[7146] Trailing whitespace code cleanup
[getmangos.git] / src / game / SpellAuras.h
blob31a49ab4cdc69dd8a7d134008e355ac616ecd663
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef MANGOS_SPELLAURAS_H
19 #define MANGOS_SPELLAURAS_H
21 #include "SpellAuraDefines.h"
23 struct DamageManaShield
25 uint32 m_spellId;
26 uint32 m_modType;
27 int32 m_schoolType;
28 uint32 m_totalAbsorb;
29 uint32 m_currAbsorb;
32 struct Modifier
34 AuraType m_auraname;
35 int32 m_amount;
36 int32 m_miscvalue;
37 uint32 periodictime;
40 class Unit;
41 struct SpellEntry;
42 struct SpellModifier;
43 struct ProcTriggerSpell;
45 // forward decl
46 class Aura;
48 typedef void(Aura::*pAuraHandler)(bool Apply, bool Real);
49 // Real == true at aura add/remove
50 // Real == false at aura mod unapply/reapply; when adding/removing dependent aura/item/stat mods
52 // Code in aura handler can be guarded by if(Real) check if it should execution only at real add/remove of aura
54 // MAIN RULE: Code MUST NOT be guarded by if(Real) check if it modifies any stats
55 // (percent auras, stats mods, etc)
56 // Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc)
58 // Other case choice: each code line moved under if(Real) check is mangos speedup,
59 // each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends
60 // each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends
62 class MANGOS_DLL_SPEC Aura
64 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
66 public:
67 //aura handlers
68 void HandleNULL(bool, bool)
70 // NOT IMPLEMENTED
72 void HandleUnused(bool, bool)
74 // NOT USED BY ANY SPELL OR USELESS
76 void HandleNoImmediateEffect(bool, bool)
78 // aura not have immediate effect at add/remove and handled by ID in other code place
80 void HandleBindSight(bool Apply, bool Real);
81 void HandleModPossess(bool Apply, bool Real);
82 void HandlePeriodicDamage(bool Apply, bool Real);
83 void HandleAuraDummy(bool Apply, bool Real);
84 void HandleAuraPeriodicDummy(bool apply, bool Real);
85 void HandleModConfuse(bool Apply, bool Real);
86 void HandleModCharm(bool Apply, bool Real);
87 void HandleModFear(bool Apply, bool Real);
88 void HandlePeriodicHeal(bool Apply, bool Real);
89 void HandleModAttackSpeed(bool Apply, bool Real);
90 void HandleModMeleeRangedSpeedPct(bool apply, bool Real);
91 void HandleModCombatSpeedPct(bool apply, bool Real);
92 void HandleModThreat(bool Apply, bool Real);
93 void HandleModTaunt(bool Apply, bool Real);
94 void HandleFeignDeath(bool Apply, bool Real);
95 void HandleAuraModDisarm(bool Apply, bool Real);
96 void HandleAuraModStalked(bool Apply, bool Real);
97 void HandleAuraWaterWalk(bool Apply, bool Real);
98 void HandleAuraFeatherFall(bool Apply, bool Real);
99 void HandleAuraHover(bool Apply, bool Real);
100 void HandleAddModifier(bool Apply, bool Real);
101 void HandleAddTargetTrigger(bool Apply, bool Real);
102 void HandleAuraModStun(bool Apply, bool Real);
103 void HandleModDamageDone(bool Apply, bool Real);
104 void HandleAuraUntrackable(bool Apply, bool Real);
105 void HandleAuraEmpathy(bool Apply, bool Real);
106 void HandleModOffhandDamagePercent(bool apply, bool Real);
107 void HandleAuraModRangedAttackPower(bool Apply, bool Real);
108 void HandleAuraModIncreaseEnergyPercent(bool Apply, bool Real);
109 void HandleAuraModIncreaseHealthPercent(bool Apply, bool Real);
110 void HandleAuraModRegenInterrupt(bool Apply, bool Real);
111 void HandleHaste(bool Apply, bool Real);
112 void HandlePeriodicTriggerSpell(bool Apply, bool Real);
113 void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
114 void HandlePeriodicEnergize(bool Apply, bool Real);
115 void HandleAuraModResistanceExclusive(bool Apply, bool Real);
116 void HandleAuraModPetTalentsPoints(bool Apply, bool Real);
117 void HandleModStealth(bool Apply, bool Real);
118 void HandleInvisibility(bool Apply, bool Real);
119 void HandleInvisibilityDetect(bool Apply, bool Real);
120 void HandleAuraModTotalHealthPercentRegen(bool Apply, bool Real);
121 void HandleAuraModTotalManaPercentRegen(bool Apply, bool Real);
122 void HandleAuraModResistance(bool Apply, bool Real);
123 void HandleAuraModRoot(bool Apply, bool Real);
124 void HandleAuraModSilence(bool Apply, bool Real);
125 void HandleAuraModStat(bool Apply, bool Real);
126 void HandleAuraModIncreaseSpeed(bool Apply, bool Real);
127 void HandleAuraModIncreaseMountedSpeed(bool Apply, bool Real);
128 void HandleAuraModIncreaseFlightSpeed(bool Apply, bool Real);
129 void HandleAuraModDecreaseSpeed(bool Apply, bool Real);
130 void HandleAuraModUseNormalSpeed(bool Apply, bool Real);
131 void HandleAuraModIncreaseHealth(bool Apply, bool Real);
132 void HandleAuraModIncreaseEnergy(bool Apply, bool Real);
133 void HandleAuraModShapeshift(bool Apply, bool Real);
134 void HandleAuraModEffectImmunity(bool Apply, bool Real);
135 void HandleAuraModStateImmunity(bool Apply, bool Real);
136 void HandleAuraModSchoolImmunity(bool Apply, bool Real);
137 void HandleAuraModDmgImmunity(bool Apply, bool Real);
138 void HandleAuraModDispelImmunity(bool Apply, bool Real);
139 void HandleAuraProcTriggerSpell(bool Apply, bool Real);
140 void HandleAuraTrackCreatures(bool Apply, bool Real);
141 void HandleAuraTrackResources(bool Apply, bool Real);
142 void HandleAuraModParryPercent(bool Apply, bool Real);
143 void HandleAuraModDodgePercent(bool Apply, bool Real);
144 void HandleAuraModBlockPercent(bool Apply, bool Real);
145 void HandleAuraModCritPercent(bool Apply, bool Real);
146 void HandlePeriodicLeech(bool Apply, bool Real);
147 void HandleModHitChance(bool Apply, bool Real);
148 void HandleModSpellHitChance(bool Apply, bool Real);
149 void HandleAuraModScale(bool Apply, bool Real);
150 void HandlePeriodicManaLeech(bool Apply, bool Real);
151 void HandleModCastingSpeed(bool Apply, bool Real);
152 void HandleAuraMounted(bool Apply, bool Real);
153 void HandleWaterBreathing(bool Apply, bool Real);
154 void HandleModBaseResistance(bool Apply, bool Real);
155 void HandleModRegen(bool Apply, bool Real);
156 void HandleModPowerRegen(bool Apply, bool Real);
157 void HandleModPowerRegenPCT(bool Apply, bool Real);
158 void HandleChannelDeathItem(bool Apply, bool Real);
159 void HandlePeriodicDamagePCT(bool Apply, bool Real);
160 void HandleAuraModAttackPower(bool Apply, bool Real);
161 void HandleAuraTransform(bool Apply, bool Real);
162 void HandleModSpellCritChance(bool Apply, bool Real);
163 void HandleAuraModIncreaseSwimSpeed(bool Apply, bool Real);
164 void HandleModPowerCostPCT(bool Apply, bool Real);
165 void HandleModPowerCost(bool Apply, bool Real);
166 void HandleFarSight(bool Apply, bool Real);
167 void HandleModPossessPet(bool Apply, bool Real);
168 void HandleModMechanicImmunity(bool Apply, bool Real);
169 void HandleAuraModSkill(bool Apply, bool Real);
170 void HandleModDamagePercentDone(bool Apply, bool Real);
171 void HandleModPercentStat(bool Apply, bool Real);
172 void HandleModResistancePercent(bool Apply, bool Real);
173 void HandleAuraModBaseResistancePCT(bool Apply, bool Real);
174 void HandleModShieldBlockPCT(bool Apply, bool Real);
175 void HandleAuraTrackStealthed(bool Apply, bool Real);
176 void HandleModShieldBlock(bool Apply, bool Real);
177 void HandleForceReaction(bool Apply, bool Real);
178 void HandleAuraModRangedHaste(bool Apply, bool Real);
179 void HandleRangedAmmoHaste(bool Apply, bool Real);
180 void HandleModHealingDone(bool Apply, bool Real);
181 void HandleModTotalPercentStat(bool Apply, bool Real);
182 void HandleAuraModTotalThreat(bool Apply, bool Real);
183 void HandleModUnattackable(bool Apply, bool Real);
184 void HandleAuraModPacify(bool Apply, bool Real);
185 void HandleAuraGhost(bool Apply, bool Real);
186 void HandleAuraAllowFlight(bool Apply, bool Real);
187 void HandleModRating(bool apply, bool Real);
188 void HandleModRatingFromStat(bool apply, bool Real);
189 void HandleModTargetResistance(bool apply, bool Real);
190 void HandleAuraModAttackPowerPercent(bool apply, bool Real);
191 void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real);
192 void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real);
193 void HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real);
194 void HandleSpiritOfRedemption(bool apply, bool Real);
195 void HandleModManaRegen(bool apply, bool Real);
196 void HandleComprehendLanguage(bool apply, bool Real);
197 void HandleShieldBlockValue(bool apply, bool Real);
198 void HandleModSpellCritChanceShool(bool apply, bool Real);
199 void HandleAuraRetainComboPoints(bool apply, bool Real);
200 void HandleModSpellDamagePercentFromStat(bool apply, bool Real);
201 void HandleModSpellHealingPercentFromStat(bool apply, bool Real);
202 void HandleAuraModDispelResist(bool apply, bool Real);
203 void HandleAuraControlVehicle(bool apply, bool Real);
204 void HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real);
205 void HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real);
206 void HandleAuraModPacifyAndSilence(bool Apply, bool Real);
207 void HandleAuraModIncreaseMaxHealth(bool apply, bool Real);
208 void HandleAuraModExpertise(bool apply, bool Real);
209 void HandleForceMoveForward(bool apply, bool Real);
210 void HandleAuraModResistenceOfStatPercent(bool apply, bool Real);
211 void HandleAuraPowerBurn(bool apply, bool Real);
212 void HandleSchoolAbsorb(bool apply, bool Real);
213 void HandlePreventFleeing(bool apply, bool Real);
214 void HandleManaShield(bool apply, bool Real);
215 void HandleArenaPreparation(bool apply, bool Real);
216 void HandleAuraConvertRune(bool apply, bool Real);
217 void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real);
218 void HandleNoReagentUseAura(bool Apply, bool Real);
220 virtual ~Aura();
222 void SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue);
223 Modifier* GetModifier() {return &m_modifier;}
224 int32 GetMiscValue() {return m_spellProto->EffectMiscValue[m_effIndex];}
225 int32 GetMiscBValue() {return m_spellProto->EffectMiscValueB[m_effIndex];}
227 SpellEntry const* GetSpellProto() const { return m_spellProto; }
228 uint32 GetId() const{ return m_spellProto->Id; }
229 uint64 GetCastItemGUID() const { return m_castItemGuid; }
230 uint32 GetEffIndex() const{ return m_effIndex; }
231 int32 GetBasePoints() const { return m_currentBasePoints; }
233 int32 GetAuraMaxDuration() const { return m_maxduration; }
234 void SetAuraMaxDuration(int32 duration) { m_maxduration = duration; }
235 int32 GetAuraDuration() const { return m_duration; }
236 void SetAuraDuration(int32 duration) { m_duration = duration; }
237 time_t GetAuraApplyTime() { return m_applyTime; }
239 SpellModifier *getAuraSpellMod() {return m_spellmod; }
241 uint64 const& GetCasterGUID() const { return m_caster_guid; }
242 Unit* GetCaster() const;
243 Unit* GetTarget() const { return m_target; }
244 void SetTarget(Unit* target) { m_target = target; }
245 void SetLoadedState(uint64 caster_guid,int32 damage,int32 maxduration,int32 duration,int32 charges)
247 m_caster_guid = caster_guid;
248 m_modifier.m_amount = damage;
249 m_maxduration = maxduration;
250 m_duration = duration;
251 m_procCharges = charges;
254 uint8 GetAuraSlot() const { return m_auraSlot; }
255 void SetAuraSlot(uint8 slot) { m_auraSlot = slot; }
256 uint8 GetAuraFlags() const { return m_auraFlags; }
257 void SetAuraFlags(uint8 flags) { m_auraFlags = flags; }
258 uint8 GetAuraLevel() const { return m_auraLevel; }
259 void SetAuraLevel(uint8 level) { m_auraLevel = level; }
260 uint8 GetAuraCharges() const { return m_procCharges; }
261 void SetAuraCharges(uint8 charges)
263 if (m_procCharges == charges)
264 return;
265 m_procCharges = charges;
266 SendAuraUpdate(false);
268 bool DropAuraCharge() // return true if last charge dropped
270 if (m_procCharges == 0)
271 return false;
272 m_procCharges--;
273 SendAuraUpdate(false);
274 return m_procCharges == 0;
277 void SetAura(bool remove) { m_target->SetVisibleAura(m_auraSlot, remove ? 0 : GetId()); }
278 void SendAuraUpdate(bool remove);
280 int8 GetStackAmount() {return m_stackAmount;}
281 void SetStackAmount(uint8 num);
282 bool modStackAmount(int32 num); // return true if last charge dropped
283 void RefreshAura();
285 bool IsPositive() { return m_positive; }
286 void SetNegative() { m_positive = false; }
287 void SetPositive() { m_positive = true; }
289 bool IsPermanent() const { return m_permanent; }
290 bool IsAreaAura() const { return m_isAreaAura; }
291 bool IsPeriodic() const { return m_isPeriodic; }
292 bool IsPassive() const { return m_isPassive; }
293 bool IsPersistent() const { return m_isPersistent; }
294 bool IsDeathPersistent() const { return m_isDeathPersist; }
295 bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
296 bool IsInUse() const { return m_in_use;}
298 virtual void Update(uint32 diff);
299 void ApplyModifier(bool apply, bool Real = false);
301 void _AddAura();
302 void _RemoveAura();
304 bool IsUpdated() { return m_updated; }
305 void SetUpdated(bool val) { m_updated = val; }
306 void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
308 virtual Unit* GetTriggerTarget() const { return m_target; }
310 // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
311 void HandleShapeshiftBoosts(bool apply);
313 // Allow Apply Aura Handler to modify and access m_AuraDRGroup
314 void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
315 DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; }
317 void TriggerSpell();
318 void TriggerSpellWithValue();
319 void PeriodicTick();
320 void PeriodicDummyTick();
322 uint32 const *getAuraSpellClassMask() const { return m_spellProto->EffectSpellClassMaskA + m_effIndex * 3; }
323 bool isAffectedOnSpell(SpellEntry const *spell) const;
324 protected:
325 Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
327 Modifier m_modifier;
328 SpellModifier *m_spellmod;
330 SpellEntry const *m_spellProto;
331 Unit* m_target;
332 uint64 m_caster_guid;
333 uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
334 time_t m_applyTime;
336 int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points
337 int32 m_maxduration; // Max aura duration
338 int32 m_duration; // Current time
339 int32 m_timeCla; // Timer for power per sec calcultion
340 int32 m_periodicTimer; // Timer for periodic auras
342 AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
343 DiminishingGroup m_AuraDRGroup:8; // Diminishing
345 uint8 m_effIndex; // Aura effect index in spell
346 uint8 m_auraSlot; // Aura slot on unit (for show in client)
347 uint8 m_auraFlags; // Aura info flag (for send data to client)
348 uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount)
349 uint8 m_procCharges; // Aura charges (0 for infinite)
350 uint8 m_stackAmount; // Aura stack amount
352 bool m_positive:1;
353 bool m_permanent:1;
354 bool m_isPeriodic:1;
355 bool m_isAreaAura:1;
356 bool m_isPassive:1;
357 bool m_isPersistent:1;
358 bool m_isDeathPersist:1;
359 bool m_isRemovedOnShapeLost:1;
360 bool m_updated:1; // Prevent remove aura by stack if set
361 bool m_in_use:1; // true while in Aura::ApplyModifier call
363 private:
364 void CleanupTriggeredSpells();
367 class MANGOS_DLL_SPEC AreaAura : public Aura
369 public:
370 AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
371 ~AreaAura();
372 void Update(uint32 diff);
373 private:
374 float m_radius;
375 AreaAuraType m_areaAuraType;
378 class MANGOS_DLL_SPEC PersistentAreaAura : public Aura
380 public:
381 PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
382 ~PersistentAreaAura();
383 void Update(uint32 diff);
386 class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura
388 friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem);
390 public:
391 ~SingleEnemyTargetAura();
392 Unit* GetTriggerTarget() const;
394 protected:
395 SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
396 uint64 m_casters_target_guid;
399 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL);
400 #endif