[9581] Fixed apply damage reduction to melee/ranged damage.
[getmangos.git] / src / game / PointMovementGenerator.h
blobd109548bdd475093b2879c3cab9ddcb3886f1096
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_POINTMOVEMENTGENERATOR_H
20 #define MANGOS_POINTMOVEMENTGENERATOR_H
22 #include "MovementGenerator.h"
23 #include "DestinationHolder.h"
24 #include "Traveller.h"
25 #include "FollowerReference.h"
27 template<class T>
28 class MANGOS_DLL_SPEC PointMovementGenerator
29 : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
31 public:
32 PointMovementGenerator(uint32 _id, float _x, float _y, float _z) : id(_id),
33 i_x(_x), i_y(_y), i_z(_z), i_nextMoveTime(0) {}
35 void Initialize(T &);
36 void Finalize(T &);
37 void Interrupt(T &);
38 void Reset(T &unit);
39 bool Update(T &, const uint32 &diff);
41 void MovementInform(T &);
43 MovementGeneratorType GetMovementGeneratorType() const { return POINT_MOTION_TYPE; }
45 bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; }
46 private:
47 uint32 id;
48 float i_x,i_y,i_z;
49 TimeTracker i_nextMoveTime;
50 DestinationHolder< Traveller<T> > i_destinationHolder;
53 class MANGOS_DLL_SPEC AssistanceMovementGenerator
54 : public PointMovementGenerator<Creature>
56 public:
57 AssistanceMovementGenerator(float _x, float _y, float _z) :
58 PointMovementGenerator<Creature>(0, _x, _y, _z) {}
60 MovementGeneratorType GetMovementGeneratorType() const { return ASSISTANCE_MOTION_TYPE; }
61 void Finalize(Unit &);
64 #endif