2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
29 #include "UpdateMask.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
37 #include "GameEventMgr.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 ObjectMgr::ObjectMgr()
112 m_hiCreatureGuid
= 1;
126 // Only zero condition left, others will be added while loading DB tables
127 mConditions
.resize(1);
130 ObjectMgr::~ObjectMgr()
132 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
135 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
138 // free only if loaded
139 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
140 delete[] playerClassInfo
[class_
].levelInfo
;
142 for (int race
= 0; race
< MAX_RACES
; ++race
)
143 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
144 delete[] playerInfo
[race
][class_
].levelInfo
;
146 // free group and guild objects
147 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
150 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
153 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
156 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
160 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
162 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
163 if ((*itr
)->GetLeaderGUID() == guid
)
169 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
171 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
172 if (itr
!= mGuildMap
.end())
178 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
180 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
181 if (itr
->second
->GetName() == guildname
)
187 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
189 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
190 if (itr
!= mGuildMap
.end())
191 return itr
->second
->GetName();
196 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
198 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
199 if (itr
->second
->GetLeader() == guid
)
205 void ObjectMgr::AddGuild(Guild
* guild
)
207 mGuildMap
[guild
->GetId()] = guild
;
210 void ObjectMgr::RemoveGuild(uint32 Id
)
215 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
217 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
218 if (itr
!= mArenaTeamMap
.end())
224 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
226 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
227 if (itr
->second
->GetName() == arenateamname
)
233 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
235 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
236 if (itr
->second
->GetCaptain() == guid
)
242 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
244 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
247 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
249 mArenaTeamMap
.erase(Id
);
252 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
254 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
257 void ObjectMgr::LoadCreatureLocales()
259 mCreatureLocaleMap
.clear(); // need for reload case
261 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
270 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
274 barGoLink
bar(result
->GetRowCount());
278 Field
*fields
= result
->Fetch();
281 uint32 entry
= fields
[0].GetUInt32();
283 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
285 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
287 std::string str
= fields
[1+2*(i
-1)].GetCppString();
290 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
293 if(data
.Name
.size() <= idx
)
294 data
.Name
.resize(idx
+1);
296 data
.Name
[idx
] = str
;
299 str
= fields
[1+2*(i
-1)+1].GetCppString();
302 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
305 if(data
.SubName
.size() <= idx
)
306 data
.SubName
.resize(idx
+1);
308 data
.SubName
[idx
] = str
;
312 } while (result
->NextRow());
317 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
320 void ObjectMgr::LoadNpcOptionLocales()
322 mNpcOptionLocaleMap
.clear(); // need for reload case
324 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
325 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
326 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
327 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
328 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
329 "FROM locales_npc_option");
338 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
342 barGoLink
bar(result
->GetRowCount());
346 Field
*fields
= result
->Fetch();
349 uint32 entry
= fields
[0].GetUInt32();
351 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
353 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
355 std::string str
= fields
[1+2*(i
-1)].GetCppString();
358 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
361 if(data
.OptionText
.size() <= idx
)
362 data
.OptionText
.resize(idx
+1);
364 data
.OptionText
[idx
] = str
;
367 str
= fields
[1+2*(i
-1)+1].GetCppString();
370 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
373 if(data
.BoxText
.size() <= idx
)
374 data
.BoxText
.resize(idx
+1);
376 data
.BoxText
[idx
] = str
;
380 } while (result
->NextRow());
385 sLog
.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap
.size() );
388 void ObjectMgr::LoadPointOfInterestLocales()
390 mPointOfInterestLocaleMap
.clear(); // need for reload case
392 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
401 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
405 barGoLink
bar(result
->GetRowCount());
409 Field
*fields
= result
->Fetch();
412 uint32 entry
= fields
[0].GetUInt32();
414 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
416 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
418 std::string str
= fields
[i
].GetCppString();
422 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
425 if(data
.IconName
.size() <= idx
)
426 data
.IconName
.resize(idx
+1);
428 data
.IconName
[idx
] = str
;
431 } while (result
->NextRow());
436 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
439 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
442 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
444 dst
= D(objmgr
.GetScriptId(src
));
448 void ObjectMgr::LoadCreatureTemplates()
450 SQLCreatureLoader loader
;
451 loader
.Load(sCreatureStorage
);
453 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
456 std::set
<uint32
> heroicEntries
; // already loaded heroic value in creatures
457 std::set
<uint32
> hasHeroicEntries
; // already loaded creatures with heroic entry values
459 // check data correctness
460 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
462 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
466 if(cInfo
->HeroicEntry
)
468 CreatureInfo
const* heroicInfo
= GetCreatureTemplate(cInfo
->HeroicEntry
);
471 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.",cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
475 if(heroicEntries
.find(i
)!=heroicEntries
.end())
477 sLog
.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i
);
481 if(heroicEntries
.find(cInfo
->HeroicEntry
)!=heroicEntries
.end())
483 sLog
.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo
->HeroicEntry
);
487 if(hasHeroicEntries
.find(cInfo
->HeroicEntry
)!=hasHeroicEntries
.end())
489 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i
,cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
493 if(cInfo
->npcflag
!= heroicInfo
->npcflag
)
495 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
499 if(cInfo
->classNum
!= heroicInfo
->classNum
)
501 sLog
.outErrorDb("Creature (Entry: %u) has different `classNum` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
505 if(cInfo
->race
!= heroicInfo
->race
)
507 sLog
.outErrorDb("Creature (Entry: %u) has different `race` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
511 if(cInfo
->trainer_type
!= heroicInfo
->trainer_type
)
513 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
517 if(cInfo
->trainer_spell
!= heroicInfo
->trainer_spell
)
519 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
523 if(heroicInfo
->AIName
&& *heroicInfo
->AIName
)
525 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo
->HeroicEntry
,i
);
529 if(heroicInfo
->ScriptID
)
531 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo
->HeroicEntry
,i
);
535 hasHeroicEntries
.insert(i
);
536 heroicEntries
.insert(cInfo
->HeroicEntry
);
539 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
541 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
543 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
545 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
547 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
);
549 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
);
550 minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
);
552 sLog
.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
);
554 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
556 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
557 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
560 if(cInfo
->baseattacktime
== 0)
561 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
563 if(cInfo
->rangeattacktime
== 0)
564 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
566 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
567 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
569 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
571 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
572 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
575 // must exist or used hidden but used in data horse case
576 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
578 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
579 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
582 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
584 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
585 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
588 if(cInfo
->PetSpellDataId
)
590 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
592 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
595 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
597 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
599 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
600 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
604 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
606 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
607 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
610 if(cInfo
->equipmentId
> 0) // 0 no equipment
612 if(!GetEquipmentInfo(cInfo
->equipmentId
))
614 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
615 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
619 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
620 if(cInfo
->scale
<= 0.0f
)
622 CreatureDisplayInfoEntry
const* ScaleEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
);
623 const_cast<CreatureInfo
*>(cInfo
)->scale
= ScaleEntry
? ScaleEntry
->scale
: 1.0f
;
628 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
630 // Now add the auras, format "spellid effectindex spellid effectindex..."
632 std::vector
<int> val
;
633 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
641 val
.push_back(atoi(s
));
646 val
.push_back(atoi(s
));
648 // free char* loaded memory
649 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
655 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
667 // replace by new structures array
668 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
671 for(int j
=0;j
<val
.size()/2;++j
)
673 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
674 cAura
.spell_id
= (uint32
)val
[2*j
+0];
675 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
676 if ( cAura
.effect_idx
> 2 )
678 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
681 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
682 if (!AdditionalSpellInfo
)
684 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
688 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
690 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
697 // fill terminator element (after last added)
698 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
699 endAura
.spell_id
= 0;
700 endAura
.effect_idx
= 0;
703 void ObjectMgr::LoadCreatureAddons()
705 sCreatureInfoAddonStorage
.Load();
707 sLog
.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage
.RecordCount
);
710 // check data correctness and convert 'auras'
711 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
713 CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
717 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_template_addon", "Entry");
719 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
720 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `creature_template_addon`",addon
->guidOrEntry
);
723 sCreatureDataAddonStorage
.Load();
725 sLog
.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage
.RecordCount
);
728 // check data correctness and convert 'auras'
729 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
731 CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
);
735 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), "creature_addon", "GUIDLow");
737 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
738 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
742 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
744 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
747 void ObjectMgr::LoadEquipmentTemplates()
749 sEquipmentStorage
.Load();
751 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
753 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
758 for(uint8 j
=0; j
<3; j
++)
760 if(!eqInfo
->equipentry
[j
])
763 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
767 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
768 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
772 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
773 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
774 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
775 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
776 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
777 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
778 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
779 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
780 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
782 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
783 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
787 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
790 // This DBC is currently only used for item templates and creature equipments checks.
794 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
796 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
799 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
)
801 // Load creature model (display id)
803 if (!data
|| data
->displayid
== 0) // use defaults from the template
805 // DisplayID_A is used if no team is given
807 display_id
= (cinfo
->DisplayID_H2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_H2
: cinfo
->DisplayID_H
;
809 display_id
= (cinfo
->DisplayID_A2
!= 0 && urand(0,1) == 0) ? cinfo
->DisplayID_A2
: cinfo
->DisplayID_A
;
811 else // overridden in creature data
812 display_id
= data
->displayid
;
817 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
819 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
823 // If a model for another gender exists, 50% chance to use it
824 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
826 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
829 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
830 return minfo
; // not fatal, just use the previous one
839 void ObjectMgr::LoadCreatureModelInfo()
841 sCreatureModelStorage
.Load();
843 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
847 void ObjectMgr::LoadCreatures()
851 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
853 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
854 // 12 13 14 15 16 17 18 19
855 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
856 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
857 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
866 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
870 // build single time for check creature data
871 std::set
<uint32
> heroicCreatures
;
872 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
873 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
874 if(cInfo
->HeroicEntry
)
875 heroicCreatures
.insert(cInfo
->HeroicEntry
);
877 barGoLink
bar(result
->GetRowCount());
881 Field
*fields
= result
->Fetch();
884 uint32 guid
= fields
[ 0].GetUInt32();
885 uint32 entry
= fields
[ 1].GetUInt32();
887 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
890 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
894 CreatureData
& data
= mCreatureDataMap
[guid
];
897 data
.mapid
= fields
[ 2].GetUInt32();
898 data
.displayid
= fields
[ 3].GetUInt32();
899 data
.equipmentId
= fields
[ 4].GetUInt32();
900 data
.posX
= fields
[ 5].GetFloat();
901 data
.posY
= fields
[ 6].GetFloat();
902 data
.posZ
= fields
[ 7].GetFloat();
903 data
.orientation
= fields
[ 8].GetFloat();
904 data
.spawntimesecs
= fields
[ 9].GetUInt32();
905 data
.spawndist
= fields
[10].GetFloat();
906 data
.currentwaypoint
= fields
[11].GetUInt32();
907 data
.curhealth
= fields
[12].GetUInt32();
908 data
.curmana
= fields
[13].GetUInt32();
909 data
.is_dead
= fields
[14].GetBool();
910 data
.movementType
= fields
[15].GetUInt8();
911 data
.spawnMask
= fields
[16].GetUInt8();
912 data
.phaseMask
= fields
[17].GetUInt16();
913 int16 gameEvent
= fields
[18].GetInt16();
914 int16 PoolId
= fields
[19].GetInt16();
916 if(heroicCreatures
.find(data
.id
)!=heroicCreatures
.end())
918 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template in `creature_template`, skipped.",guid
,data
.id
);
922 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
924 if(!GetEquipmentInfo(data
.equipmentId
))
926 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
927 data
.equipmentId
= -1;
931 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
933 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
934 data
.curhealth
= cInfo
->minhealth
;
937 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
939 MapEntry
const* map
= sMapStore
.LookupEntry(data
.mapid
);
940 if(!map
|| !map
->IsDungeon())
941 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
944 if(data
.curmana
< cInfo
->minmana
)
946 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
947 data
.curmana
= cInfo
->minmana
;
950 if(data
.spawndist
< 0.0f
)
952 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
953 data
.spawndist
= 0.0f
;
955 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
957 if(data
.spawndist
== 0.0f
)
959 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
960 data
.movementType
= IDLE_MOTION_TYPE
;
963 else if(data
.movementType
== IDLE_MOTION_TYPE
)
965 if(data
.spawndist
!= 0.0f
)
967 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
968 data
.spawndist
= 0.0f
;
972 if(data
.phaseMask
==0)
974 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
978 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
979 AddCreatureToGrid(guid
, &data
);
983 } while (result
->NextRow());
988 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
991 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
993 uint8 mask
= data
->spawnMask
;
994 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
998 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
999 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1001 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1002 cell_guids
.creatures
.insert(guid
);
1007 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1009 uint8 mask
= data
->spawnMask
;
1010 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1014 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1015 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1017 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1018 cell_guids
.creatures
.erase(guid
);
1023 void ObjectMgr::LoadGameobjects()
1028 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1029 // 7 8 9 10 11 12 13 14 15 16 17
1030 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1031 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1032 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1041 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1045 barGoLink
bar(result
->GetRowCount());
1049 Field
*fields
= result
->Fetch();
1052 uint32 guid
= fields
[ 0].GetUInt32();
1053 uint32 entry
= fields
[ 1].GetUInt32();
1055 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1058 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1062 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1065 data
.mapid
= fields
[ 2].GetUInt32();
1066 data
.posX
= fields
[ 3].GetFloat();
1067 data
.posY
= fields
[ 4].GetFloat();
1068 data
.posZ
= fields
[ 5].GetFloat();
1069 data
.orientation
= fields
[ 6].GetFloat();
1070 data
.rotation0
= fields
[ 7].GetFloat();
1071 data
.rotation1
= fields
[ 8].GetFloat();
1072 data
.rotation2
= fields
[ 9].GetFloat();
1073 data
.rotation3
= fields
[10].GetFloat();
1074 data
.spawntimesecs
= fields
[11].GetInt32();
1075 data
.animprogress
= fields
[12].GetUInt32();
1077 uint32 go_state
= fields
[13].GetUInt32();
1078 if (go_state
>= MAX_GO_STATE
)
1080 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid
,data
.id
,go_state
);
1083 data
.go_state
= GOState(go_state
);
1085 data
.spawnMask
= fields
[14].GetUInt8();
1086 data
.phaseMask
= fields
[15].GetUInt16();
1087 int16 gameEvent
= fields
[16].GetInt16();
1088 int16 PoolId
= fields
[17].GetInt16();
1090 if(data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1092 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid
,data
.id
,data
.rotation2
);
1096 if(data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1098 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid
,data
.id
,data
.rotation3
);
1102 if(!MapManager::IsValidMapCoord(data
.mapid
,data
.posX
,data
.posY
,data
.posZ
,data
.orientation
))
1104 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid
,data
.id
);
1108 if(data
.phaseMask
==0)
1110 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1114 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1115 AddGameobjectToGrid(guid
, &data
);
1118 } while (result
->NextRow());
1123 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1126 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1128 uint8 mask
= data
->spawnMask
;
1129 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1133 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1134 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1136 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1137 cell_guids
.gameobjects
.insert(guid
);
1142 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1144 uint8 mask
= data
->spawnMask
;
1145 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1149 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1150 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1152 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1153 cell_guids
.gameobjects
.erase(guid
);
1158 void ObjectMgr::LoadCreatureRespawnTimes()
1160 // remove outdated data
1161 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1165 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1174 sLog
.outString(">> Loaded 0 creature respawn time.");
1178 barGoLink
bar(result
->GetRowCount());
1182 Field
*fields
= result
->Fetch();
1185 uint32 loguid
= fields
[0].GetUInt32();
1186 uint64 respawn_time
= fields
[1].GetUInt64();
1187 uint32 instance
= fields
[2].GetUInt32();
1189 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1192 } while (result
->NextRow());
1196 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1200 void ObjectMgr::LoadGameobjectRespawnTimes()
1202 // remove outdated data
1203 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1207 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1216 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1220 barGoLink
bar(result
->GetRowCount());
1224 Field
*fields
= result
->Fetch();
1227 uint32 loguid
= fields
[0].GetUInt32();
1228 uint64 respawn_time
= fields
[1].GetUInt64();
1229 uint32 instance
= fields
[2].GetUInt32();
1231 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1234 } while (result
->NextRow());
1238 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1242 // name must be checked to correctness (if received) before call this function
1243 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1247 CharacterDatabase
.escape_string(name
);
1249 // Player name safe to sending to DB (checked at login) and this function using
1250 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1253 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1261 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1263 // prevent DB access for online player
1264 if(Player
* player
= GetPlayer(guid
))
1266 name
= player
->GetName();
1270 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1274 name
= (*result
)[0].GetCppString();
1282 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1284 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1288 uint8 race
= (*result
)[0].GetUInt8();
1290 return Player::TeamForRace(race
);
1296 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1298 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1301 uint32 acc
= (*result
)[0].GetUInt32();
1309 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1311 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1314 uint32 acc
= (*result
)[0].GetUInt32();
1322 void ObjectMgr::LoadItemLocales()
1324 mItemLocaleMap
.clear(); // need for reload case
1326 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1335 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1339 barGoLink
bar(result
->GetRowCount());
1343 Field
*fields
= result
->Fetch();
1346 uint32 entry
= fields
[0].GetUInt32();
1348 ItemLocale
& data
= mItemLocaleMap
[entry
];
1350 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1352 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1355 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1358 if(data
.Name
.size() <= idx
)
1359 data
.Name
.resize(idx
+1);
1361 data
.Name
[idx
] = str
;
1365 str
= fields
[1+2*(i
-1)+1].GetCppString();
1368 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1371 if(data
.Description
.size() <= idx
)
1372 data
.Description
.resize(idx
+1);
1374 data
.Description
[idx
] = str
;
1378 } while (result
->NextRow());
1383 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1386 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1389 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1391 dst
= D(objmgr
.GetScriptId(src
));
1395 void ObjectMgr::LoadItemPrototypes()
1397 SQLItemLoader loader
;
1398 loader
.Load(sItemStorage
);
1399 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1402 // check data correctness
1403 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1405 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1406 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1409 /* to many errors, and possible not all items really used in game
1411 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1418 if(proto
->Class
!= dbcitem
->Class
)
1420 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1421 // It safe let use Class from DB
1423 /* disabled: have some strange wrong cases for Subclass values.
1424 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1425 if(proto->SubClass != dbcitem->SubClass)
1427 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1428 // It safe let use Subclass from DB
1432 if(proto
->Unk0
!= dbcitem
->Unk0
)
1434 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1435 // It safe let use Unk0 from DB
1438 if(proto
->Material
!= dbcitem
->Material
)
1440 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1441 // It safe let use Material from DB
1444 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1446 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1447 // It safe let use InventoryType from DB
1450 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1452 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1453 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1455 if(proto
->Sheath
!= dbcitem
->Sheath
)
1457 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1458 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1463 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1466 if(proto
->Class
>= MAX_ITEM_CLASS
)
1468 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1469 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1472 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1474 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1475 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1478 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1480 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1481 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1484 if(proto
->BuyCount
<= 0)
1486 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1487 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1490 if(proto
->InventoryType
>= MAX_INVTYPE
)
1492 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1493 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1496 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1498 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1499 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1504 // can be used in equip slot, as page read use in inventory, or spell casting at use
1505 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1508 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1510 if(proto
->Spells
[j
].SpellId
)
1520 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1521 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1523 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1524 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1528 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1530 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1531 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1534 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1535 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1537 if(proto
->RequiredReputationFaction
)
1539 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1541 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1542 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1545 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1546 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1548 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1549 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1551 if(proto
->MaxCount
< -1)
1553 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1554 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1557 if(proto
->Stackable
==0)
1559 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1560 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1562 else if(proto
->Stackable
< -1)
1564 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1565 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1567 else if(proto
->Stackable
> 255)
1569 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i
,proto
->Stackable
);
1570 const_cast<ItemPrototype
*>(proto
)->Stackable
= 255;
1573 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1575 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1576 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1579 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1581 // for ItemStatValue != 0
1582 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1584 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1585 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1589 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1591 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1593 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1594 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1599 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1602 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1604 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1605 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1606 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1607 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1608 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1611 // spell_2 have learning spell
1612 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1614 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1615 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1616 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1617 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1619 else if(!proto
->Spells
[1].SpellId
)
1621 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1622 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1623 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1627 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1630 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1631 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1632 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1633 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1635 // allowed only in special format
1636 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1638 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1639 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1640 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1641 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1645 // spell_3*,spell_4*,spell_5* is empty
1646 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1648 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1650 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1651 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1652 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1654 else if(proto
->Spells
[j
].SpellId
!= 0)
1656 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1657 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1661 // normal spell list
1664 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1666 if(proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1668 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1669 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1670 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1673 if(proto
->Spells
[j
].SpellId
)
1675 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1678 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1679 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1681 // allowed only in special format
1682 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1684 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1685 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1691 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1692 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1694 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1695 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1697 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1698 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1700 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1702 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1703 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1706 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1708 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1709 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1712 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1714 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1715 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1718 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1720 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1721 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1724 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1725 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1727 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1728 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1730 if(proto
->BagFamily
)
1733 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
1735 uint32 mask
= 1 << j
;
1736 if((proto
->BagFamily
& mask
)==0)
1739 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
1742 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
1743 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1747 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
1749 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
1752 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
1753 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1759 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
1760 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
1762 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; j
++)
1764 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
1766 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
1767 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
1771 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
1772 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
1774 if(proto
->FoodType
>= MAX_PET_DIET
)
1776 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
1777 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
1780 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
1782 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
1783 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
1788 void ObjectMgr::LoadPetLevelInfo()
1790 // Loading levels data
1792 // 0 1 2 3 4 5 6 7 8 9
1793 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
1802 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1803 sLog
.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
1807 barGoLink
bar( result
->GetRowCount() );
1811 Field
* fields
= result
->Fetch();
1813 uint32 creature_id
= fields
[0].GetUInt32();
1814 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
1816 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
1820 uint32 current_level
= fields
[1].GetUInt32();
1821 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1823 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
1824 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
1827 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
1828 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
1832 else if(current_level
< 1)
1834 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
1838 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
1840 if(pInfoMapEntry
==NULL
)
1841 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
1843 // data for level 1 stored in [0] array element, ...
1844 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
1846 pLevelInfo
->health
= fields
[2].GetUInt16();
1847 pLevelInfo
->mana
= fields
[3].GetUInt16();
1848 pLevelInfo
->armor
= fields
[9].GetUInt16();
1850 for (int i
= 0; i
< MAX_STATS
; i
++)
1852 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
1858 while (result
->NextRow());
1863 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
1866 // Fill gaps and check integrity
1867 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
1869 PetLevelInfo
* pInfo
= itr
->second
;
1871 // fatal error if no level 1 data
1872 if(!pInfo
|| pInfo
[0].health
== 0 )
1874 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
1879 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
1881 if(pInfo
[level
].health
== 0)
1883 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
1884 pInfo
[level
] = pInfo
[level
-1];
1890 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
1892 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1893 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
1895 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
1896 if(itr
== petInfo
.end())
1899 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
1902 void ObjectMgr::LoadPlayerInfo()
1904 // Load playercreate
1907 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
1916 sLog
.outString( ">> Loaded %u player create definitions", count
);
1917 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
1921 barGoLink
bar( result
->GetRowCount() );
1925 Field
* fields
= result
->Fetch();
1927 uint32 current_race
= fields
[0].GetUInt32();
1928 uint32 current_class
= fields
[1].GetUInt32();
1929 uint32 mapId
= fields
[2].GetUInt32();
1930 uint32 zoneId
= fields
[3].GetUInt32();
1931 float positionX
= fields
[4].GetFloat();
1932 float positionY
= fields
[5].GetFloat();
1933 float positionZ
= fields
[6].GetFloat();
1935 if(current_race
>= MAX_RACES
)
1937 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
1941 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
1944 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
1948 if(current_class
>= MAX_CLASSES
)
1950 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
1954 if(!sChrClassesStore
.LookupEntry(current_class
))
1956 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
1960 // accept DB data only for valid position (and non instanceable)
1961 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
1963 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
1967 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
1969 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
1973 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
1975 pInfo
->mapId
= mapId
;
1976 pInfo
->zoneId
= zoneId
;
1977 pInfo
->positionX
= positionX
;
1978 pInfo
->positionY
= positionY
;
1979 pInfo
->positionZ
= positionZ
;
1981 pInfo
->displayId_m
= rEntry
->model_m
;
1982 pInfo
->displayId_f
= rEntry
->model_f
;
1987 while (result
->NextRow());
1992 sLog
.outString( ">> Loaded %u player create definitions", count
);
1995 // Load playercreate items
1998 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2009 sLog
.outString( ">> Loaded %u custom player create items", count
);
2013 barGoLink
bar( result
->GetRowCount() );
2017 Field
* fields
= result
->Fetch();
2019 uint32 current_race
= fields
[0].GetUInt32();
2020 if(current_race
>= MAX_RACES
)
2022 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2026 uint32 current_class
= fields
[1].GetUInt32();
2027 if(current_class
>= MAX_CLASSES
)
2029 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2033 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2035 uint32 item_id
= fields
[2].GetUInt32();
2037 if(!GetItemPrototype(item_id
))
2039 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2043 uint32 amount
= fields
[3].GetUInt32();
2047 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2051 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2056 while(result
->NextRow());
2061 sLog
.outString( ">> Loaded %u custom player create items", count
);
2065 // Load playercreate spells
2068 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2077 sLog
.outString( ">> Loaded %u player create spells", count
);
2078 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2082 barGoLink
bar( result
->GetRowCount() );
2086 Field
* fields
= result
->Fetch();
2088 uint32 current_race
= fields
[0].GetUInt32();
2089 if(current_race
>= MAX_RACES
)
2091 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2095 uint32 current_class
= fields
[1].GetUInt32();
2096 if(current_class
>= MAX_CLASSES
)
2098 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2102 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2103 pInfo
->spell
.push_back(fields
[2].GetUInt32());
2108 while( result
->NextRow() );
2113 sLog
.outString( ">> Loaded %u player create spells", count
);
2117 // Load playercreate actions
2120 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type, misc FROM playercreateinfo_action");
2129 sLog
.outString( ">> Loaded %u player create actions", count
);
2130 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2134 barGoLink
bar( result
->GetRowCount() );
2138 Field
* fields
= result
->Fetch();
2140 uint32 current_race
= fields
[0].GetUInt32();
2141 if(current_race
>= MAX_RACES
)
2143 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2147 uint32 current_class
= fields
[1].GetUInt32();
2148 if(current_class
>= MAX_CLASSES
)
2150 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2154 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2155 pInfo
->action
[0].push_back(fields
[2].GetUInt16());
2156 pInfo
->action
[1].push_back(fields
[3].GetUInt16());
2157 pInfo
->action
[2].push_back(fields
[4].GetUInt16());
2158 pInfo
->action
[3].push_back(fields
[5].GetUInt16());
2163 while( result
->NextRow() );
2168 sLog
.outString( ">> Loaded %u player create actions", count
);
2172 // Loading levels data (class only dependent)
2175 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2184 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2185 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2189 barGoLink
bar( result
->GetRowCount() );
2193 Field
* fields
= result
->Fetch();
2195 uint32 current_class
= fields
[0].GetUInt32();
2196 if(current_class
>= MAX_CLASSES
)
2198 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2202 uint32 current_level
= fields
[1].GetUInt32();
2203 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2205 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2206 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2209 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2210 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2215 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2217 if(!pClassInfo
->levelInfo
)
2218 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2220 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2222 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2223 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2228 while (result
->NextRow());
2233 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2236 // Fill gaps and check integrity
2237 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2239 // skip non existed classes
2240 if(!sChrClassesStore
.LookupEntry(class_
))
2243 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2245 // fatal error if no level 1 data
2246 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2248 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2253 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2255 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2257 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2258 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2263 // Loading levels data (class/race dependent)
2266 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2275 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2276 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2280 barGoLink
bar( result
->GetRowCount() );
2284 Field
* fields
= result
->Fetch();
2286 uint32 current_race
= fields
[0].GetUInt32();
2287 if(current_race
>= MAX_RACES
)
2289 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2293 uint32 current_class
= fields
[1].GetUInt32();
2294 if(current_class
>= MAX_CLASSES
)
2296 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2300 uint32 current_level
= fields
[2].GetUInt32();
2301 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2303 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2304 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2307 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2308 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2313 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2315 if(!pInfo
->levelInfo
)
2316 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2318 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2320 for (int i
= 0; i
< MAX_STATS
; i
++)
2322 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2328 while (result
->NextRow());
2333 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2336 // Fill gaps and check integrity
2337 for (int race
= 0; race
< MAX_RACES
; ++race
)
2339 // skip non existed races
2340 if(!sChrRacesStore
.LookupEntry(race
))
2343 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2345 // skip non existed classes
2346 if(!sChrClassesStore
.LookupEntry(class_
))
2349 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2351 // skip non loaded combinations
2352 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2355 // skip expansion races if not playing with expansion
2356 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2359 // skip expansion classes if not playing with expansion
2360 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2363 // fatal error if no level 1 data
2364 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2366 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2371 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2373 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2375 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2376 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2382 // Loading xp per level data
2384 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2385 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2386 mPlayerXPperLevel
[level
] = 0;
2389 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2398 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2399 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2403 barGoLink
bar( result
->GetRowCount() );
2407 Field
* fields
= result
->Fetch();
2409 uint32 current_level
= fields
[0].GetUInt32();
2410 uint32 current_xp
= fields
[1].GetUInt32();
2412 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2414 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2415 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2418 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2419 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2424 mPlayerXPperLevel
[current_level
] = current_xp
;
2428 while (result
->NextRow());
2433 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2437 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2439 if( mPlayerXPperLevel
[level
] == 0)
2441 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2442 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2447 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2449 if(level
< 1 || class_
>= MAX_CLASSES
)
2452 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2454 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2455 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2457 *info
= pInfo
->levelInfo
[level
-1];
2460 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2462 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2465 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2466 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2469 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2470 *info
= pInfo
->levelInfo
[level
-1];
2472 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2475 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2477 // base data (last known level)
2478 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2480 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2485 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2486 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2487 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2488 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2489 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2492 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2493 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2494 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2495 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2496 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2499 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2500 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2501 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2502 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2503 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2506 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2507 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2508 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2509 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2510 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2513 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2514 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2515 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2516 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2517 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2520 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2521 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2522 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2523 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2524 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2527 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2528 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2529 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2530 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2531 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2534 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2535 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2536 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2537 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2538 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2541 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2542 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2543 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2544 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2545 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2550 void ObjectMgr::LoadGuilds()
2555 QueryResult
*result
= CharacterDatabase
.Query( "SELECT guildid FROM guild" );
2565 sLog
.outString( ">> Loaded %u guild definitions", count
);
2569 barGoLink
bar( result
->GetRowCount() );
2573 Field
*fields
= result
->Fetch();
2578 newguild
= new Guild
;
2579 if(!newguild
->LoadGuildFromDB(fields
[0].GetUInt32()))
2581 newguild
->Disband();
2587 }while( result
->NextRow() );
2592 sLog
.outString( ">> Loaded %u guild definitions", count
);
2595 void ObjectMgr::LoadArenaTeams()
2599 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arenateamid FROM arena_team" );
2609 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2613 barGoLink
bar( result
->GetRowCount() );
2617 Field
*fields
= result
->Fetch();
2622 ArenaTeam
*newarenateam
= new ArenaTeam
;
2623 if(!newarenateam
->LoadArenaTeamFromDB(fields
[0].GetUInt32()))
2625 delete newarenateam
;
2628 AddArenaTeam(newarenateam
);
2629 }while( result
->NextRow() );
2634 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2637 void ObjectMgr::LoadGroups()
2639 // -- loading groups --
2640 Group
*group
= NULL
;
2641 uint64 leaderGuid
= 0;
2643 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
2644 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
2653 sLog
.outString( ">> Loaded %u group definitions", count
);
2657 barGoLink
bar( result
->GetRowCount() );
2662 Field
*fields
= result
->Fetch();
2664 leaderGuid
= MAKE_NEW_GUID(fields
[15].GetUInt32(),0,HIGHGUID_PLAYER
);
2667 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
2674 }while( result
->NextRow() );
2679 sLog
.outString( ">> Loaded %u group definitions", count
);
2681 // -- loading members --
2686 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
2689 barGoLink
bar2( 1 );
2694 barGoLink
bar2( result
->GetRowCount() );
2698 Field
*fields
= result
->Fetch();
2700 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
2701 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2703 group
= GetGroupByLeader(leaderGuid
);
2706 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
2707 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2712 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
2714 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
2715 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
2717 }while( result
->NextRow() );
2722 // TODO: maybe delete from the DB before loading in this case
2723 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
2725 if((*itr
)->GetMembersCount() < 2)
2729 mGroupSet
.erase(itr
++);
2735 // -- loading instances --
2739 result
= CharacterDatabase
.Query(
2741 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
2743 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
2744 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
2749 barGoLink
bar2( 1 );
2754 barGoLink
bar2( result
->GetRowCount() );
2758 Field
*fields
= result
->Fetch();
2760 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
2761 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
2763 group
= GetGroupByLeader(leaderGuid
);
2766 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
2771 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(fields
[1].GetUInt32());
2772 if(!mapEntry
|| !mapEntry
->IsDungeon())
2774 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields
[1].GetUInt32());
2778 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), fields
[4].GetUInt8(), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
2779 group
->BindToInstance(save
, fields
[3].GetBool(), true);
2780 }while( result
->NextRow() );
2785 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
2788 sLog
.outString( ">> Loaded %u group members total", count
);
2791 void ObjectMgr::LoadQuests()
2794 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
2796 mQuestTemplates
.clear();
2798 mExclusiveQuestGroups
.clear();
2800 // 0 1 2 3 4 5 6 7 8
2801 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
2802 // 9 10 11 12 13 14 15 16
2803 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
2804 // 17 18 19 20 21 22 23 24 25 26 27 28
2805 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
2806 // 29 30 31 32 33 34 35 36 37 38
2807 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
2808 // 39 40 41 42 43 44 45 46
2809 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
2810 // 47 48 49 50 51 52 53 54
2811 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
2812 // 55 56 57 58 59 60 61 62
2813 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
2815 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
2816 // 67 68 69 70 71 72
2817 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
2818 // 73 74 75 76 77 78
2819 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
2820 // 79 80 81 82 83 84 85 86
2821 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
2822 // 87 88 89 90 91 92 93 94 95 96
2823 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
2824 // 97 98 99 100 101 102 103 104 105 106 107
2825 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
2826 // 108 109 110 111 112 113 114 115 116 117
2827 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
2829 "StartScript, CompleteScript"
2830 " FROM quest_template");
2837 sLog
.outString( ">> Loaded 0 quests definitions" );
2838 sLog
.outErrorDb("`quest_template` table is empty!");
2842 // create multimap previous quest for each existed quest
2843 // some quests can have many previous maps set by NextQuestId in previous quest
2844 // for example set of race quests can lead to single not race specific quest
2845 barGoLink
bar( result
->GetRowCount() );
2849 Field
*fields
= result
->Fetch();
2851 Quest
* newQuest
= new Quest(fields
);
2852 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
2853 } while( result
->NextRow() );
2858 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
2860 Quest
* qinfo
= iter
->second
;
2862 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
2864 if( qinfo
->GetQuestMethod() >= 3 )
2866 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
2869 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
2871 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
2872 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
2873 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
2876 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
2878 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
2880 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
2881 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
2885 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
2887 // at auto-reward can be rewarded only RewChoiceItemId[0]
2888 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
2890 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
2892 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
2893 qinfo
->GetQuestId(),j
+1,id
,j
+1);
2894 // no changes, quest ignore this data
2899 // client quest log visual (area case)
2900 if( qinfo
->ZoneOrSort
> 0 )
2902 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
2904 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
2905 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2906 // no changes, quest not dependent from this value but can have problems at client
2909 // client quest log visual (sort case)
2910 if( qinfo
->ZoneOrSort
< 0 )
2912 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
2915 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
2916 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
2917 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
2919 //check SkillOrClass value (class case).
2920 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
2922 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
2923 if(qinfo
->SkillOrClass
< 0)
2925 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
2926 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
2929 //check for proper SkillOrClass value (skill case)
2930 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
2932 // skill is positive value in SkillOrClass
2933 if(qinfo
->SkillOrClass
!= skill_id
)
2935 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
2936 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
2937 //override, and force proper value here?
2942 // SkillOrClass (class case)
2943 if( qinfo
->SkillOrClass
< 0 )
2945 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
2947 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
2948 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
2951 // SkillOrClass (skill case)
2952 if( qinfo
->SkillOrClass
> 0 )
2954 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
2956 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
2957 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
2961 if( qinfo
->RequiredSkillValue
)
2963 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
2965 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
2966 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
2967 // no changes, quest can't be done for this requirement
2970 if( qinfo
->SkillOrClass
<= 0 )
2972 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
2973 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
2974 // no changes, quest can't be done for this requirement (fail at wrong skill id)
2977 // else Skill quests can have 0 skill level, this is ok
2979 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
2981 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
2982 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
2983 // no changes, quest can't be done for this requirement
2986 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
2988 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2989 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
2990 // no changes, quest can't be done for this requirement
2993 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
2995 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
2996 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
2997 // no changes, quest can't be done for this requirement
3000 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3002 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3003 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3004 // no changes, quest can't be done for this requirement
3007 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3009 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3010 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3011 // no changes, quest can't be done for this requirement
3014 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3016 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3017 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3021 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3023 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3024 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3028 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3030 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3031 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3035 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3037 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3038 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3039 qinfo
->CharTitleId
= 0;
3040 // quest can't reward this title
3043 if(qinfo
->SrcItemId
)
3045 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3047 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3048 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3049 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3051 else if(qinfo
->SrcItemCount
==0)
3053 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3054 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3055 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3058 else if(qinfo
->SrcItemCount
>0)
3060 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3061 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3062 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3067 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3070 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3071 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3072 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3074 else if(!SpellMgr::IsSpellValid(spellInfo
))
3076 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3077 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3078 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3082 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3084 uint32 id
= qinfo
->ReqItemId
[j
];
3087 if(qinfo
->ReqItemCount
[j
]==0)
3089 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3090 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3091 // no changes, quest can't be done for this requirement
3094 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3096 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3098 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3099 qinfo
->GetQuestId(),j
+1,id
,id
);
3100 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3103 else if(qinfo
->ReqItemCount
[j
]>0)
3105 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3106 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqItemCount
[j
]);
3107 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3111 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3113 uint32 id
= qinfo
->ReqSourceId
[j
];
3116 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3118 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3119 qinfo
->GetQuestId(),j
+1,id
,id
);
3120 // no changes, quest can't be done for this requirement
3125 if(qinfo
->ReqSourceCount
[j
]>0)
3127 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3128 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3129 // no changes, quest ignore this data
3134 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3136 uint32 id
= qinfo
->ReqSpell
[j
];
3139 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3142 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3143 qinfo
->GetQuestId(),j
+1,id
,id
);
3147 if(!qinfo
->ReqCreatureOrGOId
[j
])
3150 for(int k
= 0; k
< 3; ++k
)
3152 if( spellInfo
->Effect
[k
]==SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
])==qinfo
->QuestId
||
3153 spellInfo
->Effect
[k
]==SPELL_EFFECT_SEND_EVENT
)
3162 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3164 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3166 // this will prevent quest completing without objective
3167 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3172 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3173 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3174 // no changes, quest can't be done for this requirement
3180 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3182 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3183 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3185 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3186 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3187 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3190 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3192 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3193 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3194 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3199 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3201 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3203 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3205 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3206 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3207 // no changes, quest can be incorrectly done, but we already report this
3210 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3212 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3213 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3214 // no changes, quest ignore this data
3218 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3220 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3223 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3225 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3226 qinfo
->GetQuestId(),j
+1,id
,id
);
3227 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3230 if(!qinfo
->RewChoiceItemCount
[j
])
3232 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3233 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3234 // no changes, quest can't be done
3237 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3239 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3240 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3241 // no changes, quest ignore this data
3245 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3247 uint32 id
= qinfo
->RewItemId
[j
];
3250 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3252 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3253 qinfo
->GetQuestId(),j
+1,id
,id
);
3254 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3257 if(!qinfo
->RewItemCount
[j
])
3259 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3260 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3264 else if(qinfo
->RewItemCount
[j
]>0)
3266 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3267 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3268 // no changes, quest ignore this data
3272 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3274 if(qinfo
->RewRepFaction
[j
])
3276 if(!qinfo
->RewRepValue
[j
])
3278 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3279 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3283 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3285 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3286 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3287 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3290 else if(qinfo
->RewRepValue
[j
]!=0)
3292 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3293 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3294 // no changes, quest ignore this data
3300 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3304 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3305 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3306 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3309 else if(!SpellMgr::IsSpellValid(spellInfo
))
3311 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest can't be done.",
3312 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3313 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3318 if(qinfo
->RewSpellCast
)
3320 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3324 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3325 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3326 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3329 else if(!SpellMgr::IsSpellValid(spellInfo
))
3331 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest can't be done.",
3332 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3333 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3338 if(qinfo
->RewMailTemplateId
)
3340 if(!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3342 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3343 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3344 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3345 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3349 if(qinfo
->NextQuestInChain
)
3351 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3352 if(qNextItr
== mQuestTemplates
.end())
3354 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3355 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3356 qinfo
->NextQuestInChain
= 0;
3359 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3362 // fill additional data stores
3363 if(qinfo
->PrevQuestId
)
3365 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3367 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3371 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3375 if(qinfo
->NextQuestId
)
3377 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3378 if (qNextItr
== mQuestTemplates
.end())
3380 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3384 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3385 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3389 if(qinfo
->ExclusiveGroup
)
3390 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3391 if(qinfo
->LimitTime
)
3392 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3395 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3396 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3398 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3402 for(int j
= 0; j
< 3; ++j
)
3404 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3407 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3409 Quest
const* quest
= GetQuestTemplate(quest_id
);
3411 // some quest referenced in spells not exist (outdated spells)
3415 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3417 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3419 // this will prevent quest completing without objective
3420 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3426 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3429 void ObjectMgr::LoadQuestLocales()
3431 mQuestLocaleMap
.clear(); // need for reload case
3433 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3434 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3435 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3436 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3437 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3438 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3439 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3440 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3441 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3442 " FROM locales_quest"
3452 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3456 barGoLink
bar(result
->GetRowCount());
3460 Field
*fields
= result
->Fetch();
3463 uint32 entry
= fields
[0].GetUInt32();
3465 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3467 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3469 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3472 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3475 if(data
.Title
.size() <= idx
)
3476 data
.Title
.resize(idx
+1);
3478 data
.Title
[idx
] = str
;
3481 str
= fields
[1+10*(i
-1)+1].GetCppString();
3484 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3487 if(data
.Details
.size() <= idx
)
3488 data
.Details
.resize(idx
+1);
3490 data
.Details
[idx
] = str
;
3493 str
= fields
[1+10*(i
-1)+2].GetCppString();
3496 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3499 if(data
.Objectives
.size() <= idx
)
3500 data
.Objectives
.resize(idx
+1);
3502 data
.Objectives
[idx
] = str
;
3505 str
= fields
[1+10*(i
-1)+3].GetCppString();
3508 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3511 if(data
.OfferRewardText
.size() <= idx
)
3512 data
.OfferRewardText
.resize(idx
+1);
3514 data
.OfferRewardText
[idx
] = str
;
3517 str
= fields
[1+10*(i
-1)+4].GetCppString();
3520 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3523 if(data
.RequestItemsText
.size() <= idx
)
3524 data
.RequestItemsText
.resize(idx
+1);
3526 data
.RequestItemsText
[idx
] = str
;
3529 str
= fields
[1+10*(i
-1)+5].GetCppString();
3532 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3535 if(data
.EndText
.size() <= idx
)
3536 data
.EndText
.resize(idx
+1);
3538 data
.EndText
[idx
] = str
;
3541 for(int k
= 0; k
< 4; ++k
)
3543 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3546 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3549 if(data
.ObjectiveText
[k
].size() <= idx
)
3550 data
.ObjectiveText
[k
].resize(idx
+1);
3552 data
.ObjectiveText
[k
][idx
] = str
;
3557 } while (result
->NextRow());
3562 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
3565 void ObjectMgr::LoadPetCreateSpells()
3567 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
3574 sLog
.outString( ">> Loaded 0 pet create spells" );
3575 sLog
.outErrorDb("`petcreateinfo_spell` table is empty!");
3581 barGoLink
bar( result
->GetRowCount() );
3583 mPetCreateSpell
.clear();
3587 Field
*fields
= result
->Fetch();
3590 uint32 creature_id
= fields
[0].GetUInt32();
3594 sLog
.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id
);
3598 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
);
3601 sLog
.outErrorDb("Creature id %u listed in `petcreateinfo_spell` not exist.",creature_id
);
3605 PetCreateSpellEntry PetCreateSpell
;
3607 bool have_spell
= false;
3608 bool have_spell_db
= false;
3609 for(int i
= 0; i
< 4; i
++)
3611 PetCreateSpell
.spellid
[i
] = fields
[i
+ 1].GetUInt32();
3613 if(!PetCreateSpell
.spellid
[i
])
3616 have_spell_db
= true;
3618 SpellEntry
const* i_spell
= sSpellStore
.LookupEntry(PetCreateSpell
.spellid
[i
]);
3621 sLog
.outErrorDb("Spell %u listed in `petcreateinfo_spell` does not exist",PetCreateSpell
.spellid
[i
]);
3622 PetCreateSpell
.spellid
[i
] = 0;
3631 sLog
.outErrorDb("Creature %u listed in `petcreateinfo_spell` have only 0 spell data, why it listed?",creature_id
);
3638 mPetCreateSpell
[creature_id
] = PetCreateSpell
;
3641 while (result
->NextRow());
3646 sLog
.outString( ">> Loaded %u pet create spells", count
);
3649 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
3651 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
3654 sLog
.outString( "%s :", tablename
);
3656 scripts
.clear(); // need for reload support
3658 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
3668 sLog
.outString( ">> Loaded %u script definitions", count
);
3672 barGoLink
bar( result
->GetRowCount() );
3678 Field
*fields
= result
->Fetch();
3680 tmp
.id
= fields
[0].GetUInt32();
3681 tmp
.delay
= fields
[1].GetUInt32();
3682 tmp
.command
= fields
[2].GetUInt32();
3683 tmp
.datalong
= fields
[3].GetUInt32();
3684 tmp
.datalong2
= fields
[4].GetUInt32();
3685 tmp
.dataint
= fields
[5].GetInt32();
3686 tmp
.x
= fields
[6].GetFloat();
3687 tmp
.y
= fields
[7].GetFloat();
3688 tmp
.z
= fields
[8].GetFloat();
3689 tmp
.o
= fields
[9].GetFloat();
3691 // generic command args check
3694 case SCRIPT_COMMAND_TALK
:
3696 if(tmp
.datalong
> 3)
3698 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3703 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
3706 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
3708 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
3712 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
3716 case SCRIPT_COMMAND_EMOTE
:
3718 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
3720 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3726 case SCRIPT_COMMAND_TELEPORT_TO
:
3728 if(!sMapStore
.LookupEntry(tmp
.datalong
))
3730 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3734 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3736 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3742 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
3744 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
3746 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
3750 if(!GetCreatureTemplate(tmp
.datalong
))
3752 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3758 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
3760 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3763 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3767 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3770 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
3774 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
3775 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
3776 info
->type
==GAMEOBJECT_TYPE_DOOR
||
3777 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
3778 info
->type
==GAMEOBJECT_TYPE_TRAP
)
3780 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
3785 case SCRIPT_COMMAND_OPEN_DOOR
:
3786 case SCRIPT_COMMAND_CLOSE_DOOR
:
3788 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
3791 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3795 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
3798 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3802 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
3804 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
3810 case SCRIPT_COMMAND_QUEST_EXPLORED
:
3812 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
3815 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
3819 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3821 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
3823 // this will prevent quest completing without objective
3824 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3826 // continue; - quest objective requirement set and command can be allowed
3829 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3831 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
3832 tablename
,tmp
.datalong2
,tmp
.id
);
3836 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
3838 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
3839 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
3843 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
3845 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
3846 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
3853 case SCRIPT_COMMAND_REMOVE_AURA
:
3855 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
3857 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3858 tablename
,tmp
.datalong
,tmp
.id
);
3861 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
3863 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3864 tablename
,tmp
.datalong2
,tmp
.id
);
3869 case SCRIPT_COMMAND_CAST_SPELL
:
3871 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
3873 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
3874 tablename
,tmp
.datalong
,tmp
.id
);
3877 if(tmp
.datalong2
& ~0x3) // 2 bits
3879 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
3880 tablename
,tmp
.datalong2
,tmp
.id
);
3887 if (scripts
.find(tmp
.id
) == scripts
.end())
3890 scripts
[tmp
.id
] = emptyMap
;
3892 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
3895 } while( result
->NextRow() );
3900 sLog
.outString( ">> Loaded %u script definitions", count
);
3903 void ObjectMgr::LoadGameObjectScripts()
3905 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
3908 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
3910 if(!GetGOData(itr
->first
))
3911 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
3915 void ObjectMgr::LoadQuestEndScripts()
3917 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
3920 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
3922 if(!GetQuestTemplate(itr
->first
))
3923 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3927 void ObjectMgr::LoadQuestStartScripts()
3929 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
3932 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
3934 if(!GetQuestTemplate(itr
->first
))
3935 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
3939 void ObjectMgr::LoadSpellScripts()
3941 LoadScripts(sSpellScripts
, "spell_scripts");
3944 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
3946 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3950 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
3954 //check for correct spellEffect
3956 for(int i
=0; i
<3; ++i
)
3958 // skip empty effects
3959 if( !spellInfo
->Effect
[i
] )
3962 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
3970 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
3974 void ObjectMgr::LoadEventScripts()
3976 LoadScripts(sEventScripts
, "event_scripts");
3978 std::set
<uint32
> evt_scripts
;
3979 // Load all possible script entries from gameobjects
3980 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
3982 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
3985 switch(goInfo
->type
)
3987 case GAMEOBJECT_TYPE_GOOBER
:
3988 if(goInfo
->goober
.eventId
)
3989 evt_scripts
.insert(goInfo
->goober
.eventId
);
3991 case GAMEOBJECT_TYPE_CHEST
:
3992 if(goInfo
->chest
.eventId
)
3993 evt_scripts
.insert(goInfo
->chest
.eventId
);
4000 // Load all possible script entries from spells
4001 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4003 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4006 for(int j
=0; j
<3; ++j
)
4008 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4010 if (spell
->EffectMiscValue
[j
])
4011 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4016 // Then check if all scripts are in above list of possible script entries
4017 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4019 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4020 if (itr2
== evt_scripts
.end())
4021 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field or type 3 data6 field or any spell effect %u", itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4025 void ObjectMgr::LoadItemTexts()
4027 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4037 sLog
.outString( ">> Loaded %u item pages", count
);
4041 barGoLink
bar( result
->GetRowCount() );
4048 fields
= result
->Fetch();
4050 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4054 } while ( result
->NextRow() );
4059 sLog
.outString( ">> Loaded %u item texts", count
);
4062 void ObjectMgr::LoadPageTexts()
4064 sPageTextStore
.Free(); // for reload case
4066 sPageTextStore
.Load();
4067 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4070 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4072 // check data correctness
4073 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4077 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4079 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4083 // detect circular reference
4084 std::set
<uint32
> checkedPages
;
4085 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4087 if(!pageItr
->Next_Page
)
4089 checkedPages
.insert(pageItr
->Page_ID
);
4090 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4092 std::ostringstream ss
;
4093 ss
<< "The text page(s) ";
4094 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4096 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4097 << pageItr
->Page_ID
<<" to 0";
4098 sLog
.outErrorDb(ss
.str().c_str());
4099 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4106 void ObjectMgr::LoadPageTextLocales()
4108 mPageTextLocaleMap
.clear(); // need for reload case
4110 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4119 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4123 barGoLink
bar(result
->GetRowCount());
4127 Field
*fields
= result
->Fetch();
4130 uint32 entry
= fields
[0].GetUInt32();
4132 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4134 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4136 std::string str
= fields
[i
].GetCppString();
4140 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4143 if(data
.Text
.size() <= idx
)
4144 data
.Text
.resize(idx
+1);
4146 data
.Text
[idx
] = str
;
4150 } while (result
->NextRow());
4155 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4158 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4161 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4163 dst
= D(objmgr
.GetScriptId(src
));
4167 void ObjectMgr::LoadInstanceTemplate()
4169 SQLInstanceLoader loader
;
4170 loader
.Load(sInstanceTemplate
);
4172 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4174 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4176 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4179 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4182 else if(!entry
->HasResetTime())
4185 //FIXME: now exist heroic instance, normal/heroic raid instances
4186 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4187 // entry->resetTimeRaid store reset time for normal raid only
4188 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4189 // but at some point wee need implement reset time dependent from raid instance mode
4190 if(temp
->reset_delay
== 0)
4192 // use defaults from the DBC
4193 if(entry
->resetTimeHeroic
) // for both raid and non raids, read above
4195 temp
->reset_delay
= entry
->resetTimeHeroic
/ DAY
;
4197 else if (entry
->resetTimeRaid
&& entry
->map_type
== MAP_RAID
)
4198 // for normal raid only
4200 temp
->reset_delay
= entry
->resetTimeRaid
/ DAY
;
4204 // the reset_delay must be at least one day
4205 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4208 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4212 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4214 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4215 if(itr
!= mGossipText
.end())
4216 return &itr
->second
;
4220 void ObjectMgr::LoadGossipText()
4222 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4231 sLog
.outString( ">> Loaded %u npc texts", count
);
4237 barGoLink
bar( result
->GetRowCount() );
4244 Field
*fields
= result
->Fetch();
4248 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4251 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4255 GossipText
& gText
= mGossipText
[Text_ID
];
4257 for (int i
=0; i
< 8; i
++)
4259 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4260 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4262 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4263 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4265 for(int j
=0; j
< 3; ++j
)
4267 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4268 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4271 } while( result
->NextRow() );
4274 sLog
.outString( ">> Loaded %u npc texts", count
);
4278 void ObjectMgr::LoadNpcTextLocales()
4280 mNpcTextLocaleMap
.clear(); // need for reload case
4282 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4283 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4284 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4285 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4286 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4287 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4288 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4289 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4290 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4291 " FROM locales_npc_text");
4300 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4304 barGoLink
bar(result
->GetRowCount());
4308 Field
*fields
= result
->Fetch();
4311 uint32 entry
= fields
[0].GetUInt32();
4313 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4315 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4317 for(int j
=0; j
<8; ++j
)
4319 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4322 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4325 if(data
.Text_0
[j
].size() <= idx
)
4326 data
.Text_0
[j
].resize(idx
+1);
4328 data
.Text_0
[j
][idx
] = str0
;
4331 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4334 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4337 if(data
.Text_1
[j
].size() <= idx
)
4338 data
.Text_1
[j
].resize(idx
+1);
4340 data
.Text_1
[j
][idx
] = str1
;
4345 } while (result
->NextRow());
4350 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4353 //not very fast function but it is called only once a day, or on starting-up
4354 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4356 time_t basetime
= time(NULL
);
4357 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4358 //delete all old mails without item and without body immediately, if starting server
4360 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" I64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4361 // 0 1 2 3 4 5 6 7 8 9
4362 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD
"'", (uint64
)basetime
);
4368 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4369 return; // any mails need to be returned or deleted
4372 //std::ostringstream delitems, delmails; //will be here for optimization
4373 //bool deletemail = false, deleteitem = false;
4374 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4375 //delmails << "DELETE FROM mail WHERE id IN ( "
4377 barGoLink
bar( result
->GetRowCount() );
4385 fields
= result
->Fetch();
4387 m
->messageID
= fields
[0].GetUInt32();
4388 m
->messageType
= fields
[1].GetUInt8();
4389 m
->sender
= fields
[2].GetUInt32();
4390 m
->receiver
= fields
[3].GetUInt32();
4391 m
->itemTextId
= fields
[4].GetUInt32();
4392 bool has_items
= fields
[5].GetBool();
4393 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4394 m
->deliver_time
= 0;
4395 m
->COD
= fields
[7].GetUInt32();
4396 m
->checked
= fields
[8].GetUInt32();
4397 m
->mailTemplateId
= fields
[9].GetInt16();
4401 pl
= GetPlayer((uint64
)m
->receiver
);
4402 if (pl
&& pl
->m_mailsLoaded
)
4403 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4404 //his in mailbox and he has already listed his mails )
4408 //delete or return mail:
4411 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4416 Field
*fields2
= resultItems
->Fetch();
4418 uint32 item_guid_low
= fields2
[0].GetUInt32();
4419 uint32 item_template
= fields2
[1].GetUInt32();
4421 m
->AddItem(item_guid_low
, item_template
);
4423 while (resultItems
->NextRow());
4427 //if it is mail from AH, it shouldn't be returned, but deleted
4428 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4430 // mail open and then not returned
4431 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4432 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4436 //mail will be returned:
4437 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" I64FMTD
"', deliver_time = '" I64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4444 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4446 //deletemail = true;
4447 //delmails << m->messageID << ", ";
4448 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4451 } while (result
->NextRow());
4455 sLog
.outString( ">> Loaded %u mails", count
);
4458 void ObjectMgr::LoadQuestAreaTriggers()
4460 mQuestAreaTriggerMap
.clear(); // need for reload case
4462 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4472 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4476 barGoLink
bar( result
->GetRowCount() );
4483 Field
*fields
= result
->Fetch();
4485 uint32 trigger_ID
= fields
[0].GetUInt32();
4486 uint32 quest_ID
= fields
[1].GetUInt32();
4488 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4491 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4495 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4499 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4503 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4505 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4507 // this will prevent quest completing without objective
4508 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4510 // continue; - quest modified to required objective and trigger can be allowed.
4513 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4515 } while( result
->NextRow() );
4520 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4523 void ObjectMgr::LoadTavernAreaTriggers()
4525 mTavernAreaTriggerSet
.clear(); // need for reload case
4527 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4537 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4541 barGoLink
bar( result
->GetRowCount() );
4548 Field
*fields
= result
->Fetch();
4550 uint32 Trigger_ID
= fields
[0].GetUInt32();
4552 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4555 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4559 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4560 } while( result
->NextRow() );
4565 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4568 void ObjectMgr::LoadAreaTriggerScripts()
4570 mAreaTriggerScripts
.clear(); // need for reload case
4571 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4581 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4585 barGoLink
bar( result
->GetRowCount() );
4592 Field
*fields
= result
->Fetch();
4594 uint32 Trigger_ID
= fields
[0].GetUInt32();
4595 const char *scriptName
= fields
[1].GetString();
4597 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4600 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4603 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4604 } while( result
->NextRow() );
4609 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4612 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
4618 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4620 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4621 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
4624 uint8 field
= (uint8
)((i
- 1) / 32);
4625 uint32 submask
= 1<<((i
-1)%32);
4627 // skip not taxi network nodes
4628 if((sTaxiNodesMask
[field
] & submask
)==0)
4631 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
4651 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
4653 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
4654 if(src_i
==sTaxiPathSetBySource
.end())
4661 TaxiPathSetForSource
& pathSet
= src_i
->second
;
4663 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
4664 if(dest_i
==pathSet
.end())
4671 cost
= dest_i
->second
.price
;
4672 path
= dest_i
->second
.ID
;
4675 uint16
ObjectMgr::GetTaxiMount( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
4677 uint16 mount_entry
= 0;
4678 uint16 mount_id
= 0;
4680 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
4683 if (team
== ALLIANCE
)
4685 mount_entry
= node
->MountCreatureID
[1];
4686 if(!mount_entry
&& allowed_alt_team
)
4687 mount_entry
= node
->MountCreatureID
[0];
4689 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4691 mount_id
= ci
->DisplayID_A
;
4695 mount_entry
= node
->MountCreatureID
[0];
4697 if(!mount_entry
&& allowed_alt_team
)
4698 mount_entry
= node
->MountCreatureID
[1];
4700 CreatureInfo
const *ci
= GetCreatureTemplate(mount_entry
);
4702 mount_id
= ci
->DisplayID_H
;
4706 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(mount_id
);
4709 sLog
.outErrorDb("Taxi mount (Entry: %u) for taxi node (Id: %u) for team %u has model %u not found in table `creature_model_info`, can't load. ",
4710 mount_entry
,id
,team
,mount_id
);
4714 if(minfo
->modelid_other_gender
!=0)
4715 mount_id
= urand(0,1) ? mount_id
: minfo
->modelid_other_gender
;
4720 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
4722 if(path
>= sTaxiPathNodesByPath
.size())
4725 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4727 pathnodes
.Resize(nodeList
.size());
4728 mapIds
.resize(nodeList
.size());
4730 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4732 pathnodes
[ i
].x
= nodeList
[i
].x
;
4733 pathnodes
[ i
].y
= nodeList
[i
].y
;
4734 pathnodes
[ i
].z
= nodeList
[i
].z
;
4736 mapIds
[i
] = nodeList
[i
].mapid
;
4740 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
4742 if(path
>= sTaxiPathNodesByPath
.size())
4745 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
4747 pathnodes
.Resize(nodeList
.size());
4749 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
4751 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
4752 pathnodes
[ i
].x
= nodeList
[i
].x
;
4753 pathnodes
[ i
].y
= nodeList
[i
].y
;
4754 pathnodes
[ i
].z
= nodeList
[i
].z
;
4755 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
4756 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
4760 void ObjectMgr::LoadGraveyardZones()
4762 mGraveYardMap
.clear(); // need for reload case
4764 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
4774 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4778 barGoLink
bar( result
->GetRowCount() );
4785 Field
*fields
= result
->Fetch();
4787 uint32 safeLocId
= fields
[0].GetUInt32();
4788 uint32 zoneId
= fields
[1].GetUInt32();
4789 uint32 team
= fields
[2].GetUInt32();
4791 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
4794 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
4798 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
4801 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
4805 if(areaEntry
->zone
!= 0)
4807 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
4811 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
4813 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
4817 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
4818 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
4819 } while( result
->NextRow() );
4824 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
4827 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
4829 // search for zone associated closest graveyard
4830 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
,z
);
4832 // Simulate std. algorithm:
4833 // found some graveyard associated to (ghost_zone,ghost_map)
4835 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
4836 // then check faction
4837 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
4838 // then check faction
4839 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4840 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4841 if(graveLow
==graveUp
)
4843 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
4848 bool foundNear
= false;
4850 WorldSafeLocsEntry
const* entryNear
= NULL
;
4852 // at entrance map for corpse map
4853 bool foundEntr
= false;
4855 WorldSafeLocsEntry
const* entryEntr
= NULL
;
4858 WorldSafeLocsEntry
const* entryFar
= NULL
;
4860 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
4862 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4864 GraveYardData
const& data
= itr
->second
;
4866 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
4869 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
4873 // skip enemy faction graveyard
4874 // team == 0 case can be at call from .neargrave
4875 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
4878 // find now nearest graveyard at other map
4879 if(MapId
!= entry
->map_id
)
4881 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
4883 mapEntry
->entrance_map
< 0 ||
4884 mapEntry
->entrance_map
!= entry
->map_id
||
4885 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
4887 // not have any corrdinates for check distance anyway
4892 // at entrance map calculate distance (2D);
4893 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
4894 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
4897 if(dist2
< distEntr
)
4910 // find now nearest graveyard at same map
4913 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
4916 if(dist2
< distNear
)
4940 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
4942 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
4943 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
4945 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
4947 if(itr
->second
.safeLocId
==id
)
4948 return &itr
->second
;
4954 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
4956 if(FindGraveYardData(id
,zoneId
))
4959 // add link to loaded data
4961 data
.safeLocId
= id
;
4964 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
4969 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
4970 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
4976 void ObjectMgr::LoadAreaTriggerTeleports()
4978 mAreaTriggers
.clear(); // need for reload case
4982 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
4983 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
4992 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
4996 barGoLink
bar( result
->GetRowCount() );
5000 Field
*fields
= result
->Fetch();
5006 uint32 Trigger_ID
= fields
[0].GetUInt32();
5010 at
.requiredLevel
= fields
[1].GetUInt8();
5011 at
.requiredItem
= fields
[2].GetUInt32();
5012 at
.requiredItem2
= fields
[3].GetUInt32();
5013 at
.heroicKey
= fields
[4].GetUInt32();
5014 at
.heroicKey2
= fields
[5].GetUInt32();
5015 at
.requiredQuest
= fields
[6].GetUInt32();
5016 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5017 at
.requiredFailedText
= fields
[8].GetCppString();
5018 at
.target_mapId
= fields
[9].GetUInt32();
5019 at
.target_X
= fields
[10].GetFloat();
5020 at
.target_Y
= fields
[11].GetFloat();
5021 at
.target_Z
= fields
[12].GetFloat();
5022 at
.target_Orientation
= fields
[13].GetFloat();
5024 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5027 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5033 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5036 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5037 at
.requiredItem
= 0;
5040 if(at
.requiredItem2
)
5042 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5045 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5046 at
.requiredItem2
= 0;
5052 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5055 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5062 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5065 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5070 if(at
.requiredQuest
)
5072 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5073 if(qReqItr
== mQuestTemplates
.end())
5075 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5076 at
.requiredQuest
= 0;
5080 if(at
.requiredQuestHeroic
)
5082 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5083 if(qReqItr
== mQuestTemplates
.end())
5085 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5086 at
.requiredQuestHeroic
= 0;
5090 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5093 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5097 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5099 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5103 mAreaTriggers
[Trigger_ID
] = at
;
5105 } while( result
->NextRow() );
5110 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5114 * Searches for the areatrigger which teleports players out of the given map
5116 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5118 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5119 if(!mapEntry
) return NULL
;
5120 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5122 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5124 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5125 if(atEntry
&& atEntry
->mapid
== Map
)
5126 return &itr
->second
;
5133 * Searches for the areatrigger which teleports players to the given map
5135 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5137 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5139 if(itr
->second
.target_mapId
== Map
)
5141 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5143 return &itr
->second
;
5149 void ObjectMgr::SetHighestGuids()
5151 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5154 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5158 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5161 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5165 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5168 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5172 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5173 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5174 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5175 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5176 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5178 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5181 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5185 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5188 m_auctionid
= (*result
)[0].GetUInt32()+1;
5192 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5195 m_mailid
= (*result
)[0].GetUInt32()+1;
5199 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5202 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5206 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5209 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5213 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5216 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5220 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5223 m_guildId
= (*result
)[0].GetUInt32()+1;
5228 uint32
ObjectMgr::GenerateArenaTeamId()
5230 if(m_arenaTeamId
>=0xFFFFFFFE)
5232 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5233 World::StopNow(ERROR_EXIT_CODE
);
5235 return m_arenaTeamId
++;
5238 uint32
ObjectMgr::GenerateAuctionID()
5240 if(m_auctionid
>=0xFFFFFFFE)
5242 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5243 World::StopNow(ERROR_EXIT_CODE
);
5245 return m_auctionid
++;
5248 uint32
ObjectMgr::GenerateGuildId()
5250 if(m_guildId
>=0xFFFFFFFE)
5252 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5253 World::StopNow(ERROR_EXIT_CODE
);
5258 uint32
ObjectMgr::GenerateMailID()
5260 if(m_mailid
>=0xFFFFFFFE)
5262 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5263 World::StopNow(ERROR_EXIT_CODE
);
5268 uint32
ObjectMgr::GenerateItemTextID()
5270 if(m_ItemTextId
>=0xFFFFFFFE)
5272 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5273 World::StopNow(ERROR_EXIT_CODE
);
5275 return m_ItemTextId
++;
5278 uint32
ObjectMgr::CreateItemText(std::string text
)
5280 uint32 newItemTextId
= GenerateItemTextID();
5281 //insert new itempage to container
5282 mItemTexts
[ newItemTextId
] = text
;
5284 CharacterDatabase
.escape_string(text
);
5285 //any Delete query needed, itemTextId is maximum of all ids
5286 std::ostringstream query
;
5287 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5288 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5289 return newItemTextId
;
5292 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5297 if(m_hiItemGuid
>=0xFFFFFFFE)
5299 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5300 World::StopNow(ERROR_EXIT_CODE
);
5302 return m_hiItemGuid
++;
5304 if(m_hiCreatureGuid
>=0x00FFFFFE)
5306 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5307 World::StopNow(ERROR_EXIT_CODE
);
5309 return m_hiCreatureGuid
++;
5311 if(m_hiPetGuid
>=0x00FFFFFE)
5313 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5314 World::StopNow(ERROR_EXIT_CODE
);
5316 return m_hiPetGuid
++;
5317 case HIGHGUID_VEHICLE
:
5318 if(m_hiVehicleGuid
>=0x00FFFFFF)
5320 sLog
.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
5321 World::StopNow(ERROR_EXIT_CODE
);
5323 return m_hiVehicleGuid
++;
5324 case HIGHGUID_PLAYER
:
5325 if(m_hiCharGuid
>=0xFFFFFFFE)
5327 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5328 World::StopNow(ERROR_EXIT_CODE
);
5330 return m_hiCharGuid
++;
5331 case HIGHGUID_GAMEOBJECT
:
5332 if(m_hiGoGuid
>=0x00FFFFFE)
5334 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5335 World::StopNow(ERROR_EXIT_CODE
);
5337 return m_hiGoGuid
++;
5338 case HIGHGUID_CORPSE
:
5339 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5341 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5342 World::StopNow(ERROR_EXIT_CODE
);
5344 return m_hiCorpseGuid
++;
5345 case HIGHGUID_DYNAMICOBJECT
:
5346 if(m_hiDoGuid
>=0xFFFFFFFE)
5348 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5349 World::StopNow(ERROR_EXIT_CODE
);
5351 return m_hiDoGuid
++;
5360 void ObjectMgr::LoadGameObjectLocales()
5362 mGameObjectLocaleMap
.clear(); // need for reload case
5364 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5365 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5366 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5367 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5376 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5380 barGoLink
bar(result
->GetRowCount());
5384 Field
*fields
= result
->Fetch();
5387 uint32 entry
= fields
[0].GetUInt32();
5389 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5391 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5393 std::string str
= fields
[i
].GetCppString();
5396 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5399 if(data
.Name
.size() <= idx
)
5400 data
.Name
.resize(idx
+1);
5402 data
.Name
[idx
] = str
;
5407 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5409 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5412 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5415 if(data
.CastBarCaption
.size() <= idx
)
5416 data
.CastBarCaption
.resize(idx
+1);
5418 data
.CastBarCaption
[idx
] = str
;
5423 } while (result
->NextRow());
5428 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5431 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5434 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5436 dst
= D(objmgr
.GetScriptId(src
));
5440 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5442 if (sLockStore
.LookupEntry(dataN
))
5445 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5446 goInfo
->id
,goInfo
->type
,N
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5449 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5451 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5453 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5454 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5455 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5457 /* disable check for while (too many error reports baout not existed in trap templates
5459 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5460 goInfo->id,goInfo->type,N,dataN,dataN);
5464 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5466 if (sSpellStore
.LookupEntry(dataN
))
5469 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5470 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5473 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5475 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5478 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5479 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5481 // prevent client and server unexpected work
5482 const_cast<uint32
&>(dataN
) = 0;
5485 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5487 // 0/1 correct values
5491 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5492 goInfo
->id
,goInfo
->type
,N
,dataN
);
5495 void ObjectMgr::LoadGameobjectInfo()
5497 SQLGameObjectLoader loader
;
5498 loader
.Load(sGOStorage
);
5501 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5503 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5507 switch(goInfo
->type
)
5509 case GAMEOBJECT_TYPE_DOOR
: //0
5511 if (goInfo
->door
.lockId
)
5512 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5513 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5516 case GAMEOBJECT_TYPE_BUTTON
: //1
5518 if (goInfo
->button
.lockId
)
5519 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5520 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5523 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5525 if (goInfo
->questgiver
.lockId
)
5526 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5527 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5530 case GAMEOBJECT_TYPE_CHEST
: //3
5532 if (goInfo
->chest
.lockId
)
5533 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5535 if (goInfo
->chest
.linkedTrapId
) // linked trap
5536 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5539 case GAMEOBJECT_TYPE_TRAP
: //6
5541 if (goInfo
->trap
.lockId
)
5542 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5543 /* disable check for while, too many not existed spells
5544 if (goInfo->trap.spellId) // spell
5545 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5549 case GAMEOBJECT_TYPE_CHAIR
: //7
5550 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
5552 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5554 if (goInfo
->spellFocus
.focusId
)
5556 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5557 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5558 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5561 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
5562 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
5565 case GAMEOBJECT_TYPE_GOOBER
: //10
5567 if (goInfo
->goober
.lockId
)
5568 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
5570 if (goInfo
->goober
.pageId
) // pageId
5572 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5573 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5574 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5576 /* disable check for while, too many not existed spells
5577 if (goInfo->goober.spellId) // spell
5578 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5580 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
5581 if (goInfo
->goober
.linkedTrapId
) // linked trap
5582 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
5585 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
5587 if (goInfo
->areadamage
.lockId
)
5588 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
5591 case GAMEOBJECT_TYPE_CAMERA
: //13
5593 if (goInfo
->camera
.lockId
)
5594 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
5597 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5599 if (goInfo
->moTransport
.taxiPathId
)
5601 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5602 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5603 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5607 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5609 /* disable check for while, too many not existed spells
5610 // always must have spell
5611 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
5615 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5617 // always must have spell
5618 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
5621 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
5623 if (goInfo
->flagstand
.lockId
)
5624 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
5625 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
5628 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
5630 if (goInfo
->fishinghole
.lockId
)
5631 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
5634 case GAMEOBJECT_TYPE_FLAGDROP
: //26
5636 if (goInfo
->flagdrop
.lockId
)
5637 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
5638 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
5641 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
5642 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
5647 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
5651 void ObjectMgr::LoadExplorationBaseXP()
5654 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
5663 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5667 barGoLink
bar( result
->GetRowCount() );
5673 Field
*fields
= result
->Fetch();
5674 uint32 level
= fields
[0].GetUInt32();
5675 uint32 basexp
= fields
[1].GetUInt32();
5676 mBaseXPTable
[level
] = basexp
;
5679 while (result
->NextRow());
5684 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
5687 uint32
ObjectMgr::GetBaseXP(uint32 level
)
5689 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
5692 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
5694 if (level
< mPlayerXPperLevel
.size())
5695 return mPlayerXPperLevel
[level
];
5699 void ObjectMgr::LoadPetNames()
5702 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
5711 sLog
.outString( ">> Loaded %u pet name parts", count
);
5715 barGoLink
bar( result
->GetRowCount() );
5721 Field
*fields
= result
->Fetch();
5722 std::string word
= fields
[0].GetString();
5723 uint32 entry
= fields
[1].GetUInt32();
5724 bool half
= fields
[2].GetBool();
5726 PetHalfName1
[entry
].push_back(word
);
5728 PetHalfName0
[entry
].push_back(word
);
5731 while (result
->NextRow());
5735 sLog
.outString( ">> Loaded %u pet name parts", count
);
5738 void ObjectMgr::LoadPetNumber()
5740 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
5743 Field
*fields
= result
->Fetch();
5744 m_hiPetNumber
= fields
[0].GetUInt32()+1;
5752 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
5755 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
5757 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
5758 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
5760 if(list0
.empty() || list1
.empty())
5762 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
5763 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
5765 petname
= cinfo
->Name
;
5766 return std::string(petname
);
5769 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
5772 uint32
ObjectMgr::GeneratePetNumber()
5774 return ++m_hiPetNumber
;
5777 void ObjectMgr::LoadCorpses()
5780 // 0 1 2 3 4 5 6 7 8 10
5781 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
5790 sLog
.outString( ">> Loaded %u corpses", count
);
5794 barGoLink
bar( result
->GetRowCount() );
5800 Field
*fields
= result
->Fetch();
5802 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
5804 Corpse
*corpse
= new Corpse
;
5805 if(!corpse
->LoadFromDB(guid
,fields
))
5811 ObjectAccessor::Instance().AddCorpse(corpse
);
5815 while (result
->NextRow());
5819 sLog
.outString( ">> Loaded %u corpses", count
);
5822 void ObjectMgr::LoadReputationOnKill()
5827 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
5829 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
5830 "FROM creature_onkill_reputation");
5839 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
5843 barGoLink
bar(result
->GetRowCount());
5847 Field
*fields
= result
->Fetch();
5850 uint32 creature_id
= fields
[0].GetUInt32();
5852 ReputationOnKillEntry repOnKill
;
5853 repOnKill
.repfaction1
= fields
[1].GetUInt32();
5854 repOnKill
.repfaction2
= fields
[2].GetUInt32();
5855 repOnKill
.is_teamaward1
= fields
[3].GetBool();
5856 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
5857 repOnKill
.repvalue1
= fields
[5].GetInt32();
5858 repOnKill
.is_teamaward2
= fields
[6].GetBool();
5859 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
5860 repOnKill
.repvalue2
= fields
[8].GetInt32();
5861 repOnKill
.team_dependent
= fields
[9].GetUInt8();
5863 if(!GetCreatureTemplate(creature_id
))
5865 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
5869 if(repOnKill
.repfaction1
)
5871 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
5874 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
5879 if(repOnKill
.repfaction2
)
5881 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
5884 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
5889 mRepOnKill
[creature_id
] = repOnKill
;
5892 } while (result
->NextRow());
5897 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
5900 void ObjectMgr::LoadPointsOfInterest()
5905 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
5914 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
5918 barGoLink
bar(result
->GetRowCount());
5922 Field
*fields
= result
->Fetch();
5925 uint32 point_id
= fields
[0].GetUInt32();
5927 PointOfInterest POI
;
5928 POI
.x
= fields
[1].GetFloat();
5929 POI
.y
= fields
[2].GetFloat();
5930 POI
.icon
= fields
[3].GetUInt32();
5931 POI
.flags
= fields
[4].GetUInt32();
5932 POI
.data
= fields
[5].GetUInt32();
5933 POI
.icon_name
= fields
[6].GetCppString();
5935 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
5937 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
5941 mPointsOfInterest
[point_id
] = POI
;
5944 } while (result
->NextRow());
5949 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
5952 void ObjectMgr::LoadNPCSpellClickSpells()
5956 mSpellClickInfoMap
.clear();
5958 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_id, cast_flags FROM npc_spellclick_spells");
5967 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
5971 barGoLink
bar(result
->GetRowCount());
5975 Field
*fields
= result
->Fetch();
5978 uint32 npc_entry
= fields
[0].GetUInt32();
5979 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
5982 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
5986 uint32 spellid
= fields
[1].GetUInt32();
5987 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
5990 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
5994 uint32 quest
= fields
[2].GetUInt32();
5996 // quest might be 0 to enable spellclick independent of any quest
5999 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6001 sLog
.outErrorDb("Table npc_spellclick_spells references unknown quest %u. Skipping entry.", spellid
);
6007 uint8 castFlags
= fields
[3].GetUInt8();
6008 SpellClickInfo info
;
6009 info
.spellId
= spellid
;
6010 info
.questId
= quest
;
6011 info
.castFlags
= castFlags
;
6012 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6014 } while (result
->NextRow());
6019 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6022 void ObjectMgr::LoadWeatherZoneChances()
6026 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6027 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6036 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6040 barGoLink
bar(result
->GetRowCount());
6044 Field
*fields
= result
->Fetch();
6047 uint32 zone_id
= fields
[0].GetUInt32();
6049 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6051 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6053 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6054 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6055 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6057 if(wzc
.data
[season
].rainChance
> 100)
6059 wzc
.data
[season
].rainChance
= 25;
6060 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6063 if(wzc
.data
[season
].snowChance
> 100)
6065 wzc
.data
[season
].snowChance
= 25;
6066 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6069 if(wzc
.data
[season
].stormChance
> 100)
6071 wzc
.data
[season
].stormChance
= 25;
6072 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6077 } while (result
->NextRow());
6082 sLog
.outString(">> Loaded %u weather definitions", count
);
6085 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6087 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6088 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6090 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6093 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6095 // remove mapid*cellid -> guid_set map
6096 CreatureData
const* data
= GetCreatureData(guid
);
6098 RemoveCreatureFromGrid(guid
, data
);
6100 mCreatureDataMap
.erase(guid
);
6103 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6105 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6106 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6108 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" I64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6111 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6113 RespawnTimes::iterator next
;
6115 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6120 if(GUID_HIPART(itr
->first
)==instance
)
6121 mGORespawnTimes
.erase(itr
);
6124 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6129 if(GUID_HIPART(itr
->first
)==instance
)
6130 mCreatureRespawnTimes
.erase(itr
);
6133 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6134 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6137 void ObjectMgr::DeleteGOData(uint32 guid
)
6139 // remove mapid*cellid -> guid_set map
6140 GameObjectData
const* data
= GetGOData(guid
);
6142 RemoveGameobjectFromGrid(guid
, data
);
6144 mGameObjectDataMap
.erase(guid
);
6147 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6149 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6150 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6151 cell_guids
.corpses
[player_guid
] = instance
;
6154 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6156 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6157 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6158 cell_guids
.corpses
.erase(player_guid
);
6161 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6163 map
.clear(); // need for reload case
6167 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6176 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6180 barGoLink
bar(result
->GetRowCount());
6184 Field
*fields
= result
->Fetch();
6187 uint32 id
= fields
[0].GetUInt32();
6188 uint32 quest
= fields
[1].GetUInt32();
6190 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6192 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6196 map
.insert(QuestRelations::value_type(id
,quest
));
6199 } while (result
->NextRow());
6204 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6207 void ObjectMgr::LoadGameobjectQuestRelations()
6209 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6211 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6213 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6215 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6216 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6217 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6221 void ObjectMgr::LoadGameobjectInvolvedRelations()
6223 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6225 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6227 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6229 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6230 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6231 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6235 void ObjectMgr::LoadCreatureQuestRelations()
6237 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6239 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6241 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6243 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6244 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6245 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6249 void ObjectMgr::LoadCreatureInvolvedRelations()
6251 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6253 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6255 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6257 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6258 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6259 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6263 void ObjectMgr::LoadReservedPlayersNames()
6265 m_ReservedNames
.clear(); // need for reload case
6267 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6277 sLog
.outString( ">> Loaded %u reserved player names", count
);
6281 barGoLink
bar( result
->GetRowCount() );
6287 fields
= result
->Fetch();
6288 std::string name
= fields
[0].GetCppString();
6291 if(!Utf8toWStr (name
,wstr
))
6293 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6299 m_ReservedNames
.insert(wstr
);
6301 } while ( result
->NextRow() );
6306 sLog
.outString( ">> Loaded %u reserved player names", count
);
6309 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6312 if(!Utf8toWStr (name
,wstr
))
6317 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6322 LT_BASIC_LATIN
= 0x0000,
6323 LT_EXTENDEN_LATIN
= 0x0001,
6324 LT_CYRILLIC
= 0x0002,
6325 LT_EAST_ASIA
= 0x0004,
6329 static LanguageType
GetRealmLanguageType(bool create
)
6331 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6333 case REALM_ZONE_UNKNOWN
: // any language
6334 case REALM_ZONE_DEVELOPMENT
:
6335 case REALM_ZONE_TEST_SERVER
:
6336 case REALM_ZONE_QA_SERVER
:
6338 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6339 case REALM_ZONE_OCEANIC
:
6340 case REALM_ZONE_LATIN_AMERICA
:
6341 case REALM_ZONE_ENGLISH
:
6342 case REALM_ZONE_GERMAN
:
6343 case REALM_ZONE_FRENCH
:
6344 case REALM_ZONE_SPANISH
:
6345 return LT_EXTENDEN_LATIN
;
6346 case REALM_ZONE_KOREA
: // East-Asian
6347 case REALM_ZONE_TAIWAN
:
6348 case REALM_ZONE_CHINA
:
6349 return LT_EAST_ASIA
;
6350 case REALM_ZONE_RUSSIAN
: // Cyrillic
6353 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6357 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6359 if(strictMask
==0) // any language, ignore realm
6361 if(isExtendedLatinString(wstr
,numericOrSpace
))
6363 if(isCyrillicString(wstr
,numericOrSpace
))
6365 if(isEastAsianString(wstr
,numericOrSpace
))
6370 if(strictMask
& 0x2) // realm zone specific
6372 LanguageType lt
= GetRealmLanguageType(create
);
6373 if(lt
& LT_EXTENDEN_LATIN
)
6374 if(isExtendedLatinString(wstr
,numericOrSpace
))
6376 if(lt
& LT_CYRILLIC
)
6377 if(isCyrillicString(wstr
,numericOrSpace
))
6379 if(lt
& LT_EAST_ASIA
)
6380 if(isEastAsianString(wstr
,numericOrSpace
))
6384 if(strictMask
& 0x1) // basic Latin
6386 if(isBasicLatinString(wstr
,numericOrSpace
))
6393 bool ObjectMgr::IsValidName( const std::string
& name
, bool create
)
6396 if(!Utf8toWStr(name
,wname
))
6399 if(wname
.size() < 1 || wname
.size() > MAX_PLAYER_NAME
)
6402 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6404 return isValidString(wname
,strictMask
,false,create
);
6407 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6410 if(!Utf8toWStr(name
,wname
))
6413 if(wname
.size() < 1)
6416 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6418 return isValidString(wname
,strictMask
,true);
6421 bool ObjectMgr::IsValidPetName( const std::string
& name
)
6424 if(!Utf8toWStr(name
,wname
))
6427 if(wname
.size() < 1)
6430 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6432 return isValidString(wname
,strictMask
,false);
6435 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6437 if(loc
==LOCALE_enUS
)
6440 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6441 if(m_LocalForIndex
[i
]==loc
)
6447 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6449 if (i
<0 || i
>=m_LocalForIndex
.size())
6452 return m_LocalForIndex
[i
];
6455 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6457 if(loc
==LOCALE_enUS
)
6460 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6461 if(m_LocalForIndex
[i
]==loc
)
6464 m_LocalForIndex
.push_back(loc
);
6465 return m_LocalForIndex
.size()-1;
6468 void ObjectMgr::LoadGameObjectForQuests()
6470 mGameObjectForQuestSet
.clear(); // need for reload case
6472 if( !sGOStorage
.MaxEntry
)
6477 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6481 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6484 // collect GO entries for GO that must activated
6485 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6488 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6492 switch(goInfo
->type
)
6494 // scan GO chest with loot including quest items
6495 case GAMEOBJECT_TYPE_CHEST
:
6497 uint32 loot_id
= GameObject::GetLootId(goInfo
);
6499 // find quest loot for GO
6500 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6502 mGameObjectForQuestSet
.insert(go_entry
);
6507 case GAMEOBJECT_TYPE_GOOBER
:
6509 if(goInfo
->goober
.questId
) //quests objects
6511 mGameObjectForQuestSet
.insert(go_entry
);
6522 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6525 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6527 // cleanup affected map part for reloading case
6528 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6530 if(itr
->first
>= min_value
&& itr
->first
<= max_value
)
6532 MangosStringLocaleMap::iterator itr2
= itr
;
6534 mMangosStringLocaleMap
.erase(itr2
);
6540 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6549 if(min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6550 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6552 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6558 barGoLink
bar(result
->GetRowCount());
6562 Field
*fields
= result
->Fetch();
6565 int32 entry
= fields
[0].GetInt32();
6569 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
6572 else if(entry
< min_value
|| entry
> max_value
)
6574 int32 start
= min_value
> 0 ? min_value
: max_value
;
6575 int32 end
= min_value
> 0 ? max_value
: min_value
;
6576 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,start
,end
);
6580 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
6582 if(data
.Content
.size() > 0)
6584 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
6588 data
.Content
.resize(1);
6591 // 0 -> default, idx in to idx+1
6592 data
.Content
[0] = fields
[1].GetCppString();
6594 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
6596 std::string str
= fields
[i
+1].GetCppString();
6599 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
6602 // 0 -> default, idx in to idx+1
6603 if(data
.Content
.size() <= idx
+1)
6604 data
.Content
.resize(idx
+2);
6606 data
.Content
[idx
+1] = str
;
6610 } while (result
->NextRow());
6615 if(min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6616 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
6618 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
6623 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
6625 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
6626 // Content[0] always exist if exist MangosStringLocale
6627 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
6629 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
6630 return msl
->Content
[locale_idx
+1].c_str();
6632 return msl
->Content
[0].c_str();
6636 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
6638 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
6642 void ObjectMgr::LoadFishingBaseSkillLevel()
6644 mFishingBaseForArea
.clear(); // for reload case
6647 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
6656 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
6660 barGoLink
bar( result
->GetRowCount() );
6666 Field
*fields
= result
->Fetch();
6667 uint32 entry
= fields
[0].GetUInt32();
6668 int32 skill
= fields
[1].GetInt32();
6670 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
6673 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
6677 mFishingBaseForArea
[entry
] = skill
;
6680 while (result
->NextRow());
6685 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
6688 // Searches for the same condition already in Conditions store
6689 // Returns Id if found, else adds it to Conditions and returns Id
6690 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
6692 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
6693 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
6695 if (lc
== mConditions
[i
])
6699 mConditions
.push_back(lc
);
6701 if(mConditions
.size() > 0xFFFF)
6703 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
6707 return mConditions
.size() - 1;
6710 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
6712 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
6715 if(!Utf8toWStr(names
.name
[i
],wname
))
6718 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
6724 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
6726 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
6727 if(i
!= mAreaTriggerScripts
.end())
6732 // Checks if player meets the condition
6733 bool PlayerCondition::Meets(Player
const * player
) const
6736 return false; // player not present, return false
6740 case CONDITION_NONE
:
6741 return true; // empty condition, always met
6742 case CONDITION_AURA
:
6743 return player
->HasAura(value1
, value2
);
6744 case CONDITION_ITEM
:
6745 return player
->HasItemCount(value1
, value2
);
6746 case CONDITION_ITEM_EQUIPPED
:
6747 return player
->HasItemOrGemWithIdEquipped(value1
,1);
6748 case CONDITION_ZONEID
:
6749 return player
->GetZoneId() == value1
;
6750 case CONDITION_REPUTATION_RANK
:
6752 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
6753 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= value2
;
6755 case CONDITION_TEAM
:
6756 return player
->GetTeam() == value1
;
6757 case CONDITION_SKILL
:
6758 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
6759 case CONDITION_QUESTREWARDED
:
6760 return player
->GetQuestRewardStatus(value1
);
6761 case CONDITION_QUESTTAKEN
:
6763 QuestStatus status
= player
->GetQuestStatus(value1
);
6764 return (status
== QUEST_STATUS_INCOMPLETE
);
6766 case CONDITION_AD_COMMISSION_AURA
:
6768 Unit::AuraMap
const& auras
= player
->GetAuras();
6769 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
6770 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
6774 case CONDITION_NO_AURA
:
6775 return !player
->HasAura(value1
, value2
);
6776 case CONDITION_ACTIVE_EVENT
:
6777 return gameeventmgr
.IsActiveEvent(value1
);
6783 // Verification of condition values validity
6784 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
6786 if( condition
>= MAX_CONDITION
) // Wrong condition type
6788 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
6794 case CONDITION_AURA
:
6796 if(!sSpellStore
.LookupEntry(value1
))
6798 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6803 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6808 case CONDITION_ITEM
:
6810 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6813 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
6818 case CONDITION_ITEM_EQUIPPED
:
6820 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
6823 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
6828 case CONDITION_ZONEID
:
6830 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
6833 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
6836 if(areaEntry
->zone
!= 0)
6838 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
6843 case CONDITION_REPUTATION_RANK
:
6845 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
6848 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
6853 case CONDITION_TEAM
:
6855 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
6857 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
6862 case CONDITION_SKILL
:
6864 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
6867 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
6870 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
6872 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
6877 case CONDITION_QUESTREWARDED
:
6878 case CONDITION_QUESTTAKEN
:
6880 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
6883 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
6887 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6890 case CONDITION_AD_COMMISSION_AURA
:
6893 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
6895 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
6898 case CONDITION_NO_AURA
:
6900 if(!sSpellStore
.LookupEntry(value1
))
6902 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
6907 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
6912 case CONDITION_ACTIVE_EVENT
:
6914 GameEventMgr::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
6915 if(value1
>=events
.size() || !events
[value1
].isValid())
6917 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
6922 case CONDITION_NONE
:
6928 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
6930 switch(pSkill
->categoryId
)
6932 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
6933 case SKILL_CATEGORY_WEAPON
:
6934 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
6935 return SKILL_RANGE_LEVEL
;
6937 return SKILL_RANGE_MONO
;
6938 case SKILL_CATEGORY_ARMOR
:
6939 case SKILL_CATEGORY_CLASS
:
6940 if(pSkill
->id
!= SKILL_LOCKPICKING
)
6941 return SKILL_RANGE_MONO
;
6943 return SKILL_RANGE_LEVEL
;
6944 case SKILL_CATEGORY_SECONDARY
:
6945 case SKILL_CATEGORY_PROFESSION
:
6946 // not set skills for professions and racial abilities
6947 if(IsProfessionSkill(pSkill
->id
))
6948 return SKILL_RANGE_RANK
;
6950 return SKILL_RANGE_NONE
;
6952 return SKILL_RANGE_MONO
;
6954 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
6955 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
6956 return SKILL_RANGE_NONE
;
6960 void ObjectMgr::LoadGameTele()
6962 m_GameTeleMap
.clear(); // for reload case
6965 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
6974 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
6978 barGoLink
bar( result
->GetRowCount() );
6984 Field
*fields
= result
->Fetch();
6986 uint32 id
= fields
[0].GetUInt32();
6990 gt
.position_x
= fields
[1].GetFloat();
6991 gt
.position_y
= fields
[2].GetFloat();
6992 gt
.position_z
= fields
[3].GetFloat();
6993 gt
.orientation
= fields
[4].GetFloat();
6994 gt
.mapId
= fields
[5].GetUInt32();
6995 gt
.name
= fields
[6].GetCppString();
6997 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
6999 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7003 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7005 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7009 wstrToLower( gt
.wnameLow
);
7011 m_GameTeleMap
[id
] = gt
;
7015 while (result
->NextRow());
7019 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7022 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7024 // explicit name case
7026 if(!Utf8toWStr(name
,wname
))
7029 // converting string that we try to find to lower case
7030 wstrToLower( wname
);
7032 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7033 const GameTele
* alt
= NULL
;
7034 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7035 if(itr
->second
.wnameLow
== wname
)
7036 return &itr
->second
;
7037 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7043 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7047 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7048 if(itr
->first
> new_id
)
7049 new_id
= itr
->first
;
7054 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7057 wstrToLower( tele
.wnameLow
);
7059 m_GameTeleMap
[new_id
] = tele
;
7061 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7062 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7065 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7067 // explicit name case
7069 if(!Utf8toWStr(name
,wname
))
7072 // converting string that we try to find to lower case
7073 wstrToLower( wname
);
7075 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7077 if(itr
->second
.wnameLow
== wname
)
7079 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7080 m_GameTeleMap
.erase(itr
);
7088 void ObjectMgr::LoadTrainerSpell()
7091 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7092 itr
->second
.Clear();
7093 m_mCacheTrainerSpellMap
.clear();
7095 std::set
<uint32
> skip_trainers
;
7097 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7106 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7110 barGoLink
bar( result
->GetRowCount() );
7117 Field
* fields
= result
->Fetch();
7119 uint32 entry
= fields
[0].GetUInt32();
7120 uint32 spell
= fields
[1].GetUInt32();
7122 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7126 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7130 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7132 if(skip_trainers
.count(entry
) == 0)
7134 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
7135 skip_trainers
.insert(entry
);
7140 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7143 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7147 if(!SpellMgr::IsSpellValid(spellinfo
))
7149 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7153 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7155 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7156 trainerSpell
.spell
= spell
;
7157 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7158 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7159 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7160 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7162 if(!trainerSpell
.reqLevel
)
7163 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7165 // calculate learned spell for profession case when stored cast-spell
7166 trainerSpell
.learnedSpell
= spell
;
7167 for(int i
= 0; i
<3; ++i
)
7169 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7171 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7173 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7178 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7179 data
.trainerType
= 2;
7183 } while (result
->NextRow());
7187 sLog
.outString( ">> Loaded %d Trainers", count
);
7190 void ObjectMgr::LoadVendors()
7193 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7194 itr
->second
.Clear();
7195 m_mCacheVendorItemMap
.clear();
7197 std::set
<uint32
> skip_vendors
;
7199 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7207 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7211 barGoLink
bar( result
->GetRowCount() );
7217 Field
* fields
= result
->Fetch();
7219 uint32 entry
= fields
[0].GetUInt32();
7220 uint32 item_id
= fields
[1].GetUInt32();
7221 uint32 maxcount
= fields
[2].GetUInt32();
7222 uint32 incrtime
= fields
[3].GetUInt32();
7223 uint32 ExtendedCost
= fields
[4].GetUInt32();
7225 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7228 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7230 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7233 } while (result
->NextRow());
7237 sLog
.outString( ">> Loaded %d Vendors ", count
);
7240 void ObjectMgr::LoadNpcTextId()
7243 m_mCacheNpcTextIdMap
.clear();
7245 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7253 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7257 barGoLink
bar( result
->GetRowCount() );
7265 Field
* fields
= result
->Fetch();
7267 guid
= fields
[0].GetUInt32();
7268 textid
= fields
[1].GetUInt32();
7270 if (!GetCreatureData(guid
))
7272 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7275 if (!GetGossipText(textid
))
7277 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7281 m_mCacheNpcTextIdMap
[guid
] = textid
;
7284 } while (result
->NextRow());
7288 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7291 void ObjectMgr::LoadNpcOptions()
7293 m_mCacheNpcOptionList
.clear(); // For reload case
7295 QueryResult
*result
= WorldDatabase
.Query(
7296 // 0 1 2 3 4 5 6 7 8
7297 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7307 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7311 barGoLink
bar( result
->GetRowCount() );
7319 Field
* fields
= result
->Fetch();
7322 go
.Id
= fields
[0].GetUInt32();
7323 go
.GossipId
= fields
[1].GetUInt32();
7324 go
.NpcFlag
= fields
[2].GetUInt32();
7325 go
.Icon
= fields
[3].GetUInt32();
7326 go
.Action
= fields
[4].GetUInt32();
7327 go
.BoxMoney
= fields
[5].GetUInt32();
7328 go
.Coded
= fields
[6].GetUInt8()!=0;
7329 go
.OptionText
= fields
[7].GetCppString();
7330 go
.BoxText
= fields
[8].GetCppString();
7332 m_mCacheNpcOptionList
.push_back(go
);
7336 } while (result
->NextRow());
7340 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7343 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7345 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7346 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7348 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7351 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7353 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7354 if(iter
== m_mCacheVendorItemMap
.end())
7357 if(!iter
->second
.FindItem(item
))
7360 iter
->second
.RemoveItem(item
);
7361 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7365 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7367 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7371 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7373 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7377 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7379 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7382 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7384 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7387 skip_vendors
->insert(vendor_entry
);
7392 if(!GetItemPrototype(item_id
))
7395 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7397 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7401 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7404 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7406 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7410 if(maxcount
> 0 && incrtime
== 0)
7413 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7415 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7418 else if(maxcount
==0 && incrtime
> 0)
7421 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7423 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7427 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7429 return true; // later checks for non-empty lists
7431 if(vItems
->FindItem(item_id
))
7434 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7436 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7440 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7443 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7445 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7452 void ObjectMgr::LoadScriptNames()
7454 m_scriptNames
.push_back("");
7455 QueryResult
*result
= WorldDatabase
.Query(
7456 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7458 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7460 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7462 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7464 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7471 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
7475 barGoLink
bar( result
->GetRowCount() );
7481 m_scriptNames
.push_back((*result
)[0].GetString());
7483 } while (result
->NextRow());
7486 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7488 sLog
.outString( ">> Loaded %d Script Names", count
);
7491 uint32
ObjectMgr::GetScriptId(const char *name
)
7493 // use binary search to find the script name in the sorted vector
7494 // assume "" is the first element
7496 ScriptNameMap::const_iterator itr
=
7497 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
7498 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
7499 return itr
- m_scriptNames
.begin();
7502 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
7504 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
7506 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
7508 switch(itrM
->second
.command
)
7510 case SCRIPT_COMMAND_TALK
:
7512 if(!GetMangosStringLocale (itrM
->second
.dataint
))
7513 sLog
.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM
->second
.dataint
, itrMM
->first
);
7515 if(ids
.count(itrM
->second
.dataint
))
7516 ids
.erase(itrM
->second
.dataint
);
7523 void ObjectMgr::LoadDbScriptStrings()
7525 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
7527 std::set
<int32
> ids
;
7529 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
7530 if(GetMangosStringLocale(i
))
7533 CheckScripts(sQuestEndScripts
,ids
);
7534 CheckScripts(sQuestStartScripts
,ids
);
7535 CheckScripts(sSpellScripts
,ids
);
7536 CheckScripts(sGameObjectScripts
,ids
);
7537 CheckScripts(sEventScripts
,ids
);
7539 WaypointMgr
.CheckTextsExistance(ids
);
7541 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
7542 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
7545 // Functions for scripting access
7546 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
7548 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
7551 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
7553 if(start_value
>= 0 || start_value
<= end_value
) // start/end reversed for negative values
7555 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), use (%d - %d) instead.",table
,start_value
,end_value
,-1,std::numeric_limits
<int32
>::min());
7557 end_value
= std::numeric_limits
<int32
>::min();
7560 // for scripting localized strings allowed use _only_ negative entries
7561 return objmgr
.LoadMangosStrings(db
,table
,end_value
,start_value
);
7564 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
7566 return objmgr
.GetScriptId(name
);
7569 ObjectMgr::ScriptNameMap
& GetScriptNames()
7571 return objmgr
.GetScriptNames();
7574 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
7576 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
7579 Quest
const* GetQuestTemplateStore(uint32 entry
)
7581 return objmgr
.GetQuestTemplate(entry
);