2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
22 #include "WorldSession.h"
23 #include "WorldPacket.h"
24 #include "ObjectMgr.h"
27 #include "MapManager.h"
29 #include "SpellAuras.h"
30 #include "CreatureAI.h"
34 char const* petTypeSuffix
[MAX_PET_TYPE
] =
36 "'s Minion", // SUMMON_PET
37 "'s Pet", // HUNTER_PET
38 "'s Guardian", // GUARDIAN_PET
39 "'s Companion" // MINI_PET
42 Pet::Pet(PetType type
) : Creature()
50 m_happinessTimer
= 7500;
54 m_resetTalentsCost
= 0;
55 m_resetTalentsTime
= 0;
61 // pets always have a charminfo, even if they are not actually charmed
62 CharmInfo
* charmInfo
= InitCharmInfo(this);
64 if(type
== MINI_PET
) // always passive
65 charmInfo
->SetReactState(REACT_PASSIVE
);
66 else if(type
== GUARDIAN_PET
) // always aggressive
67 charmInfo
->SetReactState(REACT_AGGRESSIVE
);
71 m_CreatureSpellCooldowns
.clear();
72 m_CreatureCategoryCooldowns
.clear();
74 m_declinedname
= NULL
;
79 if(m_uint32Values
) // only for fully created Object
81 for (PetSpellMap::iterator i
= m_spells
.begin(); i
!= m_spells
.end(); ++i
)
83 ObjectAccessor::Instance().RemoveObject(this);
86 delete m_declinedname
;
89 void Pet::AddToWorld()
91 ///- Register the pet for guid lookup
92 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
96 void Pet::RemoveFromWorld()
98 ///- Remove the pet from the accessor
99 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
100 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
101 Unit::RemoveFromWorld();
104 bool Pet::LoadPetFromDB( Unit
* owner
, uint32 petentry
, uint32 petnumber
, bool current
)
108 uint32 ownerid
= owner
->GetGUIDLow();
113 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
114 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid
, petnumber
);
116 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
117 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid
);
119 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
120 // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
121 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid
, petentry
);
123 // any current or other non-stabled pet (for hunter "call pet")
124 // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20
125 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid
);
130 Field
*fields
= result
->Fetch();
132 // update for case of current pet "slot = 0"
133 petentry
= fields
[1].GetUInt32();
140 uint32 summon_spell_id
= fields
[19].GetUInt32();
141 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(summon_spell_id
);
143 bool is_temporary_summoned
= spellInfo
&& GetSpellDuration(spellInfo
) > 0;
145 // check temporary summoned pets like mage water elemental
146 if(current
&& is_temporary_summoned
)
152 Map
*map
= owner
->GetMap();
153 uint32 guid
= objmgr
.GenerateLowGuid(HIGHGUID_PET
);
154 uint32 pet_number
= fields
[0].GetUInt32();
155 if(!Create(guid
, map
, petentry
, pet_number
))
162 owner
->GetClosePoint(px
, py
, pz
, GetObjectSize(), PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
164 Relocate(px
, py
, pz
, owner
->GetOrientation());
166 if(!IsPositionValid())
168 sLog
.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
169 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
174 setPetType(PetType(fields
[20].GetUInt8()));
175 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, owner
->getFaction());
176 SetUInt32Value(UNIT_CREATED_BY_SPELL
, summon_spell_id
);
178 CreatureInfo
const *cinfo
= GetCreatureInfo();
179 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
182 map
->Add((Creature
*)this);
187 if(getPetType() == HUNTER_PET
|| (getPetType() == SUMMON_PET
&& cinfo
->type
== CREATURE_TYPE_DEMON
&& owner
->getClass() == CLASS_WARLOCK
))
188 m_charmInfo
->SetPetNumber(pet_number
, true);
190 m_charmInfo
->SetPetNumber(pet_number
, false);
192 SetOwnerGUID(owner
->GetGUID());
193 SetDisplayId(fields
[3].GetUInt32());
194 SetNativeDisplayId(fields
[3].GetUInt32());
195 uint32 petlevel
= fields
[4].GetUInt32();
196 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
197 SetName(fields
[9].GetString());
202 petlevel
=owner
->getLevel();
204 SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
205 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
206 // this enables popup window (pet dismiss, cancel)
209 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
210 SetByteValue(UNIT_FIELD_BYTES_1
, 1, fields
[7].GetUInt32());
211 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
212 SetByteValue(UNIT_FIELD_BYTES_2
, 2, fields
[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED
: UNIT_RENAME_ALLOWED
);
214 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
215 // this enables popup window (pet abandon, cancel)
216 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
217 SetPower(POWER_HAPPINESS
, fields
[13].GetUInt32());
218 setPowerType(POWER_FOCUS
);
221 sLog
.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
224 InitStatsForLevel(petlevel
);
225 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
226 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, fields
[5].GetUInt32());
227 SetCreatorGUID(owner
->GetGUID());
229 m_charmInfo
->SetReactState(ReactStates(fields
[6].GetUInt8()));
231 uint32 savedhealth
= fields
[11].GetUInt32();
232 uint32 savedmana
= fields
[12].GetUInt32();
234 // set current pet as current
235 if(fields
[8].GetUInt32() != 0)
237 CharacterDatabase
.BeginTransaction();
238 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'", ownerid
, m_charmInfo
->GetPetNumber());
239 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'", ownerid
, m_charmInfo
->GetPetNumber());
240 CharacterDatabase
.CommitTransaction();
243 if(!is_temporary_summoned
)
245 // permanent controlled pets store state in DB
246 Tokens tokens
= StrSplit(fields
[14].GetString(), " ");
248 if(tokens
.size() != 20)
255 Tokens::iterator iter
;
256 for(iter
= tokens
.begin(), index
= 0; index
< 10; ++iter
, ++index
)
258 m_charmInfo
->GetActionBarEntry(index
)->Type
= atol((*iter
).c_str());
260 m_charmInfo
->GetActionBarEntry(index
)->SpellOrAction
= atol((*iter
).c_str());
264 tokens
= StrSplit(fields
[15].GetString(), " ");
265 for (iter
= tokens
.begin(), index
= 0; index
< 4; ++iter
, ++index
)
267 uint32 tmp
= atol((*iter
).c_str());
272 AddTeachSpell(tmp
, atol((*iter
).c_str()));
278 // since last save (in seconds)
279 uint32 timediff
= (time(NULL
) - fields
[16].GetUInt32());
281 m_resetTalentsCost
= fields
[17].GetUInt32();
282 m_resetTalentsTime
= fields
[18].GetUInt64();
286 //load spells/cooldowns/auras
287 SetCanModifyStats(true);
288 _LoadAuras(timediff
);
291 if(is_temporary_summoned
)
293 // Temporary summoned pets always have initial spell list at load
294 InitPetCreateSpells();
299 CastPetAuras(current
);
302 if(getPetType() == SUMMON_PET
&& !current
) //all (?) summon pets come with full health when called, but not when they are current
304 SetHealth(GetMaxHealth());
305 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
309 SetHealth(savedhealth
> GetMaxHealth() ? GetMaxHealth() : savedhealth
);
310 SetPower(POWER_MANA
, savedmana
> GetMaxPower(POWER_MANA
) ? GetMaxPower(POWER_MANA
) : savedmana
);
314 map
->Add((Creature
*)this);
316 // Spells should be loaded after pet is added to map, because in CanCast is check on it
318 _LoadSpellCooldowns();
320 owner
->SetPet(this); // in DB stored only full controlled creature
321 sLog
.outDebug("New Pet has guid %u", GetGUIDLow());
323 if(owner
->GetTypeId() == TYPEID_PLAYER
)
325 ((Player
*)owner
)->PetSpellInitialize();
326 if(((Player
*)owner
)->GetGroup())
327 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_PET
);
330 if(owner
->GetTypeId() == TYPEID_PLAYER
&& getPetType() == HUNTER_PET
)
332 result
= CharacterDatabase
.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner
->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
337 delete m_declinedname
;
339 m_declinedname
= new DeclinedName
;
340 Field
*fields
= result
->Fetch();
341 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
343 m_declinedname
->name
[i
] = fields
[i
].GetCppString();
352 void Pet::SavePetToDB(PetSaveMode mode
)
357 // save only fully controlled creature
361 uint32 curhealth
= GetHealth();
362 uint32 curmana
= GetPower(POWER_MANA
);
366 case PET_SAVE_IN_STABLE_SLOT_1
:
367 case PET_SAVE_IN_STABLE_SLOT_2
:
368 case PET_SAVE_NOT_IN_SLOT
:
372 //only alive hunter pets get auras saved, the others don't
373 if(!(getPetType() == HUNTER_PET
&& isAlive()))
381 _SaveSpellCooldowns();
386 case PET_SAVE_AS_CURRENT
:
387 case PET_SAVE_IN_STABLE_SLOT_1
:
388 case PET_SAVE_IN_STABLE_SLOT_2
:
389 case PET_SAVE_NOT_IN_SLOT
:
391 uint32 owner
= GUID_LOPART(GetOwnerGUID());
392 std::string name
= m_name
;
393 CharacterDatabase
.escape_string(name
);
394 CharacterDatabase
.BeginTransaction();
395 // remove current data
396 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner
,m_charmInfo
->GetPetNumber() );
398 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
399 if(mode
!=PET_SAVE_NOT_IN_SLOT
)
400 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner
, uint32(mode
) );
402 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
403 if(getPetType()==HUNTER_PET
&& (mode
==PET_SAVE_AS_CURRENT
||mode
==PET_SAVE_NOT_IN_SLOT
))
404 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner
);
406 std::ostringstream ss
;
407 ss
<< "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
409 << m_charmInfo
->GetPetNumber() << ", "
410 << GetEntry() << ", "
412 << GetNativeDisplayId() << ", "
413 << getLevel() << ", "
414 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
) << ", "
415 << uint32(m_charmInfo
->GetReactState()) << ", "
416 << uint32(GetFreeTalentPoints()) << ", "
417 << uint32(mode
) << ", '"
418 << name
.c_str() << "', "
419 << uint32((GetByteValue(UNIT_FIELD_BYTES_2
, 2) == UNIT_RENAME_ALLOWED
)?0:1) << ", "
420 << (curhealth
<1?1:curhealth
) << ", "
422 << GetPower(POWER_HAPPINESS
) << ", '";
424 for(uint32 i
= 0; i
< 10; i
++)
425 ss
<< uint32(m_charmInfo
->GetActionBarEntry(i
)->Type
) << " " << uint32(m_charmInfo
->GetActionBarEntry(i
)->SpellOrAction
) << " ";
428 //save spells the pet can teach to it's Master
431 for(TeachSpellMap::iterator itr
= m_teachspells
.begin(); i
< 4 && itr
!= m_teachspells
.end(); ++i
, ++itr
)
432 ss
<< itr
->first
<< " " << itr
->second
<< " ";
434 ss
<< uint32(0) << " " << uint32(0) << " ";
438 << time(NULL
) << ", "
439 << uint32(m_resetTalentsCost
) << ", "
440 << uint64(m_resetTalentsTime
) << ", "
441 << GetUInt32Value(UNIT_CREATED_BY_SPELL
) << ", "
442 << uint32(getPetType()) << ")";
444 CharacterDatabase
.Execute( ss
.str().c_str() );
446 CharacterDatabase
.CommitTransaction();
449 case PET_SAVE_AS_DELETED
:
452 DeleteFromDB(m_charmInfo
->GetPetNumber());
456 sLog
.outError("Unknown pet save/remove mode: %d",mode
);
460 void Pet::DeleteFromDB(uint32 guidlow
)
462 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow
);
463 CharacterDatabase
.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow
);
464 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow
);
465 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow
);
466 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow
);
469 void Pet::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
471 Creature::setDeathState(s
);
472 if(getDeathState()==CORPSE
)
474 //remove summoned pet (no corpse)
475 if(getPetType()==SUMMON_PET
)
476 Remove(PET_SAVE_NOT_IN_SLOT
);
477 // other will despawn at corpse desppawning (Pet::Update code)
480 // pet corpse non lootable and non skinnable
481 SetUInt32Value( UNIT_DYNAMIC_FLAGS
, 0x00 );
482 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
484 //lose happiness when died and not in BG/Arena
485 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(GetMapId());
486 if(!mapEntry
|| (mapEntry
->map_type
!= MAP_ARENA
&& mapEntry
->map_type
!= MAP_BATTLEGROUND
))
487 ModifyPower(POWER_HAPPINESS
, -HAPPINESS_LEVEL_SIZE
);
489 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
492 else if(getDeathState()==ALIVE
)
494 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
499 void Pet::Update(uint32 diff
)
501 if(m_removed
) // pet already removed, just wait in remove queue, no updates
504 switch( m_deathState
)
508 if( m_deathTimer
<= diff
)
510 assert(getPetType()!=SUMMON_PET
&& "Must be already removed.");
511 Remove(PET_SAVE_NOT_IN_SLOT
); //hunters' pets never get removed because of death, NEVER!
518 // unsummon pet that lost owner
519 Unit
* owner
= GetOwner();
520 if(!owner
|| (!IsWithinDistInMap(owner
, OWNER_MAX_DISTANCE
) && (owner
->GetCharmGUID() && (owner
->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner
->GetPetGUID()))
522 Remove(PET_SAVE_NOT_IN_SLOT
, true);
528 if( owner
->GetPetGUID() != GetGUID() )
530 Remove(getPetType()==HUNTER_PET
?PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
537 if(m_duration
> diff
)
541 Remove(getPetType() != SUMMON_PET
? PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
546 if(getPetType() != HUNTER_PET
)
550 if(m_regenTimer
<= diff
)
556 m_regenTimer
-= diff
;
558 if(m_happinessTimer
<= diff
)
561 m_happinessTimer
= 7500;
564 m_happinessTimer
-= diff
;
571 Creature::Update(diff
);
574 void Pet::RegenerateFocus()
576 uint32 curValue
= GetPower(POWER_FOCUS
);
577 uint32 maxValue
= GetMaxPower(POWER_FOCUS
);
579 if (curValue
>= maxValue
)
582 float addvalue
= 24 * sWorld
.getRate(RATE_POWER_FOCUS
);
584 AuraList
const& ModPowerRegenPCTAuras
= GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT
);
585 for(AuraList::const_iterator i
= ModPowerRegenPCTAuras
.begin(); i
!= ModPowerRegenPCTAuras
.end(); ++i
)
586 if ((*i
)->GetModifier()->m_miscvalue
== POWER_FOCUS
)
587 addvalue
*= ((*i
)->GetModifier()->m_amount
+ 100) / 100.0f
;
589 ModifyPower(POWER_FOCUS
, (int32
)addvalue
);
592 void Pet::LooseHappiness()
594 uint32 curValue
= GetPower(POWER_HAPPINESS
);
597 int32 addvalue
= 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
598 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
599 addvalue
= int32(addvalue
* 1.5);
600 ModifyPower(POWER_HAPPINESS
, -addvalue
);
603 HappinessState
Pet::GetHappinessState()
605 if(GetPower(POWER_HAPPINESS
) < HAPPINESS_LEVEL_SIZE
)
607 else if(GetPower(POWER_HAPPINESS
) >= HAPPINESS_LEVEL_SIZE
* 2)
613 bool Pet::CanTakeMoreActiveSpells(uint32 spellid
)
615 uint8 activecount
= 1;
616 uint32 chainstartstore
[ACTIVE_SPELLS_MAX
];
618 if(IsPassiveSpell(spellid
))
621 chainstartstore
[0] = spellmgr
.GetFirstSpellInChain(spellid
);
623 for (PetSpellMap::iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
625 if(IsPassiveSpell(itr
->first
))
628 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(itr
->first
);
632 for(x
= 0; x
< activecount
; x
++)
634 if(chainstart
== chainstartstore
[x
])
638 if(x
== activecount
) //spellchain not yet saved -> add active count
641 if(activecount
> ACTIVE_SPELLS_MAX
)
643 chainstartstore
[x
] = chainstart
;
649 void Pet::Remove(PetSaveMode mode
, bool returnreagent
)
651 Unit
* owner
= GetOwner();
655 if(owner
->GetTypeId()==TYPEID_PLAYER
)
657 ((Player
*)owner
)->RemovePet(this,mode
,returnreagent
);
661 // only if current pet in slot
662 if(owner
->GetPetGUID()==GetGUID())
666 CleanupsBeforeDelete();
667 AddObjectToRemoveList();
671 void Pet::GivePetXP(uint32 xp
)
673 if(getPetType() != HUNTER_PET
)
682 uint32 level
= getLevel();
684 // XP to money conversion processed in Player::RewardQuest
685 if(level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
688 uint32 curXP
= GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
);
689 uint32 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
690 uint32 newXP
= curXP
+ xp
;
692 if(newXP
>= nextLvlXP
&& level
+1 > GetOwner()->getLevel())
694 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, nextLvlXP
-1);
698 while( newXP
>= nextLvlXP
&& level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
) )
702 SetLevel( level
+ 1 );
703 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, uint32((MaNGOS::XP::xp_to_level(level
+1))/4));
706 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
710 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, newXP
);
713 void Pet::GivePetLevel(uint32 level
)
718 InitStatsForLevel(level
);
721 bool Pet::CreateBaseAtCreature(Creature
* creature
)
725 sLog
.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()");
728 uint32 guid
=objmgr
.GenerateLowGuid(HIGHGUID_PET
);
730 sLog
.outBasic("SetInstanceID()");
731 SetInstanceId(creature
->GetInstanceId());
733 sLog
.outBasic("Create pet");
734 uint32 pet_number
= objmgr
.GeneratePetNumber();
735 if(!Create(guid
, creature
->GetMap(), creature
->GetEntry(), pet_number
))
738 Relocate(creature
->GetPositionX(), creature
->GetPositionY(), creature
->GetPositionZ(), creature
->GetOrientation());
740 if(!IsPositionValid())
742 sLog
.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
743 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
747 CreatureInfo
const *cinfo
= GetCreatureInfo();
750 sLog
.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!");
754 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
756 setPetType(MINI_PET
);
759 SetDisplayId(creature
->GetDisplayId());
760 SetNativeDisplayId(creature
->GetNativeDisplayId());
761 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
762 SetPower(POWER_HAPPINESS
, 166500);
763 setPowerType(POWER_FOCUS
);
764 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
765 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
766 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, uint32((MaNGOS::XP::xp_to_level(creature
->getLevel()))/4));
767 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
768 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
770 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(creature
->GetCreatureInfo()->family
);
771 if( char* familyname
= cFamily
->Name
[sWorld
.GetDefaultDbcLocale()] )
774 SetName(creature
->GetName());
776 if(cinfo
->type
== CREATURE_TYPE_BEAST
)
778 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
779 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
780 SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
781 SetUInt32Value(UNIT_MOD_CAST_SPEED
, creature
->GetUInt32Value(UNIT_MOD_CAST_SPEED
));
786 bool Pet::InitStatsForLevel(uint32 petlevel
)
788 CreatureInfo
const *cinfo
= GetCreatureInfo();
791 Unit
* owner
= GetOwner();
794 sLog
.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo
->Entry
);
798 uint32 creature_ID
= (getPetType() == HUNTER_PET
) ? 1 : cinfo
->Entry
;
802 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
804 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(petlevel
*50));
806 SetAttackTime(BASE_ATTACK
, BASE_ATTACK_TIME
);
807 SetAttackTime(OFF_ATTACK
, BASE_ATTACK_TIME
);
808 SetAttackTime(RANGED_ATTACK
, BASE_ATTACK_TIME
);
810 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0);
812 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
);
813 if(cFamily
&& cFamily
->minScale
> 0.0f
&& getPetType()==HUNTER_PET
)
816 if (getLevel() >= cFamily
->maxScaleLevel
)
817 scale
= cFamily
->maxScale
;
818 else if (getLevel() <= cFamily
->minScaleLevel
)
819 scale
= cFamily
->minScale
;
821 scale
= cFamily
->minScale
+ (getLevel() - cFamily
->minScaleLevel
) / cFamily
->maxScaleLevel
* (cFamily
->maxScale
- cFamily
->minScale
);
823 SetFloatValue(OBJECT_FIELD_SCALE_X
, scale
);
827 int32 createResistance
[MAX_SPELL_SCHOOL
] = {0,0,0,0,0,0,0};
829 if(cinfo
&& getPetType() != HUNTER_PET
)
831 createResistance
[SPELL_SCHOOL_HOLY
] = cinfo
->resistance1
;
832 createResistance
[SPELL_SCHOOL_FIRE
] = cinfo
->resistance2
;
833 createResistance
[SPELL_SCHOOL_NATURE
] = cinfo
->resistance3
;
834 createResistance
[SPELL_SCHOOL_FROST
] = cinfo
->resistance4
;
835 createResistance
[SPELL_SCHOOL_SHADOW
] = cinfo
->resistance5
;
836 createResistance
[SPELL_SCHOOL_ARCANE
] = cinfo
->resistance6
;
843 if(owner
->GetTypeId() == TYPEID_PLAYER
)
845 switch(owner
->getClass())
850 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
851 uint32 fire
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FIRE
);
852 uint32 shadow
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_SHADOW
);
853 uint32 val
= (fire
> shadow
) ? fire
: shadow
;
855 SetBonusDamage(int32 (val
* 0.15f
));
856 //bonusAP += val * 0.57;
861 //40% damage bonus of mage's frost damage
862 float val
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FROST
) * 0.4;
865 SetBonusDamage( int32(val
));
873 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
874 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
876 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
878 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
879 if(pInfo
) // exist in DB
881 SetCreateHealth(pInfo
->health
);
882 SetCreateMana(pInfo
->mana
);
885 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
887 for(int stat
= 0; stat
< MAX_STATS
; ++stat
)
889 SetCreateStat(Stats(stat
), float(pInfo
->stats
[stat
]));
892 else // not exist in DB, use some default fake data
894 sLog
.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo
->Entry
);
896 // remove elite bonuses included in DB values
897 SetCreateHealth(uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
898 SetCreateMana( uint32(((float(cinfo
->maxmana
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
900 SetCreateStat(STAT_STRENGTH
, 22);
901 SetCreateStat(STAT_AGILITY
, 22);
902 SetCreateStat(STAT_STAMINA
, 25);
903 SetCreateStat(STAT_INTELLECT
, 28);
904 SetCreateStat(STAT_SPIRIT
, 27);
910 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, uint32((MaNGOS::XP::xp_to_level(petlevel
))/4));
911 learnLevelupSpells();
912 //these formula may not be correct; however, it is designed to be close to what it should be
913 //this makes dps 0.5 of pets level
914 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
915 //damage range is then petlevel / 2
916 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
917 //damage is increased afterwards as strength and pet scaling modify attack power
919 //stored standard pet stats are entry 1 in pet_levelinfo
920 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
921 if(pInfo
) // exist in DB
923 SetCreateHealth(pInfo
->health
);
924 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
925 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
927 for( int i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
929 SetCreateStat(Stats(i
), float(pInfo
->stats
[i
]));
932 else // not exist in DB, use some default fake data
934 sLog
.outErrorDb("Hunter pet levelstats missing in DB");
936 // remove elite bonuses included in DB values
937 SetCreateHealth( uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
939 SetCreateStat(STAT_STRENGTH
, 22);
940 SetCreateStat(STAT_AGILITY
, 22);
941 SetCreateStat(STAT_STAMINA
, 25);
942 SetCreateStat(STAT_INTELLECT
, 28);
943 SetCreateStat(STAT_SPIRIT
, 27);
948 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
949 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
951 SetCreateMana(28 + 10*petlevel
);
952 SetCreateHealth(28 + 30*petlevel
);
954 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
955 //these formula may not be correct; however, it is designed to be close to what it should be
956 //this makes dps 0.5 of pets level
957 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)));
958 //damage range is then petlevel / 2
959 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)));
962 sLog
.outError("Pet have incorrect type (%u) for levelup.", getPetType());
966 for (int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
967 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), BASE_VALUE
, float(createResistance
[i
]));
971 SetHealth(GetMaxHealth());
972 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
977 bool Pet::HaveInDiet(ItemPrototype
const* item
) const
982 CreatureInfo
const* cInfo
= GetCreatureInfo();
986 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
990 uint32 diet
= cFamily
->petFoodMask
;
991 uint32 FoodMask
= 1 << (item
->FoodType
-1);
992 return diet
& FoodMask
;
995 uint32
Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel
)
997 // -5 or greater food level
998 if(getLevel() <= itemlevel
+ 5) //possible to feed level 60 pet with level 55 level food for full effect
1001 else if(getLevel() <= itemlevel
+ 10) //pure guess, but sounds good
1004 else if(getLevel() <= itemlevel
+ 14) //level 55 food gets green on 70, makes sense to me
1008 return 0; //food too low level
1011 void Pet::_LoadSpellCooldowns()
1013 m_CreatureSpellCooldowns
.clear();
1014 m_CreatureCategoryCooldowns
.clear();
1016 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1020 time_t curTime
= time(NULL
);
1022 WorldPacket
data(SMSG_SPELL_COOLDOWN
, (8+1+result
->GetRowCount()*8));
1024 data
<< uint8(0x0); // flags (0x1, 0x2)
1028 Field
*fields
= result
->Fetch();
1030 uint32 spell_id
= fields
[0].GetUInt32();
1031 time_t db_time
= (time_t)fields
[1].GetUInt64();
1033 if(!sSpellStore
.LookupEntry(spell_id
))
1035 sLog
.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo
->GetPetNumber(),spell_id
);
1039 // skip outdated cooldown
1040 if(db_time
<= curTime
)
1043 data
<< uint32(spell_id
);
1044 data
<< uint32(uint32(db_time
-curTime
)*1000); // in m.secs
1046 _AddCreatureSpellCooldown(spell_id
,db_time
);
1048 sLog
.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo
->GetPetNumber(), spell_id
, uint32(db_time
-curTime
));
1050 while( result
->NextRow() );
1054 if(!m_CreatureSpellCooldowns
.empty() && GetOwner())
1056 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1061 void Pet::_SaveSpellCooldowns()
1063 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1065 time_t curTime
= time(NULL
);
1067 // remove oudated and save active
1068 for(CreatureSpellCooldowns::iterator itr
= m_CreatureSpellCooldowns
.begin();itr
!= m_CreatureSpellCooldowns
.end();)
1070 if(itr
->second
<= curTime
)
1071 m_CreatureSpellCooldowns
.erase(itr
++);
1074 CharacterDatabase
.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD
"')", m_charmInfo
->GetPetNumber(), itr
->first
, uint64(itr
->second
));
1080 void Pet::_LoadSpells()
1082 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1088 Field
*fields
= result
->Fetch();
1090 addSpell(fields
[0].GetUInt16(), fields
[2].GetUInt16(), PETSPELL_UNCHANGED
, fields
[1].GetUInt16());
1092 while( result
->NextRow() );
1098 void Pet::_SaveSpells()
1100 for (PetSpellMap::const_iterator itr
= m_spells
.begin(), next
= m_spells
.begin(); itr
!= m_spells
.end(); itr
= next
)
1103 if (itr
->second
->type
== PETSPELL_FAMILY
) continue; // prevent saving family passives to DB
1104 if (itr
->second
->state
== PETSPELL_REMOVED
|| itr
->second
->state
== PETSPELL_CHANGED
)
1105 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1106 if (itr
->second
->state
== PETSPELL_NEW
|| itr
->second
->state
== PETSPELL_CHANGED
)
1107 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
->slotId
,itr
->second
->active
);
1109 if (itr
->second
->state
== PETSPELL_REMOVED
)
1110 _removeSpell(itr
->first
);
1112 itr
->second
->state
= PETSPELL_UNCHANGED
;
1116 void Pet::_LoadAuras(uint32 timediff
)
1119 for (int i
= 0; i
< TOTAL_AURAS
; i
++)
1120 m_modAuras
[i
].clear();
1122 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1128 Field
*fields
= result
->Fetch();
1129 uint64 caster_guid
= fields
[0].GetUInt64();
1130 uint32 spellid
= fields
[1].GetUInt32();
1131 uint32 effindex
= fields
[2].GetUInt32();
1132 uint32 stackcount
= fields
[3].GetUInt32();
1133 int32 damage
= (int32
)fields
[4].GetUInt32();
1134 int32 maxduration
= (int32
)fields
[5].GetUInt32();
1135 int32 remaintime
= (int32
)fields
[6].GetUInt32();
1136 int32 remaincharges
= (int32
)fields
[7].GetUInt32();
1138 SpellEntry
const* spellproto
= sSpellStore
.LookupEntry(spellid
);
1141 sLog
.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1147 sLog
.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1151 // negative effects should continue counting down after logout
1152 if (remaintime
!= -1 && !IsPositiveEffect(spellid
, effindex
))
1154 if(remaintime
<= int32(timediff
))
1157 remaintime
-= timediff
;
1160 // prevent wrong values of remaincharges
1161 if(spellproto
->procCharges
)
1163 if(remaincharges
<= 0 || remaincharges
> spellproto
->procCharges
)
1164 remaincharges
= spellproto
->procCharges
;
1169 /// do not load single target auras (unless they were cast by the player)
1170 if (caster_guid
!= GetGUID() && IsSingleTargetSpell(spellproto
))
1173 for(uint32 i
=0; i
<stackcount
; i
++)
1175 Aura
* aura
= CreateAura(spellproto
, effindex
, NULL
, this, NULL
);
1178 damage
= aura
->GetModifier()->m_amount
;
1179 aura
->SetLoadedState(caster_guid
,damage
,maxduration
,remaintime
,remaincharges
);
1183 while( result
->NextRow() );
1189 void Pet::_SaveAuras()
1191 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1193 AuraMap
const& auras
= GetAuras();
1197 spellEffectPair lastEffectPair
= auras
.begin()->first
;
1198 uint32 stackCounter
= 1;
1200 for(AuraMap::const_iterator itr
= auras
.begin(); ; ++itr
)
1202 if(itr
== auras
.end() || lastEffectPair
!= itr
->first
)
1204 AuraMap::const_iterator itr2
= itr
;
1205 // save previous spellEffectPair to db
1207 SpellEntry
const *spellInfo
= itr2
->second
->GetSpellProto();
1208 /// do not save single target auras (unless they were cast by the player)
1209 if (!(itr2
->second
->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo
)))
1211 if(!itr2
->second
->IsPassive())
1213 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1215 for (i
= 0; i
< 3; i
++)
1216 if (spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_STEALTH
||
1217 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER
||
1218 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PET
)
1223 CharacterDatabase
.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1224 "VALUES ('%u', '" I64FMTD
"', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1225 m_charmInfo
->GetPetNumber(), itr2
->second
->GetCasterGUID(),(uint32
)itr2
->second
->GetId(), (uint32
)itr2
->second
->GetEffIndex(), stackCounter
, itr2
->second
->GetModifier()->m_amount
,int(itr2
->second
->GetAuraMaxDuration()),int(itr2
->second
->GetAuraDuration()),int(itr2
->second
->m_procCharges
));
1229 if(itr
== auras
.end())
1233 if (lastEffectPair
== itr
->first
)
1237 lastEffectPair
= itr
->first
;
1243 bool Pet::addSpell(uint16 spell_id
, uint16 active
, PetSpellState state
, uint16 slot_id
, PetSpellType type
)
1245 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1248 // do pet spell book cleanup
1249 if(state
== PETSPELL_UNCHANGED
) // spell load case
1251 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id
);
1252 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1255 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id
);
1260 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1261 if (itr
!= m_spells
.end())
1263 if (itr
->second
->state
== PETSPELL_REMOVED
)
1266 m_spells
.erase(itr
);
1267 state
= PETSPELL_CHANGED
;
1269 else if (state
== PETSPELL_UNCHANGED
&& itr
->second
->state
!= PETSPELL_UNCHANGED
)
1271 // can be in case spell loading but learned at some previous spell loading
1272 itr
->second
->state
= PETSPELL_UNCHANGED
;
1279 uint32 oldspell_id
= 0;
1281 PetSpell
*newspell
= new PetSpell
;
1282 newspell
->state
= state
;
1283 newspell
->type
= type
;
1285 if(active
== ACT_DECIDE
) //active was not used before, so we save it's autocast/passive state here
1287 if(IsPassiveSpell(spell_id
))
1288 newspell
->active
= ACT_PASSIVE
;
1290 newspell
->active
= ACT_DISABLED
;
1293 newspell
->active
= active
;
1295 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(spell_id
);
1297 for (PetSpellMap::iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
1299 if(itr
->second
->state
== PETSPELL_REMOVED
) continue;
1301 if(spellmgr
.GetFirstSpellInChain(itr
->first
) == chainstart
)
1303 slot_id
= itr
->second
->slotId
;
1304 newspell
->active
= itr
->second
->active
;
1306 if(newspell
->active
== ACT_ENABLED
)
1307 ToggleAutocast(itr
->first
, false);
1309 oldspell_id
= itr
->first
;
1310 unlearnSpell(itr
->first
);
1315 uint16 tmpslot
= slot_id
;
1317 if (tmpslot
== 0xffff)
1320 PetSpellMap::iterator itr
;
1321 for (itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
1323 if(itr
->second
->state
== PETSPELL_REMOVED
) continue;
1324 if (itr
->second
->slotId
> maxid
) maxid
= itr
->second
->slotId
;
1326 tmpslot
= maxid
+ 1;
1329 newspell
->slotId
= tmpslot
;
1330 m_spells
[spell_id
] = newspell
;
1332 if (IsPassiveSpell(spell_id
))
1333 CastSpell(this, spell_id
, true);
1334 else if(state
== PETSPELL_NEW
)
1335 m_charmInfo
->AddSpellToAB(oldspell_id
, spell_id
);
1337 if(newspell
->active
== ACT_ENABLED
)
1338 ToggleAutocast(spell_id
, true);
1343 bool Pet::learnSpell(uint16 spell_id
)
1345 // prevent duplicated entires in spell book
1346 if (!addSpell(spell_id
))
1349 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1353 WorldPacket
data(SMSG_PET_LEARNED_SPELL
, 2);
1354 data
<< uint16(spell_id
);
1355 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1359 Unit
* owner
= GetOwner();
1360 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1361 ((Player
*)owner
)->PetSpellInitialize();
1365 void Pet::learnLevelupSpells()
1367 PetLevelupSpellSet
const *levelupSpells
= spellmgr
.GetPetLevelupSpellList(GetCreatureInfo()->family
);
1371 uint32 level
= getLevel();
1373 for(PetLevelupSpellSet::const_iterator itr
= levelupSpells
->begin(); itr
!= levelupSpells
->end(); ++itr
)
1375 if(itr
->first
<= level
)
1376 learnSpell(itr
->second
);
1378 unlearnSpell(itr
->second
);
1382 bool Pet::unlearnSpell(uint16 spell_id
)
1384 if(removeSpell(spell_id
))
1386 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1390 WorldPacket
data(SMSG_PET_UNLEARNED_SPELL
, 2);
1391 data
<< uint16(spell_id
);
1392 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1400 bool Pet::removeSpell(uint16 spell_id
)
1402 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1403 if (itr
== m_spells
.end())
1406 if(itr
->second
->state
== PETSPELL_REMOVED
)
1409 if(itr
->second
->state
== PETSPELL_NEW
)
1412 m_spells
.erase(itr
);
1415 itr
->second
->state
= PETSPELL_REMOVED
;
1417 RemoveAurasDueToSpell(spell_id
);
1422 bool Pet::_removeSpell(uint16 spell_id
)
1424 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1425 if (itr
!= m_spells
.end())
1428 m_spells
.erase(itr
);
1434 void Pet::InitPetCreateSpells()
1436 m_charmInfo
->InitPetActionBar();
1440 PetCreateSpellEntry
const* CreateSpells
= objmgr
.GetPetCreateSpellEntry(GetEntry());
1443 for(uint8 i
= 0; i
< 4; i
++)
1445 if(!CreateSpells
->spellid
[i
])
1448 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(CreateSpells
->spellid
[i
]);
1449 if(!learn_spellproto
)
1452 if(learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_SPELL
|| learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_PET_SPELL
)
1454 petspellid
= learn_spellproto
->EffectTriggerSpell
[0];
1455 Unit
* owner
= GetOwner();
1456 if(owner
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)owner
)->HasSpell(learn_spellproto
->Id
))
1458 if(IsPassiveSpell(petspellid
)) //learn passive skills when tamed, not sure if thats right
1459 ((Player
*)owner
)->learnSpell(learn_spellproto
->Id
);
1461 AddTeachSpell(learn_spellproto
->EffectTriggerSpell
[0], learn_spellproto
->Id
);
1465 petspellid
= learn_spellproto
->Id
;
1467 addSpell(petspellid
);
1473 CastPetAuras(false);
1476 void Pet::CheckLearning(uint32 spellid
)
1478 //charmed case -> prevent crash
1479 if(GetTypeId() == TYPEID_PLAYER
|| getPetType() != HUNTER_PET
)
1482 Unit
* owner
= GetOwner();
1484 if(m_teachspells
.empty() || !owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1487 TeachSpellMap::iterator itr
= m_teachspells
.find(spellid
);
1488 if(itr
== m_teachspells
.end())
1491 if(urand(0, 100) < 10)
1493 ((Player
*)owner
)->learnSpell(itr
->second
);
1494 m_teachspells
.erase(itr
);
1498 uint32
Pet::resetTalentsCost() const
1500 uint32 days
= (sWorld
.GetGameTime() - m_resetTalentsTime
)/DAY
;
1502 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1503 if(m_resetTalentsCost
< 10*SILVER
|| days
> 0)
1506 else if(m_resetTalentsCost
< 50*SILVER
)
1509 else if(m_resetTalentsCost
< 1*GOLD
)
1511 // then increasing at a rate of 1 gold; cap 10 gold
1513 return (m_resetTalentsCost
+ 1*GOLD
> 10*GOLD
? 10*GOLD
: m_resetTalentsCost
+ 1*GOLD
);
1516 void Pet::ToggleAutocast(uint32 spellid
, bool apply
)
1518 if(IsPassiveSpell(spellid
))
1521 PetSpellMap::const_iterator itr
= m_spells
.find((uint16
)spellid
);
1527 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; i
++);
1528 if (i
== m_autospells
.size())
1530 m_autospells
.push_back(spellid
);
1531 itr
->second
->active
= ACT_ENABLED
;
1532 itr
->second
->state
= PETSPELL_CHANGED
;
1537 AutoSpellList::iterator itr2
= m_autospells
.begin();
1538 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; i
++, itr2
++);
1539 if (i
< m_autospells
.size())
1541 m_autospells
.erase(itr2
);
1542 itr
->second
->active
= ACT_DISABLED
;
1543 itr
->second
->state
= PETSPELL_CHANGED
;
1548 bool Pet::Create(uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 pet_number
)
1550 SetMapId(map
->GetId());
1551 SetInstanceId(map
->GetInstanceId());
1553 Object::_Create(guidlow
, pet_number
, HIGHGUID_PET
);
1555 m_DBTableGuid
= guidlow
;
1556 m_originalEntry
= Entry
;
1558 if(!InitEntry(Entry
))
1561 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
1563 if(getPetType() == MINI_PET
) // always non-attackable
1564 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
);
1569 bool Pet::HasSpell(uint32 spell
) const
1571 return (m_spells
.find(spell
) != m_spells
.end());
1574 // Get all passive spells in our skill line
1575 void Pet::LearnPetPassives()
1577 CreatureInfo
const* cInfo
= GetCreatureInfo();
1581 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1585 PetFamilySpellsStore::const_iterator petStore
= sPetFamilySpellsStore
.find(cFamily
->ID
);
1586 if(petStore
!= sPetFamilySpellsStore
.end())
1588 for(PetFamilySpellsSet::const_iterator petSet
= petStore
->second
.begin(); petSet
!= petStore
->second
.end(); ++petSet
)
1589 addSpell(*petSet
, ACT_DECIDE
, PETSPELL_NEW
, 0xffff, PETSPELL_FAMILY
);
1593 void Pet::CastPetAuras(bool current
)
1595 Unit
* owner
= GetOwner();
1599 if(getPetType() != HUNTER_PET
&& (getPetType() != SUMMON_PET
|| owner
->getClass() != CLASS_WARLOCK
))
1602 for(PetAuraSet::iterator itr
= owner
->m_petAuras
.begin(); itr
!= owner
->m_petAuras
.end();)
1604 PetAura
const* pa
= *itr
;
1607 if(!current
&& pa
->IsRemovedOnChangePet())
1608 owner
->RemovePetAura(pa
);
1614 void Pet::CastPetAura(PetAura
const* aura
)
1616 uint16 auraId
= aura
->GetAura(GetEntry());
1620 if(auraId
== 35696) // Demonic Knowledge
1622 int32 basePoints
= int32(aura
->GetDamage() * (GetStat(STAT_STAMINA
) + GetStat(STAT_INTELLECT
)) / 100);
1623 CastCustomSpell(this, auraId
, &basePoints
, NULL
, NULL
, true);
1626 CastSpell(this, auraId
, true);