Implement aura use in new version of racial trait 20550. Add unit stat mods for rune...
[getmangos.git] / src / game / CharacterHandler.cpp
blobf8ab3efcbcc07d29b4e9d32845b44dd5e508ddf2
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "Player.h"
29 #include "Guild.h"
30 #include "UpdateMask.h"
31 #include "Auth/md5.h"
32 #include "MapManager.h"
33 #include "ObjectAccessor.h"
34 #include "Group.h"
35 #include "Database/DatabaseImpl.h"
36 #include "PlayerDump.h"
37 #include "SocialMgr.h"
38 #include "Util.h"
39 #include "Language.h"
41 class LoginQueryHolder : public SqlQueryHolder
43 private:
44 uint32 m_accountId;
45 uint64 m_guid;
46 public:
47 LoginQueryHolder(uint32 accountId, uint64 guid)
48 : m_accountId(accountId), m_guid(guid) { }
49 uint64 GetGuid() const { return m_guid; }
50 uint32 GetAccountId() const { return m_accountId; }
51 bool Initialize();
54 bool LoginQueryHolder::Initialize()
56 SetSize(MAX_PLAYER_LOGIN_QUERY);
58 bool res = true;
60 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
61 // !!! NOTE: including unused `zone`,`online`
62 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
63 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
64 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
65 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
66 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
67 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
68 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
69 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
70 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
71 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
72 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
73 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
74 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
75 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
76 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
77 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
78 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
79 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
80 // in other case still be dummy query
81 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
82 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
83 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
85 return res;
88 // don't call WorldSession directly
89 // it may get deleted before the query callbacks get executed
90 // instead pass an account id to this handler
91 class CharacterHandler
93 public:
94 void HandleCharEnumCallback(QueryResult * result, uint32 account)
96 WorldSession * session = sWorld.FindSession(account);
97 if(!session)
99 delete result;
100 return;
102 session->HandleCharEnum(result);
104 void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
106 if (!holder) return;
107 WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
108 if(!session)
110 delete holder;
111 return;
113 session->HandlePlayerLogin((LoginQueryHolder*)holder);
115 } chrHandler;
117 void WorldSession::HandleCharEnum(QueryResult * result)
119 // keys can be non cleared if player open realm list and close it by 'cancel'
120 loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
122 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
124 uint8 num = 0;
126 data << num;
128 if( result )
130 Player *plr = new Player(this);
133 uint32 guidlow = (*result)[0].GetUInt32();
134 sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
136 if(plr->MinimalLoadFromDB( result, guidlow ))
138 plr->BuildEnumData( result, &data );
139 ++num;
142 while( result->NextRow() );
144 delete plr;
145 delete result;
148 data.put<uint8>(0, num);
150 SendPacket( &data );
153 void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
155 /// get all the data necessary for loading all characters (along with their pets) on the account
156 CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
157 !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
158 // ------- Query Without Declined Names --------
159 // 0 1 2 3 4 5 6 7 8
160 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
161 // 9 10 11 12 13
162 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid "
163 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
164 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
165 "WHERE characters.account = '%u' ORDER BY characters.guid"
167 // --------- Query With Declined Names ---------
168 // 0 1 2 3 4 5 6 7 8
169 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
170 // 9 10 11 12 13 14
171 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, genitive "
172 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
173 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
174 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
175 "WHERE characters.account = '%u' ORDER BY characters.guid",
176 GetAccountId());
179 void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
181 CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
183 std::string name;
184 uint8 race_,class_;
186 recv_data >> name;
188 // recheck with known string size
189 CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
191 recv_data >> race_;
192 recv_data >> class_;
194 WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
196 if(GetSecurity() == SEC_PLAYER)
198 if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
200 bool disabled = false;
202 uint32 team = Player::TeamForRace(race_);
203 switch(team)
205 case ALLIANCE: disabled = mask & (1<<0); break;
206 case HORDE: disabled = mask & (1<<1); break;
209 if(disabled)
211 data << (uint8)CHAR_CREATE_DISABLED;
212 SendPacket( &data );
213 return;
218 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
219 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
221 if( !classEntry || !raceEntry )
223 data << (uint8)CHAR_CREATE_FAILED;
224 SendPacket( &data );
225 sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
226 return;
229 // prevent character creating Expansion race without Expansion account
230 if (raceEntry->addon > Expansion())
232 data << (uint8)CHAR_CREATE_EXPANSION;
233 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
234 SendPacket( &data );
235 return;
238 // prevent character creating Expansion class without Expansion account
239 if (classEntry->addon > Expansion())
241 data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
242 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
243 SendPacket( &data );
244 return;
247 // prevent character creating with invalid name
248 if(!normalizePlayerName(name))
250 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
251 SendPacket( &data );
252 sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
253 return;
256 // check name limitations
257 if(!ObjectMgr::IsValidName(name,true))
259 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
260 SendPacket( &data );
261 return;
264 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
266 data << (uint8)CHAR_NAME_RESERVED;
267 SendPacket( &data );
268 return;
271 if(objmgr.GetPlayerGUIDByName(name))
273 data << (uint8)CHAR_CREATE_NAME_IN_USE;
274 SendPacket( &data );
275 return;
278 QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
279 if ( resultacct )
281 Field *fields=resultacct->Fetch();
282 uint32 acctcharcount = fields[0].GetUInt32();
283 delete resultacct;
285 if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
287 data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
288 SendPacket( &data );
289 return;
293 QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
294 uint8 charcount = 0;
295 if ( result )
297 Field *fields=result->Fetch();
298 charcount = fields[0].GetUInt8();
299 delete result;
301 if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
303 data << (uint8)CHAR_CREATE_SERVER_LIMIT;
304 SendPacket( &data );
305 return;
309 bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
310 uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
312 bool have_same_race = false;
313 if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
315 QueryResult *result2 = CharacterDatabase.PQuery("SELECT race,class FROM characters WHERE account = '%u' %s",
316 GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
317 if(result2)
319 uint32 team_= Player::TeamForRace(race_);
321 Field* field = result2->Fetch();
322 uint8 acc_race = field[0].GetUInt32();
324 if(class_ == CLASS_DEATH_KNIGHT)
326 uint8 acc_class = field[1].GetUInt32();
327 if(acc_class == CLASS_DEATH_KNIGHT)
329 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
330 SendPacket( &data );
331 return;
335 // need to check team only for first character
336 // TODO: what to if account already has characters of both races?
337 if (!AllowTwoSideAccounts)
339 uint32 acc_team=0;
340 if(acc_race > 0)
341 acc_team = Player::TeamForRace(acc_race);
343 if(acc_team != team_)
345 data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
346 SendPacket( &data );
347 delete result2;
348 return;
352 // search same race for cinematic or same class if need
353 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
354 while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
356 if(!result2->NextRow())
357 break;
359 field = result2->Fetch();
360 acc_race = field[0].GetUInt32();
362 if(!have_same_race)
363 have_same_race = race_ == acc_race;
365 if(class_ == CLASS_DEATH_KNIGHT)
367 uint8 acc_class = field[1].GetUInt32();
368 if(acc_class == CLASS_DEATH_KNIGHT)
370 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
371 SendPacket( &data );
372 return;
376 delete result2;
380 // extract other data required for player creating
381 uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
382 recv_data >> gender >> skin >> face;
383 recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
385 Player * pNewChar = new Player(this);
386 if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
388 // Player not create (race/class problem?)
389 delete pNewChar;
391 data << (uint8)CHAR_CREATE_ERROR;
392 SendPacket( &data );
394 return;
397 if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
398 pNewChar->setCinematic(1); // not show intro
400 // Player created, save it now
401 pNewChar->SaveToDB();
402 charcount+=1;
404 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
405 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
407 delete pNewChar; // created only to call SaveToDB()
409 data << (uint8)CHAR_CREATE_SUCCESS;
410 SendPacket( &data );
412 std::string IP_str = GetRemoteAddress();
413 sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
414 sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
417 void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
419 CHECK_PACKET_SIZE(recv_data,8);
421 uint64 guid;
422 recv_data >> guid;
424 // can't delete loaded character
425 if(objmgr.GetPlayer(guid))
426 return;
428 uint32 accountId = 0;
429 std::string name;
431 // is guild leader
432 if(objmgr.GetGuildByLeader(guid))
434 WorldPacket data(SMSG_CHAR_DELETE, 1);
435 data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
436 SendPacket( &data );
437 return;
440 // is arena team captain
441 if(objmgr.GetArenaTeamByCapitan(guid))
443 WorldPacket data(SMSG_CHAR_DELETE, 1);
444 data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
445 SendPacket( &data );
446 return;
449 QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
450 if(result)
452 Field *fields = result->Fetch();
453 accountId = fields[0].GetUInt32();
454 name = fields[1].GetCppString();
455 delete result;
458 // prevent deleting other players' characters using cheating tools
459 if(accountId != GetAccountId())
460 return;
462 std::string IP_str = GetRemoteAddress();
463 sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
464 sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
466 if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
468 std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
469 sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
472 Player::DeleteFromDB(guid, GetAccountId());
474 WorldPacket data(SMSG_CHAR_DELETE, 1);
475 data << (uint8)CHAR_DELETE_SUCCESS;
476 SendPacket( &data );
479 void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
481 CHECK_PACKET_SIZE(recv_data,8);
483 m_playerLoading = true;
484 uint64 playerGuid = 0;
486 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
488 recv_data >> playerGuid;
490 LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
491 if(!holder->Initialize())
493 delete holder; // delete all unprocessed queries
494 m_playerLoading = false;
495 return;
498 CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
501 void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
503 uint64 playerGuid = holder->GetGuid();
505 Player* pCurrChar = new Player(this);
506 pCurrChar->GetMotionMaster()->Initialize();
508 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
509 if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
511 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
512 delete pCurrChar; // delete it manually
513 delete holder; // delete all unprocessed queries
514 m_playerLoading = false;
515 return;
518 SetPlayer(pCurrChar);
520 pCurrChar->SendDungeonDifficulty(false);
522 WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
523 data << pCurrChar->GetMapId();
524 data << pCurrChar->GetPositionX();
525 data << pCurrChar->GetPositionY();
526 data << pCurrChar->GetPositionZ();
527 data << pCurrChar->GetOrientation();
528 SendPacket(&data);
530 data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
531 data << uint32(time(NULL)); // unix time of something
532 data << uint8(1);
533 for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
534 data << uint32(GetAccountData(i)->Time); // also unix time
535 SendPacket(&data);
537 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
538 data << uint8(2); // unknown value
539 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
540 SendPacket(&data);
542 // Send MOTD
544 data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
545 data << (uint32)0;
547 uint32 linecount=0;
548 std::string str_motd = sWorld.GetMotd();
549 std::string::size_type pos, nextpos;
551 pos = 0;
552 while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
554 if (nextpos != pos)
556 data << str_motd.substr(pos,nextpos-pos);
557 ++linecount;
559 pos = nextpos+1;
562 if (pos<str_motd.length())
564 data << str_motd.substr(pos);
565 ++linecount;
568 data.put(0, linecount);
570 SendPacket( &data );
571 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
574 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
575 QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
577 if(resultGuild)
579 Field *fields = resultGuild->Fetch();
580 pCurrChar->SetInGuild(fields[0].GetUInt32());
581 pCurrChar->SetRank(fields[1].GetUInt32());
582 delete resultGuild;
584 else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
586 pCurrChar->SetInGuild(0);
587 pCurrChar->SetRank(0);
590 if(pCurrChar->GetGuildId() != 0)
592 Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
593 if(guild)
595 data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
596 data << (uint8)GE_MOTD;
597 data << (uint8)1;
598 data << guild->GetMOTD();
599 SendPacket(&data);
600 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
602 data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
603 data<<(uint8)GE_SIGNED_ON;
604 data<<(uint8)1;
605 data<<pCurrChar->GetName();
606 data<<pCurrChar->GetGUID();
607 guild->BroadcastPacket(&data);
608 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
610 // Increment online members of the guild
611 guild->IncOnlineMemberCount();
613 else
615 // remove wrong guild data
616 sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
617 pCurrChar->SetInGuild(0);
621 if(!pCurrChar->isAlive())
622 pCurrChar->SendCorpseReclaimDelay(true);
624 pCurrChar->SendInitialPacketsBeforeAddToMap();
626 //Show cinematic at the first time that player login
627 if( !pCurrChar->getCinematic() )
629 pCurrChar->setCinematic(1);
631 if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
633 if(cEntry->CinematicSequence)
635 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
636 data << uint32(cEntry->CinematicSequence);
637 SendPacket( &data );
639 else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
641 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
642 data << uint32(rEntry->CinematicSequence);
643 SendPacket( &data );
648 if (!pCurrChar->GetMap()->Add(pCurrChar))
650 AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
651 if(at)
652 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
653 else
654 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
657 ObjectAccessor::Instance().AddObject(pCurrChar);
658 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
659 pCurrChar->GetSocial()->SendSocialList();
661 pCurrChar->SendInitialPacketsAfterAddToMap();
663 CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
664 loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
665 pCurrChar->SetInGameTime( getMSTime() );
667 // announce group about member online (must be after add to player list to receive announce to self)
668 if(Group *group = pCurrChar->GetGroup())
670 //pCurrChar->groupInfo.group->SendInit(this); // useless
671 group->SendUpdate();
674 // friend status
675 sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
677 // Place character in world (and load zone) before some object loading
678 pCurrChar->LoadCorpse();
680 // setting Ghost+speed if dead
681 if (pCurrChar->m_deathState != ALIVE)
683 // not blizz like, we must correctly save and load player instead...
684 if(pCurrChar->getRace() == RACE_NIGHTELF)
685 pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
686 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
688 pCurrChar->SetMovement(MOVE_WATER_WALK);
691 if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
694 sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
696 uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
697 uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
699 // search appropriate start path node
700 uint32 startNode = 0;
702 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
704 float distPrev = MAP_SIZE*MAP_SIZE;
705 float distNext =
706 (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
707 (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
708 (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
710 for(uint32 i = 1; i < nodeList.size(); ++i)
712 TaxiPathNode const& node = nodeList[i];
713 TaxiPathNode const& prevNode = nodeList[i-1];
715 // skip nodes at another map
716 if(node.mapid != pCurrChar->GetMapId())
717 continue;
719 distPrev = distNext;
721 distNext =
722 (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
723 (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
724 (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
726 float distNodes =
727 (node.x-prevNode.x)*(node.x-prevNode.x)+
728 (node.y-prevNode.y)*(node.y-prevNode.y)+
729 (node.z-prevNode.z)*(node.z-prevNode.z);
731 if(distNext + distPrev < distNodes)
733 startNode = i;
734 break;
738 SendDoFlight( MountId, path, startNode );
741 // Load pet if any and player is alive and not in taxi flight
742 if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
743 pCurrChar->LoadPet();
745 // Set FFA PvP for non GM in non-rest mode
746 if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
747 pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
749 if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
750 pCurrChar->SetContestedPvP();
752 // Apply at_login requests
753 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
755 pCurrChar->resetSpells();
756 SendNotification(LANG_RESET_SPELLS);
759 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
761 pCurrChar->resetTalents(true);
762 SendNotification(LANG_RESET_TALENTS);
765 // show time before shutdown if shutdown planned.
766 if(sWorld.IsShutdowning())
767 sWorld.ShutdownMsg(true,pCurrChar);
769 if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
770 pCurrChar->SetTaxiCheater(true);
772 if(pCurrChar->isGameMaster())
773 SendNotification(LANG_GM_ON);
775 std::string IP_str = GetRemoteAddress();
776 sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
777 GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
779 m_playerLoading = false;
780 delete holder;
783 void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
785 CHECK_PACKET_SIZE(recv_data,4+1);
787 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
789 uint32 repListID;
790 uint8 flag;
792 recv_data >> repListID;
793 recv_data >> flag;
795 FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
796 if (itr == GetPlayer()->m_factions.end())
797 return;
799 // always invisible or hidden faction can't change war state
800 if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
801 return;
803 GetPlayer()->SetFactionAtWar(&itr->second,flag);
806 //I think this function is never used :/ I dunno, but i guess this opcode not exists
807 void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
809 //CHECK_PACKET_SIZE(recv_data,4+4);
811 //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
813 uint32 FactionID;
814 uint32 Standing;
816 recv_data >> FactionID;
817 recv_data >> Standing;
819 std::list<struct Factions>::iterator itr;
821 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
823 if(itr->ReputationListID == FactionID)
825 itr->Standing += Standing;
826 itr->Flags = (itr->Flags | 1);
827 break;
831 GetPlayer()->UpdateReputation();
834 void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
836 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
838 WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
839 data << uint32(0) << uint8(6);
840 SendPacket(&data);
843 void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
845 CHECK_PACKET_SIZE(recv_data,4);
847 uint32 iFlag;
848 recv_data >> iFlag;
850 uint32 wInt = (iFlag / 32);
851 if (wInt >= 8)
853 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
854 return;
856 uint32 rInt = (iFlag % 32);
858 uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
859 tutflag |= (1 << rInt);
860 GetPlayer()->SetTutorialInt( wInt, tutflag );
862 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
865 void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
867 for ( uint32 iI = 0; iI < 8; iI++)
868 GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
871 void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
873 for ( uint32 iI = 0; iI < 8; iI++)
874 GetPlayer()->SetTutorialInt( iI, 0x00000000 );
877 void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
879 CHECK_PACKET_SIZE(recv_data,4);
881 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
882 uint32 fact;
883 recv_data >> fact;
884 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
887 void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
889 CHECK_PACKET_SIZE(recv_data,4+1);
891 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
892 uint32 replistid;
893 uint8 inactive;
894 recv_data >> replistid >> inactive;
896 FactionStateList::iterator itr = _player->m_factions.find(replistid);
897 if (itr == _player->m_factions.end())
898 return;
900 _player->SetFactionInactive(&itr->second, inactive);
903 void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
905 DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
906 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
909 void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
911 DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
912 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
915 void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
917 CHECK_PACKET_SIZE(recv_data,8+1);
919 uint64 guid;
920 std::string newname;
921 std::string oldname;
923 CHECK_PACKET_SIZE(recv_data, 8+1);
925 recv_data >> guid;
926 recv_data >> newname;
928 QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
929 if (result)
931 uint32 at_loginFlags;
932 Field *fields = result->Fetch();
933 at_loginFlags = fields[0].GetUInt32();
934 delete result;
936 if (!(at_loginFlags & AT_LOGIN_RENAME))
938 WorldPacket data(SMSG_CHAR_RENAME, 1);
939 data << (uint8)CHAR_CREATE_ERROR;
940 SendPacket( &data );
941 return;
944 else
946 WorldPacket data(SMSG_CHAR_RENAME, 1);
947 data << (uint8)CHAR_CREATE_ERROR;
948 SendPacket( &data );
949 return;
952 if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
954 WorldPacket data(SMSG_CHAR_RENAME, 1);
955 data << (uint8)CHAR_LOGIN_NO_CHARACTER;
956 SendPacket( &data );
957 return;
960 // prevent character rename to invalid name
961 if(!normalizePlayerName(newname))
963 WorldPacket data(SMSG_CHAR_RENAME, 1);
964 data << (uint8)CHAR_NAME_NO_NAME;
965 SendPacket( &data );
966 return;
969 if(!ObjectMgr::IsValidName(newname,true))
971 WorldPacket data(SMSG_CHAR_RENAME, 1);
972 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
973 SendPacket( &data );
974 return;
977 // check name limitations
978 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
980 WorldPacket data(SMSG_CHAR_RENAME, 1);
981 data << (uint8)CHAR_NAME_RESERVED;
982 SendPacket( &data );
983 return;
986 if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
988 WorldPacket data(SMSG_CHAR_RENAME, 1);
989 data << (uint8)CHAR_CREATE_ERROR;
990 SendPacket( &data );
991 return;
994 if(newname == oldname) // checked by client
996 WorldPacket data(SMSG_CHAR_RENAME, 1);
997 data << (uint8)CHAR_NAME_FAILURE;
998 SendPacket( &data );
999 return;
1002 // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
1004 CharacterDatabase.escape_string(newname);
1005 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
1006 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
1008 std::string IP_str = GetRemoteAddress();
1009 sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
1011 WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
1012 data << (uint8)RESPONSE_SUCCESS;
1013 data << guid;
1014 data << newname;
1015 SendPacket(&data);
1018 void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
1020 uint64 guid;
1022 CHECK_PACKET_SIZE(recv_data, 8);
1023 recv_data >> guid;
1025 // not accept declined names for unsupported languages
1026 std::string name;
1027 if(!objmgr.GetPlayerNameByGUID(guid, name))
1029 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1030 data << uint32(1);
1031 data << uint64(guid);
1032 SendPacket(&data);
1033 return;
1036 std::wstring wname;
1037 if(!Utf8toWStr(name, wname))
1039 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1040 data << uint32(1);
1041 data << uint64(guid);
1042 SendPacket(&data);
1043 return;
1046 if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1048 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1049 data << uint32(1);
1050 data << uint64(guid);
1051 SendPacket(&data);
1052 return;
1055 std::string name2;
1056 DeclinedName declinedname;
1058 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1059 recv_data >> name2;
1061 if(name2 != name) // character have different name
1063 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1064 data << uint32(1);
1065 data << uint64(guid);
1066 SendPacket(&data);
1067 return;
1070 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1072 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1073 recv_data >> declinedname.name[i];
1074 if(!normalizePlayerName(declinedname.name[i]))
1076 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1077 data << uint32(1);
1078 data << uint64(guid);
1079 SendPacket(&data);
1080 return;
1084 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
1086 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1087 data << uint32(1);
1088 data << uint64(guid);
1089 SendPacket(&data);
1090 return;
1093 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1094 CharacterDatabase.escape_string(declinedname.name[i]);
1096 CharacterDatabase.BeginTransaction();
1097 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1098 CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1099 GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
1100 CharacterDatabase.CommitTransaction();
1102 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1103 data << uint32(0); // OK
1104 data << uint64(guid);
1105 SendPacket(&data);
1108 void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
1110 sLog.outDebug("CMSG_ALTER_APPEARANCE");
1112 CHECK_PACKET_SIZE(recv_data, 4+4+4);
1114 uint32 Hair, Color, FacialHair;
1115 recv_data >> Hair >> Color >> FacialHair;
1117 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1119 if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1120 return;
1122 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1124 if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1125 return;
1127 uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
1129 // 0 - ok
1130 // 1,3 - not enough money
1131 // 2 - you have to seat on barber chair
1132 if(_player->GetMoney() < Cost)
1134 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1135 data << uint32(1); // no money
1136 SendPacket(&data);
1137 return;
1139 else
1141 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1142 data << uint32(0); // ok
1143 SendPacket(&data);
1146 _player->SetMoney(_player->GetMoney() - Cost); // it isn't free
1148 _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
1149 _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
1150 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1152 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
1154 _player->SetStandState(0); // stand up
1157 void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
1159 CHECK_PACKET_SIZE(recv_data, 4);
1161 uint32 slot;
1162 recv_data >> slot;
1164 if(slot > 5)
1166 sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
1167 return;
1170 if(uint32 glyph = _player->GetGlyph(slot))
1172 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
1174 _player->RemoveAurasDueToSpell(gp->SpellId);
1175 _player->SetGlyph(slot, 0);