2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "SpellAuraDefines.h"
27 #include "DBCStructure.h"
28 #include "DBCStores.h"
29 #include "Database/SQLStorage.h"
31 #include "Utilities/UnorderedMap.h"
42 SPELLCATEGORY_HEALTH_MANA_POTIONS
= 4,
43 SPELLCATEGORY_DEVOUR_MAGIC
= 12,
44 SPELLCATEGORY_JUDGEMENT
= 1210, // Judgement (seal trigger)
49 SPELLFAMILY_GENERIC
= 0,
50 SPELLFAMILY_UNK1
= 1, // events, holidays
53 SPELLFAMILY_WARRIOR
= 4,
54 SPELLFAMILY_WARLOCK
= 5,
55 SPELLFAMILY_PRIEST
= 6,
56 SPELLFAMILY_DRUID
= 7,
57 SPELLFAMILY_ROGUE
= 8,
58 SPELLFAMILY_HUNTER
= 9,
59 SPELLFAMILY_PALADIN
= 10,
60 SPELLFAMILY_SHAMAN
= 11,
61 SPELLFAMILY_UNK2
= 12, // 2 spells (silence resistance)
62 SPELLFAMILY_POTION
= 13,
64 SPELLFAMILY_DEATHKNIGHT
= 15,
69 //Some SpellFamilyFlags
70 #define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x0000000000000800)
71 #define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x0000000000400000)
72 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x0000000000800004)
73 #define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x0000000000000080)
74 #define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x0000000008000000)
75 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x0000000000200000)
76 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x00000009003E0000)
78 #define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000)
80 // Spell clasification
91 SPELL_WARLOCK_ARMOR
= 8,
93 SPELL_ELEMENTAL_SHIELD
= 10,
94 SPELL_MAGE_POLYMORPH
= 11,
95 SPELL_POSITIVE_SHOUT
= 12,
97 SPELL_BATTLE_ELIXIR
= 14,
98 SPELL_GUARDIAN_ELIXIR
= 15,
99 SPELL_FLASK_ELIXIR
= 16,
105 SPELL_FOOD_AND_DRINK
= 22,
108 SpellSpecific
GetSpellSpecific(uint32 spellId
);
110 // Different spell properties
111 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
112 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
113 inline float GetSpellMinRange(SpellRangeEntry
const *range
, bool friendly
= false)
117 return (friendly
? range
->minRangeFriendly
: range
->minRange
);
119 inline float GetSpellMaxRange(SpellRangeEntry
const *range
, bool friendly
= false)
123 return (friendly
? range
->maxRangeFriendly
: range
->maxRange
);
125 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
126 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
127 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
128 uint16
GetSpellAuraMaxTicks(SpellEntry
const* spellInfo
);
129 WeaponAttackType
GetWeaponAttackType(SpellEntry
const *spellInfo
);
131 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
133 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
134 if(SpellEffects(spellInfo
->Effect
[i
])==effect
)
139 inline bool IsSpellHaveAura(SpellEntry
const *spellInfo
, AuraType aura
)
141 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
142 if(AuraType(spellInfo
->EffectApplyAuraName
[i
])==aura
)
147 inline bool IsSpellLastAuraEffect(SpellEntry
const *spellInfo
, SpellEffectIndex effecIdx
)
149 for(int i
= effecIdx
+1; i
< MAX_EFFECT_INDEX
; ++i
)
150 if(spellInfo
->EffectApplyAuraName
[i
])
155 bool IsNoStackAuraDueToAura(uint32 spellId_1
, SpellEffectIndex effIndex_1
, uint32 spellId_2
, SpellEffectIndex effIndex_2
);
157 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
159 //Collection of all the seal family flags. No other paladin spell has any of those.
160 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
161 ( spellInfo
->SpellFamilyFlags
& SPELLFAMILYFLAG_PALADIN_SEALS
) &&
162 // avoid counting target triggered effect as seal for avoid remove it or seal by it.
163 spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_0
] == TARGET_SELF
;
166 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
168 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
169 return (spellInfo
->SpellFamilyFlags
& UI64LIT(0x42000000400)) || spellInfo
->Id
== 23552;
172 inline bool IsExplicitDiscoverySpell(SpellEntry
const *spellInfo
)
174 return ((spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_RANDOM_ITEM
175 && spellInfo
->Effect
[EFFECT_INDEX_1
] == SPELL_EFFECT_SCRIPT_EFFECT
)
176 || spellInfo
->Id
== 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
179 inline bool IsLootCraftingSpell(SpellEntry
const *spellInfo
)
181 return (spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_RANDOM_ITEM
||
182 // different random cards from Inscription (121==Virtuoso Inking Set category)
183 // also Abyssal Shatter (63), any !=0 infact
184 (spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_CREATE_ITEM_2
&& spellInfo
->TotemCategory
[0] != 0));
187 int32
CompareAuraRanks(uint32 spellId_1
, SpellEffectIndex effIndex_1
, uint32 spellId_2
, SpellEffectIndex effIndex_2
);
189 // order from less to more strict
190 bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
191 bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
192 bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
194 bool IsPassiveSpell(uint32 spellId
);
196 inline bool IsPassiveSpellStackableWithRanks(SpellEntry
const* spellProto
)
198 if(!IsPassiveSpell(spellProto
->Id
))
201 return !IsSpellHaveEffect(spellProto
,SPELL_EFFECT_APPLY_AURA
);
204 inline bool IsDeathOnlySpell(SpellEntry
const *spellInfo
)
206 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_CAST_ON_DEAD
207 || spellInfo
->Id
== 2584;
210 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
212 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
215 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
217 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
220 bool IsPositiveSpell(uint32 spellId
);
221 bool IsPositiveEffect(uint32 spellId
, SpellEffectIndex effIndex
);
222 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
224 bool IsExplicitPositiveTarget(uint32 targetA
);
225 bool IsExplicitNegativeTarget(uint32 targetA
);
227 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
228 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
230 inline bool IsCasterSourceTarget(uint32 target
)
236 case TARGET_ALL_PARTY_AROUND_CASTER
:
237 case TARGET_IN_FRONT_OF_CASTER
:
240 case TARGET_ALL_PARTY
:
241 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
242 case TARGET_SELF_FISHING
:
243 case TARGET_TOTEM_EARTH
:
244 case TARGET_TOTEM_WATER
:
245 case TARGET_TOTEM_AIR
:
246 case TARGET_TOTEM_FIRE
:
247 case TARGET_AREAEFFECT_CUSTOM_2
:
248 case TARGET_ALL_RAID_AROUND_CASTER
:
250 case TARGET_DIRECTLY_FORWARD
:
251 case TARGET_NONCOMBAT_PET
:
252 case TARGET_IN_FRONT_OF_CASTER_30
:
260 inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry
const* spellInfo
)
262 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
264 uint32 targetA
= spellInfo
->EffectImplicitTargetA
[i
];
265 if(targetA
&& !IsCasterSourceTarget(targetA
))
268 uint32 targetB
= spellInfo
->EffectImplicitTargetB
[i
];
269 if(targetB
&& !IsCasterSourceTarget(targetB
))
272 if(!targetA
&& !targetB
)
278 inline bool IsPointEffectTarget( Targets target
)
282 case TARGET_INNKEEPER_COORDINATES
:
283 case TARGET_TABLE_X_Y_Z_COORDINATES
:
284 case TARGET_CASTER_COORDINATES
:
285 case TARGET_SCRIPT_COORDINATES
:
286 case TARGET_CURRENT_ENEMY_COORDINATES
:
287 case TARGET_DUELVSPLAYER_COORDINATES
:
288 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
289 case TARGET_POINT_AT_NORTH
:
290 case TARGET_POINT_AT_SOUTH
:
291 case TARGET_POINT_AT_EAST
:
292 case TARGET_POINT_AT_WEST
:
293 case TARGET_POINT_AT_NE
:
294 case TARGET_POINT_AT_NW
:
295 case TARGET_POINT_AT_SE
:
296 case TARGET_POINT_AT_SW
:
304 inline bool IsAreaEffectTarget( Targets target
)
308 case TARGET_AREAEFFECT_INSTANT
:
309 case TARGET_AREAEFFECT_CUSTOM
:
310 case TARGET_ALL_ENEMY_IN_AREA
:
311 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
312 case TARGET_ALL_PARTY_AROUND_CASTER
:
313 case TARGET_IN_FRONT_OF_CASTER
:
314 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
315 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
316 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
317 case TARGET_ALL_PARTY
:
318 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
319 case TARGET_AREAEFFECT_PARTY
:
320 case TARGET_AREAEFFECT_CUSTOM_2
:
321 case TARGET_ALL_RAID_AROUND_CASTER
:
322 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
323 case TARGET_IN_FRONT_OF_CASTER_30
:
331 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
333 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_0
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_0
])))
335 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_1
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_1
])))
337 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[EFFECT_INDEX_2
])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[EFFECT_INDEX_2
])))
342 inline bool IsAreaAuraEffect(uint32 effect
)
344 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
345 effect
== SPELL_EFFECT_APPLY_AREA_AURA_RAID
||
346 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
347 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
348 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
349 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
354 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
356 if (spellInfo
->Effect
[EFFECT_INDEX_0
] == SPELL_EFFECT_DISPEL
||
357 spellInfo
->Effect
[EFFECT_INDEX_1
] == SPELL_EFFECT_DISPEL
||
358 spellInfo
->Effect
[EFFECT_INDEX_2
] == SPELL_EFFECT_DISPEL
)
362 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
364 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
367 inline bool IsAutoRepeatRangedSpell(SpellEntry
const* spellInfo
)
369 return (spellInfo
->Attributes
& SPELL_ATTR_RANGED
) && (spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
);
372 SpellCastResult
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
374 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
376 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
379 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
381 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
384 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
386 return SpellSchoolMask(spellInfo
->SchoolMask
);
389 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
392 if (spellInfo
->Mechanic
)
393 mask
|= 1 << (spellInfo
->Mechanic
- 1);
394 if (spellInfo
->EffectMechanic
[effect
])
395 mask
|= 1 << (spellInfo
->EffectMechanic
[effect
] - 1);
399 inline uint32
GetAllSpellMechanicMask(SpellEntry
const* spellInfo
)
402 if (spellInfo
->Mechanic
)
403 mask
|= 1 << (spellInfo
->Mechanic
- 1);
404 for (int i
=0; i
< MAX_EFFECT_INDEX
; ++i
)
405 if (spellInfo
->EffectMechanic
[i
])
406 mask
|= 1 << (spellInfo
->EffectMechanic
[i
]-1);
410 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, SpellEffectIndex effect
)
412 if (spellInfo
->EffectMechanic
[effect
])
413 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
414 if (spellInfo
->Mechanic
)
415 return Mechanics(spellInfo
->Mechanic
);
416 return MECHANIC_NONE
;
419 inline uint32
GetDispellMask(DispelType dispel
)
422 if (dispel
== DISPEL_ALL
)
423 return DISPEL_ALL_MASK
;
425 return (1 << dispel
);
428 // Diminishing Returns interaction with spells
429 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
430 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
431 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
432 int32
GetDiminishingReturnsLimitDuration(DiminishingGroup group
, SpellEntry
const* spellproto
);
434 // Spell proc event related declarations (accessed using SpellMgr functions)
437 PROC_FLAG_NONE
= 0x00000000,
439 PROC_FLAG_KILLED
= 0x00000001, // 00 Killed by agressor
440 PROC_FLAG_KILL
= 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
442 PROC_FLAG_SUCCESSFUL_MELEE_HIT
= 0x00000004, // 02 Successful melee auto attack
443 PROC_FLAG_TAKEN_MELEE_HIT
= 0x00000008, // 03 Taken damage from melee auto attack hit
445 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
= 0x00000010, // 04 Successful attack by Spell that use melee weapon
446 PROC_FLAG_TAKEN_MELEE_SPELL_HIT
= 0x00000020, // 05 Taken damage by Spell that use melee weapon
448 PROC_FLAG_SUCCESSFUL_RANGED_HIT
= 0x00000040, // 06 Successful Ranged auto attack
449 PROC_FLAG_TAKEN_RANGED_HIT
= 0x00000080, // 07 Taken damage from ranged auto attack
451 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
= 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
452 PROC_FLAG_TAKEN_RANGED_SPELL_HIT
= 0x00000200, // 09 Taken damage by Spell that use ranged weapon
454 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT
= 0x00000400, // 10 Successful AoE (not 100% shure unused)
455 PROC_FLAG_TAKEN_POSITIVE_AOE
= 0x00000800, // 11 Taken AoE (not 100% shure unused)
457 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT
= 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
458 PROC_FLAG_TAKEN_AOE_SPELL_HIT
= 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
460 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
= 0x00004000, // 14 Successful cast positive spell (by default only on healing)
461 PROC_FLAG_TAKEN_POSITIVE_SPELL
= 0x00008000, // 15 Taken positive spell hit (by default only on healing)
463 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
= 0x00010000, // 16 Successful negative spell cast (by default only on damage)
464 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
= 0x00020000, // 17 Taken negative spell (by default only on damage)
466 PROC_FLAG_ON_DO_PERIODIC
= 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
467 PROC_FLAG_ON_TAKE_PERIODIC
= 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
469 PROC_FLAG_TAKEN_ANY_DAMAGE
= 0x00100000, // 20 Taken any damage
470 PROC_FLAG_ON_TRAP_ACTIVATION
= 0x00200000, // 21 On trap activation
472 PROC_FLAG_TAKEN_OFFHAND_HIT
= 0x00400000, // 22 Taken off-hand melee attacks(not used)
473 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
= 0x00800000 // 23 Successful off-hand melee attacks
476 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
477 PROC_FLAG_TAKEN_MELEE_HIT | \
478 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
479 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
480 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
481 PROC_FLAG_TAKEN_RANGED_HIT | \
482 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
483 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
487 PROC_EX_NONE
= 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
488 PROC_EX_NORMAL_HIT
= 0x0000001, // If set only from normal hit (only damage spells)
489 PROC_EX_CRITICAL_HIT
= 0x0000002,
490 PROC_EX_MISS
= 0x0000004,
491 PROC_EX_RESIST
= 0x0000008,
492 PROC_EX_DODGE
= 0x0000010,
493 PROC_EX_PARRY
= 0x0000020,
494 PROC_EX_BLOCK
= 0x0000040,
495 PROC_EX_EVADE
= 0x0000080,
496 PROC_EX_IMMUNE
= 0x0000100,
497 PROC_EX_DEFLECT
= 0x0000200,
498 PROC_EX_ABSORB
= 0x0000400,
499 PROC_EX_REFLECT
= 0x0000800,
500 PROC_EX_INTERRUPT
= 0x0001000, // Melee hit result can be Interrupt (not used)
501 PROC_EX_FULL_BLOCK
= 0x0002000, // block al attack damage
502 PROC_EX_RESERVED2
= 0x0004000,
503 PROC_EX_RESERVED3
= 0x0008000,
504 PROC_EX_EX_TRIGGER_ALWAYS
= 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
505 PROC_EX_EX_ONE_TIME_TRIGGER
= 0x0020000 // If set trigger always but only one time (not used)
508 struct SpellProcEventEntry
510 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
511 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
512 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
513 uint32 spellFamilyMask2
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
514 uint32 procFlags
; // bitmask for matching proc event
515 uint32 procEx
; // proc Extend info (see ProcFlagsEx)
516 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
517 float customChance
; // Owerride chance (in most cases for debug only)
518 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
521 struct SpellBonusEntry
528 typedef UNORDERED_MAP
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
529 typedef UNORDERED_MAP
<uint32
, SpellBonusEntry
> SpellBonusMap
;
531 #define ELIXIR_BATTLE_MASK 0x01
532 #define ELIXIR_GUARDIAN_MASK 0x02
533 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
534 #define ELIXIR_UNSTABLE_MASK 0x04
535 #define ELIXIR_SHATTRATH_MASK 0x08
536 #define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
538 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
539 typedef std::map
<uint32
, float> SpellProcItemEnchantMap
;
540 typedef std::map
<uint32
, uint16
> SpellThreatMap
;
542 // Spell script target related declarations (accessed using SpellMgr functions)
545 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
546 SPELL_TARGET_TYPE_CREATURE
= 1,
547 SPELL_TARGET_TYPE_DEAD
= 2
550 #define MAX_SPELL_TARGET_TYPE 3
552 struct SpellTargetEntry
554 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
555 SpellTargetType type
;
559 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
560 typedef std::pair
<SpellScriptTarget::const_iterator
,SpellScriptTarget::const_iterator
> SpellScriptTargetBounds
;
562 // coordinates for spells (accessed using SpellMgr functions)
563 struct SpellTargetPosition
569 float target_Orientation
;
572 typedef UNORDERED_MAP
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
583 PetAura(uint32 petEntry
, uint32 aura
, bool _removeOnChangePet
, int _damage
) :
584 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
586 auras
[petEntry
] = aura
;
589 uint32
GetAura(uint32 petEntry
) const
591 std::map
<uint32
, uint32
>::const_iterator itr
= auras
.find(petEntry
);
592 if(itr
!= auras
.end())
596 std::map
<uint32
, uint32
>::const_iterator itr2
= auras
.find(0);
597 if(itr2
!= auras
.end())
604 void AddAura(uint32 petEntry
, uint32 aura
)
606 auras
[petEntry
] = aura
;
609 bool IsRemovedOnChangePet() const
611 return removeOnChangePet
;
614 int32
GetDamage() const
620 std::map
<uint32
, uint32
> auras
;
621 bool removeOnChangePet
;
624 typedef std::map
<uint32
, PetAura
> SpellPetAuraMap
;
629 uint32 areaId
; // zone/subzone/or 0 is not limited to zone
630 uint32 questStart
; // quest start (quest must be active or rewarded for spell apply)
631 uint32 questEnd
; // quest end (quest don't must be rewarded for spell apply)
632 int32 auraSpell
; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
633 uint32 raceMask
; // can be applied only to races
634 Gender gender
; // can be applied only to gender
635 bool questStartCanActive
; // if true then quest start can be active (not only rewarded)
636 bool autocast
; // if true then auto applied at area enter, in other case just allowed to cast
639 bool IsFitToRequirements(Player
const* player
, uint32 newZone
, uint32 newArea
) const;
642 typedef std::multimap
<uint32
,SpellArea
> SpellAreaMap
;
643 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForQuestMap
;
644 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAuraMap
;
645 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAreaMap
;
646 typedef std::pair
<SpellAreaMap::const_iterator
,SpellAreaMap::const_iterator
> SpellAreaMapBounds
;
647 typedef std::pair
<SpellAreaForQuestMap::const_iterator
,SpellAreaForQuestMap::const_iterator
> SpellAreaForQuestMapBounds
;
648 typedef std::pair
<SpellAreaForAuraMap::const_iterator
, SpellAreaForAuraMap::const_iterator
> SpellAreaForAuraMapBounds
;
649 typedef std::pair
<SpellAreaForAreaMap::const_iterator
, SpellAreaForAreaMap::const_iterator
> SpellAreaForAreaMapBounds
;
652 // Spell rank chain (accessed using SpellMgr functions)
653 struct SpellChainNode
661 typedef UNORDERED_MAP
<uint32
, SpellChainNode
> SpellChainMap
;
662 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
664 // Spell learning properties (accessed using SpellMgr functions)
665 struct SpellLearnSkillNode
668 uint32 value
; // 0 - max skill value for player level
669 uint32 maxvalue
; // 0 - max skill value for player level
672 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
674 struct SpellLearnSpellNode
677 bool active
; // show in spellbook or not
681 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
682 typedef std::pair
<SpellLearnSpellMap::const_iterator
,SpellLearnSpellMap::const_iterator
> SpellLearnSpellMapBounds
;
684 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
685 typedef std::pair
<SkillLineAbilityMap::const_iterator
,SkillLineAbilityMap::const_iterator
> SkillLineAbilityMapBounds
;
687 typedef std::multimap
<uint32
, uint32
> PetLevelupSpellSet
;
688 typedef std::map
<uint32
, PetLevelupSpellSet
> PetLevelupSpellMap
;
690 struct PetDefaultSpellsEntry
692 uint32 spellid
[MAX_CREATURE_SPELL_DATA_SLOT
];
695 // < 0 for petspelldata id, > 0 for creature_id
696 typedef std::map
<int32
, PetDefaultSpellsEntry
> PetDefaultSpellsMap
;
699 inline bool IsPrimaryProfessionSkill(uint32 skill
)
701 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
705 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
711 inline bool IsProfessionSkill(uint32 skill
)
713 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
716 inline bool IsProfessionOrRidingSkill(uint32 skill
)
718 return IsProfessionSkill(skill
) || skill
== SKILL_RIDING
;
723 friend struct DoSpellBonusess
;
724 friend struct DoSpellProcEvent
;
725 friend struct DoSpellProcItemEnchant
;
732 // Accessors (const or static functions)
735 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
737 uint32
GetSpellElixirMask(uint32 spellid
) const
739 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
740 if(itr
==mSpellElixirs
.end())
746 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
748 uint32 mask
= GetSpellElixirMask(spellid
);
749 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
750 return SPELL_FLASK_ELIXIR
;
751 else if(mask
& ELIXIR_BATTLE_MASK
)
752 return SPELL_BATTLE_ELIXIR
;
753 else if(mask
& ELIXIR_GUARDIAN_MASK
)
754 return SPELL_GUARDIAN_ELIXIR
;
755 else if(mask
& ELIXIR_WELL_FED
)
756 return SPELL_WELL_FED
;
761 uint16
GetSpellThreat(uint32 spellid
) const
763 SpellThreatMap::const_iterator itr
= mSpellThreatMap
.find(spellid
);
764 if(itr
==mSpellThreatMap
.end())
771 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
773 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
774 if( itr
!= mSpellProcEventMap
.end( ) )
779 // Spell procs from item enchants
780 float GetItemEnchantProcChance(uint32 spellid
) const
782 SpellProcItemEnchantMap::const_iterator itr
= mSpellProcItemEnchantMap
.find(spellid
);
783 if(itr
==mSpellProcItemEnchantMap
.end())
789 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
);
792 SpellBonusEntry
const* GetSpellBonusData(uint32 spellId
) const
795 SpellBonusMap::const_iterator itr
= mSpellBonusMap
.find(spellId
);
796 if( itr
!= mSpellBonusMap
.end( ) )
802 // Spell target coordinates
803 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
805 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
806 if( itr
!= mSpellTargetPositions
.end( ) )
811 // Spell ranks chains
812 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
814 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
815 if(itr
== mSpellChains
.end())
821 uint32
GetFirstSpellInChain(uint32 spell_id
) const
823 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
829 uint32
GetPrevSpellInChain(uint32 spell_id
) const
831 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
837 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
839 template<typename Worker
>
840 void doForHighRanks(uint32 spellid
, Worker
& worker
)
842 SpellChainMapNext
const& nextMap
= GetSpellChainNext();
843 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
846 doForHighRanks(itr
->second
,worker
);
850 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
851 // Use IsHighRankOfSpell instead
852 uint8
GetSpellRank(uint32 spell_id
) const
854 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
860 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
862 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
864 uint32 rank2
= GetSpellRank(spell2
);
866 // not ordered correctly by rank value
867 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
870 // check present in same rank chain
871 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
872 if(itr
->second
.prev
==spell2
)
878 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
879 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
880 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
882 SpellEntry
const* SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const;
885 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
887 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
888 if(itr
!= mSpellLearnSkills
.end())
894 bool IsSpellLearnSpell(uint32 spell_id
) const
896 return mSpellLearnSpells
.find(spell_id
) != mSpellLearnSpells
.end();
899 SpellLearnSpellMapBounds
GetSpellLearnSpellMapBounds(uint32 spell_id
) const
901 return SpellLearnSpellMapBounds(mSpellLearnSpells
.lower_bound(spell_id
),mSpellLearnSpells
.upper_bound(spell_id
));
904 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
906 SpellLearnSpellMapBounds bounds
= GetSpellLearnSpellMapBounds(spell_id1
);
907 for(SpellLearnSpellMap::const_iterator i
= bounds
.first
; i
!= bounds
.second
; ++i
)
908 if (i
->second
.spell
==spell_id2
)
913 static bool IsProfessionOrRidingSpell(uint32 spellId
);
914 static bool IsProfessionSpell(uint32 spellId
);
915 static bool IsPrimaryProfessionSpell(uint32 spellId
);
916 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
918 bool IsSkillBonusSpell(uint32 spellId
) const;
921 // Spell script targets
922 SpellScriptTargetBounds
GetSpellScriptTargetBounds(uint32 spell_id
) const
924 return SpellScriptTargetBounds(mSpellScriptTarget
.lower_bound(spell_id
),mSpellScriptTarget
.upper_bound(spell_id
));
927 // Spell correctess for client using
928 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
930 SkillLineAbilityMapBounds
GetSkillLineAbilityMapBounds(uint32 spell_id
) const
932 return SkillLineAbilityMapBounds(mSkillLineAbilityMap
.lower_bound(spell_id
),mSkillLineAbilityMap
.upper_bound(spell_id
));
935 PetAura
const* GetPetAura(uint32 spell_id
, SpellEffectIndex eff
)
937 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find((spell_id
<<8) + eff
);
938 if(itr
!= mSpellPetAuraMap
.end())
944 PetLevelupSpellSet
const* GetPetLevelupSpellList(uint32 petFamily
) const
946 PetLevelupSpellMap::const_iterator itr
= mPetLevelupSpellMap
.find(petFamily
);
947 if(itr
!= mPetLevelupSpellMap
.end())
953 // < 0 for petspelldata id, > 0 for creature_id
954 PetDefaultSpellsEntry
const* GetPetDefaultSpellsEntry(int32 id
) const
956 PetDefaultSpellsMap::const_iterator itr
= mPetDefaultSpellsMap
.find(id
);
957 if(itr
!= mPetDefaultSpellsMap
.end())
962 SpellCastResult
GetSpellAllowedInLocationError(SpellEntry
const *spellInfo
, uint32 map_id
, uint32 zone_id
, uint32 area_id
, Player
const* player
= NULL
);
964 SpellAreaMapBounds
GetSpellAreaMapBounds(uint32 spell_id
) const
966 return SpellAreaMapBounds(mSpellAreaMap
.lower_bound(spell_id
),mSpellAreaMap
.upper_bound(spell_id
));
969 SpellAreaForQuestMapBounds
GetSpellAreaForQuestMapBounds(uint32 quest_id
, bool active
) const
972 return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap
.lower_bound(quest_id
),mSpellAreaForActiveQuestMap
.upper_bound(quest_id
));
974 return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap
.lower_bound(quest_id
),mSpellAreaForQuestMap
.upper_bound(quest_id
));
977 SpellAreaForQuestMapBounds
GetSpellAreaForQuestEndMapBounds(uint32 quest_id
) const
979 return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap
.lower_bound(quest_id
),mSpellAreaForQuestEndMap
.upper_bound(quest_id
));
982 SpellAreaForAuraMapBounds
GetSpellAreaForAuraMapBounds(uint32 spell_id
) const
984 return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap
.lower_bound(spell_id
),mSpellAreaForAuraMap
.upper_bound(spell_id
));
987 SpellAreaForAreaMapBounds
GetSpellAreaForAreaMapBounds(uint32 area_id
) const
989 return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap
.lower_bound(area_id
),mSpellAreaForAreaMap
.upper_bound(area_id
));
994 static SpellMgr
& Instance();
996 void CheckUsedSpells(char const* table
);
998 // Loading data at server startup
999 void LoadSpellChains();
1000 void LoadSpellLearnSkills();
1001 void LoadSpellLearnSpells();
1002 void LoadSpellScriptTarget();
1003 void LoadSpellElixirs();
1004 void LoadSpellProcEvents();
1005 void LoadSpellProcItemEnchant();
1006 void LoadSpellBonusess();
1007 void LoadSpellTargetPositions();
1008 void LoadSpellThreats();
1009 void LoadSkillLineAbilityMap();
1010 void LoadSpellPetAuras();
1011 void LoadPetLevelupSpellMap();
1012 void LoadPetDefaultSpells();
1013 void LoadSpellAreas();
1016 SpellScriptTarget mSpellScriptTarget
;
1017 SpellChainMap mSpellChains
;
1018 SpellChainMapNext mSpellChainsNext
;
1019 SpellLearnSkillMap mSpellLearnSkills
;
1020 SpellLearnSpellMap mSpellLearnSpells
;
1021 SpellTargetPositionMap mSpellTargetPositions
;
1022 SpellElixirMap mSpellElixirs
;
1023 SpellThreatMap mSpellThreatMap
;
1024 SpellProcEventMap mSpellProcEventMap
;
1025 SpellProcItemEnchantMap mSpellProcItemEnchantMap
;
1026 SpellBonusMap mSpellBonusMap
;
1027 SkillLineAbilityMap mSkillLineAbilityMap
;
1028 SpellPetAuraMap mSpellPetAuraMap
;
1029 PetLevelupSpellMap mPetLevelupSpellMap
;
1030 PetDefaultSpellsMap mPetDefaultSpellsMap
; // only spells not listed in related mPetLevelupSpellMap entry
1031 SpellAreaMap mSpellAreaMap
;
1032 SpellAreaForQuestMap mSpellAreaForQuestMap
;
1033 SpellAreaForQuestMap mSpellAreaForActiveQuestMap
;
1034 SpellAreaForQuestMap mSpellAreaForQuestEndMap
;
1035 SpellAreaForAuraMap mSpellAreaForAuraMap
;
1036 SpellAreaForAreaMap mSpellAreaForAreaMap
;
1039 #define sSpellMgr SpellMgr::Instance()