2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "SharedDefines.h"
21 #include "WorldPacket.h"
29 #include "ObjectMgr.h"
30 #include "ObjectGuid.h"
31 #include "UpdateData.h"
32 #include "UpdateMask.h"
34 #include "MapManager.h"
36 #include "Transports.h"
37 #include "TargetedMovementGenerator.h"
38 #include "WaypointMovementGenerator.h"
39 #include "VMapFactory.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
44 #include "ObjectPosSelector.h"
46 #include "TemporarySummon.h"
48 uint32
GuidHigh2TypeId(uint32 guid_hi
)
52 case HIGHGUID_ITEM
: return TYPEID_ITEM
;
53 //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
54 case HIGHGUID_UNIT
: return TYPEID_UNIT
;
55 case HIGHGUID_PET
: return TYPEID_UNIT
;
56 case HIGHGUID_PLAYER
: return TYPEID_PLAYER
;
57 case HIGHGUID_GAMEOBJECT
: return TYPEID_GAMEOBJECT
;
58 case HIGHGUID_DYNAMICOBJECT
:return TYPEID_DYNAMICOBJECT
;
59 case HIGHGUID_CORPSE
: return TYPEID_CORPSE
;
60 case HIGHGUID_MO_TRANSPORT
: return TYPEID_GAMEOBJECT
;
61 case HIGHGUID_VEHICLE
: return TYPEID_UNIT
;
63 return TYPEID_OBJECT
; // unknown
68 m_objectTypeId
= TYPEID_OBJECT
;
69 m_objectType
= TYPEMASK_OBJECT
;
72 m_uint32Values_mirror
= 0;
76 m_objectUpdated
= false;
83 ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
84 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
90 sLog
.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
96 //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
97 delete [] m_uint32Values
;
98 delete [] m_uint32Values_mirror
;
99 //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
103 void Object::_InitValues()
105 m_uint32Values
= new uint32
[ m_valuesCount
];
106 memset(m_uint32Values
, 0, m_valuesCount
*sizeof(uint32
));
108 m_uint32Values_mirror
= new uint32
[ m_valuesCount
];
109 memset(m_uint32Values_mirror
, 0, m_valuesCount
*sizeof(uint32
));
111 m_objectUpdated
= false;
114 void Object::_Create( uint32 guidlow
, uint32 entry
, HighGuid guidhigh
)
119 uint64 guid
= MAKE_NEW_GUID(guidlow
, entry
, guidhigh
);
120 SetUInt64Value(OBJECT_FIELD_GUID
, guid
);
121 SetUInt32Value(OBJECT_FIELD_TYPE
, m_objectType
);
122 m_PackGUID
.Set(guid
);
125 void Object::BuildMovementUpdateBlock(UpdateData
* data
, uint16 flags
) const
129 buf
<< uint8(UPDATETYPE_MOVEMENT
);
130 buf
<< GetPackGUID();
132 BuildMovementUpdate(&buf
, flags
);
134 data
->AddUpdateBlock(buf
);
137 void Object::BuildCreateUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
142 uint8 updatetype
= UPDATETYPE_CREATE_OBJECT
;
143 uint16 updateFlags
= m_updateFlag
;
146 if(target
== this) // building packet for yourself
147 updateFlags
|= UPDATEFLAG_SELF
;
149 if(updateFlags
& UPDATEFLAG_HAS_POSITION
)
151 // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
152 if(isType(TYPEMASK_DYNAMICOBJECT
) || isType(TYPEMASK_CORPSE
) || isType(TYPEMASK_PLAYER
))
153 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
155 // UPDATETYPE_CREATE_OBJECT2 for pets...
156 if(target
->GetPetGUID() == GetGUID())
157 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
159 // UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
160 if(isType(TYPEMASK_GAMEOBJECT
))
162 switch(((GameObject
*)this)->GetGoType())
164 case GAMEOBJECT_TYPE_TRAP
:
165 case GAMEOBJECT_TYPE_DUEL_ARBITER
:
166 case GAMEOBJECT_TYPE_FLAGSTAND
:
167 case GAMEOBJECT_TYPE_FLAGDROP
:
168 updatetype
= UPDATETYPE_CREATE_OBJECT2
;
170 case GAMEOBJECT_TYPE_TRANSPORT
:
171 updateFlags
|= UPDATEFLAG_TRANSPORT
;
178 if(isType(TYPEMASK_UNIT
))
180 if(((Unit
*)this)->getVictim())
181 updateFlags
|= UPDATEFLAG_HAS_ATTACKING_TARGET
;
185 //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got updateFlags: %X", updatetype, m_objectTypeId, updateFlags);
188 buf
<< uint8(updatetype
);
189 buf
<< GetPackGUID();
190 buf
<< uint8(m_objectTypeId
);
192 BuildMovementUpdate(&buf
, updateFlags
);
194 UpdateMask updateMask
;
195 updateMask
.SetCount(m_valuesCount
);
196 _SetCreateBits(&updateMask
, target
);
197 BuildValuesUpdate(updatetype
, &buf
, &updateMask
, target
);
198 data
->AddUpdateBlock(buf
);
201 void Object::SendCreateUpdateToPlayer(Player
* player
)
203 // send create update to player
207 BuildCreateUpdateBlockForPlayer(&upd
, player
);
208 upd
.BuildPacket(&packet
);
209 player
->GetSession()->SendPacket(&packet
);
212 void Object::BuildValuesUpdateBlockForPlayer(UpdateData
*data
, Player
*target
) const
216 buf
<< uint8(UPDATETYPE_VALUES
);
217 buf
<< GetPackGUID();
219 UpdateMask updateMask
;
220 updateMask
.SetCount(m_valuesCount
);
222 _SetUpdateBits(&updateMask
, target
);
223 BuildValuesUpdate(UPDATETYPE_VALUES
, &buf
, &updateMask
, target
);
225 data
->AddUpdateBlock(buf
);
228 void Object::BuildOutOfRangeUpdateBlock(UpdateData
* data
) const
230 data
->AddOutOfRangeGUID(GetGUID());
233 void Object::DestroyForPlayer( Player
*target
, bool anim
) const
237 WorldPacket
data(SMSG_DESTROY_OBJECT
, 8);
238 data
<< uint64(GetGUID());
239 data
<< uint8(anim
? 1 : 0); // WotLK (bool), may be despawn animation
240 target
->GetSession()->SendPacket(&data
);
243 void Object::BuildMovementUpdate(ByteBuffer
* data
, uint16 updateFlags
) const
245 uint16 moveFlags2
= (isType(TYPEMASK_UNIT
) ? ((Unit
*)this)->m_movementInfo
.GetMovementFlags2() : MOVEFLAG2_NONE
);
247 if(GetTypeId() == TYPEID_UNIT
)
248 if(((Creature
*)this)->isVehicle())
249 moveFlags2
|= MOVEFLAG2_ALLOW_PITCHING
; // always allow pitch
251 *data
<< uint16(updateFlags
); // update flags
254 if (updateFlags
& UPDATEFLAG_LIVING
)
256 Unit
*unit
= ((Unit
*)this);
262 unit
->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
264 // disabled, makes them run-in-same-place before movement generator updated once.
265 /*if (((Creature*)unit)->hasUnitState(UNIT_STAT_MOVING))
266 unit->m_movementInfo.SetMovementFlags(MOVEFLAG_FORWARD);*/
268 if (((Creature
*)unit
)->canFly())
270 // (ok) most seem to have this
271 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_LEVITATING
);
273 if (!((Creature
*)unit
)->hasUnitState(UNIT_STAT_MOVING
))
275 // (ok) possibly some "hover" mode
276 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_ROOT
);
280 if (((Creature
*)unit
)->IsMounted())
282 // seems to be often when mounted
283 unit
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FLYING
);
291 Player
*player
= ((Player
*)unit
);
293 if(player
->GetTransport())
294 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_ONTRANSPORT
);
296 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT
);
298 // remove unknown, unused etc flags for now
299 player
->m_movementInfo
.RemoveMovementFlag(MOVEFLAG_SPLINE_ENABLED
);
301 if(player
->isInFlight())
303 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
304 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_FORWARD
);
305 player
->m_movementInfo
.AddMovementFlag(MOVEFLAG_SPLINE_ENABLED
);
311 // Update movement info time
312 unit
->m_movementInfo
.UpdateTime(getMSTime());
313 // Write movement info
314 unit
->m_movementInfo
.Write(*data
);
317 *data
<< float(unit
->GetSpeed(MOVE_WALK
));
318 *data
<< float(unit
->GetSpeed(MOVE_RUN
));
319 *data
<< float(unit
->GetSpeed(MOVE_SWIM_BACK
));
320 *data
<< float(unit
->GetSpeed(MOVE_SWIM
));
321 *data
<< float(unit
->GetSpeed(MOVE_RUN_BACK
));
322 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT
));
323 *data
<< float(unit
->GetSpeed(MOVE_FLIGHT_BACK
));
324 *data
<< float(unit
->GetSpeed(MOVE_TURN_RATE
));
325 *data
<< float(unit
->GetSpeed(MOVE_PITCH_RATE
));
328 if(unit
->m_movementInfo
.GetMovementFlags() & MOVEFLAG_SPLINE_ENABLED
)
330 if(GetTypeId() != TYPEID_PLAYER
)
332 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE_ENABLED for non-player");
336 Player
*player
= ((Player
*)unit
);
338 if(!player
->isInFlight())
340 sLog
.outDebug("_BuildMovementUpdate: MOVEFLAG_SPLINE_ENABLED but not in flight");
344 ASSERT(player
->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
);
346 FlightPathMovementGenerator
*fmg
= (FlightPathMovementGenerator
*)(player
->GetMotionMaster()->top());
348 uint32 flags3
= SPLINEFLAG_WALKMODE
| SPLINEFLAG_FLYING
;
350 *data
<< uint32(flags3
); // splines flag?
352 if(flags3
& SPLINEFLAG_FINALFACING
) // may be orientation
358 if(flags3
& SPLINEFLAG_FINALTARGET
) // probably guid there
364 if(flags3
& SPLINEFLAG_FINALPOINT
) // probably x,y,z coords there
373 Path
&path
= fmg
->GetPath();
376 player
->GetPosition(x
, y
, z
);
378 uint32 inflighttime
= uint32(path
.GetPassedLength(fmg
->GetCurrentNode(), x
, y
, z
) * 32);
379 uint32 traveltime
= uint32(path
.GetTotalLength() * 32);
381 *data
<< uint32(inflighttime
); // passed move time?
382 *data
<< uint32(traveltime
); // full move time?
383 *data
<< uint32(0); // sequenceId
385 *data
<< float(0); // added in 3.1
386 *data
<< float(0); // added in 3.1
387 *data
<< float(0); // added in 3.1
389 *data
<< uint32(0); // added in 3.1
391 uint32 poscount
= uint32(path
.Size());
392 *data
<< uint32(poscount
); // points count
394 for(uint32 i
= 0; i
< poscount
; ++i
)
396 *data
<< float(path
.GetNodes()[i
].x
);
397 *data
<< float(path
.GetNodes()[i
].y
);
398 *data
<< float(path
.GetNodes()[i
].z
);
401 *data
<< uint8(0); // splineMode
403 *data
<< float(path
.GetNodes()[poscount
-1].x
);
404 *data
<< float(path
.GetNodes()[poscount
-1].y
);
405 *data
<< float(path
.GetNodes()[poscount
-1].z
);
410 if(updateFlags
& UPDATEFLAG_POSITION
)
412 *data
<< uint8(0); // unk PGUID!
413 *data
<< float(((WorldObject
*)this)->GetPositionX());
414 *data
<< float(((WorldObject
*)this)->GetPositionY());
415 *data
<< float(((WorldObject
*)this)->GetPositionZ());
416 *data
<< float(((WorldObject
*)this)->GetPositionX());
417 *data
<< float(((WorldObject
*)this)->GetPositionY());
418 *data
<< float(((WorldObject
*)this)->GetPositionZ());
419 *data
<< float(((WorldObject
*)this)->GetOrientation());
421 if(GetTypeId() == TYPEID_CORPSE
)
422 *data
<< float(((WorldObject
*)this)->GetOrientation());
429 if (updateFlags
& UPDATEFLAG_HAS_POSITION
)
432 if(updateFlags
& UPDATEFLAG_TRANSPORT
&& ((GameObject
*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT
)
437 *data
<< float(((WorldObject
*)this)->GetOrientation());
441 *data
<< float(((WorldObject
*)this)->GetPositionX());
442 *data
<< float(((WorldObject
*)this)->GetPositionY());
443 *data
<< float(((WorldObject
*)this)->GetPositionZ());
444 *data
<< float(((WorldObject
*)this)->GetOrientation());
451 if(updateFlags
& UPDATEFLAG_LOWGUID
)
457 case TYPEID_CONTAINER
:
458 case TYPEID_GAMEOBJECT
:
459 case TYPEID_DYNAMICOBJECT
:
461 *data
<< uint32(GetGUIDLow()); // GetGUIDLow()
464 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
467 if(updateFlags
& UPDATEFLAG_SELF
)
468 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
470 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
473 *data
<< uint32(0x00000000); // unk
479 if(updateFlags
& UPDATEFLAG_HIGHGUID
)
485 case TYPEID_CONTAINER
:
486 case TYPEID_GAMEOBJECT
:
487 case TYPEID_DYNAMICOBJECT
:
489 *data
<< uint32(GetObjectGuid().GetHigh()); // GetGUIDHigh()
492 *data
<< uint32(0x0000000B); // unk, can be 0xB or 0xC
495 if(updateFlags
& UPDATEFLAG_SELF
)
496 *data
<< uint32(0x0000002F); // unk, can be 0x15 or 0x22
498 *data
<< uint32(0x00000008); // unk, can be 0x7 or 0x8
501 *data
<< uint32(0x00000000); // unk
507 if(updateFlags
& UPDATEFLAG_HAS_ATTACKING_TARGET
) // packed guid (current target guid)
509 if (((Unit
*)this)->getVictim())
510 *data
<< ((Unit
*)this)->getVictim()->GetPackGUID();
512 data
->appendPackGUID(0);
516 if(updateFlags
& UPDATEFLAG_TRANSPORT
)
518 *data
<< uint32(getMSTime()); // ms time
522 if(updateFlags
& UPDATEFLAG_VEHICLE
) // unused for now
524 *data
<< uint32(((Vehicle
*)this)->GetVehicleId()); // vehicle id
525 *data
<< float(((WorldObject
*)this)->GetOrientation());
529 if(updateFlags
& UPDATEFLAG_ROTATION
)
531 *data
<< uint64(((GameObject
*)this)->GetRotation());
535 void Object::BuildValuesUpdate(uint8 updatetype
, ByteBuffer
* data
, UpdateMask
*updateMask
, Player
*target
) const
540 bool IsActivateToQuest
= false;
541 bool IsPerCasterAuraState
= false;
542 if (updatetype
== UPDATETYPE_CREATE_OBJECT
|| updatetype
== UPDATETYPE_CREATE_OBJECT2
)
544 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
546 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
547 IsActivateToQuest
= true;
549 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
551 else if (isType(TYPEMASK_UNIT
))
553 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
555 IsPerCasterAuraState
= true;
556 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
560 else // case UPDATETYPE_VALUES
562 if (isType(TYPEMASK_GAMEOBJECT
) && !((GameObject
*)this)->IsTransport())
564 if ( ((GameObject
*)this)->ActivateToQuest(target
) || target
->isGameMaster())
566 IsActivateToQuest
= true;
568 updateMask
->SetBit(GAMEOBJECT_DYNAMIC
);
569 updateMask
->SetBit(GAMEOBJECT_BYTES_1
);
571 else if (isType(TYPEMASK_UNIT
))
573 if( ((Unit
*)this)->HasAuraState(AURA_STATE_CONFLAGRATE
))
575 IsPerCasterAuraState
= true;
576 updateMask
->SetBit(UNIT_FIELD_AURASTATE
);
581 ASSERT(updateMask
&& updateMask
->GetCount() == m_valuesCount
);
583 *data
<< (uint8
)updateMask
->GetBlockCount();
584 data
->append( updateMask
->GetMask(), updateMask
->GetLength() );
586 // 2 specialized loops for speed optimization in non-unit case
587 if(isType(TYPEMASK_UNIT
)) // unit (creature/player) case
589 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
591 if( updateMask
->GetBit( index
) )
593 if( index
== UNIT_NPC_FLAGS
)
595 // remove custom flag before sending
596 uint32 appendValue
= m_uint32Values
[ index
] & ~UNIT_NPC_FLAG_GUARD
;
598 if (GetTypeId() == TYPEID_UNIT
)
600 if (!target
->canSeeSpellClickOn((Creature
*)this))
601 appendValue
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
603 if (appendValue
& UNIT_NPC_FLAG_TRAINER
)
605 if (!((Creature
*)this)->isCanTrainingOf(target
, false))
606 appendValue
&= ~(UNIT_NPC_FLAG_TRAINER
| UNIT_NPC_FLAG_TRAINER_CLASS
| UNIT_NPC_FLAG_TRAINER_PROFESSION
);
609 if (appendValue
& UNIT_NPC_FLAG_STABLEMASTER
)
611 if (target
->getClass() != CLASS_HUNTER
)
612 appendValue
&= ~UNIT_NPC_FLAG_STABLEMASTER
;
616 *data
<< uint32(appendValue
);
618 else if (index
== UNIT_FIELD_AURASTATE
)
620 if(IsPerCasterAuraState
)
622 // IsPerCasterAuraState set if related pet caster aura state set already
623 if (((Unit
*)this)->HasAuraStateForCaster(AURA_STATE_CONFLAGRATE
,target
->GetGUID()))
624 *data
<< m_uint32Values
[ index
];
626 *data
<< (m_uint32Values
[ index
] & ~(1 << (AURA_STATE_CONFLAGRATE
-1)));
629 *data
<< m_uint32Values
[ index
];
631 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
632 else if(index
>= UNIT_FIELD_BASEATTACKTIME
&& index
<= UNIT_FIELD_RANGEDATTACKTIME
)
634 // convert from float to uint32 and send
635 *data
<< uint32(m_floatValues
[ index
] < 0 ? 0 : m_floatValues
[ index
]);
638 // there are some float values which may be negative or can't get negative due to other checks
639 else if ((index
>= UNIT_FIELD_NEGSTAT0
&& index
<= UNIT_FIELD_NEGSTAT4
) ||
640 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
+ 6)) ||
641 (index
>= UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
&& index
<= (UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
+ 6)) ||
642 (index
>= UNIT_FIELD_POSSTAT0
&& index
<= UNIT_FIELD_POSSTAT4
))
644 *data
<< uint32(m_floatValues
[ index
]);
647 // Gamemasters should be always able to select units - remove not selectable flag
648 else if(index
== UNIT_FIELD_FLAGS
&& target
->isGameMaster())
650 *data
<< (m_uint32Values
[ index
] & ~UNIT_FLAG_NOT_SELECTABLE
);
652 // hide lootable animation for unallowed players
653 else if(index
== UNIT_DYNAMIC_FLAGS
&& GetTypeId() == TYPEID_UNIT
)
655 if(!target
->isAllowedToLoot((Creature
*)this))
656 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_LOOTABLE
);
658 *data
<< (m_uint32Values
[ index
] & ~UNIT_DYNFLAG_TAPPED
);
662 // send in current format (float as float, uint32 as uint32)
663 *data
<< m_uint32Values
[ index
];
668 else if(isType(TYPEMASK_GAMEOBJECT
)) // gameobject case
670 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
672 if( updateMask
->GetBit( index
) )
674 // send in current format (float as float, uint32 as uint32)
675 if ( index
== GAMEOBJECT_DYNAMIC
)
677 if(IsActivateToQuest
)
679 switch(((GameObject
*)this)->GetGoType())
681 case GAMEOBJECT_TYPE_CHEST
:
682 // enable quest object. Represent 9, but 1 for client before 2.3.0
686 case GAMEOBJECT_TYPE_GOOBER
:
691 // unknown, not happen.
699 // disable quest object
705 *data
<< m_uint32Values
[ index
]; // other cases
709 else // other objects case (no special index checks)
711 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
713 if( updateMask
->GetBit( index
) )
715 // send in current format (float as float, uint32 as uint32)
716 *data
<< m_uint32Values
[ index
];
722 void Object::ClearUpdateMask(bool remove
)
726 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
728 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
729 m_uint32Values_mirror
[index
] = m_uint32Values
[index
];
736 RemoveFromClientUpdateList();
737 m_objectUpdated
= false;
741 bool Object::LoadValues(const char* data
)
743 if(!m_uint32Values
) _InitValues();
745 Tokens tokens
= StrSplit(data
, " ");
747 if(tokens
.size() != m_valuesCount
)
750 Tokens::iterator iter
;
752 for (iter
= tokens
.begin(), index
= 0; index
< m_valuesCount
; ++iter
, ++index
)
754 m_uint32Values
[index
] = atol((*iter
).c_str());
760 void Object::_SetUpdateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
762 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
764 if(m_uint32Values_mirror
[index
]!= m_uint32Values
[index
])
765 updateMask
->SetBit(index
);
769 void Object::_SetCreateBits(UpdateMask
*updateMask
, Player
* /*target*/) const
771 for( uint16 index
= 0; index
< m_valuesCount
; ++index
)
773 if(GetUInt32Value(index
) != 0)
774 updateMask
->SetBit(index
);
778 void Object::SetInt32Value( uint16 index
, int32 value
)
780 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
782 if(m_int32Values
[ index
] != value
)
784 m_int32Values
[ index
] = value
;
790 AddToClientUpdateList();
791 m_objectUpdated
= true;
797 void Object::SetUInt32Value( uint16 index
, uint32 value
)
799 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
801 if(m_uint32Values
[ index
] != value
)
803 m_uint32Values
[ index
] = value
;
809 AddToClientUpdateList();
810 m_objectUpdated
= true;
816 void Object::SetUInt64Value( uint16 index
, const uint64
&value
)
818 ASSERT( index
+ 1 < m_valuesCount
|| PrintIndexError( index
, true ) );
819 if(*((uint64
*)&(m_uint32Values
[ index
])) != value
)
821 m_uint32Values
[ index
] = *((uint32
*)&value
);
822 m_uint32Values
[ index
+ 1 ] = *(((uint32
*)&value
) + 1);
828 AddToClientUpdateList();
829 m_objectUpdated
= true;
835 void Object::SetFloatValue( uint16 index
, float value
)
837 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
839 if(m_floatValues
[ index
] != value
)
841 m_floatValues
[ index
] = value
;
847 AddToClientUpdateList();
848 m_objectUpdated
= true;
854 void Object::SetByteValue( uint16 index
, uint8 offset
, uint8 value
)
856 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
860 sLog
.outError("Object::SetByteValue: wrong offset %u", offset
);
864 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) != value
)
866 m_uint32Values
[ index
] &= ~uint32(uint32(0xFF) << (offset
* 8));
867 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 8));
873 AddToClientUpdateList();
874 m_objectUpdated
= true;
880 void Object::SetUInt16Value( uint16 index
, uint8 offset
, uint16 value
)
882 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
886 sLog
.outError("Object::SetUInt16Value: wrong offset %u", offset
);
890 if(uint16(m_uint32Values
[ index
] >> (offset
* 16)) != value
)
892 m_uint32Values
[ index
] &= ~uint32(uint32(0xFFFF) << (offset
* 16));
893 m_uint32Values
[ index
] |= uint32(uint32(value
) << (offset
* 16));
899 AddToClientUpdateList();
900 m_objectUpdated
= true;
906 void Object::SetStatFloatValue( uint16 index
, float value
)
911 SetFloatValue(index
, value
);
914 void Object::SetStatInt32Value( uint16 index
, int32 value
)
919 SetUInt32Value(index
, uint32(value
));
922 void Object::ApplyModUInt32Value(uint16 index
, int32 val
, bool apply
)
924 int32 cur
= GetUInt32Value(index
);
925 cur
+= (apply
? val
: -val
);
928 SetUInt32Value(index
, cur
);
931 void Object::ApplyModInt32Value(uint16 index
, int32 val
, bool apply
)
933 int32 cur
= GetInt32Value(index
);
934 cur
+= (apply
? val
: -val
);
935 SetInt32Value(index
, cur
);
938 void Object::ApplyModSignedFloatValue(uint16 index
, float val
, bool apply
)
940 float cur
= GetFloatValue(index
);
941 cur
+= (apply
? val
: -val
);
942 SetFloatValue(index
, cur
);
945 void Object::ApplyModPositiveFloatValue(uint16 index
, float val
, bool apply
)
947 float cur
= GetFloatValue(index
);
948 cur
+= (apply
? val
: -val
);
951 SetFloatValue(index
, cur
);
954 void Object::SetFlag( uint16 index
, uint32 newFlag
)
956 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
957 uint32 oldval
= m_uint32Values
[ index
];
958 uint32 newval
= oldval
| newFlag
;
962 m_uint32Values
[ index
] = newval
;
968 AddToClientUpdateList();
969 m_objectUpdated
= true;
975 void Object::RemoveFlag( uint16 index
, uint32 oldFlag
)
977 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
978 uint32 oldval
= m_uint32Values
[ index
];
979 uint32 newval
= oldval
& ~oldFlag
;
983 m_uint32Values
[ index
] = newval
;
989 AddToClientUpdateList();
990 m_objectUpdated
= true;
996 void Object::SetByteFlag( uint16 index
, uint8 offset
, uint8 newFlag
)
998 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1002 sLog
.outError("Object::SetByteFlag: wrong offset %u", offset
);
1006 if(!(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & newFlag
))
1008 m_uint32Values
[ index
] |= uint32(uint32(newFlag
) << (offset
* 8));
1012 if(!m_objectUpdated
)
1014 AddToClientUpdateList();
1015 m_objectUpdated
= true;
1021 void Object::RemoveByteFlag( uint16 index
, uint8 offset
, uint8 oldFlag
)
1023 ASSERT( index
< m_valuesCount
|| PrintIndexError( index
, true ) );
1027 sLog
.outError("Object::RemoveByteFlag: wrong offset %u", offset
);
1031 if(uint8(m_uint32Values
[ index
] >> (offset
* 8)) & oldFlag
)
1033 m_uint32Values
[ index
] &= ~uint32(uint32(oldFlag
) << (offset
* 8));
1037 if(!m_objectUpdated
)
1039 AddToClientUpdateList();
1040 m_objectUpdated
= true;
1046 bool Object::PrintIndexError(uint32 index
, bool set
) const
1048 sLog
.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set
? "set value to" : "get value from"),index
,m_valuesCount
,GetTypeId(),m_objectType
);
1050 // assert must fail after function call
1054 void Object::BuildUpdateDataForPlayer(Player
* pl
, UpdateDataMapType
& update_players
)
1056 UpdateDataMapType::iterator iter
= update_players
.find(pl
);
1058 if (iter
== update_players
.end())
1060 std::pair
<UpdateDataMapType::iterator
, bool> p
= update_players
.insert( UpdateDataMapType::value_type(pl
, UpdateData()) );
1065 BuildValuesUpdateBlockForPlayer(&iter
->second
, iter
->first
);
1068 void Object::AddToClientUpdateList()
1070 sLog
.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1074 void Object::RemoveFromClientUpdateList()
1076 sLog
.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1080 void Object::BuildUpdateData( UpdateDataMapType
& /*update_players */)
1082 sLog
.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)",GetTypeId(), m_valuesCount
);
1086 WorldObject::WorldObject()
1087 : m_currMap(NULL
), m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL
),
1088 m_positionX(0.0f
), m_positionY(0.0f
), m_positionZ(0.0f
), m_orientation(0.0f
)
1092 void WorldObject::CleanupsBeforeDelete()
1097 void WorldObject::_Create( uint32 guidlow
, HighGuid guidhigh
, uint32 phaseMask
)
1099 Object::_Create(guidlow
, 0, guidhigh
);
1100 m_phaseMask
= phaseMask
;
1103 void WorldObject::Relocate(float x
, float y
, float z
, float orientation
)
1108 m_orientation
= orientation
;
1110 if(isType(TYPEMASK_UNIT
))
1111 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, orientation
);
1114 void WorldObject::Relocate(float x
, float y
, float z
)
1120 if(isType(TYPEMASK_UNIT
))
1121 ((Unit
*)this)->m_movementInfo
.ChangePosition(x
, y
, z
, GetOrientation());
1124 uint32
WorldObject::GetZoneId() const
1126 return GetBaseMap()->GetZoneId(m_positionX
, m_positionY
, m_positionZ
);
1129 uint32
WorldObject::GetAreaId() const
1131 return GetBaseMap()->GetAreaId(m_positionX
, m_positionY
, m_positionZ
);
1134 void WorldObject::GetZoneAndAreaId(uint32
& zoneid
, uint32
& areaid
) const
1136 GetBaseMap()->GetZoneAndAreaId(zoneid
, areaid
, m_positionX
, m_positionY
, m_positionZ
);
1139 InstanceData
* WorldObject::GetInstanceData()
1141 Map
*map
= GetMap();
1142 return map
->IsDungeon() ? ((InstanceMap
*)map
)->GetInstanceData() : NULL
;
1146 float WorldObject::GetDistance(const WorldObject
* obj
) const
1148 float dx
= GetPositionX() - obj
->GetPositionX();
1149 float dy
= GetPositionY() - obj
->GetPositionY();
1150 float dz
= GetPositionZ() - obj
->GetPositionZ();
1151 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1152 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1153 return ( dist
> 0 ? dist
: 0);
1156 float WorldObject::GetDistance2d(float x
, float y
) const
1158 float dx
= GetPositionX() - x
;
1159 float dy
= GetPositionY() - y
;
1160 float sizefactor
= GetObjectSize();
1161 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1162 return ( dist
> 0 ? dist
: 0);
1165 float WorldObject::GetDistance(float x
, float y
, float z
) const
1167 float dx
= GetPositionX() - x
;
1168 float dy
= GetPositionY() - y
;
1169 float dz
= GetPositionZ() - z
;
1170 float sizefactor
= GetObjectSize();
1171 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - sizefactor
;
1172 return ( dist
> 0 ? dist
: 0);
1175 float WorldObject::GetDistance2d(const WorldObject
* obj
) const
1177 float dx
= GetPositionX() - obj
->GetPositionX();
1178 float dy
= GetPositionY() - obj
->GetPositionY();
1179 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1180 float dist
= sqrt((dx
*dx
) + (dy
*dy
)) - sizefactor
;
1181 return ( dist
> 0 ? dist
: 0);
1184 float WorldObject::GetDistanceZ(const WorldObject
* obj
) const
1186 float dz
= fabs(GetPositionZ() - obj
->GetPositionZ());
1187 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1188 float dist
= dz
- sizefactor
;
1189 return ( dist
> 0 ? dist
: 0);
1192 bool WorldObject::IsWithinDist3d(float x
, float y
, float z
, float dist2compare
) const
1194 float dx
= GetPositionX() - x
;
1195 float dy
= GetPositionY() - y
;
1196 float dz
= GetPositionZ() - z
;
1197 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1199 float sizefactor
= GetObjectSize();
1200 float maxdist
= dist2compare
+ sizefactor
;
1202 return distsq
< maxdist
* maxdist
;
1205 bool WorldObject::IsWithinDist2d(float x
, float y
, float dist2compare
) const
1207 float dx
= GetPositionX() - x
;
1208 float dy
= GetPositionY() - y
;
1209 float distsq
= dx
*dx
+ dy
*dy
;
1211 float sizefactor
= GetObjectSize();
1212 float maxdist
= dist2compare
+ sizefactor
;
1214 return distsq
< maxdist
* maxdist
;
1217 bool WorldObject::_IsWithinDist(WorldObject
const* obj
, float dist2compare
, bool is3D
) const
1219 float dx
= GetPositionX() - obj
->GetPositionX();
1220 float dy
= GetPositionY() - obj
->GetPositionY();
1221 float distsq
= dx
*dx
+ dy
*dy
;
1224 float dz
= GetPositionZ() - obj
->GetPositionZ();
1227 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1228 float maxdist
= dist2compare
+ sizefactor
;
1230 return distsq
< maxdist
* maxdist
;
1233 bool WorldObject::IsWithinLOSInMap(const WorldObject
* obj
) const
1235 if (!IsInMap(obj
)) return false;
1237 obj
->GetPosition(ox
,oy
,oz
);
1238 return(IsWithinLOS(ox
, oy
, oz
));
1241 bool WorldObject::IsWithinLOS(float ox
, float oy
, float oz
) const
1245 VMAP::IVMapManager
*vMapManager
= VMAP::VMapFactory::createOrGetVMapManager();
1246 return vMapManager
->isInLineOfSight(GetMapId(), x
, y
, z
+2.0f
, ox
, oy
, oz
+2.0f
);
1249 bool WorldObject::GetDistanceOrder(WorldObject
const* obj1
, WorldObject
const* obj2
, bool is3D
/* = true */) const
1251 float dx1
= GetPositionX() - obj1
->GetPositionX();
1252 float dy1
= GetPositionY() - obj1
->GetPositionY();
1253 float distsq1
= dx1
*dx1
+ dy1
*dy1
;
1256 float dz1
= GetPositionZ() - obj1
->GetPositionZ();
1260 float dx2
= GetPositionX() - obj2
->GetPositionX();
1261 float dy2
= GetPositionY() - obj2
->GetPositionY();
1262 float distsq2
= dx2
*dx2
+ dy2
*dy2
;
1265 float dz2
= GetPositionZ() - obj2
->GetPositionZ();
1269 return distsq1
< distsq2
;
1272 bool WorldObject::IsInRange(WorldObject
const* obj
, float minRange
, float maxRange
, bool is3D
/* = true */) const
1274 float dx
= GetPositionX() - obj
->GetPositionX();
1275 float dy
= GetPositionY() - obj
->GetPositionY();
1276 float distsq
= dx
*dx
+ dy
*dy
;
1279 float dz
= GetPositionZ() - obj
->GetPositionZ();
1283 float sizefactor
= GetObjectSize() + obj
->GetObjectSize();
1285 // check only for real range
1288 float mindist
= minRange
+ sizefactor
;
1289 if(distsq
< mindist
* mindist
)
1293 float maxdist
= maxRange
+ sizefactor
;
1294 return distsq
< maxdist
* maxdist
;
1297 bool WorldObject::IsInRange2d(float x
, float y
, float minRange
, float maxRange
) const
1299 float dx
= GetPositionX() - x
;
1300 float dy
= GetPositionY() - y
;
1301 float distsq
= dx
*dx
+ dy
*dy
;
1303 float sizefactor
= GetObjectSize();
1305 // check only for real range
1308 float mindist
= minRange
+ sizefactor
;
1309 if(distsq
< mindist
* mindist
)
1313 float maxdist
= maxRange
+ sizefactor
;
1314 return distsq
< maxdist
* maxdist
;
1317 bool WorldObject::IsInRange3d(float x
, float y
, float z
, float minRange
, float maxRange
) const
1319 float dx
= GetPositionX() - x
;
1320 float dy
= GetPositionY() - y
;
1321 float dz
= GetPositionZ() - z
;
1322 float distsq
= dx
*dx
+ dy
*dy
+ dz
*dz
;
1324 float sizefactor
= GetObjectSize();
1326 // check only for real range
1329 float mindist
= minRange
+ sizefactor
;
1330 if(distsq
< mindist
* mindist
)
1334 float maxdist
= maxRange
+ sizefactor
;
1335 return distsq
< maxdist
* maxdist
;
1338 float WorldObject::GetAngle(const WorldObject
* obj
) const
1341 return GetAngle( obj
->GetPositionX(), obj
->GetPositionY() );
1344 // Return angle in range 0..2*pi
1345 float WorldObject::GetAngle( const float x
, const float y
) const
1347 float dx
= x
- GetPositionX();
1348 float dy
= y
- GetPositionY();
1350 float ang
= atan2(dy
, dx
);
1351 ang
= (ang
>= 0) ? ang
: 2 * M_PI_F
+ ang
;
1355 bool WorldObject::HasInArc(const float arcangle
, const WorldObject
* obj
) const
1357 // always have self in arc
1361 float arc
= arcangle
;
1363 // move arc to range 0.. 2*pi
1364 while( arc
>= 2.0f
* M_PI_F
)
1365 arc
-= 2.0f
* M_PI_F
;
1367 arc
+= 2.0f
* M_PI_F
;
1369 float angle
= GetAngle( obj
);
1370 angle
-= m_orientation
;
1372 // move angle to range -pi ... +pi
1373 while( angle
> M_PI_F
)
1374 angle
-= 2.0f
* M_PI_F
;
1375 while(angle
< -M_PI_F
)
1376 angle
+= 2.0f
* M_PI_F
;
1378 float lborder
= -1 * (arc
/2.0f
); // in range -pi..0
1379 float rborder
= (arc
/2.0f
); // in range 0..pi
1380 return (( angle
>= lborder
) && ( angle
<= rborder
));
1383 bool WorldObject::isInFrontInMap(WorldObject
const* target
, float distance
, float arc
) const
1385 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
1388 bool WorldObject::isInBackInMap(WorldObject
const* target
, float distance
, float arc
) const
1390 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI_F
- arc
, target
);
1393 bool WorldObject::isInFront(WorldObject
const* target
, float distance
, float arc
) const
1395 return IsWithinDist(target
, distance
) && HasInArc( arc
, target
);
1398 bool WorldObject::isInBack(WorldObject
const* target
, float distance
, float arc
) const
1400 return IsWithinDist(target
, distance
) && !HasInArc( 2 * M_PI_F
- arc
, target
);
1403 void WorldObject::GetRandomPoint( float x
, float y
, float z
, float distance
, float &rand_x
, float &rand_y
, float &rand_z
) const
1413 // angle to face `obj` to `this`
1414 float angle
= rand_norm_f()*2*M_PI_F
;
1415 float new_dist
= rand_norm_f()*distance
;
1417 rand_x
= x
+ new_dist
* cos(angle
);
1418 rand_y
= y
+ new_dist
* sin(angle
);
1421 MaNGOS::NormalizeMapCoord(rand_x
);
1422 MaNGOS::NormalizeMapCoord(rand_y
);
1423 UpdateGroundPositionZ(rand_x
,rand_y
,rand_z
); // update to LOS height if available
1426 void WorldObject::UpdateGroundPositionZ(float x
, float y
, float &z
) const
1428 float new_z
= GetBaseMap()->GetHeight(x
,y
,z
,true);
1429 if(new_z
> INVALID_HEIGHT
)
1430 z
= new_z
+ 0.05f
; // just to be sure that we are not a few pixel under the surface
1433 bool WorldObject::IsPositionValid() const
1435 return MaNGOS::IsValidMapCoord(m_positionX
,m_positionY
,m_positionZ
,m_orientation
);
1438 void WorldObject::MonsterSay(const char* text
, uint32 language
, uint64 TargetGuid
)
1440 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1441 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_SAY
,text
,language
,GetName(),TargetGuid
);
1442 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
),true);
1445 void WorldObject::MonsterYell(const char* text
, uint32 language
, uint64 TargetGuid
)
1447 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1448 BuildMonsterChat(&data
,CHAT_MSG_MONSTER_YELL
,text
,language
,GetName(),TargetGuid
);
1449 SendMessageToSetInRange(&data
,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL
),true);
1452 void WorldObject::MonsterTextEmote(const char* text
, uint64 TargetGuid
, bool IsBossEmote
)
1454 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1455 BuildMonsterChat(&data
,IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
,text
,LANG_UNIVERSAL
,GetName(),TargetGuid
);
1456 SendMessageToSetInRange(&data
,sWorld
.getConfig(IsBossEmote
? CONFIG_FLOAT_LISTEN_RANGE_YELL
: CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE
),true);
1459 void WorldObject::MonsterWhisper(const char* text
, uint64 receiver
, bool IsBossWhisper
)
1461 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1462 if(!player
|| !player
->GetSession())
1465 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1466 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetName(),receiver
);
1468 player
->GetSession()->SendPacket(&data
);
1473 class MonsterChatBuilder
1476 MonsterChatBuilder(WorldObject
const& obj
, ChatMsg msgtype
, int32 textId
, uint32 language
, uint64 targetGUID
)
1477 : i_object(obj
), i_msgtype(msgtype
), i_textId(textId
), i_language(language
), i_targetGUID(targetGUID
) {}
1478 void operator()(WorldPacket
& data
, int32 loc_idx
)
1480 char const* text
= sObjectMgr
.GetMangosString(i_textId
,loc_idx
);
1482 // TODO: i_object.GetName() also must be localized?
1483 i_object
.BuildMonsterChat(&data
,i_msgtype
,text
,i_language
,i_object
.GetNameForLocaleIdx(loc_idx
),i_targetGUID
);
1487 WorldObject
const& i_object
;
1491 uint64 i_targetGUID
;
1493 } // namespace MaNGOS
1495 void WorldObject::MonsterSay(int32 textId
, uint32 language
, uint64 TargetGuid
)
1497 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1500 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1503 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_SAY
, textId
,language
,TargetGuid
);
1504 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1505 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
),say_do
);
1506 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1507 cell
.Visit(p
, message
, *GetMap(), *this, sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY
));
1510 void WorldObject::MonsterYell(int32 textId
, uint32 language
, uint64 TargetGuid
)
1512 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1515 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1518 float range
= sWorld
.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL
);
1520 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1521 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1522 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1523 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1524 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1527 void WorldObject::MonsterYellToZone(int32 textId
, uint32 language
, uint64 TargetGuid
)
1529 MaNGOS::MonsterChatBuilder
say_build(*this, CHAT_MSG_MONSTER_YELL
, textId
,language
,TargetGuid
);
1530 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1532 uint32 zoneid
= GetZoneId();
1534 Map::PlayerList
const& pList
= GetMap()->GetPlayers();
1535 for(Map::PlayerList::const_iterator itr
= pList
.begin(); itr
!= pList
.end(); ++itr
)
1536 if(itr
->getSource()->GetZoneId()==zoneid
)
1537 say_do(itr
->getSource());
1540 void WorldObject::MonsterTextEmote(int32 textId
, uint64 TargetGuid
, bool IsBossEmote
)
1542 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1545 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1548 float range
= sWorld
.getConfig(IsBossEmote
? CONFIG_FLOAT_LISTEN_RANGE_YELL
: CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE
);
1550 MaNGOS::MonsterChatBuilder
say_build(*this, IsBossEmote
? CHAT_MSG_RAID_BOSS_EMOTE
: CHAT_MSG_MONSTER_EMOTE
, textId
,LANG_UNIVERSAL
,TargetGuid
);
1551 MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> say_do(say_build
);
1552 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> > say_worker(this,range
,say_do
);
1553 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::MonsterChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
1554 cell
.Visit(p
, message
, *GetMap(), *this, range
);
1557 void WorldObject::MonsterWhisper(int32 textId
, uint64 receiver
, bool IsBossWhisper
)
1559 Player
*player
= sObjectMgr
.GetPlayer(receiver
);
1560 if(!player
|| !player
->GetSession())
1563 uint32 loc_idx
= player
->GetSession()->GetSessionDbLocaleIndex();
1564 char const* text
= sObjectMgr
.GetMangosString(textId
,loc_idx
);
1566 WorldPacket
data(SMSG_MESSAGECHAT
, 200);
1567 BuildMonsterChat(&data
,IsBossWhisper
? CHAT_MSG_RAID_BOSS_WHISPER
: CHAT_MSG_MONSTER_WHISPER
,text
,LANG_UNIVERSAL
,GetNameForLocaleIdx(loc_idx
),receiver
);
1569 player
->GetSession()->SendPacket(&data
);
1572 void WorldObject::BuildMonsterChat(WorldPacket
*data
, uint8 msgtype
, char const* text
, uint32 language
, char const* name
, uint64 targetGuid
) const
1574 *data
<< (uint8
)msgtype
;
1575 *data
<< (uint32
)language
;
1576 *data
<< (uint64
)GetGUID();
1577 *data
<< (uint32
)0; // 2.1.0
1578 *data
<< (uint32
)(strlen(name
)+1);
1580 *data
<< (uint64
)targetGuid
; // Unit Target
1581 if( targetGuid
&& !IS_PLAYER_GUID(targetGuid
) )
1583 *data
<< (uint32
)1; // target name length
1584 *data
<< (uint8
)0; // target name
1586 *data
<< (uint32
)(strlen(text
)+1);
1588 *data
<< (uint8
)0; // ChatTag
1591 void WorldObject::SendMessageToSet(WorldPacket
*data
, bool /*bToSelf*/)
1593 //if object is in world, map for it already created!
1594 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1596 _map
->MessageBroadcast(this, data
);
1599 void WorldObject::SendMessageToSetInRange(WorldPacket
*data
, float dist
, bool /*bToSelf*/)
1601 //if object is in world, map for it already created!
1602 Map
* _map
= IsInWorld() ? GetMap() : sMapMgr
.FindMap(GetMapId(), GetInstanceId());
1604 _map
->MessageDistBroadcast(this, data
, dist
);
1607 void WorldObject::SendObjectDeSpawnAnim(uint64 guid
)
1609 WorldPacket
data(SMSG_GAMEOBJECT_DESPAWN_ANIM
, 8);
1610 data
<< uint64(guid
);
1611 SendMessageToSet(&data
, true);
1614 void WorldObject::SendGameObjectCustomAnim(uint64 guid
)
1616 WorldPacket
data(SMSG_GAMEOBJECT_CUSTOM_ANIM
, 8+4);
1617 data
<< uint64(guid
);
1618 data
<< uint32(0); // not known what this is
1619 SendMessageToSet(&data
, true);
1622 void WorldObject::SetMap(Map
* map
)
1626 //lets save current map's Id/instanceId
1627 m_mapId
= map
->GetId();
1628 m_InstanceId
= map
->GetInstanceId();
1631 Map
const* WorldObject::GetBaseMap() const
1634 return m_currMap
->GetParent();
1637 void WorldObject::AddObjectToRemoveList()
1639 GetMap()->AddObjectToRemoveList(this);
1642 Creature
* WorldObject::SummonCreature(uint32 id
, float x
, float y
, float z
, float ang
,TempSummonType spwtype
,uint32 despwtime
)
1644 TemporarySummon
* pCreature
= new TemporarySummon(GetGUID());
1647 if (GetTypeId()==TYPEID_PLAYER
)
1648 team
= ((Player
*)this)->GetTeam();
1650 if (!pCreature
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_UNIT
), GetMap(), GetPhaseMask(), id
, team
))
1656 if (x
== 0.0f
&& y
== 0.0f
&& z
== 0.0f
)
1657 GetClosePoint(x
, y
, z
, pCreature
->GetObjectSize());
1659 pCreature
->Relocate(x
, y
, z
, ang
);
1660 pCreature
->SetSummonPoint(x
, y
, z
, ang
);
1662 if(!pCreature
->IsPositionValid())
1664 sLog
.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature
->GetGUIDLow(),pCreature
->GetEntry(),pCreature
->GetPositionX(),pCreature
->GetPositionY());
1669 pCreature
->Summon(spwtype
, despwtime
);
1671 if(GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->AI())
1672 ((Creature
*)this)->AI()->JustSummoned(pCreature
);
1674 // return the creature therewith the summoner has access to it
1683 NearUsedPosDo(WorldObject
const& obj
, WorldObject
const* searcher
, float angle
, ObjectPosSelector
& selector
)
1684 : i_object(obj
), i_searcher(searcher
), i_angle(angle
), i_selector(selector
) {}
1686 void operator()(Corpse
*) const {}
1687 void operator()(DynamicObject
*) const {}
1689 void operator()(Creature
* c
) const
1691 // skip self or target
1692 if(c
==i_searcher
|| c
==&i_object
)
1697 if( !c
->isAlive() || c
->hasUnitState(UNIT_STAT_NOT_MOVE
) ||
1698 !c
->GetMotionMaster()->GetDestination(x
,y
,z
) )
1700 x
= c
->GetPositionX();
1701 y
= c
->GetPositionY();
1708 void operator()(T
* u
) const
1710 // skip self or target
1711 if(u
==i_searcher
|| u
==&i_object
)
1716 x
= u
->GetPositionX();
1717 y
= u
->GetPositionY();
1722 // we must add used pos that can fill places around center
1723 void add(WorldObject
* u
, float x
, float y
) const
1725 // u is too nearest/far away to i_object
1726 if(!i_object
.IsInRange2d(x
,y
,i_selector
.m_dist
- i_selector
.m_size
,i_selector
.m_dist
+ i_selector
.m_size
))
1729 float angle
= i_object
.GetAngle(u
)-i_angle
;
1731 // move angle to range -pi ... +pi
1732 while( angle
> M_PI_F
)
1733 angle
-= 2.0f
* M_PI_F
;
1734 while(angle
< -M_PI_F
)
1735 angle
+= 2.0f
* M_PI_F
;
1737 // dist include size of u
1738 float dist2d
= i_object
.GetDistance2d(x
,y
);
1739 i_selector
.AddUsedPos(u
->GetObjectSize(),angle
,dist2d
+ i_object
.GetObjectSize());
1742 WorldObject
const& i_object
;
1743 WorldObject
const* i_searcher
;
1745 ObjectPosSelector
& i_selector
;
1747 } // namespace MaNGOS
1749 //===================================================================================================
1751 void WorldObject::GetNearPoint2D(float &x
, float &y
, float distance2d
, float absAngle
) const
1753 x
= GetPositionX() + (GetObjectSize() + distance2d
) * cos(absAngle
);
1754 y
= GetPositionY() + (GetObjectSize() + distance2d
) * sin(absAngle
);
1756 MaNGOS::NormalizeMapCoord(x
);
1757 MaNGOS::NormalizeMapCoord(y
);
1760 void WorldObject::GetNearPoint(WorldObject
const* searcher
, float &x
, float &y
, float &z
, float searcher_size
, float distance2d
, float absAngle
) const
1762 GetNearPoint2D(x
,y
,distance2d
+searcher_size
,absAngle
);
1765 // if detection disabled, return first point
1766 if(!sWorld
.getConfig(CONFIG_BOOL_DETECT_POS_COLLISION
))
1768 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1772 // or remember first point
1775 bool first_los_conflict
= false; // first point LOS problems
1777 // prepare selector for work
1778 ObjectPosSelector
selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d
+searcher_size
);
1780 // adding used positions around object
1782 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1784 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1787 MaNGOS::NearUsedPosDo
u_do(*this,searcher
,absAngle
,selector
);
1788 MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
> worker(this,u_do
);
1790 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, GridTypeMapContainer
> grid_obj_worker(worker
);
1791 TypeContainerVisitor
<MaNGOS::WorldObjectWorker
<MaNGOS::NearUsedPosDo
>, WorldTypeMapContainer
> world_obj_worker(worker
);
1793 cell
.Visit(p
, grid_obj_worker
, *GetMap(), *this, distance2d
);
1794 cell
.Visit(p
, world_obj_worker
, *GetMap(), *this, distance2d
);
1797 // maybe can just place in primary position
1798 if( selector
.CheckOriginal() )
1800 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1802 if(IsWithinLOS(x
,y
,z
))
1805 first_los_conflict
= true; // first point have LOS problems
1808 float angle
; // candidate of angle for free pos
1810 // special case when one from list empty and then empty side preferred
1811 if(selector
.FirstAngle(angle
))
1813 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1815 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1817 if(IsWithinLOS(x
,y
,z
))
1821 // set first used pos in lists
1822 selector
.InitializeAngle();
1824 // select in positions after current nodes (selection one by one)
1825 while(selector
.NextAngle(angle
)) // angle for free pos
1827 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1829 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1831 if(IsWithinLOS(x
,y
,z
))
1835 // BAD NEWS: not free pos (or used or have LOS problems)
1836 // Attempt find _used_ pos without LOS problem
1838 if(!first_los_conflict
)
1843 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1847 // special case when one from list empty and then empty side preferred
1848 if( selector
.IsNonBalanced() )
1850 if(!selector
.FirstAngle(angle
)) // _used_ pos
1852 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1854 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1856 if(IsWithinLOS(x
,y
,z
))
1861 // set first used pos in lists
1862 selector
.InitializeAngle();
1864 // select in positions after current nodes (selection one by one)
1865 while(selector
.NextUsedAngle(angle
)) // angle for used pos but maybe without LOS problem
1867 GetNearPoint2D(x
,y
,distance2d
,absAngle
+angle
);
1869 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1871 if(IsWithinLOS(x
,y
,z
))
1875 // BAD BAD NEWS: all found pos (free and used) have LOS problem :(
1879 UpdateGroundPositionZ(x
,y
,z
); // update to LOS height if available
1882 void WorldObject::SetPhaseMask(uint32 newPhaseMask
, bool update
)
1884 m_phaseMask
= newPhaseMask
;
1886 if(update
&& IsInWorld())
1887 UpdateObjectVisibility();
1890 void WorldObject::PlayDistanceSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1892 WorldPacket
data(SMSG_PLAY_OBJECT_SOUND
,4+8);
1893 data
<< uint32(sound_id
);
1894 data
<< uint64(GetGUID());
1896 target
->SendDirectMessage( &data
);
1898 SendMessageToSet( &data
, true );
1901 void WorldObject::PlayDirectSound( uint32 sound_id
, Player
* target
/*= NULL*/ )
1903 WorldPacket
data(SMSG_PLAY_SOUND
, 4);
1904 data
<< uint32(sound_id
);
1906 target
->SendDirectMessage( &data
);
1908 SendMessageToSet( &data
, true );
1911 void WorldObject::UpdateObjectVisibility()
1913 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1916 GetMap()->UpdateObjectVisibility(this, cell
, p
);
1919 void WorldObject::AddToClientUpdateList()
1921 GetMap()->AddUpdateObject(this);
1924 void WorldObject::RemoveFromClientUpdateList()
1926 GetMap()->RemoveUpdateObject(this);
1929 struct WorldObjectChangeAccumulator
1931 UpdateDataMapType
&i_updateDatas
;
1932 WorldObject
&i_object
;
1933 WorldObjectChangeAccumulator(WorldObject
&obj
, UpdateDataMapType
&d
) : i_updateDatas(d
), i_object(obj
) {}
1934 void Visit(PlayerMapType
&m
)
1936 for(PlayerMapType::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
1937 if(iter
->getSource()->HaveAtClient(&i_object
))
1938 i_object
.BuildUpdateDataForPlayer(iter
->getSource(), i_updateDatas
);
1941 template<class SKIP
> void Visit(GridRefManager
<SKIP
> &) {}
1944 void WorldObject::BuildUpdateData( UpdateDataMapType
& update_players
)
1946 CellPair p
= MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
1948 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1950 WorldObjectChangeAccumulator
notifier(*this, update_players
);
1951 TypeContainerVisitor
<WorldObjectChangeAccumulator
, WorldTypeMapContainer
> player_notifier(notifier
);
1952 Map
* aMap
= GetMap();
1953 //we must build packets for all visible players
1954 cell
.Visit(p
, player_notifier
, *aMap
, *this, aMap
->GetVisibilityDistance());
1956 ClearUpdateMask(false);
1959 bool WorldObject::IsControlledByPlayer() const
1961 switch (GetTypeId())
1963 case TYPEID_GAMEOBJECT
:
1964 return IS_PLAYER_GUID(((GameObject
*)this)->GetOwnerGUID());
1967 return ((Unit
*)this)->IsCharmerOrOwnerPlayerOrPlayerItself();
1968 case TYPEID_DYNAMICOBJECT
:
1969 return IS_PLAYER_GUID(((DynamicObject
*)this)->GetCasterGUID());