1537 pVictim->SendMessageToSet(&data, true );
1539 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
1541 if (pVictim->m_removedAuras > removedAuras)
1543 removedAuras = pVictim->m_removedAuras;
1544 next = vDamageShields.begin();
1552 void Unit::HandleEmoteCommand(uint32 anim_id)
1554 WorldPacket data( SMSG_EMOTE, 12 );
1555 data << uint32(anim_id);
1556 data << uint64(GetGUID());
1557 SendMessageToSet(&data, true);
1560 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1562 uint32 newdamage = 0;
1563 float armor = pVictim->GetArmor();
1564 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1565 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1567 // Apply Player CR_ARMOR_PENETRATION rating
1568 if (GetTypeId()==TYPEID_PLAYER)
1569 armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
1571 if (armor < 0.0f) armor=0.0f;
1573 float levelModifier = getLevel();
1574 if ( levelModifier > 59 )
1575 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1577 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1578 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1580 if(tmpvalue < 0.0f)
1581 tmpvalue = 0.0f;
1582 if(tmpvalue > 0.75f)
1583 tmpvalue = 0.75f;
1584 newdamage = uint32(damage - (damage * tmpvalue));
1586 return (newdamage > 1) ? newdamage : 1;
1589 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1591 if(!pVictim || !pVictim->isAlive() || !damage)
1592 return;
1594 // Magic damage, check for resists
1595 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1597 // Get base victim resistance for school
1598 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1599 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1600 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1602 tmpvalue2 *= (float)(0.15f / getLevel());
1603 if (tmpvalue2 < 0.0f)
1604 tmpvalue2 = 0.0f;
1605 if (tmpvalue2 > 0.75f)
1606 tmpvalue2 = 0.75f;
1607 uint32 ran = urand(0, 100);
1608 uint32 faq[4] = {24,6,4,6};
1609 uint8 m = 0;
1610 float Binom = 0.0f;
1611 for (uint8 i = 0; i < 4; ++i)
1613 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1614 if (ran > Binom )
1615 ++m;
1616 else
1617 break;
1619 if (damagetype == DOT && m == 4)
1620 *resist += uint32(damage - 1);
1621 else
1622 *resist += uint32(damage * m / 4);
1623 if(*resist > damage)
1624 *resist = damage;
1626 else
1627 *resist = 0;
1629 int32 RemainingDamage = damage - *resist;
1631 // Get unit state (need for some absorb check)
1632 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1633 // Reflect damage spells (not cast any damage spell in aura lookup)
1634 uint32 reflectSpell = 0;
1635 int32 reflectDamage = 0;
1636 // Death Prevention Aura
1637 SpellEntry const* preventDeathSpell = NULL;
1638 int32 preventDeathAmount = 0;
1639 // Need remove expired auras after
1640 bool existExpired = false;
1641 // absorb without mana cost
1642 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1643 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1645 Modifier* mod = (*i)->GetModifier();
1646 if (!(mod->m_miscvalue & schoolMask))
1647 continue;
1649 SpellEntry const* spellProto = (*i)->GetSpellProto();
1651 // Max Amount can be absorbed by this aura
1652 int32 currentAbsorb = mod->m_amount;
1654 // Found empty aura (impossible but..)
1655 if (currentAbsorb <=0)
1657 existExpired = true;
1658 continue;
1660 // Handle custom absorb auras
1661 // TODO: try find better way
1662 switch(spellProto->SpellFamilyName)
1664 case SPELLFAMILY_GENERIC:
1666 // Astral Shift
1667 if (spellProto->SpellIconID == 3066)
1669 //reduces all damage taken while stun, fear or silence
1670 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1671 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1672 continue;
1674 // Nerves of Steel
1675 if (spellProto->SpellIconID == 2115)
1677 // while affected by Stun and Fear
1678 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1679 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1680 continue;
1682 // Spell Deflection
1683 if (spellProto->SpellIconID == 3006)
1685 // You have a chance equal to your Parry chance
1686 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1687 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1688 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1689 continue;
1691 // Reflective Shield (Lady Malande boss)
1692 if (spellProto->Id == 41475)
1694 if(RemainingDamage < currentAbsorb)
1695 reflectDamage = RemainingDamage / 2;
1696 else
1697 reflectDamage = currentAbsorb / 2;
1698 reflectSpell = 33619;
1699 break;
1701 if (spellProto->Id == 39228 || // Argussian Compass
1702 spellProto->Id == 60218) // Essence of Gossamer
1704 // Max absorb stored in 1 dummy effect
1705 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1706 currentAbsorb = spellProto->EffectBasePoints[1];
1707 break;
1709 break;
1711 case SPELLFAMILY_DRUID:
1713 // Primal Tenacity
1714 if (spellProto->SpellIconID == 2253)
1716 //reduces all damage taken while Stunned
1717 if (unitflag & UNIT_FLAG_STUNNED)
1718 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1719 continue;
1721 break;
1723 case SPELLFAMILY_ROGUE:
1725 // Cheat Death (make less prio with Guardian Spirit case)
1726 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1727 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1728 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1729 // Only if no cooldown
1730 roll_chance_i((*i)->GetModifier()->m_amount))
1731 // Only if roll
1733 preventDeathSpell = (*i)->GetSpellProto();
1734 continue;
1736 break;
1738 case SPELLFAMILY_PRIEST:
1740 // Guardian Spirit
1741 if (spellProto->SpellIconID == 2873)
1743 preventDeathSpell = (*i)->GetSpellProto();
1744 preventDeathAmount = (*i)->GetModifier()->m_amount;
1745 continue;
1748 // Reflective Shield
1749 if (spellProto->SpellFamilyFlags == 0x1)
1751 if (pVictim == this)
1752 break;
1753 Unit* caster = (*i)->GetCaster();
1754 if (!caster)
1755 break;
1756 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1757 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1759 switch((*k)->GetModifier()->m_miscvalue)
1761 case 5065: // Rank 1
1762 case 5064: // Rank 2
1763 case 5063: // Rank 3
1765 if(RemainingDamage >= currentAbsorb)
1766 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1767 else
1768 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1769 reflectSpell = 33619;
1770 } break;
1771 default: break;
1774 break;
1776 break;
1778 case SPELLFAMILY_SHAMAN:
1780 // Astral Shift
1781 if (spellProto->SpellIconID == 3066)
1783 //reduces all damage taken while stun, fear or silence
1784 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1785 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1786 continue;
1788 break;
1790 case SPELLFAMILY_DEATHKNIGHT:
1792 // Shadow of Death
1793 if (spellProto->SpellIconID == 1958)
1795 // TODO: absorb only while transform
1796 continue;
1798 // Anti-Magic Shell (on self)
1799 if (spellProto->Id == 48707)
1801 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1802 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1803 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1804 int32 regen = absorbed * 2 / 10;
1805 pVictim->CastCustomSpell(pVictim, 49088, &regen, 0, 0, true, 0, *i);
1806 RemainingDamage -= absorbed;
1807 continue;
1809 // Anti-Magic Shell (on single party/raid member)
1810 if (spellProto->Id == 50462)
1812 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1813 continue;
1815 // Anti-Magic Zone
1816 if (spellProto->Id == 50461)
1818 Unit* caster = (*i)->GetCaster();
1819 if (!caster)
1820 continue;
1821 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1822 int32 canabsorb = caster->GetHealth();
1823 if (canabsorb < absorbed)
1824 absorbed = canabsorb;
1826 RemainingDamage -= absorbed;
1828 uint32 ab_damage = absorbed;
1829 DealDamageMods(caster,ab_damage,NULL);
1830 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1831 continue;
1833 break;
1835 default:
1836 break;
1839 // currentAbsorb - damage can be absorbed by shield
1840 // If need absorb less damage
1841 if (RemainingDamage < currentAbsorb)
1842 currentAbsorb = RemainingDamage;
1844 RemainingDamage -= currentAbsorb;
1846 // Reduce shield amount
1847 mod->m_amount-=currentAbsorb;
1848 // Need remove it later
1849 if (mod->m_amount<=0)
1850 existExpired = true;
1853 // Remove all expired absorb auras
1854 if (existExpired)
1856 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1858 if ((*i)->GetModifier()->m_amount<=0)
1860 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1861 i = vSchoolAbsorb.begin();
1863 else
1864 ++i;
1868 // Cast back reflect damage spell
1869 if (reflectSpell)
1870 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
1872 // absorb by mana cost
1873 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1874 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1876 next = i; ++next;
1878 // check damage school mask
1879 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1880 continue;
1882 int32 currentAbsorb;
1883 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1884 currentAbsorb = (*i)->GetModifier()->m_amount;
1885 else
1886 currentAbsorb = RemainingDamage;
1888 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1889 if(Player *modOwner = pVictim->GetSpellModOwner())
1890 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1892 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1893 if (currentAbsorb > maxAbsorb)
1894 currentAbsorb = maxAbsorb;
1896 (*i)->GetModifier()->m_amount -= currentAbsorb;
1897 if((*i)->GetModifier()->m_amount <= 0)
1899 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1900 next = vManaShield.begin();
1903 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1904 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1906 RemainingDamage -= currentAbsorb;
1909 // only split damage if not damaging yourself
1910 if(pVictim != this)
1912 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1913 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1915 next = i; ++next;
1917 // check damage school mask
1918 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1919 continue;
1921 // Damage can be splitted only if aura has an alive caster
1922 Unit *caster = (*i)->GetCaster();
1923 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1924 continue;
1926 int32 currentAbsorb;
1927 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1928 currentAbsorb = (*i)->GetModifier()->m_amount;
1929 else
1930 currentAbsorb = RemainingDamage;
1932 RemainingDamage -= currentAbsorb;
1935 uint32 splitted = currentAbsorb;
1936 uint32 splitted_absorb = 0;
1937 DealDamageMods(caster,splitted,&splitted_absorb);
1939 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
1941 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1942 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1945 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1946 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1948 next = i; ++next;
1950 // check damage school mask
1951 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1952 continue;
1954 // Damage can be splitted only if aura has an alive caster
1955 Unit *caster = (*i)->GetCaster();
1956 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1957 continue;
1959 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1961 RemainingDamage -= int32(splitted);
1963 uint32 split_absorb = 0;
1964 DealDamageMods(caster,splitted,&split_absorb);
1966 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
1968 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1969 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1973 // Apply death prevention spells effects
1974 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
1976 switch(preventDeathSpell->SpellFamilyName)
1978 // Cheat Death
1979 case SPELLFAMILY_ROGUE:
1981 // Cheat Death
1982 if (preventDeathSpell->SpellIconID == 2109)
1984 pVictim->CastSpell(pVictim,31231,true);
1985 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1986 // with health > 10% lost health until health==10%, in other case no losses
1987 uint32 health10 = pVictim->GetMaxHealth()/10;
1988 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1990 break;
1992 // Guardian Spirit
1993 case SPELLFAMILY_PRIEST:
1995 // Guardian Spirit
1996 if (preventDeathSpell->SpellIconID == 2873)
1998 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
1999 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2000 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2001 RemainingDamage = 0;
2003 break;
2008 *absorb = damage - RemainingDamage - *resist;
2011 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2013 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2014 return;
2016 if (!pVictim->isAlive())
2017 return;
2019 if(IsNonMeleeSpellCasted(false))
2020 return;
2022 uint32 hitInfo;
2023 if (attType == BASE_ATTACK)
2024 hitInfo = HITINFO_NORMALSWING2;
2025 else if (attType == OFF_ATTACK)
2026 hitInfo = HITINFO_LEFTSWING;
2027 else
2028 return; // ignore ranged case
2030 uint32 extraAttacks = m_extraAttacks;
2032 // melee attack spell casted at main hand attack only
2033 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2035 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2037 // not recent extra attack only at any non extra attack (melee spell case)
2038 if(!extra && extraAttacks)
2040 while(m_extraAttacks)
2042 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2043 if(m_extraAttacks > 0)
2044 --m_extraAttacks;
2047 return;
2050 // attack can be redirected to another target
2051 pVictim = SelectMagnetTarget(pVictim);
2053 CalcDamageInfo damageInfo;
2054 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2055 // Send log damage message to client
2056 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2057 SendAttackStateUpdate(&damageInfo);
2058 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2059 DealMeleeDamage(&damageInfo,true);
2061 if (GetTypeId() == TYPEID_PLAYER)
2062 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2063 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2064 else
2065 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2066 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2068 // if damage pVictim call AI reaction
2069 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2070 ((Creature*)pVictim)->AI()->AttackedBy(this);
2072 // extra attack only at any non extra attack (normal case)
2073 if(!extra && extraAttacks)
2075 while(m_extraAttacks)
2077 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2078 if(m_extraAttacks > 0)
2079 --m_extraAttacks;
2084 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2086 // This is only wrapper
2088 // Miss chance based on melee
2089 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2091 // Critical hit chance
2092 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2094 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2095 float dodge_chance = pVictim->GetUnitDodgeChance();
2096 float block_chance = pVictim->GetUnitBlockChance();
2097 float parry_chance = pVictim->GetUnitParryChance();
2099 // Useful if want to specify crit & miss chances for melee, else it could be removed
2100 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2102 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2105 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2107 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2108 return MELEE_HIT_EVADE;
2110 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2111 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2113 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2114 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2116 // bonus from skills is 0.04%
2117 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2118 int32 sum = 0, tmp = 0;
2119 int32 roll = urand (0, 10000);
2121 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2122 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2123 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2125 tmp = miss_chance;
2127 if (tmp > 0 && roll < (sum += tmp ))
2129 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2130 return MELEE_HIT_MISS;
2133 // always crit against a sitting target (except 0 crit chance)
2134 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2136 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2137 return MELEE_HIT_CRIT;
2140 // Dodge chance
2142 // only players can't dodge if attacker is behind
2143 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2145 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2147 else
2149 // Reduce dodge chance by attacker expertise rating
2150 if (GetTypeId() == TYPEID_PLAYER)
2151 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2153 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2154 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2156 tmp = dodge_chance;
2157 if ( (tmp > 0) // check if unit _can_ dodge
2158 && ((tmp -= skillBonus) > 0)
2159 && roll < (sum += tmp))
2161 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2162 return MELEE_HIT_DODGE;
2166 // parry & block chances
2168 // check if attack comes from behind, nobody can parry or block if attacker is behind
2169 if (!pVictim->HasInArc(M_PI,this))
2171 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2173 else
2175 // Reduce parry chance by attacker expertise rating
2176 if (GetTypeId() == TYPEID_PLAYER)
2177 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2179 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2181 int32 tmp2 = int32(parry_chance);
2182 if ( (tmp2 > 0) // check if unit _can_ parry
2183 && ((tmp2 -= skillBonus) > 0)
2184 && (roll < (sum += tmp2)))
2186 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2187 return MELEE_HIT_PARRY;
2191 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2193 tmp = block_chance;
2194 if ( (tmp > 0) // check if unit _can_ block
2195 && ((tmp -= skillBonus) > 0)
2196 && (roll < (sum += tmp)))
2198 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2199 return MELEE_HIT_BLOCK;
2204 // Critical chance
2205 tmp = crit_chance;
2207 if (tmp > 0 && roll < (sum += tmp))
2209 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2210 return MELEE_HIT_CRIT;
2213 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2214 if( attType != RANGED_ATTACK &&
2215 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2216 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2217 getLevel() < pVictim->getLevelForTarget(this) )
2219 // cap possible value (with bonuses > max skill)
2220 int32 skill = attackerWeaponSkill;
2221 int32 maxskill = attackerMaxSkillValueForLevel;
2222 skill = (skill > maxskill) ? maxskill : skill;
2224 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2225 tmp = tmp > 4000 ? 4000 : tmp;
2226 if (roll < (sum += tmp))
2228 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2229 return MELEE_HIT_GLANCING;
2233 // mobs can score crushing blows if they're 4 or more levels above victim
2234 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2235 // can be from by creature (if can) or from controlled player that considered as creature
2236 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2237 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2238 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2240 // when their weapon skill is 15 or more above victim's defense skill
2241 tmp = victimDefenseSkill;
2242 int32 tmpmax = victimMaxSkillValueForLevel;
2243 // having defense above your maximum (from items, talents etc.) has no effect
2244 tmp = tmp > tmpmax ? tmpmax : tmp;
2245 // tmp = mob's level * 5 - player's current defense skill
2246 tmp = attackerMaxSkillValueForLevel - tmp;
2247 if(tmp >= 15)
2249 // add 2% chance per lacking skill point, min. is 15%
2250 tmp = tmp * 200 - 1500;
2251 if (roll < (sum += tmp))
2253 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2254 return MELEE_HIT_CRUSHING;
2259 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2260 return MELEE_HIT_NORMAL;
2263 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2265 float min_damage, max_damage;
2267 if (normalized && GetTypeId()==TYPEID_PLAYER)
2268 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2269 else
2271 switch (attType)
2273 case RANGED_ATTACK:
2274 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2275 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2276 break;
2277 case BASE_ATTACK:
2278 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2279 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2280 break;
2281 case OFF_ATTACK:
2282 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2283 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2284 break;
2285 // Just for good manner
2286 default:
2287 min_damage = 0.0f;
2288 max_damage = 0.0f;
2289 break;
2293 if (min_damage > max_damage)
2295 std::swap(min_damage,max_damage);
2298 if(max_damage == 0.0f)
2299 max_damage = 5.0f;
2301 return urand((uint32)min_damage, (uint32)max_damage);
2304 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2306 if(spellProto->spellLevel <= 0)
2307 return 1.0f;
2309 float LvlPenalty = 0.0f;
2311 if(spellProto->spellLevel < 20)
2312 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2313 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2314 if(LvlFactor > 1.0f)
2315 LvlFactor = 1.0f;
2317 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2320 void Unit::SendAttackStart(Unit* pVictim)
2322 WorldPacket data( SMSG_ATTACKSTART, 16 );
2323 data << uint64(GetGUID());
2324 data << uint64(pVictim->GetGUID());
2326 SendMessageToSet(&data, true);
2327 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2330 void Unit::SendAttackStop(Unit* victim)
2332 if(!victim)
2333 return;
2335 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2336 data.append(GetPackGUID());
2337 data.append(victim->GetPackGUID()); // can be 0x00...
2338 data << uint32(0); // can be 0x1
2339 SendMessageToSet(&data, true);
2340 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2342 /*if(victim->GetTypeId() == TYPEID_UNIT)
2343 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2346 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2348 if (pVictim->HasInArc(M_PI,this))
2350 /* Currently not exist spells with ignore block
2351 // Ignore combat result aura (parry/dodge check on prepare)
2352 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2353 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2355 if (!(*i)->isAffectedOnSpell(spellProto))
2356 continue;
2357 if ((*i)->GetModifier()->m_miscvalue == )
2358 return false;
2362 // Check creatures flags_extra for disable block
2363 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2364 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2365 return false;
2367 float blockChance = pVictim->GetUnitBlockChance();
2368 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2369 if (roll_chance_f(blockChance))
2370 return true;
2372 return false;
2375 // Melee based spells can be miss, parry or dodge on this step
2376 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2377 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2379 // Calculate hit chance (more correct for chance mod)
2380 int32 HitChance;
2382 // PvP - PvE melee chances
2383 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2384 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2385 if(leveldif < 3)
2386 HitChance = 95 - leveldif;
2387 else
2388 HitChance = 93 - (leveldif - 2) * lchance;
2390 // Hit chance depends from victim auras
2391 if(attType == RANGED_ATTACK)
2392 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2393 else
2394 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2396 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2397 if(Player *modOwner = GetSpellModOwner())
2398 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2400 // Miss = 100 - hit
2401 float miss_chance= 100.0f - HitChance;
2403 // Bonuses from attacker aura and ratings
2404 if (attType == RANGED_ATTACK)
2405 miss_chance -= m_modRangedHitChance;
2406 else
2407 miss_chance -= m_modMeleeHitChance;
2409 // bonus from skills is 0.04%
2410 miss_chance -= skillDiff * 0.04f;
2412 // Limit miss chance from 0 to 60%
2413 if (miss_chance < 0.0f)
2414 return 0.0f;
2415 if (miss_chance > 60.0f)
2416 return 60.0f;
2417 return miss_chance;
2420 // Melee based spells hit result calculations
2421 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2423 WeaponAttackType attType = BASE_ATTACK;
2425 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2426 attType = RANGED_ATTACK;
2428 // bonus from skills is 0.04% per skill Diff
2429 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2430 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2431 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2433 uint32 roll = urand (0, 10000);
2435 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2436 // Roll miss
2437 uint32 tmp = missChance;
2438 if (roll < tmp)
2439 return SPELL_MISS_MISS;
2441 // Chance resist mechanic (select max value from every mechanic spell effect)
2442 int32 resist_mech = 0;
2443 // Get effects mechanic and chance
2444 for(int eff = 0; eff < 3; ++eff)
2446 int32 effect_mech = GetEffectMechanic(spell, eff);
2447 if (effect_mech)
2449 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2450 if (resist_mech < temp*100)
2451 resist_mech = temp*100;
2454 // Roll chance
2455 tmp += resist_mech;
2456 if (roll < tmp)
2457 return SPELL_MISS_RESIST;
2459 bool canDodge = true;
2460 bool canParry = true;
2462 // Same spells cannot be parry/dodge
2463 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2464 return SPELL_MISS_NONE;
2466 // Ranged attack cannot be parry/dodge only deflect
2467 if (attType == RANGED_ATTACK)
2469 // only if in front
2470 if (pVictim->HasInArc(M_PI,this))
2472 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2473 tmp+=deflect_chance;
2474 if (roll < tmp)
2475 return SPELL_MISS_DEFLECT;
2477 return SPELL_MISS_NONE;
2480 // Check for attack from behind
2481 if (!pVictim->HasInArc(M_PI,this))
2483 // Can`t dodge from behind in PvP (but its possible in PvE)
2484 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2485 canDodge = false;
2486 // Can`t parry
2487 canParry = false;
2489 // Check creatures flags_extra for disable parry
2490 if(pVictim->GetTypeId()==TYPEID_UNIT)
2492 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2493 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2494 canParry = false;
2496 // Ignore combat result aura
2497 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2498 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2500 if (!(*i)->isAffectedOnSpell(spell))
2501 continue;
2502 switch((*i)->GetModifier()->m_miscvalue)
2504 case MELEE_HIT_DODGE: canDodge = false; break;
2505 case MELEE_HIT_BLOCK: break; // Block check in hit step
2506 case MELEE_HIT_PARRY: canParry = false; break;
2507 default:
2508 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2509 break;
2513 if (canDodge)
2515 // Roll dodge
2516 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2517 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2518 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2519 // Reduce dodge chance by attacker expertise rating
2520 if (GetTypeId() == TYPEID_PLAYER)
2521 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2522 if (dodgeChance < 0)
2523 dodgeChance = 0;
2525 tmp += dodgeChance;
2526 if (roll < tmp)
2527 return SPELL_MISS_DODGE;
2530 if (canParry)
2532 // Roll parry
2533 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2534 // Reduce parry chance by attacker expertise rating
2535 if (GetTypeId() == TYPEID_PLAYER)
2536 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2537 if (parryChance < 0)
2538 parryChance = 0;
2540 tmp += parryChance;
2541 if (roll < tmp)
2542 return SPELL_MISS_PARRY;
2545 return SPELL_MISS_NONE;
2548 // TODO need use unit spell resistances in calculations
2549 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2551 // Can`t miss on dead target (on skinning for example)
2552 if (!pVictim->isAlive())
2553 return SPELL_MISS_NONE;
2555 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2556 // PvP - PvE spell misschances per leveldif > 2
2557 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2558 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2560 // Base hit chance from attacker and victim levels
2561 int32 modHitChance;
2562 if(leveldif < 3)
2563 modHitChance = 96 - leveldif;
2564 else
2565 modHitChance = 94 - (leveldif - 2) * lchance;
2567 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2568 if(Player *modOwner = GetSpellModOwner())
2569 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2570 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2571 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2572 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2573 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2574 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2575 if (IsAreaOfEffectSpell(spell))
2576 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2577 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2578 if (IsDispelSpell(spell))
2579 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2580 // Chance resist mechanic (select max value from every mechanic spell effect)
2581 int32 resist_mech = 0;
2582 // Get effects mechanic and chance
2583 for(int eff = 0; eff < 3; ++eff)
2585 int32 effect_mech = GetEffectMechanic(spell, eff);
2586 if (effect_mech)
2588 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2589 if (resist_mech < temp)
2590 resist_mech = temp;
2593 // Apply mod
2594 modHitChance-=resist_mech;
2596 // Chance resist debuff
2597 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2599 int32 HitChance = modHitChance * 100;
2600 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2601 HitChance += int32(m_modSpellHitChance*100.0f);
2603 // Decrease hit chance from victim rating bonus
2604 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2605 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2607 if (HitChance < 100) HitChance = 100;
2608 if (HitChance > 10000) HitChance = 10000;
2610 int32 tmp = 10000 - HitChance;
2612 uint32 rand = urand(0,10000);
2614 if (rand < tmp)
2615 return SPELL_MISS_RESIST;
2617 // cast by caster in front of victim
2618 if (pVictim->HasInArc(M_PI,this))
2620 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2621 tmp+=deflect_chance;
2622 if (rand < tmp)
2623 return SPELL_MISS_DEFLECT;
2626 return SPELL_MISS_NONE;
2629 // Calculate spell hit result can be:
2630 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2631 // For melee based spells:
2632 // Miss
2633 // Dodge
2634 // Parry
2635 // For spells
2636 // Resist
2637 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2639 // Return evade for units in evade mode
2640 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2641 return SPELL_MISS_EVADE;
2643 // Check for immune
2644 if (pVictim->IsImmunedToSpell(spell))
2645 return SPELL_MISS_IMMUNE;
2647 // All positive spells can`t miss
2648 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2649 if (IsPositiveSpell(spell->Id))
2650 return SPELL_MISS_NONE;
2652 // Check for immune
2653 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2654 return SPELL_MISS_IMMUNE;
2656 // Try victim reflect spell
2657 if (CanReflect)
2659 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2660 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2661 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2662 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2663 reflectchance += (*i)->GetModifier()->m_amount;
2664 if (reflectchance > 0 && roll_chance_i(reflectchance))
2666 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2667 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2668 return SPELL_MISS_REFLECT;
2672 switch (spell->DmgClass)
2674 case SPELL_DAMAGE_CLASS_RANGED:
2675 case SPELL_DAMAGE_CLASS_MELEE:
2676 return MeleeSpellHitResult(pVictim, spell);
2677 case SPELL_DAMAGE_CLASS_NONE:
2678 case SPELL_DAMAGE_CLASS_MAGIC:
2679 return MagicSpellHitResult(pVictim, spell);
2681 return SPELL_MISS_NONE;
2684 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2686 if(!pVictim)
2687 return 0.0f;
2689 // Base misschance 5%
2690 float misschance = 5.0f;
2692 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2693 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2695 bool isNormal = false;
2696 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2698 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2700 isNormal = true;
2701 break;
2704 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2706 misschance = 5.0f;
2708 else
2710 misschance = 24.0f;
2714 // PvP : PvE melee misschances per leveldif > 2
2715 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2717 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2718 if(leveldif < 0)
2719 leveldif = 0;
2721 // Hit chance from attacker based on ratings and auras
2722 float m_modHitChance;
2723 if (attType == RANGED_ATTACK)
2724 m_modHitChance = m_modRangedHitChance;
2725 else
2726 m_modHitChance = m_modMeleeHitChance;
2728 if(leveldif < 3)
2729 misschance += (leveldif - m_modHitChance);
2730 else
2731 misschance += ((leveldif - 2) * chance - m_modHitChance);
2733 // Hit chance for victim based on ratings
2734 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2736 if (attType == RANGED_ATTACK)
2737 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2738 else
2739 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2742 // Modify miss chance by victim auras
2743 if(attType == RANGED_ATTACK)
2744 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2745 else
2746 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2748 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2749 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2750 misschance -= skillBonus * 0.04f;
2752 // Limit miss chance from 0 to 60%
2753 if ( misschance < 0.0f)
2754 return 0.0f;
2755 if ( misschance > 60.0f)
2756 return 60.0f;
2758 return misschance;
2761 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2763 if(GetTypeId() == TYPEID_PLAYER)
2765 // in PvP use full skill instead current skill value
2766 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2767 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2768 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2769 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2770 return value;
2772 else
2773 return GetUnitMeleeSkill(target);
2776 float Unit::GetUnitDodgeChance() const
2778 if(hasUnitState(UNIT_STAT_STUNNED))
2779 return 0.0f;
2780 if( GetTypeId() == TYPEID_PLAYER )
2781 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2782 else
2784 if(((Creature const*)this)->isTotem())
2785 return 0.0f;
2786 else
2788 float dodge = 5.0f;
2789 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2790 return dodge > 0.0f ? dodge : 0.0f;
2795 float Unit::GetUnitParryChance() const
2797 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2798 return 0.0f;
2800 float chance = 0.0f;
2802 if(GetTypeId() == TYPEID_PLAYER)
2804 Player const* player = (Player const*)this;
2805 if(player->CanParry() )
2807 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
2808 if(!tmpitem)
2809 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
2811 if(tmpitem)
2812 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2815 else if(GetTypeId() == TYPEID_UNIT)
2817 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2819 chance = 5.0f;
2820 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2824 return chance > 0.0f ? chance : 0.0f;
2827 float Unit::GetUnitBlockChance() const
2829 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2830 return 0.0f;
2832 if(GetTypeId() == TYPEID_PLAYER)
2834 Player const* player = (Player const*)this;
2835 if(player->CanBlock() )
2837 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2838 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2839 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2841 // is player but has no block ability or no not broken shield equipped
2842 return 0.0f;
2844 else
2846 if(((Creature const*)this)->isTotem())
2847 return 0.0f;
2848 else
2850 float block = 5.0f;
2851 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
2852 return block > 0.0f ? block : 0.0f;
2857 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
2859 float crit;
2861 if(GetTypeId() == TYPEID_PLAYER)
2863 switch(attackType)
2865 case BASE_ATTACK:
2866 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
2867 break;
2868 case OFF_ATTACK:
2869 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
2870 break;
2871 case RANGED_ATTACK:
2872 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
2873 break;
2874 // Just for good manner
2875 default:
2876 crit = 0.0f;
2877 break;
2880 else
2882 crit = 5.0f;
2883 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
2886 // flat aura mods
2887 if(attackType == RANGED_ATTACK)
2888 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
2889 else
2890 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
2892 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
2894 // reduce crit chance from Rating for players
2895 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2897 if (attackType==RANGED_ATTACK)
2898 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
2899 else
2900 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
2903 // Apply crit chance from defence skill
2904 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
2906 if (crit < 0.0f)
2907 crit = 0.0f;
2908 return crit;
2911 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
2913 uint32 value = 0;
2914 if(GetTypeId() == TYPEID_PLAYER)
2916 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
2918 // feral or unarmed skill only for base attack
2919 if(attType != BASE_ATTACK && !item )
2920 return 0;
2922 if(IsInFeralForm())
2923 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2925 // weapon skill or (unarmed for base attack)
2926 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
2928 // in PvP use full skill instead current skill value
2929 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2930 ? ((Player*)this)->GetMaxSkillValue(skill)
2931 : ((Player*)this)->GetSkillValue(skill);
2932 // Modify value from ratings
2933 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
2934 switch (attType)
2936 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
2937 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
2938 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
2941 else
2942 value = GetUnitMeleeSkill(target);
2943 return value;
2946 void Unit::_UpdateSpells( uint32 time )
2948 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
2949 _UpdateAutoRepeatSpell();
2951 // remove finished spells from current pointers
2952 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
2954 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
2956 m_currentSpells[i]->SetReferencedFromCurrent(false);
2957 m_currentSpells[i] = NULL; // remove pointer
2961 // TODO: Find a better way to prevent crash when multiple auras are removed.
2962 m_removedAuras = 0;
2963 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
2964 if ((*i).second)
2965 (*i).second->SetUpdated(false);
2967 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
2969 next = i;
2970 ++next;
2971 if ((*i).second)
2973 // prevent double update
2974 if ((*i).second->IsUpdated())
2975 continue;
2976 (*i).second->SetUpdated(true);
2977 (*i).second->Update( time );
2978 // several auras can be deleted due to update
2979 if (m_removedAuras)
2981 if (m_Auras.empty()) break;
2982 next = m_Auras.begin();
2983 m_removedAuras = 0;
2988 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
2990 if ((*i).second)
2992 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
2994 RemoveAura(i);
2996 else
2998 ++i;
3001 else
3003 ++i;
3007 if(!m_gameObj.empty())
3009 GameObjectList::iterator ite1, dnext1;
3010 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3012 dnext1 = ite1;
3013 //(*i)->Update( difftime );
3014 if( !(*ite1)->isSpawned() )
3016 (*ite1)->SetOwnerGUID(0);
3017 (*ite1)->SetRespawnTime(0);
3018 (*ite1)->Delete();
3019 dnext1 = m_gameObj.erase(ite1);
3021 else
3022 ++dnext1;
3027 void Unit::_UpdateAutoRepeatSpell()
3029 //check "realtime" interrupts
3030 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3032 // cancel wand shoot
3033 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3034 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3035 m_AutoRepeatFirstCast = true;
3036 return;
3039 //apply delay
3040 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3041 setAttackTimer(RANGED_ATTACK,500);
3042 m_AutoRepeatFirstCast = false;
3044 //castroutine
3045 if (isAttackReady(RANGED_ATTACK))
3047 // Check if able to cast
3048 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3050 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3051 return;
3054 // we want to shoot
3055 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3056 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3058 // all went good, reset attack
3059 resetAttackTimer(RANGED_ATTACK);
3063 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3065 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3067 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3069 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3071 // break same type spell if it is not delayed
3072 InterruptSpell(CSpellType,false);
3074 // special breakage effects:
3075 switch (CSpellType)
3077 case CURRENT_GENERIC_SPELL:
3079 // generic spells always break channeled not delayed spells
3080 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3082 // autorepeat breaking
3083 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3085 // break autorepeat if not Auto Shot
3086 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3087 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3088 m_AutoRepeatFirstCast = true;
3090 } break;
3092 case CURRENT_CHANNELED_SPELL:
3094 // channel spells always break generic non-delayed and any channeled spells
3095 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3096 InterruptSpell(CURRENT_CHANNELED_SPELL);
3098 // it also does break autorepeat if not Auto Shot
3099 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3100 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3101 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3102 } break;
3104 case CURRENT_AUTOREPEAT_SPELL:
3106 // only Auto Shoot does not break anything
3107 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3109 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3110 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3111 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3113 // special action: set first cast flag
3114 m_AutoRepeatFirstCast = true;
3115 } break;
3117 default:
3119 // other spell types don't break anything now
3120 } break;
3123 // current spell (if it is still here) may be safely deleted now
3124 if (m_currentSpells[CSpellType])
3125 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3127 // set new current spell
3128 m_currentSpells[CSpellType] = pSpell;
3129 pSpell->SetReferencedFromCurrent(true);
3132 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3134 assert(spellType < CURRENT_MAX_SPELL);
3136 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3138 // send autorepeat cancel message for autorepeat spells
3139 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3141 if(GetTypeId()==TYPEID_PLAYER)
3142 ((Player*)this)->SendAutoRepeatCancel();
3145 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3146 m_currentSpells[spellType]->cancel();
3148 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3149 if (m_currentSpells[spellType])
3151 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3152 m_currentSpells[spellType] = NULL;
3157 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3159 // We don't do loop here to explicitly show that melee spell is excluded.
3160 // Maybe later some special spells will be excluded too.
3162 // generic spells are casted when they are not finished and not delayed
3163 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3164 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3165 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3166 return(true);
3168 // channeled spells may be delayed, but they are still considered casted
3169 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3170 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3171 return(true);
3173 // autorepeat spells may be finished or delayed, but they are still considered casted
3174 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3175 return(true);
3177 return(false);
3180 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3182 // generic spells are interrupted if they are not finished or delayed
3183 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3184 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3186 // autorepeat spells are interrupted if they are not finished or delayed
3187 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3188 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3190 // channeled spells are interrupted if they are not finished, even if they are delayed
3191 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3192 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3195 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3197 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3198 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3199 return m_currentSpells[i];
3200 return NULL;
3203 bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
3205 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3208 void Unit::SetInFront(Unit const* target)
3210 SetOrientation(GetAngle(target));
3213 bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
3215 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3218 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3220 if(IsInWater())
3221 return c->canSwim();
3222 else
3223 return c->canWalk() || c->canFly();
3226 bool Unit::IsInWater() const
3228 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3231 bool Unit::IsUnderWater() const
3233 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3236 void Unit::DeMorph()
3238 SetDisplayId(GetNativeDisplayId());
3241 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3243 int32 modifier = 0;
3245 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3246 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3247 modifier += (*i)->GetModifier()->m_amount;
3249 return modifier;
3252 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3254 float multiplier = 1.0f;
3256 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3257 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3258 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3260 return multiplier;
3263 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3265 int32 modifier = 0;
3267 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3268 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3269 if ((*i)->GetModifier()->m_amount > modifier)
3270 modifier = (*i)->GetModifier()->m_amount;
3272 return modifier;
3275 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3277 int32 modifier = 0;
3279 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3280 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3281 if ((*i)->GetModifier()->m_amount < modifier)
3282 modifier = (*i)->GetModifier()->m_amount;
3284 return modifier;
3287 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3289 int32 modifier = 0;
3291 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3292 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3294 Modifier* mod = (*i)->GetModifier();
3295 if (mod->m_miscvalue & misc_mask)
3296 modifier += mod->m_amount;
3298 return modifier;
3301 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3303 float multiplier = 1.0f;
3305 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3306 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3308 Modifier* mod = (*i)->GetModifier();
3309 if (mod->m_miscvalue & misc_mask)
3310 multiplier *= (100.0f + mod->m_amount)/100.0f;
3312 return multiplier;
3315 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3317 int32 modifier = 0;
3319 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3320 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3322 Modifier* mod = (*i)->GetModifier();
3323 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3324 modifier = mod->m_amount;
3327 return modifier;
3330 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3332 int32 modifier = 0;
3334 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3335 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3337 Modifier* mod = (*i)->GetModifier();
3338 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3339 modifier = mod->m_amount;
3342 return modifier;
3345 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3347 int32 modifier = 0;
3349 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3350 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3352 Modifier* mod = (*i)->GetModifier();
3353 if (mod->m_miscvalue == misc_value)
3354 modifier += mod->m_amount;
3356 return modifier;
3359 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3361 float multiplier = 1.0f;
3363 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3364 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3366 Modifier* mod = (*i)->GetModifier();
3367 if (mod->m_miscvalue == misc_value)
3368 multiplier *= (100.0f + mod->m_amount)/100.0f;
3370 return multiplier;
3373 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3375 int32 modifier = 0;
3377 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3378 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3380 Modifier* mod = (*i)->GetModifier();
3381 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3382 modifier = mod->m_amount;
3385 return modifier;
3388 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3390 int32 modifier = 0;
3392 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3393 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3395 Modifier* mod = (*i)->GetModifier();
3396 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3397 modifier = mod->m_amount;
3400 return modifier;
3403 bool Unit::AddAura(Aura *Aur)
3405 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3406 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3407 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3409 delete Aur;
3410 return false;
3413 if(Aur->GetTarget() != this)
3415 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3416 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3417 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3418 delete Aur;
3419 return false;
3422 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3423 AuraType aurName = Aur->GetModifier()->m_auraname;
3425 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3426 AuraMap::iterator i = m_Auras.find( spair );
3428 // take out same spell
3429 if (i != m_Auras.end())
3431 // passive and persistent auras can stack with themselves any number of times
3432 if (!Aur->IsPassive() && !Aur->IsPersistent())
3434 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3436 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3438 // Aura can stack on self -> Stack it;
3439 if(aurSpellInfo->StackAmount)
3441 i2->second->modStackAmount(1);
3442 delete Aur;
3443 return false;
3445 // can be only single (this check done at _each_ aura add
3446 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3447 break;
3450 bool stop = false;
3451 switch(aurName)
3453 // DoT/HoT/etc
3454 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3455 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3456 case SPELL_AURA_PERIODIC_LEECH:
3457 case SPELL_AURA_PERIODIC_HEAL:
3458 case SPELL_AURA_OBS_MOD_HEALTH:
3459 case SPELL_AURA_PERIODIC_MANA_LEECH:
3460 case SPELL_AURA_PERIODIC_ENERGIZE:
3461 case SPELL_AURA_OBS_MOD_MANA:
3462 case SPELL_AURA_POWER_BURN_MANA:
3463 break;
3464 default: // not allow
3465 // can be only single (this check done at _each_ aura add
3466 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3467 stop = true;
3468 break;
3471 if(stop)
3472 break;
3477 // passive auras not stacable with other ranks
3478 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3480 if (!RemoveNoStackAurasDueToAura(Aur))
3482 delete Aur;
3483 return false; // couldn't remove conflicting aura with higher rank
3487 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3488 if (Aur->IsSingleTarget() && Aur->GetTarget())
3490 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3491 for(;;)
3493 Unit* caster = Aur->GetCaster();
3494 if(!caster) // caster deleted and not required adding scAura
3495 break;
3497 bool restart = false;
3498 AuraList& scAuras = caster->GetSingleCastAuras();
3499 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3501 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3502 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3504 if ((*itr)->IsInUse())
3506 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3507 continue;
3509 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3510 restart = true;
3511 break;
3515 if(!restart)
3517 // done
3518 scAuras.push_back(Aur);
3519 break;
3524 // add aura, register in lists and arrays
3525 Aur->_AddAura();
3526 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3527 if (aurName < TOTAL_AURAS)
3529 m_modAuras[aurName].push_back(Aur);
3532 Aur->ApplyModifier(true,true);
3533 sLog.outDebug("Aura %u now is in use", aurName);
3534 return true;
3537 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3539 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3540 if(!spellInfo)
3541 return;
3542 AuraMap::const_iterator i,next;
3543 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3545 next = i;
3546 ++next;
3547 uint32 i_spellId = (*i).second->GetId();
3548 if((*i).second && i_spellId && i_spellId != spellId)
3550 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3552 RemoveAurasDueToSpell(i_spellId);
3554 if( m_Auras.empty() )
3555 break;
3556 else
3557 next = m_Auras.begin();
3563 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3565 if (!Aur)
3566 return false;
3568 SpellEntry const* spellProto = Aur->GetSpellProto();
3569 if (!spellProto)
3570 return false;
3572 uint32 spellId = Aur->GetId();
3573 uint32 effIndex = Aur->GetEffIndex();
3575 // passive spell special case (only non stackable with ranks)
3576 if(IsPassiveSpell(spellId))
3578 if(IsPassiveSpellStackableWithRanks(spellProto))
3579 return true;
3582 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3584 AuraMap::iterator i,next;
3585 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3587 next = i;
3588 ++next;
3589 if (!(*i).second) continue;
3591 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3593 if (!i_spellProto)
3594 continue;
3596 uint32 i_spellId = i_spellProto->Id;
3598 // early checks that spellId is passive non stackable spell
3599 if(IsPassiveSpell(i_spellId))
3601 // passive non-stackable spells not stackable only for same caster
3602 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3603 continue;
3605 // passive non-stackable spells not stackable only with another rank of same spell
3606 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3607 continue;
3610 uint32 i_effIndex = (*i).second->GetEffIndex();
3612 if(i_spellId == spellId) continue;
3614 bool is_triggered_by_spell = false;
3615 // prevent triggered aura of removing aura that triggered it
3616 for(int j = 0; j < 3; ++j)
3617 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3618 is_triggered_by_spell = true;
3620 if (is_triggered_by_spell)
3621 continue;
3623 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3625 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3626 bool is_sspt = IsSingleFromSpellSpecificRanksPerTarget(spellId_spec,i_spellId_spec);
3628 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3630 // cannot remove higher rank
3631 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3632 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3633 return false;
3635 // Its a parent aura (create this aura in ApplyModifier)
3636 if ((*i).second->IsInUse())
3638 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3639 continue;
3641 RemoveAurasDueToSpell(i_spellId);
3643 if( m_Auras.empty() )
3644 break;
3645 else
3646 next = m_Auras.begin();
3648 else if( is_sspt && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId) )
3650 // cannot remove higher rank
3651 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3652 return false;
3654 // Its a parent aura (create this aura in ApplyModifier)
3655 if ((*i).second->IsInUse())
3657 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3658 continue;
3660 RemoveAurasDueToSpell(i_spellId);
3662 if( m_Auras.empty() )
3663 break;
3664 else
3665 next = m_Auras.begin();
3667 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3669 // Its a parent aura (create this aura in ApplyModifier)
3670 if ((*i).second->IsInUse())
3672 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3673 continue;
3675 RemoveAurasDueToSpell(i_spellId);
3677 if( m_Auras.empty() )
3678 break;
3679 else
3680 next = m_Auras.begin();
3682 // Potions stack aura by aura (elixirs/flask already checked)
3683 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3685 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3687 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3688 return false; // cannot remove higher rank
3690 // Its a parent aura (create this aura in ApplyModifier)
3691 if ((*i).second->IsInUse())
3693 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3694 continue;
3696 RemoveAura(i);
3697 next = i;
3701 return true;
3704 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3706 spellEffectPair spair = spellEffectPair(spellId, effindex);
3707 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3709 if(iter->second!=except)
3711 RemoveAura(iter);
3712 iter = m_Auras.lower_bound(spair);
3714 else
3715 ++iter;
3719 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3721 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3723 Aura *aur = iter->second;
3724 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3725 RemoveAura(iter);
3726 else
3727 ++iter;
3731 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3733 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3735 Aura *aur = iter->second;
3736 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3738 // Custom dispel case
3739 // Unstable Affliction
3740 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3742 int32 damage = aur->GetModifier()->m_amount*9;
3743 uint64 caster_guid = aur->GetCasterGUID();
3745 // Remove aura
3746 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3748 // backfire damage and silence
3749 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3751 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3753 else
3754 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3756 else
3757 ++iter;
3761 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3763 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3765 Aura *aur = iter->second;
3766 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3768 int32 basePoints = aur->GetBasePoints();
3769 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
3770 // some different constructors
3771 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
3773 // set its duration and maximum duration
3774 // max duration 2 minutes (in msecs)
3775 int32 dur = aur->GetAuraDuration();
3776 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
3777 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3778 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3780 // Unregister _before_ adding to stealer
3781 aur->UnregisterSingleCastAura();
3783 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
3784 new_aur->SetIsSingleTarget(false);
3786 // add the new aura to stealer
3787 stealer->AddAura(new_aur);
3789 // Remove aura as dispel
3790 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3792 else
3793 ++iter;
3797 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
3799 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3801 if (iter->second->GetId() == spellId)
3802 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
3803 else
3804 ++iter;
3808 void Unit::RemoveAurasWithDispelType( DispelType type )
3810 // Create dispel mask by dispel type
3811 uint32 dispelMask = GetDispellMask(type);
3812 // Dispel all existing auras vs current dispel type
3813 AuraMap& auras = GetAuras();
3814 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
3816 SpellEntry const* spell = itr->second->GetSpellProto();
3817 if( (1<<spell->Dispel) & dispelMask )
3819 // Dispel aura
3820 RemoveAurasDueToSpell(spell->Id);
3821 itr = auras.begin();
3823 else
3824 ++itr;
3828 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
3830 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
3831 if(iter != m_Auras.end())
3833 if (iter->second->modStackAmount(-1))
3834 RemoveAura(iter);
3838 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
3840 for (int i=0; i<3; ++i)
3841 RemoveSingleAuraFromStack(spellId, i);
3844 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
3846 for (int i = 0; i < 3; ++i)
3847 RemoveAura(spellId,i,except);
3850 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
3852 for (int k=0; k < 3; ++k)
3854 spellEffectPair spair = spellEffectPair(spellId, k);
3855 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3857 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
3859 RemoveAura(iter);
3860 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
3862 else
3863 ++iter;
3868 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
3870 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3872 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
3873 RemoveAura(iter);
3874 else
3875 ++iter;
3879 void Unit::RemoveNotOwnSingleTargetAuras()
3881 // single target auras from other casters
3882 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3884 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
3885 RemoveAura(iter);
3886 else
3887 ++iter;
3890 // single target auras at other targets
3891 AuraList& scAuras = GetSingleCastAuras();
3892 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
3894 Aura* aura = *iter;
3895 if (aura->GetTarget()!=this)
3897 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
3898 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
3899 iter = scAuras.begin();
3901 else
3902 ++iter;
3907 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
3909 Aura* Aur = i->second;
3910 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
3912 Aur->UnregisterSingleCastAura();
3914 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3915 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3917 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
3920 // Set remove mode
3921 Aur->SetRemoveMode(mode);
3922 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3923 // remove aura from list before to prevent deleting it before
3924 m_Auras.erase(i);
3925 ++m_removedAuras; // internal count used by unit update
3927 // Statue unsummoned at aura remove
3928 Totem* statue = NULL;
3929 bool caster_channeled = false;
3930 if(IsChanneledSpell(AurSpellInfo))
3932 Unit* caster = Aur->GetCaster();
3934 if(caster)
3936 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
3937 statue = ((Totem*)caster);
3938 else
3939 caster_channeled = caster==this;
3943 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
3944 Aur->ApplyModifier(false,true);
3945 Aur->_RemoveAura();
3946 delete Aur;
3948 if(caster_channeled)
3949 RemoveAurasAtChanneledTarget (AurSpellInfo);
3951 if(statue)
3952 statue->UnSummon();
3954 // only way correctly remove all auras from list
3955 if( m_Auras.empty() )
3956 i = m_Auras.end();
3957 else
3958 i = m_Auras.begin();
3961 void Unit::RemoveAllAuras()
3963 while (!m_Auras.empty())
3965 AuraMap::iterator iter = m_Auras.begin();
3966 RemoveAura(iter);
3970 void Unit::RemoveArenaAuras(bool onleave)
3972 // in join, remove positive buffs, on end, remove negative
3973 // used to remove positive visible auras in arenas
3974 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3976 if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3977 && !iter->second->IsPassive() // don't remove passive auras
3978 && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3979 && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
3980 RemoveAura(iter);
3981 else
3982 ++iter;
3986 void Unit::RemoveAllAurasOnDeath()
3988 // used just after dieing to remove all visible auras
3989 // and disable the mods for the passive ones
3990 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
3992 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
3993 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
3994 else
3995 ++iter;
3999 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4001 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4002 if (iter != m_Auras.end())
4004 if (iter->second->GetAuraDuration() < delaytime)
4005 iter->second->SetAuraDuration(0);
4006 else
4007 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4008 iter->second->SendAuraUpdate(false);
4009 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4013 void Unit::_RemoveAllAuraMods()
4015 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4017 (*i).second->ApplyModifier(false);
4021 void Unit::_ApplyAllAuraMods()
4023 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4025 (*i).second->ApplyModifier(true);
4029 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4031 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4032 if (iter != m_Auras.end())
4033 return iter->second;
4034 return NULL;
4037 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4039 AuraList const& auras = GetAurasByType(type);
4040 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4042 SpellEntry const *spell = (*i)->GetSpellProto();
4043 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4045 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4046 continue;
4047 return (*i);
4050 return NULL;
4053 bool Unit::HasAura(uint32 spellId) const
4055 for (int i = 0; i < 3 ; ++i)
4057 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4058 if (iter != m_Auras.end())
4059 return true;
4061 return false;
4064 void Unit::AddDynObject(DynamicObject* dynObj)
4066 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4069 void Unit::RemoveDynObject(uint32 spellid)
4071 if(m_dynObjGUIDs.empty())
4072 return;
4073 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4075 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4076 if(!dynObj)
4078 i = m_dynObjGUIDs.erase(i);
4080 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4082 dynObj->Delete();
4083 i = m_dynObjGUIDs.erase(i);
4085 else
4086 ++i;
4090 void Unit::RemoveAllDynObjects()
4092 while(!m_dynObjGUIDs.empty())
4094 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4095 if(dynObj)
4096 dynObj->Delete();
4097 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4101 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4103 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4105 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4106 if(!dynObj)
4108 i = m_dynObjGUIDs.erase(i);
4109 continue;
4112 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4113 return dynObj;
4114 ++i;
4116 return NULL;
4119 DynamicObject * Unit::GetDynObject(uint32 spellId)
4121 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4123 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4124 if(!dynObj)
4126 i = m_dynObjGUIDs.erase(i);
4127 continue;
4130 if (dynObj->GetSpellId() == spellId)
4131 return dynObj;
4132 ++i;
4134 return NULL;
4137 GameObject* Unit::GetGameObject(uint32 spellId) const
4139 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4140 if ((*i)->GetSpellId() == spellId)
4141 return *i;
4143 return NULL;
4146 void Unit::AddGameObject(GameObject* gameObj)
4148 assert(gameObj && gameObj->GetOwnerGUID()==0);
4149 m_gameObj.push_back(gameObj);
4150 gameObj->SetOwnerGUID(GetGUID());
4152 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4154 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4155 // Need disable spell use for owner
4156 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4157 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4158 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4162 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4164 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4166 gameObj->SetOwnerGUID(0);
4168 // GO created by some spell
4169 if (uint32 spellid = gameObj->GetSpellId())
4171 RemoveAurasDueToSpell(spellid);
4173 if (GetTypeId()==TYPEID_PLAYER)
4175 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4176 // Need activate spell use for owner
4177 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4178 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4179 ((Player*)this)->SendCooldownEvent(createBySpell);
4183 m_gameObj.remove(gameObj);
4185 if(del)
4187 gameObj->SetRespawnTime(0);
4188 gameObj->Delete();
4192 void Unit::RemoveGameObject(uint32 spellid, bool del)
4194 if(m_gameObj.empty())
4195 return;
4196 GameObjectList::iterator i, next;
4197 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4199 next = i;
4200 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4202 (*i)->SetOwnerGUID(0);
4203 if(del)
4205 (*i)->SetRespawnTime(0);
4206 (*i)->Delete();
4209 next = m_gameObj.erase(i);
4211 else
4212 ++next;
4216 void Unit::RemoveAllGameObjects()
4218 // remove references to unit
4219 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4221 (*i)->SetOwnerGUID(0);
4222 (*i)->SetRespawnTime(0);
4223 (*i)->Delete();
4224 i = m_gameObj.erase(i);
4228 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4230 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4231 data.append(log->target->GetPackGUID());
4232 data.append(log->attacker->GetPackGUID());
4233 data << uint32(log->SpellID);
4234 data << uint32(log->damage); // damage amount
4235 data << uint32(log->overkill); // overkill
4236 data << uint8 (log->schoolMask); // damage school
4237 data << uint32(log->absorb); // AbsorbedDamage
4238 data << uint32(log->resist); // resist
4239 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4240 data << uint8 (log->unused); // unused
4241 data << uint32(log->blocked); // blocked
4242 data << uint32(log->HitInfo);
4243 data << uint8 (0); // flag to use extend data
4244 SendMessageToSet( &data, true );
4247 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4249 SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
4250 log.damage = Damage-AbsorbedDamage-Resist-Blocked;
4251 log.absorb = AbsorbedDamage;
4252 log.resist = Resist;
4253 log.physicalLog = PhysicalDamage;
4254 log.blocked = Blocked;
4255 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4256 if(CriticalHit)
4257 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4258 SendSpellNonMeleeDamageLog(&log);
4261 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4263 // Not much to do if no flags are set.
4264 if (procAttacker)
4265 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4266 // Now go on with a victim's events'n'auras
4267 // Not much to do if no flags are set or there is no victim
4268 if(pVictim && pVictim->isAlive() && procVictim)
4269 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4272 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4274 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4275 data << uint32(spellID);
4276 data << uint64(GetGUID());
4277 data << uint8(0); // can be 0 or 1
4278 data << uint32(1); // target count
4279 // for(i = 0; i < target count; ++i)
4280 data << uint64(target->GetGUID()); // target GUID
4281 data << uint8(missInfo);
4282 // end loop
4283 SendMessageToSet(&data, true);
4286 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4288 uint32 count = 1;
4289 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4290 data << (uint32)damageInfo->HitInfo;
4291 data.append(GetPackGUID());
4292 data.append(damageInfo->target->GetPackGUID());
4293 data << (uint32)(damageInfo->damage); // Full damage
4294 data << uint32(0); // overkill value
4296 data << (uint8)count; // Sub damage count
4298 for(int i = 0; i < count; ++i)
4300 data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
4301 data << (float)damageInfo->damage; // sub damage
4302 data << (uint32)damageInfo->damage; // Sub Damage
4305 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4307 for(int i = 0; i < count; ++i)
4308 data << (uint32)damageInfo->absorb; // Absorb
4311 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4313 for(int i = 0; i < count; ++i)
4314 data << (uint32)damageInfo->resist; // Resist
4317 data << (uint8)damageInfo->TargetState;
4318 data << (uint32)0;
4319 data << (uint32)0;
4321 if(damageInfo->HitInfo & HITINFO_BLOCK)
4322 data << (uint32)damageInfo->blocked_amount;
4324 if(damageInfo->HitInfo & HITINFO_UNK3)
4325 data << uint32(0);
4327 if(damageInfo->HitInfo & HITINFO_UNK1)
4329 data << uint32(0);
4330 data << float(0);
4331 data << float(0);
4332 data << float(0);
4333 data << float(0);
4334 data << float(0);
4335 data << float(0);
4336 data << float(0);
4337 data << float(0);
4338 for(uint8 i = 0; i < 5; ++i)
4340 data << float(0);
4341 data << float(0);
4343 data << uint32(0);
4346 SendMessageToSet( &data, true );
4349 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4351 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4353 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4354 data << uint32(HitInfo); // flags
4355 data.append(GetPackGUID());
4356 data.append(target->GetPackGUID());
4357 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4358 data << uint32(0); // overkill value
4360 data << (uint8)SwingType; // count?
4362 // for(i = 0; i < SwingType; ++i)
4363 data << (uint32)damageSchoolMask;
4364 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4365 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4366 // end loop
4368 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4370 // for(i = 0; i < SwingType; ++i)
4371 data << uint32(AbsorbDamage);
4372 // end loop
4375 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4377 // for(i = 0; i < SwingType; ++i)
4378 data << uint32(Resist);
4379 // end loop
4382 data << (uint8)TargetState;
4383 data << (uint32)0;
4384 data << (uint32)0;
4386 if(HitInfo & HITINFO_BLOCK)
4388 data << uint32(BlockedAmount);
4391 if(HitInfo & HITINFO_UNK3)
4393 data << uint32(0);
4396 if(HitInfo & HITINFO_UNK1)
4398 data << uint32(0);
4399 data << float(0);
4400 data << float(0);
4401 data << float(0);
4402 data << float(0);
4403 data << float(0);
4404 data << float(0);
4405 data << float(0);
4406 data << float(0);
4407 for(uint8 i = 0; i < 5; ++i)
4409 data << float(0);
4410 data << float(0);
4412 data << uint32(0);
4415 SendMessageToSet( &data, true );
4418 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4420 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4422 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4423 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4425 uint32 triggered_spell_id = 0;
4426 Unit* target = pVictim;
4427 int32 basepoints0 = 0;
4429 switch(hasteSpell->SpellFamilyName)
4431 case SPELLFAMILY_ROGUE:
4433 switch(hasteSpell->Id)
4435 // Blade Flurry
4436 case 13877:
4437 case 33735:
4439 target = SelectNearbyTarget();
4440 if(!target)
4441 return false;
4442 basepoints0 = damage;
4443 triggered_spell_id = 22482;
4444 break;
4447 break;
4451 // processed charge only counting case
4452 if(!triggered_spell_id)
4453 return true;
4455 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4457 if(!triggerEntry)
4459 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4460 return false;
4463 // default case
4464 if(!target || target!=this && !target->isAlive())
4465 return false;
4467 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4468 return false;
4470 if(basepoints0)
4471 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4472 else
4473 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4475 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4476 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4478 return true;
4481 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4483 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4484 uint32 effIndex = triggeredByAura->GetEffIndex();
4485 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4487 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4488 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4490 uint32 triggered_spell_id = 0;
4491 Unit* target = pVictim;
4492 int32 basepoints0 = 0;
4494 switch(dummySpell->SpellFamilyName)
4496 case SPELLFAMILY_GENERIC:
4498 switch (dummySpell->Id)
4500 // Eye for an Eye
4501 case 9799:
4502 case 25988:
4504 // return damage % to attacker but < 50% own total health
4505 basepoints0 = triggerAmount*int32(damage)/100;
4506 if(basepoints0 > GetMaxHealth()/2)
4507 basepoints0 = GetMaxHealth()/2;
4509 triggered_spell_id = 25997;
4510 break;
4512 // Sweeping Strikes
4513 case 12328:
4514 case 18765:
4515 case 35429:
4517 // prevent chain of triggered spell from same triggered spell
4518 if(procSpell && procSpell->Id==26654)
4519 return false;
4521 target = SelectNearbyTarget();
4522 if(!target)
4523 return false;
4525 triggered_spell_id = 26654;
4526 break;
4528 // Unstable Power
4529 case 24658:
4531 if (!procSpell || procSpell->Id == 24659)
4532 return false;
4533 // Need remove one 24659 aura
4534 RemoveSingleSpellAurasFromStack(24659);
4535 return true;
4537 // Restless Strength
4538 case 24661:
4540 // Need remove one 24662 aura
4541 RemoveSingleSpellAurasFromStack(24662);
4542 return true;
4544 // Adaptive Warding (Frostfire Regalia set)
4545 case 28764:
4547 if(!procSpell)
4548 return false;
4550 // find Mage Armor
4551 bool found = false;
4552 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4553 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4555 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4557 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4559 found=true;
4560 break;
4564 if(!found)
4565 return false;
4567 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4569 case SPELL_SCHOOL_NORMAL:
4570 case SPELL_SCHOOL_HOLY:
4571 return false; // ignored
4572 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4573 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4574 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4575 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4576 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4577 default:
4578 return false;
4581 target = this;
4582 break;
4584 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4585 case 27539:
4587 if(!procSpell)
4588 return false;
4590 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4592 case SPELL_SCHOOL_NORMAL:
4593 return false; // ignore
4594 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4595 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4596 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4597 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4598 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4599 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4600 default:
4601 return false;
4604 target = this;
4605 break;
4607 // Mana Leech (Passive) (Priest Pet Aura)
4608 case 28305:
4610 // Cast on owner
4611 target = GetOwner();
4612 if(!target)
4613 return false;
4615 triggered_spell_id = 34650;
4616 break;
4618 // Mark of Malice
4619 case 33493:
4621 // Cast finish spell at last charge
4622 if (triggeredByAura->GetAuraCharges() > 1)
4623 return false;
4625 target = this;
4626 triggered_spell_id = 33494;
4627 break;
4629 // Twisted Reflection (boss spell)
4630 case 21063:
4631 triggered_spell_id = 21064;
4632 break;
4633 // Vampiric Aura (boss spell)
4634 case 38196:
4636 basepoints0 = 3 * damage; // 300%
4637 if (basepoints0 < 0)
4638 return false;
4640 triggered_spell_id = 31285;
4641 target = this;
4642 break;
4644 // Aura of Madness (Darkmoon Card: Madness trinket)
4645 //=====================================================
4646 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4647 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4648 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4649 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4650 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4651 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4652 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4653 // 41011 Martyr Complex: +35 stamina (All classes)
4654 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4655 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4656 case 39446:
4658 if(GetTypeId() != TYPEID_PLAYER)
4659 return false;
4661 // Select class defined buff
4662 switch (getClass())
4664 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4665 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4667 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4668 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4669 break;
4671 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4672 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4674 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4675 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4676 break;
4678 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4679 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4680 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4681 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4683 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4684 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4685 break;
4687 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4689 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4690 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4691 break;
4693 default:
4694 return false;
4697 target = this;
4698 if (roll_chance_i(10))
4699 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4700 break;
4703 // TODO: need find item for aura and triggered spells
4704 // Sunwell Exalted Caster Neck (??? neck)
4705 // cast ??? Light's Wrath if Exalted by Aldor
4706 // cast ??? Arcane Bolt if Exalted by Scryers*/
4707 case 46569:
4708 return false; // disable for while
4711 if(GetTypeId() != TYPEID_PLAYER)
4712 return false;
4714 // Get Aldor reputation rank
4715 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4717 target = this;
4718 triggered_spell_id = ???
4719 break;
4721 // Get Scryers reputation rank
4722 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4724 triggered_spell_id = ???
4725 break;
4727 return false;
4729 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4730 // cast 45479 Light's Wrath if Exalted by Aldor
4731 // cast 45429 Arcane Bolt if Exalted by Scryers
4732 case 45481:
4734 if(GetTypeId() != TYPEID_PLAYER)
4735 return false;
4737 // Get Aldor reputation rank
4738 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4740 target = this;
4741 triggered_spell_id = 45479;
4742 break;
4744 // Get Scryers reputation rank
4745 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4747 triggered_spell_id = 45429;
4748 break;
4750 return false;
4752 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4753 // cast 45480 Light's Strength if Exalted by Aldor
4754 // cast 45428 Arcane Strike if Exalted by Scryers
4755 case 45482:
4757 if(GetTypeId() != TYPEID_PLAYER)
4758 return false;
4760 // Get Aldor reputation rank
4761 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4763 target = this;
4764 triggered_spell_id = 45480;
4765 break;
4767 // Get Scryers reputation rank
4768 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4770 triggered_spell_id = 45428;
4771 break;
4773 return false;
4775 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4776 // cast 45431 Arcane Insight if Exalted by Aldor
4777 // cast 45432 Light's Ward if Exalted by Scryers
4778 case 45483:
4780 if(GetTypeId() != TYPEID_PLAYER)
4781 return false;
4783 // Get Aldor reputation rank
4784 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4786 target = this;
4787 triggered_spell_id = 45432;
4788 break;
4790 // Get Scryers reputation rank
4791 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4793 target = this;
4794 triggered_spell_id = 45431;
4795 break;
4797 return false;
4799 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4800 // cast 45478 Light's Salvation if Exalted by Aldor
4801 // cast 45430 Arcane Surge if Exalted by Scryers
4802 case 45484:
4804 if(GetTypeId() != TYPEID_PLAYER)
4805 return false;
4807 // Get Aldor reputation rank
4808 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4810 target = this;
4811 triggered_spell_id = 45478;
4812 break;
4814 // Get Scryers reputation rank
4815 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4817 triggered_spell_id = 45430;
4818 break;
4820 return false;
4822 // Living Seed
4823 case 48504:
4825 triggered_spell_id = 48503;
4826 basepoints0 = triggerAmount;
4827 target = this;
4828 break;
4830 // Vampiric Touch (generic, used by some boss)
4831 case 52723:
4832 case 60501:
4834 triggered_spell_id = 52724;
4835 basepoints0 = damage / 2;
4836 target = this;
4837 break;
4839 // Divine purpose
4840 case 31871:
4841 case 31872:
4843 // Roll chane
4844 if (!roll_chance_i(triggerAmount))
4845 return false;
4847 // Remove any stun effect on target
4848 AuraMap& Auras = pVictim->GetAuras();
4849 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
4851 SpellEntry const *spell = iter->second->GetSpellProto();
4852 if( spell->Mechanic == MECHANIC_STUN ||
4853 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
4855 pVictim->RemoveAurasDueToSpell(spell->Id);
4856 iter = Auras.begin();
4858 else
4859 ++iter;
4861 return true;
4864 break;
4866 case SPELLFAMILY_MAGE:
4868 // Magic Absorption
4869 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
4871 if (getPowerType() != POWER_MANA)
4872 return false;
4874 // mana reward
4875 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
4876 target = this;
4877 triggered_spell_id = 29442;
4878 break;
4880 // Master of Elements
4881 if (dummySpell->SpellIconID == 1920)
4883 if(!procSpell)
4884 return false;
4886 // mana cost save
4887 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4888 basepoints0 = cost * triggerAmount/100;
4889 if( basepoints0 <=0 )
4890 return false;
4892 target = this;
4893 triggered_spell_id = 29077;
4894 break;
4897 //Arcane Potency
4898 if (dummySpell->SpellIconID == 2120)
4900 if(!procSpell)
4901 return false;
4903 target = this;
4904 switch (dummySpell->Id)
4906 case 31571: triggered_spell_id = 57529; break;
4907 case 31572: triggered_spell_id = 57531; break;
4908 default:
4909 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
4910 return false;
4912 break;
4915 // Hot Streak
4916 if (dummySpell->SpellIconID == 2999)
4918 if (effIndex!=0)
4919 return true;
4920 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
4921 if (!counter)
4922 return true;
4924 // Count spell criticals in a row in second aura
4925 Modifier *mod = counter->GetModifier();
4926 if (procEx & PROC_EX_CRITICAL_HIT)
4928 mod->m_amount *=2;
4929 if (mod->m_amount < 100) // not enough
4930 return true;
4931 // Crititcal counted -> roll chance
4932 if (roll_chance_i(triggerAmount))
4933 CastSpell(this, 48108, true, castItem, triggeredByAura);
4935 mod->m_amount = 25;
4936 return true;
4938 // Burnout
4939 if (dummySpell->SpellIconID == 2998)
4941 if(!procSpell)
4942 return false;
4944 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
4945 basepoints0 = cost * triggerAmount/100;
4946 if( basepoints0 <=0 )
4947 return false;
4948 triggered_spell_id = 44450;
4949 target = this;
4950 break;
4952 // Incanter's Regalia set (add trigger chance to Mana Shield)
4953 if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL)
4955 if(GetTypeId() != TYPEID_PLAYER)
4956 return false;
4958 target = this;
4959 triggered_spell_id = 37436;
4960 break;
4962 switch(dummySpell->Id)
4964 // Ignite
4965 case 11119:
4966 case 11120:
4967 case 12846:
4968 case 12847:
4969 case 12848:
4971 switch (dummySpell->Id)
4973 case 11119: basepoints0 = int32(0.04f*damage); break;
4974 case 11120: basepoints0 = int32(0.08f*damage); break;
4975 case 12846: basepoints0 = int32(0.12f*damage); break;
4976 case 12847: basepoints0 = int32(0.16f*damage); break;
4977 case 12848: basepoints0 = int32(0.20f*damage); break;
4978 default:
4979 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
4980 return false;
4983 triggered_spell_id = 12654;
4984 break;
4986 // Combustion
4987 case 11129:
4989 //last charge and crit
4990 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
4992 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4993 return true; // charge counting (will removed)
4996 CastSpell(this, 28682, true, castItem, triggeredByAura);
4997 return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
5000 break;
5002 case SPELLFAMILY_WARRIOR:
5004 // Retaliation
5005 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5007 // check attack comes not from behind
5008 if (!HasInArc(M_PI, pVictim))
5009 return false;
5011 triggered_spell_id = 22858;
5012 break;
5014 // Second Wind
5015 if (dummySpell->SpellIconID == 1697)
5017 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5018 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5019 return false;
5020 // Need stun or root mechanic
5021 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
5022 return false;
5024 switch (dummySpell->Id)
5026 case 29838: triggered_spell_id=29842; break;
5027 case 29834: triggered_spell_id=29841; break;
5028 case 42770: triggered_spell_id=42771; break;
5029 default:
5030 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5031 return false;
5034 target = this;
5035 break;
5037 // Damage Shield
5038 if (dummySpell->SpellIconID == 3214)
5040 triggered_spell_id = 59653;
5041 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5042 break;
5044 break;
5046 case SPELLFAMILY_WARLOCK:
5048 // Seed of Corruption
5049 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5051 Modifier* mod = triggeredByAura->GetModifier();
5052 // if damage is more than need or target die from damage deal finish spell
5053 if( mod->m_amount <= damage || GetHealth() <= damage )
5055 // remember guid before aura delete
5056 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5058 // Remove aura (before cast for prevent infinite loop handlers)
5059 RemoveAurasDueToSpell(triggeredByAura->GetId());
5061 // Cast finish spell (triggeredByAura already not exist!)
5062 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5063 return true; // no hidden cooldown
5066 // Damage counting
5067 mod->m_amount-=damage;
5068 return true;
5070 // Seed of Corruption (Mobs cast) - no die req
5071 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5073 Modifier* mod = triggeredByAura->GetModifier();
5074 // if damage is more than need deal finish spell
5075 if( mod->m_amount <= damage )
5077 // remember guid before aura delete
5078 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5080 // Remove aura (before cast for prevent infinite loop handlers)
5081 RemoveAurasDueToSpell(triggeredByAura->GetId());
5083 // Cast finish spell (triggeredByAura already not exist!)
5084 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5085 return true; // no hidden cooldown
5087 // Damage counting
5088 mod->m_amount-=damage;
5089 return true;
5091 // Fel Synergy
5092 if (dummySpell->SpellIconID == 3222)
5094 target = GetPet();
5095 if (!target)
5096 return false;
5097 triggered_spell_id = 54181;
5098 basepoints0 = damage * triggerAmount / 100;
5099 break;
5101 switch(dummySpell->Id)
5103 // Nightfall
5104 case 18094:
5105 case 18095:
5107 target = this;
5108 triggered_spell_id = 17941;
5109 break;
5111 //Soul Leech
5112 case 30293:
5113 case 30295:
5114 case 30296:
5116 // health
5117 basepoints0 = int32(damage*triggerAmount/100);
5118 target = this;
5119 triggered_spell_id = 30294;
5120 break;
5122 // Shadowflame (Voidheart Raiment set bonus)
5123 case 37377:
5125 triggered_spell_id = 37379;
5126 break;
5128 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5129 case 37381:
5131 target = GetPet();
5132 if(!target)
5133 return false;
5135 // heal amount
5136 basepoints0 = damage * triggerAmount/100;
5137 triggered_spell_id = 37382;
5138 break;
5140 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5141 case 39437:
5143 triggered_spell_id = 37378;
5144 break;
5147 break;
5149 case SPELLFAMILY_PRIEST:
5151 // Vampiric Touch
5152 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5154 if(!pVictim || !pVictim->isAlive())
5155 return false;
5157 // pVictim is caster of aura
5158 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5159 return false;
5161 // Energize 0.25% of max. mana
5162 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5163 return true; // no hidden cooldown
5165 // Divine Aegis
5166 if (dummySpell->SpellIconID == 2820)
5168 basepoints0 = damage * triggerAmount/100;
5169 triggered_spell_id = 47753;
5170 break;
5172 switch(dummySpell->Id)
5174 // Vampiric Embrace
5175 case 15286:
5177 if(!pVictim || !pVictim->isAlive())
5178 return false;
5180 // pVictim is caster of aura
5181 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5182 return false;
5184 // heal amount
5185 int32 team = triggerAmount*damage/500;
5186 int32 self = triggerAmount*damage/100 - team;
5187 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5188 return true; // no hidden cooldown
5190 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5191 case 40438:
5193 // Shadow Word: Pain
5194 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5195 triggered_spell_id = 40441;
5196 // Renew
5197 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5198 triggered_spell_id = 40440;
5199 else
5200 return false;
5202 target = this;
5203 break;
5205 // Oracle Healing Bonus ("Garments of the Oracle" set)
5206 case 26169:
5208 // heal amount
5209 basepoints0 = int32(damage * 10/100);
5210 target = this;
5211 triggered_spell_id = 26170;
5212 break;
5214 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5215 case 39372:
5217 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5218 return false;
5220 // heal amount
5221 basepoints0 = damage * triggerAmount/100;
5222 target = this;
5223 triggered_spell_id = 39373;
5224 break;
5226 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5227 case 28809:
5229 triggered_spell_id = 28810;
5230 break;
5232 // Glyph of Dispel Magic
5233 case 55677:
5235 if(!target->IsFriendlyTo(this))
5236 return false;
5238 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5239 triggered_spell_id = 56131;
5240 break;
5243 break;
5245 case SPELLFAMILY_DRUID:
5247 switch(dummySpell->Id)
5249 // Healing Touch (Dreamwalker Raiment set)
5250 case 28719:
5252 // mana back
5253 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5254 target = this;
5255 triggered_spell_id = 28742;
5256 break;
5258 // Healing Touch Refund (Idol of Longevity trinket)
5259 case 28847:
5261 target = this;
5262 triggered_spell_id = 28848;
5263 break;
5265 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5266 case 37288:
5267 case 37295:
5269 target = this;
5270 triggered_spell_id = 37238;
5271 break;
5273 // Druid Tier 6 Trinket
5274 case 40442:
5276 float chance;
5278 // Starfire
5279 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5281 triggered_spell_id = 40445;
5282 chance = 25.0f;
5284 // Rejuvenation
5285 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5287 triggered_spell_id = 40446;
5288 chance = 25.0f;
5290 // Mangle (cat/bear)
5291 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5293 triggered_spell_id = 40452;
5294 chance = 40.0f;
5296 else
5297 return false;
5299 if (!roll_chance_f(chance))
5300 return false;
5302 target = this;
5303 break;
5305 // Maim Interrupt
5306 case 44835:
5308 // Deadly Interrupt Effect
5309 triggered_spell_id = 32747;
5310 break;
5313 // Eclipse
5314 if (dummySpell->SpellIconID == 2856)
5316 if (!procSpell)
5317 return false;
5318 // Only 0 aura can proc
5319 if (effIndex!=0)
5320 return true;
5321 // Wrath crit
5322 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5324 if (!roll_chance_i(60))
5325 return false;
5326 triggered_spell_id = 48518;
5327 target = this;
5328 break;
5330 // Starfire crit
5331 if (procSpell->SpellFamilyFlags & 0x0000000000000004LL)
5333 triggered_spell_id = 48517;
5334 target = this;
5335 break;
5337 return false;
5339 // Living Seed
5340 else if (dummySpell->SpellIconID == 2860)
5342 triggered_spell_id = 48504;
5343 basepoints0 = triggerAmount * damage / 100;
5344 break;
5346 break;
5348 case SPELLFAMILY_ROGUE:
5350 switch(dummySpell->Id)
5352 // Deadly Throw Interrupt
5353 case 32748:
5355 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5356 if(this == pVictim)
5357 return false;
5359 triggered_spell_id = 32747;
5360 break;
5363 // Cut to the Chase
5364 if( dummySpell->SpellIconID == 2909 )
5366 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5367 // lookup Slice and Dice
5368 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5369 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5371 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5372 if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5373 spellProto->SpellFamilyFlags & 0x0000000000040000LL)
5375 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5376 (*itr)->RefreshAura();
5377 return true;
5380 return false;
5382 // Deadly Brew
5383 if( dummySpell->SpellIconID == 2963 )
5385 triggered_spell_id = 25809;
5386 break;
5388 // Quick Recovery
5389 if( dummySpell->SpellIconID == 2116 )
5391 if(!procSpell)
5392 return false;
5394 // energy cost save
5395 basepoints0 = procSpell->manaCost * triggerAmount/100;
5396 if(basepoints0 <= 0)
5397 return false;
5399 target = this;
5400 triggered_spell_id = 31663;
5401 break;
5403 break;
5405 case SPELLFAMILY_HUNTER:
5407 // Aspect of the Viper
5408 if ( dummySpell->SpellFamilyFlags & 0x4000000000000LL )
5410 uint32 maxmana = GetMaxPower(POWER_MANA);
5411 basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
5413 target = this;
5414 triggered_spell_id = 34075;
5415 break;
5417 // Thrill of the Hunt
5418 if ( dummySpell->SpellIconID == 2236 )
5420 if(!procSpell)
5421 return false;
5423 // mana cost save
5424 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5425 basepoints0 = mana * 40/100;
5426 if(basepoints0 <= 0)
5427 return false;
5429 target = this;
5430 triggered_spell_id = 34720;
5431 break;
5433 // Hunting Party
5434 if ( dummySpell->SpellIconID == 3406 )
5436 triggered_spell_id = 57669;
5437 target = this;
5438 break;
5440 // Lock and Load
5441 if ( dummySpell->SpellIconID == 3579 )
5443 // Proc only from periodic (from trap activation proc another aura of this spell)
5444 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5445 return false;
5446 triggered_spell_id = 56453;
5447 target = this;
5448 break;
5450 // Rapid Recuperation
5451 if ( dummySpell->SpellIconID == 3560 )
5453 // This effect only from Rapid Killing (mana regen)
5454 if (!(procSpell->SpellFamilyFlags & 0x0100000000000000LL))
5455 return false;
5456 triggered_spell_id = 56654;
5457 target = this;
5458 break;
5460 break;
5462 case SPELLFAMILY_PALADIN:
5464 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5465 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && effIndex==0)
5467 triggered_spell_id = 25742;
5468 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5469 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5470 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5471 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5472 break;
5474 // Sacred Shield
5475 if (dummySpell->SpellFamilyFlags&0x0008000000000000LL)
5477 triggered_spell_id = 58597;
5478 target = this;
5479 break;
5481 // Righteous Vengeance
5482 if (dummySpell->SpellIconID == 3025)
5484 // 4 damage tick
5485 basepoints0 = triggerAmount*damage/400;
5486 triggered_spell_id = 61840;
5487 break;
5489 // Sheath of Light
5490 if (dummySpell->SpellIconID == 3030)
5492 // 4 healing tick
5493 basepoints0 = triggerAmount*damage/400;
5494 triggered_spell_id = 54203;
5495 break;
5497 switch(dummySpell->Id)
5499 // Judgement of Light
5500 case 20185:
5502 // Get judgement caster
5503 Unit *caster = triggeredByAura->GetCaster();
5504 if (!caster)
5505 return false;
5506 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5507 int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5508 caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
5509 basepoints0 = int32(ap*0.10f + 0.10f*holy);
5510 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
5511 return true;
5513 // Judgement of Wisdom
5514 case 20186:
5516 if (pVictim->getPowerType() == POWER_MANA)
5517 pVictim->CastSpell(pVictim, 20268, true, 0, triggeredByAura);
5518 return true;
5520 // Holy Power (Redemption Armor set)
5521 case 28789:
5523 if(!pVictim)
5524 return false;
5526 // Set class defined buff
5527 switch (pVictim->getClass())
5529 case CLASS_PALADIN:
5530 case CLASS_PRIEST:
5531 case CLASS_SHAMAN:
5532 case CLASS_DRUID:
5533 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5534 break;
5535 case CLASS_MAGE:
5536 case CLASS_WARLOCK:
5537 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5538 break;
5539 case CLASS_HUNTER:
5540 case CLASS_ROGUE:
5541 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5542 break;
5543 case CLASS_WARRIOR:
5544 triggered_spell_id = 28790; // Increases the friendly target's armor
5545 break;
5546 default:
5547 return false;
5549 break;
5551 // Seal of Vengeance (damage calc on apply aura)
5552 case 31801:
5554 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5555 return false;
5557 triggered_spell_id = 31803;
5558 break;
5560 // Spiritual Attunement
5561 case 31785:
5562 case 33776:
5564 // if healed by another unit (pVictim)
5565 if(this == pVictim)
5566 return false;
5568 // heal amount
5569 basepoints0 = triggerAmount*damage/100;
5570 target = this;
5571 triggered_spell_id = 31786;
5572 break;
5574 // Seal of Blood do damage trigger
5575 case 31892:
5577 if (effIndex == 0) // 0 effect - is proc on enemy
5578 triggered_spell_id = 31893;
5579 else if (effIndex == 1) // 1 effect - is proc on self
5581 // add spell damage from prev effect (27%)
5582 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5583 basepoints0 = triggerAmount * damage / 100;
5584 target = this;
5585 triggered_spell_id = 32221;
5587 else
5588 return true;
5589 break;
5591 // Seal of the Martyr do damage trigger
5592 case 53720:
5594 if (effIndex == 0) // 0 effect - is proc on enemy
5595 triggered_spell_id = 53719;
5596 else if (effIndex == 1) // 1 effect - is proc on self
5598 // add spell damage from prev effect (27%)
5599 damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
5600 basepoints0 = triggerAmount * damage / 100;
5601 target = this;
5602 triggered_spell_id = 53718;
5604 else
5605 return true;
5606 break;
5608 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5609 case 40470:
5611 if( !procSpell )
5612 return false;
5614 float chance;
5616 // Flash of light/Holy light
5617 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5619 triggered_spell_id = 40471;
5620 chance = 15.0f;
5622 // Judgement
5623 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5625 triggered_spell_id = 40472;
5626 chance = 50.0f;
5628 else
5629 return false;
5631 if (!roll_chance_f(chance))
5632 return false;
5634 break;
5636 // Glyph of Divinity
5637 case 54939:
5639 // Lookup base amount mana restore
5640 for (int i=0; i<3;++i)
5641 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
5643 int32 mana = procSpell->EffectBasePoints[i];
5644 CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
5645 break;
5647 return true;
5649 // Glyph of Flash of Light
5650 case 54936:
5652 triggered_spell_id = 54957;
5653 basepoints0 = triggerAmount*damage/100;
5654 break;
5656 // Glyph of Holy Light
5657 case 54937:
5659 triggered_spell_id = 54968;
5660 basepoints0 = triggerAmount*damage/100;
5661 break;
5664 break;
5666 case SPELLFAMILY_SHAMAN:
5668 switch(dummySpell->Id)
5670 // Totemic Power (The Earthshatterer set)
5671 case 28823:
5673 if( !pVictim )
5674 return false;
5676 // Set class defined buff
5677 switch (pVictim->getClass())
5679 case CLASS_PALADIN:
5680 case CLASS_PRIEST:
5681 case CLASS_SHAMAN:
5682 case CLASS_DRUID:
5683 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5684 break;
5685 case CLASS_MAGE:
5686 case CLASS_WARLOCK:
5687 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5688 break;
5689 case CLASS_HUNTER:
5690 case CLASS_ROGUE:
5691 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5692 break;
5693 case CLASS_WARRIOR:
5694 triggered_spell_id = 28827; // Increases the friendly target's armor
5695 break;
5696 default:
5697 return false;
5699 break;
5701 // Lesser Healing Wave (Totem of Flowing Water Relic)
5702 case 28849:
5704 target = this;
5705 triggered_spell_id = 28850;
5706 break;
5708 // Windfury Weapon (Passive) 1-5 Ranks
5709 case 33757:
5711 if(GetTypeId()!=TYPEID_PLAYER)
5712 return false;
5714 if(!castItem || !castItem->IsEquipped())
5715 return false;
5717 // custom cooldown processing case
5718 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5719 return false;
5721 // Now amount of extra power stored in 1 effect of Enchant spell
5722 // Get it by item enchant id
5723 uint32 spellId;
5724 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5726 case 283: spellId = 8232; break; // 1 Rank
5727 case 284: spellId = 8235; break; // 2 Rank
5728 case 525: spellId = 10486; break; // 3 Rank
5729 case 1669:spellId = 16362; break; // 4 Rank
5730 case 2636:spellId = 25505; break; // 5 Rank
5731 case 3785:spellId = 58801; break; // 6 Rank
5732 case 3786:spellId = 58803; break; // 7 Rank
5733 case 3787:spellId = 58804; break; // 8 Rank
5734 default:
5736 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5737 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5738 return false;
5742 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5743 if(!windfurySpellEntry)
5745 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5746 return false;
5749 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
5751 // Off-Hand case
5752 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5754 // Value gained from additional AP
5755 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5756 triggered_spell_id = 33750;
5758 // Main-Hand case
5759 else
5761 // Value gained from additional AP
5762 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5763 triggered_spell_id = 25504;
5766 // apply cooldown before cast to prevent processing itself
5767 if( cooldown )
5768 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5770 // Attack Twice
5771 for ( uint32 i = 0; i<2; ++i )
5772 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5774 return true;
5776 // Shaman Tier 6 Trinket
5777 case 40463:
5779 if( !procSpell )
5780 return false;
5782 float chance;
5783 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5785 triggered_spell_id = 40465; // Lightning Bolt
5786 chance = 15.0f;
5788 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5790 triggered_spell_id = 40465; // Lesser Healing Wave
5791 chance = 10.0f;
5793 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5795 triggered_spell_id = 40466; // Stormstrike
5796 chance = 50.0f;
5798 else
5799 return false;
5801 if (!roll_chance_f(chance))
5802 return false;
5804 target = this;
5805 break;
5807 // Glyph of Healing Wave
5808 case 55440:
5810 // Not proc from self heals
5811 if (this==pVictim)
5812 return false;
5813 basepoints0 = triggerAmount * damage / 100;
5814 target = this;
5815 triggered_spell_id = 55533;
5816 break;
5818 // Spirit Hunt
5819 case 58877:
5821 // Cast on owner
5822 target = GetOwner();
5823 if(!target)
5824 return false;
5825 basepoints0 = triggerAmount * damage / 100;
5826 triggered_spell_id = 58879;
5827 break;
5830 // Ancestral Awakening
5831 if (dummySpell->SpellIconID == 3065)
5833 triggered_spell_id = 52759;
5834 basepoints0 = triggerAmount * damage / 100;
5835 target = this;
5836 break;
5838 // Earth Shield
5839 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5841 basepoints0 = triggerAmount;
5842 target = this;
5843 triggered_spell_id = 379;
5844 break;
5846 // Improved Water Shield
5847 if (dummySpell->SpellIconID == 2287)
5849 // Lesser Healing Wave need aditional 60% roll
5850 if (procSpell->SpellFamilyFlags & 0x0000000000000080LL && !roll_chance_i(60))
5851 return false;
5852 // lookup water shield
5853 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5854 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5856 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5857 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000002000000000LL)
5859 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
5860 CastSpell(this, spell, true, castItem, triggeredByAura);
5861 if ((*itr)->DropAuraCharge())
5862 RemoveAurasDueToSpell((*itr)->GetId());
5863 return true;
5866 return false;
5867 break;
5869 // Lightning Overload
5870 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5872 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5873 return false;
5875 // custom cooldown processing case
5876 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5877 return false;
5879 uint32 spellId = 0;
5880 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5881 switch (procSpell->Id)
5883 // Lightning Bolt
5884 case 403: spellId = 45284; break; // Rank 1
5885 case 529: spellId = 45286; break; // Rank 2
5886 case 548: spellId = 45287; break; // Rank 3
5887 case 915: spellId = 45288; break; // Rank 4
5888 case 943: spellId = 45289; break; // Rank 5
5889 case 6041: spellId = 45290; break; // Rank 6
5890 case 10391: spellId = 45291; break; // Rank 7
5891 case 10392: spellId = 45292; break; // Rank 8
5892 case 15207: spellId = 45293; break; // Rank 9
5893 case 15208: spellId = 45294; break; // Rank 10
5894 case 25448: spellId = 45295; break; // Rank 11
5895 case 25449: spellId = 45296; break; // Rank 12
5896 case 49237: spellId = 49239; break; // Rank 13
5897 case 49238: spellId = 49240; break; // Rank 14
5898 // Chain Lightning
5899 case 421: spellId = 45297; break; // Rank 1
5900 case 930: spellId = 45298; break; // Rank 2
5901 case 2860: spellId = 45299; break; // Rank 3
5902 case 10605: spellId = 45300; break; // Rank 4
5903 case 25439: spellId = 45301; break; // Rank 5
5904 case 25442: spellId = 45302; break; // Rank 6
5905 case 49268: spellId = 49270; break; // Rank 7
5906 case 49269: spellId = 49271; break; // Rank 8
5907 default:
5908 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5909 return false;
5911 // No thread generated mod
5912 // TODO: exist special flag in spell attributes for this, need found and use!
5913 SpellModifier *mod = new SpellModifier;
5914 mod->op = SPELLMOD_THREAT;
5915 mod->value = -100;
5916 mod->type = SPELLMOD_PCT;
5917 mod->spellId = dummySpell->Id;
5918 mod->mask = 0x0000000000000003LL;
5919 mod->mask2= 0LL;
5920 ((Player*)this)->AddSpellMod(mod, true);
5922 // Remove cooldown (Chain Lightning - have Category Recovery time)
5923 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5924 ((Player*)this)->RemoveSpellCooldown(spellId);
5926 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5928 ((Player*)this)->AddSpellMod(mod, false);
5930 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5931 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5933 return true;
5935 // Static Shock
5936 if(dummySpell->SpellIconID == 3059)
5938 // lookup Lightning Shield
5939 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
5940 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
5942 if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
5943 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL)
5945 uint32 spell = 0;
5946 switch ((*itr)->GetId())
5948 case 324: spell = 26364; break;
5949 case 325: spell = 26365; break;
5950 case 905: spell = 26366; break;
5951 case 945: spell = 26367; break;
5952 case 8134: spell = 26369; break;
5953 case 10431: spell = 26370; break;
5954 case 10432: spell = 26363; break;
5955 case 25469: spell = 26371; break;
5956 case 25472: spell = 26372; break;
5957 case 49280: spell = 49278; break;
5958 case 49281: spell = 49279; break;
5959 default:
5960 return false;
5962 CastSpell(target, spell, true, castItem, triggeredByAura);
5963 if ((*itr)->DropAuraCharge())
5964 RemoveAurasDueToSpell((*itr)->GetId());
5965 return true;
5968 return false;
5969 break;
5971 break;
5973 case SPELLFAMILY_DEATHKNIGHT:
5975 // Blood Aura
5976 if (dummySpell->SpellIconID == 2636)
5978 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
5979 return false;
5980 basepoints0 = triggerAmount * damage / 100;
5981 triggered_spell_id = 53168;
5982 break;
5984 // Butchery
5985 if (dummySpell->SpellIconID == 2664)
5987 basepoints0 = triggerAmount;
5988 triggered_spell_id = 50163;
5989 target = this;
5990 break;
5992 // Dancing Rune Weapon
5993 if (dummySpell->Id == 49028)
5995 // 1 dummy aura for dismiss rune blade
5996 if (effIndex!=2)
5997 return false;
5998 // TODO: wite script for this "fights on its own, doing the same attacks"
5999 // NOTE: Trigger here on every attack and spell cast
6000 return false;
6002 // Mark of Blood
6003 if (dummySpell->Id == 49005)
6005 // TODO: need more info (cooldowns/PPM)
6006 triggered_spell_id = 61607;
6007 break;
6009 // Vendetta
6010 if (dummySpell->SpellFamilyFlags & 0x0000000000010000LL)
6012 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6013 triggered_spell_id = 50181;
6014 target = this;
6015 break;
6017 // Necrosis
6018 if (dummySpell->SpellIconID == 2709)
6020 basepoints0 = triggerAmount * damage / 100;
6021 triggered_spell_id = 51460;
6022 break;
6024 // Runic Power Back on Snare/Root
6025 if (dummySpell->Id == 61257)
6027 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6028 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6029 return false;
6030 // Need snare or root mechanic
6031 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
6032 return false;
6033 triggered_spell_id = 61258;
6034 target = this;
6035 break;
6037 // Wandering Plague
6038 if (dummySpell->SpellIconID == 1614)
6040 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6041 return false;
6042 basepoints0 = triggerAmount * damage / 100;
6043 triggered_spell_id = 50526;
6044 break;
6046 break;
6048 default:
6049 break;
6052 // processed charge only counting case
6053 if(!triggered_spell_id)
6054 return true;
6056 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6058 if(!triggerEntry)
6060 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6061 return false;
6064 // default case
6065 if(!target || target!=this && !target->isAlive())
6066 return false;
6068 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6069 return false;
6071 if(basepoints0)
6072 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6073 else
6074 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6076 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6077 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6079 return true;
6082 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6084 // Get triggered aura spell info
6085 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6087 // Basepoints of trigger aura
6088 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6090 // Set trigger spell id, target, custom basepoints
6091 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6092 Unit* target = NULL;
6093 int32 basepoints0 = 0;
6095 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6096 basepoints0 = triggerAmount;
6098 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6099 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6101 // Try handle uncnown trigger spells
6102 if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
6104 switch (auraSpellInfo->SpellFamilyName)
6106 case SPELLFAMILY_GENERIC:
6107 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
6108 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
6109 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
6110 if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
6111 trigger_spell_id = 23781;
6112 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
6113 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
6115 // trigger_spell_id = 48877;
6117 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
6119 // trigger_spell_id = 59233;
6121 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
6123 // trigger_spell_id = 29471; // gain mana
6124 // 27526; // drain mana if possible
6126 //else if (auraSpellInfo->Id==50844) // Blood Mirror
6127 //else if (auraSpellInfo->Id==54476) // Blood Presence
6128 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
6129 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
6130 //else if (auraSpellInfo->Id==52856) // Charge
6131 else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6133 // Pct value stored in dummy
6134 basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6135 target = pVictim;
6136 break;
6138 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
6139 // trigger_spell_id = 41249;
6140 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
6141 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
6142 //else if (auraSpellInfo->Id==41054) // Copy Weapon
6143 // trigger_spell_id = 41055;
6144 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
6145 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
6146 else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
6148 float stat = 0.0f;
6149 // strength
6150 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6151 // agility
6152 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6153 // intellect
6154 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6155 // spirit
6156 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
6158 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6159 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6160 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6161 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6162 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6163 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6164 else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6165 trigger_spell_id = 33898;
6166 //else if (auraSpellInfo->Id==18943) // Double Attack
6167 //else if (auraSpellInfo->Id==19194) // Double Attack
6168 //else if (auraSpellInfo->Id==19817) // Double Attack
6169 //else if (auraSpellInfo->Id==19818) // Double Attack
6170 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6171 // trigger_spell_id = 14822;
6173 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6175 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6177 case 34191:
6178 case 34329:
6179 case 34524:
6180 case 34582:
6181 case 36733:
6182 break;
6183 default:
6184 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6185 return false;
6187 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6188 switch (procSpell->School)
6190 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6191 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6192 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6193 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6194 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6195 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6196 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6197 default:
6198 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6199 return false;
6203 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6204 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6205 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6206 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6207 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6208 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6209 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6210 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6211 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6212 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6213 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6214 //else if (auraSpellInfo->Id==40250) // Improved Duration
6215 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6216 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6217 else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
6218 // Mana Drain Trigger
6220 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6221 if (this && this->isAlive())
6222 CastSpell(this, 29471, true, castItem, triggeredByAura);
6223 if (pVictim && pVictim->isAlive())
6224 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6225 return true;
6227 //else if (auraSpellInfo->Id==55580) // Mana Link
6228 //else if (auraSpellInfo->Id==45903) // Offensive State
6229 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6230 //else if (auraSpellInfo->Id==43453) // Rune Ward
6231 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6232 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6233 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6234 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6235 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6236 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6237 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6238 //else if (auraSpellInfo->Id==35205) // Vanish
6239 //else if (auraSpellInfo->Id==42730) // Woe Strike
6240 //else if (auraSpellInfo->Id==59735) // Woe Strike
6241 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6242 break;
6243 case SPELLFAMILY_MAGE:
6244 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6246 switch (auraSpellInfo->Id)
6248 case 31641: // Rank 1
6249 case 31642: // Rank 2
6250 trigger_spell_id = 31643;
6251 break;
6252 default:
6253 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6254 return false;
6257 break;
6258 case SPELLFAMILY_WARRIOR:
6259 if (auraSpellInfo->Id == 50421) // Scent of Blood
6260 trigger_spell_id = 50422;
6261 break;
6262 case SPELLFAMILY_WARLOCK:
6264 // Pyroclasm
6265 if (auraSpellInfo->SpellIconID == 1137)
6267 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
6268 return false;
6269 // Calculate spell tick count for spells
6270 uint32 tick = 1; // Default tick = 1
6272 // Hellfire have 15 tick
6273 if (procSpell->SpellFamilyFlags&0x0000000000000040LL)
6274 tick = 15;
6275 // Rain of Fire have 4 tick
6276 else if (procSpell->SpellFamilyFlags&0x0000000000000020LL)
6277 tick = 4;
6278 else
6279 return false;
6281 // Calculate chance = baseChance / tick
6282 float chance = 0;
6283 switch (auraSpellInfo->Id)
6285 case 18096: chance = 13.0f / tick; break;
6286 case 18073: chance = 26.0f / tick; break;
6288 // Roll chance
6289 if (!roll_chance_f(chance))
6290 return false;
6292 trigger_spell_id = 18093;
6294 // Drain Soul
6295 else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL)
6297 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
6298 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
6300 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6302 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6303 // Drain Soul
6304 CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
6305 break;
6308 // Not remove charge (aura removed on death in any cases)
6309 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6310 return false;
6312 // Nether Protection
6313 else if (auraSpellInfo->SpellIconID == 1985)
6315 if (!procSpell)
6316 return false;
6317 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6319 case SPELL_SCHOOL_NORMAL:
6320 return false; // ignore
6321 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
6322 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
6323 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
6324 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
6325 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
6326 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6327 default:
6328 return false;
6331 break;
6333 case SPELLFAMILY_PRIEST:
6335 // Greater Heal Refund
6336 if (auraSpellInfo->Id==37594)
6337 trigger_spell_id = 37595;
6338 // Blessed Recovery
6339 else if (auraSpellInfo->SpellIconID == 1875)
6341 switch (auraSpellInfo->Id)
6343 case 27811: trigger_spell_id = 27813; break;
6344 case 27815: trigger_spell_id = 27817; break;
6345 case 27816: trigger_spell_id = 27818; break;
6346 default:
6347 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
6348 return false;
6350 basepoints0 = damage * triggerAmount / 100 / 3;
6351 target = this;
6353 break;
6355 case SPELLFAMILY_DRUID:
6357 // Druid Forms Trinket
6358 if (auraSpellInfo->Id==37336)
6360 switch(m_form)
6362 case FORM_NONE: trigger_spell_id = 37344;break;
6363 case FORM_CAT: trigger_spell_id = 37341;break;
6364 case FORM_BEAR:
6365 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
6366 case FORM_TREE: trigger_spell_id = 37342;break;
6367 case FORM_MOONKIN: trigger_spell_id = 37343;break;
6368 default:
6369 return false;
6372 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6373 // trigger_spell_id = ????;
6374 // Leader of the Pack
6375 else if (auraSpellInfo->Id == 24932)
6377 if (triggerAmount == 0)
6378 return false;
6379 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6380 trigger_spell_id = 34299;
6382 break;
6384 case SPELLFAMILY_HUNTER:
6385 break;
6386 case SPELLFAMILY_PALADIN:
6389 // Blessed Life
6390 if (auraSpellInfo->SpellIconID == 2137)
6392 switch (auraSpellInfo->Id)
6394 case 31828: // Rank 1
6395 case 31829: // Rank 2
6396 case 31830: // Rank 3
6397 break;
6398 default:
6399 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6400 return false;
6404 // Healing Discount
6405 if (auraSpellInfo->Id==37705)
6407 trigger_spell_id = 37706;
6408 target = this;
6410 // Soul Preserver
6411 if (auraSpellInfo->Id==60510)
6413 trigger_spell_id = 60515;
6414 target = this;
6416 // Illumination
6417 else if (auraSpellInfo->SpellIconID==241)
6419 if(!procSpell)
6420 return false;
6421 // procspell is triggered spell but we need mana cost of original casted spell
6422 uint32 originalSpellId = procSpell->Id;
6423 // Holy Shock heal
6424 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6426 switch(procSpell->Id)
6428 case 25914: originalSpellId = 20473; break;
6429 case 25913: originalSpellId = 20929; break;
6430 case 25903: originalSpellId = 20930; break;
6431 case 27175: originalSpellId = 27174; break;
6432 case 33074: originalSpellId = 33072; break;
6433 case 48820: originalSpellId = 48824; break;
6434 case 48821: originalSpellId = 48825; break;
6435 default:
6436 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6437 return false;
6440 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6441 if(!originalSpell)
6443 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6444 return false;
6446 // percent stored in effect 1 (class scripts) base points
6447 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
6448 basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
6449 trigger_spell_id = 20272;
6450 target = this;
6452 // Lightning Capacitor
6453 else if (auraSpellInfo->Id==37657)
6455 if(!pVictim || !pVictim->isAlive())
6456 return false;
6457 // stacking
6458 CastSpell(this, 37658, true, NULL, triggeredByAura);
6460 Aura * dummy = GetDummyAura(37658);
6461 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6462 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6463 return false;
6465 RemoveAurasDueToSpell(37658);
6466 trigger_spell_id = 37661;
6467 target = pVictim;
6469 // Thunder Capacitor
6470 else if (auraSpellInfo->Id == 54841)
6472 if(!pVictim || !pVictim->isAlive())
6473 return false;
6474 // stacking
6475 CastSpell(this, 54842, true, NULL, triggeredByAura);
6477 // counting
6478 Aura * dummy = GetDummyAura(54842);
6479 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6480 if(!dummy || dummy->GetStackAmount() < triggerAmount)
6481 return false;
6483 RemoveAurasDueToSpell(54842);
6484 trigger_spell_id = 54843;
6485 target = pVictim;
6487 break;
6489 case SPELLFAMILY_SHAMAN:
6491 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6492 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
6494 switch(auraSpellInfo->Id)
6496 case 324: // Rank 1
6497 trigger_spell_id = 26364; break;
6498 case 325: // Rank 2
6499 trigger_spell_id = 26365; break;
6500 case 905: // Rank 3
6501 trigger_spell_id = 26366; break;
6502 case 945: // Rank 4
6503 trigger_spell_id = 26367; break;
6504 case 8134: // Rank 5
6505 trigger_spell_id = 26369; break;
6506 case 10431: // Rank 6
6507 trigger_spell_id = 26370; break;
6508 case 10432: // Rank 7
6509 trigger_spell_id = 26363; break;
6510 case 25469: // Rank 8
6511 trigger_spell_id = 26371; break;
6512 case 25472: // Rank 9
6513 trigger_spell_id = 26372; break;
6514 case 49280: // Rank 10
6515 trigger_spell_id = 49278; break;
6516 case 49281: // Rank 11
6517 trigger_spell_id = 49279; break;
6518 default:
6519 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
6520 return false;
6523 // Lightning Shield (The Ten Storms set)
6524 else if (auraSpellInfo->Id == 23551)
6526 trigger_spell_id = 23552;
6527 target = pVictim;
6529 // Damage from Lightning Shield (The Ten Storms set)
6530 else if (auraSpellInfo->Id == 23552)
6531 trigger_spell_id = 27635;
6532 // Mana Surge (The Earthfury set)
6533 else if (auraSpellInfo->Id == 23572)
6535 if(!procSpell)
6536 return false;
6537 basepoints0 = procSpell->manaCost * 35 / 100;
6538 trigger_spell_id = 23571;
6539 target = this;
6541 // Nature's Guardian
6542 else if (auraSpellInfo->SpellIconID == 2013)
6544 // Check health condition - should drop to less 30% (damage deal after this!)
6545 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
6546 return false;
6548 if(pVictim && pVictim->isAlive())
6549 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6551 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6552 trigger_spell_id = 31616;
6553 target = this;
6555 break;
6557 case SPELLFAMILY_DEATHKNIGHT:
6559 // Acclimation
6560 if (auraSpellInfo->SpellIconID == 1930)
6562 if (!procSpell)
6563 return false;
6564 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
6566 case SPELL_SCHOOL_NORMAL:
6567 return false; // ignore
6568 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
6569 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
6570 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
6571 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
6572 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
6573 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
6574 default:
6575 return false;
6578 // Blood Presence
6579 else if (auraSpellInfo->Id == 48266)
6581 if (GetTypeId() != TYPEID_PLAYER)
6582 return false;
6583 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
6584 return false;
6585 trigger_spell_id = 50475;
6586 basepoints0 = damage * triggerAmount / 100;
6588 break;
6590 default:
6591 break;
6595 // All ok. Check current trigger spell
6596 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
6597 if ( triggerEntry == NULL )
6599 // Not cast unknown spell
6600 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6601 return false;
6604 // not allow proc extra attack spell at extra attack
6605 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6606 return false;
6608 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6609 // Custom triggered spells
6610 switch (auraSpellInfo->Id)
6612 // Persistent Shield (Scarab Brooch trinket)
6613 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6614 case 26467:
6616 basepoints0 = damage * 15 / 100;
6617 target = pVictim;
6618 trigger_spell_id = 26470;
6619 break;
6621 // Cheat Death
6622 case 28845:
6624 // When your health drops below 20% ....
6625 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6626 return false;
6627 break;
6629 // Deadly Swiftness (Rank 1)
6630 case 31255:
6632 // whenever you deal damage to a target who is below 20% health.
6633 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6634 return false;
6636 target = this;
6637 trigger_spell_id = 22588;
6639 // Greater Heal Refund (Avatar Raiment set)
6640 case 37594:
6642 // Not give if target alredy have full health
6643 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
6644 return false;
6645 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6646 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6647 return false;
6648 break;
6650 // Bonus Healing (Crystal Spire of Karabor mace)
6651 case 40971:
6653 // If your target is below $s1% health
6654 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
6655 return false;
6656 break;
6658 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6659 case 45057:
6661 // reduce you below $s1% health
6662 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6663 return false;
6664 break;
6666 // Rapid Recuperation
6667 case 53228:
6668 case 53232:
6670 // This effect only from Rapid Fire (ability cast)
6671 if (!(procSpell->SpellFamilyFlags & 0x0000000000000020LL))
6672 return false;
6673 break;
6677 // Costum basepoints/target for exist spell
6678 // dummy basepoints or other customs
6679 switch(trigger_spell_id)
6681 // Cast positive spell on enemy target
6682 case 7099: // Curse of Mending
6683 case 39647: // Curse of Mending
6684 case 29494: // Temptation
6685 case 20233: // Improved Lay on Hands (cast on target)
6687 target = pVictim;
6688 break;
6690 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6691 case 15250: // Rogue Setup
6693 if(!pVictim || pVictim != getVictim()) // applied only for main target
6694 return false;
6695 break; // continue normal case
6697 // Finish movies that add combo
6698 case 14189: // Seal Fate (Netherblade set)
6699 case 14157: // Ruthlessness
6701 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6702 break;
6704 // Bloodthirst (($m/100)% of max health)
6705 case 23880:
6707 basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
6708 break;
6710 // Shamanistic Rage triggered spell
6711 case 30824:
6713 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
6714 break;
6716 // Enlightenment (trigger only from mana cost spells)
6717 case 35095:
6719 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
6720 return false;
6721 break;
6723 // Brain Freeze
6724 case 57761:
6726 if(!procSpell)
6727 return false;
6728 // For trigger from Blizzard need exist Improved Blizzard
6729 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags & 0x0000000000000080LL)
6731 bool found = false;
6732 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
6733 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
6735 int32 script = (*i)->GetModifier()->m_miscvalue;
6736 if(script==836 || script==988 || script==989)
6738 found=true;
6739 break;
6742 if(!found)
6743 return false;
6745 break;
6747 // Astral Shift
6748 case 52179:
6750 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6751 return false;
6753 // Need stun, fear or silence mechanic
6754 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
6755 return false;
6756 break;
6758 // Burning Determination
6759 case 54748:
6761 if(!procSpell)
6762 return false;
6763 // Need Interrupt or Silenced mechanic
6764 if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
6765 return false;
6766 break;
6768 // Lock and Load
6769 case 56453:
6771 // Proc only from trap activation (from periodic proc another aura of this spell)
6772 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
6773 return false;
6774 break;
6778 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
6779 return false;
6781 // try detect target manually if not set
6782 if ( target == NULL )
6783 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
6785 // default case
6786 if(!target || target!=this && !target->isAlive())
6787 return false;
6789 if(basepoints0)
6790 CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6791 else
6792 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
6794 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6795 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
6797 return true;
6800 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6802 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6804 if(!pVictim || !pVictim->isAlive())
6805 return false;
6807 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6808 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6810 uint32 triggered_spell_id = 0;
6812 switch(scriptId)
6814 case 836: // Improved Blizzard (Rank 1)
6816 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6817 return false;
6818 triggered_spell_id = 12484;
6819 break;
6821 case 988: // Improved Blizzard (Rank 2)
6823 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6824 return false;
6825 triggered_spell_id = 12485;
6826 break;
6828 case 989: // Improved Blizzard (Rank 3)
6830 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6831 return false;
6832 triggered_spell_id = 12486;
6833 break;
6835 case 4086: // Improved Mend Pet (Rank 1)
6836 case 4087: // Improved Mend Pet (Rank 2)
6838 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6839 if(!roll_chance_i(chance))
6840 return false;
6842 triggered_spell_id = 24406;
6843 break;
6845 case 4533: // Dreamwalker Raiment 2 pieces bonus
6847 // Chance 50%
6848 if (!roll_chance_i(50))
6849 return false;
6851 switch (pVictim->getPowerType())
6853 case POWER_MANA: triggered_spell_id = 28722; break;
6854 case POWER_RAGE: triggered_spell_id = 28723; break;
6855 case POWER_ENERGY: triggered_spell_id = 28724; break;
6856 default:
6857 return false;
6859 break;
6861 case 4537: // Dreamwalker Raiment 6 pieces bonus
6862 triggered_spell_id = 28750; // Blessing of the Claw
6863 break;
6864 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6865 triggered_spell_id = 37445; // Mana Surge
6866 break;
6867 case 8152: // Serendipity
6869 // if heal your target over maximum health
6870 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
6871 return false;
6872 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
6873 int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
6874 CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura);
6875 return true;
6879 // not processed
6880 if(!triggered_spell_id)
6881 return false;
6883 // standard non-dummy case
6884 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6886 if(!triggerEntry)
6888 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6889 return false;
6892 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6893 return false;
6895 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6897 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6898 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6900 return true;
6903 void Unit::setPowerType(Powers new_powertype)
6905 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6907 if(GetTypeId() == TYPEID_PLAYER)
6909 if(((Player*)this)->GetGroup())
6910 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6912 else if(((Creature*)this)->isPet())
6914 Pet *pet = ((Pet*)this);
6915 if(pet->isControlled())
6917 Unit *owner = GetOwner();
6918 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6919 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6923 switch(new_powertype)
6925 default:
6926 case POWER_MANA:
6927 break;
6928 case POWER_RAGE:
6929 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6930 SetPower( POWER_RAGE,0);
6931 break;
6932 case POWER_FOCUS:
6933 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6934 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6935 break;
6936 case POWER_ENERGY:
6937 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6938 SetPower( POWER_ENERGY,0);
6939 break;
6940 case POWER_HAPPINESS:
6941 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6942 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6943 break;
6947 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6949 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6950 if(!entry)
6952 static uint64 guid = 0; // prevent repeating spam same faction problem
6954 if(GetGUID() != guid)
6956 if(GetTypeId() == TYPEID_PLAYER)
6957 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6958 else
6959 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6960 guid = GetGUID();
6963 return entry;
6966 bool Unit::IsHostileTo(Unit const* unit) const
6968 // always non-hostile to self
6969 if(unit==this)
6970 return false;
6972 // always non-hostile to GM in GM mode
6973 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6974 return false;
6976 // always hostile to enemy
6977 if(getVictim()==unit || unit->getVictim()==this)
6978 return true;
6980 // test pet/charm masters instead pers/charmeds
6981 Unit const* testerOwner = GetCharmerOrOwner();
6982 Unit const* targetOwner = unit->GetCharmerOrOwner();
6984 // always hostile to owner's enemy
6985 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6986 return true;
6988 // always hostile to enemy owner
6989 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6990 return true;
6992 // always hostile to owner of owner's enemy
6993 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6994 return true;
6996 Unit const* tester = testerOwner ? testerOwner : this;
6997 Unit const* target = targetOwner ? targetOwner : unit;
6999 // always non-hostile to target with common owner, or to owner/pet
7000 if(tester==target)
7001 return false;
7003 // special cases (Duel, etc)
7004 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7006 Player const* pTester = (Player const*)tester;
7007 Player const* pTarget = (Player const*)target;
7009 // Duel
7010 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7011 return true;
7013 // Group
7014 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7015 return false;
7017 // Sanctuary
7018 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7019 return false;
7021 // PvP FFA state
7022 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7023 return true;
7025 //= PvP states
7026 // Green/Blue (can't attack)
7027 if(pTester->GetTeam()==pTarget->GetTeam())
7028 return false;
7030 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7031 return pTester->IsPvP() && pTarget->IsPvP();
7034 // faction base cases
7035 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7036 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7037 if(!tester_faction || !target_faction)
7038 return false;
7040 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7041 return true;
7043 // PvC forced reaction and reputation case
7044 if(tester->GetTypeId()==TYPEID_PLAYER)
7046 // forced reaction
7047 if(target_faction->faction)
7049 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7050 return *force <= REP_HOSTILE;
7052 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7053 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7054 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7055 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7058 // CvP forced reaction and reputation case
7059 else if(target->GetTypeId()==TYPEID_PLAYER)
7061 // forced reaction
7062 if(tester_faction->faction)
7064 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7065 return *force <= REP_HOSTILE;
7067 // apply reputation state
7068 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7069 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7070 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7074 // common faction based case (CvC,PvC,CvP)
7075 return tester_faction->IsHostileTo(*target_faction);
7078 bool Unit::IsFriendlyTo(Unit const* unit) const
7080 // always friendly to self
7081 if(unit==this)
7082 return true;
7084 // always friendly to GM in GM mode
7085 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7086 return true;
7088 // always non-friendly to enemy
7089 if(getVictim()==unit || unit->getVictim()==this)
7090 return false;
7092 // test pet/charm masters instead pers/charmeds
7093 Unit const* testerOwner = GetCharmerOrOwner();
7094 Unit const* targetOwner = unit->GetCharmerOrOwner();
7096 // always non-friendly to owner's enemy
7097 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7098 return false;
7100 // always non-friendly to enemy owner
7101 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7102 return false;
7104 // always non-friendly to owner of owner's enemy
7105 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7106 return false;
7108 Unit const* tester = testerOwner ? testerOwner : this;
7109 Unit const* target = targetOwner ? targetOwner : unit;
7111 // always friendly to target with common owner, or to owner/pet
7112 if(tester==target)
7113 return true;
7115 // special cases (Duel)
7116 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7118 Player const* pTester = (Player const*)tester;
7119 Player const* pTarget = (Player const*)target;
7121 // Duel
7122 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7123 return false;
7125 // Group
7126 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7127 return true;
7129 // Sanctuary
7130 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7131 return true;
7133 // PvP FFA state
7134 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7135 return false;
7137 //= PvP states
7138 // Green/Blue (non-attackable)
7139 if(pTester->GetTeam()==pTarget->GetTeam())
7140 return true;
7142 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7143 return !pTarget->IsPvP();
7146 // faction base cases
7147 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7148 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7149 if(!tester_faction || !target_faction)
7150 return false;
7152 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7153 return false;
7155 // PvC forced reaction and reputation case
7156 if(tester->GetTypeId()==TYPEID_PLAYER)
7158 // forced reaction
7159 if(target_faction->faction)
7161 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7162 return *force >= REP_FRIENDLY;
7164 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7165 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7166 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7167 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7170 // CvP forced reaction and reputation case
7171 else if(target->GetTypeId()==TYPEID_PLAYER)
7173 // forced reaction
7174 if(tester_faction->faction)
7176 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7177 return *force >= REP_FRIENDLY;
7179 // apply reputation state
7180 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7181 if(raw_tester_faction->reputationListID >=0 )
7182 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7186 // common faction based case (CvC,PvC,CvP)
7187 return tester_faction->IsFriendlyTo(*target_faction);
7190 bool Unit::IsHostileToPlayers() const
7192 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7193 if(!my_faction || !my_faction->faction)
7194 return false;
7196 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7197 if(raw_faction && raw_faction->reputationListID >=0 )
7198 return false;
7200 return my_faction->IsHostileToPlayers();
7203 bool Unit::IsNeutralToAll() const
7205 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7206 if(!my_faction || !my_faction->faction)
7207 return true;
7209 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
7210 if(raw_faction && raw_faction->reputationListID >=0 )
7211 return false;
7213 return my_faction->IsNeutralToAll();
7216 bool Unit::Attack(Unit *victim, bool meleeAttack)
7218 if(!victim || victim == this)
7219 return false;
7221 // dead units can neither attack nor be attacked
7222 if(!isAlive() || !victim->isAlive())
7223 return false;
7225 // player cannot attack in mount state
7226 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
7227 return false;
7229 // nobody can attack GM in GM-mode
7230 if(victim->GetTypeId()==TYPEID_PLAYER)
7232 if(((Player*)victim)->isGameMaster())
7233 return false;
7235 else
7237 if(((Creature*)victim)->IsInEvadeMode())
7238 return false;
7241 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7242 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
7243 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
7245 // in fighting already
7246 if (m_attacking)
7248 if (m_attacking == victim)
7250 // switch to melee attack from ranged/magic
7251 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
7253 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7254 SendAttackStart(victim);
7255 return true;
7257 return false;
7260 // remove old target data
7261 AttackStop(true);
7263 // new battle
7264 else
7266 // set position before any AI calls/assistance
7267 if(GetTypeId()==TYPEID_UNIT)
7268 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7271 //Set our target
7272 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
7274 if(meleeAttack)
7275 addUnitState(UNIT_STAT_MELEE_ATTACKING);
7277 m_attacking = victim;
7278 m_attacking->_addAttacker(this);
7280 if(GetTypeId()==TYPEID_UNIT)
7282 WorldPacket data(SMSG_AI_REACTION, 12);
7283 data << uint64(GetGUID());
7284 data << uint32(AI_REACTION_AGGRO); // Aggro sound
7285 ((WorldObject*)this)->SendMessageToSet(&data, true);
7287 ((Creature*)this)->CallAssistance();
7290 // delay offhand weapon attack to next attack time
7291 if(haveOffhandWeapon())
7292 resetAttackTimer(OFF_ATTACK);
7294 if(meleeAttack)
7295 SendAttackStart(victim);
7297 return true;
7300 bool Unit::AttackStop(bool targetSwitch /*=false*/)
7302 if (!m_attacking)
7303 return false;
7305 Unit* victim = m_attacking;
7307 m_attacking->_removeAttacker(this);
7308 m_attacking = NULL;
7310 //Clear our target
7311 SetUInt64Value(UNIT_FIELD_TARGET, 0);
7313 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
7315 InterruptSpell(CURRENT_MELEE_SPELL);
7317 // reset only at real combat stop
7318 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
7320 ((Creature*)this)->SetNoCallAssistance(false);
7321 ((Creature*)this)->SetNoSearchAssistance(false);
7324 SendAttackStop(victim);
7326 return true;
7329 void Unit::CombatStop(bool includingCast)
7331 if (includingCast && IsNonMeleeSpellCasted(false))
7332 InterruptNonMeleeSpells(false);
7334 AttackStop();
7335 RemoveAllAttackers();
7336 if( GetTypeId()==TYPEID_PLAYER )
7337 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7338 ClearInCombat();
7341 void Unit::CombatStopWithPets(bool includingCast)
7343 CombatStop(includingCast);
7344 if(Pet* pet = GetPet())
7345 pet->CombatStop(includingCast);
7346 if(Unit* charm = GetCharm())
7347 charm->CombatStop(includingCast);
7348 if(GetTypeId()==TYPEID_PLAYER)
7350 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7351 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7352 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7353 guardian->CombatStop(includingCast);
7357 bool Unit::isAttackingPlayer() const
7359 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7360 return true;
7362 Pet* pet = GetPet();
7363 if(pet && pet->isAttackingPlayer())
7364 return true;
7366 Unit* charmed = GetCharm();
7367 if(charmed && charmed->isAttackingPlayer())
7368 return true;
7370 for (int8 i = 0; i < MAX_TOTEM; ++i)
7372 if(m_TotemSlot[i])
7374 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
7375 if(totem && totem->isAttackingPlayer())
7376 return true;
7380 return false;
7383 void Unit::RemoveAllAttackers()
7385 while (!m_attackers.empty())
7387 AttackerSet::iterator iter = m_attackers.begin();
7388 if(!(*iter)->AttackStop())
7390 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7391 m_attackers.erase(iter);
7396 void Unit::ModifyAuraState(AuraState flag, bool apply)
7398 if (apply)
7400 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7402 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7403 if(GetTypeId() == TYPEID_PLAYER)
7405 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7406 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7408 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7409 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7410 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7411 if (spellInfo->CasterAuraState == flag)
7412 CastSpell(this, itr->first, true, NULL);
7417 else
7419 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7421 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7423 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
7425 Unit::AuraMap& tAuras = GetAuras();
7426 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7428 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7429 if (spellProto->CasterAuraState == flag)
7431 // exceptions (applied at state but not removed at state change)
7432 // Rampage
7433 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7435 ++itr;
7436 continue;
7439 RemoveAura(itr);
7441 else
7442 ++itr;
7449 Unit *Unit::GetOwner() const
7451 if(uint64 ownerid = GetOwnerGUID())
7452 return ObjectAccessor::GetUnit(*this, ownerid);
7453 return NULL;
7456 Unit *Unit::GetCharmer() const
7458 if(uint64 charmerid = GetCharmerGUID())
7459 return ObjectAccessor::GetUnit(*this, charmerid);
7460 return NULL;
7463 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7465 uint64 guid = GetCharmerOrOwnerGUID();
7466 if(IS_PLAYER_GUID(guid))
7467 return ObjectAccessor::GetPlayer(*this, guid);
7469 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7472 Pet* Unit::GetPet() const
7474 if(uint64 pet_guid = GetPetGUID())
7476 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7477 return pet;
7479 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7480 const_cast<Unit*>(this)->SetPet(0);
7483 return NULL;
7486 Unit* Unit::GetCharm() const
7488 if(uint64 charm_guid = GetCharmGUID())
7490 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7491 return pet;
7493 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7494 const_cast<Unit*>(this)->SetCharm(NULL);
7497 return NULL;
7500 float Unit::GetCombatDistance( const Unit* target ) const
7502 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
7503 float dx = GetPositionX() - target->GetPositionX();
7504 float dy = GetPositionY() - target->GetPositionY();
7505 float dz = GetPositionZ() - target->GetPositionZ();
7506 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
7507 return ( dist > 0 ? dist : 0);
7510 void Unit::SetPet(Pet* pet)
7512 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7514 // FIXME: hack, speed must be set only at follow
7515 if(pet)
7516 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7517 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7520 void Unit::SetCharm(Unit* pet)
7522 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7524 if(GetTypeId() == TYPEID_PLAYER)
7525 ((Player*)this)->m_mover = pet ? pet : this;
7528 void Unit::UnsummonAllTotems()
7530 for (int8 i = 0; i < MAX_TOTEM; ++i)
7532 if(!m_TotemSlot[i])
7533 continue;
7535 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
7536 if (OldTotem && OldTotem->isTotem())
7537 ((Totem*)OldTotem)->UnSummon();
7541 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
7543 int32 gain = pVictim->ModifyHealth(int32(addhealth));
7545 if (GetTypeId()==TYPEID_PLAYER)
7547 SendHealSpellLog(pVictim, spellProto->Id, addhealth, critical);
7549 if (BattleGround *bg = ((Player*)this)->GetBattleGround())
7550 bg->UpdatePlayerScore((Player*)this, SCORE_HEALING_DONE, gain);
7552 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
7553 if (gain)
7554 ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
7556 ((Player*)this)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
7559 if (pVictim->GetTypeId()==TYPEID_PLAYER)
7561 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
7562 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
7565 return gain;
7568 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
7570 if(!victim)
7571 return NULL;
7573 // Magic case
7574 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
7576 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
7577 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
7578 if(Unit* magnet = (*itr)->GetCaster())
7579 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
7580 return magnet;
7582 // Melee && ranged case
7583 else
7585 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
7586 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
7587 if(Unit* magnet = (*i)->GetCaster())
7588 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
7589 if(roll_chance_i((*i)->GetModifier()->m_amount))
7590 return magnet;
7593 return victim;
7596 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7598 // we guess size
7599 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7600 data.append(pVictim->GetPackGUID());
7601 data.append(GetPackGUID());
7602 data << uint32(SpellID);
7603 data << uint32(Damage);
7604 data << uint32(0); // over healing?
7605 data << uint8(critical ? 1 : 0);
7606 data << uint8(0); // unused in client?
7607 SendMessageToSet(&data, true);
7610 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7612 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7613 data.append(pVictim->GetPackGUID());
7614 data.append(GetPackGUID());
7615 data << uint32(SpellID);
7616 data << uint32(powertype);
7617 data << uint32(Damage);
7618 SendMessageToSet(&data, true);
7621 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
7623 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7624 return pdamage;
7626 // For totems get damage bonus from owner (statue isn't totem in fact)
7627 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7629 if(Unit* owner = GetOwner())
7630 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7633 // Taken/Done total percent damage auras
7634 float DoneTotalMod = 1.0f;
7635 float TakenTotalMod = 1.0f;
7636 int32 DoneTotal = 0;
7637 int32 TakenTotal = 0;
7639 // ..done
7640 // Pet damage
7641 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7642 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7644 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7645 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7647 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7648 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7649 // -1 == any item class (not wand then)
7650 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7651 // 0 == any inventory type (not wand then)
7653 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7657 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7658 // Add flat bonus from spell damage versus
7659 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7660 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7661 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7662 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7663 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7665 // done scripted mod (take it from owner)
7666 Unit *owner = GetOwner();
7667 if (!owner) owner = this;
7668 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7669 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7671 if (!(*i)->isAffectedOnSpell(spellProto))
7672 continue;
7673 switch((*i)->GetModifier()->m_miscvalue)
7675 case 4920: // Molten Fury
7676 case 4919:
7677 case 6917: // Death's Embrace
7678 case 6926:
7679 case 6928:
7681 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7682 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7683 break;
7685 // Soul Siphon
7686 case 4992:
7687 case 4993:
7689 // effect 1 m_amount
7690 int32 maxPercent = (*i)->GetModifier()->m_amount;
7691 // effect 0 m_amount
7692 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
7693 // count affliction effects and calc additional damage in percentage
7694 int32 modPercent = 0;
7695 AuraMap const& victimAuras = pVictim->GetAuras();
7696 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
7698 SpellEntry const* m_spell = itr->second->GetSpellProto();
7699 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & 0x0004071B8044C402LL))
7700 continue;
7701 modPercent += stepPercent * itr->second->GetStackAmount();
7702 if (modPercent >= maxPercent)
7704 modPercent = maxPercent;
7705 break;
7708 DoneTotalMod *= (modPercent+100.0f)/100.0f;
7709 break;
7711 case 6916: // Death's Embrace
7712 case 6925:
7713 case 6927:
7714 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7715 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7716 break;
7717 case 5481: // Starfire Bonus
7719 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x0000000000200002LL))
7720 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7721 break;
7723 case 4418: // Increased Shock Damage
7724 case 4554: // Increased Lightning Damage
7725 case 4555: // Improved Moonfire
7726 case 5142: // Increased Lightning Damage
7727 case 5147: // Improved Consecration / Libram of Resurgence
7728 case 5148: // Idol of the Shooting Star
7729 case 6008: // Increased Lightning Damage / Totem of Hex
7731 DoneTotal+=(*i)->GetModifier()->m_amount;
7732 break;
7734 // Tundra Stalker
7735 // Merciless Combat
7736 case 7277:
7738 // Merciless Combat
7739 if ((*i)->GetSpellProto()->SpellIconID == 2656)
7741 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
7742 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7744 else // Tundra Stalker
7746 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT, 0x0400000000000000LL))
7747 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7748 break;
7750 break;
7752 case 7293: // Rage of Rivendare
7754 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0x0200000000000000LL))
7755 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7756 break;
7758 // Twisted Faith
7759 case 7377:
7761 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x0000000000008000LL, 0, GetGUID()))
7762 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7763 break;
7765 // Marked for Death
7766 case 7598:
7767 case 7599:
7768 case 7600:
7769 case 7601:
7770 case 7602:
7772 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x0000000000000400LL))
7773 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7774 break;
7779 // Custom scripted damage
7780 // Ice Lance
7781 if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
7783 if (pVictim->isFrozen())
7784 DoneTotalMod *= 3.0f;
7787 // ..taken
7788 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7789 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7790 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7791 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7793 // .. taken pct: dummy auras
7794 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7796 //Cheat Death
7797 if (Aura *dummy = pVictim->GetDummyAura(45182))
7799 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7800 if (mod < dummy->GetModifier()->m_amount)
7801 mod = dummy->GetModifier()->m_amount;
7802 TakenTotalMod *= (mod+100.0f)/100.0f;
7806 // From caster spells
7807 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
7808 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
7809 if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
7810 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7812 // Mod damage from spell mechanic
7813 uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
7814 if (mechanicMask)
7816 AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
7817 for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
7818 if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
7819 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7822 // Taken/Done fixed damage bonus auras
7823 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
7824 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7826 // Pets just add their bonus damage to their spell damage
7827 // note that their spell damage is just gain of their own auras
7828 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
7829 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
7831 float LvlPenalty = CalculateLevelPenalty(spellProto);
7832 // Spellmod SpellDamage
7833 float SpellModSpellDamage = 100.0f;
7834 if(Player* modOwner = GetSpellModOwner())
7835 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7836 SpellModSpellDamage /= 100.0f;
7838 // Check for table values
7839 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
7840 if (bonus)
7842 float coeff;
7843 if (damagetype == DOT)
7844 coeff = bonus->dot_damage * LvlPenalty * stack;
7845 else
7846 coeff = bonus->direct_damage * LvlPenalty * stack;
7848 if (bonus->ap_bonus)
7849 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
7851 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
7852 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
7854 // Default calculation
7855 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
7857 // Damage Done from spell damage bonus
7858 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7859 // Damage over Time spells bonus calculation
7860 float DotFactor = 1.0f;
7861 if(damagetype == DOT)
7863 int32 DotDuration = GetSpellDuration(spellProto);
7864 // 200% limit
7865 if(DotDuration > 0)
7867 if(DotDuration > 30000) DotDuration = 30000;
7868 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7869 int x = 0;
7870 for(int j = 0; j < 3; j++)
7872 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7873 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7874 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7876 x = j;
7877 break;
7880 int32 DotTicks = 6;
7881 if(spellProto->EffectAmplitude[x] != 0)
7882 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7883 if(DotTicks)
7885 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
7886 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
7890 // Distribute Damage over multiple effects, reduce by AoE
7891 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7892 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7893 for(int j = 0; j < 3; ++j)
7895 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7896 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7898 CastingTime /= 2;
7899 break;
7902 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
7903 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
7906 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
7907 // apply spellmod to Done damage (flat and pct)
7908 if(Player* modOwner = GetSpellModOwner())
7909 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7911 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
7913 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7916 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7918 int32 DoneAdvertisedBenefit = 0;
7920 // ..done
7921 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7922 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7923 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7924 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7925 // -1 == any item class (not wand then)
7926 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7927 // 0 == any inventory type (not wand then)
7928 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7930 if (GetTypeId() == TYPEID_PLAYER)
7932 // Base value
7933 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus();
7935 // Damage bonus from stats
7936 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7937 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7939 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7941 // stat used stored in miscValueB for this aura
7942 Stats usedStat = Stats((*i)->GetMiscBValue());
7943 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7946 // ... and attack power
7947 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7948 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7949 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7950 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7953 return DoneAdvertisedBenefit;
7956 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7958 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7960 int32 TakenAdvertisedBenefit = 0;
7961 // ..done (for creature type by mask) in taken
7962 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7963 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7964 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7965 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7967 // ..taken
7968 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7969 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7970 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7971 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7973 return TakenAdvertisedBenefit;
7976 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7978 // not critting spell
7979 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7980 return false;
7982 float crit_chance = 0.0f;
7983 switch(spellProto->DmgClass)
7985 case SPELL_DAMAGE_CLASS_NONE:
7986 return false;
7987 case SPELL_DAMAGE_CLASS_MAGIC:
7989 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7990 crit_chance = 0.0f;
7991 // For other schools
7992 else if (GetTypeId() == TYPEID_PLAYER)
7993 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7994 else
7996 crit_chance = m_baseSpellCritChance;
7997 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7999 // taken
8000 if (pVictim)
8002 if (!IsPositiveSpell(spellProto->Id))
8004 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8005 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
8006 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8007 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
8008 // Modify by player victim resilience
8009 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8010 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
8013 // scripted (increase crit chance ... against ... target by x%
8014 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8015 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8017 if (!((*i)->isAffectedOnSpell(spellProto)))
8018 continue;
8019 switch((*i)->GetModifier()->m_miscvalue)
8021 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
8022 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
8023 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
8024 case 7917: // Glyph of Shadowburn
8025 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8026 crit_chance+=(*i)->GetModifier()->m_amount;
8027 break;
8028 case 7997: // Renewed Hope
8029 case 7998:
8030 if (pVictim->HasAura(6788))
8031 crit_chance+=(*i)->GetModifier()->m_amount;
8032 break;
8033 case 21: // Test of Faith
8034 case 6935:
8035 case 6918:
8036 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8037 crit_chance+=(*i)->GetModifier()->m_amount;
8038 break;
8039 default:
8040 break;
8043 // Custom crit by class
8044 switch(spellProto->SpellFamilyName)
8046 case SPELLFAMILY_PALADIN:
8047 // Sacred Shield
8048 if (spellProto->SpellFamilyFlags & 0x0000000040000000LL)
8050 Aura *aura = pVictim->GetDummyAura(58597);
8051 if (aura && aura->GetCasterGUID() == GetGUID())
8052 crit_chance+=aura->GetModifier()->m_amount;
8053 break;
8055 break;
8056 case SPELLFAMILY_SHAMAN:
8057 // Lava Burst
8058 if (spellProto->SpellFamilyFlags & 0x0000100000000000LL)
8060 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x0000000010000000LL, 0, GetGUID()))
8062 // Consume shock aura if not have Glyph of Flame Shock
8063 if (!GetAura(55447, 0))
8064 pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
8065 return true;
8067 break;
8069 break;
8073 break;
8075 case SPELL_DAMAGE_CLASS_MELEE:
8076 case SPELL_DAMAGE_CLASS_RANGED:
8078 if (pVictim)
8080 crit_chance = GetUnitCriticalChance(attackType, pVictim);
8081 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8083 break;
8085 default:
8086 return false;
8088 // percent done
8089 // only players use intelligence for critical chance computations
8090 if(Player* modOwner = GetSpellModOwner())
8091 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
8093 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
8094 if (roll_chance_f(crit_chance))
8095 return true;
8096 return false;
8099 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8101 // Calculate critical bonus
8102 int32 crit_bonus;
8103 switch(spellProto->DmgClass)
8105 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8106 case SPELL_DAMAGE_CLASS_RANGED:
8107 // TODO: write here full calculation for melee/ranged spells
8108 crit_bonus = damage;
8109 break;
8110 default:
8111 crit_bonus = damage / 2; // for spells is 50%
8112 break;
8115 // adds additional damage to crit_bonus (from talents)
8116 if(Player* modOwner = GetSpellModOwner())
8117 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
8119 if(pVictim)
8121 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8122 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8125 if(crit_bonus > 0)
8126 damage += crit_bonus;
8128 return damage;
8131 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
8133 // Calculate critical bonus
8134 int32 crit_bonus;
8135 switch(spellProto->DmgClass)
8137 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
8138 case SPELL_DAMAGE_CLASS_RANGED:
8139 // TODO: write here full calculation for melee/ranged spells
8140 crit_bonus = damage;
8141 break;
8142 default:
8143 crit_bonus = damage / 2; // for spells is 50%
8144 break;
8147 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_BONUS));
8149 if(pVictim)
8151 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8152 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
8155 if(crit_bonus > 0)
8156 damage += crit_bonus;
8158 return damage;
8161 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
8163 // No heal amount for this class spells
8164 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
8165 return healamount;
8167 // For totems get healing bonus from owner (statue isn't totem in fact)
8168 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8169 if(Unit* owner = GetOwner())
8170 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
8172 // Healing Done
8173 // Taken/Done total percent damage auras
8174 float DoneTotalMod = 1.0f;
8175 float TakenTotalMod = 1.0f;
8176 int32 DoneTotal = 0;
8177 int32 TakenTotal = 0;
8179 // Healing done percent
8180 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
8181 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
8182 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
8184 // done scripted mod (take it from owner)
8185 Unit *owner = GetOwner();
8186 if (!owner) owner = this;
8187 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8188 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8190 if (!(*i)->isAffectedOnSpell(spellProto))
8191 continue;
8192 switch((*i)->GetModifier()->m_miscvalue)
8194 case 4415: // Increased Rejuvenation Healing
8195 case 4953:
8196 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
8197 DoneTotal+=(*i)->GetModifier()->m_amount;
8198 break;
8199 case 7997: // Renewed Hope
8200 case 7998:
8201 if (pVictim->HasAura(6788))
8202 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8203 break;
8204 case 21: // Test of Faith
8205 case 6935:
8206 case 6918:
8207 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
8208 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
8209 break;
8210 case 7798: // Glyph of Regrowth
8212 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x0000000000000040LL))
8213 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8214 break;
8216 case 8477: // Nourish Heal Boost
8218 int32 stepPercent = (*i)->GetModifier()->m_amount;
8219 int32 modPercent = 0;
8220 AuraMap const& victimAuras = pVictim->GetAuras();
8221 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8223 if (itr->second->GetCasterGUID()!=GetGUID())
8224 continue;
8225 SpellEntry const* m_spell = itr->second->GetSpellProto();
8226 if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
8227 !(m_spell->SpellFamilyFlags & 0x0000001000000050LL))
8228 continue;
8229 modPercent += stepPercent * itr->second->GetStackAmount();
8231 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8232 break;
8234 case 7871: // Glyph of Lesser Healing Wave
8236 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x0000040000000000LL, 0, GetGUID()))
8237 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8238 break;
8240 default:
8241 break;
8245 // Taken/Done fixed damage bonus auras
8246 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
8247 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8249 float LvlPenalty = CalculateLevelPenalty(spellProto);
8250 // Spellmod SpellDamage
8251 float SpellModSpellDamage = 100.0f;
8252 if(Player* modOwner = GetSpellModOwner())
8253 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
8254 SpellModSpellDamage /= 100.0f;
8256 // Check for table values
8257 SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
8258 if (bonus)
8260 float coeff;
8261 if (damagetype == DOT)
8262 coeff = bonus->dot_damage * LvlPenalty * stack;
8263 else
8264 coeff = bonus->direct_damage * LvlPenalty * stack;
8266 if (bonus->ap_bonus)
8267 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8269 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8270 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8272 // Default calculation
8273 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8275 // Damage Done from spell damage bonus
8276 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8277 // Damage over Time spells bonus calculation
8278 float DotFactor = 1.0f;
8279 if(damagetype == DOT)
8281 int32 DotDuration = GetSpellDuration(spellProto);
8282 // 200% limit
8283 if(DotDuration > 0)
8285 if(DotDuration > 30000) DotDuration = 30000;
8286 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
8287 int x = 0;
8288 for(int j = 0; j < 3; j++)
8290 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
8291 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
8292 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
8294 x = j;
8295 break;
8298 int32 DotTicks = 6;
8299 if(spellProto->EffectAmplitude[x] != 0)
8300 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
8301 if(DotTicks)
8303 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8304 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8308 // Distribute Damage over multiple effects, reduce by AoE
8309 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8310 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8311 for(int j = 0; j < 3; ++j)
8313 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8314 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
8316 CastingTime /= 2;
8317 break;
8320 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
8321 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
8324 // use float as more appropriate for negative values and percent applying
8325 float heal = (healamount + DoneTotal)*DoneTotalMod;
8326 // apply spellmod to Done amount
8327 if(Player* modOwner = GetSpellModOwner())
8328 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
8330 // Taken mods
8331 // Healing Wave cast
8332 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
8334 // Search for Healing Way on Victim
8335 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8336 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
8337 if((*itr)->GetId() == 29203)
8338 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
8341 // Healing taken percent
8342 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8343 if(minval)
8344 TakenTotalMod *= (100.0f + minval) / 100.0f;
8346 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
8347 if(maxval)
8348 TakenTotalMod *= (100.0f + maxval) / 100.0f;
8350 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
8351 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
8352 if ((*i)->isAffectedOnSpell(spellProto))
8353 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8355 heal = (heal + TakenTotal) * TakenTotalMod;
8357 return heal < 0 ? 0 : uint32(heal);
8360 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
8362 int32 AdvertisedBenefit = 0;
8364 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
8365 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
8366 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8367 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8369 // Healing bonus of spirit, intellect and strength
8370 if (GetTypeId() == TYPEID_PLAYER)
8372 // Base value
8373 AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus();
8375 // Healing bonus from stats
8376 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
8377 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
8379 // stat used dependent from misc value (stat index)
8380 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
8381 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8384 // ... and attack power
8385 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
8386 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
8387 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8388 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8390 return AdvertisedBenefit;
8393 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8395 int32 AdvertisedBenefit = 0;
8396 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
8397 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8398 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8399 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
8400 return AdvertisedBenefit;
8403 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
8405 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8406 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8407 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8408 if(itr->type & shoolMask)
8409 return true;
8411 //If m_immuneToDamage type contain magic, IMMUNE damage.
8412 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8413 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8414 if(itr->type & shoolMask)
8415 return true;
8417 return false;
8420 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
8422 if (!spellInfo)
8423 return false;
8425 //FIX ME this hack: don't get feared if stunned
8426 if (spellInfo->Mechanic == MECHANIC_FEAR )
8428 if ( hasUnitState(UNIT_STAT_STUNNED) )
8429 return true;
8432 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
8433 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
8435 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8436 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8437 if(itr->type == spellInfo->Dispel)
8438 return true;
8440 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
8441 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
8443 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8444 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8445 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8446 (itr->type & GetSpellSchoolMask(spellInfo)) )
8447 return true;
8450 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8451 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8453 if(itr->type == spellInfo->Mechanic)
8455 return true;
8459 return false;
8462 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
8464 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8465 uint32 effect = spellInfo->Effect[index];
8466 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8467 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8468 if(itr->type == effect)
8469 return true;
8471 if(uint32 mechanic = spellInfo->EffectMechanic[index])
8473 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8474 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8475 if(itr->type == mechanic)
8476 return true;
8479 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
8481 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
8482 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
8483 if(itr->type == aura)
8484 return true;
8485 // Check for immune to application of harmful magical effects
8486 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
8487 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
8488 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
8489 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
8490 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
8491 return true;
8494 return false;
8497 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8499 if(!spellInfo)
8500 return false;
8502 uint32 family = spellInfo->SpellFamilyName;
8503 uint64 flags = spellInfo->SpellFamilyFlags;
8505 if((family == 5 && flags == 256) || //Searing Pain
8506 (family == 6 && flags == 8192) || //Mind Blast
8507 (family == 11 && flags == 1048576)) //Earth Shock
8508 return true;
8510 return false;
8513 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8515 if(!pVictim)
8516 return;
8518 if(*pdamage == 0)
8519 return;
8521 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8523 // Taken/Done fixed damage bonus auras
8524 int32 DoneFlatBenefit = 0;
8525 int32 TakenFlatBenefit = 0;
8527 // ..done (for creature type by mask) in taken
8528 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8529 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8530 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8531 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8533 // ..done
8534 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8536 // ..done (base at attack power for marked target and base at attack power for creature type)
8537 int32 APbonus = 0;
8538 if(attType == RANGED_ATTACK)
8540 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8542 // ..done (base at attack power and creature type)
8543 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8544 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8545 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8546 APbonus += (*i)->GetModifier()->m_amount;
8548 else
8550 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8552 // ..done (base at attack power and creature type)
8553 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8554 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8555 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8556 APbonus += (*i)->GetModifier()->m_amount;
8559 if (APbonus!=0) // Can be negative
8561 bool normalized = false;
8562 if(spellProto)
8564 for (uint8 i = 0; i<3;++i)
8566 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8568 normalized = true;
8569 break;
8574 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8577 // ..taken
8578 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8579 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8580 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8581 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8583 if(attType!=RANGED_ATTACK)
8584 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8585 else
8586 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8588 // Done/Taken total percent damage auras
8589 float DoneTotalMod = 1.0f;
8590 float TakenTotalMod = 1.0f;
8592 // ..done
8593 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8594 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8596 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8597 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8598 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8599 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8601 // ..taken
8602 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8603 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8604 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8605 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8607 // .. taken pct: dummy auras
8608 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8609 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8611 switch((*i)->GetSpellProto()->SpellIconID)
8613 //Cheat Death
8614 case 2109:
8615 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8617 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8618 continue;
8619 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8620 if (mod < (*i)->GetModifier()->m_amount)
8621 mod = (*i)->GetModifier()->m_amount;
8622 TakenTotalMod *= (mod+100.0f)/100.0f;
8624 break;
8625 //Mangle
8626 case 2312:
8627 if(spellProto==NULL)
8628 break;
8629 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8630 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8631 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8632 break;
8636 // .. taken pct: class scripts
8637 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8638 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8640 switch((*i)->GetMiscValue())
8642 case 6427: case 6428: // Dirty Deeds
8643 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8645 Aura* eff0 = GetAura((*i)->GetId(),0);
8646 if(!eff0 || (*i)->GetEffIndex()!=1)
8648 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8649 continue;
8652 // effect 0 have expected value but in negative state
8653 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8655 break;
8659 if(attType != RANGED_ATTACK)
8661 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8662 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8663 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8665 else
8667 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8668 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8669 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8672 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8674 // apply spellmod to Done damage
8675 if(spellProto)
8677 if(Player* modOwner = GetSpellModOwner())
8678 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8681 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8683 // bonus result can be negative
8684 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8687 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8689 if (apply)
8691 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8693 next = itr; ++next;
8694 if(itr->type == type)
8696 m_spellImmune[op].erase(itr);
8697 next = m_spellImmune[op].begin();
8700 SpellImmune Immune;
8701 Immune.spellId = spellId;
8702 Immune.type = type;
8703 m_spellImmune[op].push_back(Immune);
8705 else
8707 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8709 if(itr->spellId == spellId)
8711 m_spellImmune[op].erase(itr);
8712 break;
8719 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8721 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8723 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8724 RemoveAurasWithDispelType(type);
8727 float Unit::GetWeaponProcChance() const
8729 // normalized proc chance for weapon attack speed
8730 // (odd formula...)
8731 if(isAttackReady(BASE_ATTACK))
8732 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8733 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8734 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8735 return 0;
8738 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8740 // proc per minute chance calculation
8741 if (PPM <= 0) return 0.0f;
8742 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8743 return result;
8746 void Unit::Mount(uint32 mount)
8748 if(!mount)
8749 return;
8751 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8753 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8755 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8757 // unsummon pet
8758 if(GetTypeId() == TYPEID_PLAYER)
8759 ((Player*)this)->UnsummonPetTemporaryIfAny();
8762 void Unit::Unmount()
8764 if(!IsMounted())
8765 return;
8767 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8769 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8770 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8772 // only resummon old pet if the player is already added to a map
8773 // this prevents adding a pet to a not created map which would otherwise cause a crash
8774 // (it could probably happen when logging in after a previous crash)
8775 if(GetTypeId() == TYPEID_PLAYER)
8776 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
8779 void Unit::SetInCombatWith(Unit* enemy)
8781 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8782 if(eOwner->IsPvP())
8784 SetInCombatState(true,enemy);
8785 return;
8788 //check for duel
8789 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8791 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8792 if(((Player const*)eOwner)->duel->opponent == myOwner)
8794 SetInCombatState(true,enemy);
8795 return;
8798 SetInCombatState(false,enemy);
8801 void Unit::SetInCombatState(bool PvP, Unit* enemy)
8803 // only alive units can be in combat
8804 if(!isAlive())
8805 return;
8807 if(PvP)
8808 m_CombatTimer = 5000;
8810 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8812 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8814 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8815 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8817 if(creatureNotInCombat && ((Creature*)this)->AI())
8818 ((Creature*)this)->AI()->EnterCombat(enemy);
8821 void Unit::ClearInCombat()
8823 m_CombatTimer = 0;
8824 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8826 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8827 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8829 // Player's state will be cleared in Player::UpdateContestedPvP
8830 if(GetTypeId()!=TYPEID_PLAYER)
8831 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8832 else
8833 ((Player*)this)->UpdatePotionCooldown();
8836 bool Unit::isTargetableForAttack() const
8838 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8839 return false;
8841 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8842 return false;
8844 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8847 int32 Unit::ModifyHealth(int32 dVal)
8849 int32 gain = 0;
8851 if(dVal==0)
8852 return 0;
8854 int32 curHealth = (int32)GetHealth();
8856 int32 val = dVal + curHealth;
8857 if(val <= 0)
8859 SetHealth(0);
8860 return -curHealth;
8863 int32 maxHealth = (int32)GetMaxHealth();
8865 if(val < maxHealth)
8867 SetHealth(val);
8868 gain = val - curHealth;
8870 else if(curHealth != maxHealth)
8872 SetHealth(maxHealth);
8873 gain = maxHealth - curHealth;
8876 return gain;
8879 int32 Unit::ModifyPower(Powers power, int32 dVal)
8881 int32 gain = 0;
8883 if(dVal==0)
8884 return 0;
8886 int32 curPower = (int32)GetPower(power);
8888 int32 val = dVal + curPower;
8889 if(val <= 0)
8891 SetPower(power,0);
8892 return -curPower;
8895 int32 maxPower = (int32)GetMaxPower(power);
8897 if(val < maxPower)
8899 SetPower(power,val);
8900 gain = val - curPower;
8902 else if(curPower != maxPower)
8904 SetPower(power,maxPower);
8905 gain = maxPower - curPower;
8908 return gain;
8911 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
8913 if(!u)
8914 return false;
8916 // Always can see self
8917 if (u==this)
8918 return true;
8920 // player visible for other player if not logout and at same transport
8921 // including case when player is out of world
8922 bool at_same_transport =
8923 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8924 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8925 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8926 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8928 // not in world
8929 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8930 return false;
8932 // forbidden to seen (at GM respawn command)
8933 if(m_Visibility==VISIBILITY_RESPAWN)
8934 return false;
8936 // Grid dead/alive checks
8937 if( u->GetTypeId()==TYPEID_PLAYER)
8939 // non visible at grid for any stealth state
8940 if(!IsVisibleInGridForPlayer((Player *)u))
8941 return false;
8943 // if player is dead then he can't detect anyone in any cases
8944 if(!u->isAlive())
8945 detect = false;
8947 else
8949 // all dead creatures/players not visible for any creatures
8950 if(!u->isAlive() || !isAlive())
8951 return false;
8954 // always seen by owner
8955 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8956 return true;
8958 // different visible distance checks
8959 if(u->isInFlight()) // what see player in flight
8961 // use object grey distance for all (only see objects any way)
8962 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8963 return false;
8965 else if(!isAlive()) // distance for show body
8967 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
8968 return false;
8970 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8972 if(u->GetTypeId()==TYPEID_PLAYER)
8974 // Players far than max visible distance for player or not in our map are not visible too
8975 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8976 return false;
8978 else
8980 // Units far than max visible distance for creature or not in our map are not visible too
8981 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8982 return false;
8985 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8987 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8988 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8989 return false;
8991 else // distance for show creature
8993 // Units far than max visible distance for creature or not in our map are not visible too
8994 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
8995 return false;
8998 // Visible units, always are visible for all units, except for units under invisibility and phases
8999 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
9000 return true;
9002 // GMs see any players, not higher GMs and all units in any phase
9003 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
9005 if(GetTypeId() == TYPEID_PLAYER)
9006 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
9007 else
9008 return true;
9011 // non faction visibility non-breakable for non-GMs
9012 if (m_Visibility == VISIBILITY_OFF)
9013 return false;
9015 // phased visibility (both must phased in same way)
9016 if(!InSamePhase(u))
9017 return false;
9019 // raw invisibility
9020 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
9022 // detectable invisibility case
9023 if( invisible && (
9024 // Invisible units, always are visible for units under same invisibility type
9025 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
9026 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
9027 u->canDetectInvisibilityOf(this) ||
9028 // Units that can detect invisibility always are visible for units that can be detected
9029 canDetectInvisibilityOf(u) ))
9031 invisible = false;
9034 // special cases for always overwrite invisibility/stealth
9035 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
9037 // non-hostile case
9038 if (!u->IsHostileTo(this))
9040 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
9041 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
9043 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
9044 return true;
9046 // else apply same rules as for hostile case (detecting check for stealth)
9049 // hostile case
9050 else
9052 // Hunter mark functionality
9053 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
9054 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
9055 if((*iter)->GetCasterGUID()==u->GetGUID())
9056 return true;
9058 // else apply detecting check for stealth
9061 // none other cases for detect invisibility, so invisible
9062 if(invisible)
9063 return false;
9065 // else apply stealth detecting check
9068 // unit got in stealth in this moment and must ignore old detected state
9069 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
9070 return false;
9072 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
9073 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
9074 return true;
9076 // NOW ONLY STEALTH CASE
9078 // stealth and detected and visible for some seconds
9079 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
9080 return true;
9082 //if in non-detect mode then invisible for unit
9083 if (!detect)
9084 return false;
9086 // Special cases
9088 // If is attacked then stealth is lost, some creature can use stealth too
9089 if( !getAttackers().empty() )
9090 return true;
9092 // If there is collision rogue is seen regardless of level difference
9093 if (IsWithinDist(u,0.24f))
9094 return true;
9096 //If a mob or player is stunned he will not be able to detect stealth
9097 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
9098 return false;
9100 // Creature can detect target only in aggro radius
9101 if(u->GetTypeId() != TYPEID_PLAYER)
9103 //Always invisible from back and out of aggro range
9104 bool isInFront = u->isInFrontInMap(this,((Creature const*)u)->GetAttackDistance(this));
9105 if(!isInFront)
9106 return false;
9108 else
9110 //Always invisible from back
9111 bool isInFront = u->isInFrontInMap(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
9112 if(!isInFront)
9113 return false;
9116 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
9117 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
9119 //Calculation if target is in front
9121 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
9122 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
9124 //Visible distance is modified by
9125 //-Level Diff (every level diff = 1.0f in visible distance)
9126 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
9128 //This allows to check talent tree and will add addition stealth dependent on used points)
9129 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
9130 if(stealthMod < 0)
9131 stealthMod = 0;
9133 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
9134 //based on wowwiki every 5 mod we have 1 more level diff in calculation
9135 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
9137 if(!IsWithinDist(u,visibleDistance))
9138 return false;
9141 // Now check is target visible with LoS
9142 float ox,oy,oz;
9143 u->GetPosition(ox,oy,oz);
9144 return IsWithinLOS(ox,oy,oz);
9147 void Unit::SetVisibility(UnitVisibility x)
9149 m_Visibility = x;
9151 if(IsInWorld())
9153 Map *m = GetMap();
9155 if(GetTypeId()==TYPEID_PLAYER)
9156 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9157 else
9158 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
9162 bool Unit::canDetectInvisibilityOf(Unit const* u) const
9164 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
9166 for(uint32 i = 0; i < 10; ++i)
9168 if(((1 << i) & mask)==0)
9169 continue;
9171 // find invisibility level
9172 uint32 invLevel = 0;
9173 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
9174 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
9175 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
9176 invLevel = (*itr)->GetModifier()->m_amount;
9178 // find invisibility detect level
9179 uint32 detectLevel = 0;
9180 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
9181 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
9182 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
9183 detectLevel = (*itr)->GetModifier()->m_amount;
9185 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
9187 detectLevel = ((Player*)this)->GetDrunkValue();
9190 if(invLevel <= detectLevel)
9191 return true;
9195 return false;
9198 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
9200 int32 main_speed_mod = 0;
9201 float stack_bonus = 1.0f;
9202 float non_stack_bonus = 1.0f;
9204 switch(mtype)
9206 case MOVE_WALK:
9207 return;
9208 case MOVE_RUN:
9210 if (IsMounted()) // Use on mount auras
9212 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
9213 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
9214 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
9216 else
9218 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
9219 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
9220 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
9222 break;
9224 case MOVE_RUN_BACK:
9225 return;
9226 case MOVE_SWIM:
9228 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
9229 break;
9231 case MOVE_SWIM_BACK:
9232 return;
9233 case MOVE_FLIGHT:
9235 if (IsMounted()) // Use on mount auras
9236 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
9237 else // Use not mount (shapeshift for example) auras (should stack)
9238 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
9239 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
9240 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
9241 break;
9243 case MOVE_FLIGHT_BACK:
9244 return;
9245 default:
9246 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
9247 return;
9250 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
9251 // now we ready for speed calculation
9252 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
9254 switch(mtype)
9256 case MOVE_RUN:
9257 case MOVE_SWIM:
9258 case MOVE_FLIGHT:
9260 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9261 // TODO: possible affect only on MOVE_RUN
9262 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
9264 // Use speed from aura
9265 float max_speed = normalization / baseMoveSpeed[mtype];
9266 if (speed > max_speed)
9267 speed = max_speed;
9269 break;
9271 default:
9272 break;
9275 // Apply strongest slow aura mod to speed
9276 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
9277 if (slow)
9278 speed *=(100.0f + slow)/100.0f;
9279 SetSpeed(mtype, speed, forced);
9282 float Unit::GetSpeed( UnitMoveType mtype ) const
9284 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
9287 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
9289 if (rate < 0)
9290 rate = 0.0f;
9292 // Update speed only on change
9293 if (m_speed_rate[mtype] == rate)
9294 return;
9296 m_speed_rate[mtype] = rate;
9298 propagateSpeedChange();
9300 WorldPacket data;
9301 if(!forced)
9303 switch(mtype)
9305 case MOVE_WALK:
9306 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9307 break;
9308 case MOVE_RUN:
9309 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
9310 break;
9311 case MOVE_RUN_BACK:
9312 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9313 break;
9314 case MOVE_SWIM:
9315 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
9316 break;
9317 case MOVE_SWIM_BACK:
9318 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9319 break;
9320 case MOVE_TURN_RATE:
9321 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
9322 break;
9323 case MOVE_FLIGHT:
9324 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
9325 break;
9326 case MOVE_FLIGHT_BACK:
9327 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
9328 break;
9329 case MOVE_PITCH_RATE:
9330 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
9331 break;
9332 default:
9333 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9334 return;
9337 data.append(GetPackGUID());
9338 data << uint32(0); // movement flags
9339 data << uint16(0); // unk flags
9340 data << uint32(getMSTime());
9341 data << float(GetPositionX());
9342 data << float(GetPositionY());
9343 data << float(GetPositionZ());
9344 data << float(GetOrientation());
9345 data << uint32(0); // fall time
9346 data << float(GetSpeed(mtype));
9347 SendMessageToSet( &data, true );
9349 else
9351 if(GetTypeId() == TYPEID_PLAYER)
9353 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9354 // and do it only for real sent packets and use run for run/mounted as client expected
9355 ++((Player*)this)->m_forced_speed_changes[mtype];
9358 switch(mtype)
9360 case MOVE_WALK:
9361 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
9362 break;
9363 case MOVE_RUN:
9364 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
9365 break;
9366 case MOVE_RUN_BACK:
9367 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
9368 break;
9369 case MOVE_SWIM:
9370 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
9371 break;
9372 case MOVE_SWIM_BACK:
9373 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
9374 break;
9375 case MOVE_TURN_RATE:
9376 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
9377 break;
9378 case MOVE_FLIGHT:
9379 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
9380 break;
9381 case MOVE_FLIGHT_BACK:
9382 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
9383 break;
9384 case MOVE_PITCH_RATE:
9385 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
9386 break;
9387 default:
9388 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9389 return;
9391 data.append(GetPackGUID());
9392 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9393 if (mtype == MOVE_RUN)
9394 data << uint8(0); // new 2.1.0
9395 data << float(GetSpeed(mtype));
9396 SendMessageToSet( &data, true );
9398 if(Pet* pet = GetPet())
9399 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9402 void Unit::SetHover(bool on)
9404 if(on)
9405 CastSpell(this,11010,true);
9406 else
9407 RemoveAurasDueToSpell(11010);
9410 void Unit::setDeathState(DeathState s)
9412 if (s != ALIVE && s!= JUST_ALIVED)
9414 CombatStop();
9415 DeleteThreatList();
9416 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9418 if(IsNonMeleeSpellCasted(false))
9419 InterruptNonMeleeSpells(false);
9422 if (s == JUST_DIED)
9424 RemoveAllAurasOnDeath();
9425 UnsummonAllTotems();
9427 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9428 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9429 // remove aurastates allowing special moves
9430 ClearAllReactives();
9431 ClearDiminishings();
9433 else if(s == JUST_ALIVED)
9435 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9438 if (m_deathState != ALIVE && s == ALIVE)
9440 //_ApplyAllAuraMods();
9442 m_deathState = s;
9445 /*########################################
9446 ######## ########
9447 ######## AGGRO SYSTEM ########
9448 ######## ########
9449 ########################################*/
9450 bool Unit::CanHaveThreatList() const
9452 // only creatures can have threat list
9453 if( GetTypeId() != TYPEID_UNIT )
9454 return false;
9456 // only alive units can have threat list
9457 if( !isAlive() )
9458 return false;
9460 // totems can not have threat list
9461 if( ((Creature*)this)->isTotem() )
9462 return false;
9464 // vehicles can not have threat list
9465 if( ((Creature*)this)->isVehicle() )
9466 return false;
9468 // pets can not have a threat list, unless they are controlled by a creature
9469 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
9470 return false;
9472 return true;
9475 //======================================================================
9477 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9479 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9480 return threat;
9482 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9484 return threat * m_threatModifier[school];
9487 //======================================================================
9489 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9491 // Only mobs can manage threat lists
9492 if(CanHaveThreatList())
9493 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9496 //======================================================================
9498 void Unit::DeleteThreatList()
9500 m_ThreatManager.clearReferences();
9503 //======================================================================
9505 void Unit::TauntApply(Unit* taunter)
9507 assert(GetTypeId()== TYPEID_UNIT);
9509 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9510 return;
9512 if(!CanHaveThreatList())
9513 return;
9515 Unit *target = getVictim();
9516 if(target && target == taunter)
9517 return;
9519 SetInFront(taunter);
9520 if (((Creature*)this)->AI())
9521 ((Creature*)this)->AI()->AttackStart(taunter);
9523 m_ThreatManager.tauntApply(taunter);
9526 //======================================================================
9528 void Unit::TauntFadeOut(Unit *taunter)
9530 assert(GetTypeId()== TYPEID_UNIT);
9532 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9533 return;
9535 if(!CanHaveThreatList())
9536 return;
9538 Unit *target = getVictim();
9539 if(!target || target != taunter)
9540 return;
9542 if(m_ThreatManager.isThreatListEmpty())
9544 if(((Creature*)this)->AI())
9545 ((Creature*)this)->AI()->EnterEvadeMode();
9546 return;
9549 m_ThreatManager.tauntFadeOut(taunter);
9550 target = m_ThreatManager.getHostilTarget();
9552 if (target && target != taunter)
9554 SetInFront(target);
9555 if (((Creature*)this)->AI())
9556 ((Creature*)this)->AI()->AttackStart(target);
9560 //======================================================================
9562 bool Unit::SelectHostilTarget()
9564 //function provides main threat functionality
9565 //next-victim-selection algorithm and evade mode are called
9566 //threat list sorting etc.
9568 assert(GetTypeId()== TYPEID_UNIT);
9570 if (!this->isAlive())
9571 return false;
9572 //This function only useful once AI has been initialized
9573 if (!((Creature*)this)->AI())
9574 return false;
9576 Unit* target = NULL;
9578 // First checking if we have some taunt on us
9579 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
9580 if ( !tauntAuras.empty() )
9582 Unit* caster;
9584 // The last taunt aura caster is alive an we are happy to attack him
9585 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
9586 return true;
9587 else if (tauntAuras.size() > 1)
9589 // We do not have last taunt aura caster but we have more taunt auras,
9590 // so find first available target
9592 // Auras are pushed_back, last caster will be on the end
9593 AuraList::const_iterator aura = --tauntAuras.end();
9596 --aura;
9597 if ( (caster = (*aura)->GetCaster()) &&
9598 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
9600 target = caster;
9601 break;
9603 }while (aura != tauntAuras.begin());
9607 if ( !target && !m_ThreatManager.isThreatListEmpty() )
9608 // No taunt aura or taunt aura caster is dead standart target selection
9609 target = m_ThreatManager.getHostilTarget();
9611 if(target)
9613 if(!hasUnitState(UNIT_STAT_STUNNED))
9614 SetInFront(target);
9615 ((Creature*)this)->AI()->AttackStart(target);
9616 return true;
9619 // no target but something prevent go to evade mode
9620 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9621 return false;
9623 // last case when creature don't must go to evade mode:
9624 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9625 // for example at owner command to pet attack some far away creature
9626 // Note: creature not have targeted movement generator but have attacker in this case
9627 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9629 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9631 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9632 return false;
9636 // enter in evade mode in other case
9637 ((Creature*)this)->AI()->EnterEvadeMode();
9639 return false;
9642 //======================================================================
9643 //======================================================================
9644 //======================================================================
9646 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9648 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9650 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9652 int32 level = int32(getLevel());
9653 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
9654 level = (int32)spellProto->maxLevel;
9655 else if (level < (int32)spellProto->baseLevel)
9656 level = (int32)spellProto->baseLevel;
9657 level-= (int32)spellProto->spellLevel;
9659 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9660 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9661 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9662 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9663 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9665 // range can have possitive and negative values, so order its for irand
9666 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
9667 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
9668 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
9670 int32 value = basePoints + randvalue;
9671 //random damage
9672 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9673 value += (int32)(comboDamage * comboPoints);
9675 if(Player* modOwner = GetSpellModOwner())
9677 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9678 switch(effect_index)
9680 case 0:
9681 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9682 break;
9683 case 1:
9684 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9685 break;
9686 case 2:
9687 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9688 break;
9692 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9693 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9694 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9695 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9697 return value;
9700 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9702 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9704 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9706 int32 minduration = GetSpellDuration(spellProto);
9707 int32 maxduration = GetSpellMaxDuration(spellProto);
9709 int32 duration;
9711 if( minduration != -1 && minduration != maxduration )
9712 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9713 else
9714 duration = minduration;
9716 if (duration > 0)
9718 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9719 // Find total mod value (negative bonus)
9720 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9721 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9722 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
9723 // Find max mod (negative bonus)
9724 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9726 int32 durationMod = 0;
9727 // Select strongest negative mod
9728 if (durationMod_always > durationMod_not_stack)
9729 durationMod = durationMod_not_stack;
9730 else
9731 durationMod = durationMod_always;
9733 if (durationMod != 0)
9734 duration = int32(int64(duration) * (100+durationMod) /100);
9736 if (duration < 0) duration = 0;
9739 return duration;
9742 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9744 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9746 if(i->DRGroup != group)
9747 continue;
9749 if(!i->hitCount)
9750 return DIMINISHING_LEVEL_1;
9752 if(!i->hitTime)
9753 return DIMINISHING_LEVEL_1;
9755 // If last spell was casted more than 15 seconds ago - reset the count.
9756 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9758 i->hitCount = DIMINISHING_LEVEL_1;
9759 return DIMINISHING_LEVEL_1;
9761 // or else increase the count.
9762 else
9764 return DiminishingLevels(i->hitCount);
9767 return DIMINISHING_LEVEL_1;
9770 void Unit::IncrDiminishing(DiminishingGroup group)
9772 // Checking for existing in the table
9773 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9775 if(i->DRGroup != group)
9776 continue;
9777 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9778 i->hitCount += 1;
9779 return;
9781 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9784 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9786 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9787 return;
9789 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9790 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9792 // test pet/charm masters instead pets/charmeds
9793 Unit const* targetOwner = GetCharmerOrOwner();
9794 Unit const* casterOwner = caster->GetCharmerOrOwner();
9796 Unit const* target = targetOwner ? targetOwner : this;
9797 Unit const* source = casterOwner ? casterOwner : caster;
9799 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9800 duration = 10000;
9803 float mod = 1.0f;
9805 // Some diminishings applies to mobs too (for example, Stun)
9806 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9808 DiminishingLevels diminish = Level;
9809 switch(diminish)
9811 case DIMINISHING_LEVEL_1: break;
9812 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9813 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9814 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9815 default: break;
9819 duration = int32(duration * mod);
9822 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9824 // Checking for existing in the table
9825 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9827 if(i->DRGroup != group)
9828 continue;
9830 if(apply)
9831 i->stack += 1;
9832 else if(i->stack)
9834 i->stack -= 1;
9835 // Remember time after last aura from group removed
9836 if (i->stack == 0)
9837 i->hitTime = getMSTime();
9839 break;
9843 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9845 return ObjectAccessor::GetUnit(object,guid);
9848 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9850 return isVisibleForOrDetect(u, false, inVisibleList, false);
9853 uint32 Unit::GetCreatureType() const
9855 if(GetTypeId() == TYPEID_PLAYER)
9857 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
9858 if(ssEntry && ssEntry->creatureType > 0)
9859 return ssEntry->creatureType;
9860 else
9861 return CREATURE_TYPE_HUMANOID;
9863 else
9864 return ((Creature*)this)->GetCreatureInfo()->type;
9867 /*#######################################
9868 ######## ########
9869 ######## STAT SYSTEM ########
9870 ######## ########
9871 #######################################*/
9873 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9875 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9877 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9878 return false;
9881 float val = 1.0f;
9883 switch(modifierType)
9885 case BASE_VALUE:
9886 case TOTAL_VALUE:
9887 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9888 break;
9889 case BASE_PCT:
9890 case TOTAL_PCT:
9891 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9892 amount = -200.0f;
9894 val = (100.0f + amount) / 100.0f;
9895 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9896 break;
9898 default:
9899 break;
9902 if(!CanModifyStats())
9903 return false;
9905 switch(unitMod)
9907 case UNIT_MOD_STAT_STRENGTH:
9908 case UNIT_MOD_STAT_AGILITY:
9909 case UNIT_MOD_STAT_STAMINA:
9910 case UNIT_MOD_STAT_INTELLECT:
9911 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9913 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9914 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9916 case UNIT_MOD_MANA:
9917 case UNIT_MOD_RAGE:
9918 case UNIT_MOD_FOCUS:
9919 case UNIT_MOD_ENERGY:
9920 case UNIT_MOD_HAPPINESS:
9921 case UNIT_MOD_RUNE:
9922 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9924 case UNIT_MOD_RESISTANCE_HOLY:
9925 case UNIT_MOD_RESISTANCE_FIRE:
9926 case UNIT_MOD_RESISTANCE_NATURE:
9927 case UNIT_MOD_RESISTANCE_FROST:
9928 case UNIT_MOD_RESISTANCE_SHADOW:
9929 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9931 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9932 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9934 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9935 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9936 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9938 default:
9939 break;
9942 return true;
9945 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9947 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9949 sLog.outError("trial to access non existed modifier value from UnitMods!");
9950 return 0.0f;
9953 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9954 return 0.0f;
9956 return m_auraModifiersGroup[unitMod][modifierType];
9959 float Unit::GetTotalStatValue(Stats stat) const
9961 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9963 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9964 return 0.0f;
9966 // value = ((base_value * base_pct) + total_value) * total_pct
9967 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9968 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9969 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9970 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9972 return value;
9975 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9977 if(unitMod >= UNIT_MOD_END)
9979 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
9980 return 0.0f;
9983 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9984 return 0.0f;
9986 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9987 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9988 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9989 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9991 return value;
9994 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9996 SpellSchools school = SPELL_SCHOOL_NORMAL;
9998 switch(unitMod)
10000 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
10001 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
10002 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
10003 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
10004 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
10005 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
10007 default:
10008 break;
10011 return school;
10014 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
10016 Stats stat = STAT_STRENGTH;
10018 switch(unitMod)
10020 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
10021 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
10022 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
10023 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
10024 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
10026 default:
10027 break;
10030 return stat;
10033 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
10035 switch(unitMod)
10037 case UNIT_MOD_MANA: return POWER_MANA;
10038 case UNIT_MOD_RAGE: return POWER_RAGE;
10039 case UNIT_MOD_FOCUS: return POWER_FOCUS;
10040 case UNIT_MOD_ENERGY: return POWER_ENERGY;
10041 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
10042 case UNIT_MOD_RUNE: return POWER_RUNE;
10043 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
10044 default: return POWER_MANA;
10047 return POWER_MANA;
10050 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
10052 if (attType == RANGED_ATTACK)
10054 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
10055 if (ap < 0)
10056 return 0.0f;
10057 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
10059 else
10061 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
10062 if (ap < 0)
10063 return 0.0f;
10064 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
10068 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
10070 if (attType == OFF_ATTACK && !haveOffhandWeapon())
10071 return 0.0f;
10073 return m_weaponDamage[attType][type];
10076 void Unit::SetLevel(uint32 lvl)
10078 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
10080 // group update
10081 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
10082 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
10085 void Unit::SetHealth(uint32 val)
10087 uint32 maxHealth = GetMaxHealth();
10088 if(maxHealth < val)
10089 val = maxHealth;
10091 SetUInt32Value(UNIT_FIELD_HEALTH, val);
10093 // group update
10094 if(GetTypeId() == TYPEID_PLAYER)
10096 if(((Player*)this)->GetGroup())
10097 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
10099 else if(((Creature*)this)->isPet())
10101 Pet *pet = ((Pet*)this);
10102 if(pet->isControlled())
10104 Unit *owner = GetOwner();
10105 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10106 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
10111 void Unit::SetMaxHealth(uint32 val)
10113 uint32 health = GetHealth();
10114 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
10116 // group update
10117 if(GetTypeId() == TYPEID_PLAYER)
10119 if(((Player*)this)->GetGroup())
10120 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
10122 else if(((Creature*)this)->isPet())
10124 Pet *pet = ((Pet*)this);
10125 if(pet->isControlled())
10127 Unit *owner = GetOwner();
10128 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10129 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
10133 if(val < health)
10134 SetHealth(val);
10137 void Unit::SetPower(Powers power, uint32 val)
10139 if(GetPower(power) == val)
10140 return;
10142 uint32 maxPower = GetMaxPower(power);
10143 if(maxPower < val)
10144 val = maxPower;
10146 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
10148 WorldPacket data(SMSG_POWER_UPDATE);
10149 data.append(GetPackGUID());
10150 data << uint8(power);
10151 data << uint32(val);
10152 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
10154 // group update
10155 if(GetTypeId() == TYPEID_PLAYER)
10157 if(((Player*)this)->GetGroup())
10158 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10160 else if(((Creature*)this)->isPet())
10162 Pet *pet = ((Pet*)this);
10163 if(pet->isControlled())
10165 Unit *owner = GetOwner();
10166 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10167 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10170 // Update the pet's character sheet with happiness damage bonus
10171 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
10173 pet->UpdateDamagePhysical(BASE_ATTACK);
10178 void Unit::SetMaxPower(Powers power, uint32 val)
10180 uint32 cur_power = GetPower(power);
10181 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
10183 // group update
10184 if(GetTypeId() == TYPEID_PLAYER)
10186 if(((Player*)this)->GetGroup())
10187 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10189 else if(((Creature*)this)->isPet())
10191 Pet *pet = ((Pet*)this);
10192 if(pet->isControlled())
10194 Unit *owner = GetOwner();
10195 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10196 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10200 if(val < cur_power)
10201 SetPower(power, val);
10204 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
10206 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
10208 // group update
10209 if(GetTypeId() == TYPEID_PLAYER)
10211 if(((Player*)this)->GetGroup())
10212 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
10214 else if(((Creature*)this)->isPet())
10216 Pet *pet = ((Pet*)this);
10217 if(pet->isControlled())
10219 Unit *owner = GetOwner();
10220 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10221 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
10226 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
10228 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
10230 // group update
10231 if(GetTypeId() == TYPEID_PLAYER)
10233 if(((Player*)this)->GetGroup())
10234 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
10236 else if(((Creature*)this)->isPet())
10238 Pet *pet = ((Pet*)this);
10239 if(pet->isControlled())
10241 Unit *owner = GetOwner();
10242 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10243 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
10248 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
10250 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
10251 if(apply)
10252 tAuraProcTriggerDamage.push_back(aura);
10253 else
10254 tAuraProcTriggerDamage.remove(aura);
10257 uint32 Unit::GetCreatePowers( Powers power ) const
10259 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10260 switch(power)
10262 case POWER_MANA: return GetCreateMana();
10263 case POWER_RAGE: return 1000;
10264 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
10265 case POWER_ENERGY: return 100;
10266 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
10267 case POWER_RUNIC_POWER: return 1000;
10268 case POWER_RUNE: return 0;
10269 case POWER_HEALTH: return 0;
10272 return 0;
10275 void Unit::AddToWorld()
10277 Object::AddToWorld();
10280 void Unit::RemoveFromWorld()
10282 // cleanup
10283 if(IsInWorld())
10285 RemoveNotOwnSingleTargetAuras();
10288 Object::RemoveFromWorld();
10291 void Unit::CleanupsBeforeDelete()
10293 if(m_uint32Values) // only for fully created object
10295 InterruptNonMeleeSpells(true);
10296 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10297 CombatStop();
10298 ClearComboPointHolders();
10299 DeleteThreatList();
10300 getHostilRefManager().setOnlineOfflineState(false);
10301 RemoveAllAuras();
10302 RemoveAllGameObjects();
10303 RemoveAllDynObjects();
10304 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10306 RemoveFromWorld();
10309 CharmInfo* Unit::InitCharmInfo(Unit *charm)
10311 if(!m_charmInfo)
10312 m_charmInfo = new CharmInfo(charm);
10313 return m_charmInfo;
10316 CharmInfo::CharmInfo(Unit* unit)
10317 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
10319 for(int i =0; i<4; ++i)
10321 m_charmspells[i].spellId = 0;
10322 m_charmspells[i].active = ACT_DISABLED;
10326 void CharmInfo::InitPetActionBar()
10328 // the first 3 SpellOrActions are attack, follow and stay
10329 for(uint32 i = 0; i < 3; ++i)
10331 SetActionBar(i,COMMAND_ATTACK - i,ACT_COMMAND);
10332 SetActionBar(i + 7,COMMAND_ATTACK - i,ACT_REACTION);
10334 for(uint32 i = 0; i < 4; ++i)
10335 SetActionBar(i,0,ACT_DISABLED);
10338 void CharmInfo::InitEmptyActionBar()
10340 SetActionBar(0,COMMAND_ATTACK,ACT_COMMAND);
10341 for(uint32 x = 1; x < MAX_UNIT_ACTION_BAR_INDEX; ++x)
10342 SetActionBar(x,0,ACT_PASSIVE);
10345 void CharmInfo::InitPossessCreateSpells()
10347 InitEmptyActionBar(); //charm action bar
10349 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
10350 return;
10352 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10354 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
10355 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
10356 else
10357 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
10361 void CharmInfo::InitCharmCreateSpells()
10363 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
10365 InitEmptyActionBar();
10366 return;
10369 InitPetActionBar();
10371 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10373 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
10374 m_charmspells[x].spellId = spellId;
10376 if(!spellId)
10377 continue;
10379 if (IsPassiveSpell(spellId))
10381 m_unit->CastSpell(m_unit, spellId, true);
10382 m_charmspells[x].active = ACT_PASSIVE;
10384 else
10386 ActiveStates newstate;
10387 bool onlyselfcast = true;
10388 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
10390 if(!spellInfo) onlyselfcast = false;
10391 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10393 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
10394 onlyselfcast = false;
10397 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
10398 newstate = ACT_DISABLED;
10399 else
10400 newstate = ACT_PASSIVE;
10402 AddSpellToActionBar(spellId, newstate);
10407 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
10409 uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
10411 // new spell rank can be already listed
10412 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10414 if (PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
10416 if (spellmgr.GetFirstSpellInChain(PetActionBar[i].SpellOrAction) == first_id)
10418 PetActionBar[i].SpellOrAction = spell_id;
10419 return true;
10424 // or use empty slot in other case
10425 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10427 if (!PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
10429 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
10430 return true;
10433 return false;
10436 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
10438 uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
10440 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10442 if (PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
10444 if (spellmgr.GetFirstSpellInChain(PetActionBar[i].SpellOrAction) == first_id)
10446 SetActionBar(i,0,ACT_DISABLED);
10447 return true;
10452 return false;
10455 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10457 if(IsPassiveSpell(spellid))
10458 return;
10460 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10462 if(spellid == m_charmspells[x].spellId)
10464 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10469 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10471 m_petnumber = petnumber;
10472 if(statwindow)
10473 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10474 else
10475 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10478 bool CharmInfo::LoadActionBar( std::string data )
10480 Tokens tokens = StrSplit(data, " ");
10482 if (tokens.size() != MAX_UNIT_ACTION_BAR_INDEX*2)
10483 return false;
10485 int index;
10486 Tokens::iterator iter;
10487 for(iter = tokens.begin(), index = 0; index < MAX_UNIT_ACTION_BAR_INDEX; ++iter, ++index )
10489 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
10490 PetActionBar[index].Type = atol((*iter).c_str());
10491 ++iter;
10492 PetActionBar[index].SpellOrAction = atol((*iter).c_str());
10494 // check correctness
10495 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].SpellOrAction))
10496 SetActionBar(index,0,ACT_DISABLED);
10498 return true;
10501 void CharmInfo::BuildActionBar( WorldPacket* data )
10503 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10505 *data << uint16(PetActionBar[i].SpellOrAction);
10506 *data << uint16(PetActionBar[i].Type);
10510 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
10512 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
10514 if(spell_id == PetActionBar[i].SpellOrAction && PetActionBar[i].IsActionBarForSpell())
10516 PetActionBar[i].Type = state ? ACT_ENABLED : ACT_DISABLED;
10517 break;
10522 bool Unit::isFrozen() const
10524 return HasAuraState(AURA_STATE_FROZEN);
10527 struct ProcTriggeredData
10529 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
10530 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
10531 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
10533 SpellProcEventEntry const *spellProcEvent;
10534 Aura* triggeredByAura;
10535 Unit::spellEffectPair triggeredByAura_SpellPair;
10538 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10539 typedef std::list< uint32> RemoveSpellList;
10541 // List of auras that CAN be trigger but may not exist in spell_proc_event
10542 // in most case need for drop charges
10543 // in some types of aura need do additional check
10544 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10545 bool InitTriggerAuraData()
10547 for (int i=0;i<TOTAL_AURAS;++i)
10549 isTriggerAura[i]=false;
10550 isNonTriggerAura[i] = false;
10552 isTriggerAura[SPELL_AURA_DUMMY] = true;
10553 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
10554 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
10555 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
10556 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
10557 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
10558 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
10559 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
10560 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
10561 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
10562 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
10563 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
10564 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
10565 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
10566 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
10567 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
10568 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
10569 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
10570 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
10571 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
10572 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
10573 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
10574 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
10575 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
10576 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
10577 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
10578 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
10579 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
10580 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
10581 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
10583 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
10584 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
10586 return true;
10589 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
10591 uint32 procEx = PROC_EX_NONE;
10592 // Check victim state
10593 if (missCondition!=SPELL_MISS_NONE)
10594 switch (missCondition)
10596 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
10597 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
10598 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
10599 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
10600 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
10601 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
10602 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
10603 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
10604 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
10605 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
10606 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
10607 default:
10608 break;
10610 else
10612 // On block
10613 if (damageInfo->blocked)
10614 procEx|=PROC_EX_BLOCK;
10615 // On absorb
10616 if (damageInfo->absorb)
10617 procEx|=PROC_EX_ABSORB;
10618 // On crit
10619 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
10620 procEx|=PROC_EX_CRITICAL_HIT;
10621 else
10622 procEx|=PROC_EX_NORMAL_HIT;
10624 return procEx;
10627 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
10629 // For melee/ranged based attack need update skills and set some Aura states
10630 if (procFlag & MELEE_BASED_TRIGGER_MASK)
10632 // Update skills here for players
10633 if (GetTypeId() == TYPEID_PLAYER)
10635 // On melee based hit/miss/resist need update skill (for victim and attacker)
10636 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
10638 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
10639 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
10641 // Update defence if player is victim and parry/dodge/block
10642 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
10643 ((Player*)this)->UpdateDefense();
10645 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10646 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
10648 // for victim
10649 if (isVictim)
10651 // if victim and dodge attack
10652 if (procExtra&PROC_EX_DODGE)
10654 //Update AURA_STATE on dodge
10655 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
10657 ModifyAuraState(AURA_STATE_DEFENSE, true);
10658 StartReactiveTimer( REACTIVE_DEFENSE );
10661 // if victim and parry attack
10662 if (procExtra & PROC_EX_PARRY)
10664 // For Hunters only Counterattack (skip Mongoose bite)
10665 if (getClass() == CLASS_HUNTER)
10667 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
10668 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
10670 else
10672 ModifyAuraState(AURA_STATE_DEFENSE, true);
10673 StartReactiveTimer( REACTIVE_DEFENSE );
10676 // if and victim block attack
10677 if (procExtra & PROC_EX_BLOCK)
10679 ModifyAuraState(AURA_STATE_DEFENSE,true);
10680 StartReactiveTimer( REACTIVE_DEFENSE );
10683 else //For attacker
10685 // Overpower on victim dodge
10686 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
10688 ((Player*)this)->AddComboPoints(pTarget, 1);
10689 StartReactiveTimer( REACTIVE_OVERPOWER );
10695 RemoveSpellList removedSpells;
10696 ProcTriggeredList procTriggered;
10697 // Fill procTriggered list
10698 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
10700 SpellProcEventEntry const* spellProcEvent = NULL;
10701 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
10702 continue;
10704 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
10707 // Nothing found
10708 if (procTriggered.empty())
10709 return;
10711 // Handle effects proceed this time
10712 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10714 // Some auras can be deleted in function called in this loop (except first, ofc)
10715 // Until storing auars in std::multimap to hard check deleting by another way
10716 if(i != procTriggered.begin())
10718 bool found = false;
10719 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10720 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10721 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10723 if(itr->second==i->triggeredByAura)
10725 found = true;
10726 break;
10729 if(!found)
10731 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10732 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10733 // for(ProcTriggeredList::const_iterator i2 = procTriggered.begin(); i != i2; ++i2)
10734 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10735 // sLog.outDebug(" <end of list>");
10736 continue;
10740 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
10741 Aura *triggeredByAura = i->triggeredByAura;
10742 Modifier *auraModifier = triggeredByAura->GetModifier();
10743 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
10744 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
10745 // For players set spell cooldown if need
10746 uint32 cooldown = 0;
10747 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
10748 cooldown = spellProcEvent->cooldown;
10750 switch(auraModifier->m_auraname)
10752 case SPELL_AURA_PROC_TRIGGER_SPELL:
10754 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10755 // Don`t drop charge or add cooldown for not started trigger
10756 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10757 continue;
10758 break;
10760 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10762 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10763 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
10764 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
10765 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
10766 SendSpellNonMeleeDamageLog(&damageInfo);
10767 DealSpellDamage(&damageInfo, true);
10768 break;
10770 case SPELL_AURA_MANA_SHIELD:
10771 case SPELL_AURA_OBS_MOD_MANA:
10772 case SPELL_AURA_DUMMY:
10774 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10775 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10776 continue;
10777 break;
10779 case SPELL_AURA_MOD_HASTE:
10781 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10782 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10783 continue;
10784 break;
10786 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10788 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10789 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
10790 continue;
10791 break;
10793 case SPELL_AURA_PRAYER_OF_MENDING:
10795 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10796 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10798 HandleMeandingAuraProc(triggeredByAura);
10799 break;
10801 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
10803 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
10805 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
10806 continue;
10807 break;
10809 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
10810 // Skip melee hits or instant cast spells
10811 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
10812 continue;
10813 break;
10814 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
10815 // Skip Melee hits and spells ws wrong school
10816 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
10817 continue;
10818 break;
10819 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
10820 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
10821 // Skip melee hits and spells ws wrong school or zero cost
10822 if (procSpell == NULL ||
10823 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
10824 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
10825 continue;
10826 break;
10827 case SPELL_AURA_MECHANIC_IMMUNITY:
10828 // Compare mechanic
10829 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10830 continue;
10831 break;
10832 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
10833 // Compare mechanic
10834 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
10835 continue;
10836 break;
10837 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
10838 // Compare casters
10839 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
10840 continue;
10841 break;
10842 default:
10843 // nothing do, just charges counter
10844 break;
10846 // Remove charge (aura can be removed by triggers)
10847 if(useCharges)
10849 // need found aura on drop (can be dropped by triggers)
10850 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10851 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10852 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10854 // If last charge dropped add spell to remove list
10855 if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge())
10857 removedSpells.push_back(triggeredByAura->GetId());
10858 break;
10863 if (!removedSpells.empty())
10865 // Sort spells and remove dublicates
10866 removedSpells.sort();
10867 removedSpells.unique();
10868 // Remove auras from removedAuras
10869 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
10870 RemoveAurasDueToSpell(*i);
10874 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10876 return SPELL_SCHOOL_MASK_NORMAL;
10879 Player* Unit::GetSpellModOwner()
10881 if(GetTypeId()==TYPEID_PLAYER)
10882 return (Player*)this;
10883 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10885 Unit* owner = GetOwner();
10886 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10887 return (Player*)owner;
10889 return NULL;
10892 ///----------Pet responses methods-----------------
10893 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
10895 if(msg == SPELL_CAST_OK)
10896 return;
10898 Unit *owner = GetCharmerOrOwner();
10899 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10900 return;
10902 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10903 data << uint8(0); // cast count?
10904 data << uint32(spellid);
10905 data << uint8(msg);
10906 // uint32 for some reason
10907 // uint32 for some reason
10908 ((Player*)owner)->GetSession()->SendPacket(&data);
10911 void Unit::SendPetActionFeedback (uint8 msg)
10913 Unit* owner = GetOwner();
10914 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10915 return;
10917 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10918 data << uint8(msg);
10919 ((Player*)owner)->GetSession()->SendPacket(&data);
10922 void Unit::SendPetTalk (uint32 pettalk)
10924 Unit* owner = GetOwner();
10925 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10926 return;
10928 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10929 data << uint64(GetGUID());
10930 data << uint32(pettalk);
10931 ((Player*)owner)->GetSession()->SendPacket(&data);
10934 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10936 Unit* owner = GetOwner();
10937 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10938 return;
10940 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10941 data << uint64(GetGUID());
10942 data << uint8(0x0); // flags (0x1, 0x2)
10943 data << uint32(spellid);
10944 data << uint32(cooltime);
10946 ((Player*)owner)->GetSession()->SendPacket(&data);
10949 void Unit::SendPetClearCooldown (uint32 spellid)
10951 Unit* owner = GetOwner();
10952 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10953 return;
10955 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10956 data << uint32(spellid);
10957 data << uint64(GetGUID());
10958 ((Player*)owner)->GetSession()->SendPacket(&data);
10961 void Unit::SendPetAIReaction(uint64 guid)
10963 Unit* owner = GetOwner();
10964 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10965 return;
10967 WorldPacket data(SMSG_AI_REACTION, 12);
10968 data << uint64(guid) << uint32(00000002);
10969 ((Player*)owner)->GetSession()->SendPacket(&data);
10972 ///----------End of Pet responses methods----------
10974 void Unit::StopMoving()
10976 clearUnitState(UNIT_STAT_MOVING);
10978 // send explicit stop packet
10979 // rely on vmaps here because for example stormwind is in air
10980 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10981 //if (fabs(GetPositionZ() - z) < 2.0f)
10982 // Relocate(GetPositionX(), GetPositionY(), z);
10983 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10985 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10987 // update position and orientation;
10988 WorldPacket data;
10989 BuildHeartBeatMsg(&data);
10990 SendMessageToSet(&data,false);
10993 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID, uint32 time)
10995 if( apply )
10997 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10998 return;
11000 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11002 GetMotionMaster()->MovementExpired(false);
11003 CastStop(GetGUID()==casterGUID ? spellID : 0);
11005 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
11007 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
11009 else
11011 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
11013 GetMotionMaster()->MovementExpired(false);
11015 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
11017 // restore appropriate movement generator
11018 if(getVictim())
11019 GetMotionMaster()->MoveChase(getVictim());
11020 else
11021 GetMotionMaster()->Initialize();
11023 // attack caster if can
11024 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
11025 if(caster && ((Creature*)this)->AI())
11026 ((Creature*)this)->AI()->AttackedBy(caster);
11030 if (GetTypeId() == TYPEID_PLAYER)
11031 ((Player*)this)->SetClientControl(this, !apply);
11034 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
11036 if( apply )
11038 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11040 CastStop(GetGUID()==casterGUID ? spellID : 0);
11042 GetMotionMaster()->MoveConfused();
11044 else
11046 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
11048 GetMotionMaster()->MovementExpired(false);
11050 if (GetTypeId() == TYPEID_UNIT)
11052 // if in combat restore movement generator
11053 if(getVictim())
11054 GetMotionMaster()->MoveChase(getVictim());
11058 if(GetTypeId() == TYPEID_PLAYER)
11059 ((Player*)this)->SetClientControl(this, !apply);
11062 bool Unit::IsSitState() const
11064 uint8 s = getStandState();
11065 return
11066 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
11067 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
11068 s == UNIT_STAND_STATE_SIT;
11071 bool Unit::IsStandState() const
11073 uint8 s = getStandState();
11074 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
11077 void Unit::SetStandState(uint8 state)
11079 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
11081 if (IsStandState())
11082 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
11084 if(GetTypeId()==TYPEID_PLAYER)
11086 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
11087 data << (uint8)state;
11088 ((Player*)this)->GetSession()->SendPacket(&data);
11092 bool Unit::IsPolymorphed() const
11094 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
11097 void Unit::SetDisplayId(uint32 modelId)
11099 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
11101 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11103 Pet *pet = ((Pet*)this);
11104 if(!pet->isControlled())
11105 return;
11106 Unit *owner = GetOwner();
11107 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11108 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
11112 void Unit::ClearComboPointHolders()
11114 while(!m_ComboPointHolders.empty())
11116 uint32 lowguid = *m_ComboPointHolders.begin();
11118 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
11119 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
11120 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
11121 else
11122 m_ComboPointHolders.erase(lowguid); // or remove manually
11126 void Unit::ClearAllReactives()
11128 for(int i=0; i < MAX_REACTIVE; ++i)
11129 m_reactiveTimer[i] = 0;
11131 if (HasAuraState( AURA_STATE_DEFENSE))
11132 ModifyAuraState(AURA_STATE_DEFENSE, false);
11133 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
11134 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11135 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11136 ((Player*)this)->ClearComboPoints();
11139 void Unit::UpdateReactives( uint32 p_time )
11141 for(int i = 0; i < MAX_REACTIVE; ++i)
11143 ReactiveType reactive = ReactiveType(i);
11145 if(!m_reactiveTimer[reactive])
11146 continue;
11148 if ( m_reactiveTimer[reactive] <= p_time)
11150 m_reactiveTimer[reactive] = 0;
11152 switch ( reactive )
11154 case REACTIVE_DEFENSE:
11155 if (HasAuraState(AURA_STATE_DEFENSE))
11156 ModifyAuraState(AURA_STATE_DEFENSE, false);
11157 break;
11158 case REACTIVE_HUNTER_PARRY:
11159 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
11160 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
11161 break;
11162 case REACTIVE_OVERPOWER:
11163 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
11164 ((Player*)this)->ClearComboPoints();
11165 break;
11166 default:
11167 break;
11170 else
11172 m_reactiveTimer[reactive] -= p_time;
11177 Unit* Unit::SelectNearbyTarget() const
11179 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
11180 Cell cell(p);
11181 cell.data.Part.reserved = ALL_DISTRICT;
11182 cell.SetNoCreate();
11184 std::list<Unit *> targets;
11187 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
11188 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
11190 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
11191 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
11193 CellLock<GridReadGuard> cell_lock(cell, p);
11194 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap());
11195 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap());
11198 // remove current target
11199 if(getVictim())
11200 targets.remove(getVictim());
11202 // remove not LoS targets
11203 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
11205 if(!IsWithinLOSInMap(*tIter))
11207 std::list<Unit *>::iterator tIter2 = tIter;
11208 ++tIter;
11209 targets.erase(tIter2);
11211 else
11212 ++tIter;
11215 // no appropriate targets
11216 if(targets.empty())
11217 return NULL;
11219 // select random
11220 uint32 rIdx = urand(0,targets.size()-1);
11221 std::list<Unit *>::const_iterator tcIter = targets.begin();
11222 for(uint32 i = 0; i < rIdx; ++i)
11223 ++tcIter;
11225 return *tcIter;
11228 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
11230 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
11232 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
11233 return true;
11235 return false;
11238 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
11240 if(val > 0)
11242 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
11243 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
11245 else
11247 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
11248 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
11252 void Unit::ApplyCastTimePercentMod(float val, bool apply )
11254 if(val > 0)
11255 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
11256 else
11257 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
11260 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
11262 // Not apply this to creature casted spells with casttime==0
11263 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
11264 return 3500;
11266 if (CastingTime > 7000) CastingTime = 7000;
11267 if (CastingTime < 1500) CastingTime = 1500;
11269 if(damagetype == DOT && !IsChanneledSpell(spellProto))
11270 CastingTime = 3500;
11272 int32 overTime = 0;
11273 uint8 effects = 0;
11274 bool DirectDamage = false;
11275 bool AreaEffect = false;
11277 for ( uint32 i=0; i<3;++i)
11279 switch ( spellProto->Effect[i] )
11281 case SPELL_EFFECT_SCHOOL_DAMAGE:
11282 case SPELL_EFFECT_POWER_DRAIN:
11283 case SPELL_EFFECT_HEALTH_LEECH:
11284 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
11285 case SPELL_EFFECT_POWER_BURN:
11286 case SPELL_EFFECT_HEAL:
11287 DirectDamage = true;
11288 break;
11289 case SPELL_EFFECT_APPLY_AURA:
11290 switch ( spellProto->EffectApplyAuraName[i] )
11292 case SPELL_AURA_PERIODIC_DAMAGE:
11293 case SPELL_AURA_PERIODIC_HEAL:
11294 case SPELL_AURA_PERIODIC_LEECH:
11295 if ( GetSpellDuration(spellProto) )
11296 overTime = GetSpellDuration(spellProto);
11297 break;
11298 default:
11299 // -5% per additional effect
11300 ++effects;
11301 break;
11303 default:
11304 break;
11307 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
11308 AreaEffect = true;
11311 // Combined Spells with Both Over Time and Direct Damage
11312 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
11314 // mainly for DoTs which are 3500 here otherwise
11315 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
11316 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
11317 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
11318 // Portion to Over Time
11319 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
11321 if ( damagetype == DOT )
11322 CastingTime = uint32(CastingTime * PtOT);
11323 else if ( PtOT < 1.0f )
11324 CastingTime = uint32(CastingTime * (1 - PtOT));
11325 else
11326 CastingTime = 0;
11329 // Area Effect Spells receive only half of bonus
11330 if ( AreaEffect )
11331 CastingTime /= 2;
11333 // -5% of total per any additional effect
11334 for ( uint8 i=0; i<effects; ++i)
11336 if ( CastingTime > 175 )
11338 CastingTime -= 175;
11340 else
11342 CastingTime = 0;
11343 break;
11347 return CastingTime;
11350 void Unit::UpdateAuraForGroup(uint8 slot)
11352 if(GetTypeId() == TYPEID_PLAYER)
11354 Player* player = (Player*)this;
11355 if(player->GetGroup())
11357 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
11358 player->SetAuraUpdateMask(slot);
11361 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
11363 Pet *pet = ((Pet*)this);
11364 if(pet->isControlled())
11366 Unit *owner = GetOwner();
11367 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11369 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
11370 pet->SetAuraUpdateMask(slot);
11376 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
11378 if (!normalized || GetTypeId() != TYPEID_PLAYER)
11379 return float(GetAttackTime(attType))/1000.0f;
11381 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
11382 if (!Weapon)
11383 return 2.4; // fist attack
11385 switch (Weapon->GetProto()->InventoryType)
11387 case INVTYPE_2HWEAPON:
11388 return 3.3;
11389 case INVTYPE_RANGED:
11390 case INVTYPE_RANGEDRIGHT:
11391 case INVTYPE_THROWN:
11392 return 2.8;
11393 case INVTYPE_WEAPON:
11394 case INVTYPE_WEAPONMAINHAND:
11395 case INVTYPE_WEAPONOFFHAND:
11396 default:
11397 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
11401 Aura* Unit::GetDummyAura( uint32 spell_id ) const
11403 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
11404 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
11405 if ((*itr)->GetId() == spell_id)
11406 return *itr;
11408 return NULL;
11411 bool Unit::IsUnderLastManaUseEffect() const
11413 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
11416 void Unit::SetContestedPvP(Player *attackedPlayer)
11418 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
11420 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
11421 return;
11423 player->SetContestedPvPTimer(30000);
11424 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11426 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
11427 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
11428 // call MoveInLineOfSight for nearby contested guards
11429 SetVisibility(GetVisibility());
11431 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
11433 addUnitState(UNIT_STAT_ATTACK_PLAYER);
11434 // call MoveInLineOfSight for nearby contested guards
11435 SetVisibility(GetVisibility());
11439 void Unit::AddPetAura(PetAura const* petSpell)
11441 m_petAuras.insert(petSpell);
11442 if(Pet* pet = GetPet())
11443 pet->CastPetAura(petSpell);
11446 void Unit::RemovePetAura(PetAura const* petSpell)
11448 m_petAuras.erase(petSpell);
11449 if(Pet* pet = GetPet())
11450 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
11453 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
11455 Pet* pet = new Pet(HUNTER_PET);
11457 if(!pet->CreateBaseAtCreature(creatureTarget))
11459 delete pet;
11460 return NULL;
11463 pet->SetOwnerGUID(GetGUID());
11464 pet->SetCreatorGUID(GetGUID());
11465 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
11466 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
11468 if(GetTypeId()==TYPEID_PLAYER)
11469 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
11471 if(IsPvP())
11472 pet->SetPvP(true);
11474 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
11476 if(!pet->InitStatsForLevel(level))
11478 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
11479 delete pet;
11480 return NULL;
11483 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
11484 // this enables pet details window (Shift+P)
11485 pet->AIM_Initialize();
11486 pet->InitPetCreateSpells();
11487 pet->InitLevelupSpellsForLevel();
11488 pet->InitTalentForLevel();
11489 pet->SetHealth(pet->GetMaxHealth());
11491 return pet;
11494 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
11496 SpellEntry const* spellProto = aura->GetSpellProto ();
11498 // Get proc Event Entry
11499 spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
11501 // Aura info stored here
11502 Modifier *mod = aura->GetModifier();
11503 // Skip this auras
11504 if (isNonTriggerAura[mod->m_auraname])
11505 return false;
11506 // If not trigger by default and spellProcEvent==NULL - skip
11507 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
11508 return false;
11510 // Get EventProcFlag
11511 uint32 EventProcFlag;
11512 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
11513 EventProcFlag = spellProcEvent->procFlags;
11514 else
11515 EventProcFlag = spellProto->procFlags; // else get from spell proto
11516 // Continue if no trigger exist
11517 if (!EventProcFlag)
11518 return false;
11520 // Check spellProcEvent data requirements
11521 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
11522 return false;
11524 // In most cases req get honor or XP from kill
11525 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
11527 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
11528 // Shadow Word: Death - can trigger from every kill
11529 if (aura->GetId() == 32409)
11530 allow = true;
11531 if (!allow)
11532 return false;
11534 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11535 // But except periodic triggers (can triggered from self)
11536 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
11537 return false;
11539 // Check if current equipment allows aura to proc
11540 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
11542 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
11544 Item *item = NULL;
11545 if(attType == BASE_ATTACK)
11546 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
11547 else if (attType == OFF_ATTACK)
11548 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11549 else
11550 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
11552 if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK))
11553 return false;
11555 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11556 return false;
11558 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
11560 // Check if player is wearing shield
11561 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
11562 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
11563 return false;
11566 // Get chance from spell
11567 float chance = (float)spellProto->procChance;
11568 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11569 if(spellProcEvent && spellProcEvent->customChance)
11570 chance = spellProcEvent->customChance;
11571 // If PPM exist calculate chance from PPM
11572 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
11574 uint32 WeaponSpeed = GetAttackTime(attType);
11575 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
11577 // Apply chance modifer aura
11578 if(Player* modOwner = GetSpellModOwner())
11579 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
11581 return roll_chance_f(chance);
11584 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
11586 // aura can be deleted at casts
11587 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
11588 uint32 effIdx = triggeredByAura->GetEffIndex();
11589 int32 heal = triggeredByAura->GetModifier()->m_amount;
11590 uint64 caster_guid = triggeredByAura->GetCasterGUID();
11592 // jumps
11593 int32 jumps = triggeredByAura->GetAuraCharges()-1;
11595 // current aura expire
11596 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
11598 // next target selection
11599 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
11601 float radius;
11602 if (spellProto->EffectRadiusIndex[effIdx])
11603 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
11604 else
11605 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
11607 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
11609 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
11611 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
11613 // aura will applied from caster, but spell casted from current aura holder
11614 SpellModifier *mod = new SpellModifier;
11615 mod->op = SPELLMOD_CHARGES;
11616 mod->value = jumps-5; // negative
11617 mod->type = SPELLMOD_FLAT;
11618 mod->spellId = spellProto->Id;
11619 mod->mask = spellProto->SpellFamilyFlags;
11620 mod->mask2 = spellProto->SpellFamilyFlags2;
11622 caster->AddSpellMod(mod, true);
11623 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
11624 caster->AddSpellMod(mod, false);
11629 // heal
11630 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
11631 return true;
11634 void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
11636 uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT);
11638 if(!IS_UNIT_GUID(target_guid))
11639 return;
11641 Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
11642 if(!target)
11643 return;
11645 for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
11647 if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
11648 target->RemoveAura(iter);
11649 else
11650 ++iter;
11654 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
11656 WorldObject::SetPhaseMask(newPhaseMask,update);
11658 if(IsInWorld())
11659 if(Pet* pet = GetPet())
11660 pet->SetPhaseMask(newPhaseMask,true);
11663 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
11665 if(GetTypeId() == TYPEID_PLAYER)
11666 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
11667 else
11669 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
11671 WorldPacket data;
11672 // Work strange for many spells: triggered active mover set for targeted player to creature
11673 //BuildTeleportAckMsg(&data, x, y, z, orientation);
11674 BuildHeartBeatMsg(&data);
11675 SendMessageToSet(&data, false);
11679 void Unit::SetPvP( bool state )
11681 if(state)
11682 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
11683 else
11684 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
11686 if(Pet* pet = GetPet())
11687 pet->SetPvP(state);
11688 if(Unit* charmed = GetCharm())
11689 charmed->SetPvP(state);
11691 for (int8 i = 0; i < MAX_TOTEM; ++i)
11692 if(m_TotemSlot[i])
11693 if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
11694 totem->SetPvP(state);