2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "SharedDefines.h"
21 #include "WorldPacket.h"
28 #include "ObjectMgr.h"
29 #include "WorldSession.h"
30 #include "UpdateData.h"
31 #include "UpdateMask.h"
33 #include "MapManager.h"
34 #include "ObjectAccessor.h"
36 #include "Transports.h"
37 #include "TargetedMovementGenerator.h"
38 #include "WaypointMovementGenerator.h"
39 #include "VMapFactory.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
44 #include "ObjectPosSelector.h"
46 #include "TemporarySummon.h"
48 uint32
GuidHigh2TypeId(uint32 guid_hi
)
52 case HIGHGUID_ITEM
: return TYPEID_ITEM
;
53 //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
54 case HIGHGUID_UNIT
: return TYPEID_UNIT
;
55 case HIGHGUID_PET
: return TYPEID_UNIT
;
56 case HIGHGUID_PLAYER
: return TYPEID_PLAYER
;
57 case HIGHGUID_GAMEOBJECT
: return TYPEID_GAMEOBJECT
;
58 case HIGHGUID_DYNAMICOBJECT
:return TYPEID_DYNAMICOBJECT
;
59 case HIGHGUID_CORPSE
: return TYPEID_CORPSE
;
60 case HIGHGUID_MO_TRANSPORT
: return TYPEID_GAMEOBJECT
;
67 m_objectTypeId
= TYPEID_OBJECT
;
68 m_objectType
= TYPEMASK_OBJECT
;
71 m_uint32Values_mirror
= 0;
75 m_objectUpdated
= false;
78 m_PackGUID
.appendPackGUID(0);
84 ObjectAccessor::Instance().RemoveUpdateObject(this);
90 ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
91 sLog
.outError("Object::~Object - guid="I64FMTD
", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
95 //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
96 delete [] m_uint32Values
;
97 delete [] m_uint32Values_mirror
;
98 //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
102 void Object::_InitValues()
104 m_uint32Values
= new uint32
[ m_valuesCount
];
105 memset(m_uint32Values
, 0, m_valuesCount
*sizeof(uint32
));
107 m_uint32Values_mirror
= new uint32
[ m_valuesCount
];
108 memset(m_uint32Values_mirror
, 0, m_valuesCount
*sizeof(uint32
));
110 m_objectUpdated
= false;
113 void Object::_Create( uint32 guidlow
, uint32 entry
, HighGuid guidhigh
)
115 if(!m_uint32Values
) _InitValues();
117 uint64 guid
= MAKE_NEW_GUID(guidlow
, entry
, guidhigh
); // required more changes to make it working
118 SetUInt64Value( OBJECT_FIELD_GUID
, guid
);
119 SetUInt32Value( OBJECT_FIELD_TYPE
, m_objectType
);
121 m_PackGUID
.appendPackGUID(GetGUID());
124 void Object::BuildMovementUpdateBlock(UpdateData
* data
, uint32 flags
) const
128 buf
<< uint8( UPDATETYPE_MOVEMENT
);
131 _BuildMovementUpdate(&buf
, flags
, 0x00000000);
133 data
->AddUpdateBlock(buf
);
136 void Object::BuildCreateUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
143 uint8 updatetype
= UPDATETYPE_CREATE_OBJECT
;
144 uint8 flags
= m_updateFlag
;
148 if(target
== this) // building packet for oneself
149 flags
|= UPDATEFLAG_SELF
;
151 if(flags
& UPDATEFLAG_HAS_POSITION
)
153 // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
154 if(isType(TYPEMASK_DYNAMICOBJECT
) || isType(TYPEMASK_CORPSE
) || isType(TYPEMASK_PLAYER
))
155 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
157 // UPDATETYPE_CREATE_OBJECT2 for pets...
158 if(target
->GetPetGUID() == GetGUID())
159 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
161 // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
162 if(isType(TYPEMASK_GAMEOBJECT
))
164 switch(((GameObject
*)this)->GetGoType())
166 case GAMEOBJECT_TYPE_TRAP
:
167 case GAMEOBJECT_TYPE_DUEL_ARBITER
:
168 case GAMEOBJECT_TYPE_FLAGSTAND
:
169 case GAMEOBJECT_TYPE_FLAGDROP
:
170 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
172 case GAMEOBJECT_TYPE_TRANSPORT
:
173 flags
|= UPDATEFLAG_TRANSPORT
;
178 if(isType(TYPEMASK_UNIT
))
180 if(((Unit
*)this)->getVictim())
181 flags
|= UPDATEFLAG_HAS_TARGET
;
185 //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
188 buf
<< (uint8
)updatetype
;
189 //buf.append(GetPackGUID()); //client crashes when using this
190 buf
<< (uint8
)0xFF << GetGUID();
191 buf
<< (uint8
)m_objectTypeId
;
193 _BuildMovementUpdate(&buf
, flags
, flags2
);
195 UpdateMask updateMask
;
196 updateMask
.SetCount( m_valuesCount
);
197 _SetCreateBits( &updateMask
, target
);
198 _BuildValuesUpdate(updatetype
, &buf
, &updateMask
, target
);
199 data
->AddUpdateBlock(buf
);
202 void Object::BuildUpdate(UpdateDataMapType
&update_players
)
204 ObjectAccessor::_buildUpdateObject(this,update_players
);
205 ClearUpdateMask(true);
208 void Object::SendUpdateToPlayer(Player
* player
)
210 // send update to another players
211 SendUpdateObjectToAllExcept(player
);
213 // send create update to player
218 BuildCreateUpdateBlockForPlayer(&upd
, player
);
219 upd
.BuildPacket(&packet
);
220 player
->GetSession()->SendPacket(&packet
);
222 // now object updated/(create updated)
225 void Object::BuildValuesUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
229 buf
<< (uint8
) UPDATETYPE_VALUES
;
230 //buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
234 UpdateMask updateMask
;
235 updateMask
.SetCount( m_valuesCount
);
237 _SetUpdateBits( &updateMask
, target
);
238 _BuildValuesUpdate(UPDATETYPE_VALUES
, &buf
, &updateMask
, target
);
240 data
->AddUpdateBlock(buf
);
243 void Object::BuildOutOfRangeUpdateBlock(UpdateData
* data
) const
245 data
->AddOutOfRangeGUID(GetGUID());
248 void Object::DestroyForPlayer(Player
*target
) const
252 WorldPacket
data(SMSG_DESTROY_OBJECT
, 8);
254 data
<< uint8(0); // WotLK (bool)
255 target
->GetSession()->SendPacket( &data
);
258 void Object::_BuildMovementUpdate(ByteBuffer
* data
, uint8 flags
, uint32 flags2
) const
260 uint16 unk_flags
= ((GetTypeId() == TYPEID_PLAYER
) ? ((Player
*)this)->m_movementInfo
.unk1
: 0);
262 if(GetTypeId() == TYPEID_UNIT
)
263 if(((Creature
*)this)->isVehicle())
264 unk_flags
|= 0x20; // always allow pitch
266 *data
<< (uint8
)flags
; // update flags
269 if (flags
& UPDATEFLAG_LIVING
)
275 flags2
= ((Unit
*)this)->GetUnitMovementFlags();
280 flags2
= ((Player
*)this)->GetUnitMovementFlags();
282 if(((Player
*)this)->GetTransport())
283 flags2
|= MOVEMENTFLAG_ONTRANSPORT
;
285 flags2
&= ~MOVEMENTFLAG_ONTRANSPORT
;
287 // remove unknown, unused etc flags for now
288 flags2
&= ~MOVEMENTFLAG_SPLINE2
; // will be set manually
290 if(((Player
*)this)->isInFlight())
292 WPAssert(((Player
*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
293 flags2
= (MOVEMENTFLAG_FORWARD
| MOVEMENTFLAG_SPLINE2
);
299 *data
<< uint32(flags2
); // movement flags
300 *data
<< uint16(unk_flags
); // unknown 2.3.0
301 *data
<< uint32(getMSTime()); // time (in milliseconds)
305 if (flags
& UPDATEFLAG_HAS_POSITION
)
308 if(flags
& UPDATEFLAG_TRANSPORT
&& ((GameObject
*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT
)
313 *data
<< ((WorldObject
*)this)->GetOrientation();
317 *data
<< ((WorldObject
*)this)->GetPositionX();
318 *data
<< ((WorldObject
*)this)->GetPositionY();
319 *data
<< ((WorldObject
*)this)->GetPositionZ();
320 *data
<< ((WorldObject
*)this)->GetOrientation();
325 if(flags
& UPDATEFLAG_LIVING
)
328 if(flags2
& MOVEMENTFLAG_ONTRANSPORT
)
330 if(GetTypeId() == TYPEID_PLAYER
)
332 *data
<< (uint64
)((Player
*)this)->GetTransport()->GetGUID();
333 *data
<< (float)((Player
*)this)->GetTransOffsetX();
334 *data
<< (float)((Player
*)this)->GetTransOffsetY();
335 *data
<< (float)((Player
*)this)->GetTransOffsetZ();
336 *data
<< (float)((Player
*)this)->GetTransOffsetO();
337 *data
<< (uint32
)((Player
*)this)->GetTransTime();
338 *data
<< (int8
)((Player
*)this)->GetTransSeat();
340 //MaNGOS currently not have support for other than player on transport
344 if((flags2
& (MOVEMENTFLAG_SWIMMING
| MOVEMENTFLAG_FLYING2
)) || (unk_flags
& 0x20))
346 if(GetTypeId() == TYPEID_PLAYER
)
347 *data
<< (float)((Player
*)this)->m_movementInfo
.s_pitch
;
349 *data
<< (float)0; // is't part of movement packet, we must store and send it...
352 if(GetTypeId() == TYPEID_PLAYER
)
353 *data
<< (uint32
)((Player
*)this)->m_movementInfo
.fallTime
;
355 *data
<< (uint32
)0; // last fall time
358 if(flags2
& MOVEMENTFLAG_JUMPING
)
360 if(GetTypeId() == TYPEID_PLAYER
)
362 *data
<< (float)((Player
*)this)->m_movementInfo
.j_unk
;
363 *data
<< (float)((Player
*)this)->m_movementInfo
.j_sinAngle
;
364 *data
<< (float)((Player
*)this)->m_movementInfo
.j_cosAngle
;
365 *data
<< (float)((Player
*)this)->m_movementInfo
.j_xyspeed
;
377 if(flags2
& MOVEMENTFLAG_SPLINE
)
379 if(GetTypeId() == TYPEID_PLAYER
)
380 *data
<< (float)((Player
*)this)->m_movementInfo
.u_unk1
;
385 *data
<< ((Unit
*)this)->GetSpeed( MOVE_WALK
);
386 *data
<< ((Unit
*)this)->GetSpeed( MOVE_RUN
);
387 *data
<< ((Unit
*)this)->GetSpeed( MOVE_SWIM_BACK
);
388 *data
<< ((Unit
*)this)->GetSpeed( MOVE_SWIM
);
389 *data
<< ((Unit
*)this)->GetSpeed( MOVE_RUN_BACK
);
390 *data
<< ((Unit
*)this)->GetSpeed( MOVE_FLIGHT
);
391 *data
<< ((Unit
*)this)->GetSpeed( MOVE_FLIGHT_BACK
);
392 *data
<< ((Unit
*)this)->GetSpeed( MOVE_TURN_RATE
);
393 *data
<< ((Unit
*)this)->GetSpeed( MOVE_PITCH_RATE
);
396 if(flags2
& MOVEMENTFLAG_SPLINE2
)
398 if(GetTypeId() != TYPEID_PLAYER
)
400 sLog
.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 for non-player");
404 if(!((Player
*)this)->isInFlight())
406 sLog
.outDebug("_BuildMovementUpdate: MOVEMENTFLAG_SPLINE2 but not in flight");
410 WPAssert(((Player
*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
412 FlightPathMovementGenerator
*fmg
= (FlightPathMovementGenerator
*)(((Player
*)this)->GetMotionMaster()->top());
414 uint32 flags3
= 0x00000300;
416 *data
<< uint32(flags3
); // splines flag?
418 if(flags3
& 0x10000) // probably x,y,z coords there
425 if(flags3
& 0x20000) // probably guid there
430 if(flags3
& 0x40000) // may be orientation
435 Path
&path
= fmg
->GetPath();
438 ((Player
*)this)->GetPosition(x
, y
, z
);
440 uint32 inflighttime
= uint32(path
.GetPassedLength(fmg
->GetCurrentNode(), x
, y
, z
) * 32);
441 uint32 traveltime
= uint32(path
.GetTotalLength() * 32);
443 *data
<< uint32(inflighttime
); // passed move time?
444 *data
<< uint32(traveltime
); // full move time?
445 *data
<< uint32(0); // ticks count?
447 uint32 poscount
= uint32(path
.Size());
449 *data
<< uint32(poscount
); // points count
451 for(uint32 i
= 0; i
< poscount
; ++i
)
453 *data
<< path
.GetNodes()[i
].x
;
454 *data
<< path
.GetNodes()[i
].y
;
455 *data
<< path
.GetNodes()[i
].z
;
458 /*for(uint32 i = 0; i < poscount; i++)
466 *data
<< path
.GetNodes()[poscount
-1].x
;
467 *data
<< path
.GetNodes()[poscount
-1].y
;
468 *data
<< path
.GetNodes()[poscount
-1].z
;
470 // target position (path end)
471 /**data << ((Unit*)this)->GetPositionX();
472 *data << ((Unit*)this)->GetPositionY();
473 *data << ((Unit*)this)->GetPositionZ();*/
478 if(flags
& UPDATEFLAG_LOWGUID
)
484 case TYPEID_CONTAINER
:
485 case TYPEID_GAMEOBJECT
:
486 case TYPEID_DYNAMICOBJECT
:
488 *data
<< uint32(GetGUIDLow()); // GetGUIDLow()
491 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
494 if(flags
& UPDATEFLAG_SELF
)
495 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
497 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
500 *data
<< uint32(0x00000000); // unk
506 if(flags
& UPDATEFLAG_HIGHGUID
)
512 case TYPEID_CONTAINER
:
513 case TYPEID_GAMEOBJECT
:
514 case TYPEID_DYNAMICOBJECT
:
516 *data
<< uint32(GetGUIDHigh()); // GetGUIDHigh()
519 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
522 if(flags
& UPDATEFLAG_SELF
)
523 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
525 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
528 *data
<< uint32(0x00000000); // unk
534 if(flags
& UPDATEFLAG_HAS_TARGET
) // packed guid (current target guid)
536 if(Unit
*victim
= ((Unit
*)this)->getVictim())
537 data
->append(victim
->GetPackGUID());
543 if(flags
& UPDATEFLAG_TRANSPORT
)
545 *data
<< uint32(getMSTime()); // ms time
549 if(flags
& UPDATEFLAG_VEHICLE
) // unused for now
551 *data
<< uint32(((Vehicle
*)this)->GetVehicleId()); // vehicle id
552 *data
<< float(0); // facing adjustment
556 void Object::_BuildValuesUpdate(uint8 updatetype
, ByteBuffer
* data
, UpdateMask
*updateMask
, Player
*target
) const
561 bool IsActivateToQuest
= false;
562 if (updatetype
== UPDATETYPE_CREATE_OBJECT
|| updatetype
== UPDATETYPE_CREATE_OBJECT2
)
564 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
566 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
568 IsActivateToQuest
= true;
569 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
573 else //case UPDATETYPE_VALUES
575 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
577 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
579 IsActivateToQuest
= true;
581 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
582 updateMask
->SetBit(GAMEOBJECT_BYTES_1
);
586 WPAssert(updateMask
&& updateMask
->GetCount() == m_valuesCount
);
588 *data
<< (uint8
)updateMask
->GetBlockCount();
589 data
->append( updateMask
->GetMask(), updateMask
->GetLength() );
591 // 2 specialized loops for speed optimization in non-unit case
592 if(isType(TYPEMASK_UNIT
)) // unit (creature/player) case
594 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
596 if( updateMask
->GetBit( index
) )
598 // remove custom flag before send
599 if( index
== UNIT_NPC_FLAGS
)
600 *data
<< uint32(m_uint32Values
[ index
] & ~UNIT_NPC_FLAG_GUARD
);
601 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
602 else if(index
>= UNIT_FIELD_BASEATTACKTIME
&& index
<= UNIT_FIELD_RANGEDATTACKTIME
)
604 // convert from float to uint32 and send
605 *data
<< uint32(m_floatValues
[ index
] < 0 ? 0 : m_floatValues
[ index
]);
607 // there are some float values which may be negative or can't get negative due to other checks
608 else if(index
>= UNIT_FIELD_NEGSTAT0
&& index
<= UNIT_FIELD_NEGSTAT4
||
609 index
>= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ 6) ||
610 index
>= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ 6) ||
611 index
>= UNIT_FIELD_POSSTAT0
&& index
<= UNIT_FIELD_POSSTAT4
)
613 *data
<< uint32(m_floatValues
[ index
]);
615 // Gamemasters should be always able to select units - remove not selectable flag
616 else if(index
== UNIT_FIELD_FLAGS
&& target
->isGameMaster())
618 *data
<< (m_uint32Values
[ index
] & ~UNIT_FLAG_NOT_SELECTABLE
);
620 // hide lootable animation for unallowed players
621 else if(index
== UNIT_DYNAMIC_FLAGS
&& GetTypeId() == TYPEID_UNIT
)
623 if(!target
->isAllowedToLoot((Creature
*)this))
624 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_LOOTABLE
);
626 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_OTHER_TAGGER
);
630 // send in current format (float as float, uint32 as uint32)
631 *data
<< m_uint32Values
[ index
];
636 else if(isType(TYPEMASK_GAMEOBJECT
)) // gameobject case
638 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
640 if( updateMask
->GetBit( index
) )
642 // send in current format (float as float, uint32 as uint32)
643 if ( index
== GAMEOBJECT_DYNAMIC
)
645 if(IsActivateToQuest
)
647 switch(((GameObject
*)this)->GetGoType())
649 case GAMEOBJECT_TYPE_CHEST
:
650 *data
<< uint32(9); // enable quest object. Represent 9, but 1 for client before 2.3.0
652 case GAMEOBJECT_TYPE_GOOBER
:
656 *data
<< uint32(0); // unknown. not happen.
661 *data
<< uint32(0); // disable quest object
664 *data
<< m_uint32Values
[ index
]; // other cases
668 else // other objects case (no special index checks)
670 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
672 if( updateMask
->GetBit( index
) )
674 // send in current format (float as float, uint32 as uint32)
675 *data
<< m_uint32Values
[ index
];
681 void Object::ClearUpdateMask(bool remove
)
683 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
685 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
686 m_uint32Values_mirror
[index
] = m_uint32Values
[index
];
691 ObjectAccessor::Instance().RemoveUpdateObject(this);
692 m_objectUpdated
= false;
696 // Send current value fields changes to all viewers
697 void Object::SendUpdateObjectToAllExcept(Player
* exceptPlayer
)
699 // changes will be send in create packet
707 ObjectAccessor::UpdateObject(this,exceptPlayer
);
710 bool Object::LoadValues(const char* data
)
712 if(!m_uint32Values
) _InitValues();
714 Tokens tokens
= StrSplit(data
, " ");
716 if(tokens
.size() != m_valuesCount
)
719 Tokens::iterator iter
;
721 for (iter
= tokens
.begin(), index
= 0; index
< m_valuesCount
; ++iter
, ++index
)
723 m_uint32Values
[index
] = atol((*iter
).c_str());
729 void Object::_SetUpdateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
731 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
733 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
734 updateMask
->SetBit(index
);
738 void Object::_SetCreateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
740 for( uint16 index
= 0; index
< m_valuesCount
; index
++ )
742 if(GetUInt32Value(index
) != 0)
743 updateMask
->SetBit(index
);
747 void Object::SetInt32Value( uint16 index
, int32 value
)
749 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
751 if(m_int32Values
[ index
] != value
)
753 m_int32Values
[ index
] = value
;
759 ObjectAccessor::Instance().AddUpdateObject(this);
760 m_objectUpdated
= true;
766 void Object::SetUInt32Value( uint16 index
, uint32 value
)
768 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
770 if(m_uint32Values
[ index
] != value
)
772 m_uint32Values
[ index
] = value
;
778 ObjectAccessor::Instance().AddUpdateObject(this);
779 m_objectUpdated
= true;
785 void Object::SetUInt64Value( uint16 index
, const uint64
&value
)
787 ASSERT( index
+ 1 < m_valuesCount
|| PrintIndexError( index
, true ) );
788 if(*((uint64
*)&(m_uint32Values
[ index
])) != value
)
790 m_uint32Values
[ index
] = *((uint32
*)&value
);
791 m_uint32Values
[ index
+ 1 ] = *(((uint32
*)&value
) + 1);
797 ObjectAccessor::Instance().AddUpdateObject(this);
798 m_objectUpdated
= true;
804 void Object::SetFloatValue( uint16 index
, float value
)
806 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
808 if(m_floatValues
[ index
] != value
)
810 m_floatValues
[ index
] = value
;
816 ObjectAccessor::Instance().AddUpdateObject(this);
817 m_objectUpdated
= true;
823 void Object::SetByteValue( uint16 index
, uint8 offset
, uint8 value
)
825 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
829 sLog
.outError("Object::SetByteValue: wrong offset %u", offset
);
833 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) != value
)
835 m_uint32Values
[ index
] &= ~uint32(uint32(0xFF) << (offset
* 8));
836 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 8));
842 ObjectAccessor::Instance().AddUpdateObject(this);
843 m_objectUpdated
= true;
849 void Object::SetUInt16Value( uint16 index
, uint8 offset
, uint16 value
)
851 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
855 sLog
.outError("Object::SetUInt16Value: wrong offset %u", offset
);
859 if(uint8(m_uint32Values
[ index
] >> (offset
* 16)) != value
)
861 m_uint32Values
[ index
] &= ~uint32(uint32(0xFFFF) << (offset
* 16));
862 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 16));
868 ObjectAccessor::Instance().AddUpdateObject(this);
869 m_objectUpdated
= true;
875 void Object::SetStatFloatValue( uint16 index
, float value
)
880 SetFloatValue(index
, value
);
883 void Object::SetStatInt32Value( uint16 index
, int32 value
)
888 SetUInt32Value(index
, uint32(value
));
891 void Object::ApplyModUInt32Value(uint16 index
, int32 val
, bool apply
)
893 int32 cur
= GetUInt32Value(index
);
894 cur
+= (apply
? val
: -val
);
897 SetUInt32Value(index
,cur
);
900 void Object::ApplyModInt32Value(uint16 index
, int32 val
, bool apply
)
902 int32 cur
= GetInt32Value(index
);
903 cur
+= (apply
? val
: -val
);
904 SetInt32Value(index
,cur
);
907 void Object::ApplyModSignedFloatValue(uint16 index
, float val
, bool apply
)
909 float cur
= GetFloatValue(index
);
910 cur
+= (apply
? val
: -val
);
911 SetFloatValue(index
,cur
);
914 void Object::ApplyModPositiveFloatValue(uint16 index
, float val
, bool apply
)
916 float cur
= GetFloatValue(index
);
917 cur
+= (apply
? val
: -val
);
920 SetFloatValue(index
,cur
);
923 void Object::SetFlag( uint16 index
, uint32 newFlag
)
925 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
926 uint32 oldval
= m_uint32Values
[ index
];
927 uint32 newval
= oldval
| newFlag
;
931 m_uint32Values
[ index
] = newval
;
937 ObjectAccessor::Instance().AddUpdateObject(this);
938 m_objectUpdated
= true;
944 void Object::RemoveFlag( uint16 index
, uint32 oldFlag
)
946 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
947 uint32 oldval
= m_uint32Values
[ index
];
948 uint32 newval
= oldval
& ~oldFlag
;
952 m_uint32Values
[ index
] = newval
;
958 ObjectAccessor::Instance().AddUpdateObject(this);
959 m_objectUpdated
= true;
965 void Object::SetByteFlag( uint16 index
, uint8 offset
, uint8 newFlag
)
967 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
971 sLog
.outError("Object::SetByteFlag: wrong offset %u", offset
);
975 if(!(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & newFlag
))
977 m_uint32Values
[ index
] |= uint32(uint32(newFlag
) << (offset
* 8));
983 ObjectAccessor::Instance().AddUpdateObject(this);
984 m_objectUpdated
= true;
990 void Object::RemoveByteFlag( uint16 index
, uint8 offset
, uint8 oldFlag
)
992 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
996 sLog
.outError("Object::RemoveByteFlag: wrong offset %u", offset
);
1000 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & oldFlag
)
1002 m_uint32Values
[ index
] &= ~uint32(uint32(oldFlag
) << (offset
* 8));
1006 if(!m_objectUpdated
)
1008 ObjectAccessor::Instance().AddUpdateObject(this);
1009 m_objectUpdated
= true;
1015 bool Object::PrintIndexError(uint32 index
, bool set
) const
1017 sLog
.outError("ERROR: Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set
? "set value to" : "get value from"),index
,m_valuesCount
,GetTypeId(),m_objectType
);
1019 // assert must fail after function call
1023 WorldObject::WorldObject()
1028 m_orientation
= 0.0f
;
1035 mSemaphoreTeleport
= false;
1038 void WorldObject::_Create( uint32 guidlow
, HighGuid guidhigh
, uint32 mapid
)
1040 Object::_Create(guidlow
, 0, guidhigh
);
1045 uint32
WorldObject::GetZoneId() const
1047 return MapManager::Instance().GetBaseMap(m_mapId
)->GetZoneId(m_positionX
,m_positionY
,m_positionZ
);
1050 uint32
WorldObject::GetAreaId() const
1052 return MapManager::Instance().GetBaseMap(m_mapId
)->GetAreaId(m_positionX
,m_positionY
,m_positionZ
);
1055 InstanceData
* WorldObject::GetInstanceData()
1057 Map
*map
= GetMap();
1058 return map
->IsDungeon() ? ((InstanceMap
*)map
)->GetInstanceData() : NULL
;
1062 float WorldObject::GetDistance(const WorldObject
* obj
) const
1064 float dx
= GetPositionX() - obj
->GetPositionX();
1065 float dy
= GetPositionY() - obj
->GetPositionY();
1066 float dz
= GetPositionZ() - obj
->GetPositionZ();
1067 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1068 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1069 return ( dist
> 0 ? dist
: 0);
1072 float WorldObject::GetDistance2d(float x
, float y
) const
1074 float dx
= GetPositionX() - x
;
1075 float dy
= GetPositionY() - y
;
1076 float sizefactor
= GetObjectSize();
1077 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1078 return ( dist
> 0 ? dist
: 0);
1081 float WorldObject::GetDistance(const float x
, const float y
, const float z
) const
1083 float dx
= GetPositionX() - x
;
1084 float dy
= GetPositionY() - y
;
1085 float dz
= GetPositionZ() - z
;
1086 float sizefactor
= GetObjectSize();
1087 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1088 return ( dist
> 0 ? dist
: 0);
1091 float WorldObject::GetDistance2d(const WorldObject
* obj
) const
1093 float dx
= GetPositionX() - obj
->GetPositionX();
1094 float dy
= GetPositionY() - obj
->GetPositionY();
1095 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1096 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1097 return ( dist
> 0 ? dist
: 0);
1100 float WorldObject::GetDistanceZ(const WorldObject
* obj
) const
1102 float dz
= fabs(GetPositionZ() - obj
->GetPositionZ());
1103 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1104 float dist
= dz
- sizefactor
;
1105 return ( dist
> 0 ? dist
: 0);
1108 bool WorldObject::IsWithinDistInMap(const WorldObject
* obj
, const float dist2compare
, const bool is3D
) const
1110 if (!obj
|| !IsInMap(obj
)) return false;
1112 float dx
= GetPositionX() - obj
->GetPositionX();
1113 float dy
= GetPositionY() - obj
->GetPositionY();
1114 float distsq
= dx
*dx
+ dy
*dy
;
1117 float dz
= GetPositionZ() - obj
->GetPositionZ();
1120 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1121 float maxdist
= dist2compare
+ sizefactor
;
1123 return distsq
< maxdist
* maxdist
;
1126 bool WorldObject::IsWithinLOSInMap(const WorldObject
* obj
) const
1128 if (!IsInMap(obj
)) return false;
1130 obj
->GetPosition(ox
,oy
,oz
);
1131 return(IsWithinLOS(ox
, oy
, oz
));
1134 bool WorldObject::IsWithinLOS(const float ox
, const float oy
, const float oz
) const
1138 VMAP::IVMapManager
*vMapManager
= VMAP::VMapFactory::createOrGetVMapManager();
1139 return vMapManager
->isInLineOfSight(GetMapId(), x
, y
, z
+2.0f
, ox
, oy
, oz
+2.0f
);
1142 float WorldObject::GetAngle(const WorldObject
* obj
) const
1145 return GetAngle( obj
->GetPositionX(), obj
->GetPositionY() );
1148 // Return angle in range 0..2*pi
1149 float WorldObject::GetAngle( const float x
, const float y
) const
1151 float dx
= x
- GetPositionX();
1152 float dy
= y
- GetPositionY();
1154 float ang
= atan2(dy
, dx
);
1155 ang
= (ang
>= 0) ? ang
: 2 * M_PI
+ ang
;
1159 bool WorldObject::HasInArc(const float arcangle
, const WorldObject
* obj
) const
1161 float arc
= arcangle
;
1163 // move arc to range 0.. 2*pi
1164 while( arc
>= 2.0f
* M_PI
)
1169 float angle
= GetAngle( obj
);
1170 angle
-= m_orientation
;
1172 // move angle to range -pi ... +pi
1173 while( angle
> M_PI
)
1174 angle
-= 2.0f
* M_PI
;
1175 while(angle
< -M_PI
)
1176 angle
+= 2.0f
* M_PI
;
1178 float lborder
= -1 * (arc
/2.0f
); // in range -pi..0
1179 float rborder
= (arc
/2.0f
); // in range 0..pi
1180 return (( angle
>= lborder
) && ( angle
<= rborder
));
1183 void WorldObject::GetRandomPoint( float x
, float y
, float z
, float distance
, float &rand_x
, float &rand_y
, float &rand_z
) const
1193 // angle to face `obj` to `this`
1194 float angle
= rand_norm()*2*M_PI
;
1195 float new_dist
= rand_norm()*distance
;
1197 rand_x
= x
+ new_dist
* cos(angle
);
1198 rand_y
= y
+ new_dist
* sin(angle
);
1201 MaNGOS::NormalizeMapCoord(rand_x
);
1202 MaNGOS::NormalizeMapCoord(rand_y
);
1203 UpdateGroundPositionZ(rand_x
,rand_y
,rand_z
); // update to LOS height if available
1206 void WorldObject::UpdateGroundPositionZ(float x
, float y
, float &z
) const
1208 float new_z
= MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x
,y
,z
,true);
1209 if(new_z
> INVALID_HEIGHT
)
1210 z
= new_z
+ 0.05f
; // just to be sure that we are not a few pixel under the surface
1213 bool WorldObject::IsPositionValid() const
1215 return MaNGOS::IsValidMapCoord(m_positionX
,m_positionY
,m_positionZ
,m_orientation
);
1218 void WorldObject::MonsterSay(const char* text
, uint32 language
, uint64 TargetGuid
)
1220 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1221 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_SAY
,text
,language
,GetName(),TargetGuid
);
1222 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),true);
1225 void WorldObject::MonsterYell(const char* text
, uint32 language
, uint64 TargetGuid
)
1227 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1228 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_YELL
,text
,language
,GetName(),TargetGuid
);
1229 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
),true);
1232 void WorldObject::MonsterTextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
)
1234 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1235 BuildMonsterChat(&data
,IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
,text
,LANG_UNIVERSAL
,GetName(),TargetGuid
);
1236 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE
),true);
1239 void WorldObject::MonsterWhisper(const char* text
, uint64 receiver
, bool IsBossWhisper
)
1241 Player
*player
= objmgr
.GetPlayer(receiver
);
1242 if(!player
|| !player
->GetSession())
1245 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1246 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1248 player
->GetSession()->SendPacket(&data
);
1253 class MessageChatLocaleCacheDo
1256 MessageChatLocaleCacheDo(WorldObject
const& obj
, ChatMsg msgtype
, int32 textId
, uint32 language
, uint64 targetGUID
, float dist
)
1257 : i_object(obj
), i_msgtype(msgtype
), i_textId(textId
), i_language(language
),
1258 i_targetGUID(targetGUID
), i_dist(dist
)
1262 ~MessageChatLocaleCacheDo()
1264 for(int i
= 0; i
< i_data_cache
.size(); ++i
)
1265 delete i_data_cache
[i
];
1268 void operator()(Player
* p
)
1270 // skip far away players
1271 if(p
->GetDistance(&i_object
) > i_dist
)
1274 uint32 loc_idx
= p
->GetSession()->GetSessionDbLocaleIndex();
1275 uint32 cache_idx
= loc_idx
+1;
1278 // create if not cached yet
1279 if(i_data_cache
.size() < cache_idx
+1 || !i_data_cache
[cache_idx
])
1281 if(i_data_cache
.size() < cache_idx
+1)
1282 i_data_cache
.resize(cache_idx
+1);
1284 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
1286 data
= new WorldPacket(SMSG_MESSAGECHAT
, 200);
1288 // TODO: i_object.GetName() also must be localized?
1289 i_object
.BuildMonsterChat(data
,i_msgtype
,text
,i_language
,i_object
.GetNameForLocaleIdx(loc_idx
),i_targetGUID
);
1291 i_data_cache
[cache_idx
] = data
;
1294 data
= i_data_cache
[cache_idx
];
1296 p
->SendDirectMessage(data
);
1300 WorldObject
const& i_object
;
1304 uint64 i_targetGUID
;
1306 std::vector
<WorldPacket
*> i_data_cache
; // 0 = default, i => i-1 locale index
1308 } // namespace MaNGOS
1310 void WorldObject::MonsterSay(int32 textId
, uint32 language
, uint64 TargetGuid
)
1312 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1315 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1318 MaNGOS::MessageChatLocaleCacheDo
say_do(*this, CHAT_MSG_MONSTER_SAY
, textId
,language
,TargetGuid
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
));
1319 MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
> say_worker(say_do
);
1320 TypeContainerVisitor
<MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
>, WorldTypeMapContainer
> message(say_worker
);
1321 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1322 cell_lock
->Visit(cell_lock
, message
, *GetMap());
1325 void WorldObject::MonsterYell(int32 textId
, uint32 language
, uint64 TargetGuid
)
1327 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1330 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1333 MaNGOS::MessageChatLocaleCacheDo
say_do(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_YELL
));
1334 MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
> say_worker(say_do
);
1335 TypeContainerVisitor
<MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
>, WorldTypeMapContainer
> message(say_worker
);
1336 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1337 cell_lock
->Visit(cell_lock
, message
, *GetMap());
1340 void WorldObject::MonsterTextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
)
1342 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1345 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1348 MaNGOS::MessageChatLocaleCacheDo
say_do(*this, IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
, textId
,LANG_UNIVERSAL
,TargetGuid
,sWorld
.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE
));
1349 MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
> say_worker(say_do
);
1350 TypeContainerVisitor
<MaNGOS::PlayerWorker
<MaNGOS::MessageChatLocaleCacheDo
>, WorldTypeMapContainer
> message(say_worker
);
1351 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1352 cell_lock
->Visit(cell_lock
, message
, *GetMap());
1355 void WorldObject::MonsterWhisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
)
1357 Player
*player
= objmgr
.GetPlayer(receiver
);
1358 if(!player
|| !player
->GetSession())
1361 uint32 loc_idx
= player
->GetSession()->GetSessionDbLocaleIndex();
1362 char const* text
= objmgr
.GetMangosString(textId
,loc_idx
);
1364 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1365 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1367 player
->GetSession()->SendPacket(&data
);
1370 void WorldObject::BuildMonsterChat(WorldPacket
*data
, uint8 msgtype
, char const* text
, uint32 language
, char const* name
, uint64 targetGuid
) const
1372 bool pre
= (msgtype
==CHAT_MSG_MONSTER_EMOTE
|| msgtype
==CHAT_MSG_RAID_BOSS_EMOTE
);
1374 *data
<< (uint8
)msgtype
;
1375 *data
<< (uint32
)language
;
1376 *data
<< (uint64
)GetGUID();
1377 *data
<< (uint32
)0; //2.1.0
1378 *data
<< (uint32
)(strlen(name
)+1);
1380 *data
<< (uint64
)targetGuid
; //Unit Target
1381 if( targetGuid
&& !IS_PLAYER_GUID(targetGuid
) )
1383 *data
<< (uint32
)1; // target name length
1384 *data
<< (uint8
)0; // target name
1386 *data
<< (uint32
)(strlen(text
)+1+(pre
?3:0));
1388 data
->append("%s ",3);
1390 *data
<< (uint8
)0; // ChatTag
1393 void WorldObject::BuildHeartBeatMsg(WorldPacket
*data
) const
1395 //Heartbeat message cannot be used for non-units
1396 if (!isType(TYPEMASK_UNIT
))
1399 data
->Initialize(MSG_MOVE_HEARTBEAT
, 32);
1400 data
->append(GetPackGUID());
1401 *data
<< uint32(((Unit
*)this)->GetUnitMovementFlags()); // movement flags
1402 *data
<< uint16(0); // 2.3.0
1403 *data
<< getMSTime(); // time
1404 *data
<< m_positionX
;
1405 *data
<< m_positionY
;
1406 *data
<< m_positionZ
;
1407 *data
<< m_orientation
;
1411 void WorldObject::BuildTeleportAckMsg(WorldPacket
*data
, float x
, float y
, float z
, float ang
) const
1413 //TeleportAck message cannot be used for non-units
1414 if (!isType(TYPEMASK_UNIT
))
1417 data
->Initialize(MSG_MOVE_TELEPORT_ACK
, 41);
1418 data
->append(GetPackGUID());
1419 *data
<< uint32(0); // this value increments every time
1420 *data
<< uint32(((Unit
*)this)->GetUnitMovementFlags()); // movement flags
1421 *data
<< uint16(0); // 2.3.0
1422 *data
<< getMSTime(); // time
1430 void WorldObject::SendMessageToSet(WorldPacket
*data
, bool /*bToSelf*/)
1432 GetMap()->MessageBroadcast(this, data
);
1435 void WorldObject::SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool /*bToSelf*/)
1437 GetMap()->MessageDistBroadcast(this, data
, dist
);
1440 void WorldObject::SendObjectDeSpawnAnim(uint64 guid
)
1442 WorldPacket
data(SMSG_GAMEOBJECT_DESPAWN_ANIM
, 8);
1444 SendMessageToSet(&data
, true);
1447 Map
* WorldObject::GetMap() const
1449 return MapManager::Instance().GetMap(GetMapId(), this);
1452 Map
const* WorldObject::GetBaseMap() const
1454 return MapManager::Instance().GetBaseMap(GetMapId());
1457 void WorldObject::AddObjectToRemoveList()
1459 Map
* map
= GetMap();
1462 sLog
.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
1466 map
->AddObjectToRemoveList(this);
1469 Creature
* WorldObject::SummonCreature(uint32 id
, float x
, float y
, float z
, float ang
,TempSummonType spwtype
,uint32 despwtime
)
1471 TemporarySummon
* pCreature
= new TemporarySummon(GetGUID());
1473 pCreature
->SetInstanceId(GetInstanceId());
1475 if (GetTypeId()==TYPEID_PLAYER
)
1476 team
= ((Player
*)this)->GetTeam();
1478 if (!pCreature
->Create(objmgr
.GenerateLowGuid(HIGHGUID_UNIT
), GetMap(), id
, team
))
1484 if (x
== 0.0f
&& y
== 0.0f
&& z
== 0.0f
)
1485 GetClosePoint(x
, y
, z
, pCreature
->GetObjectSize());
1487 pCreature
->Relocate(x
, y
, z
, ang
);
1489 if(!pCreature
->IsPositionValid())
1491 sLog
.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature
->GetGUIDLow(),pCreature
->GetEntry(),pCreature
->GetPositionX(),pCreature
->GetPositionY());
1496 pCreature
->Summon(spwtype
, despwtime
);
1498 if(GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->AI())
1499 ((Creature
*)this)->AI()->JustSummoned(pCreature
);
1501 //return the creature therewith the summoner has access to it
1510 NearUsedPosDo(WorldObject
const& obj
, WorldObject
const* searcher
, float angle
, ObjectPosSelector
& selector
)
1511 : i_object(obj
), i_searcher(searcher
), i_angle(angle
), i_selector(selector
) {}
1513 void operator()(Corpse
*) const {}
1514 void operator()(DynamicObject
*) const {}
1516 void operator()(Creature
* c
) const
1518 // skip self or target
1519 if(c
==i_searcher
|| c
==&i_object
)
1524 if( !c
->isAlive() || c
->hasUnitState(UNIT_STAT_ROOT
| UNIT_STAT_STUNNED
| UNIT_STAT_DISTRACTED
) ||
1525 !c
->GetMotionMaster()->GetDestination(x
,y
,z
) )
1527 x
= c
->GetPositionX();
1528 y
= c
->GetPositionY();
1535 void operator()(T
* u
) const
1537 // skip self or target
1538 if(u
==i_searcher
|| u
==&i_object
)
1543 x
= u
->GetPositionX();
1544 y
= u
->GetPositionY();
1549 // we must add used pos that can fill places around center
1550 void add(WorldObject
* u
, float x
, float y
) const
1552 // dist include size of u
1553 float dist2d
= i_object
.GetDistance2d(x
,y
);
1555 // u is too nearest to i_object
1556 if(dist2d
+ i_object
.GetObjectSize() + u
->GetObjectSize() < i_selector
.m_dist
- i_selector
.m_size
)
1559 // u is too far away from i_object
1560 if(dist2d
+ i_object
.GetObjectSize() - u
->GetObjectSize() > i_selector
.m_dist
+ i_selector
.m_size
)
1563 float angle
= i_object
.GetAngle(u
)-i_angle
;
1565 // move angle to range -pi ... +pi
1566 while( angle
> M_PI
)
1567 angle
-= 2.0f
* M_PI
;
1568 while(angle
< -M_PI
)
1569 angle
+= 2.0f
* M_PI
;
1571 i_selector
.AddUsedPos(u
->GetObjectSize(),angle
,dist2d
+ i_object
.GetObjectSize());
1574 WorldObject
const& i_object
;
1575 WorldObject
const* i_searcher
;
1577 ObjectPosSelector
& i_selector
;
1579 } // namespace MaNGOS
1581 //===================================================================================================
1583 void WorldObject::GetNearPoint2D(float &x
, float &y
, float distance2d
, float absAngle
) const
1585 x
= GetPositionX() + (GetObjectSize() + distance2d
) * cos(absAngle
);
1586 y
= GetPositionY() + (GetObjectSize() + distance2d
) * sin(absAngle
);
1588 MaNGOS::NormalizeMapCoord(x
);
1589 MaNGOS::NormalizeMapCoord(y
);
1592 void WorldObject::GetNearPoint(WorldObject
const* searcher
, float &x
, float &y
, float &z
, float searcher_size
, float distance2d
, float absAngle
) const
1594 GetNearPoint2D(x
,y
,distance2d
+searcher_size
,absAngle
);
1597 // if detection disabled, return first point
1598 if(!sWorld
.getConfig(CONFIG_DETECT_POS_COLLISION
))
1600 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1604 // or remember first point
1607 bool first_los_conflict
= false; // first point LOS problems
1609 // prepare selector for work
1610 ObjectPosSelector
selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d
+searcher_size
);
1612 // adding used positions around object
1614 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1616 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1619 MaNGOS::NearUsedPosDo
u_do(*this,searcher
,absAngle
,selector
);
1620 MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
> worker(u_do
);
1622 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, GridTypeMapContainer
> grid_obj_worker(worker
);
1623 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, WorldTypeMapContainer
> world_obj_worker(worker
);
1625 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1626 cell_lock
->Visit(cell_lock
, grid_obj_worker
, *GetMap());
1627 cell_lock
->Visit(cell_lock
, world_obj_worker
, *GetMap());
1630 // maybe can just place in primary position
1631 if( selector
.CheckOriginal() )
1633 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1635 if(IsWithinLOS(x
,y
,z
))
1638 first_los_conflict
= true; // first point have LOS problems
1641 float angle
; // candidate of angle for free pos
1643 // special case when one from list empty and then empty side preferred
1644 if(selector
.FirstAngle(angle
))
1646 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1648 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1650 if(IsWithinLOS(x
,y
,z
))
1654 // set first used pos in lists
1655 selector
.InitializeAngle();
1657 // select in positions after current nodes (selection one by one)
1658 while(selector
.NextAngle(angle
)) // angle for free pos
1660 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1662 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1664 if(IsWithinLOS(x
,y
,z
))
1668 // BAD NEWS: not free pos (or used or have LOS problems)
1669 // Attempt find _used_ pos without LOS problem
1671 if(!first_los_conflict
)
1676 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1680 // special case when one from list empty and then empty side preferred
1681 if( selector
.IsNonBalanced() )
1683 if(!selector
.FirstAngle(angle
)) // _used_ pos
1685 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1687 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1689 if(IsWithinLOS(x
,y
,z
))
1694 // set first used pos in lists
1695 selector
.InitializeAngle();
1697 // select in positions after current nodes (selection one by one)
1698 while(selector
.NextUsedAngle(angle
)) // angle for used pos but maybe without LOS problem
1700 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1702 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1704 if(IsWithinLOS(x
,y
,z
))
1708 // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
1712 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available