2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "ObjectAccessor.h"
20 #include "ObjectMgr.h"
21 #include "Policies/SingletonImp.h"
24 #include "GameObject.h"
25 #include "DynamicObject.h"
27 #include "WorldPacket.h"
30 #include "GridNotifiers.h"
31 #include "MapManager.h"
34 #include "GridNotifiersImpl.h"
36 #include "ObjectGuid.h"
37 #include "MapInstanced.h"
42 #define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
43 INSTANTIATE_SINGLETON_2(ObjectAccessor
, CLASS_LOCK
);
44 INSTANTIATE_CLASS_MUTEX(ObjectAccessor
, ACE_Thread_Mutex
);
46 ObjectAccessor::ObjectAccessor() {}
47 ObjectAccessor::~ObjectAccessor()
49 for(Player2CorpsesMapType::const_iterator itr
= i_player2corpse
.begin(); itr
!= i_player2corpse
.end(); ++itr
)
51 itr
->second
->RemoveFromWorld();
57 ObjectAccessor::GetUnit(WorldObject
const &u
, ObjectGuid guid
)
63 return FindPlayer(guid
);
68 return u
.GetMap()->GetCreatureOrPetOrVehicle(guid
);
71 Corpse
* ObjectAccessor::GetCorpseInMap(ObjectGuid guid
, uint32 mapid
)
73 Corpse
* ret
= HashMapHolder
<Corpse
>::Find(guid
);
76 if(ret
->GetMapId() != mapid
)
83 ObjectAccessor::FindPlayer(ObjectGuid guid
)
85 Player
* plr
= HashMapHolder
<Player
>::Find(guid
);;
86 if(!plr
|| !plr
->IsInWorld())
93 ObjectAccessor::FindPlayerByName(const char *name
)
96 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
97 HashMapHolder
<Player
>::MapType::iterator iter
= m
.begin();
98 for(; iter
!= m
.end(); ++iter
)
99 if(iter
->second
->IsInWorld() && ( ::strcmp(name
, iter
->second
->GetName()) == 0 ))
105 ObjectAccessor::SaveAllPlayers()
107 Guard
guard(*HashMapHolder
<Player
>::GetLock());
108 HashMapHolder
<Player
>::MapType
& m
= HashMapHolder
<Player
>::GetContainer();
109 HashMapHolder
<Player
>::MapType::iterator itr
= m
.begin();
110 for(; itr
!= m
.end(); ++itr
)
111 itr
->second
->SaveToDB();
114 void ObjectAccessor::KickPlayer(uint64 guid
)
116 if (Player
* p
= HashMapHolder
<Player
>::Find(guid
))
118 WorldSession
* s
= p
->GetSession();
119 s
->KickPlayer(); // mark session to remove at next session list update
120 s
->LogoutPlayer(false); // logout player without waiting next session list update
125 ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid
)
127 Guard
guard(i_corpseGuard
);
129 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(guid
.GetRawValue());
130 if( iter
== i_player2corpse
.end() ) return NULL
;
132 assert(iter
->second
->GetType() != CORPSE_BONES
);
138 ObjectAccessor::RemoveCorpse(Corpse
*corpse
)
140 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
142 Guard
guard(i_corpseGuard
);
143 Player2CorpsesMapType::iterator iter
= i_player2corpse
.find(corpse
->GetOwnerGUID());
144 if( iter
== i_player2corpse
.end() )
147 // build mapid*cellid -> guid_set map
148 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
149 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
151 sObjectMgr
.DeleteCorpseCellData(corpse
->GetMapId(), cell_id
, GUID_LOPART(corpse
->GetOwnerGUID()));
152 corpse
->RemoveFromWorld();
154 i_player2corpse
.erase(iter
);
158 ObjectAccessor::AddCorpse(Corpse
*corpse
)
160 assert(corpse
&& corpse
->GetType() != CORPSE_BONES
);
162 Guard
guard(i_corpseGuard
);
163 assert(i_player2corpse
.find(corpse
->GetOwnerGUID()) == i_player2corpse
.end());
164 i_player2corpse
[corpse
->GetOwnerGUID()] = corpse
;
166 // build mapid*cellid -> guid_set map
167 CellPair cell_pair
= MaNGOS::ComputeCellPair(corpse
->GetPositionX(), corpse
->GetPositionY());
168 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
170 sObjectMgr
.AddCorpseCellData(corpse
->GetMapId(), cell_id
, GUID_LOPART(corpse
->GetOwnerGUID()), corpse
->GetInstanceId());
174 ObjectAccessor::AddCorpsesToGrid(GridPair
const& gridpair
,GridType
& grid
,Map
* map
)
176 Guard
guard(i_corpseGuard
);
177 for(Player2CorpsesMapType::iterator iter
= i_player2corpse
.begin(); iter
!= i_player2corpse
.end(); ++iter
)
178 if(iter
->second
->GetGrid() == gridpair
)
180 // verify, if the corpse in our instance (add only corpses which are)
181 if (map
->Instanceable())
183 if (iter
->second
->GetInstanceId() == map
->GetInstanceId())
185 grid
.AddWorldObject(iter
->second
);
190 grid
.AddWorldObject(iter
->second
);
196 ObjectAccessor::ConvertCorpseForPlayer(ObjectGuid player_guid
, bool insignia
)
198 Corpse
*corpse
= GetCorpseForPlayerGUID(player_guid
);
201 //in fact this function is called from several places
202 //even when player doesn't have a corpse, not an error
203 //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
207 DEBUG_LOG("Deleting Corpse and spawning bones.");
209 // remove corpse from player_guid -> corpse map
210 RemoveCorpse(corpse
);
212 // remove resurrectable corpse from grid object registry (loaded state checked into call)
213 // do not load the map if it's not loaded
214 Map
*map
= sMapMgr
.FindMap(corpse
->GetMapId(), corpse
->GetInstanceId());
216 map
->Remove(corpse
, false);
218 // remove corpse from DB
219 corpse
->DeleteFromDB();
221 Corpse
*bones
= NULL
;
222 // create the bones only if the map and the grid is loaded at the corpse's location
223 // ignore bones creating option in case insignia
224 if (map
&& (insignia
||
225 (map
->IsBattleGroundOrArena() ? sWorld
.getConfig(CONFIG_BOOL_DEATH_BONES_BG_OR_ARENA
) : sWorld
.getConfig(CONFIG_BOOL_DEATH_BONES_WORLD
))) &&
226 !map
->IsRemovalGrid(corpse
->GetPositionX(), corpse
->GetPositionY()))
228 // Create bones, don't change Corpse
230 bones
->Create(corpse
->GetGUIDLow());
232 for (int i
= 3; i
< CORPSE_END
; ++i
) // don't overwrite guid and object type
233 bones
->SetUInt32Value(i
, corpse
->GetUInt32Value(i
));
235 bones
->SetGrid(corpse
->GetGrid());
236 // bones->m_time = m_time; // don't overwrite time
237 // bones->m_inWorld = m_inWorld; // don't overwrite world state
238 // bones->m_type = m_type; // don't overwrite type
239 bones
->Relocate(corpse
->GetPositionX(), corpse
->GetPositionY(), corpse
->GetPositionZ(), corpse
->GetOrientation());
240 bones
->SetPhaseMask(corpse
->GetPhaseMask(), false);
242 bones
->SetUInt32Value(CORPSE_FIELD_FLAGS
, CORPSE_FLAG_UNK2
| CORPSE_FLAG_BONES
);
243 bones
->SetUInt64Value(CORPSE_FIELD_OWNER
, 0);
245 for (int i
= 0; i
< EQUIPMENT_SLOT_END
; ++i
)
247 if(corpse
->GetUInt32Value(CORPSE_FIELD_ITEM
+ i
))
248 bones
->SetUInt32Value(CORPSE_FIELD_ITEM
+ i
, 0);
251 // add bones in grid store if grid loaded where corpse placed
255 // all references to the corpse should be removed at this point
261 /// Define the static member of HashMapHolder
263 template <class T
> UNORDERED_MAP
< uint64
, T
* > HashMapHolder
<T
>::m_objectMap
;
264 template <class T
> ACE_Thread_Mutex HashMapHolder
<T
>::i_lock
;
266 /// Global definitions for the hashmap storage
268 template class HashMapHolder
<Player
>;
269 template class HashMapHolder
<Corpse
>;
271 /// Define the static member of ObjectAccessor
272 std::list
<Map
*> ObjectAccessor::i_mapList
;