Move PlayersNearGrid() to Map class.
[getmangos.git] / src / game / Map.h
blobb3f85215bdde367eead20e532b0adc0dd93ef07e
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAP_H
20 #define MANGOS_MAP_H
22 #include "Platform/Define.h"
23 #include "Policies/ThreadingModel.h"
24 #include "zthread/Lockable.h"
25 #include "zthread/Mutex.h"
26 #include "zthread/FairReadWriteLock.h"
27 #include "Database/DBCStructure.h"
28 #include "GridDefines.h"
29 #include "Cell.h"
30 #include "Object.h"
31 #include "Timer.h"
32 #include "SharedDefines.h"
33 #include "GameSystem/GridRefManager.h"
34 #include "MapRefManager.h"
36 #include <bitset>
37 #include <list>
39 class Unit;
40 class WorldPacket;
41 class InstanceData;
42 class Group;
43 class InstanceSave;
45 namespace ZThread
47 class Lockable;
48 class ReadWriteLock;
51 typedef ZThread::FairReadWriteLock GridRWLock;
53 template<class MUTEX, class LOCK_TYPE>
54 struct RGuard
56 RGuard(MUTEX &l) : i_lock(l.getReadLock()) {}
57 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
60 template<class MUTEX, class LOCK_TYPE>
61 struct WGuard
63 WGuard(MUTEX &l) : i_lock(l.getWriteLock()) {}
64 MaNGOS::GeneralLock<LOCK_TYPE> i_lock;
67 typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
68 typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
69 typedef MaNGOS::SingleThreaded<GridRWLock>::Lock NullGuard;
71 typedef struct
73 uint16 area_flag[16][16];
74 uint8 terrain_type[16][16];
75 float liquid_level[128][128];
76 float Z[MAP_RESOLUTION][MAP_RESOLUTION];
77 }GridMap;
79 struct CreatureMover
81 CreatureMover() : x(0), y(0), z(0), ang(0) {}
82 CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
84 float x, y, z, ang;
87 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
88 #if defined( __GNUC__ )
89 #pragma pack(1)
90 #else
91 #pragma pack(push,1)
92 #endif
94 struct InstanceTemplate
96 uint32 map;
97 uint32 parent;
98 uint32 levelMin;
99 uint32 levelMax;
100 uint32 maxPlayers;
101 uint32 reset_delay;
102 float startLocX;
103 float startLocY;
104 float startLocZ;
105 float startLocO;
106 uint32 script_id;
109 enum LevelRequirementVsMode
111 LEVELREQUIREMENT_HEROIC = 70
114 #if defined( __GNUC__ )
115 #pragma pack()
116 #else
117 #pragma pack(pop)
118 #endif
120 typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
122 #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
123 #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
124 #define MIN_UNLOAD_DELAY 1 // immediate unload
126 class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>
128 public:
129 Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
130 virtual ~Map();
132 // currently unused for normal maps
133 virtual bool CanUnload(const uint32& diff);
135 virtual bool Add(Player *);
136 virtual void Remove(Player *, bool);
137 template<class T> void Add(T *);
138 template<class T> void Remove(T *, bool);
140 virtual void Update(const uint32&);
142 void MessageBroadcast(Player *, WorldPacket *, bool to_self);
143 void MessageBroadcast(WorldObject *, WorldPacket *);
144 void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
145 void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
147 void PlayerRelocation(Player *, float x, float y, float z, float angl);
148 void CreatureRelocation(Creature *creature, float x, float y, float, float);
150 template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
152 inline bool IsRemovalGrid(float x, float y) const
154 GridPair p = MaNGOS::ComputeGridPair(x, y);
155 return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
158 bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
159 void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
160 void LoadGrid(const Cell& cell, bool no_unload = false);
161 bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
162 virtual void UnloadAll(bool pForce);
164 void ResetGridExpiry(NGridType &grid, float factor = 1) const
166 grid.ResetTimeTracker((time_t)((float)i_gridExpiry*factor));
169 time_t GetGridExpiry(void) const { return i_gridExpiry; }
170 uint32 GetId(void) const { return i_id; }
172 static bool ExistMap(uint32 mapid, int x, int y);
173 static bool ExistVMap(uint32 mapid, int x, int y);
174 void LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x, int y);
176 static void InitStateMachine();
177 static void DeleteStateMachine();
179 // some calls like isInWater should not use vmaps due to processor power
180 // can return INVALID_HEIGHT if under z+2 z coord not found height
181 float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
182 bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
184 uint16 GetAreaFlag(float x, float y ) const;
185 uint8 GetTerrainType(float x, float y ) const;
186 float GetWaterLevel(float x, float y ) const;
187 bool IsUnderWater(float x, float y, float z) const;
189 static uint32 GetAreaId(uint16 areaflag,uint32 map_id);
190 static uint32 GetZoneId(uint16 areaflag,uint32 map_id);
192 uint32 GetAreaId(float x, float y) const
194 return GetAreaId(GetAreaFlag(x,y),i_id);
197 uint32 GetZoneId(float x, float y) const
199 return GetZoneId(GetAreaFlag(x,y),i_id);
202 virtual void MoveAllCreaturesInMoveList();
203 virtual void RemoveAllObjectsInRemoveList();
205 bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
207 // assert print helper
208 bool CheckGridIntegrity(Creature* c, bool moved) const;
210 uint32 GetInstanceId() { return i_InstanceId; }
211 uint8 GetSpawnMode() { return (i_spawnMode); }
212 virtual bool CanEnter(Player* /*player*/) { return true; }
213 const char* GetMapName() const;
215 bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
216 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
217 bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
218 bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
219 bool IsHeroic() const { return i_spawnMode == DIFFICULTY_HEROIC; }
220 bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
221 bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
222 bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
224 void AddObjectToRemoveList(WorldObject *obj);
225 void DoDelayedMovesAndRemoves();
227 virtual bool RemoveBones(uint64 guid, float x, float y);
229 void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
230 void UpdatePlayerVisibility(Player* player, Cell cell, CellPair cellpair);
231 void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
233 void resetMarkedCells() { marked_cells.reset(); }
234 bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
235 void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
237 bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
238 uint32 GetPlayersCountExceptGMs() const;
239 bool PlayersNearGrid(uint32 x,uint32 y) const;
241 void SendToPlayers(WorldPacket const* data) const;
243 MapRefManager m_mapRefManager;
245 private:
246 void LoadVMap(int pX, int pY);
247 void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
249 void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
250 //uint64 CalculateGridMask(const uint32 &y) const;
252 void SendInitSelf( Player * player );
254 void SendInitTransports( Player * player );
255 void SendRemoveTransports( Player * player );
257 void PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair);
258 void CreatureRelocationNotify(Creature *creature, Cell newcell, CellPair newval);
260 bool CreatureCellRelocation(Creature *creature, Cell new_cell);
262 void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
263 CreatureMoveList i_creaturesToMove;
265 bool loaded(const GridPair &) const;
266 void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
267 void EnsureGridCreated(const GridPair &);
269 void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
271 template<class T> void AddType(T *obj);
272 template<class T> void RemoveType(T *obj, bool);
274 NGridType* getNGrid(uint32 x, uint32 y) const
276 return i_grids[x][y];
279 bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
280 void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
282 inline void setNGrid(NGridType* grid, uint32 x, uint32 y);
284 protected:
285 typedef MaNGOS::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
287 MapEntry const* i_mapEntry;
288 uint8 i_spawnMode;
289 uint32 i_id;
290 uint32 i_InstanceId;
291 uint32 m_unloadTimer;
293 private:
294 typedef GridReadGuard ReadGuard;
295 typedef GridWriteGuard WriteGuard;
297 NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
298 GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
299 std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
301 time_t i_gridExpiry;
303 std::set<WorldObject *> i_objectsToRemove;
305 // Type specific code for add/remove to/from grid
306 template<class T>
307 void AddToGrid(T*, NGridType *, Cell const&);
309 template<class T>
310 void AddNotifier(T*, Cell const&, CellPair const&);
312 template<class T>
313 void RemoveFromGrid(T*, NGridType *, Cell const&);
315 template<class T>
316 void DeleteFromWorld(T*);
319 enum InstanceResetMethod
321 INSTANCE_RESET_ALL,
322 INSTANCE_RESET_CHANGE_DIFFICULTY,
323 INSTANCE_RESET_GLOBAL,
324 INSTANCE_RESET_GROUP_DISBAND,
325 INSTANCE_RESET_GROUP_JOIN,
326 INSTANCE_RESET_RESPAWN_DELAY
329 class MANGOS_DLL_SPEC InstanceMap : public Map
331 public:
332 typedef std::list<Player *> PlayerList; // online players only
334 InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode);
335 ~InstanceMap();
336 bool Add(Player *);
337 void Remove(Player *, bool);
338 void Update(const uint32&);
339 void CreateInstanceData(bool load);
340 bool Reset(uint8 method);
341 uint32 GetScriptId() { return i_script_id; }
342 InstanceData* GetInstanceData() { return i_data; }
343 void PermBindAllPlayers(Player *player);
344 time_t GetResetTime();
345 void UnloadAll(bool pForce);
346 bool CanEnter(Player* player);
347 void SendResetWarnings(uint32 timeLeft);
348 void SetResetSchedule(bool on);
349 private:
350 bool m_resetAfterUnload;
351 bool m_unloadWhenEmpty;
352 InstanceData* i_data;
353 uint32 i_script_id;
356 class MANGOS_DLL_SPEC BattleGroundMap : public Map
358 public:
359 BattleGroundMap(uint32 id, time_t, uint32 InstanceId);
360 ~BattleGroundMap();
362 bool Add(Player *);
363 void Remove(Player *, bool);
364 bool CanEnter(Player* player);
365 void SetUnload();
366 void UnloadAll(bool pForce);
369 /*inline
370 uint64
371 Map::CalculateGridMask(const uint32 &y) const
373 uint64 mask = 1;
374 mask <<= y;
375 return mask;
379 template<class LOCK_TYPE, class T, class CONTAINER>
380 inline void
381 Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor)
383 const uint32 x = cell->GridX();
384 const uint32 y = cell->GridY();
385 const uint32 cell_x = cell->CellX();
386 const uint32 cell_y = cell->CellY();
388 if( !cell->NoCreate() || loaded(GridPair(x,y)) )
390 EnsureGridLoadedForPlayer(cell, NULL, false);
391 //LOCK_TYPE guard(i_info[x][y]->i_lock);
392 getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
395 #endif