2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleUnused
, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleUnused
, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandleNULL
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 SPELL_AURA_SHARE_PET_TRACKING useless
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_RESIST_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 useless, only one test spell
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleUnused
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleUnused
, //243 used by two test spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleUnused
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleUnused
, //247 unused
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNULL
, //260
314 &Aura::HandleNULL
, //261 out of phase?
315 &Aura::HandleNULL
, //262
316 &Aura::HandleNULL
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilites set in SpellClassMask
317 &Aura::HandleNULL
, //264 unused
318 &Aura::HandleNULL
, //265 unused
319 &Aura::HandleNULL
, //266 unused
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL
, //269 ignore DR effects?
323 &Aura::HandleNULL
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL
, //272 reduce spell cast time?
326 &Aura::HandleNULL
, //273
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279
333 &Aura::HandleNULL
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL
, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNULL
//283 SPD/heal from AP?
339 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
340 m_spellmod(NULL
), m_caster_guid(0), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_target(target
),
341 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
342 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
343 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
344 m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
348 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
350 m_spellProto
= spellproto
;
352 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
354 m_isPassive
= IsPassiveSpell(GetId());
355 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
357 m_applyTime
= time(NULL
);
362 m_caster_guid
= target
->GetGUID();
363 damage
= m_currentBasePoints
+1; // stored value-1
364 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
368 m_caster_guid
= caster
->GetGUID();
370 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
371 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
373 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
375 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
378 for (int k
=0; k
<3; k
++)
380 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
383 for (int t
=0; t
<3; t
++)
384 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
386 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
398 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
401 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
403 if(!m_permanent
&& modOwner
)
404 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
406 m_duration
= m_maxduration
;
409 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_periodicTimer
);
411 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
414 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
416 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
418 m_procCharges
= m_spellProto
->procCharges
;
420 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
422 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() && m_spellProto
->Stances
&&
423 !(m_spellProto
->AttributesEx2
& 0x80000) && !(m_spellProto
->Attributes
& 0x10000));
430 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
431 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
435 // caster==NULL in constructor args if target==caster in fact
436 Unit
* caster_ptr
= caster
? caster
: target
;
438 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
439 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
440 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
442 switch(spellproto
->Effect
[eff
])
444 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
445 m_areaAuraType
= AREA_AURA_PARTY
;
446 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
447 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
449 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
450 m_areaAuraType
= AREA_AURA_RAID
;
451 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
452 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
454 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
455 m_areaAuraType
= AREA_AURA_FRIEND
;
457 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
458 m_areaAuraType
= AREA_AURA_ENEMY
;
459 if(target
== caster_ptr
)
460 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
462 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
463 m_areaAuraType
= AREA_AURA_PET
;
465 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
466 m_areaAuraType
= AREA_AURA_OWNER
;
467 if(target
== caster_ptr
)
468 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
471 sLog
.outError("Wrong spell effect in AreaAura constructor");
477 AreaAura::~AreaAura()
481 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
482 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
484 m_isPersistent
= true;
487 PersistentAreaAura::~PersistentAreaAura()
491 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
492 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
495 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
497 m_casters_target_guid
= 0;
500 SingleEnemyTargetAura::~SingleEnemyTargetAura()
504 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
506 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
509 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
511 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
512 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
514 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
516 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
517 for (int i
= 0; i
< 3; ++i
)
518 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
519 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
521 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
524 Unit
* Aura::GetCaster() const
526 if(m_caster_guid
==m_target
->GetGUID())
529 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
530 //must return caster even if it's in another grid/map
531 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
532 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
535 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
537 m_modifier
.m_auraname
= t
;
538 m_modifier
.m_amount
= a
;
539 m_modifier
.m_miscvalue
= miscValue
;
540 m_modifier
.periodictime
= pt
;
543 void Aura::Update(uint32 diff
)
552 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
553 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
554 if(GetEffIndex()==0 && m_timeCla
<= 0)
556 if(Unit
* caster
= GetCaster())
558 Powers powertype
= Powers(m_spellProto
->powerType
);
559 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
563 if(powertype
==POWER_HEALTH
)
564 caster
->ModifyHealth(-manaPerSecond
);
566 caster
->ModifyPower(powertype
,-manaPerSecond
);
572 // Channeled aura required check distance from caster
573 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
575 Unit
* caster
= GetCaster();
578 m_target
->RemoveAura(GetId(),GetEffIndex());
585 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
587 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
588 mod
= SPELLMOD_RADIUS
;
592 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
593 mod
= SPELLMOD_RANGE
;
596 if(Player
* modOwner
= caster
->GetSpellModOwner())
597 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
599 if(!caster
->IsWithinDistInMap(m_target
,radius
))
601 m_target
->RemoveAura(GetId(),GetEffIndex());
606 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
608 m_periodicTimer
-= diff
;
609 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
611 if( m_modifier
.m_auraname
== SPELL_AURA_MOD_REGEN
||
612 m_modifier
.m_auraname
== SPELL_AURA_MOD_POWER_REGEN
||
613 // Cannibalize, eating items and other spells
614 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_HEALTH
||
615 // Eating items and other spells
616 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_MANA
)
621 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
622 m_periodicTimer
+= m_modifier
.periodictime
;
628 void AreaAura::Update(uint32 diff
)
630 // update for the caster of the aura
631 if(m_caster_guid
== m_target
->GetGUID())
633 Unit
* caster
= m_target
;
635 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
637 Unit
* owner
= caster
->GetCharmerOrOwner();
640 std::list
<Unit
*> targets
;
642 switch(m_areaAuraType
)
644 case AREA_AURA_PARTY
:
646 Group
*pGroup
= NULL
;
648 if (owner
->GetTypeId() == TYPEID_PLAYER
)
649 pGroup
= ((Player
*)owner
)->GetGroup();
653 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
654 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
656 Player
* Target
= itr
->getSource();
657 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
659 if(caster
->IsWithinDistInMap(Target
, m_radius
))
660 targets
.push_back(Target
);
661 Pet
*pet
= Target
->GetPet();
662 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
663 targets
.push_back(pet
);
670 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
671 targets
.push_back(owner
);
673 Unit
* pet
= caster
->GetPet();
674 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
675 targets
.push_back(pet
);
681 Group
*pGroup
= NULL
;
683 if (owner
->GetTypeId() == TYPEID_PLAYER
)
684 pGroup
= ((Player
*)owner
)->GetGroup();
688 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
689 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
691 Player
* Target
= itr
->getSource();
692 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
694 if(caster
->IsWithinDistInMap(Target
, m_radius
))
695 targets
.push_back(Target
);
696 Pet
*pet
= Target
->GetPet();
697 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
698 targets
.push_back(pet
);
705 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
706 targets
.push_back(owner
);
708 Unit
* pet
= caster
->GetPet();
709 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
710 targets
.push_back(pet
);
714 case AREA_AURA_FRIEND
:
716 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
718 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
721 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
722 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
723 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
724 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
725 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
726 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
727 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
730 case AREA_AURA_ENEMY
:
732 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
734 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
737 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
738 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(targets
, u_check
);
739 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
740 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
741 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
742 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap());
743 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap());
746 case AREA_AURA_OWNER
:
750 targets
.push_back(owner
);
755 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
757 if((*tIter
)->HasAura(GetId(), m_effIndex
))
760 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
762 int32 actualBasePoints
= m_currentBasePoints
;
763 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
764 if(actualSpellInfo
!= GetSpellProto())
765 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
766 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
767 aur
->SetAuraDuration(GetAuraDuration());
768 (*tIter
)->AddAura(aur
);
774 else // aura at non-caster
776 Unit
* tmp_target
= m_target
;
777 Unit
* caster
= GetCaster();
778 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
780 // WARNING: the aura may get deleted during the update
781 // DO NOT access its members after update!
784 // remove aura if out-of-range from caster (after teleport for example)
785 // or caster is isolated or caster no longer has the aura
786 // or caster is (no longer) friendly
787 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
788 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
789 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
790 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
791 caster
->IsFriendlyTo(tmp_target
) != needFriendly
794 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
796 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
798 // not check group if target == owner or target == pet
799 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
801 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
803 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
806 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
807 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
808 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
811 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
814 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
816 // not check group if target == owner or target == pet
817 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
819 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
821 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
824 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
826 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
829 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
832 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
834 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
835 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
840 void PersistentAreaAura::Update(uint32 diff
)
844 // remove the aura if its caster or the dynamic object causing it was removed
845 // or if the target moves too far from the dynamic object
846 Unit
*caster
= GetCaster();
849 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
852 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
861 Unit
*tmp_target
= m_target
;
862 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
864 // WARNING: the aura may get deleted during the update
865 // DO NOT access its members after update!
869 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
872 void Aura::ApplyModifier(bool apply
, bool Real
)
874 AuraType aura
= m_modifier
.m_auraname
;
878 (*this.*AuraHandler
[aura
])(apply
,Real
);
882 void Aura::_AddAura()
889 // Second aura if some spell
890 bool secondaura
= false;
891 // Try find slot for aura
892 uint8 slot
= NULL_AURA_SLOT
;
893 // Lookup for some spell auras (and get slot from it)
894 for(uint8 i
= 0; i
< m_effIndex
; i
++)
896 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
897 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
899 // allow use single slot only by auras from same caster
900 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
902 slot
= itr
->second
->GetAuraSlot();
911 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
913 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
914 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
916 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
917 if(itr
== visibleAuras
->end())
920 // update for out of range group members (on 1 slot use)
921 m_target
->UpdateAuraForGroup(slot
);
926 // not call total regen auras at adding
927 switch (m_modifier
.m_auraname
)
929 case SPELL_AURA_OBS_MOD_HEALTH
:
930 case SPELL_AURA_OBS_MOD_MANA
:
931 m_periodicTimer
= m_modifier
.periodictime
;
933 case SPELL_AURA_MOD_REGEN
:
934 case SPELL_AURA_MOD_POWER_REGEN
:
935 case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
:
936 m_periodicTimer
= 5000;
940 Unit
* caster
= GetCaster();
942 // passive auras (except totem auras) do not get placed in the slots
943 // area auras with SPELL_AURA_NONE are not shown on target
944 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
945 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
948 if(slot
< MAX_AURAS
) // slot found send data to client
951 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
952 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
953 SendAuraUpdate(false);
956 //*****************************************************
957 // Update target aura state flag (at 1 aura apply)
958 // TODO: Make it easer
959 //*****************************************************
962 // register aura diminishing on apply
963 if (getDiminishGroup() != DIMINISHING_NONE
)
964 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
966 // Update Seals information
967 if (IsSealSpell(m_spellProto
))
968 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
970 // Conflagrate aura state on Immolate
971 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& m_spellProto
->SpellFamilyFlags
& 4)
972 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
974 // Faerie Fire (druid versions)
975 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
976 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
979 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellProto
->SpellFamilyFlags
& 0x0004000000000000LL
)
980 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
982 // Swiftmend state on Regrowth & Rejuvenation
983 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellFamilyFlags
& 0x50 )
984 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
986 // Deadly poison aura state
987 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& m_spellProto
->SpellFamilyFlags
& 0x10000)
988 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
993 void Aura::_RemoveAura()
995 // Remove all triggered by aura spells vs unlimited duration
996 // except same aura replace case
997 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
998 CleanupTriggeredSpells();
1000 Unit
* caster
= GetCaster();
1002 if(caster
&& IsPersistent())
1004 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1006 dynObj
->RemoveAffected(m_target
);
1009 //passive auras do not get put in slots
1010 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1011 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1014 uint8 slot
= GetAuraSlot();
1016 if(slot
>= MAX_AURAS
) // slot not set
1019 if(m_target
->GetVisibleAura(slot
) == 0)
1022 bool lastaura
= true;
1024 // find other aura in same slot (current already removed from list)
1025 for(uint8 i
= 0; i
< 3; i
++)
1027 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1028 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1030 if(itr
->second
->GetAuraSlot()==slot
)
1040 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1043 // unregister aura diminishing (and store last time)
1044 if (getDiminishGroup() != DIMINISHING_NONE
)
1045 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
1048 SetAuraFlags(AFLAG_NONE
);
1050 SendAuraUpdate(true);
1052 // update for out of range group members
1053 m_target
->UpdateAuraForGroup(slot
);
1055 //*****************************************************
1056 // Update target aura state flag (at last aura remove)
1057 //*****************************************************
1058 uint32 removeState
= 0;
1059 switch(m_spellProto
->SpellFamilyName
)
1061 case SPELLFAMILY_PALADIN
:
1062 if (IsSealSpell(m_spellProto
))
1063 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1065 case SPELLFAMILY_WARLOCK
:
1066 if(m_spellProto
->SpellFamilyFlags
& 4)
1067 removeState
= AURA_STATE_IMMOLATE
; // Conflagrate aura state
1069 case SPELLFAMILY_DRUID
:
1070 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
1071 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1072 else if(m_spellProto
->SpellFamilyFlags
& 0x50)
1073 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1075 case SPELLFAMILY_WARRIOR
:
1076 if(m_spellProto
->SpellFamilyFlags
& 0x0004000000000000LL
)
1077 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1079 case SPELLFAMILY_ROGUE
:
1080 if(m_spellProto
->SpellFamilyFlags
& 0x10000)
1081 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1083 case SPELLFAMILY_HUNTER
:
1084 if(m_spellProto
->SpellFamilyFlags
& 0x1000000000000000LL
)
1085 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1088 // Remove state (but need check other auras for it)
1092 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1093 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1095 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1096 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1097 auraSpellInfo
->SpellFamilyFlags
== m_spellProto
->SpellFamilyFlags
)
1103 // this has been last aura
1105 m_target
->ModifyAuraState(AuraState(removeState
), false);
1108 // reset cooldown state for spells
1109 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1111 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1112 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1117 void Aura::SendAuraUpdate(bool remove
)
1119 WorldPacket
data(SMSG_AURA_UPDATE
);
1120 data
.append(m_target
->GetPackGUID());
1121 data
<< uint8(GetAuraSlot());
1122 data
<< uint32(remove
? 0 : GetId());
1126 m_target
->SendMessageToSet(&data
, true);
1130 uint8 auraFlags
= GetAuraFlags();
1131 data
<< uint8(auraFlags
);
1132 data
<< uint8(GetAuraLevel());
1133 data
<< uint8(m_procCharges
? m_procCharges
: m_stackAmount
);
1135 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1137 data
<< uint8(0); // pguid
1140 if(auraFlags
& AFLAG_DURATION
)
1142 data
<< uint32(GetAuraMaxDuration());
1143 data
<< uint32(GetAuraDuration());
1146 m_target
->SendMessageToSet(&data
, true);
1149 void Aura::SetStackAmount(uint8 stackAmount
)
1151 if (stackAmount
!= m_stackAmount
)
1153 Unit
*target
= GetTarget();
1154 Unit
*caster
= GetCaster();
1155 if (!target
|| !caster
)
1157 m_stackAmount
= stackAmount
;
1158 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1159 // Reapply if amount change
1160 if (amount
!=m_modifier
.m_amount
)
1162 ApplyModifier(false, true);
1163 m_modifier
.m_amount
= amount
;
1164 ApplyModifier(true, true);
1170 bool Aura::modStackAmount(int32 num
)
1173 if (!m_spellProto
->StackAmount
)
1176 // Modify stack but limit it
1177 int32 stackAmount
= m_stackAmount
+ num
;
1178 if (stackAmount
> m_spellProto
->StackAmount
)
1179 stackAmount
= m_spellProto
->StackAmount
;
1180 else if (stackAmount
<=0) // Last aura from stack removed
1183 return true; // need remove aura
1186 // Update stack amount
1187 SetStackAmount(stackAmount
);
1191 void Aura::RefreshAura()
1193 m_duration
= m_maxduration
;
1194 SendAuraUpdate(false);
1197 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1199 // Check family name
1200 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1202 // Check EffectClassMask
1203 uint32
const *ptr
= getAuraSpellClassMask();
1204 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1206 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1211 /*********************************************************/
1212 /*** BASIC AURA FUNCTION ***/
1213 /*********************************************************/
1214 void Aura::HandleAddModifier(bool apply
, bool Real
)
1216 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1219 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1224 // Add custom charges for some mod aura
1225 switch (m_spellProto
->Id
)
1227 case 17941: // Shadow Trance
1228 case 22008: // Netherwind Focus
1229 case 31834: // Light's Grace
1230 case 34754: // Clearcasting
1231 case 34936: // Backlash
1232 case 48108: // Hot Streak
1233 case 57761: // Fireball!
1238 SpellModifier
*mod
= new SpellModifier
;
1239 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1240 mod
->value
= m_modifier
.m_amount
;
1241 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1242 mod
->spellId
= GetId();
1245 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1247 ptr
= &spellAffect
->SpellClassMask
[0];
1252 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1253 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1254 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1260 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1261 mod
->mask2
= (uint64
)ptr
[2];
1262 mod
->charges
= m_procCharges
;
1267 uint64 spellFamilyMask
= m_spellmod
->mask
;
1269 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1271 // reapply some passive spells after add/remove related spellmods
1272 if(m_spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1274 m_target
->RemoveAurasDueToSpell(45471);
1277 m_target
->CastSpell(m_target
,45471,true);
1280 void Aura::HandleAddTargetTrigger(bool apply
, bool Real
)
1282 // Use SpellModifier structure for check
1283 // used only fields:
1284 // spellId, mask, mask2
1287 SpellModifier
*mod
= new SpellModifier
;
1288 mod
->spellId
= GetId();
1291 SpellAffectEntry
const *spellAffect
= spellmgr
.GetSpellAffect(GetId(), m_effIndex
);
1293 ptr
= &spellAffect
->SpellClassMask
[0];
1298 case 0: ptr
= &m_spellProto
->EffectSpellClassMaskA
[0]; break;
1299 case 1: ptr
= &m_spellProto
->EffectSpellClassMaskB
[0]; break;
1300 case 2: ptr
= &m_spellProto
->EffectSpellClassMaskC
[0]; break;
1306 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1307 mod
->mask2
= (uint64
)ptr
[2];
1317 void Aura::TriggerSpell()
1319 Unit
* caster
= GetCaster();
1320 Unit
* target
= GetTriggerTarget();
1322 if(!caster
|| !target
)
1325 // generic casting code with custom spells and target/caster customs
1326 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1328 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1329 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1330 uint32 auraId
= auraSpellInfo
->Id
;
1332 // specific code for cases with no trigger spell provided in field
1333 if (triggeredSpellInfo
== NULL
)
1335 switch(auraSpellInfo
->SpellFamilyName
)
1337 case SPELLFAMILY_GENERIC
:
1341 // Firestone Passive (1-5 ranks)
1348 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1350 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1353 uint32 enchant_id
= 0;
1356 case 758: enchant_id
= 1803; break; // Rank 1
1357 case 17945: enchant_id
= 1823; break; // Rank 2
1358 case 17947: enchant_id
= 1824; break; // Rank 3
1359 case 17949: enchant_id
= 1825; break; // Rank 4
1360 case 27252: enchant_id
= 2645; break; // Rank 5
1364 // remove old enchanting before applying new
1365 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1366 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1367 // add new enchanting
1368 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1371 // // Periodic Mana Burn
1373 // // Polymorphic Ray
1374 // case 6965: break;
1375 // // Fire Nova (1-7 ranks)
1384 // Thaumaturgy Channel
1385 case 9712: trigger_spell_id
= 21029; break;
1386 // // Egan's Blaster
1387 // case 17368: break;
1389 // case 18347: break;
1390 // // Ranshalla Waiting
1391 // case 18953: break;
1393 // case 19695: break;
1394 // // Frostwolf Muzzle DND
1395 // case 21794: break;
1396 // // Alterac Ram Collar DND
1397 // case 21866: break;
1398 // // Celebras Waiting
1399 // case 21916: break;
1400 // Brood Affliction: Bronze
1403 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1407 // case 23184: break;
1411 int32 heal
= caster
->GetMaxHealth() / 10;
1412 caster
->ModifyHealth( heal
);
1413 caster
->SendHealSpellLog(caster
, 23493, heal
);
1415 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1419 caster
->ModifyPower( POWER_MANA
, mana
);
1420 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1424 // // Stoneclaw Totem Passive TEST
1425 // case 23792: break;
1427 // case 24018: break;
1428 // // Mark of Arlokk
1429 // case 24210: break;
1431 // case 24379: break;
1433 // case 24716: break;
1435 // case 24780: break;
1437 // case 24832: break;
1438 // // Shadow Bolt Whirl
1439 // case 24834: break;
1441 // case 24918: break;
1442 // // Mark of Nature
1443 // case 25041: break;
1445 // case 25152: break;
1447 // case 25371: break;
1449 // case 25572: break;
1451 // case 26009: break;
1453 // case 26136: break;
1455 // case 26196: break;
1457 // case 26615: break;
1459 // case 27177: break;
1460 // // Teleport: IF/UC
1461 // case 27601: break;
1462 // // Five Fat Finger Exploding Heart Technique
1463 // case 27673: break;
1465 // case 27746: break;
1466 // // Steam Tank Passive
1467 // case 27747: break;
1469 // case 27808: break;
1471 // case 27819: break;
1472 // // Controller Timer
1473 // case 28095: break;
1475 // case 28096: break;
1476 // // Stalagg Tesla Passive
1477 // case 28097: break;
1478 // // Feugen Tesla Passive
1479 // case 28109: break;
1481 // case 28111: break;
1482 // // Mark of Didier
1483 // case 28114: break;
1484 // // Communique Timer, camp
1485 // case 28346: break;
1487 // case 28522: break;
1489 // case 29519: break;
1490 // // Inoculate Nestlewood Owlkin
1491 case 29528: trigger_spell_id
= 28713; break;
1493 // case 29768: break;
1495 // case 29788: break;
1497 // case 29793: break;
1499 // case 29794: break;
1500 // // Guardian of Icecrown Passive
1501 // case 29897: break;
1502 // Feed Captured Animal
1503 case 29917: trigger_spell_id
= 29916; break;
1505 // case 29946: break;
1507 // case 29947: break;
1508 // // Mind Exhaustion Passive
1509 // case 30025: break;
1510 // // Nether Beam - Serenity
1511 // case 30401: break;
1515 // move loot to player inventory and despawn target
1516 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1517 target
->GetTypeId() == TYPEID_UNIT
&&
1518 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1520 Player
* player
= (Player
*)caster
;
1521 Creature
* creature
= (Creature
*)target
;
1522 // missing lootid has been reported on startup - just return
1523 if (!creature
->GetCreatureInfo()->SkinLootId
)
1527 Loot
*loot
= &creature
->loot
;
1529 loot
->FillLoot(creature
->GetCreatureInfo()->SkinLootId
, LootTemplates_Skinning
, NULL
);
1530 for(uint8 i
=0;i
<loot
->items
.size();i
++)
1532 LootItem
*item
= loot
->LootItemInSlot(i
,player
);
1533 ItemPosCountVec dest
;
1534 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, item
->itemid
, item
->count
);
1535 if ( msg
== EQUIP_ERR_OK
)
1537 Item
* newitem
= player
->StoreNewItem( dest
, item
->itemid
, true, item
->randomPropertyId
);
1539 player
->SendNewItem(newitem
, uint32(item
->count
), false, false, true);
1542 player
->SendEquipError( msg
, NULL
, NULL
);
1544 creature
->setDeathState(JUST_DIED
);
1545 creature
->RemoveCorpse();
1546 creature
->SetHealth(0); // just for nice GM-mode view
1552 case 30576: trigger_spell_id
= 30571; break;
1554 // case 30598: break;
1560 // // Despawn Self - Smoke cloud
1561 // case 31269: break;
1562 // // Time Rift Periodic
1563 // case 31320: break;
1564 // // Corrupt Medivh
1565 // case 31326: break;
1569 m_target
->CastSpell(m_target
,31350,true);
1570 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1576 // Summon Elemental after create item
1577 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1580 // // Bloodmyst Tesla
1581 // case 31611: break;
1583 // case 31944: break;
1585 // case 32236: break;
1587 // case 32686: break;
1589 // case 33401: break;
1591 // case 33563: break;
1592 // // Murmur's Touch
1593 // case 33711: break;
1597 // cast 24 spells 34269-34289, 34314-34316
1598 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1599 caster
->CastSpell(m_target
,spell_id
,true);
1600 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1601 caster
->CastSpell(m_target
,spell_id
,true);
1605 // case 34480: break;
1607 // case 34683: break;
1608 // // Frostbite Rotate
1609 // case 34748: break;
1611 // case 34821: break;
1612 // // Interrupt Shutdown
1613 // case 35016: break;
1614 // // Interrupt Shutdown
1615 // case 35176: break;
1617 // case 35268: break;
1618 // // Salaadin's Tesla
1619 // case 35515: break;
1620 // // Ethereal Channel (Red)
1621 // case 35518: break;
1623 // case 35879: break;
1624 // // Dark Portal Storm
1625 // case 36018: break;
1627 // case 36056: break;
1628 // // Living Grove Defender Lifespan
1629 // case 36061: break;
1630 // // Professor Dabiri Talks
1631 // case 36064: break;
1632 // // Kael Gaining Power
1633 // case 36091: break;
1634 // // They Must Burn Bomb Aura
1635 // case 36344: break;
1636 // // They Must Burn Bomb Aura (self)
1637 // case 36350: break;
1638 // // Stolen Ravenous Ravager Egg
1639 // case 36401: break;
1640 // // Activated Cannon
1641 // case 36410: break;
1642 // // Stolen Ravenous Ravager Egg
1643 // case 36418: break;
1644 // // Enchanted Weapons
1645 // case 36510: break;
1646 // // Cursed Scarab Periodic
1647 // case 36556: break;
1648 // // Cursed Scarab Despawn Periodic
1649 // case 36561: break;
1651 // case 36573: break;
1652 // // Cannon Charging (platform)
1653 // case 36785: break;
1654 // // Cannon Charging (self)
1655 // case 36860: break;
1657 case 37027: trigger_spell_id
= 37029; break;
1659 // case 37125: break;
1661 // case 37268: break;
1663 // case 37429: break;
1665 // case 37430: break;
1666 // // Karazhan - Chess NPC AI, Snapshot timer
1667 // case 37440: break;
1668 // // Karazhan - Chess NPC AI, action timer
1669 // case 37504: break;
1670 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1671 // case 39400: break;
1673 // case 37546: break;
1674 // // Shriveling Gaze
1675 // case 37589: break;
1676 // // Fake Aggro Radius (2 yd)
1677 // case 37815: break;
1678 // // Corrupt Medivh
1679 // case 37853: break;
1683 m_target
->CastSpell(m_target
, 38530, true);
1686 // Absorb Eye of Grillok (Zezzak's Shard)
1689 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1692 caster
->CastSpell(caster
, 38495, true);
1694 Creature
* creatureTarget
= (Creature
*)m_target
;
1696 creatureTarget
->setDeathState(JUST_DIED
);
1697 creatureTarget
->RemoveCorpse();
1698 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1701 // // Magic Sucker Device timer
1702 // case 38672: break;
1703 // // Tomb Guarding Charging
1704 // case 38751: break;
1705 // // Murmur's Touch
1706 // case 38794: break;
1707 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1708 // case 39105: break;
1709 // // Drain World Tree Visual
1710 // case 39140: break;
1711 // // Quest - Dustin's Undead Dragon Visual aura
1712 // case 39259: break;
1713 // // Hellfire - The Exorcism, Jules releases darkness, aura
1714 // case 39306: break;
1716 // case 39346: break;
1717 // // Enchanted Weapons
1718 // case 39489: break;
1719 // // Shadow Bolt Whirl
1720 // case 39630: break;
1721 // // Shadow Bolt Whirl
1722 // case 39634: break;
1723 // // Shadow Inferno
1724 // case 39645: break;
1725 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1726 case 39857: trigger_spell_id
= 39856; break;
1727 // // Soulgrinder Ritual Visual (Smashed)
1728 // case 39974: break;
1729 // // Simon Game Pre-game timer
1730 // case 40041: break;
1731 // // Knockdown Fel Cannon: The Aggro Check Aura
1732 // case 40113: break;
1734 // case 40157: break;
1735 // // Demon Transform 2
1736 // case 40398: break;
1737 // // Demon Transform 1
1738 // case 40511: break;
1739 // // Ancient Flames
1740 // case 40657: break;
1741 // // Ethereal Ring Cannon: Cannon Aura
1742 // case 40734: break;
1744 // case 40760: break;
1745 // // Random Periodic
1746 // case 40867: break;
1747 // // Prismatic Shield
1748 // case 40879: break;
1749 // // Aura of Desire
1750 // case 41350: break;
1752 // case 41404: break;
1754 // case 41629: break;
1756 // case 42177: break;
1758 // case 42581: break;
1760 // case 42582: break;
1761 // // Return to the Spirit Realm
1762 // case 44035: break;
1763 // // Curse of Boundless Agony
1764 // case 45050: break;
1766 // case 46240: break;
1767 // Personalized Weather
1768 case 46736: trigger_spell_id
= 46737; break;
1769 // // Stay Submerged
1770 // case 46981: break;
1771 // // Dragonblight Ram
1772 // case 47015: break;
1773 // // Party G.R.E.N.A.D.E.
1774 // case 51510: break;
1780 case SPELLFAMILY_MAGE
:
1788 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
1796 // case SPELLFAMILY_WARRIOR:
1801 // case 23410: break;
1802 // // Corrupted Totems
1803 // case 23425: break;
1809 // case SPELLFAMILY_PRIEST:
1814 // case 32930: break;
1815 // // Fury of the Dreghood Elders
1816 // case 35460: break;
1822 case SPELLFAMILY_DRUID
:
1827 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1830 // Frenzied Regeneration
1836 int32 LifePerRage
= GetModifier()->m_amount
;
1838 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1839 if(lRage
> 100) // rage stored as rage*10
1841 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1842 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1843 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1852 // case SPELLFAMILY_HUNTER:
1856 // //Frost Trap Aura
1859 // //Rizzle's Frost Trap
1863 // case 19597: // Tame Ice Claw Bear
1864 // case 19676: // Tame Snow Leopard
1865 // case 19677: // Tame Large Crag Boar
1866 // case 19678: // Tame Adult Plainstrider
1867 // case 19679: // Tame Prairie Stalker
1868 // case 19680: // Tame Swoop
1869 // case 19681: // Tame Dire Mottled Boar
1870 // case 19682: // Tame Surf Crawler
1871 // case 19683: // Tame Armored Scorpid
1872 // case 19684: // Tame Webwood Lurker
1873 // case 19685: // Tame Nightsaber Stalker
1874 // case 19686: // Tame Strigid Screecher
1875 // case 30100: // Tame Crazed Dragonhawk
1876 // case 30103: // Tame Elder Springpaw
1877 // case 30104: // Tame Mistbat
1878 // case 30647: // Tame Barbed Crawler
1879 // case 30648: // Tame Greater Timberstrider
1880 // case 30652: // Tame Nightstalker
1887 case SPELLFAMILY_SHAMAN
:
1891 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1894 // Need remove self if Lightning Shield not active
1895 Unit::AuraMap
const& auras
= target
->GetAuras();
1896 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1898 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1899 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1900 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1903 target
->RemoveAurasDueToSpell(28820);
1906 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1910 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1912 if(!caster
->m_TotemSlot
[i
])
1920 caster
->CastSpell(caster
,38437,true);
1922 caster
->RemoveAurasDueToSpell(38437);
1933 // Reget trigger spell proto
1934 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1935 if(triggeredSpellInfo
== NULL
)
1937 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1943 // Spell exist but require custom code
1949 // TODO: spell casted by result in correct way mostly
1951 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1952 // but must show affect apply like item casting
1953 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1955 // prevent cast by triggered auras
1956 if(m_caster_guid
== m_target
->GetGUID())
1959 // stop triggering after each affected stats lost > 90
1960 int32 intelectLoss
= 0;
1961 int32 spiritLoss
= 0;
1963 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1964 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1966 if ((*i
)->GetId() == 1010)
1968 switch((*i
)->GetModifier()->m_miscvalue
)
1970 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1971 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1977 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1986 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
1991 // All ok cast by default case
1992 caster
->CastSpell(target
, triggeredSpellInfo
, true, 0, this);
1995 void Aura::TriggerSpellWithValue()
1997 Unit
* caster
= GetCaster();
1998 Unit
* target
= GetTriggerTarget();
2000 if(!caster
|| !target
)
2003 // generic casting code with custom spells and target/caster customs
2004 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2005 int32 basepoints0
= this->GetModifier()->m_amount
;
2007 caster
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, 0, 0, true, 0, this);
2010 /*********************************************************/
2011 /*** AURA EFFECTS ***/
2012 /*********************************************************/
2014 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2016 // spells required only Real aura add/remove
2020 Unit
* caster
= GetCaster();
2027 case 1515: // Tame beast
2028 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2029 if( caster
&& m_target
->CanHaveThreatList())
2030 m_target
->AddThreat(caster
, 10.0f
);
2032 case 13139: // net-o-matic
2033 // root to self part of (root_target->charge->root_self sequence
2035 caster
->CastSpell(caster
,13138,true,NULL
,this);
2037 case 39850: // Rocket Blast
2038 if(roll_chance_i(20)) // backfire stun
2039 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2041 case 43873: // Headless Horseman Laugh
2042 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2043 ((Player
*)caster
)->PlaySound(11965, false);
2045 case 46354: // Blood Elf Illusion
2048 switch(caster
->getGender())
2051 caster
->CastSpell(m_target
,46356,true,NULL
,this);
2054 caster
->CastSpell(m_target
,46355,true,NULL
,this);
2061 case 46699: // Requires No Ammo
2062 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2063 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
2068 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
2070 // prevent double apply bonuses
2071 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2072 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2079 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2080 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2081 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2083 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2084 ((Player
*)m_target
)->SetFarSightGUID(0);
2085 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2086 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2090 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
2092 uint32 finalSpelId
= 0;
2095 case 19548: finalSpelId
= 19597; break;
2096 case 19674: finalSpelId
= 19677; break;
2097 case 19687: finalSpelId
= 19676; break;
2098 case 19688: finalSpelId
= 19678; break;
2099 case 19689: finalSpelId
= 19679; break;
2100 case 19692: finalSpelId
= 19680; break;
2101 case 19693: finalSpelId
= 19684; break;
2102 case 19694: finalSpelId
= 19681; break;
2103 case 19696: finalSpelId
= 19682; break;
2104 case 19697: finalSpelId
= 19683; break;
2105 case 19699: finalSpelId
= 19685; break;
2106 case 19700: finalSpelId
= 19686; break;
2107 case 30646: finalSpelId
= 30647; break;
2108 case 30653: finalSpelId
= 30648; break;
2109 case 30654: finalSpelId
= 30652; break;
2110 case 30099: finalSpelId
= 30100; break;
2111 case 30102: finalSpelId
= 30103; break;
2112 case 30105: finalSpelId
= 30104; break;
2116 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2120 // Waiting to Resurrect
2123 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2124 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2125 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
2126 bg
->RemovePlayerFromResurrectQueue(m_target
->GetGUID());
2133 // Kill target if dispelled
2134 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2135 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2140 if(GetId()==46308) // casted only at creatures at spawn
2142 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2146 if (caster
&& m_removeMode
== AURA_REMOVE_BY_DEATH
)
2148 // Stop caster Arcane Missle chanelling on death
2149 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2150 m_spellProto
->SpellFamilyFlags
&0x0000000000000800LL
)
2152 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2155 // Stop caster Penance chanelling on death
2156 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2157 m_spellProto
->SpellFamilyFlags2
& 0x00000080)
2159 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2166 // AT APPLY & REMOVE
2168 switch(m_spellProto
->SpellFamilyName
)
2170 case SPELLFAMILY_GENERIC
:
2173 if( GetId()==24658 )
2175 uint32 spellId
= 24659;
2178 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2181 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2182 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2185 m_target
->RemoveAurasDueToSpell(spellId
);
2188 // Restless Strength
2189 if( GetId()==24661 )
2191 uint32 spellId
= 24662;
2194 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2197 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2198 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2201 m_target
->RemoveAurasDueToSpell(spellId
);
2204 //Summon Fire Elemental
2205 if (GetId() == 40133 && caster
)
2207 Unit
*owner
= caster
->GetOwner();
2208 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2211 owner
->CastSpell(owner
,8985,true);
2213 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2218 //Summon Earth Elemental
2219 if (GetId() == 40132 && caster
)
2221 Unit
*owner
= caster
->GetOwner();
2222 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2225 owner
->CastSpell(owner
,19704,true);
2227 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2233 case SPELLFAMILY_MAGE
:
2237 case SPELLFAMILY_DRUID
:
2240 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2245 // prevent double apply bonuses
2246 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2247 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2251 // Final heal only on dispelled or duration end
2252 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2255 // have a look if there is still some other Lifebloom dummy aura
2256 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2257 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2258 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2259 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2263 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2265 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2266 m_target
->CastCustomSpell(m_target
,33778,&amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2272 // Predatory Strikes
2273 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2275 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2278 // Idol of the Emerald Queen
2279 if ( GetId() == 34246 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2283 SpellModifier
*mod
= new SpellModifier
;
2284 mod
->op
= SPELLMOD_DOT
;
2285 mod
->value
= m_modifier
.m_amount
/7;
2286 mod
->type
= SPELLMOD_FLAT
;
2287 mod
->spellId
= GetId();
2288 mod
->mask
= 0x001000000000LL
;
2294 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2299 case SPELLFAMILY_HUNTER
:
2301 // Improved Aspect of the Viper
2302 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2306 // + effect value for Aspect of the Viper
2307 SpellModifier
*mod
= new SpellModifier
;
2308 mod
->op
= SPELLMOD_EFFECT1
;
2309 mod
->value
= m_modifier
.m_amount
;
2310 mod
->type
= SPELLMOD_FLAT
;
2311 mod
->spellId
= GetId();
2312 mod
->mask
= 0x4000000000000LL
;
2318 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2323 case SPELLFAMILY_SHAMAN
:
2325 // Improved Weapon Totems
2326 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2330 SpellModifier
*mod
= new SpellModifier
;
2331 mod
->op
= SPELLMOD_EFFECT1
;
2332 mod
->value
= m_modifier
.m_amount
;
2333 mod
->type
= SPELLMOD_PCT
;
2334 mod
->spellId
= GetId();
2338 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2342 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2350 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2358 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2361 m_target
->AddPetAura(petSpell
);
2363 m_target
->RemovePetAura(petSpell
);
2368 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
2370 // spells required only Real aura add/remove
2374 Unit
* caster
= GetCaster();
2376 SpellEntry
const*spell
= GetSpellProto();
2377 switch( spell
->SpellFamilyName
)
2379 case SPELLFAMILY_ROGUE
:
2381 // Master of Subtlety
2382 if (spell
->Id
==31666 && !apply
&& Real
)
2384 m_target
->RemoveAurasDueToSpell(31665);
2389 case SPELLFAMILY_HUNTER
:
2391 // Aspect of the Viper
2392 if (spell
->SpellFamilyFlags
&0x0004000000000000LL
)
2394 // Update regen on remove
2395 if (!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2396 ((Player
*)m_target
)->UpdateManaRegen();
2400 if (spell
->SpellFamilyFlags
& 0x8000000000000000LL
)
2402 if (apply
&& caster
)
2404 int32 damage
= m_modifier
.m_amount
+ caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 8 / 100;
2405 caster
->CastCustomSpell(m_target
, 53352, &damage
, 0, 0, true, 0, this);
2413 m_isPeriodic
= apply
;
2416 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2418 // only at real add/remove aura
2424 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2427 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2432 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2433 team
= ((Player
*)m_target
)->GetTeam();
2435 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2436 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2438 display_id
= minfo
->modelid
;
2440 m_target
->Mount(display_id
);
2444 m_target
->Unmount();
2448 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2450 // only at real add/remove aura
2456 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2458 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2459 data
.append(m_target
->GetPackGUID());
2461 m_target
->SendMessageToSet(&data
,true);
2464 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2466 // only at real add/remove aura
2472 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2474 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2475 data
.append(m_target
->GetPackGUID());
2477 m_target
->SendMessageToSet(&data
,true);
2480 void Aura::HandleAuraHover(bool apply
, bool Real
)
2482 // only at real add/remove aura
2488 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2490 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2491 data
.append(m_target
->GetPackGUID());
2493 m_target
->SendMessageToSet(&data
,true);
2496 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2498 if(!apply
&& !m_target
->HasAuraType(SPELL_AURA_WATER_BREATHING
))
2500 // update for enable timer in case not moving target
2501 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& m_target
->IsInWorld())
2503 ((Player
*)m_target
)->UpdateUnderwaterState(m_target
->GetMap(),m_target
->GetPositionX(),m_target
->GetPositionY(),m_target
->GetPositionZ());
2504 ((Player
*)m_target
)->HandleDrowning();
2509 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2515 Powers PowerType
= POWER_MANA
;
2516 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2520 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2524 PowerType
= POWER_ENERGY
;
2530 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2536 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2540 PowerType
= POWER_RAGE
;
2543 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2547 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2551 PowerType
= POWER_RAGE
;
2553 case FORM_CREATUREBEAR
:
2556 case FORM_GHOSTWOLF
:
2560 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2566 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2571 case FORM_FLIGHT_EPIC
:
2572 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2577 case FORM_METAMORPHOSIS
:
2587 case FORM_BATTLESTANCE
:
2588 case FORM_BERSERKERSTANCE
:
2589 case FORM_DEFENSIVESTANCE
:
2590 PowerType
= POWER_RAGE
;
2592 case FORM_SPIRITOFREDEMPTION
:
2596 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2599 // remove polymorph before changing display id to keep new display id
2608 case FORM_FLIGHT_EPIC
:
2611 // remove movement affects
2612 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2613 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2615 // and polymorphic affects
2616 if(m_target
->IsPolymorphed())
2617 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2625 // remove other shapeshift before applying a new one
2626 if(m_target
->m_ShapeShiftFormSpellId
)
2627 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2629 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2632 m_target
->SetDisplayId(modelid
);
2634 if(PowerType
!= POWER_MANA
)
2636 // reset power to default values only at power change
2637 if(m_target
->getPowerType()!=PowerType
)
2638 m_target
->setPowerType(PowerType
);
2646 // get furor proc chance
2647 uint32 FurorChance
= 0;
2648 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2649 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2651 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2653 FurorChance
= (*i
)->GetModifier()->m_amount
;
2658 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2660 m_target
->SetPower(POWER_ENERGY
,0);
2661 if(urand(1,100) <= FurorChance
)
2662 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2666 m_target
->SetPower(POWER_RAGE
,0);
2667 if(urand(1,100) <= FurorChance
)
2668 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2672 case FORM_BATTLESTANCE
:
2673 case FORM_DEFENSIVESTANCE
:
2674 case FORM_BERSERKERSTANCE
:
2676 uint32 Rage_val
= 0;
2677 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2678 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2680 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2681 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2683 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2684 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2685 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2686 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2690 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2691 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2699 m_target
->m_ShapeShiftFormSpellId
= GetId();
2700 m_target
->m_form
= form
;
2705 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2706 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2707 if(m_target
->getClass() == CLASS_DRUID
)
2708 m_target
->setPowerType(POWER_MANA
);
2709 m_target
->m_ShapeShiftFormSpellId
= 0;
2710 m_target
->m_form
= FORM_NONE
;
2714 // Nordrassil Harness - bonus
2719 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2720 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2723 // Nordrassil Regalia - bonus
2726 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2727 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2733 // adding/removing linked auras
2734 // add/remove the shapeshift aura's boosts
2735 HandleShapeshiftBoosts(apply
);
2737 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2738 ((Player
*)m_target
)->InitDataForForm();
2741 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2745 // special case (spell specific functionality)
2746 if(m_modifier
.m_miscvalue
==0)
2748 // player applied only
2749 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2757 uint32 orb_model
= m_target
->GetNativeDisplayId();
2761 case 1479: m_target
->SetDisplayId(10134); break;
2763 case 1478: m_target
->SetDisplayId(10135); break;
2765 case 59: m_target
->SetDisplayId(10136); break;
2767 case 49: m_target
->SetDisplayId(10137); break;
2769 case 50: m_target
->SetDisplayId(10138); break;
2771 case 51: m_target
->SetDisplayId(10139); break;
2773 case 52: m_target
->SetDisplayId(10140); break;
2775 case 53: m_target
->SetDisplayId(10141); break;
2777 case 54: m_target
->SetDisplayId(10142); break;
2779 case 55: m_target
->SetDisplayId(10143); break;
2781 case 56: m_target
->SetDisplayId(10144); break;
2783 case 58: m_target
->SetDisplayId(10145); break;
2785 case 57: m_target
->SetDisplayId(10146); break;
2787 case 60: m_target
->SetDisplayId(10147); break;
2789 case 1563: m_target
->SetDisplayId(10148); break;
2791 case 1564: m_target
->SetDisplayId(10149); break;
2793 case 15475: m_target
->SetDisplayId(17830); break;
2795 case 15476: m_target
->SetDisplayId(17829); break;
2797 case 16126: m_target
->SetDisplayId(17828); break;
2799 case 16125: m_target
->SetDisplayId(17827); break;
2805 case 42365: m_target
->SetDisplayId(21723); break;
2811 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2815 m_target
->SetDisplayId(16358);
2816 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2820 // Will use the default model here
2821 m_target
->SetDisplayId(ci
->DisplayID_A
);
2823 // Dragonmaw Illusion (set mount model also)
2824 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2825 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2827 m_target
->setTransForm(GetId());
2831 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2833 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2834 // only if caster is Player (after patch 2.4.2)
2835 if(IS_PLAYER_GUID(GetCasterGUID()) )
2836 ((Player
*)m_target
)->setRegenTimer(1000);
2838 //dismount polymorphed target (after patch 2.4.2)
2839 if (m_target
->IsMounted())
2840 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2845 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2846 if(otherTransforms
.empty())
2848 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2849 m_target
->setTransForm(0);
2853 // look for other transform auras
2854 Aura
* handledAura
= *otherTransforms
.begin();
2855 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2857 // negative auras are preferred
2858 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2864 handledAura
->ApplyModifier(true);
2867 // Dragonmaw Illusion (restore mount model)
2868 if(GetId()==42016 && m_target
->GetMountID()==16314)
2870 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2872 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2873 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2876 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2877 team
= ((Player
*)m_target
)->GetTeam();
2879 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2880 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2882 display_id
= minfo
->modelid
;
2884 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2891 void Aura::HandleForceReaction(bool apply
, bool Real
)
2893 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2899 Player
* player
= (Player
*)m_target
;
2901 uint32 faction_id
= m_modifier
.m_miscvalue
;
2902 uint32 faction_rank
= m_modifier
.m_amount
;
2905 player
->m_forcedReactions
[faction_id
] = ReputationRank(faction_rank
);
2907 player
->m_forcedReactions
.erase(faction_id
);
2910 data
.Initialize(SMSG_SET_FORCED_REACTIONS
, 4+player
->m_forcedReactions
.size()*(4+4));
2911 data
<< uint32(player
->m_forcedReactions
.size());
2912 for(ForcedReactions::const_iterator itr
= player
->m_forcedReactions
.begin(); itr
!= player
->m_forcedReactions
.end(); ++itr
)
2914 data
<< uint32(itr
->first
); // faction_id (Faction.dbc)
2915 data
<< uint32(itr
->second
); // reputation rank
2917 player
->SendDirectMessage(&data
);
2920 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2922 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2925 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2926 int32 points
= GetModifier()->m_amount
;
2928 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2929 if(prot
== SKILL_DEFENSE
)
2930 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2933 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2937 Unit
* caster
= GetCaster();
2938 Unit
* victim
= GetTarget();
2939 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2942 SpellEntry
const *spellInfo
= GetSpellProto();
2943 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2946 // Soul Shard only from non-grey units
2947 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2948 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2949 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2951 ItemPosCountVec dest
;
2952 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], 1 );
2953 if( msg
!= EQUIP_ERR_OK
)
2955 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2959 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2960 ((Player
*)caster
)->SendNewItem(newitem
, 1, true, false);
2964 void Aura::HandleBindSight(bool apply
, bool Real
)
2966 Unit
* caster
= GetCaster();
2967 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2970 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
2973 void Aura::HandleFarSight(bool apply
, bool Real
)
2975 Unit
* caster
= GetCaster();
2976 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2979 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
2982 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
2984 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2988 m_target
->RemoveNoStackAurasDueToAura(this);
2989 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
2992 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
2994 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2998 m_target
->RemoveNoStackAurasDueToAura(this);
2999 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3002 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
3004 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3008 m_target
->RemoveNoStackAurasDueToAura(this);
3010 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
3013 void Aura::HandleAuraModScale(bool apply
, bool Real
)
3015 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
3018 void Aura::HandleModPossess(bool apply
, bool Real
)
3023 if(m_target
->getLevel() > m_modifier
.m_amount
)
3026 // not possess yourself
3027 if(GetCasterGUID() == m_target
->GetGUID())
3030 Unit
* caster
= GetCaster();
3036 m_target
->SetCharmerGUID(GetCasterGUID());
3037 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3038 caster
->SetCharm(m_target
);
3040 m_target
->CombatStop();
3041 m_target
->DeleteThreatList();
3042 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3044 m_target
->StopMoving();
3045 m_target
->GetMotionMaster()->Clear();
3046 m_target
->GetMotionMaster()->MoveIdle();
3047 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3048 charmInfo
->InitPossessCreateSpells();
3051 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3053 ((Player
*)caster
)->PossessSpellInitialize();
3058 m_target
->SetCharmerGUID(0);
3060 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3061 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3062 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3064 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3065 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3068 caster
->SetCharm(0);
3070 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3072 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3075 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3077 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3079 ((Creature
*)m_target
)->AIM_Initialize();
3081 if (((Creature
*)m_target
)->AI())
3082 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3085 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3086 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3089 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3094 Unit
* caster
= GetCaster();
3095 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3098 Pet
*pet
= caster
->GetPet();
3099 if(!pet
|| pet
!= m_target
)
3103 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_24
);
3105 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_24
);
3107 ((Player
*)caster
)->SetFarSightGUID(apply
? pet
->GetGUID() : NULL
);
3108 ((Player
*)caster
)->SetCharm(apply
? pet
: NULL
);
3109 ((Player
*)caster
)->SetClientControl(pet
, apply
? 1 : 0);
3114 pet
->GetMotionMaster()->Clear();
3115 pet
->GetMotionMaster()->MoveIdle();
3120 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3121 pet
->SetUnitMovementFlags(MOVEMENTFLAG_NONE
);
3125 void Aura::HandleAuraModPetTalentsPoints(bool Apply
, bool Real
)
3130 // Recalculate pet tlaent points
3131 if (Pet
*pet
=m_target
->GetPet())
3132 pet
->InitTalentForLevel();
3135 void Aura::HandleModCharm(bool apply
, bool Real
)
3140 // not charm yourself
3141 if(GetCasterGUID() == m_target
->GetGUID())
3144 Unit
* caster
= GetCaster();
3148 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
3152 m_target
->SetCharmerGUID(GetCasterGUID());
3153 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
3154 m_target
->CastStop(m_target
==caster
? GetId() : 0);
3155 caster
->SetCharm(m_target
);
3157 m_target
->CombatStop();
3158 m_target
->DeleteThreatList();
3160 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3162 ((Creature
*)m_target
)->AIM_Initialize();
3163 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3164 charmInfo
->InitCharmCreateSpells();
3165 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3167 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3169 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3170 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3172 //to prevent client crash
3173 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3174 //just to enable stat window
3175 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3176 //if charmed two demons the same session, the 2nd gets the 1st one's name
3177 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3182 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3184 ((Player
*)caster
)->CharmSpellInitialize();
3189 m_target
->SetCharmerGUID(0);
3191 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3192 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3195 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3198 if(((Creature
*)m_target
)->isPet())
3200 if(Unit
* owner
= m_target
->GetOwner())
3201 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3203 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3205 else if(cinfo
) // normal creature
3206 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3208 // restore UNIT_FIELD_BYTES_0
3209 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3211 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3212 if(cainfo
&& cainfo
->bytes0
!= 0)
3213 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3215 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3217 if(m_target
->GetCharmInfo())
3218 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3220 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3224 caster
->SetCharm(0);
3226 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3228 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3231 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3233 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3235 ((Creature
*)m_target
)->AIM_Initialize();
3236 if (((Creature
*)m_target
)->AI())
3237 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3243 void Aura::HandleModConfuse(bool apply
, bool Real
)
3248 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3251 void Aura::HandleModFear(bool apply
, bool Real
)
3256 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3259 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3264 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3270 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3271 data<<m_target->GetGUID();
3273 m_target->SendMessageToSet(&data,true);
3276 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3278 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3280 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3282 m_target
->addUnitState(UNIT_STAT_DIED
);
3283 m_target
->CombatStop();
3285 // prevent interrupt message
3286 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3287 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3288 m_target
->InterruptNonMeleeSpells(true);
3289 m_target
->getHostilRefManager().deleteReferences();
3294 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3295 data<<m_target->GetGUID();
3297 m_target->SendMessageToSet(&data,true);
3300 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
3302 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3304 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3306 m_target
->clearUnitState(UNIT_STAT_DIED
);
3310 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3315 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3318 // not sure for it's correctness
3320 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3322 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3324 // only at real add/remove aura
3325 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3328 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3329 if (((Player
*)m_target
)->IsInFeralForm())
3333 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3335 ((Player
*)m_target
)->SetRegularAttackTime();
3337 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3340 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3347 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3348 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3350 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3351 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3353 // Creature specific
3354 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3355 ((Creature
*)m_target
)->StopMoving();
3357 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3359 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3361 data
.append(m_target
->GetPackGUID());
3363 m_target
->SendMessageToSet(&data
,true);
3367 // Real remove called after current aura remove from lists, check if other similar auras active
3368 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3371 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3372 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3374 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3376 if(m_target
->getVictim() && m_target
->isAlive())
3377 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3379 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3380 data
.append(m_target
->GetPackGUID());
3382 m_target
->SendMessageToSet(&data
,true);
3386 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1721)
3388 Unit
* caster
= GetCaster();
3389 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3392 uint32 spell_id
= 0;
3396 case 19386: spell_id
= 24131; break;
3397 case 24132: spell_id
= 24134; break;
3398 case 24133: spell_id
= 24135; break;
3399 case 27068: spell_id
= 27069; break;
3401 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3405 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3410 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3416 void Aura::HandleModStealth(bool apply
, bool Real
)
3420 // drop flag at stealth in bg
3421 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_target
)->InBattleGround())
3422 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3423 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3425 // only at real aura add
3428 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x02);
3429 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3430 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3432 // apply only if not in GM invisibility (and overwrite invisibility state)
3433 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3435 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3436 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3442 // only at real aura remove
3445 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3446 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && m_target
->GetVisibility()!=VISIBILITY_OFF
)
3448 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x00);
3449 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3450 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3452 // restore invisibility if any
3453 if(m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3455 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3456 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3459 m_target
->SetVisibility(VISIBILITY_ON
);
3464 // Master of Subtlety
3465 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3466 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3468 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3472 int32 bp
= (*i
)->GetModifier()->m_amount
;
3473 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3476 m_target
->CastSpell(m_target
,31666,true);
3482 void Aura::HandleInvisibility(bool apply
, bool Real
)
3486 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3488 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3490 // apply glow vision
3491 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3493 // drop flag at invisible in bg
3494 if(((Player
*)m_target
)->InBattleGround())
3495 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3496 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3499 // apply only if not in GM invisibility and not stealth
3500 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3502 // Aura not added yet but visibility code expect temporary add aura
3503 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3504 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3509 // recalculate value at modifier remove (current aura already removed)
3510 m_target
->m_invisibilityMask
= 0;
3511 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3512 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3513 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3515 // only at real aura remove and if not have different invisibility auras.
3516 if(Real
&& m_target
->m_invisibilityMask
==0)
3518 // remove glow vision
3519 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3520 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3522 // apply only if not in GM invisibility & not stealthed while invisible
3523 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3525 // if have stealth aura then already have stealth visibility
3526 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3527 m_target
->SetVisibility(VISIBILITY_ON
);
3533 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3537 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3541 // recalculate value at modifier remove (current aura already removed)
3542 m_target
->m_detectInvisibilityMask
= 0;
3543 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3544 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3545 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3547 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3548 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3551 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3553 // only at real add/remove aura
3557 // Frost root aura -> freeze/unfreeze target
3558 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3559 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3561 uint32 apply_stat
= UNIT_STAT_ROOT
;
3564 m_target
->addUnitState(UNIT_STAT_ROOT
);
3565 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3566 // probably wrong (this add skinable flag)
3567 // TODO: find correct flag
3568 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3570 //Save last orientation
3571 if( m_target
->getVictim() )
3572 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3574 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3576 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3577 data
.append(m_target
->GetPackGUID());
3579 m_target
->SendMessageToSet(&data
,true);
3581 //Clear unit movement flags
3582 m_target
->SetUnitMovementFlags(0);
3585 ((Creature
*)m_target
)->StopMoving();
3589 // Real remove called after current aura remove from lists, check if other similar auras active
3590 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3593 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3594 // probably wrong (this add skinable flag)
3595 // TODO: find correct flag
3596 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3598 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3600 if(m_target
->getVictim() && m_target
->isAlive())
3601 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3603 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3605 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3606 data
.append(m_target
->GetPackGUID());
3608 m_target
->SendMessageToSet(&data
,true);
3614 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3616 // only at real add/remove aura
3622 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3623 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3624 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3626 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3627 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3629 uint32 state
= currentSpell
->getState();
3630 // Stop spells on prepare or casting state
3631 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3633 currentSpell
->cancel();
3634 currentSpell
->SetReferencedFromCurrent(false);
3635 m_target
->m_currentSpells
[i
] = NULL
;
3642 // Arcane Torrent (Energy)
3645 Unit
* caster
= GetCaster();
3649 // Search Mana Tap auras on caster
3650 Aura
* dummy
= caster
->GetDummyAura(28734);
3653 int32 bp
= dummy
->GetStackAmount() * 10;
3654 caster
->CastCustomSpell(caster
, 25048, &bp
, NULL
, NULL
, true);
3655 caster
->RemoveAurasDueToSpell(28734);
3662 // Real remove called after current aura remove from lists, check if other similar auras active
3663 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3666 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3670 void Aura::HandleModThreat(bool apply
, bool Real
)
3672 // only at real add/remove aura
3676 if(!m_target
->isAlive())
3679 Unit
* caster
= GetCaster();
3681 if(!caster
|| !caster
->isAlive())
3690 level_diff
= m_target
->getLevel() - 60;
3693 // The Eye of Diminution
3695 level_diff
= m_target
->getLevel() - 60;
3700 m_modifier
.m_amount
+= multiplier
* level_diff
;
3702 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3704 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3706 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3707 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3712 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3714 // only at real add/remove aura
3718 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3721 Unit
* caster
= GetCaster();
3723 if(!caster
|| !caster
->isAlive())
3726 float threatMod
= 0.0f
;
3728 threatMod
= float(m_modifier
.m_amount
);
3730 threatMod
= float(-m_modifier
.m_amount
);
3732 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3735 void Aura::HandleModTaunt(bool apply
, bool Real
)
3737 // only at real add/remove aura
3741 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3744 Unit
* caster
= GetCaster();
3746 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3750 m_target
->TauntApply(caster
);
3753 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3754 m_target
->TauntFadeOut(caster
);
3758 /*********************************************************/
3759 /*** MODIFY SPEED ***/
3760 /*********************************************************/
3761 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
3763 // all applied/removed only at real aura add/remove
3767 m_target
->UpdateSpeed(MOVE_RUN
, true);
3770 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real
)
3772 // all applied/removed only at real aura add/remove
3776 m_target
->UpdateSpeed(MOVE_RUN
, true);
3779 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3781 // all applied/removed only at real aura add/remove
3785 // Enable Fly mode for flying mounts
3786 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3790 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3792 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3793 data
.append(m_target
->GetPackGUID());
3794 data
<< uint32(0); // unknown
3795 m_target
->SendMessageToSet(&data
, true);
3797 //Players on flying mounts must be immune to polymorph
3798 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3799 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3801 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3802 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3803 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3806 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3809 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
3811 // all applied/removed only at real aura add/remove
3815 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3818 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real
)
3820 // all applied/removed only at real aura add/remove
3824 m_target
->UpdateSpeed(MOVE_RUN
, true);
3825 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3826 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3829 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
3831 // all applied/removed only at real aura add/remove
3835 m_target
->UpdateSpeed(MOVE_RUN
, true);
3836 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3837 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
3840 /*********************************************************/
3842 /*********************************************************/
3844 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3846 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3848 //immune movement impairment and loss of control
3850 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3852 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3854 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3855 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3859 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3860 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) // spells unaffected by invulnerability
3861 && !iter
->second
->IsPositive() // only remove negative spells
3862 && spell
->Id
!= GetId())
3864 //check for mechanic mask
3865 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3867 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3871 next
= Auras
.begin();
3877 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3880 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3882 // The Beast Within cast on owner if talent present
3883 if ( Unit
* owner
= m_target
->GetOwner() )
3886 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3887 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3889 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3892 owner
->CastSpell(owner
, 34471, true, 0, this);
3894 owner
->RemoveAurasDueToSpell(34471);
3901 // The Beast Within and Bestial Wrath - immunity
3902 if(GetId() == 19574 || GetId() == 34471)
3906 m_target
->CastSpell(m_target
,24395,true);
3907 m_target
->CastSpell(m_target
,24396,true);
3908 m_target
->CastSpell(m_target
,24397,true);
3909 m_target
->CastSpell(m_target
,26592,true);
3913 m_target
->RemoveAurasDueToSpell(24395);
3914 m_target
->RemoveAurasDueToSpell(24396);
3915 m_target
->RemoveAurasDueToSpell(24397);
3916 m_target
->RemoveAurasDueToSpell(26592);
3921 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
3925 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3927 if(((Player
*)m_target
)->InBattleGround())
3929 BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround();
3932 switch(bg
->GetTypeID())
3934 case BATTLEGROUND_AV
:
3938 case BATTLEGROUND_WS
:
3940 // Warsong Flag, horde // Silverwing Flag, alliance
3941 if(GetId() == 23333 || GetId() == 23335)
3942 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3945 case BATTLEGROUND_AB
:
3949 case BATTLEGROUND_EY
:
3951 if(GetId() == 34976)
3952 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3961 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
3964 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
3966 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3968 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
3969 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
3971 if (auraList
.front() != this) // skip itself aura (it already added)
3973 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
3974 itr
= auraList
.begin();
3981 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
3984 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
3986 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
3988 if(Real
&& apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3990 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3992 uint32 school_mask
= m_modifier
.m_miscvalue
;
3993 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3994 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3998 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3999 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4000 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4001 && !iter
->second
->IsPositive() //Don't remove positive spells
4002 && spell
->Id
!= GetId() ) //Don't remove self
4004 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4008 next
= Auras
.begin();
4013 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4016 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4018 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4022 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
4024 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
4027 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4029 // all applied/removed only at real aura add/remove
4033 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4036 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4043 // some spell have charges by functionality not have its in spell data
4046 case 28200: // Ascendance (Talisman of Ascendance trinket)
4054 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
4056 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4058 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4060 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4063 /*********************************************************/
4065 /*********************************************************/
4067 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
4069 if (m_periodicTimer
<= 0)
4070 m_periodicTimer
+= m_modifier
.periodictime
;
4072 m_isPeriodic
= apply
;
4075 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool Real
)
4077 if (m_periodicTimer
<= 0)
4078 m_periodicTimer
+= m_modifier
.periodictime
;
4080 m_isPeriodic
= apply
;
4083 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4085 if (m_periodicTimer
<= 0)
4086 m_periodicTimer
+= m_modifier
.periodictime
;
4088 m_isPeriodic
= apply
;
4091 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
4093 if (m_periodicTimer
<= 0)
4094 m_periodicTimer
+= m_modifier
.periodictime
;
4096 m_isPeriodic
= apply
;
4098 // For prevent double apply bonuses
4099 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4101 if(!loading
&& apply
)
4103 switch (m_spellProto
->SpellFamilyName
)
4105 case SPELLFAMILY_DRUID
:
4108 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000010LL
)
4110 if(Unit
* caster
= GetCaster())
4112 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4113 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4115 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4116 switch((*k
)->GetModifier()->m_miscvalue
)
4118 case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
4119 case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
4121 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4133 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4135 // spells required only Real aura add/remove
4139 if (m_periodicTimer
<= 0)
4140 m_periodicTimer
+= m_modifier
.periodictime
;
4142 m_isPeriodic
= apply
;
4144 // For prevent double apply bonuses
4145 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4147 Unit
*caster
= GetCaster();
4149 // Custom damage calculation after
4150 if (!apply
|| loading
|| !caster
)
4153 switch (m_spellProto
->SpellFamilyName
)
4155 case SPELLFAMILY_GENERIC
:
4158 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4160 // $AP*0.18/6 bonus per tick
4161 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4166 case SPELLFAMILY_WARRIOR
:
4169 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4171 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4172 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4173 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4174 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4175 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4176 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4181 case SPELLFAMILY_DRUID
:
4184 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4186 // $AP*0.06 bonus per tick
4187 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4191 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4193 // $AP*0.05/5 bonus per tick
4194 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4198 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4201 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4204 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4206 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4207 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4208 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4210 if((*itr
)->GetId()==34241)
4212 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4216 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4220 if (m_spellProto
->SpellFamilyFlags
& 0x1000000000000000LL
)
4223 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4228 case SPELLFAMILY_ROGUE
:
4231 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4233 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4235 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4236 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4237 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4238 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4239 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4240 float AP_per_combo
[] = {0, 0.015f
, 0.024, 0.03, 0.03428571, 0.0375};
4241 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4243 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4247 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4249 // $AP*0.07 bonus per tick
4250 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4254 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000010000)
4256 // 0.08*$AP / 4 * amount of stack
4257 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4262 case SPELLFAMILY_HUNTER
:
4265 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4267 // $RAP*0.1/5 bonus per tick
4268 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4272 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4274 // $RAP*0.1/5 bonus per tick
4275 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4280 case SPELLFAMILY_PALADIN
:
4283 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4285 // ($m1+0.04*$SPH+0.04*$AP)
4286 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4287 int32 holy
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) +
4288 caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto
), m_target
);
4289 m_modifier
.m_amount
+= int32(0.04f
*holy
+ 0.04f
*ap
);
4291 // Improved Consecration - Libram of the Eternal Rest
4292 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4293 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4295 switch((*k
)->GetModifier()->m_miscvalue
)
4299 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4300 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4307 // Seal of Vengeance 0.013*$SPH+0.025*$AP per tick (also can stack)
4308 if(m_spellProto
->SpellFamilyFlags
& 0x0000080000000000LL
)
4310 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4311 int32 holy
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) +
4312 caster
->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto
), m_target
);
4313 m_modifier
.m_amount
+= int32((0.013f
*holy
+ 0.025f
*ap
) * GetStackAmount());
4323 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4325 if (m_periodicTimer
<= 0)
4326 m_periodicTimer
+= m_modifier
.periodictime
;
4328 m_isPeriodic
= apply
;
4331 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4333 if (m_periodicTimer
<= 0)
4334 m_periodicTimer
+= m_modifier
.periodictime
;
4336 m_isPeriodic
= apply
;
4339 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4341 if (m_periodicTimer
<= 0)
4342 m_periodicTimer
+= m_modifier
.periodictime
;
4344 m_isPeriodic
= apply
;
4347 /*********************************************************/
4348 /*** MODIFY STATS ***/
4349 /*********************************************************/
4351 /********************************/
4352 /*** RESISTANCE ***/
4353 /********************************/
4355 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4357 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4359 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4361 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4362 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4363 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4368 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4370 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4372 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4374 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4375 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4376 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4381 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4383 // only players have base stats
4384 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4386 //pets only have base armor
4387 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4388 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4392 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4394 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4395 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4400 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4402 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4404 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4406 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4407 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4409 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4410 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4416 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4418 // only players have base stats
4419 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4421 //only pets have base stats
4422 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4423 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4427 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4428 if(m_modifier
.m_miscvalue
& (1<<i
))
4429 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4433 /********************************/
4435 /********************************/
4437 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4439 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4441 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4445 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4447 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4448 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4450 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4451 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4452 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4453 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4458 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4460 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4462 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4466 // only players have base stats
4467 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4470 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4472 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4473 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4477 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real
)
4479 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4482 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4483 // This information for client side use only
4484 // Recalculate bonus
4485 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4488 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real
)
4490 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4493 // Recalculate bonus
4494 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4497 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4503 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4506 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real
)
4508 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4511 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4512 // This information for client side use only
4513 // Recalculate bonus
4514 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4517 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real
)
4519 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4522 // Recalculate bonus
4523 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4526 void Aura::HandleModHealingDone(bool /*apply*/, bool Real
)
4528 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4530 // implemented in Unit::SpellHealingBonus
4531 // this information is for client side only
4532 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4535 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4537 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4539 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4543 //save current and max HP before applying aura
4544 uint32 curHPValue
= m_target
->GetHealth();
4545 uint32 maxHPValue
= m_target
->GetMaxHealth();
4547 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4549 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4551 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4552 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4553 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4557 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4558 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4560 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4561 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4562 m_target
->SetHealth(newHPValue
);
4566 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real
)
4568 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4571 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4573 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4574 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4575 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4579 // Recalculate Armor
4580 m_target
->UpdateArmor();
4583 /********************************/
4584 /*** HEAL & ENERGIZE ***/
4585 /********************************/
4586 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4589 Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
4590 so this aura not fully working.
4594 if(!m_target
->isAlive())
4597 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4598 m_target
->SetStandState(PLAYER_STATE_SIT
);
4600 if(m_periodicTimer
<= 0)
4602 m_periodicTimer
+= m_modifier
.periodictime
;
4604 if(m_target
->GetHealth() < m_target
->GetMaxHealth())
4606 // PeriodicTick can cast triggered spells with stats changes
4612 m_isPeriodic
= apply
;
4615 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4617 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4618 m_target
->SetStandState(PLAYER_STATE_SIT
);
4621 if(m_modifier
.periodictime
== 0)
4622 m_modifier
.periodictime
= 1000;
4623 if(m_periodicTimer
<= 0 && m_target
->getPowerType() == POWER_MANA
)
4625 m_periodicTimer
+= m_modifier
.periodictime
;
4627 if(m_target
->GetPower(POWER_MANA
) < m_target
->GetMaxPower(POWER_MANA
))
4629 // PeriodicTick can cast triggered spells with stats changes
4635 m_isPeriodic
= apply
;
4638 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4642 if(!m_target
->isAlive())
4645 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4646 m_target
->SetStandState(PLAYER_STATE_SIT
);
4648 if(m_periodicTimer
<= 0)
4650 m_periodicTimer
+= 5000;
4651 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
4652 Unit
*caster
= GetCaster();
4655 SpellEntry
const *spellProto
= GetSpellProto();
4657 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, spellProto
);
4662 m_isPeriodic
= apply
;
4665 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4667 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4668 m_target
->SetStandState(PLAYER_STATE_SIT
);
4670 if(apply
&& m_periodicTimer
<= 0)
4672 m_periodicTimer
+= 2000;
4674 Powers pt
= m_target
->getPowerType();
4675 if(int32(pt
) != m_modifier
.m_miscvalue
)
4678 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
4681 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
4683 else if( GetId() == 20577 )
4686 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
4689 // Warrior talent, gain 1 rage every 3 seconds while in combat
4690 if(pt
== POWER_RAGE
&& m_target
->isInCombat())
4692 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*10/17);
4693 m_periodicTimer
+= 1000;
4696 m_isPeriodic
= apply
;
4697 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4698 ((Player
*)m_target
)->UpdateManaRegen();
4701 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
4703 // spells required only Real aura add/remove
4707 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4710 // Update manaregen value
4711 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4712 ((Player
*)m_target
)->UpdateManaRegen();
4715 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
4717 // spells required only Real aura add/remove
4721 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4724 //Note: an increase in regen does NOT cause threat.
4725 ((Player
*)m_target
)->UpdateManaRegen();
4728 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4731 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4733 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4736 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4738 // Special case with temporary increase max/current health
4741 case 12976: // Warrior Last Stand triggered spell
4742 case 28726: // Nightmare Seed ( Nightmare Seed )
4743 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4744 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4750 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4751 m_target
->ModifyHealth(m_modifier
.m_amount
);
4755 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4756 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4758 m_target
->SetHealth(1);
4759 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4767 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4770 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4772 uint32 oldhealth
= m_target
->GetHealth();
4773 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4775 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4777 // refresh percentage
4780 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4784 m_target
->SetHealth(newhealth
);
4788 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4790 Powers powerType
= m_target
->getPowerType();
4791 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4794 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4796 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4799 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
4801 Powers powerType
= m_target
->getPowerType();
4802 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4805 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
4807 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4810 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
4812 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4815 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
4817 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4820 /********************************/
4822 /********************************/
4824 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real
)
4826 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4829 ((Player
*)m_target
)->UpdateParryPercentage();
4832 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real
)
4834 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4837 ((Player
*)m_target
)->UpdateDodgePercentage();
4838 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4841 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real
)
4843 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4846 ((Player
*)m_target
)->UpdateBlockPercentage();
4847 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4850 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
4852 // spells required only Real aura add/remove
4856 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4859 ((Player
*)m_target
)->UpdateManaRegen();
4862 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4864 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4867 // apply item specific bonuses for already equipped weapon
4870 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4871 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4872 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4875 // mods must be applied base at equipped weapon class and subclass comparison
4876 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4877 // m_modifier.m_miscvalue comparison with item generated damage types
4879 if (GetSpellProto()->EquippedItemClass
== -1)
4881 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4882 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4883 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4887 // done in Player::_ApplyWeaponDependentAuraMods
4891 void Aura::HandleModHitChance(bool apply
, bool Real
)
4893 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4895 ((Player
*)m_target
)->UpdateMeleeHitChances();
4896 ((Player
*)m_target
)->UpdateRangedHitChances();
4900 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4901 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4905 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4907 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4909 ((Player
*)m_target
)->UpdateSpellHitChances();
4913 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4917 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4919 // spells required only Real aura add/remove
4923 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4925 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4929 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4933 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
4935 // spells required only Real aura add/remove
4939 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4942 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4943 if (m_modifier
.m_miscvalue
& (1<<school
))
4944 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4947 /********************************/
4948 /*** ATTACK SPEED ***/
4949 /********************************/
4951 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4953 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4956 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4958 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4959 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4960 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4963 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4965 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4966 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4967 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4968 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4971 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4973 if(!m_target
->isAlive() )
4976 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4979 void Aura::HandleHaste(bool apply
, bool Real
)
4981 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4982 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4983 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4986 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4988 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4991 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4993 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4995 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4998 /********************************/
4999 /*** ATTACK POWER ***/
5000 /********************************/
5002 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
5004 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5007 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
5009 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5012 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5015 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
5017 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5018 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5021 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
5023 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5026 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5027 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5030 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
5032 // spells required only Real aura add/remove
5036 // Recalculate bonus
5037 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5038 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5041 void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply
, bool Real
)
5043 // spells required only Real aura add/remove
5047 // Recalculate bonus
5048 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5049 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5052 /********************************/
5053 /*** DAMAGE BONUS ***/
5054 /********************************/
5055 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5057 // apply item specific bonuses for already equipped weapon
5058 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5060 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5061 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5062 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5065 // m_modifier.m_miscvalue is bitmask of spell schools
5066 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5067 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5068 // 127 - full bitmask any damages
5070 // mods must be applied base at equipped weapon class and subclass comparison
5071 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5072 // m_modifier.m_miscvalue comparison with item generated damage types
5074 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5076 // apply generic physical damage bonuses including wand case
5077 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5079 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5080 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5081 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5085 // done in Player::_ApplyWeaponDependentAuraMods
5088 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5091 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
5093 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
5097 // Skip non magic case for speedup
5098 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5101 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5103 // wand magic case (skip generic to all item spell bonuses)
5104 // done in Player::_ApplyWeaponDependentAuraMods
5106 // Skip item specific requirements for not wand magic damage
5110 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5111 // This information for client side use only
5112 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5116 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5118 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5119 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
5124 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5126 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5127 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
5130 Pet
* pet
= m_target
->GetPet();
5132 pet
->UpdateAttackPowerAndDamage();
5136 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5138 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5140 // apply item specific bonuses for already equipped weapon
5141 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5143 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5144 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5145 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5148 // m_modifier.m_miscvalue is bitmask of spell schools
5149 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5150 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5151 // 127 - full bitmask any damages
5153 // mods must be applied base at equipped weapon class and subclass comparison
5154 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5155 // m_modifier.m_miscvalue comparison with item generated damage types
5157 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5159 // apply generic physical damage bonuses including wand case
5160 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5162 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5163 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5164 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5168 // done in Player::_ApplyWeaponDependentAuraMods
5170 // For show in client
5171 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5172 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5175 // Skip non magic case for speedup
5176 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5179 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5181 // wand magic case (skip generic to all item spell bonuses)
5182 // done in Player::_ApplyWeaponDependentAuraMods
5184 // Skip item specific requirements for not wand magic damage
5188 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5189 // Send info to client
5190 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5191 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5192 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5195 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5197 // spells required only Real aura add/remove
5201 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5203 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5206 /********************************/
5207 /*** POWER COST ***/
5208 /********************************/
5210 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5212 // spells required only Real aura add/remove
5216 float amount
= m_modifier
.m_amount
/100.0f
;
5217 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5218 if(m_modifier
.m_miscvalue
& (1<<i
))
5219 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5222 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5224 // spells required only Real aura add/remove
5228 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5229 if(m_modifier
.m_miscvalue
& (1<<i
))
5230 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5233 void Aura::HandleNoReagentUseAura(bool Apply
, bool Real
)
5235 // spells required only Real aura add/remove
5238 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5240 uint32 mask
[3] = {0, 0, 0};
5241 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5242 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5244 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5250 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
, mask
[0]);
5251 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5252 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5255 /*********************************************************/
5257 /*********************************************************/
5259 void Aura::HandleShapeshiftBoosts(bool apply
)
5262 uint32 spellId2
= 0;
5263 uint32 HotWSpellId
= 0;
5265 switch(GetModifier()->m_miscvalue
)
5269 HotWSpellId
= 24900;
5283 HotWSpellId
= 24899;
5288 HotWSpellId
= 24899;
5290 case FORM_BATTLESTANCE
:
5293 case FORM_DEFENSIVESTANCE
:
5296 case FORM_BERSERKERSTANCE
:
5301 // aura from effect trigger spell
5308 case FORM_FLIGHT_EPIC
:
5312 case FORM_METAMORPHOSIS
:
5316 case FORM_SPIRITOFREDEMPTION
:
5318 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5320 case FORM_GHOSTWOLF
:
5325 case FORM_CREATURECAT
:
5326 case FORM_CREATUREBEAR
:
5331 uint32 form
= GetModifier()->m_miscvalue
-1;
5335 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5336 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5338 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5340 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5341 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5343 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5344 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5345 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5346 if (!spellInfo
|| !(spellInfo
->Attributes
& ((1<<6) | (1<<7)))) continue;
5347 if (spellInfo
->Stances
& (1<<form
))
5348 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5351 if (((Player
*)m_target
)->HasSpell(17007))
5353 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5354 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5355 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5360 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5361 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5363 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5365 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5366 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5369 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5378 m_target
->RemoveAurasDueToSpell(spellId
);
5379 m_target
->RemoveAurasDueToSpell(spellId2
);
5381 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5382 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5384 if (itr
->second
->IsRemovedOnShapeLost())
5386 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5387 itr
= tAuras
.begin();
5396 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5397 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5400 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5402 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5405 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5406 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5407 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5410 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5413 m_target
->SetFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5415 m_target
->RemoveFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5418 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5420 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5424 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5426 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5429 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5431 HandleAuraModPacify(apply
,Real
);
5432 HandleAuraModSilence(apply
,Real
);
5435 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5437 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5442 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5446 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5450 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5452 // all applied/removed only at real aura add/remove
5459 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5461 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5462 data
.append(m_target
->GetPackGUID());
5463 data
<< uint32(0); // unk
5464 m_target
->SendMessageToSet(&data
, true);
5467 void Aura::HandleModRating(bool apply
, bool Real
)
5469 // spells required only Real aura add/remove
5473 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5476 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5477 if (m_modifier
.m_miscvalue
& (1 << rating
))
5478 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5481 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
5483 // spells required only Real aura add/remove
5487 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5489 // Just recalculate ratings
5490 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5491 if (m_modifier
.m_miscvalue
& (1 << rating
))
5492 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
5495 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5497 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5500 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5502 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5505 void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real
)
5507 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5510 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5511 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5514 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5516 // spells required only Real aura add/remove
5519 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5521 // show armor penetration
5522 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5523 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5525 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5526 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5527 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5530 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5532 BaseModType modType
= FLAT_MOD
;
5533 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5536 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5537 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5540 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5542 // spells required only Real aura add/remove
5546 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5549 Player
*target
= (Player
*)m_target
;
5551 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5552 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5553 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5554 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5555 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5558 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5561 m_target
->CombatStop();
5563 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5566 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5568 // spells required only Real aura add/remove
5572 // prepare spirit state
5575 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5577 // disable breath/etc timers
5578 ((Player
*)m_target
)->StopMirrorTimers();
5580 // set stand state (expected in this form)
5581 if(!m_target
->IsStandState())
5582 m_target
->SetStandState(PLAYER_STATE_NONE
);
5585 m_target
->SetHealth(1);
5589 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5592 void Aura::CleanupTriggeredSpells()
5594 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5598 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5602 if(GetSpellDuration(tProto
) != -1)
5605 // needed for spell 43680, maybe others
5606 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5607 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5608 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5610 m_target
->RemoveAurasDueToSpell(tSpellId
);
5613 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
5615 if (m_periodicTimer
<= 0)
5616 m_periodicTimer
+= m_modifier
.periodictime
;
5618 m_isPeriodic
= apply
;
5621 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5626 // prevent double apply bonuses
5627 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5629 if(Unit
* caster
= GetCaster())
5631 float DoneActualBenefit
= 0.0f
;
5632 switch(m_spellProto
->SpellFamilyName
)
5634 case SPELLFAMILY_PRIEST
:
5635 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5637 //+30% from +healing bonus
5638 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5642 case SPELLFAMILY_MAGE
:
5643 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5645 //frost ward, fire ward, ice barrier
5646 //+10% from +spd bonus
5647 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5651 case SPELLFAMILY_WARLOCK
:
5652 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5655 //+10% from +spd bonus
5656 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5664 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5666 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5671 void Aura::PeriodicTick()
5673 if(!m_target
->isAlive())
5676 switch(m_modifier
.m_auraname
)
5678 case SPELL_AURA_PERIODIC_DAMAGE
:
5679 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5681 Unit
*pCaster
= GetCaster();
5685 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5686 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5689 // Check for immune (not use charges)
5690 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5693 // some auras remove at specific health level or more
5694 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5698 case 43093: case 31956: case 38801:
5699 case 35321: case 38363: case 39215:
5700 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5702 m_target
->RemoveAurasDueToSpell(GetId());
5709 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5710 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5712 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5714 m_target
->RemoveAurasDueToSpell(GetId());
5726 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5728 // ignore non positive values (can be result apply spellmods to aura damage
5729 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5733 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5737 // Calculate armor mitigation if it is a physical spell
5738 // But not for bleed mechanic spells
5739 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5740 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5742 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5743 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5744 pdamage
= pdamageReductedArmor
;
5747 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5749 // Curse of Agony damage-per-tick calculation
5750 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5752 // 1..4 ticks, 1/2 from normal tick damage
5753 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5754 pdamage
= pdamage
/2;
5755 // 9..12 ticks, 3/2 from normal tick damage
5756 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5757 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5758 // 5..8 ticks have normal tick damage
5762 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5764 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5765 // Reduce dot damage from resilience for players
5766 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5767 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5769 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5771 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5772 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5774 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5775 data
.append(m_target
->GetPackGUID());
5776 data
.appendPackGUID(GetCasterGUID());
5777 data
<< uint32(GetId());
5779 data
<< uint32(m_modifier
.m_auraname
);
5780 data
<< (uint32
)pdamage
;
5781 data
<< uint32(0); // overkill
5782 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5783 data
<< (uint32
)absorb
;
5784 data
<< (uint32
)resist
;
5785 m_target
->SendMessageToSet(&data
,true);
5787 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5788 SpellEntry
const* spellProto
= GetSpellProto();
5791 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5792 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5793 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5795 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5796 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5798 pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, true);
5801 case SPELL_AURA_PERIODIC_LEECH
:
5803 Unit
*pCaster
= GetCaster();
5807 if(!pCaster
->isAlive())
5810 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5811 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5814 // Check for immune (not use charges)
5815 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5820 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5822 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5824 //Calculate armor mitigation if it is a physical spell
5825 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5827 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5828 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5829 pdamage
= pdamageReductedArmor
;
5832 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5834 // talent Soul Siphon add bonus to Drain Life spells
5835 if( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x8) )
5837 // find talent max bonus percentage
5838 Unit::AuraList
const& mClassScriptAuras
= pCaster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
5839 for(Unit::AuraList::const_iterator i
= mClassScriptAuras
.begin(); i
!= mClassScriptAuras
.end(); ++i
)
5841 if ((*i
)->GetModifier()->m_miscvalue
== 4992 || (*i
)->GetModifier()->m_miscvalue
== 4993)
5843 if((*i
)->GetEffIndex()!=1)
5845 sLog
.outError("Expected spell %u structure change, need code update",(*i
)->GetId());
5849 // effect 1 m_amount
5850 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
5851 // effect 0 m_amount
5852 int32 stepPercent
= pCaster
->CalculateSpellDamage((*i
)->GetSpellProto(),0,(*i
)->GetSpellProto()->EffectBasePoints
[0],pCaster
);
5854 // count affliction effects and calc additional damage in percentage
5855 int32 modPercent
= 0;
5856 Unit::AuraMap
const& victimAuras
= m_target
->GetAuras();
5857 for (Unit::AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
5859 Aura
* aura
= itr
->second
;
5860 if (aura
->IsPositive())continue;
5861 SpellEntry
const* m_spell
= aura
->GetSpellProto();
5862 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
)
5865 SkillLineAbilityMap::const_iterator lower
= spellmgr
.GetBeginSkillLineAbilityMap(m_spell
->Id
);
5866 SkillLineAbilityMap::const_iterator upper
= spellmgr
.GetEndSkillLineAbilityMap(m_spell
->Id
);
5868 for(SkillLineAbilityMap::const_iterator _spell_idx
= lower
; _spell_idx
!= upper
; ++_spell_idx
)
5870 if(_spell_idx
->second
->skillId
== SKILL_AFFLICTION
)
5872 modPercent
+= stepPercent
;
5873 if (modPercent
>= maxPercent
)
5875 modPercent
= maxPercent
;
5881 pdamage
+= (pdamage
*modPercent
/100);
5887 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5888 // Reduce dot damage from resilience for players
5889 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5890 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5892 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5894 if(m_target
->GetHealth() < pdamage
)
5895 pdamage
= uint32(m_target
->GetHealth());
5897 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5898 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5900 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5903 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5904 SpellEntry
const* spellProto
= GetSpellProto();
5905 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5908 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5909 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5910 pdamage
= (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
);
5912 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
5913 pCaster
->ProcDamageAndSpell(target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, spellProto
);
5914 int32 new_damage
= pCaster
->DealDamage(target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(spellProto
), spellProto
, false);
5916 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5918 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5920 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5921 pCaster
->m_currentSpells
[i
]->cancel();
5926 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5927 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5929 uint32 heal
= pCaster
->SpellHealingBonus(spellProto
, uint32(new_damage
* multiplier
), DOT
, pCaster
);
5931 int32 gain
= pCaster
->ModifyHealth(heal
);
5932 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5934 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5937 case SPELL_AURA_PERIODIC_HEAL
:
5938 case SPELL_AURA_OBS_MOD_HEALTH
:
5940 Unit
*pCaster
= GetCaster();
5944 // heal for caster damage (must be alive)
5945 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0]==163 && !pCaster
->isAlive())
5948 // ignore non positive values (can be result apply spellmods to aura damage
5949 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5953 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5954 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5958 pdamage
= pCaster
->SpellHealingBonus(GetSpellProto(), pdamage
, DOT
, m_target
);
5960 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5961 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5963 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5964 data
.append(m_target
->GetPackGUID());
5965 data
.appendPackGUID(GetCasterGUID());
5966 data
<< uint32(GetId());
5968 data
<< uint32(m_modifier
.m_auraname
);
5969 data
<< (uint32
)pdamage
;
5970 data
<< uint32(0); // wotlk
5971 m_target
->SendMessageToSet(&data
,true);
5973 int32 gain
= m_target
->ModifyHealth(pdamage
);
5975 // add HoTs to amount healed in bgs
5976 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5977 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5978 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5980 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5981 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5983 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5985 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5986 SpellEntry
const* spellProto
= GetSpellProto();
5987 bool haveCastItem
= GetCastItemGUID()!=0;
5989 // heal for caster damage
5990 if(m_target
!=pCaster
&& spellProto
->SpellVisual
[0]==163)
5992 uint32 dmg
= spellProto
->manaPerSecond
;
5993 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5995 pCaster
->RemoveAurasDueToSpell(GetId());
5997 // finish current generic/channeling spells, don't affect autorepeat
5998 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
6000 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
6002 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
6004 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
6005 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
6010 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
6012 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6013 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6017 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HEAL;
6018 uint32 procVictim
= 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6019 // ignore item heals
6020 // if(procSpell && !haveCastItem)
6021 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6024 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6026 Unit
*pCaster
= GetCaster();
6030 if(!pCaster
->isAlive())
6033 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6034 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
6037 // Check for immune (not use charges)
6038 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6041 // ignore non positive values (can be result apply spellmods to aura damage
6042 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6044 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6045 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6047 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6050 Powers power
= Powers(m_modifier
.m_miscvalue
);
6052 // power type might have changed between aura applying and tick (druid's shapeshift)
6053 if(m_target
->getPowerType() != power
)
6056 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6058 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6059 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6060 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
6062 m_target
->ModifyPower(power
, -drain_amount
);
6064 float gain_multiplier
= 0;
6066 if(pCaster
->GetMaxPower(power
) > 0)
6068 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6070 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6071 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6074 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6075 data
.append(m_target
->GetPackGUID());
6076 data
.appendPackGUID(GetCasterGUID());
6077 data
<< uint32(GetId());
6079 data
<< uint32(m_modifier
.m_auraname
);
6080 data
<< (uint32
)power
; // power type
6081 data
<< (uint32
)drain_amount
;
6082 data
<< (float)gain_multiplier
;
6083 m_target
->SendMessageToSet(&data
,true);
6085 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
6089 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
6090 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6094 case SPELL_AURA_PERIODIC_ENERGIZE
:
6096 // ignore non positive values (can be result apply spellmods to aura damage
6097 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6099 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6100 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6102 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6105 Powers power
= Powers(m_modifier
.m_miscvalue
);
6107 if(m_target
->GetMaxPower(power
) == 0)
6110 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6111 data
.append(m_target
->GetPackGUID());
6112 data
.appendPackGUID(GetCasterGUID());
6113 data
<< uint32(GetId());
6115 data
<< uint32(m_modifier
.m_auraname
);
6116 data
<< (uint32
)power
; // power type
6117 data
<< (uint32
)pdamage
;
6118 m_target
->SendMessageToSet(&data
,true);
6120 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6122 if(Unit
* pCaster
= GetCaster())
6123 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6126 case SPELL_AURA_OBS_MOD_MANA
:
6128 // ignore non positive values (can be result apply spellmods to aura damage
6129 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6131 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
6133 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6134 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6136 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6139 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
6140 data
.append(m_target
->GetPackGUID());
6141 data
.appendPackGUID(GetCasterGUID());
6142 data
<< uint32(GetId());
6144 data
<< uint32(m_modifier
.m_auraname
);
6145 data
<< (uint32
)0; // ?
6146 data
<< (uint32
)pdamage
;
6147 m_target
->SendMessageToSet(&data
,true);
6149 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6151 if(Unit
* pCaster
= GetCaster())
6152 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6155 case SPELL_AURA_POWER_BURN_MANA
:
6157 Unit
*pCaster
= GetCaster();
6161 // Check for immune (not use charges)
6162 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6165 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6167 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6169 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6172 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6173 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6174 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6176 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6178 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6180 SpellEntry
const* spellProto
= GetSpellProto();
6181 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6182 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6183 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6184 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6187 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6188 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6189 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6190 if (damageInfo
.damage
)
6191 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6193 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6195 pCaster
->DealSpellDamage(&damageInfo
, true);
6198 // Here tick dummy auras
6199 case SPELL_AURA_PERIODIC_DUMMY
:
6201 PeriodicDummyTick();
6204 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
6209 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
6211 TriggerSpellWithValue();
6219 void Aura::PeriodicDummyTick()
6221 Unit
*caster
= GetCaster();
6222 SpellEntry
const* spell
= GetSpellProto();
6223 switch (spell
->SpellFamilyName
)
6225 case SPELLFAMILY_GENERIC
:
6241 case 49472: // Drink Coffee
6244 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6246 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6247 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6248 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6250 if ((*i
)->GetId() == GetId())
6253 int32 tick
= (m_maxduration
- m_duration
) / m_modifier
.periodictime
;
6254 // Default case (not on arenas)
6257 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6258 ((Player
*)m_target
)->UpdateManaRegen();
6260 m_isPeriodic
= false;
6263 //**********************************************
6264 // Code commended since arena patch not added
6265 // This feature uses only in arenas
6266 //**********************************************
6267 // Here need increase mana regen per tick (6 second rule)
6268 // on 0 tick - 0 (handled in 2 second)
6269 // on 1 tick - 166% (handled in 4 second)
6270 // on 2 tick - 133% (handled in 6 second)
6271 // Not need update after 3 tick
6275 // Apply bonus for 0 - 3 tick
6279 (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
6282 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
6285 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
6287 default: // 100% - normal regen
6288 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6291 ((Player*)m_target)->UpdateManaRegen();
6300 // Possibly need cast one of them (but
6301 // 7038 Forsaken Skill: Swords
6302 // 7039 Forsaken Skill: Axes
6303 // 7040 Forsaken Skill: Daggers
6304 // 7041 Forsaken Skill: Maces
6305 // 7042 Forsaken Skill: Staves
6306 // 7043 Forsaken Skill: Bows
6307 // 7044 Forsaken Skill: Guns
6308 // 7045 Forsaken Skill: 2H Axes
6309 // 7046 Forsaken Skill: 2H Maces
6310 // 7047 Forsaken Skill: 2H Swords
6311 // 7048 Forsaken Skill: Defense
6312 // 7049 Forsaken Skill: Fire
6313 // 7050 Forsaken Skill: Frost
6314 // 7051 Forsaken Skill: Holy
6315 // 7053 Forsaken Skill: Shadow
6319 // case 19230: break;
6320 // // Gossip NPC Periodic - Talk
6321 // case 33208: break;
6322 // // Gossip NPC Periodic - Despawn
6323 // case 33209: break;
6325 // TODO: now its not periodic dummy - need move out from here
6326 // Aspect of the Viper
6329 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6331 // Should be manauser
6332 if (m_target
->getPowerType()!=POWER_MANA
)
6336 // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
6337 int mana
= m_target
->GetPower(POWER_MANA
);
6338 int max_mana
= m_target
->GetMaxPower(POWER_MANA
);
6339 int32 base_regen
= caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, m_target
);
6340 float regen_pct
= 1.20f
- 1.1f
* mana
/ max_mana
;
6341 if (regen_pct
> 1.0f
) regen_pct
= 1.0f
;
6342 else if (regen_pct
< 0.2f
) regen_pct
= 0.2f
;
6343 m_modifier
.m_amount
= int32 (base_regen
* regen_pct
);
6344 ((Player
*)m_target
)->UpdateManaRegen();
6348 // case 36207: break;
6349 // // Simon Game START timer, (DND)
6350 // case 39993: break;
6351 // // Knockdown Fel Cannon: break; The Aggro Burst
6352 // case 40119: break;
6353 // // Old Mount Spell
6354 // case 40154: break;
6356 // case 40581: break;
6357 // // Ethereal Ring: break; The Bolt Burst
6358 // case 40801: break;
6359 // // Crystal Prison
6360 // case 40846: break;
6362 // case 41054: break;
6364 // case 41404: break;
6365 // // Ethereal Ring Visual, Lightning Aura
6366 // case 41477: break;
6367 // // Ethereal Ring Visual, Lightning Aura (Fork)
6368 // case 41525: break;
6369 // // Ethereal Ring Visual, Lightning Jumper Aura
6370 // case 41567: break;
6372 // case 41955: break;
6373 // // Headless Horseman - Fire
6374 // case 42074: break;
6375 // // Headless Horseman - Visual - Large Fire
6376 // case 42075: break;
6377 // // Headless Horseman - Start Fire, Periodic Aura
6378 // case 42140: break;
6379 // // Ram Speed Boost
6380 // case 42152: break;
6381 // // Headless Horseman - Fires Out Victory Aura
6382 // case 42235: break;
6383 // // Pumpkin Life Cycle
6384 // case 42280: break;
6385 // // Brewfest Request Chick Chuck Mug Aura
6386 // case 42537: break;
6388 // case 42596: break;
6389 // // Headless Horseman Climax, Head: Periodic
6390 // case 42603: break;
6392 // case 42621: break;
6393 // // Headless Horseman - Conflagrate, Periodic Aura
6394 // case 42637: break;
6395 // // Headless Horseman - Create Pumpkin Treats Aura
6396 // case 42774: break;
6397 // // Headless Horseman Climax - Summoning Rhyme Aura
6398 // case 42879: break;
6400 // case 42919: break;
6402 // case 42924: break;
6404 // case 42992: break;
6406 // case 42993: break;
6408 // case 42994: break;
6409 // // Ram Level - Neutral
6410 // case 43310: break;
6411 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6412 // case 43884: break;
6414 // case 43963: break;
6415 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6416 // case 44000: break;
6417 // // Energy Feedback
6418 // case 44328: break;
6419 // // Romantic Picnic
6420 // case 45102: break;
6421 // // Romantic Picnic
6422 // case 45123: break;
6423 // // Looking for Love
6424 // case 45124: break;
6425 // // Kite - Lightning Strike Kite Aura
6426 // case 45197: break;
6427 // // Rocket Chicken
6428 // case 45202: break;
6429 // // Copy Offhand Weapon
6430 // case 45205: break;
6431 // // Upper Deck - Kite - Lightning Periodic Aura
6432 // case 45207: break;
6433 // // Kite -Sky Lightning Strike Kite Aura
6434 // case 45251: break;
6435 // // Ribbon Pole Dancer Check Aura
6436 // case 45390: break;
6437 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6438 // case 45406: break;
6440 // case 45472: break;
6441 // // Alliance Flag, Extra Damage Debuff
6442 // case 45898: break;
6443 // // Horde Flag, Extra Damage Debuff
6444 // case 45899: break;
6445 // // Ahune - Summoning Rhyme Aura
6446 // case 45926: break;
6447 // // Ahune - Slippery Floor
6448 // case 45945: break;
6449 // // Ahune's Shield
6450 // case 45954: break;
6451 // // Nether Vapor Lightning
6452 // case 45960: break;
6454 // case 45996: break;
6455 // // Summon Blood Elves Periodic
6456 // case 46041: break;
6457 // // Transform Visual Missile Periodic
6458 // case 46205: break;
6459 // // Find Opening Beam End
6460 // case 46333: break;
6461 // // Ice Spear Control Aura
6462 // case 46371: break;
6463 // // Hailstone Chill
6464 // case 46458: break;
6465 // // Hailstone Chill, Internal
6466 // case 46465: break;
6467 // // Chill, Internal Shifter
6468 // case 46549: break;
6469 // // Summon Ice Spear Knockback Delayer
6470 // case 46878: break;
6471 // // Burninate Effect
6472 // case 47214: break;
6473 // // Fizzcrank Practice Parachute
6474 // case 47228: break;
6475 // // Send Mug Control Aura
6476 // case 47369: break;
6477 // // Direbrew's Disarm (precast)
6478 // case 47407: break;
6479 // // Mole Machine Port Schedule
6480 // case 47489: break;
6481 // case 47941: break; // Crystal Spike
6482 // case 48200: break; // Healer Aura
6483 // case 48630: break; // Summon Gauntlet Mobs Periodic
6484 // case 49313: break; // Proximity Mine Area Aura
6485 // // Mole Machine Portal Schedule
6486 // case 49466: break;
6487 // case 49555: break; // Corpse Explode
6488 // case 49592: break; // Temporal Rift
6489 // case 49957: break; // Cutting Laser
6490 // case 50085: break; // Slow Fall
6491 // // Listening to Music
6492 // case 50493: break;
6493 // // Love Rocket Barrage
6494 // case 50530: break;
6495 // Exist more after, need add later
6500 case SPELLFAMILY_MAGE
:
6503 // if (spell->Id == 55342)
6507 case SPELLFAMILY_WARRIOR
:
6509 // Armored to the Teeth
6510 if (spell
->SpellIconID
== 3516)
6512 // Increases your attack power by $s1 for every $s2 armor value you have.
6513 // Calculate AP bonus (from 1 efect of this spell)
6514 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6515 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6520 case SPELLFAMILY_DRUID
:
6524 // Frenzied Regeneration
6527 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6528 // Should be manauser
6529 if (m_target
->getPowerType()!=POWER_RAGE
)
6531 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
6535 int32 mod
= (rage
< 100) ? rage
: 100;
6536 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6537 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
6538 m_target
->CastCustomSpell(m_target
, 22845, ®en
, 0, 0, true, 0, this);
6539 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
6550 case SPELLFAMILY_ROGUE
:
6552 // switch (spell->Id)
6554 // Master of Subtlety
6555 // case 31666: break;
6557 // case 51690: break;
6559 // case 58428: break;
6565 case SPELLFAMILY_HUNTER
:
6568 if (spell
->SpellFamilyFlags
& 0x8000000000000000LL
)
6573 if (m_duration
> m_modifier
.periodictime
)
6575 int32 damage
= caster
->CalculateSpellDamage(spell
, GetEffIndex(), GetBasePoints(), m_target
);
6576 damage
+=caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 8 / 100;
6578 caster
->CastCustomSpell(m_target
, 56298, &damage
, 0, 0, true, 0, this);
6586 // Feeding Frenzy Rank 1
6588 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6589 m_target
->CastSpell(m_target
, 60096, true, 0, this);
6591 // Feeding Frenzy Rank 2
6593 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
6594 m_target
->CastSpell(m_target
, 60097, true, 0, this);
6601 case SPELLFAMILY_SHAMAN
:
6604 if (spell
->Id
== 52179)
6606 // Periodic need for remove visual on stun/fear/silence lost
6607 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
6608 m_target
->RemoveAurasDueToSpell(52179);
6613 case SPELLFAMILY_DEATHKNIGHT
:
6616 if (spell
->SpellFamilyFlags
& 0x0000000000000020LL
)
6619 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, 0, this);
6623 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6626 if (spell
->SpellFamilyFlags
& 0x0000400000000000LL
)
6628 // Get 0 effect aura
6629 Aura
*slow
= m_target
->GetAura(GetId(), 0);
6632 slow
->ApplyModifier(false, true);
6633 Modifier
*mod
= slow
->GetModifier();
6634 mod
->m_amount
+= m_modifier
.m_amount
;
6635 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
6636 slow
->ApplyModifier(true, true);
6641 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6643 // Death Rune Mastery
6644 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6647 if (spell
->SpellIconID
== 2653)
6649 // Increases your attack power by $s1 for every $s2 armor value you have.
6650 // Calculate AP bonus (from 1 efect of this spell)
6651 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
6652 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, 0, true, 0, this);
6656 // if (spell->SpellIconID == 22)
6658 // Blood of the North
6659 // if (spell->SpellIconID == 30412)
6668 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6673 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6674 if( !fearAuras
.empty() )
6677 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6679 m_target
->SetFeared(true);
6683 void Aura::HandleManaShield(bool apply
, bool Real
)
6688 // prevent double apply bonuses
6689 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6691 if(Unit
* caster
= GetCaster())
6693 float DoneActualBenefit
= 0.0f
;
6694 switch(m_spellProto
->SpellFamilyName
)
6696 case SPELLFAMILY_MAGE
:
6697 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6700 // +50% from +spd bonus
6701 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6709 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6711 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6716 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6722 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6724 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6727 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
6732 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6735 if(Pet
*pet
= m_target
->GetPet())
6736 pet
->Remove(PET_SAVE_AS_CURRENT
);
6738 WorldPacket
data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
, 0);
6739 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
6742 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
6747 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6750 Player
*plr
= (Player
*)m_target
;
6752 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
6755 // how to determine what rune need to be converted?
6756 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
6760 if(!plr
->GetRuneCooldown(i
))
6762 plr
->ConvertRune(i
, GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
6768 if(plr
->GetCurrentRune(i
) == GetSpellProto()->EffectMiscValueB
[m_effIndex
])
6770 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));