[7193] Renamed output Field Flags to Unit Flags in npc info command.
[getmangos.git] / src / shared / Database / DBCStructure.h
blob1cb86befb54474d9d3d86b81ed43a7633636e20c
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef DBCSTRUCTURE_H
20 #define DBCSTRUCTURE_H
22 #include "DBCEnums.h"
23 #include "Platform/Define.h"
25 #include <map>
26 #include <set>
27 #include <vector>
29 // Structures using to access raw DBC data and required packing to portability
31 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
32 #if defined( __GNUC__ )
33 #pragma pack(1)
34 #else
35 #pragma pack(push,1)
36 #endif
38 struct AchievementEntry
40 uint32 ID; // 0
41 uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
42 uint32 mapID; // 2 -1=none
43 //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
44 //char *name[16]; // 4-19
45 //uint32 name_flags; // 20
46 //char *description[16]; // 21-36
47 //uint32 desc_flags; // 37
48 uint32 categoryId; // 38
49 uint32 points; // 39 reward points
50 //uint32 OrderInCategory; // 40
51 uint32 flags; // 41
52 //uint32 icon; // 42 icon (from SpellIcon.dbc)
53 //char *titleReward[16]; // 43-58
54 //uint32 titleReward_flags; // 59
55 //uint32 count; // 60 - need this count Criteria for complete
56 uint32 refAchievement; // 61 - related achievement?
59 struct AchievementCategoryEntry
61 uint32 ID; // 0
62 uint32 parentCategory; // 1 -1 for main category
63 //char *name[16]; // 2-17
64 //uint32 name_flags; // 18
65 //uint32 sortOrder; // 19
68 struct AchievementCriteriaEntry
70 uint32 ID; // 0
71 uint32 referredAchievement; // 1
72 uint32 requiredType; // 2
73 union
75 // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
76 // TODO: also used for player deaths..
77 struct
79 uint32 creatureID; // 3
80 uint32 creatureCount; // 4
81 } kill_creature;
83 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
84 // TODO: there are further criterias instead just winning
85 struct
87 uint32 bgMapID; // 3
88 uint32 winCount; // 4
89 } win_bg;
91 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
92 struct
94 uint32 unused; // 3
95 uint32 level; // 4
96 } reach_level;
98 // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
99 struct
101 uint32 skillID; // 3
102 uint32 skillLevel; // 4
103 } reach_skill_level;
105 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
106 struct
108 uint32 linkedAchievement; // 3
109 } complete_achievement;
111 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
112 struct
114 uint32 unused; // 3
115 uint32 totalQuestCount; // 4
116 } complete_quest_count;
118 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
119 struct
121 uint32 unused; // 3
122 uint32 numberOfDays; // 4
123 } complete_daily_quest_daily;
125 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
126 struct
128 uint32 zoneID; // 3
129 uint32 questCount; // 4
130 } complete_quests_in_zone;
132 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
133 struct
135 uint32 unused; // 3
136 uint32 questCount; // 4
137 } complete_daily_quest;
139 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
140 struct
142 uint32 mapID; // 3
143 } complete_battleground;
145 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
146 struct
148 uint32 mapID; // 3
149 } death_at_map;
151 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
152 struct
154 uint32 groupSize; // 3 can be 5, 10 or 25
155 } complete_raid;
157 // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
158 struct
160 uint32 creatureEntry; // 3
161 } killed_by_creature;
163 // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
164 struct
166 uint32 unused; // 3
167 uint32 fallHeight; // 4
168 } fall_without_dying;
170 // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
171 struct
173 uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava
174 } deaths;
176 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
177 struct
179 uint32 questID; // 3
180 uint32 questCount; // 4
181 } complete_quest;
183 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
184 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
185 struct
187 uint32 spellID; // 3
188 uint32 spellCount; // 4
189 } be_spell_target;
191 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
192 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
193 struct
195 uint32 spellID; // 3
196 uint32 castCount; // 4
197 } cast_spell;
199 // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
200 struct
202 uint32 areaID; // 3 Reference to AreaTable.dbc
203 uint32 killCount; // 4
204 } honorable_kill_at_area;
206 // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
207 struct
209 uint32 mapID; // 3 Reference to Map.dbc
210 } win_arena;
212 // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
213 struct
215 uint32 mapID; // 3 Reference to Map.dbc
216 } play_arena;
218 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
219 struct
221 uint32 spellID; // 3 Reference to Map.dbc
222 } learn_spell;
224 // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
225 struct
227 uint32 itemID; // 3
228 uint32 itemCount; // 4
229 } own_item;
231 // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
232 struct
234 uint32 unused; // 3
235 uint32 count; // 4
236 uint32 flag; // 5 4=in a row
237 } win_rated_arena;
239 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
240 struct
242 uint32 teamtype; // 3 {2,3,5}
243 } highest_team_rating;
245 // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
246 struct
248 uint32 teamtype; // 3 {2,3,5}
249 uint32 teamrating; // 4
250 } reach_team_rating;
252 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
253 struct
255 uint32 skillID; // 3
256 uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
257 } learn_skill_level;
259 // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
260 struct
262 uint32 itemID; // 3
263 uint32 itemCount; // 4
264 } use_item;
266 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
267 struct
269 uint32 itemID; // 3
270 uint32 itemCount; // 4
271 } loot_item;
273 // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
274 struct
276 // TODO: This rank is _NOT_ the index from AreaTable.dbc
277 uint32 areaReference; // 3
278 } explore_area;
280 // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
281 struct
283 // TODO: This rank is _NOT_ the index from CharTitles.dbc
284 uint32 rank; // 3
285 } own_rank;
287 // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
288 struct
290 uint32 unused; // 3
291 uint32 numberOfSlots; // 4
292 } buy_bank_slot;
294 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
295 struct
297 uint32 factionID; // 3
298 uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
299 } gain_reputation;
301 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
302 struct
304 uint32 unused; // 3
305 uint32 numberOfExaltedFactions; // 4
306 } gain_exalted_reputation;
308 // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
309 struct
311 uint32 unused; // 3
312 uint32 numberOfVisits; // 4
313 } visit_barber;
315 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
316 // TODO: where is the required itemlevel stored?
317 struct
319 uint32 itemSlot; // 3
320 } equip_epic_item;
322 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
323 struct
325 uint32 rollValue; // 3
326 uint32 count; // 4
327 } roll_need_on_loot;
328 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
329 struct
331 uint32 rollValue; // 3
332 uint32 count; // 4
333 } roll_greed_on_loot;
335 // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
336 struct
338 uint32 classID; // 3
339 uint32 count; // 4
340 } hk_class;
342 // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
343 struct
345 uint32 raceID; // 3
346 uint32 count; // 4
347 } hk_race;
349 // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
350 // TODO: where is the information about the target stored?
351 struct
353 uint32 emoteID; // 3
354 } do_emote;
355 // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
356 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
357 // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
358 struct
360 uint32 unused; // 3
361 uint32 count; // 4
362 uint32 flag; // 5 =3 for battleground healing
363 uint32 mapid; // 6
364 } healing_done;
366 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
367 struct
369 uint32 itemID; // 3
370 } equip_item;
373 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
374 struct
376 uint32 unused; // 3
377 uint32 goldInCopper; // 4
378 } loot_money;
380 // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
381 struct
383 uint32 goEntry; // 3
384 uint32 useCount; // 4
385 } use_gameobject;
387 // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
388 // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
389 struct
391 uint32 unused; // 3
392 uint32 killCount; // 4
393 } special_pvp_kill;
395 // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
396 struct
398 uint32 goEntry; // 3
399 uint32 lootCount; // 4
400 } fish_in_gameobject;
402 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
403 struct
405 uint32 skillLine; // 3
406 uint32 spellCount; // 4
407 } learn_skilline_spell;
409 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
410 struct
412 uint32 unused; // 3
413 uint32 duelCount; // 4
414 } win_duel;
416 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
417 struct
419 uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
420 } highest_power;
422 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
423 struct
425 uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
426 } highest_stat;
428 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
429 struct
431 uint32 spellSchool; // 3
432 } highest_spellpower;
434 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
435 struct
437 uint32 ratingType; // 3
438 } highest_rating;
440 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
441 struct
443 uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
444 uint32 lootTypeCount; // 4
445 } loot_type;
447 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
448 struct
450 uint32 skillLine; // 3
451 uint32 spellCount; // 4
452 } learn_skill_line;
454 // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
455 struct
457 uint32 unused; // 3
458 uint32 killCount; // 4
459 } honorable_kill;
461 struct
463 uint32 field3; // 3 main requirement
464 uint32 field4; // 4 main requirement count
465 uint32 additionalRequirement1_type; // 5 additional requirement 1 type
466 uint32 additionalRequirement1_value; // 6 additional requirement 1 value
467 uint32 additionalRequirement2_type; // 7 additional requirement 2 type
468 uint32 additionalRequirement2_value; // 8 additional requirement 1 value
469 } raw;
471 //char* name[16]; // 9-24
472 //uint32 name_flags; // 25
473 uint32 completionFlag; // 26
474 uint32 groupFlag; // 27
475 //uint32 unk1; // 28
476 uint32 timeLimit; // 29 time limit in seconds
477 //uint32 showOrder; // 30 show order
480 struct AreaTableEntry
482 uint32 ID; // 0
483 uint32 mapid; // 1
484 uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
485 uint32 exploreFlag; // 3, main index
486 uint32 flags; // 4, unknown value but 312 for all cities
487 // 5-9 unused
488 int32 area_level; // 10
489 char* area_name[16]; // 11-26
490 // 27, string flags, unused
491 uint32 team; // 28
494 struct AreaGroupEntry
496 uint32 AreaGroupId; // 0
497 uint32 AreaId[7]; // 1-7
500 struct AreaTriggerEntry
502 uint32 id; // 0 m_ID
503 uint32 mapid; // 1 m_ContinentID
504 float x; // 2 m_x
505 float y; // 3 m_y
506 float z; // 4 m_z
507 float radius; // 5 m_radius
508 float box_x; // 6 m_box_length
509 float box_y; // 7 m_box_width
510 float box_z; // 8 m_box_heigh
511 float box_orientation; // 9 m_box_yaw
514 struct BankBagSlotPricesEntry
516 uint32 ID;
517 uint32 price;
520 struct BarberShopStyleEntry
522 uint32 Id; // 0
523 uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
524 //char* name[16]; // 2-17 name of hair style
525 //uint32 name_flags; // 18
526 //uint32 unk_name[16]; // 19-34, all empty
527 //uint32 unk_flags; // 35
528 //float CostMultiplier; // 36 values 1 and 0.75
529 uint32 race; // 37 race
530 uint32 gender; // 38 0 -> male, 1 -> female
531 uint32 hair_id; // 39 real ID to hair/facial hair
534 struct BattlemasterListEntry
536 uint32 id; // 0
537 int32 mapid[8]; // 1-8 mapid
538 uint32 type; // 9 (3 - BG, 4 - arena)
539 uint32 minlvl; // 10
540 uint32 maxlvl; // 11
541 uint32 maxplayersperteam; // 12
542 // 13 minplayers
543 // 14 0 or 9
544 // 15
545 char* name[16]; // 16-31
546 // 32 string flag, unused
547 // 33 unused
550 #define MAX_OUTFIT_ITEMS 24
552 struct CharStartOutfitEntry
554 //uint32 Id; // 0
555 uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
556 int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
557 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
558 //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
559 //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
560 //uint32 Unknown2; // 39
561 //uint32 Unknown3; // 40
564 struct CharTitlesEntry
566 uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
567 //uint32 unk1; // 1 flags?
568 //char* name[16]; // 2-17, unused
569 // 18 string flag, unused
570 //char* name2[16]; // 19-34, unused
571 // 35 string flag, unused
572 uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
575 struct ChatChannelsEntry
577 uint32 ChannelID; // 0
578 uint32 flags; // 1
579 char* pattern[16]; // 3-18
580 // 19 string flags, unused
581 //char* name[16]; // 20-35 unused
582 // 36 string flag, unused
585 struct ChrClassesEntry
587 uint32 ClassID; // 0
588 // 1, unused
589 uint32 powerType; // 2
590 // 3-4, unused
591 //char* name[16]; // 5-20 unused
592 // 21 string flag, unused
593 //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
594 // 37 string flag, unused
595 //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
596 // 54 string flag, unused
597 // 55, unused
598 uint32 spellfamily; // 56
599 // 57, unused
600 uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
601 uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
604 struct ChrRacesEntry
606 uint32 RaceID; // 0
607 // 1 unused
608 uint32 FactionID; // 2 facton template id
609 // 3 unused
610 uint32 model_m; // 4
611 uint32 model_f; // 5
612 // 6-7 unused
613 uint32 TeamID; // 8 (7-Alliance 1-Horde)
614 // 9-12 unused
615 uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
616 char* name[16]; // 14-29 used for DBC language detection/selection
617 // 30 string flags, unused
618 //char* nameFemale[16]; // 31-46, if different from base (male) case
619 // 47 string flags, unused
620 //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
621 // 64 string flags, unused
622 // 65-67 unused
623 uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
626 struct CreatureDisplayInfoEntry
628 uint32 Displayid; // 0 m_ID
629 // 1 m_modelID
630 // 2 m_soundID
631 // 3 m_extendedDisplayInfoID
632 float scale; // 4 m_creatureModelScale
633 // 5 m_creatureModelAlpha
634 // 6-8 m_textureVariation[3]
635 // 9 m_portraitTextureName
636 // 10 m_sizeClass
637 // 11 m_bloodID
638 // 12 m_NPCSoundID
639 // 13 m_particleColorID
640 // 14 m_creatureGeosetData
641 // 15 m_objectEffectPackageID
644 struct CreatureFamilyEntry
646 uint32 ID; // 0 m_ID
647 float minScale; // 1 m_minScale
648 uint32 minScaleLevel; // 2 m_minScaleLevel
649 float maxScale; // 3 m_maxScale
650 uint32 maxScaleLevel; // 4 m_maxScaleLevel
651 uint32 skillLine[2]; // 5-6 m_skillLine
652 uint32 petFoodMask; // 7 m_petFoodMask
653 int32 petTalentType; // 8 m_petTalentType
654 // 9 m_categoryEnumID
655 char* Name[16]; // 10-25 m_name_lang
656 // 26 string flags
657 // 27 m_iconFile
660 struct CreatureSpellDataEntry
662 uint32 ID; // 0 m_ID
663 //uint32 spellId[4]; // 1-4 m_spells[4]
664 //uint32 availability[4]; // 4-7 m_availability[4]
667 struct CreatureTypeEntry
669 uint32 ID; // 0 m_ID
670 //char* Name[16]; // 1-16 name
671 // 17 string flags
672 //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
675 struct DurabilityCostsEntry
677 uint32 Itemlvl; // 0
678 uint32 multiplier[29]; // 1-29
681 struct DurabilityQualityEntry
683 uint32 Id; // 0
684 float quality_mod; // 1
687 struct EmotesTextEntry
689 uint32 Id;
690 uint32 textid;
693 struct FactionEntry
695 uint32 ID; // 0 m_ID
696 int32 reputationListID; // 1 m_reputationIndex
697 uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
698 uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
699 int32 BaseRepValue[4]; // 10-13 m_reputationBase
700 uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
701 uint32 team; // 18 m_parentFactionID
702 char* name[16]; // 19-34 m_name_lang
703 // 35 string flags
704 //char* description[16]; // 36-51 m_description_lang
705 // 52 string flags
708 struct FactionTemplateEntry
710 uint32 ID; // 0 m_ID
711 uint32 faction; // 1 m_faction
712 uint32 factionFlags; // 2 m_flags
713 uint32 ourMask; // 3 m_factionGroup
714 uint32 friendlyMask; // 4 m_friendGroup
715 uint32 hostileMask; // 5 m_enemyGroup
716 uint32 enemyFaction[4]; // 6 m_enemies[4]
717 uint32 friendFaction[4]; // 10 m_friend[4]
718 //------------------------------------------------------- end structure
720 // helpers
721 bool IsFriendlyTo(FactionTemplateEntry const& entry) const
723 if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction )
724 return false;
725 if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction )
726 return true;
727 return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
729 bool IsHostileTo(FactionTemplateEntry const& entry) const
731 if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction )
732 return true;
733 if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction )
734 return false;
735 return (hostileMask & entry.ourMask) != 0;
737 bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
738 bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction[0]==0 && enemyFaction[1]==0 && enemyFaction[2]==0 && enemyFaction[3]==0; }
739 bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
742 struct GemPropertiesEntry
744 uint32 ID;
745 uint32 spellitemenchantement;
746 uint32 color;
749 struct GlyphPropertiesEntry
751 uint32 Id;
752 uint32 SpellId;
753 uint32 TypeFlags;
754 uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
757 struct GlyphSlotEntry
759 uint32 Id;
760 uint32 TypeFlags;
761 uint32 Order;
764 // All Gt* DBC store data for 100 levels, some by 100 per class/race
765 #define GT_MAX_LEVEL 100
767 struct GtBarberShopCostBaseEntry
769 float cost;
772 struct GtCombatRatingsEntry
774 float ratio;
777 struct GtChanceToMeleeCritBaseEntry
779 float base;
782 struct GtChanceToMeleeCritEntry
784 float ratio;
787 struct GtChanceToSpellCritBaseEntry
789 float base;
792 struct GtChanceToSpellCritEntry
794 float ratio;
797 struct GtOCTRegenHPEntry
799 float ratio;
802 //struct GtOCTRegenMPEntry
804 // float ratio;
805 //};
807 struct GtRegenHPPerSptEntry
809 float ratio;
812 struct GtRegenMPPerSptEntry
814 float ratio;
817 struct ItemEntry
819 uint32 ID; // 0
820 uint32 Class; // 1
821 //uint32 SubClass; // 2 some items have strnage subclasses
822 int32 Unk0; // 3
823 int32 Material; // 4
824 uint32 DisplayId; // 5
825 uint32 InventoryType; // 6
826 uint32 Sheath; // 7
829 struct ItemDisplayInfoEntry
831 uint32 ID; // 0 m_ID
832 // 1 m_modelName[2]
833 // 2 m_modelTexture[2]
834 // 3 m_inventoryIcon
835 // 4 m_geosetGroup[3]
836 // 5 m_flags
837 // 6 m_spellVisualID
838 // 7 m_groupSoundIndex
839 // 8 m_helmetGeosetVis[2]
840 // 9 m_texture[2]
841 // 10 m_itemVisual[8]
842 // 11 m_particleColorID
845 //struct ItemCondExtCostsEntry
847 // uint32 ID;
848 // uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
849 // uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
850 // uint32 arenaseason; // arena season number(1-4)
851 //};
853 struct ItemExtendedCostEntry
855 uint32 ID; // 0 extended-cost entry id
856 uint32 reqhonorpoints; // 1 required honor points
857 uint32 reqarenapoints; // 2 required arena points
858 uint32 reqitem[5]; // 3-7 required item id
859 uint32 reqitemcount[5]; // 8-12 required count of 1st item
860 uint32 reqpersonalarenarating; // 13 required personal arena rating
863 struct ItemRandomPropertiesEntry
865 uint32 ID; // 0 m_ID
866 //char* internalName // 1 m_Name
867 uint32 enchant_id[5]; // 2-6 m_Enchantment
868 //char* nameSuffix[16] // 7-22 m_name_lang
869 // 23 name flags
872 struct ItemRandomSuffixEntry
874 uint32 ID; // 0 m_ID
875 //char* name[16] // 1-16 m_name_lang
876 // 17, name flags
877 // 18 m_internalName
878 uint32 enchant_id[5]; // 19-21 m_enchantment
879 uint32 prefix[5]; // 22-24 m_allocationPct
882 struct ItemSetEntry
884 //uint32 id // 0 m_ID
885 char* name[16]; // 1-16 m_name_lang
886 // 17 string flags, unused
887 //uint32 itemId[17]; // 18-34 m_itemID
888 uint32 spells[8]; // 35-42 m_setSpellID
889 uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
890 uint32 required_skill_id; // 51 m_requiredSkill
891 uint32 required_skill_value; // 52 m_requiredSkillRank
894 struct LockEntry
896 uint32 ID; // 0 m_ID
897 uint32 Type[8]; // 1-8 m_Type
898 uint32 Index[8]; // 9-16 m_Index
899 uint32 Skill[8]; // 17-24 m_Skill
900 //uint32 Action[8]; // 25-32 m_Action
903 struct MailTemplateEntry
905 uint32 ID; // 0
906 //char* subject[16]; // 1-16
907 // 17 name flags, unused
908 //char* content[16]; // 18-33
911 struct MapEntry
913 uint32 MapID; // 0
914 //char* internalname; // 1 unused
915 uint32 map_type; // 2
916 // 3 0 or 1 for battlegrounds (not arenas)
917 char* name[16]; // 4-19
918 // 20 name flags, unused
919 uint32 linked_zone; // 21 common zone for instance and continent map
920 //char* hordeIntro[16]; // 23-37 text for PvP Zones
921 // 38 intro text flags
922 //char* allianceIntro[16]; // 39-54 text for PvP Zones
923 // 55 intro text flags
924 uint32 multimap_id; // 56
925 // 57
926 //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
927 // 74 text flags
928 //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
929 // 91 text flags
930 //chat* unknownText2[16]; // 92-107 unknown empty text fields
931 // 108 text flags
932 int32 entrance_map; // 109 map_id of entrance map
933 float entrance_x; // 110 entrance x coordinate (if exist single entry)
934 float entrance_y; // 111 entrance y coordinate (if exist single entry)
935 uint32 resetTimeRaid; // 112
936 uint32 resetTimeHeroic; // 113
937 // 114 all 0
938 // 115 -1, 0 and 720
939 uint32 addon; // 116 (0-original maps,1-tbc addon)
940 // 117 some kind of time?
942 // Helpers
943 uint32 Expansion() const { return addon; }
946 bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
947 bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
948 bool IsRaid() const { return map_type == MAP_RAID; }
949 bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
950 bool IsBattleArena() const { return map_type == MAP_ARENA; }
951 bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
952 bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
953 bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
955 bool IsMountAllowed() const
957 return !IsDungeon() ||
958 MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
959 MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
960 MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
961 MapID==616; // Eye Of Eternity
964 bool IsContinent() const
966 return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
970 struct QuestSortEntry
972 uint32 id; // 0 m_ID
973 //char* name[16]; // 1-16 m_SortName_lang
974 // 17 name flags
977 struct RandomPropertiesPointsEntry
979 //uint32 Id; // 0 hidden key
980 uint32 itemLevel; // 1
981 uint32 EpicPropertiesPoints[5]; // 2-6
982 uint32 RarePropertiesPoints[5]; // 7-11
983 uint32 UncommonPropertiesPoints[5]; // 12-16
986 struct ScalingStatDistributionEntry
988 uint32 Id;
989 uint32 StatMod[10];
990 uint32 Modifier[10];
991 uint32 MaxLevel;
994 struct ScalingStatValuesEntry
996 uint32 Id;
997 uint32 Level;
998 uint32 Multiplier[17];
1001 //struct SkillLineCategoryEntry{
1002 // uint32 id; // 0 m_ID
1003 // char* name[16]; // 1-17 m_name_lang
1004 // // 18 string flag
1005 // uint32 displayOrder; // 19 m_sortIndex
1006 //};
1008 //struct SkillRaceClassInfoEntry{
1009 // uint32 id; // 0 m_ID
1010 // uint32 skillId; // 1 m_skillID
1011 // uint32 raceMask; // 2 m_raceMask
1012 // uint32 classMask; // 3 m_classMask
1013 // uint32 flags; // 4 m_flags
1014 // uint32 reqLevel; // 5 m_minLevel
1015 // uint32 skillTierId; // 6 m_skillTierID
1016 // uint32 skillCostID; // 7 m_skillCostIndex
1017 //};
1019 //struct SkillTiersEntry{
1020 // uint32 id; // 0 m_ID
1021 // uint32 skillValue[16]; // 1-17 m_cost
1022 // uint32 maxSkillValue[16]; // 18-32 m_valueMax
1023 //};
1025 struct SkillLineEntry
1027 uint32 id; // 0 m_ID
1028 int32 categoryId; // 1 m_categoryID
1029 //uint32 skillCostID; // 2 m_skillCostsID
1030 char* name[16]; // 3-18 m_displayName_lang
1031 // 19 string flags
1032 //char* description[16]; // 20-35 m_description_lang
1033 // 36 string flags
1034 uint32 spellIcon; // 37 m_spellIconID
1035 //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
1036 // 54 string flags
1037 // 55 m_canLink
1040 struct SkillLineAbilityEntry
1042 uint32 id; // 0 m_ID
1043 uint32 skillId; // 1 m_skillLine
1044 uint32 spellId; // 2 m_spell
1045 uint32 racemask; // 3 m_raceMask
1046 uint32 classmask; // 4 m_classMask
1047 //uint32 racemaskNot; // 5 m_excludeRace
1048 //uint32 classmaskNot; // 6 m_excludeClass
1049 uint32 req_skill_value; // 7 m_minSkillLineRank
1050 uint32 forward_spellid; // 8 m_supercededBySpell
1051 uint32 learnOnGetSkill; // 9 m_acquireMethod
1052 uint32 max_value; // 10 m_trivialSkillLineRankHigh
1053 uint32 min_value; // 11 m_trivialSkillLineRankLow
1054 //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
1057 struct SoundEntriesEntry
1059 uint32 Id; // 0 m_ID
1060 //uint32 Type; // 1 m_soundType
1061 //char* InternalName; // 2 m_name
1062 //char* FileName[10]; // 3-12 m_File[10]
1063 //uint32 Unk13[10]; // 13-22 m_Freq[10]
1064 //char* Path; // 23 m_DirectoryBase
1065 // 24 m_volumeFloat
1066 // 25 m_flags
1067 // 26 m_minDistance
1068 // 27 m_distanceCutoff
1069 // 28 m_EAXDef
1072 struct SpellEntry
1074 uint32 Id; // 0 m_ID
1075 uint32 Category; // 1 m_category
1076 uint32 Dispel; // 2 m_dispelType
1077 uint32 Mechanic; // 3 m_mechanic
1078 uint32 Attributes; // 4 m_attribute
1079 uint32 AttributesEx; // 5 m_attributesEx
1080 uint32 AttributesEx2; // 6 m_attributesExB
1081 uint32 AttributesEx3; // 7 m_attributesExC
1082 uint32 AttributesEx4; // 8 m_attributesExD
1083 uint32 AttributesEx5; // 9 m_attributesExE
1084 //uint32 AttributesEx6; // 10 m_attributesExF not used
1085 uint32 Stances; // 11 m_shapeshiftMask
1086 uint32 StancesNot; // 12 m_shapeshiftExclude
1087 uint32 Targets; // 13 m_targets
1088 uint32 TargetCreatureType; // 14 m_targetCreatureType
1089 uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
1090 uint32 FacingCasterFlags; // 16 m_facingCasterFlags
1091 uint32 CasterAuraState; // 17 m_casterAuraState
1092 uint32 TargetAuraState; // 18 m_targetAuraState
1093 uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
1094 uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
1095 uint32 casterAuraSpell; // 21 m_casterAuraSpell
1096 uint32 targetAuraSpell; // 22 m_targetAuraSpell
1097 uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
1098 uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
1099 uint32 CastingTimeIndex; // 25 m_castingTimeIndex
1100 uint32 RecoveryTime; // 26 m_recoveryTime
1101 uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
1102 uint32 InterruptFlags; // 28 m_interruptFlags
1103 uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
1104 uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
1105 uint32 procFlags; // 31 m_procTypeMask
1106 uint32 procChance; // 32 m_procChance
1107 uint32 procCharges; // 33 m_procCharges
1108 uint32 maxLevel; // 34 m_maxLevel
1109 uint32 baseLevel; // 35 m_baseLevel
1110 uint32 spellLevel; // 36 m_spellLevel
1111 uint32 DurationIndex; // 37 m_durationIndex
1112 uint32 powerType; // 38 m_powerType
1113 uint32 manaCost; // 39 m_manaCost
1114 uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
1115 uint32 manaPerSecond; // 41 m_manaPerSecond
1116 uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
1117 uint32 rangeIndex; // 43 m_rangeIndex
1118 float speed; // 44 m_speed
1119 //uint32 modalNextSpell; // 45 m_modalNextSpell not used
1120 uint32 StackAmount; // 46 m_cumulativeAura
1121 uint32 Totem[2]; // 47-48 m_totem
1122 int32 Reagent[8]; // 49-56 m_reagent
1123 uint32 ReagentCount[8]; // 57-64 m_reagentCount
1124 int32 EquippedItemClass; // 65 m_equippedItemClass (value)
1125 int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
1126 int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
1127 uint32 Effect[3]; // 68-70 m_effect
1128 int32 EffectDieSides[3]; // 71-73 m_effectDieSides
1129 uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
1130 float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
1131 float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
1132 int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
1133 uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
1134 uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
1135 uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
1136 uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
1137 uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
1138 uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
1139 float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
1140 uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
1141 uint32 EffectItemType[3]; // 110-112 m_effectItemType
1142 int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
1143 int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
1144 uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
1145 float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
1146 uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA
1147 uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB
1148 uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC
1149 uint32 SpellVisual[2]; // 134-135 m_spellVisualID
1150 uint32 SpellIconID; // 136 m_spellIconID
1151 uint32 activeIconID; // 137 m_activeIconID
1152 //uint32 spellPriority; // 138 m_spellPriority not used
1153 char* SpellName[16]; // 139-154 m_name_lang
1154 //uint32 SpellNameFlag; // 155 not used
1155 char* Rank[16]; // 156-171 m_nameSubtext_lang
1156 //uint32 RankFlags; // 172 not used
1157 //char* Description[16]; // 173-188 m_description_lang not used
1158 //uint32 DescriptionFlags; // 189 not used
1159 //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
1160 //uint32 ToolTipFlags; // 206 not used
1161 uint32 ManaCostPercentage; // 207 m_manaCostPct
1162 uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
1163 uint32 StartRecoveryTime; // 209 m_startRecoveryTime
1164 uint32 MaxTargetLevel; // 210 m_maxTargetLevel
1165 uint32 SpellFamilyName; // 211 m_spellClassSet
1166 uint64 SpellFamilyFlags; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!!
1167 uint32 SpellFamilyFlags2; // 214 addition to m_spellClassMask
1168 uint32 MaxAffectedTargets; // 215 m_maxTargets
1169 uint32 DmgClass; // 216 m_defenseType
1170 uint32 PreventionType; // 217 m_preventionType
1171 //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
1172 float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
1173 //uint32 MinFactionId; // 222 m_minFactionID not used
1174 //uint32 MinReputation; // 223 m_minReputation not used
1175 //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
1176 uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
1177 int32 AreaGroupId; // 227 m_requiredAreaGroupId
1178 uint32 SchoolMask; // 228 m_schoolMask
1179 uint32 runeCostID; // 229 m_runeCostID
1180 //uint32 spellMissileID; // 230 m_spellMissileID not used
1182 private:
1183 // prevent creating custom entries (copy data from original in fact)
1184 SpellEntry(SpellEntry const&); // DON'T must have implementation
1187 typedef std::set<uint32> SpellCategorySet;
1188 typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
1189 typedef std::set<uint32> PetFamilySpellsSet;
1190 typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
1192 struct SpellCastTimesEntry
1194 uint32 ID; // 0
1195 int32 CastTime; // 1
1196 //float CastTimePerLevel; // 2 unsure / per skill?
1197 //int32 MinCastTime; // 3 unsure
1200 struct SpellFocusObjectEntry
1202 uint32 ID; // 0
1203 //char* Name[16]; // 1-15 unused
1204 // 16 string flags, unused
1207 // stored in SQL table
1208 struct SpellThreatEntry
1210 uint32 spellId;
1211 int32 threat;
1214 struct SpellRadiusEntry
1216 uint32 ID;
1217 float Radius;
1218 float Radius2;
1221 struct SpellRangeEntry
1223 uint32 ID;
1224 float minRange;
1225 float maxRange;
1228 struct SpellRuneCostEntry
1230 uint32 ID; // 0
1231 uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
1232 uint32 runePowerGain; // 4
1234 bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
1235 bool NoRunicPowerGain() const { return runePowerGain == 0; }
1238 struct SpellShapeshiftEntry
1240 uint32 ID; // 0
1241 //uint32 buttonPosition; // 1 unused
1242 //char* Name[16]; // 2-17 unused
1243 //uint32 NameFlags; // 18 unused
1244 uint32 flags1; // 19
1245 int32 creatureType; // 20 <=0 humanoid, other normal creature types
1246 //uint32 unk1; // 21 unused
1247 uint32 attackSpeed; // 22
1248 //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
1249 //uint32 unk2; // 24 unused
1250 //uint32 unk3; // 25 unused
1251 //uint32 unk4; // 26 unused
1252 //uint32 unk5; // 27 unused
1253 //uint32 unk6; // 28 unused
1254 //uint32 unk7; // 29 unused
1255 //uint32 unk8; // 30 unused
1256 //uint32 unk9; // 31 unused
1257 //uint32 unk10; // 32 unused
1258 //uint32 unk11; // 33 unused
1259 //uint32 unk12; // 34 unused
1262 struct SpellDurationEntry
1264 uint32 ID;
1265 int32 Duration[3];
1268 struct SpellItemEnchantmentEntry
1270 uint32 ID; // 0 m_ID
1271 //uint32 charges; // 1 m_charges
1272 uint32 type[3]; // 2-4 m_effect[3]
1273 uint32 amount[3]; // 5-7 m_effectPointsMin[3]
1274 //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
1275 uint32 spellid[3]; // 11-13 m_effectArg[3]
1276 char* description[16]; // 14-30 m_name_lang[16]
1277 //uint32 descriptionFlags; // 31 name flags
1278 uint32 aura_id; // 32 m_itemVisual
1279 uint32 slot; // 33 m_flags
1280 uint32 GemID; // 34 m_src_itemID
1281 uint32 EnchantmentCondition; // 35 m_condition_id
1282 //uint32 requiredSkill; // 36 m_requiredSkillID
1283 //uint32 requiredSkillValue; // 37 m_requiredSkillRank
1286 struct SpellItemEnchantmentConditionEntry
1288 uint32 ID; // 0 m_ID
1289 uint8 Color[5]; // 1-5 m_lt_operandType[5]
1290 //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
1291 uint8 Comparator[5]; // 11-15 m_operator[5]
1292 uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
1293 uint32 Value[5]; // 21-25 m_rt_operand[5]
1294 //uint8 Logic[5] // 25-30 m_logic[5]
1297 struct StableSlotPricesEntry
1299 uint32 Slot;
1300 uint32 Price;
1303 /*struct SummonPropertiesEntry
1305 uint32 Id; // 0
1306 uint32 Group; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
1307 uint32 Unk2; // 2, 14 rows > 0
1308 uint32 Type; // 3, see enum
1309 uint32 Slot; // 4, 0-6
1310 uint32 Flags; // 5
1311 };*/
1313 struct TalentEntry
1315 uint32 TalentID; // 0
1316 uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
1317 uint32 Row; // 2
1318 uint32 Col; // 3
1319 uint32 RankID[5]; // 4-8
1320 // 9-12 not used, always 0, maybe not used high ranks
1321 uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
1322 // 14-15 not used
1323 uint32 DependsOnRank; // 16
1324 // 17-18 not used
1325 //uint32 unk1; // 19, 0 or 1
1326 //uint32 unk2; // 20, all 0
1327 //uint32 unkFlags1; // 21, related to hunter pet talents
1328 //uint32 unkFlags2; // 22, related to hunter pet talents
1331 struct TalentTabEntry
1333 uint32 TalentTabID; // 0
1334 //char* name[16]; // 1-16, unused
1335 //uint32 nameFlags; // 17, unused
1336 //unit32 spellicon; // 18
1337 // 19 not used
1338 uint32 ClassMask; // 20
1339 uint32 petTalentMask; // 21
1340 uint32 tabpage; // 22
1341 //char* internalname; // 23
1344 struct TaxiNodesEntry
1346 uint32 ID; // 0 m_ID
1347 uint32 map_id; // 1 m_ContinentID
1348 float x; // 2 m_x
1349 float y; // 3 m_y
1350 float z; // 4 m_z
1351 //char* name[16]; // 5-21 m_Name_lang
1352 // 22 string flags
1353 uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
1356 struct TaxiPathEntry
1358 uint32 ID; // 0 m_ID
1359 uint32 from; // 1 m_FromTaxiNode
1360 uint32 to; // 2 m_ToTaxiNode
1361 uint32 price; // 3 m_Cost
1364 struct TaxiPathNodeEntry
1366 // 0 m_ID
1367 uint32 path; // 1 m_PathID
1368 uint32 index; // 2 m_NodeIndex
1369 uint32 mapid; // 3 m_ContinentID
1370 float x; // 4 m_LocX
1371 float y; // 5 m_LocY
1372 float z; // 6 m_LocZ
1373 uint32 actionFlag; // 7 m_flags
1374 uint32 delay; // 8 m_delay
1375 // 9 m_arrivalEventID
1376 // 10 m_departureEventID
1379 struct TotemCategoryEntry
1381 uint32 ID; // 0
1382 //char* name[16]; // 1-16
1383 // 17 string flags, unused
1384 uint32 categoryType; // 18 (one for specialization)
1385 uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
1388 struct VehicleEntry
1390 uint32 m_ID; // 0
1391 uint32 m_flags; // 1
1392 float m_turnSpeed; // 2
1393 float m_pitchSpeed; // 3
1394 float m_pitchMin; // 4
1395 float m_pitchMax; // 5
1396 uint32 m_seatID[8]; // 6-13
1397 float m_mouseLookOffsetPitch; // 14
1398 float m_cameraFadeDistScalarMin; // 15
1399 float m_cameraFadeDistScalarMax; // 16
1400 float m_cameraPitchOffset; // 17
1401 int m_powerType[3]; // 18-20
1402 int m_powerToken[3]; // 21-23
1403 float m_facingLimitRight; // 24
1404 float m_facingLimitLeft; // 25
1405 float m_msslTrgtTurnLingering; // 26
1406 float m_msslTrgtPitchLingering; // 27
1407 float m_msslTrgtMouseLingering; // 28
1408 float m_msslTrgtEndOpacity; // 29
1409 float m_msslTrgtArcSpeed; // 30
1410 float m_msslTrgtArcRepeat; // 31
1411 float m_msslTrgtArcWidth; // 32
1412 float m_msslTrgtImpactRadius[2]; // 33-34
1413 char* m_msslTrgtArcTexture; // 35
1414 char* m_msslTrgtImpactTexture; // 36
1415 char* m_msslTrgtImpactModel[2]; // 37-38
1416 float m_cameraYawOffset; // 39
1417 uint32 m_uiLocomotionType; // 40
1418 float m_msslTrgtImpactTexRadius; // 41
1419 uint32 m_uiSeatIndicatorType; // 42
1422 struct VehicleSeatEntry
1424 uint32 m_ID; // 0
1425 uint32 m_flags; // 1
1426 int32 m_attachmentID; // 2
1427 float m_attachmentOffsetX; // 3
1428 float m_attachmentOffsetY; // 4
1429 float m_attachmentOffsetZ; // 5
1430 float m_enterPreDelay; // 6
1431 float m_enterSpeed; // 7
1432 float m_enterGravity; // 8
1433 float m_enterMinDuration; // 9
1434 float m_enterMaxDuration; // 10
1435 float m_enterMinArcHeight; // 11
1436 float m_enterMaxArcHeight; // 12
1437 int32 m_enterAnimStart; // 13
1438 int32 m_enterAnimLoop; // 14
1439 int32 m_rideAnimStart; // 15
1440 int32 m_rideAnimLoop; // 16
1441 int32 m_rideUpperAnimStart; // 17
1442 int32 m_rideUpperAnimLoop; // 18
1443 float m_exitPreDelay; // 19
1444 float m_exitSpeed; // 20
1445 float m_exitGravity; // 21
1446 float m_exitMinDuration; // 22
1447 float m_exitMaxDuration; // 23
1448 float m_exitMinArcHeight; // 24
1449 float m_exitMaxArcHeight; // 25
1450 int32 m_exitAnimStart; // 26
1451 int32 m_exitAnimLoop; // 27
1452 int32 m_exitAnimEnd; // 28
1453 float m_passengerYaw; // 29
1454 float m_passengerPitch; // 30
1455 float m_passengerRoll; // 31
1456 int32 m_passengerAttachmentID; // 32
1457 int32 m_vehicleEnterAnim; // 33
1458 int32 m_vehicleExitAnim; // 34
1459 int32 m_vehicleRideAnimLoop; // 35
1460 int32 m_vehicleEnterAnimBone; // 36
1461 int32 m_vehicleExitAnimBone; // 37
1462 int32 m_vehicleRideAnimLoopBone; // 38
1463 float m_vehicleEnterAnimDelay; // 39
1464 float m_vehicleExitAnimDelay; // 40
1465 uint32 m_vehicleAbilityDisplay; // 41
1466 uint32 m_enterUISoundID; // 42
1467 uint32 m_exitUISoundID; // 43
1468 int32 m_uiSkin; // 44
1469 uint32 m_flagsB; // 45
1472 struct WorldMapAreaEntry
1474 //uint32 ID; // 0
1475 uint32 map_id; // 1
1476 uint32 area_id; // 2 index (continent 0 areas ignored)
1477 //char* internal_name // 3
1478 float y1; // 4
1479 float y2; // 5
1480 float x1; // 6
1481 float x2; // 7
1482 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
1485 struct WorldSafeLocsEntry
1487 uint32 ID; // 0
1488 uint32 map_id; // 1
1489 float x; // 2
1490 float y; // 3
1491 float z; // 4
1492 //char* name[16] // 5-20 name, unused
1493 // 21 name flags, unused
1496 struct WorldMapOverlayEntry
1498 uint32 ID; // 0
1499 uint32 areatableID; // 2
1502 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
1503 #if defined( __GNUC__ )
1504 #pragma pack()
1505 #else
1506 #pragma pack(pop)
1507 #endif
1509 // Structures not used for casting to loaded DBC data and not required then packing
1510 struct TalentSpellPos
1512 TalentSpellPos() : talent_id(0), rank(0) {}
1513 TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
1515 uint16 talent_id;
1516 uint8 rank;
1519 typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
1521 struct TaxiPathBySourceAndDestination
1523 TaxiPathBySourceAndDestination() : ID(0),price(0) {}
1524 TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
1526 uint32 ID;
1527 uint32 price;
1529 typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
1530 typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
1532 struct TaxiPathNode
1534 TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
1535 TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
1537 uint32 mapid;
1538 float x;
1539 float y;
1540 float z;
1541 uint32 actionFlag;
1542 uint32 delay;
1544 typedef std::vector<TaxiPathNode> TaxiPathNodeList;
1545 typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
1547 #define TaxiMaskSize 12
1548 typedef uint32 TaxiMask[TaxiMaskSize];
1549 #endif