2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
28 #include "ObjectGuid.h"
30 #include "UpdateMask.h"
34 #include "ArenaTeam.h"
35 #include "Transports.h"
36 #include "ProgressBar.h"
38 #include "GameEventMgr.h"
41 #include "AccountMgr.h"
42 #include "InstanceSaveMgr.h"
43 #include "SpellAuras.h"
45 #include "WaypointManager.h"
46 #include "GossipDef.h"
50 INSTANTIATE_SINGLETON_1(ObjectMgr
);
52 ScriptMapMap sQuestEndScripts
;
53 ScriptMapMap sQuestStartScripts
;
54 ScriptMapMap sSpellScripts
;
55 ScriptMapMap sGameObjectScripts
;
56 ScriptMapMap sEventScripts
;
57 ScriptMapMap sGossipScripts
;
59 bool normalizePlayerName(std::string
& name
)
64 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
65 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
67 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
70 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
71 for(size_t i
= 1; i
< wstr_len
; ++i
)
72 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
74 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
80 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
83 { LANG_UNIVERSAL
, 0, 0 },
84 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
85 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
86 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
87 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
88 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
89 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
90 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
91 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
92 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
93 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
94 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
95 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
96 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
97 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
98 { LANG_ZOMBIE
, 0, 0 },
99 { LANG_GNOMISH_BINARY
, 0, 0 },
100 { LANG_GOBLIN_BINARY
, 0, 0 }
103 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
105 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
107 if(uint32(lang_description
[i
].lang_id
) == lang
)
108 return &lang_description
[i
];
114 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
118 // not in expected required quest state
119 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
125 // not in expected forbidden quest state
126 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
134 T IdGenerator
<T
>::Generate()
136 if (m_nextGuid
>= std::numeric_limits
<T
>::max()-1)
138 sLog
.outError("%s guid overflow!! Can't continue, shutting down server. ",m_name
);
139 World::StopNow(ERROR_EXIT_CODE
);
144 template uint32 IdGenerator
<uint32
>::Generate();
145 template uint64 IdGenerator
<uint64
>::Generate();
147 ObjectMgr::ObjectMgr() :
148 m_ArenaTeamIds("Arena team ids"),
149 m_AuctionIds("Auction ids"),
150 m_EquipmentSetIds("Equipment set ids"),
151 m_GuildIds("Guild ids"),
152 m_ItemTextIds("Item text ids"),
153 m_MailIds("Mail ids"),
154 m_PetNumbers("Pet numbers"),
155 m_GroupIds("Group ids")
157 // Only zero condition left, others will be added while loading DB tables
158 mConditions
.resize(1);
161 ObjectMgr::~ObjectMgr()
163 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
166 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
169 // free only if loaded
170 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
171 delete[] playerClassInfo
[class_
].levelInfo
;
173 for (int race
= 0; race
< MAX_RACES
; ++race
)
174 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
175 delete[] playerInfo
[race
][class_
].levelInfo
;
177 // free group and guild objects
178 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end(); ++itr
)
181 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
184 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
187 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
190 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
194 Group
* ObjectMgr::GetGroupById(uint32 id
) const
196 GroupMap::const_iterator itr
= mGroupMap
.find(id
);
197 if (itr
!= mGroupMap
.end())
203 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
205 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
206 if (itr
!= mGuildMap
.end())
212 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
214 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
215 if (itr
->second
->GetName() == guildname
)
221 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
223 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
224 if (itr
!= mGuildMap
.end())
225 return itr
->second
->GetName();
230 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
232 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
233 if (itr
->second
->GetLeader() == guid
)
239 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
241 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
242 if (itr
!= mArenaTeamMap
.end())
248 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
250 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
251 if (itr
->second
->GetName() == arenateamname
)
257 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
259 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
260 if (itr
->second
->GetCaptain() == guid
)
266 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
268 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
271 void ObjectMgr::LoadCreatureLocales()
273 mCreatureLocaleMap
.clear(); // need for reload case
275 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
284 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
288 barGoLink
bar((int)result
->GetRowCount());
292 Field
*fields
= result
->Fetch();
295 uint32 entry
= fields
[0].GetUInt32();
297 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
299 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
301 std::string str
= fields
[1+2*(i
-1)].GetCppString();
304 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
307 if((int32
)data
.Name
.size() <= idx
)
308 data
.Name
.resize(idx
+1);
310 data
.Name
[idx
] = str
;
313 str
= fields
[1+2*(i
-1)+1].GetCppString();
316 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
319 if((int32
)data
.SubName
.size() <= idx
)
320 data
.SubName
.resize(idx
+1);
322 data
.SubName
[idx
] = str
;
326 } while (result
->NextRow());
331 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
334 void ObjectMgr::LoadGossipMenuItemsLocales()
336 mGossipMenuItemsLocaleMap
.clear(); // need for reload case
338 QueryResult
*result
= WorldDatabase
.Query("SELECT menu_id,id,"
339 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
340 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
341 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
342 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
343 "FROM locales_gossip_menu_option");
352 sLog
.outString(">> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty.");
356 barGoLink
bar((int)result
->GetRowCount());
360 Field
*fields
= result
->Fetch();
363 uint16 menuId
= fields
[0].GetUInt16();
364 uint16 id
= fields
[1].GetUInt16();
366 GossipMenuItemsLocale
& data
= mGossipMenuItemsLocaleMap
[MAKE_PAIR32(menuId
,id
)];
368 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
370 std::string str
= fields
[2+2*(i
-1)].GetCppString();
373 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
376 if((int32
)data
.OptionText
.size() <= idx
)
377 data
.OptionText
.resize(idx
+1);
379 data
.OptionText
[idx
] = str
;
382 str
= fields
[2+2*(i
-1)+1].GetCppString();
385 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
388 if((int32
)data
.BoxText
.size() <= idx
)
389 data
.BoxText
.resize(idx
+1);
391 data
.BoxText
[idx
] = str
;
395 } while (result
->NextRow());
400 sLog
.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap
.size() );
403 void ObjectMgr::LoadPointOfInterestLocales()
405 mPointOfInterestLocaleMap
.clear(); // need for reload case
407 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
416 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
420 barGoLink
bar((int)result
->GetRowCount());
424 Field
*fields
= result
->Fetch();
427 uint32 entry
= fields
[0].GetUInt32();
429 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
431 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
433 std::string str
= fields
[i
].GetCppString();
437 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
440 if((int32
)data
.IconName
.size() <= idx
)
441 data
.IconName
.resize(idx
+1);
443 data
.IconName
[idx
] = str
;
446 } while (result
->NextRow());
451 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
454 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
457 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
459 dst
= D(sObjectMgr
.GetScriptId(src
));
463 void ObjectMgr::LoadCreatureTemplates()
465 SQLCreatureLoader loader
;
466 loader
.Load(sCreatureStorage
);
468 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
471 std::set
<uint32
> difficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded difficulty 1 value in creatures
472 std::set
<uint32
> hasDifficultyEntries
[MAX_DIFFICULTY
- 1]; // already loaded creatures with difficulty 1 values
474 // check data correctness
475 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
477 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
481 bool ok
= true; // bool to allow continue outside this loop
482 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
484 if (!cInfo
->DifficultyEntry
[diff
])
486 ok
= false; // will be set to true at the end of this loop again
488 CreatureInfo
const* difficultyInfo
= GetCreatureTemplate(cInfo
->DifficultyEntry
[diff
]);
491 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.",
492 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
]);
496 if (difficultyEntries
[diff
].find(i
) != difficultyEntries
[diff
].end())
498 sLog
.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_%u`.", i
, diff
+ 1, diff
+ 1);
503 for (uint32 diff2
= 0; diff2
< MAX_DIFFICULTY
- 1 && ok2
; ++diff2
)
506 if (difficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != difficultyEntries
[diff2
].end())
508 sLog
.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
512 if (hasDifficultyEntries
[diff2
].find(cInfo
->DifficultyEntry
[diff
]) != hasDifficultyEntries
[diff2
].end())
514 sLog
.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.",
515 i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], cInfo
->DifficultyEntry
[diff
], diff2
+ 1);
523 if (cInfo
->unit_class
!= difficultyInfo
->unit_class
)
525 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
526 i
, cInfo
->unit_class
, diff
+ 1, cInfo
->DifficultyEntry
[diff
], difficultyInfo
->unit_class
);
530 if (cInfo
->npcflag
!= difficultyInfo
->npcflag
)
532 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
536 if (cInfo
->trainer_class
!= difficultyInfo
->trainer_class
)
538 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
542 if (cInfo
->trainer_race
!= difficultyInfo
->trainer_race
)
544 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
548 if (cInfo
->trainer_type
!= difficultyInfo
->trainer_type
)
550 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
554 if (cInfo
->trainer_spell
!= difficultyInfo
->trainer_spell
)
556 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i
, diff
+ 1, cInfo
->DifficultyEntry
[diff
]);
560 if (difficultyInfo
->AIName
&& *difficultyInfo
->AIName
)
562 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
563 diff
, cInfo
->DifficultyEntry
[diff
], i
);
567 if (difficultyInfo
->ScriptID
)
569 sLog
.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
570 diff
, cInfo
->DifficultyEntry
[diff
], i
);
574 hasDifficultyEntries
[diff
].insert(i
);
575 difficultyEntries
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
581 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
582 if (!factionTemplate
)
583 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
585 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
586 if (!factionTemplate
)
587 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
589 // used later for scale
590 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
592 if (cInfo
->DisplayID_A
[0])
594 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
597 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
598 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
600 else if(!displayScaleEntry
)
601 displayScaleEntry
= displayEntry
;
603 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
605 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
608 if (cInfo
->DisplayID_A
[1])
610 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
613 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_A2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
614 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
616 else if(!displayScaleEntry
)
617 displayScaleEntry
= displayEntry
;
619 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
621 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_A2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
624 if (cInfo
->DisplayID_H
[0])
626 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
629 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
630 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
632 else if(!displayScaleEntry
)
633 displayScaleEntry
= displayEntry
;
635 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
637 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
640 if (cInfo
->DisplayID_H
[1])
642 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
645 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid_H2 (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
646 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
648 else if(!displayScaleEntry
)
649 displayScaleEntry
= displayEntry
;
651 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
653 sLog
.outErrorDb("Creature (Entry: %u) are using modelid_H2 (%u), but creature_model_info are missing for this model.", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
656 if (!displayScaleEntry
)
657 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent modelid in modelid_A/modelid_A2/modelid_H/modelid_A2", cInfo
->Entry
);
659 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
661 if(cInfo
->KillCredit
[k
])
663 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
665 sLog
.outErrorDb("Creature (Entry: %u) has nonexistent creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
666 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
671 // use below code for 0-checks for unit_class
672 if (/*!cInfo->unit_class ||*/cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
673 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
675 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
677 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
678 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
681 if(cInfo
->baseattacktime
== 0)
682 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
684 if(cInfo
->rangeattacktime
== 0)
685 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
687 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
689 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
690 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
693 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
694 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
696 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
698 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
699 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
702 // must exist or used hidden but used in data horse case
703 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
705 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
706 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
709 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
711 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
712 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
715 if(cInfo
->PetSpellDataId
)
717 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
719 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
722 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
724 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
726 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
727 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
731 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
733 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
734 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
737 if(cInfo
->equipmentId
> 0) // 0 no equipment
739 if(!GetEquipmentInfo(cInfo
->equipmentId
))
741 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
742 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
746 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
747 if(cInfo
->scale
<= 0.0f
)
749 if(displayScaleEntry
)
750 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
752 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
757 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
759 // Now add the auras, format "spellid effectindex spellid effectindex..."
761 std::vector
<int> val
;
762 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
770 val
.push_back(atoi(s
));
775 val
.push_back(atoi(s
));
777 // free char* loaded memory
778 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
784 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
796 // replace by new structures array
797 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
800 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
802 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
803 cAura
.spell_id
= uint32(val
[2*j
+0]);
804 cAura
.effect_idx
= SpellEffectIndex(val
[2*j
+1]);
805 if (cAura
.effect_idx
>= MAX_EFFECT_INDEX
)
807 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
810 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
811 if (!AdditionalSpellInfo
)
813 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
817 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
819 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
826 // fill terminator element (after last added)
827 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
828 endAura
.spell_id
= 0;
829 endAura
.effect_idx
= EFFECT_INDEX_0
;
832 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
834 creatureaddons
.Load();
836 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
839 // check data correctness and convert 'auras'
840 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
842 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
848 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
850 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
851 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
855 if (!sEmotesStore
.LookupEntry(addon
->emote
))
856 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
858 if (addon
->splineFlags
& (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
))
860 sLog
.outErrorDb("Creature (%s %u) spline flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
));
861 const_cast<CreatureDataAddon
*>(addon
)->splineFlags
&= ~(SPLINEFLAG_TRAJECTORY
|SPLINEFLAG_UNKNOWN3
);
864 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
868 void ObjectMgr::LoadCreatureAddons()
870 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
873 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
874 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
875 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
876 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
878 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
881 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
882 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
883 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
884 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
887 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
889 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
892 void ObjectMgr::LoadEquipmentTemplates()
894 sEquipmentStorage
.Load();
896 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
898 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
903 for(uint8 j
= 0; j
< 3; ++j
)
905 if (!eqInfo
->equipentry
[j
])
908 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
912 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
913 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
917 if (dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
918 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
919 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
920 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
921 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
922 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
923 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
924 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
925 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
927 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
928 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
932 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
936 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
938 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
941 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
943 // Load creature model (display id)
944 if (data
&& data
->displayid
)
945 return data
->displayid
;
947 // use defaults from the template
950 // DisplayID_A is used if no team is given
953 if(cinfo
->DisplayID_H
[0])
954 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
956 display_id
= cinfo
->DisplayID_H
[1];
959 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
963 if(cinfo
->DisplayID_A
[0])
964 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
966 display_id
= cinfo
->DisplayID_A
[1];
969 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
975 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
977 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
981 // If a model for another gender exists, 50% chance to use it
982 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
984 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
987 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
988 return minfo
; // not fatal, just use the previous one
997 void ObjectMgr::LoadCreatureModelInfo()
999 sCreatureModelStorage
.Load();
1002 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
1004 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
1008 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
1009 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
1011 if (minfo
->gender
> GENDER_NONE
)
1013 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1014 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1017 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1019 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1020 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1024 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1028 void ObjectMgr::LoadCreatures()
1032 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1033 // 4 5 6 7 8 9 10 11
1034 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1035 // 12 13 14 15 16 17 18 19
1036 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1037 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1038 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1047 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1051 // build single time for check creature data
1052 std::set
<uint32
> difficultyCreatures
[MAX_DIFFICULTY
- 1];
1053 for (uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1054 if (CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1055 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1; ++diff
)
1056 if (cInfo
->DifficultyEntry
[diff
])
1057 difficultyCreatures
[diff
].insert(cInfo
->DifficultyEntry
[diff
]);
1059 // build single time for check spawnmask
1060 std::map
<uint32
,uint32
> spawnMasks
;
1061 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1062 if(sMapStore
.LookupEntry(i
))
1063 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1064 if (GetMapDifficultyData(i
,Difficulty(k
)))
1065 spawnMasks
[i
] |= (1 << k
);
1067 barGoLink
bar((int)result
->GetRowCount());
1071 Field
*fields
= result
->Fetch();
1074 uint32 guid
= fields
[ 0].GetUInt32();
1075 uint32 entry
= fields
[ 1].GetUInt32();
1077 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1080 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1084 CreatureData
& data
= mCreatureDataMap
[guid
];
1087 data
.mapid
= fields
[ 2].GetUInt32();
1088 data
.displayid
= fields
[ 3].GetUInt32();
1089 data
.equipmentId
= fields
[ 4].GetUInt32();
1090 data
.posX
= fields
[ 5].GetFloat();
1091 data
.posY
= fields
[ 6].GetFloat();
1092 data
.posZ
= fields
[ 7].GetFloat();
1093 data
.orientation
= fields
[ 8].GetFloat();
1094 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1095 data
.spawndist
= fields
[10].GetFloat();
1096 data
.currentwaypoint
= fields
[11].GetUInt32();
1097 data
.curhealth
= fields
[12].GetUInt32();
1098 data
.curmana
= fields
[13].GetUInt32();
1099 data
.is_dead
= fields
[14].GetBool();
1100 data
.movementType
= fields
[15].GetUInt8();
1101 data
.spawnMask
= fields
[16].GetUInt8();
1102 data
.phaseMask
= fields
[17].GetUInt16();
1103 int16 gameEvent
= fields
[18].GetInt16();
1104 int16 PoolId
= fields
[19].GetInt16();
1106 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1109 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid
, data
.mapid
);
1113 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1114 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid
, data
.spawnMask
, data
.mapid
);
1117 for (uint32 diff
= 0; diff
< MAX_DIFFICULTY
- 1 && ok
; ++diff
)
1119 if (difficultyCreatures
[diff
].find(data
.id
) != difficultyCreatures
[diff
].end())
1121 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
1122 guid
, diff
+ 1, data
.id
);
1129 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1131 if(!GetEquipmentInfo(data
.equipmentId
))
1133 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1134 data
.equipmentId
= -1;
1138 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1140 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1141 data
.curhealth
= cInfo
->minhealth
;
1144 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1146 if(!mapEntry
|| !mapEntry
->IsDungeon())
1147 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1150 if(data
.curmana
< cInfo
->minmana
)
1152 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1153 data
.curmana
= cInfo
->minmana
;
1156 if(data
.spawndist
< 0.0f
)
1158 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1159 data
.spawndist
= 0.0f
;
1161 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1163 if(data
.spawndist
== 0.0f
)
1165 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1166 data
.movementType
= IDLE_MOTION_TYPE
;
1169 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1171 if(data
.spawndist
!= 0.0f
)
1173 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1174 data
.spawndist
= 0.0f
;
1178 if(data
.phaseMask
==0)
1180 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1184 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1185 AddCreatureToGrid(guid
, &data
);
1189 } while (result
->NextRow());
1194 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1197 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1199 uint8 mask
= data
->spawnMask
;
1200 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1204 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1205 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1207 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1208 cell_guids
.creatures
.insert(guid
);
1213 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1215 uint8 mask
= data
->spawnMask
;
1216 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1220 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1221 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1223 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1224 cell_guids
.creatures
.erase(guid
);
1229 void ObjectMgr::LoadGameobjects()
1234 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1235 // 7 8 9 10 11 12 13 14 15 16 17
1236 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1237 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1238 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1247 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1251 // build single time for check spawnmask
1252 std::map
<uint32
,uint32
> spawnMasks
;
1253 for(uint32 i
= 0; i
< sMapStore
.GetNumRows(); ++i
)
1254 if(sMapStore
.LookupEntry(i
))
1255 for(int k
= 0; k
< MAX_DIFFICULTY
; ++k
)
1256 if (GetMapDifficultyData(i
,Difficulty(k
)))
1257 spawnMasks
[i
] |= (1 << k
);
1259 barGoLink
bar((int)result
->GetRowCount());
1263 Field
*fields
= result
->Fetch();
1266 uint32 guid
= fields
[ 0].GetUInt32();
1267 uint32 entry
= fields
[ 1].GetUInt32();
1269 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1272 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1276 if(!gInfo
->displayId
)
1280 // can be invisible always and then not req. display id in like case
1281 case GAMEOBJECT_TYPE_TRAP
:
1282 case GAMEOBJECT_TYPE_SPELL_FOCUS
:
1285 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have displayId == 0 and then will always invisible in game.", guid
, entry
, gInfo
->type
);
1289 else if (!sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1291 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1295 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1298 data
.mapid
= fields
[ 2].GetUInt32();
1299 data
.posX
= fields
[ 3].GetFloat();
1300 data
.posY
= fields
[ 4].GetFloat();
1301 data
.posZ
= fields
[ 5].GetFloat();
1302 data
.orientation
= fields
[ 6].GetFloat();
1303 data
.rotation0
= fields
[ 7].GetFloat();
1304 data
.rotation1
= fields
[ 8].GetFloat();
1305 data
.rotation2
= fields
[ 9].GetFloat();
1306 data
.rotation3
= fields
[10].GetFloat();
1307 data
.spawntimesecs
= fields
[11].GetInt32();
1309 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(data
.mapid
);
1312 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid
, data
.id
, data
.mapid
);
1316 if (data
.spawnMask
& ~spawnMasks
[data
.mapid
])
1317 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid
, data
.id
, data
.spawnMask
, data
.mapid
);
1319 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1321 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1324 data
.animprogress
= fields
[12].GetUInt32();
1326 uint32 go_state
= fields
[13].GetUInt32();
1327 if (go_state
>= MAX_GO_STATE
)
1329 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1332 data
.go_state
= GOState(go_state
);
1334 data
.spawnMask
= fields
[14].GetUInt8();
1335 data
.phaseMask
= fields
[15].GetUInt16();
1336 int16 gameEvent
= fields
[16].GetInt16();
1337 int16 PoolId
= fields
[17].GetInt16();
1339 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1341 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1345 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1347 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1351 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1353 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1357 if(data
.phaseMask
== 0)
1359 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1363 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1364 AddGameobjectToGrid(guid
, &data
);
1367 } while (result
->NextRow());
1372 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1375 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1377 uint8 mask
= data
->spawnMask
;
1378 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1382 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1383 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1385 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1386 cell_guids
.gameobjects
.insert(guid
);
1391 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1393 uint8 mask
= data
->spawnMask
;
1394 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1398 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1399 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1401 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1402 cell_guids
.gameobjects
.erase(guid
);
1407 void ObjectMgr::LoadCreatureRespawnTimes()
1409 // remove outdated data
1410 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1414 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1423 sLog
.outString(">> Loaded 0 creature respawn time.");
1427 barGoLink
bar((int)result
->GetRowCount());
1431 Field
*fields
= result
->Fetch();
1434 uint32 loguid
= fields
[0].GetUInt32();
1435 uint64 respawn_time
= fields
[1].GetUInt64();
1436 uint32 instance
= fields
[2].GetUInt32();
1438 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1441 } while (result
->NextRow());
1445 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1449 void ObjectMgr::LoadGameobjectRespawnTimes()
1451 // remove outdated data
1452 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1456 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1465 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1469 barGoLink
bar((int)result
->GetRowCount());
1473 Field
*fields
= result
->Fetch();
1476 uint32 loguid
= fields
[0].GetUInt32();
1477 uint64 respawn_time
= fields
[1].GetUInt64();
1478 uint32 instance
= fields
[2].GetUInt32();
1480 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1483 } while (result
->NextRow());
1487 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1491 // name must be checked to correctness (if received) before call this function
1492 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1496 CharacterDatabase
.escape_string(name
);
1498 // Player name safe to sending to DB (checked at login) and this function using
1499 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1502 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1510 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1512 // prevent DB access for online player
1513 if(Player
* player
= GetPlayer(guid
))
1515 name
= player
->GetName();
1519 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1523 name
= (*result
)[0].GetCppString();
1531 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1533 // prevent DB access for online player
1534 if(Player
* player
= GetPlayer(guid
))
1536 return Player::TeamForRace(player
->getRace());
1539 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1543 uint8 race
= (*result
)[0].GetUInt8();
1545 return Player::TeamForRace(race
);
1551 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1553 // prevent DB access for online player
1554 if(Player
* player
= GetPlayer(guid
))
1556 return player
->GetSession()->GetAccountId();
1559 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1562 uint32 acc
= (*result
)[0].GetUInt32();
1570 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1572 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1575 uint32 acc
= (*result
)[0].GetUInt32();
1583 void ObjectMgr::LoadItemLocales()
1585 mItemLocaleMap
.clear(); // need for reload case
1587 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1596 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1600 barGoLink
bar((int)result
->GetRowCount());
1604 Field
*fields
= result
->Fetch();
1607 uint32 entry
= fields
[0].GetUInt32();
1609 ItemLocale
& data
= mItemLocaleMap
[entry
];
1611 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1613 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1616 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1619 if((int32
)data
.Name
.size() <= idx
)
1620 data
.Name
.resize(idx
+1);
1622 data
.Name
[idx
] = str
;
1626 str
= fields
[1+2*(i
-1)+1].GetCppString();
1629 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1632 if((int32
)data
.Description
.size() <= idx
)
1633 data
.Description
.resize(idx
+1);
1635 data
.Description
[idx
] = str
;
1639 } while (result
->NextRow());
1644 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1647 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1650 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1652 dst
= D(sObjectMgr
.GetScriptId(src
));
1656 void ObjectMgr::LoadItemPrototypes()
1658 SQLItemLoader loader
;
1659 loader
.Load(sItemStorage
);
1660 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1663 // check data correctness
1664 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1666 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1667 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1670 /* to many errors, and possible not all items really used in game
1672 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1679 if(proto
->Class
!= dbcitem
->Class
)
1681 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1682 // It safe let use Class from DB
1684 /* disabled: have some strange wrong cases for Subclass values.
1685 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1686 if(proto->SubClass != dbcitem->SubClass)
1688 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1689 // It safe let use Subclass from DB
1693 if(proto
->Unk0
!= dbcitem
->Unk0
)
1695 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1696 // It safe let use Unk0 from DB
1699 if(proto
->Material
!= dbcitem
->Material
)
1701 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1702 // It safe let use Material from DB
1705 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1707 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1708 // It safe let use InventoryType from DB
1711 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1713 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1714 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1716 if(proto
->Sheath
!= dbcitem
->Sheath
)
1718 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1719 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1724 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1727 if(proto
->Class
>= MAX_ITEM_CLASS
)
1729 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1730 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1733 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1735 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1736 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1739 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1741 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1742 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1745 if(proto
->BuyCount
<= 0)
1747 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1748 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1751 if(proto
->InventoryType
>= MAX_INVTYPE
)
1753 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1754 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1757 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1759 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1760 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1764 // can be used in equip slot, as page read use in inventory, or spell casting at use
1765 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1768 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1770 if(proto
->Spells
[j
].SpellId
)
1780 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1781 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1783 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1784 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1788 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1790 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1791 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1794 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1795 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1797 if(proto
->RequiredReputationFaction
)
1799 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1801 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1802 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1805 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1806 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1808 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1809 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1811 if(proto
->MaxCount
< -1)
1813 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1814 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1817 if(proto
->Stackable
== 0)
1819 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1820 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1822 else if(proto
->Stackable
< -1)
1824 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1825 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1827 else if(proto
->Stackable
> 1000)
1829 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1830 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1833 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1835 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1836 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1839 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1841 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1842 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1845 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1847 // for ItemStatValue != 0
1848 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1850 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1851 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1854 switch(proto
->ItemStat
[j
].ItemStatType
)
1856 case ITEM_MOD_SPELL_HEALING_DONE
:
1857 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1858 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1865 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1867 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1869 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1870 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1875 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1878 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1880 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1881 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1882 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1883 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1884 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1887 // spell_2 have learning spell
1888 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1890 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1891 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1892 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1893 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1895 else if(!proto
->Spells
[1].SpellId
)
1897 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1898 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1899 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1903 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1906 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1907 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1908 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1909 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1911 // allowed only in special format
1912 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1914 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1915 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1916 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1917 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1921 // spell_3*,spell_4*,spell_5* is empty
1922 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1924 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1926 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1927 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1928 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1930 else if(proto
->Spells
[j
].SpellId
!= 0)
1932 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1933 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1937 // normal spell list
1940 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1942 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1944 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1945 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1946 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1948 // on hit can be sued only at weapon
1949 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1951 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1952 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1955 if(proto
->Spells
[j
].SpellId
)
1957 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1960 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1961 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1963 // allowed only in special format
1964 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1966 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1967 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1973 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1974 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1976 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1977 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1979 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1980 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1982 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1984 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1985 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1988 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1990 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1991 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1994 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1996 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1997 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
2000 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
2002 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
2003 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
2006 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
2007 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
2009 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
2010 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
2012 if(proto
->BagFamily
)
2015 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
2017 uint32 mask
= 1 << j
;
2018 if((proto
->BagFamily
& mask
)==0)
2021 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
2024 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
2025 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2029 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
2031 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
2034 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
2035 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
2041 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
2042 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
2044 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
2046 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
2048 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
2049 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
2053 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
2054 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
2056 if(proto
->FoodType
>= MAX_PET_DIET
)
2058 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
2059 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
2062 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2064 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2065 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2068 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2070 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2071 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2074 if(proto
->NonConsumable
)
2076 if (proto
->NonConsumable
> 1)
2078 sLog
.outErrorDb("Item (Entry: %u) has wrong NonConsumable (%u), must be 0..1",i
,proto
->NonConsumable
);
2079 const_cast<ItemPrototype
*>(proto
)->NonConsumable
= 1;
2082 bool can_be_need
= false;
2083 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
2085 if(proto
->Spells
[j
].SpellCharges
< 0)
2094 sLog
.outErrorDb("Item (Entry: %u) has redundant NonConsumable (%u), item not have negative charges",i
,proto
->NonConsumable
);
2095 const_cast<ItemPrototype
*>(proto
)->NonConsumable
= 0;
2100 // check some dbc referenced items (avoid duplicate reports)
2101 std::set
<uint32
> notFoundOutfit
;
2102 for (uint32 i
= 1; i
< sCharStartOutfitStore
.GetNumRows(); ++i
)
2104 CharStartOutfitEntry
const* entry
= sCharStartOutfitStore
.LookupEntry(i
);
2108 for(int j
= 0; j
< MAX_OUTFIT_ITEMS
; ++j
)
2110 if (entry
->ItemId
[j
] <= 0)
2113 uint32 item_id
= entry
->ItemId
[j
];
2115 if (!GetItemPrototype(item_id
))
2116 if (item_id
!= 40582) // nonexistent item by default but referenced in DBC, skip it from errors
2117 notFoundOutfit
.insert(item_id
);
2121 for(std::set
<uint32
>::const_iterator itr
= notFoundOutfit
.begin(); itr
!= notFoundOutfit
.end(); ++itr
)
2122 sLog
.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr
);
2125 void ObjectMgr::LoadItemRequiredTarget()
2127 m_ItemRequiredTarget
.clear(); // needed for reload case
2131 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2140 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2144 barGoLink
bar((int)result
->GetRowCount());
2148 Field
*fields
= result
->Fetch();
2151 uint32 uiItemId
= fields
[0].GetUInt32();
2152 uint32 uiType
= fields
[1].GetUInt32();
2153 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2155 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2159 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2163 bool bIsItemSpellValid
= false;
2165 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2167 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2169 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2170 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2172 SpellScriptTargetBounds bounds
= sSpellMgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2173 if (bounds
.first
!= bounds
.second
)
2176 for (int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
2178 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2179 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2180 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2181 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2183 bIsItemSpellValid
= true;
2187 if (bIsItemSpellValid
)
2193 if (!bIsItemSpellValid
)
2195 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2199 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2201 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2207 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2211 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2213 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2217 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2220 } while (result
->NextRow());
2225 sLog
.outString(">> Loaded %u Item required targets", count
);
2228 void ObjectMgr::LoadPetLevelInfo()
2230 // Loading levels data
2232 // 0 1 2 3 4 5 6 7 8 9
2233 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2243 sLog
.outString(">> Loaded %u level pet stats definitions", count
);
2244 sLog
.outErrorDb("Error loading `pet_levelstats` table or empty table.");
2248 barGoLink
bar( (int)result
->GetRowCount() );
2252 Field
* fields
= result
->Fetch();
2254 uint32 creature_id
= fields
[0].GetUInt32();
2255 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2257 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2261 uint32 current_level
= fields
[1].GetUInt32();
2262 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2264 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2265 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2268 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2269 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2273 else if(current_level
< 1)
2275 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2279 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2281 if(pInfoMapEntry
==NULL
)
2282 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2284 // data for level 1 stored in [0] array element, ...
2285 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2287 pLevelInfo
->health
= fields
[2].GetUInt16();
2288 pLevelInfo
->mana
= fields
[3].GetUInt16();
2289 pLevelInfo
->armor
= fields
[9].GetUInt16();
2291 for (int i
= 0; i
< MAX_STATS
; i
++)
2293 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2299 while (result
->NextRow());
2304 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2307 // Fill gaps and check integrity
2308 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2310 PetLevelInfo
* pInfo
= itr
->second
;
2312 // fatal error if no level 1 data
2313 if(!pInfo
|| pInfo
[0].health
== 0 )
2315 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2320 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2322 if(pInfo
[level
].health
== 0)
2324 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2325 pInfo
[level
] = pInfo
[level
-1];
2331 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2333 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2334 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2336 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2337 if(itr
== petInfo
.end())
2340 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2343 void ObjectMgr::LoadPlayerInfo()
2345 // Load playercreate
2348 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2357 sLog
.outString( ">> Loaded %u player create definitions", count
);
2358 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2362 barGoLink
bar( (int)result
->GetRowCount() );
2366 Field
* fields
= result
->Fetch();
2368 uint32 current_race
= fields
[0].GetUInt32();
2369 uint32 current_class
= fields
[1].GetUInt32();
2370 uint32 mapId
= fields
[2].GetUInt32();
2371 uint32 areaId
= fields
[3].GetUInt32();
2372 float positionX
= fields
[4].GetFloat();
2373 float positionY
= fields
[5].GetFloat();
2374 float positionZ
= fields
[6].GetFloat();
2376 if(current_race
>= MAX_RACES
)
2378 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2382 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2385 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2389 if(current_class
>= MAX_CLASSES
)
2391 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2395 if(!sChrClassesStore
.LookupEntry(current_class
))
2397 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2401 // accept DB data only for valid position (and non instanceable)
2402 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2404 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2408 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2410 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2414 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2416 pInfo
->mapId
= mapId
;
2417 pInfo
->areaId
= areaId
;
2418 pInfo
->positionX
= positionX
;
2419 pInfo
->positionY
= positionY
;
2420 pInfo
->positionZ
= positionZ
;
2422 pInfo
->displayId_m
= rEntry
->model_m
;
2423 pInfo
->displayId_f
= rEntry
->model_f
;
2428 while (result
->NextRow());
2433 sLog
.outString( ">> Loaded %u player create definitions", count
);
2436 // Load playercreate items
2439 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2450 sLog
.outString( ">> Loaded %u custom player create items", count
);
2454 barGoLink
bar( (int)result
->GetRowCount() );
2458 Field
* fields
= result
->Fetch();
2460 uint32 current_race
= fields
[0].GetUInt32();
2461 if(current_race
>= MAX_RACES
)
2463 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2467 uint32 current_class
= fields
[1].GetUInt32();
2468 if(current_class
>= MAX_CLASSES
)
2470 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2474 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2476 uint32 item_id
= fields
[2].GetUInt32();
2478 if(!GetItemPrototype(item_id
))
2480 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2484 uint32 amount
= fields
[3].GetUInt32();
2488 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2492 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2497 while(result
->NextRow());
2502 sLog
.outString( ">> Loaded %u custom player create items", count
);
2506 // Load playercreate spells
2509 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2518 sLog
.outString( ">> Loaded %u player create spells", count
);
2519 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2523 barGoLink
bar( (int)result
->GetRowCount() );
2527 Field
* fields
= result
->Fetch();
2529 uint32 current_race
= fields
[0].GetUInt32();
2530 if(current_race
>= MAX_RACES
)
2532 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2536 uint32 current_class
= fields
[1].GetUInt32();
2537 if(current_class
>= MAX_CLASSES
)
2539 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2543 uint32 spell_id
= fields
[2].GetUInt32();
2544 if (!sSpellStore
.LookupEntry(spell_id
))
2546 sLog
.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id
);
2550 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2551 pInfo
->spell
.push_back(spell_id
);
2556 while( result
->NextRow() );
2561 sLog
.outString( ">> Loaded %u player create spells", count
);
2565 // Load playercreate actions
2568 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2577 sLog
.outString( ">> Loaded %u player create actions", count
);
2578 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2582 barGoLink
bar( (int)result
->GetRowCount() );
2586 Field
* fields
= result
->Fetch();
2588 uint32 current_race
= fields
[0].GetUInt32();
2589 if(current_race
>= MAX_RACES
)
2591 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2595 uint32 current_class
= fields
[1].GetUInt32();
2596 if(current_class
>= MAX_CLASSES
)
2598 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2602 uint8 action_button
= fields
[2].GetUInt8();
2603 uint32 action
= fields
[3].GetUInt32();
2604 uint8 action_type
= fields
[4].GetUInt8();
2606 if (!Player::IsActionButtonDataValid(action_button
,action
,action_type
,NULL
))
2609 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2610 pInfo
->action
.push_back(PlayerCreateInfoAction(action_button
,action
,action_type
));
2615 while( result
->NextRow() );
2620 sLog
.outString( ">> Loaded %u player create actions", count
);
2624 // Loading levels data (class only dependent)
2627 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2636 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2637 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2641 barGoLink
bar( (int)result
->GetRowCount() );
2645 Field
* fields
= result
->Fetch();
2647 uint32 current_class
= fields
[0].GetUInt32();
2648 if(current_class
>= MAX_CLASSES
)
2650 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2654 uint32 current_level
= fields
[1].GetUInt32();
2655 if(current_level
== 0)
2657 sLog
.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level
);
2660 else if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2662 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2663 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2666 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2667 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2672 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2674 if(!pClassInfo
->levelInfo
)
2675 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2677 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2679 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2680 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2685 while (result
->NextRow());
2690 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2693 // Fill gaps and check integrity
2694 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2696 // skip non existed classes
2697 if(!sChrClassesStore
.LookupEntry(class_
))
2700 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2702 // fatal error if no level 1 data
2703 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2705 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2710 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2712 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2714 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2715 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2720 // Loading levels data (class/race dependent)
2723 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2732 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2733 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2737 barGoLink
bar( (int)result
->GetRowCount() );
2741 Field
* fields
= result
->Fetch();
2743 uint32 current_race
= fields
[0].GetUInt32();
2744 if(current_race
>= MAX_RACES
)
2746 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2750 uint32 current_class
= fields
[1].GetUInt32();
2751 if(current_class
>= MAX_CLASSES
)
2753 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2757 uint32 current_level
= fields
[2].GetUInt32();
2758 if(current_level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2760 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2761 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2764 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2765 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2770 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2772 if(!pInfo
->levelInfo
)
2773 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)];
2775 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2777 for (int i
= 0; i
< MAX_STATS
; i
++)
2779 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2785 while (result
->NextRow());
2790 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2793 // Fill gaps and check integrity
2794 for (int race
= 0; race
< MAX_RACES
; ++race
)
2796 // skip non existed races
2797 if(!sChrRacesStore
.LookupEntry(race
))
2800 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2802 // skip non existed classes
2803 if(!sChrClassesStore
.LookupEntry(class_
))
2806 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2808 // skip non loaded combinations
2809 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2812 // skip expansion races if not playing with expansion
2813 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2816 // skip expansion classes if not playing with expansion
2817 if (sWorld
.getConfig(CONFIG_UINT32_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2820 // fatal error if no level 1 data
2821 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2823 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2828 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2830 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2832 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2833 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2839 // Loading xp per level data
2841 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
));
2842 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2843 mPlayerXPperLevel
[level
] = 0;
2846 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2855 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2856 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2860 barGoLink
bar( (int)result
->GetRowCount() );
2864 Field
* fields
= result
->Fetch();
2866 uint32 current_level
= fields
[0].GetUInt32();
2867 uint32 current_xp
= fields
[1].GetUInt32();
2869 if(current_level
>= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2871 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2872 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2875 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2876 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2881 mPlayerXPperLevel
[current_level
] = current_xp
;
2885 while (result
->NextRow());
2890 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2894 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
); ++level
)
2896 if( mPlayerXPperLevel
[level
] == 0)
2898 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2899 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2904 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2906 if(level
< 1 || class_
>= MAX_CLASSES
)
2909 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2911 if(level
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2912 level
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
);
2914 *info
= pInfo
->levelInfo
[level
-1];
2917 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2919 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2922 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2923 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2926 if(level
<= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
2927 *info
= pInfo
->levelInfo
[level
-1];
2929 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2932 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2934 // base data (last known level)
2935 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1];
2937 for(int lvl
= sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2942 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2943 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2944 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2945 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2946 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2949 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2950 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2951 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2952 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2953 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2956 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2957 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2958 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2959 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2960 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2963 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2964 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2965 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2966 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2967 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2970 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2971 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2972 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2973 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2974 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2977 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2978 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2979 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2980 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2981 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2984 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2985 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2986 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2987 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2988 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2991 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2992 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2993 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2994 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2995 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2998 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2999 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
3000 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
3001 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
3002 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
3007 void ObjectMgr::LoadGuilds()
3013 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
3015 "BackgroundColor,info,motd,createdate,BankMoney,(SELECT COUNT(guild_bank_tab.guildid) FROM guild_bank_tab WHERE guild_bank_tab.guildid = guild.guildid) "
3016 "FROM guild ORDER BY guildid ASC");
3026 sLog
.outString( ">> Loaded %u guild definitions", count
);
3032 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
3034 // load guild members
3036 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
3038 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
3039 // 13 14 15 16 17 18
3040 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
3042 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
3043 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
3045 // load guild bank tab rights
3047 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
3049 barGoLink
bar( (int)result
->GetRowCount() );
3053 //Field *fields = result->Fetch();
3058 newGuild
= new Guild
;
3059 if (!newGuild
->LoadGuildFromDB(result
) ||
3060 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
3061 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
3062 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
3063 !newGuild
->CheckGuildStructure()
3066 newGuild
->Disband();
3070 newGuild
->LoadGuildEventLogFromDB();
3071 newGuild
->LoadGuildBankEventLogFromDB();
3072 newGuild
->LoadGuildBankFromDB();
3074 } while( result
->NextRow() );
3077 delete guildRanksResult
;
3078 delete guildMembersResult
;
3079 delete guildBankTabRightsResult
;
3081 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
3082 //you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
3083 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT
));
3084 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
));
3087 sLog
.outString( ">> Loaded %u guild definitions", count
);
3090 void ObjectMgr::LoadArenaTeams()
3095 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
3096 // 6 7 8 9 10 11 12 13 14
3097 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
3098 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
3108 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3112 // load arena_team members
3113 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
3114 // 0 1 2 3 4 5 6 7 8
3115 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
3116 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
3118 barGoLink
bar( (int)result
->GetRowCount() );
3126 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
3127 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
3128 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
3130 newArenaTeam
->Disband(NULL
);
3131 delete newArenaTeam
;
3134 AddArenaTeam(newArenaTeam
);
3135 }while( result
->NextRow() );
3138 delete arenaTeamMembersResult
;
3141 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3144 void ObjectMgr::LoadGroups()
3146 // -- loading groups --
3148 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
3149 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid, groupId FROM groups");
3158 sLog
.outString( ">> Loaded %u group definitions", count
);
3162 barGoLink
bar( (int)result
->GetRowCount() );
3167 Field
*fields
= result
->Fetch();
3169 Group
*group
= new Group
;
3170 if (!group
->LoadGroupFromDB(fields
))
3177 }while( result
->NextRow() );
3182 sLog
.outString( ">> Loaded %u group definitions", count
);
3184 // -- loading members --
3187 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, groupId FROM group_member ORDER BY groupId");
3190 barGoLink
bar2( 1 );
3195 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3197 barGoLink
bar2( (int)result
->GetRowCount() );
3201 Field
*fields
= result
->Fetch();
3204 uint32 memberGuidlow
= fields
[0].GetUInt32();
3205 bool assistent
= fields
[1].GetBool();
3206 uint8 subgroup
= fields
[2].GetUInt8();
3207 uint32 groupId
= fields
[3].GetUInt32();
3208 if (!group
|| group
->GetId() != groupId
)
3210 group
= GetGroupById(groupId
);
3213 sLog
.outErrorDb("Incorrect entry in group_member table : no group with Id %d for member %d!", groupId
, memberGuidlow
);
3214 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3219 if (!group
->LoadMemberFromDB(memberGuidlow
, subgroup
, assistent
))
3221 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group (Id: %u)!", memberGuidlow
, GUID_LOPART(group
->GetLeaderGUID()), groupId
);
3222 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", memberGuidlow
);
3224 }while( result
->NextRow() );
3229 // TODO: maybe delete from the DB before loading in this case
3230 for (GroupMap::iterator itr
= mGroupMap
.begin(); itr
!= mGroupMap
.end();)
3232 if (itr
->second
->GetMembersCount() < 2)
3234 itr
->second
->Disband();
3236 mGroupMap
.erase(itr
++);
3242 // -- loading instances --
3244 result
= CharacterDatabase
.Query(
3246 "SELECT group_instance.leaderGuid, map, instance, permanent, instance.difficulty, resettime, "
3248 "(SELECT COUNT(*) FROM character_instance WHERE guid = group_instance.leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1), "
3251 "FROM group_instance LEFT JOIN instance ON instance = id LEFT JOIN groups ON groups.leaderGUID = group_instance.leaderGUID ORDER BY leaderGuid"
3256 barGoLink
bar2( 1 );
3261 Group
* group
= NULL
; // used as cached pointer for avoid relookup group for each member
3263 barGoLink
bar2( (int)result
->GetRowCount() );
3267 Field
*fields
= result
->Fetch();
3270 uint32 leaderGuidLow
= fields
[0].GetUInt32();
3271 uint32 mapId
= fields
[1].GetUInt32();
3272 Difficulty diff
= (Difficulty
)fields
[4].GetUInt8();
3273 uint32 groupId
= fields
[7].GetUInt32();
3275 if (!group
|| group
->GetId() != groupId
)
3277 // find group id in map by leader low guid
3278 group
= GetGroupById(groupId
);
3281 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", leaderGuidLow
);
3286 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(mapId
);
3287 if (!mapEntry
|| !mapEntry
->IsDungeon())
3289 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", mapId
);
3293 if (diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3295 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
+ 1);
3296 diff
= REGULAR_DIFFICULTY
; // default for both difficaly types
3299 InstanceSave
*save
= sInstanceSaveMgr
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3300 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3301 }while( result
->NextRow() );
3306 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3309 sLog
.outString( ">> Loaded %u group members total", count
);
3312 void ObjectMgr::LoadQuests()
3315 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3317 mQuestTemplates
.clear();
3319 mExclusiveQuestGroups
.clear();
3321 // 0 1 2 3 4 5 6 7 8
3322 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3323 // 9 10 11 12 13 14 15 16
3324 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3325 // 17 18 19 20 21 22 23 24 25
3326 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain,"
3328 "RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
3329 // 30 31 32 33 34 35 36 37 38 39 40
3330 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3331 // 41 42 43 44 45 46 47 48 49 50 51 52
3332 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
3333 // 53 54 55 56 57 58 59 60
3334 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3335 // 61 62 63 64 65 66 67 68
3336 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3338 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3339 // 73 74 75 76 77 78
3340 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3341 // 79 80 81 82 83 84
3342 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3343 // 85 86 87 88 89 90 91 92
3344 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3346 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5,"
3347 // 98 99 100 101 102
3348 "RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
3349 // 103 104 105 106 107
3350 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3351 // 108 109 110 111 112 113
3352 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast,"
3353 // 114 115 116 117 118 119
3354 "RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3355 // 120 121 122 123 124 125 126 127
3356 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3357 // 128 129 130 131 132 133
3358 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3360 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3362 "StartScript, CompleteScript"
3363 " FROM quest_template");
3370 sLog
.outString( ">> Loaded 0 quests definitions" );
3371 sLog
.outErrorDb("`quest_template` table is empty!");
3375 // create multimap previous quest for each existed quest
3376 // some quests can have many previous maps set by NextQuestId in previous quest
3377 // for example set of race quests can lead to single not race specific quest
3378 barGoLink
bar((int) result
->GetRowCount() );
3382 Field
*fields
= result
->Fetch();
3384 Quest
* newQuest
= new Quest(fields
);
3385 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3386 } while( result
->NextRow() );
3392 std::map
<uint32
,uint32
> usedMailTemplates
;
3394 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3396 Quest
* qinfo
= iter
->second
;
3398 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3400 if( qinfo
->GetQuestMethod() >= 3 )
3402 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3405 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3407 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3408 qinfo
->GetQuestId(),qinfo
->QuestFlags
>> 24,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 24);
3409 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3412 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3414 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3416 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3417 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3421 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3423 // at auto-reward can be rewarded only RewChoiceItemId[0]
3424 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3426 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3428 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3429 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3430 // no changes, quest ignore this data
3435 // client quest log visual (area case)
3436 if( qinfo
->ZoneOrSort
> 0 )
3438 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3440 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3441 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3442 // no changes, quest not dependent from this value but can have problems at client
3445 // client quest log visual (sort case)
3446 if( qinfo
->ZoneOrSort
< 0 )
3448 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3451 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3452 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3453 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3455 //check SkillOrClass value (class case).
3456 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3458 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3459 if(qinfo
->SkillOrClass
< 0)
3461 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3462 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3465 //check for proper SkillOrClass value (skill case)
3466 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3468 // skill is positive value in SkillOrClass
3469 if(qinfo
->SkillOrClass
!= skill_id
)
3471 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3472 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3473 //override, and force proper value here?
3478 // SkillOrClass (class case)
3479 if( qinfo
->SkillOrClass
< 0 )
3481 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3483 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3484 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3487 // SkillOrClass (skill case)
3488 if( qinfo
->SkillOrClass
> 0 )
3490 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3492 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3493 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3497 if( qinfo
->RequiredSkillValue
)
3499 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3501 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3502 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3503 // no changes, quest can't be done for this requirement
3506 if( qinfo
->SkillOrClass
<= 0 )
3508 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3509 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3510 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3513 // else Skill quests can have 0 skill level, this is ok
3515 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3517 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3518 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3519 // no changes, quest can't be done for this requirement
3522 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3524 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3525 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3526 // no changes, quest can't be done for this requirement
3529 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3531 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3532 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3533 // no changes, quest can't be done for this requirement
3536 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3538 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3539 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3540 // no changes, quest can't be done for this requirement
3543 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3545 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3546 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3547 // no changes, quest can't be done for this requirement
3550 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3552 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3553 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3557 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3559 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3560 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3564 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3566 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3567 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3571 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3573 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3574 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3575 qinfo
->CharTitleId
= 0;
3576 // quest can't reward this title
3579 if(qinfo
->SrcItemId
)
3581 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3583 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3584 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3585 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3587 else if(qinfo
->SrcItemCount
==0)
3589 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3590 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3591 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3594 else if(qinfo
->SrcItemCount
>0)
3596 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3597 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3598 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3603 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3606 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3607 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3608 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3610 else if(!SpellMgr::IsSpellValid(spellInfo
))
3612 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3613 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3614 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3618 for(int j
= 0; j
< QUEST_ITEM_OBJECTIVES_COUNT
; ++j
)
3620 uint32 id
= qinfo
->ReqItemId
[j
];
3623 if(qinfo
->ReqItemCount
[j
] == 0)
3625 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3626 qinfo
->GetQuestId(), j
+1, id
, j
+1);
3627 // no changes, quest can't be done for this requirement
3630 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3632 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3634 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3635 qinfo
->GetQuestId(), j
+1, id
, id
);
3636 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3639 else if(qinfo
->ReqItemCount
[j
] > 0)
3641 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3642 qinfo
->GetQuestId(), j
+1, j
+1, qinfo
->ReqItemCount
[j
]);
3643 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3647 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3649 uint32 id
= qinfo
->ReqSourceId
[j
];
3652 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3654 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3655 qinfo
->GetQuestId(),j
+1,id
,id
);
3656 // no changes, quest can't be done for this requirement
3661 if(qinfo
->ReqSourceCount
[j
]>0)
3663 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3664 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3665 // no changes, quest ignore this data
3670 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3672 uint32 id
= qinfo
->ReqSpell
[j
];
3675 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3678 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3679 qinfo
->GetQuestId(),j
+1,id
,id
);
3683 if(!qinfo
->ReqCreatureOrGOId
[j
])
3686 for(int k
= 0; k
< MAX_EFFECT_INDEX
; ++k
)
3688 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3689 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3698 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3700 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3702 // this will prevent quest completing without objective
3703 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3708 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3709 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3710 // no changes, quest can't be done for this requirement
3716 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3718 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3719 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3721 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3722 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3723 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3726 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3728 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3729 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3730 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3735 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3737 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3739 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3741 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3742 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3743 // no changes, quest can be incorrectly done, but we already report this
3746 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3748 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3749 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3750 // no changes, quest ignore this data
3754 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3756 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3759 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3761 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3762 qinfo
->GetQuestId(),j
+1,id
,id
);
3763 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3766 if(!qinfo
->RewChoiceItemCount
[j
])
3768 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3769 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3770 // no changes, quest can't be done
3773 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3775 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3776 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3777 // no changes, quest ignore this data
3781 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3783 uint32 id
= qinfo
->RewItemId
[j
];
3786 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3788 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3789 qinfo
->GetQuestId(),j
+1,id
,id
);
3790 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3793 if(!qinfo
->RewItemCount
[j
])
3795 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3796 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3800 else if(qinfo
->RewItemCount
[j
]>0)
3802 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3803 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3804 // no changes, quest ignore this data
3808 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3810 if (qinfo
->RewRepFaction
[j
])
3812 if (abs(qinfo
->RewRepValueId
[j
]) > 9)
3813 sLog
.outErrorDb("Quest %u has RewRepValueId%d = %i but value is not valid.", qinfo
->GetQuestId(), j
+1, qinfo
->RewRepValueId
[j
]);
3815 if (!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3817 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3818 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
]);
3819 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3822 else if (qinfo
->RewRepValue
[j
] != 0)
3824 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
3825 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3826 // no changes, quest ignore this data
3832 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3836 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3837 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3838 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3840 else if(!SpellMgr::IsSpellValid(spellInfo
))
3842 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3843 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3844 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3846 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3848 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3849 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3850 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3854 if(qinfo
->RewSpellCast
)
3856 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3860 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3861 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3862 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3864 else if(!SpellMgr::IsSpellValid(spellInfo
))
3866 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3867 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3868 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3870 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3872 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3873 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3874 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3878 if (qinfo
->RewMailTemplateId
)
3880 if (!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3882 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3883 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3884 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3885 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3887 else if (usedMailTemplates
.find(qinfo
->RewMailTemplateId
) != usedMailTemplates
.end())
3889 std::map
<uint32
,uint32
>::const_iterator used_mt_itr
= usedMailTemplates
.find(qinfo
->RewMailTemplateId
);
3890 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
3891 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
,used_mt_itr
->second
);
3892 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3893 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3896 usedMailTemplates
[qinfo
->RewMailTemplateId
] = qinfo
->GetQuestId();
3899 if (qinfo
->NextQuestInChain
)
3901 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3902 if (qNextItr
== mQuestTemplates
.end())
3904 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3905 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3906 qinfo
->NextQuestInChain
= 0;
3909 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3912 // fill additional data stores
3913 if (qinfo
->PrevQuestId
)
3915 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3917 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3921 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3925 if(qinfo
->NextQuestId
)
3927 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3928 if (qNextItr
== mQuestTemplates
.end())
3930 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3934 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3935 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3939 if(qinfo
->ExclusiveGroup
)
3940 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3941 if(qinfo
->LimitTime
)
3942 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3945 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3946 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3948 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3952 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
3954 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3957 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3959 Quest
const* quest
= GetQuestTemplate(quest_id
);
3961 // some quest referenced in spells not exist (outdated spells)
3965 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3967 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3969 // this will prevent quest completing without objective
3970 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3976 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3979 void ObjectMgr::LoadQuestLocales()
3981 mQuestLocaleMap
.clear(); // need for reload case
3983 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3984 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3985 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3986 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3987 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3988 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3989 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3990 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3991 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3992 " FROM locales_quest"
4002 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
4006 barGoLink
bar((int)result
->GetRowCount());
4010 Field
*fields
= result
->Fetch();
4013 uint32 entry
= fields
[0].GetUInt32();
4015 QuestLocale
& data
= mQuestLocaleMap
[entry
];
4017 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4019 std::string str
= fields
[1+11*(i
-1)].GetCppString();
4022 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4025 if((int32
)data
.Title
.size() <= idx
)
4026 data
.Title
.resize(idx
+1);
4028 data
.Title
[idx
] = str
;
4031 str
= fields
[1+11*(i
-1)+1].GetCppString();
4034 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4037 if((int32
)data
.Details
.size() <= idx
)
4038 data
.Details
.resize(idx
+1);
4040 data
.Details
[idx
] = str
;
4043 str
= fields
[1+11*(i
-1)+2].GetCppString();
4046 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4049 if((int32
)data
.Objectives
.size() <= idx
)
4050 data
.Objectives
.resize(idx
+1);
4052 data
.Objectives
[idx
] = str
;
4055 str
= fields
[1+11*(i
-1)+3].GetCppString();
4058 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4061 if((int32
)data
.OfferRewardText
.size() <= idx
)
4062 data
.OfferRewardText
.resize(idx
+1);
4064 data
.OfferRewardText
[idx
] = str
;
4067 str
= fields
[1+11*(i
-1)+4].GetCppString();
4070 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4073 if((int32
)data
.RequestItemsText
.size() <= idx
)
4074 data
.RequestItemsText
.resize(idx
+1);
4076 data
.RequestItemsText
[idx
] = str
;
4079 str
= fields
[1+11*(i
-1)+5].GetCppString();
4082 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4085 if((int32
)data
.EndText
.size() <= idx
)
4086 data
.EndText
.resize(idx
+1);
4088 data
.EndText
[idx
] = str
;
4091 str
= fields
[1+11*(i
-1)+6].GetCppString();
4094 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4097 if((int32
)data
.CompletedText
.size() <= idx
)
4098 data
.CompletedText
.resize(idx
+1);
4100 data
.CompletedText
[idx
] = str
;
4103 for(int k
= 0; k
< 4; ++k
)
4105 str
= fields
[1+11*(i
-1)+7+k
].GetCppString();
4108 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4111 if((int32
)data
.ObjectiveText
[k
].size() <= idx
)
4112 data
.ObjectiveText
[k
].resize(idx
+1);
4114 data
.ObjectiveText
[k
][idx
] = str
;
4119 } while (result
->NextRow());
4124 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
4127 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
4129 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
4132 sLog
.outString( "%s :", tablename
);
4134 scripts
.clear(); // need for reload support
4136 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
4146 sLog
.outString( ">> Loaded %u script definitions", count
);
4150 barGoLink
bar( (int)result
->GetRowCount() );
4156 Field
*fields
= result
->Fetch();
4158 tmp
.id
= fields
[0].GetUInt32();
4159 tmp
.delay
= fields
[1].GetUInt32();
4160 tmp
.command
= fields
[2].GetUInt32();
4161 tmp
.datalong
= fields
[3].GetUInt32();
4162 tmp
.datalong2
= fields
[4].GetUInt32();
4163 tmp
.dataint
= fields
[5].GetInt32();
4164 tmp
.x
= fields
[6].GetFloat();
4165 tmp
.y
= fields
[7].GetFloat();
4166 tmp
.z
= fields
[8].GetFloat();
4167 tmp
.o
= fields
[9].GetFloat();
4169 // generic command args check
4172 case SCRIPT_COMMAND_TALK
:
4174 if(tmp
.datalong
> 3)
4176 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4181 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4184 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4186 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4190 // if(!GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4194 case SCRIPT_COMMAND_EMOTE
:
4196 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4198 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4204 case SCRIPT_COMMAND_TELEPORT_TO
:
4206 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4208 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4212 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4214 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4220 case SCRIPT_COMMAND_KILL_CREDIT
:
4222 if (!GetCreatureTemplate(tmp
.datalong
))
4224 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4230 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4232 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4234 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4238 if(!GetCreatureTemplate(tmp
.datalong
))
4240 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4246 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4248 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4251 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4255 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4258 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4262 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4263 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4264 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4265 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4266 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4268 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4273 case SCRIPT_COMMAND_OPEN_DOOR
:
4274 case SCRIPT_COMMAND_CLOSE_DOOR
:
4276 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4279 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4283 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4286 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4290 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4292 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4298 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4300 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4303 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4307 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4309 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4311 // this will prevent quest completing without objective
4312 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4314 // continue; - quest objective requirement set and command can be allowed
4317 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4319 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4320 tablename
,tmp
.datalong2
,tmp
.id
);
4324 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4326 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4327 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4331 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4333 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4334 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4341 case SCRIPT_COMMAND_REMOVE_AURA
:
4343 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4345 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4346 tablename
,tmp
.datalong
,tmp
.id
);
4349 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4351 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4352 tablename
,tmp
.datalong2
,tmp
.id
);
4357 case SCRIPT_COMMAND_CAST_SPELL
:
4359 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4361 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4362 tablename
,tmp
.datalong
,tmp
.id
);
4365 if(tmp
.datalong2
& ~0x3) // 2 bits
4367 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4368 tablename
,tmp
.datalong2
,tmp
.id
);
4373 case SCRIPT_COMMAND_CREATE_ITEM
:
4375 if (!GetItemPrototype(tmp
.datalong
))
4377 sLog
.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
4378 tablename
, tmp
.datalong
, tmp
.id
);
4383 sLog
.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
4384 tablename
, tmp
.datalong2
, tmp
.id
);
4389 case SCRIPT_COMMAND_DESPAWN_SELF
:
4391 // for later, we might consider despawn by database guid, and define in datalong2 as option to despawn self.
4396 if (scripts
.find(tmp
.id
) == scripts
.end())
4399 scripts
[tmp
.id
] = emptyMap
;
4401 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4404 } while( result
->NextRow() );
4409 sLog
.outString( ">> Loaded %u script definitions", count
);
4412 void ObjectMgr::LoadGameObjectScripts()
4414 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4417 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4419 if(!GetGOData(itr
->first
))
4420 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4424 void ObjectMgr::LoadQuestEndScripts()
4426 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4429 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4431 if(!GetQuestTemplate(itr
->first
))
4432 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4436 void ObjectMgr::LoadQuestStartScripts()
4438 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4441 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4443 if(!GetQuestTemplate(itr
->first
))
4444 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4448 void ObjectMgr::LoadSpellScripts()
4450 LoadScripts(sSpellScripts
, "spell_scripts");
4453 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4455 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4459 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4463 //check for correct spellEffect
4465 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
4467 // skip empty effects
4468 if (!spellInfo
->Effect
[i
])
4471 if (spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4479 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4483 void ObjectMgr::LoadEventScripts()
4485 LoadScripts(sEventScripts
, "event_scripts");
4487 std::set
<uint32
> evt_scripts
;
4488 // Load all possible script entries from gameobjects
4489 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4491 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4494 switch(goInfo
->type
)
4496 case GAMEOBJECT_TYPE_GOOBER
:
4497 if (goInfo
->goober
.eventId
)
4498 evt_scripts
.insert(goInfo
->goober
.eventId
);
4500 case GAMEOBJECT_TYPE_CHEST
:
4501 if (goInfo
->chest
.eventId
)
4502 evt_scripts
.insert(goInfo
->chest
.eventId
);
4504 case GAMEOBJECT_TYPE_CAMERA
:
4505 if (goInfo
->camera
.eventID
)
4506 evt_scripts
.insert(goInfo
->camera
.eventID
);
4512 // Load all possible script entries from spells
4513 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4515 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4518 for(int j
= 0; j
< MAX_EFFECT_INDEX
; ++j
)
4520 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4522 if (spell
->EffectMiscValue
[j
])
4523 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4528 // Then check if all scripts are in above list of possible script entries
4529 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4531 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4532 if (itr2
== evt_scripts
.end())
4533 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4534 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4538 void ObjectMgr::LoadGossipScripts()
4540 LoadScripts(sGossipScripts
, "gossip_scripts");
4542 // checks are done in LoadGossipMenuItems
4545 void ObjectMgr::LoadItemTexts()
4547 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4557 sLog
.outString( ">> Loaded %u item pages", count
);
4561 barGoLink
bar( (int)result
->GetRowCount() );
4568 fields
= result
->Fetch();
4570 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4574 } while ( result
->NextRow() );
4579 sLog
.outString( ">> Loaded %u item texts", count
);
4582 void ObjectMgr::LoadPageTexts()
4584 sPageTextStore
.Free(); // for reload case
4586 sPageTextStore
.Load();
4587 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4590 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4592 // check data correctness
4593 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4597 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4599 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4603 // detect circular reference
4604 std::set
<uint32
> checkedPages
;
4605 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4607 if(!pageItr
->Next_Page
)
4609 checkedPages
.insert(pageItr
->Page_ID
);
4610 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4612 std::ostringstream ss
;
4613 ss
<< "The text page(s) ";
4614 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4616 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4617 << pageItr
->Page_ID
<<" to 0";
4618 sLog
.outErrorDb("%s", ss
.str().c_str());
4619 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4626 void ObjectMgr::LoadPageTextLocales()
4628 mPageTextLocaleMap
.clear(); // need for reload case
4630 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4639 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4643 barGoLink
bar((int)result
->GetRowCount());
4647 Field
*fields
= result
->Fetch();
4650 uint32 entry
= fields
[0].GetUInt32();
4652 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4654 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4656 std::string str
= fields
[i
].GetCppString();
4660 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4663 if((int32
)data
.Text
.size() <= idx
)
4664 data
.Text
.resize(idx
+1);
4666 data
.Text
[idx
] = str
;
4670 } while (result
->NextRow());
4675 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4678 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4681 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4683 dst
= D(sObjectMgr
.GetScriptId(src
));
4687 void ObjectMgr::LoadInstanceTemplate()
4689 SQLInstanceLoader loader
;
4690 loader
.Load(sInstanceTemplate
);
4692 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4694 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4698 if(!MapManager::IsValidMAP(temp
->map
))
4699 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4701 if(!MapManager::IsValidMapCoord(temp
->parent
,temp
->startLocX
,temp
->startLocY
,temp
->startLocZ
,temp
->startLocO
))
4703 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp
->map
);
4704 temp
->parent
= 0; // will have wrong continent 0 parent, at least existed
4708 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4712 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4714 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4715 if(itr
!= mGossipText
.end())
4716 return &itr
->second
;
4720 void ObjectMgr::LoadGossipText()
4722 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4731 sLog
.outString( ">> Loaded %u npc texts", count
);
4737 barGoLink
bar( (int)result
->GetRowCount() );
4744 Field
*fields
= result
->Fetch();
4748 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4751 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4755 GossipText
& gText
= mGossipText
[Text_ID
];
4757 for (int i
=0; i
< 8; i
++)
4759 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4760 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4762 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4763 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4765 for(int j
=0; j
< 3; ++j
)
4767 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4768 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4771 } while( result
->NextRow() );
4774 sLog
.outString( ">> Loaded %u npc texts", count
);
4778 void ObjectMgr::LoadNpcTextLocales()
4780 mNpcTextLocaleMap
.clear(); // need for reload case
4782 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4783 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4784 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4785 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4786 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4787 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4788 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4789 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4790 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4791 " FROM locales_npc_text");
4800 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4804 barGoLink
bar((int)result
->GetRowCount());
4808 Field
*fields
= result
->Fetch();
4811 uint32 entry
= fields
[0].GetUInt32();
4813 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4815 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4817 for(int j
=0; j
<8; ++j
)
4819 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4822 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4825 if((int32
)data
.Text_0
[j
].size() <= idx
)
4826 data
.Text_0
[j
].resize(idx
+1);
4828 data
.Text_0
[j
][idx
] = str0
;
4831 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4834 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4837 if((int32
)data
.Text_1
[j
].size() <= idx
)
4838 data
.Text_1
[j
].resize(idx
+1);
4840 data
.Text_1
[j
][idx
] = str1
;
4845 } while (result
->NextRow());
4850 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4853 //not very fast function but it is called only once a day, or on starting-up
4854 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4856 time_t basetime
= time(NULL
);
4857 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4858 //delete all old mails without item and without body immediately, if starting server
4860 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4861 // 0 1 2 3 4 5 6 7 8 9
4862 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4868 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4869 return; // any mails need to be returned or deleted
4872 //std::ostringstream delitems, delmails; //will be here for optimization
4873 //bool deletemail = false, deleteitem = false;
4874 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4875 //delmails << "DELETE FROM mail WHERE id IN ( "
4877 barGoLink
bar( (int)result
->GetRowCount() );
4885 fields
= result
->Fetch();
4887 m
->messageID
= fields
[0].GetUInt32();
4888 m
->messageType
= fields
[1].GetUInt8();
4889 m
->sender
= fields
[2].GetUInt32();
4890 m
->receiver
= fields
[3].GetUInt32();
4891 m
->itemTextId
= fields
[4].GetUInt32();
4892 bool has_items
= fields
[5].GetBool();
4893 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4894 m
->deliver_time
= 0;
4895 m
->COD
= fields
[7].GetUInt32();
4896 m
->checked
= fields
[8].GetUInt32();
4897 m
->mailTemplateId
= fields
[9].GetInt16();
4901 pl
= GetPlayer((uint64
)m
->receiver
);
4903 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4904 //his in mailbox and he has already listed his mails )
4908 //delete or return mail:
4911 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4916 Field
*fields2
= resultItems
->Fetch();
4918 uint32 item_guid_low
= fields2
[0].GetUInt32();
4919 uint32 item_template
= fields2
[1].GetUInt32();
4921 m
->AddItem(item_guid_low
, item_template
);
4923 while (resultItems
->NextRow());
4927 //if it is mail from AH, it shouldn't be returned, but deleted
4928 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4930 // mail open and then not returned
4931 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4932 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4936 //mail will be returned:
4937 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4944 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4946 //deletemail = true;
4947 //delmails << m->messageID << ", ";
4948 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4951 } while (result
->NextRow());
4955 sLog
.outString( ">> Loaded %u mails", count
);
4958 void ObjectMgr::LoadQuestAreaTriggers()
4960 mQuestAreaTriggerMap
.clear(); // need for reload case
4962 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4972 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4976 barGoLink
bar((int) result
->GetRowCount() );
4983 Field
*fields
= result
->Fetch();
4985 uint32 trigger_ID
= fields
[0].GetUInt32();
4986 uint32 quest_ID
= fields
[1].GetUInt32();
4988 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4991 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4995 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4999 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
5003 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
5005 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
5007 // this will prevent quest completing without objective
5008 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
5010 // continue; - quest modified to required objective and trigger can be allowed.
5013 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
5015 } while( result
->NextRow() );
5020 sLog
.outString( ">> Loaded %u quest trigger points", count
);
5023 void ObjectMgr::LoadTavernAreaTriggers()
5025 mTavernAreaTriggerSet
.clear(); // need for reload case
5027 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
5037 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5041 barGoLink
bar( (int)result
->GetRowCount() );
5048 Field
*fields
= result
->Fetch();
5050 uint32 Trigger_ID
= fields
[0].GetUInt32();
5052 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5055 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5059 mTavernAreaTriggerSet
.insert(Trigger_ID
);
5060 } while( result
->NextRow() );
5065 sLog
.outString( ">> Loaded %u tavern triggers", count
);
5068 void ObjectMgr::LoadAreaTriggerScripts()
5070 mAreaTriggerScripts
.clear(); // need for reload case
5071 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
5081 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5085 barGoLink
bar( (int)result
->GetRowCount() );
5092 Field
*fields
= result
->Fetch();
5094 uint32 Trigger_ID
= fields
[0].GetUInt32();
5095 const char *scriptName
= fields
[1].GetString();
5097 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5100 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5103 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
5104 } while( result
->NextRow() );
5109 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
5112 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
5118 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
5120 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
5121 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
5124 uint8 field
= (uint8
)((i
- 1) / 32);
5125 uint32 submask
= 1<<((i
-1)%32);
5127 // skip not taxi network nodes
5128 if((sTaxiNodesMask
[field
] & submask
)==0)
5131 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
5151 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
5153 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
5154 if(src_i
==sTaxiPathSetBySource
.end())
5161 TaxiPathSetForSource
& pathSet
= src_i
->second
;
5163 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
5164 if(dest_i
==pathSet
.end())
5171 cost
= dest_i
->second
.price
;
5172 path
= dest_i
->second
.ID
;
5175 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
5177 uint16 mount_entry
= 0;
5179 // select mount creature id
5180 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5183 if (team
== ALLIANCE
)
5185 mount_entry
= node
->MountCreatureID
[1];
5186 if(!mount_entry
&& allowed_alt_team
)
5187 mount_entry
= node
->MountCreatureID
[0];
5189 else if (team
== HORDE
)
5191 mount_entry
= node
->MountCreatureID
[0];
5193 if(!mount_entry
&& allowed_alt_team
)
5194 mount_entry
= node
->MountCreatureID
[1];
5198 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5202 uint16 mount_id
= ChooseDisplayId(team
,mount_info
);
5206 CreatureModelInfo
const *minfo
= GetCreatureModelRandomGender(mount_id
);
5208 mount_id
= minfo
->modelid
;
5213 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5215 if(path
>= sTaxiPathNodesByPath
.size())
5218 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5220 pathnodes
.Resize(nodeList
.size());
5221 mapIds
.resize(nodeList
.size());
5223 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5225 pathnodes
[ i
].x
= nodeList
[i
].x
;
5226 pathnodes
[ i
].y
= nodeList
[i
].y
;
5227 pathnodes
[ i
].z
= nodeList
[i
].z
;
5229 mapIds
[i
] = nodeList
[i
].mapid
;
5233 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5235 if(path
>= sTaxiPathNodesByPath
.size())
5238 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5240 pathnodes
.Resize(nodeList
.size());
5242 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5244 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5245 pathnodes
[ i
].x
= nodeList
[i
].x
;
5246 pathnodes
[ i
].y
= nodeList
[i
].y
;
5247 pathnodes
[ i
].z
= nodeList
[i
].z
;
5248 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5249 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5253 void ObjectMgr::LoadGraveyardZones()
5255 mGraveYardMap
.clear(); // need for reload case
5257 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5267 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5271 barGoLink
bar( (int)result
->GetRowCount() );
5278 Field
*fields
= result
->Fetch();
5280 uint32 safeLocId
= fields
[0].GetUInt32();
5281 uint32 zoneId
= fields
[1].GetUInt32();
5282 uint32 team
= fields
[2].GetUInt32();
5284 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5287 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5291 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5294 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5298 if(areaEntry
->zone
!= 0)
5300 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5304 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5306 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5310 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5311 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5312 } while( result
->NextRow() );
5317 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5320 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5322 // search for zone associated closest graveyard
5323 uint32 zoneId
= sMapMgr
.GetZoneId(MapId
,x
,y
,z
);
5325 // Simulate std. algorithm:
5326 // found some graveyard associated to (ghost_zone,ghost_map)
5328 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5329 // then check faction
5330 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5331 // then check faction
5332 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5333 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5334 if(graveLow
==graveUp
)
5336 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5341 bool foundNear
= false;
5343 WorldSafeLocsEntry
const* entryNear
= NULL
;
5345 // at entrance map for corpse map
5346 bool foundEntr
= false;
5348 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5351 WorldSafeLocsEntry
const* entryFar
= NULL
;
5353 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5355 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5357 GraveYardData
const& data
= itr
->second
;
5359 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5362 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5366 // skip enemy faction graveyard
5367 // team == 0 case can be at call from .neargrave
5368 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5371 // find now nearest graveyard at other map
5372 if(MapId
!= entry
->map_id
)
5374 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5376 mapEntry
->entrance_map
< 0 ||
5377 mapEntry
->entrance_map
!= entry
->map_id
||
5378 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5380 // not have any corrdinates for check distance anyway
5385 // at entrance map calculate distance (2D);
5386 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5387 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5390 if(dist2
< distEntr
)
5403 // find now nearest graveyard at same map
5406 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5409 if(dist2
< distNear
)
5433 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5435 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5436 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5438 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5440 if(itr
->second
.safeLocId
==id
)
5441 return &itr
->second
;
5447 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5449 if(FindGraveYardData(id
,zoneId
))
5452 // add link to loaded data
5454 data
.safeLocId
= id
;
5457 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5462 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5463 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5469 void ObjectMgr::LoadAreaTriggerTeleports()
5471 mAreaTriggers
.clear(); // need for reload case
5475 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5476 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5485 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5489 barGoLink
bar( (int)result
->GetRowCount() );
5493 Field
*fields
= result
->Fetch();
5499 uint32 Trigger_ID
= fields
[0].GetUInt32();
5503 at
.requiredLevel
= fields
[1].GetUInt8();
5504 at
.requiredItem
= fields
[2].GetUInt32();
5505 at
.requiredItem2
= fields
[3].GetUInt32();
5506 at
.heroicKey
= fields
[4].GetUInt32();
5507 at
.heroicKey2
= fields
[5].GetUInt32();
5508 at
.requiredQuest
= fields
[6].GetUInt32();
5509 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5510 at
.requiredFailedText
= fields
[8].GetCppString();
5511 at
.target_mapId
= fields
[9].GetUInt32();
5512 at
.target_X
= fields
[10].GetFloat();
5513 at
.target_Y
= fields
[11].GetFloat();
5514 at
.target_Z
= fields
[12].GetFloat();
5515 at
.target_Orientation
= fields
[13].GetFloat();
5517 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5520 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5526 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5529 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5530 at
.requiredItem
= 0;
5533 if(at
.requiredItem2
)
5535 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5538 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5539 at
.requiredItem2
= 0;
5545 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5548 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5555 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5558 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5563 if(at
.requiredQuest
)
5565 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5566 if(qReqItr
== mQuestTemplates
.end())
5568 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5569 at
.requiredQuest
= 0;
5573 if(at
.requiredQuestHeroic
)
5575 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5576 if(qReqItr
== mQuestTemplates
.end())
5578 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5579 at
.requiredQuestHeroic
= 0;
5583 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5586 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5590 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5592 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5596 mAreaTriggers
[Trigger_ID
] = at
;
5598 } while( result
->NextRow() );
5603 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5607 * Searches for the areatrigger which teleports players out of the given map
5609 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5611 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5612 if(!mapEntry
) return NULL
;
5613 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5615 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5617 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5618 if(atEntry
&& atEntry
->mapid
== Map
)
5619 return &itr
->second
;
5626 * Searches for the areatrigger which teleports players to the given map
5628 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5630 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5632 if(itr
->second
.target_mapId
== Map
)
5634 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5636 return &itr
->second
;
5642 void ObjectMgr::PackGroupIds()
5644 // this routine renumbers groups in such a way so they start from 1 and go up
5646 // obtain set of all groups
5647 std::set
<uint32
> groupIds
;
5649 // all valid ids are in the instance table
5650 // any associations to ids not in this table are assumed to be
5651 // cleaned already in CleanupInstances
5652 QueryResult
*result
= CharacterDatabase
.Query("SELECT groupId FROM groups");
5657 Field
*fields
= result
->Fetch();
5659 uint32 id
= fields
[0].GetUInt32();
5663 CharacterDatabase
.PExecute("DELETE FROM groups WHERE groupId = '%u'", id
);
5664 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE groupId = '%u'", id
);
5668 groupIds
.insert(id
);
5670 while (result
->NextRow());
5674 barGoLink
bar( groupIds
.size() + 1);
5678 // we do assume std::set is sorted properly on integer value
5679 for (std::set
<uint32
>::iterator i
= groupIds
.begin(); i
!= groupIds
.end(); ++i
)
5684 CharacterDatabase
.PExecute("UPDATE groups SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5685 CharacterDatabase
.PExecute("UPDATE group_member SET groupId = '%u' WHERE groupId = '%u'", groupId
, *i
);
5692 m_GroupIds
.Set(groupId
);
5694 sLog
.outString( ">> Group Ids remapped, next group id is %u", groupId
);
5698 void ObjectMgr::SetHighestGuids()
5700 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5703 m_CharGuids
.Set((*result
)[0].GetUInt32()+1);
5707 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5710 m_CreatureGuids
.Set((*result
)[0].GetUInt32()+1);
5714 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5717 m_ItemGuids
.Set((*result
)[0].GetUInt32()+1);
5721 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5722 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5723 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5724 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5725 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_ItemGuids
.GetNextAfterMaxUsed());
5727 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5730 m_GameobjectGuids
.Set((*result
)[0].GetUInt32()+1);
5734 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5737 m_AuctionIds
.Set((*result
)[0].GetUInt32()+1);
5741 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5744 m_MailIds
.Set((*result
)[0].GetUInt32()+1);
5748 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5751 m_ItemTextIds
.Set((*result
)[0].GetUInt32()+1);
5755 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5758 m_CorpseGuids
.Set((*result
)[0].GetUInt32()+1);
5762 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5765 m_ArenaTeamIds
.Set((*result
)[0].GetUInt32()+1);
5769 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5772 m_EquipmentSetIds
.Set((*result
)[0].GetUInt64()+1);
5776 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5779 m_GuildIds
.Set((*result
)[0].GetUInt32()+1);
5783 result
= CharacterDatabase
.Query( "SELECT MAX(groupId) FROM groups" );
5786 m_GroupIds
.Set((*result
)[0].GetUInt32()+1);
5791 uint32
ObjectMgr::CreateItemText(std::string text
)
5793 uint32 newItemTextId
= GenerateItemTextID();
5794 //insert new itempage to container
5795 mItemTexts
[ newItemTextId
] = text
;
5797 CharacterDatabase
.escape_string(text
);
5798 //any Delete query needed, itemTextId is maximum of all ids
5799 std::ostringstream query
;
5800 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5801 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5802 return newItemTextId
;
5805 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5810 return m_ItemGuids
.Generate();
5812 return m_CreatureGuids
.Generate();
5813 case HIGHGUID_PLAYER
:
5814 return m_CharGuids
.Generate();
5815 case HIGHGUID_GAMEOBJECT
:
5816 return m_GameobjectGuids
.Generate();
5817 case HIGHGUID_CORPSE
:
5818 return m_CorpseGuids
.Generate();
5827 void ObjectMgr::LoadGameObjectLocales()
5829 mGameObjectLocaleMap
.clear(); // need for reload case
5831 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5832 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5833 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5834 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5843 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5847 barGoLink
bar((int)result
->GetRowCount());
5851 Field
*fields
= result
->Fetch();
5854 uint32 entry
= fields
[0].GetUInt32();
5856 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5858 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5860 std::string str
= fields
[i
].GetCppString();
5863 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5866 if((int32
)data
.Name
.size() <= idx
)
5867 data
.Name
.resize(idx
+1);
5869 data
.Name
[idx
] = str
;
5874 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5876 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5879 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5882 if((int32
)data
.CastBarCaption
.size() <= idx
)
5883 data
.CastBarCaption
.resize(idx
+1);
5885 data
.CastBarCaption
[idx
] = str
;
5890 } while (result
->NextRow());
5895 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5898 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5901 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5903 dst
= D(sObjectMgr
.GetScriptId(src
));
5907 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5909 if (sLockStore
.LookupEntry(dataN
))
5912 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5913 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5916 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5918 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5920 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5921 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5922 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5924 /* disable check for while (too many error reports baout not existed in trap templates
5926 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5927 goInfo->id,goInfo->type,N,dataN,dataN);
5931 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5933 if (sSpellStore
.LookupEntry(dataN
))
5936 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5937 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5940 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5942 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5945 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5946 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5948 // prevent client and server unexpected work
5949 const_cast<uint32
&>(dataN
) = 0;
5952 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5954 // 0/1 correct values
5958 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5959 goInfo
->id
,goInfo
->type
,N
,dataN
);
5962 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5964 // 0/1 correct values
5968 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5969 goInfo
->id
,goInfo
->type
,N
,dataN
);
5972 void ObjectMgr::LoadGameobjectInfo()
5974 SQLGameObjectLoader loader
;
5975 loader
.Load(sGOStorage
);
5978 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5980 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5984 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5986 switch(goInfo
->type
)
5988 case GAMEOBJECT_TYPE_DOOR
: //0
5990 if (goInfo
->door
.lockId
)
5991 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5992 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5995 case GAMEOBJECT_TYPE_BUTTON
: //1
5997 if (goInfo
->button
.lockId
)
5998 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5999 if (goInfo
->button
.linkedTrapId
) // linked trap
6000 CheckGOLinkedTrapId(goInfo
,goInfo
->button
.linkedTrapId
,3);
6001 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
6004 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
6006 if (goInfo
->questgiver
.lockId
)
6007 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
6008 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
6011 case GAMEOBJECT_TYPE_CHEST
: //3
6013 if (goInfo
->chest
.lockId
)
6014 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
6016 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
6018 if (goInfo
->chest
.linkedTrapId
) // linked trap
6019 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
6022 case GAMEOBJECT_TYPE_TRAP
: //6
6024 if (goInfo
->trap
.lockId
)
6025 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
6026 /* disable check for while, too many not existed spells
6027 if (goInfo->trap.spellId) // spell
6028 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
6032 case GAMEOBJECT_TYPE_CHAIR
: //7
6033 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
6035 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
6037 if (goInfo
->spellFocus
.focusId
)
6039 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
6040 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
6041 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
6044 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
6045 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
6048 case GAMEOBJECT_TYPE_GOOBER
: //10
6050 if (goInfo
->goober
.lockId
)
6051 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
6053 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
6055 if (goInfo
->goober
.pageId
) // pageId
6057 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
6058 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
6059 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
6061 /* disable check for while, too many not existed spells
6062 if (goInfo->goober.spellId) // spell
6063 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
6065 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
6066 if (goInfo
->goober
.linkedTrapId
) // linked trap
6067 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
6070 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
6072 if (goInfo
->areadamage
.lockId
)
6073 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
6076 case GAMEOBJECT_TYPE_CAMERA
: //13
6078 if (goInfo
->camera
.lockId
)
6079 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
6082 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
6084 if (goInfo
->moTransport
.taxiPathId
)
6086 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
6087 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
6088 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
6092 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
6094 /* disable check for while, too many not existed spells
6095 // always must have spell
6096 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
6100 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
6102 // always must have spell
6103 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
6106 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
6108 if (goInfo
->flagstand
.lockId
)
6109 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
6110 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
6113 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
6115 if (goInfo
->fishinghole
.lockId
)
6116 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
6119 case GAMEOBJECT_TYPE_FLAGDROP
: //26
6121 if (goInfo
->flagdrop
.lockId
)
6122 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
6123 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
6126 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
6127 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
6132 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
6136 void ObjectMgr::LoadExplorationBaseXP()
6139 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6148 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6152 barGoLink
bar( (int)result
->GetRowCount() );
6158 Field
*fields
= result
->Fetch();
6159 uint32 level
= fields
[0].GetUInt32();
6160 uint32 basexp
= fields
[1].GetUInt32();
6161 mBaseXPTable
[level
] = basexp
;
6164 while (result
->NextRow());
6169 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6172 uint32
ObjectMgr::GetBaseXP(uint32 level
) const
6174 BaseXPMap::const_iterator itr
= mBaseXPTable
.find(level
);
6175 return itr
!= mBaseXPTable
.end() ? itr
->second
: 0;
6178 uint32
ObjectMgr::GetXPForLevel(uint32 level
) const
6180 if (level
< mPlayerXPperLevel
.size())
6181 return mPlayerXPperLevel
[level
];
6185 void ObjectMgr::LoadPetNames()
6188 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6197 sLog
.outString( ">> Loaded %u pet name parts", count
);
6201 barGoLink
bar( (int)result
->GetRowCount() );
6207 Field
*fields
= result
->Fetch();
6208 std::string word
= fields
[0].GetString();
6209 uint32 entry
= fields
[1].GetUInt32();
6210 bool half
= fields
[2].GetBool();
6212 PetHalfName1
[entry
].push_back(word
);
6214 PetHalfName0
[entry
].push_back(word
);
6217 while (result
->NextRow());
6221 sLog
.outString( ">> Loaded %u pet name parts", count
);
6224 void ObjectMgr::LoadPetNumber()
6226 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6229 Field
*fields
= result
->Fetch();
6230 m_PetNumbers
.Set(fields
[0].GetUInt32()+1);
6238 sLog
.outString( ">> Loaded the max pet number: %d", m_PetNumbers
.GetNextAfterMaxUsed()-1);
6241 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6243 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6244 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6246 if(list0
.empty() || list1
.empty())
6248 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6249 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6251 petname
= cinfo
->Name
;
6252 return std::string(petname
);
6255 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6258 void ObjectMgr::LoadCorpses()
6261 // 0 1 2 3 4 5 6 7 8 10
6262 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6271 sLog
.outString( ">> Loaded %u corpses", count
);
6275 barGoLink
bar( (int)result
->GetRowCount() );
6281 Field
*fields
= result
->Fetch();
6283 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6285 Corpse
*corpse
= new Corpse
;
6286 if(!corpse
->LoadFromDB(guid
,fields
))
6292 sObjectAccessor
.AddCorpse(corpse
);
6296 while (result
->NextRow());
6300 sLog
.outString( ">> Loaded %u corpses", count
);
6303 void ObjectMgr::LoadReputationOnKill()
6308 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6310 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6311 "FROM creature_onkill_reputation");
6320 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6324 barGoLink
bar((int)result
->GetRowCount());
6328 Field
*fields
= result
->Fetch();
6331 uint32 creature_id
= fields
[0].GetUInt32();
6333 ReputationOnKillEntry repOnKill
;
6334 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6335 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6336 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6337 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6338 repOnKill
.repvalue1
= fields
[5].GetInt32();
6339 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6340 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6341 repOnKill
.repvalue2
= fields
[8].GetInt32();
6342 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6344 if(!GetCreatureTemplate(creature_id
))
6346 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6350 if(repOnKill
.repfaction1
)
6352 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6355 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6360 if(repOnKill
.repfaction2
)
6362 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6365 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6370 mRepOnKill
[creature_id
] = repOnKill
;
6373 } while (result
->NextRow());
6378 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6381 void ObjectMgr::LoadPointsOfInterest()
6383 mPointsOfInterest
.clear(); // need for reload case
6388 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6397 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6401 barGoLink
bar((int)result
->GetRowCount());
6405 Field
*fields
= result
->Fetch();
6408 uint32 point_id
= fields
[0].GetUInt32();
6410 PointOfInterest POI
;
6411 POI
.x
= fields
[1].GetFloat();
6412 POI
.y
= fields
[2].GetFloat();
6413 POI
.icon
= fields
[3].GetUInt32();
6414 POI
.flags
= fields
[4].GetUInt32();
6415 POI
.data
= fields
[5].GetUInt32();
6416 POI
.icon_name
= fields
[6].GetCppString();
6418 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6420 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6424 mPointsOfInterest
[point_id
] = POI
;
6427 } while (result
->NextRow());
6432 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6435 void ObjectMgr::LoadQuestPOI()
6437 mQuestPOIMap
.clear(); // need for reload case
6442 QueryResult
*result
= WorldDatabase
.Query("SELECT questId, objIndex, mapId, unk1, unk2, unk3, unk4 FROM quest_poi");
6451 sLog
.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
6455 barGoLink
bar((int)result
->GetRowCount());
6459 Field
*fields
= result
->Fetch();
6462 uint32 questId
= fields
[0].GetUInt32();
6463 int32 objIndex
= fields
[1].GetInt32();
6464 uint32 mapId
= fields
[2].GetUInt32();
6465 uint32 unk1
= fields
[3].GetUInt32();
6466 uint32 unk2
= fields
[4].GetUInt32();
6467 uint32 unk3
= fields
[5].GetUInt32();
6468 uint32 unk4
= fields
[6].GetUInt32();
6470 QuestPOI
POI(objIndex
, mapId
, unk1
, unk2
, unk3
, unk4
);
6472 QueryResult
*points
= WorldDatabase
.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND objIndex='%i'", questId
, objIndex
);
6478 Field
*pointFields
= points
->Fetch();
6479 int32 x
= pointFields
[0].GetInt32();
6480 int32 y
= pointFields
[1].GetInt32();
6481 QuestPOIPoint
point(x
, y
);
6482 POI
.points
.push_back(point
);
6483 } while (points
->NextRow());
6488 mQuestPOIMap
[questId
].push_back(POI
);
6491 } while (result
->NextRow());
6496 sLog
.outString(">> Loaded %u quest POI definitions", count
);
6499 void ObjectMgr::LoadNPCSpellClickSpells()
6503 mSpellClickInfoMap
.clear();
6505 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6514 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6518 barGoLink
bar((int)result
->GetRowCount());
6522 Field
*fields
= result
->Fetch();
6525 uint32 npc_entry
= fields
[0].GetUInt32();
6526 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6529 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6533 uint32 spellid
= fields
[1].GetUInt32();
6534 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6537 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6541 uint32 quest_start
= fields
[2].GetUInt32();
6543 // quest might be 0 to enable spellclick independent of any quest
6546 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6548 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6554 bool quest_start_active
= fields
[3].GetBool();
6556 uint32 quest_end
= fields
[4].GetUInt32();
6557 // quest might be 0 to enable spellclick active infinity after start quest
6560 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6562 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6568 uint8 castFlags
= fields
[5].GetUInt8();
6569 SpellClickInfo info
;
6570 info
.spellId
= spellid
;
6571 info
.questStart
= quest_start
;
6572 info
.questStartCanActive
= quest_start_active
;
6573 info
.questEnd
= quest_end
;
6574 info
.castFlags
= castFlags
;
6575 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6577 // mark creature template as spell clickable
6578 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6581 } while (result
->NextRow());
6586 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6589 void ObjectMgr::LoadWeatherZoneChances()
6593 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6594 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6603 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6607 barGoLink
bar((int)result
->GetRowCount());
6611 Field
*fields
= result
->Fetch();
6614 uint32 zone_id
= fields
[0].GetUInt32();
6616 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6618 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6620 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6621 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6622 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6624 if(wzc
.data
[season
].rainChance
> 100)
6626 wzc
.data
[season
].rainChance
= 25;
6627 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6630 if(wzc
.data
[season
].snowChance
> 100)
6632 wzc
.data
[season
].snowChance
= 25;
6633 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6636 if(wzc
.data
[season
].stormChance
> 100)
6638 wzc
.data
[season
].stormChance
= 25;
6639 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6644 } while (result
->NextRow());
6649 sLog
.outString(">> Loaded %u weather definitions", count
);
6652 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6654 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6655 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6657 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6660 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6662 // remove mapid*cellid -> guid_set map
6663 CreatureData
const* data
= GetCreatureData(guid
);
6665 RemoveCreatureFromGrid(guid
, data
);
6667 mCreatureDataMap
.erase(guid
);
6670 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6672 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6673 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6675 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6678 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6680 RespawnTimes::iterator next
;
6682 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6687 if(GUID_HIPART(itr
->first
)==instance
)
6688 mGORespawnTimes
.erase(itr
);
6691 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6696 if(GUID_HIPART(itr
->first
)==instance
)
6697 mCreatureRespawnTimes
.erase(itr
);
6700 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6701 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6704 void ObjectMgr::DeleteGOData(uint32 guid
)
6706 // remove mapid*cellid -> guid_set map
6707 GameObjectData
const* data
= GetGOData(guid
);
6709 RemoveGameobjectFromGrid(guid
, data
);
6711 mGameObjectDataMap
.erase(guid
);
6714 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6716 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6717 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6718 cell_guids
.corpses
[player_guid
] = instance
;
6721 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6723 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6724 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6725 cell_guids
.corpses
.erase(player_guid
);
6728 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6730 map
.clear(); // need for reload case
6734 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6743 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6747 barGoLink
bar((int)result
->GetRowCount());
6751 Field
*fields
= result
->Fetch();
6754 uint32 id
= fields
[0].GetUInt32();
6755 uint32 quest
= fields
[1].GetUInt32();
6757 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6759 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6763 map
.insert(QuestRelations::value_type(id
,quest
));
6766 } while (result
->NextRow());
6771 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6774 void ObjectMgr::LoadGameobjectQuestRelations()
6776 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6778 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6780 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6782 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6783 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6784 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6788 void ObjectMgr::LoadGameobjectInvolvedRelations()
6790 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6792 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6794 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6796 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6797 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6798 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6802 void ObjectMgr::LoadCreatureQuestRelations()
6804 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6806 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6808 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6810 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6811 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6812 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6816 void ObjectMgr::LoadCreatureInvolvedRelations()
6818 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6820 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6822 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6824 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6825 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6826 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6830 void ObjectMgr::LoadReservedPlayersNames()
6832 m_ReservedNames
.clear(); // need for reload case
6834 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6844 sLog
.outString( ">> Loaded %u reserved player names", count
);
6848 barGoLink
bar((int) result
->GetRowCount() );
6854 fields
= result
->Fetch();
6855 std::string name
= fields
[0].GetCppString();
6858 if(!Utf8toWStr (name
,wstr
))
6860 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6866 m_ReservedNames
.insert(wstr
);
6868 } while ( result
->NextRow() );
6873 sLog
.outString( ">> Loaded %u reserved player names", count
);
6876 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6879 if(!Utf8toWStr (name
,wstr
))
6884 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6889 LT_BASIC_LATIN
= 0x0000,
6890 LT_EXTENDEN_LATIN
= 0x0001,
6891 LT_CYRILLIC
= 0x0002,
6892 LT_EAST_ASIA
= 0x0004,
6896 static LanguageType
GetRealmLanguageType(bool create
)
6898 switch(sWorld
.getConfig(CONFIG_UINT32_REALM_ZONE
))
6900 case REALM_ZONE_UNKNOWN
: // any language
6901 case REALM_ZONE_DEVELOPMENT
:
6902 case REALM_ZONE_TEST_SERVER
:
6903 case REALM_ZONE_QA_SERVER
:
6905 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6906 case REALM_ZONE_OCEANIC
:
6907 case REALM_ZONE_LATIN_AMERICA
:
6908 case REALM_ZONE_ENGLISH
:
6909 case REALM_ZONE_GERMAN
:
6910 case REALM_ZONE_FRENCH
:
6911 case REALM_ZONE_SPANISH
:
6912 return LT_EXTENDEN_LATIN
;
6913 case REALM_ZONE_KOREA
: // East-Asian
6914 case REALM_ZONE_TAIWAN
:
6915 case REALM_ZONE_CHINA
:
6916 return LT_EAST_ASIA
;
6917 case REALM_ZONE_RUSSIAN
: // Cyrillic
6920 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6924 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6926 if(strictMask
==0) // any language, ignore realm
6928 if(isExtendedLatinString(wstr
,numericOrSpace
))
6930 if(isCyrillicString(wstr
,numericOrSpace
))
6932 if(isEastAsianString(wstr
,numericOrSpace
))
6937 if(strictMask
& 0x2) // realm zone specific
6939 LanguageType lt
= GetRealmLanguageType(create
);
6940 if(lt
& LT_EXTENDEN_LATIN
)
6941 if(isExtendedLatinString(wstr
,numericOrSpace
))
6943 if(lt
& LT_CYRILLIC
)
6944 if(isCyrillicString(wstr
,numericOrSpace
))
6946 if(lt
& LT_EAST_ASIA
)
6947 if(isEastAsianString(wstr
,numericOrSpace
))
6951 if(strictMask
& 0x1) // basic Latin
6953 if(isBasicLatinString(wstr
,numericOrSpace
))
6960 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6963 if(!Utf8toWStr(name
,wname
))
6964 return CHAR_NAME_INVALID_CHARACTER
;
6966 if(wname
.size() > MAX_PLAYER_NAME
)
6967 return CHAR_NAME_TOO_LONG
;
6969 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME
);
6970 if(wname
.size() < minName
)
6971 return CHAR_NAME_TOO_SHORT
;
6973 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES
);
6974 if(!isValidString(wname
,strictMask
,false,create
))
6975 return CHAR_NAME_MIXED_LANGUAGES
;
6977 return CHAR_NAME_SUCCESS
;
6980 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6983 if(!Utf8toWStr(name
,wname
))
6986 if(wname
.size() > MAX_CHARTER_NAME
)
6989 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME
);
6990 if(wname
.size() < minName
)
6993 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES
);
6995 return isValidString(wname
,strictMask
,true);
6998 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
7001 if(!Utf8toWStr(name
,wname
))
7002 return PET_NAME_INVALID
;
7004 if(wname
.size() > MAX_PET_NAME
)
7005 return PET_NAME_TOO_LONG
;
7007 uint32 minName
= sWorld
.getConfig(CONFIG_UINT32_MIN_PET_NAME
);
7008 if(wname
.size() < minName
)
7009 return PET_NAME_TOO_SHORT
;
7011 uint32 strictMask
= sWorld
.getConfig(CONFIG_UINT32_STRICT_PET_NAMES
);
7012 if(!isValidString(wname
,strictMask
,false))
7013 return PET_NAME_MIXED_LANGUAGES
;
7015 return PET_NAME_SUCCESS
;
7018 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
7020 if(loc
==LOCALE_enUS
)
7023 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7024 if(m_LocalForIndex
[i
]==loc
)
7030 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
7032 if (i
<0 || i
>=(int32
)m_LocalForIndex
.size())
7035 return m_LocalForIndex
[i
];
7038 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
7040 if(loc
==LOCALE_enUS
)
7043 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
7044 if(m_LocalForIndex
[i
]==loc
)
7047 m_LocalForIndex
.push_back(loc
);
7048 return m_LocalForIndex
.size()-1;
7051 void ObjectMgr::LoadGameObjectForQuests()
7053 mGameObjectForQuestSet
.clear(); // need for reload case
7055 if( !sGOStorage
.MaxEntry
)
7060 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
7064 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
7067 // collect GO entries for GO that must activated
7068 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
7071 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
7075 switch(goInfo
->type
)
7077 // scan GO chest with loot including quest items
7078 case GAMEOBJECT_TYPE_CHEST
:
7080 uint32 loot_id
= goInfo
->GetLootId();
7082 // find quest loot for GO
7083 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
7085 mGameObjectForQuestSet
.insert(go_entry
);
7090 case GAMEOBJECT_TYPE_GOOBER
:
7092 if(goInfo
->goober
.questId
) //quests objects
7094 mGameObjectForQuestSet
.insert(go_entry
);
7105 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
7108 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
7110 int32 start_value
= min_value
;
7111 int32 end_value
= max_value
;
7112 // some string can have negative indexes range
7113 if (start_value
< 0)
7115 if (end_value
>= start_value
)
7117 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7121 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
7122 std::swap(start_value
,end_value
);
7128 if (start_value
>= end_value
)
7130 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
7135 // cleanup affected map part for reloading case
7136 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
7138 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
7139 mMangosStringLocaleMap
.erase(itr
++);
7144 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
7153 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
7154 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
7156 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
7162 barGoLink
bar((int)result
->GetRowCount());
7166 Field
*fields
= result
->Fetch();
7169 int32 entry
= fields
[0].GetInt32();
7173 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
7176 else if (entry
< start_value
|| entry
>= end_value
)
7178 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
7182 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
7184 if (data
.Content
.size() > 0)
7186 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
7190 data
.Content
.resize(1);
7193 // 0 -> default, idx in to idx+1
7194 data
.Content
[0] = fields
[1].GetCppString();
7196 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
7198 std::string str
= fields
[i
+1].GetCppString();
7201 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7204 // 0 -> default, idx in to idx+1
7205 if ((int32
)data
.Content
.size() <= idx
+1)
7206 data
.Content
.resize(idx
+2);
7208 data
.Content
[idx
+1] = str
;
7212 } while (result
->NextRow());
7217 if (min_value
== MIN_MANGOS_STRING_ID
)
7218 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7220 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7225 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7227 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7228 // Content[0] always exist if exist MangosStringLocale
7229 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7231 if((int32
)msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7232 return msl
->Content
[locale_idx
+1].c_str();
7234 return msl
->Content
[0].c_str();
7238 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7240 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7244 void ObjectMgr::LoadFishingBaseSkillLevel()
7246 mFishingBaseForArea
.clear(); // for reload case
7249 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7258 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7262 barGoLink
bar((int) result
->GetRowCount() );
7268 Field
*fields
= result
->Fetch();
7269 uint32 entry
= fields
[0].GetUInt32();
7270 int32 skill
= fields
[1].GetInt32();
7272 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7275 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7279 mFishingBaseForArea
[entry
] = skill
;
7282 while (result
->NextRow());
7287 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7290 // Searches for the same condition already in Conditions store
7291 // Returns Id if found, else adds it to Conditions and returns Id
7292 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7294 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7295 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7297 if (lc
== mConditions
[i
])
7301 mConditions
.push_back(lc
);
7303 if(mConditions
.size() > 0xFFFF)
7305 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7309 return mConditions
.size() - 1;
7312 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7314 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7317 if(!Utf8toWStr(names
.name
[i
],wname
))
7320 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7326 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7328 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7329 if(i
!= mAreaTriggerScripts
.end())
7334 // Checks if player meets the condition
7335 bool PlayerCondition::Meets(Player
const * player
) const
7338 return false; // player not present, return false
7342 case CONDITION_NONE
:
7343 return true; // empty condition, always met
7344 case CONDITION_AURA
:
7345 return player
->HasAura(value1
, SpellEffectIndex(value2
));
7346 case CONDITION_ITEM
:
7347 return player
->HasItemCount(value1
, value2
);
7348 case CONDITION_ITEM_EQUIPPED
:
7349 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7350 case CONDITION_ZONEID
:
7351 return player
->GetZoneId() == value1
;
7352 case CONDITION_REPUTATION_RANK
:
7354 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7355 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= ReputationRank(value2
);
7357 case CONDITION_TEAM
:
7358 return player
->GetTeam() == value1
;
7359 case CONDITION_SKILL
:
7360 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7361 case CONDITION_QUESTREWARDED
:
7362 return player
->GetQuestRewardStatus(value1
);
7363 case CONDITION_QUESTTAKEN
:
7365 QuestStatus status
= player
->GetQuestStatus(value1
);
7366 return (status
== QUEST_STATUS_INCOMPLETE
);
7368 case CONDITION_AD_COMMISSION_AURA
:
7370 Unit::AuraMap
const& auras
= player
->GetAuras();
7371 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7372 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7376 case CONDITION_NO_AURA
:
7377 return !player
->HasAura(value1
, SpellEffectIndex(value2
));
7378 case CONDITION_ACTIVE_EVENT
:
7379 return sGameEventMgr
.IsActiveEvent(value1
);
7380 case CONDITION_AREA_FLAG
:
7382 if (AreaTableEntry
const *pAreaEntry
= GetAreaEntryByAreaID(player
->GetAreaId()))
7384 if ((!value1
|| (pAreaEntry
->flags
& value1
)) && (!value2
|| !(pAreaEntry
->flags
& value2
)))
7389 case CONDITION_RACE_CLASS
:
7390 if ((!value1
|| (player
->getRaceMask() & value1
)) && (!value2
|| (player
->getClassMask() & value2
)))
7393 case CONDITION_LEVEL
:
7397 case 0: return player
->getLevel() == value1
;
7398 case 1: return player
->getLevel() >= value1
;
7399 case 2: return player
->getLevel() <= value1
;
7403 case CONDITION_NOITEM
:
7404 return !player
->HasItemCount(value1
, value2
);
7410 // Verification of condition values validity
7411 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7413 if( condition
>= MAX_CONDITION
) // Wrong condition type
7415 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7421 case CONDITION_AURA
:
7423 if(!sSpellStore
.LookupEntry(value1
))
7425 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7428 if(value2
>= MAX_EFFECT_INDEX
)
7430 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7435 case CONDITION_ITEM
:
7436 case CONDITION_NOITEM
:
7438 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7441 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7447 sLog
.outErrorDb("Item condition useless with count < 1, skipped");
7452 case CONDITION_ITEM_EQUIPPED
:
7454 ItemPrototype
const *proto
= ObjectMgr::GetItemPrototype(value1
);
7457 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7462 case CONDITION_ZONEID
:
7464 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7467 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7470 if(areaEntry
->zone
!= 0)
7472 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7477 case CONDITION_REPUTATION_RANK
:
7479 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7482 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7487 case CONDITION_TEAM
:
7489 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7491 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7496 case CONDITION_SKILL
:
7498 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7501 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7504 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7506 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7511 case CONDITION_QUESTREWARDED
:
7512 case CONDITION_QUESTTAKEN
:
7514 Quest
const *Quest
= sObjectMgr
.GetQuestTemplate(value1
);
7517 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7521 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7524 case CONDITION_AD_COMMISSION_AURA
:
7527 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7529 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7532 case CONDITION_NO_AURA
:
7534 if(!sSpellStore
.LookupEntry(value1
))
7536 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7539 if(value2
> MAX_EFFECT_INDEX
)
7541 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..%u), skipped", value2
, MAX_EFFECT_INDEX
-1);
7546 case CONDITION_ACTIVE_EVENT
:
7548 GameEventMgr::GameEventDataMap
const& events
= sGameEventMgr
.GetEventMap();
7549 if(value1
>=events
.size() || !events
[value1
].isValid())
7551 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7556 case CONDITION_AREA_FLAG
:
7558 if (!value1
&& !value2
)
7560 sLog
.outErrorDb("Area flag condition has both values like 0, skipped");
7565 case CONDITION_RACE_CLASS
:
7567 if (!value1
&& !value2
)
7569 sLog
.outErrorDb("Race_class condition has both values like 0, skipped");
7573 if (value1
&& !(value1
& RACEMASK_ALL_PLAYABLE
))
7575 sLog
.outErrorDb("Race_class condition has invalid player class %u, skipped", value1
);
7579 if (value2
&& !(value2
& CLASSMASK_ALL_PLAYABLE
))
7581 sLog
.outErrorDb("Race_class condition has invalid race mask %u, skipped", value2
);
7586 case CONDITION_LEVEL
:
7588 if (!value1
|| value1
> sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
))
7590 sLog
.outErrorDb("Level condition has invalid level %u, skipped", value1
);
7596 sLog
.outErrorDb("Level condition has invalid argument %u (must be 0..2), skipped", value2
);
7602 case CONDITION_NONE
:
7608 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7610 switch(pSkill
->categoryId
)
7612 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7613 case SKILL_CATEGORY_WEAPON
:
7614 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7615 return SKILL_RANGE_LEVEL
;
7617 return SKILL_RANGE_MONO
;
7618 case SKILL_CATEGORY_ARMOR
:
7619 case SKILL_CATEGORY_CLASS
:
7620 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7621 return SKILL_RANGE_MONO
;
7623 return SKILL_RANGE_LEVEL
;
7624 case SKILL_CATEGORY_SECONDARY
:
7625 case SKILL_CATEGORY_PROFESSION
:
7626 // not set skills for professions and racial abilities
7627 if(IsProfessionSkill(pSkill
->id
))
7628 return SKILL_RANGE_RANK
;
7630 return SKILL_RANGE_NONE
;
7632 return SKILL_RANGE_MONO
;
7634 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7635 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7636 return SKILL_RANGE_NONE
;
7640 void ObjectMgr::LoadGameTele()
7642 m_GameTeleMap
.clear(); // for reload case
7645 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7654 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7658 barGoLink
bar( (int)result
->GetRowCount() );
7664 Field
*fields
= result
->Fetch();
7666 uint32 id
= fields
[0].GetUInt32();
7670 gt
.position_x
= fields
[1].GetFloat();
7671 gt
.position_y
= fields
[2].GetFloat();
7672 gt
.position_z
= fields
[3].GetFloat();
7673 gt
.orientation
= fields
[4].GetFloat();
7674 gt
.mapId
= fields
[5].GetUInt32();
7675 gt
.name
= fields
[6].GetCppString();
7677 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7679 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7683 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7685 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7689 wstrToLower( gt
.wnameLow
);
7691 m_GameTeleMap
[id
] = gt
;
7695 while (result
->NextRow());
7699 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7702 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7704 // explicit name case
7706 if(!Utf8toWStr(name
,wname
))
7709 // converting string that we try to find to lower case
7710 wstrToLower( wname
);
7712 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7713 const GameTele
* alt
= NULL
;
7714 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7715 if(itr
->second
.wnameLow
== wname
)
7716 return &itr
->second
;
7717 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7723 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7727 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7728 if(itr
->first
> new_id
)
7729 new_id
= itr
->first
;
7734 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7737 wstrToLower( tele
.wnameLow
);
7739 m_GameTeleMap
[new_id
] = tele
;
7741 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7742 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7745 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7747 // explicit name case
7749 if(!Utf8toWStr(name
,wname
))
7752 // converting string that we try to find to lower case
7753 wstrToLower( wname
);
7755 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7757 if(itr
->second
.wnameLow
== wname
)
7759 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7760 m_GameTeleMap
.erase(itr
);
7768 void ObjectMgr::LoadMailLevelRewards()
7770 m_mailLevelRewardMap
.clear(); // for reload case
7773 QueryResult
*result
= WorldDatabase
.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
7782 sLog
.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
7786 barGoLink
bar((int) result
->GetRowCount() );
7792 Field
*fields
= result
->Fetch();
7794 uint8 level
= fields
[0].GetUInt8();
7795 uint32 raceMask
= fields
[1].GetUInt32();
7796 uint32 mailTemplateId
= fields
[2].GetUInt32();
7797 uint32 senderEntry
= fields
[3].GetUInt32();
7799 if(level
> MAX_LEVEL
)
7801 sLog
.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level
,MAX_LEVEL
);
7805 if(!(raceMask
& RACEMASK_ALL_PLAYABLE
))
7807 sLog
.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask
,level
);
7811 if(!sMailTemplateStore
.LookupEntry(mailTemplateId
))
7813 sLog
.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId
,level
);
7817 if(!GetCreatureTemplateStore(senderEntry
))
7819 sLog
.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry
,level
);
7823 m_mailLevelRewardMap
[level
].push_back(MailLevelReward(raceMask
,mailTemplateId
,senderEntry
));
7827 while (result
->NextRow());
7831 sLog
.outString( ">> Loaded %u level dependent mail rewards,", count
);
7834 void ObjectMgr::LoadTrainerSpell()
7837 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7838 itr
->second
.Clear();
7839 m_mCacheTrainerSpellMap
.clear();
7841 std::set
<uint32
> skip_trainers
;
7843 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7852 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7856 barGoLink
bar( (int)result
->GetRowCount() );
7858 std::set
<uint32
> talentIds
;
7865 Field
* fields
= result
->Fetch();
7867 uint32 entry
= fields
[0].GetUInt32();
7868 uint32 spell
= fields
[1].GetUInt32();
7870 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7874 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7878 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7880 if (skip_trainers
.find(entry
) == skip_trainers
.end())
7882 sLog
.outErrorDb("Table `npc_trainer` have data for creature (Entry: %u) without trainer flag, ignore", entry
);
7883 skip_trainers
.insert(entry
);
7888 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7891 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7895 if(!SpellMgr::IsSpellValid(spellinfo
))
7897 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7901 if(GetTalentSpellCost(spell
))
7903 if (talentIds
.find(spell
) == talentIds
.end())
7905 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7906 talentIds
.insert(spell
);
7911 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7913 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7914 trainerSpell
.spell
= spell
;
7915 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7916 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7917 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7918 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7920 if(!trainerSpell
.reqLevel
)
7921 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7923 // calculate learned spell for profession case when stored cast-spell
7924 trainerSpell
.learnedSpell
= spell
;
7925 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
7927 if (spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7929 if (SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7931 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7936 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7937 data
.trainerType
= 2;
7941 } while (result
->NextRow());
7945 sLog
.outString( ">> Loaded %d Trainers", count
);
7948 void ObjectMgr::LoadVendors()
7951 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7952 itr
->second
.Clear();
7953 m_mCacheVendorItemMap
.clear();
7955 std::set
<uint32
> skip_vendors
;
7957 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7965 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7969 barGoLink
bar( (int)result
->GetRowCount() );
7975 Field
* fields
= result
->Fetch();
7977 uint32 entry
= fields
[0].GetUInt32();
7978 uint32 item_id
= fields
[1].GetUInt32();
7979 uint32 maxcount
= fields
[2].GetUInt32();
7980 uint32 incrtime
= fields
[3].GetUInt32();
7981 uint32 ExtendedCost
= fields
[4].GetUInt32();
7983 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7986 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7988 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7991 } while (result
->NextRow());
7995 sLog
.outString( ">> Loaded %d Vendors ", count
);
7998 void ObjectMgr::LoadNpcTextId()
8001 m_mCacheNpcTextIdMap
.clear();
8003 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
8011 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
8015 barGoLink
bar((int) result
->GetRowCount() );
8023 Field
* fields
= result
->Fetch();
8025 guid
= fields
[0].GetUInt32();
8026 textid
= fields
[1].GetUInt32();
8028 if (!GetCreatureData(guid
))
8030 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
8033 if (!GetGossipText(textid
))
8035 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
8039 m_mCacheNpcTextIdMap
[guid
] = textid
;
8042 } while (result
->NextRow());
8046 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
8049 void ObjectMgr::LoadGossipMenu()
8051 m_mGossipMenusMap
.clear();
8053 QueryResult
* result
= WorldDatabase
.Query("SELECT entry, text_id, "
8054 "cond_1, cond_1_val_1, cond_1_val_2, cond_2, cond_2_val_1, cond_2_val_2 FROM gossip_menu");
8063 sLog
.outErrorDb(">> Loaded gossip_menu, table is empty!");
8067 barGoLink
bar( (int)result
->GetRowCount() );
8075 Field
* fields
= result
->Fetch();
8079 gMenu
.entry
= fields
[0].GetUInt32();
8080 gMenu
.text_id
= fields
[1].GetUInt32();
8082 ConditionType cond_1
= (ConditionType
)fields
[2].GetUInt32();
8083 uint32 cond_1_val_1
= fields
[3].GetUInt32();
8084 uint32 cond_1_val_2
= fields
[4].GetUInt32();
8085 ConditionType cond_2
= (ConditionType
)fields
[5].GetUInt32();
8086 uint32 cond_2_val_1
= fields
[6].GetUInt32();
8087 uint32 cond_2_val_2
= fields
[7].GetUInt32();
8089 if (!GetGossipText(gMenu
.text_id
))
8091 sLog
.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu
.entry
, gMenu
.text_id
);
8095 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8097 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 1 for id %u", gMenu
.entry
, gMenu
.text_id
);
8101 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8103 sLog
.outErrorDb("Table gossip_menu entry %u, invalid condition 2 for id %u", gMenu
.entry
, gMenu
.text_id
);
8107 gMenu
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8108 gMenu
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8110 m_mGossipMenusMap
.insert(GossipMenusMap::value_type(gMenu
.entry
, gMenu
));
8114 while(result
->NextRow());
8119 sLog
.outString( ">> Loaded %u gossip_menu entries", count
);
8122 void ObjectMgr::LoadGossipMenuItems()
8124 m_mGossipMenuItemsMap
.clear();
8126 QueryResult
*result
= WorldDatabase
.Query(
8127 "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
8128 "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text, "
8129 "cond_1, cond_1_val_1, cond_1_val_2, "
8130 "cond_2, cond_2_val_1, cond_2_val_2, "
8131 "cond_3, cond_3_val_1, cond_3_val_2 "
8132 "FROM gossip_menu_option");
8141 sLog
.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
8145 barGoLink
bar((int)result
->GetRowCount());
8149 std::set
<uint32
> gossipScriptSet
;
8151 for(ScriptMapMap::const_iterator itr
= sGossipScripts
.begin(); itr
!= sGossipScripts
.end(); ++itr
)
8152 gossipScriptSet
.insert(itr
->first
);
8158 Field
* fields
= result
->Fetch();
8160 GossipMenuItems gMenuItem
;
8162 gMenuItem
.menu_id
= fields
[0].GetUInt32();
8163 gMenuItem
.id
= fields
[1].GetUInt32();
8164 gMenuItem
.option_icon
= fields
[2].GetUInt8();
8165 gMenuItem
.option_text
= fields
[3].GetCppString();
8166 gMenuItem
.option_id
= fields
[4].GetUInt32();
8167 gMenuItem
.npc_option_npcflag
= fields
[5].GetUInt32();
8168 gMenuItem
.action_menu_id
= fields
[6].GetUInt32();
8169 gMenuItem
.action_poi_id
= fields
[7].GetUInt32();
8170 gMenuItem
.action_script_id
= fields
[8].GetUInt32();
8171 gMenuItem
.box_coded
= fields
[9].GetUInt8() != 0;
8172 gMenuItem
.box_money
= fields
[10].GetUInt32();
8173 gMenuItem
.box_text
= fields
[11].GetCppString();
8175 ConditionType cond_1
= (ConditionType
)fields
[12].GetUInt32();
8176 uint32 cond_1_val_1
= fields
[13].GetUInt32();
8177 uint32 cond_1_val_2
= fields
[14].GetUInt32();
8178 ConditionType cond_2
= (ConditionType
)fields
[15].GetUInt32();
8179 uint32 cond_2_val_1
= fields
[16].GetUInt32();
8180 uint32 cond_2_val_2
= fields
[17].GetUInt32();
8181 ConditionType cond_3
= (ConditionType
)fields
[18].GetUInt32();
8182 uint32 cond_3_val_1
= fields
[19].GetUInt32();
8183 uint32 cond_3_val_2
= fields
[20].GetUInt32();
8185 if (!PlayerCondition::IsValid(cond_1
, cond_1_val_1
, cond_1_val_2
))
8187 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 1 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8190 if (!PlayerCondition::IsValid(cond_2
, cond_2_val_1
, cond_2_val_2
))
8192 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 2 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8195 if (!PlayerCondition::IsValid(cond_3
, cond_3_val_1
, cond_3_val_2
))
8197 sLog
.outErrorDb("Table gossip_menu_option menu %u, invalid condition 3 for id %u", gMenuItem
.menu_id
, gMenuItem
.id
);
8201 if (gMenuItem
.option_icon
>= GOSSIP_ICON_MAX
)
8203 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_icon
);
8204 gMenuItem
.option_icon
= GOSSIP_ICON_CHAT
;
8207 if (gMenuItem
.option_id
== GOSSIP_OPTION_NONE
)
8208 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use option id GOSSIP_OPTION_NONE. Option will never be used", gMenuItem
.menu_id
, gMenuItem
.id
);
8210 if (gMenuItem
.option_id
>= GOSSIP_OPTION_MAX
)
8211 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.option_id
);
8213 if (gMenuItem
.action_poi_id
&& !GetPointOfInterest(gMenuItem
.action_poi_id
))
8215 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_poi_id
);
8216 gMenuItem
.action_poi_id
= 0;
8219 if (gMenuItem
.action_script_id
)
8221 if (gMenuItem
.option_id
!= GOSSIP_OPTION_GOSSIP
)
8223 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8227 if (sGossipScripts
.find(gMenuItem
.action_script_id
) == sGossipScripts
.end())
8229 sLog
.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem
.menu_id
, gMenuItem
.id
, gMenuItem
.action_script_id
);
8233 gossipScriptSet
.erase(gMenuItem
.action_script_id
);
8236 gMenuItem
.cond_1
= GetConditionId(cond_1
, cond_1_val_1
, cond_1_val_2
);
8237 gMenuItem
.cond_2
= GetConditionId(cond_2
, cond_2_val_1
, cond_2_val_2
);
8238 gMenuItem
.cond_3
= GetConditionId(cond_3
, cond_3_val_1
, cond_3_val_2
);
8240 m_mGossipMenuItemsMap
.insert(GossipMenuItemsMap::value_type(gMenuItem
.menu_id
, gMenuItem
));
8245 while(result
->NextRow());
8249 if (!gossipScriptSet
.empty())
8251 for(std::set
<uint32
>::const_iterator itr
= gossipScriptSet
.begin(); itr
!= gossipScriptSet
.end(); ++itr
)
8252 sLog
.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr
);
8256 sLog
.outString(">> Loaded %u gossip_menu_option entries", count
);
8259 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
8261 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
8262 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
8264 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
8267 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
8269 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
8270 if(iter
== m_mCacheVendorItemMap
.end())
8273 if(!iter
->second
.FindItem(item
))
8276 iter
->second
.RemoveItem(item
);
8277 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
8281 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
8283 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
8287 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8289 sLog
.outErrorDb("Table `npc_vendor` has data for nonexistent creature (Entry: %u), ignoring", vendor_entry
);
8293 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
8295 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
8298 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
8300 sLog
.outErrorDb("Table `npc_vendor` has data for creature (Entry: %u) without vendor flag, ignoring", vendor_entry
);
8303 skip_vendors
->insert(vendor_entry
);
8308 if(!GetItemPrototype(item_id
))
8311 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
8313 sLog
.outErrorDb("Table `npc_vendor` for vendor (Entry: %u) contain nonexistent item (%u), ignoring",vendor_entry
,item_id
);
8317 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
8320 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
8322 sLog
.outErrorDb("Table `npc_vendor` contain item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignoring",item_id
,ExtendedCost
,vendor_entry
);
8326 if(maxcount
> 0 && incrtime
== 0)
8329 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
8331 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignoring", maxcount
, item_id
, vendor_entry
);
8334 else if(maxcount
==0 && incrtime
> 0)
8337 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
8339 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignoring", item_id
, vendor_entry
);
8343 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
8345 return true; // later checks for non-empty lists
8347 if(vItems
->FindItem(item_id
))
8350 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
8352 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignoring", item_id
, vendor_entry
);
8356 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
8359 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
8361 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignoring", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
8368 void ObjectMgr::LoadScriptNames()
8370 m_scriptNames
.push_back("");
8371 QueryResult
*result
= WorldDatabase
.Query(
8372 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
8374 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
8376 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
8378 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
8380 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
8387 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
8391 barGoLink
bar( (int)result
->GetRowCount() );
8397 m_scriptNames
.push_back((*result
)[0].GetString());
8399 } while (result
->NextRow());
8402 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
8404 sLog
.outString( ">> Loaded %d Script Names", count
);
8407 uint32
ObjectMgr::GetScriptId(const char *name
)
8409 // use binary search to find the script name in the sorted vector
8410 // assume "" is the first element
8412 ScriptNameMap::const_iterator itr
=
8413 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
8414 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
8415 return uint32(itr
- m_scriptNames
.begin());
8418 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
8420 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
8422 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
8424 switch(itrM
->second
.command
)
8426 case SCRIPT_COMMAND_TALK
:
8428 if(!GetMangosStringLocale (itrM
->second
.dataint
))
8429 sLog
.outErrorDb( "Table `db_script_string` is missing string id %u, used in database script id %u.", itrM
->second
.dataint
, itrMM
->first
);
8431 if (ids
.find(itrM
->second
.dataint
) != ids
.end())
8432 ids
.erase(itrM
->second
.dataint
);
8439 void ObjectMgr::LoadDbScriptStrings()
8441 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
8443 std::set
<int32
> ids
;
8445 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
8446 if(GetMangosStringLocale(i
))
8449 CheckScripts(sQuestEndScripts
,ids
);
8450 CheckScripts(sQuestStartScripts
,ids
);
8451 CheckScripts(sSpellScripts
,ids
);
8452 CheckScripts(sGameObjectScripts
,ids
);
8453 CheckScripts(sEventScripts
,ids
);
8454 CheckScripts(sGossipScripts
,ids
);
8456 sWaypointMgr
.CheckTextsExistance(ids
);
8458 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
8459 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
8462 void ObjectMgr::AddGuild( Guild
* guild
)
8464 mGuildMap
[guild
->GetId()] = guild
;
8467 void ObjectMgr::RemoveGuild( uint32 Id
)
8469 mGuildMap
.erase(Id
);
8472 void ObjectMgr::AddGroup( Group
* group
)
8474 mGroupMap
[group
->GetId()] = group
;
8477 void ObjectMgr::RemoveGroup( Group
* group
)
8479 mGroupMap
.erase(group
->GetId());
8482 void ObjectMgr::AddArenaTeam( ArenaTeam
* arenaTeam
)
8484 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
8487 void ObjectMgr::RemoveArenaTeam( uint32 Id
)
8489 mArenaTeamMap
.erase(Id
);
8492 // Functions for scripting access
8493 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
8495 return sObjectMgr
.GetAreaTriggerScriptId(trigger_id
);
8498 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
8500 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
8501 // start/end reversed for negative values
8502 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
8504 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
8508 return sObjectMgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
8511 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
8513 return sObjectMgr
.GetScriptId(name
);
8516 ObjectMgr::ScriptNameMap
& GetScriptNames()
8518 return sObjectMgr
.GetScriptNames();
8521 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
8523 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
8526 Quest
const* GetQuestTemplateStore(uint32 entry
)
8528 return sObjectMgr
.GetQuestTemplate(entry
);